@pkmn/engine 0.1.0-dev.5ec64ea5 → 0.1.0-dev.63cef311
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -29
- package/build/pkg/data.d.ts +2 -1
- package/build/pkg/data.js +5 -3
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/protocol.js +1 -1
- package/build/pkg/protocol.js.map +1 -1
- package/build.zig +12 -7
- package/package.json +25 -35
- package/src/bin/install-pkmn-engine +30 -57
- package/src/lib/gen1/README.md +21 -27
- package/src/lib/gen1/helpers.zig +4 -0
- package/src/lib/gen1/mechanics.zig +39 -104
- package/build/pkg/addon.d.ts +0 -7
- package/build/pkg/addon.js +0 -111
- package/build/pkg/addon.js.map +0 -1
- package/build/test/display.js +0 -382
- package/build/test/display.js.map +0 -1
- package/build/tools/debug.js +0 -133
- package/build/tools/debug.js.map +0 -1
- package/src/bin/pkmn-debug +0 -63
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/README.md
CHANGED
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@@ -332,9 +332,7 @@ must be gleaned through the `Battle` state). Useful size and offset information
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the [`layout.json`](../../data/layout.json) which exists to simplify writing driver code.
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Documentation of the wire protocol used for logging traces when `-Dtrace` is enabled can be found in
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[PROTOCOL.md](../../../docs/PROTOCOL.md).
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[`pkmn-debug`](../../../README.md#pkmn-debug) tool exists to display the binary protocol and battle
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data in the browser for ease of debugging.
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+
[PROTOCOL.md](../../../docs/PROTOCOL.md).
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### `Battle`
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@@ -469,7 +467,7 @@ data in the browser for ease of debugging.
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In addition to its alternative [RNG semantics](#rng), Pokémon Showdown's implementation of the first
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generation of Pokémon contains a number bugs, [many of which are known and have been documented on
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-
Smogon](https://www.smogon.com/forums/
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+
Smogon](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3524844/#post-5933177):
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- moves on Pokémon Showdown can do 0 damage instead of failing or causing a [division-by-zero
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freeze](https://pkmn.cc/bulba-glitch-1#Division_by_0).
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@@ -484,21 +482,14 @@ Beyond the general bugs listed above, several move effects are implemented incor
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Showdown. Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by
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the pkmn engine, but the following moves have their broken behavior preserved in `-Dshowdown` mode:
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- **Bide**: If the opponent faints after Bide inflicts damage on Pokémon Showdown residual damage
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incorrectly still gets applied to Bide's user.
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- **Leech Seed**: Leech Seed fails to heal its source side if a seeded target faints due to
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recoil/crash damage on Pokémon Showdown.
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field with the uncapped Leech Seed damage which has consequences for Bide and Counter.
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recoil/crash damage on Pokémon Showdown.
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- **Pay Day**: Pay Day should still scatter coins if it hits (but doesn't break) and opponent's
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Substitute but doesn't on Pokémon Showdown.
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- **Flinch**: Flinching does not get cleared during move selection on Pokémon Showdown and is
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instead cleared in Pokémon Showdown's "residual" phase, meaning the flinch status gets erroneously
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preserved across fainting (as fainting triggers Pokémon Showdown's "instaswitch" behavior which
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skips end-of-turn residuals).
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- **Rage**: Rage boosts should still result in burn/paralysis [stat modification
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errors](https://pkmn.cc/bulba-glitch-1#Stat_modification_errors) but don't on Pokémon Showdown.
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Furthermore, Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking
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into a Substitute instead of all moves.
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- **Thrash** / **Petal Dance**: once a Pokémon is locked into a thrashing move they will lose all
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speed ties on Pokémon Showdown (due to the fact that if they win the speed tie their action will
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then get "changed" and inserted back into the queue after their opponent's action).
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@@ -517,8 +508,7 @@ the pkmn engine, but the following moves have their broken behavior preserved in
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implement by Pokémon Showdown.
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- **Roar** / **Whirlwind**: these moves can miss on Pokémon Showdown (and advance the RNG when
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checking) which is incorrect (these moves should always fail, but do not check accuracy or advance
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the RNG).
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zeroed, but on Pokémon Showdown they do.
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+
the RNG).
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- **Substitute**: in addition to the [Substitute + Confusion
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glitch](https://pkmn.cc/bulba-glitch-1#Substitute_.2B_Confusion_glitch) not being implemented
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correctly (covered above), the [Substitute 1/4
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@@ -560,7 +550,7 @@ called out in the `|rule|` section at the beginning of a battle's log):
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`|rule|` section** in Generation I (or II) as the actual order of switches here does not have
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competitive implications like it does in Generation III, but it is still contrary to how the games
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work where the [host (Player 1)'s Pokemon would switch
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first](https://www.smogon.com/forums/
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+
first](https://www.smogon.com/forums/threads/gen-3-on-ps-final-fixes.3527268/post-5989318).
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Pokémon Showdown enforces several clauses *before* the battle: **Cleric Clause** (all Pokémon must
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have full HP and PP, and not have any status conditions prior to the battle), **Stat Tradeback
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@@ -581,12 +571,13 @@ left up to a client to support.
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Numerous moves on Pokémon Showdown are broken not simply due to local issues in the implementation
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of their effects but instead due to **global issues** related to fundamental mechanics such as
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[broken move
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-
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-
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-
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-
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the
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+
[broken move
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+
selection](https://www.smogon.com/forums/threads/rby-fight-button-simulation-improvements-fix-partial-trapping-improve-counter.3673280/#post-8655897),
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+
using move name instead of slot to determine move identity, implementing volatile statuses
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incorrectly or not understanding how moves which call other moves work means that it isn't possible
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to completely implement Pokémon Showdown's behavior for the following moves (the pkmn engine
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attempts to reproduce as much of the behavior that can be reproduced without making data structure
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changes or dramatically deviating from the correct control flow):
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- **Wrap**: Binding moves like Wrap are implemented on Pokémon Showdown with an artificial
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`partialtrappinglock` volatile as opposed to how it works on the cartridge which simply relies on
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@@ -675,10 +666,10 @@ compatibility mode, the implications of these differences are outlined below:
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Finally, the **initial 10-byte seed for link battles on Pokémon Red cannot include bytes larger than
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the `SERIAL_PREAMBLE_BYTE`**, so must be in the range $\left[0, 252\right]$. This has implications
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on the first 10 random numbers generated during the battle and has [**non-trivial competitive
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-
implications**](https://www.smogon.com/forums/
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effects become more likely, the ["1/256-miss"
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cannot happen, Player 1 is more likely to win
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replicate due to everything described above.
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+
implications**](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3524844/page-16#post-9068411)
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+
(at the start of the battle move effects become more likely, the ["1/256-miss"
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glitch](https://glitchcity.wiki/1/256_miss_glitch) cannot happen, Player 1 is more likely to win
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speed ties, etc) that Pokémon Showdown cannot replicate due to everything described above.
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All of places in the link battle code where randomness is required are outlined below:
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@@ -777,8 +768,11 @@ The pkmn engine attempts to adhere to certain naming conventions:
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## Resources
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- [pret/pokered](https://github.com/pret/pokered/) disassembly
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-
- [Gen I Main Battle
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+
- [Gen I Main Battle
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+
Function](https://www.smogon.com/forums/threads/past-gens-research-thread.3506992/#post-5878612) -
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+
Crystal_
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- [Pokemon Showdown!](https://github.com/smogon/pokemon-showdown)
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- [List of glitches (Generation
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I)](https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Generation_I))
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- [Pokémon Showdown RBY
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+
- [Pokémon Showdown RBY
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+
Bugs](https://www.smogon.com/forums/threads/rby-tradebacks-bug-report-thread.3524844/#post-5933177)
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package/src/lib/gen1/helpers.zig
CHANGED
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@@ -216,7 +216,11 @@ fn blocked(m: Move) bool {
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if (Move.get(m).effect == .Binding) return true;
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return switch (m) {
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.Counter,
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+
// FIXME: test and see if this can be removed or document
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.Rage,
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.Mimic,
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// FIXME: test and see if this can be removed or document
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+
.Bide,
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.Metronome,
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.MirrorMove,
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.Transform,
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@@ -347,7 +347,6 @@ fn doTurn(
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if (try checkFaint(battle, player, log)) |r| return r;
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} else if (foe_choice.type == .Pass) return null;
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-
residual = true;
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replace = battle.side(foe_player).stored().hp == 0;
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if (try executeMove(battle, foe_player, foe_choice, foe_from, &residual, log)) |r| return r;
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if (!replace) {
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@@ -435,7 +434,7 @@ fn executeMove(
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var skip_can = false;
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var skip_pp = false;
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switch (try beforeMove(battle, player, from,
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+
switch (try beforeMove(battle, player, from, log)) {
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.done => return null,
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.skip_can => skip_can = true,
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.skip_pp => skip_pp = true,
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@@ -443,22 +442,14 @@ fn executeMove(
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.err => return @as(?Result, Result.Error),
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}
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-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from,
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-
return null;
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-
}
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+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, log)) return null;
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return doMove(battle, player, mslot, auto, residual, log);
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}
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const BeforeMove = union(enum) { done, skip_can, skip_pp, ok, err };
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-
fn beforeMove(
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-
battle: anytype,
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player: Player,
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from: ?Move,
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residual: *bool,
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-
log: anytype,
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-
) !BeforeMove {
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+
fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !BeforeMove {
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var side = battle.side(player);
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const foe = battle.foe(player);
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var active = &side.active;
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@@ -544,7 +535,7 @@ fn beforeMove(
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if (confused) {
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assert(!volatiles.MultiHit);
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-
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+
volatiles.state = 0;
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volatiles.Bide = false;
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volatiles.Thrashing = false;
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volatiles.MultiHit = false;
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@@ -585,7 +576,7 @@ fn beforeMove(
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battle.rng.next() < Gen12.percent(25);
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if (paralyzed) {
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-
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+
volatiles.state = 0;
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volatiles.Bide = false;
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volatiles.Thrashing = false;
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volatiles.Charging = false;
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@@ -620,18 +611,7 @@ fn beforeMove(
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return .done;
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}
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623
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-
const sub = showdown and foe.active.volatiles.Substitute;
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_ = try applyDamage(battle, player.foe(), player.foe(), .None, log);
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-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), log);
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-
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-
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
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-
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
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-
// run residual here regardless of whether the foe fainted and opt-out of the default flow
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-
if (showdown) {
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-
residual.* = false;
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-
try handleResidual(battle, player, log);
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-
}
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-
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return .done;
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}
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@@ -674,7 +654,6 @@ fn canMove(
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auto: bool,
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skip_pp: bool,
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from: ?Move,
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-
residual: *bool,
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log: anytype,
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) !bool {
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var side = battle.side(player);
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@@ -709,7 +688,7 @@ fn canMove(
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try log.move(player_ident, side.last_selected_move, battle.active(target), f);
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if (move.effect.onBegin()) {
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-
try onBegin(battle, player, move, mslot,
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+
try onBegin(battle, player, move, mslot, log);
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return false;
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}
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@@ -788,21 +767,16 @@ fn doMove(
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(@enumToInt(move.type.effectiveness(foe.active.types.type1)) == 0 or
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@enumToInt(move.type.effectiveness(foe.active.types.type2)) == 0);
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if (immune and move.effect != .Binding) break :miss true;
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-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
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-
battle.last_damage = 0;
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-
break :miss true;
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-
}
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+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) break :miss true;
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break :miss move.target != .Self and !moveHit(battle, player, move, &immune, &mist);
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};
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assert(!immune or miss or (showdown and move.effect == .Binding));
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-
var late = showdown;
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const skip = status or immune;
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if ((!showdown or (!skip or counter)) and !miss) blk: {
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if (showdown and move.effect.isMulti()) {
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Effects.multiHit(battle, player, move);
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hits = side.active.volatiles.attacks;
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-
late = false;
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}
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// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
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@@ -836,7 +810,7 @@ fn doMove(
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}
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// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
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839
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-
if (showdown and skip) battle.last_damage = 0;
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+
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
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miss = if (showdown or skip)
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miss
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@@ -883,9 +857,15 @@ fn doMove(
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if (showdown and side.stored().hp == 0) residual.* = false;
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} else if (move.effect == .Explode) {
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try Effects.explode(battle, player);
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-
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887
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-
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888
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-
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860
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+
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
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861
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+
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
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+
}
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863
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+
} else if (showdown) {
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864
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+
if (move.effect == .Disable) {
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865
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+
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
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866
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+
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
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867
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+
}
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+
}
|
|
889
869
|
}
|
|
890
870
|
return null;
|
|
891
871
|
}
|
|
@@ -898,9 +878,6 @@ fn doMove(
|
|
|
898
878
|
hits = side.active.volatiles.attacks;
|
|
899
879
|
}
|
|
900
880
|
|
|
901
|
-
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
902
|
-
const sub = showdown and foe.active.volatiles.Substitute;
|
|
903
|
-
|
|
904
881
|
var nullified = false;
|
|
905
882
|
var hit: u4 = 0;
|
|
906
883
|
while (hit < hits) {
|
|
@@ -916,7 +893,9 @@ fn doMove(
|
|
|
916
893
|
if (hit == 0 and ohko) try log.ohko();
|
|
917
894
|
hit += 1;
|
|
918
895
|
if (foe.stored().hp == 0) break;
|
|
919
|
-
if (
|
|
896
|
+
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
897
|
+
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
898
|
+
}
|
|
920
899
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
921
900
|
if (nullified) break;
|
|
922
901
|
}
|
|
@@ -953,9 +932,6 @@ fn doMove(
|
|
|
953
932
|
|
|
954
933
|
if (foe.stored().hp == 0) return null;
|
|
955
934
|
|
|
956
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
957
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), log);
|
|
958
|
-
|
|
959
935
|
if (!move.effect.isSpecial()) {
|
|
960
936
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
961
937
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -967,9 +943,7 @@ fn doMove(
|
|
|
967
943
|
if (move.effect == .Twineedle) {
|
|
968
944
|
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), log);
|
|
969
945
|
} else if (move.effect == .Disable) {
|
|
970
|
-
|
|
971
|
-
if (showdown) try buildRage(battle, player.foe(), log);
|
|
972
|
-
return result;
|
|
946
|
+
return Effects.disable(battle, player, move, log);
|
|
973
947
|
} else {
|
|
974
948
|
try moveEffect(battle, player, move, log);
|
|
975
949
|
}
|
|
@@ -1107,12 +1081,11 @@ fn randomizeDamage(battle: anytype) void {
|
|
|
1107
1081
|
|
|
1108
1082
|
fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype) !?Result {
|
|
1109
1083
|
const side = battle.side(player);
|
|
1110
|
-
const foe = battle.foe(player);
|
|
1111
1084
|
|
|
1112
1085
|
if (!try checkHit(battle, player, move, log)) return null;
|
|
1113
1086
|
|
|
1114
1087
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1115
|
-
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1088
|
+
.SuperFang => @max(battle.foe(player).stored().hp / 2, 1),
|
|
1116
1089
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1117
1090
|
.SonicBoom => 20,
|
|
1118
1091
|
.DragonRage => 40,
|
|
@@ -1135,10 +1108,7 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1135
1108
|
|
|
1136
1109
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1137
1110
|
|
|
1138
|
-
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1139
1111
|
_ = try applyDamage(battle, player.foe(), player.foe(), .None, log);
|
|
1140
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), log);
|
|
1141
|
-
|
|
1142
1112
|
return null;
|
|
1143
1113
|
}
|
|
1144
1114
|
|
|
@@ -1246,7 +1216,7 @@ fn mirrorMove(
|
|
|
1246
1216
|
|
|
1247
1217
|
incrementPP(side, mslot);
|
|
1248
1218
|
|
|
1249
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove,
|
|
1219
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, log)) return null;
|
|
1250
1220
|
return doMove(battle, player, mslot, auto, residual, log);
|
|
1251
1221
|
}
|
|
1252
1222
|
|
|
@@ -1275,7 +1245,7 @@ fn metronome(
|
|
|
1275
1245
|
|
|
1276
1246
|
incrementPP(side, mslot);
|
|
1277
1247
|
|
|
1278
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1248
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, log)) return null;
|
|
1279
1249
|
return doMove(battle, player, mslot, auto, residual, log);
|
|
1280
1250
|
}
|
|
1281
1251
|
|
|
@@ -1461,15 +1431,6 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1461
1431
|
}
|
|
1462
1432
|
|
|
1463
1433
|
if (volatiles.LeechSeed) {
|
|
1464
|
-
var foe = battle.foe(player);
|
|
1465
|
-
var foe_stored = foe.stored();
|
|
1466
|
-
const foe_ident = battle.active(player.foe());
|
|
1467
|
-
|
|
1468
|
-
if (foe_stored.hp == 0) {
|
|
1469
|
-
assert(showdown);
|
|
1470
|
-
return;
|
|
1471
|
-
}
|
|
1472
|
-
|
|
1473
1434
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1474
1435
|
|
|
1475
1436
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1478,12 +1439,13 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1478
1439
|
damage *= volatiles.toxic;
|
|
1479
1440
|
}
|
|
1480
1441
|
|
|
1481
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1482
|
-
if (showdown) battle.last_damage = damage;
|
|
1483
|
-
|
|
1484
1442
|
const amount = @min(damage, stored.hp);
|
|
1485
1443
|
stored.hp -= amount;
|
|
1486
1444
|
|
|
1445
|
+
var foe = battle.foe(player);
|
|
1446
|
+
var foe_stored = foe.stored();
|
|
1447
|
+
const foe_ident = battle.active(player.foe());
|
|
1448
|
+
|
|
1487
1449
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1488
1450
|
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1489
1451
|
|
|
@@ -1572,14 +1534,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1572
1534
|
return false;
|
|
1573
1535
|
}
|
|
1574
1536
|
|
|
1575
|
-
inline fn onBegin(
|
|
1576
|
-
battle: anytype,
|
|
1577
|
-
player: Player,
|
|
1578
|
-
move: Move.Data,
|
|
1579
|
-
mslot: u8,
|
|
1580
|
-
residual: *bool,
|
|
1581
|
-
log: anytype,
|
|
1582
|
-
) !void {
|
|
1537
|
+
inline fn onBegin(battle: anytype, player: Player, move: Move.Data, mslot: u8, log: anytype) !void {
|
|
1583
1538
|
assert(move.effect.onBegin());
|
|
1584
1539
|
return switch (move.effect) {
|
|
1585
1540
|
.Confusion => Effects.confusion(battle, player, move, log),
|
|
@@ -1595,7 +1550,7 @@ inline fn onBegin(
|
|
|
1595
1550
|
.Poison => Effects.poison(battle, player, move, log),
|
|
1596
1551
|
.Reflect => Effects.reflect(battle, player, log),
|
|
1597
1552
|
.Splash => Effects.splash(battle, player, log),
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1553
|
+
.Substitute => Effects.substitute(battle, player, log),
|
|
1599
1554
|
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, log),
|
|
1600
1555
|
.Transform => Effects.transform(battle, player, log),
|
|
1601
1556
|
else => unreachable,
|
|
@@ -2231,7 +2186,7 @@ pub const Effects = struct {
|
|
|
2231
2186
|
try log.activate(battle.active(player), .Splash);
|
|
2232
2187
|
}
|
|
2233
2188
|
|
|
2234
|
-
fn substitute(battle: anytype, player: Player,
|
|
2189
|
+
fn substitute(battle: anytype, player: Player, log: anytype) !void {
|
|
2235
2190
|
var side = battle.side(player);
|
|
2236
2191
|
if (side.active.volatiles.Substitute) {
|
|
2237
2192
|
try log.fail(battle.active(player), .Substitute);
|
|
@@ -2256,18 +2211,14 @@ pub const Effects = struct {
|
|
|
2256
2211
|
side.active.volatiles.substitute = hp + 1;
|
|
2257
2212
|
side.active.volatiles.Substitute = true;
|
|
2258
2213
|
try log.start(battle.active(player), .Substitute);
|
|
2259
|
-
if (hp > 0)
|
|
2260
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2261
|
-
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2262
|
-
}
|
|
2214
|
+
if (hp > 0) try log.damage(battle.active(player), side.stored(), .None);
|
|
2263
2215
|
}
|
|
2264
2216
|
|
|
2265
2217
|
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, log: anytype) !void {
|
|
2266
2218
|
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2267
2219
|
|
|
2268
|
-
// Whirlwind/Roar should not roll to hit
|
|
2220
|
+
// Whirlwind/Roar should not roll to hit but Pokémon Showdown does anyway
|
|
2269
2221
|
_ = try checkHit(battle, player, move, log);
|
|
2270
|
-
battle.last_damage = 0;
|
|
2271
2222
|
}
|
|
2272
2223
|
|
|
2273
2224
|
fn thrashing(battle: anytype, player: Player) void {
|
|
@@ -2352,8 +2303,6 @@ pub const Effects = struct {
|
|
|
2352
2303
|
const stat = unmodifiedStats(battle, player).atk;
|
|
2353
2304
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2354
2305
|
try log.boost(ident, reason, n);
|
|
2355
|
-
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2356
|
-
if (showdown and move.effect == .Rage) return;
|
|
2357
2306
|
},
|
|
2358
2307
|
.DefenseUp1, .DefenseUp2 => {
|
|
2359
2308
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
@@ -2548,7 +2497,7 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2548
2497
|
}
|
|
2549
2498
|
}
|
|
2550
2499
|
|
|
2551
|
-
|
|
2500
|
+
fn isForced(active: ActivePokemon) bool {
|
|
2552
2501
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2553
2502
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2554
2503
|
}
|
|
@@ -2604,27 +2553,15 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
2604
2553
|
if (side.active.volatiles.disabled_move != 0) {
|
|
2605
2554
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
2606
2555
|
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
2607
|
-
|
|
2608
|
-
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
2609
|
-
m
|
|
2610
|
-
else
|
|
2611
|
-
side.last_selected_move;
|
|
2612
|
-
if (m != .None and m == last) {
|
|
2556
|
+
if (m != .None and m == side.last_selected_move) {
|
|
2613
2557
|
side.active.volatiles.Charging = false;
|
|
2614
|
-
try log.disabled(ident,
|
|
2558
|
+
try log.disabled(ident, side.last_selected_move);
|
|
2615
2559
|
return true;
|
|
2616
2560
|
}
|
|
2617
2561
|
}
|
|
2618
2562
|
return false;
|
|
2619
2563
|
}
|
|
2620
2564
|
|
|
2621
|
-
inline fn buildRage(battle: anytype, who: Player, log: anytype) !void {
|
|
2622
|
-
const side = battle.side(who);
|
|
2623
|
-
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
2624
|
-
try Effects.boost(battle, who, Move.get(.Rage), log);
|
|
2625
|
-
}
|
|
2626
|
-
}
|
|
2627
|
-
|
|
2628
2565
|
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
2629
2566
|
var volatiles = &active.volatiles;
|
|
2630
2567
|
assert(volatiles.Thrashing);
|
|
@@ -2773,11 +2710,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2773
2710
|
while (slot <= 4) : (slot += 1) {
|
|
2774
2711
|
const m = active.moves[slot - 1];
|
|
2775
2712
|
if (m.id == .None) break;
|
|
2776
|
-
if (m.id ==
|
|
2777
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2778
|
-
const
|
|
2779
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|
|
2780
|
-
const s = if (struggle) 0 else slot;
|
|
2713
|
+
if (m.id == side.last_selected_move) {
|
|
2714
|
+
// Pokémon Showdown displays Struggle if limited to Bide when out of PP
|
|
2715
|
+
const s = if (m.pp == 0 and m.id == .Bide) 0 else slot;
|
|
2781
2716
|
out[n] = .{ .type = .Move, .data = s };
|
|
2782
2717
|
n += 1;
|
|
2783
2718
|
return n;
|
package/build/pkg/addon.d.ts
DELETED
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import { Choice, Player, Result } from '.';
|
|
2
|
-
export declare function check(showdown: boolean): void;
|
|
3
|
-
export declare function supports(showdown: boolean, trace?: boolean): boolean;
|
|
4
|
-
export declare function update(index: number, showdown: boolean, battle: ArrayBuffer, c1?: Choice, c2?: Choice, log?: ArrayBuffer): Result;
|
|
5
|
-
export declare function choices(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer): Choice[];
|
|
6
|
-
export declare function choose(index: number, showdown: boolean, battle: ArrayBuffer, player: Player, choice: Choice['type'], buf: ArrayBuffer, fn: (n: number) => number): Choice;
|
|
7
|
-
export declare function size(index: number, type: 'options' | 'log'): number;
|
package/build/pkg/addon.js
DELETED
|
@@ -1,111 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
-
if (k2 === undefined) k2 = k;
|
|
4
|
-
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
-
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
-
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
-
}
|
|
8
|
-
Object.defineProperty(o, k2, desc);
|
|
9
|
-
}) : (function(o, m, k, k2) {
|
|
10
|
-
if (k2 === undefined) k2 = k;
|
|
11
|
-
o[k2] = m[k];
|
|
12
|
-
}));
|
|
13
|
-
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
|
|
14
|
-
Object.defineProperty(o, "default", { enumerable: true, value: v });
|
|
15
|
-
}) : function(o, v) {
|
|
16
|
-
o["default"] = v;
|
|
17
|
-
});
|
|
18
|
-
var __importStar = (this && this.__importStar) || function (mod) {
|
|
19
|
-
if (mod && mod.__esModule) return mod;
|
|
20
|
-
var result = {};
|
|
21
|
-
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
|
|
22
|
-
__setModuleDefault(result, mod);
|
|
23
|
-
return result;
|
|
24
|
-
};
|
|
25
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
26
|
-
exports.size = exports.choose = exports.choices = exports.update = exports.supports = exports.check = void 0;
|
|
27
|
-
const path = __importStar(require("path"));
|
|
28
|
-
const _1 = require(".");
|
|
29
|
-
const ROOT = path.join(__dirname, '..', '..');
|
|
30
|
-
let ADDON = undefined;
|
|
31
|
-
function load() {
|
|
32
|
-
if (ADDON)
|
|
33
|
-
return ADDON;
|
|
34
|
-
let pkmn = undefined;
|
|
35
|
-
let showdown = undefined;
|
|
36
|
-
try {
|
|
37
|
-
pkmn = require(path.join(ROOT, 'build', 'lib', 'pkmn.node'));
|
|
38
|
-
}
|
|
39
|
-
catch { }
|
|
40
|
-
try {
|
|
41
|
-
showdown = require(path.join(ROOT, 'build', 'lib', 'pkmn-showdown.node'));
|
|
42
|
-
}
|
|
43
|
-
catch { }
|
|
44
|
-
if (!pkmn && !showdown) {
|
|
45
|
-
throw new Error('Could not find native addons - did you run `npx install-pkmn-engine`?');
|
|
46
|
-
}
|
|
47
|
-
return (ADDON = [pkmn, showdown]);
|
|
48
|
-
}
|
|
49
|
-
function check(showdown) {
|
|
50
|
-
if (!load()[+showdown]) {
|
|
51
|
-
const opts = ADDON[+!showdown].options.trace ? ['-Dtrace'] : [];
|
|
52
|
-
if (showdown)
|
|
53
|
-
opts.push('-Dshowdown');
|
|
54
|
-
throw new Error(`@pkmn/engine has ${showdown ? 'not' : 'only'} been configured to support Pokémon Showdown.` +
|
|
55
|
-
`\n(running \`npx install-pkmn-engine --options='${opts.join(' ')}'\` can fix this issue).`);
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
exports.check = check;
|
|
59
|
-
function supports(showdown, trace) {
|
|
60
|
-
if (!load()[+showdown])
|
|
61
|
-
return false;
|
|
62
|
-
if (trace === undefined)
|
|
63
|
-
return true;
|
|
64
|
-
return ADDON[+showdown].options.trace === trace;
|
|
65
|
-
}
|
|
66
|
-
exports.supports = supports;
|
|
67
|
-
function update(index, showdown, battle, c1, c2, log) {
|
|
68
|
-
return _1.Result.decode(ADDON[+showdown].bindings[index]
|
|
69
|
-
.update(battle, _1.Choice.encode(c1), _1.Choice.encode(c2), log));
|
|
70
|
-
}
|
|
71
|
-
exports.update = update;
|
|
72
|
-
function choices(index, showdown, battle, player, choice, buf) {
|
|
73
|
-
const request = choice[0] === 'p' ? 0 : choice[0] === 'm' ? 1 : 2;
|
|
74
|
-
const n = ADDON[+showdown].bindings[index].choices(battle, +(player !== 'p1'), request, buf);
|
|
75
|
-
// The top-level API signature means our hands our tied with respect to
|
|
76
|
-
// writing really fast bindings here. The simplest approach would be to return
|
|
77
|
-
// the ArrayBuffer the bindings populate as well as its size and only decode a
|
|
78
|
-
// Choice after the selection. However, given that we need to return
|
|
79
|
-
// `Choices[]` we need to decode all of them even if they're not all being
|
|
80
|
-
// used which is wasteful. This shouldn't be *that* bad as its a very small
|
|
81
|
-
// list, but its still wasted work. Switching the top-level API to return an
|
|
82
|
-
// Iterable<Choice> doesn't help as we need both the length and the ability to
|
|
83
|
-
// randomly access it, so the best way to make the current API fast would be
|
|
84
|
-
// to have the Zig bindings create Choice objects directly, only that won't
|
|
85
|
-
// scale well as it would require us to basically rewrite the low-level
|
|
86
|
-
// choices function for each generation within node.zig. We could do something
|
|
87
|
-
// really galaxy-brained and return some sort of frankenstein subclass of
|
|
88
|
-
// Array backed by ArrayBuffer which would lazily decode the Choice on access,
|
|
89
|
-
// but thats ultimately not worth the effort. You can't have both a high-level
|
|
90
|
-
// idiomatic API and performance here, hence why the choose function below
|
|
91
|
-
// exists.
|
|
92
|
-
const options = new Array(n);
|
|
93
|
-
const data = new Uint8Array(buf);
|
|
94
|
-
for (let i = 0; i < n; i++)
|
|
95
|
-
options[i] = _1.Choice.decode(data[i]);
|
|
96
|
-
return options;
|
|
97
|
-
}
|
|
98
|
-
exports.choices = choices;
|
|
99
|
-
function choose(index, showdown, battle, player, choice, buf, fn) {
|
|
100
|
-
const request = choice[0] === 'p' ? 0 : choice[0] === 'm' ? 1 : 2;
|
|
101
|
-
const n = ADDON[+showdown].bindings[index].choices(battle, +(player !== 'p1'), request, buf);
|
|
102
|
-
const data = new Uint8Array(buf);
|
|
103
|
-
return _1.Choice.decode(data[fn(n)]);
|
|
104
|
-
}
|
|
105
|
-
exports.choose = choose;
|
|
106
|
-
function size(index, type) {
|
|
107
|
-
const bindings = (ADDON[1] ?? ADDON[0]).bindings[index];
|
|
108
|
-
return type[0] === 'o' ? bindings.OPTIONS_SIZE : bindings.LOGS_SIZE;
|
|
109
|
-
}
|
|
110
|
-
exports.size = size;
|
|
111
|
-
//# sourceMappingURL=addon.js.map
|
package/build/pkg/addon.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|