@pkmn/engine 0.1.0-dev.63cef311 → 0.1.0-dev.645b4750
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +189 -77
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +29 -0
- package/build/pkg/addon.js +80 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +28 -7
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +18 -20
- package/build/pkg/gen1.js +76 -51
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +57 -103
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +110 -0
- package/build/tools/debug.js.map +1 -0
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +417 -160
- package/package.json +92 -133
- package/src/bin/install-pkmn-engine +85 -42
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -17
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +947 -407
- package/src/lib/common/rational.zig +522 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +76 -0
- package/src/lib/gen1/calc.zig +962 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +139 -54
- package/src/lib/gen1/mechanics.zig +1405 -910
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +134 -99
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +93 -12
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,50 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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if (
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
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|
-
} else {
|
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|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
|
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|
-
}
|
|
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|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
|
226
222
|
}
|
|
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223
|
}
|
|
228
224
|
|
|
229
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
230
226
|
var side = battle.side(player);
|
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231
227
|
var foe = battle.foe(player);
|
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228
|
var active = &side.active;
|
|
@@ -239,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
239
235
|
side.order[0] = side.order[slot - 1];
|
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240
236
|
side.order[slot - 1] = out;
|
|
241
237
|
|
|
242
|
-
|
|
243
|
-
battle.last_selected_indexes.p1 = 1;
|
|
244
|
-
} else {
|
|
245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
247
239
|
|
|
248
240
|
side.last_used_move = .None;
|
|
249
241
|
foe.last_used_move = .None;
|
|
@@ -256,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
256
248
|
active.moves = incoming.moves;
|
|
257
249
|
|
|
258
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
259
252
|
|
|
260
253
|
foe.active.volatiles.Binding = false;
|
|
261
254
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
263
256
|
|
|
264
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
265
258
|
incoming.status = Status.init(.PSN);
|
|
266
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
262
|
}
|
|
270
263
|
}
|
|
271
264
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
274
267
|
|
|
275
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
293
|
if (spe1 == spe2) {
|
|
301
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
308
298
|
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
301
|
|
|
311
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +306,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
306
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
307
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
308
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
309
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
310
|
// won the original coin flip
|
|
320
311
|
if (t1 and t2) return .P1;
|
|
321
312
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +319,55 @@ fn doTurn(
|
|
|
328
319
|
battle: anytype,
|
|
329
320
|
player: Player,
|
|
330
321
|
player_choice: Choice,
|
|
331
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
332
324
|
foe_player: Player,
|
|
333
325
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
336
329
|
) !?Result {
|
|
337
330
|
assert(player_choice.type != .Pass);
|
|
338
331
|
|
|
339
332
|
var residual = true;
|
|
340
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
342
343
|
if (!replace) {
|
|
343
344
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
346
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
353
|
+
residual = true;
|
|
350
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
352
365
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
368
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
371
|
}
|
|
359
372
|
|
|
360
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +384,31 @@ fn executeMove(
|
|
|
371
384
|
battle: anytype,
|
|
372
385
|
player: Player,
|
|
373
386
|
choice: Choice,
|
|
374
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
375
389
|
residual: *bool,
|
|
376
|
-
|
|
390
|
+
options: anytype,
|
|
377
391
|
) !?Result {
|
|
378
392
|
var side = battle.side(player);
|
|
379
393
|
|
|
380
394
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
396
|
return null;
|
|
383
397
|
}
|
|
384
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
403
|
assert(!showdown);
|
|
389
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
406
|
}
|
|
392
407
|
return null;
|
|
393
408
|
}
|
|
394
409
|
|
|
395
410
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +417,16 @@ fn executeMove(
|
|
|
402
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
419
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
421
|
const stored = side.stored();
|
|
410
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto =
|
|
412
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
430
|
if (!auto) {
|
|
417
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +440,12 @@ fn executeMove(
|
|
|
426
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
442
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
444
|
}
|
|
434
445
|
|
|
435
446
|
var skip_can = false;
|
|
436
447
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
449
|
.done => return null,
|
|
439
450
|
.skip_can => skip_can = true,
|
|
440
451
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +453,42 @@ fn executeMove(
|
|
|
442
453
|
.err => return @as(?Result, Result.Error),
|
|
443
454
|
}
|
|
444
455
|
|
|
445
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
446
478
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
480
|
}
|
|
449
481
|
|
|
450
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
483
|
|
|
452
|
-
fn beforeMove(
|
|
484
|
+
fn beforeMove(
|
|
485
|
+
battle: anytype,
|
|
486
|
+
player: Player,
|
|
487
|
+
skip: bool,
|
|
488
|
+
residual: *bool,
|
|
489
|
+
options: anytype,
|
|
490
|
+
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
453
492
|
var side = battle.side(player);
|
|
454
493
|
const foe = battle.foe(player);
|
|
455
494
|
var active = &side.active;
|
|
@@ -458,84 +497,106 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
497
|
var volatiles = &active.volatiles;
|
|
459
498
|
|
|
460
499
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
462
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
520
|
stored.status = 0; // clears EXT if present
|
|
467
521
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
523
|
}
|
|
470
524
|
side.last_used_move = .None;
|
|
471
525
|
return .done;
|
|
472
526
|
}
|
|
473
527
|
|
|
474
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
530
|
side.last_used_move = .None;
|
|
477
531
|
return .done;
|
|
478
532
|
}
|
|
479
533
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
482
536
|
return .done;
|
|
483
537
|
}
|
|
484
538
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
544
|
return .done;
|
|
489
545
|
}
|
|
490
546
|
|
|
491
547
|
if (volatiles.Recharging) {
|
|
492
548
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
550
|
return .done;
|
|
495
551
|
}
|
|
496
552
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
volatiles.
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
502
564
|
}
|
|
503
565
|
}
|
|
504
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
568
|
|
|
514
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
516
571
|
if (side.last_selected_move == .None) {
|
|
517
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
518
573
|
return .err;
|
|
519
574
|
}
|
|
520
575
|
|
|
521
576
|
if (volatiles.Confusion) {
|
|
522
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
523
590
|
|
|
524
|
-
volatiles.confusion -= 1;
|
|
525
591
|
if (volatiles.confusion == 0) {
|
|
526
592
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
528
594
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
596
|
|
|
536
|
-
if (confused) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
598
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
599
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
600
|
volatiles.Bide = false;
|
|
540
601
|
volatiles.Thrashing = false;
|
|
541
602
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +604,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
604
|
volatiles.Charging = false;
|
|
544
605
|
volatiles.Binding = false;
|
|
545
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
546
610
|
{
|
|
547
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -550,96 +614,128 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
550
614
|
const def = foe.active.stats.def;
|
|
551
615
|
foe.active.stats.def = active.stats.def;
|
|
552
616
|
defer foe.active.stats.def = def;
|
|
553
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
554
620
|
}
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
558
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
559
|
-
player
|
|
560
|
-
else
|
|
561
|
-
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
562
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
627
|
|
|
565
628
|
return .done;
|
|
566
629
|
}
|
|
567
630
|
}
|
|
568
631
|
}
|
|
569
632
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
634
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
577
641
|
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
645
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
647
|
+
return .done;
|
|
588
648
|
}
|
|
589
649
|
|
|
590
650
|
if (volatiles.Bide) {
|
|
591
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
652
|
|
|
593
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
594
661
|
|
|
595
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
596
664
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
665
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
600
667
|
return .done;
|
|
601
668
|
}
|
|
602
669
|
|
|
603
670
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
605
672
|
|
|
606
673
|
battle.last_damage = volatiles.state *% 2;
|
|
607
674
|
volatiles.state = 0;
|
|
608
675
|
|
|
609
676
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
611
678
|
return .done;
|
|
612
679
|
}
|
|
613
680
|
|
|
614
|
-
|
|
681
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
684
|
+
|
|
685
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
686
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
687
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
688
|
+
if (showdown) {
|
|
689
|
+
residual.* = false;
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
691
|
+
}
|
|
692
|
+
|
|
615
693
|
return .done;
|
|
616
694
|
}
|
|
617
695
|
|
|
618
696
|
if (volatiles.Thrashing) {
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
volatiles.attacks
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
628
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
629
725
|
return .skip_can;
|
|
630
726
|
}
|
|
631
727
|
|
|
632
728
|
if (volatiles.Binding) {
|
|
633
|
-
|
|
634
|
-
volatiles.attacks
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
side.last_selected_move,
|
|
638
|
-
battle.active(player.foe()),
|
|
639
|
-
side.last_selected_move,
|
|
640
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
733
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
734
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
736
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
738
|
+
}
|
|
643
739
|
}
|
|
644
740
|
return .done;
|
|
645
741
|
}
|
|
@@ -653,55 +749,62 @@ fn canMove(
|
|
|
653
749
|
mslot: u4,
|
|
654
750
|
auto: bool,
|
|
655
751
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
752
|
+
from: Move,
|
|
753
|
+
residual: *bool,
|
|
754
|
+
options: anytype,
|
|
658
755
|
) !bool {
|
|
659
756
|
var side = battle.side(player);
|
|
660
757
|
const player_ident = battle.active(player);
|
|
661
758
|
const move = Move.get(side.last_selected_move);
|
|
662
759
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
760
|
if (side.active.volatiles.Charging) {
|
|
669
761
|
side.active.volatiles.Charging = false;
|
|
670
762
|
side.active.volatiles.Invulnerable = false;
|
|
671
763
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
674
767
|
return false;
|
|
675
768
|
}
|
|
676
769
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
772
|
|
|
680
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
689
776
|
|
|
690
777
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
779
|
return false;
|
|
693
780
|
}
|
|
694
781
|
|
|
695
782
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
697
|
-
} else if (
|
|
698
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
700
792
|
}
|
|
701
793
|
|
|
702
794
|
return true;
|
|
703
795
|
}
|
|
704
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
705
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
809
|
if (side.last_selected_move == .Struggle) return;
|
|
707
810
|
|
|
@@ -711,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
815
|
if (volatiles.Bide) return;
|
|
713
816
|
|
|
714
|
-
|
|
715
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
820
|
if (volatiles.Transform) return;
|
|
717
821
|
|
|
718
|
-
|
|
719
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
826
|
}
|
|
722
827
|
|
|
723
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
724
829
|
var active = &side.active;
|
|
725
830
|
const volatiles = &active.volatiles;
|
|
726
831
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
834
|
if (showdown and volatiles.Transform) return;
|
|
730
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
731
839
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
733
841
|
}
|
|
734
842
|
|
|
735
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +845,12 @@ fn doMove(
|
|
|
737
845
|
battle: anytype,
|
|
738
846
|
player: Player,
|
|
739
847
|
mslot: u4,
|
|
848
|
+
rewrap: bool,
|
|
740
849
|
auto: bool,
|
|
741
850
|
residual: *bool,
|
|
742
|
-
|
|
851
|
+
options: anytype,
|
|
743
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
744
854
|
var side = battle.side(player);
|
|
745
855
|
const foe = battle.foe(player);
|
|
746
856
|
|
|
@@ -755,35 +865,44 @@ fn doMove(
|
|
|
755
865
|
var hits: u4 = 1;
|
|
756
866
|
var effectiveness = Effectiveness.neutral;
|
|
757
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
758
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
761
874
|
}
|
|
762
875
|
|
|
763
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
878
|
var miss = showdown and miss: {
|
|
766
879
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
883
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
884
|
+
battle.last_damage = 0;
|
|
885
|
+
break :miss true;
|
|
886
|
+
}
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
772
889
|
};
|
|
773
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
891
|
|
|
892
|
+
var late = showdown and move.effect != .Explode;
|
|
775
893
|
const skip = status or immune;
|
|
776
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
777
895
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
897
|
hits = side.active.volatiles.attacks;
|
|
898
|
+
late = false;
|
|
780
899
|
}
|
|
781
900
|
|
|
782
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
904
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
906
|
|
|
788
907
|
battle.last_damage = 0;
|
|
789
908
|
|
|
@@ -794,8 +913,9 @@ fn doMove(
|
|
|
794
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
795
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
796
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
797
|
-
if (showdown) break :
|
|
798
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
799
919
|
return @as(?Result, Result.Error);
|
|
800
920
|
}
|
|
801
921
|
if (battle.last_damage == 0) {
|
|
@@ -805,17 +925,16 @@ fn doMove(
|
|
|
805
925
|
effectiveness = adjustDamage(battle, player);
|
|
806
926
|
immune = effectiveness == 0;
|
|
807
927
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
809
929
|
}
|
|
810
930
|
}
|
|
811
931
|
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
miss
|
|
817
|
-
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
819
938
|
|
|
820
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +942,11 @@ fn doMove(
|
|
|
823
942
|
|
|
824
943
|
if (!showdown or !miss) {
|
|
825
944
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
946
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
948
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
831
950
|
return null;
|
|
832
951
|
}
|
|
833
952
|
}
|
|
@@ -839,62 +958,83 @@ fn doMove(
|
|
|
839
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
960
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
962
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
845
985
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
988
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
851
992
|
}
|
|
852
993
|
if (move.effect == .JumpKick) {
|
|
853
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
996
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
999
|
} else if (move.effect == .Explode) {
|
|
859
1000
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
if (move.effect == .Disable) {
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
1002
|
+
} else if (showdown and move.effect == .Disable) {
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
869
1004
|
}
|
|
870
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
871
1008
|
}
|
|
872
1009
|
|
|
873
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
876
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
1015
|
hits = side.active.volatiles.attacks;
|
|
879
1016
|
}
|
|
880
1017
|
|
|
1018
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1019
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1020
|
+
|
|
881
1021
|
var nullified = false;
|
|
882
1022
|
var hit: u4 = 0;
|
|
883
1023
|
while (hit < hits) {
|
|
884
1024
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
1030
|
}
|
|
891
1031
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
1034
|
hit += 1;
|
|
895
1035
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
898
1038
|
}
|
|
899
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
1040
|
if (nullified) break;
|
|
@@ -905,33 +1045,40 @@ fn doMove(
|
|
|
905
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
1046
|
side.active.volatiles.attacks = 0;
|
|
907
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1049
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
911
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
912
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
|
-
|
|
914
|
-
|
|
915
|
-
|
|
916
|
-
|
|
917
|
-
|
|
918
|
-
|
|
919
|
-
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
920
1063
|
}
|
|
1064
|
+
return null;
|
|
921
1065
|
}
|
|
922
1066
|
}
|
|
923
1067
|
|
|
924
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
925
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
926
1070
|
if (nullified) return null;
|
|
927
1071
|
|
|
928
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1076
|
|
|
933
1077
|
if (foe.stored().hp == 0) return null;
|
|
934
1078
|
|
|
1079
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1081
|
+
|
|
935
1082
|
if (!move.effect.isSpecial()) {
|
|
936
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1084
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -939,30 +1086,33 @@ fn doMove(
|
|
|
939
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
940
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
941
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
943
1090
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1092
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1095
|
+
return result;
|
|
947
1096
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
949
1098
|
}
|
|
950
1099
|
}
|
|
951
1100
|
|
|
952
1101
|
return null;
|
|
953
1102
|
}
|
|
954
1103
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1105
|
const side = battle.side(player);
|
|
957
1106
|
|
|
958
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
966
1116
|
}
|
|
967
1117
|
|
|
968
1118
|
fn calcDamage(
|
|
@@ -971,6 +1121,7 @@ fn calcDamage(
|
|
|
971
1121
|
target_player: Player,
|
|
972
1122
|
m: ?Move.Data,
|
|
973
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
974
1125
|
) bool {
|
|
975
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
976
1127
|
const cfz = m == null;
|
|
@@ -982,28 +1133,8 @@ fn calcDamage(
|
|
|
982
1133
|
|
|
983
1134
|
const special = move.type.special();
|
|
984
1135
|
|
|
985
|
-
|
|
986
|
-
var
|
|
987
|
-
if (crit)
|
|
988
|
-
if (special) side.stored().stats.spc
|
|
989
|
-
else side.stored().stats.atk
|
|
990
|
-
else
|
|
991
|
-
if (special) side.active.stats.spc
|
|
992
|
-
else side.active.stats.atk;
|
|
993
|
-
var def: u32 =
|
|
994
|
-
if (crit)
|
|
995
|
-
if (special) target.stored().stats.spc
|
|
996
|
-
else target.stored().stats.def
|
|
997
|
-
else
|
|
998
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
999
|
-
if (special)
|
|
1000
|
-
target.active.stats.spc *
|
|
1001
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1002
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1003
|
-
else
|
|
1004
|
-
target.active.stats.def *
|
|
1005
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1006
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1007
1138
|
|
|
1008
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1009
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1011,12 +1142,12 @@ fn calcDamage(
|
|
|
1011
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1012
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1013
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1014
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1015
1146
|
}
|
|
1016
1147
|
|
|
1017
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1018
1149
|
|
|
1019
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1020
1151
|
|
|
1021
1152
|
if (def == 0) return false;
|
|
1022
1153
|
|
|
@@ -1028,11 +1159,41 @@ fn calcDamage(
|
|
|
1028
1159
|
d = @min(997, d);
|
|
1029
1160
|
d += 2;
|
|
1030
1161
|
|
|
1031
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1032
1173
|
|
|
1033
1174
|
return true;
|
|
1034
1175
|
}
|
|
1035
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1036
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1037
1198
|
const side = battle.side(player);
|
|
1038
1199
|
const foe = battle.foe(player);
|
|
@@ -1042,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1203
|
var d = battle.last_damage;
|
|
1043
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1205
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1209
|
|
|
1049
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1225,89 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1226
|
}
|
|
1066
1227
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1229
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1234
|
}
|
|
1081
1235
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1237
|
const side = battle.side(player);
|
|
1238
|
+
const foe = battle.foe(player);
|
|
1084
1239
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1086
1241
|
|
|
1087
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1243
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1244
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1245
|
.SonicBoom => 20,
|
|
1091
1246
|
.DragonRage => 40,
|
|
1092
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1248
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1250
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1253
|
},
|
|
1106
1254
|
else => unreachable,
|
|
1107
1255
|
};
|
|
1108
1256
|
|
|
1109
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1258
|
+
|
|
1259
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1110
1262
|
|
|
1111
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None, log);
|
|
1112
1263
|
return null;
|
|
1113
1264
|
}
|
|
1114
1265
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1267
|
const foe = battle.foe(player);
|
|
1117
1268
|
|
|
1118
1269
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1271
|
return null;
|
|
1121
1272
|
}
|
|
1122
1273
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1275
|
const foe_last_selected_move =
|
|
1127
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1277
|
+
.Splash
|
|
1129
1278
|
else
|
|
1130
1279
|
foe.last_selected_move);
|
|
1131
1280
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1283
|
foe.last_selected_move != .Counter and
|
|
1139
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1285
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1286
|
|
|
1142
1287
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1289
|
return null;
|
|
1145
1290
|
}
|
|
1146
1291
|
|
|
1147
1292
|
if (!used or !selected) {
|
|
1148
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
|
-
if (!
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1296
|
return null;
|
|
1152
1297
|
}
|
|
1153
1298
|
|
|
1154
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1155
1304
|
|
|
1156
|
-
// Pokémon Showdown calls
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1158
1307
|
|
|
1159
|
-
|
|
1308
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1311
|
return null;
|
|
1161
1312
|
}
|
|
1162
1313
|
|
|
@@ -1165,7 +1316,7 @@ fn applyDamage(
|
|
|
1165
1316
|
target_player: Player,
|
|
1166
1317
|
sub_player: Player,
|
|
1167
1318
|
reason: Damage,
|
|
1168
|
-
|
|
1319
|
+
options: anytype,
|
|
1169
1320
|
) !bool {
|
|
1170
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1322
|
|
|
@@ -1180,19 +1331,20 @@ fn applyDamage(
|
|
|
1180
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1184
1336
|
return true;
|
|
1185
1337
|
} else {
|
|
1186
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1341
|
return false;
|
|
1190
1342
|
}
|
|
1191
1343
|
}
|
|
1192
1344
|
|
|
1193
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1346
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1348
|
return false;
|
|
1197
1349
|
}
|
|
1198
1350
|
|
|
@@ -1200,73 +1352,81 @@ fn mirrorMove(
|
|
|
1200
1352
|
battle: anytype,
|
|
1201
1353
|
player: Player,
|
|
1202
1354
|
mslot: u4,
|
|
1355
|
+
rewrap: bool,
|
|
1203
1356
|
auto: bool,
|
|
1204
1357
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1207
1360
|
var side = battle.side(player);
|
|
1208
1361
|
const foe = battle.foe(player);
|
|
1209
1362
|
|
|
1210
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1364
|
|
|
1212
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1367
|
return null;
|
|
1368
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1215
1370
|
}
|
|
1216
1371
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1376
|
}
|
|
1222
1377
|
|
|
1223
1378
|
fn metronome(
|
|
1224
1379
|
battle: anytype,
|
|
1225
1380
|
player: Player,
|
|
1226
1381
|
mslot: u4,
|
|
1382
|
+
rewrap: bool,
|
|
1227
1383
|
auto: bool,
|
|
1228
1384
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1231
1387
|
var side = battle.side(player);
|
|
1232
1388
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1246
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1247
1391
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1396
|
}
|
|
1251
1397
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1399
|
var immune = false;
|
|
1254
1400
|
var mist = false;
|
|
1255
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1256
1407
|
assert(!immune);
|
|
1257
1408
|
if (mist) {
|
|
1258
1409
|
assert(!showdown);
|
|
1259
1410
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1413
|
} else {
|
|
1263
|
-
try log.lastmiss();
|
|
1264
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1266
1419
|
return false;
|
|
1267
1420
|
}
|
|
1268
1421
|
|
|
1269
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1270
1430
|
var side = battle.side(player);
|
|
1271
1431
|
const foe = battle.foe(player);
|
|
1272
1432
|
|
|
@@ -1300,23 +1460,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1300
1460
|
}
|
|
1301
1461
|
|
|
1302
1462
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1463
|
+
const state = side.active.volatiles.state;
|
|
1464
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1465
|
+
const overwritten = overwrite and state > 0;
|
|
1466
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1467
|
+
|
|
1468
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1469
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1308
1470
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
|
-
boost = BOOSTS[@
|
|
1471
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1310
1472
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1311
1473
|
accuracy = @min(255, @max(1, accuracy));
|
|
1312
1474
|
|
|
1313
|
-
|
|
1475
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1476
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1477
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1314
1478
|
|
|
1315
1479
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1316
|
-
break :miss
|
|
1317
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1318
|
-
else
|
|
1319
|
-
battle.rng.next() >= accuracy;
|
|
1480
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1320
1481
|
};
|
|
1321
1482
|
|
|
1322
1483
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1326,16 +1487,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1326
1487
|
}
|
|
1327
1488
|
|
|
1328
1489
|
if (!miss) return true;
|
|
1329
|
-
battle.last_damage = 0;
|
|
1490
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1491
|
+
|
|
1330
1492
|
side.active.volatiles.Binding = false;
|
|
1493
|
+
options.chance.observe(.binding, player, .None);
|
|
1494
|
+
|
|
1331
1495
|
return false;
|
|
1332
1496
|
}
|
|
1333
1497
|
|
|
1334
1498
|
fn checkFaint(
|
|
1335
1499
|
battle: anytype,
|
|
1336
1500
|
player: Player,
|
|
1337
|
-
|
|
1338
|
-
|
|
1501
|
+
cap: bool,
|
|
1502
|
+
options: anytype,
|
|
1503
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1339
1504
|
const side = battle.side(player);
|
|
1340
1505
|
if (side.stored().hp > 0) return null;
|
|
1341
1506
|
|
|
@@ -1343,33 +1508,32 @@ fn checkFaint(
|
|
|
1343
1508
|
const foe_fainted = foe.stored().hp == 0;
|
|
1344
1509
|
|
|
1345
1510
|
const player_out = findFirstAlive(side) == 0;
|
|
1346
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1347
|
-
const
|
|
1348
|
-
const more = tie or player_out or foe_out;
|
|
1511
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1512
|
+
const more = player_out or foe_out;
|
|
1349
1513
|
|
|
1350
|
-
if (try faint(battle, player,
|
|
1351
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1514
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1515
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1352
1516
|
|
|
1353
1517
|
assert(!side.active.volatiles.MultiHit);
|
|
1354
1518
|
assert(!foe.active.volatiles.MultiHit);
|
|
1355
1519
|
|
|
1356
|
-
if (
|
|
1357
|
-
try log.tie();
|
|
1520
|
+
if (player_out and foe_out) {
|
|
1521
|
+
try options.log.tie(.{});
|
|
1358
1522
|
return Result.Tie;
|
|
1359
1523
|
} else if (player_out) {
|
|
1360
|
-
try log.win(player.foe());
|
|
1524
|
+
try options.log.win(.{player.foe()});
|
|
1361
1525
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1362
1526
|
} else if (foe_out) {
|
|
1363
|
-
try log.win(player);
|
|
1527
|
+
try options.log.win(.{player});
|
|
1364
1528
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1365
1529
|
}
|
|
1366
1530
|
|
|
1367
1531
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1368
|
-
if (player == .P1) return
|
|
1369
|
-
return
|
|
1532
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1533
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1370
1534
|
}
|
|
1371
1535
|
|
|
1372
|
-
fn faint(battle: anytype, player: Player,
|
|
1536
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1373
1537
|
var side = battle.side(player);
|
|
1374
1538
|
var foe = battle.foe(player);
|
|
1375
1539
|
assert(side.stored().hp == 0);
|
|
@@ -1378,7 +1542,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1378
1542
|
assert(!foe_volatiles.MultiHit);
|
|
1379
1543
|
if (foe_volatiles.Bide) {
|
|
1380
1544
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1381
|
-
foe_volatiles.state = if (
|
|
1545
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1382
1546
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1383
1547
|
}
|
|
1384
1548
|
|
|
@@ -1402,35 +1566,45 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1402
1566
|
side.stored().stats.spe;
|
|
1403
1567
|
}
|
|
1404
1568
|
|
|
1405
|
-
try log.faint(battle.active(player), done);
|
|
1569
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1570
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1571
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1572
|
+
if (cap) options.calc.capped(player);
|
|
1406
1573
|
return null;
|
|
1407
1574
|
}
|
|
1408
1575
|
|
|
1409
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1576
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1410
1577
|
var side = battle.side(player);
|
|
1411
1578
|
var stored = side.stored();
|
|
1412
1579
|
const ident = battle.active(player);
|
|
1413
1580
|
var volatiles = &side.active.volatiles;
|
|
1414
1581
|
|
|
1415
1582
|
const brn = Status.is(stored.status, .BRN);
|
|
1416
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1583
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1417
1584
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1418
|
-
|
|
1419
1585
|
if (volatiles.Toxic) {
|
|
1420
1586
|
volatiles.toxic += 1;
|
|
1421
1587
|
damage *= volatiles.toxic;
|
|
1422
1588
|
}
|
|
1589
|
+
damage = @min(damage, stored.hp);
|
|
1423
1590
|
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1430
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1591
|
+
if (!showdown or damage > 0) {
|
|
1592
|
+
stored.hp -= damage;
|
|
1593
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1594
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1595
|
+
}
|
|
1431
1596
|
}
|
|
1432
1597
|
|
|
1433
1598
|
if (volatiles.LeechSeed) {
|
|
1599
|
+
var foe = battle.foe(player);
|
|
1600
|
+
var foe_stored = foe.stored();
|
|
1601
|
+
const foe_ident = battle.active(player.foe());
|
|
1602
|
+
|
|
1603
|
+
if (foe_stored.hp == 0) {
|
|
1604
|
+
assert(showdown);
|
|
1605
|
+
return;
|
|
1606
|
+
}
|
|
1607
|
+
|
|
1434
1608
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1435
1609
|
|
|
1436
1610
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1442,47 +1616,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1442
1616
|
const amount = @min(damage, stored.hp);
|
|
1443
1617
|
stored.hp -= amount;
|
|
1444
1618
|
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
const foe_ident = battle.active(player.foe());
|
|
1448
|
-
|
|
1449
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1450
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1619
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1620
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1451
1621
|
|
|
1452
1622
|
const before = foe_stored.hp;
|
|
1453
1623
|
// Uncapped damage is added back to the foe
|
|
1454
1624
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1455
1625
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1456
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1626
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1457
1627
|
}
|
|
1458
1628
|
}
|
|
1459
1629
|
|
|
1460
|
-
fn endTurn(battle: anytype,
|
|
1630
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1461
1631
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1462
1632
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1463
1633
|
|
|
1464
|
-
|
|
1465
|
-
|
|
1634
|
+
battle.turn += 1;
|
|
1635
|
+
|
|
1636
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1637
|
+
try options.log.tie(.{});
|
|
1466
1638
|
return Result.Tie;
|
|
1467
1639
|
}
|
|
1468
1640
|
|
|
1469
|
-
battle.turn
|
|
1470
|
-
|
|
1471
|
-
if (showdown and battle.turn >= 1000) {
|
|
1472
|
-
try log.tie();
|
|
1641
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1642
|
+
try options.log.tie(.{});
|
|
1473
1643
|
return Result.Tie;
|
|
1474
1644
|
} else if (battle.turn >= 65535) {
|
|
1475
1645
|
return Result.Error;
|
|
1476
1646
|
}
|
|
1477
1647
|
|
|
1478
|
-
try log.turn(battle.turn);
|
|
1648
|
+
try options.log.turn(.{battle.turn});
|
|
1479
1649
|
|
|
1480
1650
|
return Result.Default;
|
|
1481
1651
|
}
|
|
1482
1652
|
|
|
1483
1653
|
fn checkEBC(battle: anytype) bool {
|
|
1484
1654
|
for (battle.sides, 0..) |side, i| {
|
|
1485
|
-
const foe = battle.sides[~@
|
|
1655
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1486
1656
|
|
|
1487
1657
|
var foe_all_ghosts = true;
|
|
1488
1658
|
var foe_all_transform = true;
|
|
@@ -1534,98 +1704,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1534
1704
|
return false;
|
|
1535
1705
|
}
|
|
1536
1706
|
|
|
1537
|
-
|
|
1538
|
-
|
|
1707
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1708
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1709
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1710
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1711
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1712
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1713
|
+
m
|
|
1714
|
+
else
|
|
1715
|
+
side.last_selected_move;
|
|
1716
|
+
if (m != .None and m == last) {
|
|
1717
|
+
side.active.volatiles.Charging = false;
|
|
1718
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1719
|
+
return true;
|
|
1720
|
+
}
|
|
1721
|
+
}
|
|
1722
|
+
return false;
|
|
1723
|
+
}
|
|
1724
|
+
|
|
1725
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1726
|
+
const side = battle.side(who);
|
|
1727
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1728
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1729
|
+
}
|
|
1730
|
+
}
|
|
1731
|
+
|
|
1732
|
+
fn onBegin(
|
|
1733
|
+
battle: anytype,
|
|
1734
|
+
player: Player,
|
|
1735
|
+
move: Move.Data,
|
|
1736
|
+
mslot: u8,
|
|
1737
|
+
residual: *bool,
|
|
1738
|
+
options: anytype,
|
|
1739
|
+
) !void {
|
|
1539
1740
|
return switch (move.effect) {
|
|
1540
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1541
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1542
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1543
|
-
.Haze => Effects.haze(battle, player,
|
|
1544
|
-
.Heal => Effects.heal(battle, player,
|
|
1545
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1546
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1547
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1548
|
-
.Mist => Effects.mist(battle, player,
|
|
1549
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1550
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1551
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1552
|
-
.Splash => Effects.splash(battle, player,
|
|
1553
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1554
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1555
|
-
.Transform => Effects.transform(battle, player,
|
|
1741
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1743
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1744
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1745
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1746
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1747
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1748
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1749
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1750
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1751
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1752
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1753
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1754
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1755
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1756
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1556
1757
|
else => unreachable,
|
|
1557
1758
|
};
|
|
1558
1759
|
}
|
|
1559
1760
|
|
|
1560
|
-
|
|
1561
|
-
assert(move.effect.onEnd());
|
|
1761
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1562
1762
|
return switch (move.effect) {
|
|
1563
|
-
.Bide => Effects.bide(battle, player,
|
|
1763
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1564
1764
|
// zig fmt: off
|
|
1565
1765
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1566
1766
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1567
|
-
Effects.boost(battle, player, move,
|
|
1767
|
+
Effects.boost(battle, player, move, options),
|
|
1568
1768
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1569
|
-
Effects.unboost(battle, player, move,
|
|
1769
|
+
Effects.unboost(battle, player, move, options),
|
|
1570
1770
|
// zig fmt: on
|
|
1571
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1771
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1572
1772
|
else => unreachable,
|
|
1573
1773
|
};
|
|
1574
1774
|
}
|
|
1575
1775
|
|
|
1576
|
-
|
|
1776
|
+
fn alwaysHappens(
|
|
1577
1777
|
battle: anytype,
|
|
1578
1778
|
player: Player,
|
|
1579
1779
|
move: Move.Data,
|
|
1580
1780
|
residual: *bool,
|
|
1581
|
-
|
|
1781
|
+
options: anytype,
|
|
1582
1782
|
) !void {
|
|
1583
|
-
assert(move.effect.alwaysHappens());
|
|
1584
1783
|
return switch (move.effect) {
|
|
1585
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1784
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1586
1785
|
.Explode => Effects.explode(battle, player),
|
|
1587
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1786
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1588
1787
|
.Rage => Effects.rage(battle, player),
|
|
1589
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1788
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1590
1789
|
.JumpKick, .Binding => {},
|
|
1591
1790
|
else => unreachable,
|
|
1592
1791
|
};
|
|
1593
1792
|
}
|
|
1594
1793
|
|
|
1595
|
-
|
|
1794
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1596
1795
|
return switch (move.effect) {
|
|
1597
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1598
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1599
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1600
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1601
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1796
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1797
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1798
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1799
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1800
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1602
1801
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1603
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1604
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1802
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1803
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1605
1804
|
// zig fmt: off
|
|
1606
1805
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1607
|
-
Effects.unboost(battle, player, move,
|
|
1806
|
+
Effects.unboost(battle, player, move, options),
|
|
1608
1807
|
// zig fmt: on
|
|
1609
1808
|
else => {},
|
|
1610
1809
|
};
|
|
1611
1810
|
}
|
|
1612
1811
|
|
|
1613
1812
|
pub const Effects = struct {
|
|
1614
|
-
fn bide(battle: anytype, player: Player,
|
|
1813
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1615
1814
|
var side = battle.side(player);
|
|
1616
1815
|
|
|
1617
1816
|
side.active.volatiles.Bide = true;
|
|
1618
1817
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1818
|
+
|
|
1619
1819
|
side.active.volatiles.state = 0;
|
|
1620
|
-
side.active.volatiles.attacks =
|
|
1621
|
-
|
|
1622
|
-
else
|
|
1623
|
-
(battle.rng.next() & 1) + 2);
|
|
1820
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1821
|
+
options.chance.observe(.attacking, player, .started);
|
|
1624
1822
|
|
|
1625
|
-
try log.start(battle.active(player), .Bide);
|
|
1823
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1626
1824
|
}
|
|
1627
1825
|
|
|
1628
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1826
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1629
1827
|
var foe = battle.foe(player);
|
|
1630
1828
|
var foe_stored = foe.stored();
|
|
1631
1829
|
|
|
@@ -1636,96 +1834,91 @@ pub const Effects = struct {
|
|
|
1636
1834
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1637
1835
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1638
1836
|
assert(move.type == .Fire);
|
|
1639
|
-
try log.curestatus(
|
|
1837
|
+
try options.log.curestatus(.{
|
|
1838
|
+
battle.active(player.foe()),
|
|
1839
|
+
foe_stored.status,
|
|
1840
|
+
.Message,
|
|
1841
|
+
});
|
|
1640
1842
|
foe_stored.status = 0;
|
|
1641
1843
|
}
|
|
1642
1844
|
return;
|
|
1643
1845
|
}
|
|
1644
1846
|
|
|
1645
|
-
|
|
1646
|
-
|
|
1647
|
-
|
|
1648
|
-
|
|
1649
|
-
Gen12.percent(10)
|
|
1650
|
-
else
|
|
1651
|
-
Gen12.percent(30));
|
|
1652
|
-
if (!chance) return;
|
|
1847
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1848
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1849
|
+
return;
|
|
1850
|
+
}
|
|
1653
1851
|
|
|
1654
1852
|
foe_stored.status = Status.init(.BRN);
|
|
1655
1853
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1656
1854
|
|
|
1657
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1855
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1658
1856
|
}
|
|
1659
1857
|
|
|
1660
|
-
fn charge(battle: anytype, player: Player,
|
|
1858
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1661
1859
|
var side = battle.side(player);
|
|
1662
1860
|
var volatiles = &side.active.volatiles;
|
|
1663
1861
|
|
|
1664
1862
|
volatiles.Charging = true;
|
|
1665
1863
|
const move = side.last_selected_move;
|
|
1666
1864
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1667
|
-
try log.laststill();
|
|
1668
|
-
try log.prepare(battle.active(player), move);
|
|
1865
|
+
try options.log.laststill(.{});
|
|
1866
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1669
1867
|
}
|
|
1670
1868
|
|
|
1671
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1869
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1672
1870
|
var foe = battle.foe(player);
|
|
1673
1871
|
const sub = foe.active.volatiles.Substitute;
|
|
1674
1872
|
|
|
1675
1873
|
if (move.effect == .ConfusionChance) {
|
|
1676
|
-
|
|
1677
|
-
battle.rng.chance(u8, 25, 256)
|
|
1678
|
-
else
|
|
1679
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1680
|
-
if (!chance) return;
|
|
1874
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1681
1875
|
} else {
|
|
1682
1876
|
if (showdown) {
|
|
1683
|
-
if (!try checkHit(battle, player, move,
|
|
1684
|
-
|
|
1685
|
-
} else if (sub) {
|
|
1686
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1687
|
-
}
|
|
1877
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1878
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1688
1879
|
} else {
|
|
1689
|
-
if (sub) {
|
|
1690
|
-
|
|
1691
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1692
|
-
return;
|
|
1693
|
-
}
|
|
1880
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1881
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1694
1882
|
}
|
|
1695
1883
|
}
|
|
1696
1884
|
|
|
1697
1885
|
if (foe.active.volatiles.Confusion) return;
|
|
1698
1886
|
foe.active.volatiles.Confusion = true;
|
|
1699
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1700
|
-
battle.rng.range(u8, 2, 6)
|
|
1701
|
-
else
|
|
1702
|
-
(battle.rng.next() & 3) + 2);
|
|
1703
1887
|
|
|
1704
|
-
|
|
1888
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1889
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1890
|
+
options.calc.confusion(player.foe());
|
|
1891
|
+
|
|
1892
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1705
1893
|
}
|
|
1706
1894
|
|
|
1707
|
-
fn conversion(battle: anytype, player: Player,
|
|
1895
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1708
1896
|
const foe = battle.foe(player);
|
|
1709
1897
|
|
|
1710
1898
|
if (foe.active.volatiles.Invulnerable) {
|
|
1711
|
-
try log.lastmiss();
|
|
1712
|
-
return log.miss(battle.active(player));
|
|
1899
|
+
try options.log.lastmiss(.{});
|
|
1900
|
+
return options.log.miss(.{battle.active(player)});
|
|
1713
1901
|
}
|
|
1714
1902
|
|
|
1715
1903
|
battle.side(player).active.types = foe.active.types;
|
|
1716
|
-
return log.
|
|
1904
|
+
return options.log.start(.{
|
|
1905
|
+
battle.active(player),
|
|
1906
|
+
.TypeChange,
|
|
1907
|
+
foe.active.types,
|
|
1908
|
+
battle.active(player.foe()),
|
|
1909
|
+
});
|
|
1717
1910
|
}
|
|
1718
1911
|
|
|
1719
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1912
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1720
1913
|
var foe = battle.foe(player);
|
|
1721
1914
|
var volatiles = &foe.active.volatiles;
|
|
1722
1915
|
const foe_ident = battle.active(player.foe());
|
|
1723
1916
|
|
|
1724
1917
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1725
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1918
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1726
1919
|
|
|
1727
|
-
if (volatiles.
|
|
1728
|
-
try log.fail(foe_ident, .None);
|
|
1920
|
+
if (volatiles.disable_move != 0) {
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1729
1922
|
return null;
|
|
1730
1923
|
}
|
|
1731
1924
|
|
|
@@ -1740,32 +1933,31 @@ pub const Effects = struct {
|
|
|
1740
1933
|
|
|
1741
1934
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1742
1935
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1743
|
-
if (n == 0) {
|
|
1744
|
-
try log.fail(foe_ident, .None);
|
|
1936
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1937
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1745
1938
|
return null;
|
|
1746
1939
|
} else if (err) {
|
|
1747
1940
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1748
|
-
assert(!showdown);
|
|
1749
1941
|
return Result.Error;
|
|
1750
1942
|
}
|
|
1751
1943
|
|
|
1752
|
-
volatiles.
|
|
1753
|
-
|
|
1754
|
-
|
|
1755
|
-
|
|
1756
|
-
(battle.rng.next() & 7) + 1);
|
|
1944
|
+
volatiles.disable_move =
|
|
1945
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1946
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1947
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1757
1948
|
|
|
1758
|
-
|
|
1949
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1950
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1759
1951
|
return null;
|
|
1760
1952
|
}
|
|
1761
1953
|
|
|
1762
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1763
|
-
var
|
|
1764
|
-
|
|
1954
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
|
+
var stored = battle.side(player).stored();
|
|
1956
|
+
const ident = battle.active(player);
|
|
1765
1957
|
|
|
1766
1958
|
if (battle.last_damage == 0) {
|
|
1767
1959
|
assert(showdown);
|
|
1768
|
-
return;
|
|
1960
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1769
1961
|
}
|
|
1770
1962
|
|
|
1771
1963
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1774,7 +1966,7 @@ pub const Effects = struct {
|
|
|
1774
1966
|
if (stored.hp == stored.stats.hp) return;
|
|
1775
1967
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1776
1968
|
|
|
1777
|
-
try log.
|
|
1969
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1778
1970
|
}
|
|
1779
1971
|
|
|
1780
1972
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1788,34 +1980,28 @@ pub const Effects = struct {
|
|
|
1788
1980
|
side.active.volatiles.LeechSeed = false;
|
|
1789
1981
|
}
|
|
1790
1982
|
|
|
1791
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1983
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1792
1984
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1793
1985
|
|
|
1794
1986
|
if (volatiles.Substitute) return;
|
|
1795
|
-
|
|
1796
|
-
|
|
1797
|
-
|
|
1798
|
-
else
|
|
1799
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1800
|
-
Gen12.percent(10)
|
|
1801
|
-
else
|
|
1802
|
-
Gen12.percent(30));
|
|
1803
|
-
if (!chance) return;
|
|
1987
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1988
|
+
return;
|
|
1989
|
+
}
|
|
1804
1990
|
|
|
1805
1991
|
volatiles.Flinch = true;
|
|
1806
1992
|
volatiles.Recharging = false;
|
|
1807
1993
|
}
|
|
1808
1994
|
|
|
1809
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1995
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1810
1996
|
var side = battle.side(player);
|
|
1811
1997
|
|
|
1812
1998
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1813
1999
|
side.active.volatiles.FocusEnergy = true;
|
|
1814
2000
|
|
|
1815
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2001
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1816
2002
|
}
|
|
1817
2003
|
|
|
1818
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2004
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1819
2005
|
var foe = battle.foe(player);
|
|
1820
2006
|
var foe_stored = foe.stored();
|
|
1821
2007
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1826,26 +2012,23 @@ pub const Effects = struct {
|
|
|
1826
2012
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1827
2013
|
}
|
|
1828
2014
|
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
else
|
|
1832
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1833
|
-
if (!chance) return;
|
|
1834
|
-
|
|
2015
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2016
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1835
2017
|
// Freeze Clause Mod
|
|
1836
|
-
if (
|
|
2018
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1837
2019
|
|
|
1838
2020
|
foe_stored.status = Status.init(.FRZ);
|
|
1839
2021
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1840
2022
|
|
|
1841
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2023
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1842
2024
|
}
|
|
1843
2025
|
|
|
1844
|
-
fn haze(battle: anytype, player: Player,
|
|
2026
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2027
|
+
var log = options.log;
|
|
1845
2028
|
var side = battle.side(player);
|
|
1846
2029
|
var foe = battle.foe(player);
|
|
1847
2030
|
|
|
1848
|
-
|
|
2031
|
+
const side_stored = side.stored();
|
|
1849
2032
|
var foe_stored = foe.stored();
|
|
1850
2033
|
|
|
1851
2034
|
const player_ident = battle.active(player);
|
|
@@ -1857,96 +2040,101 @@ pub const Effects = struct {
|
|
|
1857
2040
|
side.active.stats = side_stored.stats;
|
|
1858
2041
|
foe.active.stats = foe_stored.stats;
|
|
1859
2042
|
|
|
1860
|
-
try log.activate(player_ident, .Haze);
|
|
1861
|
-
try log.clearallboost();
|
|
2043
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2044
|
+
try log.clearallboost(.{});
|
|
1862
2045
|
|
|
1863
2046
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1864
2047
|
if (showdown) {
|
|
1865
2048
|
for (&battle.sides, 0..) |*s, i| {
|
|
1866
|
-
const p = @
|
|
2049
|
+
const p: Player = @enumFromInt(i);
|
|
1867
2050
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1868
2051
|
if (p != player and Status.any(s.stored().status)) {
|
|
1869
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1870
2053
|
s.stored().status = 0;
|
|
2054
|
+
options.chance.observe(.sleep, p, .None);
|
|
1871
2055
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1872
2056
|
s.stored().status = Status.init(.PSN);
|
|
1873
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2057
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1874
2058
|
}
|
|
1875
|
-
try clearVolatiles(battle, p,
|
|
2059
|
+
try clearVolatiles(battle, p, options);
|
|
1876
2060
|
}
|
|
1877
2061
|
} else {
|
|
1878
2062
|
if (Status.any(foe_stored.status)) {
|
|
1879
2063
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1880
2064
|
foe.last_selected_move = .SKIP_TURN;
|
|
2065
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1881
2066
|
}
|
|
1882
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2067
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1883
2068
|
foe_stored.status = 0;
|
|
1884
2069
|
}
|
|
1885
|
-
try clearVolatiles(battle, player,
|
|
1886
|
-
try clearVolatiles(battle, player.foe(),
|
|
2070
|
+
try clearVolatiles(battle, player, options);
|
|
2071
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1887
2072
|
}
|
|
1888
2073
|
}
|
|
1889
2074
|
|
|
1890
|
-
fn heal(battle: anytype, player: Player,
|
|
2075
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1891
2076
|
var side = battle.side(player);
|
|
1892
2077
|
var stored = side.stored();
|
|
1893
2078
|
const ident = battle.active(player);
|
|
1894
2079
|
|
|
1895
2080
|
// GLITCH: HP recovery move failure glitches
|
|
1896
2081
|
const delta = stored.stats.hp - stored.hp;
|
|
1897
|
-
if (delta == 0 or delta & 255 == 255
|
|
2082
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2083
|
+
return options.log.fail(.{ ident, .None });
|
|
2084
|
+
}
|
|
1898
2085
|
|
|
1899
2086
|
const rest = side.last_selected_move == .Rest;
|
|
1900
2087
|
if (rest) {
|
|
1901
2088
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1902
2089
|
if (showdown) battle.rng.advance(1);
|
|
1903
2090
|
stored.status = Status.slf(2);
|
|
1904
|
-
try log.
|
|
2091
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1905
2092
|
stored.hp = stored.stats.hp;
|
|
1906
2093
|
} else {
|
|
1907
2094
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1908
2095
|
}
|
|
1909
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2096
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1910
2097
|
}
|
|
1911
2098
|
|
|
1912
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2099
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1913
2100
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1914
|
-
try log.mustrecharge(battle.active(player));
|
|
2101
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1915
2102
|
}
|
|
1916
2103
|
|
|
1917
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2104
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1918
2105
|
var foe = battle.foe(player);
|
|
1919
2106
|
|
|
1920
2107
|
if (showdown) {
|
|
1921
2108
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1922
2109
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1923
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2110
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1924
2111
|
}
|
|
1925
|
-
if (!try checkHit(battle, player, move,
|
|
2112
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1926
2113
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1927
2114
|
} else {
|
|
1928
|
-
if (!try checkHit(battle, player, move,
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1929
2116
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1930
|
-
try log.lastmiss();
|
|
1931
|
-
return log.miss(battle.active(player));
|
|
2117
|
+
try options.log.lastmiss(.{});
|
|
2118
|
+
return options.log.miss(.{battle.active(player)});
|
|
1932
2119
|
}
|
|
1933
2120
|
}
|
|
1934
2121
|
|
|
1935
2122
|
foe.active.volatiles.LeechSeed = true;
|
|
1936
2123
|
|
|
1937
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2124
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1938
2125
|
}
|
|
1939
2126
|
|
|
1940
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2127
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1941
2128
|
var side = battle.side(player);
|
|
2129
|
+
const ident = battle.active(player);
|
|
1942
2130
|
|
|
1943
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2131
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1944
2132
|
side.active.volatiles.LightScreen = true;
|
|
1945
2133
|
|
|
1946
|
-
try log.start(
|
|
2134
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1947
2135
|
}
|
|
1948
2136
|
|
|
1949
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2137
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1950
2138
|
var side = battle.side(player);
|
|
1951
2139
|
var foe = battle.foe(player);
|
|
1952
2140
|
|
|
@@ -1962,45 +2150,49 @@ pub const Effects = struct {
|
|
|
1962
2150
|
const has_mimic = has_mimic: {
|
|
1963
2151
|
for (side.active.moves, 0..) |m, i| {
|
|
1964
2152
|
if (m.id == .Mimic) {
|
|
1965
|
-
oslot = @intCast(
|
|
2153
|
+
oslot = @intCast(i + 1);
|
|
1966
2154
|
break :has_mimic true;
|
|
1967
2155
|
}
|
|
1968
2156
|
}
|
|
1969
2157
|
break :has_mimic false;
|
|
1970
2158
|
};
|
|
1971
|
-
|
|
1972
|
-
|
|
1973
|
-
|
|
1974
|
-
return
|
|
2159
|
+
if (!has_mimic) {
|
|
2160
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2161
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2162
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1975
2163
|
}
|
|
1976
2164
|
}
|
|
1977
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1978
2166
|
|
|
1979
|
-
const rslot =
|
|
2167
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1980
2168
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1981
2169
|
|
|
1982
|
-
try log.
|
|
2170
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1983
2171
|
}
|
|
1984
2172
|
|
|
1985
|
-
fn mist(battle: anytype, player: Player,
|
|
2173
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1986
2174
|
var side = battle.side(player);
|
|
1987
2175
|
|
|
1988
2176
|
if (side.active.volatiles.Mist) return;
|
|
1989
2177
|
side.active.volatiles.Mist = true;
|
|
1990
2178
|
|
|
1991
|
-
try log.start(battle.active(player), .Mist);
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1992
2180
|
}
|
|
1993
2181
|
|
|
1994
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2182
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1995
2183
|
var side = battle.side(player);
|
|
1996
2184
|
|
|
1997
2185
|
assert(!side.active.volatiles.MultiHit);
|
|
1998
2186
|
side.active.volatiles.MultiHit = true;
|
|
1999
2187
|
|
|
2000
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2188
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2189
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2190
|
+
else
|
|
2191
|
+
2;
|
|
2001
2192
|
}
|
|
2002
2193
|
|
|
2003
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2194
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2195
|
+
var log = options.log;
|
|
2004
2196
|
var foe = battle.foe(player);
|
|
2005
2197
|
var foe_stored = foe.stored();
|
|
2006
2198
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2010,27 +2202,28 @@ pub const Effects = struct {
|
|
|
2010
2202
|
|
|
2011
2203
|
if (showdown) {
|
|
2012
2204
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2014
|
-
|
|
2205
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2206
|
+
return log.immune(.{ foe_ident, .None });
|
|
2207
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2015
2208
|
}
|
|
2016
2209
|
if (Status.any(foe_stored.status)) {
|
|
2017
|
-
return log.fail(
|
|
2210
|
+
return log.fail(.{
|
|
2018
2211
|
foe_ident,
|
|
2019
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2020
|
-
);
|
|
2212
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2213
|
+
});
|
|
2021
2214
|
}
|
|
2022
2215
|
if (!showdown) {
|
|
2023
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2024
|
-
if (!try checkHit(battle, player, move,
|
|
2216
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2217
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2218
|
}
|
|
2026
2219
|
|
|
2027
2220
|
foe_stored.status = Status.init(.PAR);
|
|
2028
2221
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2029
2222
|
|
|
2030
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2223
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2031
2224
|
}
|
|
2032
2225
|
|
|
2033
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2226
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2034
2227
|
var foe = battle.foe(player);
|
|
2035
2228
|
var foe_stored = foe.stored();
|
|
2036
2229
|
|
|
@@ -2041,65 +2234,59 @@ pub const Effects = struct {
|
|
|
2041
2234
|
}
|
|
2042
2235
|
|
|
2043
2236
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2044
|
-
|
|
2045
|
-
|
|
2046
|
-
|
|
2047
|
-
|
|
2048
|
-
Gen12.percent(10)
|
|
2049
|
-
else
|
|
2050
|
-
Gen12.percent(30));
|
|
2051
|
-
if (!chance) return;
|
|
2237
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2238
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2239
|
+
return;
|
|
2240
|
+
}
|
|
2052
2241
|
|
|
2053
2242
|
foe_stored.status = Status.init(.PAR);
|
|
2054
2243
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2055
2244
|
|
|
2056
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2245
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2057
2246
|
}
|
|
2058
2247
|
|
|
2059
|
-
fn payDay(battle: anytype, player: Player,
|
|
2060
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2248
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2249
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2250
|
+
try options.log.fieldactivate(.{});
|
|
2251
|
+
}
|
|
2061
2252
|
}
|
|
2062
2253
|
|
|
2063
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2255
|
+
var log = options.log;
|
|
2064
2256
|
var foe = battle.foe(player);
|
|
2065
2257
|
var foe_stored = foe.stored();
|
|
2066
2258
|
const foe_ident = battle.active(player.foe());
|
|
2067
2259
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2068
2260
|
|
|
2069
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2261
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2070
2262
|
return;
|
|
2071
2263
|
} else if (foe.active.volatiles.Substitute) {
|
|
2072
2264
|
if (move.effect != .Poison) return;
|
|
2073
|
-
return log.fail(foe_ident, .None);
|
|
2265
|
+
return log.fail(.{ foe_ident, .None });
|
|
2074
2266
|
} else if (Status.any(foe_stored.status)) {
|
|
2075
2267
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2076
2268
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2077
2269
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2078
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2270
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2079
2271
|
if (!showdown)
|
|
2080
|
-
.Poison
|
|
2272
|
+
Fail.Poison
|
|
2081
2273
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2082
|
-
if (toxic) .Toxic else .Poison
|
|
2274
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2083
2275
|
else
|
|
2084
|
-
.None
|
|
2276
|
+
Fail.None
|
|
2085
2277
|
else
|
|
2086
|
-
.None);
|
|
2278
|
+
Fail.None });
|
|
2087
2279
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2088
2280
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2089
|
-
return log.immune(foe_ident, .None);
|
|
2281
|
+
return log.immune(.{ foe_ident, .None });
|
|
2090
2282
|
}
|
|
2091
2283
|
|
|
2092
2284
|
if (move.effect == .Poison) {
|
|
2093
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2285
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2094
2286
|
} else {
|
|
2095
|
-
|
|
2096
|
-
|
|
2097
|
-
|
|
2098
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2099
|
-
Gen12.percent(20)
|
|
2100
|
-
else
|
|
2101
|
-
Gen12.percent(40));
|
|
2102
|
-
if (!chance) return;
|
|
2287
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2288
|
+
return;
|
|
2289
|
+
}
|
|
2103
2290
|
}
|
|
2104
2291
|
|
|
2105
2292
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2109,39 +2296,46 @@ pub const Effects = struct {
|
|
|
2109
2296
|
foe.active.volatiles.toxic = 0;
|
|
2110
2297
|
}
|
|
2111
2298
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2299
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2300
|
}
|
|
2114
2301
|
|
|
2115
2302
|
fn rage(battle: anytype, player: Player) !void {
|
|
2116
2303
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2117
|
-
if (volatiles.Rage) return;
|
|
2118
|
-
volatiles.Rage = true;
|
|
2119
2304
|
assert(!volatiles.Bide);
|
|
2120
|
-
volatiles.
|
|
2305
|
+
volatiles.Rage = true;
|
|
2121
2306
|
}
|
|
2122
2307
|
|
|
2123
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2308
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2124
2309
|
var side = battle.side(player);
|
|
2125
2310
|
var stored = side.stored();
|
|
2126
2311
|
|
|
2127
|
-
|
|
2312
|
+
assert(showdown or battle.last_damage > 0);
|
|
2313
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2314
|
+
|
|
2315
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2128
2316
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2129
|
-
stored.hp = @intCast(
|
|
2317
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2130
2318
|
|
|
2131
|
-
try log.
|
|
2319
|
+
try options.log.damage(.{
|
|
2320
|
+
battle.active(player),
|
|
2321
|
+
stored,
|
|
2322
|
+
.RecoilOf,
|
|
2323
|
+
battle.active(player.foe()),
|
|
2324
|
+
});
|
|
2132
2325
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2133
2326
|
}
|
|
2134
2327
|
|
|
2135
|
-
fn reflect(battle: anytype, player: Player,
|
|
2328
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2136
2329
|
var side = battle.side(player);
|
|
2330
|
+
const ident = battle.active(player);
|
|
2137
2331
|
|
|
2138
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2332
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2139
2333
|
side.active.volatiles.Reflect = true;
|
|
2140
2334
|
|
|
2141
|
-
try log.start(
|
|
2335
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2142
2336
|
}
|
|
2143
2337
|
|
|
2144
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2338
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2145
2339
|
var foe = battle.foe(player);
|
|
2146
2340
|
var foe_stored = foe.stored();
|
|
2147
2341
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2152,89 +2346,87 @@ pub const Effects = struct {
|
|
|
2152
2346
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2153
2347
|
} else {
|
|
2154
2348
|
if (Status.any(foe_stored.status)) {
|
|
2155
|
-
return log.fail(
|
|
2349
|
+
return options.log.fail(.{
|
|
2156
2350
|
foe_ident,
|
|
2157
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2158
|
-
);
|
|
2351
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2352
|
+
});
|
|
2159
2353
|
}
|
|
2160
|
-
// If
|
|
2161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2354
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2355
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2162
2356
|
}
|
|
2163
2357
|
|
|
2164
2358
|
// Sleep Clause Mod
|
|
2165
|
-
if (
|
|
2359
|
+
if (pkmn.options.mod) {
|
|
2166
2360
|
for (foe.pokemon) |p| {
|
|
2167
2361
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2168
2362
|
}
|
|
2169
2363
|
}
|
|
2170
2364
|
foe.active.volatiles.Recharging = false;
|
|
2171
2365
|
|
|
2172
|
-
|
|
2173
|
-
|
|
2174
|
-
else loop: {
|
|
2175
|
-
while (true) {
|
|
2176
|
-
const r = battle.rng.next() & 7;
|
|
2177
|
-
if (r != 0) break :loop r;
|
|
2178
|
-
}
|
|
2179
|
-
});
|
|
2366
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2367
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2180
2368
|
|
|
2181
|
-
|
|
2182
|
-
try log.
|
|
2369
|
+
const last = battle.side(player).last_selected_move;
|
|
2370
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2183
2371
|
}
|
|
2184
2372
|
|
|
2185
|
-
fn splash(battle: anytype, player: Player,
|
|
2186
|
-
try log.activate(battle.active(player), .Splash);
|
|
2373
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2374
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2187
2375
|
}
|
|
2188
2376
|
|
|
2189
|
-
fn substitute(battle: anytype, player: Player,
|
|
2377
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2190
2378
|
var side = battle.side(player);
|
|
2191
2379
|
if (side.active.volatiles.Substitute) {
|
|
2192
|
-
|
|
2193
|
-
return;
|
|
2380
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2194
2381
|
}
|
|
2195
2382
|
|
|
2196
2383
|
assert(side.stored().stats.hp <= 1023);
|
|
2197
2384
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2198
|
-
const hp = @intCast(
|
|
2385
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2199
2386
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2200
2387
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2201
2388
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2202
2389
|
// avoid having to convert to floating point)
|
|
2203
2390
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2204
2391
|
if (side.stored().hp < required_hp) {
|
|
2205
|
-
|
|
2206
|
-
return;
|
|
2392
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2207
2393
|
}
|
|
2208
2394
|
|
|
2209
2395
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2210
2396
|
side.stored().hp -= hp;
|
|
2211
2397
|
side.active.volatiles.substitute = hp + 1;
|
|
2212
2398
|
side.active.volatiles.Substitute = true;
|
|
2213
|
-
try log.start(battle.active(player), .Substitute);
|
|
2214
|
-
if (hp > 0)
|
|
2399
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2400
|
+
if (hp > 0) {
|
|
2401
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2402
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2403
|
+
}
|
|
2215
2404
|
}
|
|
2216
2405
|
|
|
2217
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2218
|
-
|
|
2219
|
-
|
|
2220
|
-
|
|
2221
|
-
|
|
2406
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2407
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2408
|
+
if (showdown) {
|
|
2409
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2410
|
+
_ = try checkHit(battle, player, move, options);
|
|
2411
|
+
battle.last_damage = 0;
|
|
2412
|
+
} else {
|
|
2413
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2414
|
+
try options.log.laststill(.{});
|
|
2415
|
+
}
|
|
2222
2416
|
}
|
|
2223
2417
|
|
|
2224
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2418
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2225
2419
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2226
2420
|
assert(!volatiles.Thrashing);
|
|
2227
2421
|
assert(!volatiles.Bide);
|
|
2228
2422
|
|
|
2229
2423
|
volatiles.Thrashing = true;
|
|
2230
|
-
volatiles.
|
|
2231
|
-
|
|
2232
|
-
|
|
2233
|
-
else
|
|
2234
|
-
(battle.rng.next() & 1) + 2);
|
|
2424
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2425
|
+
|
|
2426
|
+
options.chance.observe(.attacking, player, .started);
|
|
2235
2427
|
}
|
|
2236
2428
|
|
|
2237
|
-
fn transform(battle: anytype, player: Player,
|
|
2429
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2238
2430
|
var side = battle.side(player);
|
|
2239
2431
|
const foe = battle.foe(player);
|
|
2240
2432
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2260,23 +2452,28 @@ pub const Effects = struct {
|
|
|
2260
2452
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2261
2453
|
}
|
|
2262
2454
|
|
|
2263
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2455
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2264
2456
|
}
|
|
2265
2457
|
|
|
2266
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2458
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2267
2459
|
var side = battle.side(player);
|
|
2268
2460
|
var foe = battle.foe(player);
|
|
2269
2461
|
|
|
2270
2462
|
if (side.active.volatiles.Binding) return;
|
|
2271
2463
|
side.active.volatiles.Binding = true;
|
|
2272
2464
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2273
|
-
// (Pokémon Showdown
|
|
2274
|
-
if (!showdown)
|
|
2465
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2466
|
+
if (!showdown) {
|
|
2467
|
+
foe.active.volatiles.Recharging = false;
|
|
2468
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2275
2469
|
|
|
2276
|
-
side.active.volatiles.attacks =
|
|
2470
|
+
side.active.volatiles.attacks =
|
|
2471
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2472
|
+
options.chance.observe(.binding, player, .started);
|
|
2277
2473
|
}
|
|
2278
2474
|
|
|
2279
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2475
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2476
|
+
var log = options.log;
|
|
2280
2477
|
var side = battle.side(player);
|
|
2281
2478
|
const ident = battle.active(player);
|
|
2282
2479
|
|
|
@@ -2286,85 +2483,87 @@ pub const Effects = struct {
|
|
|
2286
2483
|
switch (move.effect) {
|
|
2287
2484
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2288
2485
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2289
|
-
if (boosts.atk == 6) return
|
|
2486
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2290
2487
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2291
|
-
boosts.atk = @
|
|
2292
|
-
const reason = if (move.effect == .Rage)
|
|
2488
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2489
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2293
2490
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2294
2491
|
boosts.atk -= 1;
|
|
2295
2492
|
if (showdown) {
|
|
2296
|
-
try log.boost(ident, reason, n);
|
|
2297
|
-
try log.boost(ident,
|
|
2493
|
+
try log.boost(.{ ident, reason, n });
|
|
2494
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2298
2495
|
if (move.effect == .Rage) return;
|
|
2299
2496
|
}
|
|
2300
|
-
return
|
|
2497
|
+
return log.fail(.{ ident, .None });
|
|
2301
2498
|
}
|
|
2302
|
-
|
|
2303
|
-
const stat = unmodifiedStats(battle,
|
|
2499
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2500
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2304
2501
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2305
|
-
try log.boost(ident, reason, n);
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2503
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2504
|
+
if (showdown and move.effect == .Rage) return;
|
|
2306
2505
|
},
|
|
2307
2506
|
.DefenseUp1, .DefenseUp2 => {
|
|
2308
2507
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2309
|
-
if (boosts.def == 6) return
|
|
2508
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2310
2509
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2311
|
-
boosts.def = @intCast(
|
|
2510
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2312
2511
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2313
2512
|
boosts.def -= 1;
|
|
2314
2513
|
if (showdown) {
|
|
2315
|
-
try log.boost(ident, .Defense, n);
|
|
2316
|
-
try log.boost(ident, .Defense, -1);
|
|
2514
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2515
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2317
2516
|
}
|
|
2318
|
-
return
|
|
2517
|
+
return log.fail(.{ ident, .None });
|
|
2319
2518
|
}
|
|
2320
|
-
|
|
2321
|
-
const stat = unmodifiedStats(battle,
|
|
2519
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2520
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2322
2521
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2323
|
-
try log.boost(ident, .Defense, n);
|
|
2522
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2324
2523
|
},
|
|
2325
2524
|
.SpeedUp2 => {
|
|
2326
2525
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2327
|
-
if (boosts.spe == 6) return
|
|
2328
|
-
boosts.spe = @intCast(
|
|
2526
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2527
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2329
2528
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2330
2529
|
boosts.spe -= 1;
|
|
2331
2530
|
if (showdown) {
|
|
2332
|
-
try log.boost(ident, .Speed, 2);
|
|
2333
|
-
try log.boost(ident, .Speed, -1);
|
|
2531
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2532
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2334
2533
|
}
|
|
2335
|
-
return
|
|
2534
|
+
return log.fail(.{ ident, .None });
|
|
2336
2535
|
}
|
|
2337
|
-
|
|
2338
|
-
const stat = unmodifiedStats(battle,
|
|
2536
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2537
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2339
2538
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, .Speed, 2);
|
|
2539
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2341
2540
|
},
|
|
2342
2541
|
.SpecialUp1, .SpecialUp2 => {
|
|
2343
2542
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2344
|
-
if (boosts.spc == 6) return
|
|
2543
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2345
2544
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2346
|
-
boosts.spc = @intCast(
|
|
2545
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2347
2546
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2348
2547
|
boosts.spc -= 1;
|
|
2349
2548
|
if (showdown) {
|
|
2350
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2353
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2549
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2550
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2551
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2552
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2354
2553
|
}
|
|
2355
|
-
return
|
|
2554
|
+
return log.fail(.{ ident, .None });
|
|
2356
2555
|
}
|
|
2357
|
-
|
|
2358
|
-
const stat = unmodifiedStats(battle,
|
|
2556
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2557
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2359
2558
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2361
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2362
2561
|
},
|
|
2363
2562
|
.EvasionUp1 => {
|
|
2364
2563
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2365
|
-
if (boosts.evasion == 6) return
|
|
2366
|
-
boosts.evasion = @intCast(
|
|
2367
|
-
try log.boost(ident, .Evasion, 1);
|
|
2564
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2565
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2566
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2368
2567
|
},
|
|
2369
2568
|
else => unreachable,
|
|
2370
2569
|
}
|
|
@@ -2373,106 +2572,105 @@ pub const Effects = struct {
|
|
|
2373
2572
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2374
2573
|
}
|
|
2375
2574
|
|
|
2376
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2575
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2576
|
+
var log = options.log;
|
|
2377
2577
|
var foe = battle.foe(player);
|
|
2378
2578
|
const foe_ident = battle.active(player.foe());
|
|
2579
|
+
const secondary = move.effect.isStatDownChance();
|
|
2379
2580
|
|
|
2380
|
-
if (foe.active.volatiles.Substitute) {
|
|
2381
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2382
|
-
}
|
|
2581
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2383
2582
|
|
|
2384
|
-
if (
|
|
2385
|
-
const
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
|
|
2389
|
-
if (!
|
|
2390
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2391
|
-
return; // checkHit already checks for Invulnerable
|
|
2583
|
+
if (secondary) {
|
|
2584
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2585
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2586
|
+
} else {
|
|
2587
|
+
// checkHit already checks for Invulnerable
|
|
2588
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2392
2589
|
}
|
|
2393
2590
|
|
|
2394
2591
|
var stats = &foe.active.stats;
|
|
2395
2592
|
var boosts = &foe.active.boosts;
|
|
2593
|
+
const fail = showdown or !secondary;
|
|
2396
2594
|
|
|
2397
2595
|
switch (move.effect) {
|
|
2398
2596
|
.AttackDown1, .AttackDownChance => {
|
|
2399
2597
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2400
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2401
|
-
boosts.atk = @intCast(
|
|
2598
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2599
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2402
2600
|
if (stats.atk == 1) {
|
|
2403
2601
|
boosts.atk += 1;
|
|
2404
2602
|
if (showdown) {
|
|
2405
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2406
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2407
2605
|
}
|
|
2408
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2409
2607
|
}
|
|
2410
|
-
|
|
2411
|
-
const stat = unmodifiedStats(battle,
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2609
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2412
2610
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2413
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2414
2612
|
},
|
|
2415
2613
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2416
2614
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2417
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2615
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2418
2616
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2419
|
-
boosts.def = @intCast(
|
|
2617
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2420
2618
|
if (stats.def == 1) {
|
|
2421
2619
|
boosts.def += 1;
|
|
2422
2620
|
if (showdown) {
|
|
2423
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2424
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2621
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2622
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2425
2623
|
}
|
|
2426
|
-
return
|
|
2624
|
+
return log.fail(.{ foe_ident, .None });
|
|
2427
2625
|
}
|
|
2428
|
-
|
|
2429
|
-
const stat = unmodifiedStats(battle,
|
|
2626
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2627
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2430
2628
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2431
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2432
2630
|
},
|
|
2433
2631
|
.SpeedDown1, .SpeedDownChance => {
|
|
2434
2632
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2435
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2436
|
-
boosts.spe = @intCast(
|
|
2633
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2437
2635
|
if (stats.spe == 1) {
|
|
2438
2636
|
boosts.spe += 1;
|
|
2439
2637
|
if (showdown) {
|
|
2440
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2441
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2442
2640
|
}
|
|
2443
|
-
return
|
|
2641
|
+
return log.fail(.{ foe_ident, .None });
|
|
2444
2642
|
}
|
|
2445
|
-
|
|
2446
|
-
const stat = unmodifiedStats(battle,
|
|
2643
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2644
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2447
2645
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2448
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2449
2647
|
assert(boosts.spe >= -6);
|
|
2450
2648
|
},
|
|
2451
2649
|
.SpecialDownChance => {
|
|
2452
2650
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2453
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2454
|
-
boosts.spc = @intCast(
|
|
2651
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2652
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2455
2653
|
if (stats.spc == 1) {
|
|
2456
2654
|
boosts.spc += 1;
|
|
2457
2655
|
if (showdown) {
|
|
2458
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2459
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2460
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2461
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2656
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2657
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2658
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2659
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2462
2660
|
}
|
|
2463
|
-
return
|
|
2661
|
+
return log.fail(.{ foe_ident, .None });
|
|
2464
2662
|
}
|
|
2465
|
-
|
|
2466
|
-
const stat = unmodifiedStats(battle,
|
|
2663
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2664
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2467
2665
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2468
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2469
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2470
2668
|
},
|
|
2471
2669
|
.AccuracyDown1 => {
|
|
2472
2670
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2473
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2474
|
-
boosts.accuracy = @intCast(
|
|
2475
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2671
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2672
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2673
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2476
2674
|
},
|
|
2477
2675
|
else => unreachable,
|
|
2478
2676
|
}
|
|
@@ -2482,8 +2680,7 @@ pub const Effects = struct {
|
|
|
2482
2680
|
}
|
|
2483
2681
|
};
|
|
2484
2682
|
|
|
2485
|
-
fn unmodifiedStats(battle: anytype,
|
|
2486
|
-
const side = battle.side(who);
|
|
2683
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2487
2684
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2488
2685
|
const id = ID.from(side.active.volatiles.transform);
|
|
2489
2686
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2497,37 +2694,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2497
2694
|
}
|
|
2498
2695
|
}
|
|
2499
2696
|
|
|
2500
|
-
fn isForced(active:
|
|
2697
|
+
fn isForced(active: anytype) bool {
|
|
2501
2698
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2502
2699
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2503
2700
|
}
|
|
2504
2701
|
|
|
2505
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2702
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2703
|
+
var log = options.log;
|
|
2506
2704
|
var side = battle.side(who);
|
|
2507
2705
|
var volatiles = &side.active.volatiles;
|
|
2508
2706
|
const ident = battle.active(who);
|
|
2509
2707
|
|
|
2510
|
-
if (volatiles.
|
|
2511
|
-
volatiles.
|
|
2512
|
-
volatiles.
|
|
2513
|
-
|
|
2708
|
+
if (volatiles.disable_move != 0) {
|
|
2709
|
+
volatiles.disable_move = 0;
|
|
2710
|
+
volatiles.disable_duration = 0;
|
|
2711
|
+
options.chance.observe(.disable, who, .None);
|
|
2712
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2514
2713
|
}
|
|
2515
2714
|
if (volatiles.Confusion) {
|
|
2516
2715
|
// volatiles.confusion is left unchanged
|
|
2517
2716
|
volatiles.Confusion = false;
|
|
2518
|
-
|
|
2717
|
+
options.chance.observe(.confusion, who, .None);
|
|
2718
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2519
2719
|
}
|
|
2520
2720
|
if (volatiles.Mist) {
|
|
2521
2721
|
volatiles.Mist = false;
|
|
2522
|
-
try log.end(ident, .
|
|
2722
|
+
try log.end(.{ ident, .MistSilent });
|
|
2523
2723
|
}
|
|
2524
2724
|
if (volatiles.FocusEnergy) {
|
|
2525
2725
|
volatiles.FocusEnergy = false;
|
|
2526
|
-
try log.end(ident, .
|
|
2726
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2527
2727
|
}
|
|
2528
2728
|
if (volatiles.LeechSeed) {
|
|
2529
2729
|
volatiles.LeechSeed = false;
|
|
2530
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2531
2731
|
}
|
|
2532
2732
|
if (!showdown and volatiles.Toxic) {
|
|
2533
2733
|
volatiles.Toxic = false;
|
|
@@ -2535,95 +2735,388 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2535
2735
|
}
|
|
2536
2736
|
if (volatiles.LightScreen) {
|
|
2537
2737
|
volatiles.LightScreen = false;
|
|
2538
|
-
try log.end(ident, .
|
|
2738
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2539
2739
|
}
|
|
2540
2740
|
if (volatiles.Reflect) {
|
|
2541
2741
|
volatiles.Reflect = false;
|
|
2542
|
-
try log.end(ident, .
|
|
2742
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2543
2743
|
}
|
|
2544
2744
|
if (showdown and volatiles.Toxic) {
|
|
2545
2745
|
volatiles.Toxic = false;
|
|
2546
2746
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2547
2747
|
volatiles.toxic = 0;
|
|
2548
|
-
try log.end(ident, .
|
|
2748
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2549
2749
|
}
|
|
2550
2750
|
}
|
|
2551
2751
|
|
|
2552
|
-
fn
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2561
|
-
|
|
2562
|
-
|
|
2752
|
+
fn decrement(
|
|
2753
|
+
comptime field: chance.Action.Field,
|
|
2754
|
+
player: Player,
|
|
2755
|
+
options: anytype,
|
|
2756
|
+
n: anytype,
|
|
2757
|
+
) @TypeOf(n) {
|
|
2758
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2759
|
+
.started, .ended => 0,
|
|
2760
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2761
|
+
else => unreachable,
|
|
2762
|
+
} else n - 1;
|
|
2563
2763
|
}
|
|
2564
2764
|
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2765
|
+
pub const Rolls = struct {
|
|
2766
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2767
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2768
|
+
player == .P1
|
|
2769
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2770
|
+
battle.rng.speedTie()
|
|
2771
|
+
else if (showdown)
|
|
2772
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2773
|
+
else
|
|
2774
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2569
2775
|
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2776
|
+
try options.chance.speedTie(p1);
|
|
2777
|
+
return p1;
|
|
2778
|
+
}
|
|
2779
|
+
|
|
2780
|
+
fn criticalHit(
|
|
2781
|
+
battle: anytype,
|
|
2782
|
+
player: Player,
|
|
2783
|
+
rate: u8,
|
|
2784
|
+
spurious: bool,
|
|
2785
|
+
options: anytype,
|
|
2786
|
+
) !bool {
|
|
2787
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2788
|
+
val == .true
|
|
2789
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2790
|
+
battle.rng.criticalHit(player, rate)
|
|
2791
|
+
else if (showdown)
|
|
2792
|
+
battle.rng.chance(u8, rate, 256)
|
|
2793
|
+
else
|
|
2794
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2576
2795
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2796
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2797
|
+
return crit;
|
|
2798
|
+
}
|
|
2799
|
+
|
|
2800
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2801
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2802
|
+
val
|
|
2803
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2804
|
+
battle.rng.damage(player)
|
|
2805
|
+
else roll: {
|
|
2806
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2807
|
+
while (true) {
|
|
2808
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2809
|
+
if (r >= 217) break :roll r;
|
|
2810
|
+
}
|
|
2811
|
+
};
|
|
2579
2812
|
|
|
2580
|
-
|
|
2813
|
+
assert(roll >= 217 and roll <= 255);
|
|
2814
|
+
try options.chance.damage(player, roll);
|
|
2815
|
+
return roll;
|
|
2816
|
+
}
|
|
2581
2817
|
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2818
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2819
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2820
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2821
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2822
|
+
val == .true
|
|
2823
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2824
|
+
battle.rng.hit(player, acc)
|
|
2825
|
+
else if (showdown)
|
|
2826
|
+
battle.rng.chance(uN, acc, 256)
|
|
2827
|
+
else
|
|
2828
|
+
battle.rng.next() < acc;
|
|
2587
2829
|
|
|
2588
|
-
|
|
2589
|
-
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2830
|
+
try options.chance.hit(player, ok, acc);
|
|
2831
|
+
return ok;
|
|
2832
|
+
}
|
|
2833
|
+
|
|
2834
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2835
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2836
|
+
val == .true
|
|
2837
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2838
|
+
battle.rng.confused(player)
|
|
2839
|
+
else if (showdown)
|
|
2840
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2841
|
+
else
|
|
2842
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2843
|
+
|
|
2844
|
+
try options.chance.confused(player, cfz);
|
|
2845
|
+
return cfz;
|
|
2846
|
+
}
|
|
2847
|
+
|
|
2848
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2849
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2850
|
+
val == .true
|
|
2851
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2852
|
+
battle.rng.paralyzed(player)
|
|
2853
|
+
else if (showdown)
|
|
2854
|
+
battle.rng.chance(u8, 63, 256)
|
|
2855
|
+
else
|
|
2856
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2857
|
+
|
|
2858
|
+
try options.chance.paralyzed(player, par);
|
|
2859
|
+
return par;
|
|
2860
|
+
}
|
|
2861
|
+
|
|
2862
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2863
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2864
|
+
val == .true
|
|
2865
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2866
|
+
battle.rng.secondaryChance(player, 25)
|
|
2867
|
+
else if (showdown)
|
|
2868
|
+
battle.rng.chance(u8, 25, 256)
|
|
2869
|
+
else
|
|
2870
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2871
|
+
|
|
2872
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2873
|
+
return proc;
|
|
2874
|
+
}
|
|
2875
|
+
|
|
2876
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2877
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2878
|
+
|
|
2879
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2880
|
+
val == .true
|
|
2881
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2882
|
+
battle.rng.secondaryChance(player, rate)
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.chance(u8, rate, 256)
|
|
2885
|
+
else
|
|
2886
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2887
|
+
|
|
2888
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2889
|
+
return proc;
|
|
2890
|
+
}
|
|
2891
|
+
|
|
2892
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2893
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2894
|
+
|
|
2895
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2896
|
+
val == .true
|
|
2897
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2898
|
+
battle.rng.secondaryChance(player, rate)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.chance(u8, rate, 256)
|
|
2901
|
+
else
|
|
2902
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2903
|
+
|
|
2904
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2905
|
+
return proc;
|
|
2906
|
+
}
|
|
2907
|
+
|
|
2908
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2909
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2910
|
+
val == .true
|
|
2911
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2912
|
+
battle.rng.secondaryChance(player, 85)
|
|
2913
|
+
else if (showdown)
|
|
2914
|
+
battle.rng.chance(u8, 85, 256)
|
|
2915
|
+
else
|
|
2916
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2917
|
+
|
|
2918
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2919
|
+
return proc;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2923
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2924
|
+
val
|
|
2925
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2926
|
+
battle.rng.metronome(player)
|
|
2927
|
+
else if (showdown)
|
|
2928
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2929
|
+
else move: {
|
|
2930
|
+
while (true) {
|
|
2931
|
+
const r = battle.rng.next();
|
|
2932
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2933
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2934
|
+
break :move @enumFromInt(r);
|
|
2595
2935
|
}
|
|
2936
|
+
};
|
|
2937
|
+
|
|
2938
|
+
try options.chance.metronome(player, move);
|
|
2939
|
+
return move;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2943
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2944
|
+
val - 1
|
|
2945
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2946
|
+
battle.rng.psywave(player)
|
|
2947
|
+
else if (showdown)
|
|
2948
|
+
battle.rng.range(u8, 0, max)
|
|
2949
|
+
else power: {
|
|
2950
|
+
while (true) {
|
|
2951
|
+
const r = battle.rng.next();
|
|
2952
|
+
if (r < max) break :power r;
|
|
2953
|
+
}
|
|
2954
|
+
};
|
|
2955
|
+
|
|
2956
|
+
assert(power < max);
|
|
2957
|
+
try options.chance.psywave(player, power, max);
|
|
2958
|
+
return power;
|
|
2959
|
+
}
|
|
2960
|
+
|
|
2961
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2962
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2963
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2964
|
+
else
|
|
2965
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2966
|
+
battle.rng.sleepDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u3, 1, 8)
|
|
2969
|
+
else duration: {
|
|
2970
|
+
while (true) {
|
|
2971
|
+
const r = battle.rng.next() & 7;
|
|
2972
|
+
if (r != 0) break :duration @intCast(r);
|
|
2973
|
+
}
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(duration >= 1 and duration <= 7);
|
|
2977
|
+
options.chance.duration(player, duration);
|
|
2978
|
+
return duration;
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2982
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2983
|
+
if (val >= 1 and val <= 8) val else null
|
|
2984
|
+
else
|
|
2985
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2986
|
+
battle.rng.disableDuration(player)
|
|
2987
|
+
else if (showdown)
|
|
2988
|
+
battle.rng.range(u4, 1, 9)
|
|
2989
|
+
else
|
|
2990
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2991
|
+
|
|
2992
|
+
assert(duration >= 1 and duration <= 8);
|
|
2993
|
+
options.chance.duration(player, duration);
|
|
2994
|
+
return duration;
|
|
2995
|
+
}
|
|
2996
|
+
|
|
2997
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2998
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2999
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3000
|
+
else
|
|
3001
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3002
|
+
battle.rng.confusionDuration(player)
|
|
3003
|
+
else if (showdown)
|
|
3004
|
+
battle.rng.range(u3, 2, 6)
|
|
3005
|
+
else
|
|
3006
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3007
|
+
|
|
3008
|
+
assert(duration >= 2 and duration <= 5);
|
|
3009
|
+
options.chance.duration(player, duration);
|
|
3010
|
+
return duration;
|
|
3011
|
+
}
|
|
3012
|
+
|
|
3013
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3014
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3018
|
+
battle.rng.attackingDuration(player)
|
|
3019
|
+
else if (showdown)
|
|
3020
|
+
battle.rng.range(u3, 2, 4)
|
|
3021
|
+
else
|
|
3022
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3023
|
+
|
|
3024
|
+
assert(duration >= 2 and duration <= 3);
|
|
3025
|
+
options.chance.duration(player, duration);
|
|
3026
|
+
return duration;
|
|
3027
|
+
}
|
|
3028
|
+
|
|
3029
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3030
|
+
|
|
3031
|
+
fn distribution(
|
|
3032
|
+
battle: anytype,
|
|
3033
|
+
comptime effect: Move.Effect,
|
|
3034
|
+
player: Player,
|
|
3035
|
+
options: anytype,
|
|
3036
|
+
) !u3 {
|
|
3037
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3038
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3039
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3040
|
+
else
|
|
3041
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3042
|
+
battle.rng.distribution(player)
|
|
3043
|
+
else if (showdown)
|
|
3044
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3045
|
+
else n: {
|
|
3046
|
+
const r = (battle.rng.next() & 3);
|
|
3047
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3048
|
+
};
|
|
3049
|
+
|
|
3050
|
+
assert(n >= 2 and n <= 5);
|
|
3051
|
+
if (effect == .Binding) {
|
|
3052
|
+
options.chance.duration(player, n);
|
|
2596
3053
|
} else {
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
3054
|
+
try options.chance.multiHit(player, n);
|
|
3055
|
+
}
|
|
3056
|
+
return n;
|
|
3057
|
+
}
|
|
3058
|
+
|
|
3059
|
+
fn moveSlot(
|
|
3060
|
+
battle: anytype,
|
|
3061
|
+
player: Player,
|
|
3062
|
+
moves: []MoveSlot,
|
|
3063
|
+
check_pp: u4,
|
|
3064
|
+
options: anytype,
|
|
3065
|
+
) !u4 {
|
|
3066
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3067
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3068
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3069
|
+
val
|
|
3070
|
+
else
|
|
3071
|
+
null
|
|
3072
|
+
else
|
|
3073
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3074
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3075
|
+
else slot: {
|
|
3076
|
+
if (showdown) {
|
|
3077
|
+
if (check_pp == 0) {
|
|
3078
|
+
var i: usize = moves.len;
|
|
3079
|
+
while (i > 0) {
|
|
3080
|
+
i -= 1;
|
|
3081
|
+
if (moves[i].id != .None) {
|
|
3082
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3083
|
+
}
|
|
3084
|
+
}
|
|
3085
|
+
} else {
|
|
3086
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3087
|
+
var i: usize = 0;
|
|
3088
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3089
|
+
if (moves[i].pp > 0) {
|
|
3090
|
+
r -= 1;
|
|
3091
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
2603
3094
|
}
|
|
2604
3095
|
}
|
|
2605
|
-
return @intCast(u4, i + 1);
|
|
2606
|
-
}
|
|
2607
|
-
}
|
|
2608
3096
|
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
3097
|
+
while (true) {
|
|
3098
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3099
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3100
|
+
}
|
|
3101
|
+
};
|
|
3102
|
+
|
|
3103
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3104
|
+
return slot;
|
|
2612
3105
|
}
|
|
2613
|
-
}
|
|
3106
|
+
};
|
|
2614
3107
|
|
|
2615
3108
|
test "RNG agreement" {
|
|
2616
3109
|
if (!showdown) return;
|
|
2617
3110
|
var expected: [256]u32 = undefined;
|
|
2618
3111
|
for (0..expected.len) |i| {
|
|
2619
|
-
expected[i] = @intCast(
|
|
3112
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2620
3113
|
}
|
|
2621
3114
|
|
|
2622
|
-
var spe
|
|
2623
|
-
var cfz
|
|
2624
|
-
var par
|
|
2625
|
-
var brn
|
|
2626
|
-
var eff
|
|
3115
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3116
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3117
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3118
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3119
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2627
3120
|
|
|
2628
3121
|
for (0..expected.len) |i| {
|
|
2629
3122
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2659,11 +3152,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2659
3152
|
const side = battle.side(player);
|
|
2660
3153
|
const foe = battle.foe(player);
|
|
2661
3154
|
|
|
2662
|
-
|
|
3155
|
+
const active = &side.active;
|
|
2663
3156
|
const stored = side.stored();
|
|
2664
3157
|
|
|
2665
3158
|
// While players are not given any input options on the cartridge in these cases,
|
|
2666
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3159
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2667
3160
|
//
|
|
2668
3161
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2669
3162
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2671,9 +3164,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2671
3164
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2672
3165
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2673
3166
|
// strictly correct as the player would not have been presented the option to move or
|
|
2674
|
-
// switch at all
|
|
3167
|
+
// switch at all
|
|
2675
3168
|
if (isForced(active)) {
|
|
2676
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3169
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2677
3170
|
n += 1;
|
|
2678
3171
|
return n;
|
|
2679
3172
|
}
|
|
@@ -2690,7 +3183,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2690
3183
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2691
3184
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2692
3185
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2693
|
-
// move normally if sleeping/frozen/bound
|
|
3186
|
+
// move normally if sleeping/frozen/bound
|
|
2694
3187
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2695
3188
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2696
3189
|
{
|
|
@@ -2703,16 +3196,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2703
3196
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2704
3197
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2705
3198
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2706
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3199
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2707
3200
|
if (limited) {
|
|
2708
3201
|
assert(showdown);
|
|
2709
3202
|
assert(side.last_selected_move != .None);
|
|
2710
3203
|
while (slot <= 4) : (slot += 1) {
|
|
2711
3204
|
const m = active.moves[slot - 1];
|
|
2712
3205
|
if (m.id == .None) break;
|
|
2713
|
-
if (m.id == side.last_selected_move) {
|
|
2714
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2715
|
-
const
|
|
3206
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3207
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3208
|
+
const struggle =
|
|
3209
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3210
|
+
const s = if (struggle) 0 else slot;
|
|
2716
3211
|
out[n] = .{ .type = .Move, .data = s };
|
|
2717
3212
|
n += 1;
|
|
2718
3213
|
return n;
|
|
@@ -2726,14 +3221,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2726
3221
|
const m = active.moves[slot - 1];
|
|
2727
3222
|
if (m.id == .None) break;
|
|
2728
3223
|
if (m.pp == 0) continue;
|
|
2729
|
-
if (active.volatiles.
|
|
3224
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2730
3225
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2731
3226
|
n += 1;
|
|
2732
3227
|
}
|
|
2733
3228
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2734
3229
|
if (n == before) {
|
|
2735
3230
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2736
|
-
if (!
|
|
3231
|
+
if (!pkmn.options.mod) {
|
|
2737
3232
|
while (slot <= 4) : (slot += 1) {
|
|
2738
3233
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2739
3234
|
}
|