@pkmn/engine 0.1.0-dev.63cef311 → 0.1.0-dev.683fba11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +144 -77
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +44 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +29 -0
- package/build/pkg/addon.js +80 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +28 -7
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +16 -19
- package/build/pkg/gen1.js +54 -42
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +55 -103
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +101 -0
- package/build/tools/debug.js.map +1 -0
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +141 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +349 -160
- package/package.json +108 -47
- package/src/bin/install-pkmn-engine +84 -42
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -17
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +947 -407
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +953 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +139 -54
- package/src/lib/gen1/mechanics.zig +1406 -903
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +134 -99
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3571 -30
- package/src/lib/node.zig +129 -0
- package/src/lib/pkmn.zig +92 -12
- package/src/lib/wasm.zig +48 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,50 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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if (
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
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|
-
}
|
|
220
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
|
226
222
|
}
|
|
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223
|
}
|
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224
|
|
|
229
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
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226
|
var side = battle.side(player);
|
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227
|
var foe = battle.foe(player);
|
|
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228
|
var active = &side.active;
|
|
@@ -239,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
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239
235
|
side.order[0] = side.order[slot - 1];
|
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236
|
side.order[slot - 1] = out;
|
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237
|
|
|
242
|
-
|
|
243
|
-
battle.last_selected_indexes.p1 = 1;
|
|
244
|
-
} else {
|
|
245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
247
239
|
|
|
248
240
|
side.last_used_move = .None;
|
|
249
241
|
foe.last_used_move = .None;
|
|
@@ -256,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
256
248
|
active.moves = incoming.moves;
|
|
257
249
|
|
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258
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
259
252
|
|
|
260
253
|
foe.active.volatiles.Binding = false;
|
|
261
254
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
263
256
|
|
|
264
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
265
258
|
incoming.status = Status.init(.PSN);
|
|
266
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
262
|
}
|
|
270
263
|
}
|
|
271
264
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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267
|
|
|
275
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
293
|
if (spe1 == spe2) {
|
|
301
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
308
298
|
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
301
|
|
|
311
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +306,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
306
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
307
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
308
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
309
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
310
|
// won the original coin flip
|
|
320
311
|
if (t1 and t2) return .P1;
|
|
321
312
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +319,55 @@ fn doTurn(
|
|
|
328
319
|
battle: anytype,
|
|
329
320
|
player: Player,
|
|
330
321
|
player_choice: Choice,
|
|
331
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
332
324
|
foe_player: Player,
|
|
333
325
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
336
329
|
) !?Result {
|
|
337
330
|
assert(player_choice.type != .Pass);
|
|
338
331
|
|
|
339
332
|
var residual = true;
|
|
340
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
342
343
|
if (!replace) {
|
|
343
344
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
346
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
353
|
+
residual = true;
|
|
350
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
352
365
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
368
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
371
|
}
|
|
359
372
|
|
|
360
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +384,31 @@ fn executeMove(
|
|
|
371
384
|
battle: anytype,
|
|
372
385
|
player: Player,
|
|
373
386
|
choice: Choice,
|
|
374
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
375
389
|
residual: *bool,
|
|
376
|
-
|
|
390
|
+
options: anytype,
|
|
377
391
|
) !?Result {
|
|
378
392
|
var side = battle.side(player);
|
|
379
393
|
|
|
380
394
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
396
|
return null;
|
|
383
397
|
}
|
|
384
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
403
|
assert(!showdown);
|
|
389
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
406
|
}
|
|
392
407
|
return null;
|
|
393
408
|
}
|
|
394
409
|
|
|
395
410
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +417,16 @@ fn executeMove(
|
|
|
402
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
419
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
421
|
const stored = side.stored();
|
|
410
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto =
|
|
412
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
430
|
if (!auto) {
|
|
417
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +440,12 @@ fn executeMove(
|
|
|
426
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
442
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
444
|
}
|
|
434
445
|
|
|
435
446
|
var skip_can = false;
|
|
436
447
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
449
|
.done => return null,
|
|
439
450
|
.skip_can => skip_can = true,
|
|
440
451
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +453,42 @@ fn executeMove(
|
|
|
442
453
|
.err => return @as(?Result, Result.Error),
|
|
443
454
|
}
|
|
444
455
|
|
|
445
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(battle.lastMove(player).index).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
446
478
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
480
|
}
|
|
449
481
|
|
|
450
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
483
|
|
|
452
|
-
fn beforeMove(
|
|
484
|
+
fn beforeMove(
|
|
485
|
+
battle: anytype,
|
|
486
|
+
player: Player,
|
|
487
|
+
skip: bool,
|
|
488
|
+
residual: *bool,
|
|
489
|
+
options: anytype,
|
|
490
|
+
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
453
492
|
var side = battle.side(player);
|
|
454
493
|
const foe = battle.foe(player);
|
|
455
494
|
var active = &side.active;
|
|
@@ -458,84 +497,106 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
497
|
var volatiles = &active.volatiles;
|
|
459
498
|
|
|
460
499
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
462
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
520
|
stored.status = 0; // clears EXT if present
|
|
467
521
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
523
|
}
|
|
470
524
|
side.last_used_move = .None;
|
|
471
525
|
return .done;
|
|
472
526
|
}
|
|
473
527
|
|
|
474
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
530
|
side.last_used_move = .None;
|
|
477
531
|
return .done;
|
|
478
532
|
}
|
|
479
533
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
482
536
|
return .done;
|
|
483
537
|
}
|
|
484
538
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
544
|
return .done;
|
|
489
545
|
}
|
|
490
546
|
|
|
491
547
|
if (volatiles.Recharging) {
|
|
492
548
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
550
|
return .done;
|
|
495
551
|
}
|
|
496
552
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
volatiles.
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
502
564
|
}
|
|
503
565
|
}
|
|
504
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
568
|
|
|
514
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
516
571
|
if (side.last_selected_move == .None) {
|
|
517
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
518
573
|
return .err;
|
|
519
574
|
}
|
|
520
575
|
|
|
521
576
|
if (volatiles.Confusion) {
|
|
522
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
523
590
|
|
|
524
|
-
volatiles.confusion -= 1;
|
|
525
591
|
if (volatiles.confusion == 0) {
|
|
526
592
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
528
594
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
596
|
|
|
536
|
-
if (confused) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
598
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
599
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
600
|
volatiles.Bide = false;
|
|
540
601
|
volatiles.Thrashing = false;
|
|
541
602
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +604,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
604
|
volatiles.Charging = false;
|
|
544
605
|
volatiles.Binding = false;
|
|
545
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
546
610
|
{
|
|
547
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -550,7 +614,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
550
614
|
const def = foe.active.stats.def;
|
|
551
615
|
foe.active.stats.def = active.stats.def;
|
|
552
616
|
defer foe.active.stats.def = def;
|
|
553
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
554
620
|
}
|
|
555
621
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
556
622
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -559,87 +625,124 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
625
|
player
|
|
560
626
|
else
|
|
561
627
|
player.foe();
|
|
628
|
+
|
|
629
|
+
const uncapped = battle.last_damage;
|
|
562
630
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
631
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
632
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
633
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
634
|
|
|
565
635
|
return .done;
|
|
566
636
|
}
|
|
567
637
|
}
|
|
568
638
|
}
|
|
569
639
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
640
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
641
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
642
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
643
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
644
|
+
volatiles.Bide = false;
|
|
645
|
+
volatiles.Thrashing = false;
|
|
646
|
+
volatiles.Charging = false;
|
|
647
|
+
volatiles.Binding = false;
|
|
577
648
|
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
649
|
+
options.chance.observe(.attacking, player, .None);
|
|
650
|
+
options.chance.observe(.binding, player, .None);
|
|
651
|
+
|
|
652
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
653
|
+
try log.cant(.{ ident, .Paralysis });
|
|
654
|
+
return .done;
|
|
588
655
|
}
|
|
589
656
|
|
|
590
657
|
if (volatiles.Bide) {
|
|
591
658
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
659
|
|
|
593
|
-
|
|
660
|
+
if (showdown) {
|
|
661
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
662
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
663
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
664
|
+
volatiles.state +|= battle.last_damage;
|
|
665
|
+
} else {
|
|
666
|
+
volatiles.state +%= battle.last_damage;
|
|
667
|
+
}
|
|
594
668
|
|
|
595
|
-
|
|
669
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
670
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
596
671
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
672
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
673
|
+
try log.activate(.{ ident, .Bide });
|
|
600
674
|
return .done;
|
|
601
675
|
}
|
|
602
676
|
|
|
603
677
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
678
|
+
try log.end(.{ ident, .Bide });
|
|
605
679
|
|
|
606
680
|
battle.last_damage = volatiles.state *% 2;
|
|
607
681
|
volatiles.state = 0;
|
|
608
682
|
|
|
609
683
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
684
|
+
try log.fail(.{ ident, .None });
|
|
611
685
|
return .done;
|
|
612
686
|
}
|
|
613
687
|
|
|
614
|
-
|
|
688
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
689
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
690
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
691
|
+
|
|
692
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
693
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
694
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
695
|
+
if (showdown) {
|
|
696
|
+
residual.* = false;
|
|
697
|
+
try handleResidual(battle, player, options);
|
|
698
|
+
}
|
|
699
|
+
|
|
615
700
|
return .done;
|
|
616
701
|
}
|
|
617
702
|
|
|
618
703
|
if (volatiles.Thrashing) {
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
volatiles.attacks
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
704
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
705
|
+
|
|
706
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
707
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
708
|
+
|
|
709
|
+
if (volatiles.attacks == 0) {
|
|
710
|
+
const overwritten = volatiles.Confusion;
|
|
711
|
+
|
|
712
|
+
volatiles.Thrashing = false;
|
|
713
|
+
volatiles.Confusion = true;
|
|
714
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
715
|
+
|
|
716
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
717
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
718
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
719
|
+
// correct player)
|
|
720
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
721
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
722
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
723
|
+
else
|
|
724
|
+
.started);
|
|
725
|
+
if (!overwritten) options.calc.confusion(player);
|
|
628
726
|
}
|
|
727
|
+
|
|
728
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
729
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
730
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
731
|
+
|
|
629
732
|
return .skip_can;
|
|
630
733
|
}
|
|
631
734
|
|
|
632
735
|
if (volatiles.Binding) {
|
|
633
|
-
|
|
634
|
-
volatiles.attacks
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
side.last_selected_move,
|
|
638
|
-
battle.active(player.foe()),
|
|
639
|
-
side.last_selected_move,
|
|
640
|
-
);
|
|
736
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
737
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
738
|
+
|
|
739
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
740
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
741
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
742
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
743
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
744
|
+
try buildRage(battle, player.foe(), options);
|
|
745
|
+
}
|
|
643
746
|
}
|
|
644
747
|
return .done;
|
|
645
748
|
}
|
|
@@ -653,55 +756,62 @@ fn canMove(
|
|
|
653
756
|
mslot: u4,
|
|
654
757
|
auto: bool,
|
|
655
758
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
759
|
+
from: Move,
|
|
760
|
+
residual: *bool,
|
|
761
|
+
options: anytype,
|
|
658
762
|
) !bool {
|
|
659
763
|
var side = battle.side(player);
|
|
660
764
|
const player_ident = battle.active(player);
|
|
661
765
|
const move = Move.get(side.last_selected_move);
|
|
662
766
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
767
|
if (side.active.volatiles.Charging) {
|
|
669
768
|
side.active.volatiles.Charging = false;
|
|
670
769
|
side.active.volatiles.Invulnerable = false;
|
|
671
770
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
771
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
772
|
+
setCounterable(battle, player, side, move);
|
|
773
|
+
try Effects.charge(battle, player, options);
|
|
674
774
|
return false;
|
|
675
775
|
}
|
|
676
776
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
777
|
+
side.last_used_move = side.last_selected_move;
|
|
778
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
779
|
|
|
680
780
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
781
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
782
|
+
setCounterable(battle, player, side, move);
|
|
689
783
|
|
|
690
784
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
785
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
786
|
return false;
|
|
693
787
|
}
|
|
694
788
|
|
|
695
789
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
697
|
-
} else if (
|
|
698
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
|
|
790
|
+
Effects.thrashing(battle, player, options);
|
|
791
|
+
} else if (move.effect == .Binding) {
|
|
792
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
793
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
794
|
+
if (showdown) {
|
|
795
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
796
|
+
} else {
|
|
797
|
+
try Effects.binding(battle, player, false, options);
|
|
798
|
+
}
|
|
700
799
|
}
|
|
701
800
|
|
|
702
801
|
return true;
|
|
703
802
|
}
|
|
704
803
|
|
|
804
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
805
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
806
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
807
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
808
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
809
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
810
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
811
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
812
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
813
|
+
}
|
|
814
|
+
|
|
705
815
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
816
|
if (side.last_selected_move == .Struggle) return;
|
|
707
817
|
|
|
@@ -711,25 +821,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
821
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
822
|
if (volatiles.Bide) return;
|
|
713
823
|
|
|
714
|
-
|
|
715
|
-
|
|
824
|
+
var move_slot = active.move(mslot);
|
|
825
|
+
assert(move_slot.pp > 0 or auto);
|
|
826
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
827
|
if (volatiles.Transform) return;
|
|
717
828
|
|
|
718
|
-
|
|
719
|
-
|
|
829
|
+
move_slot = side.stored().move(mslot);
|
|
830
|
+
assert(move_slot.pp > 0 or auto);
|
|
831
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
832
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
833
|
}
|
|
722
834
|
|
|
723
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
835
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
724
836
|
var active = &side.active;
|
|
725
837
|
const volatiles = &active.volatiles;
|
|
726
838
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
839
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
840
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
841
|
if (showdown and volatiles.Transform) return;
|
|
730
842
|
|
|
843
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
844
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
845
|
+
|
|
731
846
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
847
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
733
848
|
}
|
|
734
849
|
|
|
735
850
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +852,12 @@ fn doMove(
|
|
|
737
852
|
battle: anytype,
|
|
738
853
|
player: Player,
|
|
739
854
|
mslot: u4,
|
|
855
|
+
rewrap: bool,
|
|
740
856
|
auto: bool,
|
|
741
857
|
residual: *bool,
|
|
742
|
-
|
|
858
|
+
options: anytype,
|
|
743
859
|
) !?Result {
|
|
860
|
+
var log = options.log;
|
|
744
861
|
var side = battle.side(player);
|
|
745
862
|
const foe = battle.foe(player);
|
|
746
863
|
|
|
@@ -755,35 +872,44 @@ fn doMove(
|
|
|
755
872
|
var hits: u4 = 1;
|
|
756
873
|
var effectiveness = Effectiveness.neutral;
|
|
757
874
|
|
|
875
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
876
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
877
|
+
|
|
758
878
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
879
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
880
|
+
return specialDamage(battle, player, move, options);
|
|
761
881
|
}
|
|
762
882
|
|
|
763
883
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
884
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
885
|
var miss = showdown and miss: {
|
|
766
886
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
887
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
888
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
889
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
890
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
891
|
+
battle.last_damage = 0;
|
|
892
|
+
break :miss true;
|
|
893
|
+
}
|
|
894
|
+
break :miss (move.target != .Self and
|
|
895
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
772
896
|
};
|
|
773
897
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
898
|
|
|
899
|
+
var late = showdown and move.effect != .Explode;
|
|
775
900
|
const skip = status or immune;
|
|
776
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
901
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
777
902
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
903
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
904
|
hits = side.active.volatiles.attacks;
|
|
905
|
+
late = false;
|
|
780
906
|
}
|
|
781
907
|
|
|
782
908
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
909
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
910
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
911
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
912
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
913
|
|
|
788
914
|
battle.last_damage = 0;
|
|
789
915
|
|
|
@@ -794,8 +920,9 @@ fn doMove(
|
|
|
794
920
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
795
921
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
796
922
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
797
|
-
if (showdown) break :
|
|
798
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
923
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
924
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
925
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
799
926
|
return @as(?Result, Result.Error);
|
|
800
927
|
}
|
|
801
928
|
if (battle.last_damage == 0) {
|
|
@@ -805,17 +932,16 @@ fn doMove(
|
|
|
805
932
|
effectiveness = adjustDamage(battle, player);
|
|
806
933
|
immune = effectiveness == 0;
|
|
807
934
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
935
|
+
try randomizeDamage(battle, player, options);
|
|
809
936
|
}
|
|
810
937
|
}
|
|
811
938
|
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
miss
|
|
817
|
-
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
939
|
+
var missed: bool = undefined;
|
|
940
|
+
const zero = battle.last_damage == 0;
|
|
941
|
+
if (!showdown and !skip) {
|
|
942
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
943
|
+
miss = missed or zero;
|
|
944
|
+
}
|
|
819
945
|
|
|
820
946
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
947
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +949,11 @@ fn doMove(
|
|
|
823
949
|
|
|
824
950
|
if (!showdown or !miss) {
|
|
825
951
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
952
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
953
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
954
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
955
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
956
|
+
try onEnd(battle, player, move, options);
|
|
831
957
|
return null;
|
|
832
958
|
}
|
|
833
959
|
}
|
|
@@ -839,62 +965,83 @@ fn doMove(
|
|
|
839
965
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
966
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
967
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
968
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
969
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
970
|
+
try log.immune(.{ foe_ident, .None });
|
|
971
|
+
if (!showdown) {
|
|
972
|
+
if (move.effect == .Binding) {
|
|
973
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
974
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
975
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
976
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
977
|
+
// (considered missing)
|
|
978
|
+
assert(zero);
|
|
979
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
980
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
981
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
982
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
983
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
984
|
+
// roll)
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
986
|
+
} else {
|
|
987
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
988
|
+
// division-by-zero freeze alternative timeline scenario
|
|
989
|
+
try options.chance.commit(player, .glitch);
|
|
990
|
+
}
|
|
991
|
+
}
|
|
845
992
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
993
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
994
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
995
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
996
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
997
|
+
try log.lastmiss(.{});
|
|
998
|
+
try log.miss(.{battle.active(player)});
|
|
851
999
|
}
|
|
852
1000
|
if (move.effect == .JumpKick) {
|
|
853
1001
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
1002
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
1003
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
1004
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
1005
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
1006
|
} else if (move.effect == .Explode) {
|
|
859
1007
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
if (move.effect == .Disable) {
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
1008
|
+
try buildRage(battle, player.foe(), options);
|
|
1009
|
+
} else if (showdown and move.effect == .Disable) {
|
|
1010
|
+
try buildRage(battle, player.foe(), options);
|
|
869
1011
|
}
|
|
870
1012
|
return null;
|
|
1013
|
+
} else if (!showdown) {
|
|
1014
|
+
try options.chance.commit(player, .hit);
|
|
871
1015
|
}
|
|
872
1016
|
|
|
873
1017
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
1018
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
|
-
// it up above before damage calculation)
|
|
1019
|
+
// it up above before damage calculation)
|
|
876
1020
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
1021
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
1022
|
hits = side.active.volatiles.attacks;
|
|
879
1023
|
}
|
|
880
1024
|
|
|
1025
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1026
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1027
|
+
|
|
881
1028
|
var nullified = false;
|
|
882
1029
|
var hit: u4 = 0;
|
|
883
1030
|
while (hit < hits) {
|
|
884
1031
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1032
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
1033
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1034
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
1035
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
1036
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
1037
|
}
|
|
891
1038
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1039
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1040
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
1041
|
hit += 1;
|
|
895
1042
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
1043
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1044
|
+
try buildRage(battle, player.foe(), options);
|
|
898
1045
|
}
|
|
899
1046
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
1047
|
if (nullified) break;
|
|
@@ -905,33 +1052,40 @@ fn doMove(
|
|
|
905
1052
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
1053
|
side.active.volatiles.attacks = 0;
|
|
907
1054
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1055
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1056
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
911
|
-
} else if (showdown) {
|
|
1057
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1058
|
+
} else if (showdown and move.effect == .Binding) {
|
|
912
1059
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
|
-
|
|
914
|
-
|
|
915
|
-
|
|
916
|
-
|
|
917
|
-
|
|
918
|
-
|
|
919
|
-
|
|
1060
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1061
|
+
if (immune) {
|
|
1062
|
+
battle.last_damage = 0;
|
|
1063
|
+
assert(foe.stored().hp > 0);
|
|
1064
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1065
|
+
if (sub) {
|
|
1066
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1067
|
+
} else {
|
|
1068
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1069
|
+
try buildRage(battle, player.foe(), options);
|
|
920
1070
|
}
|
|
1071
|
+
return null;
|
|
921
1072
|
}
|
|
922
1073
|
}
|
|
923
1074
|
|
|
924
1075
|
// Substitute being broken nullifies the move's effect completely so even
|
|
925
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1076
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
926
1077
|
if (nullified) return null;
|
|
927
1078
|
|
|
928
1079
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1080
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1081
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1082
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1083
|
|
|
933
1084
|
if (foe.stored().hp == 0) return null;
|
|
934
1085
|
|
|
1086
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1087
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1088
|
+
|
|
935
1089
|
if (!move.effect.isSpecial()) {
|
|
936
1090
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1091
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -939,30 +1093,33 @@ fn doMove(
|
|
|
939
1093
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
940
1094
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
941
1095
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1096
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
943
1097
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1098
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1099
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1100
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1101
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1102
|
+
return result;
|
|
947
1103
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1104
|
+
try moveEffect(battle, player, move, options);
|
|
949
1105
|
}
|
|
950
1106
|
}
|
|
951
1107
|
|
|
952
1108
|
return null;
|
|
953
1109
|
}
|
|
954
1110
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1111
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1112
|
const side = battle.side(player);
|
|
957
1113
|
|
|
958
1114
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
1115
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1116
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1117
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1118
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1119
|
+
|
|
1120
|
+
const spurious =
|
|
1121
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1122
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
966
1123
|
}
|
|
967
1124
|
|
|
968
1125
|
fn calcDamage(
|
|
@@ -971,6 +1128,7 @@ fn calcDamage(
|
|
|
971
1128
|
target_player: Player,
|
|
972
1129
|
m: ?Move.Data,
|
|
973
1130
|
crit: bool,
|
|
1131
|
+
options: anytype,
|
|
974
1132
|
) bool {
|
|
975
1133
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
976
1134
|
const cfz = m == null;
|
|
@@ -982,28 +1140,8 @@ fn calcDamage(
|
|
|
982
1140
|
|
|
983
1141
|
const special = move.type.special();
|
|
984
1142
|
|
|
985
|
-
|
|
986
|
-
var
|
|
987
|
-
if (crit)
|
|
988
|
-
if (special) side.stored().stats.spc
|
|
989
|
-
else side.stored().stats.atk
|
|
990
|
-
else
|
|
991
|
-
if (special) side.active.stats.spc
|
|
992
|
-
else side.active.stats.atk;
|
|
993
|
-
var def: u32 =
|
|
994
|
-
if (crit)
|
|
995
|
-
if (special) target.stored().stats.spc
|
|
996
|
-
else target.stored().stats.def
|
|
997
|
-
else
|
|
998
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
999
|
-
if (special)
|
|
1000
|
-
target.active.stats.spc *
|
|
1001
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1002
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1003
|
-
else
|
|
1004
|
-
target.active.stats.def *
|
|
1005
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1006
|
-
// zig fmt: on
|
|
1143
|
+
var atk = attack(side, crit, special);
|
|
1144
|
+
var def = defense(target, crit, special, cfz);
|
|
1007
1145
|
|
|
1008
1146
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1009
1147
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1011,12 +1149,12 @@ fn calcDamage(
|
|
|
1011
1149
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1012
1150
|
atk = @max((atk / 4) & 255, 1);
|
|
1013
1151
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1014
|
-
def = @max((def / 4) & 255, if (
|
|
1152
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1015
1153
|
}
|
|
1016
1154
|
|
|
1017
|
-
const lvl =
|
|
1155
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1018
1156
|
|
|
1019
|
-
def =
|
|
1157
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1020
1158
|
|
|
1021
1159
|
if (def == 0) return false;
|
|
1022
1160
|
|
|
@@ -1028,11 +1166,41 @@ fn calcDamage(
|
|
|
1028
1166
|
d = @min(997, d);
|
|
1029
1167
|
d += 2;
|
|
1030
1168
|
|
|
1031
|
-
|
|
1169
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1170
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1171
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1172
|
+
// that results in counter intuitive probabilities in the common case
|
|
1173
|
+
if (pkmn.options.chance and !pkmn.options.mod) {
|
|
1174
|
+
atk = attack(side, !crit, special);
|
|
1175
|
+
def = defense(target, !crit, special, false);
|
|
1176
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1177
|
+
}
|
|
1178
|
+
|
|
1179
|
+
battle.last_damage = @intCast(d);
|
|
1032
1180
|
|
|
1033
1181
|
return true;
|
|
1034
1182
|
}
|
|
1035
1183
|
|
|
1184
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1185
|
+
return if (crit)
|
|
1186
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1187
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1191
|
+
return if (crit)
|
|
1192
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1193
|
+
else
|
|
1194
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1195
|
+
if (special)
|
|
1196
|
+
target.active.stats.spc *
|
|
1197
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1198
|
+
else
|
|
1199
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1200
|
+
target.active.stats.def *
|
|
1201
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1036
1204
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1037
1205
|
const side = battle.side(player);
|
|
1038
1206
|
const foe = battle.foe(player);
|
|
@@ -1042,9 +1210,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1210
|
var d = battle.last_damage;
|
|
1043
1211
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1212
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1213
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1214
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1215
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1216
|
|
|
1049
1217
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1218
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1232,90 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1232
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1233
|
}
|
|
1066
1234
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1235
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1236
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1237
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1238
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1239
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1240
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1241
|
}
|
|
1081
1242
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1243
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1244
|
const side = battle.side(player);
|
|
1245
|
+
const foe = battle.foe(player);
|
|
1084
1246
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1247
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1086
1248
|
|
|
1087
1249
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1250
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1251
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1252
|
.SonicBoom => 20,
|
|
1091
1253
|
.DragonRage => 40,
|
|
1092
1254
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1255
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1256
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1257
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1258
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1259
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1260
|
},
|
|
1106
1261
|
else => unreachable,
|
|
1107
1262
|
};
|
|
1108
1263
|
|
|
1109
|
-
if (battle.last_damage == 0) return if (
|
|
1264
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1265
|
+
|
|
1266
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1267
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1268
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1110
1269
|
|
|
1111
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None, log);
|
|
1112
1270
|
return null;
|
|
1113
1271
|
}
|
|
1114
1272
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1273
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1274
|
const foe = battle.foe(player);
|
|
1117
1275
|
|
|
1118
1276
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1278
|
return null;
|
|
1121
1279
|
}
|
|
1122
1280
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1281
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1282
|
const foe_last_selected_move =
|
|
1127
1283
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1284
|
+
.Splash
|
|
1129
1285
|
else
|
|
1130
1286
|
foe.last_selected_move);
|
|
1131
1287
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1288
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1289
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1290
|
foe.last_selected_move != .Counter and
|
|
1139
1291
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1292
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1293
|
|
|
1142
1294
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1296
|
return null;
|
|
1145
1297
|
}
|
|
1146
1298
|
|
|
1147
1299
|
if (!used or !selected) {
|
|
1148
1300
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
|
-
if (!
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1301
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1302
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1303
|
return null;
|
|
1152
1304
|
}
|
|
1153
1305
|
|
|
1154
|
-
|
|
1306
|
+
// NOTE: llvm/llvm-project#58557
|
|
1307
|
+
if (comptime builtin.target.isWasm()) {
|
|
1308
|
+
battle.last_damage = @max(battle.last_damage *% 2, std.math.maxInt(u16));
|
|
1309
|
+
} else {
|
|
1310
|
+
battle.last_damage *|= 2;
|
|
1311
|
+
}
|
|
1155
1312
|
|
|
1156
|
-
// Pokémon Showdown calls
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1313
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1314
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1158
1315
|
|
|
1159
|
-
|
|
1316
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1317
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1318
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1319
|
return null;
|
|
1161
1320
|
}
|
|
1162
1321
|
|
|
@@ -1165,7 +1324,7 @@ fn applyDamage(
|
|
|
1165
1324
|
target_player: Player,
|
|
1166
1325
|
sub_player: Player,
|
|
1167
1326
|
reason: Damage,
|
|
1168
|
-
|
|
1327
|
+
options: anytype,
|
|
1169
1328
|
) !bool {
|
|
1170
1329
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1330
|
|
|
@@ -1180,19 +1339,20 @@ fn applyDamage(
|
|
|
1180
1339
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1340
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1341
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1342
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1343
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1184
1344
|
return true;
|
|
1185
1345
|
} else {
|
|
1186
1346
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1347
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1348
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1349
|
return false;
|
|
1190
1350
|
}
|
|
1191
1351
|
}
|
|
1192
1352
|
|
|
1193
1353
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1354
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1355
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1356
|
return false;
|
|
1197
1357
|
}
|
|
1198
1358
|
|
|
@@ -1200,73 +1360,81 @@ fn mirrorMove(
|
|
|
1200
1360
|
battle: anytype,
|
|
1201
1361
|
player: Player,
|
|
1202
1362
|
mslot: u4,
|
|
1363
|
+
rewrap: bool,
|
|
1203
1364
|
auto: bool,
|
|
1204
1365
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1366
|
+
options: anytype,
|
|
1367
|
+
) anyerror!?Result {
|
|
1207
1368
|
var side = battle.side(player);
|
|
1208
1369
|
const foe = battle.foe(player);
|
|
1209
1370
|
|
|
1210
1371
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1372
|
|
|
1212
1373
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1374
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1375
|
return null;
|
|
1376
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1377
|
+
incrementPP(side, player, mslot, options);
|
|
1215
1378
|
}
|
|
1216
1379
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1380
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1381
|
+
return null;
|
|
1382
|
+
}
|
|
1383
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1384
|
}
|
|
1222
1385
|
|
|
1223
1386
|
fn metronome(
|
|
1224
1387
|
battle: anytype,
|
|
1225
1388
|
player: Player,
|
|
1226
1389
|
mslot: u4,
|
|
1390
|
+
rewrap: bool,
|
|
1227
1391
|
auto: bool,
|
|
1228
1392
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1393
|
+
options: anytype,
|
|
1394
|
+
) anyerror!?Result {
|
|
1231
1395
|
var side = battle.side(player);
|
|
1232
1396
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1246
|
-
incrementPP(side, mslot);
|
|
1397
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1398
|
+
incrementPP(side, player, mslot, options);
|
|
1247
1399
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1400
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1401
|
+
return null;
|
|
1402
|
+
}
|
|
1403
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1404
|
}
|
|
1251
1405
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1406
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1407
|
var immune = false;
|
|
1254
1408
|
var mist = false;
|
|
1255
|
-
|
|
1409
|
+
|
|
1410
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1411
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1412
|
+
return true;
|
|
1413
|
+
}
|
|
1414
|
+
|
|
1256
1415
|
assert(!immune);
|
|
1257
1416
|
if (mist) {
|
|
1258
1417
|
assert(!showdown);
|
|
1259
1418
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1419
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1420
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1421
|
} else {
|
|
1263
|
-
try log.lastmiss();
|
|
1264
|
-
try log.miss(battle.active(player));
|
|
1422
|
+
try options.log.lastmiss(.{});
|
|
1423
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1424
|
}
|
|
1425
|
+
|
|
1426
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1266
1427
|
return false;
|
|
1267
1428
|
}
|
|
1268
1429
|
|
|
1269
|
-
fn moveHit(
|
|
1430
|
+
fn moveHit(
|
|
1431
|
+
battle: anytype,
|
|
1432
|
+
player: Player,
|
|
1433
|
+
move: Move.Data,
|
|
1434
|
+
immune: *bool,
|
|
1435
|
+
mist: *bool,
|
|
1436
|
+
options: anytype,
|
|
1437
|
+
) !bool {
|
|
1270
1438
|
var side = battle.side(player);
|
|
1271
1439
|
const foe = battle.foe(player);
|
|
1272
1440
|
|
|
@@ -1300,23 +1468,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1300
1468
|
}
|
|
1301
1469
|
|
|
1302
1470
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1471
|
+
const state = side.active.volatiles.state;
|
|
1472
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1473
|
+
const overwritten = overwrite and state > 0;
|
|
1474
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1475
|
+
|
|
1476
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1477
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1308
1478
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
|
-
boost = BOOSTS[@
|
|
1479
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1310
1480
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1311
1481
|
accuracy = @min(255, @max(1, accuracy));
|
|
1312
1482
|
|
|
1313
|
-
|
|
1483
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1484
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1485
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1314
1486
|
|
|
1315
1487
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1316
|
-
break :miss
|
|
1317
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1318
|
-
else
|
|
1319
|
-
battle.rng.next() >= accuracy;
|
|
1488
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1320
1489
|
};
|
|
1321
1490
|
|
|
1322
1491
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1326,16 +1495,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1326
1495
|
}
|
|
1327
1496
|
|
|
1328
1497
|
if (!miss) return true;
|
|
1329
|
-
battle.last_damage = 0;
|
|
1498
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1499
|
+
|
|
1330
1500
|
side.active.volatiles.Binding = false;
|
|
1501
|
+
options.chance.observe(.binding, player, .None);
|
|
1502
|
+
|
|
1331
1503
|
return false;
|
|
1332
1504
|
}
|
|
1333
1505
|
|
|
1334
1506
|
fn checkFaint(
|
|
1335
1507
|
battle: anytype,
|
|
1336
1508
|
player: Player,
|
|
1337
|
-
|
|
1338
|
-
|
|
1509
|
+
cap: bool,
|
|
1510
|
+
options: anytype,
|
|
1511
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1339
1512
|
const side = battle.side(player);
|
|
1340
1513
|
if (side.stored().hp > 0) return null;
|
|
1341
1514
|
|
|
@@ -1343,33 +1516,32 @@ fn checkFaint(
|
|
|
1343
1516
|
const foe_fainted = foe.stored().hp == 0;
|
|
1344
1517
|
|
|
1345
1518
|
const player_out = findFirstAlive(side) == 0;
|
|
1346
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1347
|
-
const
|
|
1348
|
-
const more = tie or player_out or foe_out;
|
|
1519
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1520
|
+
const more = player_out or foe_out;
|
|
1349
1521
|
|
|
1350
|
-
if (try faint(battle, player,
|
|
1351
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1522
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1523
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1352
1524
|
|
|
1353
1525
|
assert(!side.active.volatiles.MultiHit);
|
|
1354
1526
|
assert(!foe.active.volatiles.MultiHit);
|
|
1355
1527
|
|
|
1356
|
-
if (
|
|
1357
|
-
try log.tie();
|
|
1528
|
+
if (player_out and foe_out) {
|
|
1529
|
+
try options.log.tie(.{});
|
|
1358
1530
|
return Result.Tie;
|
|
1359
1531
|
} else if (player_out) {
|
|
1360
|
-
try log.win(player.foe());
|
|
1532
|
+
try options.log.win(.{player.foe()});
|
|
1361
1533
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1362
1534
|
} else if (foe_out) {
|
|
1363
|
-
try log.win(player);
|
|
1535
|
+
try options.log.win(.{player});
|
|
1364
1536
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1365
1537
|
}
|
|
1366
1538
|
|
|
1367
1539
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1368
|
-
if (player == .P1) return
|
|
1369
|
-
return
|
|
1540
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1541
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1370
1542
|
}
|
|
1371
1543
|
|
|
1372
|
-
fn faint(battle: anytype, player: Player,
|
|
1544
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1373
1545
|
var side = battle.side(player);
|
|
1374
1546
|
var foe = battle.foe(player);
|
|
1375
1547
|
assert(side.stored().hp == 0);
|
|
@@ -1378,7 +1550,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1378
1550
|
assert(!foe_volatiles.MultiHit);
|
|
1379
1551
|
if (foe_volatiles.Bide) {
|
|
1380
1552
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1381
|
-
foe_volatiles.state = if (
|
|
1553
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1382
1554
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1383
1555
|
}
|
|
1384
1556
|
|
|
@@ -1402,35 +1574,45 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1402
1574
|
side.stored().stats.spe;
|
|
1403
1575
|
}
|
|
1404
1576
|
|
|
1405
|
-
try log.faint(battle.active(player), done);
|
|
1577
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1578
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1579
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1580
|
+
if (cap) options.calc.capped(player);
|
|
1406
1581
|
return null;
|
|
1407
1582
|
}
|
|
1408
1583
|
|
|
1409
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1584
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1410
1585
|
var side = battle.side(player);
|
|
1411
1586
|
var stored = side.stored();
|
|
1412
1587
|
const ident = battle.active(player);
|
|
1413
1588
|
var volatiles = &side.active.volatiles;
|
|
1414
1589
|
|
|
1415
1590
|
const brn = Status.is(stored.status, .BRN);
|
|
1416
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1591
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1417
1592
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1418
|
-
|
|
1419
1593
|
if (volatiles.Toxic) {
|
|
1420
1594
|
volatiles.toxic += 1;
|
|
1421
1595
|
damage *= volatiles.toxic;
|
|
1422
1596
|
}
|
|
1597
|
+
damage = @min(damage, stored.hp);
|
|
1423
1598
|
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1430
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1599
|
+
if (!showdown or damage > 0) {
|
|
1600
|
+
stored.hp -= damage;
|
|
1601
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1602
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1603
|
+
}
|
|
1431
1604
|
}
|
|
1432
1605
|
|
|
1433
1606
|
if (volatiles.LeechSeed) {
|
|
1607
|
+
var foe = battle.foe(player);
|
|
1608
|
+
var foe_stored = foe.stored();
|
|
1609
|
+
const foe_ident = battle.active(player.foe());
|
|
1610
|
+
|
|
1611
|
+
if (foe_stored.hp == 0) {
|
|
1612
|
+
assert(showdown);
|
|
1613
|
+
return;
|
|
1614
|
+
}
|
|
1615
|
+
|
|
1434
1616
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1435
1617
|
|
|
1436
1618
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1442,47 +1624,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1442
1624
|
const amount = @min(damage, stored.hp);
|
|
1443
1625
|
stored.hp -= amount;
|
|
1444
1626
|
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
const foe_ident = battle.active(player.foe());
|
|
1448
|
-
|
|
1449
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1450
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1627
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1628
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1451
1629
|
|
|
1452
1630
|
const before = foe_stored.hp;
|
|
1453
1631
|
// Uncapped damage is added back to the foe
|
|
1454
1632
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1455
1633
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1456
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1634
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1457
1635
|
}
|
|
1458
1636
|
}
|
|
1459
1637
|
|
|
1460
|
-
fn endTurn(battle: anytype,
|
|
1638
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1461
1639
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1462
1640
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1463
1641
|
|
|
1464
|
-
|
|
1465
|
-
|
|
1642
|
+
battle.turn += 1;
|
|
1643
|
+
|
|
1644
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1645
|
+
try options.log.tie(.{});
|
|
1466
1646
|
return Result.Tie;
|
|
1467
1647
|
}
|
|
1468
1648
|
|
|
1469
|
-
battle.turn
|
|
1470
|
-
|
|
1471
|
-
if (showdown and battle.turn >= 1000) {
|
|
1472
|
-
try log.tie();
|
|
1649
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1650
|
+
try options.log.tie(.{});
|
|
1473
1651
|
return Result.Tie;
|
|
1474
1652
|
} else if (battle.turn >= 65535) {
|
|
1475
1653
|
return Result.Error;
|
|
1476
1654
|
}
|
|
1477
1655
|
|
|
1478
|
-
try log.turn(battle.turn);
|
|
1656
|
+
try options.log.turn(.{battle.turn});
|
|
1479
1657
|
|
|
1480
1658
|
return Result.Default;
|
|
1481
1659
|
}
|
|
1482
1660
|
|
|
1483
1661
|
fn checkEBC(battle: anytype) bool {
|
|
1484
1662
|
for (battle.sides, 0..) |side, i| {
|
|
1485
|
-
const foe = battle.sides[~@
|
|
1663
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1486
1664
|
|
|
1487
1665
|
var foe_all_ghosts = true;
|
|
1488
1666
|
var foe_all_transform = true;
|
|
@@ -1534,98 +1712,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1534
1712
|
return false;
|
|
1535
1713
|
}
|
|
1536
1714
|
|
|
1537
|
-
|
|
1538
|
-
|
|
1715
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1716
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1717
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1718
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1719
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1720
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1721
|
+
m
|
|
1722
|
+
else
|
|
1723
|
+
side.last_selected_move;
|
|
1724
|
+
if (m != .None and m == last) {
|
|
1725
|
+
side.active.volatiles.Charging = false;
|
|
1726
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1727
|
+
return true;
|
|
1728
|
+
}
|
|
1729
|
+
}
|
|
1730
|
+
return false;
|
|
1731
|
+
}
|
|
1732
|
+
|
|
1733
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1734
|
+
const side = battle.side(who);
|
|
1735
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1736
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1737
|
+
}
|
|
1738
|
+
}
|
|
1739
|
+
|
|
1740
|
+
fn onBegin(
|
|
1741
|
+
battle: anytype,
|
|
1742
|
+
player: Player,
|
|
1743
|
+
move: Move.Data,
|
|
1744
|
+
mslot: u8,
|
|
1745
|
+
residual: *bool,
|
|
1746
|
+
options: anytype,
|
|
1747
|
+
) !void {
|
|
1539
1748
|
return switch (move.effect) {
|
|
1540
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1541
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1542
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1543
|
-
.Haze => Effects.haze(battle, player,
|
|
1544
|
-
.Heal => Effects.heal(battle, player,
|
|
1545
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1546
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1547
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1548
|
-
.Mist => Effects.mist(battle, player,
|
|
1549
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1550
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1551
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1552
|
-
.Splash => Effects.splash(battle, player,
|
|
1553
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1554
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1555
|
-
.Transform => Effects.transform(battle, player,
|
|
1749
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1750
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1751
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1752
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1753
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1754
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1755
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1756
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1757
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1758
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1759
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1760
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1761
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1762
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1763
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1764
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1556
1765
|
else => unreachable,
|
|
1557
1766
|
};
|
|
1558
1767
|
}
|
|
1559
1768
|
|
|
1560
|
-
|
|
1561
|
-
assert(move.effect.onEnd());
|
|
1769
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1562
1770
|
return switch (move.effect) {
|
|
1563
|
-
.Bide => Effects.bide(battle, player,
|
|
1771
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1564
1772
|
// zig fmt: off
|
|
1565
1773
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1566
1774
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1567
|
-
Effects.boost(battle, player, move,
|
|
1775
|
+
Effects.boost(battle, player, move, options),
|
|
1568
1776
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1569
|
-
Effects.unboost(battle, player, move,
|
|
1777
|
+
Effects.unboost(battle, player, move, options),
|
|
1570
1778
|
// zig fmt: on
|
|
1571
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1779
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1572
1780
|
else => unreachable,
|
|
1573
1781
|
};
|
|
1574
1782
|
}
|
|
1575
1783
|
|
|
1576
|
-
|
|
1784
|
+
fn alwaysHappens(
|
|
1577
1785
|
battle: anytype,
|
|
1578
1786
|
player: Player,
|
|
1579
1787
|
move: Move.Data,
|
|
1580
1788
|
residual: *bool,
|
|
1581
|
-
|
|
1789
|
+
options: anytype,
|
|
1582
1790
|
) !void {
|
|
1583
|
-
assert(move.effect.alwaysHappens());
|
|
1584
1791
|
return switch (move.effect) {
|
|
1585
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1792
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1586
1793
|
.Explode => Effects.explode(battle, player),
|
|
1587
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1794
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1588
1795
|
.Rage => Effects.rage(battle, player),
|
|
1589
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1796
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1590
1797
|
.JumpKick, .Binding => {},
|
|
1591
1798
|
else => unreachable,
|
|
1592
1799
|
};
|
|
1593
1800
|
}
|
|
1594
1801
|
|
|
1595
|
-
|
|
1802
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1596
1803
|
return switch (move.effect) {
|
|
1597
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1598
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1599
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1600
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1601
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1804
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1805
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1806
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1807
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1808
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1602
1809
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1603
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1604
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1810
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1811
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1605
1812
|
// zig fmt: off
|
|
1606
1813
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1607
|
-
Effects.unboost(battle, player, move,
|
|
1814
|
+
Effects.unboost(battle, player, move, options),
|
|
1608
1815
|
// zig fmt: on
|
|
1609
1816
|
else => {},
|
|
1610
1817
|
};
|
|
1611
1818
|
}
|
|
1612
1819
|
|
|
1613
1820
|
pub const Effects = struct {
|
|
1614
|
-
fn bide(battle: anytype, player: Player,
|
|
1821
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1615
1822
|
var side = battle.side(player);
|
|
1616
1823
|
|
|
1617
1824
|
side.active.volatiles.Bide = true;
|
|
1618
1825
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1826
|
+
|
|
1619
1827
|
side.active.volatiles.state = 0;
|
|
1620
|
-
side.active.volatiles.attacks =
|
|
1621
|
-
|
|
1622
|
-
else
|
|
1623
|
-
(battle.rng.next() & 1) + 2);
|
|
1828
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1829
|
+
options.chance.observe(.attacking, player, .started);
|
|
1624
1830
|
|
|
1625
|
-
try log.start(battle.active(player), .Bide);
|
|
1831
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1626
1832
|
}
|
|
1627
1833
|
|
|
1628
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1834
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1629
1835
|
var foe = battle.foe(player);
|
|
1630
1836
|
var foe_stored = foe.stored();
|
|
1631
1837
|
|
|
@@ -1636,96 +1842,91 @@ pub const Effects = struct {
|
|
|
1636
1842
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1637
1843
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1638
1844
|
assert(move.type == .Fire);
|
|
1639
|
-
try log.curestatus(
|
|
1845
|
+
try options.log.curestatus(.{
|
|
1846
|
+
battle.active(player.foe()),
|
|
1847
|
+
foe_stored.status,
|
|
1848
|
+
.Message,
|
|
1849
|
+
});
|
|
1640
1850
|
foe_stored.status = 0;
|
|
1641
1851
|
}
|
|
1642
1852
|
return;
|
|
1643
1853
|
}
|
|
1644
1854
|
|
|
1645
|
-
|
|
1646
|
-
|
|
1647
|
-
|
|
1648
|
-
|
|
1649
|
-
Gen12.percent(10)
|
|
1650
|
-
else
|
|
1651
|
-
Gen12.percent(30));
|
|
1652
|
-
if (!chance) return;
|
|
1855
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1856
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1857
|
+
return;
|
|
1858
|
+
}
|
|
1653
1859
|
|
|
1654
1860
|
foe_stored.status = Status.init(.BRN);
|
|
1655
1861
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1656
1862
|
|
|
1657
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1863
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1658
1864
|
}
|
|
1659
1865
|
|
|
1660
|
-
fn charge(battle: anytype, player: Player,
|
|
1866
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1867
|
var side = battle.side(player);
|
|
1662
1868
|
var volatiles = &side.active.volatiles;
|
|
1663
1869
|
|
|
1664
1870
|
volatiles.Charging = true;
|
|
1665
1871
|
const move = side.last_selected_move;
|
|
1666
1872
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1667
|
-
try log.laststill();
|
|
1668
|
-
try log.prepare(battle.active(player), move);
|
|
1873
|
+
try options.log.laststill(.{});
|
|
1874
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1669
1875
|
}
|
|
1670
1876
|
|
|
1671
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1877
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1878
|
var foe = battle.foe(player);
|
|
1673
1879
|
const sub = foe.active.volatiles.Substitute;
|
|
1674
1880
|
|
|
1675
1881
|
if (move.effect == .ConfusionChance) {
|
|
1676
|
-
|
|
1677
|
-
battle.rng.chance(u8, 25, 256)
|
|
1678
|
-
else
|
|
1679
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1680
|
-
if (!chance) return;
|
|
1882
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1681
1883
|
} else {
|
|
1682
1884
|
if (showdown) {
|
|
1683
|
-
if (!try checkHit(battle, player, move,
|
|
1684
|
-
|
|
1685
|
-
} else if (sub) {
|
|
1686
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1687
|
-
}
|
|
1885
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1886
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1688
1887
|
} else {
|
|
1689
|
-
if (sub) {
|
|
1690
|
-
|
|
1691
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1692
|
-
return;
|
|
1693
|
-
}
|
|
1888
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1889
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1694
1890
|
}
|
|
1695
1891
|
}
|
|
1696
1892
|
|
|
1697
1893
|
if (foe.active.volatiles.Confusion) return;
|
|
1698
1894
|
foe.active.volatiles.Confusion = true;
|
|
1699
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1700
|
-
battle.rng.range(u8, 2, 6)
|
|
1701
|
-
else
|
|
1702
|
-
(battle.rng.next() & 3) + 2);
|
|
1703
1895
|
|
|
1704
|
-
|
|
1896
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1897
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1898
|
+
options.calc.confusion(player.foe());
|
|
1899
|
+
|
|
1900
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1705
1901
|
}
|
|
1706
1902
|
|
|
1707
|
-
fn conversion(battle: anytype, player: Player,
|
|
1903
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1708
1904
|
const foe = battle.foe(player);
|
|
1709
1905
|
|
|
1710
1906
|
if (foe.active.volatiles.Invulnerable) {
|
|
1711
|
-
try log.lastmiss();
|
|
1712
|
-
return log.miss(battle.active(player));
|
|
1907
|
+
try options.log.lastmiss(.{});
|
|
1908
|
+
return options.log.miss(.{battle.active(player)});
|
|
1713
1909
|
}
|
|
1714
1910
|
|
|
1715
1911
|
battle.side(player).active.types = foe.active.types;
|
|
1716
|
-
return log.
|
|
1912
|
+
return options.log.start(.{
|
|
1913
|
+
battle.active(player),
|
|
1914
|
+
.TypeChange,
|
|
1915
|
+
foe.active.types,
|
|
1916
|
+
battle.active(player.foe()),
|
|
1917
|
+
});
|
|
1717
1918
|
}
|
|
1718
1919
|
|
|
1719
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1920
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1720
1921
|
var foe = battle.foe(player);
|
|
1721
1922
|
var volatiles = &foe.active.volatiles;
|
|
1722
1923
|
const foe_ident = battle.active(player.foe());
|
|
1723
1924
|
|
|
1724
1925
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1725
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1926
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1726
1927
|
|
|
1727
|
-
if (volatiles.
|
|
1728
|
-
try log.fail(foe_ident, .None);
|
|
1928
|
+
if (volatiles.disable_move != 0) {
|
|
1929
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1729
1930
|
return null;
|
|
1730
1931
|
}
|
|
1731
1932
|
|
|
@@ -1740,32 +1941,31 @@ pub const Effects = struct {
|
|
|
1740
1941
|
|
|
1741
1942
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1742
1943
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1743
|
-
if (n == 0) {
|
|
1744
|
-
try log.fail(foe_ident, .None);
|
|
1944
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1945
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1745
1946
|
return null;
|
|
1746
1947
|
} else if (err) {
|
|
1747
1948
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1748
|
-
assert(!showdown);
|
|
1749
1949
|
return Result.Error;
|
|
1750
1950
|
}
|
|
1751
1951
|
|
|
1752
|
-
volatiles.
|
|
1753
|
-
|
|
1754
|
-
|
|
1755
|
-
|
|
1756
|
-
(battle.rng.next() & 7) + 1);
|
|
1952
|
+
volatiles.disable_move =
|
|
1953
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1954
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1955
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1757
1956
|
|
|
1758
|
-
|
|
1957
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1958
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1759
1959
|
return null;
|
|
1760
1960
|
}
|
|
1761
1961
|
|
|
1762
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1763
|
-
var
|
|
1764
|
-
|
|
1962
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1963
|
+
var stored = battle.side(player).stored();
|
|
1964
|
+
const ident = battle.active(player);
|
|
1765
1965
|
|
|
1766
1966
|
if (battle.last_damage == 0) {
|
|
1767
1967
|
assert(showdown);
|
|
1768
|
-
return;
|
|
1968
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1769
1969
|
}
|
|
1770
1970
|
|
|
1771
1971
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1774,7 +1974,7 @@ pub const Effects = struct {
|
|
|
1774
1974
|
if (stored.hp == stored.stats.hp) return;
|
|
1775
1975
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1776
1976
|
|
|
1777
|
-
try log.
|
|
1977
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1778
1978
|
}
|
|
1779
1979
|
|
|
1780
1980
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1788,34 +1988,28 @@ pub const Effects = struct {
|
|
|
1788
1988
|
side.active.volatiles.LeechSeed = false;
|
|
1789
1989
|
}
|
|
1790
1990
|
|
|
1791
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1991
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1792
1992
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1793
1993
|
|
|
1794
1994
|
if (volatiles.Substitute) return;
|
|
1795
|
-
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
else
|
|
1799
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1800
|
-
Gen12.percent(10)
|
|
1801
|
-
else
|
|
1802
|
-
Gen12.percent(30));
|
|
1803
|
-
if (!chance) return;
|
|
1995
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1996
|
+
return;
|
|
1997
|
+
}
|
|
1804
1998
|
|
|
1805
1999
|
volatiles.Flinch = true;
|
|
1806
2000
|
volatiles.Recharging = false;
|
|
1807
2001
|
}
|
|
1808
2002
|
|
|
1809
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2003
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1810
2004
|
var side = battle.side(player);
|
|
1811
2005
|
|
|
1812
2006
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1813
2007
|
side.active.volatiles.FocusEnergy = true;
|
|
1814
2008
|
|
|
1815
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2009
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1816
2010
|
}
|
|
1817
2011
|
|
|
1818
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2012
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
2013
|
var foe = battle.foe(player);
|
|
1820
2014
|
var foe_stored = foe.stored();
|
|
1821
2015
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1826,26 +2020,23 @@ pub const Effects = struct {
|
|
|
1826
2020
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1827
2021
|
}
|
|
1828
2022
|
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
else
|
|
1832
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1833
|
-
if (!chance) return;
|
|
1834
|
-
|
|
2023
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2024
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1835
2025
|
// Freeze Clause Mod
|
|
1836
|
-
if (
|
|
2026
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1837
2027
|
|
|
1838
2028
|
foe_stored.status = Status.init(.FRZ);
|
|
1839
2029
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1840
2030
|
|
|
1841
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2031
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1842
2032
|
}
|
|
1843
2033
|
|
|
1844
|
-
fn haze(battle: anytype, player: Player,
|
|
2034
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2035
|
+
var log = options.log;
|
|
1845
2036
|
var side = battle.side(player);
|
|
1846
2037
|
var foe = battle.foe(player);
|
|
1847
2038
|
|
|
1848
|
-
|
|
2039
|
+
const side_stored = side.stored();
|
|
1849
2040
|
var foe_stored = foe.stored();
|
|
1850
2041
|
|
|
1851
2042
|
const player_ident = battle.active(player);
|
|
@@ -1857,96 +2048,101 @@ pub const Effects = struct {
|
|
|
1857
2048
|
side.active.stats = side_stored.stats;
|
|
1858
2049
|
foe.active.stats = foe_stored.stats;
|
|
1859
2050
|
|
|
1860
|
-
try log.activate(player_ident, .Haze);
|
|
1861
|
-
try log.clearallboost();
|
|
2051
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2052
|
+
try log.clearallboost(.{});
|
|
1862
2053
|
|
|
1863
2054
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1864
2055
|
if (showdown) {
|
|
1865
2056
|
for (&battle.sides, 0..) |*s, i| {
|
|
1866
|
-
const p = @
|
|
2057
|
+
const p: Player = @enumFromInt(i);
|
|
1867
2058
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1868
2059
|
if (p != player and Status.any(s.stored().status)) {
|
|
1869
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2060
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1870
2061
|
s.stored().status = 0;
|
|
2062
|
+
options.chance.observe(.sleep, p, .None);
|
|
1871
2063
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1872
2064
|
s.stored().status = Status.init(.PSN);
|
|
1873
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2065
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1874
2066
|
}
|
|
1875
|
-
try clearVolatiles(battle, p,
|
|
2067
|
+
try clearVolatiles(battle, p, options);
|
|
1876
2068
|
}
|
|
1877
2069
|
} else {
|
|
1878
2070
|
if (Status.any(foe_stored.status)) {
|
|
1879
2071
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1880
2072
|
foe.last_selected_move = .SKIP_TURN;
|
|
2073
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1881
2074
|
}
|
|
1882
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2075
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1883
2076
|
foe_stored.status = 0;
|
|
1884
2077
|
}
|
|
1885
|
-
try clearVolatiles(battle, player,
|
|
1886
|
-
try clearVolatiles(battle, player.foe(),
|
|
2078
|
+
try clearVolatiles(battle, player, options);
|
|
2079
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1887
2080
|
}
|
|
1888
2081
|
}
|
|
1889
2082
|
|
|
1890
|
-
fn heal(battle: anytype, player: Player,
|
|
2083
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1891
2084
|
var side = battle.side(player);
|
|
1892
2085
|
var stored = side.stored();
|
|
1893
2086
|
const ident = battle.active(player);
|
|
1894
2087
|
|
|
1895
2088
|
// GLITCH: HP recovery move failure glitches
|
|
1896
2089
|
const delta = stored.stats.hp - stored.hp;
|
|
1897
|
-
if (delta == 0 or delta & 255 == 255
|
|
2090
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2091
|
+
return options.log.fail(.{ ident, .None });
|
|
2092
|
+
}
|
|
1898
2093
|
|
|
1899
2094
|
const rest = side.last_selected_move == .Rest;
|
|
1900
2095
|
if (rest) {
|
|
1901
2096
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1902
2097
|
if (showdown) battle.rng.advance(1);
|
|
1903
2098
|
stored.status = Status.slf(2);
|
|
1904
|
-
try log.
|
|
2099
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1905
2100
|
stored.hp = stored.stats.hp;
|
|
1906
2101
|
} else {
|
|
1907
2102
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1908
2103
|
}
|
|
1909
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2104
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1910
2105
|
}
|
|
1911
2106
|
|
|
1912
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2107
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1913
2108
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1914
|
-
try log.mustrecharge(battle.active(player));
|
|
2109
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1915
2110
|
}
|
|
1916
2111
|
|
|
1917
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2112
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1918
2113
|
var foe = battle.foe(player);
|
|
1919
2114
|
|
|
1920
2115
|
if (showdown) {
|
|
1921
2116
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1922
2117
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1923
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2118
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1924
2119
|
}
|
|
1925
|
-
if (!try checkHit(battle, player, move,
|
|
2120
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1926
2121
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1927
2122
|
} else {
|
|
1928
|
-
if (!try checkHit(battle, player, move,
|
|
2123
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1929
2124
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1930
|
-
try log.lastmiss();
|
|
1931
|
-
return log.miss(battle.active(player));
|
|
2125
|
+
try options.log.lastmiss(.{});
|
|
2126
|
+
return options.log.miss(.{battle.active(player)});
|
|
1932
2127
|
}
|
|
1933
2128
|
}
|
|
1934
2129
|
|
|
1935
2130
|
foe.active.volatiles.LeechSeed = true;
|
|
1936
2131
|
|
|
1937
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2132
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1938
2133
|
}
|
|
1939
2134
|
|
|
1940
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2135
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1941
2136
|
var side = battle.side(player);
|
|
2137
|
+
const ident = battle.active(player);
|
|
1942
2138
|
|
|
1943
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2139
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1944
2140
|
side.active.volatiles.LightScreen = true;
|
|
1945
2141
|
|
|
1946
|
-
try log.start(
|
|
2142
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1947
2143
|
}
|
|
1948
2144
|
|
|
1949
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2145
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1950
2146
|
var side = battle.side(player);
|
|
1951
2147
|
var foe = battle.foe(player);
|
|
1952
2148
|
|
|
@@ -1962,45 +2158,49 @@ pub const Effects = struct {
|
|
|
1962
2158
|
const has_mimic = has_mimic: {
|
|
1963
2159
|
for (side.active.moves, 0..) |m, i| {
|
|
1964
2160
|
if (m.id == .Mimic) {
|
|
1965
|
-
oslot = @intCast(
|
|
2161
|
+
oslot = @intCast(i + 1);
|
|
1966
2162
|
break :has_mimic true;
|
|
1967
2163
|
}
|
|
1968
2164
|
}
|
|
1969
2165
|
break :has_mimic false;
|
|
1970
2166
|
};
|
|
1971
|
-
|
|
1972
|
-
|
|
1973
|
-
|
|
1974
|
-
return
|
|
2167
|
+
if (!has_mimic) {
|
|
2168
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2169
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2170
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1975
2171
|
}
|
|
1976
2172
|
}
|
|
1977
|
-
if (!try checkHit(battle, player, move,
|
|
2173
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1978
2174
|
|
|
1979
|
-
const rslot =
|
|
2175
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1980
2176
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1981
2177
|
|
|
1982
|
-
try log.
|
|
2178
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1983
2179
|
}
|
|
1984
2180
|
|
|
1985
|
-
fn mist(battle: anytype, player: Player,
|
|
2181
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2182
|
var side = battle.side(player);
|
|
1987
2183
|
|
|
1988
2184
|
if (side.active.volatiles.Mist) return;
|
|
1989
2185
|
side.active.volatiles.Mist = true;
|
|
1990
2186
|
|
|
1991
|
-
try log.start(battle.active(player), .Mist);
|
|
2187
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1992
2188
|
}
|
|
1993
2189
|
|
|
1994
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2190
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1995
2191
|
var side = battle.side(player);
|
|
1996
2192
|
|
|
1997
2193
|
assert(!side.active.volatiles.MultiHit);
|
|
1998
2194
|
side.active.volatiles.MultiHit = true;
|
|
1999
2195
|
|
|
2000
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2196
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2197
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2198
|
+
else
|
|
2199
|
+
2;
|
|
2001
2200
|
}
|
|
2002
2201
|
|
|
2003
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2202
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2203
|
+
var log = options.log;
|
|
2004
2204
|
var foe = battle.foe(player);
|
|
2005
2205
|
var foe_stored = foe.stored();
|
|
2006
2206
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2010,27 +2210,28 @@ pub const Effects = struct {
|
|
|
2010
2210
|
|
|
2011
2211
|
if (showdown) {
|
|
2012
2212
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2014
|
-
|
|
2213
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2214
|
+
return log.immune(.{ foe_ident, .None });
|
|
2215
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2015
2216
|
}
|
|
2016
2217
|
if (Status.any(foe_stored.status)) {
|
|
2017
|
-
return log.fail(
|
|
2218
|
+
return log.fail(.{
|
|
2018
2219
|
foe_ident,
|
|
2019
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2020
|
-
);
|
|
2220
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2221
|
+
});
|
|
2021
2222
|
}
|
|
2022
2223
|
if (!showdown) {
|
|
2023
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2024
|
-
if (!try checkHit(battle, player, move,
|
|
2224
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2225
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2226
|
}
|
|
2026
2227
|
|
|
2027
2228
|
foe_stored.status = Status.init(.PAR);
|
|
2028
2229
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2029
2230
|
|
|
2030
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2231
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2031
2232
|
}
|
|
2032
2233
|
|
|
2033
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2234
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2034
2235
|
var foe = battle.foe(player);
|
|
2035
2236
|
var foe_stored = foe.stored();
|
|
2036
2237
|
|
|
@@ -2041,65 +2242,59 @@ pub const Effects = struct {
|
|
|
2041
2242
|
}
|
|
2042
2243
|
|
|
2043
2244
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2044
|
-
|
|
2045
|
-
|
|
2046
|
-
|
|
2047
|
-
|
|
2048
|
-
Gen12.percent(10)
|
|
2049
|
-
else
|
|
2050
|
-
Gen12.percent(30));
|
|
2051
|
-
if (!chance) return;
|
|
2245
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2246
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2247
|
+
return;
|
|
2248
|
+
}
|
|
2052
2249
|
|
|
2053
2250
|
foe_stored.status = Status.init(.PAR);
|
|
2054
2251
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2055
2252
|
|
|
2056
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2253
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2057
2254
|
}
|
|
2058
2255
|
|
|
2059
|
-
fn payDay(battle: anytype, player: Player,
|
|
2060
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2256
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2257
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2258
|
+
try options.log.fieldactivate(.{});
|
|
2259
|
+
}
|
|
2061
2260
|
}
|
|
2062
2261
|
|
|
2063
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2262
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2263
|
+
var log = options.log;
|
|
2064
2264
|
var foe = battle.foe(player);
|
|
2065
2265
|
var foe_stored = foe.stored();
|
|
2066
2266
|
const foe_ident = battle.active(player.foe());
|
|
2067
2267
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2068
2268
|
|
|
2069
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2269
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2070
2270
|
return;
|
|
2071
2271
|
} else if (foe.active.volatiles.Substitute) {
|
|
2072
2272
|
if (move.effect != .Poison) return;
|
|
2073
|
-
return log.fail(foe_ident, .None);
|
|
2273
|
+
return log.fail(.{ foe_ident, .None });
|
|
2074
2274
|
} else if (Status.any(foe_stored.status)) {
|
|
2075
2275
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2076
2276
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2077
2277
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2078
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2278
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2079
2279
|
if (!showdown)
|
|
2080
|
-
.Poison
|
|
2280
|
+
Fail.Poison
|
|
2081
2281
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2082
|
-
if (toxic) .Toxic else .Poison
|
|
2282
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2083
2283
|
else
|
|
2084
|
-
.None
|
|
2284
|
+
Fail.None
|
|
2085
2285
|
else
|
|
2086
|
-
.None);
|
|
2286
|
+
Fail.None });
|
|
2087
2287
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2088
2288
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2089
|
-
return log.immune(foe_ident, .None);
|
|
2289
|
+
return log.immune(.{ foe_ident, .None });
|
|
2090
2290
|
}
|
|
2091
2291
|
|
|
2092
2292
|
if (move.effect == .Poison) {
|
|
2093
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2293
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2094
2294
|
} else {
|
|
2095
|
-
|
|
2096
|
-
|
|
2097
|
-
|
|
2098
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2099
|
-
Gen12.percent(20)
|
|
2100
|
-
else
|
|
2101
|
-
Gen12.percent(40));
|
|
2102
|
-
if (!chance) return;
|
|
2295
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2296
|
+
return;
|
|
2297
|
+
}
|
|
2103
2298
|
}
|
|
2104
2299
|
|
|
2105
2300
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2109,39 +2304,46 @@ pub const Effects = struct {
|
|
|
2109
2304
|
foe.active.volatiles.toxic = 0;
|
|
2110
2305
|
}
|
|
2111
2306
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2307
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2308
|
}
|
|
2114
2309
|
|
|
2115
2310
|
fn rage(battle: anytype, player: Player) !void {
|
|
2116
2311
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2117
|
-
if (volatiles.Rage) return;
|
|
2118
|
-
volatiles.Rage = true;
|
|
2119
2312
|
assert(!volatiles.Bide);
|
|
2120
|
-
volatiles.
|
|
2313
|
+
volatiles.Rage = true;
|
|
2121
2314
|
}
|
|
2122
2315
|
|
|
2123
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2316
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2124
2317
|
var side = battle.side(player);
|
|
2125
2318
|
var stored = side.stored();
|
|
2126
2319
|
|
|
2127
|
-
|
|
2320
|
+
assert(showdown or battle.last_damage > 0);
|
|
2321
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2322
|
+
|
|
2323
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2128
2324
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2129
|
-
stored.hp = @intCast(
|
|
2325
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2130
2326
|
|
|
2131
|
-
try log.
|
|
2327
|
+
try options.log.damage(.{
|
|
2328
|
+
battle.active(player),
|
|
2329
|
+
stored,
|
|
2330
|
+
.RecoilOf,
|
|
2331
|
+
battle.active(player.foe()),
|
|
2332
|
+
});
|
|
2132
2333
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2133
2334
|
}
|
|
2134
2335
|
|
|
2135
|
-
fn reflect(battle: anytype, player: Player,
|
|
2336
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2136
2337
|
var side = battle.side(player);
|
|
2338
|
+
const ident = battle.active(player);
|
|
2137
2339
|
|
|
2138
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2340
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2139
2341
|
side.active.volatiles.Reflect = true;
|
|
2140
2342
|
|
|
2141
|
-
try log.start(
|
|
2343
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2142
2344
|
}
|
|
2143
2345
|
|
|
2144
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2346
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2145
2347
|
var foe = battle.foe(player);
|
|
2146
2348
|
var foe_stored = foe.stored();
|
|
2147
2349
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2152,89 +2354,87 @@ pub const Effects = struct {
|
|
|
2152
2354
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2153
2355
|
} else {
|
|
2154
2356
|
if (Status.any(foe_stored.status)) {
|
|
2155
|
-
return log.fail(
|
|
2357
|
+
return options.log.fail(.{
|
|
2156
2358
|
foe_ident,
|
|
2157
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2158
|
-
);
|
|
2359
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2360
|
+
});
|
|
2159
2361
|
}
|
|
2160
|
-
// If
|
|
2161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2362
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2363
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2162
2364
|
}
|
|
2163
2365
|
|
|
2164
2366
|
// Sleep Clause Mod
|
|
2165
|
-
if (
|
|
2367
|
+
if (pkmn.options.mod) {
|
|
2166
2368
|
for (foe.pokemon) |p| {
|
|
2167
2369
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2168
2370
|
}
|
|
2169
2371
|
}
|
|
2170
2372
|
foe.active.volatiles.Recharging = false;
|
|
2171
2373
|
|
|
2172
|
-
|
|
2173
|
-
|
|
2174
|
-
else loop: {
|
|
2175
|
-
while (true) {
|
|
2176
|
-
const r = battle.rng.next() & 7;
|
|
2177
|
-
if (r != 0) break :loop r;
|
|
2178
|
-
}
|
|
2179
|
-
});
|
|
2374
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2375
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2180
2376
|
|
|
2181
|
-
|
|
2182
|
-
try log.
|
|
2377
|
+
const last = battle.side(player).last_selected_move;
|
|
2378
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2183
2379
|
}
|
|
2184
2380
|
|
|
2185
|
-
fn splash(battle: anytype, player: Player,
|
|
2186
|
-
try log.activate(battle.active(player), .Splash);
|
|
2381
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2382
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2187
2383
|
}
|
|
2188
2384
|
|
|
2189
|
-
fn substitute(battle: anytype, player: Player,
|
|
2385
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2190
2386
|
var side = battle.side(player);
|
|
2191
2387
|
if (side.active.volatiles.Substitute) {
|
|
2192
|
-
|
|
2193
|
-
return;
|
|
2388
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2194
2389
|
}
|
|
2195
2390
|
|
|
2196
2391
|
assert(side.stored().stats.hp <= 1023);
|
|
2197
2392
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2198
|
-
const hp = @intCast(
|
|
2393
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2199
2394
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2200
2395
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2201
2396
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2202
2397
|
// avoid having to convert to floating point)
|
|
2203
2398
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2204
2399
|
if (side.stored().hp < required_hp) {
|
|
2205
|
-
|
|
2206
|
-
return;
|
|
2400
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2207
2401
|
}
|
|
2208
2402
|
|
|
2209
2403
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2210
2404
|
side.stored().hp -= hp;
|
|
2211
2405
|
side.active.volatiles.substitute = hp + 1;
|
|
2212
2406
|
side.active.volatiles.Substitute = true;
|
|
2213
|
-
try log.start(battle.active(player), .Substitute);
|
|
2214
|
-
if (hp > 0)
|
|
2407
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2408
|
+
if (hp > 0) {
|
|
2409
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2410
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2411
|
+
}
|
|
2215
2412
|
}
|
|
2216
2413
|
|
|
2217
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2218
|
-
|
|
2219
|
-
|
|
2220
|
-
|
|
2221
|
-
|
|
2414
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2415
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2416
|
+
if (showdown) {
|
|
2417
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2418
|
+
_ = try checkHit(battle, player, move, options);
|
|
2419
|
+
battle.last_damage = 0;
|
|
2420
|
+
} else {
|
|
2421
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2422
|
+
try options.log.laststill(.{});
|
|
2423
|
+
}
|
|
2222
2424
|
}
|
|
2223
2425
|
|
|
2224
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2426
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2225
2427
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2226
2428
|
assert(!volatiles.Thrashing);
|
|
2227
2429
|
assert(!volatiles.Bide);
|
|
2228
2430
|
|
|
2229
2431
|
volatiles.Thrashing = true;
|
|
2230
|
-
volatiles.
|
|
2231
|
-
|
|
2232
|
-
|
|
2233
|
-
else
|
|
2234
|
-
(battle.rng.next() & 1) + 2);
|
|
2432
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2433
|
+
|
|
2434
|
+
options.chance.observe(.attacking, player, .started);
|
|
2235
2435
|
}
|
|
2236
2436
|
|
|
2237
|
-
fn transform(battle: anytype, player: Player,
|
|
2437
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2238
2438
|
var side = battle.side(player);
|
|
2239
2439
|
const foe = battle.foe(player);
|
|
2240
2440
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2260,23 +2460,28 @@ pub const Effects = struct {
|
|
|
2260
2460
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2261
2461
|
}
|
|
2262
2462
|
|
|
2263
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2463
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2264
2464
|
}
|
|
2265
2465
|
|
|
2266
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2466
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2267
2467
|
var side = battle.side(player);
|
|
2268
2468
|
var foe = battle.foe(player);
|
|
2269
2469
|
|
|
2270
2470
|
if (side.active.volatiles.Binding) return;
|
|
2271
2471
|
side.active.volatiles.Binding = true;
|
|
2272
2472
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2273
|
-
// (Pokémon Showdown
|
|
2274
|
-
if (!showdown)
|
|
2473
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2474
|
+
if (!showdown) {
|
|
2475
|
+
foe.active.volatiles.Recharging = false;
|
|
2476
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2275
2477
|
|
|
2276
|
-
side.active.volatiles.attacks =
|
|
2478
|
+
side.active.volatiles.attacks =
|
|
2479
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2480
|
+
options.chance.observe(.binding, player, .started);
|
|
2277
2481
|
}
|
|
2278
2482
|
|
|
2279
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2483
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2484
|
+
var log = options.log;
|
|
2280
2485
|
var side = battle.side(player);
|
|
2281
2486
|
const ident = battle.active(player);
|
|
2282
2487
|
|
|
@@ -2286,85 +2491,87 @@ pub const Effects = struct {
|
|
|
2286
2491
|
switch (move.effect) {
|
|
2287
2492
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2288
2493
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2289
|
-
if (boosts.atk == 6) return
|
|
2494
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2290
2495
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2291
|
-
boosts.atk = @
|
|
2292
|
-
const reason = if (move.effect == .Rage)
|
|
2496
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2497
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2293
2498
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2294
2499
|
boosts.atk -= 1;
|
|
2295
2500
|
if (showdown) {
|
|
2296
|
-
try log.boost(ident, reason, n);
|
|
2297
|
-
try log.boost(ident,
|
|
2501
|
+
try log.boost(.{ ident, reason, n });
|
|
2502
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2298
2503
|
if (move.effect == .Rage) return;
|
|
2299
2504
|
}
|
|
2300
|
-
return
|
|
2505
|
+
return log.fail(.{ ident, .None });
|
|
2301
2506
|
}
|
|
2302
|
-
|
|
2303
|
-
const stat = unmodifiedStats(battle,
|
|
2507
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2508
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2304
2509
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2305
|
-
try log.boost(ident, reason, n);
|
|
2510
|
+
try log.boost(.{ ident, reason, n });
|
|
2511
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2512
|
+
if (showdown and move.effect == .Rage) return;
|
|
2306
2513
|
},
|
|
2307
2514
|
.DefenseUp1, .DefenseUp2 => {
|
|
2308
2515
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2309
|
-
if (boosts.def == 6) return
|
|
2516
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2310
2517
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2311
|
-
boosts.def = @intCast(
|
|
2518
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2312
2519
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2313
2520
|
boosts.def -= 1;
|
|
2314
2521
|
if (showdown) {
|
|
2315
|
-
try log.boost(ident, .Defense, n);
|
|
2316
|
-
try log.boost(ident, .Defense, -1);
|
|
2522
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2523
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2317
2524
|
}
|
|
2318
|
-
return
|
|
2525
|
+
return log.fail(.{ ident, .None });
|
|
2319
2526
|
}
|
|
2320
|
-
|
|
2321
|
-
const stat = unmodifiedStats(battle,
|
|
2527
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2528
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2322
2529
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2323
|
-
try log.boost(ident, .Defense, n);
|
|
2530
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2324
2531
|
},
|
|
2325
2532
|
.SpeedUp2 => {
|
|
2326
2533
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2327
|
-
if (boosts.spe == 6) return
|
|
2328
|
-
boosts.spe = @intCast(
|
|
2534
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2535
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2329
2536
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2330
2537
|
boosts.spe -= 1;
|
|
2331
2538
|
if (showdown) {
|
|
2332
|
-
try log.boost(ident, .Speed, 2);
|
|
2333
|
-
try log.boost(ident, .Speed, -1);
|
|
2539
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2540
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2334
2541
|
}
|
|
2335
|
-
return
|
|
2542
|
+
return log.fail(.{ ident, .None });
|
|
2336
2543
|
}
|
|
2337
|
-
|
|
2338
|
-
const stat = unmodifiedStats(battle,
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2545
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2339
2546
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, .Speed, 2);
|
|
2547
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2341
2548
|
},
|
|
2342
2549
|
.SpecialUp1, .SpecialUp2 => {
|
|
2343
2550
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2344
|
-
if (boosts.spc == 6) return
|
|
2551
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2345
2552
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2346
|
-
boosts.spc = @intCast(
|
|
2553
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2347
2554
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2348
2555
|
boosts.spc -= 1;
|
|
2349
2556
|
if (showdown) {
|
|
2350
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2353
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2557
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2558
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2354
2561
|
}
|
|
2355
|
-
return
|
|
2562
|
+
return log.fail(.{ ident, .None });
|
|
2356
2563
|
}
|
|
2357
|
-
|
|
2358
|
-
const stat = unmodifiedStats(battle,
|
|
2564
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2565
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2359
2566
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2361
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2567
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2568
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2362
2569
|
},
|
|
2363
2570
|
.EvasionUp1 => {
|
|
2364
2571
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2365
|
-
if (boosts.evasion == 6) return
|
|
2366
|
-
boosts.evasion = @intCast(
|
|
2367
|
-
try log.boost(ident, .Evasion, 1);
|
|
2572
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2573
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2574
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2368
2575
|
},
|
|
2369
2576
|
else => unreachable,
|
|
2370
2577
|
}
|
|
@@ -2373,106 +2580,105 @@ pub const Effects = struct {
|
|
|
2373
2580
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2374
2581
|
}
|
|
2375
2582
|
|
|
2376
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2583
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2584
|
+
var log = options.log;
|
|
2377
2585
|
var foe = battle.foe(player);
|
|
2378
2586
|
const foe_ident = battle.active(player.foe());
|
|
2587
|
+
const secondary = move.effect.isStatDownChance();
|
|
2379
2588
|
|
|
2380
|
-
if (foe.active.volatiles.Substitute) {
|
|
2381
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2382
|
-
}
|
|
2589
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2383
2590
|
|
|
2384
|
-
if (
|
|
2385
|
-
const
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
|
|
2389
|
-
if (!
|
|
2390
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2391
|
-
return; // checkHit already checks for Invulnerable
|
|
2591
|
+
if (secondary) {
|
|
2592
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2593
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2594
|
+
} else {
|
|
2595
|
+
// checkHit already checks for Invulnerable
|
|
2596
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2392
2597
|
}
|
|
2393
2598
|
|
|
2394
2599
|
var stats = &foe.active.stats;
|
|
2395
2600
|
var boosts = &foe.active.boosts;
|
|
2601
|
+
const fail = showdown or !secondary;
|
|
2396
2602
|
|
|
2397
2603
|
switch (move.effect) {
|
|
2398
2604
|
.AttackDown1, .AttackDownChance => {
|
|
2399
2605
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2400
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2401
|
-
boosts.atk = @intCast(
|
|
2606
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2607
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2402
2608
|
if (stats.atk == 1) {
|
|
2403
2609
|
boosts.atk += 1;
|
|
2404
2610
|
if (showdown) {
|
|
2405
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2406
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2612
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2407
2613
|
}
|
|
2408
|
-
return
|
|
2614
|
+
return log.fail(.{ foe_ident, .None });
|
|
2409
2615
|
}
|
|
2410
|
-
|
|
2411
|
-
const stat = unmodifiedStats(battle,
|
|
2616
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2617
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2412
2618
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2413
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2619
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2414
2620
|
},
|
|
2415
2621
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2416
2622
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2417
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2623
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2418
2624
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2419
|
-
boosts.def = @intCast(
|
|
2625
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2420
2626
|
if (stats.def == 1) {
|
|
2421
2627
|
boosts.def += 1;
|
|
2422
2628
|
if (showdown) {
|
|
2423
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2424
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2630
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2425
2631
|
}
|
|
2426
|
-
return
|
|
2632
|
+
return log.fail(.{ foe_ident, .None });
|
|
2427
2633
|
}
|
|
2428
|
-
|
|
2429
|
-
const stat = unmodifiedStats(battle,
|
|
2634
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2635
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2430
2636
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2431
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2637
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2432
2638
|
},
|
|
2433
2639
|
.SpeedDown1, .SpeedDownChance => {
|
|
2434
2640
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2435
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2436
|
-
boosts.spe = @intCast(
|
|
2641
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2642
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2437
2643
|
if (stats.spe == 1) {
|
|
2438
2644
|
boosts.spe += 1;
|
|
2439
2645
|
if (showdown) {
|
|
2440
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2441
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2647
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2442
2648
|
}
|
|
2443
|
-
return
|
|
2649
|
+
return log.fail(.{ foe_ident, .None });
|
|
2444
2650
|
}
|
|
2445
|
-
|
|
2446
|
-
const stat = unmodifiedStats(battle,
|
|
2651
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2652
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2447
2653
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2448
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2654
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2449
2655
|
assert(boosts.spe >= -6);
|
|
2450
2656
|
},
|
|
2451
2657
|
.SpecialDownChance => {
|
|
2452
2658
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2453
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2454
|
-
boosts.spc = @intCast(
|
|
2659
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2660
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2455
2661
|
if (stats.spc == 1) {
|
|
2456
2662
|
boosts.spc += 1;
|
|
2457
2663
|
if (showdown) {
|
|
2458
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2459
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2460
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2461
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2664
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2462
2668
|
}
|
|
2463
|
-
return
|
|
2669
|
+
return log.fail(.{ foe_ident, .None });
|
|
2464
2670
|
}
|
|
2465
|
-
|
|
2466
|
-
const stat = unmodifiedStats(battle,
|
|
2671
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2672
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2467
2673
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2468
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2469
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2674
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2675
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2470
2676
|
},
|
|
2471
2677
|
.AccuracyDown1 => {
|
|
2472
2678
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2473
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2474
|
-
boosts.accuracy = @intCast(
|
|
2475
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2679
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2680
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2681
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2476
2682
|
},
|
|
2477
2683
|
else => unreachable,
|
|
2478
2684
|
}
|
|
@@ -2482,8 +2688,7 @@ pub const Effects = struct {
|
|
|
2482
2688
|
}
|
|
2483
2689
|
};
|
|
2484
2690
|
|
|
2485
|
-
fn unmodifiedStats(battle: anytype,
|
|
2486
|
-
const side = battle.side(who);
|
|
2691
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2487
2692
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2488
2693
|
const id = ID.from(side.active.volatiles.transform);
|
|
2489
2694
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2497,37 +2702,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2497
2702
|
}
|
|
2498
2703
|
}
|
|
2499
2704
|
|
|
2500
|
-
fn isForced(active:
|
|
2705
|
+
fn isForced(active: anytype) bool {
|
|
2501
2706
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2502
2707
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2503
2708
|
}
|
|
2504
2709
|
|
|
2505
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2710
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2711
|
+
var log = options.log;
|
|
2506
2712
|
var side = battle.side(who);
|
|
2507
2713
|
var volatiles = &side.active.volatiles;
|
|
2508
2714
|
const ident = battle.active(who);
|
|
2509
2715
|
|
|
2510
|
-
if (volatiles.
|
|
2511
|
-
volatiles.
|
|
2512
|
-
volatiles.
|
|
2513
|
-
|
|
2716
|
+
if (volatiles.disable_move != 0) {
|
|
2717
|
+
volatiles.disable_move = 0;
|
|
2718
|
+
volatiles.disable_duration = 0;
|
|
2719
|
+
options.chance.observe(.disable, who, .None);
|
|
2720
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2514
2721
|
}
|
|
2515
2722
|
if (volatiles.Confusion) {
|
|
2516
2723
|
// volatiles.confusion is left unchanged
|
|
2517
2724
|
volatiles.Confusion = false;
|
|
2518
|
-
|
|
2725
|
+
options.chance.observe(.confusion, who, .None);
|
|
2726
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2519
2727
|
}
|
|
2520
2728
|
if (volatiles.Mist) {
|
|
2521
2729
|
volatiles.Mist = false;
|
|
2522
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .MistSilent });
|
|
2523
2731
|
}
|
|
2524
2732
|
if (volatiles.FocusEnergy) {
|
|
2525
2733
|
volatiles.FocusEnergy = false;
|
|
2526
|
-
try log.end(ident, .
|
|
2734
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2527
2735
|
}
|
|
2528
2736
|
if (volatiles.LeechSeed) {
|
|
2529
2737
|
volatiles.LeechSeed = false;
|
|
2530
|
-
try log.end(ident, .
|
|
2738
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2531
2739
|
}
|
|
2532
2740
|
if (!showdown and volatiles.Toxic) {
|
|
2533
2741
|
volatiles.Toxic = false;
|
|
@@ -2535,95 +2743,388 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2535
2743
|
}
|
|
2536
2744
|
if (volatiles.LightScreen) {
|
|
2537
2745
|
volatiles.LightScreen = false;
|
|
2538
|
-
try log.end(ident, .
|
|
2746
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2539
2747
|
}
|
|
2540
2748
|
if (volatiles.Reflect) {
|
|
2541
2749
|
volatiles.Reflect = false;
|
|
2542
|
-
try log.end(ident, .
|
|
2750
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2543
2751
|
}
|
|
2544
2752
|
if (showdown and volatiles.Toxic) {
|
|
2545
2753
|
volatiles.Toxic = false;
|
|
2546
2754
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2547
2755
|
volatiles.toxic = 0;
|
|
2548
|
-
try log.end(ident, .
|
|
2756
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2549
2757
|
}
|
|
2550
2758
|
}
|
|
2551
2759
|
|
|
2552
|
-
fn
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2561
|
-
|
|
2562
|
-
|
|
2760
|
+
fn decrement(
|
|
2761
|
+
comptime field: chance.Action.Field,
|
|
2762
|
+
player: Player,
|
|
2763
|
+
options: anytype,
|
|
2764
|
+
n: anytype,
|
|
2765
|
+
) @TypeOf(n) {
|
|
2766
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2767
|
+
.started, .ended => 0,
|
|
2768
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2769
|
+
else => unreachable,
|
|
2770
|
+
} else n - 1;
|
|
2563
2771
|
}
|
|
2564
2772
|
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2773
|
+
pub const Rolls = struct {
|
|
2774
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2775
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2776
|
+
player == .P1
|
|
2777
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2778
|
+
battle.rng.speedTie()
|
|
2779
|
+
else if (showdown)
|
|
2780
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2781
|
+
else
|
|
2782
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2569
2783
|
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2784
|
+
try options.chance.speedTie(p1);
|
|
2785
|
+
return p1;
|
|
2786
|
+
}
|
|
2787
|
+
|
|
2788
|
+
fn criticalHit(
|
|
2789
|
+
battle: anytype,
|
|
2790
|
+
player: Player,
|
|
2791
|
+
rate: u8,
|
|
2792
|
+
spurious: bool,
|
|
2793
|
+
options: anytype,
|
|
2794
|
+
) !bool {
|
|
2795
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2796
|
+
val == .true
|
|
2797
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2798
|
+
battle.rng.criticalHit(player, rate)
|
|
2799
|
+
else if (showdown)
|
|
2800
|
+
battle.rng.chance(u8, rate, 256)
|
|
2801
|
+
else
|
|
2802
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2576
2803
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2804
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2805
|
+
return crit;
|
|
2806
|
+
}
|
|
2807
|
+
|
|
2808
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2809
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2810
|
+
val
|
|
2811
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2812
|
+
battle.rng.damage(player)
|
|
2813
|
+
else roll: {
|
|
2814
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2815
|
+
while (true) {
|
|
2816
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2817
|
+
if (r >= 217) break :roll r;
|
|
2818
|
+
}
|
|
2819
|
+
};
|
|
2579
2820
|
|
|
2580
|
-
|
|
2821
|
+
assert(roll >= 217 and roll <= 255);
|
|
2822
|
+
try options.chance.damage(player, roll);
|
|
2823
|
+
return roll;
|
|
2824
|
+
}
|
|
2581
2825
|
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2826
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2827
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2828
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2829
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2830
|
+
val == .true
|
|
2831
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2832
|
+
battle.rng.hit(player, acc)
|
|
2833
|
+
else if (showdown)
|
|
2834
|
+
battle.rng.chance(uN, acc, 256)
|
|
2835
|
+
else
|
|
2836
|
+
battle.rng.next() < acc;
|
|
2587
2837
|
|
|
2588
|
-
|
|
2589
|
-
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2838
|
+
try options.chance.hit(player, ok, acc);
|
|
2839
|
+
return ok;
|
|
2840
|
+
}
|
|
2841
|
+
|
|
2842
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2843
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2844
|
+
val == .true
|
|
2845
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2846
|
+
battle.rng.confused(player)
|
|
2847
|
+
else if (showdown)
|
|
2848
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2849
|
+
else
|
|
2850
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2851
|
+
|
|
2852
|
+
try options.chance.confused(player, cfz);
|
|
2853
|
+
return cfz;
|
|
2854
|
+
}
|
|
2855
|
+
|
|
2856
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2857
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2858
|
+
val == .true
|
|
2859
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2860
|
+
battle.rng.paralyzed(player)
|
|
2861
|
+
else if (showdown)
|
|
2862
|
+
battle.rng.chance(u8, 63, 256)
|
|
2863
|
+
else
|
|
2864
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2865
|
+
|
|
2866
|
+
try options.chance.paralyzed(player, par);
|
|
2867
|
+
return par;
|
|
2868
|
+
}
|
|
2869
|
+
|
|
2870
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2871
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2872
|
+
val == .true
|
|
2873
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2874
|
+
battle.rng.secondaryChance(player, 25)
|
|
2875
|
+
else if (showdown)
|
|
2876
|
+
battle.rng.chance(u8, 25, 256)
|
|
2877
|
+
else
|
|
2878
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2879
|
+
|
|
2880
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2881
|
+
return proc;
|
|
2882
|
+
}
|
|
2883
|
+
|
|
2884
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2885
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2886
|
+
|
|
2887
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2888
|
+
val == .true
|
|
2889
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2890
|
+
battle.rng.secondaryChance(player, rate)
|
|
2891
|
+
else if (showdown)
|
|
2892
|
+
battle.rng.chance(u8, rate, 256)
|
|
2893
|
+
else
|
|
2894
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2895
|
+
|
|
2896
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2897
|
+
return proc;
|
|
2898
|
+
}
|
|
2899
|
+
|
|
2900
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2901
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2902
|
+
|
|
2903
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2904
|
+
val == .true
|
|
2905
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2906
|
+
battle.rng.secondaryChance(player, rate)
|
|
2907
|
+
else if (showdown)
|
|
2908
|
+
battle.rng.chance(u8, rate, 256)
|
|
2909
|
+
else
|
|
2910
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2911
|
+
|
|
2912
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2913
|
+
return proc;
|
|
2914
|
+
}
|
|
2915
|
+
|
|
2916
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2917
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2918
|
+
val == .true
|
|
2919
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2920
|
+
battle.rng.secondaryChance(player, 85)
|
|
2921
|
+
else if (showdown)
|
|
2922
|
+
battle.rng.chance(u8, 85, 256)
|
|
2923
|
+
else
|
|
2924
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2925
|
+
|
|
2926
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2927
|
+
return proc;
|
|
2928
|
+
}
|
|
2929
|
+
|
|
2930
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2931
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2932
|
+
val
|
|
2933
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2934
|
+
battle.rng.metronome(player)
|
|
2935
|
+
else if (showdown)
|
|
2936
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2937
|
+
else move: {
|
|
2938
|
+
while (true) {
|
|
2939
|
+
const r = battle.rng.next();
|
|
2940
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2941
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2942
|
+
break :move @enumFromInt(r);
|
|
2595
2943
|
}
|
|
2944
|
+
};
|
|
2945
|
+
|
|
2946
|
+
try options.chance.metronome(player, move);
|
|
2947
|
+
return move;
|
|
2948
|
+
}
|
|
2949
|
+
|
|
2950
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2951
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2952
|
+
val - 1
|
|
2953
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2954
|
+
battle.rng.psywave(player)
|
|
2955
|
+
else if (showdown)
|
|
2956
|
+
battle.rng.range(u8, 0, max)
|
|
2957
|
+
else power: {
|
|
2958
|
+
while (true) {
|
|
2959
|
+
const r = battle.rng.next();
|
|
2960
|
+
if (r < max) break :power r;
|
|
2961
|
+
}
|
|
2962
|
+
};
|
|
2963
|
+
|
|
2964
|
+
assert(power < max);
|
|
2965
|
+
try options.chance.psywave(player, power, max);
|
|
2966
|
+
return power;
|
|
2967
|
+
}
|
|
2968
|
+
|
|
2969
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2970
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2971
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2972
|
+
else
|
|
2973
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2974
|
+
battle.rng.sleepDuration(player)
|
|
2975
|
+
else if (showdown)
|
|
2976
|
+
battle.rng.range(u3, 1, 8)
|
|
2977
|
+
else duration: {
|
|
2978
|
+
while (true) {
|
|
2979
|
+
const r = battle.rng.next() & 7;
|
|
2980
|
+
if (r != 0) break :duration @intCast(r);
|
|
2981
|
+
}
|
|
2982
|
+
};
|
|
2983
|
+
|
|
2984
|
+
assert(duration >= 1 and duration <= 7);
|
|
2985
|
+
options.chance.duration(player, duration);
|
|
2986
|
+
return duration;
|
|
2987
|
+
}
|
|
2988
|
+
|
|
2989
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2990
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2991
|
+
if (val >= 1 and val <= 8) val else null
|
|
2992
|
+
else
|
|
2993
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2994
|
+
battle.rng.disableDuration(player)
|
|
2995
|
+
else if (showdown)
|
|
2996
|
+
battle.rng.range(u4, 1, 9)
|
|
2997
|
+
else
|
|
2998
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2999
|
+
|
|
3000
|
+
assert(duration >= 1 and duration <= 8);
|
|
3001
|
+
options.chance.duration(player, duration);
|
|
3002
|
+
return duration;
|
|
3003
|
+
}
|
|
3004
|
+
|
|
3005
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3006
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3007
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3008
|
+
else
|
|
3009
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3010
|
+
battle.rng.confusionDuration(player)
|
|
3011
|
+
else if (showdown)
|
|
3012
|
+
battle.rng.range(u3, 2, 6)
|
|
3013
|
+
else
|
|
3014
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3015
|
+
|
|
3016
|
+
assert(duration >= 2 and duration <= 5);
|
|
3017
|
+
options.chance.duration(player, duration);
|
|
3018
|
+
return duration;
|
|
3019
|
+
}
|
|
3020
|
+
|
|
3021
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3022
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3023
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3024
|
+
else
|
|
3025
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3026
|
+
battle.rng.attackingDuration(player)
|
|
3027
|
+
else if (showdown)
|
|
3028
|
+
battle.rng.range(u3, 2, 4)
|
|
3029
|
+
else
|
|
3030
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3031
|
+
|
|
3032
|
+
assert(duration >= 2 and duration <= 3);
|
|
3033
|
+
options.chance.duration(player, duration);
|
|
3034
|
+
return duration;
|
|
3035
|
+
}
|
|
3036
|
+
|
|
3037
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3038
|
+
|
|
3039
|
+
fn distribution(
|
|
3040
|
+
battle: anytype,
|
|
3041
|
+
comptime effect: Move.Effect,
|
|
3042
|
+
player: Player,
|
|
3043
|
+
options: anytype,
|
|
3044
|
+
) !u3 {
|
|
3045
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3046
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3047
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3048
|
+
else
|
|
3049
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3050
|
+
battle.rng.distribution(player)
|
|
3051
|
+
else if (showdown)
|
|
3052
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3053
|
+
else n: {
|
|
3054
|
+
const r = (battle.rng.next() & 3);
|
|
3055
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3056
|
+
};
|
|
3057
|
+
|
|
3058
|
+
assert(n >= 2 and n <= 5);
|
|
3059
|
+
if (effect == .Binding) {
|
|
3060
|
+
options.chance.duration(player, n);
|
|
2596
3061
|
} else {
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
3062
|
+
try options.chance.multiHit(player, n);
|
|
3063
|
+
}
|
|
3064
|
+
return n;
|
|
3065
|
+
}
|
|
3066
|
+
|
|
3067
|
+
fn moveSlot(
|
|
3068
|
+
battle: anytype,
|
|
3069
|
+
player: Player,
|
|
3070
|
+
moves: []MoveSlot,
|
|
3071
|
+
check_pp: u4,
|
|
3072
|
+
options: anytype,
|
|
3073
|
+
) !u4 {
|
|
3074
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3075
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3076
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3077
|
+
val
|
|
3078
|
+
else
|
|
3079
|
+
null
|
|
3080
|
+
else
|
|
3081
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3082
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3083
|
+
else slot: {
|
|
3084
|
+
if (showdown) {
|
|
3085
|
+
if (check_pp == 0) {
|
|
3086
|
+
var i: usize = moves.len;
|
|
3087
|
+
while (i > 0) {
|
|
3088
|
+
i -= 1;
|
|
3089
|
+
if (moves[i].id != .None) {
|
|
3090
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3091
|
+
}
|
|
3092
|
+
}
|
|
3093
|
+
} else {
|
|
3094
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3095
|
+
var i: usize = 0;
|
|
3096
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3097
|
+
if (moves[i].pp > 0) {
|
|
3098
|
+
r -= 1;
|
|
3099
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3100
|
+
}
|
|
3101
|
+
}
|
|
2603
3102
|
}
|
|
2604
3103
|
}
|
|
2605
|
-
return @intCast(u4, i + 1);
|
|
2606
|
-
}
|
|
2607
|
-
}
|
|
2608
3104
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
3105
|
+
while (true) {
|
|
3106
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3107
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3108
|
+
}
|
|
3109
|
+
};
|
|
3110
|
+
|
|
3111
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3112
|
+
return slot;
|
|
2612
3113
|
}
|
|
2613
|
-
}
|
|
3114
|
+
};
|
|
2614
3115
|
|
|
2615
3116
|
test "RNG agreement" {
|
|
2616
3117
|
if (!showdown) return;
|
|
2617
3118
|
var expected: [256]u32 = undefined;
|
|
2618
3119
|
for (0..expected.len) |i| {
|
|
2619
|
-
expected[i] = @intCast(
|
|
3120
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2620
3121
|
}
|
|
2621
3122
|
|
|
2622
|
-
var spe
|
|
2623
|
-
var cfz
|
|
2624
|
-
var par
|
|
2625
|
-
var brn
|
|
2626
|
-
var eff
|
|
3123
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3124
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3127
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2627
3128
|
|
|
2628
3129
|
for (0..expected.len) |i| {
|
|
2629
3130
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2659,11 +3160,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2659
3160
|
const side = battle.side(player);
|
|
2660
3161
|
const foe = battle.foe(player);
|
|
2661
3162
|
|
|
2662
|
-
|
|
3163
|
+
const active = &side.active;
|
|
2663
3164
|
const stored = side.stored();
|
|
2664
3165
|
|
|
2665
3166
|
// While players are not given any input options on the cartridge in these cases,
|
|
2666
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3167
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2667
3168
|
//
|
|
2668
3169
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2669
3170
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2671,9 +3172,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2671
3172
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2672
3173
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2673
3174
|
// strictly correct as the player would not have been presented the option to move or
|
|
2674
|
-
// switch at all
|
|
3175
|
+
// switch at all
|
|
2675
3176
|
if (isForced(active)) {
|
|
2676
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3177
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2677
3178
|
n += 1;
|
|
2678
3179
|
return n;
|
|
2679
3180
|
}
|
|
@@ -2690,7 +3191,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2690
3191
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2691
3192
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2692
3193
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2693
|
-
// move normally if sleeping/frozen/bound
|
|
3194
|
+
// move normally if sleeping/frozen/bound
|
|
2694
3195
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2695
3196
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2696
3197
|
{
|
|
@@ -2703,16 +3204,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2703
3204
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2704
3205
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2705
3206
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2706
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3207
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2707
3208
|
if (limited) {
|
|
2708
3209
|
assert(showdown);
|
|
2709
3210
|
assert(side.last_selected_move != .None);
|
|
2710
3211
|
while (slot <= 4) : (slot += 1) {
|
|
2711
3212
|
const m = active.moves[slot - 1];
|
|
2712
3213
|
if (m.id == .None) break;
|
|
2713
|
-
if (m.id == side.last_selected_move) {
|
|
2714
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2715
|
-
const
|
|
3214
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3215
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3216
|
+
const struggle =
|
|
3217
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3218
|
+
const s = if (struggle) 0 else slot;
|
|
2716
3219
|
out[n] = .{ .type = .Move, .data = s };
|
|
2717
3220
|
n += 1;
|
|
2718
3221
|
return n;
|
|
@@ -2726,14 +3229,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2726
3229
|
const m = active.moves[slot - 1];
|
|
2727
3230
|
if (m.id == .None) break;
|
|
2728
3231
|
if (m.pp == 0) continue;
|
|
2729
|
-
if (active.volatiles.
|
|
3232
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2730
3233
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2731
3234
|
n += 1;
|
|
2732
3235
|
}
|
|
2733
3236
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2734
3237
|
if (n == before) {
|
|
2735
3238
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2736
|
-
if (!
|
|
3239
|
+
if (!pkmn.options.mod) {
|
|
2737
3240
|
while (slot <= 4) : (slot += 1) {
|
|
2738
3241
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2739
3242
|
}
|