@pkmn/engine 0.1.0-dev.62399ed5 → 0.1.0-dev.62eefbc0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +24 -14
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +26 -4
  13. package/build/pkg/addon.js +34 -65
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/layout.json +15 -2
  16. package/build/pkg/data/protocol.json +23 -9
  17. package/build/pkg/data.d.ts +23 -1
  18. package/build/pkg/data.js.map +1 -1
  19. package/build/pkg/gen1.d.ts +15 -18
  20. package/build/pkg/gen1.js +28 -19
  21. package/build/pkg/gen1.js.map +1 -1
  22. package/build/pkg/index.d.ts +40 -90
  23. package/build/pkg/index.js +23 -70
  24. package/build/pkg/index.js.map +1 -1
  25. package/build/pkg/protocol.d.ts +29 -1
  26. package/build/pkg/protocol.js +105 -103
  27. package/build/pkg/protocol.js.map +1 -1
  28. package/build/tools/debug.js +83 -73
  29. package/build/tools/debug.js.map +1 -1
  30. package/build/tools/display/debug.jsx +66 -0
  31. package/build/tools/display/debug.jsx.map +1 -0
  32. package/build/tools/display/index.js +152 -0
  33. package/build/tools/display/index.js.map +1 -0
  34. package/build/tools/display/ui.jsx +360 -0
  35. package/build/tools/display/ui.jsx.map +1 -0
  36. package/build/tools/display/util.js +157 -0
  37. package/build/tools/display/util.js.map +1 -0
  38. package/build.zig +266 -103
  39. package/package.json +59 -138
  40. package/src/bin/install-pkmn-engine +25 -7
  41. package/src/bin/pkmn-debug +1 -1
  42. package/src/lib/bindings/c.zig +200 -0
  43. package/src/lib/bindings/node.zig +117 -0
  44. package/src/lib/bindings/wasm.zig +50 -0
  45. package/src/lib/common/array.zig +70 -0
  46. package/src/lib/common/data.zig +8 -8
  47. package/src/lib/common/debug.zig +33 -28
  48. package/src/lib/common/js.zig +3 -7
  49. package/src/lib/common/optional.zig +11 -17
  50. package/src/lib/common/options.zig +4 -0
  51. package/src/lib/common/protocol.zig +196 -160
  52. package/src/lib/common/rational.zig +303 -310
  53. package/src/lib/common/rng.zig +5 -7
  54. package/src/lib/common/util.zig +33 -1
  55. package/src/lib/gen1/calc.zig +569 -190
  56. package/src/lib/gen1/chance.zig +412 -249
  57. package/src/lib/gen1/data/moves.zig +2 -4
  58. package/src/lib/gen1/data/species.zig +1 -3
  59. package/src/lib/gen1/data/types.zig +3 -4
  60. package/src/lib/gen1/data.zig +40 -43
  61. package/src/lib/gen1/helpers.zig +17 -556
  62. package/src/lib/gen1/mechanics.zig +317 -221
  63. package/src/lib/gen2/calc.zig +35 -28
  64. package/src/lib/gen2/chance.zig +91 -510
  65. package/src/lib/gen2/data/items.zig +1 -3
  66. package/src/lib/gen2/data/moves.zig +2 -4
  67. package/src/lib/gen2/data/species.zig +1 -3
  68. package/src/lib/gen2/data/types.zig +7 -5
  69. package/src/lib/gen2/data.zig +33 -35
  70. package/src/lib/gen2/generated.zig +18 -23
  71. package/src/lib/gen2/helpers.zig +9 -20
  72. package/src/lib/gen2/mechanics.zig +105 -132
  73. package/src/lib/napi.h +2 -0
  74. package/src/lib/node.zig +4 -121
  75. package/src/lib/pkmn.zig +103 -22
  76. package/src/lib/wasm.zig +9 -9
  77. package/src/tools/display/dom.ts +108 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,42 +1,35 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Duration = chance.Duration;
20
+ const Durations = chance.Durations;
21
+ const enabled = pkmn.options.calc;
18
22
  const expect = std.testing.expect;
19
23
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
23
- const Player = common.Player;
24
- const Result = common.Result;
25
- const Choice = common.Choice;
26
-
24
+ const expectEqualSlices = std.testing.expectEqualSlices;
25
+ const isPointerTo = util.isPointerTo;
26
+ const Observation = chance.Observation;
27
27
  const Optional = optional.Optional;
28
-
29
- const Rational = rational.Rational;
30
-
28
+ const Player = common.Player;
31
29
  const PointerType = util.PointerType;
32
-
33
- const Actions = chance.Actions;
34
- const Action = chance.Action;
35
- const Chance = chance.Chance;
36
- const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
-
39
- const Rolls = helpers.Rolls;
30
+ const Rational = rational.Rational;
31
+ const Result = common.Result;
32
+ const Sleeps = chance.Sleeps;
40
33
 
41
34
  const tty = true; // DEBUG
42
35
  const summary = false; // DEBUG
@@ -54,7 +47,7 @@ pub const Summaries = extern struct {
54
47
 
55
48
  /// Returns the `Summary` for the given `player`.
56
49
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
57
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
50
+ assert(isPointerTo(self, Summaries));
58
51
  return if (player == .P1) &self.p1 else &self.p2;
59
52
  }
60
53
  };
@@ -90,25 +83,11 @@ pub const Summary = extern struct {
90
83
  }
91
84
  };
92
85
 
93
- /// TODO
94
- pub const Overrides = extern struct {
95
- /// TODO
96
- actions: Actions = .{},
97
- /// TODO
98
- durations: Durations = .{},
99
-
100
- _: u32 = 0,
101
-
102
- comptime {
103
- assert(@sizeOf(Overrides) == 24);
104
- }
105
- };
106
-
107
86
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
108
87
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
109
88
  pub const Calc = struct {
110
89
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
111
- overrides: Overrides = .{},
90
+ overrides: Actions = .{},
112
91
  /// Information relevant to damage calculation.
113
92
  summaries: Summaries = .{},
114
93
 
@@ -116,29 +95,23 @@ pub const Calc = struct {
116
95
  self: Calc,
117
96
  player: Player,
118
97
  comptime field: Action.Field,
119
- ) ?std.meta.FieldType(Action, field) {
98
+ ) ?@FieldType(Action, @tagName(field)) {
120
99
  if (!enabled) return null;
121
100
 
122
- const overrides =
123
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
124
- const val = @field(overrides, @tagName(field));
101
+ const val = @field(self.overrides.get(player), @tagName(field));
125
102
  return if (switch (@typeInfo(@TypeOf(val))) {
126
- .Enum => val != .None,
127
- .Int => val != 0,
103
+ .@"enum" => val != .None,
104
+ .int => val != 0,
128
105
  else => unreachable,
129
106
  }) val else null;
130
107
  }
131
108
 
132
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
133
- if (!enabled) return null;
134
-
135
- const durations = self.overrides.durations;
136
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
137
- if (set == 0) return null;
109
+ pub fn confusion(self: *Calc, player: Player) void {
110
+ if (!enabled) return;
138
111
 
139
- const actions = self.overrides.actions;
140
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
141
- return @field(overrides, @tagName(field)) != 0;
112
+ if (self.overrides.get(player).confusion == .started) {
113
+ self.overrides.get(player).confusion = .None;
114
+ }
142
115
  }
143
116
 
144
117
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -169,14 +142,13 @@ const Null = struct {
169
142
  self: Null,
170
143
  player: Player,
171
144
  comptime field: Action.Field,
172
- ) ?std.meta.FieldType(Action, field) {
145
+ ) ?@FieldType(Action, @tagName(field)) {
173
146
  _ = .{ self, player };
174
147
  return null;
175
148
  }
176
149
 
177
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
178
- _ = .{ self, player, field };
179
- return null;
150
+ pub fn confusion(self: Null, player: Player) void {
151
+ _ = .{ self, player };
180
152
  }
181
153
 
182
154
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -200,39 +172,38 @@ pub const Stats = struct {
200
172
  };
201
173
 
202
174
  pub const Options = struct {
203
- actions: Actions = .{},
175
+ durations: Durations,
204
176
  seed: ?u64 = null,
205
177
  cap: bool = false,
206
178
  metronome: bool = false,
207
179
  };
208
180
 
209
- pub const MAX_FRONTIER = 19;
181
+ pub const MAX_FRONTIER = 86;
210
182
 
211
183
  pub fn transitions(
212
184
  battle: anytype,
213
185
  c1: Choice,
214
186
  c2: Choice,
215
187
  allocator: std.mem.Allocator,
216
- writer: anytype,
188
+ out: *std.Io.Writer,
189
+ err: *std.Io.Writer,
217
190
  options: Options,
218
191
  ) !?Stats {
219
192
  var stats: Stats = .{};
220
193
 
221
- const actions = options.actions;
222
194
  const cap = options.cap;
223
195
 
224
- var seen = std.AutoHashMap(Actions, void).init(allocator);
196
+ var seen: std.AutoHashMap(Actions, void) = .init(allocator);
225
197
  defer seen.deinit();
226
- var frontier = std.ArrayList(Actions).init(allocator);
227
- defer frontier.deinit();
198
+ var frontier: std.array_list.Aligned(Actions, null) = .empty;
199
+ defer frontier.deinit(allocator);
200
+
201
+ const d = options.durations;
228
202
 
229
203
  var opts = pkmn.battle.options(
230
204
  protocol.NULL,
231
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
232
- Calc{ .overrides = .{ .actions = actions, .durations = .{
233
- .p1 = actions.p1.durations,
234
- .p2 = actions.p2.durations,
235
- } } },
205
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
206
+ Calc{},
236
207
  );
237
208
 
238
209
  var b = battle;
@@ -242,8 +213,8 @@ pub fn transitions(
242
213
  const p1 = b.side(.P1);
243
214
  const p2 = b.side(.P2);
244
215
 
245
- var p: Rational(u128) = .{ .p = 0, .q = 1 };
246
- try frontier.append(opts.chance.actions);
216
+ var p: Rational(u256) = .{ .p = 0, .q = 1 };
217
+ try frontier.append(allocator, opts.chance.actions);
247
218
 
248
219
  // zig fmt: off
249
220
  for (Rolls.metronome(frontier.items[0].p1)) |p1_move| {
@@ -254,13 +225,12 @@ pub fn transitions(
254
225
  var i: usize = 0;
255
226
  assert(frontier.items.len == 1);
256
227
  while (i < frontier.items.len) : (i += 1) {
257
- const template = frontier.items[i];
258
- opts.calc.overrides.durations = .{
259
- .p1 = template.p1.durations,
260
- .p2 = template.p2.durations,
261
- };
228
+ const f = frontier.items[i];
229
+ const saved = stats.saved;
230
+
231
+ var r: Rational(u256) = .{ .p = 0, .q = 1 };
262
232
 
263
- try debug(writer, template, .{
233
+ try debug(out, f, .{
264
234
  .shape = true,
265
235
  .color = i,
266
236
  .bold = true,
@@ -268,71 +238,73 @@ pub fn transitions(
268
238
  .indent = false,
269
239
  });
270
240
 
271
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
272
-
273
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
274
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
275
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
276
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
277
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
278
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
279
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
280
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
281
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
282
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
283
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
284
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
285
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
286
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
287
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
288
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
289
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
290
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
291
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
292
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
293
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
294
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
295
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
296
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
297
- for (Rolls.multiHit(template.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
298
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
299
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
300
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
301
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
302
-
303
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
241
+ var a: Actions = .{
242
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
243
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
244
+ };
245
+
246
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
247
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
248
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
249
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
250
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
251
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
252
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
253
+ for (Rolls.confusion(f.p1, d.p1, tie, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
254
+ for (Rolls.confusion(f.p2, d.p2, tie, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
255
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
256
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
257
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
258
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
259
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
260
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
261
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
262
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
263
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
264
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
265
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
266
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
267
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
268
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
269
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
270
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
271
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
272
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
273
+
274
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
304
275
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
305
276
  a.p1.damage = @intCast(p1_dmg.min);
306
277
 
307
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
278
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
308
279
 
309
- const p1_min: u9 = p1_dmg.min;
310
- const p2_min: u9 = p2_dmg.min;
280
+ const p1_min: u9 = @intCast(p1_dmg.min);
281
+ const p2_min: u9 = @intCast(p2_dmg.min);
311
282
 
312
283
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
313
284
  a.p2.damage = @intCast(p2_dmg.min);
314
285
 
315
- opts.calc.overrides.actions = a;
286
+ opts.calc.overrides = a;
316
287
  opts.calc.summaries = .{};
317
- opts.chance = .{ .probability = .{}, .actions = actions };
288
+ opts.chance = .{ .probability = .{}, .durations = d };
318
289
  const q = &opts.chance.probability;
319
290
 
320
291
  b = battle;
321
292
  _ = try b.update(c1, c2, &opts);
293
+
322
294
  stats.updates += 1;
323
295
 
324
296
  const summaries = &opts.calc.summaries;
325
297
  const p1_max: u9 = if (p2_dmg.min != p2_min)
326
- p1_dmg.min
298
+ @intCast(p1_dmg.min)
327
299
  else
328
- try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
300
+ Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
329
301
  const p2_max: u9 =
330
- try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
302
+ Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
331
303
 
332
- if (opts.chance.actions.matches(template)) {
333
- if (!opts.chance.actions.eql(a)) {
304
+ if (opts.chance.actions.matches(f)) {
305
+ if (!opts.chance.actions.relax().eql(a)) {
334
306
  if (!summary) {
335
- try debug(writer, opts.chance.actions, .{
307
+ try debug(out, opts.chance.actions, .{
336
308
  .p1_max = p1_max,
337
309
  .p2_max = p2_max,
338
310
  .color = i,
@@ -346,7 +318,7 @@ pub fn transitions(
346
318
  }
347
319
 
348
320
  if (!summary) {
349
- try debug(writer, opts.chance.actions, .{
321
+ try debug(out, opts.chance.actions, .{
350
322
  .p1_max = p1_max,
351
323
  .p2_max = p2_max,
352
324
  .color = i,
@@ -359,33 +331,38 @@ pub fn transitions(
359
331
  acts.p1.damage = @intCast(p1d);
360
332
  acts.p2.damage = @intCast(p2d);
361
333
  if ((try seen.getOrPut(acts)).found_existing) {
362
- err("already seen {}", .{acts}, options.seed);
334
+ die(err, "already seen {f}", .{acts}, options.seed);
363
335
  return error.TestUnexpectedResult;
364
336
  }
365
337
  }
366
338
  }
367
-
368
339
  if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
369
340
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
341
+
342
+ q.reduce();
370
343
  try p.add(q);
344
+ p.reduce();
345
+ try r.add(q);
346
+ r.reduce();
347
+
371
348
  stats.saved += 1;
372
349
 
373
350
  if (p.q < p.p) {
374
- err("improper fraction {}", .{p}, options.seed);
351
+ die(err, "improper fraction {f}", .{p}, options.seed);
375
352
  return error.TestUnexpectedResult;
376
353
  }
377
354
  } else {
378
- if (!matches(opts.chance.actions, i, frontier.items)) {
379
- try frontier.append(opts.chance.actions);
355
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
356
+ try frontier.append(allocator, opts.chance.actions);
380
357
 
381
- try debug(writer, opts.chance.actions, .{
358
+ try debug(out, opts.chance.actions, .{
382
359
  .p1_max = p1_max,
383
360
  .p2_max = p2_max,
384
361
  .dim = true,
385
362
  .newline = false,
386
363
  });
387
- try writer.writeAll(" → ");
388
- try debug(writer, opts.chance.actions, .{
364
+ try out.writeAll(" → ");
365
+ try debug(out, opts.chance.actions, .{
389
366
  .shape = true,
390
367
  .color = frontier.items.len - 1,
391
368
  .dim = true,
@@ -393,7 +370,7 @@ pub fn transitions(
393
370
  .indent = false,
394
371
  });
395
372
  } else if (!summary) {
396
- try debug(writer, opts.chance.actions, .{
373
+ try debug(out, opts.chance.actions, .{
397
374
  .p1_max = p1_max,
398
375
  .p2_max = p2_max,
399
376
  .dim = true,
@@ -405,15 +382,15 @@ pub fn transitions(
405
382
  p2_dmg.min = p2_max;
406
383
  }
407
384
 
408
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
385
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
409
386
 
410
- if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
411
- p.reduce();
412
- try writer.print(
413
- " = {s} ({d:.2}%)\n\n",
414
- .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
415
- );
416
- }
387
+ assert(stats.saved > saved);
388
+ // TODO: LLVM - float_from_int from 'u256' without intrinsics
389
+ // try out.print(
390
+ // " {f} ({d:.2}%)\n = ──────────\n {f} ({d:.2}%)\n\n",
391
+ // .{r, 100 * @as(f128, @floatFromInt(r.p)) / @as(f128, @floatFromInt(r.q)),
392
+ // p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
393
+ // );
417
394
 
418
395
  }
419
396
 
@@ -428,7 +405,7 @@ pub fn transitions(
428
405
 
429
406
  p.reduce();
430
407
  if (p.p != 1 or p.q != 1) {
431
- err("expected 1, found {}", .{p}, options.seed);
408
+ die(err, "expected 1, found {f}", .{p}, options.seed);
432
409
  return error.TestExpectedEqual;
433
410
  }
434
411
 
@@ -441,64 +418,93 @@ pub fn update(
441
418
  c2: Choice,
442
419
  options: anytype,
443
420
  allocator: std.mem.Allocator,
444
- writer: anytype,
421
+ out: *std.Io.Writer,
422
+ err: *std.Io.Writer,
445
423
  transition: bool,
446
424
  ) !Result {
425
+ const durations = options.chance.durations;
447
426
  options.chance.reset();
448
427
 
449
- if (!pkmn.options.chance or !pkmn.options.calc or @TypeOf(battle.rng) != data.PRNG) {
450
- return battle.update(c1, c2, options);
451
- }
428
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
452
429
 
453
- var copy = battle.*;
454
- const actions = options.chance.actions;
430
+ const original = battle.*;
455
431
 
456
432
  // Perfom the actual update
457
433
  const result = battle.update(c1, c2, options);
458
-
459
- // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
460
- var buf: [helpers.MAX_DIFFS]u8 = undefined;
461
- var stream: protocol.ByteStream = .{ .buffer = &buf };
462
- const n = try helpers.diff(&copy, battle, stream.writer());
463
-
464
- // Applying the diff to the battle should take us back to the original copy
465
- // of the battle (ignoring the RNG).
466
- var patched = battle.*;
467
- patched.rng = copy.rng;
468
- helpers.patch(&patched, buf[0..n]);
469
- try expectEqual(copy, patched);
470
-
471
- if (!pkmn.options.chance or !pkmn.options.calc) return result;
434
+ var overrides = options.chance.actions;
435
+ const updated = options.chance.durations;
436
+
437
+ if (@TypeOf(battle.rng) == data.PRNG) {
438
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
439
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
440
+ var pw: protocol.Writer = .{ .buffer = &buf };
441
+ const n = try helpers.diff(&original, battle, &pw);
442
+
443
+ // Applying the diff to the battle should take us back to the original copy
444
+ // of the battle (ignoring the RNG).
445
+ var patched = battle.*;
446
+ patched.rng = original.rng;
447
+ helpers.patch(&patched, buf[0..n]);
448
+ try expectEqual(original, patched);
449
+ }
472
450
 
473
451
  if (transition) {
474
452
  // Ensure we can generate all transitions from the same original state
475
453
  // (we must change the battle's RNG from a FixedRNG to a PRNG because
476
454
  // the transitions function relies on RNG for discovery of states)
477
- if (try transitions(unfix(copy), c1, c2, allocator, writer, .{
478
- .actions = actions,
455
+ if (try transitions(unfix(original), c1, c2, allocator, out, err, .{
456
+ .durations = durations,
479
457
  .cap = true,
480
458
  })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
481
459
  }
482
460
 
483
461
  // Demonstrate that we can produce the same state by forcing the RNG to behave the
484
- // same as we observed - note that because we do not pass in a durations override
485
- // mask none of the durations will be extended.
462
+ // same as we observed.
486
463
  var override = pkmn.battle.options(
487
464
  protocol.NULL,
488
- chance.NULL,
489
- Calc{ .overrides = .{ .actions = actions } },
465
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
466
+ Calc{ .overrides = overrides },
490
467
  );
491
- const overridden = copy.update(c1, c2, &override);
468
+ var copy = original;
469
+ var overridden = copy.update(c1, c2, &override);
492
470
  try expectEqual(result, overridden);
471
+ try expectEqualActions(overrides, override.chance.actions);
472
+ try expectEqual(updated, override.chance.durations);
493
473
 
494
474
  // The actual battle excluding its RNG field should match a copy updated with
495
475
  // overridden RNG (the copy RNG may have advanced because of no-ops)
496
476
  copy.rng = battle.rng;
497
- try expectEqual(copy, battle.*);
477
+ try expectEqual(battle.*, copy);
478
+
479
+ // Demonstrate that even with the duration rolls changed, the duration
480
+ // fields on their own are sufficient to achieve the same outcomes
481
+ // NB: The actual battle bytes will differ because the durations won't match
482
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
483
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
484
+
485
+ override = pkmn.battle.options(
486
+ protocol.NULL,
487
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
488
+ Calc{ .overrides = overrides },
489
+ );
490
+ copy = original;
491
+ overridden = copy.update(c1, c2, &override);
492
+ try expectEqual(result, overridden);
493
+ try expectEqualActions(overrides, override.chance.actions);
494
+ try expectEqual(updated, override.chance.durations);
498
495
 
499
496
  return result;
500
497
  }
501
498
 
499
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
500
+ return expectEqual(expected, actual) catch |e| switch (e) {
501
+ error.TestExpectedEqual => {
502
+ std.debug.print("expected {f}, found {f}\n", .{ expected, actual });
503
+ return e;
504
+ },
505
+ };
506
+ }
507
+
502
508
  fn unfix(actual: anytype) data.Battle(data.PRNG) {
503
509
  return .{
504
510
  .sides = actual.sides,
@@ -514,19 +520,9 @@ fn unfix(actual: anytype) data.Battle(data.PRNG) {
514
520
  };
515
521
  }
516
522
 
517
- fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
518
- for (frontier, 0..) |f, j| {
519
- // TODO: is skipping this redundant check worth it?
520
- if (i == j) continue;
521
- if (f.matches(actions)) return true;
522
- }
523
- return false;
524
- }
525
-
526
- fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
527
- const w = std.io.getStdErr().writer();
523
+ fn die(w: *std.Io.Writer, comptime fmt: []const u8, v: anytype, seed: ?u64) void {
528
524
  w.print(fmt, v) catch return;
529
- if (seed) |s| return w.print("{}\n", .{s}) catch return;
525
+ if (seed) |s| return w.print("{d}\n", .{s}) catch return;
530
526
  return w.writeByte('\n') catch return;
531
527
  }
532
528
 
@@ -542,7 +538,7 @@ const Style = struct {
542
538
  indent: bool = true,
543
539
  };
544
540
 
545
- fn debug(writer: anytype, actions: Actions, style: Style) !void {
541
+ fn debug(writer: *std.Io.Writer, actions: Actions, style: Style) !void {
546
542
  if (style.indent) try writer.writeAll(" ");
547
543
  if (tty) {
548
544
  const mod: usize = if (style.dim) 2 else 1;
@@ -567,13 +563,13 @@ fn debug(writer: anytype, actions: Actions, style: Style) !void {
567
563
  if (style.newline) try writer.writeByte('\n');
568
564
  }
569
565
 
570
- fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
566
+ fn format(writer: *std.Io.Writer, actions: Actions, p1: u9, p2: u9) !void {
571
567
  var input: [1024]u8 = undefined;
572
568
  var output: [1024]u8 = undefined;
573
569
 
574
- var stream = std.io.fixedBufferStream(&input);
575
- try actions.fmt(&stream.writer(), false);
576
- var len = stream.getWritten().len;
570
+ var w = std.Io.Writer.fixed(&input);
571
+ try actions.fmt(&w, false);
572
+ var len = w.buffered().len;
577
573
  @memcpy(output[0..len], input[0..len]);
578
574
 
579
575
  var find: [16]u8 = undefined;
@@ -594,3 +590,386 @@ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
594
590
 
595
591
  try writer.writeAll(output[0..len]);
596
592
  }
593
+
594
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
595
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
596
+ pub const Rolls = struct {
597
+ const PLAYER_NONE = [_]Optional(Player){.None};
598
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
599
+
600
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
601
+ pub fn speedTie(action: Action) []const Optional(Player) {
602
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
603
+ }
604
+
605
+ const SLP_NONE = [_]Optional(Observation(.sleep)){.None};
606
+ const SLP_STARTED = [_]Optional(Observation(.sleep)){.started};
607
+ const SLP_ENDED = [_]Optional(Observation(.sleep)){.ended};
608
+ const SLP_ALL = [_]Optional(Observation(.sleep)){ .started, .continuing, .ended };
609
+ const SLP = [_]Optional(Observation(.sleep)){ .continuing, .ended };
610
+
611
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
612
+ /// `durations`.
613
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation(.sleep)) {
614
+ if (action.sleep == .None) return &SLP_NONE;
615
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
616
+ &SLP_ALL
617
+ else switch (action.sleep) {
618
+ .started => &SLP_STARTED,
619
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &SLP_ENDED else &SLP,
620
+ };
621
+ }
622
+
623
+ const DIS_NONE = [_]Optional(Observation(.disable)){.None};
624
+ const DIS_STARTED = [_]Optional(Observation(.disable)){.started};
625
+ const DIS_CONTINUING = [_]Optional(Observation(.disable)){.continuing};
626
+ const DIS_ENDED = [_]Optional(Observation(.disable)){.ended};
627
+ const DIS_ALL = [_]Optional(Observation(.disable)){ .started, .continuing, .ended };
628
+ const DIS = [_]Optional(Observation(.disable)){ .continuing, .ended };
629
+
630
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
631
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
632
+ pub fn disable(
633
+ action: Action,
634
+ duration: Duration,
635
+ parent: Optional(Observation(.sleep)),
636
+ ) []const Optional(Observation(.disable)) {
637
+ if (action.disable == .None) return &DIS_NONE;
638
+ return if (duration.disable == 0 and action.speed_tie != .None)
639
+ &DIS_ALL
640
+ else switch (action.disable) {
641
+ .started => &DIS_STARTED,
642
+ else => if (duration.disable >= 8)
643
+ &DIS_ENDED
644
+ else if (parent != .None and parent != .started)
645
+ &DIS_CONTINUING
646
+ else
647
+ &DIS,
648
+ };
649
+ }
650
+
651
+ const ATK_NONE = [_]Optional(Observation(.attacking)){.None};
652
+ const ATK_STARTED = [_]Optional(Observation(.attacking)){.started};
653
+ const ATK_CONTINUING = [_]Optional(Observation(.attacking)){.continuing};
654
+ const ATK_ENDED = [_]Optional(Observation(.attacking)){.ended};
655
+ const ATK = [_]Optional(Observation(.attacking)){ .continuing, .ended };
656
+
657
+ /// FIXME document
658
+ pub fn attacking(
659
+ action: Action,
660
+ duration: Duration,
661
+ parent: Optional(Observation(.sleep)),
662
+ ) []const Optional(Observation(.attacking)) {
663
+ return switch (action.attacking) {
664
+ .None => &ATK_NONE,
665
+ .started => &ATK_STARTED,
666
+ else => if (duration.attacking >= 3)
667
+ &ATK_ENDED
668
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
669
+ &ATK_CONTINUING
670
+ else
671
+ &ATK,
672
+ };
673
+ }
674
+
675
+ const CFZ_NONE = [_]Optional(Observation(.confusion)){.None};
676
+ const CFZ_STARTED = [_]Optional(Observation(.confusion)){.started};
677
+ const CFZ_OVERWRITTEN = [_]Optional(Observation(.confusion)){ .started, .overwritten };
678
+ const CFZ_CONTINUING = [_]Optional(Observation(.confusion)){.continuing};
679
+ const CFZ_ENDED = [_]Optional(Observation(.confusion)){.ended};
680
+ const CFZ = [_]Optional(Observation(.confusion)){ .continuing, .ended };
681
+ const CFZ_TIE = [_]Optional(Observation(.confusion)){ .started, .continuing, .ended };
682
+
683
+ /// FIXME document
684
+ pub fn confusion(
685
+ action: Action,
686
+ duration: Duration,
687
+ tie: Optional(Player),
688
+ sibling: Optional(Observation(.attacking)),
689
+ parent: Optional(Observation(.sleep)),
690
+ ) []const Optional(Observation(.confusion)) {
691
+ return switch (action.confusion) {
692
+ .None => &CFZ_NONE,
693
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
694
+ &CFZ_OVERWRITTEN
695
+ else
696
+ &CFZ_STARTED,
697
+ else => if (duration.confusion >= 5)
698
+ &CFZ_ENDED
699
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
700
+ &CFZ_CONTINUING
701
+ else if (tie != .None)
702
+ &CFZ_TIE
703
+ else
704
+ &CFZ,
705
+ };
706
+ }
707
+
708
+ const BND_NONE = [_]Optional(Observation(.binding)){.None};
709
+ const BND_STARTED = [_]Optional(Observation(.binding)){.started};
710
+ const BND_ENDED = [_]Optional(Observation(.binding)){.ended};
711
+ const BND = [_]Optional(Observation(.binding)){ .continuing, .ended };
712
+
713
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
714
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
715
+ pub fn binding(
716
+ action: Action,
717
+ duration: Duration,
718
+ parent: Optional(bool),
719
+ ) []const Optional(Observation(.binding)) {
720
+ if (parent == .true) return &BND_NONE;
721
+ return switch (action.binding) {
722
+ .None => &BND_NONE,
723
+ .started => &BND_STARTED,
724
+ else => if (duration.binding >= 4) &BND_ENDED else &BND,
725
+ };
726
+ }
727
+
728
+ const BOOL_NONE = [_]Optional(bool){.None};
729
+ const BOOLS = [_]Optional(bool){ .false, .true };
730
+
731
+ /// Returns a slice with the correct range of values for hits given the `action` state
732
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
733
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
734
+ if (parent == .true) return &BOOL_NONE;
735
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
736
+ }
737
+
738
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
739
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
740
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
741
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
742
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
743
+ }
744
+
745
+ /// Returns a slice with the correct range of values for secondary chances hits given the
746
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
747
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
748
+ if (parent == .false) return &BOOL_NONE;
749
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
750
+ }
751
+
752
+ /// The min and max bounds on iteration over damage rolls.
753
+ pub const Range = struct { min: usize, max: usize };
754
+
755
+ /// Returns the range bounding damage rolls given the `action` state and the state of
756
+ /// the `parent` (whether the player's Pokémon's move hit).
757
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
758
+ return if (parent == .false or action.damage == 0)
759
+ .{ .min = 0, .max = 1 }
760
+ else
761
+ .{ .min = 217, .max = 256 };
762
+ }
763
+
764
+ /// Returns the max damage roll which will produce the same damage as `roll`
765
+ /// given the base damage in `summaries`.
766
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) u8 {
767
+ if (roll == 0) return roll;
768
+
769
+ const dmg = summaries.get(player.foe()).damage;
770
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
771
+
772
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
773
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
774
+ }
775
+
776
+ /// Returns a slice with the correct range of values for confused given the `action` state and
777
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
778
+ pub fn confused(
779
+ action: Action,
780
+ parent: Optional(Observation(.confusion)),
781
+ ) []const Optional(bool) {
782
+ const done = parent == .None or parent == .ended;
783
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
784
+ }
785
+
786
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
787
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
788
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
789
+ if (parent == .true) return &BOOL_NONE;
790
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
791
+ }
792
+
793
+ const SLOT_NONE = [_]u3{0};
794
+ const SLOT = [_]u3{ 1, 2, 3, 4 };
795
+
796
+ /// Returns a slice with a range of values for move slots given the `action` state
797
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
798
+ ///
799
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
800
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u3 {
801
+ if (parent == .false) return &SLOT_NONE;
802
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
803
+ }
804
+
805
+ const MULTI_NONE = [_]u3{0};
806
+ const MULTI = [_]u3{ 2, 3, 4, 5 };
807
+
808
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
809
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
810
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u3 {
811
+ if (parent == .false) return &MULTI_NONE;
812
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
813
+ }
814
+
815
+ const PSYWAVE_NONE = [_]u8{0};
816
+ const PSYWAVE = init: {
817
+ var rolls: [150]u8 = undefined;
818
+ for (0..150) |i| rolls[i] = i + 1;
819
+ break :init rolls;
820
+ };
821
+
822
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
823
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
824
+ pub fn psywave(
825
+ action: Action,
826
+ side: *data.Side,
827
+ parent: Optional(bool),
828
+ ) []const u8 {
829
+ if (parent == .false) return &PSYWAVE_NONE;
830
+ return if (action.psywave == 0)
831
+ &PSYWAVE_NONE
832
+ else
833
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
834
+ }
835
+
836
+ const MOVE_NONE = [_]data.Move{.None};
837
+
838
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
839
+ pub fn metronome(action: Action) []const data.Move {
840
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
841
+ }
842
+ };
843
+
844
+ test "Rolls.speedTie" {
845
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
846
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
847
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
848
+ }
849
+
850
+ test "Rolls.sleep" {
851
+ return error.SkipZigTest; // TODO
852
+ }
853
+
854
+ test "Rolls.disable" {
855
+ return error.SkipZigTest; // TODO
856
+ }
857
+
858
+ test "Rolls.confusion" {
859
+ return error.SkipZigTest; // TODO
860
+ }
861
+
862
+ test "Rolls.atacking" {
863
+ return error.SkipZigTest; // TODO
864
+ }
865
+
866
+ test "Rolls.binding" {
867
+ return error.SkipZigTest; // TODO
868
+ }
869
+
870
+ test "Rolls.damage" {
871
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
872
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
873
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
874
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
875
+ }
876
+
877
+ test "Rolls.coalesce" {
878
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
879
+ try expectEqual(@as(u8, 0), Rolls.coalesce(.P2, 0, &summaries, false));
880
+ try expectEqual(@as(u8, 241), Rolls.coalesce(.P2, 238, &summaries, false));
881
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 238, &summaries, true));
882
+ summaries.p1.damage.final = 74;
883
+ try expectEqual(@as(u8, 217), Rolls.coalesce(.P2, 217, &summaries, false));
884
+ try expectEqual(@as(u8, 255), Rolls.coalesce(.P2, 217, &summaries, true));
885
+ }
886
+
887
+ test "Rolls.hit" {
888
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
889
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
890
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
891
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
892
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
893
+ }
894
+
895
+ test "Rolls.secondaryChance" {
896
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
897
+ try expectEqualSlices(
898
+ Optional(bool),
899
+ &.{ .false, .true },
900
+ Rolls.secondaryChance(actions.p1, .None),
901
+ );
902
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
903
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
904
+ }
905
+
906
+ test "Rolls.criticalHit" {
907
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
908
+ try expectEqualSlices(
909
+ Optional(bool),
910
+ &.{ .false, .true },
911
+ Rolls.criticalHit(actions.p1, .None),
912
+ );
913
+ try expectEqualSlices(
914
+ Optional(bool),
915
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
916
+ Rolls.criticalHit(actions.p1, .false),
917
+ );
918
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
919
+ }
920
+
921
+ test "Rolls.confused" {
922
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
923
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
924
+ try expectEqualSlices(
925
+ Optional(bool),
926
+ &.{ .false, .true },
927
+ Rolls.confused(actions.p2, .continuing),
928
+ );
929
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
930
+ }
931
+
932
+ test "Rolls.paralyzed" {
933
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
934
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
935
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
936
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
937
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
938
+ }
939
+
940
+ test "Rolls.moveSlot" {
941
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
942
+ try expectEqualSlices(u3, &.{0}, Rolls.moveSlot(actions.p1, .None));
943
+ try expectEqualSlices(u3, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
944
+ try expectEqualSlices(u3, &.{0}, Rolls.moveSlot(actions.p2, .false));
945
+ }
946
+
947
+ test "Rolls.multiHit" {
948
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
949
+ try expectEqualSlices(u3, &.{0}, Rolls.multiHit(actions.p1, .None));
950
+ try expectEqualSlices(u3, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
951
+ try expectEqualSlices(u3, &.{0}, Rolls.multiHit(actions.p2, .false));
952
+ }
953
+
954
+ test "Rolls.metronome" {
955
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
956
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
957
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
958
+ }
959
+
960
+ test "Rolls.psywave" {
961
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
962
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
963
+ .species = .Bulbasaur,
964
+ .level = 100,
965
+ .moves = &[_]data.Move{.Tackle},
966
+ }});
967
+
968
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
969
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
970
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
971
+ side.stored().level = 81;
972
+ rolls = Rolls.psywave(actions.p2, &side, .None);
973
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
974
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
975
+ }