@pkmn/engine 0.1.0-dev.4eeb346e → 0.1.0-dev.526bb2e1

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Files changed (47) hide show
  1. package/README.md +28 -25
  2. package/build/pkg/addon.d.ts +1 -1
  3. package/build/pkg/addon.js +7 -6
  4. package/build/pkg/addon.js.map +1 -1
  5. package/build/pkg/data/layout.json +25 -3
  6. package/build/pkg/gen1.d.ts +5 -4
  7. package/build/pkg/gen1.js +46 -30
  8. package/build/pkg/gen1.js.map +1 -1
  9. package/build/pkg/index.d.ts +15 -12
  10. package/build/pkg/index.js.map +1 -1
  11. package/build/pkg/protocol.d.ts +4 -2
  12. package/build/pkg/protocol.js +4 -2
  13. package/build/pkg/protocol.js.map +1 -1
  14. package/build/test/display.js +29 -12
  15. package/build/test/display.js.map +1 -1
  16. package/build.zig +39 -24
  17. package/package.json +22 -14
  18. package/src/bin/install-pkmn-engine +11 -6
  19. package/src/lib/binding/node.zig +45 -140
  20. package/src/lib/binding/wasm.zig +5 -3
  21. package/src/lib/common/battle.zig +17 -0
  22. package/src/lib/common/data.zig +11 -11
  23. package/src/lib/common/debug.zig +21 -11
  24. package/src/lib/common/js.zig +118 -0
  25. package/src/lib/common/optional.zig +60 -0
  26. package/src/lib/common/options.zig +12 -3
  27. package/src/lib/common/protocol.zig +239 -178
  28. package/src/lib/common/rational.zig +353 -0
  29. package/src/lib/common/rng.zig +10 -10
  30. package/src/lib/common/util.zig +12 -0
  31. package/src/lib/gen1/README.md +102 -79
  32. package/src/lib/gen1/calc.zig +427 -0
  33. package/src/lib/gen1/chance.zig +1044 -0
  34. package/src/lib/gen1/data/moves.zig +10 -10
  35. package/src/lib/gen1/data/species.zig +2 -2
  36. package/src/lib/gen1/data/types.zig +3 -3
  37. package/src/lib/gen1/data.zig +59 -38
  38. package/src/lib/gen1/helpers.zig +439 -32
  39. package/src/lib/gen1/mechanics.zig +896 -516
  40. package/src/lib/gen2/data/items.zig +3 -3
  41. package/src/lib/gen2/data/moves.zig +1 -1
  42. package/src/lib/gen2/data/species.zig +1 -1
  43. package/src/lib/gen2/data/types.zig +3 -3
  44. package/src/lib/gen2/data.zig +33 -22
  45. package/src/lib/gen2/helpers.zig +9 -11
  46. package/src/lib/gen2/mechanics.zig +5 -4
  47. package/src/lib/pkmn.zig +65 -6
@@ -28,35 +28,36 @@ list of additional reference [**resources**](#resources).
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  The following information is required to simulate a Generation I Pokémon battle:
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- | pkmn | Pokémon Red (pret) | Pokémon Showdown |
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- | ------------------------------------ | ---------------------------------- | -------------------------------------- |
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- | `battle.seed` | `Random{Add,Sub}` | `battle.seed` |
34
- | `battle.turn` | - | `battle.turn` |
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- | `battle.last_damage` | `Damage` | `battle.lastDamage` |
36
- | `side.{active,pokemon}` | `PlayerMonNumber`/`BattleMon` | `side.active` |
37
- | `side.team` | `PartyMons` | `side.pokemon` |
38
- | `side.last_used_move` | `PlayerUsedMove` | `pokemon.lastMove` |
39
- | `side.last_selected_move` | `PlayerSelectedMove` | `side.lastSelectedMove` |
40
- | `battle.last_selected_indexes` | `PlayerMoveListIndex` | `side.lastMove` |
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- | `side.order` | - | `pokemon.position` |
42
- | `{pokemon,active}.moves` | `{party,battle}_struct.{Moves,PP}` | `pokemon.{baseMoveSlots,moveSlots}` |
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- | `pokemon.hp` | `{party,battle}_struct.HP` | `pokemon.hp` |
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- | `{pokemon,active}.status` | `{party,battle}_struct.Status` | `pokemon.status` |
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- | `{pokemon,active}.level` | `PlayerMonUnmodifiedLevel` | `pokemon.level` |
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- | `pokemon.species` | `party_struct.Species` | `pokemon.baseSpecies` |
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- | `pokemon.stats` | `box_struct.Stats` | `pokemon.baseStoredStats` |
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- | `active.stats` | `battle_struct.Stats` | `pokemon.modifiedStats` |
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- | `volatiles.transform` | `PlayerMonUnmodified*` | `pokemon.storedStats` |
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- | `active.species` | `battle_struct.Species` | `pokemon.species` |
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- | `{pokemon,active}.types` | `{party,battle}_struct.Type` | `pokemon.types` |
52
- | `active.boosts` | `PlayerMon*Mod` | `pokemon.boosts` |
53
- | `active.volatiles` | `PlayerBattleStatus{1,2,3}` | `pokemon.volatiles` |
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- | `volatiles.state` | `PlayerBideAccumulatedDamage` | `volatiles.bide.totalDamage` |
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- | `volatiles.attacks` | `PlayerNumAttacksLeft` | `volatiles.{bide,lockedmove}.duration` |
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- | `volatiles.confusion` | `PlayerConfusedCounter` | `volatiles.confusion.duration` |
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- | `volatiles.toxic` | `PlayerToxicCounter` | `volatiles.residualdmg.counter` |
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- | `volatiles.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
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- | `volatiles.disabled_{move,duration}` | `PlayerDisabledMove{,Number}` | `volatiles.disable.{move,time}` |
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+ | pkmn | Pokémon Red (pret) | Pokémon Showdown |
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+ | --------------------------------------- | ---------------------------------- | -------------------------------------- |
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+ | `battle.seed` | `Random{Add,Sub}` | `battle.seed` |
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+ | `battle.turn` | - | `battle.turn` |
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+ | `battle.last_damage` | `Damage` | `battle.lastDamage` |
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+ | `side.{active,pokemon}` | `PlayerMonNumber`/`BattleMon` | `side.active` |
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+ | `side.team` | `PartyMons` | `side.pokemon` |
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+ | `side.last_used_move` | `PlayerUsedMove` | `pokemon.lastMove` |
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+ | `side.last_selected_move` | `PlayerSelectedMove` | `side.lastSelectedMove` |
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+ | `battle.last_moves.{p1,p2}_index` | `PlayerMoveListIndex` | - |
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+ | `battle.last_moves.{p1,p2}_counterable` | - | `side.lastMove` |
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+ | `side.order` | - | `pokemon.position` |
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+ | `{pokemon,active}.moves` | `{party,battle}_struct.{Moves,PP}` | `pokemon.{baseMoveSlots,moveSlots}` |
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+ | `pokemon.hp` | `{party,battle}_struct.HP` | `pokemon.hp` |
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+ | `{pokemon,active}.status` | `{party,battle}_struct.Status` | `pokemon.status` |
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+ | `{pokemon,active}.level` | `PlayerMonUnmodifiedLevel` | `pokemon.level` |
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+ | `pokemon.species` | `party_struct.Species` | `pokemon.baseSpecies` |
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+ | `pokemon.stats` | `box_struct.Stats` | `pokemon.baseStoredStats` |
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+ | `active.stats` | `battle_struct.Stats` | `pokemon.modifiedStats` |
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+ | `volatiles.transform` | `PlayerMonUnmodified*` | `pokemon.storedStats` |
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+ | `active.species` | `battle_struct.Species` | `pokemon.species` |
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+ | `{pokemon,active}.types` | `{party,battle}_struct.Type` | `pokemon.types` |
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+ | `active.boosts` | `PlayerMon*Mod` | `pokemon.boosts` |
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+ | `active.volatiles` | `PlayerBattleStatus{1,2,3}` | `pokemon.volatiles` |
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+ | `volatiles.state` | `PlayerBideAccumulatedDamage` | `volatiles.bide.totalDamage` |
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+ | `volatiles.attacks` | `PlayerNumAttacksLeft` | `volatiles.{bide,lockedmove}.duration` |
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+ | `volatiles.confusion` | `PlayerConfusedCounter` | `volatiles.confusion.duration` |
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+ | `volatiles.toxic` | `PlayerToxicCounter` | `volatiles.residualdmg.counter` |
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+ | `volatiles.substitute` | `PlayerSubstituteHP` | `volatiles.substitute.hp` |
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+ | `volatiles.disabled_{move,duration}` | `PlayerDisabledMove{,Number}` | `volatiles.disable.{move,time}` |
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61
 
61
62
  - Pokémon Showdown [does not implement the correct Generation I RNG](#rng) and as such its `seed` is
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63
  different
@@ -68,6 +69,9 @@ The following information is required to simulate a Generation I Pokémon battle
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  Counter and is not set and cleared in the correct locations. `Pokemon.lastMove` matches
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  `PlayerUsedMove` more often so is what the engine attempts to model, despite the implications for
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  Counter)
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+ - `battle.last_moves` doesn't map precisely to cartridge concepts because it is used to track desyncs
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+ which instead are represented on the cartridge as discrepancies between the two separate battle states
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+ that exist in the link battle.
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  - Pokémon Showdown does not implement the [partial-trapping move Mirror Move
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  glitch](https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch) and as such
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  does not need to keep track of a player's last selected move index (`PlayerMoveListIndex`)
@@ -98,8 +102,8 @@ The following information is required to simulate a Generation I Pokémon battle
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  store general information about the battle. Unlike in Pokémon Showdown there is a distinction
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  between the data structure for the "active" Pokémon and its party members (see below).
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101
- Due to layout constraints, the index of the last selected move for a side is stored in what would
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- otherwise be the padding bytes of`Battle` (the `last_selected_indexes` field) instead of in `Side`.
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+ Due to layout constraints, details about the last moves for a side are stored in what would
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+ otherwise be the padding bytes of`Battle` (the `last_moves` field) instead of in `Side`.
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107
 
104
108
  ### `Pokemon` / `ActivePokemon`
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109
 
@@ -198,7 +202,7 @@ above, PP information isn't strictly necessary in Generation I so is dropped. `M
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202
  a special sentinel value to indicate `null`. Move PP data is only included for testing and is not
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203
  necessary for the actual engine implementation.
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204
 
201
- In order to workaround various [Pokémon Showdown bugs](#bugs) and to support its protocol in traces,
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+ In order to workaround various [Pokémon Showdown bugs](#bugs) and to support its protocol in logs,
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  additional information is stored in `Move.Data` (`targets`) about what Pokémon Showdown believes the
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  `Move.Target` to be (despite the concept of targeting not existing until Generation III when Double
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  battles were introduced). More specifically, a move's "targeting" status is required in various
@@ -282,9 +286,9 @@ padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
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  - the active Pokémon's level and current and max HP can always be referred to the `Pokemon`
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  struct
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  - **`Side`**: `ActivePokemon` + 6× `Pokemon` + active (`3`) + last used (`8`) + last selected
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- (`8`)
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+ (`8`) + counterable (`1`) + last move index (`3`)
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  - `order` does not need to be stored as the party can always be rearranged as switches occur
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- - **`Battle`**: 6× `Side` + seed (10× `8` + `4`) + turn (`10`) + last damage (`10`)
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+ - **`Battle`**: 6× `Side` + seed (9× `8` + `4`) + turn (`10`) + last damage (`10`)
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292
  - **`Type.CHART`**: attacking types (`15`) × defending types (`15`) × effectiveness (`2`)[^2]
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  - **`Type.PRECEDENCE`**: 29× attacking type (`4`) + defending type (`4`) pairs
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  - **`Moves.DATA`**: 165× base power (`6`) + effect (`7`) + accuracy (`4`) + type (`4`) + target
@@ -295,8 +299,8 @@ padding](https://en.wikipedia.org/wiki/Data_structure_alignment) and
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  | ----------------- | ----------- | ------------ | -------- |
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  | `Pokemon` | 192 | 147 | 30.6% |
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  | `ActivePokemon` | 256 | 202 | 26.7% |
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- | `Side` | 1472 | 1056 | 33.5% |
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- | `Battle` | 3088 | 2216 | 33.7% |
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+ | `Side` | 1472 | 1107 | 33.0% |
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+ | `Battle` | 3088 | 2310 | 33.7% |
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  | `Type.CHART` | 1800 | 450 | 300.0% |
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305
  | `Type.PRECEDENCE` | 232 | 232 | 0.0% |
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  | `Moves.DATA` | 5280 | 3960 | 33.3% |
@@ -331,34 +335,37 @@ does not produce an equivalent to Pokémon Showdown's `|request|` protocol messa
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  must be gleaned through the `Battle` state). Useful size and offset information can be found in
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  the [`layout.json`](../../data/layout.json) which exists to simplify writing driver code.
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334
- Documentation of the wire protocol used for logging traces when `-Dtrace` is enabled can be found in
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- [PROTOCOL.md](../../../docs/PROTOCOL.md). Note that the
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+ Documentation of the wire protocol used for protocol message logging when `-Dlog` is enabled can be
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+ found in [PROTOCOL.md](../../../docs/PROTOCOL.md). Note that the
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  [`pkmn-debug`](../../../README.md#pkmn-debug) tool exists to display the binary protocol and battle
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  data in the browser for ease of debugging.
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342
 
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343
  ### `Battle`
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344
 
341
- | Start | End | Data | Description |
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- | ------- | ------- | ----------------------- | ------------------------------------------------------- |
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- | 0 | 184 | [`sides[0]`](#side) | Player 1's side |
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- | 184 | 368 | [`sides[1]`](#side) | Player 2's side |
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- | 368 | 370 | `turn` | The current turn number |
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- | 370 | 372 | `last_damage` | The last damage dealt by either side |
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- | 372 | 373-376 | `last_selected_indexes` | The slot index of the last selected moves for each side |
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- | 373-376 | 384 | `rng` | The RNG state |
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+ | Start | End | Data | Description |
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+ | ------- | ------- | ------------------- | ------------------------------------------------------- |
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+ | 0 | 184 | [`sides[0]`](#side) | Player 1's side |
348
+ | 184 | 368 | [`sides[1]`](#side) | Player 2's side |
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+ | 368 | 370 | `turn` | The current turn number |
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+ | 370 | 372 | `last_damage` | The last damage dealt by either side |
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+ | 372 | 374-376 | `last_moves` | The slot index of the last selected moves for each side |
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+ | 374-376 | 384 | `rng` | The RNG state |
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353
 
350
354
  - the current `turn` is 2 bytes, written in native-endianness
351
- - `last_selected_indexes` layout depends on whether or not Pokémon Showdown compatibility mode is
352
- enabled (`-Dshowdown`). In either case it stores a move "slot", where 0 is used as an empty value and
353
- 1-4 represent actual moves:
354
- - if `showdown` is enabled bytes 372 and 373 are used to store the last selected move index of
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- `side[0]` and bytes 374 and 375 store the last selected move index of `side[1]`
356
- - otherwise byte 372 stores the last selected move index of `side[0]` in its first 4 bits and
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- `side[1]`'s in its second 4 bits
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+ - `last_moves` layout depends on whether or not Pokémon Showdown compatibility mode is enabled
356
+ (`-Dshowdown`). In either case it stores the last selected move index and last executed move for
357
+ each player (required to detect desyncs). In the case of the move index, 0 is used as an empty
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+ value and 1-4 represent actual moves:
359
+ - if `showdown` is enabled byte 372 is used to store the last selected move index of `side[0]` and
360
+ byte 373 is used to store whether or not the side's last executed move would have been considered
361
+ "counterable"; and bytes 374 and 375 store the same information for `side[1]`
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+ - otherwise the first 4 bits of byte 372 stores the last selected move index of `side[0]` and the
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+ next 4 bits store whether that side's last executed move would have been considered
364
+ "counterable", with the same information for `side[1]`'s being stored in the second byte
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  - the `rng` depends on whether or not Pokémon Showdown compatibility mode is enabled (`-Dshowdown`):
359
366
  - if `showdown` is enabled, the RNG state begins on byte 376 and consists of a 64-bit seed,
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367
  written in native-endianness
361
- - otherwise the RNG state begins on byte 373 and consists of the 10 bytes of the seed followed by
368
+ - otherwise the RNG state begins on byte 374 and consists of the 9 bytes of the seed followed by
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  the index pointing to which byte of the seed is currently being used
363
370
 
364
371
  ### `Side`
@@ -485,12 +492,16 @@ Beyond the general bugs listed above, several move effects are implemented incor
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  Showdown. Some of these moves are [too fundamentally broken to be implemented](#unimplementable) by
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  the pkmn engine, but the following moves have their broken behavior preserved in `-Dshowdown` mode:
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494
 
488
- - **Bide**: If the opponent faints after Bide inflicts damage on Pokémon Showdown residual damage
489
- incorrectly still gets applied to Bide's user.
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+ - **Bide**: Bide's damage can overflow if OHKO moves are involved because OHKO moves work by setting
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+ the damage to 65535 - Pokémon Showdown doesn't implement this overflow and instead lets Bide's
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+ damage grow unbounded. Additionally, if the opponent faints after Bide inflicts damage on Pokémon
498
+ Showdown residual damage incorrectly still gets applied to Bide's user.
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+ - **Counter**: On Pokémon Showdown choices made while sleeping (which should not have been
500
+ registered) can erroneously cause Counter to trigger Desync Clause Mod behavior. Additionally,
501
+ because Pokémon Showdown neglects to zero the last battle damage if a move misses due to immunity
502
+ or invulnerability Counter will occasionally work on Pokémon Showdown when it should fail.
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  - **Leech Seed**: Leech Seed fails to heal its source side if a seeded target faints due to
491
- recoil/crash damage on Pokémon Showdown. Pokémon Showdown also updates the battle's last damage
492
- field with the uncapped Leech Seed damage if the residual damage is applied which has consequences
493
- for Bide and Counter.
504
+ recoil/crash damage on Pokémon Showdown.
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505
  - **Pay Day**: Pay Day should still scatter coins if it hits (but doesn't break) and opponent's
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506
  Substitute but doesn't on Pokémon Showdown.
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507
  - **Flinch**: Flinching does not get cleared during move selection on Pokémon Showdown and is
@@ -531,9 +542,13 @@ the pkmn engine, but the following moves have their broken behavior preserved in
531
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  glitch](https://glitchcity.wiki/Substitute_%C2%BC_HP_glitch) also fails in many cases due to
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  Pokémon Showdown implementing the health check based on floating point division instead of integer
533
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  divison like on the cartridge (meaning the Substitute 1/4 glitch will only occur if the Pokémon's
534
- maximum HP is evenly divisible by 4). Finally, Substitute also incorrectly blocks Dream Eater on
545
+ maximum HP is evenly divisible by 4). Substitute also incorrectly blocks Dream Eater on
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  Pokémon Showdown and will incorrectly still heal 1 HP for any draining moves if the attack does 0
536
- damage.
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+ damage. Finally, Pokémon Showdown uses a `subFainted` field to track whether a Substitute was
548
+ broken in order to know when to nullify a move's effect, only it doesn't get cleared at the end of
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+ the turn and can result in incorrect behavior on subsequent turns with the moves Mirror Move and
550
+ Metronome that invoke `runMove` (which is where `subFainted` gets cleared) on the user but skips
551
+ calling it for the eventual true target.
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552
 
538
553
  In addition to numerous cases where Pokémon Showdown uses the wrong type of message (e.g. `|-fail`
539
554
  vs. `|-miss|` vs. `|-immune|`, e.g. in the case of Leech Seed) which are not documented here, Pokémon
@@ -603,9 +618,9 @@ the correct control flow):
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  still gets a turn under the [trapping sleep
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  glitch](https://glitchcity.wiki/Trapping_move_and_sleep_glitch), Wrap does 0 damage against
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  Ghost-type Pokémon instead of properly respecting immunity, and binding effects are handled in the
606
- wrong order in the code.
607
- - **Counter**: On Pokémon Showdown choices made while sleeping (which should not have been
608
- registered) can erroneously cause Counter to trigger Desync Clause Mod behavior.
621
+ wrong order in the code which results in either out of order messaging or, more consequentially,
622
+ Pokémon using Rage/Bide or Thrashing/Charging moves being incorrectly forced to skip a turn when
623
+ the Pokémon using the Binding move switches.
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  - **Mimic**: Pokémon Showdown checks that the user of Mimic has Mimic in one of their move slots,
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  which means Mimic legally called via Metronome or Mirror Move will only work if the user also has
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  Mimic (and the moved mimicked by Mimic called via Metronome / Mirror Move will erroneously
@@ -613,19 +628,27 @@ the correct control flow):
613
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  because Pokémon Showdown deducts PP based on a move's name instead of slot, if Mimic copies a move
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629
  the Pokémon already knows, PP deduction for using either the original move of the mimicked move
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  will instead deduct PP for whichever appears at the lower move slot index and the PP will be
616
- allowed to go negative (effectively allowing for infinite PP use).
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- - **Mirror Move**: Binding moves misbehave when used via Mirror Move (though Pokémon Showdown has
618
- its own weird behavior and does not implement the [partial trapping move Mirror Move
631
+ allowed to go negative (effectively allowing for infinite PP use). Pokémon Showdown also doesn't
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+ deduct PP from using Transform if it was copied by Mimic.
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+ - **Mirror Move**: As covered above, both Substitute and Binding moves misbehave when used via
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+ Mirror Move (though Pokémon Showdown has its own weird behavior and does not implement the
635
+ [partial trapping move Mirror Move
619
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  glitch](https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch) that exists
620
- on the cartridge).
621
- - **Metronome**: In addition to the issues with binding moves, Metronome and Mirror Move cannot
622
- mutually call each other more than 3 times in a row without causing the Pokémon Showdown simulator
623
- to crash due to defensive safety checks that do not exist on the cartridge.
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- - **Transform**: Transform screws up the effect of Disable, because on Pokémon Showdown, Disable
637
+ on the cartridge). Additionally, Pokémon Showdown sets the last used move every turn a Pokémon is
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+ Thrashing instead of just on the turn it is actually selected meaning Mirror Move will sometimes
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+ successfully mirror a Thrashing move when it should fail. Finally, if Mirror Move copies
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+ Struggle it should not deduct PP but on Pokémon Showdown it does.
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+ - **Metronome**: In addition to the issues with binding moves and Substitute, Metronome and Mirror
642
+ Move cannot mutually call each other more than 3 times in a row without causing the Pokémon
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+ Showdown simulator to crash due to defensive safety checks that do not exist on the cartridge.
644
+ - **Transform**: Transform screws up the effect of Disable, because on Pokémon Showdown, Disable
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645
  prevents moves of a given *name* from being used (e.g. "Water Gun") as opposed to moves in a
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646
  specific *slot* (e.g. the 2nd move slot), and a Pokémon's moves can change after Transform (this
627
- is not an issue with Disable + Mimic because Mimic happens to replace the same slot). Furthermore,
628
- transforming and then using Mirror Move / Metronome can result in [glitchy behavior and
647
+ is not an issue with Disable + Mimic because Mimic happens to replace the same slot). Transform
648
+ also has a bad interaction with Pokémon Showdown's buggy Haze implementation, as Haze on Pokémon
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+ Showdown does not copy unmodified stats, leaving the Transformed Pokémon with incorrect stats.
650
+ Furthermore, transforming and then using Mirror Move / Metronome can result in [glitchy behavior
651
+ and
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652
  softlocks](https://pkmn.cc/bulba/Transform_glitches#Transform_.2B_Mirror_Move.2FMetronome_PP_error)
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  which Pokémon Showdown does not implement.
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@@ -644,7 +667,7 @@ the pkmn engine aims to be as compatible with Pokémon Showdown as possible when
644
667
  compatibility mode, the implications of these differences are outlined below:
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668
 
646
669
  - **RNG**: Pokémon Showdown uses the RNG from Generation V & VI in every generation, despite
647
- the seeds and algorithm being different. Pokémon Red uses a simple 8-bit RNG with 10 distinct
670
+ the seeds and algorithm being different. Pokémon Red uses a simple 8-bit RNG with 9 distinct
648
671
  seeds generated when the link connection is established, whereas Pokémon Showdown uses a 64-bit
649
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  RNG with a 32-bit output.
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  - **Algorithm**: As detailed in the table below, the algorithm used by Pokémon Showdown in the
@@ -679,9 +702,9 @@ compatibility mode, the implications of these differences are outlined below:
679
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  when they are not relevant:
680
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  - Roar / Whirlwind roll to hit and can "miss" as opposed to simply failing
681
704
 
682
- Finally, the **initial 10-byte seed for link battles on Pokémon Red cannot include bytes larger than
705
+ Finally, the **initial 9-byte seed for link battles on Pokémon Red cannot include bytes larger than
683
706
  the `SERIAL_PREAMBLE_BYTE`**, so must be in the range $\left[0, 252\right]$. This has implications
684
- on the first 10 random numbers generated during the battle and has [**non-trivial competitive
707
+ on the first 9 random numbers generated during the battle and has [**non-trivial competitive
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708
  implications**](https://www.smogon.com/forums/posts/9068411/show) (at the start of the battle move
686
709
  effects become more likely, the ["1/256-miss" glitch](https://glitchcity.wiki/1/256_miss_glitch)
687
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  cannot happen, Player 1 is more likely to win speed ties, etc) that Pokémon Showdown cannot
@@ -705,7 +728,7 @@ All of places in the link battle code where randomness is required are outlined
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  | **Paralysis** (full) | `beforeMove` | Trigger if $X < 63$ |
706
729
  | **Poison** (chance) | `Effects.poison` | Trigger if $X < 52$ ($103$ for Smog / Sludge) |
707
730
  | **Sleep** (duration) | `Effects.sleep` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X \land 7 \neq 0$</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[1, 8\right)$</dd></dl> |
708
- | **Bide** (duration) | `Effects.bide` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 1\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 4\right)$ turns</dd></dl> |
731
+ | **Bide** (duration) | `Effects.bide` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 1\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 4\right)$ turns</dd></dl> |
709
732
  | **Disable** (move) | `Effects.disable` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X \land 3$ is the index of a non-empty move slot</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, \|movesSlots\|\right)$</dd></dl> |
710
733
  | **Disable** (duration) | `Effects.disable` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 7\right) + 1$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[1, 9\right)$ turns</dd></dl> |
711
734
  | **Metronome** (move) | `metronome` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X$ matches the index of a move which is not Struggle or Metronome</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, \|validMoves\|\right)$, where $validMoves$ is ordered set of moves with Struggle and Metronome removed <i>(indexes of moves > Metronome will be shifted down)</i></dd></dl> |
@@ -713,7 +736,7 @@ All of places in the link battle code where randomness is required are outlined
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  | **Psywave** (power) | `specialDamage` | <dl><dt>Pokémon Red</dt><dd>Continue generating until $X < {3\over2} \cdot level$</dd><dt>Pokémon Showdown</dt><dd>Generate $X \in \left[0, {3\over2} \cdot level\right)$</dd></dl> |
714
737
  | **Thrash** (rampage) | `Effects.thrash` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 1\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 4\right)$ turns</dd></dl> |
715
738
  | **Thrash** (confusion) | `beforeMove` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 3\right) + 2$ turns</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \left[2, 6\right)$ turns</dd></dl> |
716
- | **Binding** (duration) | `Effects.binding` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 3\right) + 1$ further turns if $\left(X \land 3\right) < 2$<br /> otherwise last for $\left(Y \land 3\right) + 1$ further turns (reroll)</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \{2, 2, 3, 3, 4, 5\} - 1$ further turns</dd></dl> |
739
+ | **Binding** (duration) | `Effects.binding` | <dl><dt>Pokémon Red</dt><dd>Last for $\left(X \land 3\right) + 1$ further turns if $\left(X \land 3\right) < 2$<br /> otherwise last for $\left(Y \land 3\right) + 1$ further turns (reroll)</dd><dt>Pokémon Showdown</dt><dd>Last for $X \in \{2, 2, 2, 3, 3, 3, 4, 5 \} - 1$ further turns</dd></dl> |
717
740
  | **Multi-Hit** (hits) | `Effects.multiHit` | *Ibid.* |
718
741
  | **Unboost** (chance) | `Effects.unboost` | Trigger if $X < 85$ |
719
742