@pkmn/engine 0.1.0-dev.6195e056 → 0.1.0-dev.6c5fdce2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +104 -65
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +18 -14
- package/build/pkg/index.js +1 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +135 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +136 -105
- package/package.json +76 -42
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +47 -142
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +74 -0
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +931 -387
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +309 -192
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +91 -77
- package/src/lib/gen1/helpers.zig +577 -36
- package/src/lib/gen1/mechanics.zig +1223 -826
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +128 -90
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3511 -12
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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-
fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
267
|
}
|
|
270
268
|
}
|
|
271
269
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
270
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
358
|
+
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +458,23 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
446
464
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
466
|
}
|
|
449
467
|
|
|
450
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
469
|
|
|
452
|
-
fn beforeMove(
|
|
470
|
+
fn beforeMove(
|
|
471
|
+
battle: anytype,
|
|
472
|
+
player: Player,
|
|
473
|
+
skip: bool,
|
|
474
|
+
residual: *bool,
|
|
475
|
+
options: anytype,
|
|
476
|
+
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
453
478
|
var side = battle.side(player);
|
|
454
479
|
const foe = battle.foe(player);
|
|
455
480
|
var active = &side.active;
|
|
@@ -458,58 +483,69 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
483
|
var volatiles = &active.volatiles;
|
|
459
484
|
|
|
460
485
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
462
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
501
|
stored.status = 0; // clears EXT if present
|
|
467
502
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
504
|
}
|
|
470
505
|
side.last_used_move = .None;
|
|
471
506
|
return .done;
|
|
472
507
|
}
|
|
473
508
|
|
|
474
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
511
|
side.last_used_move = .None;
|
|
477
512
|
return .done;
|
|
478
513
|
}
|
|
479
514
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
482
517
|
return .done;
|
|
483
518
|
}
|
|
484
519
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
525
|
return .done;
|
|
489
526
|
}
|
|
490
527
|
|
|
491
528
|
if (volatiles.Recharging) {
|
|
492
529
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
531
|
return .done;
|
|
495
532
|
}
|
|
496
533
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
502
539
|
}
|
|
503
|
-
|
|
504
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
506
541
|
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
512
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
549
|
|
|
514
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -521,21 +557,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
521
557
|
if (volatiles.Confusion) {
|
|
522
558
|
assert(volatiles.confusion > 0);
|
|
523
559
|
|
|
524
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
525
567
|
if (volatiles.confusion == 0) {
|
|
526
568
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
528
570
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
572
|
|
|
536
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
574
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
575
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
576
|
volatiles.Bide = false;
|
|
540
577
|
volatiles.Thrashing = false;
|
|
541
578
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +580,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
580
|
volatiles.Charging = false;
|
|
544
581
|
volatiles.Binding = false;
|
|
545
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
546
584
|
{
|
|
547
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,87 +597,126 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
597
|
player
|
|
560
598
|
else
|
|
561
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
562
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
606
|
|
|
565
607
|
return .done;
|
|
566
608
|
}
|
|
567
609
|
}
|
|
568
610
|
}
|
|
569
611
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
613
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
volatiles.Charging = false;
|
|
583
|
-
volatiles.Binding = false;
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
588
624
|
}
|
|
589
625
|
|
|
590
626
|
if (volatiles.Bide) {
|
|
591
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
628
|
|
|
593
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
594
637
|
|
|
595
638
|
assert(volatiles.attacks > 0);
|
|
596
639
|
|
|
597
|
-
|
|
640
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
641
|
+
if (!extend) volatiles.attacks = 0;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.attacks -= 1;
|
|
644
|
+
}
|
|
645
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
646
|
+
|
|
598
647
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
648
|
+
try log.activate(.{ ident, .Bide });
|
|
600
649
|
return .done;
|
|
601
650
|
}
|
|
602
651
|
|
|
603
652
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
653
|
+
try log.end(.{ ident, .Bide });
|
|
605
654
|
|
|
606
655
|
battle.last_damage = volatiles.state *% 2;
|
|
607
656
|
volatiles.state = 0;
|
|
608
657
|
|
|
609
658
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
659
|
+
try log.fail(.{ ident, .None });
|
|
611
660
|
return .done;
|
|
612
661
|
}
|
|
613
662
|
|
|
614
|
-
|
|
663
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
664
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
665
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
666
|
+
|
|
667
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
668
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
669
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
670
|
+
if (showdown) {
|
|
671
|
+
residual.* = false;
|
|
672
|
+
try handleResidual(battle, player, options);
|
|
673
|
+
}
|
|
674
|
+
|
|
615
675
|
return .done;
|
|
616
676
|
}
|
|
617
677
|
|
|
618
678
|
if (volatiles.Thrashing) {
|
|
619
679
|
assert(volatiles.attacks > 0);
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
680
|
+
|
|
681
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
682
|
+
if (!extend) volatiles.attacks = 0;
|
|
683
|
+
} else {
|
|
684
|
+
volatiles.attacks -= 1;
|
|
685
|
+
}
|
|
686
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
687
|
+
|
|
688
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
689
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
624
690
|
}
|
|
625
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
626
|
-
if (showdown
|
|
627
|
-
|
|
691
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
692
|
+
if (showdown) {
|
|
693
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
694
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
695
|
+
side.last_used_move = side.last_selected_move;
|
|
696
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
698
|
+
}
|
|
628
699
|
}
|
|
629
700
|
return .skip_can;
|
|
630
701
|
}
|
|
631
702
|
|
|
632
703
|
if (volatiles.Binding) {
|
|
633
704
|
assert(volatiles.attacks > 0);
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
);
|
|
705
|
+
|
|
706
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
707
|
+
if (!extend) volatiles.attacks = 0;
|
|
708
|
+
} else {
|
|
709
|
+
volatiles.attacks -= 1;
|
|
710
|
+
}
|
|
711
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
712
|
+
|
|
713
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
714
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
715
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
716
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
717
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
718
|
+
try buildRage(battle, player.foe(), options);
|
|
719
|
+
}
|
|
643
720
|
}
|
|
644
721
|
return .done;
|
|
645
722
|
}
|
|
@@ -653,55 +730,57 @@ fn canMove(
|
|
|
653
730
|
mslot: u4,
|
|
654
731
|
auto: bool,
|
|
655
732
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
733
|
+
from: Move,
|
|
734
|
+
residual: *bool,
|
|
735
|
+
options: anytype,
|
|
658
736
|
) !bool {
|
|
659
737
|
var side = battle.side(player);
|
|
660
738
|
const player_ident = battle.active(player);
|
|
661
739
|
const move = Move.get(side.last_selected_move);
|
|
662
740
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
741
|
if (side.active.volatiles.Charging) {
|
|
669
742
|
side.active.volatiles.Charging = false;
|
|
670
743
|
side.active.volatiles.Invulnerable = false;
|
|
671
744
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
745
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
746
|
+
setCounterable(battle, player, side, move);
|
|
747
|
+
try Effects.charge(battle, player, options);
|
|
674
748
|
return false;
|
|
675
749
|
}
|
|
676
750
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
751
|
+
side.last_used_move = side.last_selected_move;
|
|
752
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
753
|
|
|
680
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
756
|
+
setCounterable(battle, player, side, move);
|
|
689
757
|
|
|
690
758
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
759
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
760
|
return false;
|
|
693
761
|
}
|
|
694
762
|
|
|
695
763
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
764
|
+
Effects.thrashing(battle, player, options);
|
|
697
765
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
766
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
767
|
+
try Effects.binding(battle, player, false, options);
|
|
700
768
|
}
|
|
701
769
|
|
|
702
770
|
return true;
|
|
703
771
|
}
|
|
704
772
|
|
|
773
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
774
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
775
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
776
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
777
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
778
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
779
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
780
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
781
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
782
|
+
}
|
|
783
|
+
|
|
705
784
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
785
|
if (side.last_selected_move == .Struggle) return;
|
|
707
786
|
|
|
@@ -711,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
791
|
if (volatiles.Bide) return;
|
|
713
792
|
|
|
714
|
-
|
|
715
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
796
|
if (volatiles.Transform) return;
|
|
717
797
|
|
|
718
|
-
|
|
719
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
802
|
}
|
|
722
803
|
|
|
@@ -724,12 +805,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
724
805
|
var active = &side.active;
|
|
725
806
|
const volatiles = &active.volatiles;
|
|
726
807
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
808
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
809
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
810
|
if (showdown and volatiles.Transform) return;
|
|
730
811
|
|
|
731
812
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
813
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
733
814
|
}
|
|
734
815
|
|
|
735
816
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +818,12 @@ fn doMove(
|
|
|
737
818
|
battle: anytype,
|
|
738
819
|
player: Player,
|
|
739
820
|
mslot: u4,
|
|
821
|
+
rewrap: bool,
|
|
740
822
|
auto: bool,
|
|
741
823
|
residual: *bool,
|
|
742
|
-
|
|
824
|
+
options: anytype,
|
|
743
825
|
) !?Result {
|
|
826
|
+
var log = options.log;
|
|
744
827
|
var side = battle.side(player);
|
|
745
828
|
const foe = battle.foe(player);
|
|
746
829
|
|
|
@@ -755,35 +838,44 @@ fn doMove(
|
|
|
755
838
|
var hits: u4 = 1;
|
|
756
839
|
var effectiveness = Effectiveness.neutral;
|
|
757
840
|
|
|
841
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
842
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
843
|
+
|
|
758
844
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
845
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
846
|
+
return specialDamage(battle, player, move, options);
|
|
761
847
|
}
|
|
762
848
|
|
|
763
849
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
850
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
851
|
var miss = showdown and miss: {
|
|
766
852
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
853
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
854
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
855
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
856
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
857
|
+
battle.last_damage = 0;
|
|
858
|
+
break :miss true;
|
|
859
|
+
}
|
|
860
|
+
break :miss (move.target != .Self and
|
|
861
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
772
862
|
};
|
|
773
863
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
864
|
|
|
865
|
+
var late = showdown and move.effect != .Explode;
|
|
775
866
|
const skip = status or immune;
|
|
776
867
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
777
868
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
869
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
870
|
hits = side.active.volatiles.attacks;
|
|
871
|
+
late = false;
|
|
780
872
|
}
|
|
781
873
|
|
|
782
874
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
875
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
876
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
877
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
878
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
879
|
|
|
788
880
|
battle.last_damage = 0;
|
|
789
881
|
|
|
@@ -805,17 +897,15 @@ fn doMove(
|
|
|
805
897
|
effectiveness = adjustDamage(battle, player);
|
|
806
898
|
immune = effectiveness == 0;
|
|
807
899
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
900
|
+
try randomizeDamage(battle, player, options);
|
|
809
901
|
}
|
|
810
902
|
}
|
|
811
903
|
|
|
812
|
-
|
|
813
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
814
|
-
|
|
904
|
+
const zero = battle.last_damage == 0;
|
|
815
905
|
miss = if (showdown or skip)
|
|
816
906
|
miss
|
|
817
907
|
else
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
908
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
819
909
|
|
|
820
910
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
911
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +913,11 @@ fn doMove(
|
|
|
823
913
|
|
|
824
914
|
if (!showdown or !miss) {
|
|
825
915
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
916
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
917
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
918
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
919
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
920
|
+
try onEnd(battle, player, move, options);
|
|
831
921
|
return null;
|
|
832
922
|
}
|
|
833
923
|
}
|
|
@@ -839,62 +929,64 @@ fn doMove(
|
|
|
839
929
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
930
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
931
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
932
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
+
try log.immune(.{ foe_ident, .None });
|
|
845
935
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
936
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
937
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
938
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
939
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
940
|
+
try log.lastmiss(.{});
|
|
941
|
+
try log.miss(.{battle.active(player)});
|
|
851
942
|
}
|
|
852
943
|
if (move.effect == .JumpKick) {
|
|
853
944
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
945
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
946
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
947
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
948
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
949
|
} else if (move.effect == .Explode) {
|
|
859
950
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
951
|
+
try buildRage(battle, player.foe(), options);
|
|
952
|
+
} else if (showdown and move.effect == .Disable) {
|
|
953
|
+
try buildRage(battle, player.foe(), options);
|
|
954
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
955
|
+
try options.chance.commit(player, .binding);
|
|
869
956
|
}
|
|
870
957
|
return null;
|
|
958
|
+
} else {
|
|
959
|
+
try options.chance.commit(player, .hit);
|
|
871
960
|
}
|
|
872
961
|
|
|
873
962
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
963
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
964
|
// it up above before damage calculation).
|
|
876
965
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
966
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
967
|
hits = side.active.volatiles.attacks;
|
|
879
968
|
}
|
|
880
969
|
|
|
970
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
971
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
972
|
+
|
|
881
973
|
var nullified = false;
|
|
882
974
|
var hit: u4 = 0;
|
|
883
975
|
while (hit < hits) {
|
|
884
976
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
977
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
978
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
979
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
980
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
981
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
982
|
}
|
|
891
983
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
984
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
985
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
986
|
hit += 1;
|
|
895
987
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
988
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
989
|
+
try buildRage(battle, player.foe(), options);
|
|
898
990
|
}
|
|
899
991
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
992
|
if (nullified) break;
|
|
@@ -905,17 +997,23 @@ fn doMove(
|
|
|
905
997
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
998
|
side.active.volatiles.attacks = 0;
|
|
907
999
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1000
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1001
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1002
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
911
1003
|
} else if (showdown) {
|
|
912
1004
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
1005
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1006
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1007
|
if (immune) {
|
|
916
1008
|
battle.last_damage = 0;
|
|
1009
|
+
assert(foe.stored().hp > 0);
|
|
917
1010
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1011
|
+
if (sub) {
|
|
1012
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1013
|
+
} else {
|
|
1014
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
919
1017
|
return null;
|
|
920
1018
|
}
|
|
921
1019
|
}
|
|
@@ -928,10 +1026,13 @@ fn doMove(
|
|
|
928
1026
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1027
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
1028
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1029
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1030
|
|
|
933
1031
|
if (foe.stored().hp == 0) return null;
|
|
934
1032
|
|
|
1033
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1034
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1035
|
+
|
|
935
1036
|
if (!move.effect.isSpecial()) {
|
|
936
1037
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1038
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -941,28 +1042,29 @@ fn doMove(
|
|
|
941
1042
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
1043
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
943
1044
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1045
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1046
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1047
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1048
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1049
|
+
return result;
|
|
947
1050
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1051
|
+
try moveEffect(battle, player, move, options);
|
|
949
1052
|
}
|
|
950
1053
|
}
|
|
951
1054
|
|
|
952
1055
|
return null;
|
|
953
1056
|
}
|
|
954
1057
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1058
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1059
|
const side = battle.side(player);
|
|
957
1060
|
|
|
958
1061
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
1062
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1063
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
963
1066
|
|
|
964
|
-
|
|
965
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1067
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
966
1068
|
}
|
|
967
1069
|
|
|
968
1070
|
fn calcDamage(
|
|
@@ -1028,7 +1130,7 @@ fn calcDamage(
|
|
|
1028
1130
|
d = @min(997, d);
|
|
1029
1131
|
d += 2;
|
|
1030
1132
|
|
|
1031
|
-
battle.last_damage = @intCast(
|
|
1133
|
+
battle.last_damage = @intCast(d);
|
|
1032
1134
|
|
|
1033
1135
|
return true;
|
|
1034
1136
|
}
|
|
@@ -1042,9 +1144,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1144
|
var d = battle.last_damage;
|
|
1043
1145
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1146
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1147
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1148
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1149
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1150
|
|
|
1049
1151
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1152
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1166,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1166
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1167
|
}
|
|
1066
1168
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1169
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1170
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1171
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1172
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1173
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1174
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1175
|
}
|
|
1081
1176
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1177
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1178
|
const side = battle.side(player);
|
|
1179
|
+
const foe = battle.foe(player);
|
|
1084
1180
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1181
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
+
try options.chance.commit(player, .hit);
|
|
1086
1183
|
|
|
1087
1184
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1185
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1186
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1187
|
.SonicBoom => 20,
|
|
1091
1188
|
.DragonRage => 40,
|
|
1092
1189
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1190
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1191
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1192
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1193
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1194
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1195
|
},
|
|
1106
1196
|
else => unreachable,
|
|
1107
1197
|
};
|
|
1108
1198
|
|
|
1109
1199
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1200
|
|
|
1111
|
-
|
|
1201
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1202
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1203
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1204
|
+
|
|
1112
1205
|
return null;
|
|
1113
1206
|
}
|
|
1114
1207
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1208
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1209
|
const foe = battle.foe(player);
|
|
1117
1210
|
|
|
1118
1211
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1212
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1213
|
return null;
|
|
1121
1214
|
}
|
|
1122
1215
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1216
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1217
|
const foe_last_selected_move =
|
|
1127
1218
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1219
|
+
.Splash
|
|
1129
1220
|
else
|
|
1130
1221
|
foe.last_selected_move);
|
|
1131
1222
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1223
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1224
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1225
|
foe.last_selected_move != .Counter and
|
|
1139
1226
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1227
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1228
|
|
|
1142
1229
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1230
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1231
|
return null;
|
|
1145
1232
|
}
|
|
1146
1233
|
|
|
1147
1234
|
if (!used or !selected) {
|
|
1148
1235
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1236
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1237
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1238
|
return null;
|
|
1152
1239
|
}
|
|
1153
1240
|
|
|
1154
|
-
battle.last_damage
|
|
1241
|
+
battle.last_damage *|= 2;
|
|
1155
1242
|
|
|
1156
1243
|
// Pokémon Showdown calls checkHit before Counter
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1244
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
+
try options.chance.commit(player, .hit);
|
|
1158
1246
|
|
|
1159
|
-
|
|
1247
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1248
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1249
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1250
|
return null;
|
|
1161
1251
|
}
|
|
1162
1252
|
|
|
@@ -1165,7 +1255,7 @@ fn applyDamage(
|
|
|
1165
1255
|
target_player: Player,
|
|
1166
1256
|
sub_player: Player,
|
|
1167
1257
|
reason: Damage,
|
|
1168
|
-
|
|
1258
|
+
options: anytype,
|
|
1169
1259
|
) !bool {
|
|
1170
1260
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1261
|
|
|
@@ -1180,19 +1270,20 @@ fn applyDamage(
|
|
|
1180
1270
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1271
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1272
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1274
|
+
options.calc.capped(target_player);
|
|
1184
1275
|
return true;
|
|
1185
1276
|
} else {
|
|
1186
1277
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1278
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1280
|
return false;
|
|
1190
1281
|
}
|
|
1191
1282
|
}
|
|
1192
1283
|
|
|
1193
1284
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1285
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1286
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1287
|
return false;
|
|
1197
1288
|
}
|
|
1198
1289
|
|
|
@@ -1200,73 +1291,78 @@ fn mirrorMove(
|
|
|
1200
1291
|
battle: anytype,
|
|
1201
1292
|
player: Player,
|
|
1202
1293
|
mslot: u4,
|
|
1294
|
+
rewrap: bool,
|
|
1203
1295
|
auto: bool,
|
|
1204
1296
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1297
|
+
options: anytype,
|
|
1298
|
+
) anyerror!?Result {
|
|
1207
1299
|
var side = battle.side(player);
|
|
1208
1300
|
const foe = battle.foe(player);
|
|
1209
1301
|
|
|
1210
1302
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1303
|
|
|
1212
1304
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1305
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1306
|
return null;
|
|
1307
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
|
+
incrementPP(side, mslot);
|
|
1215
1309
|
}
|
|
1216
1310
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1311
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1312
|
+
return null;
|
|
1313
|
+
}
|
|
1314
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1315
|
}
|
|
1222
1316
|
|
|
1223
1317
|
fn metronome(
|
|
1224
1318
|
battle: anytype,
|
|
1225
1319
|
player: Player,
|
|
1226
1320
|
mslot: u4,
|
|
1321
|
+
rewrap: bool,
|
|
1227
1322
|
auto: bool,
|
|
1228
1323
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1324
|
+
options: anytype,
|
|
1325
|
+
) anyerror!?Result {
|
|
1231
1326
|
var side = battle.side(player);
|
|
1232
1327
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1328
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1246
1329
|
incrementPP(side, mslot);
|
|
1247
1330
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1331
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1332
|
+
return null;
|
|
1333
|
+
}
|
|
1334
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1335
|
}
|
|
1251
1336
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1337
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1338
|
var immune = false;
|
|
1254
1339
|
var mist = false;
|
|
1255
|
-
|
|
1340
|
+
|
|
1341
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1342
|
+
|
|
1256
1343
|
assert(!immune);
|
|
1257
1344
|
if (mist) {
|
|
1258
1345
|
assert(!showdown);
|
|
1259
1346
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1347
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1348
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1349
|
} else {
|
|
1263
|
-
try
|
|
1264
|
-
try log.
|
|
1350
|
+
try options.chance.commit(player, .miss);
|
|
1351
|
+
try options.log.lastmiss(.{});
|
|
1352
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1353
|
}
|
|
1354
|
+
|
|
1266
1355
|
return false;
|
|
1267
1356
|
}
|
|
1268
1357
|
|
|
1269
|
-
fn moveHit(
|
|
1358
|
+
fn moveHit(
|
|
1359
|
+
battle: anytype,
|
|
1360
|
+
player: Player,
|
|
1361
|
+
move: Move.Data,
|
|
1362
|
+
immune: *bool,
|
|
1363
|
+
mist: *bool,
|
|
1364
|
+
options: anytype,
|
|
1365
|
+
) bool {
|
|
1270
1366
|
var side = battle.side(player);
|
|
1271
1367
|
const foe = battle.foe(player);
|
|
1272
1368
|
|
|
@@ -1278,7 +1374,9 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1278
1374
|
if (move.effect == .Swift) return true;
|
|
1279
1375
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1280
1376
|
}
|
|
1281
|
-
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)
|
|
1377
|
+
if (move.effect == .DreamEater and (!Status.is(foe.stored().status, .SLP) or
|
|
1378
|
+
(showdown and foe.active.volatiles.Substitute)))
|
|
1379
|
+
{
|
|
1282
1380
|
immune.* = true;
|
|
1283
1381
|
if (showdown) return false;
|
|
1284
1382
|
break :miss true;
|
|
@@ -1298,23 +1396,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1396
|
}
|
|
1299
1397
|
|
|
1300
1398
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1301
|
-
|
|
1302
|
-
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1399
|
+
const state = side.active.volatiles.state;
|
|
1400
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1401
|
+
const overwritten = overwrite and state > 0;
|
|
1402
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1403
|
+
|
|
1404
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1405
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1306
1406
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1307
|
-
boost = BOOSTS[@
|
|
1407
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1308
1408
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
1409
|
accuracy = @min(255, @max(1, accuracy));
|
|
1310
1410
|
|
|
1311
|
-
|
|
1411
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1412
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1413
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1312
1414
|
|
|
1313
1415
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1314
|
-
break :miss
|
|
1315
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1316
|
-
else
|
|
1317
|
-
battle.rng.next() >= accuracy;
|
|
1416
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1318
1417
|
};
|
|
1319
1418
|
|
|
1320
1419
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1324,7 +1423,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1324
1423
|
}
|
|
1325
1424
|
|
|
1326
1425
|
if (!miss) return true;
|
|
1327
|
-
battle.last_damage = 0;
|
|
1426
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1328
1427
|
side.active.volatiles.Binding = false;
|
|
1329
1428
|
return false;
|
|
1330
1429
|
}
|
|
@@ -1332,8 +1431,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1332
1431
|
fn checkFaint(
|
|
1333
1432
|
battle: anytype,
|
|
1334
1433
|
player: Player,
|
|
1335
|
-
|
|
1336
|
-
) @TypeOf(log).Error!?Result {
|
|
1434
|
+
options: anytype,
|
|
1435
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1337
1436
|
const side = battle.side(player);
|
|
1338
1437
|
if (side.stored().hp > 0) return null;
|
|
1339
1438
|
|
|
@@ -1341,33 +1440,32 @@ fn checkFaint(
|
|
|
1341
1440
|
const foe_fainted = foe.stored().hp == 0;
|
|
1342
1441
|
|
|
1343
1442
|
const player_out = findFirstAlive(side) == 0;
|
|
1344
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1345
|
-
const
|
|
1346
|
-
const more = tie or player_out or foe_out;
|
|
1443
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
|
+
const more = player_out or foe_out;
|
|
1347
1445
|
|
|
1348
|
-
if (try faint(battle, player,
|
|
1349
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1446
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1447
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1350
1448
|
|
|
1351
1449
|
assert(!side.active.volatiles.MultiHit);
|
|
1352
1450
|
assert(!foe.active.volatiles.MultiHit);
|
|
1353
1451
|
|
|
1354
|
-
if (
|
|
1355
|
-
try log.tie();
|
|
1452
|
+
if (player_out and foe_out) {
|
|
1453
|
+
try options.log.tie(.{});
|
|
1356
1454
|
return Result.Tie;
|
|
1357
1455
|
} else if (player_out) {
|
|
1358
|
-
try log.win(player.foe());
|
|
1456
|
+
try options.log.win(.{player.foe()});
|
|
1359
1457
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1360
1458
|
} else if (foe_out) {
|
|
1361
|
-
try log.win(player);
|
|
1459
|
+
try options.log.win(.{player});
|
|
1362
1460
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1363
1461
|
}
|
|
1364
1462
|
|
|
1365
1463
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1366
|
-
if (player == .P1) return
|
|
1367
|
-
return
|
|
1464
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1465
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1368
1466
|
}
|
|
1369
1467
|
|
|
1370
|
-
fn faint(battle: anytype, player: Player,
|
|
1468
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1371
1469
|
var side = battle.side(player);
|
|
1372
1470
|
var foe = battle.foe(player);
|
|
1373
1471
|
assert(side.stored().hp == 0);
|
|
@@ -1400,35 +1498,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1400
1498
|
side.stored().stats.spe;
|
|
1401
1499
|
}
|
|
1402
1500
|
|
|
1403
|
-
try log.faint(battle.active(player), done);
|
|
1501
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1502
|
+
options.calc.capped(player);
|
|
1404
1503
|
return null;
|
|
1405
1504
|
}
|
|
1406
1505
|
|
|
1407
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1506
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1408
1507
|
var side = battle.side(player);
|
|
1409
1508
|
var stored = side.stored();
|
|
1410
1509
|
const ident = battle.active(player);
|
|
1411
1510
|
var volatiles = &side.active.volatiles;
|
|
1412
1511
|
|
|
1413
1512
|
const brn = Status.is(stored.status, .BRN);
|
|
1414
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1513
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1415
1514
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1416
|
-
|
|
1417
1515
|
if (volatiles.Toxic) {
|
|
1418
1516
|
volatiles.toxic += 1;
|
|
1419
1517
|
damage *= volatiles.toxic;
|
|
1420
1518
|
}
|
|
1519
|
+
damage = @min(damage, stored.hp);
|
|
1421
1520
|
|
|
1422
|
-
|
|
1423
|
-
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1428
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1521
|
+
if (!showdown or damage > 0) {
|
|
1522
|
+
stored.hp -= damage;
|
|
1523
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1525
|
+
}
|
|
1429
1526
|
}
|
|
1430
1527
|
|
|
1431
1528
|
if (volatiles.LeechSeed) {
|
|
1529
|
+
var foe = battle.foe(player);
|
|
1530
|
+
var foe_stored = foe.stored();
|
|
1531
|
+
const foe_ident = battle.active(player.foe());
|
|
1532
|
+
|
|
1533
|
+
if (foe_stored.hp == 0) {
|
|
1534
|
+
assert(showdown);
|
|
1535
|
+
return;
|
|
1536
|
+
}
|
|
1537
|
+
|
|
1432
1538
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1433
1539
|
|
|
1434
1540
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1440,56 +1546,56 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1440
1546
|
const amount = @min(damage, stored.hp);
|
|
1441
1547
|
stored.hp -= amount;
|
|
1442
1548
|
|
|
1443
|
-
|
|
1444
|
-
|
|
1445
|
-
const foe_ident = battle.active(player.foe());
|
|
1446
|
-
|
|
1447
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1448
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1549
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1550
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1449
1551
|
|
|
1450
1552
|
const before = foe_stored.hp;
|
|
1451
1553
|
// Uncapped damage is added back to the foe
|
|
1452
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1453
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1454
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1455
1557
|
}
|
|
1456
1558
|
}
|
|
1457
1559
|
|
|
1458
|
-
fn endTurn(battle: anytype,
|
|
1560
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1459
1561
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1460
1562
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1461
1563
|
|
|
1462
|
-
|
|
1463
|
-
|
|
1564
|
+
battle.turn += 1;
|
|
1565
|
+
|
|
1566
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
+
try options.log.tie(.{});
|
|
1464
1568
|
return Result.Tie;
|
|
1465
1569
|
}
|
|
1466
1570
|
|
|
1467
|
-
battle.turn += 1;
|
|
1468
|
-
|
|
1469
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1470
|
-
try log.tie();
|
|
1572
|
+
try options.log.tie(.{});
|
|
1471
1573
|
return Result.Tie;
|
|
1472
1574
|
} else if (battle.turn >= 65535) {
|
|
1473
1575
|
return Result.Error;
|
|
1474
1576
|
}
|
|
1475
1577
|
|
|
1476
|
-
try log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(.{battle.turn});
|
|
1477
1579
|
|
|
1478
1580
|
return Result.Default;
|
|
1479
1581
|
}
|
|
1480
1582
|
|
|
1481
1583
|
fn checkEBC(battle: anytype) bool {
|
|
1482
1584
|
for (battle.sides, 0..) |side, i| {
|
|
1585
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1586
|
+
|
|
1483
1587
|
var foe_all_ghosts = true;
|
|
1484
1588
|
var foe_all_transform = true;
|
|
1589
|
+
for (foe.order, 0..) |id, j| {
|
|
1590
|
+
if (id == 0) break;
|
|
1591
|
+
const active = j == 0;
|
|
1592
|
+
const pokemon = foe.pokemon[id - 1];
|
|
1485
1593
|
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
const ghost = pokemon.hp == 0 or pokemon.types.includes(.Ghost);
|
|
1594
|
+
const ghost = pokemon.hp == 0 or
|
|
1595
|
+
(if (active) foe.active.types else pokemon.types).includes(.Ghost);
|
|
1490
1596
|
foe_all_ghosts = foe_all_ghosts and ghost;
|
|
1491
1597
|
foe_all_transform = foe_all_transform and pokemon.hp == 0 or transform: {
|
|
1492
|
-
for (pokemon.moves) |m| {
|
|
1598
|
+
for (if (active) foe.active.moves else pokemon.moves) |m| {
|
|
1493
1599
|
if (m.id == .None) break :transform true;
|
|
1494
1600
|
if (m.id != .Transform) break :transform false;
|
|
1495
1601
|
}
|
|
@@ -1497,10 +1603,14 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1497
1603
|
};
|
|
1498
1604
|
}
|
|
1499
1605
|
|
|
1500
|
-
for (side.
|
|
1606
|
+
for (side.order, 0..) |id, j| {
|
|
1607
|
+
if (id == 0) break;
|
|
1608
|
+
const active = j == 0;
|
|
1609
|
+
const pokemon = side.pokemon[id - 1];
|
|
1610
|
+
|
|
1501
1611
|
if (pokemon.hp == 0 or Status.is(pokemon.status, .FRZ)) continue;
|
|
1502
1612
|
const transform = foe_all_transform and transform: {
|
|
1503
|
-
for (pokemon.moves) |m| {
|
|
1613
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1504
1614
|
if (m.id == .None) break :transform true;
|
|
1505
1615
|
if (m.id != .Transform) break :transform false;
|
|
1506
1616
|
}
|
|
@@ -1508,7 +1618,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1508
1618
|
};
|
|
1509
1619
|
if (transform) continue;
|
|
1510
1620
|
const no_pp = foe_all_ghosts and no_pp: {
|
|
1511
|
-
for (pokemon.moves) |m| {
|
|
1621
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1512
1622
|
if (m.pp != 0) break :no_pp false;
|
|
1513
1623
|
}
|
|
1514
1624
|
break :no_pp true;
|
|
@@ -1524,98 +1634,138 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1524
1634
|
return false;
|
|
1525
1635
|
}
|
|
1526
1636
|
|
|
1527
|
-
|
|
1637
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1639
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1641
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1642
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1643
|
+
m
|
|
1644
|
+
else
|
|
1645
|
+
side.last_selected_move;
|
|
1646
|
+
if (m != .None and m == last) {
|
|
1647
|
+
side.active.volatiles.Charging = false;
|
|
1648
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1649
|
+
return true;
|
|
1650
|
+
}
|
|
1651
|
+
}
|
|
1652
|
+
return false;
|
|
1653
|
+
}
|
|
1654
|
+
|
|
1655
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1656
|
+
const side = battle.side(who);
|
|
1657
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1658
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1659
|
+
}
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1663
|
+
var volatiles = &active.volatiles;
|
|
1664
|
+
assert(volatiles.Thrashing);
|
|
1665
|
+
if (volatiles.attacks > 0) return false;
|
|
1666
|
+
|
|
1667
|
+
volatiles.Thrashing = false;
|
|
1668
|
+
volatiles.Confusion = true;
|
|
1669
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1670
|
+
return true;
|
|
1671
|
+
}
|
|
1672
|
+
|
|
1673
|
+
fn onBegin(
|
|
1674
|
+
battle: anytype,
|
|
1675
|
+
player: Player,
|
|
1676
|
+
move: Move.Data,
|
|
1677
|
+
mslot: u8,
|
|
1678
|
+
residual: *bool,
|
|
1679
|
+
options: anytype,
|
|
1680
|
+
) !void {
|
|
1528
1681
|
assert(move.effect.onBegin());
|
|
1529
1682
|
return switch (move.effect) {
|
|
1530
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1531
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1532
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1533
|
-
.Haze => Effects.haze(battle, player,
|
|
1534
|
-
.Heal => Effects.heal(battle, player,
|
|
1535
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1536
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1537
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1538
|
-
.Mist => Effects.mist(battle, player,
|
|
1539
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1540
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1541
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1542
|
-
.Splash => Effects.splash(battle, player,
|
|
1543
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1544
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1545
|
-
.Transform => Effects.transform(battle, player,
|
|
1683
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1684
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1685
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1686
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1687
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1688
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1689
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1690
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1691
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1692
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1693
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1694
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1695
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1696
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1697
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1698
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1546
1699
|
else => unreachable,
|
|
1547
1700
|
};
|
|
1548
1701
|
}
|
|
1549
1702
|
|
|
1550
|
-
|
|
1703
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1551
1704
|
assert(move.effect.onEnd());
|
|
1552
1705
|
return switch (move.effect) {
|
|
1553
|
-
.Bide => Effects.bide(battle, player,
|
|
1706
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1554
1707
|
// zig fmt: off
|
|
1555
1708
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1556
1709
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1557
|
-
Effects.boost(battle, player, move,
|
|
1710
|
+
Effects.boost(battle, player, move, options),
|
|
1558
1711
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1559
|
-
Effects.unboost(battle, player, move,
|
|
1712
|
+
Effects.unboost(battle, player, move, options),
|
|
1560
1713
|
// zig fmt: on
|
|
1561
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1714
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1562
1715
|
else => unreachable,
|
|
1563
1716
|
};
|
|
1564
1717
|
}
|
|
1565
1718
|
|
|
1566
|
-
|
|
1719
|
+
fn alwaysHappens(
|
|
1567
1720
|
battle: anytype,
|
|
1568
1721
|
player: Player,
|
|
1569
1722
|
move: Move.Data,
|
|
1570
1723
|
residual: *bool,
|
|
1571
|
-
|
|
1724
|
+
options: anytype,
|
|
1572
1725
|
) !void {
|
|
1573
1726
|
assert(move.effect.alwaysHappens());
|
|
1574
1727
|
return switch (move.effect) {
|
|
1575
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1728
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1576
1729
|
.Explode => Effects.explode(battle, player),
|
|
1577
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1730
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1578
1731
|
.Rage => Effects.rage(battle, player),
|
|
1579
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1732
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1580
1733
|
.JumpKick, .Binding => {},
|
|
1581
1734
|
else => unreachable,
|
|
1582
1735
|
};
|
|
1583
1736
|
}
|
|
1584
1737
|
|
|
1585
|
-
|
|
1738
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1586
1739
|
return switch (move.effect) {
|
|
1587
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1588
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1589
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1590
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1591
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1740
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1741
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1743
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1744
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1592
1745
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1593
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1594
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1746
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1747
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1595
1748
|
// zig fmt: off
|
|
1596
1749
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1597
|
-
Effects.unboost(battle, player, move,
|
|
1750
|
+
Effects.unboost(battle, player, move, options),
|
|
1598
1751
|
// zig fmt: on
|
|
1599
1752
|
else => {},
|
|
1600
1753
|
};
|
|
1601
1754
|
}
|
|
1602
1755
|
|
|
1603
1756
|
pub const Effects = struct {
|
|
1604
|
-
fn bide(battle: anytype, player: Player,
|
|
1757
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1605
1758
|
var side = battle.side(player);
|
|
1606
1759
|
|
|
1607
1760
|
side.active.volatiles.Bide = true;
|
|
1608
1761
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1609
1762
|
side.active.volatiles.state = 0;
|
|
1610
|
-
side.active.volatiles.attacks =
|
|
1611
|
-
battle.rng.range(u4, 2, 4)
|
|
1612
|
-
else
|
|
1613
|
-
(battle.rng.next() & 1) + 2);
|
|
1763
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1614
1764
|
|
|
1615
|
-
try log.start(battle.active(player), .Bide);
|
|
1765
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1616
1766
|
}
|
|
1617
1767
|
|
|
1618
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1768
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1619
1769
|
var foe = battle.foe(player);
|
|
1620
1770
|
var foe_stored = foe.stored();
|
|
1621
1771
|
|
|
@@ -1626,96 +1776,92 @@ pub const Effects = struct {
|
|
|
1626
1776
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1627
1777
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1628
1778
|
assert(move.type == .Fire);
|
|
1629
|
-
try log.curestatus(
|
|
1779
|
+
try options.log.curestatus(.{
|
|
1780
|
+
battle.active(player.foe()),
|
|
1781
|
+
foe_stored.status,
|
|
1782
|
+
.Message,
|
|
1783
|
+
});
|
|
1630
1784
|
foe_stored.status = 0;
|
|
1631
1785
|
}
|
|
1632
1786
|
return;
|
|
1633
1787
|
}
|
|
1634
1788
|
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
Gen12.percent(10)
|
|
1640
|
-
else
|
|
1641
|
-
Gen12.percent(30));
|
|
1642
|
-
if (!chance) return;
|
|
1789
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1790
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1791
|
+
return;
|
|
1792
|
+
}
|
|
1643
1793
|
|
|
1644
1794
|
foe_stored.status = Status.init(.BRN);
|
|
1645
1795
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1646
1796
|
|
|
1647
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1797
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1648
1798
|
}
|
|
1649
1799
|
|
|
1650
|
-
fn charge(battle: anytype, player: Player,
|
|
1800
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1801
|
var side = battle.side(player);
|
|
1652
1802
|
var volatiles = &side.active.volatiles;
|
|
1653
1803
|
|
|
1654
1804
|
volatiles.Charging = true;
|
|
1655
1805
|
const move = side.last_selected_move;
|
|
1656
1806
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1657
|
-
try log.laststill();
|
|
1658
|
-
try log.prepare(battle.active(player), move);
|
|
1807
|
+
try options.log.laststill(.{});
|
|
1808
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1659
1809
|
}
|
|
1660
1810
|
|
|
1661
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1662
1812
|
var foe = battle.foe(player);
|
|
1663
1813
|
const sub = foe.active.volatiles.Substitute;
|
|
1664
1814
|
|
|
1665
1815
|
if (move.effect == .ConfusionChance) {
|
|
1666
|
-
|
|
1667
|
-
battle.rng.chance(u8, 25, 256)
|
|
1668
|
-
else
|
|
1669
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1670
|
-
if (!chance) return;
|
|
1816
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1671
1817
|
} else {
|
|
1672
1818
|
if (showdown) {
|
|
1673
|
-
if (!try checkHit(battle, player, move,
|
|
1674
|
-
|
|
1675
|
-
} else if (sub) {
|
|
1676
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1677
|
-
}
|
|
1819
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1820
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1678
1821
|
} else {
|
|
1679
|
-
if (sub) {
|
|
1680
|
-
|
|
1681
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1682
|
-
return;
|
|
1683
|
-
}
|
|
1822
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1823
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1684
1824
|
}
|
|
1825
|
+
try options.chance.commit(player, .hit);
|
|
1685
1826
|
}
|
|
1686
1827
|
|
|
1687
1828
|
if (foe.active.volatiles.Confusion) return;
|
|
1688
1829
|
foe.active.volatiles.Confusion = true;
|
|
1689
|
-
foe.active.volatiles.confusion =
|
|
1690
|
-
battle.rng.range(u8, 2, 6)
|
|
1691
|
-
else
|
|
1692
|
-
(battle.rng.next() & 3) + 2);
|
|
1830
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1693
1831
|
|
|
1694
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1832
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1695
1833
|
}
|
|
1696
1834
|
|
|
1697
|
-
fn conversion(battle: anytype, player: Player,
|
|
1835
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1836
|
const foe = battle.foe(player);
|
|
1699
1837
|
|
|
1700
1838
|
if (foe.active.volatiles.Invulnerable) {
|
|
1701
|
-
try log.lastmiss();
|
|
1702
|
-
return log.miss(battle.active(player));
|
|
1839
|
+
try options.log.lastmiss(.{});
|
|
1840
|
+
return options.log.miss(.{battle.active(player)});
|
|
1703
1841
|
}
|
|
1704
1842
|
|
|
1705
1843
|
battle.side(player).active.types = foe.active.types;
|
|
1706
|
-
return log.
|
|
1844
|
+
return options.log.start(.{
|
|
1845
|
+
battle.active(player),
|
|
1846
|
+
.TypeChange,
|
|
1847
|
+
foe.active.types,
|
|
1848
|
+
battle.active(player.foe()),
|
|
1849
|
+
});
|
|
1707
1850
|
}
|
|
1708
1851
|
|
|
1709
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1852
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1710
1853
|
var foe = battle.foe(player);
|
|
1711
1854
|
var volatiles = &foe.active.volatiles;
|
|
1712
1855
|
const foe_ident = battle.active(player.foe());
|
|
1713
1856
|
|
|
1714
1857
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1715
|
-
if (!showdown
|
|
1858
|
+
if (!showdown) {
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1860
|
+
try options.chance.commit(player, .hit);
|
|
1861
|
+
}
|
|
1716
1862
|
|
|
1717
|
-
if (volatiles.
|
|
1718
|
-
try log.fail(foe_ident, .None);
|
|
1863
|
+
if (volatiles.disable_move != 0) {
|
|
1864
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1719
1865
|
return null;
|
|
1720
1866
|
}
|
|
1721
1867
|
|
|
@@ -1731,7 +1877,7 @@ pub const Effects = struct {
|
|
|
1731
1877
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1732
1878
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1733
1879
|
if (n == 0) {
|
|
1734
|
-
try log.fail(foe_ident, .None);
|
|
1880
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1735
1881
|
return null;
|
|
1736
1882
|
} else if (err) {
|
|
1737
1883
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1739,19 +1885,23 @@ pub const Effects = struct {
|
|
|
1739
1885
|
return Result.Error;
|
|
1740
1886
|
}
|
|
1741
1887
|
|
|
1742
|
-
volatiles.
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
else
|
|
1746
|
-
(battle.rng.next() & 7) + 1);
|
|
1888
|
+
volatiles.disable_move =
|
|
1889
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1890
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1747
1891
|
|
|
1748
|
-
|
|
1892
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1893
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1749
1894
|
return null;
|
|
1750
1895
|
}
|
|
1751
1896
|
|
|
1752
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1753
|
-
var
|
|
1754
|
-
|
|
1897
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1898
|
+
var stored = battle.side(player).stored();
|
|
1899
|
+
const ident = battle.active(player);
|
|
1900
|
+
|
|
1901
|
+
if (battle.last_damage == 0) {
|
|
1902
|
+
assert(showdown);
|
|
1903
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1904
|
+
}
|
|
1755
1905
|
|
|
1756
1906
|
const drain = @max(battle.last_damage / 2, 1);
|
|
1757
1907
|
battle.last_damage = drain;
|
|
@@ -1759,7 +1909,7 @@ pub const Effects = struct {
|
|
|
1759
1909
|
if (stored.hp == stored.stats.hp) return;
|
|
1760
1910
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1761
1911
|
|
|
1762
|
-
try log.
|
|
1912
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1763
1913
|
}
|
|
1764
1914
|
|
|
1765
1915
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1773,34 +1923,28 @@ pub const Effects = struct {
|
|
|
1773
1923
|
side.active.volatiles.LeechSeed = false;
|
|
1774
1924
|
}
|
|
1775
1925
|
|
|
1776
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1926
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1777
1927
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1778
1928
|
|
|
1779
1929
|
if (volatiles.Substitute) return;
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
else
|
|
1784
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1785
|
-
Gen12.percent(10)
|
|
1786
|
-
else
|
|
1787
|
-
Gen12.percent(30));
|
|
1788
|
-
if (!chance) return;
|
|
1930
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1931
|
+
return;
|
|
1932
|
+
}
|
|
1789
1933
|
|
|
1790
1934
|
volatiles.Flinch = true;
|
|
1791
1935
|
volatiles.Recharging = false;
|
|
1792
1936
|
}
|
|
1793
1937
|
|
|
1794
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1938
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1795
1939
|
var side = battle.side(player);
|
|
1796
1940
|
|
|
1797
1941
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1798
1942
|
side.active.volatiles.FocusEnergy = true;
|
|
1799
1943
|
|
|
1800
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1944
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1801
1945
|
}
|
|
1802
1946
|
|
|
1803
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1947
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1804
1948
|
var foe = battle.foe(player);
|
|
1805
1949
|
var foe_stored = foe.stored();
|
|
1806
1950
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1811,26 +1955,23 @@ pub const Effects = struct {
|
|
|
1811
1955
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1812
1956
|
}
|
|
1813
1957
|
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
else
|
|
1817
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1818
|
-
if (!chance) return;
|
|
1819
|
-
|
|
1958
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1959
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1820
1960
|
// Freeze Clause Mod
|
|
1821
1961
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1822
1962
|
|
|
1823
1963
|
foe_stored.status = Status.init(.FRZ);
|
|
1824
1964
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1825
1965
|
|
|
1826
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1966
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1827
1967
|
}
|
|
1828
1968
|
|
|
1829
|
-
fn haze(battle: anytype, player: Player,
|
|
1969
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1970
|
+
var log = options.log;
|
|
1830
1971
|
var side = battle.side(player);
|
|
1831
1972
|
var foe = battle.foe(player);
|
|
1832
1973
|
|
|
1833
|
-
|
|
1974
|
+
const side_stored = side.stored();
|
|
1834
1975
|
var foe_stored = foe.stored();
|
|
1835
1976
|
|
|
1836
1977
|
const player_ident = battle.active(player);
|
|
@@ -1842,96 +1983,100 @@ pub const Effects = struct {
|
|
|
1842
1983
|
side.active.stats = side_stored.stats;
|
|
1843
1984
|
foe.active.stats = foe_stored.stats;
|
|
1844
1985
|
|
|
1845
|
-
try log.activate(player_ident, .Haze);
|
|
1846
|
-
try log.clearallboost();
|
|
1986
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1987
|
+
try log.clearallboost(.{});
|
|
1847
1988
|
|
|
1848
1989
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1849
1990
|
if (showdown) {
|
|
1850
1991
|
for (&battle.sides, 0..) |*s, i| {
|
|
1851
|
-
const p = @
|
|
1992
|
+
const p: Player = @enumFromInt(i);
|
|
1852
1993
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1853
1994
|
if (p != player and Status.any(s.stored().status)) {
|
|
1854
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1995
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1855
1996
|
s.stored().status = 0;
|
|
1856
1997
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1857
1998
|
s.stored().status = Status.init(.PSN);
|
|
1858
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1999
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1859
2000
|
}
|
|
1860
|
-
try clearVolatiles(battle, p,
|
|
2001
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1861
2002
|
}
|
|
1862
2003
|
} else {
|
|
1863
2004
|
if (Status.any(foe_stored.status)) {
|
|
1864
2005
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1865
2006
|
foe.last_selected_move = .SKIP_TURN;
|
|
1866
2007
|
}
|
|
1867
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2008
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1868
2009
|
foe_stored.status = 0;
|
|
1869
2010
|
}
|
|
1870
|
-
try clearVolatiles(battle, player,
|
|
1871
|
-
try clearVolatiles(battle, player.foe(),
|
|
2011
|
+
try clearVolatiles(battle, player, false, options);
|
|
2012
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1872
2013
|
}
|
|
1873
2014
|
}
|
|
1874
2015
|
|
|
1875
|
-
fn heal(battle: anytype, player: Player,
|
|
2016
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1876
2017
|
var side = battle.side(player);
|
|
1877
2018
|
var stored = side.stored();
|
|
1878
2019
|
const ident = battle.active(player);
|
|
1879
2020
|
|
|
1880
2021
|
// GLITCH: HP recovery move failure glitches
|
|
1881
2022
|
const delta = stored.stats.hp - stored.hp;
|
|
1882
|
-
if (delta == 0 or delta & 255 == 255
|
|
2023
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2024
|
+
return options.log.fail(.{ ident, .None });
|
|
2025
|
+
}
|
|
1883
2026
|
|
|
1884
2027
|
const rest = side.last_selected_move == .Rest;
|
|
1885
2028
|
if (rest) {
|
|
1886
2029
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1887
2030
|
if (showdown) battle.rng.advance(1);
|
|
1888
2031
|
stored.status = Status.slf(2);
|
|
1889
|
-
try log.
|
|
2032
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1890
2033
|
stored.hp = stored.stats.hp;
|
|
1891
2034
|
} else {
|
|
1892
2035
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1893
2036
|
}
|
|
1894
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2037
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1895
2038
|
}
|
|
1896
2039
|
|
|
1897
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2040
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1898
2041
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1899
|
-
try log.mustrecharge(battle.active(player));
|
|
2042
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1900
2043
|
}
|
|
1901
2044
|
|
|
1902
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2045
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1903
2046
|
var foe = battle.foe(player);
|
|
1904
2047
|
|
|
1905
2048
|
if (showdown) {
|
|
1906
2049
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1907
2050
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1908
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2051
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1909
2052
|
}
|
|
1910
|
-
if (!try checkHit(battle, player, move,
|
|
2053
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1911
2054
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1912
2055
|
} else {
|
|
1913
|
-
if (!try checkHit(battle, player, move,
|
|
2056
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1914
2057
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1915
|
-
try log.lastmiss();
|
|
1916
|
-
return log.miss(battle.active(player));
|
|
2058
|
+
try options.log.lastmiss(.{});
|
|
2059
|
+
return options.log.miss(.{battle.active(player)});
|
|
1917
2060
|
}
|
|
1918
2061
|
}
|
|
1919
2062
|
|
|
2063
|
+
try options.chance.commit(player, .hit);
|
|
1920
2064
|
foe.active.volatiles.LeechSeed = true;
|
|
1921
2065
|
|
|
1922
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2066
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1923
2067
|
}
|
|
1924
2068
|
|
|
1925
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2069
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1926
2070
|
var side = battle.side(player);
|
|
2071
|
+
const ident = battle.active(player);
|
|
1927
2072
|
|
|
1928
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2073
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1929
2074
|
side.active.volatiles.LightScreen = true;
|
|
1930
2075
|
|
|
1931
|
-
try log.start(
|
|
2076
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1932
2077
|
}
|
|
1933
2078
|
|
|
1934
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2079
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1935
2080
|
var side = battle.side(player);
|
|
1936
2081
|
var foe = battle.foe(player);
|
|
1937
2082
|
|
|
@@ -1947,45 +2092,51 @@ pub const Effects = struct {
|
|
|
1947
2092
|
const has_mimic = has_mimic: {
|
|
1948
2093
|
for (side.active.moves, 0..) |m, i| {
|
|
1949
2094
|
if (m.id == .Mimic) {
|
|
1950
|
-
oslot = @intCast(
|
|
2095
|
+
oslot = @intCast(i + 1);
|
|
1951
2096
|
break :has_mimic true;
|
|
1952
2097
|
}
|
|
1953
2098
|
}
|
|
1954
2099
|
break :has_mimic false;
|
|
1955
2100
|
};
|
|
1956
|
-
|
|
1957
|
-
|
|
1958
|
-
|
|
1959
|
-
|
|
2101
|
+
if (!has_mimic) {
|
|
2102
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2103
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2104
|
+
try options.chance.commit(player, .hit);
|
|
2105
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1960
2106
|
}
|
|
1961
2107
|
}
|
|
1962
|
-
if (!try checkHit(battle, player, move,
|
|
2108
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
|
+
try options.chance.commit(player, .hit);
|
|
1963
2110
|
|
|
1964
|
-
const rslot =
|
|
2111
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1965
2112
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1966
2113
|
|
|
1967
|
-
try log.
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1968
2115
|
}
|
|
1969
2116
|
|
|
1970
|
-
fn mist(battle: anytype, player: Player,
|
|
2117
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2118
|
var side = battle.side(player);
|
|
1972
2119
|
|
|
1973
2120
|
if (side.active.volatiles.Mist) return;
|
|
1974
2121
|
side.active.volatiles.Mist = true;
|
|
1975
2122
|
|
|
1976
|
-
try log.start(battle.active(player), .Mist);
|
|
2123
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1977
2124
|
}
|
|
1978
2125
|
|
|
1979
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2126
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1980
2127
|
var side = battle.side(player);
|
|
1981
2128
|
|
|
1982
2129
|
assert(!side.active.volatiles.MultiHit);
|
|
1983
2130
|
side.active.volatiles.MultiHit = true;
|
|
1984
2131
|
|
|
1985
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2132
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2133
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2134
|
+
else
|
|
2135
|
+
2;
|
|
1986
2136
|
}
|
|
1987
2137
|
|
|
1988
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2138
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2139
|
+
var log = options.log;
|
|
1989
2140
|
var foe = battle.foe(player);
|
|
1990
2141
|
var foe_stored = foe.stored();
|
|
1991
2142
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1995,27 +2146,29 @@ pub const Effects = struct {
|
|
|
1995
2146
|
|
|
1996
2147
|
if (showdown) {
|
|
1997
2148
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1998
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
1999
|
-
|
|
2149
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2150
|
+
return log.immune(.{ foe_ident, .None });
|
|
2151
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2000
2152
|
}
|
|
2001
2153
|
if (Status.any(foe_stored.status)) {
|
|
2002
|
-
return log.fail(
|
|
2154
|
+
return log.fail(.{
|
|
2003
2155
|
foe_ident,
|
|
2004
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2005
|
-
);
|
|
2156
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2157
|
+
});
|
|
2006
2158
|
}
|
|
2007
2159
|
if (!showdown) {
|
|
2008
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2009
|
-
if (!try checkHit(battle, player, move,
|
|
2160
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2161
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2010
2162
|
}
|
|
2163
|
+
try options.chance.commit(player, .hit);
|
|
2011
2164
|
|
|
2012
2165
|
foe_stored.status = Status.init(.PAR);
|
|
2013
2166
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2014
2167
|
|
|
2015
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2168
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2016
2169
|
}
|
|
2017
2170
|
|
|
2018
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2171
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2019
2172
|
var foe = battle.foe(player);
|
|
2020
2173
|
var foe_stored = foe.stored();
|
|
2021
2174
|
|
|
@@ -2026,65 +2179,60 @@ pub const Effects = struct {
|
|
|
2026
2179
|
}
|
|
2027
2180
|
|
|
2028
2181
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2029
|
-
|
|
2030
|
-
|
|
2031
|
-
|
|
2032
|
-
|
|
2033
|
-
Gen12.percent(10)
|
|
2034
|
-
else
|
|
2035
|
-
Gen12.percent(30));
|
|
2036
|
-
if (!chance) return;
|
|
2182
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2183
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2184
|
+
return;
|
|
2185
|
+
}
|
|
2037
2186
|
|
|
2038
2187
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2188
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2189
|
|
|
2041
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2190
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2042
2191
|
}
|
|
2043
2192
|
|
|
2044
|
-
fn payDay(battle: anytype, player: Player,
|
|
2045
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2193
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2194
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2195
|
+
try options.log.fieldactivate(.{});
|
|
2196
|
+
}
|
|
2046
2197
|
}
|
|
2047
2198
|
|
|
2048
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2199
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2200
|
+
var log = options.log;
|
|
2049
2201
|
var foe = battle.foe(player);
|
|
2050
2202
|
var foe_stored = foe.stored();
|
|
2051
2203
|
const foe_ident = battle.active(player.foe());
|
|
2052
2204
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2053
2205
|
|
|
2054
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2206
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2055
2207
|
return;
|
|
2056
2208
|
} else if (foe.active.volatiles.Substitute) {
|
|
2057
2209
|
if (move.effect != .Poison) return;
|
|
2058
|
-
return log.fail(foe_ident, .None);
|
|
2210
|
+
return log.fail(.{ foe_ident, .None });
|
|
2059
2211
|
} else if (Status.any(foe_stored.status)) {
|
|
2060
2212
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2061
2213
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2062
2214
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2063
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2215
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2064
2216
|
if (!showdown)
|
|
2065
|
-
.Poison
|
|
2066
|
-
else if (toxic ==
|
|
2067
|
-
if (toxic) .Toxic else .Poison
|
|
2217
|
+
Fail.Poison
|
|
2218
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2219
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2068
2220
|
else
|
|
2069
|
-
.None
|
|
2221
|
+
Fail.None
|
|
2070
2222
|
else
|
|
2071
|
-
.None);
|
|
2223
|
+
Fail.None });
|
|
2072
2224
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2073
2225
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2074
|
-
return log.immune(foe_ident, .None);
|
|
2226
|
+
return log.immune(.{ foe_ident, .None });
|
|
2075
2227
|
}
|
|
2076
2228
|
|
|
2077
2229
|
if (move.effect == .Poison) {
|
|
2078
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2230
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2231
|
+
try options.chance.commit(player, .hit);
|
|
2079
2232
|
} else {
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2084
|
-
Gen12.percent(20)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(40));
|
|
2087
|
-
if (!chance) return;
|
|
2233
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2234
|
+
return;
|
|
2235
|
+
}
|
|
2088
2236
|
}
|
|
2089
2237
|
|
|
2090
2238
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2094,39 +2242,46 @@ pub const Effects = struct {
|
|
|
2094
2242
|
foe.active.volatiles.toxic = 0;
|
|
2095
2243
|
}
|
|
2096
2244
|
|
|
2097
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2245
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2098
2246
|
}
|
|
2099
2247
|
|
|
2100
2248
|
fn rage(battle: anytype, player: Player) !void {
|
|
2101
2249
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2102
|
-
if (volatiles.Rage) return;
|
|
2103
|
-
volatiles.Rage = true;
|
|
2104
2250
|
assert(!volatiles.Bide);
|
|
2105
|
-
volatiles.
|
|
2251
|
+
volatiles.Rage = true;
|
|
2106
2252
|
}
|
|
2107
2253
|
|
|
2108
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2254
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2109
2255
|
var side = battle.side(player);
|
|
2110
2256
|
var stored = side.stored();
|
|
2111
2257
|
|
|
2112
|
-
|
|
2258
|
+
assert(showdown or battle.last_damage > 0);
|
|
2259
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2260
|
+
|
|
2261
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2113
2262
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2114
|
-
stored.hp = @intCast(
|
|
2263
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2115
2264
|
|
|
2116
|
-
try log.
|
|
2265
|
+
try options.log.damage(.{
|
|
2266
|
+
battle.active(player),
|
|
2267
|
+
stored,
|
|
2268
|
+
.RecoilOf,
|
|
2269
|
+
battle.active(player.foe()),
|
|
2270
|
+
});
|
|
2117
2271
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2118
2272
|
}
|
|
2119
2273
|
|
|
2120
|
-
fn reflect(battle: anytype, player: Player,
|
|
2274
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2121
2275
|
var side = battle.side(player);
|
|
2276
|
+
const ident = battle.active(player);
|
|
2122
2277
|
|
|
2123
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2278
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2124
2279
|
side.active.volatiles.Reflect = true;
|
|
2125
2280
|
|
|
2126
|
-
try log.start(
|
|
2281
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2127
2282
|
}
|
|
2128
2283
|
|
|
2129
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2284
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
2285
|
var foe = battle.foe(player);
|
|
2131
2286
|
var foe_stored = foe.stored();
|
|
2132
2287
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2137,13 +2292,14 @@ pub const Effects = struct {
|
|
|
2137
2292
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2138
2293
|
} else {
|
|
2139
2294
|
if (Status.any(foe_stored.status)) {
|
|
2140
|
-
return log.fail(
|
|
2295
|
+
return options.log.fail(.{
|
|
2141
2296
|
foe_ident,
|
|
2142
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2143
|
-
);
|
|
2297
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2298
|
+
});
|
|
2144
2299
|
}
|
|
2145
2300
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2301
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2302
|
+
try options.chance.commit(player, .hit);
|
|
2147
2303
|
}
|
|
2148
2304
|
|
|
2149
2305
|
// Sleep Clause Mod
|
|
@@ -2154,72 +2310,68 @@ pub const Effects = struct {
|
|
|
2154
2310
|
}
|
|
2155
2311
|
foe.active.volatiles.Recharging = false;
|
|
2156
2312
|
|
|
2157
|
-
|
|
2158
|
-
|
|
2159
|
-
|
|
2160
|
-
while (true) {
|
|
2161
|
-
const r = battle.rng.next() & 7;
|
|
2162
|
-
if (r != 0) break :loop r;
|
|
2163
|
-
}
|
|
2164
|
-
});
|
|
2165
|
-
|
|
2166
|
-
foe_stored.status = Status.slp(duration);
|
|
2167
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2313
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2314
|
+
const last = battle.side(player).last_selected_move;
|
|
2315
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2168
2316
|
}
|
|
2169
2317
|
|
|
2170
|
-
fn splash(battle: anytype, player: Player,
|
|
2171
|
-
try log.activate(battle.active(player), .Splash);
|
|
2318
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2319
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2172
2320
|
}
|
|
2173
2321
|
|
|
2174
|
-
fn substitute(battle: anytype, player: Player,
|
|
2322
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2323
|
var side = battle.side(player);
|
|
2176
2324
|
if (side.active.volatiles.Substitute) {
|
|
2177
|
-
|
|
2178
|
-
return;
|
|
2325
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2179
2326
|
}
|
|
2180
2327
|
|
|
2181
2328
|
assert(side.stored().stats.hp <= 1023);
|
|
2182
2329
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2183
|
-
const hp = @intCast(
|
|
2330
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2184
2331
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2185
2332
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2186
2333
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2187
2334
|
// avoid having to convert to floating point)
|
|
2188
2335
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2189
2336
|
if (side.stored().hp < required_hp) {
|
|
2190
|
-
|
|
2191
|
-
return;
|
|
2337
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2192
2338
|
}
|
|
2193
2339
|
|
|
2194
2340
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2195
2341
|
side.stored().hp -= hp;
|
|
2196
2342
|
side.active.volatiles.substitute = hp + 1;
|
|
2197
2343
|
side.active.volatiles.Substitute = true;
|
|
2198
|
-
try log.start(battle.active(player), .Substitute);
|
|
2199
|
-
if (hp > 0)
|
|
2344
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2345
|
+
if (hp > 0) {
|
|
2346
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2347
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2348
|
+
}
|
|
2200
2349
|
}
|
|
2201
2350
|
|
|
2202
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
-
|
|
2204
|
-
|
|
2205
|
-
|
|
2206
|
-
|
|
2351
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2352
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2353
|
+
if (showdown) {
|
|
2354
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2355
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2356
|
+
try options.chance.commit(player, .hit);
|
|
2357
|
+
}
|
|
2358
|
+
battle.last_damage = 0;
|
|
2359
|
+
} else {
|
|
2360
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2361
|
+
try options.log.laststill(.{});
|
|
2362
|
+
}
|
|
2207
2363
|
}
|
|
2208
2364
|
|
|
2209
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2365
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2210
2366
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2211
2367
|
assert(!volatiles.Thrashing);
|
|
2212
2368
|
assert(!volatiles.Bide);
|
|
2213
2369
|
|
|
2214
2370
|
volatiles.Thrashing = true;
|
|
2215
|
-
volatiles.
|
|
2216
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2217
|
-
battle.rng.range(u8, 2, 4)
|
|
2218
|
-
else
|
|
2219
|
-
(battle.rng.next() & 1) + 2);
|
|
2371
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2220
2372
|
}
|
|
2221
2373
|
|
|
2222
|
-
fn transform(battle: anytype, player: Player,
|
|
2374
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2223
2375
|
var side = battle.side(player);
|
|
2224
2376
|
const foe = battle.foe(player);
|
|
2225
2377
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2245,10 +2397,10 @@ pub const Effects = struct {
|
|
|
2245
2397
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2246
2398
|
}
|
|
2247
2399
|
|
|
2248
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2400
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2249
2401
|
}
|
|
2250
2402
|
|
|
2251
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2403
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2252
2404
|
var side = battle.side(player);
|
|
2253
2405
|
var foe = battle.foe(player);
|
|
2254
2406
|
|
|
@@ -2256,12 +2408,16 @@ pub const Effects = struct {
|
|
|
2256
2408
|
side.active.volatiles.Binding = true;
|
|
2257
2409
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2258
2410
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2259
|
-
if (!showdown)
|
|
2411
|
+
if (!showdown) {
|
|
2412
|
+
foe.active.volatiles.Recharging = false;
|
|
2413
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2260
2414
|
|
|
2261
|
-
side.active.volatiles.attacks =
|
|
2415
|
+
side.active.volatiles.attacks =
|
|
2416
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2262
2417
|
}
|
|
2263
2418
|
|
|
2264
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2419
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2420
|
+
var log = options.log;
|
|
2265
2421
|
var side = battle.side(player);
|
|
2266
2422
|
const ident = battle.active(player);
|
|
2267
2423
|
|
|
@@ -2271,85 +2427,87 @@ pub const Effects = struct {
|
|
|
2271
2427
|
switch (move.effect) {
|
|
2272
2428
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2273
2429
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2274
|
-
if (boosts.atk == 6) return
|
|
2430
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2275
2431
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2276
|
-
boosts.atk = @
|
|
2277
|
-
const reason = if (move.effect == .Rage)
|
|
2432
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2433
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2278
2434
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2279
2435
|
boosts.atk -= 1;
|
|
2280
2436
|
if (showdown) {
|
|
2281
|
-
try log.boost(ident, reason, n);
|
|
2282
|
-
try log.boost(ident,
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2438
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2283
2439
|
if (move.effect == .Rage) return;
|
|
2284
2440
|
}
|
|
2285
|
-
return
|
|
2441
|
+
return log.fail(.{ ident, .None });
|
|
2286
2442
|
}
|
|
2287
|
-
|
|
2288
|
-
const stat = unmodifiedStats(battle,
|
|
2443
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2444
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2289
2445
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2290
|
-
try log.boost(ident, reason, n);
|
|
2446
|
+
try log.boost(.{ ident, reason, n });
|
|
2447
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2448
|
+
if (showdown and move.effect == .Rage) return;
|
|
2291
2449
|
},
|
|
2292
2450
|
.DefenseUp1, .DefenseUp2 => {
|
|
2293
2451
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2294
|
-
if (boosts.def == 6) return
|
|
2452
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2295
2453
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2296
|
-
boosts.def = @intCast(
|
|
2454
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2297
2455
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2298
2456
|
boosts.def -= 1;
|
|
2299
2457
|
if (showdown) {
|
|
2300
|
-
try log.boost(ident, .Defense, n);
|
|
2301
|
-
try log.boost(ident, .Defense, -1);
|
|
2458
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2459
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2302
2460
|
}
|
|
2303
|
-
return
|
|
2461
|
+
return log.fail(.{ ident, .None });
|
|
2304
2462
|
}
|
|
2305
|
-
|
|
2306
|
-
const stat = unmodifiedStats(battle,
|
|
2463
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2464
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2307
2465
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2308
|
-
try log.boost(ident, .Defense, n);
|
|
2466
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2309
2467
|
},
|
|
2310
2468
|
.SpeedUp2 => {
|
|
2311
2469
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2312
|
-
if (boosts.spe == 6) return
|
|
2313
|
-
boosts.spe = @intCast(
|
|
2470
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2471
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2314
2472
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2315
2473
|
boosts.spe -= 1;
|
|
2316
2474
|
if (showdown) {
|
|
2317
|
-
try log.boost(ident, .Speed, 2);
|
|
2318
|
-
try log.boost(ident, .Speed, -1);
|
|
2475
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2476
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2319
2477
|
}
|
|
2320
|
-
return
|
|
2478
|
+
return log.fail(.{ ident, .None });
|
|
2321
2479
|
}
|
|
2322
|
-
|
|
2323
|
-
const stat = unmodifiedStats(battle,
|
|
2480
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2481
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2324
2482
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2325
|
-
try log.boost(ident, .Speed, 2);
|
|
2483
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2326
2484
|
},
|
|
2327
2485
|
.SpecialUp1, .SpecialUp2 => {
|
|
2328
2486
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2329
|
-
if (boosts.spc == 6) return
|
|
2487
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2330
2488
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2331
|
-
boosts.spc = @intCast(
|
|
2489
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2332
2490
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2333
2491
|
boosts.spc -= 1;
|
|
2334
2492
|
if (showdown) {
|
|
2335
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2336
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2337
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2338
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2493
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2339
2497
|
}
|
|
2340
|
-
return
|
|
2498
|
+
return log.fail(.{ ident, .None });
|
|
2341
2499
|
}
|
|
2342
|
-
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2500
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2501
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2344
2502
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2346
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2503
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2504
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2347
2505
|
},
|
|
2348
2506
|
.EvasionUp1 => {
|
|
2349
2507
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2350
|
-
if (boosts.evasion == 6) return
|
|
2351
|
-
boosts.evasion = @intCast(
|
|
2352
|
-
try log.boost(ident, .Evasion, 1);
|
|
2508
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2509
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2510
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2353
2511
|
},
|
|
2354
2512
|
else => unreachable,
|
|
2355
2513
|
}
|
|
@@ -2358,106 +2516,106 @@ pub const Effects = struct {
|
|
|
2358
2516
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2359
2517
|
}
|
|
2360
2518
|
|
|
2361
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2519
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2520
|
+
var log = options.log;
|
|
2362
2521
|
var foe = battle.foe(player);
|
|
2363
2522
|
const foe_ident = battle.active(player.foe());
|
|
2523
|
+
const secondary = move.effect.isStatDownChance();
|
|
2364
2524
|
|
|
2365
|
-
if (foe.active.volatiles.Substitute) {
|
|
2366
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2367
|
-
}
|
|
2525
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2368
2526
|
|
|
2369
|
-
if (
|
|
2370
|
-
const
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
if (!
|
|
2375
|
-
|
|
2376
|
-
return; // checkHit already checks for Invulnerable
|
|
2527
|
+
if (secondary) {
|
|
2528
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2529
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2530
|
+
} else {
|
|
2531
|
+
// checkHit already checks for Invulnerable
|
|
2532
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2533
|
+
try options.chance.commit(player, .hit);
|
|
2377
2534
|
}
|
|
2378
2535
|
|
|
2379
2536
|
var stats = &foe.active.stats;
|
|
2380
2537
|
var boosts = &foe.active.boosts;
|
|
2538
|
+
const fail = showdown or !secondary;
|
|
2381
2539
|
|
|
2382
2540
|
switch (move.effect) {
|
|
2383
2541
|
.AttackDown1, .AttackDownChance => {
|
|
2384
2542
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2385
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2386
|
-
boosts.atk = @intCast(
|
|
2543
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2544
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2387
2545
|
if (stats.atk == 1) {
|
|
2388
2546
|
boosts.atk += 1;
|
|
2389
2547
|
if (showdown) {
|
|
2390
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2391
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2548
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2392
2550
|
}
|
|
2393
|
-
return
|
|
2551
|
+
return log.fail(.{ foe_ident, .None });
|
|
2394
2552
|
}
|
|
2395
|
-
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2553
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2554
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2397
2555
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2556
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2399
2557
|
},
|
|
2400
2558
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2401
2559
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2402
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2560
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2403
2561
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2404
|
-
boosts.def = @intCast(
|
|
2562
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2405
2563
|
if (stats.def == 1) {
|
|
2406
2564
|
boosts.def += 1;
|
|
2407
2565
|
if (showdown) {
|
|
2408
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2409
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2566
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2410
2568
|
}
|
|
2411
|
-
return
|
|
2569
|
+
return log.fail(.{ foe_ident, .None });
|
|
2412
2570
|
}
|
|
2413
|
-
|
|
2414
|
-
const stat = unmodifiedStats(battle,
|
|
2571
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2572
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2415
2573
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2416
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2574
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2417
2575
|
},
|
|
2418
2576
|
.SpeedDown1, .SpeedDownChance => {
|
|
2419
2577
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2420
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2421
|
-
boosts.spe = @intCast(
|
|
2578
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2579
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2422
2580
|
if (stats.spe == 1) {
|
|
2423
2581
|
boosts.spe += 1;
|
|
2424
2582
|
if (showdown) {
|
|
2425
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2426
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2583
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2427
2585
|
}
|
|
2428
|
-
return
|
|
2586
|
+
return log.fail(.{ foe_ident, .None });
|
|
2429
2587
|
}
|
|
2430
|
-
|
|
2431
|
-
const stat = unmodifiedStats(battle,
|
|
2588
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2589
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2432
2590
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2433
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2591
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2434
2592
|
assert(boosts.spe >= -6);
|
|
2435
2593
|
},
|
|
2436
2594
|
.SpecialDownChance => {
|
|
2437
2595
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2438
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2439
|
-
boosts.spc = @intCast(
|
|
2596
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2597
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2440
2598
|
if (stats.spc == 1) {
|
|
2441
2599
|
boosts.spc += 1;
|
|
2442
2600
|
if (showdown) {
|
|
2443
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2444
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2445
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2601
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2447
2605
|
}
|
|
2448
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2449
2607
|
}
|
|
2450
|
-
|
|
2451
|
-
const stat = unmodifiedStats(battle,
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2609
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2452
2610
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2453
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2454
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2455
2613
|
},
|
|
2456
2614
|
.AccuracyDown1 => {
|
|
2457
2615
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2458
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.accuracy = @intCast(
|
|
2460
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2616
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2617
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2618
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2461
2619
|
},
|
|
2462
2620
|
else => unreachable,
|
|
2463
2621
|
}
|
|
@@ -2467,8 +2625,7 @@ pub const Effects = struct {
|
|
|
2467
2625
|
}
|
|
2468
2626
|
};
|
|
2469
2627
|
|
|
2470
|
-
fn unmodifiedStats(battle: anytype,
|
|
2471
|
-
const side = battle.side(who);
|
|
2628
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2472
2629
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2473
2630
|
const id = ID.from(side.active.volatiles.transform);
|
|
2474
2631
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2482,131 +2639,369 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2482
2639
|
}
|
|
2483
2640
|
}
|
|
2484
2641
|
|
|
2485
|
-
fn isForced(active:
|
|
2642
|
+
fn isForced(active: anytype) bool {
|
|
2486
2643
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2487
2644
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2488
2645
|
}
|
|
2489
2646
|
|
|
2490
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2647
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2648
|
+
var log = options.log;
|
|
2491
2649
|
var side = battle.side(who);
|
|
2492
2650
|
var volatiles = &side.active.volatiles;
|
|
2493
2651
|
const ident = battle.active(who);
|
|
2494
2652
|
|
|
2495
|
-
|
|
2496
|
-
|
|
2497
|
-
|
|
2498
|
-
|
|
2653
|
+
options.chance.clearDurations(who, clear);
|
|
2654
|
+
|
|
2655
|
+
if (volatiles.disable_move != 0) {
|
|
2656
|
+
volatiles.disable_move = 0;
|
|
2657
|
+
volatiles.disable_duration = 0;
|
|
2658
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2499
2659
|
}
|
|
2500
2660
|
if (volatiles.Confusion) {
|
|
2501
2661
|
// volatiles.confusion is left unchanged
|
|
2502
2662
|
volatiles.Confusion = false;
|
|
2503
|
-
try log.end(ident, .ConfusionSilent);
|
|
2663
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2504
2664
|
}
|
|
2505
2665
|
if (volatiles.Mist) {
|
|
2506
2666
|
volatiles.Mist = false;
|
|
2507
|
-
try log.end(ident, .
|
|
2667
|
+
try log.end(.{ ident, .MistSilent });
|
|
2508
2668
|
}
|
|
2509
2669
|
if (volatiles.FocusEnergy) {
|
|
2510
2670
|
volatiles.FocusEnergy = false;
|
|
2511
|
-
try log.end(ident, .
|
|
2671
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2512
2672
|
}
|
|
2513
2673
|
if (volatiles.LeechSeed) {
|
|
2514
2674
|
volatiles.LeechSeed = false;
|
|
2515
|
-
try log.end(ident, .
|
|
2675
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2516
2676
|
}
|
|
2517
|
-
if (volatiles.Toxic) {
|
|
2677
|
+
if (!showdown and volatiles.Toxic) {
|
|
2518
2678
|
volatiles.Toxic = false;
|
|
2519
|
-
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it
|
|
2520
|
-
if (showdown) {
|
|
2521
|
-
volatiles.toxic = 0;
|
|
2522
|
-
try log.end(ident, .Toxic);
|
|
2523
|
-
}
|
|
2679
|
+
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it (below)
|
|
2524
2680
|
}
|
|
2525
2681
|
if (volatiles.LightScreen) {
|
|
2526
2682
|
volatiles.LightScreen = false;
|
|
2527
|
-
try log.end(ident, .
|
|
2683
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2528
2684
|
}
|
|
2529
2685
|
if (volatiles.Reflect) {
|
|
2530
2686
|
volatiles.Reflect = false;
|
|
2531
|
-
try log.end(ident, .
|
|
2687
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2688
|
+
}
|
|
2689
|
+
if (showdown and volatiles.Toxic) {
|
|
2690
|
+
volatiles.Toxic = false;
|
|
2691
|
+
// Pokémon Showdown erroneously clears the toxic counter
|
|
2692
|
+
volatiles.toxic = 0;
|
|
2693
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2532
2694
|
}
|
|
2533
2695
|
}
|
|
2534
2696
|
|
|
2535
|
-
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
if (
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2697
|
+
pub const Rolls = struct {
|
|
2698
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2699
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2700
|
+
player == .P1
|
|
2701
|
+
else if (showdown)
|
|
2702
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2703
|
+
else
|
|
2704
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2705
|
+
|
|
2706
|
+
try options.chance.speedTie(p1);
|
|
2707
|
+
return p1;
|
|
2544
2708
|
}
|
|
2545
|
-
return false;
|
|
2546
|
-
}
|
|
2547
2709
|
|
|
2548
|
-
fn
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2710
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2711
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2712
|
+
val == .true
|
|
2713
|
+
else if (showdown)
|
|
2714
|
+
battle.rng.chance(u8, rate, 256)
|
|
2715
|
+
else
|
|
2716
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2552
2717
|
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
battle.rng.range(u8, 2, 6)
|
|
2557
|
-
else
|
|
2558
|
-
(battle.rng.next() & 3) + 2);
|
|
2718
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2719
|
+
return crit;
|
|
2720
|
+
}
|
|
2559
2721
|
|
|
2560
|
-
|
|
2561
|
-
|
|
2722
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2723
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2724
|
+
val
|
|
2725
|
+
else roll: {
|
|
2726
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2727
|
+
while (true) {
|
|
2728
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2729
|
+
if (r >= 217) break :roll r;
|
|
2730
|
+
}
|
|
2731
|
+
};
|
|
2562
2732
|
|
|
2563
|
-
|
|
2733
|
+
assert(roll >= 217 and roll <= 255);
|
|
2734
|
+
try options.chance.damage(player, roll);
|
|
2735
|
+
return roll;
|
|
2736
|
+
}
|
|
2564
2737
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2738
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2739
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2740
|
+
val == .true
|
|
2741
|
+
else if (showdown)
|
|
2742
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2743
|
+
else
|
|
2744
|
+
battle.rng.next() < accuracy;
|
|
2570
2745
|
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2746
|
+
options.chance.hit(ok, accuracy);
|
|
2747
|
+
return ok;
|
|
2748
|
+
}
|
|
2749
|
+
|
|
2750
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2751
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2752
|
+
val == .true
|
|
2753
|
+
else if (showdown)
|
|
2754
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2755
|
+
else
|
|
2756
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2757
|
+
|
|
2758
|
+
try options.chance.confused(player, cfz);
|
|
2759
|
+
return cfz;
|
|
2760
|
+
}
|
|
2761
|
+
|
|
2762
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2763
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2764
|
+
val == .true
|
|
2765
|
+
else if (showdown)
|
|
2766
|
+
battle.rng.chance(u8, 63, 256)
|
|
2767
|
+
else
|
|
2768
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2769
|
+
|
|
2770
|
+
try options.chance.paralyzed(player, par);
|
|
2771
|
+
return par;
|
|
2772
|
+
}
|
|
2773
|
+
|
|
2774
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2775
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2776
|
+
val == .true
|
|
2777
|
+
else if (showdown)
|
|
2778
|
+
battle.rng.chance(u8, 25, 256)
|
|
2779
|
+
else
|
|
2780
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2781
|
+
|
|
2782
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2783
|
+
return proc;
|
|
2784
|
+
}
|
|
2785
|
+
|
|
2786
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2787
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2788
|
+
|
|
2789
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2790
|
+
val == .true
|
|
2791
|
+
else if (showdown)
|
|
2792
|
+
battle.rng.chance(u8, rate, 256)
|
|
2793
|
+
else
|
|
2794
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2795
|
+
|
|
2796
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2797
|
+
return proc;
|
|
2798
|
+
}
|
|
2799
|
+
|
|
2800
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2801
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2802
|
+
|
|
2803
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2804
|
+
val == .true
|
|
2805
|
+
else if (showdown)
|
|
2806
|
+
battle.rng.chance(u8, rate, 256)
|
|
2807
|
+
else
|
|
2808
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2809
|
+
|
|
2810
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2811
|
+
return proc;
|
|
2812
|
+
}
|
|
2813
|
+
|
|
2814
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2815
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2816
|
+
val == .true
|
|
2817
|
+
else if (showdown)
|
|
2818
|
+
battle.rng.chance(u8, 85, 256)
|
|
2819
|
+
else
|
|
2820
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2821
|
+
|
|
2822
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2823
|
+
return proc;
|
|
2824
|
+
}
|
|
2825
|
+
|
|
2826
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2827
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2828
|
+
val
|
|
2829
|
+
else if (showdown)
|
|
2830
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2831
|
+
else move: {
|
|
2832
|
+
while (true) {
|
|
2833
|
+
const r = battle.rng.next();
|
|
2834
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2835
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2836
|
+
break :move @enumFromInt(r);
|
|
2837
|
+
}
|
|
2838
|
+
};
|
|
2839
|
+
|
|
2840
|
+
try options.chance.metronome(player, move);
|
|
2841
|
+
return move;
|
|
2842
|
+
}
|
|
2843
|
+
|
|
2844
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2845
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2846
|
+
val - 1
|
|
2847
|
+
else if (showdown)
|
|
2848
|
+
battle.rng.range(u8, 0, max)
|
|
2849
|
+
else power: {
|
|
2850
|
+
while (true) {
|
|
2851
|
+
const r = battle.rng.next();
|
|
2852
|
+
if (r < max) break :power r;
|
|
2578
2853
|
}
|
|
2854
|
+
};
|
|
2855
|
+
|
|
2856
|
+
assert(power < max);
|
|
2857
|
+
try options.chance.psywave(player, power, max);
|
|
2858
|
+
return power;
|
|
2859
|
+
}
|
|
2860
|
+
|
|
2861
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2862
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2863
|
+
@intCast(val)
|
|
2864
|
+
else if (showdown)
|
|
2865
|
+
battle.rng.range(u3, 1, 8)
|
|
2866
|
+
else duration: {
|
|
2867
|
+
while (true) {
|
|
2868
|
+
const r = battle.rng.next() & 7;
|
|
2869
|
+
if (r != 0) break :duration @intCast(r);
|
|
2870
|
+
}
|
|
2871
|
+
};
|
|
2872
|
+
|
|
2873
|
+
assert(duration >= 1 and duration <= 7);
|
|
2874
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2875
|
+
return duration;
|
|
2876
|
+
}
|
|
2877
|
+
|
|
2878
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2879
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2880
|
+
val
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.range(u4, 1, 9)
|
|
2883
|
+
else
|
|
2884
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2885
|
+
|
|
2886
|
+
assert(duration >= 1 and duration <= 8);
|
|
2887
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2888
|
+
return duration;
|
|
2889
|
+
}
|
|
2890
|
+
|
|
2891
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2892
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2893
|
+
@intCast(val)
|
|
2894
|
+
else if (showdown)
|
|
2895
|
+
battle.rng.range(u3, 2, 6)
|
|
2896
|
+
else
|
|
2897
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2898
|
+
|
|
2899
|
+
assert(duration >= 2 and duration <= 5);
|
|
2900
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2901
|
+
return duration;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2905
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2906
|
+
@intCast(val)
|
|
2907
|
+
else if (showdown)
|
|
2908
|
+
battle.rng.range(u3, 2, 4)
|
|
2909
|
+
else
|
|
2910
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2911
|
+
|
|
2912
|
+
assert(duration >= 2 and duration <= 3);
|
|
2913
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2914
|
+
return duration;
|
|
2915
|
+
}
|
|
2916
|
+
|
|
2917
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2918
|
+
|
|
2919
|
+
fn distribution(
|
|
2920
|
+
battle: anytype,
|
|
2921
|
+
comptime effect: Move.Effect,
|
|
2922
|
+
player: Player,
|
|
2923
|
+
options: anytype,
|
|
2924
|
+
) !u3 {
|
|
2925
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2926
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2927
|
+
@intCast(val)
|
|
2928
|
+
else if (showdown)
|
|
2929
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2930
|
+
else n: {
|
|
2931
|
+
const r = (battle.rng.next() & 3);
|
|
2932
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2933
|
+
};
|
|
2934
|
+
|
|
2935
|
+
assert(n >= 2 and n <= 5);
|
|
2936
|
+
if (effect == .Binding) {
|
|
2937
|
+
options.chance.duration(.binding, player, player, n);
|
|
2579
2938
|
} else {
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2939
|
+
try options.chance.multiHit(player, n);
|
|
2940
|
+
}
|
|
2941
|
+
return n;
|
|
2942
|
+
}
|
|
2943
|
+
|
|
2944
|
+
fn moveSlot(
|
|
2945
|
+
battle: anytype,
|
|
2946
|
+
player: Player,
|
|
2947
|
+
moves: []MoveSlot,
|
|
2948
|
+
check_pp: u4,
|
|
2949
|
+
options: anytype,
|
|
2950
|
+
) !u4 {
|
|
2951
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2952
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2953
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2954
|
+
val
|
|
2955
|
+
else
|
|
2956
|
+
null
|
|
2957
|
+
else
|
|
2958
|
+
null;
|
|
2959
|
+
|
|
2960
|
+
const slot: u4 = overridden orelse slot: {
|
|
2961
|
+
if (showdown) {
|
|
2962
|
+
if (check_pp == 0) {
|
|
2963
|
+
var i: usize = moves.len;
|
|
2964
|
+
while (i > 0) {
|
|
2965
|
+
i -= 1;
|
|
2966
|
+
if (moves[i].id != .None) {
|
|
2967
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2968
|
+
}
|
|
2969
|
+
}
|
|
2970
|
+
} else {
|
|
2971
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2972
|
+
var i: usize = 0;
|
|
2973
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2974
|
+
if (moves[i].pp > 0) {
|
|
2975
|
+
r -= 1;
|
|
2976
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2977
|
+
}
|
|
2978
|
+
}
|
|
2586
2979
|
}
|
|
2587
2980
|
}
|
|
2588
|
-
return @intCast(u4, i + 1);
|
|
2589
|
-
}
|
|
2590
|
-
}
|
|
2591
2981
|
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2982
|
+
while (true) {
|
|
2983
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2984
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2985
|
+
}
|
|
2986
|
+
};
|
|
2987
|
+
|
|
2988
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2989
|
+
return slot;
|
|
2595
2990
|
}
|
|
2596
|
-
}
|
|
2991
|
+
};
|
|
2597
2992
|
|
|
2598
2993
|
test "RNG agreement" {
|
|
2599
2994
|
if (!showdown) return;
|
|
2600
2995
|
var expected: [256]u32 = undefined;
|
|
2601
2996
|
for (0..expected.len) |i| {
|
|
2602
|
-
expected[i] = @intCast(
|
|
2997
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2603
2998
|
}
|
|
2604
2999
|
|
|
2605
|
-
var spe
|
|
2606
|
-
var cfz
|
|
2607
|
-
var par
|
|
2608
|
-
var brn
|
|
2609
|
-
var eff
|
|
3000
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3001
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2610
3005
|
|
|
2611
3006
|
for (0..expected.len) |i| {
|
|
2612
3007
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2642,7 +3037,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2642
3037
|
const side = battle.side(player);
|
|
2643
3038
|
const foe = battle.foe(player);
|
|
2644
3039
|
|
|
2645
|
-
|
|
3040
|
+
const active = &side.active;
|
|
2646
3041
|
const stored = side.stored();
|
|
2647
3042
|
|
|
2648
3043
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2656,7 +3051,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2656
3051
|
// strictly correct as the player would not have been presented the option to move or
|
|
2657
3052
|
// switch at all.
|
|
2658
3053
|
if (isForced(active)) {
|
|
2659
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3054
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2660
3055
|
n += 1;
|
|
2661
3056
|
return n;
|
|
2662
3057
|
}
|
|
@@ -2693,9 +3088,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2693
3088
|
while (slot <= 4) : (slot += 1) {
|
|
2694
3089
|
const m = active.moves[slot - 1];
|
|
2695
3090
|
if (m.id == .None) break;
|
|
2696
|
-
if (m.id == side.last_selected_move) {
|
|
2697
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2698
|
-
const
|
|
3091
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3092
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3093
|
+
const struggle =
|
|
3094
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3095
|
+
const s = if (struggle) 0 else slot;
|
|
2699
3096
|
out[n] = .{ .type = .Move, .data = s };
|
|
2700
3097
|
n += 1;
|
|
2701
3098
|
return n;
|
|
@@ -2709,7 +3106,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2709
3106
|
const m = active.moves[slot - 1];
|
|
2710
3107
|
if (m.id == .None) break;
|
|
2711
3108
|
if (m.pp == 0) continue;
|
|
2712
|
-
if (active.volatiles.
|
|
3109
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2713
3110
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2714
3111
|
n += 1;
|
|
2715
3112
|
}
|