@pkmn/engine 0.1.0-dev.6195e056 → 0.1.0-dev.62eefbc0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +155 -81
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +29 -0
- package/build/pkg/addon.js +80 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +28 -7
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +18 -20
- package/build/pkg/gen1.js +76 -51
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +57 -103
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +33 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +144 -0
- package/build/tools/debug.js.map +1 -0
- package/build/tools/display/debug.jsx +66 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +360 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +157 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +349 -174
- package/package.json +95 -133
- package/src/bin/install-pkmn-engine +100 -42
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/bindings/c.zig +200 -0
- package/src/lib/bindings/node.zig +117 -0
- package/src/lib/bindings/wasm.zig +50 -0
- package/src/lib/common/array.zig +70 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +79 -0
- package/src/lib/common/js.zig +114 -0
- package/src/lib/common/optional.zig +61 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +1072 -497
- package/src/lib/common/rational.zig +440 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +44 -0
- package/src/lib/gen1/calc.zig +975 -0
- package/src/lib/gen1/chance.zig +1222 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +12 -13
- package/src/lib/gen1/data.zig +105 -94
- package/src/lib/gen1/helpers.zig +138 -55
- package/src/lib/gen1/mechanics.zig +1469 -948
- package/src/lib/gen2/calc.zig +150 -0
- package/src/lib/gen2/chance.zig +896 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +141 -36
- package/src/lib/gen2/data.zig +140 -104
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +58 -45
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/napi.h +2 -0
- package/src/lib/node.zig +14 -0
- package/src/lib/pkmn.zig +177 -22
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +108 -0
- package/src/tools/display/ui.css +354 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -777
- package/src/lib/gen2/README.md +0 -309
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,50 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0)
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) .Tie else .Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return
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if (p2_slot == 0) return .Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return .Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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@@ -185,19 +187,17 @@ fn selectMove(
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
|
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216
|
// sometimes required...), but a 0 PP move can be used automatically
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217
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assert(showdown or move.pp != 0);
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218
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|
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219
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side.last_selected_move = move.id;
|
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|
-
|
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|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
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|
-
} else {
|
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|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
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-
}
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|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
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222
|
}
|
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223
|
}
|
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224
|
|
|
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|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
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|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
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var side = battle.side(player);
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227
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var foe = battle.foe(player);
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228
|
var active = &side.active;
|
|
@@ -239,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
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239
235
|
side.order[0] = side.order[slot - 1];
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236
|
side.order[slot - 1] = out;
|
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237
|
|
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242
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-
|
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243
|
-
battle.last_selected_indexes.p1 = 1;
|
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244
|
-
} else {
|
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245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
247
239
|
|
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248
240
|
side.last_used_move = .None;
|
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241
|
foe.last_used_move = .None;
|
|
@@ -256,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
256
248
|
active.moves = incoming.moves;
|
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249
|
|
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258
250
|
statusModify(incoming.status, &active.stats);
|
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|
+
options.chance.switched(player, slot);
|
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252
|
|
|
260
253
|
foe.active.volatiles.Binding = false;
|
|
261
254
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
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256
|
|
|
264
257
|
if (showdown and incoming.status == Status.TOX) {
|
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258
|
incoming.status = Status.init(.PSN);
|
|
266
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
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261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
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262
|
}
|
|
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263
|
}
|
|
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264
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
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273
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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267
|
|
|
275
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
293
|
if (spe1 == spe2) {
|
|
301
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
308
298
|
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
301
|
|
|
311
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +306,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
306
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
307
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
308
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
309
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
310
|
// won the original coin flip
|
|
320
311
|
if (t1 and t2) return .P1;
|
|
321
312
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +319,55 @@ fn doTurn(
|
|
|
328
319
|
battle: anytype,
|
|
329
320
|
player: Player,
|
|
330
321
|
player_choice: Choice,
|
|
331
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
332
324
|
foe_player: Player,
|
|
333
325
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
336
329
|
) !?Result {
|
|
337
330
|
assert(player_choice.type != .Pass);
|
|
338
331
|
|
|
339
332
|
var residual = true;
|
|
340
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
342
343
|
if (!replace) {
|
|
343
344
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
346
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
353
|
+
residual = true;
|
|
350
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
352
365
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
368
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
371
|
}
|
|
359
372
|
|
|
360
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +384,31 @@ fn executeMove(
|
|
|
371
384
|
battle: anytype,
|
|
372
385
|
player: Player,
|
|
373
386
|
choice: Choice,
|
|
374
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
375
389
|
residual: *bool,
|
|
376
|
-
|
|
390
|
+
options: anytype,
|
|
377
391
|
) !?Result {
|
|
378
392
|
var side = battle.side(player);
|
|
379
393
|
|
|
380
394
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
396
|
return null;
|
|
383
397
|
}
|
|
384
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
403
|
assert(!showdown);
|
|
389
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
406
|
}
|
|
392
407
|
return null;
|
|
393
408
|
}
|
|
394
409
|
|
|
395
410
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,23 +417,22 @@ fn executeMove(
|
|
|
402
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
419
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
421
|
const stored = side.stored();
|
|
410
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto =
|
|
412
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
430
|
if (!auto) {
|
|
417
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
419
433
|
// every Pokémon must have at least one move
|
|
420
434
|
if (mslot != 1 or side.active.move(mslot).id != side.last_selected_move) {
|
|
421
|
-
return
|
|
435
|
+
return .Error;
|
|
422
436
|
} else {
|
|
423
437
|
auto = true;
|
|
424
438
|
}
|
|
@@ -426,30 +440,55 @@ fn executeMove(
|
|
|
426
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
442
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
444
|
}
|
|
434
445
|
|
|
435
446
|
var skip_can = false;
|
|
436
447
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
449
|
.done => return null,
|
|
439
450
|
.skip_can => skip_can = true,
|
|
440
451
|
.skip_pp => skip_pp = true,
|
|
441
452
|
.ok => {},
|
|
442
|
-
.err => return
|
|
453
|
+
.err => return .Error,
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
443
473
|
}
|
|
444
474
|
|
|
445
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
446
478
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
480
|
}
|
|
449
481
|
|
|
450
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
483
|
|
|
452
|
-
fn beforeMove(
|
|
484
|
+
fn beforeMove(
|
|
485
|
+
battle: anytype,
|
|
486
|
+
player: Player,
|
|
487
|
+
skip: bool,
|
|
488
|
+
residual: *bool,
|
|
489
|
+
options: anytype,
|
|
490
|
+
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
453
492
|
var side = battle.side(player);
|
|
454
493
|
const foe = battle.foe(player);
|
|
455
494
|
var active = &side.active;
|
|
@@ -458,84 +497,106 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
497
|
var volatiles = &active.volatiles;
|
|
459
498
|
|
|
460
499
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
462
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
520
|
stored.status = 0; // clears EXT if present
|
|
467
521
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
523
|
}
|
|
470
524
|
side.last_used_move = .None;
|
|
471
525
|
return .done;
|
|
472
526
|
}
|
|
473
527
|
|
|
474
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
530
|
side.last_used_move = .None;
|
|
477
531
|
return .done;
|
|
478
532
|
}
|
|
479
533
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
482
536
|
return .done;
|
|
483
537
|
}
|
|
484
538
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
544
|
return .done;
|
|
489
545
|
}
|
|
490
546
|
|
|
491
547
|
if (volatiles.Recharging) {
|
|
492
548
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
550
|
return .done;
|
|
495
551
|
}
|
|
496
552
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
volatiles.
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
502
564
|
}
|
|
503
565
|
}
|
|
504
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
568
|
|
|
514
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
516
571
|
if (side.last_selected_move == .None) {
|
|
517
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
518
573
|
return .err;
|
|
519
574
|
}
|
|
520
575
|
|
|
521
576
|
if (volatiles.Confusion) {
|
|
522
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
523
590
|
|
|
524
|
-
volatiles.confusion -= 1;
|
|
525
591
|
if (volatiles.confusion == 0) {
|
|
526
592
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
528
594
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
596
|
|
|
536
|
-
if (confused) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
598
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
599
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
600
|
volatiles.Bide = false;
|
|
540
601
|
volatiles.Thrashing = false;
|
|
541
602
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +604,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
604
|
volatiles.Charging = false;
|
|
544
605
|
volatiles.Binding = false;
|
|
545
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
546
610
|
{
|
|
547
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -550,96 +614,128 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
550
614
|
const def = foe.active.stats.def;
|
|
551
615
|
foe.active.stats.def = active.stats.def;
|
|
552
616
|
defer foe.active.stats.def = def;
|
|
553
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
554
620
|
}
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
558
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
559
|
-
player
|
|
560
|
-
else
|
|
561
|
-
player.foe();
|
|
621
|
+
|
|
622
|
+
const uncapped = battle.last_damage;
|
|
562
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
625
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
626
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
627
|
|
|
565
628
|
return .done;
|
|
566
629
|
}
|
|
567
630
|
}
|
|
568
631
|
}
|
|
569
632
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
634
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
636
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
637
|
+
volatiles.Bide = false;
|
|
638
|
+
volatiles.Thrashing = false;
|
|
639
|
+
volatiles.Charging = false;
|
|
640
|
+
volatiles.Binding = false;
|
|
577
641
|
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
645
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
647
|
+
return .done;
|
|
588
648
|
}
|
|
589
649
|
|
|
590
650
|
if (volatiles.Bide) {
|
|
591
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
652
|
|
|
593
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
594
661
|
|
|
595
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
596
664
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
665
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
600
667
|
return .done;
|
|
601
668
|
}
|
|
602
669
|
|
|
603
670
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
605
672
|
|
|
606
673
|
battle.last_damage = volatiles.state *% 2;
|
|
607
674
|
volatiles.state = 0;
|
|
608
675
|
|
|
609
676
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
611
678
|
return .done;
|
|
612
679
|
}
|
|
613
680
|
|
|
614
|
-
|
|
681
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
684
|
+
|
|
685
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
686
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
687
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
688
|
+
if (showdown) {
|
|
689
|
+
residual.* = false;
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
691
|
+
}
|
|
692
|
+
|
|
615
693
|
return .done;
|
|
616
694
|
}
|
|
617
695
|
|
|
618
696
|
if (volatiles.Thrashing) {
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
volatiles.attacks
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
628
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
629
725
|
return .skip_can;
|
|
630
726
|
}
|
|
631
727
|
|
|
632
728
|
if (volatiles.Binding) {
|
|
633
|
-
|
|
634
|
-
volatiles.attacks
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
side.last_selected_move,
|
|
638
|
-
battle.active(player.foe()),
|
|
639
|
-
side.last_selected_move,
|
|
640
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
733
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
734
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
736
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
738
|
+
}
|
|
643
739
|
}
|
|
644
740
|
return .done;
|
|
645
741
|
}
|
|
@@ -653,55 +749,62 @@ fn canMove(
|
|
|
653
749
|
mslot: u4,
|
|
654
750
|
auto: bool,
|
|
655
751
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
752
|
+
from: Move,
|
|
753
|
+
residual: *bool,
|
|
754
|
+
options: anytype,
|
|
658
755
|
) !bool {
|
|
659
756
|
var side = battle.side(player);
|
|
660
757
|
const player_ident = battle.active(player);
|
|
661
758
|
const move = Move.get(side.last_selected_move);
|
|
662
759
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
760
|
if (side.active.volatiles.Charging) {
|
|
669
761
|
side.active.volatiles.Charging = false;
|
|
670
762
|
side.active.volatiles.Invulnerable = false;
|
|
671
763
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
674
767
|
return false;
|
|
675
768
|
}
|
|
676
769
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
772
|
|
|
680
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
689
776
|
|
|
690
777
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
779
|
return false;
|
|
693
780
|
}
|
|
694
781
|
|
|
695
782
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
697
|
-
} else if (
|
|
698
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
700
792
|
}
|
|
701
793
|
|
|
702
794
|
return true;
|
|
703
795
|
}
|
|
704
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
705
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
809
|
if (side.last_selected_move == .Struggle) return;
|
|
707
810
|
|
|
@@ -711,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
815
|
if (volatiles.Bide) return;
|
|
713
816
|
|
|
714
|
-
|
|
715
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
820
|
if (volatiles.Transform) return;
|
|
717
821
|
|
|
718
|
-
|
|
719
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
826
|
}
|
|
722
827
|
|
|
723
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
724
829
|
var active = &side.active;
|
|
725
830
|
const volatiles = &active.volatiles;
|
|
726
831
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
834
|
if (showdown and volatiles.Transform) return;
|
|
730
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
731
839
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
733
841
|
}
|
|
734
842
|
|
|
735
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +845,12 @@ fn doMove(
|
|
|
737
845
|
battle: anytype,
|
|
738
846
|
player: Player,
|
|
739
847
|
mslot: u4,
|
|
848
|
+
rewrap: bool,
|
|
740
849
|
auto: bool,
|
|
741
850
|
residual: *bool,
|
|
742
|
-
|
|
851
|
+
options: anytype,
|
|
743
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
744
854
|
var side = battle.side(player);
|
|
745
855
|
const foe = battle.foe(player);
|
|
746
856
|
|
|
@@ -755,35 +865,44 @@ fn doMove(
|
|
|
755
865
|
var hits: u4 = 1;
|
|
756
866
|
var effectiveness = Effectiveness.neutral;
|
|
757
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
758
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
761
874
|
}
|
|
762
875
|
|
|
763
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
878
|
var miss = showdown and miss: {
|
|
766
879
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
883
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
884
|
+
battle.last_damage = 0;
|
|
885
|
+
break :miss true;
|
|
886
|
+
}
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
772
889
|
};
|
|
773
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
891
|
|
|
892
|
+
var late = showdown and move.effect != .Explode;
|
|
775
893
|
const skip = status or immune;
|
|
776
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
777
895
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
897
|
hits = side.active.volatiles.attacks;
|
|
898
|
+
late = false;
|
|
780
899
|
}
|
|
781
900
|
|
|
782
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
904
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
906
|
|
|
788
907
|
battle.last_damage = 0;
|
|
789
908
|
|
|
@@ -794,9 +913,10 @@ fn doMove(
|
|
|
794
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
795
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
796
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
797
|
-
if (showdown) break :
|
|
798
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
799
|
-
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
919
|
+
return .Error;
|
|
800
920
|
}
|
|
801
921
|
if (battle.last_damage == 0) {
|
|
802
922
|
immune = true;
|
|
@@ -805,17 +925,16 @@ fn doMove(
|
|
|
805
925
|
effectiveness = adjustDamage(battle, player);
|
|
806
926
|
immune = effectiveness == 0;
|
|
807
927
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
809
929
|
}
|
|
810
930
|
}
|
|
811
931
|
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
miss
|
|
817
|
-
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
819
938
|
|
|
820
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +942,11 @@ fn doMove(
|
|
|
823
942
|
|
|
824
943
|
if (!showdown or !miss) {
|
|
825
944
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
946
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
948
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
831
950
|
return null;
|
|
832
951
|
}
|
|
833
952
|
}
|
|
@@ -839,62 +958,83 @@ fn doMove(
|
|
|
839
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
960
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
962
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
845
985
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
988
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
851
992
|
}
|
|
852
993
|
if (move.effect == .JumpKick) {
|
|
853
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
996
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
999
|
} else if (move.effect == .Explode) {
|
|
859
1000
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
if (move.effect == .Disable) {
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
1002
|
+
} else if (showdown and move.effect == .Disable) {
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
869
1004
|
}
|
|
870
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
871
1008
|
}
|
|
872
1009
|
|
|
873
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
876
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
1015
|
hits = side.active.volatiles.attacks;
|
|
879
1016
|
}
|
|
880
1017
|
|
|
1018
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1019
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1020
|
+
|
|
881
1021
|
var nullified = false;
|
|
882
|
-
var hit:
|
|
1022
|
+
var hit: usize = 0;
|
|
883
1023
|
while (hit < hits) {
|
|
884
1024
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
1030
|
}
|
|
891
1031
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
1034
|
hit += 1;
|
|
895
1035
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
898
1038
|
}
|
|
899
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
1040
|
if (nullified) break;
|
|
@@ -905,33 +1045,40 @@ fn doMove(
|
|
|
905
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
1046
|
side.active.volatiles.attacks = 0;
|
|
907
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1049
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
911
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), @as(u4, @intCast(hit)) });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
912
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
|
-
|
|
914
|
-
|
|
915
|
-
|
|
916
|
-
|
|
917
|
-
|
|
918
|
-
|
|
919
|
-
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
920
1063
|
}
|
|
1064
|
+
return null;
|
|
921
1065
|
}
|
|
922
1066
|
}
|
|
923
1067
|
|
|
924
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
925
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
926
1070
|
if (nullified) return null;
|
|
927
1071
|
|
|
928
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1076
|
|
|
933
1077
|
if (foe.stored().hp == 0) return null;
|
|
934
1078
|
|
|
1079
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1081
|
+
|
|
935
1082
|
if (!move.effect.isSpecial()) {
|
|
936
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1084
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -939,30 +1086,33 @@ fn doMove(
|
|
|
939
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
940
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
941
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
943
1090
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1092
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1095
|
+
return result;
|
|
947
1096
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
949
1098
|
}
|
|
950
1099
|
}
|
|
951
1100
|
|
|
952
1101
|
return null;
|
|
953
1102
|
}
|
|
954
1103
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1105
|
const side = battle.side(player);
|
|
957
1106
|
|
|
958
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
966
1116
|
}
|
|
967
1117
|
|
|
968
1118
|
fn calcDamage(
|
|
@@ -971,6 +1121,7 @@ fn calcDamage(
|
|
|
971
1121
|
target_player: Player,
|
|
972
1122
|
m: ?Move.Data,
|
|
973
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
974
1125
|
) bool {
|
|
975
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
976
1127
|
const cfz = m == null;
|
|
@@ -982,28 +1133,8 @@ fn calcDamage(
|
|
|
982
1133
|
|
|
983
1134
|
const special = move.type.special();
|
|
984
1135
|
|
|
985
|
-
|
|
986
|
-
var
|
|
987
|
-
if (crit)
|
|
988
|
-
if (special) side.stored().stats.spc
|
|
989
|
-
else side.stored().stats.atk
|
|
990
|
-
else
|
|
991
|
-
if (special) side.active.stats.spc
|
|
992
|
-
else side.active.stats.atk;
|
|
993
|
-
var def: u32 =
|
|
994
|
-
if (crit)
|
|
995
|
-
if (special) target.stored().stats.spc
|
|
996
|
-
else target.stored().stats.def
|
|
997
|
-
else
|
|
998
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
999
|
-
if (special)
|
|
1000
|
-
target.active.stats.spc *
|
|
1001
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1002
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1003
|
-
else
|
|
1004
|
-
target.active.stats.def *
|
|
1005
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1006
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1007
1138
|
|
|
1008
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1009
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1011,12 +1142,12 @@ fn calcDamage(
|
|
|
1011
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1012
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1013
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1014
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1015
1146
|
}
|
|
1016
1147
|
|
|
1017
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1018
1149
|
|
|
1019
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1020
1151
|
|
|
1021
1152
|
if (def == 0) return false;
|
|
1022
1153
|
|
|
@@ -1028,11 +1159,41 @@ fn calcDamage(
|
|
|
1028
1159
|
d = @min(997, d);
|
|
1029
1160
|
d += 2;
|
|
1030
1161
|
|
|
1031
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1032
1173
|
|
|
1033
1174
|
return true;
|
|
1034
1175
|
}
|
|
1035
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1036
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1037
1198
|
const side = battle.side(player);
|
|
1038
1199
|
const foe = battle.foe(player);
|
|
@@ -1042,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1203
|
var d = battle.last_damage;
|
|
1043
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1205
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1209
|
|
|
1049
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1225,89 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1226
|
}
|
|
1066
1227
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1229
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1234
|
}
|
|
1081
1235
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1237
|
const side = battle.side(player);
|
|
1238
|
+
const foe = battle.foe(player);
|
|
1084
1239
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1086
1241
|
|
|
1087
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1243
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1244
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1245
|
.SonicBoom => 20,
|
|
1091
1246
|
.DragonRage => 40,
|
|
1092
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1248
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1250
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return .Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1253
|
},
|
|
1106
1254
|
else => unreachable,
|
|
1107
1255
|
};
|
|
1108
1256
|
|
|
1109
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else .Error;
|
|
1258
|
+
|
|
1259
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1110
1262
|
|
|
1111
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None, log);
|
|
1112
1263
|
return null;
|
|
1113
1264
|
}
|
|
1114
1265
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1267
|
const foe = battle.foe(player);
|
|
1117
1268
|
|
|
1118
1269
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1271
|
return null;
|
|
1121
1272
|
}
|
|
1122
1273
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1275
|
const foe_last_selected_move =
|
|
1127
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
|
|
1129
|
-
|
|
1130
|
-
|
|
1131
|
-
|
|
1132
|
-
const used = foe_last_used_move.bp > 0 and
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1277
|
+
.Splash
|
|
1278
|
+
else
|
|
1279
|
+
foe.last_selected_move);
|
|
1136
1280
|
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1283
|
foe.last_selected_move != .Counter and
|
|
1139
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1140
|
-
|
|
1285
|
+
foe_last_selected_move.type == .Fighting);
|
|
1141
1286
|
|
|
1142
1287
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1289
|
return null;
|
|
1145
1290
|
}
|
|
1146
1291
|
|
|
1147
1292
|
if (!used or !selected) {
|
|
1148
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
|
-
if (!
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return .Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1296
|
return null;
|
|
1152
1297
|
}
|
|
1153
1298
|
|
|
1154
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1155
1304
|
|
|
1156
|
-
// Pokémon Showdown calls
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1158
1307
|
|
|
1159
|
-
|
|
1308
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1311
|
return null;
|
|
1161
1312
|
}
|
|
1162
1313
|
|
|
@@ -1165,7 +1316,7 @@ fn applyDamage(
|
|
|
1165
1316
|
target_player: Player,
|
|
1166
1317
|
sub_player: Player,
|
|
1167
1318
|
reason: Damage,
|
|
1168
|
-
|
|
1319
|
+
options: anytype,
|
|
1169
1320
|
) !bool {
|
|
1170
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1322
|
|
|
@@ -1180,19 +1331,20 @@ fn applyDamage(
|
|
|
1180
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1184
1336
|
return true;
|
|
1185
1337
|
} else {
|
|
1186
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1341
|
return false;
|
|
1190
1342
|
}
|
|
1191
1343
|
}
|
|
1192
1344
|
|
|
1193
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1346
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1348
|
return false;
|
|
1197
1349
|
}
|
|
1198
1350
|
|
|
@@ -1200,73 +1352,81 @@ fn mirrorMove(
|
|
|
1200
1352
|
battle: anytype,
|
|
1201
1353
|
player: Player,
|
|
1202
1354
|
mslot: u4,
|
|
1355
|
+
rewrap: bool,
|
|
1203
1356
|
auto: bool,
|
|
1204
1357
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1207
1360
|
var side = battle.side(player);
|
|
1208
1361
|
const foe = battle.foe(player);
|
|
1209
1362
|
|
|
1210
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1364
|
|
|
1212
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1367
|
return null;
|
|
1368
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1215
1370
|
}
|
|
1216
1371
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1376
|
}
|
|
1222
1377
|
|
|
1223
1378
|
fn metronome(
|
|
1224
1379
|
battle: anytype,
|
|
1225
1380
|
player: Player,
|
|
1226
1381
|
mslot: u4,
|
|
1382
|
+
rewrap: bool,
|
|
1227
1383
|
auto: bool,
|
|
1228
1384
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1231
1387
|
var side = battle.side(player);
|
|
1232
1388
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1246
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1247
1391
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1396
|
}
|
|
1251
1397
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1399
|
var immune = false;
|
|
1254
1400
|
var mist = false;
|
|
1255
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1256
1407
|
assert(!immune);
|
|
1257
1408
|
if (mist) {
|
|
1258
1409
|
assert(!showdown);
|
|
1259
1410
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1413
|
} else {
|
|
1263
|
-
try log.lastmiss();
|
|
1264
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1266
1419
|
return false;
|
|
1267
1420
|
}
|
|
1268
1421
|
|
|
1269
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1270
1430
|
var side = battle.side(player);
|
|
1271
1431
|
const foe = battle.foe(player);
|
|
1272
1432
|
|
|
@@ -1278,13 +1438,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1278
1438
|
if (move.effect == .Swift) return true;
|
|
1279
1439
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1280
1440
|
}
|
|
1281
|
-
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)
|
|
1441
|
+
if (move.effect == .DreamEater and (!Status.is(foe.stored().status, .SLP) or
|
|
1442
|
+
(showdown and foe.active.volatiles.Substitute)))
|
|
1443
|
+
{
|
|
1282
1444
|
immune.* = true;
|
|
1283
1445
|
if (showdown) return false;
|
|
1284
1446
|
break :miss true;
|
|
1285
1447
|
}
|
|
1286
1448
|
if (!showdown) {
|
|
1287
|
-
if (move.effect == .Swift)
|
|
1449
|
+
if (move.effect == .Swift) {
|
|
1450
|
+
// If Swift could cause a division-by-zero freeze (which doesn't exist on Pokémon
|
|
1451
|
+
// Showdown, hence why the block above doesn't include this code), we need the
|
|
1452
|
+
// damage roll to be committed. However, the commit code will not save this roll if
|
|
1453
|
+
// the glitch occurs and the move was not marked as having hit. To work around this
|
|
1454
|
+
// we flag that the move hit (as Swift trivially does), but pass the probability of
|
|
1455
|
+
// the hit as zero to ensure it doesn't actually get saved.
|
|
1456
|
+
try options.chance.hit(player, true, 0);
|
|
1457
|
+
return true;
|
|
1458
|
+
}
|
|
1288
1459
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1289
1460
|
}
|
|
1290
1461
|
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@@ -1298,23 +1469,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
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1298
1469
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}
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1299
1470
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1300
1471
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// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
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1301
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-
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1302
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-
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1303
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-
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1304
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-
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1305
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-
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1472
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+
const state = side.active.volatiles.state;
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|
1473
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
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1474
|
+
const overwritten = overwrite and state > 0;
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1475
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
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1476
|
+
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1477
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
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1478
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+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
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1306
1479
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accuracy = accuracy * boost[0] / boost[1];
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1307
|
-
boost = BOOSTS[@
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1480
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
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1308
1481
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accuracy = accuracy * boost[0] / boost[1];
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1309
1482
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accuracy = @min(255, @max(1, accuracy));
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1310
1483
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|
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1311
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-
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1484
|
+
// Pokémon Showdown only overwrites if the volatile is present
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1485
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
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1486
|
+
if (overwrite) side.active.volatiles.state = accuracy;
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|
1312
1487
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|
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1313
1488
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// GLITCH: max accuracy is 255 so 1/256 chance of miss
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1314
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-
break :miss
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1315
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
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1316
|
-
else
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1317
|
-
battle.rng.next() >= accuracy;
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1489
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
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1318
1490
|
};
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1319
1491
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1320
1492
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// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
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@@ -1324,16 +1496,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
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1324
1496
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}
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|
1325
1497
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1326
1498
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if (!miss) return true;
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1327
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-
battle.last_damage = 0;
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1499
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
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1500
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+
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1328
1501
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side.active.volatiles.Binding = false;
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1502
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+
options.chance.observe(.binding, player, .None);
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1503
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+
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1329
1504
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return false;
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1330
1505
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}
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1331
1506
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1332
1507
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fn checkFaint(
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1333
1508
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battle: anytype,
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1334
1509
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player: Player,
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1335
|
-
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1336
|
-
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1510
|
+
cap: bool,
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1511
|
+
options: anytype,
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1512
|
+
) @TypeOf(options.log).Error!?Result {
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1337
1513
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const side = battle.side(player);
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1338
1514
|
if (side.stored().hp > 0) return null;
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1339
1515
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|
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@@ -1341,33 +1517,32 @@ fn checkFaint(
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1341
1517
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const foe_fainted = foe.stored().hp == 0;
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1342
1518
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1343
1519
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const player_out = findFirstAlive(side) == 0;
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1344
|
-
const foe_out = findFirstAlive(foe) == 0;
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1345
|
-
const
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1346
|
-
const more = tie or player_out or foe_out;
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|
1520
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
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1521
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+
const more = player_out or foe_out;
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1347
1522
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|
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1348
|
-
if (try faint(battle, player,
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1349
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
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1523
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
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1524
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
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1350
1525
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1351
1526
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assert(!side.active.volatiles.MultiHit);
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1352
1527
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assert(!foe.active.volatiles.MultiHit);
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1353
1528
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|
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1354
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-
if (
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1355
|
-
try log.tie();
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1356
|
-
return
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|
1529
|
+
if (player_out and foe_out) {
|
|
1530
|
+
try options.log.tie(.{});
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1531
|
+
return .Tie;
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|
1357
1532
|
} else if (player_out) {
|
|
1358
|
-
try log.win(player.foe());
|
|
1359
|
-
return if (player == .P1)
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|
1533
|
+
try options.log.win(.{player.foe()});
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1534
|
+
return if (player == .P1) .Lose else .Win;
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|
1360
1535
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} else if (foe_out) {
|
|
1361
|
-
try log.win(player);
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|
1362
|
-
return if (player == .P1)
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|
1536
|
+
try options.log.win(.{player});
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1537
|
+
return if (player == .P1) .Win else .Lose;
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1363
1538
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}
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1364
1539
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1365
1540
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const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
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1366
|
-
if (player == .P1) return
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|
1367
|
-
return
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|
1541
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
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1542
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
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1368
1543
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}
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|
1369
1544
|
|
|
1370
|
-
fn faint(battle: anytype, player: Player,
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1545
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
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|
1371
1546
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var side = battle.side(player);
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1372
1547
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var foe = battle.foe(player);
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1373
1548
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assert(side.stored().hp == 0);
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@@ -1376,8 +1551,8 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
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1376
1551
|
assert(!foe_volatiles.MultiHit);
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|
1377
1552
|
if (foe_volatiles.Bide) {
|
|
1378
1553
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1379
|
-
foe_volatiles.state = if (
|
|
1380
|
-
if (foe_volatiles.state != 0) return
|
|
1554
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1555
|
+
if (foe_volatiles.state != 0) return .Error;
|
|
1381
1556
|
}
|
|
1382
1557
|
|
|
1383
1558
|
// Clearing these is not strictly necessary as provided the battle hasn't ended the side that
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|
@@ -1400,35 +1575,45 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
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|
1400
1575
|
side.stored().stats.spe;
|
|
1401
1576
|
}
|
|
1402
1577
|
|
|
1403
|
-
try log.faint(battle.active(player), done);
|
|
1578
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1579
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1580
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1581
|
+
if (cap) options.calc.capped(player);
|
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1404
1582
|
return null;
|
|
1405
1583
|
}
|
|
1406
1584
|
|
|
1407
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1585
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1408
1586
|
var side = battle.side(player);
|
|
1409
1587
|
var stored = side.stored();
|
|
1410
1588
|
const ident = battle.active(player);
|
|
1411
1589
|
var volatiles = &side.active.volatiles;
|
|
1412
1590
|
|
|
1413
1591
|
const brn = Status.is(stored.status, .BRN);
|
|
1414
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1592
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1415
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1416
|
-
|
|
1417
1594
|
if (volatiles.Toxic) {
|
|
1418
1595
|
volatiles.toxic += 1;
|
|
1419
1596
|
damage *= volatiles.toxic;
|
|
1420
1597
|
}
|
|
1598
|
+
damage = @min(damage, stored.hp);
|
|
1421
1599
|
|
|
1422
|
-
|
|
1423
|
-
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1428
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1600
|
+
if (!showdown or damage > 0) {
|
|
1601
|
+
stored.hp -= damage;
|
|
1602
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1603
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1604
|
+
}
|
|
1429
1605
|
}
|
|
1430
1606
|
|
|
1431
1607
|
if (volatiles.LeechSeed) {
|
|
1608
|
+
var foe = battle.foe(player);
|
|
1609
|
+
var foe_stored = foe.stored();
|
|
1610
|
+
const foe_ident = battle.active(player.foe());
|
|
1611
|
+
|
|
1612
|
+
if (foe_stored.hp == 0) {
|
|
1613
|
+
assert(showdown);
|
|
1614
|
+
return;
|
|
1615
|
+
}
|
|
1616
|
+
|
|
1432
1617
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1433
1618
|
|
|
1434
1619
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1440,56 +1625,56 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1440
1625
|
const amount = @min(damage, stored.hp);
|
|
1441
1626
|
stored.hp -= amount;
|
|
1442
1627
|
|
|
1443
|
-
|
|
1444
|
-
|
|
1445
|
-
const foe_ident = battle.active(player.foe());
|
|
1446
|
-
|
|
1447
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1448
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1628
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1629
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1449
1630
|
|
|
1450
1631
|
const before = foe_stored.hp;
|
|
1451
1632
|
// Uncapped damage is added back to the foe
|
|
1452
1633
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1453
1634
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1454
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1635
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1455
1636
|
}
|
|
1456
1637
|
}
|
|
1457
1638
|
|
|
1458
|
-
fn endTurn(battle: anytype,
|
|
1639
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1459
1640
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1460
1641
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1461
1642
|
|
|
1462
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1463
|
-
try log.tie();
|
|
1464
|
-
return Result.Tie;
|
|
1465
|
-
}
|
|
1466
|
-
|
|
1467
1643
|
battle.turn += 1;
|
|
1468
1644
|
|
|
1469
|
-
if (
|
|
1470
|
-
try log.tie();
|
|
1471
|
-
return
|
|
1645
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1646
|
+
try options.log.tie(.{});
|
|
1647
|
+
return .Tie;
|
|
1648
|
+
}
|
|
1649
|
+
|
|
1650
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1651
|
+
try options.log.tie(.{});
|
|
1652
|
+
return .Tie;
|
|
1472
1653
|
} else if (battle.turn >= 65535) {
|
|
1473
|
-
return
|
|
1654
|
+
return .Error;
|
|
1474
1655
|
}
|
|
1475
1656
|
|
|
1476
|
-
try log.turn(battle.turn);
|
|
1657
|
+
try options.log.turn(.{battle.turn});
|
|
1477
1658
|
|
|
1478
|
-
return
|
|
1659
|
+
return .Default;
|
|
1479
1660
|
}
|
|
1480
1661
|
|
|
1481
1662
|
fn checkEBC(battle: anytype) bool {
|
|
1482
1663
|
for (battle.sides, 0..) |side, i| {
|
|
1664
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1665
|
+
|
|
1483
1666
|
var foe_all_ghosts = true;
|
|
1484
1667
|
var foe_all_transform = true;
|
|
1668
|
+
for (foe.order, 0..) |id, j| {
|
|
1669
|
+
if (id == 0) break;
|
|
1670
|
+
const active = j == 0;
|
|
1671
|
+
const pokemon = foe.pokemon[id - 1];
|
|
1485
1672
|
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
const ghost = pokemon.hp == 0 or pokemon.types.includes(.Ghost);
|
|
1673
|
+
const ghost = pokemon.hp == 0 or
|
|
1674
|
+
(if (active) foe.active.types else pokemon.types).includes(.Ghost);
|
|
1490
1675
|
foe_all_ghosts = foe_all_ghosts and ghost;
|
|
1491
1676
|
foe_all_transform = foe_all_transform and pokemon.hp == 0 or transform: {
|
|
1492
|
-
for (pokemon.moves) |m| {
|
|
1677
|
+
for (if (active) foe.active.moves else pokemon.moves) |m| {
|
|
1493
1678
|
if (m.id == .None) break :transform true;
|
|
1494
1679
|
if (m.id != .Transform) break :transform false;
|
|
1495
1680
|
}
|
|
@@ -1497,10 +1682,14 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1497
1682
|
};
|
|
1498
1683
|
}
|
|
1499
1684
|
|
|
1500
|
-
for (side.
|
|
1685
|
+
for (side.order, 0..) |id, j| {
|
|
1686
|
+
if (id == 0) break;
|
|
1687
|
+
const active = j == 0;
|
|
1688
|
+
const pokemon = side.pokemon[id - 1];
|
|
1689
|
+
|
|
1501
1690
|
if (pokemon.hp == 0 or Status.is(pokemon.status, .FRZ)) continue;
|
|
1502
1691
|
const transform = foe_all_transform and transform: {
|
|
1503
|
-
for (pokemon.moves) |m| {
|
|
1692
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1504
1693
|
if (m.id == .None) break :transform true;
|
|
1505
1694
|
if (m.id != .Transform) break :transform false;
|
|
1506
1695
|
}
|
|
@@ -1508,7 +1697,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1508
1697
|
};
|
|
1509
1698
|
if (transform) continue;
|
|
1510
1699
|
const no_pp = foe_all_ghosts and no_pp: {
|
|
1511
|
-
for (pokemon.moves) |m| {
|
|
1700
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1512
1701
|
if (m.pp != 0) break :no_pp false;
|
|
1513
1702
|
}
|
|
1514
1703
|
break :no_pp true;
|
|
@@ -1524,98 +1713,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1524
1713
|
return false;
|
|
1525
1714
|
}
|
|
1526
1715
|
|
|
1527
|
-
|
|
1528
|
-
|
|
1716
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1717
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1718
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1719
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1720
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1721
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1722
|
+
m
|
|
1723
|
+
else
|
|
1724
|
+
side.last_selected_move;
|
|
1725
|
+
if (m != .None and m == last) {
|
|
1726
|
+
side.active.volatiles.Charging = false;
|
|
1727
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1728
|
+
return true;
|
|
1729
|
+
}
|
|
1730
|
+
}
|
|
1731
|
+
return false;
|
|
1732
|
+
}
|
|
1733
|
+
|
|
1734
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1735
|
+
const side = battle.side(who);
|
|
1736
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1737
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1738
|
+
}
|
|
1739
|
+
}
|
|
1740
|
+
|
|
1741
|
+
fn onBegin(
|
|
1742
|
+
battle: anytype,
|
|
1743
|
+
player: Player,
|
|
1744
|
+
move: Move.Data,
|
|
1745
|
+
mslot: u8,
|
|
1746
|
+
residual: *bool,
|
|
1747
|
+
options: anytype,
|
|
1748
|
+
) !void {
|
|
1529
1749
|
return switch (move.effect) {
|
|
1530
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1531
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1532
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1533
|
-
.Haze => Effects.haze(battle, player,
|
|
1534
|
-
.Heal => Effects.heal(battle, player,
|
|
1535
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1536
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1537
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1538
|
-
.Mist => Effects.mist(battle, player,
|
|
1539
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1540
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1541
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1542
|
-
.Splash => Effects.splash(battle, player,
|
|
1543
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1544
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1545
|
-
.Transform => Effects.transform(battle, player,
|
|
1750
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1751
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1752
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1753
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1754
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1755
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1756
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1757
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1758
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1759
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1760
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1761
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1762
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1763
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1764
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1765
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1546
1766
|
else => unreachable,
|
|
1547
1767
|
};
|
|
1548
1768
|
}
|
|
1549
1769
|
|
|
1550
|
-
|
|
1551
|
-
assert(move.effect.onEnd());
|
|
1770
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1552
1771
|
return switch (move.effect) {
|
|
1553
|
-
.Bide => Effects.bide(battle, player,
|
|
1772
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1554
1773
|
// zig fmt: off
|
|
1555
1774
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1556
1775
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1557
|
-
Effects.boost(battle, player, move,
|
|
1776
|
+
Effects.boost(battle, player, move, options),
|
|
1558
1777
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1559
|
-
Effects.unboost(battle, player, move,
|
|
1778
|
+
Effects.unboost(battle, player, move, options),
|
|
1560
1779
|
// zig fmt: on
|
|
1561
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1780
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1562
1781
|
else => unreachable,
|
|
1563
1782
|
};
|
|
1564
1783
|
}
|
|
1565
1784
|
|
|
1566
|
-
|
|
1785
|
+
fn alwaysHappens(
|
|
1567
1786
|
battle: anytype,
|
|
1568
1787
|
player: Player,
|
|
1569
1788
|
move: Move.Data,
|
|
1570
1789
|
residual: *bool,
|
|
1571
|
-
|
|
1790
|
+
options: anytype,
|
|
1572
1791
|
) !void {
|
|
1573
|
-
assert(move.effect.alwaysHappens());
|
|
1574
1792
|
return switch (move.effect) {
|
|
1575
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1793
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1576
1794
|
.Explode => Effects.explode(battle, player),
|
|
1577
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1795
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1578
1796
|
.Rage => Effects.rage(battle, player),
|
|
1579
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1797
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1580
1798
|
.JumpKick, .Binding => {},
|
|
1581
1799
|
else => unreachable,
|
|
1582
1800
|
};
|
|
1583
1801
|
}
|
|
1584
1802
|
|
|
1585
|
-
|
|
1803
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1586
1804
|
return switch (move.effect) {
|
|
1587
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1588
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1589
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1590
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1591
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1805
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1806
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1807
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1808
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1809
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1592
1810
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1593
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1594
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1811
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1812
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1595
1813
|
// zig fmt: off
|
|
1596
1814
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1597
|
-
Effects.unboost(battle, player, move,
|
|
1815
|
+
Effects.unboost(battle, player, move, options),
|
|
1598
1816
|
// zig fmt: on
|
|
1599
1817
|
else => {},
|
|
1600
1818
|
};
|
|
1601
1819
|
}
|
|
1602
1820
|
|
|
1603
1821
|
pub const Effects = struct {
|
|
1604
|
-
fn bide(battle: anytype, player: Player,
|
|
1822
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1605
1823
|
var side = battle.side(player);
|
|
1606
1824
|
|
|
1607
1825
|
side.active.volatiles.Bide = true;
|
|
1608
1826
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1827
|
+
|
|
1609
1828
|
side.active.volatiles.state = 0;
|
|
1610
|
-
side.active.volatiles.attacks =
|
|
1611
|
-
|
|
1612
|
-
else
|
|
1613
|
-
(battle.rng.next() & 1) + 2);
|
|
1829
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1830
|
+
options.chance.observe(.attacking, player, .started);
|
|
1614
1831
|
|
|
1615
|
-
try log.start(battle.active(player), .Bide);
|
|
1832
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1616
1833
|
}
|
|
1617
1834
|
|
|
1618
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1835
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1619
1836
|
var foe = battle.foe(player);
|
|
1620
1837
|
var foe_stored = foe.stored();
|
|
1621
1838
|
|
|
@@ -1626,96 +1843,91 @@ pub const Effects = struct {
|
|
|
1626
1843
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1627
1844
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1628
1845
|
assert(move.type == .Fire);
|
|
1629
|
-
try log.curestatus(
|
|
1846
|
+
try options.log.curestatus(.{
|
|
1847
|
+
battle.active(player.foe()),
|
|
1848
|
+
foe_stored.status,
|
|
1849
|
+
.Message,
|
|
1850
|
+
});
|
|
1630
1851
|
foe_stored.status = 0;
|
|
1631
1852
|
}
|
|
1632
1853
|
return;
|
|
1633
1854
|
}
|
|
1634
1855
|
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
Gen12.percent(10)
|
|
1640
|
-
else
|
|
1641
|
-
Gen12.percent(30));
|
|
1642
|
-
if (!chance) return;
|
|
1856
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1857
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1858
|
+
return;
|
|
1859
|
+
}
|
|
1643
1860
|
|
|
1644
1861
|
foe_stored.status = Status.init(.BRN);
|
|
1645
1862
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1646
1863
|
|
|
1647
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1864
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1648
1865
|
}
|
|
1649
1866
|
|
|
1650
|
-
fn charge(battle: anytype, player: Player,
|
|
1867
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1868
|
var side = battle.side(player);
|
|
1652
1869
|
var volatiles = &side.active.volatiles;
|
|
1653
1870
|
|
|
1654
1871
|
volatiles.Charging = true;
|
|
1655
1872
|
const move = side.last_selected_move;
|
|
1656
1873
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1657
|
-
try log.laststill();
|
|
1658
|
-
try log.prepare(battle.active(player), move);
|
|
1874
|
+
try options.log.laststill(.{});
|
|
1875
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1659
1876
|
}
|
|
1660
1877
|
|
|
1661
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1878
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1662
1879
|
var foe = battle.foe(player);
|
|
1663
1880
|
const sub = foe.active.volatiles.Substitute;
|
|
1664
1881
|
|
|
1665
1882
|
if (move.effect == .ConfusionChance) {
|
|
1666
|
-
|
|
1667
|
-
battle.rng.chance(u8, 25, 256)
|
|
1668
|
-
else
|
|
1669
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1670
|
-
if (!chance) return;
|
|
1883
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1671
1884
|
} else {
|
|
1672
1885
|
if (showdown) {
|
|
1673
|
-
if (!try checkHit(battle, player, move,
|
|
1674
|
-
|
|
1675
|
-
} else if (sub) {
|
|
1676
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1677
|
-
}
|
|
1886
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1678
1888
|
} else {
|
|
1679
|
-
if (sub) {
|
|
1680
|
-
|
|
1681
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1682
|
-
return;
|
|
1683
|
-
}
|
|
1889
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1890
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1684
1891
|
}
|
|
1685
1892
|
}
|
|
1686
1893
|
|
|
1687
1894
|
if (foe.active.volatiles.Confusion) return;
|
|
1688
1895
|
foe.active.volatiles.Confusion = true;
|
|
1689
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1690
|
-
battle.rng.range(u8, 2, 6)
|
|
1691
|
-
else
|
|
1692
|
-
(battle.rng.next() & 3) + 2);
|
|
1693
1896
|
|
|
1694
|
-
|
|
1897
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1898
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1899
|
+
options.calc.confusion(player.foe());
|
|
1900
|
+
|
|
1901
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1695
1902
|
}
|
|
1696
1903
|
|
|
1697
|
-
fn conversion(battle: anytype, player: Player,
|
|
1904
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1905
|
const foe = battle.foe(player);
|
|
1699
1906
|
|
|
1700
1907
|
if (foe.active.volatiles.Invulnerable) {
|
|
1701
|
-
try log.lastmiss();
|
|
1702
|
-
return log.miss(battle.active(player));
|
|
1908
|
+
try options.log.lastmiss(.{});
|
|
1909
|
+
return options.log.miss(.{battle.active(player)});
|
|
1703
1910
|
}
|
|
1704
1911
|
|
|
1705
1912
|
battle.side(player).active.types = foe.active.types;
|
|
1706
|
-
return log.
|
|
1913
|
+
return options.log.start(.{
|
|
1914
|
+
battle.active(player),
|
|
1915
|
+
.TypeChange,
|
|
1916
|
+
foe.active.types,
|
|
1917
|
+
battle.active(player.foe()),
|
|
1918
|
+
});
|
|
1707
1919
|
}
|
|
1708
1920
|
|
|
1709
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1921
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1710
1922
|
var foe = battle.foe(player);
|
|
1711
1923
|
var volatiles = &foe.active.volatiles;
|
|
1712
1924
|
const foe_ident = battle.active(player.foe());
|
|
1713
1925
|
|
|
1714
1926
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1715
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1927
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1716
1928
|
|
|
1717
|
-
if (volatiles.
|
|
1718
|
-
try log.fail(foe_ident, .None);
|
|
1929
|
+
if (volatiles.disable_move != 0) {
|
|
1930
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1719
1931
|
return null;
|
|
1720
1932
|
}
|
|
1721
1933
|
|
|
@@ -1730,28 +1942,32 @@ pub const Effects = struct {
|
|
|
1730
1942
|
|
|
1731
1943
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1732
1944
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1733
|
-
if (n == 0) {
|
|
1734
|
-
try log.fail(foe_ident, .None);
|
|
1945
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1946
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1735
1947
|
return null;
|
|
1736
1948
|
} else if (err) {
|
|
1737
1949
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1738
|
-
|
|
1739
|
-
return Result.Error;
|
|
1950
|
+
return .Error;
|
|
1740
1951
|
}
|
|
1741
1952
|
|
|
1742
|
-
volatiles.
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
|
|
1746
|
-
(battle.rng.next() & 7) + 1);
|
|
1953
|
+
volatiles.disable_move =
|
|
1954
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1955
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1956
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1747
1957
|
|
|
1748
|
-
|
|
1958
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1959
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1749
1960
|
return null;
|
|
1750
1961
|
}
|
|
1751
1962
|
|
|
1752
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1753
|
-
var
|
|
1754
|
-
|
|
1963
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1964
|
+
var stored = battle.side(player).stored();
|
|
1965
|
+
const ident = battle.active(player);
|
|
1966
|
+
|
|
1967
|
+
if (battle.last_damage == 0) {
|
|
1968
|
+
assert(showdown);
|
|
1969
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1970
|
+
}
|
|
1755
1971
|
|
|
1756
1972
|
const drain = @max(battle.last_damage / 2, 1);
|
|
1757
1973
|
battle.last_damage = drain;
|
|
@@ -1759,7 +1975,7 @@ pub const Effects = struct {
|
|
|
1759
1975
|
if (stored.hp == stored.stats.hp) return;
|
|
1760
1976
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1761
1977
|
|
|
1762
|
-
try log.
|
|
1978
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1763
1979
|
}
|
|
1764
1980
|
|
|
1765
1981
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1773,34 +1989,28 @@ pub const Effects = struct {
|
|
|
1773
1989
|
side.active.volatiles.LeechSeed = false;
|
|
1774
1990
|
}
|
|
1775
1991
|
|
|
1776
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1992
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1777
1993
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1778
1994
|
|
|
1779
1995
|
if (volatiles.Substitute) return;
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
else
|
|
1784
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1785
|
-
Gen12.percent(10)
|
|
1786
|
-
else
|
|
1787
|
-
Gen12.percent(30));
|
|
1788
|
-
if (!chance) return;
|
|
1996
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1997
|
+
return;
|
|
1998
|
+
}
|
|
1789
1999
|
|
|
1790
2000
|
volatiles.Flinch = true;
|
|
1791
2001
|
volatiles.Recharging = false;
|
|
1792
2002
|
}
|
|
1793
2003
|
|
|
1794
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2004
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1795
2005
|
var side = battle.side(player);
|
|
1796
2006
|
|
|
1797
2007
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1798
2008
|
side.active.volatiles.FocusEnergy = true;
|
|
1799
2009
|
|
|
1800
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2010
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1801
2011
|
}
|
|
1802
2012
|
|
|
1803
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2013
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1804
2014
|
var foe = battle.foe(player);
|
|
1805
2015
|
var foe_stored = foe.stored();
|
|
1806
2016
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1811,26 +2021,23 @@ pub const Effects = struct {
|
|
|
1811
2021
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1812
2022
|
}
|
|
1813
2023
|
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
else
|
|
1817
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1818
|
-
if (!chance) return;
|
|
1819
|
-
|
|
2024
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2025
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1820
2026
|
// Freeze Clause Mod
|
|
1821
|
-
if (
|
|
2027
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1822
2028
|
|
|
1823
2029
|
foe_stored.status = Status.init(.FRZ);
|
|
1824
2030
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1825
2031
|
|
|
1826
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2032
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1827
2033
|
}
|
|
1828
2034
|
|
|
1829
|
-
fn haze(battle: anytype, player: Player,
|
|
2035
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2036
|
+
var log = options.log;
|
|
1830
2037
|
var side = battle.side(player);
|
|
1831
2038
|
var foe = battle.foe(player);
|
|
1832
2039
|
|
|
1833
|
-
|
|
2040
|
+
const side_stored = side.stored();
|
|
1834
2041
|
var foe_stored = foe.stored();
|
|
1835
2042
|
|
|
1836
2043
|
const player_ident = battle.active(player);
|
|
@@ -1842,96 +2049,101 @@ pub const Effects = struct {
|
|
|
1842
2049
|
side.active.stats = side_stored.stats;
|
|
1843
2050
|
foe.active.stats = foe_stored.stats;
|
|
1844
2051
|
|
|
1845
|
-
try log.activate(player_ident, .Haze);
|
|
1846
|
-
try log.clearallboost();
|
|
2052
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2053
|
+
try log.clearallboost(.{});
|
|
1847
2054
|
|
|
1848
2055
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1849
2056
|
if (showdown) {
|
|
1850
2057
|
for (&battle.sides, 0..) |*s, i| {
|
|
1851
|
-
const p = @
|
|
2058
|
+
const p: Player = @enumFromInt(i);
|
|
1852
2059
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1853
2060
|
if (p != player and Status.any(s.stored().status)) {
|
|
1854
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2061
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1855
2062
|
s.stored().status = 0;
|
|
2063
|
+
options.chance.observe(.sleep, p, .None);
|
|
1856
2064
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1857
2065
|
s.stored().status = Status.init(.PSN);
|
|
1858
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2066
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1859
2067
|
}
|
|
1860
|
-
try clearVolatiles(battle, p,
|
|
2068
|
+
try clearVolatiles(battle, p, options);
|
|
1861
2069
|
}
|
|
1862
2070
|
} else {
|
|
1863
2071
|
if (Status.any(foe_stored.status)) {
|
|
1864
2072
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1865
2073
|
foe.last_selected_move = .SKIP_TURN;
|
|
2074
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1866
2075
|
}
|
|
1867
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2076
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1868
2077
|
foe_stored.status = 0;
|
|
1869
2078
|
}
|
|
1870
|
-
try clearVolatiles(battle, player,
|
|
1871
|
-
try clearVolatiles(battle, player.foe(),
|
|
2079
|
+
try clearVolatiles(battle, player, options);
|
|
2080
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1872
2081
|
}
|
|
1873
2082
|
}
|
|
1874
2083
|
|
|
1875
|
-
fn heal(battle: anytype, player: Player,
|
|
2084
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1876
2085
|
var side = battle.side(player);
|
|
1877
2086
|
var stored = side.stored();
|
|
1878
2087
|
const ident = battle.active(player);
|
|
1879
2088
|
|
|
1880
2089
|
// GLITCH: HP recovery move failure glitches
|
|
1881
2090
|
const delta = stored.stats.hp - stored.hp;
|
|
1882
|
-
if (delta == 0 or delta & 255 == 255
|
|
2091
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2092
|
+
return options.log.fail(.{ ident, .None });
|
|
2093
|
+
}
|
|
1883
2094
|
|
|
1884
2095
|
const rest = side.last_selected_move == .Rest;
|
|
1885
2096
|
if (rest) {
|
|
1886
2097
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1887
2098
|
if (showdown) battle.rng.advance(1);
|
|
1888
2099
|
stored.status = Status.slf(2);
|
|
1889
|
-
try log.
|
|
2100
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1890
2101
|
stored.hp = stored.stats.hp;
|
|
1891
2102
|
} else {
|
|
1892
2103
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1893
2104
|
}
|
|
1894
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2105
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1895
2106
|
}
|
|
1896
2107
|
|
|
1897
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2108
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1898
2109
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1899
|
-
try log.mustrecharge(battle.active(player));
|
|
2110
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1900
2111
|
}
|
|
1901
2112
|
|
|
1902
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2113
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1903
2114
|
var foe = battle.foe(player);
|
|
1904
2115
|
|
|
1905
2116
|
if (showdown) {
|
|
1906
2117
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1907
2118
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1908
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2119
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1909
2120
|
}
|
|
1910
|
-
if (!try checkHit(battle, player, move,
|
|
2121
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1911
2122
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1912
2123
|
} else {
|
|
1913
|
-
if (!try checkHit(battle, player, move,
|
|
2124
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1914
2125
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1915
|
-
try log.lastmiss();
|
|
1916
|
-
return log.miss(battle.active(player));
|
|
2126
|
+
try options.log.lastmiss(.{});
|
|
2127
|
+
return options.log.miss(.{battle.active(player)});
|
|
1917
2128
|
}
|
|
1918
2129
|
}
|
|
1919
2130
|
|
|
1920
2131
|
foe.active.volatiles.LeechSeed = true;
|
|
1921
2132
|
|
|
1922
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2133
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1923
2134
|
}
|
|
1924
2135
|
|
|
1925
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2136
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1926
2137
|
var side = battle.side(player);
|
|
2138
|
+
const ident = battle.active(player);
|
|
1927
2139
|
|
|
1928
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2140
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1929
2141
|
side.active.volatiles.LightScreen = true;
|
|
1930
2142
|
|
|
1931
|
-
try log.start(
|
|
2143
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1932
2144
|
}
|
|
1933
2145
|
|
|
1934
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2146
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1935
2147
|
var side = battle.side(player);
|
|
1936
2148
|
var foe = battle.foe(player);
|
|
1937
2149
|
|
|
@@ -1947,45 +2159,49 @@ pub const Effects = struct {
|
|
|
1947
2159
|
const has_mimic = has_mimic: {
|
|
1948
2160
|
for (side.active.moves, 0..) |m, i| {
|
|
1949
2161
|
if (m.id == .Mimic) {
|
|
1950
|
-
oslot = @intCast(
|
|
2162
|
+
oslot = @intCast(i + 1);
|
|
1951
2163
|
break :has_mimic true;
|
|
1952
2164
|
}
|
|
1953
2165
|
}
|
|
1954
2166
|
break :has_mimic false;
|
|
1955
2167
|
};
|
|
1956
|
-
|
|
1957
|
-
|
|
1958
|
-
|
|
1959
|
-
return
|
|
2168
|
+
if (!has_mimic) {
|
|
2169
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2170
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2171
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1960
2172
|
}
|
|
1961
2173
|
}
|
|
1962
|
-
if (!try checkHit(battle, player, move,
|
|
2174
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1963
2175
|
|
|
1964
|
-
const rslot =
|
|
2176
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1965
2177
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1966
2178
|
|
|
1967
|
-
try log.
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1968
2180
|
}
|
|
1969
2181
|
|
|
1970
|
-
fn mist(battle: anytype, player: Player,
|
|
2182
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2183
|
var side = battle.side(player);
|
|
1972
2184
|
|
|
1973
2185
|
if (side.active.volatiles.Mist) return;
|
|
1974
2186
|
side.active.volatiles.Mist = true;
|
|
1975
2187
|
|
|
1976
|
-
try log.start(battle.active(player), .Mist);
|
|
2188
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1977
2189
|
}
|
|
1978
2190
|
|
|
1979
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2191
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1980
2192
|
var side = battle.side(player);
|
|
1981
2193
|
|
|
1982
2194
|
assert(!side.active.volatiles.MultiHit);
|
|
1983
2195
|
side.active.volatiles.MultiHit = true;
|
|
1984
2196
|
|
|
1985
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2197
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2198
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2199
|
+
else
|
|
2200
|
+
2;
|
|
1986
2201
|
}
|
|
1987
2202
|
|
|
1988
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
1989
2205
|
var foe = battle.foe(player);
|
|
1990
2206
|
var foe_stored = foe.stored();
|
|
1991
2207
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1995,27 +2211,28 @@ pub const Effects = struct {
|
|
|
1995
2211
|
|
|
1996
2212
|
if (showdown) {
|
|
1997
2213
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1998
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
1999
|
-
|
|
2214
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2216
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2000
2217
|
}
|
|
2001
2218
|
if (Status.any(foe_stored.status)) {
|
|
2002
|
-
return log.fail(
|
|
2219
|
+
return log.fail(.{
|
|
2003
2220
|
foe_ident,
|
|
2004
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2005
|
-
);
|
|
2221
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2222
|
+
});
|
|
2006
2223
|
}
|
|
2007
2224
|
if (!showdown) {
|
|
2008
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2009
|
-
if (!try checkHit(battle, player, move,
|
|
2225
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2226
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2010
2227
|
}
|
|
2011
2228
|
|
|
2012
2229
|
foe_stored.status = Status.init(.PAR);
|
|
2013
2230
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2014
2231
|
|
|
2015
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2232
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2016
2233
|
}
|
|
2017
2234
|
|
|
2018
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2019
2236
|
var foe = battle.foe(player);
|
|
2020
2237
|
var foe_stored = foe.stored();
|
|
2021
2238
|
|
|
@@ -2026,65 +2243,59 @@ pub const Effects = struct {
|
|
|
2026
2243
|
}
|
|
2027
2244
|
|
|
2028
2245
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2029
|
-
|
|
2030
|
-
|
|
2031
|
-
|
|
2032
|
-
|
|
2033
|
-
Gen12.percent(10)
|
|
2034
|
-
else
|
|
2035
|
-
Gen12.percent(30));
|
|
2036
|
-
if (!chance) return;
|
|
2246
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2247
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2248
|
+
return;
|
|
2249
|
+
}
|
|
2037
2250
|
|
|
2038
2251
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2252
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2253
|
|
|
2041
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2254
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2042
2255
|
}
|
|
2043
2256
|
|
|
2044
|
-
fn payDay(battle: anytype, player: Player,
|
|
2045
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2257
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2258
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2259
|
+
try options.log.fieldactivate(.{});
|
|
2260
|
+
}
|
|
2046
2261
|
}
|
|
2047
2262
|
|
|
2048
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2264
|
+
var log = options.log;
|
|
2049
2265
|
var foe = battle.foe(player);
|
|
2050
2266
|
var foe_stored = foe.stored();
|
|
2051
2267
|
const foe_ident = battle.active(player.foe());
|
|
2052
2268
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2053
2269
|
|
|
2054
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2270
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2055
2271
|
return;
|
|
2056
2272
|
} else if (foe.active.volatiles.Substitute) {
|
|
2057
2273
|
if (move.effect != .Poison) return;
|
|
2058
|
-
return log.fail(foe_ident, .None);
|
|
2274
|
+
return log.fail(.{ foe_ident, .None });
|
|
2059
2275
|
} else if (Status.any(foe_stored.status)) {
|
|
2060
2276
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2061
2277
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2062
2278
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2063
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2279
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2064
2280
|
if (!showdown)
|
|
2065
|
-
.Poison
|
|
2066
|
-
else if (toxic ==
|
|
2067
|
-
if (toxic) .Toxic else .Poison
|
|
2281
|
+
Fail.Poison
|
|
2282
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2283
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2068
2284
|
else
|
|
2069
|
-
.None
|
|
2285
|
+
Fail.None
|
|
2070
2286
|
else
|
|
2071
|
-
.None);
|
|
2287
|
+
Fail.None });
|
|
2072
2288
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2073
2289
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2074
|
-
return log.immune(foe_ident, .None);
|
|
2290
|
+
return log.immune(.{ foe_ident, .None });
|
|
2075
2291
|
}
|
|
2076
2292
|
|
|
2077
2293
|
if (move.effect == .Poison) {
|
|
2078
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2294
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2079
2295
|
} else {
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2084
|
-
Gen12.percent(20)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(40));
|
|
2087
|
-
if (!chance) return;
|
|
2296
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2297
|
+
return;
|
|
2298
|
+
}
|
|
2088
2299
|
}
|
|
2089
2300
|
|
|
2090
2301
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2094,39 +2305,46 @@ pub const Effects = struct {
|
|
|
2094
2305
|
foe.active.volatiles.toxic = 0;
|
|
2095
2306
|
}
|
|
2096
2307
|
|
|
2097
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2308
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2098
2309
|
}
|
|
2099
2310
|
|
|
2100
2311
|
fn rage(battle: anytype, player: Player) !void {
|
|
2101
2312
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2102
|
-
if (volatiles.Rage) return;
|
|
2103
|
-
volatiles.Rage = true;
|
|
2104
2313
|
assert(!volatiles.Bide);
|
|
2105
|
-
volatiles.
|
|
2314
|
+
volatiles.Rage = true;
|
|
2106
2315
|
}
|
|
2107
2316
|
|
|
2108
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2317
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2109
2318
|
var side = battle.side(player);
|
|
2110
2319
|
var stored = side.stored();
|
|
2111
2320
|
|
|
2112
|
-
|
|
2321
|
+
assert(showdown or battle.last_damage > 0);
|
|
2322
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2323
|
+
|
|
2324
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2113
2325
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2114
|
-
stored.hp = @intCast(
|
|
2326
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2115
2327
|
|
|
2116
|
-
try log.
|
|
2328
|
+
try options.log.damage(.{
|
|
2329
|
+
battle.active(player),
|
|
2330
|
+
stored,
|
|
2331
|
+
.RecoilOf,
|
|
2332
|
+
battle.active(player.foe()),
|
|
2333
|
+
});
|
|
2117
2334
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2118
2335
|
}
|
|
2119
2336
|
|
|
2120
|
-
fn reflect(battle: anytype, player: Player,
|
|
2337
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2121
2338
|
var side = battle.side(player);
|
|
2339
|
+
const ident = battle.active(player);
|
|
2122
2340
|
|
|
2123
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2341
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2124
2342
|
side.active.volatiles.Reflect = true;
|
|
2125
2343
|
|
|
2126
|
-
try log.start(
|
|
2344
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2127
2345
|
}
|
|
2128
2346
|
|
|
2129
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2347
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
2348
|
var foe = battle.foe(player);
|
|
2131
2349
|
var foe_stored = foe.stored();
|
|
2132
2350
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2137,89 +2355,87 @@ pub const Effects = struct {
|
|
|
2137
2355
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2138
2356
|
} else {
|
|
2139
2357
|
if (Status.any(foe_stored.status)) {
|
|
2140
|
-
return log.fail(
|
|
2358
|
+
return options.log.fail(.{
|
|
2141
2359
|
foe_ident,
|
|
2142
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2143
|
-
);
|
|
2360
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2361
|
+
});
|
|
2144
2362
|
}
|
|
2145
|
-
// If
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2363
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2364
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2147
2365
|
}
|
|
2148
2366
|
|
|
2149
2367
|
// Sleep Clause Mod
|
|
2150
|
-
if (
|
|
2368
|
+
if (pkmn.options.mod) {
|
|
2151
2369
|
for (foe.pokemon) |p| {
|
|
2152
2370
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2153
2371
|
}
|
|
2154
2372
|
}
|
|
2155
2373
|
foe.active.volatiles.Recharging = false;
|
|
2156
2374
|
|
|
2157
|
-
|
|
2158
|
-
|
|
2159
|
-
else loop: {
|
|
2160
|
-
while (true) {
|
|
2161
|
-
const r = battle.rng.next() & 7;
|
|
2162
|
-
if (r != 0) break :loop r;
|
|
2163
|
-
}
|
|
2164
|
-
});
|
|
2375
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2376
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2165
2377
|
|
|
2166
|
-
|
|
2167
|
-
try log.
|
|
2378
|
+
const last = battle.side(player).last_selected_move;
|
|
2379
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2168
2380
|
}
|
|
2169
2381
|
|
|
2170
|
-
fn splash(battle: anytype, player: Player,
|
|
2171
|
-
try log.activate(battle.active(player), .Splash);
|
|
2382
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2383
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2172
2384
|
}
|
|
2173
2385
|
|
|
2174
|
-
fn substitute(battle: anytype, player: Player,
|
|
2386
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2387
|
var side = battle.side(player);
|
|
2176
2388
|
if (side.active.volatiles.Substitute) {
|
|
2177
|
-
|
|
2178
|
-
return;
|
|
2389
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2179
2390
|
}
|
|
2180
2391
|
|
|
2181
2392
|
assert(side.stored().stats.hp <= 1023);
|
|
2182
2393
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2183
|
-
const hp = @intCast(
|
|
2394
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2184
2395
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2185
2396
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2186
2397
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2187
2398
|
// avoid having to convert to floating point)
|
|
2188
2399
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2189
2400
|
if (side.stored().hp < required_hp) {
|
|
2190
|
-
|
|
2191
|
-
return;
|
|
2401
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2192
2402
|
}
|
|
2193
2403
|
|
|
2194
2404
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2195
2405
|
side.stored().hp -= hp;
|
|
2196
2406
|
side.active.volatiles.substitute = hp + 1;
|
|
2197
2407
|
side.active.volatiles.Substitute = true;
|
|
2198
|
-
try log.start(battle.active(player), .Substitute);
|
|
2199
|
-
if (hp > 0)
|
|
2408
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2409
|
+
if (hp > 0) {
|
|
2410
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2411
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2412
|
+
}
|
|
2200
2413
|
}
|
|
2201
2414
|
|
|
2202
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
-
|
|
2204
|
-
|
|
2205
|
-
|
|
2206
|
-
|
|
2415
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2416
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2417
|
+
if (showdown) {
|
|
2418
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2419
|
+
_ = try checkHit(battle, player, move, options);
|
|
2420
|
+
battle.last_damage = 0;
|
|
2421
|
+
} else {
|
|
2422
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2423
|
+
try options.log.laststill(.{});
|
|
2424
|
+
}
|
|
2207
2425
|
}
|
|
2208
2426
|
|
|
2209
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2427
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2210
2428
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2211
2429
|
assert(!volatiles.Thrashing);
|
|
2212
2430
|
assert(!volatiles.Bide);
|
|
2213
2431
|
|
|
2214
2432
|
volatiles.Thrashing = true;
|
|
2215
|
-
volatiles.
|
|
2216
|
-
|
|
2217
|
-
|
|
2218
|
-
else
|
|
2219
|
-
(battle.rng.next() & 1) + 2);
|
|
2433
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2434
|
+
|
|
2435
|
+
options.chance.observe(.attacking, player, .started);
|
|
2220
2436
|
}
|
|
2221
2437
|
|
|
2222
|
-
fn transform(battle: anytype, player: Player,
|
|
2438
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2223
2439
|
var side = battle.side(player);
|
|
2224
2440
|
const foe = battle.foe(player);
|
|
2225
2441
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2245,23 +2461,28 @@ pub const Effects = struct {
|
|
|
2245
2461
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2246
2462
|
}
|
|
2247
2463
|
|
|
2248
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2464
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2249
2465
|
}
|
|
2250
2466
|
|
|
2251
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2467
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2252
2468
|
var side = battle.side(player);
|
|
2253
2469
|
var foe = battle.foe(player);
|
|
2254
2470
|
|
|
2255
2471
|
if (side.active.volatiles.Binding) return;
|
|
2256
2472
|
side.active.volatiles.Binding = true;
|
|
2257
2473
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2258
|
-
// (Pokémon Showdown
|
|
2259
|
-
if (!showdown)
|
|
2474
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2475
|
+
if (!showdown) {
|
|
2476
|
+
foe.active.volatiles.Recharging = false;
|
|
2477
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2260
2478
|
|
|
2261
|
-
side.active.volatiles.attacks =
|
|
2479
|
+
side.active.volatiles.attacks =
|
|
2480
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2481
|
+
options.chance.observe(.binding, player, .started);
|
|
2262
2482
|
}
|
|
2263
2483
|
|
|
2264
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2484
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2485
|
+
var log = options.log;
|
|
2265
2486
|
var side = battle.side(player);
|
|
2266
2487
|
const ident = battle.active(player);
|
|
2267
2488
|
|
|
@@ -2271,85 +2492,87 @@ pub const Effects = struct {
|
|
|
2271
2492
|
switch (move.effect) {
|
|
2272
2493
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2273
2494
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2274
|
-
if (boosts.atk == 6) return
|
|
2495
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2275
2496
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2276
|
-
boosts.atk = @
|
|
2277
|
-
const reason = if (move.effect == .Rage)
|
|
2497
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2498
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2278
2499
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2279
2500
|
boosts.atk -= 1;
|
|
2280
2501
|
if (showdown) {
|
|
2281
|
-
try log.boost(ident, reason, n);
|
|
2282
|
-
try log.boost(ident,
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2503
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2283
2504
|
if (move.effect == .Rage) return;
|
|
2284
2505
|
}
|
|
2285
|
-
return
|
|
2506
|
+
return log.fail(.{ ident, .None });
|
|
2286
2507
|
}
|
|
2287
|
-
|
|
2288
|
-
const stat = unmodifiedStats(battle,
|
|
2508
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2509
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2289
2510
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2290
|
-
try log.boost(ident, reason, n);
|
|
2511
|
+
try log.boost(.{ ident, reason, n });
|
|
2512
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2513
|
+
if (showdown and move.effect == .Rage) return;
|
|
2291
2514
|
},
|
|
2292
2515
|
.DefenseUp1, .DefenseUp2 => {
|
|
2293
2516
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2294
|
-
if (boosts.def == 6) return
|
|
2517
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2295
2518
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2296
|
-
boosts.def = @intCast(
|
|
2519
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2297
2520
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2298
2521
|
boosts.def -= 1;
|
|
2299
2522
|
if (showdown) {
|
|
2300
|
-
try log.boost(ident, .Defense, n);
|
|
2301
|
-
try log.boost(ident, .Defense, -1);
|
|
2523
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2524
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2302
2525
|
}
|
|
2303
|
-
return
|
|
2526
|
+
return log.fail(.{ ident, .None });
|
|
2304
2527
|
}
|
|
2305
|
-
|
|
2306
|
-
const stat = unmodifiedStats(battle,
|
|
2528
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2529
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2307
2530
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2308
|
-
try log.boost(ident, .Defense, n);
|
|
2531
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2309
2532
|
},
|
|
2310
2533
|
.SpeedUp2 => {
|
|
2311
2534
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2312
|
-
if (boosts.spe == 6) return
|
|
2313
|
-
boosts.spe = @intCast(
|
|
2535
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2536
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2314
2537
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2315
2538
|
boosts.spe -= 1;
|
|
2316
2539
|
if (showdown) {
|
|
2317
|
-
try log.boost(ident, .Speed, 2);
|
|
2318
|
-
try log.boost(ident, .Speed, -1);
|
|
2540
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2541
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2319
2542
|
}
|
|
2320
|
-
return
|
|
2543
|
+
return log.fail(.{ ident, .None });
|
|
2321
2544
|
}
|
|
2322
|
-
|
|
2323
|
-
const stat = unmodifiedStats(battle,
|
|
2545
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2546
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2324
2547
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2325
|
-
try log.boost(ident, .Speed, 2);
|
|
2548
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2326
2549
|
},
|
|
2327
2550
|
.SpecialUp1, .SpecialUp2 => {
|
|
2328
2551
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2329
|
-
if (boosts.spc == 6) return
|
|
2552
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2330
2553
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2331
|
-
boosts.spc = @intCast(
|
|
2554
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2332
2555
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2333
2556
|
boosts.spc -= 1;
|
|
2334
2557
|
if (showdown) {
|
|
2335
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2336
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2337
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2338
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2558
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2561
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2339
2562
|
}
|
|
2340
|
-
return
|
|
2563
|
+
return log.fail(.{ ident, .None });
|
|
2341
2564
|
}
|
|
2342
|
-
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2565
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2566
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2344
2567
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2346
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2568
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2569
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2347
2570
|
},
|
|
2348
2571
|
.EvasionUp1 => {
|
|
2349
2572
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2350
|
-
if (boosts.evasion == 6) return
|
|
2351
|
-
boosts.evasion = @intCast(
|
|
2352
|
-
try log.boost(ident, .Evasion, 1);
|
|
2573
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2574
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2575
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2353
2576
|
},
|
|
2354
2577
|
else => unreachable,
|
|
2355
2578
|
}
|
|
@@ -2358,106 +2581,105 @@ pub const Effects = struct {
|
|
|
2358
2581
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2359
2582
|
}
|
|
2360
2583
|
|
|
2361
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2584
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2585
|
+
var log = options.log;
|
|
2362
2586
|
var foe = battle.foe(player);
|
|
2363
2587
|
const foe_ident = battle.active(player.foe());
|
|
2588
|
+
const secondary = move.effect.isStatDownChance();
|
|
2364
2589
|
|
|
2365
|
-
if (foe.active.volatiles.Substitute) {
|
|
2366
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2367
|
-
}
|
|
2590
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2368
2591
|
|
|
2369
|
-
if (
|
|
2370
|
-
const
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
if (!
|
|
2375
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2376
|
-
return; // checkHit already checks for Invulnerable
|
|
2592
|
+
if (secondary) {
|
|
2593
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2594
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2595
|
+
} else {
|
|
2596
|
+
// checkHit already checks for Invulnerable
|
|
2597
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2377
2598
|
}
|
|
2378
2599
|
|
|
2379
2600
|
var stats = &foe.active.stats;
|
|
2380
2601
|
var boosts = &foe.active.boosts;
|
|
2602
|
+
const fail = showdown or !secondary;
|
|
2381
2603
|
|
|
2382
2604
|
switch (move.effect) {
|
|
2383
2605
|
.AttackDown1, .AttackDownChance => {
|
|
2384
2606
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2385
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2386
|
-
boosts.atk = @intCast(
|
|
2607
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2387
2609
|
if (stats.atk == 1) {
|
|
2388
2610
|
boosts.atk += 1;
|
|
2389
2611
|
if (showdown) {
|
|
2390
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2391
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2392
2614
|
}
|
|
2393
|
-
return
|
|
2615
|
+
return log.fail(.{ foe_ident, .None });
|
|
2394
2616
|
}
|
|
2395
|
-
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2617
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2618
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2397
2619
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2399
2621
|
},
|
|
2400
2622
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2401
2623
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2402
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2624
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2403
2625
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2404
|
-
boosts.def = @intCast(
|
|
2626
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2405
2627
|
if (stats.def == 1) {
|
|
2406
2628
|
boosts.def += 1;
|
|
2407
2629
|
if (showdown) {
|
|
2408
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2409
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2630
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2631
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2410
2632
|
}
|
|
2411
|
-
return
|
|
2633
|
+
return log.fail(.{ foe_ident, .None });
|
|
2412
2634
|
}
|
|
2413
|
-
|
|
2414
|
-
const stat = unmodifiedStats(battle,
|
|
2635
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2636
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2415
2637
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2416
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2638
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2417
2639
|
},
|
|
2418
2640
|
.SpeedDown1, .SpeedDownChance => {
|
|
2419
2641
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2420
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2421
|
-
boosts.spe = @intCast(
|
|
2642
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2643
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2422
2644
|
if (stats.spe == 1) {
|
|
2423
2645
|
boosts.spe += 1;
|
|
2424
2646
|
if (showdown) {
|
|
2425
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2426
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2647
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2648
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2427
2649
|
}
|
|
2428
|
-
return
|
|
2650
|
+
return log.fail(.{ foe_ident, .None });
|
|
2429
2651
|
}
|
|
2430
|
-
|
|
2431
|
-
const stat = unmodifiedStats(battle,
|
|
2652
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2653
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2432
2654
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2433
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2655
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2434
2656
|
assert(boosts.spe >= -6);
|
|
2435
2657
|
},
|
|
2436
2658
|
.SpecialDownChance => {
|
|
2437
2659
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2438
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2439
|
-
boosts.spc = @intCast(
|
|
2660
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2661
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2440
2662
|
if (stats.spc == 1) {
|
|
2441
2663
|
boosts.spc += 1;
|
|
2442
2664
|
if (showdown) {
|
|
2443
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2444
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2445
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2668
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2447
2669
|
}
|
|
2448
|
-
return
|
|
2670
|
+
return log.fail(.{ foe_ident, .None });
|
|
2449
2671
|
}
|
|
2450
|
-
|
|
2451
|
-
const stat = unmodifiedStats(battle,
|
|
2672
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2673
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2452
2674
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2453
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2454
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2675
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2676
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2455
2677
|
},
|
|
2456
2678
|
.AccuracyDown1 => {
|
|
2457
2679
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2458
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.accuracy = @intCast(
|
|
2460
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2680
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2681
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2682
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2461
2683
|
},
|
|
2462
2684
|
else => unreachable,
|
|
2463
2685
|
}
|
|
@@ -2467,8 +2689,7 @@ pub const Effects = struct {
|
|
|
2467
2689
|
}
|
|
2468
2690
|
};
|
|
2469
2691
|
|
|
2470
|
-
fn unmodifiedStats(battle: anytype,
|
|
2471
|
-
const side = battle.side(who);
|
|
2692
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2472
2693
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2473
2694
|
const id = ID.from(side.active.volatiles.transform);
|
|
2474
2695
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2482,131 +2703,429 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2482
2703
|
}
|
|
2483
2704
|
}
|
|
2484
2705
|
|
|
2485
|
-
fn isForced(active:
|
|
2706
|
+
fn isForced(active: anytype) bool {
|
|
2486
2707
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2487
2708
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2488
2709
|
}
|
|
2489
2710
|
|
|
2490
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2711
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2712
|
+
var log = options.log;
|
|
2491
2713
|
var side = battle.side(who);
|
|
2492
2714
|
var volatiles = &side.active.volatiles;
|
|
2493
2715
|
const ident = battle.active(who);
|
|
2494
2716
|
|
|
2495
|
-
if (volatiles.
|
|
2496
|
-
volatiles.
|
|
2497
|
-
volatiles.
|
|
2498
|
-
|
|
2717
|
+
if (volatiles.disable_move != 0) {
|
|
2718
|
+
volatiles.disable_move = 0;
|
|
2719
|
+
volatiles.disable_duration = 0;
|
|
2720
|
+
options.chance.observe(.disable, who, .None);
|
|
2721
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2499
2722
|
}
|
|
2500
2723
|
if (volatiles.Confusion) {
|
|
2501
2724
|
// volatiles.confusion is left unchanged
|
|
2502
2725
|
volatiles.Confusion = false;
|
|
2503
|
-
|
|
2726
|
+
options.chance.observe(.confusion, who, .None);
|
|
2727
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2504
2728
|
}
|
|
2505
2729
|
if (volatiles.Mist) {
|
|
2506
2730
|
volatiles.Mist = false;
|
|
2507
|
-
try log.end(ident, .
|
|
2731
|
+
try log.end(.{ ident, .MistSilent });
|
|
2508
2732
|
}
|
|
2509
2733
|
if (volatiles.FocusEnergy) {
|
|
2510
2734
|
volatiles.FocusEnergy = false;
|
|
2511
|
-
try log.end(ident, .
|
|
2735
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2512
2736
|
}
|
|
2513
2737
|
if (volatiles.LeechSeed) {
|
|
2514
2738
|
volatiles.LeechSeed = false;
|
|
2515
|
-
try log.end(ident, .
|
|
2739
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2516
2740
|
}
|
|
2517
|
-
if (volatiles.Toxic) {
|
|
2741
|
+
if (!showdown and volatiles.Toxic) {
|
|
2518
2742
|
volatiles.Toxic = false;
|
|
2519
|
-
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it
|
|
2520
|
-
if (showdown) {
|
|
2521
|
-
volatiles.toxic = 0;
|
|
2522
|
-
try log.end(ident, .Toxic);
|
|
2523
|
-
}
|
|
2743
|
+
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it (below)
|
|
2524
2744
|
}
|
|
2525
2745
|
if (volatiles.LightScreen) {
|
|
2526
2746
|
volatiles.LightScreen = false;
|
|
2527
|
-
try log.end(ident, .
|
|
2747
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2528
2748
|
}
|
|
2529
2749
|
if (volatiles.Reflect) {
|
|
2530
2750
|
volatiles.Reflect = false;
|
|
2531
|
-
try log.end(ident, .
|
|
2751
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2752
|
+
}
|
|
2753
|
+
if (showdown and volatiles.Toxic) {
|
|
2754
|
+
volatiles.Toxic = false;
|
|
2755
|
+
// Pokémon Showdown erroneously clears the toxic counter
|
|
2756
|
+
volatiles.toxic = 0;
|
|
2757
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2532
2758
|
}
|
|
2533
2759
|
}
|
|
2534
2760
|
|
|
2535
|
-
fn
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2545
|
-
|
|
2761
|
+
fn decrement(
|
|
2762
|
+
comptime field: chance.Action.Field,
|
|
2763
|
+
player: Player,
|
|
2764
|
+
options: anytype,
|
|
2765
|
+
n: anytype,
|
|
2766
|
+
) @TypeOf(n) {
|
|
2767
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2768
|
+
.started, .ended => 0,
|
|
2769
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2770
|
+
else => unreachable,
|
|
2771
|
+
} else n - 1;
|
|
2546
2772
|
}
|
|
2547
2773
|
|
|
2548
|
-
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2774
|
+
pub const Rolls = struct {
|
|
2775
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2776
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2777
|
+
player == .P1
|
|
2778
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2779
|
+
battle.rng.speedTie()
|
|
2780
|
+
else if (showdown)
|
|
2781
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2782
|
+
else
|
|
2783
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2552
2784
|
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
|
|
2557
|
-
|
|
2558
|
-
|
|
2785
|
+
try options.chance.speedTie(p1);
|
|
2786
|
+
return p1;
|
|
2787
|
+
}
|
|
2788
|
+
|
|
2789
|
+
fn criticalHit(
|
|
2790
|
+
battle: anytype,
|
|
2791
|
+
player: Player,
|
|
2792
|
+
rate: u8,
|
|
2793
|
+
spurious: bool,
|
|
2794
|
+
options: anytype,
|
|
2795
|
+
) !bool {
|
|
2796
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2799
|
+
battle.rng.criticalHit(player, rate)
|
|
2800
|
+
else if (showdown)
|
|
2801
|
+
battle.rng.chance(u8, rate, 256)
|
|
2802
|
+
else
|
|
2803
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2559
2804
|
|
|
2560
|
-
|
|
2561
|
-
|
|
2805
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2806
|
+
return crit;
|
|
2807
|
+
}
|
|
2562
2808
|
|
|
2563
|
-
|
|
2809
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2810
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2811
|
+
val
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2813
|
+
battle.rng.damage(player)
|
|
2814
|
+
else roll: {
|
|
2815
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2816
|
+
while (true) {
|
|
2817
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2818
|
+
if (r >= 217) break :roll r;
|
|
2819
|
+
}
|
|
2820
|
+
};
|
|
2564
2821
|
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
}
|
|
2822
|
+
assert(roll >= 217 and roll <= 255);
|
|
2823
|
+
try options.chance.damage(player, roll);
|
|
2824
|
+
return roll;
|
|
2825
|
+
}
|
|
2570
2826
|
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
if (
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2827
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2828
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2829
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2830
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2833
|
+
battle.rng.hit(player, acc)
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
battle.rng.chance(uN, acc, 256)
|
|
2836
|
+
else
|
|
2837
|
+
battle.rng.next() < acc;
|
|
2838
|
+
|
|
2839
|
+
try options.chance.hit(player, ok, acc);
|
|
2840
|
+
return ok;
|
|
2841
|
+
}
|
|
2842
|
+
|
|
2843
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2844
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2847
|
+
battle.rng.confused(player)
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2850
|
+
else
|
|
2851
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2852
|
+
|
|
2853
|
+
try options.chance.confused(player, cfz);
|
|
2854
|
+
return cfz;
|
|
2855
|
+
}
|
|
2856
|
+
|
|
2857
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2858
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2859
|
+
val == .true
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2861
|
+
battle.rng.paralyzed(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.chance(u8, 63, 256)
|
|
2864
|
+
else
|
|
2865
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2866
|
+
|
|
2867
|
+
try options.chance.paralyzed(player, par);
|
|
2868
|
+
return par;
|
|
2869
|
+
}
|
|
2870
|
+
|
|
2871
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2872
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2873
|
+
val == .true
|
|
2874
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2875
|
+
battle.rng.secondaryChance(player, 25)
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, 25, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2880
|
+
|
|
2881
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2882
|
+
return proc;
|
|
2883
|
+
}
|
|
2884
|
+
|
|
2885
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2886
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2887
|
+
|
|
2888
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2889
|
+
val == .true
|
|
2890
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2891
|
+
battle.rng.secondaryChance(player, rate)
|
|
2892
|
+
else if (showdown)
|
|
2893
|
+
battle.rng.chance(u8, rate, 256)
|
|
2894
|
+
else
|
|
2895
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2896
|
+
|
|
2897
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2898
|
+
return proc;
|
|
2899
|
+
}
|
|
2900
|
+
|
|
2901
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2902
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2903
|
+
|
|
2904
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2905
|
+
val == .true
|
|
2906
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2907
|
+
battle.rng.secondaryChance(player, rate)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.chance(u8, rate, 256)
|
|
2910
|
+
else
|
|
2911
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2912
|
+
|
|
2913
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2914
|
+
return proc;
|
|
2915
|
+
}
|
|
2916
|
+
|
|
2917
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2918
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2919
|
+
val == .true
|
|
2920
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2921
|
+
battle.rng.secondaryChance(player, 85)
|
|
2922
|
+
else if (showdown)
|
|
2923
|
+
battle.rng.chance(u8, 85, 256)
|
|
2924
|
+
else
|
|
2925
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2926
|
+
|
|
2927
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2928
|
+
return proc;
|
|
2929
|
+
}
|
|
2930
|
+
|
|
2931
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2932
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2933
|
+
val
|
|
2934
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2935
|
+
battle.rng.metronome(player)
|
|
2936
|
+
else if (showdown)
|
|
2937
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2938
|
+
else move: {
|
|
2939
|
+
while (true) {
|
|
2940
|
+
const r = battle.rng.next();
|
|
2941
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2942
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2943
|
+
break :move @enumFromInt(r);
|
|
2944
|
+
}
|
|
2945
|
+
};
|
|
2946
|
+
|
|
2947
|
+
try options.chance.metronome(player, move);
|
|
2948
|
+
return move;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2952
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2953
|
+
val - 1
|
|
2954
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2955
|
+
battle.rng.psywave(player)
|
|
2956
|
+
else if (showdown)
|
|
2957
|
+
battle.rng.range(u8, 0, max)
|
|
2958
|
+
else power: {
|
|
2959
|
+
while (true) {
|
|
2960
|
+
const r = battle.rng.next();
|
|
2961
|
+
if (r < max) break :power r;
|
|
2962
|
+
}
|
|
2963
|
+
};
|
|
2964
|
+
|
|
2965
|
+
assert(power < max);
|
|
2966
|
+
try options.chance.psywave(player, power, max);
|
|
2967
|
+
return power;
|
|
2968
|
+
}
|
|
2969
|
+
|
|
2970
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2971
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2972
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2973
|
+
else
|
|
2974
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2975
|
+
battle.rng.sleepDuration(player)
|
|
2976
|
+
else if (showdown)
|
|
2977
|
+
battle.rng.range(u3, 1, 8)
|
|
2978
|
+
else duration: {
|
|
2979
|
+
while (true) {
|
|
2980
|
+
const r = battle.rng.next() & 7;
|
|
2981
|
+
if (r != 0) break :duration @intCast(r);
|
|
2578
2982
|
}
|
|
2983
|
+
};
|
|
2984
|
+
|
|
2985
|
+
assert(duration >= 1 and duration <= 7);
|
|
2986
|
+
options.chance.duration(player, duration);
|
|
2987
|
+
return duration;
|
|
2988
|
+
}
|
|
2989
|
+
|
|
2990
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2991
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2992
|
+
if (val >= 1 and val <= 8) val else null
|
|
2993
|
+
else
|
|
2994
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2995
|
+
battle.rng.disableDuration(player)
|
|
2996
|
+
else if (showdown)
|
|
2997
|
+
battle.rng.range(u4, 1, 9)
|
|
2998
|
+
else
|
|
2999
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
3000
|
+
|
|
3001
|
+
assert(duration >= 1 and duration <= 8);
|
|
3002
|
+
options.chance.duration(player, duration);
|
|
3003
|
+
return duration;
|
|
3004
|
+
}
|
|
3005
|
+
|
|
3006
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3007
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3008
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3009
|
+
else
|
|
3010
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3011
|
+
battle.rng.confusionDuration(player)
|
|
3012
|
+
else if (showdown)
|
|
3013
|
+
battle.rng.range(u3, 2, 6)
|
|
3014
|
+
else
|
|
3015
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3016
|
+
|
|
3017
|
+
assert(duration >= 2 and duration <= 5);
|
|
3018
|
+
options.chance.duration(player, duration);
|
|
3019
|
+
return duration;
|
|
3020
|
+
}
|
|
3021
|
+
|
|
3022
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3023
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3024
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3025
|
+
else
|
|
3026
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3027
|
+
battle.rng.attackingDuration(player)
|
|
3028
|
+
else if (showdown)
|
|
3029
|
+
battle.rng.range(u3, 2, 4)
|
|
3030
|
+
else
|
|
3031
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3032
|
+
|
|
3033
|
+
assert(duration >= 2 and duration <= 3);
|
|
3034
|
+
options.chance.duration(player, duration);
|
|
3035
|
+
return duration;
|
|
3036
|
+
}
|
|
3037
|
+
|
|
3038
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3039
|
+
|
|
3040
|
+
fn distribution(
|
|
3041
|
+
battle: anytype,
|
|
3042
|
+
comptime effect: Move.Effect,
|
|
3043
|
+
player: Player,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u3 {
|
|
3046
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3047
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3048
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3049
|
+
else
|
|
3050
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3051
|
+
battle.rng.distribution(player)
|
|
3052
|
+
else if (showdown)
|
|
3053
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3054
|
+
else n: {
|
|
3055
|
+
const r = (battle.rng.next() & 3);
|
|
3056
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3057
|
+
};
|
|
3058
|
+
|
|
3059
|
+
assert(n >= 2 and n <= 5);
|
|
3060
|
+
if (effect == .Binding) {
|
|
3061
|
+
options.chance.duration(player, n);
|
|
2579
3062
|
} else {
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
3063
|
+
try options.chance.multiHit(player, n);
|
|
3064
|
+
}
|
|
3065
|
+
return n;
|
|
3066
|
+
}
|
|
3067
|
+
|
|
3068
|
+
fn moveSlot(
|
|
3069
|
+
battle: anytype,
|
|
3070
|
+
player: Player,
|
|
3071
|
+
moves: []MoveSlot,
|
|
3072
|
+
check_pp: u4,
|
|
3073
|
+
options: anytype,
|
|
3074
|
+
) !u4 {
|
|
3075
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3076
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3077
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3078
|
+
val
|
|
3079
|
+
else
|
|
3080
|
+
null
|
|
3081
|
+
else
|
|
3082
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3083
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3084
|
+
else slot: {
|
|
3085
|
+
if (showdown) {
|
|
3086
|
+
if (check_pp == 0) {
|
|
3087
|
+
var i: usize = moves.len;
|
|
3088
|
+
while (i > 0) {
|
|
3089
|
+
i -= 1;
|
|
3090
|
+
if (moves[i].id != .None) {
|
|
3091
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
} else {
|
|
3095
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3096
|
+
var i: usize = 0;
|
|
3097
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3098
|
+
if (moves[i].pp > 0) {
|
|
3099
|
+
r -= 1;
|
|
3100
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
2586
3103
|
}
|
|
2587
3104
|
}
|
|
2588
|
-
return @intCast(u4, i + 1);
|
|
2589
|
-
}
|
|
2590
|
-
}
|
|
2591
3105
|
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
3106
|
+
while (true) {
|
|
3107
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3108
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3109
|
+
}
|
|
3110
|
+
};
|
|
3111
|
+
|
|
3112
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3113
|
+
return slot;
|
|
2595
3114
|
}
|
|
2596
|
-
}
|
|
3115
|
+
};
|
|
2597
3116
|
|
|
2598
3117
|
test "RNG agreement" {
|
|
2599
3118
|
if (!showdown) return;
|
|
2600
3119
|
var expected: [256]u32 = undefined;
|
|
2601
3120
|
for (0..expected.len) |i| {
|
|
2602
|
-
expected[i] = @intCast(
|
|
3121
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2603
3122
|
}
|
|
2604
3123
|
|
|
2605
|
-
var spe
|
|
2606
|
-
var cfz
|
|
2607
|
-
var par
|
|
2608
|
-
var brn
|
|
2609
|
-
var eff
|
|
3124
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3127
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3128
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2610
3129
|
|
|
2611
3130
|
for (0..expected.len) |i| {
|
|
2612
3131
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2626,11 +3145,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2626
3145
|
},
|
|
2627
3146
|
.Switch => {
|
|
2628
3147
|
const side = battle.side(player);
|
|
2629
|
-
var slot:
|
|
3148
|
+
var slot: usize = 2;
|
|
2630
3149
|
while (slot <= 6) : (slot += 1) {
|
|
2631
3150
|
const id = side.order[slot - 1];
|
|
2632
3151
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2633
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3152
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2634
3153
|
n += 1;
|
|
2635
3154
|
}
|
|
2636
3155
|
if (n == 0) {
|
|
@@ -2642,11 +3161,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2642
3161
|
const side = battle.side(player);
|
|
2643
3162
|
const foe = battle.foe(player);
|
|
2644
3163
|
|
|
2645
|
-
|
|
3164
|
+
const active = &side.active;
|
|
2646
3165
|
const stored = side.stored();
|
|
2647
3166
|
|
|
2648
3167
|
// While players are not given any input options on the cartridge in these cases,
|
|
2649
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3168
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2650
3169
|
//
|
|
2651
3170
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2652
3171
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2654,18 +3173,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2654
3173
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2655
3174
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2656
3175
|
// strictly correct as the player would not have been presented the option to move or
|
|
2657
|
-
// switch at all
|
|
3176
|
+
// switch at all
|
|
2658
3177
|
if (isForced(active)) {
|
|
2659
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3178
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2660
3179
|
n += 1;
|
|
2661
3180
|
return n;
|
|
2662
3181
|
}
|
|
2663
3182
|
|
|
2664
|
-
var slot:
|
|
3183
|
+
var slot: usize = 2;
|
|
2665
3184
|
while (slot <= 6) : (slot += 1) {
|
|
2666
3185
|
const id = side.order[slot - 1];
|
|
2667
3186
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2668
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3187
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2669
3188
|
n += 1;
|
|
2670
3189
|
}
|
|
2671
3190
|
|
|
@@ -2673,7 +3192,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2673
3192
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2674
3193
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2675
3194
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2676
|
-
// move normally if sleeping/frozen/bound
|
|
3195
|
+
// move normally if sleeping/frozen/bound
|
|
2677
3196
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2678
3197
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2679
3198
|
{
|
|
@@ -2686,17 +3205,19 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2686
3205
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2687
3206
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2688
3207
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2689
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3208
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2690
3209
|
if (limited) {
|
|
2691
3210
|
assert(showdown);
|
|
2692
3211
|
assert(side.last_selected_move != .None);
|
|
2693
3212
|
while (slot <= 4) : (slot += 1) {
|
|
2694
3213
|
const m = active.moves[slot - 1];
|
|
2695
3214
|
if (m.id == .None) break;
|
|
2696
|
-
if (m.id == side.last_selected_move) {
|
|
2697
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2698
|
-
const
|
|
2699
|
-
|
|
3215
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3216
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3217
|
+
const struggle =
|
|
3218
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3219
|
+
const s = if (struggle) 0 else slot;
|
|
3220
|
+
out[n] = .{ .type = .Move, .data = @intCast(s) };
|
|
2700
3221
|
n += 1;
|
|
2701
3222
|
return n;
|
|
2702
3223
|
}
|
|
@@ -2709,14 +3230,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2709
3230
|
const m = active.moves[slot - 1];
|
|
2710
3231
|
if (m.id == .None) break;
|
|
2711
3232
|
if (m.pp == 0) continue;
|
|
2712
|
-
if (active.volatiles.
|
|
2713
|
-
out[n] = .{ .type = .Move, .data = slot };
|
|
3233
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
3234
|
+
out[n] = .{ .type = .Move, .data = @intCast(slot) };
|
|
2714
3235
|
n += 1;
|
|
2715
3236
|
}
|
|
2716
3237
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2717
3238
|
if (n == before) {
|
|
2718
3239
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2719
|
-
if (!
|
|
3240
|
+
if (!pkmn.options.mod) {
|
|
2720
3241
|
while (slot <= 4) : (slot += 1) {
|
|
2721
3242
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2722
3243
|
}
|