@pkmn/engine 0.1.0-dev.5570b5c5 → 0.1.0-dev.587596a6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +29 -17
  3. package/build/pkg/addon/browser.d.ts +3 -0
  4. package/build/pkg/addon/browser.js +47 -0
  5. package/build/pkg/addon/browser.js.map +1 -0
  6. package/build/pkg/addon/node.d.ts +3 -0
  7. package/build/pkg/addon/node.js +110 -0
  8. package/build/pkg/addon/node.js.map +1 -0
  9. package/build/pkg/addon/wasm.d.ts +2 -0
  10. package/build/pkg/addon/wasm.js +53 -0
  11. package/build/pkg/addon/wasm.js.map +1 -0
  12. package/build/pkg/addon.d.ts +26 -4
  13. package/build/pkg/addon.js +34 -65
  14. package/build/pkg/addon.js.map +1 -1
  15. package/build/pkg/data/layout.json +15 -2
  16. package/build/pkg/data/protocol.json +23 -9
  17. package/build/pkg/data.d.ts +23 -1
  18. package/build/pkg/data.js.map +1 -1
  19. package/build/pkg/gen1.d.ts +15 -18
  20. package/build/pkg/gen1.js +28 -19
  21. package/build/pkg/gen1.js.map +1 -1
  22. package/build/pkg/index.d.ts +40 -90
  23. package/build/pkg/index.js +23 -70
  24. package/build/pkg/index.js.map +1 -1
  25. package/build/pkg/protocol.d.ts +20 -1
  26. package/build/pkg/protocol.js +105 -103
  27. package/build/pkg/protocol.js.map +1 -1
  28. package/build/tools/debug.js +68 -74
  29. package/build/tools/debug.js.map +1 -1
  30. package/build/tools/display/debug.jsx +152 -0
  31. package/build/tools/display/debug.jsx.map +1 -0
  32. package/build/tools/display/index.js +152 -0
  33. package/build/tools/display/index.js.map +1 -0
  34. package/build/tools/display/ui.jsx +359 -0
  35. package/build/tools/display/ui.jsx.map +1 -0
  36. package/build/tools/display/util.js +33 -0
  37. package/build/tools/display/util.js.map +1 -0
  38. package/build.zig +237 -98
  39. package/package.json +59 -138
  40. package/src/bin/install-pkmn-engine +25 -7
  41. package/src/bin/pkmn-debug +1 -1
  42. package/src/lib/bindings/c.zig +200 -0
  43. package/src/lib/bindings/node.zig +117 -0
  44. package/src/lib/bindings/wasm.zig +50 -0
  45. package/src/lib/common/array.zig +70 -0
  46. package/src/lib/common/data.zig +8 -8
  47. package/src/lib/common/debug.zig +32 -11
  48. package/src/lib/common/js.zig +3 -7
  49. package/src/lib/common/optional.zig +11 -17
  50. package/src/lib/common/options.zig +6 -0
  51. package/src/lib/common/protocol.zig +148 -134
  52. package/src/lib/common/rational.zig +338 -255
  53. package/src/lib/common/rng.zig +5 -7
  54. package/src/lib/common/util.zig +33 -1
  55. package/src/lib/gen1/calc.zig +701 -171
  56. package/src/lib/gen1/chance.zig +407 -298
  57. package/src/lib/gen1/data/moves.zig +2 -4
  58. package/src/lib/gen1/data/species.zig +1 -3
  59. package/src/lib/gen1/data/types.zig +3 -4
  60. package/src/lib/gen1/data.zig +43 -46
  61. package/src/lib/gen1/helpers.zig +91 -549
  62. package/src/lib/gen1/mechanics.zig +355 -258
  63. package/src/lib/gen2/calc.zig +35 -28
  64. package/src/lib/gen2/chance.zig +91 -510
  65. package/src/lib/gen2/data/items.zig +1 -3
  66. package/src/lib/gen2/data/moves.zig +2 -4
  67. package/src/lib/gen2/data/species.zig +1 -3
  68. package/src/lib/gen2/data/types.zig +7 -5
  69. package/src/lib/gen2/data.zig +33 -35
  70. package/src/lib/gen2/generated.zig +18 -23
  71. package/src/lib/gen2/helpers.zig +45 -26
  72. package/src/lib/gen2/mechanics.zig +97 -124
  73. package/src/lib/napi.h +2 -0
  74. package/src/lib/node.zig +4 -121
  75. package/src/lib/pkmn.zig +106 -33
  76. package/src/lib/wasm.zig +9 -9
  77. package/src/tools/display/dom.ts +93 -0
  78. package/src/tools/display/ui.css +354 -0
  79. package/build/test/display.js +0 -400
  80. package/build/test/display.js.map +0 -1
  81. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,11 +1,9 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const data = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Type = data.Type;
10
8
 
11
9
  /// Representation of a held item in Generation II Pokémon.
@@ -1,12 +1,10 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
- const rng = @import("../../common/rng.zig");
6
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const rng = @import("../../common/rng.zig");
5
+ const std = @import("std");
7
6
 
8
7
  const assert = std.debug.assert;
9
-
10
8
  const percent = rng.Gen12.percent;
11
9
  const Type = gen2.Type;
12
10
 
@@ -1,11 +1,9 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const gen2 = @import("../../gen2/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
-
9
7
  const Stats = gen2.Stats;
10
8
  const Types = gen2.Types;
11
9
 
@@ -1,8 +1,7 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const gen1 = @import("../../gen1/data.zig");
4
+ const std = @import("std");
6
5
 
7
6
  const assert = std.debug.assert;
8
7
  const Effectiveness = gen1.Effectiveness;
@@ -173,9 +172,12 @@ pub const Type = enum(u8) {
173
172
  return CHART[@intFromEnum(t1)][@intFromEnum(t2)];
174
173
  }
175
174
 
176
- /// The precedence order of Type `type`.
177
- pub fn precedence(self: Type) u8 {
178
- return PRECEDENCE[@intFromEnum(self)];
175
+ /// The precedence order of Type `t1` vs. Type `t2`.
176
+ pub fn precedence(t1: Type, t2: Type) u8 {
177
+ // The Ice vs. Fire matchup is out of order - return a higher
178
+ // number than anything else so that it sorts last correctly
179
+ if (t1 == .Ice and t2 == .Fire) return 18;
180
+ return PRECEDENCE[@intFromEnum(t2)];
179
181
  }
180
182
 
181
183
  /// The internal index of this Type used by Present.
@@ -1,24 +1,20 @@
1
- const std = @import("std");
2
- const builtin = @import("builtin");
3
-
4
- const pkmn = @import("../pkmn.zig");
5
-
6
- const data = @import("../common/data.zig");
7
1
  const DEBUG = @import("../common/debug.zig").print;
8
- const protocol = @import("../common/protocol.zig");
9
- const rng = @import("../common/rng.zig");
10
- const util = @import("../common/util.zig");
11
2
 
3
+ const builtin = @import("builtin");
4
+ const calc = @import("calc.zig");
5
+ const chance = @import("chance.zig");
6
+ const data = @import("../common/data.zig");
7
+ const gen1 = @import("../gen1/data.zig");
12
8
  const items = @import("data/items.zig");
9
+ const mechanics = @import("mechanics.zig");
13
10
  const moves = @import("data/moves.zig");
11
+ const pkmn = @import("../pkmn.zig");
12
+ const protocol = @import("../common/protocol.zig");
13
+ const rng = @import("../common/rng.zig");
14
14
  const species = @import("data/species.zig");
15
+ const std = @import("std");
15
16
  const types = @import("data/types.zig");
16
-
17
- const gen1 = @import("../gen1/data.zig");
18
-
19
- const calc = @import("calc.zig");
20
- const chance = @import("chance.zig");
21
- const mechanics = @import("mechanics.zig");
17
+ const util = @import("../common/util.zig");
22
18
 
23
19
  const assert = std.debug.assert;
24
20
  const expectEqual = std.testing.expectEqual;
@@ -45,6 +41,7 @@ const Player = data.Player;
45
41
  const Result = data.Result;
46
42
 
47
43
  const PointerType = util.PointerType;
44
+ const isPointerTo = util.isPointerTo;
48
45
 
49
46
  const showdown = pkmn.options.showdown;
50
47
 
@@ -60,15 +57,15 @@ pub fn Battle(comptime RNG: anytype) type {
60
57
  turn: u16 = 0,
61
58
  field: Field = .{},
62
59
 
63
- _: [padding]u8 = .{0} ** padding,
60
+ _: [padding]u8 = @splat(0),
64
61
 
65
62
  pub fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
66
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
63
+ assert(isPointerTo(self, Self));
67
64
  return &self.sides[@intFromEnum(player)];
68
65
  }
69
66
 
70
67
  pub fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
71
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
68
+ assert(isPointerTo(self, Self));
72
69
  return &self.sides[@intFromEnum(player.foe())];
73
70
  }
74
71
 
@@ -103,13 +100,13 @@ pub const Weather = enum(u4) {
103
100
  };
104
101
 
105
102
  pub const Side = extern struct {
106
- pokemon: [6]Pokemon = [_]Pokemon{.{}} ** 6,
103
+ pokemon: [6]Pokemon = @splat(.{}),
107
104
  active: ActivePokemon align(8) = .{},
108
105
  conditions: Conditions = .{},
109
106
  // NB: wLastPlayerCounterMove / wLastEnemyCounterMove (wLastPlayerMove / wLastEnemyMove)
110
107
  last_used_move: Move = .None,
111
108
 
112
- _: [7]u8 = .{0} ** 7,
109
+ _: [7]u8 = @splat(0),
113
110
 
114
111
  const Conditions = packed struct(u32) {
115
112
  Spikes: bool = false,
@@ -134,7 +131,7 @@ pub const Side = extern struct {
134
131
  }
135
132
 
136
133
  pub fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
137
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
134
+ assert(isPointerTo(self, Side));
138
135
  assert(slot > 0 and slot <= 6);
139
136
  const id = self.pokemon[slot - 1].position;
140
137
  assert(id > 0 and id <= 6);
@@ -142,7 +139,7 @@ pub const Side = extern struct {
142
139
  }
143
140
 
144
141
  pub fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
145
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
142
+ assert(isPointerTo(self, Side));
146
143
  return self.get(1);
147
144
  }
148
145
 
@@ -164,7 +161,7 @@ pub const Side = extern struct {
164
161
  pub const ActivePokemon = extern struct {
165
162
  volatiles: Volatiles align(4) = .{},
166
163
  stats: Stats(u16) = .{},
167
- moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
164
+ moves: [4]MoveSlot = @splat(.{}),
168
165
  boosts: Boosts = .{},
169
166
  types: Types = .{},
170
167
  species: Species = .None,
@@ -176,7 +173,7 @@ pub const ActivePokemon = extern struct {
176
173
  }
177
174
 
178
175
  pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
179
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
176
+ assert(isPointerTo(self, Pokemon));
180
177
  assert(mslot > 0 and mslot <= 4);
181
178
  assert(self.moves[mslot - 1].id != .None);
182
179
  return &self.moves[mslot - 1];
@@ -185,7 +182,7 @@ pub const ActivePokemon = extern struct {
185
182
 
186
183
  pub const Pokemon = extern struct {
187
184
  stats: Stats(u16) = .{},
188
- moves: [4]MoveSlot = [_]MoveSlot{.{}} ** 4,
185
+ moves: [4]MoveSlot = @splat(.{}),
189
186
  types: Types = .{},
190
187
  dvs: DVs = .{},
191
188
  hp: u16 = 0,
@@ -201,7 +198,7 @@ pub const Pokemon = extern struct {
201
198
  }
202
199
 
203
200
  pub fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
204
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
201
+ assert(isPointerTo(self, Pokemon));
205
202
  assert(mslot > 0 and mslot <= 4);
206
203
  assert(self.moves[mslot - 1].id != .None);
207
204
  return &self.moves[mslot - 1];
@@ -248,12 +245,12 @@ test DVs {
248
245
  var dvs = DVs.from(.Mewtwo, .{ .def = 13 });
249
246
  try expectEqual(Gender.Unknown, dvs.gender);
250
247
  try expectEqual(Type.Ice, dvs.type);
251
- try expectEqual(70, dvs.power());
248
+ try expectEqual(@as(u8, 70), dvs.power());
252
249
 
253
250
  dvs = DVs.from(.Pikachu, .{ .spc = 14 });
254
251
  try expectEqual(Gender.Male, dvs.gender);
255
252
  try expectEqual(Type.Dark, dvs.type);
256
- try expectEqual(69, dvs.power());
253
+ try expectEqual(@as(u8, 69), dvs.power());
257
254
 
258
255
  dvs = DVs.from(.Cyndaquil, .{ .atk = 1, .def = 3, .spe = 10, .spc = 9 });
259
256
  try expectEqual(Gender.Female, dvs.gender);
@@ -380,9 +377,9 @@ test Stats {
380
377
  try expectEqual(0, stats.def);
381
378
 
382
379
  var base = Species.get(.Gyarados).stats;
383
- try expectEqual(127, Stats(u16).calc("hp", base.hp, 0, 5120, 38));
380
+ try expectEqual(@as(u16, 127), Stats(u16).calc("hp", base.hp, 0, 5120, 38));
384
381
  base = Species.get(.Pidgeot).stats;
385
- try expectEqual(279, Stats(u16).calc("spe", base.spe, 15, 63001, 100));
382
+ try expectEqual(@as(u16, 279), Stats(u16).calc("spe", base.spe, 15, 63001, 100));
386
383
  }
387
384
 
388
385
  pub const Boosts = packed struct(u32) {
@@ -428,8 +425,8 @@ test Move {
428
425
  try expectEqual(Move.Effect.ConfusionChance, move.effect);
429
426
  try expectEqual(rng.Gen12.percent(50), move.accuracy);
430
427
  try expectEqual(rng.Gen12.percent(100), move.chance);
431
- try expectEqual(5, Move.pp(.DynamicPunch));
432
- try expectEqual(-1, Move.get(.Counter).priority);
428
+ try expectEqual(@as(u8, 5), Move.pp(.DynamicPunch));
429
+ try expectEqual(@as(i8, -1), Move.get(.Counter).priority);
433
430
  try expect(!move.effect.isHighCritical());
434
431
  try expect(Move.get(.KarateChop).effect.isHighCritical());
435
432
  try expect(Move.get(.RazorWind).effect.isHighCritical());
@@ -439,7 +436,7 @@ pub const Species = species.Species;
439
436
 
440
437
  test Species {
441
438
  try expectEqual(152, @intFromEnum(Species.Chikorita));
442
- try expectEqual(100, Species.get(.Celebi).stats.spd);
439
+ try expectEqual(@as(u8, 100), Species.get(.Celebi).stats.spd);
443
440
  }
444
441
 
445
442
  pub const Type = types.Type;
@@ -452,8 +449,9 @@ test Types {
452
449
  try expect(!Type.Steel.special());
453
450
  try expect(Type.Dark.special());
454
451
 
455
- try expectEqual(3, Type.Water.precedence());
456
- try expect(Type.Bug.precedence() > Type.Poison.precedence());
452
+ try expectEqual(@as(u8, 3), Type.precedence(.Water, .Water));
453
+ try expect(Type.precedence(.Poison, .Bug) > Type.precedence(.Poison, .Poison));
454
+ try expect(Type.precedence(.Ice, .Fire) > Type.precedence(.Ice, .Water));
457
455
 
458
456
  try expectEqual(Effectiveness.Super, Type.effectiveness(.Ghost, .Psychic));
459
457
  try expectEqual(Effectiveness.Super, Type.effectiveness(.Water, .Fire));
@@ -1,37 +1,32 @@
1
1
  //! Code generated by `tools/generate` - manual edits will be overwritten.
2
2
 
3
- const std = @import("std");
4
-
5
3
  const common = @import("../common/data.zig");
6
-
7
4
  const data = @import("data.zig");
8
5
  const mechanics = @import("mechanics.zig");
6
+ const std = @import("std");
9
7
 
10
- const Player = common.Player;
11
- const Result = common.Result;
12
-
13
- const Effectiveness = data.Effectiveness;
14
- const Move = data.Move;
15
-
16
- const Effects = mechanics.Effects;
17
- const State = mechanics.State;
18
-
19
- const canMove = mechanics.canMove;
8
+ const adjustDamage = mechanics.adjustDamage;
9
+ const afterMove = mechanics.afterMove;
10
+ const applyDamage = mechanics.applyDamage;
11
+ const buildRage = mechanics.buildRage;
12
+ const calcDamage = mechanics.calcDamage;
20
13
  const canCharge = mechanics.canCharge;
14
+ const canMove = mechanics.canMove;
15
+ const checkCriticalHit = mechanics.checkCriticalHit;
16
+ const checkHit = mechanics.checkHit;
21
17
  const decrementPP = mechanics.decrementPP;
18
+ const destinyBond = mechanics.destinyBond;
22
19
  const doMove = mechanics.doMove;
23
- const checkHit = mechanics.checkHit;
24
- const checkCriticalHit = mechanics.checkCriticalHit;
25
- const calcDamage = mechanics.calcDamage;
26
- const adjustDamage = mechanics.adjustDamage;
27
- const randomizeDamage = mechanics.randomizeDamage;
28
- const applyDamage = mechanics.applyDamage;
29
- const reportOutcome = mechanics.reportOutcome;
30
20
  const effectChance = mechanics.effectChance;
31
- const afterMove = mechanics.afterMove;
32
- const buildRage = mechanics.buildRage;
21
+ const Effectiveness = data.Effectiveness;
22
+ const Effects = mechanics.Effects;
33
23
  const kingsRock = mechanics.kingsRock;
34
- const destinyBond = mechanics.destinyBond;
24
+ const Move = data.Move;
25
+ const Player = common.Player;
26
+ const randomizeDamage = mechanics.randomizeDamage;
27
+ const reportOutcome = mechanics.reportOutcome;
28
+ const Result = common.Result;
29
+ const State = mechanics.State;
35
30
 
36
31
  const SECONDARY = true;
37
32
  const KINGS = true;
@@ -1,31 +1,20 @@
1
- const std = @import("std");
2
-
3
1
  const common = @import("../common/data.zig");
2
+ const data = @import("data.zig");
3
+ const gen1 = @import("../gen1/data.zig");
4
4
  const options = @import("../common/options.zig");
5
- const protocol = @import("../common/protocol.zig");
6
5
  const rng = @import("../common/rng.zig");
7
-
8
- const gen1 = @import("../gen1/data.zig");
9
-
10
- const data = @import("data.zig");
6
+ const std = @import("std");
11
7
 
12
8
  const assert = std.debug.assert;
13
-
14
- const expectEqual = std.testing.expectEqual;
15
-
16
9
  const Choice = common.Choice;
17
-
18
- const showdown = options.showdown;
19
-
20
- const PSRNG = rng.PSRNG;
21
-
22
10
  const DVs = data.DVs;
23
11
  const Item = data.Item;
24
12
  const Move = data.Move;
25
13
  const MoveSlot = data.MoveSlot;
14
+ const PSRNG = rng.PSRNG;
15
+ const showdown = options.showdown;
26
16
  const Species = data.Species;
27
17
  const Stats = data.Stats;
28
- const Status = data.Status;
29
18
 
30
19
  pub const Options = struct {
31
20
  cleric: bool = showdown,
@@ -65,17 +54,47 @@ pub const Battle = struct {
65
54
  };
66
55
 
67
56
  pub fn prng(rand: *PSRNG) data.PRNG {
68
- // FIXME: what is max range in gen2?
69
57
  return .{
70
58
  .src = .{
71
59
  .seed = if (showdown)
72
60
  rand.newSeed()
73
- else
74
- .{
75
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
76
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
77
- rand.range(u8, 0, 256), rand.range(u8, 0, 256), rand.range(u8, 0, 256),
78
- },
61
+ else seed: {
62
+ // GLITCH: The initial RNG seed in Gen II link battles is heavily constrained
63
+ // https://www.smogon.com/forums/threads/rng-in-rby-link-battles.3746779
64
+ var seed = [_]u8{ 0, 0, 0, 0, 0, 0, 0, 0, 0 };
65
+
66
+ // Bytes in seed can only range from 0-252, not 0-255
67
+ const max: u8 = 253;
68
+ // Instructions take multiples of 4 cycles to execute
69
+ var timer: u16 = 4 * rand.range(u16, 0, 16384);
70
+ var add: u8 = rand.range(u8, 0, 256);
71
+ var sub: u8 = rand.range(u8, 0, 256);
72
+ var carry: u8 = 0;
73
+ var div: u8 = 0;
74
+
75
+ var i: usize = 0;
76
+ while (i < seed.len) {
77
+ div = @intCast(timer >> 8);
78
+ // This is effectively @addWithOverflow but with three operands
79
+ const result = @as(u16, add) + @as(u16, div) + @as(u16, carry);
80
+ add = @intCast(result & 255);
81
+ carry = @intFromBool(result > 255);
82
+ timer +%= 44;
83
+ div = @intCast(timer >> 8);
84
+ sub -%= div +% carry;
85
+
86
+ if (sub < max) {
87
+ seed[i] = sub;
88
+ i += 1;
89
+ timer +%= 152;
90
+ carry = 1;
91
+ } else {
92
+ timer +%= 132;
93
+ carry = 0;
94
+ }
95
+ }
96
+ break :seed seed;
97
+ },
79
98
  },
80
99
  };
81
100
  }
@@ -121,7 +140,7 @@ pub const Pokemon = struct {
121
140
  var pokemon = data.Pokemon{};
122
141
  pokemon.species = p.species;
123
142
  const species = Species.get(p.species);
124
- inline for (@typeInfo(@TypeOf(pokemon.stats)).Struct.fields) |field| {
143
+ inline for (@typeInfo(@TypeOf(pokemon.stats)).@"struct".fields) |field| {
125
144
  const hp = comptime std.mem.eql(u8, field.name, "hp");
126
145
  const spc =
127
146
  comptime std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
@@ -162,7 +181,7 @@ pub const Pokemon = struct {
162
181
 
163
182
  var stats: Stats(u16) = .{};
164
183
  const dvs = gen1.DVs.random(rand);
165
- inline for (@typeInfo(@TypeOf(stats)).Struct.fields) |field| {
184
+ inline for (@typeInfo(@TypeOf(stats)).@"struct".fields) |field| {
166
185
  const hp = std.mem.eql(u8, field.name, "hp");
167
186
  const spc = std.mem.eql(u8, field.name, "spa") or std.mem.eql(u8, field.name, "spd");
168
187
  @field(stats, field.name) = Stats(u16).calc(
@@ -174,7 +193,7 @@ pub const Pokemon = struct {
174
193
  );
175
194
  }
176
195
 
177
- var ms = [_]MoveSlot{.{}} ** 4;
196
+ var ms: [4]MoveSlot = @splat(.{});
178
197
  const n = if (rand.chance(u8, 1, 100)) rand.range(u4, 1, 3 + 1) else 4;
179
198
  for (0..n) |i| {
180
199
  var m: Move = .None;