@pkmn/engine 0.1.0-dev.6195e056 → 0.1.0-dev.6ef582f1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +91 -60
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/layout.json +25 -3
- package/build/pkg/data.d.ts +1 -2
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +47 -31
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +16 -13
- package/build/pkg/index.js +1 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +5 -3
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +133 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +76 -78
- package/package.json +57 -36
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +11 -11
- package/src/lib/common/debug.zig +74 -0
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +242 -178
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +10 -10
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +197 -162
- package/src/lib/gen1/calc.zig +427 -0
- package/src/lib/gen1/chance.zig +1044 -0
- package/src/lib/gen1/data/moves.zig +10 -10
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +3 -3
- package/src/lib/gen1/data.zig +70 -44
- package/src/lib/gen1/helpers.zig +439 -36
- package/src/lib/gen1/mechanics.zig +1073 -641
- package/src/lib/gen2/README.md +12 -13
- package/src/lib/gen2/data/items.zig +3 -3
- package/src/lib/gen2/data/moves.zig +1 -1
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +3 -3
- package/src/lib/gen2/data.zig +37 -26
- package/src/lib/gen2/helpers.zig +9 -11
- package/src/lib/gen2/mechanics.zig +5 -4
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,11 +1,14 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const Action = @import("chance.zig").Action;
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const data = @import("data.zig");
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const assert = std.debug.assert;
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@@ -17,7 +20,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -56,35 +59,43 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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// FIXME
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// std.debug.print("\n", .{});
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// DEBUG(battle.turn);
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// std.debug.print("// ", .{});
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &f2)) |r| return r;
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-
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2, &f2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +107,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +133,29 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,7 +165,10 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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@@ -217,16 +239,12 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -299,13 +314,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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battle.rng.range(u8, 0, 2) == 0
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else
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battle.rng.next() < Gen12.percent(50) + 1;
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -315,7 +328,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const t1 = battle.side(.P1).active.volatiles.Thrashing;
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const t2 = battle.side(.P2).active.volatiles.Thrashing;
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// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
331
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
332
|
// won the original coin flip
|
|
320
333
|
if (t1 and t2) return .P1;
|
|
321
334
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +341,59 @@ fn doTurn(
|
|
|
328
341
|
battle: anytype,
|
|
329
342
|
player: Player,
|
|
330
343
|
player_choice: Choice,
|
|
344
|
+
player_rewrap: bool,
|
|
345
|
+
player_skip: bool,
|
|
331
346
|
player_from: ?Move,
|
|
332
347
|
foe_player: Player,
|
|
333
348
|
foe_choice: Choice,
|
|
349
|
+
foe_rewrap: bool,
|
|
350
|
+
foe_skip: bool,
|
|
334
351
|
foe_from: ?Move,
|
|
335
|
-
|
|
352
|
+
options: anytype,
|
|
336
353
|
) !?Result {
|
|
337
354
|
assert(player_choice.type != .Pass);
|
|
338
355
|
|
|
339
356
|
var residual = true;
|
|
340
357
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
358
|
+
if (try executeMove(
|
|
359
|
+
battle,
|
|
360
|
+
player,
|
|
361
|
+
player_choice,
|
|
362
|
+
player_rewrap,
|
|
363
|
+
player_skip,
|
|
364
|
+
player_from,
|
|
365
|
+
&residual,
|
|
366
|
+
options,
|
|
367
|
+
)) |r| return r;
|
|
342
368
|
if (!replace) {
|
|
343
369
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
370
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
371
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
372
|
+
if (residual) try handleResidual(battle, player, options);
|
|
373
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
374
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
375
|
|
|
376
|
+
options.chance.clearPending();
|
|
377
|
+
|
|
378
|
+
residual = true;
|
|
350
379
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
380
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
381
|
+
if (if (calc) null else try executeMove(
|
|
382
|
+
battle,
|
|
383
|
+
foe_player,
|
|
384
|
+
foe_choice,
|
|
385
|
+
foe_rewrap,
|
|
386
|
+
foe_skip,
|
|
387
|
+
foe_from,
|
|
388
|
+
&residual,
|
|
389
|
+
options,
|
|
390
|
+
)) |r| return r;
|
|
352
391
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
392
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
393
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
394
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
395
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
396
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
397
|
}
|
|
359
398
|
|
|
360
399
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +410,32 @@ fn executeMove(
|
|
|
371
410
|
battle: anytype,
|
|
372
411
|
player: Player,
|
|
373
412
|
choice: Choice,
|
|
413
|
+
rewrap: bool,
|
|
414
|
+
skip: bool,
|
|
374
415
|
from: ?Move,
|
|
375
416
|
residual: *bool,
|
|
376
|
-
|
|
417
|
+
options: anytype,
|
|
377
418
|
) !?Result {
|
|
378
419
|
var side = battle.side(player);
|
|
379
420
|
|
|
380
421
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
422
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
423
|
return null;
|
|
383
424
|
}
|
|
384
425
|
|
|
426
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
427
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
428
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
429
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
430
|
assert(!showdown);
|
|
389
431
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
432
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
433
|
}
|
|
392
434
|
return null;
|
|
393
435
|
}
|
|
394
436
|
|
|
395
437
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
438
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
439
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
440
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
441
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,10 +444,7 @@ fn executeMove(
|
|
|
402
444
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
445
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
446
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
448
|
const stored = side.stored();
|
|
410
449
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
450
|
auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
|
|
@@ -426,15 +465,12 @@ fn executeMove(
|
|
|
426
465
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
466
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
467
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
468
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
469
|
}
|
|
434
470
|
|
|
435
471
|
var skip_can = false;
|
|
436
472
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player, from,
|
|
473
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
438
474
|
.done => return null,
|
|
439
475
|
.skip_can => skip_can = true,
|
|
440
476
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +478,24 @@ fn executeMove(
|
|
|
442
478
|
.err => return @as(?Result, Result.Error),
|
|
443
479
|
}
|
|
444
480
|
|
|
445
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from,
|
|
481
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
482
|
+
return null;
|
|
483
|
+
}
|
|
446
484
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
485
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
486
|
}
|
|
449
487
|
|
|
450
|
-
const BeforeMove =
|
|
488
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
489
|
|
|
452
|
-
fn beforeMove(
|
|
490
|
+
fn beforeMove(
|
|
491
|
+
battle: anytype,
|
|
492
|
+
player: Player,
|
|
493
|
+
skip: bool,
|
|
494
|
+
from: ?Move,
|
|
495
|
+
residual: *bool,
|
|
496
|
+
options: anytype,
|
|
497
|
+
) !BeforeMove {
|
|
498
|
+
var log = options.log;
|
|
453
499
|
var side = battle.side(player);
|
|
454
500
|
const foe = battle.foe(player);
|
|
455
501
|
var active = &side.active;
|
|
@@ -458,11 +504,21 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
504
|
var volatiles = &active.volatiles;
|
|
459
505
|
|
|
460
506
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
507
|
+
const before = stored.status;
|
|
462
508
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
509
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
510
|
+
if (!extend) stored.status = 0;
|
|
511
|
+
} else {
|
|
512
|
+
stored.status -= 1;
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
const duration = Status.duration(stored.status);
|
|
516
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
517
|
+
try options.chance.sleep(player, duration);
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
if (duration == 0) {
|
|
521
|
+
try log.curestatus(ident, before, .Message);
|
|
466
522
|
stored.status = 0; // clears EXT if present
|
|
467
523
|
} else {
|
|
468
524
|
try log.cant(ident, .Sleep);
|
|
@@ -477,13 +533,15 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
477
533
|
return .done;
|
|
478
534
|
}
|
|
479
535
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
536
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
481
537
|
try log.cant(ident, .Bound);
|
|
482
538
|
return .done;
|
|
483
539
|
}
|
|
484
540
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
541
|
+
if (volatiles.Flinch) {
|
|
542
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
543
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
544
|
+
if (!showdown) volatiles.Flinch = false;
|
|
487
545
|
try log.cant(ident, .Flinch);
|
|
488
546
|
return .done;
|
|
489
547
|
}
|
|
@@ -495,21 +553,20 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
495
553
|
}
|
|
496
554
|
|
|
497
555
|
if (volatiles.disabled_duration > 0) {
|
|
498
|
-
|
|
556
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
557
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
558
|
+
} else {
|
|
559
|
+
volatiles.disabled_duration -= 1;
|
|
560
|
+
}
|
|
561
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
562
|
+
|
|
499
563
|
if (volatiles.disabled_duration == 0) {
|
|
500
564
|
volatiles.disabled_move = 0;
|
|
501
565
|
try log.end(ident, .Disable);
|
|
502
566
|
}
|
|
503
567
|
}
|
|
504
568
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
569
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
570
|
|
|
514
571
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
572
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -521,21 +578,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
521
578
|
if (volatiles.Confusion) {
|
|
522
579
|
assert(volatiles.confusion > 0);
|
|
523
580
|
|
|
524
|
-
|
|
581
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
582
|
+
if (!extend) volatiles.confusion = 0;
|
|
583
|
+
} else {
|
|
584
|
+
volatiles.confusion -= 1;
|
|
585
|
+
}
|
|
586
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
587
|
+
|
|
525
588
|
if (volatiles.confusion == 0) {
|
|
526
589
|
volatiles.Confusion = false;
|
|
527
590
|
try log.end(ident, .Confusion);
|
|
528
591
|
} else {
|
|
529
592
|
try log.activate(ident, .Confusion);
|
|
530
593
|
|
|
531
|
-
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
535
|
-
|
|
536
|
-
if (confused) {
|
|
594
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
595
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
596
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
597
|
volatiles.Bide = false;
|
|
540
598
|
volatiles.Thrashing = false;
|
|
541
599
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +601,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
601
|
volatiles.Charging = false;
|
|
544
602
|
volatiles.Binding = false;
|
|
545
603
|
volatiles.Invulnerable = false;
|
|
604
|
+
options.chance.clearDurations(player, null);
|
|
546
605
|
{
|
|
547
606
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
607
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,42 +618,53 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
618
|
player
|
|
560
619
|
else
|
|
561
620
|
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
562
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
624
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
627
|
|
|
565
628
|
return .done;
|
|
566
629
|
}
|
|
567
630
|
}
|
|
568
631
|
}
|
|
569
632
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
634
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
volatiles.Charging = false;
|
|
583
|
-
volatiles.Binding = false;
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
641
|
+
options.chance.clearDurations(player, null);
|
|
642
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
643
|
+
try log.cant(ident, .Paralysis);
|
|
644
|
+
return .done;
|
|
588
645
|
}
|
|
589
646
|
|
|
590
647
|
if (volatiles.Bide) {
|
|
591
648
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
649
|
|
|
593
|
-
|
|
650
|
+
if (showdown) {
|
|
651
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
652
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
653
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
654
|
+
volatiles.state +|= battle.last_damage;
|
|
655
|
+
} else {
|
|
656
|
+
volatiles.state +%= battle.last_damage;
|
|
657
|
+
}
|
|
594
658
|
|
|
595
659
|
assert(volatiles.attacks > 0);
|
|
596
660
|
|
|
597
|
-
|
|
661
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
662
|
+
if (!extend) volatiles.attacks = 0;
|
|
663
|
+
} else {
|
|
664
|
+
volatiles.attacks -= 1;
|
|
665
|
+
}
|
|
666
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
667
|
+
|
|
598
668
|
if (volatiles.attacks != 0) {
|
|
599
669
|
try log.activate(ident, .Bide);
|
|
600
670
|
return .done;
|
|
@@ -611,27 +681,57 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
611
681
|
return .done;
|
|
612
682
|
}
|
|
613
683
|
|
|
614
|
-
|
|
684
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
685
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
686
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
687
|
+
|
|
688
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
689
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
690
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
691
|
+
if (showdown) {
|
|
692
|
+
residual.* = false;
|
|
693
|
+
try handleResidual(battle, player, options);
|
|
694
|
+
}
|
|
695
|
+
|
|
615
696
|
return .done;
|
|
616
697
|
}
|
|
617
698
|
|
|
618
699
|
if (volatiles.Thrashing) {
|
|
619
700
|
assert(volatiles.attacks > 0);
|
|
620
701
|
assert(from != null);
|
|
621
|
-
|
|
622
|
-
if (
|
|
702
|
+
|
|
703
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
704
|
+
if (!extend) volatiles.attacks = 0;
|
|
705
|
+
} else {
|
|
706
|
+
volatiles.attacks -= 1;
|
|
707
|
+
}
|
|
708
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
709
|
+
|
|
710
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
623
711
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
624
712
|
}
|
|
625
713
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
626
|
-
if (showdown
|
|
627
|
-
|
|
714
|
+
if (showdown) {
|
|
715
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
716
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
717
|
+
side.last_used_move = side.last_selected_move;
|
|
718
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
719
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
720
|
+
}
|
|
628
721
|
}
|
|
629
722
|
return .skip_can;
|
|
630
723
|
}
|
|
631
724
|
|
|
632
725
|
if (volatiles.Binding) {
|
|
633
726
|
assert(volatiles.attacks > 0);
|
|
634
|
-
|
|
727
|
+
|
|
728
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
729
|
+
if (!extend) volatiles.attacks = 0;
|
|
730
|
+
} else {
|
|
731
|
+
volatiles.attacks -= 1;
|
|
732
|
+
}
|
|
733
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
734
|
+
|
|
635
735
|
try log.move(
|
|
636
736
|
battle.active(player),
|
|
637
737
|
side.last_selected_move,
|
|
@@ -639,7 +739,11 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
639
739
|
side.last_selected_move,
|
|
640
740
|
);
|
|
641
741
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
742
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
743
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
744
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
745
|
+
try buildRage(battle, player.foe(), options);
|
|
746
|
+
}
|
|
643
747
|
}
|
|
644
748
|
return .done;
|
|
645
749
|
}
|
|
@@ -654,7 +758,8 @@ fn canMove(
|
|
|
654
758
|
auto: bool,
|
|
655
759
|
skip_pp: bool,
|
|
656
760
|
from: ?Move,
|
|
657
|
-
|
|
761
|
+
residual: *bool,
|
|
762
|
+
options: anytype,
|
|
658
763
|
) !bool {
|
|
659
764
|
var side = battle.side(player);
|
|
660
765
|
const player_ident = battle.active(player);
|
|
@@ -669,8 +774,9 @@ fn canMove(
|
|
|
669
774
|
side.active.volatiles.Charging = false;
|
|
670
775
|
side.active.volatiles.Invulnerable = false;
|
|
671
776
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
673
|
-
|
|
777
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
778
|
+
setCounterable(battle, player, side, move);
|
|
779
|
+
try Effects.charge(battle, player, options);
|
|
674
780
|
return false;
|
|
675
781
|
}
|
|
676
782
|
|
|
@@ -685,23 +791,35 @@ fn canMove(
|
|
|
685
791
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
792
|
// regrettable, but this information is more "nice to have" than required
|
|
687
793
|
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
794
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
795
|
+
setCounterable(battle, player, side, move);
|
|
689
796
|
|
|
690
797
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
798
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
799
|
return false;
|
|
693
800
|
}
|
|
694
801
|
|
|
695
802
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
803
|
+
Effects.thrashing(battle, player, options);
|
|
697
804
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
805
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
806
|
+
try Effects.binding(battle, player, false, options);
|
|
700
807
|
}
|
|
701
808
|
|
|
702
809
|
return true;
|
|
703
810
|
}
|
|
704
811
|
|
|
812
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
813
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
814
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
815
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
816
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
817
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
818
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
819
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
820
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
821
|
+
}
|
|
822
|
+
|
|
705
823
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
824
|
if (side.last_selected_move == .Struggle) return;
|
|
707
825
|
|
|
@@ -712,11 +830,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
712
830
|
if (volatiles.Bide) return;
|
|
713
831
|
|
|
714
832
|
assert(active.move(mslot).pp > 0 or auto);
|
|
715
|
-
active.move(mslot).pp = @
|
|
833
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
716
834
|
if (volatiles.Transform) return;
|
|
717
835
|
|
|
718
836
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
719
|
-
side.stored().move(mslot).pp = @
|
|
837
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
720
838
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
839
|
}
|
|
722
840
|
|
|
@@ -724,12 +842,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
724
842
|
var active = &side.active;
|
|
725
843
|
const volatiles = &active.volatiles;
|
|
726
844
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
845
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
846
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
847
|
if (showdown and volatiles.Transform) return;
|
|
730
848
|
|
|
731
849
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
850
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
733
851
|
}
|
|
734
852
|
|
|
735
853
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +855,12 @@ fn doMove(
|
|
|
737
855
|
battle: anytype,
|
|
738
856
|
player: Player,
|
|
739
857
|
mslot: u4,
|
|
858
|
+
rewrap: bool,
|
|
740
859
|
auto: bool,
|
|
741
860
|
residual: *bool,
|
|
742
|
-
|
|
861
|
+
options: anytype,
|
|
743
862
|
) !?Result {
|
|
863
|
+
var log = options.log;
|
|
744
864
|
var side = battle.side(player);
|
|
745
865
|
const foe = battle.foe(player);
|
|
746
866
|
|
|
@@ -755,35 +875,44 @@ fn doMove(
|
|
|
755
875
|
var hits: u4 = 1;
|
|
756
876
|
var effectiveness = Effectiveness.neutral;
|
|
757
877
|
|
|
878
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
879
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
880
|
+
|
|
758
881
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
882
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
883
|
+
return specialDamage(battle, player, move, options);
|
|
761
884
|
}
|
|
762
885
|
|
|
763
886
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
887
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
888
|
var miss = showdown and miss: {
|
|
766
889
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
890
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
891
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
892
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
893
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
894
|
+
battle.last_damage = 0;
|
|
895
|
+
break :miss true;
|
|
896
|
+
}
|
|
897
|
+
break :miss (move.target != .Self and
|
|
898
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
772
899
|
};
|
|
773
900
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
901
|
|
|
902
|
+
var late = showdown and move.effect != .Explode;
|
|
775
903
|
const skip = status or immune;
|
|
776
904
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
777
905
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
906
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
907
|
hits = side.active.volatiles.attacks;
|
|
908
|
+
late = false;
|
|
780
909
|
}
|
|
781
910
|
|
|
782
911
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
912
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
913
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
914
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
915
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
916
|
|
|
788
917
|
battle.last_damage = 0;
|
|
789
918
|
|
|
@@ -805,17 +934,15 @@ fn doMove(
|
|
|
805
934
|
effectiveness = adjustDamage(battle, player);
|
|
806
935
|
immune = effectiveness == 0;
|
|
807
936
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
937
|
+
try randomizeDamage(battle, player, options);
|
|
809
938
|
}
|
|
810
939
|
}
|
|
811
940
|
|
|
812
|
-
|
|
813
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
814
|
-
|
|
941
|
+
var zero = battle.last_damage == 0;
|
|
815
942
|
miss = if (showdown or skip)
|
|
816
943
|
miss
|
|
817
944
|
else
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
945
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
819
946
|
|
|
820
947
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
948
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +950,11 @@ fn doMove(
|
|
|
823
950
|
|
|
824
951
|
if (!showdown or !miss) {
|
|
825
952
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
953
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
954
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
955
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
956
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
957
|
+
try onEnd(battle, player, move, options);
|
|
831
958
|
return null;
|
|
832
959
|
}
|
|
833
960
|
}
|
|
@@ -840,44 +967,46 @@ fn doMove(
|
|
|
840
967
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
968
|
if (ohko) {
|
|
842
969
|
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
970
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
844
971
|
try log.immune(foe_ident, .None);
|
|
845
972
|
} else if (mist) {
|
|
846
973
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
974
|
try log.fail(foe_ident, .None);
|
|
848
975
|
} else {
|
|
976
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
849
977
|
try log.lastmiss();
|
|
850
978
|
try log.miss(battle.active(player));
|
|
851
979
|
}
|
|
852
980
|
if (move.effect == .JumpKick) {
|
|
853
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
983
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
986
|
} else if (move.effect == .Explode) {
|
|
859
987
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
989
|
+
} else if (showdown and move.effect == .Disable) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
992
|
+
try options.chance.commit(player, .binding);
|
|
869
993
|
}
|
|
870
994
|
return null;
|
|
995
|
+
} else {
|
|
996
|
+
try options.chance.commit(player, .hit);
|
|
871
997
|
}
|
|
872
998
|
|
|
873
999
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
1000
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
1001
|
// it up above before damage calculation).
|
|
876
1002
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
1003
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
1004
|
hits = side.active.volatiles.attacks;
|
|
879
1005
|
}
|
|
880
1006
|
|
|
1007
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1008
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1009
|
+
|
|
881
1010
|
var nullified = false;
|
|
882
1011
|
var hit: u4 = 0;
|
|
883
1012
|
while (hit < hits) {
|
|
@@ -889,12 +1018,12 @@ fn doMove(
|
|
|
889
1018
|
try log.resisted(battle.active(player.foe()));
|
|
890
1019
|
}
|
|
891
1020
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1021
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
893
1022
|
if (hit == 0 and ohko) try log.ohko();
|
|
894
1023
|
hit += 1;
|
|
895
1024
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
1025
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1026
|
+
try buildRage(battle, player.foe(), options);
|
|
898
1027
|
}
|
|
899
1028
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
1029
|
if (nullified) break;
|
|
@@ -905,17 +1034,23 @@ fn doMove(
|
|
|
905
1034
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
1035
|
side.active.volatiles.attacks = 0;
|
|
907
1036
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1037
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1038
|
}
|
|
910
1039
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
911
1040
|
} else if (showdown) {
|
|
912
1041
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
1042
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1043
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1044
|
if (immune) {
|
|
916
1045
|
battle.last_damage = 0;
|
|
1046
|
+
assert(foe.stored().hp > 0);
|
|
917
1047
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1048
|
+
if (sub) {
|
|
1049
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1050
|
+
} else {
|
|
1051
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1052
|
+
try buildRage(battle, player.foe(), options);
|
|
1053
|
+
}
|
|
919
1054
|
return null;
|
|
920
1055
|
}
|
|
921
1056
|
}
|
|
@@ -928,10 +1063,13 @@ fn doMove(
|
|
|
928
1063
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1064
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
1065
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1066
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1067
|
|
|
933
1068
|
if (foe.stored().hp == 0) return null;
|
|
934
1069
|
|
|
1070
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1071
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1072
|
+
|
|
935
1073
|
if (!move.effect.isSpecial()) {
|
|
936
1074
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1075
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -941,28 +1079,29 @@ fn doMove(
|
|
|
941
1079
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
1080
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
943
1081
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1082
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1083
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1084
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1085
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1086
|
+
return result;
|
|
947
1087
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1088
|
+
try moveEffect(battle, player, move, options);
|
|
949
1089
|
}
|
|
950
1090
|
}
|
|
951
1091
|
|
|
952
1092
|
return null;
|
|
953
1093
|
}
|
|
954
1094
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1095
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1096
|
const side = battle.side(player);
|
|
957
1097
|
|
|
958
1098
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
1099
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1100
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1101
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1102
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
963
1103
|
|
|
964
|
-
|
|
965
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
966
1105
|
}
|
|
967
1106
|
|
|
968
1107
|
fn calcDamage(
|
|
@@ -1028,7 +1167,7 @@ fn calcDamage(
|
|
|
1028
1167
|
d = @min(997, d);
|
|
1029
1168
|
d += 2;
|
|
1030
1169
|
|
|
1031
|
-
battle.last_damage = @intCast(
|
|
1170
|
+
battle.last_damage = @intCast(d);
|
|
1032
1171
|
|
|
1033
1172
|
return true;
|
|
1034
1173
|
}
|
|
@@ -1042,9 +1181,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1181
|
var d = battle.last_damage;
|
|
1043
1182
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1183
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1184
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1185
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1186
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1187
|
|
|
1049
1188
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1189
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1203,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1203
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1204
|
}
|
|
1066
1205
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1206
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1207
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1208
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1209
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1210
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1211
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1212
|
}
|
|
1081
1213
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1214
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1215
|
const side = battle.side(player);
|
|
1216
|
+
const foe = battle.foe(player);
|
|
1084
1217
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1218
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1219
|
+
try options.chance.commit(player, .hit);
|
|
1086
1220
|
|
|
1087
1221
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1222
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1223
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1224
|
.SonicBoom => 20,
|
|
1091
1225
|
.DragonRage => 40,
|
|
1092
1226
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1227
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1228
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1229
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1230
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1231
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1232
|
},
|
|
1106
1233
|
else => unreachable,
|
|
1107
1234
|
};
|
|
1108
1235
|
|
|
1109
1236
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1237
|
|
|
1111
|
-
|
|
1238
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1239
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1240
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1241
|
+
|
|
1112
1242
|
return null;
|
|
1113
1243
|
}
|
|
1114
1244
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1245
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1246
|
const foe = battle.foe(player);
|
|
1117
1247
|
|
|
1118
1248
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1249
|
+
try options.log.fail(battle.active(player), .None);
|
|
1120
1250
|
return null;
|
|
1121
1251
|
}
|
|
1122
1252
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1253
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1254
|
const foe_last_selected_move =
|
|
1127
1255
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1256
|
+
.Splash
|
|
1129
1257
|
else
|
|
1130
1258
|
foe.last_selected_move);
|
|
1131
1259
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1260
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1261
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1262
|
foe.last_selected_move != .Counter and
|
|
1139
1263
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1264
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1265
|
|
|
1142
1266
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(battle.active(player), .None);
|
|
1144
1268
|
return null;
|
|
1145
1269
|
}
|
|
1146
1270
|
|
|
1147
1271
|
if (!used or !selected) {
|
|
1148
1272
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1273
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(battle.active(player), .None);
|
|
1151
1275
|
return null;
|
|
1152
1276
|
}
|
|
1153
1277
|
|
|
1154
|
-
battle.last_damage
|
|
1278
|
+
battle.last_damage *|= 2;
|
|
1155
1279
|
|
|
1156
1280
|
// Pokémon Showdown calls checkHit before Counter
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1281
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1282
|
+
try options.chance.commit(player, .hit);
|
|
1158
1283
|
|
|
1159
|
-
|
|
1284
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1285
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1286
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1287
|
return null;
|
|
1161
1288
|
}
|
|
1162
1289
|
|
|
@@ -1165,7 +1292,7 @@ fn applyDamage(
|
|
|
1165
1292
|
target_player: Player,
|
|
1166
1293
|
sub_player: Player,
|
|
1167
1294
|
reason: Damage,
|
|
1168
|
-
|
|
1295
|
+
options: anytype,
|
|
1169
1296
|
) !bool {
|
|
1170
1297
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1298
|
|
|
@@ -1180,19 +1307,20 @@ fn applyDamage(
|
|
|
1180
1307
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1308
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1309
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1310
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1311
|
+
options.calc.capped(target_player);
|
|
1184
1312
|
return true;
|
|
1185
1313
|
} else {
|
|
1186
1314
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1315
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1316
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1189
1317
|
return false;
|
|
1190
1318
|
}
|
|
1191
1319
|
}
|
|
1192
1320
|
|
|
1193
1321
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1322
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1323
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1196
1324
|
return false;
|
|
1197
1325
|
}
|
|
1198
1326
|
|
|
@@ -1200,73 +1328,78 @@ fn mirrorMove(
|
|
|
1200
1328
|
battle: anytype,
|
|
1201
1329
|
player: Player,
|
|
1202
1330
|
mslot: u4,
|
|
1331
|
+
rewrap: bool,
|
|
1203
1332
|
auto: bool,
|
|
1204
1333
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1334
|
+
options: anytype,
|
|
1335
|
+
) anyerror!?Result {
|
|
1207
1336
|
var side = battle.side(player);
|
|
1208
1337
|
const foe = battle.foe(player);
|
|
1209
1338
|
|
|
1210
1339
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1340
|
|
|
1212
1341
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1342
|
+
try options.log.fail(battle.active(player), .None);
|
|
1214
1343
|
return null;
|
|
1344
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1345
|
+
incrementPP(side, mslot);
|
|
1215
1346
|
}
|
|
1216
1347
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1348
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1349
|
+
return null;
|
|
1350
|
+
}
|
|
1351
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1352
|
}
|
|
1222
1353
|
|
|
1223
1354
|
fn metronome(
|
|
1224
1355
|
battle: anytype,
|
|
1225
1356
|
player: Player,
|
|
1226
1357
|
mslot: u4,
|
|
1358
|
+
rewrap: bool,
|
|
1227
1359
|
auto: bool,
|
|
1228
1360
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1361
|
+
options: anytype,
|
|
1362
|
+
) anyerror!?Result {
|
|
1231
1363
|
var side = battle.side(player);
|
|
1232
1364
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1365
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1246
1366
|
incrementPP(side, mslot);
|
|
1247
1367
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1368
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1369
|
+
return null;
|
|
1370
|
+
}
|
|
1371
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1372
|
}
|
|
1251
1373
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1374
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1375
|
var immune = false;
|
|
1254
1376
|
var mist = false;
|
|
1255
|
-
|
|
1377
|
+
|
|
1378
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1379
|
+
|
|
1256
1380
|
assert(!immune);
|
|
1257
1381
|
if (mist) {
|
|
1258
1382
|
assert(!showdown);
|
|
1259
1383
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1384
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1385
|
+
try options.log.fail(foe_ident, .None);
|
|
1262
1386
|
} else {
|
|
1263
|
-
try
|
|
1264
|
-
try log.
|
|
1387
|
+
try options.chance.commit(player, .miss);
|
|
1388
|
+
try options.log.lastmiss();
|
|
1389
|
+
try options.log.miss(battle.active(player));
|
|
1265
1390
|
}
|
|
1391
|
+
|
|
1266
1392
|
return false;
|
|
1267
1393
|
}
|
|
1268
1394
|
|
|
1269
|
-
fn moveHit(
|
|
1395
|
+
fn moveHit(
|
|
1396
|
+
battle: anytype,
|
|
1397
|
+
player: Player,
|
|
1398
|
+
move: Move.Data,
|
|
1399
|
+
immune: *bool,
|
|
1400
|
+
mist: *bool,
|
|
1401
|
+
options: anytype,
|
|
1402
|
+
) bool {
|
|
1270
1403
|
var side = battle.side(player);
|
|
1271
1404
|
const foe = battle.foe(player);
|
|
1272
1405
|
|
|
@@ -1278,7 +1411,9 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1278
1411
|
if (move.effect == .Swift) return true;
|
|
1279
1412
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1280
1413
|
}
|
|
1281
|
-
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)
|
|
1414
|
+
if (move.effect == .DreamEater and (!Status.is(foe.stored().status, .SLP) or
|
|
1415
|
+
(showdown and foe.active.volatiles.Substitute)))
|
|
1416
|
+
{
|
|
1282
1417
|
immune.* = true;
|
|
1283
1418
|
if (showdown) return false;
|
|
1284
1419
|
break :miss true;
|
|
@@ -1298,23 +1433,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1433
|
}
|
|
1299
1434
|
|
|
1300
1435
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1301
|
-
|
|
1302
|
-
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1436
|
+
const state = side.active.volatiles.state;
|
|
1437
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1438
|
+
const overwritten = overwrite and state > 0;
|
|
1439
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1440
|
+
|
|
1441
|
+
var accuracy = if (overwritten) state else @as(u16, Gen12.percent(move.accuracy));
|
|
1442
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1306
1443
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1307
|
-
boost = BOOSTS[@
|
|
1444
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1308
1445
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
1446
|
accuracy = @min(255, @max(1, accuracy));
|
|
1310
1447
|
|
|
1311
|
-
|
|
1448
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1449
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1450
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1312
1451
|
|
|
1313
1452
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1314
|
-
break :miss
|
|
1315
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1316
|
-
else
|
|
1317
|
-
battle.rng.next() >= accuracy;
|
|
1453
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1318
1454
|
};
|
|
1319
1455
|
|
|
1320
1456
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1324,7 +1460,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1324
1460
|
}
|
|
1325
1461
|
|
|
1326
1462
|
if (!miss) return true;
|
|
1327
|
-
battle.last_damage = 0;
|
|
1463
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1328
1464
|
side.active.volatiles.Binding = false;
|
|
1329
1465
|
return false;
|
|
1330
1466
|
}
|
|
@@ -1332,8 +1468,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1332
1468
|
fn checkFaint(
|
|
1333
1469
|
battle: anytype,
|
|
1334
1470
|
player: Player,
|
|
1335
|
-
|
|
1336
|
-
) @TypeOf(log).Error!?Result {
|
|
1471
|
+
options: anytype,
|
|
1472
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1337
1473
|
const side = battle.side(player);
|
|
1338
1474
|
if (side.stored().hp > 0) return null;
|
|
1339
1475
|
|
|
@@ -1345,20 +1481,20 @@ fn checkFaint(
|
|
|
1345
1481
|
const tie = player_out and foe_out;
|
|
1346
1482
|
const more = tie or player_out or foe_out;
|
|
1347
1483
|
|
|
1348
|
-
if (try faint(battle, player,
|
|
1349
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1484
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1485
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1350
1486
|
|
|
1351
1487
|
assert(!side.active.volatiles.MultiHit);
|
|
1352
1488
|
assert(!foe.active.volatiles.MultiHit);
|
|
1353
1489
|
|
|
1354
1490
|
if (tie) {
|
|
1355
|
-
try log.tie();
|
|
1491
|
+
try options.log.tie();
|
|
1356
1492
|
return Result.Tie;
|
|
1357
1493
|
} else if (player_out) {
|
|
1358
|
-
try log.win(player.foe());
|
|
1494
|
+
try options.log.win(player.foe());
|
|
1359
1495
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1360
1496
|
} else if (foe_out) {
|
|
1361
|
-
try log.win(player);
|
|
1497
|
+
try options.log.win(player);
|
|
1362
1498
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1363
1499
|
}
|
|
1364
1500
|
|
|
@@ -1367,7 +1503,7 @@ fn checkFaint(
|
|
|
1367
1503
|
return Result{ .p1 = foe_choice, .p2 = .Switch };
|
|
1368
1504
|
}
|
|
1369
1505
|
|
|
1370
|
-
fn faint(battle: anytype, player: Player,
|
|
1506
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1371
1507
|
var side = battle.side(player);
|
|
1372
1508
|
var foe = battle.foe(player);
|
|
1373
1509
|
assert(side.stored().hp == 0);
|
|
@@ -1400,11 +1536,12 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1400
1536
|
side.stored().stats.spe;
|
|
1401
1537
|
}
|
|
1402
1538
|
|
|
1403
|
-
try log.faint(battle.active(player), done);
|
|
1539
|
+
try options.log.faint(battle.active(player), done);
|
|
1540
|
+
options.calc.capped(player);
|
|
1404
1541
|
return null;
|
|
1405
1542
|
}
|
|
1406
1543
|
|
|
1407
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1544
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1408
1545
|
var side = battle.side(player);
|
|
1409
1546
|
var stored = side.stored();
|
|
1410
1547
|
const ident = battle.active(player);
|
|
@@ -1425,10 +1562,19 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1425
1562
|
stored.hp -= amount;
|
|
1426
1563
|
|
|
1427
1564
|
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1428
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1565
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1429
1566
|
}
|
|
1430
1567
|
|
|
1431
1568
|
if (volatiles.LeechSeed) {
|
|
1569
|
+
var foe = battle.foe(player);
|
|
1570
|
+
var foe_stored = foe.stored();
|
|
1571
|
+
const foe_ident = battle.active(player.foe());
|
|
1572
|
+
|
|
1573
|
+
if (foe_stored.hp == 0) {
|
|
1574
|
+
assert(showdown);
|
|
1575
|
+
return;
|
|
1576
|
+
}
|
|
1577
|
+
|
|
1432
1578
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1433
1579
|
|
|
1434
1580
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1440,56 +1586,56 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1440
1586
|
const amount = @min(damage, stored.hp);
|
|
1441
1587
|
stored.hp -= amount;
|
|
1442
1588
|
|
|
1443
|
-
var foe = battle.foe(player);
|
|
1444
|
-
var foe_stored = foe.stored();
|
|
1445
|
-
const foe_ident = battle.active(player.foe());
|
|
1446
|
-
|
|
1447
1589
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1448
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1590
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1449
1591
|
|
|
1450
1592
|
const before = foe_stored.hp;
|
|
1451
1593
|
// Uncapped damage is added back to the foe
|
|
1452
1594
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1453
1595
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1454
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1596
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1455
1597
|
}
|
|
1456
1598
|
}
|
|
1457
1599
|
|
|
1458
|
-
fn endTurn(battle: anytype,
|
|
1600
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1459
1601
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1460
1602
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1461
1603
|
|
|
1462
|
-
|
|
1463
|
-
|
|
1604
|
+
battle.turn += 1;
|
|
1605
|
+
|
|
1606
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1607
|
+
try options.log.tie();
|
|
1464
1608
|
return Result.Tie;
|
|
1465
1609
|
}
|
|
1466
1610
|
|
|
1467
|
-
battle.turn += 1;
|
|
1468
|
-
|
|
1469
1611
|
if (showdown and battle.turn >= 1000) {
|
|
1470
|
-
try log.tie();
|
|
1612
|
+
try options.log.tie();
|
|
1471
1613
|
return Result.Tie;
|
|
1472
1614
|
} else if (battle.turn >= 65535) {
|
|
1473
1615
|
return Result.Error;
|
|
1474
1616
|
}
|
|
1475
1617
|
|
|
1476
|
-
try log.turn(battle.turn);
|
|
1618
|
+
try options.log.turn(battle.turn);
|
|
1477
1619
|
|
|
1478
1620
|
return Result.Default;
|
|
1479
1621
|
}
|
|
1480
1622
|
|
|
1481
1623
|
fn checkEBC(battle: anytype) bool {
|
|
1482
1624
|
for (battle.sides, 0..) |side, i| {
|
|
1625
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1626
|
+
|
|
1483
1627
|
var foe_all_ghosts = true;
|
|
1484
1628
|
var foe_all_transform = true;
|
|
1629
|
+
for (foe.order, 0..) |id, j| {
|
|
1630
|
+
if (id == 0) break;
|
|
1631
|
+
const active = j == 0;
|
|
1632
|
+
const pokemon = foe.pokemon[id - 1];
|
|
1485
1633
|
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
const ghost = pokemon.hp == 0 or pokemon.types.includes(.Ghost);
|
|
1634
|
+
const ghost = pokemon.hp == 0 or
|
|
1635
|
+
(if (active) foe.active.types else pokemon.types).includes(.Ghost);
|
|
1490
1636
|
foe_all_ghosts = foe_all_ghosts and ghost;
|
|
1491
1637
|
foe_all_transform = foe_all_transform and pokemon.hp == 0 or transform: {
|
|
1492
|
-
for (pokemon.moves) |m| {
|
|
1638
|
+
for (if (active) foe.active.moves else pokemon.moves) |m| {
|
|
1493
1639
|
if (m.id == .None) break :transform true;
|
|
1494
1640
|
if (m.id != .Transform) break :transform false;
|
|
1495
1641
|
}
|
|
@@ -1497,10 +1643,14 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1497
1643
|
};
|
|
1498
1644
|
}
|
|
1499
1645
|
|
|
1500
|
-
for (side.
|
|
1646
|
+
for (side.order, 0..) |id, j| {
|
|
1647
|
+
if (id == 0) break;
|
|
1648
|
+
const active = j == 0;
|
|
1649
|
+
const pokemon = side.pokemon[id - 1];
|
|
1650
|
+
|
|
1501
1651
|
if (pokemon.hp == 0 or Status.is(pokemon.status, .FRZ)) continue;
|
|
1502
1652
|
const transform = foe_all_transform and transform: {
|
|
1503
|
-
for (pokemon.moves) |m| {
|
|
1653
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1504
1654
|
if (m.id == .None) break :transform true;
|
|
1505
1655
|
if (m.id != .Transform) break :transform false;
|
|
1506
1656
|
}
|
|
@@ -1508,7 +1658,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1508
1658
|
};
|
|
1509
1659
|
if (transform) continue;
|
|
1510
1660
|
const no_pp = foe_all_ghosts and no_pp: {
|
|
1511
|
-
for (pokemon.moves) |m| {
|
|
1661
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1512
1662
|
if (m.pp != 0) break :no_pp false;
|
|
1513
1663
|
}
|
|
1514
1664
|
break :no_pp true;
|
|
@@ -1524,41 +1674,84 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1524
1674
|
return false;
|
|
1525
1675
|
}
|
|
1526
1676
|
|
|
1527
|
-
|
|
1677
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1678
|
+
if (side.active.volatiles.disabled_move != 0) {
|
|
1679
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1680
|
+
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
1681
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1682
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1683
|
+
m
|
|
1684
|
+
else
|
|
1685
|
+
side.last_selected_move;
|
|
1686
|
+
if (m != .None and m == last) {
|
|
1687
|
+
side.active.volatiles.Charging = false;
|
|
1688
|
+
try options.log.disabled(ident, last);
|
|
1689
|
+
return true;
|
|
1690
|
+
}
|
|
1691
|
+
}
|
|
1692
|
+
return false;
|
|
1693
|
+
}
|
|
1694
|
+
|
|
1695
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1696
|
+
const side = battle.side(who);
|
|
1697
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1698
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1699
|
+
}
|
|
1700
|
+
}
|
|
1701
|
+
|
|
1702
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1703
|
+
var volatiles = &active.volatiles;
|
|
1704
|
+
assert(volatiles.Thrashing);
|
|
1705
|
+
if (volatiles.attacks > 0) return false;
|
|
1706
|
+
|
|
1707
|
+
volatiles.Thrashing = false;
|
|
1708
|
+
volatiles.Confusion = true;
|
|
1709
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1710
|
+
return true;
|
|
1711
|
+
}
|
|
1712
|
+
|
|
1713
|
+
inline fn onBegin(
|
|
1714
|
+
battle: anytype,
|
|
1715
|
+
player: Player,
|
|
1716
|
+
move: Move.Data,
|
|
1717
|
+
mslot: u8,
|
|
1718
|
+
residual: *bool,
|
|
1719
|
+
options: anytype,
|
|
1720
|
+
) !void {
|
|
1528
1721
|
assert(move.effect.onBegin());
|
|
1529
1722
|
return switch (move.effect) {
|
|
1530
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1531
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1532
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1533
|
-
.Haze => Effects.haze(battle, player,
|
|
1534
|
-
.Heal => Effects.heal(battle, player,
|
|
1535
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1536
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1537
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1538
|
-
.Mist => Effects.mist(battle, player,
|
|
1539
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1540
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1541
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1542
|
-
.Splash => Effects.splash(battle, player,
|
|
1543
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1544
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1545
|
-
.Transform => Effects.transform(battle, player,
|
|
1723
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1724
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1725
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1726
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1727
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1728
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1729
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1730
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1731
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1732
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1733
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1734
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1735
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1736
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1737
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1738
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1546
1739
|
else => unreachable,
|
|
1547
1740
|
};
|
|
1548
1741
|
}
|
|
1549
1742
|
|
|
1550
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1743
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1551
1744
|
assert(move.effect.onEnd());
|
|
1552
1745
|
return switch (move.effect) {
|
|
1553
|
-
.Bide => Effects.bide(battle, player,
|
|
1746
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1554
1747
|
// zig fmt: off
|
|
1555
1748
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1556
1749
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1557
|
-
Effects.boost(battle, player, move,
|
|
1750
|
+
Effects.boost(battle, player, move, options),
|
|
1558
1751
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1559
|
-
Effects.unboost(battle, player, move,
|
|
1752
|
+
Effects.unboost(battle, player, move, options),
|
|
1560
1753
|
// zig fmt: on
|
|
1561
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1754
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1562
1755
|
else => unreachable,
|
|
1563
1756
|
};
|
|
1564
1757
|
}
|
|
@@ -1568,54 +1761,51 @@ inline fn alwaysHappens(
|
|
|
1568
1761
|
player: Player,
|
|
1569
1762
|
move: Move.Data,
|
|
1570
1763
|
residual: *bool,
|
|
1571
|
-
|
|
1764
|
+
options: anytype,
|
|
1572
1765
|
) !void {
|
|
1573
1766
|
assert(move.effect.alwaysHappens());
|
|
1574
1767
|
return switch (move.effect) {
|
|
1575
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1768
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1576
1769
|
.Explode => Effects.explode(battle, player),
|
|
1577
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1770
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1578
1771
|
.Rage => Effects.rage(battle, player),
|
|
1579
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1772
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1580
1773
|
.JumpKick, .Binding => {},
|
|
1581
1774
|
else => unreachable,
|
|
1582
1775
|
};
|
|
1583
1776
|
}
|
|
1584
1777
|
|
|
1585
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1778
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1586
1779
|
return switch (move.effect) {
|
|
1587
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1588
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1589
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1590
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1591
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1780
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1781
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1782
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1783
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1784
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1592
1785
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1593
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1594
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1786
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1787
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1595
1788
|
// zig fmt: off
|
|
1596
1789
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1597
|
-
Effects.unboost(battle, player, move,
|
|
1790
|
+
Effects.unboost(battle, player, move, options),
|
|
1598
1791
|
// zig fmt: on
|
|
1599
1792
|
else => {},
|
|
1600
1793
|
};
|
|
1601
1794
|
}
|
|
1602
1795
|
|
|
1603
1796
|
pub const Effects = struct {
|
|
1604
|
-
fn bide(battle: anytype, player: Player,
|
|
1797
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1605
1798
|
var side = battle.side(player);
|
|
1606
1799
|
|
|
1607
1800
|
side.active.volatiles.Bide = true;
|
|
1608
1801
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1609
1802
|
side.active.volatiles.state = 0;
|
|
1610
|
-
side.active.volatiles.attacks =
|
|
1611
|
-
battle.rng.range(u4, 2, 4)
|
|
1612
|
-
else
|
|
1613
|
-
(battle.rng.next() & 1) + 2);
|
|
1803
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1614
1804
|
|
|
1615
|
-
try log.start(battle.active(player), .Bide);
|
|
1805
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1616
1806
|
}
|
|
1617
1807
|
|
|
1618
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1619
1809
|
var foe = battle.foe(player);
|
|
1620
1810
|
var foe_stored = foe.stored();
|
|
1621
1811
|
|
|
@@ -1626,96 +1816,97 @@ pub const Effects = struct {
|
|
|
1626
1816
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1627
1817
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1628
1818
|
assert(move.type == .Fire);
|
|
1629
|
-
try log.curestatus(
|
|
1819
|
+
try options.log.curestatus(
|
|
1820
|
+
battle.active(player.foe()),
|
|
1821
|
+
foe_stored.status,
|
|
1822
|
+
.Message,
|
|
1823
|
+
);
|
|
1630
1824
|
foe_stored.status = 0;
|
|
1631
1825
|
}
|
|
1632
1826
|
return;
|
|
1633
1827
|
}
|
|
1634
1828
|
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
Gen12.percent(10)
|
|
1640
|
-
else
|
|
1641
|
-
Gen12.percent(30));
|
|
1642
|
-
if (!chance) return;
|
|
1829
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1830
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1831
|
+
return;
|
|
1832
|
+
}
|
|
1643
1833
|
|
|
1644
1834
|
foe_stored.status = Status.init(.BRN);
|
|
1645
1835
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1646
1836
|
|
|
1647
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1837
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1648
1838
|
}
|
|
1649
1839
|
|
|
1650
|
-
fn charge(battle: anytype, player: Player,
|
|
1840
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1841
|
var side = battle.side(player);
|
|
1652
1842
|
var volatiles = &side.active.volatiles;
|
|
1653
1843
|
|
|
1654
1844
|
volatiles.Charging = true;
|
|
1655
1845
|
const move = side.last_selected_move;
|
|
1656
1846
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1657
|
-
try log.laststill();
|
|
1658
|
-
try log.prepare(battle.active(player), move);
|
|
1847
|
+
try options.log.laststill();
|
|
1848
|
+
try options.log.prepare(battle.active(player), move);
|
|
1659
1849
|
}
|
|
1660
1850
|
|
|
1661
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1851
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1662
1852
|
var foe = battle.foe(player);
|
|
1663
1853
|
const sub = foe.active.volatiles.Substitute;
|
|
1664
1854
|
|
|
1665
1855
|
if (move.effect == .ConfusionChance) {
|
|
1666
|
-
|
|
1667
|
-
battle.rng.chance(u8, 25, 256)
|
|
1668
|
-
else
|
|
1669
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1670
|
-
if (!chance) return;
|
|
1856
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1671
1857
|
} else {
|
|
1672
1858
|
if (showdown) {
|
|
1673
|
-
if (!try checkHit(battle, player, move,
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1674
1860
|
return;
|
|
1675
1861
|
} else if (sub) {
|
|
1676
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1862
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1677
1863
|
}
|
|
1678
1864
|
} else {
|
|
1679
1865
|
if (sub) {
|
|
1680
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1681
|
-
} else if (!try checkHit(battle, player, move,
|
|
1866
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1867
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1682
1868
|
return;
|
|
1683
1869
|
}
|
|
1684
1870
|
}
|
|
1871
|
+
try options.chance.commit(player, .hit);
|
|
1685
1872
|
}
|
|
1686
1873
|
|
|
1687
1874
|
if (foe.active.volatiles.Confusion) return;
|
|
1688
1875
|
foe.active.volatiles.Confusion = true;
|
|
1689
|
-
foe.active.volatiles.confusion =
|
|
1690
|
-
battle.rng.range(u8, 2, 6)
|
|
1691
|
-
else
|
|
1692
|
-
(battle.rng.next() & 3) + 2);
|
|
1876
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1693
1877
|
|
|
1694
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1878
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1695
1879
|
}
|
|
1696
1880
|
|
|
1697
|
-
fn conversion(battle: anytype, player: Player,
|
|
1881
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1882
|
const foe = battle.foe(player);
|
|
1699
1883
|
|
|
1700
1884
|
if (foe.active.volatiles.Invulnerable) {
|
|
1701
|
-
try log.lastmiss();
|
|
1702
|
-
return log.miss(battle.active(player));
|
|
1885
|
+
try options.log.lastmiss();
|
|
1886
|
+
return options.log.miss(battle.active(player));
|
|
1703
1887
|
}
|
|
1704
1888
|
|
|
1705
1889
|
battle.side(player).active.types = foe.active.types;
|
|
1706
|
-
return log.typechange(
|
|
1890
|
+
return options.log.typechange(
|
|
1891
|
+
battle.active(player),
|
|
1892
|
+
foe.active.types,
|
|
1893
|
+
battle.active(player.foe()),
|
|
1894
|
+
);
|
|
1707
1895
|
}
|
|
1708
1896
|
|
|
1709
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1897
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1710
1898
|
var foe = battle.foe(player);
|
|
1711
1899
|
var volatiles = &foe.active.volatiles;
|
|
1712
1900
|
const foe_ident = battle.active(player.foe());
|
|
1713
1901
|
|
|
1714
1902
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1715
|
-
if (!showdown
|
|
1903
|
+
if (!showdown) {
|
|
1904
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1905
|
+
try options.chance.commit(player, .hit);
|
|
1906
|
+
}
|
|
1716
1907
|
|
|
1717
1908
|
if (volatiles.disabled_move != 0) {
|
|
1718
|
-
try log.fail(foe_ident, .None);
|
|
1909
|
+
try options.log.fail(foe_ident, .None);
|
|
1719
1910
|
return null;
|
|
1720
1911
|
}
|
|
1721
1912
|
|
|
@@ -1731,7 +1922,7 @@ pub const Effects = struct {
|
|
|
1731
1922
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1732
1923
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1733
1924
|
if (n == 0) {
|
|
1734
|
-
try log.fail(foe_ident, .None);
|
|
1925
|
+
try options.log.fail(foe_ident, .None);
|
|
1735
1926
|
return null;
|
|
1736
1927
|
} else if (err) {
|
|
1737
1928
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1739,27 +1930,31 @@ pub const Effects = struct {
|
|
|
1739
1930
|
return Result.Error;
|
|
1740
1931
|
}
|
|
1741
1932
|
|
|
1742
|
-
volatiles.disabled_move =
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
else
|
|
1746
|
-
(battle.rng.next() & 7) + 1);
|
|
1933
|
+
volatiles.disabled_move =
|
|
1934
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1935
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1747
1936
|
|
|
1748
|
-
|
|
1937
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1938
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1749
1939
|
return null;
|
|
1750
1940
|
}
|
|
1751
1941
|
|
|
1752
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1942
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1753
1943
|
var side = battle.side(player);
|
|
1754
1944
|
var stored = side.stored();
|
|
1755
1945
|
|
|
1946
|
+
if (battle.last_damage == 0) {
|
|
1947
|
+
assert(showdown);
|
|
1948
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1949
|
+
}
|
|
1950
|
+
|
|
1756
1951
|
const drain = @max(battle.last_damage / 2, 1);
|
|
1757
1952
|
battle.last_damage = drain;
|
|
1758
1953
|
|
|
1759
1954
|
if (stored.hp == stored.stats.hp) return;
|
|
1760
1955
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1761
1956
|
|
|
1762
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1957
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1763
1958
|
}
|
|
1764
1959
|
|
|
1765
1960
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1773,34 +1968,28 @@ pub const Effects = struct {
|
|
|
1773
1968
|
side.active.volatiles.LeechSeed = false;
|
|
1774
1969
|
}
|
|
1775
1970
|
|
|
1776
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1971
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1777
1972
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1778
1973
|
|
|
1779
1974
|
if (volatiles.Substitute) return;
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
else
|
|
1784
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1785
|
-
Gen12.percent(10)
|
|
1786
|
-
else
|
|
1787
|
-
Gen12.percent(30));
|
|
1788
|
-
if (!chance) return;
|
|
1975
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1976
|
+
return;
|
|
1977
|
+
}
|
|
1789
1978
|
|
|
1790
1979
|
volatiles.Flinch = true;
|
|
1791
1980
|
volatiles.Recharging = false;
|
|
1792
1981
|
}
|
|
1793
1982
|
|
|
1794
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1983
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1795
1984
|
var side = battle.side(player);
|
|
1796
1985
|
|
|
1797
1986
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1798
1987
|
side.active.volatiles.FocusEnergy = true;
|
|
1799
1988
|
|
|
1800
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1989
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1801
1990
|
}
|
|
1802
1991
|
|
|
1803
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1992
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1804
1993
|
var foe = battle.foe(player);
|
|
1805
1994
|
var foe_stored = foe.stored();
|
|
1806
1995
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1811,22 +2000,19 @@ pub const Effects = struct {
|
|
|
1811
2000
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1812
2001
|
}
|
|
1813
2002
|
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
else
|
|
1817
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1818
|
-
if (!chance) return;
|
|
1819
|
-
|
|
2003
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2004
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1820
2005
|
// Freeze Clause Mod
|
|
1821
2006
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1822
2007
|
|
|
1823
2008
|
foe_stored.status = Status.init(.FRZ);
|
|
1824
2009
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1825
2010
|
|
|
1826
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2011
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1827
2012
|
}
|
|
1828
2013
|
|
|
1829
|
-
fn haze(battle: anytype, player: Player,
|
|
2014
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2015
|
+
var log = options.log;
|
|
1830
2016
|
var side = battle.side(player);
|
|
1831
2017
|
var foe = battle.foe(player);
|
|
1832
2018
|
|
|
@@ -1848,7 +2034,7 @@ pub const Effects = struct {
|
|
|
1848
2034
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1849
2035
|
if (showdown) {
|
|
1850
2036
|
for (&battle.sides, 0..) |*s, i| {
|
|
1851
|
-
const p = @
|
|
2037
|
+
const p: Player = @enumFromInt(i);
|
|
1852
2038
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1853
2039
|
if (p != player and Status.any(s.stored().status)) {
|
|
1854
2040
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1857,7 +2043,7 @@ pub const Effects = struct {
|
|
|
1857
2043
|
s.stored().status = Status.init(.PSN);
|
|
1858
2044
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1859
2045
|
}
|
|
1860
|
-
try clearVolatiles(battle, p,
|
|
2046
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1861
2047
|
}
|
|
1862
2048
|
} else {
|
|
1863
2049
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1867,71 +2053,76 @@ pub const Effects = struct {
|
|
|
1867
2053
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1868
2054
|
foe_stored.status = 0;
|
|
1869
2055
|
}
|
|
1870
|
-
try clearVolatiles(battle, player,
|
|
1871
|
-
try clearVolatiles(battle, player.foe(),
|
|
2056
|
+
try clearVolatiles(battle, player, false, options);
|
|
2057
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1872
2058
|
}
|
|
1873
2059
|
}
|
|
1874
2060
|
|
|
1875
|
-
fn heal(battle: anytype, player: Player,
|
|
2061
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1876
2062
|
var side = battle.side(player);
|
|
1877
2063
|
var stored = side.stored();
|
|
1878
2064
|
const ident = battle.active(player);
|
|
1879
2065
|
|
|
1880
2066
|
// GLITCH: HP recovery move failure glitches
|
|
1881
2067
|
const delta = stored.stats.hp - stored.hp;
|
|
1882
|
-
if (delta == 0 or delta & 255 == 255
|
|
2068
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2069
|
+
return try options.log.fail(ident, .None);
|
|
2070
|
+
}
|
|
1883
2071
|
|
|
1884
2072
|
const rest = side.last_selected_move == .Rest;
|
|
1885
2073
|
if (rest) {
|
|
1886
2074
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1887
2075
|
if (showdown) battle.rng.advance(1);
|
|
1888
2076
|
stored.status = Status.slf(2);
|
|
1889
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2077
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1890
2078
|
stored.hp = stored.stats.hp;
|
|
1891
2079
|
} else {
|
|
1892
2080
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1893
2081
|
}
|
|
1894
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2082
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1895
2083
|
}
|
|
1896
2084
|
|
|
1897
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2085
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1898
2086
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1899
|
-
try log.mustrecharge(battle.active(player));
|
|
2087
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1900
2088
|
}
|
|
1901
2089
|
|
|
1902
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2090
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1903
2091
|
var foe = battle.foe(player);
|
|
1904
2092
|
|
|
1905
2093
|
if (showdown) {
|
|
1906
2094
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1907
2095
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1908
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2096
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1909
2097
|
}
|
|
1910
|
-
if (!try checkHit(battle, player, move,
|
|
2098
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1911
2099
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1912
2100
|
} else {
|
|
1913
|
-
if (!try checkHit(battle, player, move,
|
|
2101
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1914
2102
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1915
|
-
try log.lastmiss();
|
|
1916
|
-
return log.miss(battle.active(player));
|
|
2103
|
+
try options.log.lastmiss();
|
|
2104
|
+
return options.log.miss(battle.active(player));
|
|
1917
2105
|
}
|
|
1918
2106
|
}
|
|
1919
2107
|
|
|
2108
|
+
try options.chance.commit(player, .hit);
|
|
1920
2109
|
foe.active.volatiles.LeechSeed = true;
|
|
1921
2110
|
|
|
1922
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2111
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1923
2112
|
}
|
|
1924
2113
|
|
|
1925
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2114
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1926
2115
|
var side = battle.side(player);
|
|
1927
2116
|
|
|
1928
|
-
if (side.active.volatiles.LightScreen)
|
|
2117
|
+
if (side.active.volatiles.LightScreen) {
|
|
2118
|
+
return options.log.fail(battle.active(player), .None);
|
|
2119
|
+
}
|
|
1929
2120
|
side.active.volatiles.LightScreen = true;
|
|
1930
2121
|
|
|
1931
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2122
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1932
2123
|
}
|
|
1933
2124
|
|
|
1934
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2125
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1935
2126
|
var side = battle.side(player);
|
|
1936
2127
|
var foe = battle.foe(player);
|
|
1937
2128
|
|
|
@@ -1947,45 +2138,51 @@ pub const Effects = struct {
|
|
|
1947
2138
|
const has_mimic = has_mimic: {
|
|
1948
2139
|
for (side.active.moves, 0..) |m, i| {
|
|
1949
2140
|
if (m.id == .Mimic) {
|
|
1950
|
-
oslot = @intCast(
|
|
2141
|
+
oslot = @intCast(i + 1);
|
|
1951
2142
|
break :has_mimic true;
|
|
1952
2143
|
}
|
|
1953
2144
|
}
|
|
1954
2145
|
break :has_mimic false;
|
|
1955
2146
|
};
|
|
1956
|
-
|
|
1957
|
-
|
|
1958
|
-
|
|
1959
|
-
|
|
2147
|
+
if (!has_mimic) {
|
|
2148
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2149
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2150
|
+
try options.chance.commit(player, .hit);
|
|
2151
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1960
2152
|
}
|
|
1961
2153
|
}
|
|
1962
|
-
if (!try checkHit(battle, player, move,
|
|
2154
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2155
|
+
try options.chance.commit(player, .hit);
|
|
1963
2156
|
|
|
1964
|
-
const rslot =
|
|
2157
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1965
2158
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1966
2159
|
|
|
1967
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2160
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1968
2161
|
}
|
|
1969
2162
|
|
|
1970
|
-
fn mist(battle: anytype, player: Player,
|
|
2163
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2164
|
var side = battle.side(player);
|
|
1972
2165
|
|
|
1973
2166
|
if (side.active.volatiles.Mist) return;
|
|
1974
2167
|
side.active.volatiles.Mist = true;
|
|
1975
2168
|
|
|
1976
|
-
try log.start(battle.active(player), .Mist);
|
|
2169
|
+
try options.log.start(battle.active(player), .Mist);
|
|
1977
2170
|
}
|
|
1978
2171
|
|
|
1979
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2172
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1980
2173
|
var side = battle.side(player);
|
|
1981
2174
|
|
|
1982
2175
|
assert(!side.active.volatiles.MultiHit);
|
|
1983
2176
|
side.active.volatiles.MultiHit = true;
|
|
1984
2177
|
|
|
1985
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2178
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2179
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2180
|
+
else
|
|
2181
|
+
2;
|
|
1986
2182
|
}
|
|
1987
2183
|
|
|
1988
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2184
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2185
|
+
var log = options.log;
|
|
1989
2186
|
var foe = battle.foe(player);
|
|
1990
2187
|
var foe_stored = foe.stored();
|
|
1991
2188
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1996,7 +2193,7 @@ pub const Effects = struct {
|
|
|
1996
2193
|
if (showdown) {
|
|
1997
2194
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1998
2195
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
1999
|
-
if (!try checkHit(battle, player, move,
|
|
2196
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2000
2197
|
}
|
|
2001
2198
|
if (Status.any(foe_stored.status)) {
|
|
2002
2199
|
return log.fail(
|
|
@@ -2006,8 +2203,9 @@ pub const Effects = struct {
|
|
|
2006
2203
|
}
|
|
2007
2204
|
if (!showdown) {
|
|
2008
2205
|
if (immune) return log.immune(foe_ident, .None);
|
|
2009
|
-
if (!try checkHit(battle, player, move,
|
|
2206
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2010
2207
|
}
|
|
2208
|
+
try options.chance.commit(player, .hit);
|
|
2011
2209
|
|
|
2012
2210
|
foe_stored.status = Status.init(.PAR);
|
|
2013
2211
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2015,7 +2213,7 @@ pub const Effects = struct {
|
|
|
2015
2213
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2016
2214
|
}
|
|
2017
2215
|
|
|
2018
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2216
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2019
2217
|
var foe = battle.foe(player);
|
|
2020
2218
|
var foe_stored = foe.stored();
|
|
2021
2219
|
|
|
@@ -2026,32 +2224,31 @@ pub const Effects = struct {
|
|
|
2026
2224
|
}
|
|
2027
2225
|
|
|
2028
2226
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2029
|
-
|
|
2030
|
-
|
|
2031
|
-
|
|
2032
|
-
|
|
2033
|
-
Gen12.percent(10)
|
|
2034
|
-
else
|
|
2035
|
-
Gen12.percent(30));
|
|
2036
|
-
if (!chance) return;
|
|
2227
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2228
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2229
|
+
return;
|
|
2230
|
+
}
|
|
2037
2231
|
|
|
2038
2232
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2233
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2234
|
|
|
2041
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2235
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2042
2236
|
}
|
|
2043
2237
|
|
|
2044
|
-
fn payDay(battle: anytype, player: Player,
|
|
2045
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2238
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2239
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2240
|
+
try options.log.fieldactivate();
|
|
2241
|
+
}
|
|
2046
2242
|
}
|
|
2047
2243
|
|
|
2048
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2244
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2245
|
+
var log = options.log;
|
|
2049
2246
|
var foe = battle.foe(player);
|
|
2050
2247
|
var foe_stored = foe.stored();
|
|
2051
2248
|
const foe_ident = battle.active(player.foe());
|
|
2052
2249
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2053
2250
|
|
|
2054
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2251
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2055
2252
|
return;
|
|
2056
2253
|
} else if (foe.active.volatiles.Substitute) {
|
|
2057
2254
|
if (move.effect != .Poison) return;
|
|
@@ -2063,7 +2260,7 @@ pub const Effects = struct {
|
|
|
2063
2260
|
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2064
2261
|
if (!showdown)
|
|
2065
2262
|
.Poison
|
|
2066
|
-
else if (toxic ==
|
|
2263
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2067
2264
|
if (toxic) .Toxic else .Poison
|
|
2068
2265
|
else
|
|
2069
2266
|
.None
|
|
@@ -2075,16 +2272,12 @@ pub const Effects = struct {
|
|
|
2075
2272
|
}
|
|
2076
2273
|
|
|
2077
2274
|
if (move.effect == .Poison) {
|
|
2078
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2275
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2276
|
+
try options.chance.commit(player, .hit);
|
|
2079
2277
|
} else {
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2084
|
-
Gen12.percent(20)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(40));
|
|
2087
|
-
if (!chance) return;
|
|
2278
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2279
|
+
return;
|
|
2280
|
+
}
|
|
2088
2281
|
}
|
|
2089
2282
|
|
|
2090
2283
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2099,34 +2292,40 @@ pub const Effects = struct {
|
|
|
2099
2292
|
|
|
2100
2293
|
fn rage(battle: anytype, player: Player) !void {
|
|
2101
2294
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2102
|
-
if (volatiles.Rage) return;
|
|
2103
|
-
volatiles.Rage = true;
|
|
2104
2295
|
assert(!volatiles.Bide);
|
|
2105
|
-
volatiles.
|
|
2296
|
+
volatiles.Rage = true;
|
|
2106
2297
|
}
|
|
2107
2298
|
|
|
2108
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2299
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2109
2300
|
var side = battle.side(player);
|
|
2110
2301
|
var stored = side.stored();
|
|
2111
2302
|
|
|
2112
|
-
|
|
2303
|
+
assert(showdown or battle.last_damage > 0);
|
|
2304
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2305
|
+
|
|
2306
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2113
2307
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2114
|
-
stored.hp = @intCast(
|
|
2308
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2115
2309
|
|
|
2116
|
-
try log.damageOf(
|
|
2310
|
+
try options.log.damageOf(
|
|
2311
|
+
battle.active(player),
|
|
2312
|
+
stored,
|
|
2313
|
+
.RecoilOf,
|
|
2314
|
+
battle.active(player.foe()),
|
|
2315
|
+
);
|
|
2117
2316
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2118
2317
|
}
|
|
2119
2318
|
|
|
2120
|
-
fn reflect(battle: anytype, player: Player,
|
|
2319
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2121
2320
|
var side = battle.side(player);
|
|
2122
2321
|
|
|
2123
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2322
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2124
2323
|
side.active.volatiles.Reflect = true;
|
|
2125
2324
|
|
|
2126
|
-
try log.start(battle.active(player), .Reflect);
|
|
2325
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2127
2326
|
}
|
|
2128
2327
|
|
|
2129
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2328
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
2329
|
var foe = battle.foe(player);
|
|
2131
2330
|
var foe_stored = foe.stored();
|
|
2132
2331
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2137,13 +2336,14 @@ pub const Effects = struct {
|
|
|
2137
2336
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2138
2337
|
} else {
|
|
2139
2338
|
if (Status.any(foe_stored.status)) {
|
|
2140
|
-
return log.fail(
|
|
2339
|
+
return options.log.fail(
|
|
2141
2340
|
foe_ident,
|
|
2142
2341
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2143
2342
|
);
|
|
2144
2343
|
}
|
|
2145
2344
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2345
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2346
|
+
try options.chance.commit(player, .hit);
|
|
2147
2347
|
}
|
|
2148
2348
|
|
|
2149
2349
|
// Sleep Clause Mod
|
|
@@ -2154,40 +2354,32 @@ pub const Effects = struct {
|
|
|
2154
2354
|
}
|
|
2155
2355
|
foe.active.volatiles.Recharging = false;
|
|
2156
2356
|
|
|
2157
|
-
|
|
2158
|
-
|
|
2159
|
-
|
|
2160
|
-
while (true) {
|
|
2161
|
-
const r = battle.rng.next() & 7;
|
|
2162
|
-
if (r != 0) break :loop r;
|
|
2163
|
-
}
|
|
2164
|
-
});
|
|
2165
|
-
|
|
2166
|
-
foe_stored.status = Status.slp(duration);
|
|
2167
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2357
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2358
|
+
const last = battle.side(player).last_selected_move;
|
|
2359
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2168
2360
|
}
|
|
2169
2361
|
|
|
2170
|
-
fn splash(battle: anytype, player: Player,
|
|
2171
|
-
try log.activate(battle.active(player), .Splash);
|
|
2362
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2363
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2172
2364
|
}
|
|
2173
2365
|
|
|
2174
|
-
fn substitute(battle: anytype, player: Player,
|
|
2366
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2367
|
var side = battle.side(player);
|
|
2176
2368
|
if (side.active.volatiles.Substitute) {
|
|
2177
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2369
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2178
2370
|
return;
|
|
2179
2371
|
}
|
|
2180
2372
|
|
|
2181
2373
|
assert(side.stored().stats.hp <= 1023);
|
|
2182
2374
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2183
|
-
const hp = @intCast(
|
|
2375
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2184
2376
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2185
2377
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2186
2378
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2187
2379
|
// avoid having to convert to floating point)
|
|
2188
2380
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2189
2381
|
if (side.stored().hp < required_hp) {
|
|
2190
|
-
try log.fail(battle.active(player), .Weak);
|
|
2382
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2191
2383
|
return;
|
|
2192
2384
|
}
|
|
2193
2385
|
|
|
@@ -2195,31 +2387,32 @@ pub const Effects = struct {
|
|
|
2195
2387
|
side.stored().hp -= hp;
|
|
2196
2388
|
side.active.volatiles.substitute = hp + 1;
|
|
2197
2389
|
side.active.volatiles.Substitute = true;
|
|
2198
|
-
try log.start(battle.active(player), .Substitute);
|
|
2199
|
-
if (hp > 0)
|
|
2390
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2391
|
+
if (hp > 0) {
|
|
2392
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2393
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2394
|
+
}
|
|
2200
2395
|
}
|
|
2201
2396
|
|
|
2202
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2397
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2203
2398
|
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2204
2399
|
|
|
2205
|
-
// Whirlwind/Roar should not roll to hit but Pokémon Showdown does anyway
|
|
2206
|
-
|
|
2400
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2401
|
+
if (try checkHit(battle, player, move, options)) try options.chance.commit(player, .hit);
|
|
2402
|
+
|
|
2403
|
+
battle.last_damage = 0;
|
|
2207
2404
|
}
|
|
2208
2405
|
|
|
2209
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2406
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2210
2407
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2211
2408
|
assert(!volatiles.Thrashing);
|
|
2212
2409
|
assert(!volatiles.Bide);
|
|
2213
2410
|
|
|
2214
2411
|
volatiles.Thrashing = true;
|
|
2215
|
-
volatiles.
|
|
2216
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2217
|
-
battle.rng.range(u8, 2, 4)
|
|
2218
|
-
else
|
|
2219
|
-
(battle.rng.next() & 1) + 2);
|
|
2412
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2220
2413
|
}
|
|
2221
2414
|
|
|
2222
|
-
fn transform(battle: anytype, player: Player,
|
|
2415
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2223
2416
|
var side = battle.side(player);
|
|
2224
2417
|
const foe = battle.foe(player);
|
|
2225
2418
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2245,10 +2438,10 @@ pub const Effects = struct {
|
|
|
2245
2438
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2246
2439
|
}
|
|
2247
2440
|
|
|
2248
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2441
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2249
2442
|
}
|
|
2250
2443
|
|
|
2251
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2444
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2252
2445
|
var side = battle.side(player);
|
|
2253
2446
|
var foe = battle.foe(player);
|
|
2254
2447
|
|
|
@@ -2256,12 +2449,16 @@ pub const Effects = struct {
|
|
|
2256
2449
|
side.active.volatiles.Binding = true;
|
|
2257
2450
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2258
2451
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2259
|
-
if (!showdown)
|
|
2452
|
+
if (!showdown) {
|
|
2453
|
+
foe.active.volatiles.Recharging = false;
|
|
2454
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2260
2455
|
|
|
2261
|
-
side.active.volatiles.attacks =
|
|
2456
|
+
side.active.volatiles.attacks =
|
|
2457
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2262
2458
|
}
|
|
2263
2459
|
|
|
2264
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2265
2462
|
var side = battle.side(player);
|
|
2266
2463
|
const ident = battle.active(player);
|
|
2267
2464
|
|
|
@@ -2273,7 +2470,7 @@ pub const Effects = struct {
|
|
|
2273
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2274
2471
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2275
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2276
|
-
boosts.atk = @
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2277
2474
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2278
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2279
2476
|
boosts.atk -= 1;
|
|
@@ -2284,16 +2481,18 @@ pub const Effects = struct {
|
|
|
2284
2481
|
}
|
|
2285
2482
|
return try log.fail(ident, .None);
|
|
2286
2483
|
}
|
|
2287
|
-
var mod = BOOSTS[@
|
|
2288
|
-
const stat = unmodifiedStats(battle,
|
|
2484
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2289
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2290
2487
|
try log.boost(ident, reason, n);
|
|
2488
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2489
|
+
if (showdown and move.effect == .Rage) return;
|
|
2291
2490
|
},
|
|
2292
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2293
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2294
2493
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2295
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2296
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2297
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2298
2497
|
boosts.def -= 1;
|
|
2299
2498
|
if (showdown) {
|
|
@@ -2302,15 +2501,15 @@ pub const Effects = struct {
|
|
|
2302
2501
|
}
|
|
2303
2502
|
return try log.fail(ident, .None);
|
|
2304
2503
|
}
|
|
2305
|
-
var mod = BOOSTS[@
|
|
2306
|
-
const stat = unmodifiedStats(battle,
|
|
2504
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2307
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2308
2507
|
try log.boost(ident, .Defense, n);
|
|
2309
2508
|
},
|
|
2310
2509
|
.SpeedUp2 => {
|
|
2311
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2312
2511
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2313
|
-
boosts.spe = @intCast(
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2314
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2315
2514
|
boosts.spe -= 1;
|
|
2316
2515
|
if (showdown) {
|
|
@@ -2319,8 +2518,8 @@ pub const Effects = struct {
|
|
|
2319
2518
|
}
|
|
2320
2519
|
return try log.fail(ident, .None);
|
|
2321
2520
|
}
|
|
2322
|
-
var mod = BOOSTS[@
|
|
2323
|
-
const stat = unmodifiedStats(battle,
|
|
2521
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2324
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2325
2524
|
try log.boost(ident, .Speed, 2);
|
|
2326
2525
|
},
|
|
@@ -2328,7 +2527,7 @@ pub const Effects = struct {
|
|
|
2328
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2329
2528
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2330
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2331
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2332
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2333
2532
|
boosts.spc -= 1;
|
|
2334
2533
|
if (showdown) {
|
|
@@ -2339,8 +2538,8 @@ pub const Effects = struct {
|
|
|
2339
2538
|
}
|
|
2340
2539
|
return try log.fail(ident, .None);
|
|
2341
2540
|
}
|
|
2342
|
-
var mod = BOOSTS[@
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2541
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2344
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
2544
|
try log.boost(ident, .SpecialAttack, n);
|
|
2346
2545
|
try log.boost(ident, .SpecialDefense, n);
|
|
@@ -2348,7 +2547,7 @@ pub const Effects = struct {
|
|
|
2348
2547
|
.EvasionUp1 => {
|
|
2349
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2350
2549
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2351
|
-
boosts.evasion = @intCast(
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2352
2551
|
try log.boost(ident, .Evasion, 1);
|
|
2353
2552
|
},
|
|
2354
2553
|
else => unreachable,
|
|
@@ -2358,32 +2557,32 @@ pub const Effects = struct {
|
|
|
2358
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2359
2558
|
}
|
|
2360
2559
|
|
|
2361
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2362
2562
|
var foe = battle.foe(player);
|
|
2363
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2364
2565
|
|
|
2365
|
-
if (foe.active.volatiles.Substitute)
|
|
2366
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2367
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2368
2567
|
|
|
2369
|
-
if (
|
|
2370
|
-
const
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
if (!
|
|
2375
|
-
|
|
2376
|
-
return; // checkHit already checks for Invulnerable
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2574
|
+
try options.chance.commit(player, .hit);
|
|
2377
2575
|
}
|
|
2378
2576
|
|
|
2379
2577
|
var stats = &foe.active.stats;
|
|
2380
2578
|
var boosts = &foe.active.boosts;
|
|
2579
|
+
const fail = showdown or !secondary;
|
|
2381
2580
|
|
|
2382
2581
|
switch (move.effect) {
|
|
2383
2582
|
.AttackDown1, .AttackDownChance => {
|
|
2384
2583
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2385
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2386
|
-
boosts.atk = @intCast(
|
|
2584
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2585
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2387
2586
|
if (stats.atk == 1) {
|
|
2388
2587
|
boosts.atk += 1;
|
|
2389
2588
|
if (showdown) {
|
|
@@ -2392,16 +2591,16 @@ pub const Effects = struct {
|
|
|
2392
2591
|
}
|
|
2393
2592
|
return try log.fail(foe_ident, .None);
|
|
2394
2593
|
}
|
|
2395
|
-
var mod = BOOSTS[@
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2594
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2595
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2397
2596
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2398
2597
|
try log.boost(foe_ident, .Attack, -1);
|
|
2399
2598
|
},
|
|
2400
2599
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2401
2600
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2402
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2601
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2403
2602
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2404
|
-
boosts.def = @intCast(
|
|
2603
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2405
2604
|
if (stats.def == 1) {
|
|
2406
2605
|
boosts.def += 1;
|
|
2407
2606
|
if (showdown) {
|
|
@@ -2410,15 +2609,15 @@ pub const Effects = struct {
|
|
|
2410
2609
|
}
|
|
2411
2610
|
return try log.fail(foe_ident, .None);
|
|
2412
2611
|
}
|
|
2413
|
-
var mod = BOOSTS[@
|
|
2414
|
-
const stat = unmodifiedStats(battle,
|
|
2612
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2613
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2415
2614
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2416
2615
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2417
2616
|
},
|
|
2418
2617
|
.SpeedDown1, .SpeedDownChance => {
|
|
2419
2618
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2420
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2421
|
-
boosts.spe = @intCast(
|
|
2619
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2620
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2422
2621
|
if (stats.spe == 1) {
|
|
2423
2622
|
boosts.spe += 1;
|
|
2424
2623
|
if (showdown) {
|
|
@@ -2427,16 +2626,16 @@ pub const Effects = struct {
|
|
|
2427
2626
|
}
|
|
2428
2627
|
return try log.fail(foe_ident, .None);
|
|
2429
2628
|
}
|
|
2430
|
-
var mod = BOOSTS[@
|
|
2431
|
-
const stat = unmodifiedStats(battle,
|
|
2629
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2630
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2432
2631
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2433
2632
|
try log.boost(foe_ident, .Speed, -1);
|
|
2434
2633
|
assert(boosts.spe >= -6);
|
|
2435
2634
|
},
|
|
2436
2635
|
.SpecialDownChance => {
|
|
2437
2636
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2438
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2439
|
-
boosts.spc = @intCast(
|
|
2637
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2638
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2440
2639
|
if (stats.spc == 1) {
|
|
2441
2640
|
boosts.spc += 1;
|
|
2442
2641
|
if (showdown) {
|
|
@@ -2447,16 +2646,16 @@ pub const Effects = struct {
|
|
|
2447
2646
|
}
|
|
2448
2647
|
return try log.fail(foe_ident, .None);
|
|
2449
2648
|
}
|
|
2450
|
-
var mod = BOOSTS[@
|
|
2451
|
-
const stat = unmodifiedStats(battle,
|
|
2649
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2650
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2452
2651
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2453
2652
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2454
2653
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2455
2654
|
},
|
|
2456
2655
|
.AccuracyDown1 => {
|
|
2457
2656
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2458
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.accuracy = @intCast(
|
|
2657
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2658
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2460
2659
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2461
2660
|
},
|
|
2462
2661
|
else => unreachable,
|
|
@@ -2467,8 +2666,7 @@ pub const Effects = struct {
|
|
|
2467
2666
|
}
|
|
2468
2667
|
};
|
|
2469
2668
|
|
|
2470
|
-
fn unmodifiedStats(battle: anytype,
|
|
2471
|
-
const side = battle.side(who);
|
|
2669
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2472
2670
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2473
2671
|
const id = ID.from(side.active.volatiles.transform);
|
|
2474
2672
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2482,16 +2680,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2482
2680
|
}
|
|
2483
2681
|
}
|
|
2484
2682
|
|
|
2485
|
-
fn isForced(active:
|
|
2683
|
+
inline fn isForced(active: anytype) bool {
|
|
2486
2684
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2487
2685
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2488
2686
|
}
|
|
2489
2687
|
|
|
2490
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2688
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2689
|
+
var log = options.log;
|
|
2491
2690
|
var side = battle.side(who);
|
|
2492
2691
|
var volatiles = &side.active.volatiles;
|
|
2493
2692
|
const ident = battle.active(who);
|
|
2494
2693
|
|
|
2694
|
+
options.chance.clearDurations(who, clear);
|
|
2695
|
+
|
|
2495
2696
|
if (volatiles.disabled_move != 0) {
|
|
2496
2697
|
volatiles.disabled_move = 0;
|
|
2497
2698
|
volatiles.disabled_duration = 0;
|
|
@@ -2514,13 +2715,9 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2514
2715
|
volatiles.LeechSeed = false;
|
|
2515
2716
|
try log.end(ident, .LeechSeed);
|
|
2516
2717
|
}
|
|
2517
|
-
if (volatiles.Toxic) {
|
|
2718
|
+
if (!showdown and volatiles.Toxic) {
|
|
2518
2719
|
volatiles.Toxic = false;
|
|
2519
|
-
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it
|
|
2520
|
-
if (showdown) {
|
|
2521
|
-
volatiles.toxic = 0;
|
|
2522
|
-
try log.end(ident, .Toxic);
|
|
2523
|
-
}
|
|
2720
|
+
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it (below)
|
|
2524
2721
|
}
|
|
2525
2722
|
if (volatiles.LightScreen) {
|
|
2526
2723
|
volatiles.LightScreen = false;
|
|
@@ -2530,76 +2727,309 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2530
2727
|
volatiles.Reflect = false;
|
|
2531
2728
|
try log.end(ident, .Reflect);
|
|
2532
2729
|
}
|
|
2730
|
+
if (showdown and volatiles.Toxic) {
|
|
2731
|
+
volatiles.Toxic = false;
|
|
2732
|
+
// Pokémon Showdown erroneously clears the toxic counter
|
|
2733
|
+
volatiles.toxic = 0;
|
|
2734
|
+
try log.end(ident, .Toxic);
|
|
2735
|
+
}
|
|
2533
2736
|
}
|
|
2534
2737
|
|
|
2535
|
-
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
if (
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2738
|
+
pub const Rolls = struct {
|
|
2739
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2740
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2741
|
+
player == .P1
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2746
|
+
|
|
2747
|
+
try options.chance.speedTie(p1);
|
|
2748
|
+
return p1;
|
|
2544
2749
|
}
|
|
2545
|
-
return false;
|
|
2546
|
-
}
|
|
2547
2750
|
|
|
2548
|
-
fn
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2751
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2752
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
battle.rng.chance(u8, rate, 256)
|
|
2756
|
+
else
|
|
2757
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2552
2758
|
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
battle.rng.range(u8, 2, 6)
|
|
2557
|
-
else
|
|
2558
|
-
(battle.rng.next() & 3) + 2);
|
|
2759
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2760
|
+
return crit;
|
|
2761
|
+
}
|
|
2559
2762
|
|
|
2560
|
-
|
|
2561
|
-
|
|
2763
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2764
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2765
|
+
val
|
|
2766
|
+
else roll: {
|
|
2767
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2768
|
+
while (true) {
|
|
2769
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2770
|
+
if (r >= 217) break :roll r;
|
|
2771
|
+
}
|
|
2772
|
+
};
|
|
2562
2773
|
|
|
2563
|
-
|
|
2774
|
+
try options.chance.damage(player, roll);
|
|
2775
|
+
return roll;
|
|
2776
|
+
}
|
|
2564
2777
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2778
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2779
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2780
|
+
val == .true
|
|
2781
|
+
else if (showdown)
|
|
2782
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2783
|
+
else
|
|
2784
|
+
battle.rng.next() < accuracy;
|
|
2570
2785
|
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2786
|
+
options.chance.hit(ok, accuracy);
|
|
2787
|
+
return ok;
|
|
2788
|
+
}
|
|
2789
|
+
|
|
2790
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2791
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2792
|
+
val == .true
|
|
2793
|
+
else if (showdown)
|
|
2794
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2795
|
+
else
|
|
2796
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2797
|
+
|
|
2798
|
+
try options.chance.confused(player, cfz);
|
|
2799
|
+
return cfz;
|
|
2800
|
+
}
|
|
2801
|
+
|
|
2802
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2803
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2804
|
+
val == .true
|
|
2805
|
+
else if (showdown)
|
|
2806
|
+
battle.rng.chance(u8, 63, 256)
|
|
2807
|
+
else
|
|
2808
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2809
|
+
|
|
2810
|
+
try options.chance.paralyzed(player, par);
|
|
2811
|
+
return par;
|
|
2812
|
+
}
|
|
2813
|
+
|
|
2814
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2815
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2816
|
+
val == .true
|
|
2817
|
+
else if (showdown)
|
|
2818
|
+
battle.rng.chance(u8, 25, 256)
|
|
2819
|
+
else
|
|
2820
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2821
|
+
|
|
2822
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2823
|
+
return proc;
|
|
2824
|
+
}
|
|
2825
|
+
|
|
2826
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2827
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2828
|
+
|
|
2829
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2830
|
+
val == .true
|
|
2831
|
+
else if (showdown)
|
|
2832
|
+
battle.rng.chance(u8, rate, 256)
|
|
2833
|
+
else
|
|
2834
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2835
|
+
|
|
2836
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2837
|
+
return proc;
|
|
2838
|
+
}
|
|
2839
|
+
|
|
2840
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2841
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2842
|
+
|
|
2843
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2844
|
+
val == .true
|
|
2845
|
+
else if (showdown)
|
|
2846
|
+
battle.rng.chance(u8, rate, 256)
|
|
2847
|
+
else
|
|
2848
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2849
|
+
|
|
2850
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2851
|
+
return proc;
|
|
2852
|
+
}
|
|
2853
|
+
|
|
2854
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2855
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2856
|
+
val == .true
|
|
2857
|
+
else if (showdown)
|
|
2858
|
+
battle.rng.chance(u8, 85, 256)
|
|
2859
|
+
else
|
|
2860
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2861
|
+
|
|
2862
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2863
|
+
return proc;
|
|
2864
|
+
}
|
|
2865
|
+
|
|
2866
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2867
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2868
|
+
val
|
|
2869
|
+
else if (showdown) move: {
|
|
2870
|
+
const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
|
|
2871
|
+
const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
|
|
2872
|
+
break :move @enumFromInt(r + mod);
|
|
2873
|
+
} else move: {
|
|
2874
|
+
while (true) {
|
|
2875
|
+
const r = battle.rng.next();
|
|
2876
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2877
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2878
|
+
break :move @enumFromInt(r);
|
|
2879
|
+
}
|
|
2880
|
+
};
|
|
2881
|
+
|
|
2882
|
+
try options.chance.metronome(player, move);
|
|
2883
|
+
return move;
|
|
2884
|
+
}
|
|
2885
|
+
|
|
2886
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2887
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2888
|
+
val - 1
|
|
2889
|
+
else if (showdown)
|
|
2890
|
+
battle.rng.range(u8, 0, max)
|
|
2891
|
+
else power: {
|
|
2892
|
+
while (true) {
|
|
2893
|
+
const r = battle.rng.next();
|
|
2894
|
+
if (r < max) break :power r;
|
|
2895
|
+
}
|
|
2896
|
+
};
|
|
2897
|
+
|
|
2898
|
+
try options.chance.psywave(player, power, max);
|
|
2899
|
+
return power;
|
|
2900
|
+
}
|
|
2901
|
+
|
|
2902
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2903
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2904
|
+
@intCast(val)
|
|
2905
|
+
else if (showdown)
|
|
2906
|
+
@intCast(battle.rng.range(u8, 1, 8))
|
|
2907
|
+
else duration: {
|
|
2908
|
+
while (true) {
|
|
2909
|
+
const r = battle.rng.next() & 7;
|
|
2910
|
+
if (r != 0) break :duration @intCast(r);
|
|
2578
2911
|
}
|
|
2912
|
+
};
|
|
2913
|
+
|
|
2914
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2919
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2920
|
+
val
|
|
2921
|
+
else if (showdown)
|
|
2922
|
+
@intCast(battle.rng.range(u8, 1, 9))
|
|
2923
|
+
else
|
|
2924
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2925
|
+
|
|
2926
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2927
|
+
return duration;
|
|
2928
|
+
}
|
|
2929
|
+
|
|
2930
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2931
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2932
|
+
@intCast(val)
|
|
2933
|
+
else if (showdown)
|
|
2934
|
+
@intCast(battle.rng.range(u8, 2, 6))
|
|
2935
|
+
else
|
|
2936
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2937
|
+
|
|
2938
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2939
|
+
return duration;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2943
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2944
|
+
@intCast(val)
|
|
2945
|
+
else if (showdown)
|
|
2946
|
+
@intCast(battle.rng.range(u4, 2, 4))
|
|
2947
|
+
else
|
|
2948
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2949
|
+
|
|
2950
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2951
|
+
return duration;
|
|
2952
|
+
}
|
|
2953
|
+
|
|
2954
|
+
inline fn distribution(
|
|
2955
|
+
battle: anytype,
|
|
2956
|
+
comptime effect: Move.Effect,
|
|
2957
|
+
player: Player,
|
|
2958
|
+
options: anytype,
|
|
2959
|
+
) !u3 {
|
|
2960
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2961
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2962
|
+
@intCast(val)
|
|
2963
|
+
else if (showdown)
|
|
2964
|
+
DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)]
|
|
2965
|
+
else n: {
|
|
2966
|
+
const r = (battle.rng.next() & 3);
|
|
2967
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2968
|
+
};
|
|
2969
|
+
|
|
2970
|
+
if (effect == .Binding) {
|
|
2971
|
+
options.chance.duration(.binding, player, player, n);
|
|
2579
2972
|
} else {
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2973
|
+
try options.chance.multiHit(player, n);
|
|
2974
|
+
}
|
|
2975
|
+
return n;
|
|
2976
|
+
}
|
|
2977
|
+
|
|
2978
|
+
fn moveSlot(
|
|
2979
|
+
battle: anytype,
|
|
2980
|
+
player: Player,
|
|
2981
|
+
moves: []MoveSlot,
|
|
2982
|
+
check_pp: u4,
|
|
2983
|
+
options: anytype,
|
|
2984
|
+
) !u4 {
|
|
2985
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2986
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2987
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2988
|
+
val
|
|
2989
|
+
else
|
|
2990
|
+
null
|
|
2991
|
+
else
|
|
2992
|
+
null;
|
|
2993
|
+
|
|
2994
|
+
const slot: u4 = overridden orelse slot: {
|
|
2995
|
+
if (showdown) {
|
|
2996
|
+
if (check_pp == 0) {
|
|
2997
|
+
var i: usize = moves.len;
|
|
2998
|
+
while (i > 0) {
|
|
2999
|
+
i -= 1;
|
|
3000
|
+
if (moves[i].id != .None) {
|
|
3001
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3002
|
+
}
|
|
3003
|
+
}
|
|
3004
|
+
} else {
|
|
3005
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3006
|
+
var i: usize = 0;
|
|
3007
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3008
|
+
if (moves[i].pp > 0) {
|
|
3009
|
+
r -= 1;
|
|
3010
|
+
if (r == 0) break;
|
|
3011
|
+
}
|
|
3012
|
+
}
|
|
3013
|
+
break :slot @intCast(i + 1);
|
|
2586
3014
|
}
|
|
2587
3015
|
}
|
|
2588
|
-
return @intCast(u4, i + 1);
|
|
2589
|
-
}
|
|
2590
|
-
}
|
|
2591
3016
|
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
3017
|
+
while (true) {
|
|
3018
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3019
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3020
|
+
}
|
|
3021
|
+
};
|
|
3022
|
+
|
|
3023
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3024
|
+
return slot;
|
|
2595
3025
|
}
|
|
2596
|
-
}
|
|
3026
|
+
};
|
|
2597
3027
|
|
|
2598
3028
|
test "RNG agreement" {
|
|
2599
3029
|
if (!showdown) return;
|
|
2600
3030
|
var expected: [256]u32 = undefined;
|
|
2601
3031
|
for (0..expected.len) |i| {
|
|
2602
|
-
expected[i] = @intCast(
|
|
3032
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2603
3033
|
}
|
|
2604
3034
|
|
|
2605
3035
|
var spe = rng.FixedRNG(1, expected.len){ .rolls = expected };
|
|
@@ -2642,7 +3072,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2642
3072
|
const side = battle.side(player);
|
|
2643
3073
|
const foe = battle.foe(player);
|
|
2644
3074
|
|
|
2645
|
-
var active = side.active;
|
|
3075
|
+
var active = &side.active;
|
|
2646
3076
|
const stored = side.stored();
|
|
2647
3077
|
|
|
2648
3078
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2656,7 +3086,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2656
3086
|
// strictly correct as the player would not have been presented the option to move or
|
|
2657
3087
|
// switch at all.
|
|
2658
3088
|
if (isForced(active)) {
|
|
2659
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3089
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2660
3090
|
n += 1;
|
|
2661
3091
|
return n;
|
|
2662
3092
|
}
|
|
@@ -2693,9 +3123,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2693
3123
|
while (slot <= 4) : (slot += 1) {
|
|
2694
3124
|
const m = active.moves[slot - 1];
|
|
2695
3125
|
if (m.id == .None) break;
|
|
2696
|
-
if (m.id == side.last_selected_move) {
|
|
2697
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2698
|
-
const
|
|
3126
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3127
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3128
|
+
const struggle =
|
|
3129
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|
|
3130
|
+
const s = if (struggle) 0 else slot;
|
|
2699
3131
|
out[n] = .{ .type = .Move, .data = s };
|
|
2700
3132
|
n += 1;
|
|
2701
3133
|
return n;
|