@pkmn/engine 0.1.0-dev.4eeb346e → 0.1.0-dev.51ebf68b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +137 -72
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +27 -5
- package/build/pkg/addon.js +41 -72
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +18 -20
- package/build/pkg/gen1.js +76 -51
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +57 -103
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +69 -74
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +332 -155
- package/package.json +71 -120
- package/src/bin/install-pkmn-engine +57 -26
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +200 -0
- package/src/lib/bindings/node.zig +117 -0
- package/src/lib/bindings/wasm.zig +50 -0
- package/src/lib/common/array.zig +70 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +51 -20
- package/src/lib/common/js.zig +114 -0
- package/src/lib/common/optional.zig +61 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +1050 -497
- package/src/lib/common/rational.zig +440 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +44 -0
- package/src/lib/gen1/calc.zig +956 -0
- package/src/lib/gen1/chance.zig +1170 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +12 -13
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +138 -51
- package/src/lib/gen1/mechanics.zig +1293 -849
- package/src/lib/gen2/calc.zig +150 -0
- package/src/lib/gen2/chance.zig +896 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +141 -36
- package/src/lib/gen2/data.zig +136 -100
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +58 -45
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/napi.h +2 -0
- package/src/lib/node.zig +14 -0
- package/src/lib/pkmn.zig +174 -19
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -383
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -791
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,52 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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@@ -191,16 +191,13 @@ fn selectMove(
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -213,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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220
217
|
assert(showdown or move.pp != 0);
|
|
221
218
|
|
|
222
219
|
side.last_selected_move = move.id;
|
|
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|
-
|
|
224
|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
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|
-
} else {
|
|
226
|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
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|
-
}
|
|
220
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
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221
|
}
|
|
229
222
|
}
|
|
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223
|
}
|
|
231
224
|
|
|
232
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
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226
|
var side = battle.side(player);
|
|
234
227
|
var foe = battle.foe(player);
|
|
235
228
|
var active = &side.active;
|
|
@@ -242,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
242
235
|
side.order[0] = side.order[slot - 1];
|
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243
236
|
side.order[slot - 1] = out;
|
|
244
237
|
|
|
245
|
-
|
|
246
|
-
battle.last_selected_indexes.p1 = 1;
|
|
247
|
-
} else {
|
|
248
|
-
battle.last_selected_indexes.p2 = 1;
|
|
249
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
250
239
|
|
|
251
240
|
side.last_used_move = .None;
|
|
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241
|
foe.last_used_move = .None;
|
|
@@ -259,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
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259
248
|
active.moves = incoming.moves;
|
|
260
249
|
|
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261
250
|
statusModify(incoming.status, &active.stats);
|
|
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|
+
options.chance.switched(player, slot);
|
|
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252
|
|
|
263
253
|
foe.active.volatiles.Binding = false;
|
|
264
254
|
|
|
265
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
266
256
|
|
|
267
257
|
if (showdown and incoming.status == Status.TOX) {
|
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258
|
incoming.status = Status.init(.PSN);
|
|
269
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
270
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
271
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
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262
|
}
|
|
273
263
|
}
|
|
274
264
|
|
|
275
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
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276
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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267
|
|
|
278
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -302,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
302
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
303
293
|
if (spe1 == spe2) {
|
|
304
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
306
298
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
301
|
|
|
310
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +319,55 @@ fn doTurn(
|
|
|
327
319
|
battle: anytype,
|
|
328
320
|
player: Player,
|
|
329
321
|
player_choice: Choice,
|
|
330
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
331
324
|
foe_player: Player,
|
|
332
325
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
335
329
|
) !?Result {
|
|
336
330
|
assert(player_choice.type != .Pass);
|
|
337
331
|
|
|
338
332
|
var residual = true;
|
|
339
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
341
343
|
if (!replace) {
|
|
342
344
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
344
346
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
347
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
349
353
|
residual = true;
|
|
350
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
352
365
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
368
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
371
|
}
|
|
359
372
|
|
|
360
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +384,31 @@ fn executeMove(
|
|
|
371
384
|
battle: anytype,
|
|
372
385
|
player: Player,
|
|
373
386
|
choice: Choice,
|
|
374
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
375
389
|
residual: *bool,
|
|
376
|
-
|
|
390
|
+
options: anytype,
|
|
377
391
|
) !?Result {
|
|
378
392
|
var side = battle.side(player);
|
|
379
393
|
|
|
380
394
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
396
|
return null;
|
|
383
397
|
}
|
|
384
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
403
|
assert(!showdown);
|
|
389
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
406
|
}
|
|
392
407
|
return null;
|
|
393
408
|
}
|
|
394
409
|
|
|
395
410
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +417,16 @@ fn executeMove(
|
|
|
402
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
419
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
421
|
const stored = side.stored();
|
|
410
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto =
|
|
412
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
430
|
if (!auto) {
|
|
417
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +440,12 @@ fn executeMove(
|
|
|
426
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
442
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
444
|
}
|
|
434
445
|
|
|
435
446
|
var skip_can = false;
|
|
436
447
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
449
|
.done => return null,
|
|
439
450
|
.skip_can => skip_can = true,
|
|
440
451
|
.skip_pp => skip_pp = true,
|
|
@@ -442,11 +453,30 @@ fn executeMove(
|
|
|
442
453
|
.err => return @as(?Result, Result.Error),
|
|
443
454
|
}
|
|
444
455
|
|
|
445
|
-
|
|
446
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
447
473
|
}
|
|
448
474
|
|
|
449
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
480
|
}
|
|
451
481
|
|
|
452
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -454,10 +484,11 @@ const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
|
454
484
|
fn beforeMove(
|
|
455
485
|
battle: anytype,
|
|
456
486
|
player: Player,
|
|
457
|
-
|
|
487
|
+
skip: bool,
|
|
458
488
|
residual: *bool,
|
|
459
|
-
|
|
489
|
+
options: anytype,
|
|
460
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
461
492
|
var side = battle.side(player);
|
|
462
493
|
const foe = battle.foe(player);
|
|
463
494
|
var active = &side.active;
|
|
@@ -466,77 +497,104 @@ fn beforeMove(
|
|
|
466
497
|
var volatiles = &active.volatiles;
|
|
467
498
|
|
|
468
499
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
470
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
474
520
|
stored.status = 0; // clears EXT if present
|
|
475
521
|
} else {
|
|
476
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
477
523
|
}
|
|
478
524
|
side.last_used_move = .None;
|
|
479
525
|
return .done;
|
|
480
526
|
}
|
|
481
527
|
|
|
482
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
483
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
484
530
|
side.last_used_move = .None;
|
|
485
531
|
return .done;
|
|
486
532
|
}
|
|
487
533
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
489
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
490
536
|
return .done;
|
|
491
537
|
}
|
|
492
538
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
495
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
496
544
|
return .done;
|
|
497
545
|
}
|
|
498
546
|
|
|
499
547
|
if (volatiles.Recharging) {
|
|
500
548
|
volatiles.Recharging = false;
|
|
501
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
502
550
|
return .done;
|
|
503
551
|
}
|
|
504
552
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
volatiles.
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
510
564
|
}
|
|
511
565
|
}
|
|
512
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident,
|
|
514
|
-
|
|
515
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
516
|
-
if (showdown and volatiles.Flinch) {
|
|
517
|
-
volatiles.Flinch = false;
|
|
518
|
-
try log.cant(ident, .Flinch);
|
|
519
|
-
return .done;
|
|
520
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
521
568
|
|
|
522
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
523
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
524
571
|
if (side.last_selected_move == .None) {
|
|
525
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
526
573
|
return .err;
|
|
527
574
|
}
|
|
528
575
|
|
|
529
576
|
if (volatiles.Confusion) {
|
|
530
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
531
590
|
|
|
532
|
-
volatiles.confusion -= 1;
|
|
533
591
|
if (volatiles.confusion == 0) {
|
|
534
592
|
volatiles.Confusion = false;
|
|
535
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
536
594
|
} else {
|
|
537
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
538
596
|
|
|
539
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
540
598
|
assert(!volatiles.MultiHit);
|
|
541
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
542
600
|
volatiles.Bide = false;
|
|
@@ -546,6 +604,9 @@ fn beforeMove(
|
|
|
546
604
|
volatiles.Charging = false;
|
|
547
605
|
volatiles.Binding = false;
|
|
548
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
549
610
|
{
|
|
550
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
551
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -553,19 +614,14 @@ fn beforeMove(
|
|
|
553
614
|
const def = foe.active.stats.def;
|
|
554
615
|
foe.active.stats.def = active.stats.def;
|
|
555
616
|
defer foe.active.stats.def = def;
|
|
556
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
557
620
|
}
|
|
558
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
559
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
560
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
561
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
562
|
-
player
|
|
563
|
-
else
|
|
564
|
-
player.foe();
|
|
565
621
|
|
|
566
622
|
const uncapped = battle.last_damage;
|
|
567
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
568
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
569
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
570
626
|
if (showdown) battle.last_damage = uncapped;
|
|
571
627
|
|
|
@@ -574,83 +630,112 @@ fn beforeMove(
|
|
|
574
630
|
}
|
|
575
631
|
}
|
|
576
632
|
|
|
577
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
578
634
|
|
|
579
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
580
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
637
|
volatiles.Bide = false;
|
|
582
638
|
volatiles.Thrashing = false;
|
|
583
639
|
volatiles.Charging = false;
|
|
584
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
585
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
586
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
587
647
|
return .done;
|
|
588
648
|
}
|
|
589
649
|
|
|
590
650
|
if (volatiles.Bide) {
|
|
591
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
652
|
|
|
593
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
594
661
|
|
|
595
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
596
664
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
665
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
600
667
|
return .done;
|
|
601
668
|
}
|
|
602
669
|
|
|
603
670
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
605
672
|
|
|
606
673
|
battle.last_damage = volatiles.state *% 2;
|
|
607
674
|
volatiles.state = 0;
|
|
608
675
|
|
|
609
676
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
611
678
|
return .done;
|
|
612
679
|
}
|
|
613
680
|
|
|
614
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
615
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
616
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
617
684
|
|
|
618
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
619
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
620
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
621
688
|
if (showdown) {
|
|
622
689
|
residual.* = false;
|
|
623
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
624
691
|
}
|
|
625
692
|
|
|
626
693
|
return .done;
|
|
627
694
|
}
|
|
628
695
|
|
|
629
696
|
if (volatiles.Thrashing) {
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
volatiles.attacks
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
639
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
640
725
|
return .skip_can;
|
|
641
726
|
}
|
|
642
727
|
|
|
643
728
|
if (volatiles.Binding) {
|
|
644
|
-
|
|
645
|
-
volatiles.attacks
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
side.last_selected_move,
|
|
649
|
-
battle.active(player.foe()),
|
|
650
|
-
side.last_selected_move,
|
|
651
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
652
733
|
if (showdown or battle.last_damage != 0) {
|
|
653
|
-
|
|
734
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
736
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
738
|
+
}
|
|
654
739
|
}
|
|
655
740
|
return .done;
|
|
656
741
|
}
|
|
@@ -664,56 +749,62 @@ fn canMove(
|
|
|
664
749
|
mslot: u4,
|
|
665
750
|
auto: bool,
|
|
666
751
|
skip_pp: bool,
|
|
667
|
-
from:
|
|
752
|
+
from: Move,
|
|
668
753
|
residual: *bool,
|
|
669
|
-
|
|
754
|
+
options: anytype,
|
|
670
755
|
) !bool {
|
|
671
756
|
var side = battle.side(player);
|
|
672
757
|
const player_ident = battle.active(player);
|
|
673
758
|
const move = Move.get(side.last_selected_move);
|
|
674
759
|
|
|
675
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
676
|
-
const special = from != null and (from.? == .Metronome and
|
|
677
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
678
|
-
|
|
679
|
-
var skip = skip_pp;
|
|
680
760
|
if (side.active.volatiles.Charging) {
|
|
681
761
|
side.active.volatiles.Charging = false;
|
|
682
762
|
side.active.volatiles.Invulnerable = false;
|
|
683
763
|
} else if (move.effect == .Charge) {
|
|
684
|
-
try log.move(player_ident, side.last_selected_move,
|
|
685
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
686
767
|
return false;
|
|
687
768
|
}
|
|
688
769
|
|
|
689
|
-
|
|
690
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
691
772
|
|
|
692
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
696
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
697
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
698
|
-
// regrettable, but this information is more "nice to have" than required
|
|
699
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
700
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
701
776
|
|
|
702
777
|
if (move.effect.onBegin()) {
|
|
703
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
704
779
|
return false;
|
|
705
780
|
}
|
|
706
781
|
|
|
707
782
|
if (move.effect == .Thrashing) {
|
|
708
|
-
Effects.thrashing(battle, player);
|
|
709
|
-
} else if (
|
|
710
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
711
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
712
792
|
}
|
|
713
793
|
|
|
714
794
|
return true;
|
|
715
795
|
}
|
|
716
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
717
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
718
809
|
if (side.last_selected_move == .Struggle) return;
|
|
719
810
|
|
|
@@ -723,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
723
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
724
815
|
if (volatiles.Bide) return;
|
|
725
816
|
|
|
726
|
-
|
|
727
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
728
820
|
if (volatiles.Transform) return;
|
|
729
821
|
|
|
730
|
-
|
|
731
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
732
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
733
826
|
}
|
|
734
827
|
|
|
735
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
736
829
|
var active = &side.active;
|
|
737
830
|
const volatiles = &active.volatiles;
|
|
738
831
|
|
|
739
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
740
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
741
834
|
if (showdown and volatiles.Transform) return;
|
|
742
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
743
839
|
assert(mslot > 0 and mslot <= 4);
|
|
744
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
745
841
|
}
|
|
746
842
|
|
|
747
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -749,10 +845,12 @@ fn doMove(
|
|
|
749
845
|
battle: anytype,
|
|
750
846
|
player: Player,
|
|
751
847
|
mslot: u4,
|
|
848
|
+
rewrap: bool,
|
|
752
849
|
auto: bool,
|
|
753
850
|
residual: *bool,
|
|
754
|
-
|
|
851
|
+
options: anytype,
|
|
755
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
756
854
|
var side = battle.side(player);
|
|
757
855
|
const foe = battle.foe(player);
|
|
758
856
|
|
|
@@ -767,40 +865,44 @@ fn doMove(
|
|
|
767
865
|
var hits: u4 = 1;
|
|
768
866
|
var effectiveness = Effectiveness.neutral;
|
|
769
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
770
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
771
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
772
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
773
874
|
}
|
|
774
875
|
|
|
775
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
776
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
777
878
|
var miss = showdown and miss: {
|
|
778
879
|
immune = move.target != .Self and !status and !counter and
|
|
779
|
-
(@
|
|
780
|
-
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
781
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
782
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
783
884
|
battle.last_damage = 0;
|
|
784
885
|
break :miss true;
|
|
785
886
|
}
|
|
786
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
787
889
|
};
|
|
788
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
789
891
|
|
|
790
892
|
var late = showdown and move.effect != .Explode;
|
|
791
893
|
const skip = status or immune;
|
|
792
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
793
895
|
if (showdown and move.effect.isMulti()) {
|
|
794
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
795
897
|
hits = side.active.volatiles.attacks;
|
|
796
898
|
late = false;
|
|
797
899
|
}
|
|
798
900
|
|
|
799
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
800
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
801
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
802
904
|
|
|
803
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
804
906
|
|
|
805
907
|
battle.last_damage = 0;
|
|
806
908
|
|
|
@@ -811,8 +913,9 @@ fn doMove(
|
|
|
811
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
812
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
813
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
814
|
-
if (showdown) break :
|
|
815
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
816
919
|
return @as(?Result, Result.Error);
|
|
817
920
|
}
|
|
818
921
|
if (battle.last_damage == 0) {
|
|
@@ -822,17 +925,16 @@ fn doMove(
|
|
|
822
925
|
effectiveness = adjustDamage(battle, player);
|
|
823
926
|
immune = effectiveness == 0;
|
|
824
927
|
}
|
|
825
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
826
929
|
}
|
|
827
930
|
}
|
|
828
931
|
|
|
829
|
-
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
|
|
833
|
-
miss
|
|
834
|
-
|
|
835
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
836
938
|
|
|
837
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
838
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -840,11 +942,11 @@ fn doMove(
|
|
|
840
942
|
|
|
841
943
|
if (!showdown or !miss) {
|
|
842
944
|
if (move.effect == .MirrorMove) {
|
|
843
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
844
946
|
} else if (move.effect == .Metronome) {
|
|
845
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
846
948
|
} else if (move.effect.onEnd()) {
|
|
847
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
848
950
|
return null;
|
|
849
951
|
}
|
|
850
952
|
}
|
|
@@ -856,36 +958,60 @@ fn doMove(
|
|
|
856
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
857
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
858
960
|
if (ohko) {
|
|
859
|
-
try log.immune(foe_ident, .OHKO);
|
|
860
|
-
} else if (immune and !invulnerable) {
|
|
861
|
-
try log.immune(foe_ident, .None);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
962
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
862
985
|
} else if (mist) {
|
|
863
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
864
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
865
988
|
} else {
|
|
866
|
-
try
|
|
867
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
868
992
|
}
|
|
869
993
|
if (move.effect == .JumpKick) {
|
|
870
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
871
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
872
996
|
battle.last_damage = 1;
|
|
873
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
874
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
875
999
|
} else if (move.effect == .Explode) {
|
|
876
1000
|
try Effects.explode(battle, player);
|
|
877
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
878
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
879
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
880
1004
|
}
|
|
881
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
882
1008
|
}
|
|
883
1009
|
|
|
884
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
885
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
886
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
887
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
888
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
889
1015
|
hits = side.active.volatiles.attacks;
|
|
890
1016
|
}
|
|
891
1017
|
|
|
@@ -893,21 +1019,23 @@ fn doMove(
|
|
|
893
1019
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
894
1020
|
|
|
895
1021
|
var nullified = false;
|
|
896
|
-
var hit:
|
|
1022
|
+
var hit: usize = 0;
|
|
897
1023
|
while (hit < hits) {
|
|
898
1024
|
if (hit == 0) {
|
|
899
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
900
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
901
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
902
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
903
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
904
1030
|
}
|
|
905
1031
|
}
|
|
906
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
907
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
908
1034
|
hit += 1;
|
|
909
1035
|
if (foe.stored().hp == 0) break;
|
|
910
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
911
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
912
1040
|
if (nullified) break;
|
|
913
1041
|
}
|
|
@@ -917,35 +1045,39 @@ fn doMove(
|
|
|
917
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
918
1046
|
side.active.volatiles.attacks = 0;
|
|
919
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
920
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
921
1049
|
}
|
|
922
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
923
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), @as(u4, @intCast(hit)) });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
924
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
925
|
-
|
|
926
|
-
|
|
927
|
-
|
|
928
|
-
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
932
1063
|
}
|
|
1064
|
+
return null;
|
|
933
1065
|
}
|
|
934
1066
|
}
|
|
935
1067
|
|
|
936
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
937
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
938
1070
|
if (nullified) return null;
|
|
939
1071
|
|
|
940
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
941
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
942
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
943
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
944
1076
|
|
|
945
1077
|
if (foe.stored().hp == 0) return null;
|
|
946
1078
|
|
|
947
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
948
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
949
1081
|
|
|
950
1082
|
if (!move.effect.isSpecial()) {
|
|
951
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -954,31 +1086,33 @@ fn doMove(
|
|
|
954
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
955
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
956
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
957
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
958
1090
|
if (move.effect == .Twineedle) {
|
|
959
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
960
1092
|
} else if (move.effect == .Disable) {
|
|
961
|
-
const result = try Effects.disable(battle, player, move,
|
|
962
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
963
1095
|
return result;
|
|
964
1096
|
} else {
|
|
965
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
966
1098
|
}
|
|
967
1099
|
}
|
|
968
1100
|
|
|
969
1101
|
return null;
|
|
970
1102
|
}
|
|
971
1103
|
|
|
972
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
973
1105
|
const side = battle.side(player);
|
|
974
1106
|
|
|
975
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
976
|
-
var
|
|
977
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
982
1116
|
}
|
|
983
1117
|
|
|
984
1118
|
fn calcDamage(
|
|
@@ -987,6 +1121,7 @@ fn calcDamage(
|
|
|
987
1121
|
target_player: Player,
|
|
988
1122
|
m: ?Move.Data,
|
|
989
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
990
1125
|
) bool {
|
|
991
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
992
1127
|
const cfz = m == null;
|
|
@@ -998,28 +1133,8 @@ fn calcDamage(
|
|
|
998
1133
|
|
|
999
1134
|
const special = move.type.special();
|
|
1000
1135
|
|
|
1001
|
-
|
|
1002
|
-
var
|
|
1003
|
-
if (crit)
|
|
1004
|
-
if (special) side.stored().stats.spc
|
|
1005
|
-
else side.stored().stats.atk
|
|
1006
|
-
else
|
|
1007
|
-
if (special) side.active.stats.spc
|
|
1008
|
-
else side.active.stats.atk;
|
|
1009
|
-
var def: u32 =
|
|
1010
|
-
if (crit)
|
|
1011
|
-
if (special) target.stored().stats.spc
|
|
1012
|
-
else target.stored().stats.def
|
|
1013
|
-
else
|
|
1014
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1015
|
-
if (special)
|
|
1016
|
-
target.active.stats.spc *
|
|
1017
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1018
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1019
|
-
else
|
|
1020
|
-
target.active.stats.def *
|
|
1021
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1022
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1023
1138
|
|
|
1024
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1025
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1027,12 +1142,12 @@ fn calcDamage(
|
|
|
1027
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1028
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1029
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1030
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1031
1146
|
}
|
|
1032
1147
|
|
|
1033
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1034
1149
|
|
|
1035
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1036
1151
|
|
|
1037
1152
|
if (def == 0) return false;
|
|
1038
1153
|
|
|
@@ -1044,11 +1159,41 @@ fn calcDamage(
|
|
|
1044
1159
|
d = @min(997, d);
|
|
1045
1160
|
d += 2;
|
|
1046
1161
|
|
|
1047
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1048
1173
|
|
|
1049
1174
|
return true;
|
|
1050
1175
|
}
|
|
1051
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1052
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1053
1198
|
const side = battle.side(player);
|
|
1054
1199
|
const foe = battle.foe(player);
|
|
@@ -1058,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1058
1203
|
var d = battle.last_damage;
|
|
1059
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1060
1205
|
|
|
1061
|
-
const neutral = @
|
|
1062
|
-
const eff1: u16 = @
|
|
1063
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1064
1209
|
|
|
1065
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1066
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1080,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1080
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1081
1226
|
}
|
|
1082
1227
|
|
|
1083
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1084
1229
|
if (battle.last_damage <= 1) return;
|
|
1085
|
-
const random = Rolls.damage(battle);
|
|
1086
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1087
1234
|
}
|
|
1088
1235
|
|
|
1089
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1090
1237
|
const side = battle.side(player);
|
|
1091
1238
|
const foe = battle.foe(player);
|
|
1092
1239
|
|
|
1093
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1094
1241
|
|
|
1095
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1096
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1099,68 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1099
1246
|
.DragonRage => 40,
|
|
1100
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1101
1248
|
.Psywave => power: {
|
|
1102
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1103
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1104
|
-
if (!
|
|
1105
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1106
1253
|
},
|
|
1107
1254
|
else => unreachable,
|
|
1108
1255
|
};
|
|
1109
1256
|
|
|
1110
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1111
1258
|
|
|
1112
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1113
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1114
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1262
|
|
|
1116
1263
|
return null;
|
|
1117
1264
|
}
|
|
1118
1265
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1267
|
const foe = battle.foe(player);
|
|
1121
1268
|
|
|
1122
1269
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1124
1271
|
return null;
|
|
1125
1272
|
}
|
|
1126
1273
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1275
|
const foe_last_selected_move =
|
|
1131
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
|
|
1136
|
-
const used = foe_last_used_move.bp > 0 and
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1277
|
+
.Splash
|
|
1278
|
+
else
|
|
1279
|
+
foe.last_selected_move);
|
|
1140
1280
|
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1283
|
foe.last_selected_move != .Counter and
|
|
1143
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1144
|
-
|
|
1285
|
+
foe_last_selected_move.type == .Fighting);
|
|
1145
1286
|
|
|
1146
1287
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1148
1289
|
return null;
|
|
1149
1290
|
}
|
|
1150
1291
|
|
|
1151
1292
|
if (!used or !selected) {
|
|
1152
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
|
-
if (!
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1296
|
return null;
|
|
1156
1297
|
}
|
|
1157
1298
|
|
|
1158
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1159
1304
|
|
|
1160
|
-
// Pokémon Showdown calls
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1162
1307
|
|
|
1163
|
-
|
|
1308
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1311
|
return null;
|
|
1165
1312
|
}
|
|
1166
1313
|
|
|
@@ -1169,7 +1316,7 @@ fn applyDamage(
|
|
|
1169
1316
|
target_player: Player,
|
|
1170
1317
|
sub_player: Player,
|
|
1171
1318
|
reason: Damage,
|
|
1172
|
-
|
|
1319
|
+
options: anytype,
|
|
1173
1320
|
) !bool {
|
|
1174
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1322
|
|
|
@@ -1184,19 +1331,20 @@ fn applyDamage(
|
|
|
1184
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1188
1336
|
return true;
|
|
1189
1337
|
} else {
|
|
1190
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1193
1341
|
return false;
|
|
1194
1342
|
}
|
|
1195
1343
|
}
|
|
1196
1344
|
|
|
1197
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1346
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1200
1348
|
return false;
|
|
1201
1349
|
}
|
|
1202
1350
|
|
|
@@ -1204,61 +1352,81 @@ fn mirrorMove(
|
|
|
1204
1352
|
battle: anytype,
|
|
1205
1353
|
player: Player,
|
|
1206
1354
|
mslot: u4,
|
|
1355
|
+
rewrap: bool,
|
|
1207
1356
|
auto: bool,
|
|
1208
1357
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1211
1360
|
var side = battle.side(player);
|
|
1212
1361
|
const foe = battle.foe(player);
|
|
1213
1362
|
|
|
1214
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1364
|
|
|
1216
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1218
1367
|
return null;
|
|
1368
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1219
1370
|
}
|
|
1220
1371
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1376
|
}
|
|
1226
1377
|
|
|
1227
1378
|
fn metronome(
|
|
1228
1379
|
battle: anytype,
|
|
1229
1380
|
player: Player,
|
|
1230
1381
|
mslot: u4,
|
|
1382
|
+
rewrap: bool,
|
|
1231
1383
|
auto: bool,
|
|
1232
1384
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1235
1387
|
var side = battle.side(player);
|
|
1236
1388
|
|
|
1237
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1238
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1239
1391
|
|
|
1240
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1241
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1396
|
}
|
|
1243
1397
|
|
|
1244
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1245
1399
|
var immune = false;
|
|
1246
1400
|
var mist = false;
|
|
1247
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1248
1407
|
assert(!immune);
|
|
1249
1408
|
if (mist) {
|
|
1250
1409
|
assert(!showdown);
|
|
1251
1410
|
const foe_ident = battle.active(player.foe());
|
|
1252
|
-
try log.activate(foe_ident, .Mist);
|
|
1253
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1254
1413
|
} else {
|
|
1255
|
-
try log.lastmiss();
|
|
1256
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1257
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1258
1419
|
return false;
|
|
1259
1420
|
}
|
|
1260
1421
|
|
|
1261
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1262
1430
|
var side = battle.side(player);
|
|
1263
1431
|
const foe = battle.foe(player);
|
|
1264
1432
|
|
|
@@ -1278,7 +1446,16 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1278
1446
|
break :miss true;
|
|
1279
1447
|
}
|
|
1280
1448
|
if (!showdown) {
|
|
1281
|
-
if (move.effect == .Swift)
|
|
1449
|
+
if (move.effect == .Swift) {
|
|
1450
|
+
// If Swift could cause a division-by-zero freeze (which doesn't exist on Pokémon
|
|
1451
|
+
// Showdown, hence why the block above doesn't include this code), we need the
|
|
1452
|
+
// damage roll to be committed. However, the commit code will not save this roll if
|
|
1453
|
+
// the glitch occurs and the move was not marked as having hit. To work around this
|
|
1454
|
+
// we flag that the move hit (as Swift trivially does), but pass the probability of
|
|
1455
|
+
// the hit as zero to ensure it doesn't actually get saved.
|
|
1456
|
+
try options.chance.hit(player, true, 0);
|
|
1457
|
+
return true;
|
|
1458
|
+
}
|
|
1282
1459
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1283
1460
|
}
|
|
1284
1461
|
|
|
@@ -1297,10 +1474,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1297
1474
|
const overwritten = overwrite and state > 0;
|
|
1298
1475
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1299
1476
|
|
|
1300
|
-
var accuracy = if (overwritten) state else
|
|
1301
|
-
var boost = BOOSTS[@
|
|
1477
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1478
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1302
1479
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1303
|
-
boost = BOOSTS[@
|
|
1480
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1304
1481
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1305
1482
|
accuracy = @min(255, @max(1, accuracy));
|
|
1306
1483
|
|
|
@@ -1309,7 +1486,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1309
1486
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1310
1487
|
|
|
1311
1488
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1312
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1489
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1313
1490
|
};
|
|
1314
1491
|
|
|
1315
1492
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1319,16 +1496,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1319
1496
|
}
|
|
1320
1497
|
|
|
1321
1498
|
if (!miss) return true;
|
|
1322
|
-
battle.last_damage = 0;
|
|
1499
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1500
|
+
|
|
1323
1501
|
side.active.volatiles.Binding = false;
|
|
1502
|
+
options.chance.observe(.binding, player, .None);
|
|
1503
|
+
|
|
1324
1504
|
return false;
|
|
1325
1505
|
}
|
|
1326
1506
|
|
|
1327
1507
|
fn checkFaint(
|
|
1328
1508
|
battle: anytype,
|
|
1329
1509
|
player: Player,
|
|
1330
|
-
|
|
1331
|
-
|
|
1510
|
+
cap: bool,
|
|
1511
|
+
options: anytype,
|
|
1512
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1332
1513
|
const side = battle.side(player);
|
|
1333
1514
|
if (side.stored().hp > 0) return null;
|
|
1334
1515
|
|
|
@@ -1336,33 +1517,32 @@ fn checkFaint(
|
|
|
1336
1517
|
const foe_fainted = foe.stored().hp == 0;
|
|
1337
1518
|
|
|
1338
1519
|
const player_out = findFirstAlive(side) == 0;
|
|
1339
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1340
|
-
const
|
|
1341
|
-
const more = tie or player_out or foe_out;
|
|
1520
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1521
|
+
const more = player_out or foe_out;
|
|
1342
1522
|
|
|
1343
|
-
if (try faint(battle, player,
|
|
1344
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1523
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1524
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1345
1525
|
|
|
1346
1526
|
assert(!side.active.volatiles.MultiHit);
|
|
1347
1527
|
assert(!foe.active.volatiles.MultiHit);
|
|
1348
1528
|
|
|
1349
|
-
if (
|
|
1350
|
-
try log.tie();
|
|
1529
|
+
if (player_out and foe_out) {
|
|
1530
|
+
try options.log.tie(.{});
|
|
1351
1531
|
return Result.Tie;
|
|
1352
1532
|
} else if (player_out) {
|
|
1353
|
-
try log.win(player.foe());
|
|
1533
|
+
try options.log.win(.{player.foe()});
|
|
1354
1534
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1355
1535
|
} else if (foe_out) {
|
|
1356
|
-
try log.win(player);
|
|
1536
|
+
try options.log.win(.{player});
|
|
1357
1537
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1358
1538
|
}
|
|
1359
1539
|
|
|
1360
1540
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1361
|
-
if (player == .P1) return
|
|
1362
|
-
return
|
|
1541
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1542
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1363
1543
|
}
|
|
1364
1544
|
|
|
1365
|
-
fn faint(battle: anytype, player: Player,
|
|
1545
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1366
1546
|
var side = battle.side(player);
|
|
1367
1547
|
var foe = battle.foe(player);
|
|
1368
1548
|
assert(side.stored().hp == 0);
|
|
@@ -1371,7 +1551,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1371
1551
|
assert(!foe_volatiles.MultiHit);
|
|
1372
1552
|
if (foe_volatiles.Bide) {
|
|
1373
1553
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1374
|
-
foe_volatiles.state = if (
|
|
1554
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1375
1555
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1376
1556
|
}
|
|
1377
1557
|
|
|
@@ -1395,32 +1575,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1395
1575
|
side.stored().stats.spe;
|
|
1396
1576
|
}
|
|
1397
1577
|
|
|
1398
|
-
try log.faint(battle.active(player), done);
|
|
1578
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1579
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1580
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1581
|
+
if (cap) options.calc.capped(player);
|
|
1399
1582
|
return null;
|
|
1400
1583
|
}
|
|
1401
1584
|
|
|
1402
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1585
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1403
1586
|
var side = battle.side(player);
|
|
1404
1587
|
var stored = side.stored();
|
|
1405
1588
|
const ident = battle.active(player);
|
|
1406
1589
|
var volatiles = &side.active.volatiles;
|
|
1407
1590
|
|
|
1408
1591
|
const brn = Status.is(stored.status, .BRN);
|
|
1409
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1592
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1410
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1411
|
-
|
|
1412
1594
|
if (volatiles.Toxic) {
|
|
1413
1595
|
volatiles.toxic += 1;
|
|
1414
1596
|
damage *= volatiles.toxic;
|
|
1415
1597
|
}
|
|
1598
|
+
damage = @min(damage, stored.hp);
|
|
1416
1599
|
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1423
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1600
|
+
if (!showdown or damage > 0) {
|
|
1601
|
+
stored.hp -= damage;
|
|
1602
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1603
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1604
|
+
}
|
|
1424
1605
|
}
|
|
1425
1606
|
|
|
1426
1607
|
if (volatiles.LeechSeed) {
|
|
@@ -1444,47 +1625,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1444
1625
|
const amount = @min(damage, stored.hp);
|
|
1445
1626
|
stored.hp -= amount;
|
|
1446
1627
|
|
|
1447
|
-
// As above, Pokémon Showdown uses
|
|
1448
|
-
if (amount > 0) {
|
|
1449
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1450
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1451
|
-
if (showdown) battle.last_damage = damage;
|
|
1452
|
-
}
|
|
1628
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1629
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1453
1630
|
|
|
1454
1631
|
const before = foe_stored.hp;
|
|
1455
1632
|
// Uncapped damage is added back to the foe
|
|
1456
1633
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1457
1634
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1458
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1635
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1459
1636
|
}
|
|
1460
1637
|
}
|
|
1461
1638
|
|
|
1462
|
-
fn endTurn(battle: anytype,
|
|
1639
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1463
1640
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1464
1641
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1465
1642
|
|
|
1466
|
-
|
|
1467
|
-
|
|
1643
|
+
battle.turn += 1;
|
|
1644
|
+
|
|
1645
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1646
|
+
try options.log.tie(.{});
|
|
1468
1647
|
return Result.Tie;
|
|
1469
1648
|
}
|
|
1470
1649
|
|
|
1471
|
-
battle.turn
|
|
1472
|
-
|
|
1473
|
-
if (showdown and battle.turn >= 1000) {
|
|
1474
|
-
try log.tie();
|
|
1650
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1651
|
+
try options.log.tie(.{});
|
|
1475
1652
|
return Result.Tie;
|
|
1476
1653
|
} else if (battle.turn >= 65535) {
|
|
1477
1654
|
return Result.Error;
|
|
1478
1655
|
}
|
|
1479
1656
|
|
|
1480
|
-
try log.turn(battle.turn);
|
|
1657
|
+
try options.log.turn(.{battle.turn});
|
|
1481
1658
|
|
|
1482
1659
|
return Result.Default;
|
|
1483
1660
|
}
|
|
1484
1661
|
|
|
1485
1662
|
fn checkEBC(battle: anytype) bool {
|
|
1486
1663
|
for (battle.sides, 0..) |side, i| {
|
|
1487
|
-
const foe = battle.sides[~@
|
|
1664
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1488
1665
|
|
|
1489
1666
|
var foe_all_ghosts = true;
|
|
1490
1667
|
var foe_all_transform = true;
|
|
@@ -1536,10 +1713,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1536
1713
|
return false;
|
|
1537
1714
|
}
|
|
1538
1715
|
|
|
1539
|
-
fn disabled(side: *Side, ident: ID,
|
|
1540
|
-
if (side.active.volatiles.
|
|
1716
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1717
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1541
1718
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1542
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1719
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1543
1720
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1544
1721
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1545
1722
|
m
|
|
@@ -1547,127 +1724,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1547
1724
|
side.last_selected_move;
|
|
1548
1725
|
if (m != .None and m == last) {
|
|
1549
1726
|
side.active.volatiles.Charging = false;
|
|
1550
|
-
try log.
|
|
1727
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1551
1728
|
return true;
|
|
1552
1729
|
}
|
|
1553
1730
|
}
|
|
1554
1731
|
return false;
|
|
1555
1732
|
}
|
|
1556
1733
|
|
|
1557
|
-
|
|
1734
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1558
1735
|
const side = battle.side(who);
|
|
1559
1736
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1560
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1737
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1561
1738
|
}
|
|
1562
1739
|
}
|
|
1563
1740
|
|
|
1564
|
-
fn
|
|
1565
|
-
var volatiles = &active.volatiles;
|
|
1566
|
-
assert(volatiles.Thrashing);
|
|
1567
|
-
if (volatiles.attacks > 0) return false;
|
|
1568
|
-
|
|
1569
|
-
volatiles.Thrashing = false;
|
|
1570
|
-
volatiles.Confusion = true;
|
|
1571
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1572
|
-
return true;
|
|
1573
|
-
}
|
|
1574
|
-
|
|
1575
|
-
inline fn onBegin(
|
|
1741
|
+
fn onBegin(
|
|
1576
1742
|
battle: anytype,
|
|
1577
1743
|
player: Player,
|
|
1578
1744
|
move: Move.Data,
|
|
1579
1745
|
mslot: u8,
|
|
1580
1746
|
residual: *bool,
|
|
1581
|
-
|
|
1747
|
+
options: anytype,
|
|
1582
1748
|
) !void {
|
|
1583
|
-
assert(move.effect.onBegin());
|
|
1584
1749
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1750
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1751
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1752
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1753
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1754
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1755
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1756
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1757
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1758
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1759
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1760
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1761
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1762
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1763
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1764
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1765
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1766
|
else => unreachable,
|
|
1602
1767
|
};
|
|
1603
1768
|
}
|
|
1604
1769
|
|
|
1605
|
-
|
|
1606
|
-
assert(move.effect.onEnd());
|
|
1770
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1771
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1772
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1773
|
// zig fmt: off
|
|
1610
1774
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1775
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1776
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1777
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1778
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1779
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1780
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1781
|
else => unreachable,
|
|
1618
1782
|
};
|
|
1619
1783
|
}
|
|
1620
1784
|
|
|
1621
|
-
|
|
1785
|
+
fn alwaysHappens(
|
|
1622
1786
|
battle: anytype,
|
|
1623
1787
|
player: Player,
|
|
1624
1788
|
move: Move.Data,
|
|
1625
1789
|
residual: *bool,
|
|
1626
|
-
|
|
1790
|
+
options: anytype,
|
|
1627
1791
|
) !void {
|
|
1628
|
-
assert(move.effect.alwaysHappens());
|
|
1629
1792
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1793
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1794
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1795
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1796
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1797
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1798
|
.JumpKick, .Binding => {},
|
|
1636
1799
|
else => unreachable,
|
|
1637
1800
|
};
|
|
1638
1801
|
}
|
|
1639
1802
|
|
|
1640
|
-
|
|
1803
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1804
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1805
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1806
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1807
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1808
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1809
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1810
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1811
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1812
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1813
|
// zig fmt: off
|
|
1651
1814
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1815
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1816
|
// zig fmt: on
|
|
1654
1817
|
else => {},
|
|
1655
1818
|
};
|
|
1656
1819
|
}
|
|
1657
1820
|
|
|
1658
1821
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1822
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1823
|
var side = battle.side(player);
|
|
1661
1824
|
|
|
1662
1825
|
side.active.volatiles.Bide = true;
|
|
1663
1826
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1827
|
+
|
|
1664
1828
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks = Rolls.
|
|
1829
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1830
|
+
options.chance.observe(.attacking, player, .started);
|
|
1666
1831
|
|
|
1667
|
-
try log.start(battle.active(player), .Bide);
|
|
1832
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1668
1833
|
}
|
|
1669
1834
|
|
|
1670
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1835
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1671
1836
|
var foe = battle.foe(player);
|
|
1672
1837
|
var foe_stored = foe.stored();
|
|
1673
1838
|
|
|
@@ -1678,83 +1843,91 @@ pub const Effects = struct {
|
|
|
1678
1843
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1679
1844
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1680
1845
|
assert(move.type == .Fire);
|
|
1681
|
-
try log.curestatus(
|
|
1846
|
+
try options.log.curestatus(.{
|
|
1847
|
+
battle.active(player.foe()),
|
|
1848
|
+
foe_stored.status,
|
|
1849
|
+
.Message,
|
|
1850
|
+
});
|
|
1682
1851
|
foe_stored.status = 0;
|
|
1683
1852
|
}
|
|
1684
1853
|
return;
|
|
1685
1854
|
}
|
|
1686
1855
|
|
|
1687
1856
|
if (foe.active.types.includes(move.type)) return;
|
|
1688
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1857
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1858
|
+
return;
|
|
1859
|
+
}
|
|
1689
1860
|
|
|
1690
1861
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1862
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1863
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1864
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1694
1865
|
}
|
|
1695
1866
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1867
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1868
|
var side = battle.side(player);
|
|
1698
1869
|
var volatiles = &side.active.volatiles;
|
|
1699
1870
|
|
|
1700
1871
|
volatiles.Charging = true;
|
|
1701
1872
|
const move = side.last_selected_move;
|
|
1702
1873
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1874
|
+
try options.log.laststill(.{});
|
|
1875
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1705
1876
|
}
|
|
1706
1877
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1878
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1879
|
var foe = battle.foe(player);
|
|
1709
1880
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1881
|
|
|
1711
1882
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1883
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1713
1884
|
} else {
|
|
1714
1885
|
if (showdown) {
|
|
1715
|
-
if (!try checkHit(battle, player, move,
|
|
1716
|
-
|
|
1717
|
-
} else if (sub) {
|
|
1718
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1719
|
-
}
|
|
1886
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1887
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1720
1888
|
} else {
|
|
1721
|
-
if (sub) {
|
|
1722
|
-
|
|
1723
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1724
|
-
return;
|
|
1725
|
-
}
|
|
1889
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1890
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1726
1891
|
}
|
|
1727
1892
|
}
|
|
1728
1893
|
|
|
1729
1894
|
if (foe.active.volatiles.Confusion) return;
|
|
1730
1895
|
foe.active.volatiles.Confusion = true;
|
|
1731
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1732
1896
|
|
|
1733
|
-
|
|
1897
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1898
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1899
|
+
options.calc.confusion(player.foe());
|
|
1900
|
+
|
|
1901
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1734
1902
|
}
|
|
1735
1903
|
|
|
1736
|
-
fn conversion(battle: anytype, player: Player,
|
|
1904
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1905
|
const foe = battle.foe(player);
|
|
1738
1906
|
|
|
1739
1907
|
if (foe.active.volatiles.Invulnerable) {
|
|
1740
|
-
try log.lastmiss();
|
|
1741
|
-
return log.miss(battle.active(player));
|
|
1908
|
+
try options.log.lastmiss(.{});
|
|
1909
|
+
return options.log.miss(.{battle.active(player)});
|
|
1742
1910
|
}
|
|
1743
1911
|
|
|
1744
1912
|
battle.side(player).active.types = foe.active.types;
|
|
1745
|
-
return log.
|
|
1913
|
+
return options.log.start(.{
|
|
1914
|
+
battle.active(player),
|
|
1915
|
+
.TypeChange,
|
|
1916
|
+
foe.active.types,
|
|
1917
|
+
battle.active(player.foe()),
|
|
1918
|
+
});
|
|
1746
1919
|
}
|
|
1747
1920
|
|
|
1748
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1921
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1749
1922
|
var foe = battle.foe(player);
|
|
1750
1923
|
var volatiles = &foe.active.volatiles;
|
|
1751
1924
|
const foe_ident = battle.active(player.foe());
|
|
1752
1925
|
|
|
1753
1926
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1754
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1927
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1755
1928
|
|
|
1756
|
-
if (volatiles.
|
|
1757
|
-
try log.fail(foe_ident, .None);
|
|
1929
|
+
if (volatiles.disable_move != 0) {
|
|
1930
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1758
1931
|
return null;
|
|
1759
1932
|
}
|
|
1760
1933
|
|
|
@@ -1769,25 +1942,27 @@ pub const Effects = struct {
|
|
|
1769
1942
|
|
|
1770
1943
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1771
1944
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1772
|
-
if (n == 0) {
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1945
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1946
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1947
|
return null;
|
|
1775
1948
|
} else if (err) {
|
|
1776
1949
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1777
|
-
assert(!showdown);
|
|
1778
1950
|
return Result.Error;
|
|
1779
1951
|
}
|
|
1780
1952
|
|
|
1781
|
-
volatiles.
|
|
1782
|
-
|
|
1953
|
+
volatiles.disable_move =
|
|
1954
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1955
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1956
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1783
1957
|
|
|
1784
|
-
|
|
1958
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1959
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1785
1960
|
return null;
|
|
1786
1961
|
}
|
|
1787
1962
|
|
|
1788
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1789
|
-
var
|
|
1790
|
-
|
|
1963
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1964
|
+
var stored = battle.side(player).stored();
|
|
1965
|
+
const ident = battle.active(player);
|
|
1791
1966
|
|
|
1792
1967
|
if (battle.last_damage == 0) {
|
|
1793
1968
|
assert(showdown);
|
|
@@ -1800,7 +1975,7 @@ pub const Effects = struct {
|
|
|
1800
1975
|
if (stored.hp == stored.stats.hp) return;
|
|
1801
1976
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1802
1977
|
|
|
1803
|
-
try log.
|
|
1978
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1804
1979
|
}
|
|
1805
1980
|
|
|
1806
1981
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1814,26 +1989,28 @@ pub const Effects = struct {
|
|
|
1814
1989
|
side.active.volatiles.LeechSeed = false;
|
|
1815
1990
|
}
|
|
1816
1991
|
|
|
1817
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1992
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1818
1993
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1819
1994
|
|
|
1820
1995
|
if (volatiles.Substitute) return;
|
|
1821
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1996
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1997
|
+
return;
|
|
1998
|
+
}
|
|
1822
1999
|
|
|
1823
2000
|
volatiles.Flinch = true;
|
|
1824
2001
|
volatiles.Recharging = false;
|
|
1825
2002
|
}
|
|
1826
2003
|
|
|
1827
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
2004
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1828
2005
|
var side = battle.side(player);
|
|
1829
2006
|
|
|
1830
2007
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1831
2008
|
side.active.volatiles.FocusEnergy = true;
|
|
1832
2009
|
|
|
1833
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2010
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1834
2011
|
}
|
|
1835
2012
|
|
|
1836
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2013
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
2014
|
var foe = battle.foe(player);
|
|
1838
2015
|
var foe_stored = foe.stored();
|
|
1839
2016
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1845,21 +2022,22 @@ pub const Effects = struct {
|
|
|
1845
2022
|
}
|
|
1846
2023
|
|
|
1847
2024
|
if (foe.active.types.includes(move.type)) return;
|
|
1848
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2025
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1849
2026
|
// Freeze Clause Mod
|
|
1850
|
-
if (
|
|
2027
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1851
2028
|
|
|
1852
2029
|
foe_stored.status = Status.init(.FRZ);
|
|
1853
2030
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1854
2031
|
|
|
1855
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2032
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1856
2033
|
}
|
|
1857
2034
|
|
|
1858
|
-
fn haze(battle: anytype, player: Player,
|
|
2035
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2036
|
+
var log = options.log;
|
|
1859
2037
|
var side = battle.side(player);
|
|
1860
2038
|
var foe = battle.foe(player);
|
|
1861
2039
|
|
|
1862
|
-
|
|
2040
|
+
const side_stored = side.stored();
|
|
1863
2041
|
var foe_stored = foe.stored();
|
|
1864
2042
|
|
|
1865
2043
|
const player_ident = battle.active(player);
|
|
@@ -1871,96 +2049,101 @@ pub const Effects = struct {
|
|
|
1871
2049
|
side.active.stats = side_stored.stats;
|
|
1872
2050
|
foe.active.stats = foe_stored.stats;
|
|
1873
2051
|
|
|
1874
|
-
try log.activate(player_ident, .Haze);
|
|
1875
|
-
try log.clearallboost();
|
|
2052
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2053
|
+
try log.clearallboost(.{});
|
|
1876
2054
|
|
|
1877
2055
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1878
2056
|
if (showdown) {
|
|
1879
2057
|
for (&battle.sides, 0..) |*s, i| {
|
|
1880
|
-
const p = @
|
|
2058
|
+
const p: Player = @enumFromInt(i);
|
|
1881
2059
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1882
2060
|
if (p != player and Status.any(s.stored().status)) {
|
|
1883
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2061
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1884
2062
|
s.stored().status = 0;
|
|
2063
|
+
options.chance.observe(.sleep, p, .None);
|
|
1885
2064
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1886
2065
|
s.stored().status = Status.init(.PSN);
|
|
1887
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2066
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1888
2067
|
}
|
|
1889
|
-
try clearVolatiles(battle, p,
|
|
2068
|
+
try clearVolatiles(battle, p, options);
|
|
1890
2069
|
}
|
|
1891
2070
|
} else {
|
|
1892
2071
|
if (Status.any(foe_stored.status)) {
|
|
1893
2072
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1894
2073
|
foe.last_selected_move = .SKIP_TURN;
|
|
2074
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1895
2075
|
}
|
|
1896
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2076
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1897
2077
|
foe_stored.status = 0;
|
|
1898
2078
|
}
|
|
1899
|
-
try clearVolatiles(battle, player,
|
|
1900
|
-
try clearVolatiles(battle, player.foe(),
|
|
2079
|
+
try clearVolatiles(battle, player, options);
|
|
2080
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1901
2081
|
}
|
|
1902
2082
|
}
|
|
1903
2083
|
|
|
1904
|
-
fn heal(battle: anytype, player: Player,
|
|
2084
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
2085
|
var side = battle.side(player);
|
|
1906
2086
|
var stored = side.stored();
|
|
1907
2087
|
const ident = battle.active(player);
|
|
1908
2088
|
|
|
1909
2089
|
// GLITCH: HP recovery move failure glitches
|
|
1910
2090
|
const delta = stored.stats.hp - stored.hp;
|
|
1911
|
-
if (delta == 0 or delta & 255 == 255
|
|
2091
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2092
|
+
return options.log.fail(.{ ident, .None });
|
|
2093
|
+
}
|
|
1912
2094
|
|
|
1913
2095
|
const rest = side.last_selected_move == .Rest;
|
|
1914
2096
|
if (rest) {
|
|
1915
2097
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1916
2098
|
if (showdown) battle.rng.advance(1);
|
|
1917
2099
|
stored.status = Status.slf(2);
|
|
1918
|
-
try log.
|
|
2100
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1919
2101
|
stored.hp = stored.stats.hp;
|
|
1920
2102
|
} else {
|
|
1921
2103
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1922
2104
|
}
|
|
1923
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2105
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1924
2106
|
}
|
|
1925
2107
|
|
|
1926
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2108
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2109
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1928
|
-
try log.mustrecharge(battle.active(player));
|
|
2110
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1929
2111
|
}
|
|
1930
2112
|
|
|
1931
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2113
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1932
2114
|
var foe = battle.foe(player);
|
|
1933
2115
|
|
|
1934
2116
|
if (showdown) {
|
|
1935
2117
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1936
2118
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1937
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2119
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1938
2120
|
}
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2121
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2122
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1941
2123
|
} else {
|
|
1942
|
-
if (!try checkHit(battle, player, move,
|
|
2124
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1943
2125
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1944
|
-
try log.lastmiss();
|
|
1945
|
-
return log.miss(battle.active(player));
|
|
2126
|
+
try options.log.lastmiss(.{});
|
|
2127
|
+
return options.log.miss(.{battle.active(player)});
|
|
1946
2128
|
}
|
|
1947
2129
|
}
|
|
1948
2130
|
|
|
1949
2131
|
foe.active.volatiles.LeechSeed = true;
|
|
1950
2132
|
|
|
1951
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2133
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1952
2134
|
}
|
|
1953
2135
|
|
|
1954
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2136
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
2137
|
var side = battle.side(player);
|
|
2138
|
+
const ident = battle.active(player);
|
|
1956
2139
|
|
|
1957
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2140
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1958
2141
|
side.active.volatiles.LightScreen = true;
|
|
1959
2142
|
|
|
1960
|
-
try log.start(
|
|
2143
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1961
2144
|
}
|
|
1962
2145
|
|
|
1963
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2146
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1964
2147
|
var side = battle.side(player);
|
|
1965
2148
|
var foe = battle.foe(player);
|
|
1966
2149
|
|
|
@@ -1976,46 +2159,49 @@ pub const Effects = struct {
|
|
|
1976
2159
|
const has_mimic = has_mimic: {
|
|
1977
2160
|
for (side.active.moves, 0..) |m, i| {
|
|
1978
2161
|
if (m.id == .Mimic) {
|
|
1979
|
-
oslot = @intCast(
|
|
2162
|
+
oslot = @intCast(i + 1);
|
|
1980
2163
|
break :has_mimic true;
|
|
1981
2164
|
}
|
|
1982
2165
|
}
|
|
1983
2166
|
break :has_mimic false;
|
|
1984
2167
|
};
|
|
1985
|
-
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
return
|
|
2168
|
+
if (!has_mimic) {
|
|
2169
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2170
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2171
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1989
2172
|
}
|
|
1990
2173
|
}
|
|
1991
|
-
if (!try checkHit(battle, player, move,
|
|
2174
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1992
2175
|
|
|
1993
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2176
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1994
2177
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1995
2178
|
|
|
1996
|
-
try log.
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1997
2180
|
}
|
|
1998
2181
|
|
|
1999
|
-
fn mist(battle: anytype, player: Player,
|
|
2182
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2000
2183
|
var side = battle.side(player);
|
|
2001
2184
|
|
|
2002
2185
|
if (side.active.volatiles.Mist) return;
|
|
2003
2186
|
side.active.volatiles.Mist = true;
|
|
2004
2187
|
|
|
2005
|
-
try log.start(battle.active(player), .Mist);
|
|
2188
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2006
2189
|
}
|
|
2007
2190
|
|
|
2008
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2191
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2192
|
var side = battle.side(player);
|
|
2010
2193
|
|
|
2011
2194
|
assert(!side.active.volatiles.MultiHit);
|
|
2012
2195
|
side.active.volatiles.MultiHit = true;
|
|
2013
2196
|
|
|
2014
|
-
side.active.volatiles.attacks =
|
|
2015
|
-
|
|
2197
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2198
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2199
|
+
else
|
|
2200
|
+
2;
|
|
2016
2201
|
}
|
|
2017
2202
|
|
|
2018
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2019
2205
|
var foe = battle.foe(player);
|
|
2020
2206
|
var foe_stored = foe.stored();
|
|
2021
2207
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2025,27 +2211,28 @@ pub const Effects = struct {
|
|
|
2025
2211
|
|
|
2026
2212
|
if (showdown) {
|
|
2027
2213
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2028
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2029
|
-
|
|
2214
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2215
|
+
return log.immune(.{ foe_ident, .None });
|
|
2216
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2030
2217
|
}
|
|
2031
2218
|
if (Status.any(foe_stored.status)) {
|
|
2032
|
-
return log.fail(
|
|
2219
|
+
return log.fail(.{
|
|
2033
2220
|
foe_ident,
|
|
2034
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2035
|
-
);
|
|
2221
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2222
|
+
});
|
|
2036
2223
|
}
|
|
2037
2224
|
if (!showdown) {
|
|
2038
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2039
|
-
if (!try checkHit(battle, player, move,
|
|
2225
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2226
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2040
2227
|
}
|
|
2041
2228
|
|
|
2042
2229
|
foe_stored.status = Status.init(.PAR);
|
|
2043
2230
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2044
2231
|
|
|
2045
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2232
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2046
2233
|
}
|
|
2047
2234
|
|
|
2048
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2049
2236
|
var foe = battle.foe(player);
|
|
2050
2237
|
var foe_stored = foe.stored();
|
|
2051
2238
|
|
|
@@ -2057,50 +2244,59 @@ pub const Effects = struct {
|
|
|
2057
2244
|
|
|
2058
2245
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2059
2246
|
if (foe.active.types.includes(move.type)) return;
|
|
2060
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2247
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2248
|
+
return;
|
|
2249
|
+
}
|
|
2061
2250
|
|
|
2062
2251
|
foe_stored.status = Status.init(.PAR);
|
|
2063
2252
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2064
2253
|
|
|
2065
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2254
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2066
2255
|
}
|
|
2067
2256
|
|
|
2068
|
-
fn payDay(battle: anytype, player: Player,
|
|
2069
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2257
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2258
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2259
|
+
try options.log.fieldactivate(.{});
|
|
2260
|
+
}
|
|
2070
2261
|
}
|
|
2071
2262
|
|
|
2072
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2263
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2264
|
+
var log = options.log;
|
|
2073
2265
|
var foe = battle.foe(player);
|
|
2074
2266
|
var foe_stored = foe.stored();
|
|
2075
2267
|
const foe_ident = battle.active(player.foe());
|
|
2076
2268
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2077
2269
|
|
|
2078
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2270
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2079
2271
|
return;
|
|
2080
2272
|
} else if (foe.active.volatiles.Substitute) {
|
|
2081
2273
|
if (move.effect != .Poison) return;
|
|
2082
|
-
return log.fail(foe_ident, .None);
|
|
2274
|
+
return log.fail(.{ foe_ident, .None });
|
|
2083
2275
|
} else if (Status.any(foe_stored.status)) {
|
|
2084
2276
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2085
2277
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2086
2278
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2087
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2279
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2088
2280
|
if (!showdown)
|
|
2089
|
-
.Poison
|
|
2281
|
+
Fail.Poison
|
|
2090
2282
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2091
|
-
if (toxic) .Toxic else .Poison
|
|
2283
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2092
2284
|
else
|
|
2093
|
-
.None
|
|
2285
|
+
Fail.None
|
|
2094
2286
|
else
|
|
2095
|
-
.None);
|
|
2287
|
+
Fail.None });
|
|
2096
2288
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2097
2289
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2098
|
-
return log.immune(foe_ident, .None);
|
|
2290
|
+
return log.immune(.{ foe_ident, .None });
|
|
2099
2291
|
}
|
|
2100
2292
|
|
|
2101
2293
|
if (move.effect == .Poison) {
|
|
2102
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2103
|
-
} else
|
|
2294
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2295
|
+
} else {
|
|
2296
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2297
|
+
return;
|
|
2298
|
+
}
|
|
2299
|
+
}
|
|
2104
2300
|
|
|
2105
2301
|
foe_stored.status = Status.init(.PSN);
|
|
2106
2302
|
if (toxic) {
|
|
@@ -2109,7 +2305,7 @@ pub const Effects = struct {
|
|
|
2109
2305
|
foe.active.volatiles.toxic = 0;
|
|
2110
2306
|
}
|
|
2111
2307
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2308
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2309
|
}
|
|
2114
2310
|
|
|
2115
2311
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2118,28 +2314,37 @@ pub const Effects = struct {
|
|
|
2118
2314
|
volatiles.Rage = true;
|
|
2119
2315
|
}
|
|
2120
2316
|
|
|
2121
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2317
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2122
2318
|
var side = battle.side(player);
|
|
2123
2319
|
var stored = side.stored();
|
|
2124
2320
|
|
|
2125
|
-
|
|
2321
|
+
assert(showdown or battle.last_damage > 0);
|
|
2322
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2323
|
+
|
|
2324
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2126
2325
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2127
|
-
stored.hp = @intCast(
|
|
2326
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2128
2327
|
|
|
2129
|
-
try log.
|
|
2328
|
+
try options.log.damage(.{
|
|
2329
|
+
battle.active(player),
|
|
2330
|
+
stored,
|
|
2331
|
+
.RecoilOf,
|
|
2332
|
+
battle.active(player.foe()),
|
|
2333
|
+
});
|
|
2130
2334
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2131
2335
|
}
|
|
2132
2336
|
|
|
2133
|
-
fn reflect(battle: anytype, player: Player,
|
|
2337
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2134
2338
|
var side = battle.side(player);
|
|
2339
|
+
const ident = battle.active(player);
|
|
2135
2340
|
|
|
2136
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2341
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2137
2342
|
side.active.volatiles.Reflect = true;
|
|
2138
2343
|
|
|
2139
|
-
try log.start(
|
|
2344
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2140
2345
|
}
|
|
2141
2346
|
|
|
2142
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2347
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2143
2348
|
var foe = battle.foe(player);
|
|
2144
2349
|
var foe_stored = foe.stored();
|
|
2145
2350
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2150,80 +2355,87 @@ pub const Effects = struct {
|
|
|
2150
2355
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2151
2356
|
} else {
|
|
2152
2357
|
if (Status.any(foe_stored.status)) {
|
|
2153
|
-
return log.fail(
|
|
2358
|
+
return options.log.fail(.{
|
|
2154
2359
|
foe_ident,
|
|
2155
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2156
|
-
);
|
|
2360
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2361
|
+
});
|
|
2157
2362
|
}
|
|
2158
|
-
// If
|
|
2159
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2363
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2364
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2160
2365
|
}
|
|
2161
2366
|
|
|
2162
2367
|
// Sleep Clause Mod
|
|
2163
|
-
if (
|
|
2368
|
+
if (pkmn.options.mod) {
|
|
2164
2369
|
for (foe.pokemon) |p| {
|
|
2165
2370
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2166
2371
|
}
|
|
2167
2372
|
}
|
|
2168
2373
|
foe.active.volatiles.Recharging = false;
|
|
2169
2374
|
|
|
2170
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2171
|
-
|
|
2375
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2376
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2377
|
+
|
|
2378
|
+
const last = battle.side(player).last_selected_move;
|
|
2379
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2172
2380
|
}
|
|
2173
2381
|
|
|
2174
|
-
fn splash(battle: anytype, player: Player,
|
|
2175
|
-
try log.activate(battle.active(player), .Splash);
|
|
2382
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2383
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2176
2384
|
}
|
|
2177
2385
|
|
|
2178
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2386
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2179
2387
|
var side = battle.side(player);
|
|
2180
2388
|
if (side.active.volatiles.Substitute) {
|
|
2181
|
-
|
|
2182
|
-
return;
|
|
2389
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2183
2390
|
}
|
|
2184
2391
|
|
|
2185
2392
|
assert(side.stored().stats.hp <= 1023);
|
|
2186
2393
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2187
|
-
const hp = @intCast(
|
|
2394
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2188
2395
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2189
2396
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2190
2397
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2191
2398
|
// avoid having to convert to floating point)
|
|
2192
2399
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2193
2400
|
if (side.stored().hp < required_hp) {
|
|
2194
|
-
|
|
2195
|
-
return;
|
|
2401
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2196
2402
|
}
|
|
2197
2403
|
|
|
2198
2404
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2199
2405
|
side.stored().hp -= hp;
|
|
2200
2406
|
side.active.volatiles.substitute = hp + 1;
|
|
2201
2407
|
side.active.volatiles.Substitute = true;
|
|
2202
|
-
try log.start(battle.active(player), .Substitute);
|
|
2408
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2203
2409
|
if (hp > 0) {
|
|
2204
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2410
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2205
2411
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2206
2412
|
}
|
|
2207
2413
|
}
|
|
2208
2414
|
|
|
2209
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2210
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2211
|
-
|
|
2415
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2212
2416
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2213
|
-
|
|
2214
|
-
|
|
2417
|
+
if (showdown) {
|
|
2418
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2419
|
+
_ = try checkHit(battle, player, move, options);
|
|
2420
|
+
battle.last_damage = 0;
|
|
2421
|
+
} else {
|
|
2422
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2423
|
+
try options.log.laststill(.{});
|
|
2424
|
+
}
|
|
2215
2425
|
}
|
|
2216
2426
|
|
|
2217
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2427
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2218
2428
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2219
2429
|
assert(!volatiles.Thrashing);
|
|
2220
2430
|
assert(!volatiles.Bide);
|
|
2221
2431
|
|
|
2222
2432
|
volatiles.Thrashing = true;
|
|
2223
|
-
volatiles.attacks = Rolls.
|
|
2433
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2434
|
+
|
|
2435
|
+
options.chance.observe(.attacking, player, .started);
|
|
2224
2436
|
}
|
|
2225
2437
|
|
|
2226
|
-
fn transform(battle: anytype, player: Player,
|
|
2438
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2227
2439
|
var side = battle.side(player);
|
|
2228
2440
|
const foe = battle.foe(player);
|
|
2229
2441
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2249,23 +2461,28 @@ pub const Effects = struct {
|
|
|
2249
2461
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2250
2462
|
}
|
|
2251
2463
|
|
|
2252
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2464
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2253
2465
|
}
|
|
2254
2466
|
|
|
2255
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2467
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2256
2468
|
var side = battle.side(player);
|
|
2257
2469
|
var foe = battle.foe(player);
|
|
2258
2470
|
|
|
2259
2471
|
if (side.active.volatiles.Binding) return;
|
|
2260
2472
|
side.active.volatiles.Binding = true;
|
|
2261
2473
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2262
|
-
// (Pokémon Showdown
|
|
2263
|
-
if (!showdown)
|
|
2474
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2475
|
+
if (!showdown) {
|
|
2476
|
+
foe.active.volatiles.Recharging = false;
|
|
2477
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2264
2478
|
|
|
2265
|
-
side.active.volatiles.attacks =
|
|
2479
|
+
side.active.volatiles.attacks =
|
|
2480
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2481
|
+
options.chance.observe(.binding, player, .started);
|
|
2266
2482
|
}
|
|
2267
2483
|
|
|
2268
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2484
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2485
|
+
var log = options.log;
|
|
2269
2486
|
var side = battle.side(player);
|
|
2270
2487
|
const ident = battle.active(player);
|
|
2271
2488
|
|
|
@@ -2275,87 +2492,87 @@ pub const Effects = struct {
|
|
|
2275
2492
|
switch (move.effect) {
|
|
2276
2493
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2277
2494
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2278
|
-
if (boosts.atk == 6) return
|
|
2495
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2279
2496
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2280
|
-
boosts.atk = @
|
|
2281
|
-
const reason = if (move.effect == .Rage)
|
|
2497
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2498
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2282
2499
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2283
2500
|
boosts.atk -= 1;
|
|
2284
2501
|
if (showdown) {
|
|
2285
|
-
try log.boost(ident, reason, n);
|
|
2286
|
-
try log.boost(ident,
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2503
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2287
2504
|
if (move.effect == .Rage) return;
|
|
2288
2505
|
}
|
|
2289
|
-
return
|
|
2506
|
+
return log.fail(.{ ident, .None });
|
|
2290
2507
|
}
|
|
2291
|
-
|
|
2508
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2292
2509
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2293
2510
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2294
|
-
try log.boost(ident, reason, n);
|
|
2511
|
+
try log.boost(.{ ident, reason, n });
|
|
2295
2512
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2296
2513
|
if (showdown and move.effect == .Rage) return;
|
|
2297
2514
|
},
|
|
2298
2515
|
.DefenseUp1, .DefenseUp2 => {
|
|
2299
2516
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2300
|
-
if (boosts.def == 6) return
|
|
2517
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2301
2518
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2302
|
-
boosts.def = @intCast(
|
|
2519
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2303
2520
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2304
2521
|
boosts.def -= 1;
|
|
2305
2522
|
if (showdown) {
|
|
2306
|
-
try log.boost(ident, .Defense, n);
|
|
2307
|
-
try log.boost(ident, .Defense, -1);
|
|
2523
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2524
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2308
2525
|
}
|
|
2309
|
-
return
|
|
2526
|
+
return log.fail(.{ ident, .None });
|
|
2310
2527
|
}
|
|
2311
|
-
|
|
2528
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2312
2529
|
const stat = unmodifiedStats(battle, side).def;
|
|
2313
2530
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2314
|
-
try log.boost(ident, .Defense, n);
|
|
2531
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2315
2532
|
},
|
|
2316
2533
|
.SpeedUp2 => {
|
|
2317
2534
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2318
|
-
if (boosts.spe == 6) return
|
|
2319
|
-
boosts.spe = @intCast(
|
|
2535
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2536
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2320
2537
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2321
2538
|
boosts.spe -= 1;
|
|
2322
2539
|
if (showdown) {
|
|
2323
|
-
try log.boost(ident, .Speed, 2);
|
|
2324
|
-
try log.boost(ident, .Speed, -1);
|
|
2540
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2541
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2325
2542
|
}
|
|
2326
|
-
return
|
|
2543
|
+
return log.fail(.{ ident, .None });
|
|
2327
2544
|
}
|
|
2328
|
-
|
|
2545
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2329
2546
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2330
2547
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2331
|
-
try log.boost(ident, .Speed, 2);
|
|
2548
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2332
2549
|
},
|
|
2333
2550
|
.SpecialUp1, .SpecialUp2 => {
|
|
2334
2551
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2335
|
-
if (boosts.spc == 6) return
|
|
2552
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2336
2553
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2337
|
-
boosts.spc = @intCast(
|
|
2554
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2338
2555
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2339
2556
|
boosts.spc -= 1;
|
|
2340
2557
|
if (showdown) {
|
|
2341
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2342
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2343
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2344
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2558
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2561
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2345
2562
|
}
|
|
2346
|
-
return
|
|
2563
|
+
return log.fail(.{ ident, .None });
|
|
2347
2564
|
}
|
|
2348
|
-
|
|
2565
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2349
2566
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2350
2567
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2568
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2569
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2353
2570
|
},
|
|
2354
2571
|
.EvasionUp1 => {
|
|
2355
2572
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2356
|
-
if (boosts.evasion == 6) return
|
|
2357
|
-
boosts.evasion = @intCast(
|
|
2358
|
-
try log.boost(ident, .Evasion, 1);
|
|
2573
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2574
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2575
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2359
2576
|
},
|
|
2360
2577
|
else => unreachable,
|
|
2361
2578
|
}
|
|
@@ -2364,102 +2581,105 @@ pub const Effects = struct {
|
|
|
2364
2581
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2365
2582
|
}
|
|
2366
2583
|
|
|
2367
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2584
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2585
|
+
var log = options.log;
|
|
2368
2586
|
var foe = battle.foe(player);
|
|
2369
2587
|
const foe_ident = battle.active(player.foe());
|
|
2588
|
+
const secondary = move.effect.isStatDownChance();
|
|
2370
2589
|
|
|
2371
|
-
if (foe.active.volatiles.Substitute) {
|
|
2372
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2373
|
-
}
|
|
2590
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2374
2591
|
|
|
2375
|
-
if (
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2592
|
+
if (secondary) {
|
|
2593
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2594
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2595
|
+
} else {
|
|
2596
|
+
// checkHit already checks for Invulnerable
|
|
2597
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2379
2598
|
}
|
|
2380
2599
|
|
|
2381
2600
|
var stats = &foe.active.stats;
|
|
2382
2601
|
var boosts = &foe.active.boosts;
|
|
2602
|
+
const fail = showdown or !secondary;
|
|
2383
2603
|
|
|
2384
2604
|
switch (move.effect) {
|
|
2385
2605
|
.AttackDown1, .AttackDownChance => {
|
|
2386
2606
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2387
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2388
|
-
boosts.atk = @intCast(
|
|
2607
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2389
2609
|
if (stats.atk == 1) {
|
|
2390
2610
|
boosts.atk += 1;
|
|
2391
2611
|
if (showdown) {
|
|
2392
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2393
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2394
2614
|
}
|
|
2395
|
-
return
|
|
2615
|
+
return log.fail(.{ foe_ident, .None });
|
|
2396
2616
|
}
|
|
2397
|
-
|
|
2617
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2398
2618
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2399
2619
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2400
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2401
2621
|
},
|
|
2402
2622
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2403
2623
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2404
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2624
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2405
2625
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2406
|
-
boosts.def = @intCast(
|
|
2626
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2407
2627
|
if (stats.def == 1) {
|
|
2408
2628
|
boosts.def += 1;
|
|
2409
2629
|
if (showdown) {
|
|
2410
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2411
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2630
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2631
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2412
2632
|
}
|
|
2413
|
-
return
|
|
2633
|
+
return log.fail(.{ foe_ident, .None });
|
|
2414
2634
|
}
|
|
2415
|
-
|
|
2635
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2416
2636
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2417
2637
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2638
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2419
2639
|
},
|
|
2420
2640
|
.SpeedDown1, .SpeedDownChance => {
|
|
2421
2641
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2422
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2423
|
-
boosts.spe = @intCast(
|
|
2642
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2643
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2424
2644
|
if (stats.spe == 1) {
|
|
2425
2645
|
boosts.spe += 1;
|
|
2426
2646
|
if (showdown) {
|
|
2427
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2428
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2647
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2648
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2429
2649
|
}
|
|
2430
|
-
return
|
|
2650
|
+
return log.fail(.{ foe_ident, .None });
|
|
2431
2651
|
}
|
|
2432
|
-
|
|
2652
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2433
2653
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2434
2654
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2435
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2655
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2436
2656
|
assert(boosts.spe >= -6);
|
|
2437
2657
|
},
|
|
2438
2658
|
.SpecialDownChance => {
|
|
2439
2659
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2440
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2441
|
-
boosts.spc = @intCast(
|
|
2660
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2661
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2442
2662
|
if (stats.spc == 1) {
|
|
2443
2663
|
boosts.spc += 1;
|
|
2444
2664
|
if (showdown) {
|
|
2445
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2447
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2448
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2665
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2668
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2449
2669
|
}
|
|
2450
|
-
return
|
|
2670
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2671
|
}
|
|
2452
|
-
|
|
2672
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2453
2673
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2454
2674
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2456
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2675
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2676
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2457
2677
|
},
|
|
2458
2678
|
.AccuracyDown1 => {
|
|
2459
2679
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2460
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2461
|
-
boosts.accuracy = @intCast(
|
|
2462
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2680
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2681
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2682
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2463
2683
|
},
|
|
2464
2684
|
else => unreachable,
|
|
2465
2685
|
}
|
|
@@ -2483,37 +2703,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2483
2703
|
}
|
|
2484
2704
|
}
|
|
2485
2705
|
|
|
2486
|
-
|
|
2706
|
+
fn isForced(active: anytype) bool {
|
|
2487
2707
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2488
2708
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2489
2709
|
}
|
|
2490
2710
|
|
|
2491
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2711
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2712
|
+
var log = options.log;
|
|
2492
2713
|
var side = battle.side(who);
|
|
2493
2714
|
var volatiles = &side.active.volatiles;
|
|
2494
2715
|
const ident = battle.active(who);
|
|
2495
2716
|
|
|
2496
|
-
if (volatiles.
|
|
2497
|
-
volatiles.
|
|
2498
|
-
volatiles.
|
|
2499
|
-
|
|
2717
|
+
if (volatiles.disable_move != 0) {
|
|
2718
|
+
volatiles.disable_move = 0;
|
|
2719
|
+
volatiles.disable_duration = 0;
|
|
2720
|
+
options.chance.observe(.disable, who, .None);
|
|
2721
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2500
2722
|
}
|
|
2501
2723
|
if (volatiles.Confusion) {
|
|
2502
2724
|
// volatiles.confusion is left unchanged
|
|
2503
2725
|
volatiles.Confusion = false;
|
|
2504
|
-
|
|
2726
|
+
options.chance.observe(.confusion, who, .None);
|
|
2727
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2505
2728
|
}
|
|
2506
2729
|
if (volatiles.Mist) {
|
|
2507
2730
|
volatiles.Mist = false;
|
|
2508
|
-
try log.end(ident, .
|
|
2731
|
+
try log.end(.{ ident, .MistSilent });
|
|
2509
2732
|
}
|
|
2510
2733
|
if (volatiles.FocusEnergy) {
|
|
2511
2734
|
volatiles.FocusEnergy = false;
|
|
2512
|
-
try log.end(ident, .
|
|
2735
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2513
2736
|
}
|
|
2514
2737
|
if (volatiles.LeechSeed) {
|
|
2515
2738
|
volatiles.LeechSeed = false;
|
|
2516
|
-
try log.end(ident, .
|
|
2739
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2517
2740
|
}
|
|
2518
2741
|
if (!showdown and volatiles.Toxic) {
|
|
2519
2742
|
volatiles.Toxic = false;
|
|
@@ -2521,152 +2744,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2521
2744
|
}
|
|
2522
2745
|
if (volatiles.LightScreen) {
|
|
2523
2746
|
volatiles.LightScreen = false;
|
|
2524
|
-
try log.end(ident, .
|
|
2747
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2525
2748
|
}
|
|
2526
2749
|
if (volatiles.Reflect) {
|
|
2527
2750
|
volatiles.Reflect = false;
|
|
2528
|
-
try log.end(ident, .
|
|
2751
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2529
2752
|
}
|
|
2530
2753
|
if (showdown and volatiles.Toxic) {
|
|
2531
2754
|
volatiles.Toxic = false;
|
|
2532
2755
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2533
2756
|
volatiles.toxic = 0;
|
|
2534
|
-
try log.end(ident, .
|
|
2757
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2535
2758
|
}
|
|
2536
2759
|
}
|
|
2537
2760
|
|
|
2761
|
+
fn decrement(
|
|
2762
|
+
comptime field: chance.Action.Field,
|
|
2763
|
+
player: Player,
|
|
2764
|
+
options: anytype,
|
|
2765
|
+
n: anytype,
|
|
2766
|
+
) @TypeOf(n) {
|
|
2767
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2768
|
+
.started, .ended => 0,
|
|
2769
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2770
|
+
else => unreachable,
|
|
2771
|
+
} else n - 1;
|
|
2772
|
+
}
|
|
2773
|
+
|
|
2538
2774
|
pub const Rolls = struct {
|
|
2539
|
-
|
|
2540
|
-
if (
|
|
2541
|
-
|
|
2542
|
-
|
|
2775
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2776
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2777
|
+
player == .P1
|
|
2778
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2779
|
+
battle.rng.speedTie()
|
|
2780
|
+
else if (showdown)
|
|
2781
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2782
|
+
else
|
|
2783
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2784
|
+
|
|
2785
|
+
try options.chance.speedTie(p1);
|
|
2786
|
+
return p1;
|
|
2787
|
+
}
|
|
2788
|
+
|
|
2789
|
+
fn criticalHit(
|
|
2790
|
+
battle: anytype,
|
|
2791
|
+
player: Player,
|
|
2792
|
+
rate: u8,
|
|
2793
|
+
spurious: bool,
|
|
2794
|
+
options: anytype,
|
|
2795
|
+
) !bool {
|
|
2796
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2799
|
+
battle.rng.criticalHit(player, rate)
|
|
2800
|
+
else if (showdown)
|
|
2801
|
+
battle.rng.chance(u8, rate, 256)
|
|
2802
|
+
else
|
|
2803
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2804
|
+
|
|
2805
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2806
|
+
return crit;
|
|
2807
|
+
}
|
|
2808
|
+
|
|
2809
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2810
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2811
|
+
val
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2813
|
+
battle.rng.damage(player)
|
|
2814
|
+
else roll: {
|
|
2815
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2816
|
+
while (true) {
|
|
2817
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2818
|
+
if (r >= 217) break :roll r;
|
|
2819
|
+
}
|
|
2820
|
+
};
|
|
2543
2821
|
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
return
|
|
2822
|
+
assert(roll >= 217 and roll <= 255);
|
|
2823
|
+
try options.chance.damage(player, roll);
|
|
2824
|
+
return roll;
|
|
2547
2825
|
}
|
|
2548
2826
|
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2827
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2828
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2829
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2830
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2831
|
+
val == .true
|
|
2832
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2833
|
+
battle.rng.hit(player, acc)
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
battle.rng.chance(uN, acc, 256)
|
|
2836
|
+
else
|
|
2837
|
+
battle.rng.next() < acc;
|
|
2556
2838
|
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
return battle.rng.next() < accuracy;
|
|
2839
|
+
try options.chance.hit(player, ok, acc);
|
|
2840
|
+
return ok;
|
|
2560
2841
|
}
|
|
2561
2842
|
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2843
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2844
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2845
|
+
val == .true
|
|
2846
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2847
|
+
battle.rng.confused(player)
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2850
|
+
else
|
|
2851
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2566
2852
|
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2853
|
+
try options.chance.confused(player, cfz);
|
|
2854
|
+
return cfz;
|
|
2570
2855
|
}
|
|
2571
2856
|
|
|
2572
|
-
|
|
2573
|
-
if (
|
|
2574
|
-
|
|
2575
|
-
|
|
2857
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2858
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2859
|
+
val == .true
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2861
|
+
battle.rng.paralyzed(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.chance(u8, 63, 256)
|
|
2864
|
+
else
|
|
2865
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2576
2866
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2579
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2867
|
+
try options.chance.paralyzed(player, par);
|
|
2868
|
+
return par;
|
|
2580
2869
|
}
|
|
2581
2870
|
|
|
2582
|
-
|
|
2583
|
-
if (
|
|
2584
|
-
|
|
2585
|
-
|
|
2871
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2872
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2873
|
+
val == .true
|
|
2874
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2875
|
+
battle.rng.secondaryChance(player, 25)
|
|
2876
|
+
else if (showdown)
|
|
2877
|
+
battle.rng.chance(u8, 25, 256)
|
|
2878
|
+
else
|
|
2879
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2586
2880
|
|
|
2587
|
-
|
|
2588
|
-
|
|
2589
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2881
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2882
|
+
return proc;
|
|
2590
2883
|
}
|
|
2591
2884
|
|
|
2592
|
-
|
|
2593
|
-
if (
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2885
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2886
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2887
|
+
|
|
2888
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2889
|
+
val == .true
|
|
2890
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2891
|
+
battle.rng.secondaryChance(player, rate)
|
|
2892
|
+
else if (showdown)
|
|
2893
|
+
battle.rng.chance(u8, rate, 256)
|
|
2894
|
+
else
|
|
2895
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2896
|
+
|
|
2897
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2898
|
+
return proc;
|
|
2598
2899
|
}
|
|
2599
2900
|
|
|
2600
|
-
|
|
2601
|
-
if (
|
|
2602
|
-
|
|
2901
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2902
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2903
|
+
|
|
2904
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2905
|
+
val == .true
|
|
2906
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2907
|
+
battle.rng.secondaryChance(player, rate)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.chance(u8, rate, 256)
|
|
2910
|
+
else
|
|
2911
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2912
|
+
|
|
2913
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2914
|
+
return proc;
|
|
2603
2915
|
}
|
|
2604
2916
|
|
|
2605
|
-
fn
|
|
2606
|
-
if (
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2917
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2918
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2919
|
+
val == .true
|
|
2920
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2921
|
+
battle.rng.secondaryChance(player, 85)
|
|
2922
|
+
else if (showdown)
|
|
2923
|
+
battle.rng.chance(u8, 85, 256)
|
|
2924
|
+
else
|
|
2925
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2926
|
+
|
|
2927
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2928
|
+
return proc;
|
|
2929
|
+
}
|
|
2930
|
+
|
|
2931
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2932
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2933
|
+
val
|
|
2934
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2935
|
+
battle.rng.metronome(player)
|
|
2936
|
+
else if (showdown)
|
|
2937
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2938
|
+
else move: {
|
|
2939
|
+
while (true) {
|
|
2940
|
+
const r = battle.rng.next();
|
|
2941
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2942
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2943
|
+
break :move @enumFromInt(r);
|
|
2625
2944
|
}
|
|
2626
|
-
}
|
|
2945
|
+
};
|
|
2627
2946
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2947
|
+
try options.chance.metronome(player, move);
|
|
2948
|
+
return move;
|
|
2949
|
+
}
|
|
2950
|
+
|
|
2951
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2952
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2953
|
+
val - 1
|
|
2954
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2955
|
+
battle.rng.psywave(player)
|
|
2956
|
+
else if (showdown)
|
|
2957
|
+
battle.rng.range(u8, 0, max)
|
|
2958
|
+
else power: {
|
|
2959
|
+
while (true) {
|
|
2960
|
+
const r = battle.rng.next();
|
|
2961
|
+
if (r < max) break :power r;
|
|
2962
|
+
}
|
|
2963
|
+
};
|
|
2964
|
+
|
|
2965
|
+
assert(power < max);
|
|
2966
|
+
try options.chance.psywave(player, power, max);
|
|
2967
|
+
return power;
|
|
2632
2968
|
}
|
|
2633
2969
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2970
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2971
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2972
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2973
|
+
else
|
|
2974
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2975
|
+
battle.rng.sleepDuration(player)
|
|
2976
|
+
else if (showdown)
|
|
2977
|
+
battle.rng.range(u3, 1, 8)
|
|
2978
|
+
else duration: {
|
|
2979
|
+
while (true) {
|
|
2980
|
+
const r = battle.rng.next() & 7;
|
|
2981
|
+
if (r != 0) break :duration @intCast(r);
|
|
2982
|
+
}
|
|
2983
|
+
};
|
|
2984
|
+
|
|
2985
|
+
assert(duration >= 1 and duration <= 7);
|
|
2986
|
+
options.chance.duration(player, duration);
|
|
2987
|
+
return duration;
|
|
2637
2988
|
}
|
|
2638
2989
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2990
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2991
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2992
|
+
if (val >= 1 and val <= 8) val else null
|
|
2993
|
+
else
|
|
2994
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2995
|
+
battle.rng.disableDuration(player)
|
|
2996
|
+
else if (showdown)
|
|
2997
|
+
battle.rng.range(u4, 1, 9)
|
|
2998
|
+
else
|
|
2999
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
3000
|
+
|
|
3001
|
+
assert(duration >= 1 and duration <= 8);
|
|
3002
|
+
options.chance.duration(player, duration);
|
|
3003
|
+
return duration;
|
|
2651
3004
|
}
|
|
2652
3005
|
|
|
2653
|
-
|
|
2654
|
-
if (
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
if (
|
|
2658
|
-
|
|
3006
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3007
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3008
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3009
|
+
else
|
|
3010
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3011
|
+
battle.rng.confusionDuration(player)
|
|
3012
|
+
else if (showdown)
|
|
3013
|
+
battle.rng.range(u3, 2, 6)
|
|
3014
|
+
else
|
|
3015
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3016
|
+
|
|
3017
|
+
assert(duration >= 2 and duration <= 5);
|
|
3018
|
+
options.chance.duration(player, duration);
|
|
3019
|
+
return duration;
|
|
2659
3020
|
}
|
|
2660
3021
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
3022
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3023
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3024
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3025
|
+
else
|
|
3026
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3027
|
+
battle.rng.attackingDuration(player)
|
|
3028
|
+
else if (showdown)
|
|
3029
|
+
battle.rng.range(u3, 2, 4)
|
|
3030
|
+
else
|
|
3031
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3032
|
+
|
|
3033
|
+
assert(duration >= 2 and duration <= 3);
|
|
3034
|
+
options.chance.duration(player, duration);
|
|
3035
|
+
return duration;
|
|
2665
3036
|
}
|
|
2666
3037
|
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
3038
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3039
|
+
|
|
3040
|
+
fn distribution(
|
|
3041
|
+
battle: anytype,
|
|
3042
|
+
comptime effect: Move.Effect,
|
|
3043
|
+
player: Player,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u3 {
|
|
3046
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3047
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3048
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3049
|
+
else
|
|
3050
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3051
|
+
battle.rng.distribution(player)
|
|
3052
|
+
else if (showdown)
|
|
3053
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3054
|
+
else n: {
|
|
3055
|
+
const r = (battle.rng.next() & 3);
|
|
3056
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3057
|
+
};
|
|
3058
|
+
|
|
3059
|
+
assert(n >= 2 and n <= 5);
|
|
3060
|
+
if (effect == .Binding) {
|
|
3061
|
+
options.chance.duration(player, n);
|
|
3062
|
+
} else {
|
|
3063
|
+
try options.chance.multiHit(player, n);
|
|
3064
|
+
}
|
|
3065
|
+
return n;
|
|
3066
|
+
}
|
|
3067
|
+
|
|
3068
|
+
fn moveSlot(
|
|
3069
|
+
battle: anytype,
|
|
3070
|
+
player: Player,
|
|
3071
|
+
moves: []MoveSlot,
|
|
3072
|
+
check_pp: u4,
|
|
3073
|
+
options: anytype,
|
|
3074
|
+
) !u4 {
|
|
3075
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3076
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3077
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3078
|
+
val
|
|
3079
|
+
else
|
|
3080
|
+
null
|
|
3081
|
+
else
|
|
3082
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3083
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3084
|
+
else slot: {
|
|
3085
|
+
if (showdown) {
|
|
3086
|
+
if (check_pp == 0) {
|
|
3087
|
+
var i: usize = moves.len;
|
|
3088
|
+
while (i > 0) {
|
|
3089
|
+
i -= 1;
|
|
3090
|
+
if (moves[i].id != .None) {
|
|
3091
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
} else {
|
|
3095
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3096
|
+
var i: usize = 0;
|
|
3097
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3098
|
+
if (moves[i].pp > 0) {
|
|
3099
|
+
r -= 1;
|
|
3100
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3101
|
+
}
|
|
3102
|
+
}
|
|
3103
|
+
}
|
|
3104
|
+
}
|
|
3105
|
+
|
|
3106
|
+
while (true) {
|
|
3107
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3108
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3109
|
+
}
|
|
3110
|
+
};
|
|
3111
|
+
|
|
3112
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3113
|
+
return slot;
|
|
2670
3114
|
}
|
|
2671
3115
|
};
|
|
2672
3116
|
|
|
@@ -2674,14 +3118,14 @@ test "RNG agreement" {
|
|
|
2674
3118
|
if (!showdown) return;
|
|
2675
3119
|
var expected: [256]u32 = undefined;
|
|
2676
3120
|
for (0..expected.len) |i| {
|
|
2677
|
-
expected[i] = @intCast(
|
|
3121
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2678
3122
|
}
|
|
2679
3123
|
|
|
2680
|
-
var spe
|
|
2681
|
-
var cfz
|
|
2682
|
-
var par
|
|
2683
|
-
var brn
|
|
2684
|
-
var eff
|
|
3124
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3125
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3126
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3127
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3128
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2685
3129
|
|
|
2686
3130
|
for (0..expected.len) |i| {
|
|
2687
3131
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2701,11 +3145,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2701
3145
|
},
|
|
2702
3146
|
.Switch => {
|
|
2703
3147
|
const side = battle.side(player);
|
|
2704
|
-
var slot:
|
|
3148
|
+
var slot: usize = 2;
|
|
2705
3149
|
while (slot <= 6) : (slot += 1) {
|
|
2706
3150
|
const id = side.order[slot - 1];
|
|
2707
3151
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2708
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3152
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2709
3153
|
n += 1;
|
|
2710
3154
|
}
|
|
2711
3155
|
if (n == 0) {
|
|
@@ -2717,11 +3161,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2717
3161
|
const side = battle.side(player);
|
|
2718
3162
|
const foe = battle.foe(player);
|
|
2719
3163
|
|
|
2720
|
-
|
|
3164
|
+
const active = &side.active;
|
|
2721
3165
|
const stored = side.stored();
|
|
2722
3166
|
|
|
2723
3167
|
// While players are not given any input options on the cartridge in these cases,
|
|
2724
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3168
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2725
3169
|
//
|
|
2726
3170
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2727
3171
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2729,18 +3173,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2729
3173
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2730
3174
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2731
3175
|
// strictly correct as the player would not have been presented the option to move or
|
|
2732
|
-
// switch at all
|
|
3176
|
+
// switch at all
|
|
2733
3177
|
if (isForced(active)) {
|
|
2734
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3178
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2735
3179
|
n += 1;
|
|
2736
3180
|
return n;
|
|
2737
3181
|
}
|
|
2738
3182
|
|
|
2739
|
-
var slot:
|
|
3183
|
+
var slot: usize = 2;
|
|
2740
3184
|
while (slot <= 6) : (slot += 1) {
|
|
2741
3185
|
const id = side.order[slot - 1];
|
|
2742
3186
|
if (id == 0 or side.pokemon[id - 1].hp == 0) continue;
|
|
2743
|
-
out[n] = .{ .type = .Switch, .data = slot };
|
|
3187
|
+
out[n] = .{ .type = .Switch, .data = @intCast(slot) };
|
|
2744
3188
|
n += 1;
|
|
2745
3189
|
}
|
|
2746
3190
|
|
|
@@ -2748,7 +3192,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2748
3192
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2749
3193
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2750
3194
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2751
|
-
// move normally if sleeping/frozen/bound
|
|
3195
|
+
// move normally if sleeping/frozen/bound
|
|
2752
3196
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2753
3197
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2754
3198
|
{
|
|
@@ -2761,7 +3205,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2761
3205
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2762
3206
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2763
3207
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2764
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3208
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2765
3209
|
if (limited) {
|
|
2766
3210
|
assert(showdown);
|
|
2767
3211
|
assert(side.last_selected_move != .None);
|
|
@@ -2771,9 +3215,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2771
3215
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2772
3216
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2773
3217
|
const struggle =
|
|
2774
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3218
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2775
3219
|
const s = if (struggle) 0 else slot;
|
|
2776
|
-
out[n] = .{ .type = .Move, .data = s };
|
|
3220
|
+
out[n] = .{ .type = .Move, .data = @intCast(s) };
|
|
2777
3221
|
n += 1;
|
|
2778
3222
|
return n;
|
|
2779
3223
|
}
|
|
@@ -2786,14 +3230,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2786
3230
|
const m = active.moves[slot - 1];
|
|
2787
3231
|
if (m.id == .None) break;
|
|
2788
3232
|
if (m.pp == 0) continue;
|
|
2789
|
-
if (active.volatiles.
|
|
2790
|
-
out[n] = .{ .type = .Move, .data = slot };
|
|
3233
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
3234
|
+
out[n] = .{ .type = .Move, .data = @intCast(slot) };
|
|
2791
3235
|
n += 1;
|
|
2792
3236
|
}
|
|
2793
3237
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2794
3238
|
if (n == before) {
|
|
2795
3239
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2796
|
-
if (!
|
|
3240
|
+
if (!pkmn.options.mod) {
|
|
2797
3241
|
while (slot <= 4) : (slot += 1) {
|
|
2798
3242
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2799
3243
|
}
|