@pkmn/engine 0.1.0-dev.545e0ef3 → 0.1.0-dev.54a1aa85
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +142 -75
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +44 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +29 -0
- package/build/pkg/addon.js +80 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +28 -7
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +16 -19
- package/build/pkg/gen1.js +54 -42
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +55 -103
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +101 -0
- package/build/tools/debug.js.map +1 -0
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +141 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +349 -160
- package/package.json +108 -47
- package/src/bin/install-pkmn-engine +84 -42
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -17
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +947 -407
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +953 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +139 -50
- package/src/lib/gen1/mechanics.zig +1360 -907
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +134 -99
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +129 -0
- package/src/lib/pkmn.zig +92 -12
- package/src/lib/wasm.zig +48 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,50 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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-
|
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|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
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|
-
} else {
|
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|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
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-
}
|
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|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
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222
|
}
|
|
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223
|
}
|
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224
|
|
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|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
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225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
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226
|
var side = battle.side(player);
|
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227
|
var foe = battle.foe(player);
|
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228
|
var active = &side.active;
|
|
@@ -239,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
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239
235
|
side.order[0] = side.order[slot - 1];
|
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236
|
side.order[slot - 1] = out;
|
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237
|
|
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242
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-
|
|
243
|
-
battle.last_selected_indexes.p1 = 1;
|
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244
|
-
} else {
|
|
245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
247
239
|
|
|
248
240
|
side.last_used_move = .None;
|
|
249
241
|
foe.last_used_move = .None;
|
|
@@ -256,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
256
248
|
active.moves = incoming.moves;
|
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257
249
|
|
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258
250
|
statusModify(incoming.status, &active.stats);
|
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|
+
options.chance.switched(player, slot);
|
|
259
252
|
|
|
260
253
|
foe.active.volatiles.Binding = false;
|
|
261
254
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
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256
|
|
|
264
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
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258
|
incoming.status = Status.init(.PSN);
|
|
266
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
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262
|
}
|
|
270
263
|
}
|
|
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264
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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267
|
|
|
275
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
293
|
if (spe1 == spe2) {
|
|
301
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
308
298
|
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
301
|
|
|
311
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +306,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
306
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
307
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
308
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
309
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
310
|
// won the original coin flip
|
|
320
311
|
if (t1 and t2) return .P1;
|
|
321
312
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,34 +319,55 @@ fn doTurn(
|
|
|
328
319
|
battle: anytype,
|
|
329
320
|
player: Player,
|
|
330
321
|
player_choice: Choice,
|
|
331
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
332
324
|
foe_player: Player,
|
|
333
325
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
336
329
|
) !?Result {
|
|
337
330
|
assert(player_choice.type != .Pass);
|
|
338
331
|
|
|
339
332
|
var residual = true;
|
|
340
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
342
343
|
if (!replace) {
|
|
343
344
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
346
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
350
353
|
residual = true;
|
|
351
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
352
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
353
365
|
if (!replace) {
|
|
354
|
-
if (foe_choice.type != .Switch) {
|
|
355
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
356
368
|
}
|
|
357
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
358
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
359
371
|
}
|
|
360
372
|
|
|
361
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -372,29 +384,31 @@ fn executeMove(
|
|
|
372
384
|
battle: anytype,
|
|
373
385
|
player: Player,
|
|
374
386
|
choice: Choice,
|
|
375
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
376
389
|
residual: *bool,
|
|
377
|
-
|
|
390
|
+
options: anytype,
|
|
378
391
|
) !?Result {
|
|
379
392
|
var side = battle.side(player);
|
|
380
393
|
|
|
381
394
|
if (choice.type == .Switch) {
|
|
382
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
383
396
|
return null;
|
|
384
397
|
}
|
|
385
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
386
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
387
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
388
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
389
403
|
assert(!showdown);
|
|
390
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
391
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
392
406
|
}
|
|
393
407
|
return null;
|
|
394
408
|
}
|
|
395
409
|
|
|
396
410
|
assert(choice.type == .Move);
|
|
397
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
398
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
399
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
400
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -403,17 +417,16 @@ fn executeMove(
|
|
|
403
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
404
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
405
419
|
assert(!showdown);
|
|
406
|
-
mslot = @intCast(
|
|
407
|
-
battle.last_selected_indexes.p1
|
|
408
|
-
else
|
|
409
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
410
421
|
const stored = side.stored();
|
|
411
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
412
|
-
auto =
|
|
413
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
414
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
415
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
416
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
417
430
|
if (!auto) {
|
|
418
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
419
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -427,15 +440,12 @@ fn executeMove(
|
|
|
427
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
428
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
429
442
|
assert(mslot == 1);
|
|
430
|
-
mslot = @intCast(
|
|
431
|
-
battle.last_selected_indexes.p1
|
|
432
|
-
else
|
|
433
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
434
444
|
}
|
|
435
445
|
|
|
436
446
|
var skip_can = false;
|
|
437
447
|
var skip_pp = false;
|
|
438
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
439
449
|
.done => return null,
|
|
440
450
|
.skip_can => skip_can = true,
|
|
441
451
|
.skip_pp => skip_pp = true,
|
|
@@ -443,22 +453,42 @@ fn executeMove(
|
|
|
443
453
|
.err => return @as(?Result, Result.Error),
|
|
444
454
|
}
|
|
445
455
|
|
|
446
|
-
|
|
447
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(battle.lastMove(player).index).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
448
473
|
}
|
|
449
474
|
|
|
450
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
451
480
|
}
|
|
452
481
|
|
|
453
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
454
483
|
|
|
455
484
|
fn beforeMove(
|
|
456
485
|
battle: anytype,
|
|
457
486
|
player: Player,
|
|
458
|
-
|
|
487
|
+
skip: bool,
|
|
459
488
|
residual: *bool,
|
|
460
|
-
|
|
489
|
+
options: anytype,
|
|
461
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
462
492
|
var side = battle.side(player);
|
|
463
493
|
const foe = battle.foe(player);
|
|
464
494
|
var active = &side.active;
|
|
@@ -467,82 +497,104 @@ fn beforeMove(
|
|
|
467
497
|
var volatiles = &active.volatiles;
|
|
468
498
|
|
|
469
499
|
if (Status.is(stored.status, .SLP)) {
|
|
470
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
471
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
475
520
|
stored.status = 0; // clears EXT if present
|
|
476
521
|
} else {
|
|
477
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
478
523
|
}
|
|
479
524
|
side.last_used_move = .None;
|
|
480
525
|
return .done;
|
|
481
526
|
}
|
|
482
527
|
|
|
483
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
484
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
485
530
|
side.last_used_move = .None;
|
|
486
531
|
return .done;
|
|
487
532
|
}
|
|
488
533
|
|
|
489
|
-
if (foe.active.volatiles.Binding) {
|
|
490
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
491
536
|
return .done;
|
|
492
537
|
}
|
|
493
538
|
|
|
494
|
-
if (
|
|
495
|
-
|
|
496
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
497
544
|
return .done;
|
|
498
545
|
}
|
|
499
546
|
|
|
500
547
|
if (volatiles.Recharging) {
|
|
501
548
|
volatiles.Recharging = false;
|
|
502
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
503
550
|
return .done;
|
|
504
551
|
}
|
|
505
552
|
|
|
506
|
-
if (volatiles.
|
|
507
|
-
volatiles.
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
511
564
|
}
|
|
512
565
|
}
|
|
513
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
514
|
-
if (showdown and try disabled(side, ident,
|
|
515
|
-
|
|
516
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
517
|
-
if (showdown and volatiles.Flinch) {
|
|
518
|
-
volatiles.Flinch = false;
|
|
519
|
-
try log.cant(ident, .Flinch);
|
|
520
|
-
return .done;
|
|
521
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
522
568
|
|
|
523
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
524
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
525
571
|
if (side.last_selected_move == .None) {
|
|
526
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
527
573
|
return .err;
|
|
528
574
|
}
|
|
529
575
|
|
|
530
576
|
if (volatiles.Confusion) {
|
|
531
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
532
590
|
|
|
533
|
-
volatiles.confusion -= 1;
|
|
534
591
|
if (volatiles.confusion == 0) {
|
|
535
592
|
volatiles.Confusion = false;
|
|
536
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
537
594
|
} else {
|
|
538
|
-
try log.activate(ident, .Confusion);
|
|
539
|
-
|
|
540
|
-
const confused = if (showdown)
|
|
541
|
-
!battle.rng.chance(u8, 128, 256)
|
|
542
|
-
else
|
|
543
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
544
596
|
|
|
545
|
-
if (confused) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
546
598
|
assert(!volatiles.MultiHit);
|
|
547
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
548
600
|
volatiles.Bide = false;
|
|
@@ -552,6 +604,9 @@ fn beforeMove(
|
|
|
552
604
|
volatiles.Charging = false;
|
|
553
605
|
volatiles.Binding = false;
|
|
554
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
555
610
|
{
|
|
556
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
557
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,7 +614,9 @@ fn beforeMove(
|
|
|
559
614
|
const def = foe.active.stats.def;
|
|
560
615
|
foe.active.stats.def = active.stats.def;
|
|
561
616
|
defer foe.active.stats.def = def;
|
|
562
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
563
620
|
}
|
|
564
621
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
565
622
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -568,97 +625,124 @@ fn beforeMove(
|
|
|
568
625
|
player
|
|
569
626
|
else
|
|
570
627
|
player.foe();
|
|
628
|
+
|
|
629
|
+
const uncapped = battle.last_damage;
|
|
571
630
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
572
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
631
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
632
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
633
|
+
if (showdown) battle.last_damage = uncapped;
|
|
573
634
|
|
|
574
635
|
return .done;
|
|
575
636
|
}
|
|
576
637
|
}
|
|
577
638
|
}
|
|
578
639
|
|
|
579
|
-
if (!showdown and try disabled(side, ident,
|
|
640
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
580
641
|
|
|
581
|
-
if (Status.is(stored.status, .PAR)) {
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
642
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
643
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
644
|
+
volatiles.Bide = false;
|
|
645
|
+
volatiles.Thrashing = false;
|
|
646
|
+
volatiles.Charging = false;
|
|
647
|
+
volatiles.Binding = false;
|
|
586
648
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
594
|
-
try log.cant(ident, .Paralysis);
|
|
595
|
-
return .done;
|
|
596
|
-
}
|
|
649
|
+
options.chance.observe(.attacking, player, .None);
|
|
650
|
+
options.chance.observe(.binding, player, .None);
|
|
651
|
+
|
|
652
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
653
|
+
try log.cant(.{ ident, .Paralysis });
|
|
654
|
+
return .done;
|
|
597
655
|
}
|
|
598
656
|
|
|
599
657
|
if (volatiles.Bide) {
|
|
600
658
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
601
659
|
|
|
602
|
-
|
|
660
|
+
if (showdown) {
|
|
661
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
662
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
663
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
664
|
+
volatiles.state +|= battle.last_damage;
|
|
665
|
+
} else {
|
|
666
|
+
volatiles.state +%= battle.last_damage;
|
|
667
|
+
}
|
|
603
668
|
|
|
604
|
-
|
|
669
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
670
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
605
671
|
|
|
606
|
-
volatiles.attacks -= 1;
|
|
607
672
|
if (volatiles.attacks != 0) {
|
|
608
|
-
try log.activate(ident, .Bide);
|
|
673
|
+
try log.activate(.{ ident, .Bide });
|
|
609
674
|
return .done;
|
|
610
675
|
}
|
|
611
676
|
|
|
612
677
|
volatiles.Bide = false;
|
|
613
|
-
try log.end(ident, .Bide);
|
|
678
|
+
try log.end(.{ ident, .Bide });
|
|
614
679
|
|
|
615
680
|
battle.last_damage = volatiles.state *% 2;
|
|
616
681
|
volatiles.state = 0;
|
|
617
682
|
|
|
618
683
|
if (battle.last_damage == 0) {
|
|
619
|
-
try log.fail(ident, .None);
|
|
684
|
+
try log.fail(.{ ident, .None });
|
|
620
685
|
return .done;
|
|
621
686
|
}
|
|
622
687
|
|
|
623
|
-
|
|
624
|
-
|
|
688
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
689
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
690
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
625
691
|
|
|
626
692
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
627
693
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
628
694
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
629
695
|
if (showdown) {
|
|
630
696
|
residual.* = false;
|
|
631
|
-
try handleResidual(battle, player,
|
|
697
|
+
try handleResidual(battle, player, options);
|
|
632
698
|
}
|
|
633
699
|
|
|
634
700
|
return .done;
|
|
635
701
|
}
|
|
636
702
|
|
|
637
703
|
if (volatiles.Thrashing) {
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
volatiles.attacks
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
704
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
705
|
+
|
|
706
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
707
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
708
|
+
|
|
709
|
+
if (volatiles.attacks == 0) {
|
|
710
|
+
const overwritten = volatiles.Confusion;
|
|
711
|
+
|
|
712
|
+
volatiles.Thrashing = false;
|
|
713
|
+
volatiles.Confusion = true;
|
|
714
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
715
|
+
|
|
716
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
717
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
718
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
719
|
+
// correct player)
|
|
720
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
721
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
722
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
723
|
+
else
|
|
724
|
+
.started);
|
|
725
|
+
if (!overwritten) options.calc.confusion(player);
|
|
647
726
|
}
|
|
727
|
+
|
|
728
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
729
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
730
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
731
|
+
|
|
648
732
|
return .skip_can;
|
|
649
733
|
}
|
|
650
734
|
|
|
651
735
|
if (volatiles.Binding) {
|
|
652
|
-
|
|
653
|
-
volatiles.attacks
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
side.last_selected_move,
|
|
657
|
-
battle.active(player.foe()),
|
|
658
|
-
side.last_selected_move,
|
|
659
|
-
);
|
|
736
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
737
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
738
|
+
|
|
739
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
660
740
|
if (showdown or battle.last_damage != 0) {
|
|
661
|
-
|
|
741
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
742
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
743
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
744
|
+
try buildRage(battle, player.foe(), options);
|
|
745
|
+
}
|
|
662
746
|
}
|
|
663
747
|
return .done;
|
|
664
748
|
}
|
|
@@ -672,56 +756,62 @@ fn canMove(
|
|
|
672
756
|
mslot: u4,
|
|
673
757
|
auto: bool,
|
|
674
758
|
skip_pp: bool,
|
|
675
|
-
from:
|
|
759
|
+
from: Move,
|
|
676
760
|
residual: *bool,
|
|
677
|
-
|
|
761
|
+
options: anytype,
|
|
678
762
|
) !bool {
|
|
679
763
|
var side = battle.side(player);
|
|
680
764
|
const player_ident = battle.active(player);
|
|
681
765
|
const move = Move.get(side.last_selected_move);
|
|
682
766
|
|
|
683
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
684
|
-
const special = from != null and (from.? == .Metronome and
|
|
685
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
686
|
-
|
|
687
|
-
var skip = skip_pp;
|
|
688
767
|
if (side.active.volatiles.Charging) {
|
|
689
768
|
side.active.volatiles.Charging = false;
|
|
690
769
|
side.active.volatiles.Invulnerable = false;
|
|
691
770
|
} else if (move.effect == .Charge) {
|
|
692
|
-
try log.move(player_ident, side.last_selected_move,
|
|
693
|
-
|
|
771
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
772
|
+
setCounterable(battle, player, side, move);
|
|
773
|
+
try Effects.charge(battle, player, options);
|
|
694
774
|
return false;
|
|
695
775
|
}
|
|
696
776
|
|
|
697
|
-
|
|
698
|
-
if (!
|
|
777
|
+
side.last_used_move = side.last_selected_move;
|
|
778
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
699
779
|
|
|
700
780
|
const target = if (move.target == .Self) player else player.foe();
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
704
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
705
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
706
|
-
// regrettable, but this information is more "nice to have" than required
|
|
707
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
708
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
781
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
782
|
+
setCounterable(battle, player, side, move);
|
|
709
783
|
|
|
710
784
|
if (move.effect.onBegin()) {
|
|
711
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
785
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
712
786
|
return false;
|
|
713
787
|
}
|
|
714
788
|
|
|
715
789
|
if (move.effect == .Thrashing) {
|
|
716
|
-
Effects.thrashing(battle, player);
|
|
717
|
-
} else if (
|
|
718
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
719
|
-
|
|
790
|
+
Effects.thrashing(battle, player, options);
|
|
791
|
+
} else if (move.effect == .Binding) {
|
|
792
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
793
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
794
|
+
if (showdown) {
|
|
795
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
796
|
+
} else {
|
|
797
|
+
try Effects.binding(battle, player, false, options);
|
|
798
|
+
}
|
|
720
799
|
}
|
|
721
800
|
|
|
722
801
|
return true;
|
|
723
802
|
}
|
|
724
803
|
|
|
804
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
805
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
806
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
807
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
808
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
809
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
810
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
811
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
812
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
813
|
+
}
|
|
814
|
+
|
|
725
815
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
726
816
|
if (side.last_selected_move == .Struggle) return;
|
|
727
817
|
|
|
@@ -731,25 +821,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
731
821
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
732
822
|
if (volatiles.Bide) return;
|
|
733
823
|
|
|
734
|
-
|
|
735
|
-
|
|
824
|
+
var move_slot = active.move(mslot);
|
|
825
|
+
assert(move_slot.pp > 0 or auto);
|
|
826
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
736
827
|
if (volatiles.Transform) return;
|
|
737
828
|
|
|
738
|
-
|
|
739
|
-
|
|
829
|
+
move_slot = side.stored().move(mslot);
|
|
830
|
+
assert(move_slot.pp > 0 or auto);
|
|
831
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
740
832
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
741
833
|
}
|
|
742
834
|
|
|
743
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
835
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
744
836
|
var active = &side.active;
|
|
745
837
|
const volatiles = &active.volatiles;
|
|
746
838
|
|
|
747
|
-
active.move(mslot).pp = @
|
|
839
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
748
840
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
749
841
|
if (showdown and volatiles.Transform) return;
|
|
750
842
|
|
|
843
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
844
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
845
|
+
|
|
751
846
|
assert(mslot > 0 and mslot <= 4);
|
|
752
|
-
side.stored().moves[mslot - 1].pp = @
|
|
847
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
753
848
|
}
|
|
754
849
|
|
|
755
850
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -757,10 +852,12 @@ fn doMove(
|
|
|
757
852
|
battle: anytype,
|
|
758
853
|
player: Player,
|
|
759
854
|
mslot: u4,
|
|
855
|
+
rewrap: bool,
|
|
760
856
|
auto: bool,
|
|
761
857
|
residual: *bool,
|
|
762
|
-
|
|
858
|
+
options: anytype,
|
|
763
859
|
) !?Result {
|
|
860
|
+
var log = options.log;
|
|
764
861
|
var side = battle.side(player);
|
|
765
862
|
const foe = battle.foe(player);
|
|
766
863
|
|
|
@@ -775,37 +872,44 @@ fn doMove(
|
|
|
775
872
|
var hits: u4 = 1;
|
|
776
873
|
var effectiveness = Effectiveness.neutral;
|
|
777
874
|
|
|
875
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
876
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
877
|
+
|
|
778
878
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
779
879
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
780
|
-
return specialDamage(battle, player, move,
|
|
880
|
+
return specialDamage(battle, player, move, options);
|
|
781
881
|
}
|
|
782
882
|
|
|
783
883
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
784
884
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
785
885
|
var miss = showdown and miss: {
|
|
786
886
|
immune = move.target != .Self and !status and !counter and
|
|
787
|
-
(@
|
|
788
|
-
@
|
|
887
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
888
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
789
889
|
if (immune and move.effect != .Binding) break :miss true;
|
|
790
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
791
|
-
|
|
890
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
891
|
+
battle.last_damage = 0;
|
|
892
|
+
break :miss true;
|
|
893
|
+
}
|
|
894
|
+
break :miss (move.target != .Self and
|
|
895
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
792
896
|
};
|
|
793
897
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
794
898
|
|
|
795
|
-
var late = showdown;
|
|
899
|
+
var late = showdown and move.effect != .Explode;
|
|
796
900
|
const skip = status or immune;
|
|
797
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
901
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
798
902
|
if (showdown and move.effect.isMulti()) {
|
|
799
|
-
Effects.multiHit(battle, player, move);
|
|
903
|
+
try Effects.multiHit(battle, player, move, options);
|
|
800
904
|
hits = side.active.volatiles.attacks;
|
|
801
905
|
late = false;
|
|
802
906
|
}
|
|
803
907
|
|
|
804
908
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
805
909
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
806
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
910
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
807
911
|
|
|
808
|
-
if (counter) return counterDamage(battle, player, move,
|
|
912
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
809
913
|
|
|
810
914
|
battle.last_damage = 0;
|
|
811
915
|
|
|
@@ -816,8 +920,9 @@ fn doMove(
|
|
|
816
920
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
817
921
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
818
922
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
819
|
-
if (showdown) break :
|
|
820
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
923
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
924
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
925
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
821
926
|
return @as(?Result, Result.Error);
|
|
822
927
|
}
|
|
823
928
|
if (battle.last_damage == 0) {
|
|
@@ -827,17 +932,16 @@ fn doMove(
|
|
|
827
932
|
effectiveness = adjustDamage(battle, player);
|
|
828
933
|
immune = effectiveness == 0;
|
|
829
934
|
}
|
|
830
|
-
randomizeDamage(battle);
|
|
935
|
+
try randomizeDamage(battle, player, options);
|
|
831
936
|
}
|
|
832
937
|
}
|
|
833
938
|
|
|
834
|
-
|
|
835
|
-
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
miss
|
|
839
|
-
|
|
840
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
939
|
+
var missed: bool = undefined;
|
|
940
|
+
const zero = battle.last_damage == 0;
|
|
941
|
+
if (!showdown and !skip) {
|
|
942
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
943
|
+
miss = missed or zero;
|
|
944
|
+
}
|
|
841
945
|
|
|
842
946
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
843
947
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -845,11 +949,11 @@ fn doMove(
|
|
|
845
949
|
|
|
846
950
|
if (!showdown or !miss) {
|
|
847
951
|
if (move.effect == .MirrorMove) {
|
|
848
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
952
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
849
953
|
} else if (move.effect == .Metronome) {
|
|
850
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
954
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
851
955
|
} else if (move.effect.onEnd()) {
|
|
852
|
-
try onEnd(battle, player, move,
|
|
956
|
+
try onEnd(battle, player, move, options);
|
|
853
957
|
return null;
|
|
854
958
|
}
|
|
855
959
|
}
|
|
@@ -861,55 +965,84 @@ fn doMove(
|
|
|
861
965
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
862
966
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
863
967
|
if (ohko) {
|
|
864
|
-
try log.immune(foe_ident, .OHKO);
|
|
865
|
-
} else if (immune and !invulnerable) {
|
|
866
|
-
try log.immune(foe_ident, .None);
|
|
968
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
969
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
970
|
+
try log.immune(.{ foe_ident, .None });
|
|
971
|
+
if (!showdown) {
|
|
972
|
+
if (move.effect == .Binding) {
|
|
973
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
974
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
975
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
976
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
977
|
+
// (considered missing)
|
|
978
|
+
assert(zero);
|
|
979
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
980
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
981
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
982
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
983
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
984
|
+
// roll)
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
986
|
+
} else {
|
|
987
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
988
|
+
// division-by-zero freeze alternative timeline scenario
|
|
989
|
+
try options.chance.commit(player, .glitch);
|
|
990
|
+
}
|
|
991
|
+
}
|
|
867
992
|
} else if (mist) {
|
|
868
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
869
|
-
try log.fail(foe_ident, .None);
|
|
993
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
994
|
+
try log.fail(.{ foe_ident, .None });
|
|
870
995
|
} else {
|
|
871
|
-
try
|
|
872
|
-
try log.
|
|
996
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
997
|
+
try log.lastmiss(.{});
|
|
998
|
+
try log.miss(.{battle.active(player)});
|
|
873
999
|
}
|
|
874
1000
|
if (move.effect == .JumpKick) {
|
|
875
1001
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
876
|
-
assert(battle.last_damage == 0);
|
|
1002
|
+
assert(showdown or battle.last_damage == 0);
|
|
877
1003
|
battle.last_damage = 1;
|
|
878
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
1004
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
879
1005
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
880
1006
|
} else if (move.effect == .Explode) {
|
|
881
1007
|
try Effects.explode(battle, player);
|
|
882
|
-
try buildRage(battle, player.foe(),
|
|
1008
|
+
try buildRage(battle, player.foe(), options);
|
|
883
1009
|
} else if (showdown and move.effect == .Disable) {
|
|
884
|
-
try buildRage(battle, player.foe(),
|
|
1010
|
+
try buildRage(battle, player.foe(), options);
|
|
885
1011
|
}
|
|
886
1012
|
return null;
|
|
1013
|
+
} else if (!showdown) {
|
|
1014
|
+
try options.chance.commit(player, .hit);
|
|
887
1015
|
}
|
|
888
1016
|
|
|
889
1017
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
890
1018
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
891
|
-
// it up above before damage calculation)
|
|
1019
|
+
// it up above before damage calculation)
|
|
892
1020
|
if (!showdown and move.effect.isMulti()) {
|
|
893
|
-
Effects.multiHit(battle, player, move);
|
|
1021
|
+
try Effects.multiHit(battle, player, move, options);
|
|
894
1022
|
hits = side.active.volatiles.attacks;
|
|
895
1023
|
}
|
|
896
1024
|
|
|
1025
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1026
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1027
|
+
|
|
897
1028
|
var nullified = false;
|
|
898
1029
|
var hit: u4 = 0;
|
|
899
1030
|
while (hit < hits) {
|
|
900
1031
|
if (hit == 0) {
|
|
901
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1032
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
902
1033
|
if (effectiveness > Effectiveness.neutral) {
|
|
903
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1034
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
904
1035
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
905
|
-
try log.resisted(battle.active(player.foe()));
|
|
1036
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
906
1037
|
}
|
|
907
1038
|
}
|
|
908
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
909
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1039
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1040
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
910
1041
|
hit += 1;
|
|
911
1042
|
if (foe.stored().hp == 0) break;
|
|
912
|
-
if (!late
|
|
1043
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1044
|
+
try buildRage(battle, player.foe(), options);
|
|
1045
|
+
}
|
|
913
1046
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
914
1047
|
if (nullified) break;
|
|
915
1048
|
}
|
|
@@ -919,35 +1052,39 @@ fn doMove(
|
|
|
919
1052
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
920
1053
|
side.active.volatiles.attacks = 0;
|
|
921
1054
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
922
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1055
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
923
1056
|
}
|
|
924
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
925
|
-
} else if (showdown) {
|
|
1057
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1058
|
+
} else if (showdown and move.effect == .Binding) {
|
|
926
1059
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
927
|
-
|
|
928
|
-
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
|
|
932
|
-
|
|
933
|
-
|
|
1060
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1061
|
+
if (immune) {
|
|
1062
|
+
battle.last_damage = 0;
|
|
1063
|
+
assert(foe.stored().hp > 0);
|
|
1064
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1065
|
+
if (sub) {
|
|
1066
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1067
|
+
} else {
|
|
1068
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1069
|
+
try buildRage(battle, player.foe(), options);
|
|
934
1070
|
}
|
|
1071
|
+
return null;
|
|
935
1072
|
}
|
|
936
1073
|
}
|
|
937
1074
|
|
|
938
1075
|
// Substitute being broken nullifies the move's effect completely so even
|
|
939
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1076
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
940
1077
|
if (nullified) return null;
|
|
941
1078
|
|
|
942
1079
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
943
1080
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
944
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
945
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1081
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1082
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
946
1083
|
|
|
947
1084
|
if (foe.stored().hp == 0) return null;
|
|
948
1085
|
|
|
949
|
-
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit
|
|
950
|
-
if (late and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1086
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1087
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
951
1088
|
|
|
952
1089
|
if (!move.effect.isSpecial()) {
|
|
953
1090
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -956,32 +1093,33 @@ fn doMove(
|
|
|
956
1093
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
957
1094
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
958
1095
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
959
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1096
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
960
1097
|
if (move.effect == .Twineedle) {
|
|
961
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1098
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
962
1099
|
} else if (move.effect == .Disable) {
|
|
963
|
-
const result = try Effects.disable(battle, player, move,
|
|
964
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1100
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1101
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
965
1102
|
return result;
|
|
966
1103
|
} else {
|
|
967
|
-
try moveEffect(battle, player, move,
|
|
1104
|
+
try moveEffect(battle, player, move, options);
|
|
968
1105
|
}
|
|
969
1106
|
}
|
|
970
1107
|
|
|
971
1108
|
return null;
|
|
972
1109
|
}
|
|
973
1110
|
|
|
974
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1111
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
975
1112
|
const side = battle.side(player);
|
|
976
1113
|
|
|
977
1114
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
978
|
-
var
|
|
979
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
|
|
983
|
-
|
|
984
|
-
|
|
1115
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1116
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1117
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1118
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1119
|
+
|
|
1120
|
+
const spurious =
|
|
1121
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1122
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
985
1123
|
}
|
|
986
1124
|
|
|
987
1125
|
fn calcDamage(
|
|
@@ -990,6 +1128,7 @@ fn calcDamage(
|
|
|
990
1128
|
target_player: Player,
|
|
991
1129
|
m: ?Move.Data,
|
|
992
1130
|
crit: bool,
|
|
1131
|
+
options: anytype,
|
|
993
1132
|
) bool {
|
|
994
1133
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
995
1134
|
const cfz = m == null;
|
|
@@ -1001,28 +1140,8 @@ fn calcDamage(
|
|
|
1001
1140
|
|
|
1002
1141
|
const special = move.type.special();
|
|
1003
1142
|
|
|
1004
|
-
|
|
1005
|
-
var
|
|
1006
|
-
if (crit)
|
|
1007
|
-
if (special) side.stored().stats.spc
|
|
1008
|
-
else side.stored().stats.atk
|
|
1009
|
-
else
|
|
1010
|
-
if (special) side.active.stats.spc
|
|
1011
|
-
else side.active.stats.atk;
|
|
1012
|
-
var def: u32 =
|
|
1013
|
-
if (crit)
|
|
1014
|
-
if (special) target.stored().stats.spc
|
|
1015
|
-
else target.stored().stats.def
|
|
1016
|
-
else
|
|
1017
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1018
|
-
if (special)
|
|
1019
|
-
target.active.stats.spc *
|
|
1020
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1021
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1022
|
-
else
|
|
1023
|
-
target.active.stats.def *
|
|
1024
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1025
|
-
// zig fmt: on
|
|
1143
|
+
var atk = attack(side, crit, special);
|
|
1144
|
+
var def = defense(target, crit, special, cfz);
|
|
1026
1145
|
|
|
1027
1146
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1028
1147
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1030,12 +1149,12 @@ fn calcDamage(
|
|
|
1030
1149
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1031
1150
|
atk = @max((atk / 4) & 255, 1);
|
|
1032
1151
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1033
|
-
def = @max((def / 4) & 255, if (
|
|
1152
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1034
1153
|
}
|
|
1035
1154
|
|
|
1036
|
-
const lvl =
|
|
1155
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1037
1156
|
|
|
1038
|
-
def =
|
|
1157
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1039
1158
|
|
|
1040
1159
|
if (def == 0) return false;
|
|
1041
1160
|
|
|
@@ -1047,11 +1166,41 @@ fn calcDamage(
|
|
|
1047
1166
|
d = @min(997, d);
|
|
1048
1167
|
d += 2;
|
|
1049
1168
|
|
|
1050
|
-
|
|
1169
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1170
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1171
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1172
|
+
// that results in counter intuitive probabilities in the common case
|
|
1173
|
+
if (pkmn.options.chance and !pkmn.options.mod) {
|
|
1174
|
+
atk = attack(side, !crit, special);
|
|
1175
|
+
def = defense(target, !crit, special, false);
|
|
1176
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1177
|
+
}
|
|
1178
|
+
|
|
1179
|
+
battle.last_damage = @intCast(d);
|
|
1051
1180
|
|
|
1052
1181
|
return true;
|
|
1053
1182
|
}
|
|
1054
1183
|
|
|
1184
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1185
|
+
return if (crit)
|
|
1186
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1187
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1191
|
+
return if (crit)
|
|
1192
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1193
|
+
else
|
|
1194
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1195
|
+
if (special)
|
|
1196
|
+
target.active.stats.spc *
|
|
1197
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1198
|
+
else
|
|
1199
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1200
|
+
target.active.stats.def *
|
|
1201
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1055
1204
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1056
1205
|
const side = battle.side(player);
|
|
1057
1206
|
const foe = battle.foe(player);
|
|
@@ -1061,9 +1210,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1061
1210
|
var d = battle.last_damage;
|
|
1062
1211
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1063
1212
|
|
|
1064
|
-
const neutral = @
|
|
1065
|
-
const eff1: u16 = @
|
|
1066
|
-
const eff2: u16 = @
|
|
1213
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1214
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1215
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1067
1216
|
|
|
1068
1217
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1069
1218
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1083,101 +1232,89 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1083
1232
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1084
1233
|
}
|
|
1085
1234
|
|
|
1086
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1235
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1087
1236
|
if (battle.last_damage <= 1) return;
|
|
1088
|
-
|
|
1089
|
-
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
while (true) {
|
|
1093
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1094
|
-
if (r >= 217) break :loop r;
|
|
1095
|
-
}
|
|
1096
|
-
};
|
|
1097
|
-
|
|
1098
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1237
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1238
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1239
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1240
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1099
1241
|
}
|
|
1100
1242
|
|
|
1101
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1243
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1102
1244
|
const side = battle.side(player);
|
|
1245
|
+
const foe = battle.foe(player);
|
|
1103
1246
|
|
|
1104
|
-
if (!try checkHit(battle, player, move,
|
|
1247
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1105
1248
|
|
|
1106
1249
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1107
|
-
.SuperFang => @max(
|
|
1250
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1108
1251
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1109
1252
|
.SonicBoom => 20,
|
|
1110
1253
|
.DragonRage => 40,
|
|
1111
1254
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1112
1255
|
.Psywave => power: {
|
|
1113
|
-
const max = @intCast(
|
|
1114
|
-
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1118
|
-
if (max <= 1) return Result.Error;
|
|
1119
|
-
while (true) {
|
|
1120
|
-
const r = battle.rng.next();
|
|
1121
|
-
if (r < max) break :power r;
|
|
1122
|
-
}
|
|
1123
|
-
}
|
|
1256
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1257
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1258
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1259
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1124
1260
|
},
|
|
1125
1261
|
else => unreachable,
|
|
1126
1262
|
};
|
|
1127
1263
|
|
|
1128
|
-
if (battle.last_damage == 0) return if (
|
|
1264
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1129
1265
|
|
|
1130
|
-
|
|
1131
|
-
|
|
1266
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1267
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1268
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1132
1269
|
|
|
1133
1270
|
return null;
|
|
1134
1271
|
}
|
|
1135
1272
|
|
|
1136
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1273
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1137
1274
|
const foe = battle.foe(player);
|
|
1138
1275
|
|
|
1139
1276
|
if (battle.last_damage == 0) {
|
|
1140
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1141
1278
|
return null;
|
|
1142
1279
|
}
|
|
1143
1280
|
|
|
1144
|
-
// Pretend
|
|
1145
|
-
const foe_last_used_move =
|
|
1146
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1281
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1147
1282
|
const foe_last_selected_move =
|
|
1148
1283
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1149
|
-
.
|
|
1284
|
+
.Splash
|
|
1150
1285
|
else
|
|
1151
1286
|
foe.last_selected_move);
|
|
1152
1287
|
|
|
1153
|
-
const used =
|
|
1154
|
-
foe.last_used_move != .Counter and
|
|
1155
|
-
(foe_last_used_move.type == .Normal or
|
|
1156
|
-
foe_last_used_move.type == .Fighting);
|
|
1157
|
-
|
|
1288
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1158
1289
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1159
1290
|
foe.last_selected_move != .Counter and
|
|
1160
1291
|
(foe_last_selected_move.type == .Normal or
|
|
1161
1292
|
foe_last_selected_move.type == .Fighting);
|
|
1162
1293
|
|
|
1163
1294
|
if (!used and !selected) {
|
|
1164
|
-
try log.fail(battle.active(player), .None);
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1165
1296
|
return null;
|
|
1166
1297
|
}
|
|
1167
1298
|
|
|
1168
1299
|
if (!used or !selected) {
|
|
1169
1300
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1170
|
-
if (!
|
|
1171
|
-
try log.fail(battle.active(player), .None);
|
|
1301
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1302
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1172
1303
|
return null;
|
|
1173
1304
|
}
|
|
1174
1305
|
|
|
1175
|
-
|
|
1306
|
+
// NOTE: llvm/llvm-project#58557
|
|
1307
|
+
battle.last_damage = if (comptime builtin.target.isWasm())
|
|
1308
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1309
|
+
else
|
|
1310
|
+
battle.last_damage *| 2;
|
|
1176
1311
|
|
|
1177
|
-
// Pokémon Showdown calls
|
|
1178
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1312
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1313
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1179
1314
|
|
|
1180
|
-
|
|
1315
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1316
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1317
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1181
1318
|
return null;
|
|
1182
1319
|
}
|
|
1183
1320
|
|
|
@@ -1186,7 +1323,7 @@ fn applyDamage(
|
|
|
1186
1323
|
target_player: Player,
|
|
1187
1324
|
sub_player: Player,
|
|
1188
1325
|
reason: Damage,
|
|
1189
|
-
|
|
1326
|
+
options: anytype,
|
|
1190
1327
|
) !bool {
|
|
1191
1328
|
assert(showdown or battle.last_damage != 0);
|
|
1192
1329
|
|
|
@@ -1201,19 +1338,20 @@ fn applyDamage(
|
|
|
1201
1338
|
subbed.active.volatiles.substitute = 0;
|
|
1202
1339
|
subbed.active.volatiles.Substitute = false;
|
|
1203
1340
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1204
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1341
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1342
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1205
1343
|
return true;
|
|
1206
1344
|
} else {
|
|
1207
1345
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1208
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1209
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1346
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1347
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1210
1348
|
return false;
|
|
1211
1349
|
}
|
|
1212
1350
|
}
|
|
1213
1351
|
|
|
1214
1352
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1215
1353
|
target.stored().hp -= battle.last_damage;
|
|
1216
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1354
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1217
1355
|
return false;
|
|
1218
1356
|
}
|
|
1219
1357
|
|
|
@@ -1221,73 +1359,81 @@ fn mirrorMove(
|
|
|
1221
1359
|
battle: anytype,
|
|
1222
1360
|
player: Player,
|
|
1223
1361
|
mslot: u4,
|
|
1362
|
+
rewrap: bool,
|
|
1224
1363
|
auto: bool,
|
|
1225
1364
|
residual: *bool,
|
|
1226
|
-
|
|
1227
|
-
) !?Result {
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) anyerror!?Result {
|
|
1228
1367
|
var side = battle.side(player);
|
|
1229
1368
|
const foe = battle.foe(player);
|
|
1230
1369
|
|
|
1231
1370
|
side.last_selected_move = foe.last_used_move;
|
|
1232
1371
|
|
|
1233
1372
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1234
|
-
try log.fail(battle.active(player), .None);
|
|
1373
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1235
1374
|
return null;
|
|
1375
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1376
|
+
incrementPP(side, player, mslot, options);
|
|
1236
1377
|
}
|
|
1237
1378
|
|
|
1238
|
-
|
|
1239
|
-
|
|
1240
|
-
|
|
1241
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1379
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1380
|
+
return null;
|
|
1381
|
+
}
|
|
1382
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1383
|
}
|
|
1243
1384
|
|
|
1244
1385
|
fn metronome(
|
|
1245
1386
|
battle: anytype,
|
|
1246
1387
|
player: Player,
|
|
1247
1388
|
mslot: u4,
|
|
1389
|
+
rewrap: bool,
|
|
1248
1390
|
auto: bool,
|
|
1249
1391
|
residual: *bool,
|
|
1250
|
-
|
|
1251
|
-
) !?Result {
|
|
1392
|
+
options: anytype,
|
|
1393
|
+
) anyerror!?Result {
|
|
1252
1394
|
var side = battle.side(player);
|
|
1253
1395
|
|
|
1254
|
-
side.last_selected_move =
|
|
1255
|
-
|
|
1256
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1257
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1258
|
-
} else loop: {
|
|
1259
|
-
while (true) {
|
|
1260
|
-
const r = battle.rng.next();
|
|
1261
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1262
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1263
|
-
break :loop @intToEnum(Move, r);
|
|
1264
|
-
}
|
|
1265
|
-
};
|
|
1396
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1397
|
+
incrementPP(side, player, mslot, options);
|
|
1266
1398
|
|
|
1267
|
-
|
|
1268
|
-
|
|
1269
|
-
|
|
1270
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1399
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1400
|
+
return null;
|
|
1401
|
+
}
|
|
1402
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1271
1403
|
}
|
|
1272
1404
|
|
|
1273
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1405
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1274
1406
|
var immune = false;
|
|
1275
1407
|
var mist = false;
|
|
1276
|
-
|
|
1408
|
+
|
|
1409
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1410
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1411
|
+
return true;
|
|
1412
|
+
}
|
|
1413
|
+
|
|
1277
1414
|
assert(!immune);
|
|
1278
1415
|
if (mist) {
|
|
1279
1416
|
assert(!showdown);
|
|
1280
1417
|
const foe_ident = battle.active(player.foe());
|
|
1281
|
-
try log.activate(foe_ident, .Mist);
|
|
1282
|
-
try log.fail(foe_ident, .None);
|
|
1418
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1419
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1283
1420
|
} else {
|
|
1284
|
-
try log.lastmiss();
|
|
1285
|
-
try log.miss(battle.active(player));
|
|
1421
|
+
try options.log.lastmiss(.{});
|
|
1422
|
+
try options.log.miss(.{battle.active(player)});
|
|
1286
1423
|
}
|
|
1424
|
+
|
|
1425
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1287
1426
|
return false;
|
|
1288
1427
|
}
|
|
1289
1428
|
|
|
1290
|
-
fn moveHit(
|
|
1429
|
+
fn moveHit(
|
|
1430
|
+
battle: anytype,
|
|
1431
|
+
player: Player,
|
|
1432
|
+
move: Move.Data,
|
|
1433
|
+
immune: *bool,
|
|
1434
|
+
mist: *bool,
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) !bool {
|
|
1291
1437
|
var side = battle.side(player);
|
|
1292
1438
|
const foe = battle.foe(player);
|
|
1293
1439
|
|
|
@@ -1321,23 +1467,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1321
1467
|
}
|
|
1322
1468
|
|
|
1323
1469
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1324
|
-
|
|
1325
|
-
|
|
1326
|
-
|
|
1327
|
-
|
|
1328
|
-
|
|
1470
|
+
const state = side.active.volatiles.state;
|
|
1471
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1472
|
+
const overwritten = overwrite and state > 0;
|
|
1473
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1474
|
+
|
|
1475
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1476
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1329
1477
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1330
|
-
boost = BOOSTS[@
|
|
1478
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1331
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1332
1480
|
accuracy = @min(255, @max(1, accuracy));
|
|
1333
1481
|
|
|
1334
|
-
|
|
1482
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1483
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1484
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1335
1485
|
|
|
1336
1486
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1337
|
-
break :miss
|
|
1338
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1339
|
-
else
|
|
1340
|
-
battle.rng.next() >= accuracy;
|
|
1487
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1341
1488
|
};
|
|
1342
1489
|
|
|
1343
1490
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1347,16 +1494,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1347
1494
|
}
|
|
1348
1495
|
|
|
1349
1496
|
if (!miss) return true;
|
|
1350
|
-
battle.last_damage = 0;
|
|
1497
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1498
|
+
|
|
1351
1499
|
side.active.volatiles.Binding = false;
|
|
1500
|
+
options.chance.observe(.binding, player, .None);
|
|
1501
|
+
|
|
1352
1502
|
return false;
|
|
1353
1503
|
}
|
|
1354
1504
|
|
|
1355
1505
|
fn checkFaint(
|
|
1356
1506
|
battle: anytype,
|
|
1357
1507
|
player: Player,
|
|
1358
|
-
|
|
1359
|
-
|
|
1508
|
+
cap: bool,
|
|
1509
|
+
options: anytype,
|
|
1510
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1360
1511
|
const side = battle.side(player);
|
|
1361
1512
|
if (side.stored().hp > 0) return null;
|
|
1362
1513
|
|
|
@@ -1364,33 +1515,32 @@ fn checkFaint(
|
|
|
1364
1515
|
const foe_fainted = foe.stored().hp == 0;
|
|
1365
1516
|
|
|
1366
1517
|
const player_out = findFirstAlive(side) == 0;
|
|
1367
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1368
|
-
const
|
|
1369
|
-
const more = tie or player_out or foe_out;
|
|
1518
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1519
|
+
const more = player_out or foe_out;
|
|
1370
1520
|
|
|
1371
|
-
if (try faint(battle, player,
|
|
1372
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1521
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1522
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1373
1523
|
|
|
1374
1524
|
assert(!side.active.volatiles.MultiHit);
|
|
1375
1525
|
assert(!foe.active.volatiles.MultiHit);
|
|
1376
1526
|
|
|
1377
|
-
if (
|
|
1378
|
-
try log.tie();
|
|
1527
|
+
if (player_out and foe_out) {
|
|
1528
|
+
try options.log.tie(.{});
|
|
1379
1529
|
return Result.Tie;
|
|
1380
1530
|
} else if (player_out) {
|
|
1381
|
-
try log.win(player.foe());
|
|
1531
|
+
try options.log.win(.{player.foe()});
|
|
1382
1532
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1383
1533
|
} else if (foe_out) {
|
|
1384
|
-
try log.win(player);
|
|
1534
|
+
try options.log.win(.{player});
|
|
1385
1535
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1386
1536
|
}
|
|
1387
1537
|
|
|
1388
1538
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1389
|
-
if (player == .P1) return
|
|
1390
|
-
return
|
|
1539
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1540
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1391
1541
|
}
|
|
1392
1542
|
|
|
1393
|
-
fn faint(battle: anytype, player: Player,
|
|
1543
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1394
1544
|
var side = battle.side(player);
|
|
1395
1545
|
var foe = battle.foe(player);
|
|
1396
1546
|
assert(side.stored().hp == 0);
|
|
@@ -1399,7 +1549,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1399
1549
|
assert(!foe_volatiles.MultiHit);
|
|
1400
1550
|
if (foe_volatiles.Bide) {
|
|
1401
1551
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1402
|
-
foe_volatiles.state = if (
|
|
1552
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1403
1553
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1404
1554
|
}
|
|
1405
1555
|
|
|
@@ -1423,32 +1573,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1423
1573
|
side.stored().stats.spe;
|
|
1424
1574
|
}
|
|
1425
1575
|
|
|
1426
|
-
try log.faint(battle.active(player), done);
|
|
1576
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1577
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1578
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1579
|
+
if (cap) options.calc.capped(player);
|
|
1427
1580
|
return null;
|
|
1428
1581
|
}
|
|
1429
1582
|
|
|
1430
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1583
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1431
1584
|
var side = battle.side(player);
|
|
1432
1585
|
var stored = side.stored();
|
|
1433
1586
|
const ident = battle.active(player);
|
|
1434
1587
|
var volatiles = &side.active.volatiles;
|
|
1435
1588
|
|
|
1436
1589
|
const brn = Status.is(stored.status, .BRN);
|
|
1437
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1590
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1438
1591
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1439
|
-
|
|
1440
1592
|
if (volatiles.Toxic) {
|
|
1441
1593
|
volatiles.toxic += 1;
|
|
1442
1594
|
damage *= volatiles.toxic;
|
|
1443
1595
|
}
|
|
1596
|
+
damage = @min(damage, stored.hp);
|
|
1444
1597
|
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
|
|
1448
|
-
|
|
1449
|
-
|
|
1450
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1451
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1598
|
+
if (!showdown or damage > 0) {
|
|
1599
|
+
stored.hp -= damage;
|
|
1600
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1601
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1602
|
+
}
|
|
1452
1603
|
}
|
|
1453
1604
|
|
|
1454
1605
|
if (volatiles.LeechSeed) {
|
|
@@ -1469,49 +1620,46 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1469
1620
|
damage *= volatiles.toxic;
|
|
1470
1621
|
}
|
|
1471
1622
|
|
|
1472
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1473
|
-
if (showdown) battle.last_damage = damage;
|
|
1474
|
-
|
|
1475
1623
|
const amount = @min(damage, stored.hp);
|
|
1476
1624
|
stored.hp -= amount;
|
|
1477
1625
|
|
|
1478
|
-
// As above, Pokémon Showdown uses
|
|
1479
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1626
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1627
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1480
1628
|
|
|
1481
1629
|
const before = foe_stored.hp;
|
|
1482
1630
|
// Uncapped damage is added back to the foe
|
|
1483
1631
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1484
1632
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1485
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1633
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1486
1634
|
}
|
|
1487
1635
|
}
|
|
1488
1636
|
|
|
1489
|
-
fn endTurn(battle: anytype,
|
|
1637
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1490
1638
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1491
1639
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1492
1640
|
|
|
1493
|
-
|
|
1494
|
-
|
|
1641
|
+
battle.turn += 1;
|
|
1642
|
+
|
|
1643
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1644
|
+
try options.log.tie(.{});
|
|
1495
1645
|
return Result.Tie;
|
|
1496
1646
|
}
|
|
1497
1647
|
|
|
1498
|
-
battle.turn
|
|
1499
|
-
|
|
1500
|
-
if (showdown and battle.turn >= 1000) {
|
|
1501
|
-
try log.tie();
|
|
1648
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1649
|
+
try options.log.tie(.{});
|
|
1502
1650
|
return Result.Tie;
|
|
1503
1651
|
} else if (battle.turn >= 65535) {
|
|
1504
1652
|
return Result.Error;
|
|
1505
1653
|
}
|
|
1506
1654
|
|
|
1507
|
-
try log.turn(battle.turn);
|
|
1655
|
+
try options.log.turn(.{battle.turn});
|
|
1508
1656
|
|
|
1509
1657
|
return Result.Default;
|
|
1510
1658
|
}
|
|
1511
1659
|
|
|
1512
1660
|
fn checkEBC(battle: anytype) bool {
|
|
1513
1661
|
for (battle.sides, 0..) |side, i| {
|
|
1514
|
-
const foe = battle.sides[~@
|
|
1662
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1515
1663
|
|
|
1516
1664
|
var foe_all_ghosts = true;
|
|
1517
1665
|
var foe_all_transform = true;
|
|
@@ -1563,105 +1711,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1563
1711
|
return false;
|
|
1564
1712
|
}
|
|
1565
1713
|
|
|
1566
|
-
|
|
1714
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1715
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1716
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1717
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1718
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1719
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1720
|
+
m
|
|
1721
|
+
else
|
|
1722
|
+
side.last_selected_move;
|
|
1723
|
+
if (m != .None and m == last) {
|
|
1724
|
+
side.active.volatiles.Charging = false;
|
|
1725
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1726
|
+
return true;
|
|
1727
|
+
}
|
|
1728
|
+
}
|
|
1729
|
+
return false;
|
|
1730
|
+
}
|
|
1731
|
+
|
|
1732
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1733
|
+
const side = battle.side(who);
|
|
1734
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1735
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
|
|
1739
|
+
fn onBegin(
|
|
1567
1740
|
battle: anytype,
|
|
1568
1741
|
player: Player,
|
|
1569
1742
|
move: Move.Data,
|
|
1570
1743
|
mslot: u8,
|
|
1571
1744
|
residual: *bool,
|
|
1572
|
-
|
|
1745
|
+
options: anytype,
|
|
1573
1746
|
) !void {
|
|
1574
|
-
assert(move.effect.onBegin());
|
|
1575
1747
|
return switch (move.effect) {
|
|
1576
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1577
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1578
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1579
|
-
.Haze => Effects.haze(battle, player,
|
|
1580
|
-
.Heal => Effects.heal(battle, player,
|
|
1581
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1582
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1583
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1584
|
-
.Mist => Effects.mist(battle, player,
|
|
1585
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1586
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1587
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1588
|
-
.Splash => Effects.splash(battle, player,
|
|
1589
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1590
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1591
|
-
.Transform => Effects.transform(battle, player,
|
|
1748
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1749
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1750
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1751
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1752
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1753
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1754
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1755
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1756
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1757
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1758
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1759
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1760
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1761
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1762
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1763
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1592
1764
|
else => unreachable,
|
|
1593
1765
|
};
|
|
1594
1766
|
}
|
|
1595
1767
|
|
|
1596
|
-
|
|
1597
|
-
assert(move.effect.onEnd());
|
|
1768
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1598
1769
|
return switch (move.effect) {
|
|
1599
|
-
.Bide => Effects.bide(battle, player,
|
|
1770
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1600
1771
|
// zig fmt: off
|
|
1601
1772
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1602
1773
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1603
|
-
Effects.boost(battle, player, move,
|
|
1774
|
+
Effects.boost(battle, player, move, options),
|
|
1604
1775
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1605
|
-
Effects.unboost(battle, player, move,
|
|
1776
|
+
Effects.unboost(battle, player, move, options),
|
|
1606
1777
|
// zig fmt: on
|
|
1607
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1778
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1608
1779
|
else => unreachable,
|
|
1609
1780
|
};
|
|
1610
1781
|
}
|
|
1611
1782
|
|
|
1612
|
-
|
|
1783
|
+
fn alwaysHappens(
|
|
1613
1784
|
battle: anytype,
|
|
1614
1785
|
player: Player,
|
|
1615
1786
|
move: Move.Data,
|
|
1616
1787
|
residual: *bool,
|
|
1617
|
-
|
|
1788
|
+
options: anytype,
|
|
1618
1789
|
) !void {
|
|
1619
|
-
assert(move.effect.alwaysHappens());
|
|
1620
1790
|
return switch (move.effect) {
|
|
1621
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1791
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1622
1792
|
.Explode => Effects.explode(battle, player),
|
|
1623
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1793
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1624
1794
|
.Rage => Effects.rage(battle, player),
|
|
1625
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1795
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1626
1796
|
.JumpKick, .Binding => {},
|
|
1627
1797
|
else => unreachable,
|
|
1628
1798
|
};
|
|
1629
1799
|
}
|
|
1630
1800
|
|
|
1631
|
-
|
|
1801
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1632
1802
|
return switch (move.effect) {
|
|
1633
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1634
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1635
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1636
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1637
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1803
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1804
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1805
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1806
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1807
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1638
1808
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1639
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1640
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1809
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1810
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1641
1811
|
// zig fmt: off
|
|
1642
1812
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1643
|
-
Effects.unboost(battle, player, move,
|
|
1813
|
+
Effects.unboost(battle, player, move, options),
|
|
1644
1814
|
// zig fmt: on
|
|
1645
1815
|
else => {},
|
|
1646
1816
|
};
|
|
1647
1817
|
}
|
|
1648
1818
|
|
|
1649
1819
|
pub const Effects = struct {
|
|
1650
|
-
fn bide(battle: anytype, player: Player,
|
|
1820
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1821
|
var side = battle.side(player);
|
|
1652
1822
|
|
|
1653
1823
|
side.active.volatiles.Bide = true;
|
|
1654
1824
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1825
|
+
|
|
1655
1826
|
side.active.volatiles.state = 0;
|
|
1656
|
-
side.active.volatiles.attacks =
|
|
1657
|
-
|
|
1658
|
-
else
|
|
1659
|
-
(battle.rng.next() & 1) + 2);
|
|
1827
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1828
|
+
options.chance.observe(.attacking, player, .started);
|
|
1660
1829
|
|
|
1661
|
-
try log.start(battle.active(player), .Bide);
|
|
1830
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1662
1831
|
}
|
|
1663
1832
|
|
|
1664
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1833
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1665
1834
|
var foe = battle.foe(player);
|
|
1666
1835
|
var foe_stored = foe.stored();
|
|
1667
1836
|
|
|
@@ -1672,96 +1841,91 @@ pub const Effects = struct {
|
|
|
1672
1841
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1673
1842
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1674
1843
|
assert(move.type == .Fire);
|
|
1675
|
-
try log.curestatus(
|
|
1844
|
+
try options.log.curestatus(.{
|
|
1845
|
+
battle.active(player.foe()),
|
|
1846
|
+
foe_stored.status,
|
|
1847
|
+
.Message,
|
|
1848
|
+
});
|
|
1676
1849
|
foe_stored.status = 0;
|
|
1677
1850
|
}
|
|
1678
1851
|
return;
|
|
1679
1852
|
}
|
|
1680
1853
|
|
|
1681
|
-
|
|
1682
|
-
|
|
1683
|
-
|
|
1684
|
-
|
|
1685
|
-
Gen12.percent(10)
|
|
1686
|
-
else
|
|
1687
|
-
Gen12.percent(30));
|
|
1688
|
-
if (!chance) return;
|
|
1854
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1855
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1856
|
+
return;
|
|
1857
|
+
}
|
|
1689
1858
|
|
|
1690
1859
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1860
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1861
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1862
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1694
1863
|
}
|
|
1695
1864
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1865
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1866
|
var side = battle.side(player);
|
|
1698
1867
|
var volatiles = &side.active.volatiles;
|
|
1699
1868
|
|
|
1700
1869
|
volatiles.Charging = true;
|
|
1701
1870
|
const move = side.last_selected_move;
|
|
1702
1871
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1872
|
+
try options.log.laststill(.{});
|
|
1873
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1705
1874
|
}
|
|
1706
1875
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1876
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1877
|
var foe = battle.foe(player);
|
|
1709
1878
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1879
|
|
|
1711
1880
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
|
|
1713
|
-
battle.rng.chance(u8, 25, 256)
|
|
1714
|
-
else
|
|
1715
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1716
|
-
if (!chance) return;
|
|
1881
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1717
1882
|
} else {
|
|
1718
1883
|
if (showdown) {
|
|
1719
|
-
if (!try checkHit(battle, player, move,
|
|
1720
|
-
|
|
1721
|
-
} else if (sub) {
|
|
1722
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1723
|
-
}
|
|
1884
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1885
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1724
1886
|
} else {
|
|
1725
|
-
if (sub) {
|
|
1726
|
-
|
|
1727
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1728
|
-
return;
|
|
1729
|
-
}
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1888
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1730
1889
|
}
|
|
1731
1890
|
}
|
|
1732
1891
|
|
|
1733
1892
|
if (foe.active.volatiles.Confusion) return;
|
|
1734
1893
|
foe.active.volatiles.Confusion = true;
|
|
1735
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1736
|
-
battle.rng.range(u8, 2, 6)
|
|
1737
|
-
else
|
|
1738
|
-
(battle.rng.next() & 3) + 2);
|
|
1739
1894
|
|
|
1740
|
-
|
|
1895
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1896
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1897
|
+
options.calc.confusion(player.foe());
|
|
1898
|
+
|
|
1899
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1741
1900
|
}
|
|
1742
1901
|
|
|
1743
|
-
fn conversion(battle: anytype, player: Player,
|
|
1902
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1744
1903
|
const foe = battle.foe(player);
|
|
1745
1904
|
|
|
1746
1905
|
if (foe.active.volatiles.Invulnerable) {
|
|
1747
|
-
try log.lastmiss();
|
|
1748
|
-
return log.miss(battle.active(player));
|
|
1906
|
+
try options.log.lastmiss(.{});
|
|
1907
|
+
return options.log.miss(.{battle.active(player)});
|
|
1749
1908
|
}
|
|
1750
1909
|
|
|
1751
1910
|
battle.side(player).active.types = foe.active.types;
|
|
1752
|
-
return log.
|
|
1911
|
+
return options.log.start(.{
|
|
1912
|
+
battle.active(player),
|
|
1913
|
+
.TypeChange,
|
|
1914
|
+
foe.active.types,
|
|
1915
|
+
battle.active(player.foe()),
|
|
1916
|
+
});
|
|
1753
1917
|
}
|
|
1754
1918
|
|
|
1755
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1919
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1756
1920
|
var foe = battle.foe(player);
|
|
1757
1921
|
var volatiles = &foe.active.volatiles;
|
|
1758
1922
|
const foe_ident = battle.active(player.foe());
|
|
1759
1923
|
|
|
1760
1924
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1761
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1925
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1762
1926
|
|
|
1763
|
-
if (volatiles.
|
|
1764
|
-
try log.fail(foe_ident, .None);
|
|
1927
|
+
if (volatiles.disable_move != 0) {
|
|
1928
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1765
1929
|
return null;
|
|
1766
1930
|
}
|
|
1767
1931
|
|
|
@@ -1776,32 +1940,31 @@ pub const Effects = struct {
|
|
|
1776
1940
|
|
|
1777
1941
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1778
1942
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1779
|
-
if (n == 0) {
|
|
1780
|
-
try log.fail(foe_ident, .None);
|
|
1943
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1944
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1781
1945
|
return null;
|
|
1782
1946
|
} else if (err) {
|
|
1783
1947
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1784
|
-
assert(!showdown);
|
|
1785
1948
|
return Result.Error;
|
|
1786
1949
|
}
|
|
1787
1950
|
|
|
1788
|
-
volatiles.
|
|
1789
|
-
|
|
1790
|
-
|
|
1791
|
-
|
|
1792
|
-
(battle.rng.next() & 7) + 1);
|
|
1951
|
+
volatiles.disable_move =
|
|
1952
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1953
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1954
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1793
1955
|
|
|
1794
|
-
|
|
1956
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1957
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1795
1958
|
return null;
|
|
1796
1959
|
}
|
|
1797
1960
|
|
|
1798
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1799
|
-
var
|
|
1800
|
-
|
|
1961
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1962
|
+
var stored = battle.side(player).stored();
|
|
1963
|
+
const ident = battle.active(player);
|
|
1801
1964
|
|
|
1802
1965
|
if (battle.last_damage == 0) {
|
|
1803
1966
|
assert(showdown);
|
|
1804
|
-
return;
|
|
1967
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1805
1968
|
}
|
|
1806
1969
|
|
|
1807
1970
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1810,7 +1973,7 @@ pub const Effects = struct {
|
|
|
1810
1973
|
if (stored.hp == stored.stats.hp) return;
|
|
1811
1974
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1812
1975
|
|
|
1813
|
-
try log.
|
|
1976
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1814
1977
|
}
|
|
1815
1978
|
|
|
1816
1979
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1824,34 +1987,28 @@ pub const Effects = struct {
|
|
|
1824
1987
|
side.active.volatiles.LeechSeed = false;
|
|
1825
1988
|
}
|
|
1826
1989
|
|
|
1827
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1990
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1828
1991
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1829
1992
|
|
|
1830
1993
|
if (volatiles.Substitute) return;
|
|
1831
|
-
|
|
1832
|
-
|
|
1833
|
-
|
|
1834
|
-
else
|
|
1835
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1836
|
-
Gen12.percent(10)
|
|
1837
|
-
else
|
|
1838
|
-
Gen12.percent(30));
|
|
1839
|
-
if (!chance) return;
|
|
1994
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1995
|
+
return;
|
|
1996
|
+
}
|
|
1840
1997
|
|
|
1841
1998
|
volatiles.Flinch = true;
|
|
1842
1999
|
volatiles.Recharging = false;
|
|
1843
2000
|
}
|
|
1844
2001
|
|
|
1845
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2002
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1846
2003
|
var side = battle.side(player);
|
|
1847
2004
|
|
|
1848
2005
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1849
2006
|
side.active.volatiles.FocusEnergy = true;
|
|
1850
2007
|
|
|
1851
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2008
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1852
2009
|
}
|
|
1853
2010
|
|
|
1854
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2011
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1855
2012
|
var foe = battle.foe(player);
|
|
1856
2013
|
var foe_stored = foe.stored();
|
|
1857
2014
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1862,26 +2019,23 @@ pub const Effects = struct {
|
|
|
1862
2019
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1863
2020
|
}
|
|
1864
2021
|
|
|
1865
|
-
|
|
1866
|
-
|
|
1867
|
-
else
|
|
1868
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1869
|
-
if (!chance) return;
|
|
1870
|
-
|
|
2022
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2023
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1871
2024
|
// Freeze Clause Mod
|
|
1872
|
-
if (
|
|
2025
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1873
2026
|
|
|
1874
2027
|
foe_stored.status = Status.init(.FRZ);
|
|
1875
2028
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1876
2029
|
|
|
1877
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2030
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1878
2031
|
}
|
|
1879
2032
|
|
|
1880
|
-
fn haze(battle: anytype, player: Player,
|
|
2033
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2034
|
+
var log = options.log;
|
|
1881
2035
|
var side = battle.side(player);
|
|
1882
2036
|
var foe = battle.foe(player);
|
|
1883
2037
|
|
|
1884
|
-
|
|
2038
|
+
const side_stored = side.stored();
|
|
1885
2039
|
var foe_stored = foe.stored();
|
|
1886
2040
|
|
|
1887
2041
|
const player_ident = battle.active(player);
|
|
@@ -1893,96 +2047,101 @@ pub const Effects = struct {
|
|
|
1893
2047
|
side.active.stats = side_stored.stats;
|
|
1894
2048
|
foe.active.stats = foe_stored.stats;
|
|
1895
2049
|
|
|
1896
|
-
try log.activate(player_ident, .Haze);
|
|
1897
|
-
try log.clearallboost();
|
|
2050
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2051
|
+
try log.clearallboost(.{});
|
|
1898
2052
|
|
|
1899
2053
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1900
2054
|
if (showdown) {
|
|
1901
2055
|
for (&battle.sides, 0..) |*s, i| {
|
|
1902
|
-
const p = @
|
|
2056
|
+
const p: Player = @enumFromInt(i);
|
|
1903
2057
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1904
2058
|
if (p != player and Status.any(s.stored().status)) {
|
|
1905
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2059
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1906
2060
|
s.stored().status = 0;
|
|
2061
|
+
options.chance.observe(.sleep, p, .None);
|
|
1907
2062
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1908
2063
|
s.stored().status = Status.init(.PSN);
|
|
1909
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2064
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1910
2065
|
}
|
|
1911
|
-
try clearVolatiles(battle, p,
|
|
2066
|
+
try clearVolatiles(battle, p, options);
|
|
1912
2067
|
}
|
|
1913
2068
|
} else {
|
|
1914
2069
|
if (Status.any(foe_stored.status)) {
|
|
1915
2070
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1916
2071
|
foe.last_selected_move = .SKIP_TURN;
|
|
2072
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1917
2073
|
}
|
|
1918
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2074
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1919
2075
|
foe_stored.status = 0;
|
|
1920
2076
|
}
|
|
1921
|
-
try clearVolatiles(battle, player,
|
|
1922
|
-
try clearVolatiles(battle, player.foe(),
|
|
2077
|
+
try clearVolatiles(battle, player, options);
|
|
2078
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1923
2079
|
}
|
|
1924
2080
|
}
|
|
1925
2081
|
|
|
1926
|
-
fn heal(battle: anytype, player: Player,
|
|
2082
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2083
|
var side = battle.side(player);
|
|
1928
2084
|
var stored = side.stored();
|
|
1929
2085
|
const ident = battle.active(player);
|
|
1930
2086
|
|
|
1931
2087
|
// GLITCH: HP recovery move failure glitches
|
|
1932
2088
|
const delta = stored.stats.hp - stored.hp;
|
|
1933
|
-
if (delta == 0 or delta & 255 == 255
|
|
2089
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2090
|
+
return options.log.fail(.{ ident, .None });
|
|
2091
|
+
}
|
|
1934
2092
|
|
|
1935
2093
|
const rest = side.last_selected_move == .Rest;
|
|
1936
2094
|
if (rest) {
|
|
1937
2095
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1938
2096
|
if (showdown) battle.rng.advance(1);
|
|
1939
2097
|
stored.status = Status.slf(2);
|
|
1940
|
-
try log.
|
|
2098
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1941
2099
|
stored.hp = stored.stats.hp;
|
|
1942
2100
|
} else {
|
|
1943
2101
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1944
2102
|
}
|
|
1945
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2103
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1946
2104
|
}
|
|
1947
2105
|
|
|
1948
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2106
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2107
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1950
|
-
try log.mustrecharge(battle.active(player));
|
|
2108
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1951
2109
|
}
|
|
1952
2110
|
|
|
1953
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2111
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1954
2112
|
var foe = battle.foe(player);
|
|
1955
2113
|
|
|
1956
2114
|
if (showdown) {
|
|
1957
2115
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1958
2116
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1959
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2117
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1960
2118
|
}
|
|
1961
|
-
if (!try checkHit(battle, player, move,
|
|
2119
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1962
2120
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1963
2121
|
} else {
|
|
1964
|
-
if (!try checkHit(battle, player, move,
|
|
2122
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1965
2123
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1966
|
-
try log.lastmiss();
|
|
1967
|
-
return log.miss(battle.active(player));
|
|
2124
|
+
try options.log.lastmiss(.{});
|
|
2125
|
+
return options.log.miss(.{battle.active(player)});
|
|
1968
2126
|
}
|
|
1969
2127
|
}
|
|
1970
2128
|
|
|
1971
2129
|
foe.active.volatiles.LeechSeed = true;
|
|
1972
2130
|
|
|
1973
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2131
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1974
2132
|
}
|
|
1975
2133
|
|
|
1976
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2134
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1977
2135
|
var side = battle.side(player);
|
|
2136
|
+
const ident = battle.active(player);
|
|
1978
2137
|
|
|
1979
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2138
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1980
2139
|
side.active.volatiles.LightScreen = true;
|
|
1981
2140
|
|
|
1982
|
-
try log.start(
|
|
2141
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1983
2142
|
}
|
|
1984
2143
|
|
|
1985
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2144
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1986
2145
|
var side = battle.side(player);
|
|
1987
2146
|
var foe = battle.foe(player);
|
|
1988
2147
|
|
|
@@ -1998,45 +2157,49 @@ pub const Effects = struct {
|
|
|
1998
2157
|
const has_mimic = has_mimic: {
|
|
1999
2158
|
for (side.active.moves, 0..) |m, i| {
|
|
2000
2159
|
if (m.id == .Mimic) {
|
|
2001
|
-
oslot = @intCast(
|
|
2160
|
+
oslot = @intCast(i + 1);
|
|
2002
2161
|
break :has_mimic true;
|
|
2003
2162
|
}
|
|
2004
2163
|
}
|
|
2005
2164
|
break :has_mimic false;
|
|
2006
2165
|
};
|
|
2007
|
-
|
|
2008
|
-
|
|
2009
|
-
|
|
2010
|
-
return
|
|
2166
|
+
if (!has_mimic) {
|
|
2167
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2168
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2169
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2011
2170
|
}
|
|
2012
2171
|
}
|
|
2013
|
-
if (!try checkHit(battle, player, move,
|
|
2172
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2014
2173
|
|
|
2015
|
-
const rslot =
|
|
2174
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2016
2175
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2017
2176
|
|
|
2018
|
-
try log.
|
|
2177
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2019
2178
|
}
|
|
2020
2179
|
|
|
2021
|
-
fn mist(battle: anytype, player: Player,
|
|
2180
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2022
2181
|
var side = battle.side(player);
|
|
2023
2182
|
|
|
2024
2183
|
if (side.active.volatiles.Mist) return;
|
|
2025
2184
|
side.active.volatiles.Mist = true;
|
|
2026
2185
|
|
|
2027
|
-
try log.start(battle.active(player), .Mist);
|
|
2186
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2028
2187
|
}
|
|
2029
2188
|
|
|
2030
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2189
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2031
2190
|
var side = battle.side(player);
|
|
2032
2191
|
|
|
2033
2192
|
assert(!side.active.volatiles.MultiHit);
|
|
2034
2193
|
side.active.volatiles.MultiHit = true;
|
|
2035
2194
|
|
|
2036
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2195
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2196
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2197
|
+
else
|
|
2198
|
+
2;
|
|
2037
2199
|
}
|
|
2038
2200
|
|
|
2039
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2201
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2202
|
+
var log = options.log;
|
|
2040
2203
|
var foe = battle.foe(player);
|
|
2041
2204
|
var foe_stored = foe.stored();
|
|
2042
2205
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2046,27 +2209,28 @@ pub const Effects = struct {
|
|
|
2046
2209
|
|
|
2047
2210
|
if (showdown) {
|
|
2048
2211
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2049
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2050
|
-
|
|
2212
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2213
|
+
return log.immune(.{ foe_ident, .None });
|
|
2214
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2051
2215
|
}
|
|
2052
2216
|
if (Status.any(foe_stored.status)) {
|
|
2053
|
-
return log.fail(
|
|
2217
|
+
return log.fail(.{
|
|
2054
2218
|
foe_ident,
|
|
2055
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2056
|
-
);
|
|
2219
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2220
|
+
});
|
|
2057
2221
|
}
|
|
2058
2222
|
if (!showdown) {
|
|
2059
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2060
|
-
if (!try checkHit(battle, player, move,
|
|
2223
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2224
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2061
2225
|
}
|
|
2062
2226
|
|
|
2063
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2229
|
|
|
2066
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2230
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2067
2231
|
}
|
|
2068
2232
|
|
|
2069
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2233
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2070
2234
|
var foe = battle.foe(player);
|
|
2071
2235
|
var foe_stored = foe.stored();
|
|
2072
2236
|
|
|
@@ -2077,65 +2241,59 @@ pub const Effects = struct {
|
|
|
2077
2241
|
}
|
|
2078
2242
|
|
|
2079
2243
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
|
|
2084
|
-
Gen12.percent(10)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(30));
|
|
2087
|
-
if (!chance) return;
|
|
2244
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2245
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2246
|
+
return;
|
|
2247
|
+
}
|
|
2088
2248
|
|
|
2089
2249
|
foe_stored.status = Status.init(.PAR);
|
|
2090
2250
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2091
2251
|
|
|
2092
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2252
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2093
2253
|
}
|
|
2094
2254
|
|
|
2095
|
-
fn payDay(battle: anytype, player: Player,
|
|
2096
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2255
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2256
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2257
|
+
try options.log.fieldactivate(.{});
|
|
2258
|
+
}
|
|
2097
2259
|
}
|
|
2098
2260
|
|
|
2099
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2261
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2262
|
+
var log = options.log;
|
|
2100
2263
|
var foe = battle.foe(player);
|
|
2101
2264
|
var foe_stored = foe.stored();
|
|
2102
2265
|
const foe_ident = battle.active(player.foe());
|
|
2103
2266
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2104
2267
|
|
|
2105
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2268
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2106
2269
|
return;
|
|
2107
2270
|
} else if (foe.active.volatiles.Substitute) {
|
|
2108
2271
|
if (move.effect != .Poison) return;
|
|
2109
|
-
return log.fail(foe_ident, .None);
|
|
2272
|
+
return log.fail(.{ foe_ident, .None });
|
|
2110
2273
|
} else if (Status.any(foe_stored.status)) {
|
|
2111
2274
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2112
2275
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2113
2276
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2114
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2277
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2115
2278
|
if (!showdown)
|
|
2116
|
-
.Poison
|
|
2279
|
+
Fail.Poison
|
|
2117
2280
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2118
|
-
if (toxic) .Toxic else .Poison
|
|
2281
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2119
2282
|
else
|
|
2120
|
-
.None
|
|
2283
|
+
Fail.None
|
|
2121
2284
|
else
|
|
2122
|
-
.None);
|
|
2285
|
+
Fail.None });
|
|
2123
2286
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2124
2287
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2125
|
-
return log.immune(foe_ident, .None);
|
|
2288
|
+
return log.immune(.{ foe_ident, .None });
|
|
2126
2289
|
}
|
|
2127
2290
|
|
|
2128
2291
|
if (move.effect == .Poison) {
|
|
2129
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2130
2293
|
} else {
|
|
2131
|
-
|
|
2132
|
-
|
|
2133
|
-
|
|
2134
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2135
|
-
Gen12.percent(20)
|
|
2136
|
-
else
|
|
2137
|
-
Gen12.percent(40));
|
|
2138
|
-
if (!chance) return;
|
|
2294
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2295
|
+
return;
|
|
2296
|
+
}
|
|
2139
2297
|
}
|
|
2140
2298
|
|
|
2141
2299
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2145,39 +2303,46 @@ pub const Effects = struct {
|
|
|
2145
2303
|
foe.active.volatiles.toxic = 0;
|
|
2146
2304
|
}
|
|
2147
2305
|
|
|
2148
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2306
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2149
2307
|
}
|
|
2150
2308
|
|
|
2151
2309
|
fn rage(battle: anytype, player: Player) !void {
|
|
2152
2310
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2153
|
-
if (volatiles.Rage) return;
|
|
2154
|
-
volatiles.Rage = true;
|
|
2155
2311
|
assert(!volatiles.Bide);
|
|
2156
|
-
volatiles.
|
|
2312
|
+
volatiles.Rage = true;
|
|
2157
2313
|
}
|
|
2158
2314
|
|
|
2159
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2315
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2160
2316
|
var side = battle.side(player);
|
|
2161
2317
|
var stored = side.stored();
|
|
2162
2318
|
|
|
2163
|
-
|
|
2319
|
+
assert(showdown or battle.last_damage > 0);
|
|
2320
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2321
|
+
|
|
2322
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2164
2323
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2165
|
-
stored.hp = @intCast(
|
|
2324
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2166
2325
|
|
|
2167
|
-
try log.
|
|
2326
|
+
try options.log.damage(.{
|
|
2327
|
+
battle.active(player),
|
|
2328
|
+
stored,
|
|
2329
|
+
.RecoilOf,
|
|
2330
|
+
battle.active(player.foe()),
|
|
2331
|
+
});
|
|
2168
2332
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2169
2333
|
}
|
|
2170
2334
|
|
|
2171
|
-
fn reflect(battle: anytype, player: Player,
|
|
2335
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2172
2336
|
var side = battle.side(player);
|
|
2337
|
+
const ident = battle.active(player);
|
|
2173
2338
|
|
|
2174
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2339
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2175
2340
|
side.active.volatiles.Reflect = true;
|
|
2176
2341
|
|
|
2177
|
-
try log.start(
|
|
2342
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2178
2343
|
}
|
|
2179
2344
|
|
|
2180
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2345
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2181
2346
|
var foe = battle.foe(player);
|
|
2182
2347
|
var foe_stored = foe.stored();
|
|
2183
2348
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2188,93 +2353,87 @@ pub const Effects = struct {
|
|
|
2188
2353
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2189
2354
|
} else {
|
|
2190
2355
|
if (Status.any(foe_stored.status)) {
|
|
2191
|
-
return log.fail(
|
|
2356
|
+
return options.log.fail(.{
|
|
2192
2357
|
foe_ident,
|
|
2193
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2194
|
-
);
|
|
2358
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2359
|
+
});
|
|
2195
2360
|
}
|
|
2196
|
-
// If
|
|
2197
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2361
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2362
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2198
2363
|
}
|
|
2199
2364
|
|
|
2200
2365
|
// Sleep Clause Mod
|
|
2201
|
-
if (
|
|
2366
|
+
if (pkmn.options.mod) {
|
|
2202
2367
|
for (foe.pokemon) |p| {
|
|
2203
2368
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2204
2369
|
}
|
|
2205
2370
|
}
|
|
2206
2371
|
foe.active.volatiles.Recharging = false;
|
|
2207
2372
|
|
|
2208
|
-
|
|
2209
|
-
|
|
2210
|
-
else loop: {
|
|
2211
|
-
while (true) {
|
|
2212
|
-
const r = battle.rng.next() & 7;
|
|
2213
|
-
if (r != 0) break :loop r;
|
|
2214
|
-
}
|
|
2215
|
-
});
|
|
2373
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2374
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2216
2375
|
|
|
2217
|
-
|
|
2218
|
-
try log.
|
|
2376
|
+
const last = battle.side(player).last_selected_move;
|
|
2377
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2219
2378
|
}
|
|
2220
2379
|
|
|
2221
|
-
fn splash(battle: anytype, player: Player,
|
|
2222
|
-
try log.activate(battle.active(player), .Splash);
|
|
2380
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2381
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2223
2382
|
}
|
|
2224
2383
|
|
|
2225
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2384
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2226
2385
|
var side = battle.side(player);
|
|
2227
2386
|
if (side.active.volatiles.Substitute) {
|
|
2228
|
-
|
|
2229
|
-
return;
|
|
2387
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2230
2388
|
}
|
|
2231
2389
|
|
|
2232
2390
|
assert(side.stored().stats.hp <= 1023);
|
|
2233
2391
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2234
|
-
const hp = @intCast(
|
|
2392
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2235
2393
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2236
2394
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2237
2395
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2238
2396
|
// avoid having to convert to floating point)
|
|
2239
2397
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2240
2398
|
if (side.stored().hp < required_hp) {
|
|
2241
|
-
|
|
2242
|
-
return;
|
|
2399
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2243
2400
|
}
|
|
2244
2401
|
|
|
2245
2402
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2246
2403
|
side.stored().hp -= hp;
|
|
2247
2404
|
side.active.volatiles.substitute = hp + 1;
|
|
2248
2405
|
side.active.volatiles.Substitute = true;
|
|
2249
|
-
try log.start(battle.active(player), .Substitute);
|
|
2406
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2250
2407
|
if (hp > 0) {
|
|
2251
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2408
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2252
2409
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2253
2410
|
}
|
|
2254
2411
|
}
|
|
2255
2412
|
|
|
2256
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2257
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2258
|
-
|
|
2413
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2259
2414
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2260
|
-
|
|
2261
|
-
|
|
2415
|
+
if (showdown) {
|
|
2416
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2417
|
+
_ = try checkHit(battle, player, move, options);
|
|
2418
|
+
battle.last_damage = 0;
|
|
2419
|
+
} else {
|
|
2420
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2421
|
+
try options.log.laststill(.{});
|
|
2422
|
+
}
|
|
2262
2423
|
}
|
|
2263
2424
|
|
|
2264
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2425
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2265
2426
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2266
2427
|
assert(!volatiles.Thrashing);
|
|
2267
2428
|
assert(!volatiles.Bide);
|
|
2268
2429
|
|
|
2269
2430
|
volatiles.Thrashing = true;
|
|
2270
|
-
volatiles.
|
|
2271
|
-
|
|
2272
|
-
|
|
2273
|
-
else
|
|
2274
|
-
(battle.rng.next() & 1) + 2);
|
|
2431
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2432
|
+
|
|
2433
|
+
options.chance.observe(.attacking, player, .started);
|
|
2275
2434
|
}
|
|
2276
2435
|
|
|
2277
|
-
fn transform(battle: anytype, player: Player,
|
|
2436
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2278
2437
|
var side = battle.side(player);
|
|
2279
2438
|
const foe = battle.foe(player);
|
|
2280
2439
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2300,23 +2459,28 @@ pub const Effects = struct {
|
|
|
2300
2459
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2301
2460
|
}
|
|
2302
2461
|
|
|
2303
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2462
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2304
2463
|
}
|
|
2305
2464
|
|
|
2306
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2465
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2307
2466
|
var side = battle.side(player);
|
|
2308
2467
|
var foe = battle.foe(player);
|
|
2309
2468
|
|
|
2310
2469
|
if (side.active.volatiles.Binding) return;
|
|
2311
2470
|
side.active.volatiles.Binding = true;
|
|
2312
2471
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2313
|
-
// (Pokémon Showdown
|
|
2314
|
-
if (!showdown)
|
|
2472
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2473
|
+
if (!showdown) {
|
|
2474
|
+
foe.active.volatiles.Recharging = false;
|
|
2475
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2315
2476
|
|
|
2316
|
-
side.active.volatiles.attacks =
|
|
2477
|
+
side.active.volatiles.attacks =
|
|
2478
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2479
|
+
options.chance.observe(.binding, player, .started);
|
|
2317
2480
|
}
|
|
2318
2481
|
|
|
2319
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2482
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2483
|
+
var log = options.log;
|
|
2320
2484
|
var side = battle.side(player);
|
|
2321
2485
|
const ident = battle.active(player);
|
|
2322
2486
|
|
|
@@ -2326,85 +2490,87 @@ pub const Effects = struct {
|
|
|
2326
2490
|
switch (move.effect) {
|
|
2327
2491
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2328
2492
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2329
|
-
if (boosts.atk == 6) return
|
|
2493
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2330
2494
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2331
|
-
boosts.atk = @
|
|
2332
|
-
const reason = if (move.effect == .Rage)
|
|
2495
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2496
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2333
2497
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2334
2498
|
boosts.atk -= 1;
|
|
2335
2499
|
if (showdown) {
|
|
2336
|
-
try log.boost(ident, reason, n);
|
|
2337
|
-
try log.boost(ident,
|
|
2500
|
+
try log.boost(.{ ident, reason, n });
|
|
2501
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2338
2502
|
if (move.effect == .Rage) return;
|
|
2339
2503
|
}
|
|
2340
|
-
return
|
|
2504
|
+
return log.fail(.{ ident, .None });
|
|
2341
2505
|
}
|
|
2342
|
-
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2506
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2507
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2344
2508
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
|
-
try log.boost(ident, reason, n);
|
|
2509
|
+
try log.boost(.{ ident, reason, n });
|
|
2510
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2511
|
+
if (showdown and move.effect == .Rage) return;
|
|
2346
2512
|
},
|
|
2347
2513
|
.DefenseUp1, .DefenseUp2 => {
|
|
2348
2514
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2349
|
-
if (boosts.def == 6) return
|
|
2515
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2350
2516
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2351
|
-
boosts.def = @intCast(
|
|
2517
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2352
2518
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2353
2519
|
boosts.def -= 1;
|
|
2354
2520
|
if (showdown) {
|
|
2355
|
-
try log.boost(ident, .Defense, n);
|
|
2356
|
-
try log.boost(ident, .Defense, -1);
|
|
2521
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2522
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2357
2523
|
}
|
|
2358
|
-
return
|
|
2524
|
+
return log.fail(.{ ident, .None });
|
|
2359
2525
|
}
|
|
2360
|
-
|
|
2361
|
-
const stat = unmodifiedStats(battle,
|
|
2526
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2527
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2362
2528
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2363
|
-
try log.boost(ident, .Defense, n);
|
|
2529
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2364
2530
|
},
|
|
2365
2531
|
.SpeedUp2 => {
|
|
2366
2532
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2367
|
-
if (boosts.spe == 6) return
|
|
2368
|
-
boosts.spe = @intCast(
|
|
2533
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2534
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2369
2535
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2370
2536
|
boosts.spe -= 1;
|
|
2371
2537
|
if (showdown) {
|
|
2372
|
-
try log.boost(ident, .Speed, 2);
|
|
2373
|
-
try log.boost(ident, .Speed, -1);
|
|
2538
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2539
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2374
2540
|
}
|
|
2375
|
-
return
|
|
2541
|
+
return log.fail(.{ ident, .None });
|
|
2376
2542
|
}
|
|
2377
|
-
|
|
2378
|
-
const stat = unmodifiedStats(battle,
|
|
2543
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2544
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2379
2545
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2380
|
-
try log.boost(ident, .Speed, 2);
|
|
2546
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2381
2547
|
},
|
|
2382
2548
|
.SpecialUp1, .SpecialUp2 => {
|
|
2383
2549
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2384
|
-
if (boosts.spc == 6) return
|
|
2550
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2385
2551
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2386
|
-
boosts.spc = @intCast(
|
|
2552
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2387
2553
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2388
2554
|
boosts.spc -= 1;
|
|
2389
2555
|
if (showdown) {
|
|
2390
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2391
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2392
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2393
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2556
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2557
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2558
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2394
2560
|
}
|
|
2395
|
-
return
|
|
2561
|
+
return log.fail(.{ ident, .None });
|
|
2396
2562
|
}
|
|
2397
|
-
|
|
2398
|
-
const stat = unmodifiedStats(battle,
|
|
2563
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2564
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2399
2565
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2400
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2401
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2566
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2567
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2402
2568
|
},
|
|
2403
2569
|
.EvasionUp1 => {
|
|
2404
2570
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2405
|
-
if (boosts.evasion == 6) return
|
|
2406
|
-
boosts.evasion = @intCast(
|
|
2407
|
-
try log.boost(ident, .Evasion, 1);
|
|
2571
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2572
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2573
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2408
2574
|
},
|
|
2409
2575
|
else => unreachable,
|
|
2410
2576
|
}
|
|
@@ -2413,106 +2579,105 @@ pub const Effects = struct {
|
|
|
2413
2579
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2414
2580
|
}
|
|
2415
2581
|
|
|
2416
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2582
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2583
|
+
var log = options.log;
|
|
2417
2584
|
var foe = battle.foe(player);
|
|
2418
2585
|
const foe_ident = battle.active(player.foe());
|
|
2586
|
+
const secondary = move.effect.isStatDownChance();
|
|
2419
2587
|
|
|
2420
|
-
if (foe.active.volatiles.Substitute) {
|
|
2421
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2422
|
-
}
|
|
2588
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2423
2589
|
|
|
2424
|
-
if (
|
|
2425
|
-
const
|
|
2426
|
-
|
|
2427
|
-
|
|
2428
|
-
|
|
2429
|
-
if (!
|
|
2430
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2431
|
-
return; // checkHit already checks for Invulnerable
|
|
2590
|
+
if (secondary) {
|
|
2591
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2592
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2593
|
+
} else {
|
|
2594
|
+
// checkHit already checks for Invulnerable
|
|
2595
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2432
2596
|
}
|
|
2433
2597
|
|
|
2434
2598
|
var stats = &foe.active.stats;
|
|
2435
2599
|
var boosts = &foe.active.boosts;
|
|
2600
|
+
const fail = showdown or !secondary;
|
|
2436
2601
|
|
|
2437
2602
|
switch (move.effect) {
|
|
2438
2603
|
.AttackDown1, .AttackDownChance => {
|
|
2439
2604
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2440
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2441
|
-
boosts.atk = @intCast(
|
|
2605
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2606
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2442
2607
|
if (stats.atk == 1) {
|
|
2443
2608
|
boosts.atk += 1;
|
|
2444
2609
|
if (showdown) {
|
|
2445
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2446
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2610
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2447
2612
|
}
|
|
2448
|
-
return
|
|
2613
|
+
return log.fail(.{ foe_ident, .None });
|
|
2449
2614
|
}
|
|
2450
|
-
|
|
2451
|
-
const stat = unmodifiedStats(battle,
|
|
2615
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2616
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2452
2617
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2453
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2618
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2454
2619
|
},
|
|
2455
2620
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2456
2621
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2457
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2622
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2458
2623
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2459
|
-
boosts.def = @intCast(
|
|
2624
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2460
2625
|
if (stats.def == 1) {
|
|
2461
2626
|
boosts.def += 1;
|
|
2462
2627
|
if (showdown) {
|
|
2463
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2464
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2628
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2465
2630
|
}
|
|
2466
|
-
return
|
|
2631
|
+
return log.fail(.{ foe_ident, .None });
|
|
2467
2632
|
}
|
|
2468
|
-
|
|
2469
|
-
const stat = unmodifiedStats(battle,
|
|
2633
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2634
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2470
2635
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2471
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2636
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2472
2637
|
},
|
|
2473
2638
|
.SpeedDown1, .SpeedDownChance => {
|
|
2474
2639
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2475
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2476
|
-
boosts.spe = @intCast(
|
|
2640
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2641
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2477
2642
|
if (stats.spe == 1) {
|
|
2478
2643
|
boosts.spe += 1;
|
|
2479
2644
|
if (showdown) {
|
|
2480
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2481
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2645
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2482
2647
|
}
|
|
2483
|
-
return
|
|
2648
|
+
return log.fail(.{ foe_ident, .None });
|
|
2484
2649
|
}
|
|
2485
|
-
|
|
2486
|
-
const stat = unmodifiedStats(battle,
|
|
2650
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2651
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2487
2652
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2488
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2653
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2489
2654
|
assert(boosts.spe >= -6);
|
|
2490
2655
|
},
|
|
2491
2656
|
.SpecialDownChance => {
|
|
2492
2657
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2493
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2494
|
-
boosts.spc = @intCast(
|
|
2658
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2659
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2495
2660
|
if (stats.spc == 1) {
|
|
2496
2661
|
boosts.spc += 1;
|
|
2497
2662
|
if (showdown) {
|
|
2498
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2499
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2500
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2663
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2664
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2502
2667
|
}
|
|
2503
|
-
return
|
|
2668
|
+
return log.fail(.{ foe_ident, .None });
|
|
2504
2669
|
}
|
|
2505
|
-
|
|
2506
|
-
const stat = unmodifiedStats(battle,
|
|
2670
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2671
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2507
2672
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2508
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2509
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2673
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2674
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2510
2675
|
},
|
|
2511
2676
|
.AccuracyDown1 => {
|
|
2512
2677
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2513
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2514
|
-
boosts.accuracy = @intCast(
|
|
2515
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2678
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2679
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2680
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2516
2681
|
},
|
|
2517
2682
|
else => unreachable,
|
|
2518
2683
|
}
|
|
@@ -2522,8 +2687,7 @@ pub const Effects = struct {
|
|
|
2522
2687
|
}
|
|
2523
2688
|
};
|
|
2524
2689
|
|
|
2525
|
-
fn unmodifiedStats(battle: anytype,
|
|
2526
|
-
const side = battle.side(who);
|
|
2690
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2527
2691
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2528
2692
|
const id = ID.from(side.active.volatiles.transform);
|
|
2529
2693
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2537,37 +2701,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2537
2701
|
}
|
|
2538
2702
|
}
|
|
2539
2703
|
|
|
2540
|
-
|
|
2704
|
+
fn isForced(active: anytype) bool {
|
|
2541
2705
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2542
2706
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2543
2707
|
}
|
|
2544
2708
|
|
|
2545
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2709
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2710
|
+
var log = options.log;
|
|
2546
2711
|
var side = battle.side(who);
|
|
2547
2712
|
var volatiles = &side.active.volatiles;
|
|
2548
2713
|
const ident = battle.active(who);
|
|
2549
2714
|
|
|
2550
|
-
if (volatiles.
|
|
2551
|
-
volatiles.
|
|
2552
|
-
volatiles.
|
|
2553
|
-
|
|
2715
|
+
if (volatiles.disable_move != 0) {
|
|
2716
|
+
volatiles.disable_move = 0;
|
|
2717
|
+
volatiles.disable_duration = 0;
|
|
2718
|
+
options.chance.observe(.disable, who, .None);
|
|
2719
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2554
2720
|
}
|
|
2555
2721
|
if (volatiles.Confusion) {
|
|
2556
2722
|
// volatiles.confusion is left unchanged
|
|
2557
2723
|
volatiles.Confusion = false;
|
|
2558
|
-
|
|
2724
|
+
options.chance.observe(.confusion, who, .None);
|
|
2725
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2559
2726
|
}
|
|
2560
2727
|
if (volatiles.Mist) {
|
|
2561
2728
|
volatiles.Mist = false;
|
|
2562
|
-
try log.end(ident, .
|
|
2729
|
+
try log.end(.{ ident, .MistSilent });
|
|
2563
2730
|
}
|
|
2564
2731
|
if (volatiles.FocusEnergy) {
|
|
2565
2732
|
volatiles.FocusEnergy = false;
|
|
2566
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2567
2734
|
}
|
|
2568
2735
|
if (volatiles.LeechSeed) {
|
|
2569
2736
|
volatiles.LeechSeed = false;
|
|
2570
|
-
try log.end(ident, .
|
|
2737
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2571
2738
|
}
|
|
2572
2739
|
if (!showdown and volatiles.Toxic) {
|
|
2573
2740
|
volatiles.Toxic = false;
|
|
@@ -2575,102 +2742,388 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2575
2742
|
}
|
|
2576
2743
|
if (volatiles.LightScreen) {
|
|
2577
2744
|
volatiles.LightScreen = false;
|
|
2578
|
-
try log.end(ident, .
|
|
2745
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2579
2746
|
}
|
|
2580
2747
|
if (volatiles.Reflect) {
|
|
2581
2748
|
volatiles.Reflect = false;
|
|
2582
|
-
try log.end(ident, .
|
|
2749
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2583
2750
|
}
|
|
2584
2751
|
if (showdown and volatiles.Toxic) {
|
|
2585
2752
|
volatiles.Toxic = false;
|
|
2586
2753
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2587
2754
|
volatiles.toxic = 0;
|
|
2588
|
-
try log.end(ident, .
|
|
2755
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2589
2756
|
}
|
|
2590
2757
|
}
|
|
2591
2758
|
|
|
2592
|
-
fn
|
|
2593
|
-
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2602
|
-
|
|
2759
|
+
fn decrement(
|
|
2760
|
+
comptime field: chance.Action.Field,
|
|
2761
|
+
player: Player,
|
|
2762
|
+
options: anytype,
|
|
2763
|
+
n: anytype,
|
|
2764
|
+
) @TypeOf(n) {
|
|
2765
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2766
|
+
.started, .ended => 0,
|
|
2767
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2768
|
+
else => unreachable,
|
|
2769
|
+
} else n - 1;
|
|
2603
2770
|
}
|
|
2604
2771
|
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2608
|
-
|
|
2772
|
+
pub const Rolls = struct {
|
|
2773
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2774
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2775
|
+
player == .P1
|
|
2776
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2777
|
+
battle.rng.speedTie()
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2782
|
+
|
|
2783
|
+
try options.chance.speedTie(p1);
|
|
2784
|
+
return p1;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
fn criticalHit(
|
|
2788
|
+
battle: anytype,
|
|
2789
|
+
player: Player,
|
|
2790
|
+
rate: u8,
|
|
2791
|
+
spurious: bool,
|
|
2792
|
+
options: anytype,
|
|
2793
|
+
) !bool {
|
|
2794
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2797
|
+
battle.rng.criticalHit(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2802
|
+
|
|
2803
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2804
|
+
return crit;
|
|
2609
2805
|
}
|
|
2610
|
-
}
|
|
2611
2806
|
|
|
2612
|
-
fn
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2807
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2808
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2809
|
+
val
|
|
2810
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2811
|
+
battle.rng.damage(player)
|
|
2812
|
+
else roll: {
|
|
2813
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2814
|
+
while (true) {
|
|
2815
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2816
|
+
if (r >= 217) break :roll r;
|
|
2817
|
+
}
|
|
2818
|
+
};
|
|
2616
2819
|
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
else
|
|
2622
|
-
(battle.rng.next() & 3) + 2);
|
|
2820
|
+
assert(roll >= 217 and roll <= 255);
|
|
2821
|
+
try options.chance.damage(player, roll);
|
|
2822
|
+
return roll;
|
|
2823
|
+
}
|
|
2623
2824
|
|
|
2624
|
-
|
|
2625
|
-
|
|
2825
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2826
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2827
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2828
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2829
|
+
val == .true
|
|
2830
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2831
|
+
battle.rng.hit(player, acc)
|
|
2832
|
+
else if (showdown)
|
|
2833
|
+
battle.rng.chance(uN, acc, 256)
|
|
2834
|
+
else
|
|
2835
|
+
battle.rng.next() < acc;
|
|
2626
2836
|
|
|
2627
|
-
|
|
2837
|
+
try options.chance.hit(player, ok, acc);
|
|
2838
|
+
return ok;
|
|
2839
|
+
}
|
|
2628
2840
|
|
|
2629
|
-
fn
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2841
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2842
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2843
|
+
val == .true
|
|
2844
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2845
|
+
battle.rng.confused(player)
|
|
2846
|
+
else if (showdown)
|
|
2847
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2848
|
+
else
|
|
2849
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2634
2850
|
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
|
|
2639
|
-
|
|
2640
|
-
|
|
2641
|
-
|
|
2851
|
+
try options.chance.confused(player, cfz);
|
|
2852
|
+
return cfz;
|
|
2853
|
+
}
|
|
2854
|
+
|
|
2855
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2856
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2857
|
+
val == .true
|
|
2858
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2859
|
+
battle.rng.paralyzed(player)
|
|
2860
|
+
else if (showdown)
|
|
2861
|
+
battle.rng.chance(u8, 63, 256)
|
|
2862
|
+
else
|
|
2863
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2864
|
+
|
|
2865
|
+
try options.chance.paralyzed(player, par);
|
|
2866
|
+
return par;
|
|
2867
|
+
}
|
|
2868
|
+
|
|
2869
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2870
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2871
|
+
val == .true
|
|
2872
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2873
|
+
battle.rng.secondaryChance(player, 25)
|
|
2874
|
+
else if (showdown)
|
|
2875
|
+
battle.rng.chance(u8, 25, 256)
|
|
2876
|
+
else
|
|
2877
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2878
|
+
|
|
2879
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2880
|
+
return proc;
|
|
2881
|
+
}
|
|
2882
|
+
|
|
2883
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2884
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2885
|
+
|
|
2886
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2887
|
+
val == .true
|
|
2888
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2889
|
+
battle.rng.secondaryChance(player, rate)
|
|
2890
|
+
else if (showdown)
|
|
2891
|
+
battle.rng.chance(u8, rate, 256)
|
|
2892
|
+
else
|
|
2893
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2894
|
+
|
|
2895
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2896
|
+
return proc;
|
|
2897
|
+
}
|
|
2898
|
+
|
|
2899
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2900
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2901
|
+
|
|
2902
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2903
|
+
val == .true
|
|
2904
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2905
|
+
battle.rng.secondaryChance(player, rate)
|
|
2906
|
+
else if (showdown)
|
|
2907
|
+
battle.rng.chance(u8, rate, 256)
|
|
2908
|
+
else
|
|
2909
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2910
|
+
|
|
2911
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2912
|
+
return proc;
|
|
2913
|
+
}
|
|
2914
|
+
|
|
2915
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2916
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2917
|
+
val == .true
|
|
2918
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2919
|
+
battle.rng.secondaryChance(player, 85)
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
battle.rng.chance(u8, 85, 256)
|
|
2922
|
+
else
|
|
2923
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2924
|
+
|
|
2925
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2926
|
+
return proc;
|
|
2927
|
+
}
|
|
2928
|
+
|
|
2929
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2930
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2931
|
+
val
|
|
2932
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2933
|
+
battle.rng.metronome(player)
|
|
2934
|
+
else if (showdown)
|
|
2935
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2936
|
+
else move: {
|
|
2937
|
+
while (true) {
|
|
2938
|
+
const r = battle.rng.next();
|
|
2939
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2940
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2941
|
+
break :move @enumFromInt(r);
|
|
2942
|
+
}
|
|
2943
|
+
};
|
|
2944
|
+
|
|
2945
|
+
try options.chance.metronome(player, move);
|
|
2946
|
+
return move;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2950
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2951
|
+
val - 1
|
|
2952
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2953
|
+
battle.rng.psywave(player)
|
|
2954
|
+
else if (showdown)
|
|
2955
|
+
battle.rng.range(u8, 0, max)
|
|
2956
|
+
else power: {
|
|
2957
|
+
while (true) {
|
|
2958
|
+
const r = battle.rng.next();
|
|
2959
|
+
if (r < max) break :power r;
|
|
2960
|
+
}
|
|
2961
|
+
};
|
|
2962
|
+
|
|
2963
|
+
assert(power < max);
|
|
2964
|
+
try options.chance.psywave(player, power, max);
|
|
2965
|
+
return power;
|
|
2966
|
+
}
|
|
2967
|
+
|
|
2968
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2969
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2970
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2971
|
+
else
|
|
2972
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2973
|
+
battle.rng.sleepDuration(player)
|
|
2974
|
+
else if (showdown)
|
|
2975
|
+
battle.rng.range(u3, 1, 8)
|
|
2976
|
+
else duration: {
|
|
2977
|
+
while (true) {
|
|
2978
|
+
const r = battle.rng.next() & 7;
|
|
2979
|
+
if (r != 0) break :duration @intCast(r);
|
|
2642
2980
|
}
|
|
2981
|
+
};
|
|
2982
|
+
|
|
2983
|
+
assert(duration >= 1 and duration <= 7);
|
|
2984
|
+
options.chance.duration(player, duration);
|
|
2985
|
+
return duration;
|
|
2986
|
+
}
|
|
2987
|
+
|
|
2988
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2989
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2990
|
+
if (val >= 1 and val <= 8) val else null
|
|
2991
|
+
else
|
|
2992
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2993
|
+
battle.rng.disableDuration(player)
|
|
2994
|
+
else if (showdown)
|
|
2995
|
+
battle.rng.range(u4, 1, 9)
|
|
2996
|
+
else
|
|
2997
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2998
|
+
|
|
2999
|
+
assert(duration >= 1 and duration <= 8);
|
|
3000
|
+
options.chance.duration(player, duration);
|
|
3001
|
+
return duration;
|
|
3002
|
+
}
|
|
3003
|
+
|
|
3004
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3005
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3006
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3007
|
+
else
|
|
3008
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3009
|
+
battle.rng.confusionDuration(player)
|
|
3010
|
+
else if (showdown)
|
|
3011
|
+
battle.rng.range(u3, 2, 6)
|
|
3012
|
+
else
|
|
3013
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3014
|
+
|
|
3015
|
+
assert(duration >= 2 and duration <= 5);
|
|
3016
|
+
options.chance.duration(player, duration);
|
|
3017
|
+
return duration;
|
|
3018
|
+
}
|
|
3019
|
+
|
|
3020
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3021
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3022
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3023
|
+
else
|
|
3024
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3025
|
+
battle.rng.attackingDuration(player)
|
|
3026
|
+
else if (showdown)
|
|
3027
|
+
battle.rng.range(u3, 2, 4)
|
|
3028
|
+
else
|
|
3029
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3030
|
+
|
|
3031
|
+
assert(duration >= 2 and duration <= 3);
|
|
3032
|
+
options.chance.duration(player, duration);
|
|
3033
|
+
return duration;
|
|
3034
|
+
}
|
|
3035
|
+
|
|
3036
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3037
|
+
|
|
3038
|
+
fn distribution(
|
|
3039
|
+
battle: anytype,
|
|
3040
|
+
comptime effect: Move.Effect,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
options: anytype,
|
|
3043
|
+
) !u3 {
|
|
3044
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3045
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3046
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3047
|
+
else
|
|
3048
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3049
|
+
battle.rng.distribution(player)
|
|
3050
|
+
else if (showdown)
|
|
3051
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3052
|
+
else n: {
|
|
3053
|
+
const r = (battle.rng.next() & 3);
|
|
3054
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3055
|
+
};
|
|
3056
|
+
|
|
3057
|
+
assert(n >= 2 and n <= 5);
|
|
3058
|
+
if (effect == .Binding) {
|
|
3059
|
+
options.chance.duration(player, n);
|
|
2643
3060
|
} else {
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
3061
|
+
try options.chance.multiHit(player, n);
|
|
3062
|
+
}
|
|
3063
|
+
return n;
|
|
3064
|
+
}
|
|
3065
|
+
|
|
3066
|
+
fn moveSlot(
|
|
3067
|
+
battle: anytype,
|
|
3068
|
+
player: Player,
|
|
3069
|
+
moves: []MoveSlot,
|
|
3070
|
+
check_pp: u4,
|
|
3071
|
+
options: anytype,
|
|
3072
|
+
) !u4 {
|
|
3073
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3074
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3075
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3076
|
+
val
|
|
3077
|
+
else
|
|
3078
|
+
null
|
|
3079
|
+
else
|
|
3080
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3081
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3082
|
+
else slot: {
|
|
3083
|
+
if (showdown) {
|
|
3084
|
+
if (check_pp == 0) {
|
|
3085
|
+
var i: usize = moves.len;
|
|
3086
|
+
while (i > 0) {
|
|
3087
|
+
i -= 1;
|
|
3088
|
+
if (moves[i].id != .None) {
|
|
3089
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3090
|
+
}
|
|
3091
|
+
}
|
|
3092
|
+
} else {
|
|
3093
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3094
|
+
var i: usize = 0;
|
|
3095
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3096
|
+
if (moves[i].pp > 0) {
|
|
3097
|
+
r -= 1;
|
|
3098
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3099
|
+
}
|
|
3100
|
+
}
|
|
2650
3101
|
}
|
|
2651
3102
|
}
|
|
2652
|
-
return @intCast(u4, i + 1);
|
|
2653
|
-
}
|
|
2654
|
-
}
|
|
2655
3103
|
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
3104
|
+
while (true) {
|
|
3105
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3106
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3107
|
+
}
|
|
3108
|
+
};
|
|
3109
|
+
|
|
3110
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3111
|
+
return slot;
|
|
2659
3112
|
}
|
|
2660
|
-
}
|
|
3113
|
+
};
|
|
2661
3114
|
|
|
2662
3115
|
test "RNG agreement" {
|
|
2663
3116
|
if (!showdown) return;
|
|
2664
3117
|
var expected: [256]u32 = undefined;
|
|
2665
3118
|
for (0..expected.len) |i| {
|
|
2666
|
-
expected[i] = @intCast(
|
|
3119
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2667
3120
|
}
|
|
2668
3121
|
|
|
2669
|
-
var spe
|
|
2670
|
-
var cfz
|
|
2671
|
-
var par
|
|
2672
|
-
var brn
|
|
2673
|
-
var eff
|
|
3122
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3123
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3124
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2674
3127
|
|
|
2675
3128
|
for (0..expected.len) |i| {
|
|
2676
3129
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2706,11 +3159,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2706
3159
|
const side = battle.side(player);
|
|
2707
3160
|
const foe = battle.foe(player);
|
|
2708
3161
|
|
|
2709
|
-
|
|
3162
|
+
const active = &side.active;
|
|
2710
3163
|
const stored = side.stored();
|
|
2711
3164
|
|
|
2712
3165
|
// While players are not given any input options on the cartridge in these cases,
|
|
2713
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3166
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2714
3167
|
//
|
|
2715
3168
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2716
3169
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2718,9 +3171,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2718
3171
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2719
3172
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2720
3173
|
// strictly correct as the player would not have been presented the option to move or
|
|
2721
|
-
// switch at all
|
|
3174
|
+
// switch at all
|
|
2722
3175
|
if (isForced(active)) {
|
|
2723
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3176
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2724
3177
|
n += 1;
|
|
2725
3178
|
return n;
|
|
2726
3179
|
}
|
|
@@ -2737,7 +3190,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2737
3190
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2738
3191
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2739
3192
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2740
|
-
// move normally if sleeping/frozen/bound
|
|
3193
|
+
// move normally if sleeping/frozen/bound
|
|
2741
3194
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2742
3195
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2743
3196
|
{
|
|
@@ -2750,17 +3203,17 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2750
3203
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2751
3204
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2752
3205
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2753
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3206
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2754
3207
|
if (limited) {
|
|
2755
3208
|
assert(showdown);
|
|
2756
3209
|
assert(side.last_selected_move != .None);
|
|
2757
3210
|
while (slot <= 4) : (slot += 1) {
|
|
2758
3211
|
const m = active.moves[slot - 1];
|
|
2759
3212
|
if (m.id == .None) break;
|
|
2760
|
-
if (m.id == side.last_selected_move) {
|
|
3213
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2761
3214
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2762
3215
|
const struggle =
|
|
2763
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3216
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2764
3217
|
const s = if (struggle) 0 else slot;
|
|
2765
3218
|
out[n] = .{ .type = .Move, .data = s };
|
|
2766
3219
|
n += 1;
|
|
@@ -2775,14 +3228,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2775
3228
|
const m = active.moves[slot - 1];
|
|
2776
3229
|
if (m.id == .None) break;
|
|
2777
3230
|
if (m.pp == 0) continue;
|
|
2778
|
-
if (active.volatiles.
|
|
3231
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2779
3232
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2780
3233
|
n += 1;
|
|
2781
3234
|
}
|
|
2782
3235
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2783
3236
|
if (n == before) {
|
|
2784
3237
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2785
|
-
if (!
|
|
3238
|
+
if (!pkmn.options.mod) {
|
|
2786
3239
|
while (slot <= 4) : (slot += 1) {
|
|
2787
3240
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2788
3241
|
}
|