@pkmn/engine 0.1.0-dev.550c3889 → 0.1.0-dev.59567a0b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +97 -59
- package/build/pkg/addon.js +9 -9
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +38 -20
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +7 -4
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +37 -15
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +288 -131
- package/package.json +56 -24
- package/src/bin/install-pkmn-engine +39 -24
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +22 -13
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +11 -0
- package/src/lib/common/protocol.zig +911 -367
- package/src/lib/common/rational.zig +447 -0
- package/src/lib/common/rng.zig +31 -22
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +806 -0
- package/src/lib/gen1/chance.zig +1167 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +93 -78
- package/src/lib/gen1/helpers.zig +146 -44
- package/src/lib/gen1/mechanics.zig +1148 -777
- package/src/lib/gen2/calc.zig +161 -0
- package/src/lib/gen2/chance.zig +905 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +125 -86
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +54 -28
- package/src/lib/gen2/mechanics.zig +3567 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +81 -5
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +5 -5
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -793
- package/src/lib/gen2/README.md +0 -309
|
@@ -1,26 +1,30 @@
|
|
|
1
1
|
const std = @import("std");
|
|
2
2
|
|
|
3
|
+
const pkmn = @import("../pkmn.zig");
|
|
4
|
+
|
|
3
5
|
const common = @import("../common/data.zig");
|
|
4
6
|
const DEBUG = @import("../common/debug.zig").print;
|
|
5
|
-
const
|
|
7
|
+
const optional = @import("../common/optional.zig");
|
|
6
8
|
const protocol = @import("../common/protocol.zig");
|
|
7
9
|
const rng = @import("../common/rng.zig");
|
|
8
10
|
|
|
9
11
|
const data = @import("data.zig");
|
|
12
|
+
const chance = @import("chance.zig");
|
|
10
13
|
|
|
11
14
|
const assert = std.debug.assert;
|
|
12
15
|
|
|
13
16
|
const expectEqual = std.testing.expectEqual;
|
|
14
17
|
|
|
18
|
+
const showdown = pkmn.options.showdown;
|
|
19
|
+
|
|
15
20
|
const Choice = common.Choice;
|
|
16
21
|
const ID = common.ID;
|
|
17
22
|
const Player = common.Player;
|
|
18
23
|
const Result = common.Result;
|
|
19
24
|
|
|
20
|
-
const showdown = options.showdown;
|
|
21
|
-
|
|
22
25
|
const Boost = protocol.Boost;
|
|
23
26
|
const Damage = protocol.Damage;
|
|
27
|
+
const Fail = protocol.Fail;
|
|
24
28
|
const Heal = protocol.Heal;
|
|
25
29
|
|
|
26
30
|
const Gen12 = rng.Gen12;
|
|
@@ -56,54 +60,50 @@ const BOOSTS = &[_][2]u8{
|
|
|
56
60
|
|
|
57
61
|
const MAX_STAT_VALUE = 999;
|
|
58
62
|
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
|
|
63
|
+
pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
|
|
62
64
|
assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
|
|
63
|
-
if (battle.turn == 0) return start(battle,
|
|
65
|
+
if (battle.turn == 0) return start(battle, options);
|
|
64
66
|
|
|
65
67
|
var s1 = false;
|
|
66
68
|
var s2 = false;
|
|
67
|
-
var f1: ?Move = null;
|
|
68
|
-
var f2: ?Move = null;
|
|
69
69
|
|
|
70
|
-
if (selectMove(battle, .P1, c1, c2, &s1
|
|
71
|
-
if (selectMove(battle, .P2, c2, c1, &s2
|
|
70
|
+
if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
|
|
71
|
+
if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
|
|
72
72
|
|
|
73
73
|
var p1 = battle.side(.P1);
|
|
74
74
|
var p2 = battle.side(.P2);
|
|
75
75
|
|
|
76
|
-
|
|
77
|
-
|
|
76
|
+
const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
|
|
77
|
+
const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
|
|
78
78
|
|
|
79
|
-
if (turnOrder(battle, c1, c2) == .P1) {
|
|
80
|
-
if (try doTurn(battle, .P1, c1, r1, s1,
|
|
79
|
+
if (try turnOrder(battle, c1, c2, options) == .P1) {
|
|
80
|
+
if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
|
|
81
81
|
} else {
|
|
82
|
-
if (try doTurn(battle, .P2, c2, r2, s2,
|
|
82
|
+
if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
|
|
83
83
|
}
|
|
84
84
|
|
|
85
85
|
if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
|
|
86
86
|
if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
|
|
87
87
|
|
|
88
|
-
return endTurn(battle,
|
|
88
|
+
return endTurn(battle, options);
|
|
89
89
|
}
|
|
90
90
|
|
|
91
|
-
fn start(battle: anytype,
|
|
91
|
+
fn start(battle: anytype, options: anytype) !Result {
|
|
92
92
|
const p1 = battle.side(.P1);
|
|
93
93
|
const p2 = battle.side(.P2);
|
|
94
94
|
|
|
95
|
-
|
|
95
|
+
const p1_slot = findFirstAlive(p1);
|
|
96
96
|
assert(!showdown or p1_slot == 1);
|
|
97
97
|
if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
|
|
98
98
|
|
|
99
|
-
|
|
99
|
+
const p2_slot = findFirstAlive(p2);
|
|
100
100
|
assert(!showdown or p2_slot == 1);
|
|
101
101
|
if (p2_slot == 0) return Result.Win;
|
|
102
102
|
|
|
103
|
-
try switchIn(battle, .P1, p1_slot, true,
|
|
104
|
-
try switchIn(battle, .P2, p2_slot, true,
|
|
103
|
+
try switchIn(battle, .P1, p1_slot, true, options);
|
|
104
|
+
try switchIn(battle, .P2, p2_slot, true, options);
|
|
105
105
|
|
|
106
|
-
return endTurn(battle,
|
|
106
|
+
return endTurn(battle, options);
|
|
107
107
|
}
|
|
108
108
|
|
|
109
109
|
fn findFirstAlive(side: *const Side) u8 {
|
|
@@ -117,7 +117,6 @@ fn selectMove(
|
|
|
117
117
|
choice: Choice,
|
|
118
118
|
foe_choice: Choice,
|
|
119
119
|
skip_turn: *bool,
|
|
120
|
-
from: *?Move,
|
|
121
120
|
) ?Result {
|
|
122
121
|
if (choice.type == .Pass) return null;
|
|
123
122
|
|
|
@@ -126,12 +125,14 @@ fn selectMove(
|
|
|
126
125
|
const stored = side.stored();
|
|
127
126
|
|
|
128
127
|
assert(!isForced(side.active) or
|
|
129
|
-
(choice.type == .Move and choice.data == @
|
|
128
|
+
(choice.type == .Move and choice.data == @intFromBool(showdown)));
|
|
130
129
|
|
|
131
130
|
// pre-battle menu
|
|
132
|
-
if (volatiles.Recharging)
|
|
131
|
+
if (volatiles.Recharging) {
|
|
132
|
+
if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
133
|
+
return null;
|
|
134
|
+
}
|
|
133
135
|
if (volatiles.Rage) {
|
|
134
|
-
from.* = side.last_used_move;
|
|
135
136
|
if (showdown) {
|
|
136
137
|
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
137
138
|
saveMove(battle, player, null);
|
|
@@ -141,7 +142,6 @@ fn selectMove(
|
|
|
141
142
|
// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
|
|
142
143
|
if (!showdown) volatiles.Flinch = false;
|
|
143
144
|
if (volatiles.Thrashing or volatiles.Charging) {
|
|
144
|
-
from.* = side.last_selected_move;
|
|
145
145
|
if (showdown) {
|
|
146
146
|
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
147
147
|
saveMove(battle, player, null);
|
|
@@ -162,25 +162,19 @@ fn selectMove(
|
|
|
162
162
|
return null;
|
|
163
163
|
}
|
|
164
164
|
if (volatiles.Binding) {
|
|
165
|
-
from.* = side.last_used_move;
|
|
166
165
|
if (showdown) {
|
|
167
|
-
if (foe_choice.type == .Switch) from.* = null;
|
|
168
166
|
// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
|
|
169
167
|
// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
|
|
170
168
|
// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
|
|
171
169
|
// set the selected move will not actually be used, it will just be reported as having
|
|
172
170
|
// been used (this differs from how Pokémon Showdown works, but its impossible to
|
|
173
|
-
// replicate the incorrect behavior with the correct mechanisms)
|
|
171
|
+
// replicate the incorrect behavior with the correct mechanisms)
|
|
174
172
|
saveMove(battle, player, choice);
|
|
175
173
|
} else {
|
|
176
174
|
assert(choice.data == 0);
|
|
177
175
|
// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
|
|
178
176
|
if (foe_choice.type == .Switch) {
|
|
179
|
-
const
|
|
180
|
-
battle.last_selected_indexes.p1
|
|
181
|
-
else
|
|
182
|
-
battle.last_selected_indexes.p2;
|
|
183
|
-
const last = side.active.move(@intCast(u4, slot));
|
|
177
|
+
const last = side.active.move(battle.lastMove(player).index);
|
|
184
178
|
if (last.id == .Metronome) side.last_selected_move = last.id;
|
|
185
179
|
if (last.id == .MirrorMove) return Result.Error;
|
|
186
180
|
}
|
|
@@ -204,16 +198,13 @@ fn selectMove(
|
|
|
204
198
|
if (choice.data == 0) {
|
|
205
199
|
const struggle = ok: {
|
|
206
200
|
for (side.active.moves, 0..) |move, i| {
|
|
207
|
-
if (move.pp > 0 and volatiles.
|
|
201
|
+
if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
|
|
208
202
|
}
|
|
209
203
|
break :ok true;
|
|
210
204
|
};
|
|
211
|
-
|
|
212
205
|
assert(struggle);
|
|
213
|
-
saveMove(battle, player, choice);
|
|
214
|
-
} else {
|
|
215
|
-
saveMove(battle, player, choice);
|
|
216
206
|
}
|
|
207
|
+
saveMove(battle, player, choice);
|
|
217
208
|
|
|
218
209
|
return null;
|
|
219
210
|
}
|
|
@@ -226,23 +217,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
|
|
|
226
217
|
if (c.data == 0) {
|
|
227
218
|
side.last_selected_move = .Struggle;
|
|
228
219
|
} else {
|
|
229
|
-
assert(showdown or side.active.volatiles.
|
|
220
|
+
assert(showdown or side.active.volatiles.disable_move != c.data);
|
|
230
221
|
const move = side.active.move(c.data);
|
|
231
222
|
// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
|
|
232
223
|
// sometimes required...), but a 0 PP move can be used automatically
|
|
233
224
|
assert(showdown or move.pp != 0);
|
|
234
225
|
|
|
235
226
|
side.last_selected_move = move.id;
|
|
236
|
-
|
|
237
|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
238
|
-
} else {
|
|
239
|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
|
240
|
-
}
|
|
227
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
241
228
|
}
|
|
242
229
|
}
|
|
243
230
|
}
|
|
244
231
|
|
|
245
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
232
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
246
233
|
var side = battle.side(player);
|
|
247
234
|
var foe = battle.foe(player);
|
|
248
235
|
var active = &side.active;
|
|
@@ -255,11 +242,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
255
242
|
side.order[0] = side.order[slot - 1];
|
|
256
243
|
side.order[slot - 1] = out;
|
|
257
244
|
|
|
258
|
-
|
|
259
|
-
battle.last_selected_indexes.p1 = 1;
|
|
260
|
-
} else {
|
|
261
|
-
battle.last_selected_indexes.p2 = 1;
|
|
262
|
-
}
|
|
245
|
+
battle.lastMove(player).index = 1;
|
|
263
246
|
|
|
264
247
|
side.last_used_move = .None;
|
|
265
248
|
foe.last_used_move = .None;
|
|
@@ -272,20 +255,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
272
255
|
active.moves = incoming.moves;
|
|
273
256
|
|
|
274
257
|
statusModify(incoming.status, &active.stats);
|
|
258
|
+
options.chance.switched(player, slot);
|
|
275
259
|
|
|
276
260
|
foe.active.volatiles.Binding = false;
|
|
277
261
|
|
|
278
|
-
try log.switched(battle.active(player), incoming);
|
|
262
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
279
263
|
|
|
280
264
|
if (showdown and incoming.status == Status.TOX) {
|
|
281
265
|
incoming.status = Status.init(.PSN);
|
|
282
266
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
283
267
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
284
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
268
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
285
269
|
}
|
|
286
270
|
}
|
|
287
271
|
|
|
288
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
272
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
289
273
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
290
274
|
|
|
291
275
|
if (c1.type == .Pass) return .P2;
|
|
@@ -315,9 +299,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
299
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
316
300
|
if (spe1 == spe2) {
|
|
317
301
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
318
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
302
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
303
|
+
battle.rng.advance(1);
|
|
304
|
+
}
|
|
319
305
|
|
|
320
|
-
const p1 = Rolls.speedTie(battle);
|
|
306
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
321
307
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
322
308
|
|
|
323
309
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -342,13 +328,11 @@ fn doTurn(
|
|
|
342
328
|
player_choice: Choice,
|
|
343
329
|
player_rewrap: bool,
|
|
344
330
|
player_skip: bool,
|
|
345
|
-
player_from: ?Move,
|
|
346
331
|
foe_player: Player,
|
|
347
332
|
foe_choice: Choice,
|
|
348
333
|
foe_rewrap: bool,
|
|
349
334
|
foe_skip: bool,
|
|
350
|
-
|
|
351
|
-
log: anytype,
|
|
335
|
+
options: anytype,
|
|
352
336
|
) !?Result {
|
|
353
337
|
assert(player_choice.type != .Pass);
|
|
354
338
|
|
|
@@ -360,36 +344,37 @@ fn doTurn(
|
|
|
360
344
|
player_choice,
|
|
361
345
|
player_rewrap,
|
|
362
346
|
player_skip,
|
|
363
|
-
player_from,
|
|
364
347
|
&residual,
|
|
365
|
-
|
|
348
|
+
options,
|
|
366
349
|
)) |r| return r;
|
|
367
350
|
if (!replace) {
|
|
368
351
|
if (player_choice.type != .Switch) {
|
|
369
|
-
if (try checkFaint(battle, foe_player,
|
|
352
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
370
353
|
}
|
|
371
|
-
if (residual) try handleResidual(battle, player,
|
|
372
|
-
if (try checkFaint(battle, player,
|
|
354
|
+
if (residual) try handleResidual(battle, player, options);
|
|
355
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
373
356
|
} else if (foe_choice.type == .Pass) return null;
|
|
374
357
|
|
|
358
|
+
if (!showdown) options.chance.clearPending();
|
|
359
|
+
|
|
375
360
|
residual = true;
|
|
376
361
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
377
|
-
|
|
362
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
363
|
+
if (if (calc) null else try executeMove(
|
|
378
364
|
battle,
|
|
379
365
|
foe_player,
|
|
380
366
|
foe_choice,
|
|
381
367
|
foe_rewrap,
|
|
382
368
|
foe_skip,
|
|
383
|
-
foe_from,
|
|
384
369
|
&residual,
|
|
385
|
-
|
|
370
|
+
options,
|
|
386
371
|
)) |r| return r;
|
|
387
372
|
if (!replace) {
|
|
388
|
-
if (foe_choice.type != .Switch) {
|
|
389
|
-
if (try checkFaint(battle, player,
|
|
373
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
374
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
390
375
|
}
|
|
391
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
392
|
-
if (try checkFaint(battle, foe_player,
|
|
376
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
377
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
393
378
|
}
|
|
394
379
|
|
|
395
380
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -408,14 +393,13 @@ fn executeMove(
|
|
|
408
393
|
choice: Choice,
|
|
409
394
|
rewrap: bool,
|
|
410
395
|
skip: bool,
|
|
411
|
-
from: ?Move,
|
|
412
396
|
residual: *bool,
|
|
413
|
-
|
|
397
|
+
options: anytype,
|
|
414
398
|
) !?Result {
|
|
415
399
|
var side = battle.side(player);
|
|
416
400
|
|
|
417
401
|
if (choice.type == .Switch) {
|
|
418
|
-
try switchIn(battle, player,
|
|
402
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
419
403
|
return null;
|
|
420
404
|
}
|
|
421
405
|
|
|
@@ -425,13 +409,13 @@ fn executeMove(
|
|
|
425
409
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
426
410
|
assert(!showdown);
|
|
427
411
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
428
|
-
try log.cant(battle.active(player), .Bound);
|
|
412
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
429
413
|
}
|
|
430
414
|
return null;
|
|
431
415
|
}
|
|
432
416
|
|
|
433
417
|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
418
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
419
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
420
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
421
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,17 +424,16 @@ fn executeMove(
|
|
|
440
424
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
425
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
426
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
427
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
428
|
const stored = side.stored();
|
|
448
429
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
|
-
auto = side.
|
|
450
|
-
|
|
430
|
+
auto = isForced(&side.active) or
|
|
431
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
432
|
+
side.last_selected_move == .HyperBeam or
|
|
433
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
451
434
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
452
435
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
453
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
436
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
454
437
|
if (!auto) {
|
|
455
438
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
456
439
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -464,15 +447,12 @@ fn executeMove(
|
|
|
464
447
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
448
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
449
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
450
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
451
|
}
|
|
472
452
|
|
|
473
453
|
var skip_can = false;
|
|
474
454
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip,
|
|
455
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
476
456
|
.done => return null,
|
|
477
457
|
.skip_can => skip_can = true,
|
|
478
458
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +460,11 @@ fn executeMove(
|
|
|
480
460
|
.err => return @as(?Result, Result.Error),
|
|
481
461
|
}
|
|
482
462
|
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
463
|
+
const can = skip_can or
|
|
464
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
465
|
+
if (!can) return null;
|
|
486
466
|
|
|
487
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
467
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
468
|
}
|
|
489
469
|
|
|
490
470
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -493,10 +473,10 @@ fn beforeMove(
|
|
|
493
473
|
battle: anytype,
|
|
494
474
|
player: Player,
|
|
495
475
|
skip: bool,
|
|
496
|
-
from: ?Move,
|
|
497
476
|
residual: *bool,
|
|
498
|
-
|
|
477
|
+
options: anytype,
|
|
499
478
|
) !BeforeMove {
|
|
479
|
+
var log = options.log;
|
|
500
480
|
var side = battle.side(player);
|
|
501
481
|
const foe = battle.foe(player);
|
|
502
482
|
var active = &side.active;
|
|
@@ -505,27 +485,42 @@ fn beforeMove(
|
|
|
505
485
|
var volatiles = &active.volatiles;
|
|
506
486
|
|
|
507
487
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
488
|
+
const before = stored.status;
|
|
489
|
+
const slf = Status.is(stored.status, .EXT);
|
|
509
490
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
491
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
492
|
+
.started, .ended => stored.status = 0,
|
|
493
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
494
|
+
stored.status -= 1;
|
|
495
|
+
},
|
|
496
|
+
else => unreachable,
|
|
497
|
+
} else {
|
|
498
|
+
stored.status -= 1;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
const duration = Status.duration(stored.status);
|
|
502
|
+
try options.chance.sleep(player, if (slf)
|
|
503
|
+
.None
|
|
504
|
+
else if (duration == 0) .ended else .continuing);
|
|
505
|
+
|
|
506
|
+
if (duration == 0) {
|
|
507
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
513
508
|
stored.status = 0; // clears EXT if present
|
|
514
509
|
} else {
|
|
515
|
-
try log.cant(ident, .Sleep);
|
|
510
|
+
try log.cant(.{ ident, .Sleep });
|
|
516
511
|
}
|
|
517
512
|
side.last_used_move = .None;
|
|
518
513
|
return .done;
|
|
519
514
|
}
|
|
520
515
|
|
|
521
516
|
if (Status.is(stored.status, .FRZ)) {
|
|
522
|
-
try log.cant(ident, .Freeze);
|
|
517
|
+
try log.cant(.{ ident, .Freeze });
|
|
523
518
|
side.last_used_move = .None;
|
|
524
519
|
return .done;
|
|
525
520
|
}
|
|
526
521
|
|
|
527
522
|
if (skip or foe.active.volatiles.Binding) {
|
|
528
|
-
try log.cant(ident, .Bound);
|
|
523
|
+
try log.cant(.{ ident, .Bound });
|
|
529
524
|
return .done;
|
|
530
525
|
}
|
|
531
526
|
|
|
@@ -533,25 +528,31 @@ fn beforeMove(
|
|
|
533
528
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
534
529
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
535
530
|
if (!showdown) volatiles.Flinch = false;
|
|
536
|
-
try log.cant(ident, .Flinch);
|
|
531
|
+
try log.cant(.{ ident, .Flinch });
|
|
537
532
|
return .done;
|
|
538
533
|
}
|
|
539
534
|
|
|
540
535
|
if (volatiles.Recharging) {
|
|
541
536
|
volatiles.Recharging = false;
|
|
542
|
-
try log.cant(ident, .Recharge);
|
|
537
|
+
try log.cant(.{ ident, .Recharge });
|
|
543
538
|
return .done;
|
|
544
539
|
}
|
|
545
540
|
|
|
546
|
-
if (volatiles.
|
|
547
|
-
volatiles.
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
541
|
+
if (volatiles.disable_duration > 0) {
|
|
542
|
+
volatiles.disable_duration =
|
|
543
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
544
|
+
try options.chance.disable(
|
|
545
|
+
player,
|
|
546
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
547
|
+
);
|
|
548
|
+
|
|
549
|
+
if (volatiles.disable_duration == 0) {
|
|
550
|
+
volatiles.disable_move = 0;
|
|
551
|
+
try log.end(.{ ident, .Disable });
|
|
551
552
|
}
|
|
552
553
|
}
|
|
553
554
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
554
|
-
if (showdown and try disabled(side, ident,
|
|
555
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
555
556
|
|
|
556
557
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
557
558
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -562,15 +563,27 @@ fn beforeMove(
|
|
|
562
563
|
|
|
563
564
|
if (volatiles.Confusion) {
|
|
564
565
|
assert(volatiles.confusion > 0);
|
|
566
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
567
|
+
.started => volatiles.confusion -= 1,
|
|
568
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
569
|
+
volatiles.confusion -= 1;
|
|
570
|
+
},
|
|
571
|
+
.ended => volatiles.confusion = 0,
|
|
572
|
+
.overwritten => {},
|
|
573
|
+
else => unreachable,
|
|
574
|
+
} else {
|
|
575
|
+
volatiles.confusion -= 1;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
565
579
|
|
|
566
|
-
volatiles.confusion -= 1;
|
|
567
580
|
if (volatiles.confusion == 0) {
|
|
568
581
|
volatiles.Confusion = false;
|
|
569
|
-
try log.end(ident, .Confusion);
|
|
582
|
+
try log.end(.{ ident, .Confusion });
|
|
570
583
|
} else {
|
|
571
|
-
try log.activate(ident, .Confusion);
|
|
584
|
+
try log.activate(.{ ident, .Confusion });
|
|
572
585
|
|
|
573
|
-
if (Rolls.confused(battle)) {
|
|
586
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
574
587
|
assert(!volatiles.MultiHit);
|
|
575
588
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
576
589
|
volatiles.Bide = false;
|
|
@@ -580,6 +593,9 @@ fn beforeMove(
|
|
|
580
593
|
volatiles.Charging = false;
|
|
581
594
|
volatiles.Binding = false;
|
|
582
595
|
volatiles.Invulnerable = false;
|
|
596
|
+
|
|
597
|
+
options.chance.observe(.attacking, player, .None);
|
|
598
|
+
options.chance.observe(.binding, player, .None);
|
|
583
599
|
{
|
|
584
600
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
585
601
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -587,7 +603,9 @@ fn beforeMove(
|
|
|
587
603
|
const def = foe.active.stats.def;
|
|
588
604
|
foe.active.stats.def = active.stats.def;
|
|
589
605
|
defer foe.active.stats.def = def;
|
|
590
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
606
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
607
|
+
return .err;
|
|
608
|
+
}
|
|
591
609
|
}
|
|
592
610
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
593
611
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -599,7 +617,7 @@ fn beforeMove(
|
|
|
599
617
|
|
|
600
618
|
const uncapped = battle.last_damage;
|
|
601
619
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
602
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
620
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
603
621
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
604
622
|
if (showdown) battle.last_damage = uncapped;
|
|
605
623
|
|
|
@@ -608,91 +626,107 @@ fn beforeMove(
|
|
|
608
626
|
}
|
|
609
627
|
}
|
|
610
628
|
|
|
611
|
-
if (!showdown and try disabled(side, ident,
|
|
629
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
612
630
|
|
|
613
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
631
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
614
632
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
615
633
|
volatiles.Bide = false;
|
|
616
634
|
volatiles.Thrashing = false;
|
|
617
635
|
volatiles.Charging = false;
|
|
618
636
|
volatiles.Binding = false;
|
|
637
|
+
|
|
638
|
+
options.chance.observe(.attacking, player, .None);
|
|
639
|
+
options.chance.observe(.binding, player, .None);
|
|
640
|
+
|
|
619
641
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
620
|
-
try log.cant(ident, .Paralysis);
|
|
642
|
+
try log.cant(.{ ident, .Paralysis });
|
|
621
643
|
return .done;
|
|
622
644
|
}
|
|
623
645
|
|
|
624
646
|
if (volatiles.Bide) {
|
|
625
647
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
626
648
|
|
|
627
|
-
|
|
649
|
+
if (showdown) {
|
|
650
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
651
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
652
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
653
|
+
volatiles.state +|= battle.last_damage;
|
|
654
|
+
} else {
|
|
655
|
+
volatiles.state +%= battle.last_damage;
|
|
656
|
+
}
|
|
628
657
|
|
|
629
|
-
|
|
658
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
659
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
630
660
|
|
|
631
|
-
volatiles.attacks -= 1;
|
|
632
661
|
if (volatiles.attacks != 0) {
|
|
633
|
-
try log.activate(ident, .Bide);
|
|
662
|
+
try log.activate(.{ ident, .Bide });
|
|
634
663
|
return .done;
|
|
635
664
|
}
|
|
636
665
|
|
|
637
666
|
volatiles.Bide = false;
|
|
638
|
-
try log.end(ident, .Bide);
|
|
667
|
+
try log.end(.{ ident, .Bide });
|
|
639
668
|
|
|
640
669
|
battle.last_damage = volatiles.state *% 2;
|
|
641
670
|
volatiles.state = 0;
|
|
642
671
|
|
|
643
672
|
if (battle.last_damage == 0) {
|
|
644
|
-
try log.fail(ident, .None);
|
|
673
|
+
try log.fail(.{ ident, .None });
|
|
645
674
|
return .done;
|
|
646
675
|
}
|
|
647
676
|
|
|
648
677
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
649
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
650
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
678
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
679
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
651
680
|
|
|
652
681
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
653
682
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
654
683
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
655
684
|
if (showdown) {
|
|
656
685
|
residual.* = false;
|
|
657
|
-
try handleResidual(battle, player,
|
|
686
|
+
try handleResidual(battle, player, options);
|
|
658
687
|
}
|
|
659
688
|
|
|
660
689
|
return .done;
|
|
661
690
|
}
|
|
662
691
|
|
|
663
692
|
if (volatiles.Thrashing) {
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
volatiles.attacks
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
693
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
|
+
|
|
695
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
696
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
697
|
+
|
|
698
|
+
if (volatiles.attacks == 0) {
|
|
699
|
+
const overwritten = volatiles.Confusion;
|
|
700
|
+
|
|
701
|
+
volatiles.Thrashing = false;
|
|
702
|
+
volatiles.Confusion = true;
|
|
703
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
704
|
+
|
|
705
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
706
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
707
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
708
|
+
// correct player)
|
|
709
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
710
|
+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
|
|
678
711
|
}
|
|
712
|
+
|
|
713
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
714
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
715
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
716
|
+
|
|
679
717
|
return .skip_can;
|
|
680
718
|
}
|
|
681
719
|
|
|
682
720
|
if (volatiles.Binding) {
|
|
683
|
-
|
|
684
|
-
volatiles.attacks
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
side.last_selected_move,
|
|
688
|
-
battle.active(player.foe()),
|
|
689
|
-
side.last_selected_move,
|
|
690
|
-
);
|
|
721
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
722
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
723
|
+
|
|
724
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
691
725
|
if (showdown or battle.last_damage != 0) {
|
|
692
726
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
693
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
727
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
694
728
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
695
|
-
try buildRage(battle, player.foe(),
|
|
729
|
+
try buildRage(battle, player.foe(), options);
|
|
696
730
|
}
|
|
697
731
|
}
|
|
698
732
|
return .done;
|
|
@@ -707,56 +741,57 @@ fn canMove(
|
|
|
707
741
|
mslot: u4,
|
|
708
742
|
auto: bool,
|
|
709
743
|
skip_pp: bool,
|
|
710
|
-
from:
|
|
744
|
+
from: Move,
|
|
711
745
|
residual: *bool,
|
|
712
|
-
|
|
746
|
+
options: anytype,
|
|
713
747
|
) !bool {
|
|
714
748
|
var side = battle.side(player);
|
|
715
749
|
const player_ident = battle.active(player);
|
|
716
750
|
const move = Move.get(side.last_selected_move);
|
|
717
751
|
|
|
718
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
719
|
-
const special = from != null and (from.? == .Metronome and
|
|
720
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
721
|
-
|
|
722
|
-
var skip = skip_pp;
|
|
723
752
|
if (side.active.volatiles.Charging) {
|
|
724
753
|
side.active.volatiles.Charging = false;
|
|
725
754
|
side.active.volatiles.Invulnerable = false;
|
|
726
755
|
} else if (move.effect == .Charge) {
|
|
727
|
-
try log.move(player_ident, side.last_selected_move,
|
|
728
|
-
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
758
|
+
try Effects.charge(battle, player, options);
|
|
729
759
|
return false;
|
|
730
760
|
}
|
|
731
761
|
|
|
732
|
-
|
|
733
|
-
if (!
|
|
762
|
+
side.last_used_move = side.last_selected_move;
|
|
763
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
734
764
|
|
|
735
765
|
const target = if (move.target == .Self) player else player.foe();
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
739
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
740
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
741
|
-
// regrettable, but this information is more "nice to have" than required
|
|
742
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
743
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
766
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
767
|
+
setCounterable(battle, player, side, move);
|
|
744
768
|
|
|
745
769
|
if (move.effect.onBegin()) {
|
|
746
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
770
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
747
771
|
return false;
|
|
748
772
|
}
|
|
749
773
|
|
|
750
774
|
if (move.effect == .Thrashing) {
|
|
751
|
-
Effects.thrashing(battle, player);
|
|
775
|
+
Effects.thrashing(battle, player, options);
|
|
752
776
|
} else if (!showdown and move.effect == .Binding) {
|
|
753
777
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
754
|
-
Effects.binding(battle, player, false);
|
|
778
|
+
try Effects.binding(battle, player, false, options);
|
|
755
779
|
}
|
|
756
780
|
|
|
757
781
|
return true;
|
|
758
782
|
}
|
|
759
783
|
|
|
784
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
785
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
786
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
787
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
788
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
789
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
790
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
791
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
792
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
793
|
+
}
|
|
794
|
+
|
|
760
795
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
761
796
|
if (side.last_selected_move == .Struggle) return;
|
|
762
797
|
|
|
@@ -766,25 +801,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
766
801
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
767
802
|
if (volatiles.Bide) return;
|
|
768
803
|
|
|
769
|
-
|
|
770
|
-
|
|
804
|
+
var move_slot = active.move(mslot);
|
|
805
|
+
assert(move_slot.pp > 0 or auto);
|
|
806
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
771
807
|
if (volatiles.Transform) return;
|
|
772
808
|
|
|
773
|
-
|
|
774
|
-
|
|
809
|
+
move_slot = side.stored().move(mslot);
|
|
810
|
+
assert(move_slot.pp > 0 or auto);
|
|
811
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
775
812
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
776
813
|
}
|
|
777
814
|
|
|
778
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
815
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
779
816
|
var active = &side.active;
|
|
780
817
|
const volatiles = &active.volatiles;
|
|
781
818
|
|
|
782
|
-
active.move(mslot).pp = @
|
|
819
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
783
820
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
784
821
|
if (showdown and volatiles.Transform) return;
|
|
785
822
|
|
|
823
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
824
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
825
|
+
|
|
786
826
|
assert(mslot > 0 and mslot <= 4);
|
|
787
|
-
side.stored().moves[mslot - 1].pp = @
|
|
827
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
788
828
|
}
|
|
789
829
|
|
|
790
830
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -795,8 +835,9 @@ fn doMove(
|
|
|
795
835
|
rewrap: bool,
|
|
796
836
|
auto: bool,
|
|
797
837
|
residual: *bool,
|
|
798
|
-
|
|
838
|
+
options: anytype,
|
|
799
839
|
) !?Result {
|
|
840
|
+
var log = options.log;
|
|
800
841
|
var side = battle.side(player);
|
|
801
842
|
const foe = battle.foe(player);
|
|
802
843
|
|
|
@@ -811,40 +852,44 @@ fn doMove(
|
|
|
811
852
|
var hits: u4 = 1;
|
|
812
853
|
var effectiveness = Effectiveness.neutral;
|
|
813
854
|
|
|
855
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
856
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
857
|
+
|
|
814
858
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
815
859
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
816
|
-
return specialDamage(battle, player, move,
|
|
860
|
+
return specialDamage(battle, player, move, options);
|
|
817
861
|
}
|
|
818
862
|
|
|
819
863
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
820
864
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
821
865
|
var miss = showdown and miss: {
|
|
822
866
|
immune = move.target != .Self and !status and !counter and
|
|
823
|
-
(@
|
|
824
|
-
@
|
|
867
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
868
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
825
869
|
if (immune and move.effect != .Binding) break :miss true;
|
|
826
870
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
827
871
|
battle.last_damage = 0;
|
|
828
872
|
break :miss true;
|
|
829
873
|
}
|
|
830
|
-
break :miss move.target != .Self and
|
|
874
|
+
break :miss (move.target != .Self and
|
|
875
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
831
876
|
};
|
|
832
877
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
833
878
|
|
|
834
879
|
var late = showdown and move.effect != .Explode;
|
|
835
880
|
const skip = status or immune;
|
|
836
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
881
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
837
882
|
if (showdown and move.effect.isMulti()) {
|
|
838
|
-
Effects.multiHit(battle, player, move);
|
|
883
|
+
try Effects.multiHit(battle, player, move, options);
|
|
839
884
|
hits = side.active.volatiles.attacks;
|
|
840
885
|
late = false;
|
|
841
886
|
}
|
|
842
887
|
|
|
843
888
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
844
889
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
845
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
890
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
846
891
|
|
|
847
|
-
if (counter) return counterDamage(battle, player, move,
|
|
892
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
848
893
|
|
|
849
894
|
battle.last_damage = 0;
|
|
850
895
|
|
|
@@ -855,8 +900,9 @@ fn doMove(
|
|
|
855
900
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
856
901
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
857
902
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
858
|
-
if (showdown) break :
|
|
859
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
903
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
904
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
905
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
860
906
|
return @as(?Result, Result.Error);
|
|
861
907
|
}
|
|
862
908
|
if (battle.last_damage == 0) {
|
|
@@ -866,17 +912,16 @@ fn doMove(
|
|
|
866
912
|
effectiveness = adjustDamage(battle, player);
|
|
867
913
|
immune = effectiveness == 0;
|
|
868
914
|
}
|
|
869
|
-
randomizeDamage(battle);
|
|
915
|
+
try randomizeDamage(battle, player, options);
|
|
870
916
|
}
|
|
871
917
|
}
|
|
872
918
|
|
|
873
|
-
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
miss
|
|
878
|
-
|
|
879
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
919
|
+
var missed: bool = undefined;
|
|
920
|
+
const zero = battle.last_damage == 0;
|
|
921
|
+
if (!showdown and !skip) {
|
|
922
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
923
|
+
miss = missed or zero;
|
|
924
|
+
}
|
|
880
925
|
|
|
881
926
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
882
927
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -884,11 +929,11 @@ fn doMove(
|
|
|
884
929
|
|
|
885
930
|
if (!showdown or !miss) {
|
|
886
931
|
if (move.effect == .MirrorMove) {
|
|
887
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
932
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
888
933
|
} else if (move.effect == .Metronome) {
|
|
889
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
934
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
890
935
|
} else if (move.effect.onEnd()) {
|
|
891
|
-
try onEnd(battle, player, move,
|
|
936
|
+
try onEnd(battle, player, move, options);
|
|
892
937
|
return null;
|
|
893
938
|
}
|
|
894
939
|
}
|
|
@@ -900,36 +945,60 @@ fn doMove(
|
|
|
900
945
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
901
946
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
902
947
|
if (ohko) {
|
|
903
|
-
try log.immune(foe_ident, .OHKO);
|
|
948
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
904
949
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
905
|
-
try log.immune(foe_ident, .None);
|
|
950
|
+
try log.immune(.{ foe_ident, .None });
|
|
951
|
+
if (!showdown) {
|
|
952
|
+
if (move.effect == .Binding) {
|
|
953
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
954
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
955
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
956
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
957
|
+
// (considered missing)
|
|
958
|
+
assert(zero);
|
|
959
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
960
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
961
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
962
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
963
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
964
|
+
// roll)
|
|
965
|
+
try options.chance.commit(player, .binding);
|
|
966
|
+
} else {
|
|
967
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
968
|
+
// division-by-zero freeze alternative timeline scenario
|
|
969
|
+
try options.chance.commit(player, .glitch);
|
|
970
|
+
}
|
|
971
|
+
}
|
|
906
972
|
} else if (mist) {
|
|
907
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
908
|
-
try log.fail(foe_ident, .None);
|
|
973
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
974
|
+
try log.fail(.{ foe_ident, .None });
|
|
909
975
|
} else {
|
|
910
|
-
try
|
|
911
|
-
try log.
|
|
976
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
977
|
+
try log.lastmiss(.{});
|
|
978
|
+
try log.miss(.{battle.active(player)});
|
|
912
979
|
}
|
|
913
980
|
if (move.effect == .JumpKick) {
|
|
914
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
915
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
916
983
|
battle.last_damage = 1;
|
|
917
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
918
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
919
986
|
} else if (move.effect == .Explode) {
|
|
920
987
|
try Effects.explode(battle, player);
|
|
921
|
-
try buildRage(battle, player.foe(),
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
922
989
|
} else if (showdown and move.effect == .Disable) {
|
|
923
|
-
try buildRage(battle, player.foe(),
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
924
991
|
}
|
|
925
992
|
return null;
|
|
993
|
+
} else if (!showdown) {
|
|
994
|
+
try options.chance.commit(player, .hit);
|
|
926
995
|
}
|
|
927
996
|
|
|
928
997
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
929
998
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
930
|
-
// it up above before damage calculation)
|
|
999
|
+
// it up above before damage calculation)
|
|
931
1000
|
if (!showdown and move.effect.isMulti()) {
|
|
932
|
-
Effects.multiHit(battle, player, move);
|
|
1001
|
+
try Effects.multiHit(battle, player, move, options);
|
|
933
1002
|
hits = side.active.volatiles.attacks;
|
|
934
1003
|
}
|
|
935
1004
|
|
|
@@ -940,18 +1009,20 @@ fn doMove(
|
|
|
940
1009
|
var hit: u4 = 0;
|
|
941
1010
|
while (hit < hits) {
|
|
942
1011
|
if (hit == 0) {
|
|
943
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1012
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
944
1013
|
if (effectiveness > Effectiveness.neutral) {
|
|
945
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1014
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
946
1015
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
947
|
-
try log.resisted(battle.active(player.foe()));
|
|
1016
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
948
1017
|
}
|
|
949
1018
|
}
|
|
950
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
951
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1019
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1020
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
952
1021
|
hit += 1;
|
|
953
1022
|
if (foe.stored().hp == 0) break;
|
|
954
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1023
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1024
|
+
try buildRage(battle, player.foe(), options);
|
|
1025
|
+
}
|
|
955
1026
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
956
1027
|
if (nullified) break;
|
|
957
1028
|
}
|
|
@@ -961,35 +1032,41 @@ fn doMove(
|
|
|
961
1032
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
962
1033
|
side.active.volatiles.attacks = 0;
|
|
963
1034
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
964
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1035
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
965
1036
|
}
|
|
966
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1037
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
967
1038
|
} else if (showdown) {
|
|
968
1039
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
969
1040
|
if (move.effect == .Binding) {
|
|
970
|
-
Effects.binding(battle, player, rewrap);
|
|
1041
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
971
1042
|
if (immune) {
|
|
972
1043
|
battle.last_damage = 0;
|
|
1044
|
+
assert(foe.stored().hp > 0);
|
|
973
1045
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
974
|
-
|
|
1046
|
+
if (sub) {
|
|
1047
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1048
|
+
} else {
|
|
1049
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1050
|
+
try buildRage(battle, player.foe(), options);
|
|
1051
|
+
}
|
|
975
1052
|
return null;
|
|
976
1053
|
}
|
|
977
1054
|
}
|
|
978
1055
|
}
|
|
979
1056
|
|
|
980
1057
|
// Substitute being broken nullifies the move's effect completely so even
|
|
981
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1058
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
982
1059
|
if (nullified) return null;
|
|
983
1060
|
|
|
984
1061
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
985
1062
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
986
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
987
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1063
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1064
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
988
1065
|
|
|
989
1066
|
if (foe.stored().hp == 0) return null;
|
|
990
1067
|
|
|
991
1068
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
992
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1069
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
993
1070
|
|
|
994
1071
|
if (!move.effect.isSpecial()) {
|
|
995
1072
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -998,31 +1075,33 @@ fn doMove(
|
|
|
998
1075
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
999
1076
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1000
1077
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1001
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1078
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1002
1079
|
if (move.effect == .Twineedle) {
|
|
1003
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1080
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1004
1081
|
} else if (move.effect == .Disable) {
|
|
1005
|
-
const result = try Effects.disable(battle, player, move,
|
|
1006
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1082
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1083
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1007
1084
|
return result;
|
|
1008
1085
|
} else {
|
|
1009
|
-
try moveEffect(battle, player, move,
|
|
1086
|
+
try moveEffect(battle, player, move, options);
|
|
1010
1087
|
}
|
|
1011
1088
|
}
|
|
1012
1089
|
|
|
1013
1090
|
return null;
|
|
1014
1091
|
}
|
|
1015
1092
|
|
|
1016
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1093
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1017
1094
|
const side = battle.side(player);
|
|
1018
1095
|
|
|
1019
1096
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1020
|
-
var
|
|
1021
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1022
|
-
|
|
1023
|
-
|
|
1024
|
-
|
|
1025
|
-
|
|
1097
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1098
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1099
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1100
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1101
|
+
|
|
1102
|
+
const spurious =
|
|
1103
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1026
1105
|
}
|
|
1027
1106
|
|
|
1028
1107
|
fn calcDamage(
|
|
@@ -1031,6 +1110,7 @@ fn calcDamage(
|
|
|
1031
1110
|
target_player: Player,
|
|
1032
1111
|
m: ?Move.Data,
|
|
1033
1112
|
crit: bool,
|
|
1113
|
+
options: anytype,
|
|
1034
1114
|
) bool {
|
|
1035
1115
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1036
1116
|
const cfz = m == null;
|
|
@@ -1042,28 +1122,8 @@ fn calcDamage(
|
|
|
1042
1122
|
|
|
1043
1123
|
const special = move.type.special();
|
|
1044
1124
|
|
|
1045
|
-
|
|
1046
|
-
var
|
|
1047
|
-
if (crit)
|
|
1048
|
-
if (special) side.stored().stats.spc
|
|
1049
|
-
else side.stored().stats.atk
|
|
1050
|
-
else
|
|
1051
|
-
if (special) side.active.stats.spc
|
|
1052
|
-
else side.active.stats.atk;
|
|
1053
|
-
var def: u32 =
|
|
1054
|
-
if (crit)
|
|
1055
|
-
if (special) target.stored().stats.spc
|
|
1056
|
-
else target.stored().stats.def
|
|
1057
|
-
else
|
|
1058
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1059
|
-
if (special)
|
|
1060
|
-
target.active.stats.spc *
|
|
1061
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1062
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1063
|
-
else
|
|
1064
|
-
target.active.stats.def *
|
|
1065
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1066
|
-
// zig fmt: on
|
|
1125
|
+
var atk = attack(side, crit, special);
|
|
1126
|
+
var def = defense(target, crit, special, cfz);
|
|
1067
1127
|
|
|
1068
1128
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1069
1129
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1074,9 +1134,9 @@ fn calcDamage(
|
|
|
1074
1134
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1075
1135
|
}
|
|
1076
1136
|
|
|
1077
|
-
const lvl =
|
|
1137
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1078
1138
|
|
|
1079
|
-
def =
|
|
1139
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1080
1140
|
|
|
1081
1141
|
if (def == 0) return false;
|
|
1082
1142
|
|
|
@@ -1088,11 +1148,41 @@ fn calcDamage(
|
|
|
1088
1148
|
d = @min(997, d);
|
|
1089
1149
|
d += 2;
|
|
1090
1150
|
|
|
1091
|
-
|
|
1151
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1152
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1153
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1154
|
+
// that results in counter intuitive probabilities in the common case
|
|
1155
|
+
if (pkmn.options.chance and !showdown) {
|
|
1156
|
+
atk = attack(side, !crit, special);
|
|
1157
|
+
def = defense(target, !crit, special, false);
|
|
1158
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
battle.last_damage = @intCast(d);
|
|
1092
1162
|
|
|
1093
1163
|
return true;
|
|
1094
1164
|
}
|
|
1095
1165
|
|
|
1166
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1167
|
+
return if (crit)
|
|
1168
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1169
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1173
|
+
return if (crit)
|
|
1174
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1175
|
+
else
|
|
1176
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1177
|
+
if (special)
|
|
1178
|
+
target.active.stats.spc *
|
|
1179
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1180
|
+
else
|
|
1181
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1182
|
+
target.active.stats.def *
|
|
1183
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1096
1186
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1097
1187
|
const side = battle.side(player);
|
|
1098
1188
|
const foe = battle.foe(player);
|
|
@@ -1102,9 +1192,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1102
1192
|
var d = battle.last_damage;
|
|
1103
1193
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1104
1194
|
|
|
1105
|
-
const neutral = @
|
|
1106
|
-
const eff1: u16 = @
|
|
1107
|
-
const eff2: u16 = @
|
|
1195
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1196
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1197
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1108
1198
|
|
|
1109
1199
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1110
1200
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1124,17 +1214,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1124
1214
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1125
1215
|
}
|
|
1126
1216
|
|
|
1127
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1217
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1128
1218
|
if (battle.last_damage <= 1) return;
|
|
1129
|
-
const random = Rolls.damage(battle);
|
|
1130
|
-
|
|
1219
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1220
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1221
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1222
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1131
1223
|
}
|
|
1132
1224
|
|
|
1133
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1225
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1134
1226
|
const side = battle.side(player);
|
|
1135
1227
|
const foe = battle.foe(player);
|
|
1136
1228
|
|
|
1137
|
-
if (!try checkHit(battle, player, move,
|
|
1229
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1138
1230
|
|
|
1139
1231
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1140
1232
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1143,10 +1235,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1143
1235
|
.DragonRage => 40,
|
|
1144
1236
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1145
1237
|
.Psywave => power: {
|
|
1146
|
-
const max = @intCast(
|
|
1238
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1147
1239
|
// GLITCH: Psywave infinite glitch loop
|
|
1148
1240
|
if (!showdown and max <= 1) return Result.Error;
|
|
1149
|
-
break :power Rolls.psywave(battle, max);
|
|
1241
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1150
1242
|
},
|
|
1151
1243
|
else => unreachable,
|
|
1152
1244
|
};
|
|
@@ -1154,59 +1246,53 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1154
1246
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1155
1247
|
|
|
1156
1248
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1157
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1158
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1159
1251
|
|
|
1160
1252
|
return null;
|
|
1161
1253
|
}
|
|
1162
1254
|
|
|
1163
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1255
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1164
1256
|
const foe = battle.foe(player);
|
|
1165
1257
|
|
|
1166
1258
|
if (battle.last_damage == 0) {
|
|
1167
|
-
try log.fail(battle.active(player), .None);
|
|
1259
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1168
1260
|
return null;
|
|
1169
1261
|
}
|
|
1170
1262
|
|
|
1171
|
-
// Pretend
|
|
1172
|
-
const foe_last_used_move =
|
|
1173
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1263
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1174
1264
|
const foe_last_selected_move =
|
|
1175
1265
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1176
|
-
.
|
|
1266
|
+
.Splash
|
|
1177
1267
|
else
|
|
1178
1268
|
foe.last_selected_move);
|
|
1179
1269
|
|
|
1180
|
-
const used =
|
|
1181
|
-
foe.last_used_move != .Counter and
|
|
1182
|
-
(foe_last_used_move.type == .Normal or
|
|
1183
|
-
foe_last_used_move.type == .Fighting);
|
|
1184
|
-
|
|
1270
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1185
1271
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1186
1272
|
foe.last_selected_move != .Counter and
|
|
1187
1273
|
(foe_last_selected_move.type == .Normal or
|
|
1188
1274
|
foe_last_selected_move.type == .Fighting);
|
|
1189
1275
|
|
|
1190
1276
|
if (!used and !selected) {
|
|
1191
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1192
1278
|
return null;
|
|
1193
1279
|
}
|
|
1194
1280
|
|
|
1195
1281
|
if (!used or !selected) {
|
|
1196
1282
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1197
1283
|
if (!showdown) return Result.Error;
|
|
1198
|
-
try log.fail(battle.active(player), .None);
|
|
1284
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1199
1285
|
return null;
|
|
1200
1286
|
}
|
|
1201
1287
|
|
|
1202
|
-
battle.last_damage
|
|
1288
|
+
battle.last_damage *|= 2;
|
|
1203
1289
|
|
|
1204
|
-
// Pokémon Showdown calls
|
|
1205
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1290
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1291
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1206
1292
|
|
|
1207
1293
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1208
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1209
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1294
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1295
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1210
1296
|
return null;
|
|
1211
1297
|
}
|
|
1212
1298
|
|
|
@@ -1215,7 +1301,7 @@ fn applyDamage(
|
|
|
1215
1301
|
target_player: Player,
|
|
1216
1302
|
sub_player: Player,
|
|
1217
1303
|
reason: Damage,
|
|
1218
|
-
|
|
1304
|
+
options: anytype,
|
|
1219
1305
|
) !bool {
|
|
1220
1306
|
assert(showdown or battle.last_damage != 0);
|
|
1221
1307
|
|
|
@@ -1230,19 +1316,20 @@ fn applyDamage(
|
|
|
1230
1316
|
subbed.active.volatiles.substitute = 0;
|
|
1231
1317
|
subbed.active.volatiles.Substitute = false;
|
|
1232
1318
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1233
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1319
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1320
|
+
options.calc.capped(sub_player);
|
|
1234
1321
|
return true;
|
|
1235
1322
|
} else {
|
|
1236
1323
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1237
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1238
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1324
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1325
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1239
1326
|
return false;
|
|
1240
1327
|
}
|
|
1241
1328
|
}
|
|
1242
1329
|
|
|
1243
1330
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1244
1331
|
target.stored().hp -= battle.last_damage;
|
|
1245
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1332
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1246
1333
|
return false;
|
|
1247
1334
|
}
|
|
1248
1335
|
|
|
@@ -1253,22 +1340,24 @@ fn mirrorMove(
|
|
|
1253
1340
|
rewrap: bool,
|
|
1254
1341
|
auto: bool,
|
|
1255
1342
|
residual: *bool,
|
|
1256
|
-
|
|
1257
|
-
) !?Result {
|
|
1343
|
+
options: anytype,
|
|
1344
|
+
) anyerror!?Result {
|
|
1258
1345
|
var side = battle.side(player);
|
|
1259
1346
|
const foe = battle.foe(player);
|
|
1260
1347
|
|
|
1261
1348
|
side.last_selected_move = foe.last_used_move;
|
|
1262
1349
|
|
|
1263
1350
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1264
|
-
try log.fail(battle.active(player), .None);
|
|
1351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1265
1352
|
return null;
|
|
1353
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1354
|
+
incrementPP(side, player, mslot, options);
|
|
1266
1355
|
}
|
|
1267
1356
|
|
|
1268
|
-
|
|
1269
|
-
|
|
1270
|
-
|
|
1271
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
1357
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1358
|
+
return null;
|
|
1359
|
+
}
|
|
1360
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1272
1361
|
}
|
|
1273
1362
|
|
|
1274
1363
|
fn metronome(
|
|
@@ -1278,35 +1367,51 @@ fn metronome(
|
|
|
1278
1367
|
rewrap: bool,
|
|
1279
1368
|
auto: bool,
|
|
1280
1369
|
residual: *bool,
|
|
1281
|
-
|
|
1282
|
-
) !?Result {
|
|
1370
|
+
options: anytype,
|
|
1371
|
+
) anyerror!?Result {
|
|
1283
1372
|
var side = battle.side(player);
|
|
1284
1373
|
|
|
1285
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1286
|
-
incrementPP(side, mslot);
|
|
1374
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1375
|
+
incrementPP(side, player, mslot, options);
|
|
1287
1376
|
|
|
1288
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1289
|
-
|
|
1377
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1378
|
+
return null;
|
|
1379
|
+
}
|
|
1380
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1290
1381
|
}
|
|
1291
1382
|
|
|
1292
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1383
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1293
1384
|
var immune = false;
|
|
1294
1385
|
var mist = false;
|
|
1295
|
-
|
|
1386
|
+
|
|
1387
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1388
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1389
|
+
return true;
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1296
1392
|
assert(!immune);
|
|
1297
1393
|
if (mist) {
|
|
1298
1394
|
assert(!showdown);
|
|
1299
1395
|
const foe_ident = battle.active(player.foe());
|
|
1300
|
-
try log.activate(foe_ident, .Mist);
|
|
1301
|
-
try log.fail(foe_ident, .None);
|
|
1396
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1397
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1302
1398
|
} else {
|
|
1303
|
-
try log.lastmiss();
|
|
1304
|
-
try log.miss(battle.active(player));
|
|
1399
|
+
try options.log.lastmiss(.{});
|
|
1400
|
+
try options.log.miss(.{battle.active(player)});
|
|
1305
1401
|
}
|
|
1402
|
+
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1306
1404
|
return false;
|
|
1307
1405
|
}
|
|
1308
1406
|
|
|
1309
|
-
fn moveHit(
|
|
1407
|
+
fn moveHit(
|
|
1408
|
+
battle: anytype,
|
|
1409
|
+
player: Player,
|
|
1410
|
+
move: Move.Data,
|
|
1411
|
+
immune: *bool,
|
|
1412
|
+
mist: *bool,
|
|
1413
|
+
options: anytype,
|
|
1414
|
+
) !bool {
|
|
1310
1415
|
var side = battle.side(player);
|
|
1311
1416
|
const foe = battle.foe(player);
|
|
1312
1417
|
|
|
@@ -1345,10 +1450,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1345
1450
|
const overwritten = overwrite and state > 0;
|
|
1346
1451
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1347
1452
|
|
|
1348
|
-
var accuracy = if (overwritten) state else
|
|
1349
|
-
var boost = BOOSTS[@
|
|
1453
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1454
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1350
1455
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1351
|
-
boost = BOOSTS[@
|
|
1456
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1352
1457
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1353
1458
|
accuracy = @min(255, @max(1, accuracy));
|
|
1354
1459
|
|
|
@@ -1357,7 +1462,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1357
1462
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1358
1463
|
|
|
1359
1464
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1360
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1465
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1361
1466
|
};
|
|
1362
1467
|
|
|
1363
1468
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1367,16 +1472,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1367
1472
|
}
|
|
1368
1473
|
|
|
1369
1474
|
if (!miss) return true;
|
|
1370
|
-
battle.last_damage = 0;
|
|
1475
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1476
|
+
|
|
1371
1477
|
side.active.volatiles.Binding = false;
|
|
1478
|
+
options.chance.observe(.binding, player, .None);
|
|
1479
|
+
|
|
1372
1480
|
return false;
|
|
1373
1481
|
}
|
|
1374
1482
|
|
|
1375
1483
|
fn checkFaint(
|
|
1376
1484
|
battle: anytype,
|
|
1377
1485
|
player: Player,
|
|
1378
|
-
|
|
1379
|
-
|
|
1486
|
+
cap: bool,
|
|
1487
|
+
options: anytype,
|
|
1488
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1380
1489
|
const side = battle.side(player);
|
|
1381
1490
|
if (side.stored().hp > 0) return null;
|
|
1382
1491
|
|
|
@@ -1384,33 +1493,32 @@ fn checkFaint(
|
|
|
1384
1493
|
const foe_fainted = foe.stored().hp == 0;
|
|
1385
1494
|
|
|
1386
1495
|
const player_out = findFirstAlive(side) == 0;
|
|
1387
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1388
|
-
const
|
|
1389
|
-
const more = tie or player_out or foe_out;
|
|
1496
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1497
|
+
const more = player_out or foe_out;
|
|
1390
1498
|
|
|
1391
|
-
if (try faint(battle, player,
|
|
1392
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1499
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1500
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1393
1501
|
|
|
1394
1502
|
assert(!side.active.volatiles.MultiHit);
|
|
1395
1503
|
assert(!foe.active.volatiles.MultiHit);
|
|
1396
1504
|
|
|
1397
|
-
if (
|
|
1398
|
-
try log.tie();
|
|
1505
|
+
if (player_out and foe_out) {
|
|
1506
|
+
try options.log.tie(.{});
|
|
1399
1507
|
return Result.Tie;
|
|
1400
1508
|
} else if (player_out) {
|
|
1401
|
-
try log.win(player.foe());
|
|
1509
|
+
try options.log.win(.{player.foe()});
|
|
1402
1510
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1403
1511
|
} else if (foe_out) {
|
|
1404
|
-
try log.win(player);
|
|
1512
|
+
try options.log.win(.{player});
|
|
1405
1513
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1406
1514
|
}
|
|
1407
1515
|
|
|
1408
1516
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1409
|
-
if (player == .P1) return
|
|
1410
|
-
return
|
|
1517
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1518
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1411
1519
|
}
|
|
1412
1520
|
|
|
1413
|
-
fn faint(battle: anytype, player: Player,
|
|
1521
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1414
1522
|
var side = battle.side(player);
|
|
1415
1523
|
var foe = battle.foe(player);
|
|
1416
1524
|
assert(side.stored().hp == 0);
|
|
@@ -1443,32 +1551,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1443
1551
|
side.stored().stats.spe;
|
|
1444
1552
|
}
|
|
1445
1553
|
|
|
1446
|
-
try log.faint(battle.active(player), done);
|
|
1554
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1555
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1556
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1557
|
+
if (cap) options.calc.capped(player);
|
|
1447
1558
|
return null;
|
|
1448
1559
|
}
|
|
1449
1560
|
|
|
1450
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1561
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1451
1562
|
var side = battle.side(player);
|
|
1452
1563
|
var stored = side.stored();
|
|
1453
1564
|
const ident = battle.active(player);
|
|
1454
1565
|
var volatiles = &side.active.volatiles;
|
|
1455
1566
|
|
|
1456
1567
|
const brn = Status.is(stored.status, .BRN);
|
|
1457
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1568
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1458
1569
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1459
|
-
|
|
1460
1570
|
if (volatiles.Toxic) {
|
|
1461
1571
|
volatiles.toxic += 1;
|
|
1462
1572
|
damage *= volatiles.toxic;
|
|
1463
1573
|
}
|
|
1574
|
+
damage = @min(damage, stored.hp);
|
|
1464
1575
|
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
|
|
1469
|
-
|
|
1470
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1471
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1576
|
+
if (!showdown or damage > 0) {
|
|
1577
|
+
stored.hp -= damage;
|
|
1578
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1579
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1580
|
+
}
|
|
1472
1581
|
}
|
|
1473
1582
|
|
|
1474
1583
|
if (volatiles.LeechSeed) {
|
|
@@ -1492,43 +1601,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1492
1601
|
const amount = @min(damage, stored.hp);
|
|
1493
1602
|
stored.hp -= amount;
|
|
1494
1603
|
|
|
1495
|
-
// As above, Pokémon Showdown uses
|
|
1496
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1604
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1605
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1497
1606
|
|
|
1498
1607
|
const before = foe_stored.hp;
|
|
1499
1608
|
// Uncapped damage is added back to the foe
|
|
1500
1609
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1501
1610
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1502
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1611
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1503
1612
|
}
|
|
1504
1613
|
}
|
|
1505
1614
|
|
|
1506
|
-
fn endTurn(battle: anytype,
|
|
1615
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1507
1616
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1508
1617
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1509
1618
|
|
|
1510
|
-
|
|
1511
|
-
|
|
1619
|
+
battle.turn += 1;
|
|
1620
|
+
|
|
1621
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1622
|
+
try options.log.tie(.{});
|
|
1512
1623
|
return Result.Tie;
|
|
1513
1624
|
}
|
|
1514
1625
|
|
|
1515
|
-
battle.turn += 1;
|
|
1516
|
-
|
|
1517
1626
|
if (showdown and battle.turn >= 1000) {
|
|
1518
|
-
try log.tie();
|
|
1627
|
+
try options.log.tie(.{});
|
|
1519
1628
|
return Result.Tie;
|
|
1520
1629
|
} else if (battle.turn >= 65535) {
|
|
1521
1630
|
return Result.Error;
|
|
1522
1631
|
}
|
|
1523
1632
|
|
|
1524
|
-
try log.turn(battle.turn);
|
|
1633
|
+
try options.log.turn(.{battle.turn});
|
|
1525
1634
|
|
|
1526
1635
|
return Result.Default;
|
|
1527
1636
|
}
|
|
1528
1637
|
|
|
1529
1638
|
fn checkEBC(battle: anytype) bool {
|
|
1530
1639
|
for (battle.sides, 0..) |side, i| {
|
|
1531
|
-
const foe = battle.sides[~@
|
|
1640
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1532
1641
|
|
|
1533
1642
|
var foe_all_ghosts = true;
|
|
1534
1643
|
var foe_all_transform = true;
|
|
@@ -1580,10 +1689,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1580
1689
|
return false;
|
|
1581
1690
|
}
|
|
1582
1691
|
|
|
1583
|
-
fn disabled(side: *Side, ident: ID,
|
|
1584
|
-
if (side.active.volatiles.
|
|
1692
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1693
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1585
1694
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1586
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1695
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1587
1696
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1588
1697
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1589
1698
|
m
|
|
@@ -1591,127 +1700,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1591
1700
|
side.last_selected_move;
|
|
1592
1701
|
if (m != .None and m == last) {
|
|
1593
1702
|
side.active.volatiles.Charging = false;
|
|
1594
|
-
try log.
|
|
1703
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1595
1704
|
return true;
|
|
1596
1705
|
}
|
|
1597
1706
|
}
|
|
1598
1707
|
return false;
|
|
1599
1708
|
}
|
|
1600
1709
|
|
|
1601
|
-
|
|
1710
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1602
1711
|
const side = battle.side(who);
|
|
1603
1712
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1604
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1713
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1605
1714
|
}
|
|
1606
1715
|
}
|
|
1607
1716
|
|
|
1608
|
-
fn
|
|
1609
|
-
var volatiles = &active.volatiles;
|
|
1610
|
-
assert(volatiles.Thrashing);
|
|
1611
|
-
if (volatiles.attacks > 0) return false;
|
|
1612
|
-
|
|
1613
|
-
volatiles.Thrashing = false;
|
|
1614
|
-
volatiles.Confusion = true;
|
|
1615
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1616
|
-
return true;
|
|
1617
|
-
}
|
|
1618
|
-
|
|
1619
|
-
inline fn onBegin(
|
|
1717
|
+
fn onBegin(
|
|
1620
1718
|
battle: anytype,
|
|
1621
1719
|
player: Player,
|
|
1622
1720
|
move: Move.Data,
|
|
1623
1721
|
mslot: u8,
|
|
1624
1722
|
residual: *bool,
|
|
1625
|
-
|
|
1723
|
+
options: anytype,
|
|
1626
1724
|
) !void {
|
|
1627
|
-
assert(move.effect.onBegin());
|
|
1628
1725
|
return switch (move.effect) {
|
|
1629
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1630
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1631
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1632
|
-
.Haze => Effects.haze(battle, player,
|
|
1633
|
-
.Heal => Effects.heal(battle, player,
|
|
1634
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1635
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1636
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1637
|
-
.Mist => Effects.mist(battle, player,
|
|
1638
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1639
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1640
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1641
|
-
.Splash => Effects.splash(battle, player,
|
|
1642
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1643
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1644
|
-
.Transform => Effects.transform(battle, player,
|
|
1726
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1727
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1728
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1729
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1730
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1731
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1732
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1733
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1734
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1735
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1736
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1737
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1738
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1739
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1740
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1741
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1645
1742
|
else => unreachable,
|
|
1646
1743
|
};
|
|
1647
1744
|
}
|
|
1648
1745
|
|
|
1649
|
-
|
|
1650
|
-
assert(move.effect.onEnd());
|
|
1746
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1651
1747
|
return switch (move.effect) {
|
|
1652
|
-
.Bide => Effects.bide(battle, player,
|
|
1748
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1653
1749
|
// zig fmt: off
|
|
1654
1750
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1655
1751
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1656
|
-
Effects.boost(battle, player, move,
|
|
1752
|
+
Effects.boost(battle, player, move, options),
|
|
1657
1753
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1658
|
-
Effects.unboost(battle, player, move,
|
|
1754
|
+
Effects.unboost(battle, player, move, options),
|
|
1659
1755
|
// zig fmt: on
|
|
1660
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1756
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1661
1757
|
else => unreachable,
|
|
1662
1758
|
};
|
|
1663
1759
|
}
|
|
1664
1760
|
|
|
1665
|
-
|
|
1761
|
+
fn alwaysHappens(
|
|
1666
1762
|
battle: anytype,
|
|
1667
1763
|
player: Player,
|
|
1668
1764
|
move: Move.Data,
|
|
1669
1765
|
residual: *bool,
|
|
1670
|
-
|
|
1766
|
+
options: anytype,
|
|
1671
1767
|
) !void {
|
|
1672
|
-
assert(move.effect.alwaysHappens());
|
|
1673
1768
|
return switch (move.effect) {
|
|
1674
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1769
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1675
1770
|
.Explode => Effects.explode(battle, player),
|
|
1676
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1771
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1677
1772
|
.Rage => Effects.rage(battle, player),
|
|
1678
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1773
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1679
1774
|
.JumpKick, .Binding => {},
|
|
1680
1775
|
else => unreachable,
|
|
1681
1776
|
};
|
|
1682
1777
|
}
|
|
1683
1778
|
|
|
1684
|
-
|
|
1779
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1685
1780
|
return switch (move.effect) {
|
|
1686
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1687
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1688
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1689
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1690
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1781
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1782
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1783
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1784
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1785
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1691
1786
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1692
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1693
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1787
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1788
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1694
1789
|
// zig fmt: off
|
|
1695
1790
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1696
|
-
Effects.unboost(battle, player, move,
|
|
1791
|
+
Effects.unboost(battle, player, move, options),
|
|
1697
1792
|
// zig fmt: on
|
|
1698
1793
|
else => {},
|
|
1699
1794
|
};
|
|
1700
1795
|
}
|
|
1701
1796
|
|
|
1702
1797
|
pub const Effects = struct {
|
|
1703
|
-
fn bide(battle: anytype, player: Player,
|
|
1798
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1704
1799
|
var side = battle.side(player);
|
|
1705
1800
|
|
|
1706
1801
|
side.active.volatiles.Bide = true;
|
|
1707
1802
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1803
|
+
|
|
1708
1804
|
side.active.volatiles.state = 0;
|
|
1709
|
-
side.active.volatiles.attacks = Rolls.
|
|
1805
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1806
|
+
options.chance.observe(.attacking, player, .started);
|
|
1710
1807
|
|
|
1711
|
-
try log.start(battle.active(player), .Bide);
|
|
1808
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1712
1809
|
}
|
|
1713
1810
|
|
|
1714
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1715
1812
|
var foe = battle.foe(player);
|
|
1716
1813
|
var foe_stored = foe.stored();
|
|
1717
1814
|
|
|
@@ -1722,83 +1819,90 @@ pub const Effects = struct {
|
|
|
1722
1819
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1723
1820
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1724
1821
|
assert(move.type == .Fire);
|
|
1725
|
-
try log.curestatus(
|
|
1822
|
+
try options.log.curestatus(.{
|
|
1823
|
+
battle.active(player.foe()),
|
|
1824
|
+
foe_stored.status,
|
|
1825
|
+
.Message,
|
|
1826
|
+
});
|
|
1726
1827
|
foe_stored.status = 0;
|
|
1727
1828
|
}
|
|
1728
1829
|
return;
|
|
1729
1830
|
}
|
|
1730
1831
|
|
|
1731
1832
|
if (foe.active.types.includes(move.type)) return;
|
|
1732
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1833
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1834
|
+
return;
|
|
1835
|
+
}
|
|
1733
1836
|
|
|
1734
1837
|
foe_stored.status = Status.init(.BRN);
|
|
1735
1838
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1736
1839
|
|
|
1737
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1840
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1738
1841
|
}
|
|
1739
1842
|
|
|
1740
|
-
fn charge(battle: anytype, player: Player,
|
|
1843
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1741
1844
|
var side = battle.side(player);
|
|
1742
1845
|
var volatiles = &side.active.volatiles;
|
|
1743
1846
|
|
|
1744
1847
|
volatiles.Charging = true;
|
|
1745
1848
|
const move = side.last_selected_move;
|
|
1746
1849
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1747
|
-
try log.laststill();
|
|
1748
|
-
try log.prepare(battle.active(player), move);
|
|
1850
|
+
try options.log.laststill(.{});
|
|
1851
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1749
1852
|
}
|
|
1750
1853
|
|
|
1751
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1854
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1752
1855
|
var foe = battle.foe(player);
|
|
1753
1856
|
const sub = foe.active.volatiles.Substitute;
|
|
1754
1857
|
|
|
1755
1858
|
if (move.effect == .ConfusionChance) {
|
|
1756
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1859
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1757
1860
|
} else {
|
|
1758
1861
|
if (showdown) {
|
|
1759
|
-
if (!try checkHit(battle, player, move,
|
|
1760
|
-
|
|
1761
|
-
} else if (sub) {
|
|
1762
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1763
|
-
}
|
|
1862
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1863
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1764
1864
|
} else {
|
|
1765
|
-
if (sub) {
|
|
1766
|
-
|
|
1767
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1768
|
-
return;
|
|
1769
|
-
}
|
|
1865
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1866
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1770
1867
|
}
|
|
1771
1868
|
}
|
|
1772
1869
|
|
|
1773
1870
|
if (foe.active.volatiles.Confusion) return;
|
|
1774
1871
|
foe.active.volatiles.Confusion = true;
|
|
1775
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1776
1872
|
|
|
1777
|
-
|
|
1873
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1874
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1875
|
+
|
|
1876
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1778
1877
|
}
|
|
1779
1878
|
|
|
1780
|
-
fn conversion(battle: anytype, player: Player,
|
|
1879
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1781
1880
|
const foe = battle.foe(player);
|
|
1782
1881
|
|
|
1783
1882
|
if (foe.active.volatiles.Invulnerable) {
|
|
1784
|
-
try log.lastmiss();
|
|
1785
|
-
return log.miss(battle.active(player));
|
|
1883
|
+
try options.log.lastmiss(.{});
|
|
1884
|
+
return options.log.miss(.{battle.active(player)});
|
|
1786
1885
|
}
|
|
1787
1886
|
|
|
1788
1887
|
battle.side(player).active.types = foe.active.types;
|
|
1789
|
-
return log.
|
|
1888
|
+
return options.log.start(.{
|
|
1889
|
+
battle.active(player),
|
|
1890
|
+
.TypeChange,
|
|
1891
|
+
foe.active.types,
|
|
1892
|
+
battle.active(player.foe()),
|
|
1893
|
+
});
|
|
1790
1894
|
}
|
|
1791
1895
|
|
|
1792
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1896
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1793
1897
|
var foe = battle.foe(player);
|
|
1794
1898
|
var volatiles = &foe.active.volatiles;
|
|
1795
1899
|
const foe_ident = battle.active(player.foe());
|
|
1796
1900
|
|
|
1797
1901
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1798
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1902
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1799
1903
|
|
|
1800
|
-
if (volatiles.
|
|
1801
|
-
try log.fail(foe_ident, .None);
|
|
1904
|
+
if (volatiles.disable_move != 0) {
|
|
1905
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1802
1906
|
return null;
|
|
1803
1907
|
}
|
|
1804
1908
|
|
|
@@ -1814,7 +1918,7 @@ pub const Effects = struct {
|
|
|
1814
1918
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1815
1919
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1816
1920
|
if (n == 0) {
|
|
1817
|
-
try log.fail(foe_ident, .None);
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1818
1922
|
return null;
|
|
1819
1923
|
} else if (err) {
|
|
1820
1924
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1822,16 +1926,19 @@ pub const Effects = struct {
|
|
|
1822
1926
|
return Result.Error;
|
|
1823
1927
|
}
|
|
1824
1928
|
|
|
1825
|
-
volatiles.
|
|
1826
|
-
|
|
1929
|
+
volatiles.disable_move =
|
|
1930
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1931
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1932
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1827
1933
|
|
|
1828
|
-
|
|
1934
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1935
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1829
1936
|
return null;
|
|
1830
1937
|
}
|
|
1831
1938
|
|
|
1832
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1833
|
-
var
|
|
1834
|
-
|
|
1939
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1940
|
+
var stored = battle.side(player).stored();
|
|
1941
|
+
const ident = battle.active(player);
|
|
1835
1942
|
|
|
1836
1943
|
if (battle.last_damage == 0) {
|
|
1837
1944
|
assert(showdown);
|
|
@@ -1844,7 +1951,7 @@ pub const Effects = struct {
|
|
|
1844
1951
|
if (stored.hp == stored.stats.hp) return;
|
|
1845
1952
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1846
1953
|
|
|
1847
|
-
try log.
|
|
1954
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1848
1955
|
}
|
|
1849
1956
|
|
|
1850
1957
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1858,26 +1965,28 @@ pub const Effects = struct {
|
|
|
1858
1965
|
side.active.volatiles.LeechSeed = false;
|
|
1859
1966
|
}
|
|
1860
1967
|
|
|
1861
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1968
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1862
1969
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1863
1970
|
|
|
1864
1971
|
if (volatiles.Substitute) return;
|
|
1865
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1972
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1866
1975
|
|
|
1867
1976
|
volatiles.Flinch = true;
|
|
1868
1977
|
volatiles.Recharging = false;
|
|
1869
1978
|
}
|
|
1870
1979
|
|
|
1871
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1980
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1872
1981
|
var side = battle.side(player);
|
|
1873
1982
|
|
|
1874
1983
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1875
1984
|
side.active.volatiles.FocusEnergy = true;
|
|
1876
1985
|
|
|
1877
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1986
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1878
1987
|
}
|
|
1879
1988
|
|
|
1880
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1989
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1881
1990
|
var foe = battle.foe(player);
|
|
1882
1991
|
var foe_stored = foe.stored();
|
|
1883
1992
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1889,21 +1998,22 @@ pub const Effects = struct {
|
|
|
1889
1998
|
}
|
|
1890
1999
|
|
|
1891
2000
|
if (foe.active.types.includes(move.type)) return;
|
|
1892
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2001
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1893
2002
|
// Freeze Clause Mod
|
|
1894
2003
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1895
2004
|
|
|
1896
2005
|
foe_stored.status = Status.init(.FRZ);
|
|
1897
2006
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1898
2007
|
|
|
1899
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2008
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1900
2009
|
}
|
|
1901
2010
|
|
|
1902
|
-
fn haze(battle: anytype, player: Player,
|
|
2011
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2012
|
+
var log = options.log;
|
|
1903
2013
|
var side = battle.side(player);
|
|
1904
2014
|
var foe = battle.foe(player);
|
|
1905
2015
|
|
|
1906
|
-
|
|
2016
|
+
const side_stored = side.stored();
|
|
1907
2017
|
var foe_stored = foe.stored();
|
|
1908
2018
|
|
|
1909
2019
|
const player_ident = battle.active(player);
|
|
@@ -1915,96 +2025,101 @@ pub const Effects = struct {
|
|
|
1915
2025
|
side.active.stats = side_stored.stats;
|
|
1916
2026
|
foe.active.stats = foe_stored.stats;
|
|
1917
2027
|
|
|
1918
|
-
try log.activate(player_ident, .Haze);
|
|
1919
|
-
try log.clearallboost();
|
|
2028
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2029
|
+
try log.clearallboost(.{});
|
|
1920
2030
|
|
|
1921
2031
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1922
2032
|
if (showdown) {
|
|
1923
2033
|
for (&battle.sides, 0..) |*s, i| {
|
|
1924
|
-
const p = @
|
|
2034
|
+
const p: Player = @enumFromInt(i);
|
|
1925
2035
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1926
2036
|
if (p != player and Status.any(s.stored().status)) {
|
|
1927
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2037
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1928
2038
|
s.stored().status = 0;
|
|
2039
|
+
options.chance.observe(.sleep, p, .None);
|
|
1929
2040
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1930
2041
|
s.stored().status = Status.init(.PSN);
|
|
1931
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2042
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1932
2043
|
}
|
|
1933
|
-
try clearVolatiles(battle, p,
|
|
2044
|
+
try clearVolatiles(battle, p, options);
|
|
1934
2045
|
}
|
|
1935
2046
|
} else {
|
|
1936
2047
|
if (Status.any(foe_stored.status)) {
|
|
1937
2048
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1938
2049
|
foe.last_selected_move = .SKIP_TURN;
|
|
2050
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1939
2051
|
}
|
|
1940
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1941
2053
|
foe_stored.status = 0;
|
|
1942
2054
|
}
|
|
1943
|
-
try clearVolatiles(battle, player,
|
|
1944
|
-
try clearVolatiles(battle, player.foe(),
|
|
2055
|
+
try clearVolatiles(battle, player, options);
|
|
2056
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1945
2057
|
}
|
|
1946
2058
|
}
|
|
1947
2059
|
|
|
1948
|
-
fn heal(battle: anytype, player: Player,
|
|
2060
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2061
|
var side = battle.side(player);
|
|
1950
2062
|
var stored = side.stored();
|
|
1951
2063
|
const ident = battle.active(player);
|
|
1952
2064
|
|
|
1953
2065
|
// GLITCH: HP recovery move failure glitches
|
|
1954
2066
|
const delta = stored.stats.hp - stored.hp;
|
|
1955
|
-
if (delta == 0 or delta & 255 == 255
|
|
2067
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2068
|
+
return options.log.fail(.{ ident, .None });
|
|
2069
|
+
}
|
|
1956
2070
|
|
|
1957
2071
|
const rest = side.last_selected_move == .Rest;
|
|
1958
2072
|
if (rest) {
|
|
1959
2073
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1960
2074
|
if (showdown) battle.rng.advance(1);
|
|
1961
2075
|
stored.status = Status.slf(2);
|
|
1962
|
-
try log.
|
|
2076
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1963
2077
|
stored.hp = stored.stats.hp;
|
|
1964
2078
|
} else {
|
|
1965
2079
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1966
2080
|
}
|
|
1967
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2081
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1968
2082
|
}
|
|
1969
2083
|
|
|
1970
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2084
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2085
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1972
|
-
try log.mustrecharge(battle.active(player));
|
|
2086
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1973
2087
|
}
|
|
1974
2088
|
|
|
1975
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2089
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1976
2090
|
var foe = battle.foe(player);
|
|
1977
2091
|
|
|
1978
2092
|
if (showdown) {
|
|
1979
2093
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1980
2094
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1981
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2095
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1982
2096
|
}
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2098
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1985
2099
|
} else {
|
|
1986
|
-
if (!try checkHit(battle, player, move,
|
|
2100
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1987
2101
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1988
|
-
try log.lastmiss();
|
|
1989
|
-
return log.miss(battle.active(player));
|
|
2102
|
+
try options.log.lastmiss(.{});
|
|
2103
|
+
return options.log.miss(.{battle.active(player)});
|
|
1990
2104
|
}
|
|
1991
2105
|
}
|
|
1992
2106
|
|
|
1993
2107
|
foe.active.volatiles.LeechSeed = true;
|
|
1994
2108
|
|
|
1995
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1996
2110
|
}
|
|
1997
2111
|
|
|
1998
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2112
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1999
2113
|
var side = battle.side(player);
|
|
2114
|
+
const ident = battle.active(player);
|
|
2000
2115
|
|
|
2001
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2116
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2002
2117
|
side.active.volatiles.LightScreen = true;
|
|
2003
2118
|
|
|
2004
|
-
try log.start(
|
|
2119
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2005
2120
|
}
|
|
2006
2121
|
|
|
2007
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2122
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2008
2123
|
var side = battle.side(player);
|
|
2009
2124
|
var foe = battle.foe(player);
|
|
2010
2125
|
|
|
@@ -2020,46 +2135,49 @@ pub const Effects = struct {
|
|
|
2020
2135
|
const has_mimic = has_mimic: {
|
|
2021
2136
|
for (side.active.moves, 0..) |m, i| {
|
|
2022
2137
|
if (m.id == .Mimic) {
|
|
2023
|
-
oslot = @intCast(
|
|
2138
|
+
oslot = @intCast(i + 1);
|
|
2024
2139
|
break :has_mimic true;
|
|
2025
2140
|
}
|
|
2026
2141
|
}
|
|
2027
2142
|
break :has_mimic false;
|
|
2028
2143
|
};
|
|
2029
|
-
|
|
2030
|
-
|
|
2031
|
-
|
|
2032
|
-
return
|
|
2144
|
+
if (!has_mimic) {
|
|
2145
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2146
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2147
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2033
2148
|
}
|
|
2034
2149
|
}
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2150
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2036
2151
|
|
|
2037
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2152
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2038
2153
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2039
2154
|
|
|
2040
|
-
try log.
|
|
2155
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2041
2156
|
}
|
|
2042
2157
|
|
|
2043
|
-
fn mist(battle: anytype, player: Player,
|
|
2158
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2044
2159
|
var side = battle.side(player);
|
|
2045
2160
|
|
|
2046
2161
|
if (side.active.volatiles.Mist) return;
|
|
2047
2162
|
side.active.volatiles.Mist = true;
|
|
2048
2163
|
|
|
2049
|
-
try log.start(battle.active(player), .Mist);
|
|
2164
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2050
2165
|
}
|
|
2051
2166
|
|
|
2052
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2167
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2053
2168
|
var side = battle.side(player);
|
|
2054
2169
|
|
|
2055
2170
|
assert(!side.active.volatiles.MultiHit);
|
|
2056
2171
|
side.active.volatiles.MultiHit = true;
|
|
2057
2172
|
|
|
2058
|
-
side.active.volatiles.attacks =
|
|
2059
|
-
|
|
2173
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2174
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2175
|
+
else
|
|
2176
|
+
2;
|
|
2060
2177
|
}
|
|
2061
2178
|
|
|
2062
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2179
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2180
|
+
var log = options.log;
|
|
2063
2181
|
var foe = battle.foe(player);
|
|
2064
2182
|
var foe_stored = foe.stored();
|
|
2065
2183
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2069,27 +2187,28 @@ pub const Effects = struct {
|
|
|
2069
2187
|
|
|
2070
2188
|
if (showdown) {
|
|
2071
2189
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2072
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2073
|
-
|
|
2190
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2191
|
+
return log.immune(.{ foe_ident, .None });
|
|
2192
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2074
2193
|
}
|
|
2075
2194
|
if (Status.any(foe_stored.status)) {
|
|
2076
|
-
return log.fail(
|
|
2195
|
+
return log.fail(.{
|
|
2077
2196
|
foe_ident,
|
|
2078
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2079
|
-
);
|
|
2197
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2198
|
+
});
|
|
2080
2199
|
}
|
|
2081
2200
|
if (!showdown) {
|
|
2082
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2083
|
-
if (!try checkHit(battle, player, move,
|
|
2201
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2202
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2084
2203
|
}
|
|
2085
2204
|
|
|
2086
2205
|
foe_stored.status = Status.init(.PAR);
|
|
2087
2206
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2088
2207
|
|
|
2089
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2208
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2090
2209
|
}
|
|
2091
2210
|
|
|
2092
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2093
2212
|
var foe = battle.foe(player);
|
|
2094
2213
|
var foe_stored = foe.stored();
|
|
2095
2214
|
|
|
@@ -2101,50 +2220,59 @@ pub const Effects = struct {
|
|
|
2101
2220
|
|
|
2102
2221
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2103
2222
|
if (foe.active.types.includes(move.type)) return;
|
|
2104
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2223
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2224
|
+
return;
|
|
2225
|
+
}
|
|
2105
2226
|
|
|
2106
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2107
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2108
2229
|
|
|
2109
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2230
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2110
2231
|
}
|
|
2111
2232
|
|
|
2112
|
-
fn payDay(battle: anytype, player: Player,
|
|
2113
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2233
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2234
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2235
|
+
try options.log.fieldactivate(.{});
|
|
2236
|
+
}
|
|
2114
2237
|
}
|
|
2115
2238
|
|
|
2116
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2239
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2240
|
+
var log = options.log;
|
|
2117
2241
|
var foe = battle.foe(player);
|
|
2118
2242
|
var foe_stored = foe.stored();
|
|
2119
2243
|
const foe_ident = battle.active(player.foe());
|
|
2120
2244
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2121
2245
|
|
|
2122
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2246
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2123
2247
|
return;
|
|
2124
2248
|
} else if (foe.active.volatiles.Substitute) {
|
|
2125
2249
|
if (move.effect != .Poison) return;
|
|
2126
|
-
return log.fail(foe_ident, .None);
|
|
2250
|
+
return log.fail(.{ foe_ident, .None });
|
|
2127
2251
|
} else if (Status.any(foe_stored.status)) {
|
|
2128
2252
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2129
2253
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2130
2254
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2131
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2255
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2132
2256
|
if (!showdown)
|
|
2133
|
-
.Poison
|
|
2257
|
+
Fail.Poison
|
|
2134
2258
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2135
|
-
if (toxic) .Toxic else .Poison
|
|
2259
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2136
2260
|
else
|
|
2137
|
-
.None
|
|
2261
|
+
Fail.None
|
|
2138
2262
|
else
|
|
2139
|
-
.None);
|
|
2263
|
+
Fail.None });
|
|
2140
2264
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2141
2265
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2142
|
-
return log.immune(foe_ident, .None);
|
|
2266
|
+
return log.immune(.{ foe_ident, .None });
|
|
2143
2267
|
}
|
|
2144
2268
|
|
|
2145
2269
|
if (move.effect == .Poison) {
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2147
|
-
} else
|
|
2270
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2271
|
+
} else {
|
|
2272
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2273
|
+
return;
|
|
2274
|
+
}
|
|
2275
|
+
}
|
|
2148
2276
|
|
|
2149
2277
|
foe_stored.status = Status.init(.PSN);
|
|
2150
2278
|
if (toxic) {
|
|
@@ -2153,7 +2281,7 @@ pub const Effects = struct {
|
|
|
2153
2281
|
foe.active.volatiles.toxic = 0;
|
|
2154
2282
|
}
|
|
2155
2283
|
|
|
2156
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2284
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2157
2285
|
}
|
|
2158
2286
|
|
|
2159
2287
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2162,28 +2290,37 @@ pub const Effects = struct {
|
|
|
2162
2290
|
volatiles.Rage = true;
|
|
2163
2291
|
}
|
|
2164
2292
|
|
|
2165
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2293
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2166
2294
|
var side = battle.side(player);
|
|
2167
2295
|
var stored = side.stored();
|
|
2168
2296
|
|
|
2169
|
-
|
|
2297
|
+
assert(showdown or battle.last_damage > 0);
|
|
2298
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2299
|
+
|
|
2300
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2170
2301
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2171
|
-
stored.hp = @intCast(
|
|
2302
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2172
2303
|
|
|
2173
|
-
try log.
|
|
2304
|
+
try options.log.damage(.{
|
|
2305
|
+
battle.active(player),
|
|
2306
|
+
stored,
|
|
2307
|
+
.RecoilOf,
|
|
2308
|
+
battle.active(player.foe()),
|
|
2309
|
+
});
|
|
2174
2310
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2175
2311
|
}
|
|
2176
2312
|
|
|
2177
|
-
fn reflect(battle: anytype, player: Player,
|
|
2313
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2178
2314
|
var side = battle.side(player);
|
|
2315
|
+
const ident = battle.active(player);
|
|
2179
2316
|
|
|
2180
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2317
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2181
2318
|
side.active.volatiles.Reflect = true;
|
|
2182
2319
|
|
|
2183
|
-
try log.start(
|
|
2320
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2184
2321
|
}
|
|
2185
2322
|
|
|
2186
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2323
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2187
2324
|
var foe = battle.foe(player);
|
|
2188
2325
|
var foe_stored = foe.stored();
|
|
2189
2326
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2194,13 +2331,13 @@ pub const Effects = struct {
|
|
|
2194
2331
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2195
2332
|
} else {
|
|
2196
2333
|
if (Status.any(foe_stored.status)) {
|
|
2197
|
-
return log.fail(
|
|
2334
|
+
return options.log.fail(.{
|
|
2198
2335
|
foe_ident,
|
|
2199
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2200
|
-
);
|
|
2336
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2337
|
+
});
|
|
2201
2338
|
}
|
|
2202
|
-
// If
|
|
2203
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2339
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2340
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2204
2341
|
}
|
|
2205
2342
|
|
|
2206
2343
|
// Sleep Clause Mod
|
|
@@ -2211,63 +2348,70 @@ pub const Effects = struct {
|
|
|
2211
2348
|
}
|
|
2212
2349
|
foe.active.volatiles.Recharging = false;
|
|
2213
2350
|
|
|
2214
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2215
|
-
|
|
2351
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2352
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2353
|
+
|
|
2354
|
+
const last = battle.side(player).last_selected_move;
|
|
2355
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2216
2356
|
}
|
|
2217
2357
|
|
|
2218
|
-
fn splash(battle: anytype, player: Player,
|
|
2219
|
-
try log.activate(battle.active(player), .Splash);
|
|
2358
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2359
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2220
2360
|
}
|
|
2221
2361
|
|
|
2222
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2362
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2223
2363
|
var side = battle.side(player);
|
|
2224
2364
|
if (side.active.volatiles.Substitute) {
|
|
2225
|
-
|
|
2226
|
-
return;
|
|
2365
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2227
2366
|
}
|
|
2228
2367
|
|
|
2229
2368
|
assert(side.stored().stats.hp <= 1023);
|
|
2230
2369
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2231
|
-
const hp = @intCast(
|
|
2370
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2232
2371
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2233
2372
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2234
2373
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2235
2374
|
// avoid having to convert to floating point)
|
|
2236
2375
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2237
2376
|
if (side.stored().hp < required_hp) {
|
|
2238
|
-
|
|
2239
|
-
return;
|
|
2377
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2240
2378
|
}
|
|
2241
2379
|
|
|
2242
2380
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2243
2381
|
side.stored().hp -= hp;
|
|
2244
2382
|
side.active.volatiles.substitute = hp + 1;
|
|
2245
2383
|
side.active.volatiles.Substitute = true;
|
|
2246
|
-
try log.start(battle.active(player), .Substitute);
|
|
2384
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2247
2385
|
if (hp > 0) {
|
|
2248
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2386
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2249
2387
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2250
2388
|
}
|
|
2251
2389
|
}
|
|
2252
2390
|
|
|
2253
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2255
|
-
|
|
2391
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2256
2392
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2257
|
-
|
|
2258
|
-
|
|
2393
|
+
if (showdown) {
|
|
2394
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2395
|
+
_ = try checkHit(battle, player, move, options);
|
|
2396
|
+
battle.last_damage = 0;
|
|
2397
|
+
} else {
|
|
2398
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
try options.log.laststill(.{});
|
|
2400
|
+
}
|
|
2259
2401
|
}
|
|
2260
2402
|
|
|
2261
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2403
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2262
2404
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2263
2405
|
assert(!volatiles.Thrashing);
|
|
2264
2406
|
assert(!volatiles.Bide);
|
|
2265
2407
|
|
|
2266
2408
|
volatiles.Thrashing = true;
|
|
2267
|
-
volatiles.attacks = Rolls.
|
|
2409
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2410
|
+
|
|
2411
|
+
options.chance.observe(.attacking, player, .started);
|
|
2268
2412
|
}
|
|
2269
2413
|
|
|
2270
|
-
fn transform(battle: anytype, player: Player,
|
|
2414
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2271
2415
|
var side = battle.side(player);
|
|
2272
2416
|
const foe = battle.foe(player);
|
|
2273
2417
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2293,10 +2437,10 @@ pub const Effects = struct {
|
|
|
2293
2437
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2294
2438
|
}
|
|
2295
2439
|
|
|
2296
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2440
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2297
2441
|
}
|
|
2298
2442
|
|
|
2299
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2443
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2300
2444
|
var side = battle.side(player);
|
|
2301
2445
|
var foe = battle.foe(player);
|
|
2302
2446
|
|
|
@@ -2308,10 +2452,13 @@ pub const Effects = struct {
|
|
|
2308
2452
|
foe.active.volatiles.Recharging = false;
|
|
2309
2453
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2310
2454
|
|
|
2311
|
-
side.active.volatiles.attacks =
|
|
2455
|
+
side.active.volatiles.attacks =
|
|
2456
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2457
|
+
options.chance.observe(.binding, player, .started);
|
|
2312
2458
|
}
|
|
2313
2459
|
|
|
2314
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2315
2462
|
var side = battle.side(player);
|
|
2316
2463
|
const ident = battle.active(player);
|
|
2317
2464
|
|
|
@@ -2321,87 +2468,87 @@ pub const Effects = struct {
|
|
|
2321
2468
|
switch (move.effect) {
|
|
2322
2469
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2323
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2324
|
-
if (boosts.atk == 6) return
|
|
2471
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2325
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2326
|
-
boosts.atk = @
|
|
2327
|
-
const reason = if (move.effect == .Rage)
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2474
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2328
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2329
2476
|
boosts.atk -= 1;
|
|
2330
2477
|
if (showdown) {
|
|
2331
|
-
try log.boost(ident, reason, n);
|
|
2332
|
-
try log.boost(ident,
|
|
2478
|
+
try log.boost(.{ ident, reason, n });
|
|
2479
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2333
2480
|
if (move.effect == .Rage) return;
|
|
2334
2481
|
}
|
|
2335
|
-
return
|
|
2482
|
+
return log.fail(.{ ident, .None });
|
|
2336
2483
|
}
|
|
2337
|
-
|
|
2484
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2338
2485
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2339
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2487
|
+
try log.boost(.{ ident, reason, n });
|
|
2341
2488
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2342
2489
|
if (showdown and move.effect == .Rage) return;
|
|
2343
2490
|
},
|
|
2344
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2345
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2346
|
-
if (boosts.def == 6) return
|
|
2493
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2347
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2348
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2349
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2350
2497
|
boosts.def -= 1;
|
|
2351
2498
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, .Defense, n);
|
|
2353
|
-
try log.boost(ident, .Defense, -1);
|
|
2499
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2500
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2354
2501
|
}
|
|
2355
|
-
return
|
|
2502
|
+
return log.fail(.{ ident, .None });
|
|
2356
2503
|
}
|
|
2357
|
-
|
|
2504
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2358
2505
|
const stat = unmodifiedStats(battle, side).def;
|
|
2359
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .Defense, n);
|
|
2507
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2361
2508
|
},
|
|
2362
2509
|
.SpeedUp2 => {
|
|
2363
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2364
|
-
if (boosts.spe == 6) return
|
|
2365
|
-
boosts.spe = @intCast(
|
|
2511
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2366
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2367
2514
|
boosts.spe -= 1;
|
|
2368
2515
|
if (showdown) {
|
|
2369
|
-
try log.boost(ident, .Speed, 2);
|
|
2370
|
-
try log.boost(ident, .Speed, -1);
|
|
2516
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2517
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2371
2518
|
}
|
|
2372
|
-
return
|
|
2519
|
+
return log.fail(.{ ident, .None });
|
|
2373
2520
|
}
|
|
2374
|
-
|
|
2521
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2375
2522
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2376
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2377
|
-
try log.boost(ident, .Speed, 2);
|
|
2524
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2378
2525
|
},
|
|
2379
2526
|
.SpecialUp1, .SpecialUp2 => {
|
|
2380
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2381
|
-
if (boosts.spc == 6) return
|
|
2528
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2382
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2383
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2384
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2385
2532
|
boosts.spc -= 1;
|
|
2386
2533
|
if (showdown) {
|
|
2387
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2388
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2389
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2390
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2534
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2535
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2536
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2537
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2391
2538
|
}
|
|
2392
|
-
return
|
|
2539
|
+
return log.fail(.{ ident, .None });
|
|
2393
2540
|
}
|
|
2394
|
-
|
|
2541
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2395
2542
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2396
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2544
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2545
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2399
2546
|
},
|
|
2400
2547
|
.EvasionUp1 => {
|
|
2401
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2402
|
-
if (boosts.evasion == 6) return
|
|
2403
|
-
boosts.evasion = @intCast(
|
|
2404
|
-
try log.boost(ident, .Evasion, 1);
|
|
2549
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2551
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2405
2552
|
},
|
|
2406
2553
|
else => unreachable,
|
|
2407
2554
|
}
|
|
@@ -2410,102 +2557,105 @@ pub const Effects = struct {
|
|
|
2410
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2411
2558
|
}
|
|
2412
2559
|
|
|
2413
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2414
2562
|
var foe = battle.foe(player);
|
|
2415
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2416
2565
|
|
|
2417
|
-
if (foe.active.volatiles.Substitute) {
|
|
2418
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2419
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2420
2567
|
|
|
2421
|
-
if (
|
|
2422
|
-
|
|
2423
|
-
|
|
2424
|
-
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2425
2574
|
}
|
|
2426
2575
|
|
|
2427
2576
|
var stats = &foe.active.stats;
|
|
2428
2577
|
var boosts = &foe.active.boosts;
|
|
2578
|
+
const fail = showdown or !secondary;
|
|
2429
2579
|
|
|
2430
2580
|
switch (move.effect) {
|
|
2431
2581
|
.AttackDown1, .AttackDownChance => {
|
|
2432
2582
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2433
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2434
|
-
boosts.atk = @intCast(
|
|
2583
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2584
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2435
2585
|
if (stats.atk == 1) {
|
|
2436
2586
|
boosts.atk += 1;
|
|
2437
2587
|
if (showdown) {
|
|
2438
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2439
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2588
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2589
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2440
2590
|
}
|
|
2441
|
-
return
|
|
2591
|
+
return log.fail(.{ foe_ident, .None });
|
|
2442
2592
|
}
|
|
2443
|
-
|
|
2593
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2444
2594
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2445
2595
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2446
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2596
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2447
2597
|
},
|
|
2448
2598
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2449
2599
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2450
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2600
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2451
2601
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2452
|
-
boosts.def = @intCast(
|
|
2602
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2453
2603
|
if (stats.def == 1) {
|
|
2454
2604
|
boosts.def += 1;
|
|
2455
2605
|
if (showdown) {
|
|
2456
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2457
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2606
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2607
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2458
2608
|
}
|
|
2459
|
-
return
|
|
2609
|
+
return log.fail(.{ foe_ident, .None });
|
|
2460
2610
|
}
|
|
2461
|
-
|
|
2611
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2462
2612
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2463
2613
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2464
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2614
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2465
2615
|
},
|
|
2466
2616
|
.SpeedDown1, .SpeedDownChance => {
|
|
2467
2617
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2468
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2469
|
-
boosts.spe = @intCast(
|
|
2618
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2619
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2470
2620
|
if (stats.spe == 1) {
|
|
2471
2621
|
boosts.spe += 1;
|
|
2472
2622
|
if (showdown) {
|
|
2473
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2474
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2623
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2624
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2475
2625
|
}
|
|
2476
|
-
return
|
|
2626
|
+
return log.fail(.{ foe_ident, .None });
|
|
2477
2627
|
}
|
|
2478
|
-
|
|
2628
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2479
2629
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2480
2630
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2481
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2631
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2482
2632
|
assert(boosts.spe >= -6);
|
|
2483
2633
|
},
|
|
2484
2634
|
.SpecialDownChance => {
|
|
2485
2635
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2486
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spc = @intCast(
|
|
2636
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2637
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2488
2638
|
if (stats.spc == 1) {
|
|
2489
2639
|
boosts.spc += 1;
|
|
2490
2640
|
if (showdown) {
|
|
2491
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2492
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2493
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2494
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2642
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2643
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2644
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2495
2645
|
}
|
|
2496
|
-
return
|
|
2646
|
+
return log.fail(.{ foe_ident, .None });
|
|
2497
2647
|
}
|
|
2498
|
-
|
|
2648
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2499
2649
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2500
2650
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2651
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2652
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2503
2653
|
},
|
|
2504
2654
|
.AccuracyDown1 => {
|
|
2505
2655
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2506
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.accuracy = @intCast(
|
|
2508
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2656
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2657
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2658
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2509
2659
|
},
|
|
2510
2660
|
else => unreachable,
|
|
2511
2661
|
}
|
|
@@ -2529,37 +2679,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2529
2679
|
}
|
|
2530
2680
|
}
|
|
2531
2681
|
|
|
2532
|
-
|
|
2682
|
+
fn isForced(active: anytype) bool {
|
|
2533
2683
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2534
2684
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2535
2685
|
}
|
|
2536
2686
|
|
|
2537
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2687
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2688
|
+
var log = options.log;
|
|
2538
2689
|
var side = battle.side(who);
|
|
2539
2690
|
var volatiles = &side.active.volatiles;
|
|
2540
2691
|
const ident = battle.active(who);
|
|
2541
2692
|
|
|
2542
|
-
if (volatiles.
|
|
2543
|
-
volatiles.
|
|
2544
|
-
volatiles.
|
|
2545
|
-
|
|
2693
|
+
if (volatiles.disable_move != 0) {
|
|
2694
|
+
volatiles.disable_move = 0;
|
|
2695
|
+
volatiles.disable_duration = 0;
|
|
2696
|
+
options.chance.observe(.disable, who, .None);
|
|
2697
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2546
2698
|
}
|
|
2547
2699
|
if (volatiles.Confusion) {
|
|
2548
2700
|
// volatiles.confusion is left unchanged
|
|
2549
2701
|
volatiles.Confusion = false;
|
|
2550
|
-
|
|
2702
|
+
options.chance.observe(.confusion, who, .None);
|
|
2703
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2551
2704
|
}
|
|
2552
2705
|
if (volatiles.Mist) {
|
|
2553
2706
|
volatiles.Mist = false;
|
|
2554
|
-
try log.end(ident, .
|
|
2707
|
+
try log.end(.{ ident, .MistSilent });
|
|
2555
2708
|
}
|
|
2556
2709
|
if (volatiles.FocusEnergy) {
|
|
2557
2710
|
volatiles.FocusEnergy = false;
|
|
2558
|
-
try log.end(ident, .
|
|
2711
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2559
2712
|
}
|
|
2560
2713
|
if (volatiles.LeechSeed) {
|
|
2561
2714
|
volatiles.LeechSeed = false;
|
|
2562
|
-
try log.end(ident, .
|
|
2715
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2563
2716
|
}
|
|
2564
2717
|
if (!showdown and volatiles.Toxic) {
|
|
2565
2718
|
volatiles.Toxic = false;
|
|
@@ -2567,152 +2720,370 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2567
2720
|
}
|
|
2568
2721
|
if (volatiles.LightScreen) {
|
|
2569
2722
|
volatiles.LightScreen = false;
|
|
2570
|
-
try log.end(ident, .
|
|
2723
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2571
2724
|
}
|
|
2572
2725
|
if (volatiles.Reflect) {
|
|
2573
2726
|
volatiles.Reflect = false;
|
|
2574
|
-
try log.end(ident, .
|
|
2727
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2575
2728
|
}
|
|
2576
2729
|
if (showdown and volatiles.Toxic) {
|
|
2577
2730
|
volatiles.Toxic = false;
|
|
2578
2731
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2579
2732
|
volatiles.toxic = 0;
|
|
2580
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2581
2734
|
}
|
|
2582
2735
|
}
|
|
2583
2736
|
|
|
2737
|
+
fn decrement(
|
|
2738
|
+
comptime field: chance.Action.Field,
|
|
2739
|
+
player: Player,
|
|
2740
|
+
options: anytype,
|
|
2741
|
+
n: anytype,
|
|
2742
|
+
) @TypeOf(n) {
|
|
2743
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2744
|
+
.started, .ended => 0,
|
|
2745
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2746
|
+
else => unreachable,
|
|
2747
|
+
} else n - 1;
|
|
2748
|
+
}
|
|
2749
|
+
|
|
2584
2750
|
pub const Rolls = struct {
|
|
2585
|
-
|
|
2586
|
-
if (
|
|
2587
|
-
|
|
2588
|
-
|
|
2751
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2752
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2753
|
+
player == .P1
|
|
2754
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2755
|
+
battle.rng.speedTie()
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2760
|
+
|
|
2761
|
+
try options.chance.speedTie(p1);
|
|
2762
|
+
return p1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn criticalHit(
|
|
2766
|
+
battle: anytype,
|
|
2767
|
+
player: Player,
|
|
2768
|
+
rate: u8,
|
|
2769
|
+
spurious: bool,
|
|
2770
|
+
options: anytype,
|
|
2771
|
+
) !bool {
|
|
2772
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2773
|
+
val == .true
|
|
2774
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2775
|
+
battle.rng.criticalHit(player, rate)
|
|
2776
|
+
else if (showdown)
|
|
2777
|
+
battle.rng.chance(u8, rate, 256)
|
|
2778
|
+
else
|
|
2779
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2780
|
+
|
|
2781
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2782
|
+
return crit;
|
|
2783
|
+
}
|
|
2784
|
+
|
|
2785
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2786
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2787
|
+
val
|
|
2788
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2789
|
+
battle.rng.damage(player)
|
|
2790
|
+
else roll: {
|
|
2791
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2792
|
+
while (true) {
|
|
2793
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2794
|
+
if (r >= 217) break :roll r;
|
|
2795
|
+
}
|
|
2796
|
+
};
|
|
2589
2797
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
return
|
|
2798
|
+
assert(roll >= 217 and roll <= 255);
|
|
2799
|
+
try options.chance.damage(player, roll);
|
|
2800
|
+
return roll;
|
|
2593
2801
|
}
|
|
2594
2802
|
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2803
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2804
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2805
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2806
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2809
|
+
battle.rng.hit(player, acc)
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(uN, acc, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < acc;
|
|
2602
2814
|
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
return battle.rng.next() < accuracy;
|
|
2815
|
+
try options.chance.hit(player, ok, acc);
|
|
2816
|
+
return ok;
|
|
2606
2817
|
}
|
|
2607
2818
|
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2819
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2823
|
+
battle.rng.confused(player)
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2612
2828
|
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2829
|
+
try options.chance.confused(player, cfz);
|
|
2830
|
+
return cfz;
|
|
2616
2831
|
}
|
|
2617
2832
|
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2621
|
-
|
|
2833
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2834
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2835
|
+
val == .true
|
|
2836
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2837
|
+
battle.rng.paralyzed(player)
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.chance(u8, 63, 256)
|
|
2840
|
+
else
|
|
2841
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2622
2842
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2843
|
+
try options.chance.paralyzed(player, par);
|
|
2844
|
+
return par;
|
|
2626
2845
|
}
|
|
2627
2846
|
|
|
2628
|
-
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2631
|
-
|
|
2847
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2848
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2849
|
+
val == .true
|
|
2850
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2851
|
+
battle.rng.secondaryChance(player, 25)
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.chance(u8, 25, 256)
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2632
2856
|
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2857
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2858
|
+
return proc;
|
|
2636
2859
|
}
|
|
2637
2860
|
|
|
2638
|
-
|
|
2639
|
-
if (
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2861
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2862
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2863
|
+
|
|
2864
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2865
|
+
val == .true
|
|
2866
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2867
|
+
battle.rng.secondaryChance(player, rate)
|
|
2868
|
+
else if (showdown)
|
|
2869
|
+
battle.rng.chance(u8, rate, 256)
|
|
2870
|
+
else
|
|
2871
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2872
|
+
|
|
2873
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2874
|
+
return proc;
|
|
2644
2875
|
}
|
|
2645
2876
|
|
|
2646
|
-
|
|
2647
|
-
if (
|
|
2648
|
-
|
|
2877
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2878
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2879
|
+
|
|
2880
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2881
|
+
val == .true
|
|
2882
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2883
|
+
battle.rng.secondaryChance(player, rate)
|
|
2884
|
+
else if (showdown)
|
|
2885
|
+
battle.rng.chance(u8, rate, 256)
|
|
2886
|
+
else
|
|
2887
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2888
|
+
|
|
2889
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2890
|
+
return proc;
|
|
2649
2891
|
}
|
|
2650
2892
|
|
|
2651
|
-
fn
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2893
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2894
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2895
|
+
val == .true
|
|
2896
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2897
|
+
battle.rng.secondaryChance(player, 85)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.chance(u8, 85, 256)
|
|
2900
|
+
else
|
|
2901
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2902
|
+
|
|
2903
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2904
|
+
return proc;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2908
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2909
|
+
val
|
|
2910
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2911
|
+
battle.rng.metronome(player)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2914
|
+
else move: {
|
|
2915
|
+
while (true) {
|
|
2916
|
+
const r = battle.rng.next();
|
|
2917
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2918
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2919
|
+
break :move @enumFromInt(r);
|
|
2671
2920
|
}
|
|
2672
|
-
}
|
|
2921
|
+
};
|
|
2673
2922
|
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2923
|
+
try options.chance.metronome(player, move);
|
|
2924
|
+
return move;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2928
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2929
|
+
val - 1
|
|
2930
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2931
|
+
battle.rng.psywave(player)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
battle.rng.range(u8, 0, max)
|
|
2934
|
+
else power: {
|
|
2935
|
+
while (true) {
|
|
2936
|
+
const r = battle.rng.next();
|
|
2937
|
+
if (r < max) break :power r;
|
|
2938
|
+
}
|
|
2939
|
+
};
|
|
2679
2940
|
|
|
2680
|
-
|
|
2681
|
-
|
|
2682
|
-
return
|
|
2683
|
-
}
|
|
2941
|
+
assert(power < max);
|
|
2942
|
+
try options.chance.psywave(player, power, max);
|
|
2943
|
+
return power;
|
|
2944
|
+
}
|
|
2945
|
+
|
|
2946
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2947
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2948
|
+
@intCast(val)
|
|
2949
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2950
|
+
battle.rng.sleepDuration(player)
|
|
2951
|
+
else if (showdown)
|
|
2952
|
+
battle.rng.range(u3, 1, 8)
|
|
2953
|
+
else duration: {
|
|
2954
|
+
while (true) {
|
|
2955
|
+
const r = battle.rng.next() & 7;
|
|
2956
|
+
if (r != 0) break :duration @intCast(r);
|
|
2957
|
+
}
|
|
2958
|
+
};
|
|
2684
2959
|
|
|
2685
|
-
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2689
|
-
return @intToEnum(Move, r + mod);
|
|
2690
|
-
}
|
|
2691
|
-
while (true) {
|
|
2692
|
-
const r = battle.rng.next();
|
|
2693
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2694
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2695
|
-
return @intToEnum(Move, r);
|
|
2696
|
-
}
|
|
2960
|
+
assert(duration >= 1 and duration <= 7);
|
|
2961
|
+
options.chance.duration(player, duration);
|
|
2962
|
+
return duration;
|
|
2697
2963
|
}
|
|
2698
2964
|
|
|
2699
|
-
|
|
2700
|
-
if (
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2965
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2966
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2967
|
+
val
|
|
2968
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2969
|
+
battle.rng.disableDuration(player)
|
|
2970
|
+
else if (showdown)
|
|
2971
|
+
battle.rng.range(u4, 1, 9)
|
|
2972
|
+
else
|
|
2973
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2974
|
+
|
|
2975
|
+
assert(duration >= 1 and duration <= 8);
|
|
2976
|
+
options.chance.duration(player, duration);
|
|
2977
|
+
return duration;
|
|
2705
2978
|
}
|
|
2706
2979
|
|
|
2707
|
-
|
|
2708
|
-
if (
|
|
2709
|
-
|
|
2710
|
-
|
|
2980
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2981
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2982
|
+
@intCast(val)
|
|
2983
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2984
|
+
battle.rng.confusionDuration(player)
|
|
2985
|
+
else if (showdown)
|
|
2986
|
+
battle.rng.range(u3, 2, 6)
|
|
2987
|
+
else
|
|
2988
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2989
|
+
|
|
2990
|
+
assert(duration >= 2 and duration <= 5);
|
|
2991
|
+
options.chance.duration(player, duration);
|
|
2992
|
+
return duration;
|
|
2711
2993
|
}
|
|
2712
2994
|
|
|
2713
|
-
|
|
2714
|
-
if (
|
|
2715
|
-
|
|
2995
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2996
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2997
|
+
@intCast(val)
|
|
2998
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2999
|
+
battle.rng.attackingDuration(player)
|
|
3000
|
+
else if (showdown)
|
|
3001
|
+
battle.rng.range(u3, 2, 4)
|
|
3002
|
+
else
|
|
3003
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3004
|
+
|
|
3005
|
+
assert(duration >= 2 and duration <= 3);
|
|
3006
|
+
options.chance.duration(player, duration);
|
|
3007
|
+
return duration;
|
|
3008
|
+
}
|
|
3009
|
+
|
|
3010
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3011
|
+
|
|
3012
|
+
fn distribution(
|
|
3013
|
+
battle: anytype,
|
|
3014
|
+
comptime effect: Move.Effect,
|
|
3015
|
+
player: Player,
|
|
3016
|
+
options: anytype,
|
|
3017
|
+
) !u3 {
|
|
3018
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3019
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3020
|
+
@intCast(val)
|
|
3021
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3022
|
+
battle.rng.distribution(player)
|
|
3023
|
+
else if (showdown)
|
|
3024
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3025
|
+
else n: {
|
|
3026
|
+
const r = (battle.rng.next() & 3);
|
|
3027
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
assert(n >= 2 and n <= 5);
|
|
3031
|
+
if (effect == .Binding) {
|
|
3032
|
+
options.chance.duration(player, n);
|
|
3033
|
+
} else {
|
|
3034
|
+
try options.chance.multiHit(player, n);
|
|
3035
|
+
}
|
|
3036
|
+
return n;
|
|
3037
|
+
}
|
|
3038
|
+
|
|
3039
|
+
fn moveSlot(
|
|
3040
|
+
battle: anytype,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
moves: []MoveSlot,
|
|
3043
|
+
check_pp: u4,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u4 {
|
|
3046
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3047
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3048
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3049
|
+
val
|
|
3050
|
+
else
|
|
3051
|
+
null
|
|
3052
|
+
else
|
|
3053
|
+
null;
|
|
3054
|
+
|
|
3055
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3056
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3057
|
+
else slot: {
|
|
3058
|
+
if (showdown) {
|
|
3059
|
+
if (check_pp == 0) {
|
|
3060
|
+
var i: usize = moves.len;
|
|
3061
|
+
while (i > 0) {
|
|
3062
|
+
i -= 1;
|
|
3063
|
+
if (moves[i].id != .None) {
|
|
3064
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3065
|
+
}
|
|
3066
|
+
}
|
|
3067
|
+
} else {
|
|
3068
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3069
|
+
var i: usize = 0;
|
|
3070
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3071
|
+
if (moves[i].pp > 0) {
|
|
3072
|
+
r -= 1;
|
|
3073
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3074
|
+
}
|
|
3075
|
+
}
|
|
3076
|
+
}
|
|
3077
|
+
}
|
|
3078
|
+
|
|
3079
|
+
while (true) {
|
|
3080
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3081
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3082
|
+
}
|
|
3083
|
+
};
|
|
3084
|
+
|
|
3085
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3086
|
+
return slot;
|
|
2716
3087
|
}
|
|
2717
3088
|
};
|
|
2718
3089
|
|
|
@@ -2720,14 +3091,14 @@ test "RNG agreement" {
|
|
|
2720
3091
|
if (!showdown) return;
|
|
2721
3092
|
var expected: [256]u32 = undefined;
|
|
2722
3093
|
for (0..expected.len) |i| {
|
|
2723
|
-
expected[i] = @intCast(
|
|
3094
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2724
3095
|
}
|
|
2725
3096
|
|
|
2726
|
-
var spe
|
|
2727
|
-
var cfz
|
|
2728
|
-
var par
|
|
2729
|
-
var brn
|
|
2730
|
-
var eff
|
|
3097
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3099
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3100
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3101
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2731
3102
|
|
|
2732
3103
|
for (0..expected.len) |i| {
|
|
2733
3104
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2763,11 +3134,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2763
3134
|
const side = battle.side(player);
|
|
2764
3135
|
const foe = battle.foe(player);
|
|
2765
3136
|
|
|
2766
|
-
|
|
3137
|
+
const active = &side.active;
|
|
2767
3138
|
const stored = side.stored();
|
|
2768
3139
|
|
|
2769
3140
|
// While players are not given any input options on the cartridge in these cases,
|
|
2770
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3141
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2771
3142
|
//
|
|
2772
3143
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2773
3144
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2775,9 +3146,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2775
3146
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2776
3147
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2777
3148
|
// strictly correct as the player would not have been presented the option to move or
|
|
2778
|
-
// switch at all
|
|
3149
|
+
// switch at all
|
|
2779
3150
|
if (isForced(active)) {
|
|
2780
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3151
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2781
3152
|
n += 1;
|
|
2782
3153
|
return n;
|
|
2783
3154
|
}
|
|
@@ -2794,7 +3165,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2794
3165
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2795
3166
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2796
3167
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2797
|
-
// move normally if sleeping/frozen/bound
|
|
3168
|
+
// move normally if sleeping/frozen/bound
|
|
2798
3169
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2799
3170
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2800
3171
|
{
|
|
@@ -2807,7 +3178,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2807
3178
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2808
3179
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2809
3180
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2810
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3181
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2811
3182
|
if (limited) {
|
|
2812
3183
|
assert(showdown);
|
|
2813
3184
|
assert(side.last_selected_move != .None);
|
|
@@ -2817,7 +3188,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2817
3188
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2818
3189
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2819
3190
|
const struggle =
|
|
2820
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3191
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2821
3192
|
const s = if (struggle) 0 else slot;
|
|
2822
3193
|
out[n] = .{ .type = .Move, .data = s };
|
|
2823
3194
|
n += 1;
|
|
@@ -2832,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2832
3203
|
const m = active.moves[slot - 1];
|
|
2833
3204
|
if (m.id == .None) break;
|
|
2834
3205
|
if (m.pp == 0) continue;
|
|
2835
|
-
if (active.volatiles.
|
|
3206
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2836
3207
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2837
3208
|
n += 1;
|
|
2838
3209
|
}
|