@pkmn/engine 0.1.0-dev.4eeb346e → 0.1.0-dev.4f7cbb89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +70 -59
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +7 -6
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +29 -12
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +106 -76
- package/package.json +46 -23
- package/src/bin/install-pkmn-engine +11 -6
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +5 -3
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +930 -386
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +285 -182
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +85 -71
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +1044 -723
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +124 -86
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3510 -12
- package/src/lib/pkmn.zig +65 -6
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,37 +58,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -98,10 +98,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -123,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -262,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -302,9 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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302
297
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const spe2 = battle.side(.P2).active.stats.spe;
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303
298
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if (spe1 == spe2) {
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304
299
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// Pokémon Showdown's beforeTurnCallback shenanigans
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305
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-
if (showdown and m1 == .Counter and m2 == .Counter)
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300
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+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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301
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+
battle.rng.advance(1);
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302
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+
}
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306
303
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307
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-
const p1 = Rolls.speedTie(battle);
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304
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+
const p1 = try Rolls.speedTie(battle, options);
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308
305
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if (!showdown) return if (p1) .P1 else .P2;
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309
306
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310
307
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -327,34 +324,55 @@ fn doTurn(
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327
324
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battle: anytype,
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328
325
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player: Player,
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329
326
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player_choice: Choice,
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330
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-
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327
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+
player_rewrap: bool,
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328
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+
player_skip: bool,
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331
329
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foe_player: Player,
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332
330
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foe_choice: Choice,
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333
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-
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334
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-
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331
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+
foe_rewrap: bool,
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332
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+
foe_skip: bool,
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333
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+
options: anytype,
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335
334
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) !?Result {
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336
335
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assert(player_choice.type != .Pass);
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337
336
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338
337
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var residual = true;
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339
338
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var replace = battle.side(player).stored().hp == 0;
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340
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-
if (try executeMove(
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339
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+
if (try executeMove(
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340
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+
battle,
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341
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+
player,
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342
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+
player_choice,
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343
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+
player_rewrap,
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344
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+
player_skip,
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345
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+
&residual,
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346
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+
options,
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347
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+
)) |r| return r;
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341
348
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if (!replace) {
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342
349
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if (player_choice.type != .Switch) {
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343
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-
if (try checkFaint(battle, foe_player,
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350
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+
if (try checkFaint(battle, foe_player, options)) |r| return r;
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344
351
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}
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345
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-
if (residual) try handleResidual(battle, player,
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346
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-
if (try checkFaint(battle, player,
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352
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+
if (residual) try handleResidual(battle, player, options);
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353
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+
if (try checkFaint(battle, player, options)) |r| return r;
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347
354
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} else if (foe_choice.type == .Pass) return null;
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348
355
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356
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+
options.chance.clearPending();
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357
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+
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349
358
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residual = true;
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350
359
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replace = battle.side(foe_player).stored().hp == 0;
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351
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-
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360
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+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
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361
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+
if (if (calc) null else try executeMove(
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362
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+
battle,
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363
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+
foe_player,
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364
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+
foe_choice,
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365
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+
foe_rewrap,
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366
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+
foe_skip,
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367
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+
&residual,
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368
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+
options,
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369
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+
)) |r| return r;
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352
370
|
if (!replace) {
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353
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-
if (foe_choice.type != .Switch) {
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354
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-
if (try checkFaint(battle, player,
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371
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+
if (!calc and foe_choice.type != .Switch) {
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372
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+
if (try checkFaint(battle, player, options)) |r| return r;
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355
373
|
}
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356
|
-
if (residual) try handleResidual(battle, foe_player,
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357
|
-
if (try checkFaint(battle, foe_player,
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374
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+
if (residual) try handleResidual(battle, foe_player, options);
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375
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+
if (try checkFaint(battle, foe_player, options)) |r| return r;
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358
376
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}
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359
377
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360
378
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// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -371,29 +389,31 @@ fn executeMove(
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371
389
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battle: anytype,
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372
390
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player: Player,
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373
391
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choice: Choice,
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374
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-
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392
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+
rewrap: bool,
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393
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+
skip: bool,
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375
394
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residual: *bool,
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376
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-
|
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395
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+
options: anytype,
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377
396
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) !?Result {
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378
397
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var side = battle.side(player);
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379
398
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|
|
380
399
|
if (choice.type == .Switch) {
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381
|
-
try switchIn(battle, player,
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400
|
+
try switchIn(battle, player, choice.data, false, options);
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382
401
|
return null;
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383
402
|
}
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384
403
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404
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+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
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405
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+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
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406
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+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
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385
407
|
if (side.last_selected_move == .SKIP_TURN) {
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386
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-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
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387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
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388
408
|
assert(!showdown);
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389
409
|
if (battle.foe(player).active.volatiles.Binding) {
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390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
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|
392
412
|
return null;
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|
393
413
|
}
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|
394
414
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|
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395
415
|
assert(choice.type == .Move);
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396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
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397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
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398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
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399
419
|
var auto = showdown and side.last_selected_move != .None;
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@@ -402,14 +422,13 @@ fn executeMove(
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402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
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|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
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|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
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|
430
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+
side.last_selected_move == .HyperBeam or
|
|
431
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+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
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413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
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414
433
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// thawed, in which case we will desync unless the last_selected_move happened to be at
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415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
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@@ -426,15 +445,12 @@ fn executeMove(
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426
445
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} else if (showdown and side.active.volatiles.Charging) {
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|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
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@@ -442,11 +458,11 @@ fn executeMove(
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|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
461
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+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
448
464
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
466
|
}
|
|
451
467
|
|
|
452
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
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@@ -454,10 +470,11 @@ const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
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|
454
470
|
fn beforeMove(
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|
455
471
|
battle: anytype,
|
|
456
472
|
player: Player,
|
|
457
|
-
|
|
473
|
+
skip: bool,
|
|
458
474
|
residual: *bool,
|
|
459
|
-
|
|
475
|
+
options: anytype,
|
|
460
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
461
478
|
var side = battle.side(player);
|
|
462
479
|
const foe = battle.foe(player);
|
|
463
480
|
var active = &side.active;
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@@ -466,58 +483,69 @@ fn beforeMove(
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|
466
483
|
var volatiles = &active.volatiles;
|
|
467
484
|
|
|
468
485
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
470
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
474
501
|
stored.status = 0; // clears EXT if present
|
|
475
502
|
} else {
|
|
476
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
477
504
|
}
|
|
478
505
|
side.last_used_move = .None;
|
|
479
506
|
return .done;
|
|
480
507
|
}
|
|
481
508
|
|
|
482
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
483
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
484
511
|
side.last_used_move = .None;
|
|
485
512
|
return .done;
|
|
486
513
|
}
|
|
487
514
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
489
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
490
517
|
return .done;
|
|
491
518
|
}
|
|
492
519
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
495
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
496
525
|
return .done;
|
|
497
526
|
}
|
|
498
527
|
|
|
499
528
|
if (volatiles.Recharging) {
|
|
500
529
|
volatiles.Recharging = false;
|
|
501
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
502
531
|
return .done;
|
|
503
532
|
}
|
|
504
533
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
510
539
|
}
|
|
511
|
-
|
|
512
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
514
541
|
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
520
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
521
549
|
|
|
522
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
523
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -529,14 +557,20 @@ fn beforeMove(
|
|
|
529
557
|
if (volatiles.Confusion) {
|
|
530
558
|
assert(volatiles.confusion > 0);
|
|
531
559
|
|
|
532
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
533
567
|
if (volatiles.confusion == 0) {
|
|
534
568
|
volatiles.Confusion = false;
|
|
535
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
536
570
|
} else {
|
|
537
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
538
572
|
|
|
539
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
540
574
|
assert(!volatiles.MultiHit);
|
|
541
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
542
576
|
volatiles.Bide = false;
|
|
@@ -546,6 +580,7 @@ fn beforeMove(
|
|
|
546
580
|
volatiles.Charging = false;
|
|
547
581
|
volatiles.Binding = false;
|
|
548
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
549
584
|
{
|
|
550
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
551
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -565,7 +600,7 @@ fn beforeMove(
|
|
|
565
600
|
|
|
566
601
|
const uncapped = battle.last_damage;
|
|
567
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
568
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
569
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
570
605
|
if (showdown) battle.last_damage = uncapped;
|
|
571
606
|
|
|
@@ -574,53 +609,67 @@ fn beforeMove(
|
|
|
574
609
|
}
|
|
575
610
|
}
|
|
576
611
|
|
|
577
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
578
613
|
|
|
579
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
580
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
616
|
volatiles.Bide = false;
|
|
582
617
|
volatiles.Thrashing = false;
|
|
583
618
|
volatiles.Charging = false;
|
|
584
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
585
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
586
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
587
623
|
return .done;
|
|
588
624
|
}
|
|
589
625
|
|
|
590
626
|
if (volatiles.Bide) {
|
|
591
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
628
|
|
|
593
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
594
637
|
|
|
595
638
|
assert(volatiles.attacks > 0);
|
|
596
639
|
|
|
597
|
-
|
|
640
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
641
|
+
if (!extend) volatiles.attacks = 0;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.attacks -= 1;
|
|
644
|
+
}
|
|
645
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
646
|
+
|
|
598
647
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
648
|
+
try log.activate(.{ ident, .Bide });
|
|
600
649
|
return .done;
|
|
601
650
|
}
|
|
602
651
|
|
|
603
652
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
653
|
+
try log.end(.{ ident, .Bide });
|
|
605
654
|
|
|
606
655
|
battle.last_damage = volatiles.state *% 2;
|
|
607
656
|
volatiles.state = 0;
|
|
608
657
|
|
|
609
658
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
659
|
+
try log.fail(.{ ident, .None });
|
|
611
660
|
return .done;
|
|
612
661
|
}
|
|
613
662
|
|
|
614
663
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
615
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
616
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
664
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
665
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
617
666
|
|
|
618
667
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
619
668
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
620
669
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
621
670
|
if (showdown) {
|
|
622
671
|
residual.* = false;
|
|
623
|
-
try handleResidual(battle, player,
|
|
672
|
+
try handleResidual(battle, player, options);
|
|
624
673
|
}
|
|
625
674
|
|
|
626
675
|
return .done;
|
|
@@ -628,29 +677,46 @@ fn beforeMove(
|
|
|
628
677
|
|
|
629
678
|
if (volatiles.Thrashing) {
|
|
630
679
|
assert(volatiles.attacks > 0);
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
680
|
+
|
|
681
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
682
|
+
if (!extend) volatiles.attacks = 0;
|
|
683
|
+
} else {
|
|
684
|
+
volatiles.attacks -= 1;
|
|
635
685
|
}
|
|
636
|
-
try
|
|
637
|
-
|
|
638
|
-
|
|
686
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
687
|
+
|
|
688
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
689
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
690
|
+
}
|
|
691
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
692
|
+
if (showdown) {
|
|
693
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
694
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
695
|
+
side.last_used_move = side.last_selected_move;
|
|
696
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
698
|
+
}
|
|
639
699
|
}
|
|
640
700
|
return .skip_can;
|
|
641
701
|
}
|
|
642
702
|
|
|
643
703
|
if (volatiles.Binding) {
|
|
644
704
|
assert(volatiles.attacks > 0);
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
);
|
|
705
|
+
|
|
706
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
707
|
+
if (!extend) volatiles.attacks = 0;
|
|
708
|
+
} else {
|
|
709
|
+
volatiles.attacks -= 1;
|
|
710
|
+
}
|
|
711
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
712
|
+
|
|
713
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
652
714
|
if (showdown or battle.last_damage != 0) {
|
|
653
|
-
|
|
715
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
716
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
717
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
718
|
+
try buildRage(battle, player.foe(), options);
|
|
719
|
+
}
|
|
654
720
|
}
|
|
655
721
|
return .done;
|
|
656
722
|
}
|
|
@@ -664,56 +730,58 @@ fn canMove(
|
|
|
664
730
|
mslot: u4,
|
|
665
731
|
auto: bool,
|
|
666
732
|
skip_pp: bool,
|
|
667
|
-
from:
|
|
733
|
+
from: Move,
|
|
668
734
|
residual: *bool,
|
|
669
|
-
|
|
735
|
+
options: anytype,
|
|
670
736
|
) !bool {
|
|
671
737
|
var side = battle.side(player);
|
|
672
738
|
const player_ident = battle.active(player);
|
|
673
739
|
const move = Move.get(side.last_selected_move);
|
|
674
740
|
|
|
675
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
676
|
-
const special = from != null and (from.? == .Metronome and
|
|
677
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
678
|
-
|
|
679
741
|
var skip = skip_pp;
|
|
680
742
|
if (side.active.volatiles.Charging) {
|
|
681
743
|
side.active.volatiles.Charging = false;
|
|
682
744
|
side.active.volatiles.Invulnerable = false;
|
|
683
745
|
} else if (move.effect == .Charge) {
|
|
684
|
-
try log.move(player_ident, side.last_selected_move,
|
|
685
|
-
|
|
746
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
747
|
+
setCounterable(battle, player, side, move);
|
|
748
|
+
try Effects.charge(battle, player, options);
|
|
686
749
|
return false;
|
|
687
750
|
}
|
|
688
751
|
|
|
689
|
-
|
|
752
|
+
side.last_used_move = side.last_selected_move;
|
|
690
753
|
if (!skip) decrementPP(side, mslot, auto);
|
|
691
754
|
|
|
692
755
|
const target = if (move.target == .Self) player else player.foe();
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
696
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
697
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
698
|
-
// regrettable, but this information is more "nice to have" than required
|
|
699
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
700
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
701
758
|
|
|
702
759
|
if (move.effect.onBegin()) {
|
|
703
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
760
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
704
761
|
return false;
|
|
705
762
|
}
|
|
706
763
|
|
|
707
764
|
if (move.effect == .Thrashing) {
|
|
708
|
-
Effects.thrashing(battle, player);
|
|
765
|
+
Effects.thrashing(battle, player, options);
|
|
709
766
|
} else if (!showdown and move.effect == .Binding) {
|
|
710
767
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
711
|
-
Effects.binding(battle, player);
|
|
768
|
+
try Effects.binding(battle, player, false, options);
|
|
712
769
|
}
|
|
713
770
|
|
|
714
771
|
return true;
|
|
715
772
|
}
|
|
716
773
|
|
|
774
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
775
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
776
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
777
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
778
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
779
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
783
|
+
}
|
|
784
|
+
|
|
717
785
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
718
786
|
if (side.last_selected_move == .Struggle) return;
|
|
719
787
|
|
|
@@ -723,12 +791,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
723
791
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
724
792
|
if (volatiles.Bide) return;
|
|
725
793
|
|
|
726
|
-
|
|
727
|
-
|
|
794
|
+
var move_slot = active.move(mslot);
|
|
795
|
+
assert(move_slot.pp > 0 or auto);
|
|
796
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
728
797
|
if (volatiles.Transform) return;
|
|
729
798
|
|
|
730
|
-
|
|
731
|
-
|
|
799
|
+
move_slot = side.stored().move(mslot);
|
|
800
|
+
assert(move_slot.pp > 0 or auto);
|
|
801
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
732
802
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
733
803
|
}
|
|
734
804
|
|
|
@@ -736,12 +806,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
736
806
|
var active = &side.active;
|
|
737
807
|
const volatiles = &active.volatiles;
|
|
738
808
|
|
|
739
|
-
active.move(mslot).pp = @
|
|
809
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
740
810
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
741
811
|
if (showdown and volatiles.Transform) return;
|
|
742
812
|
|
|
743
813
|
assert(mslot > 0 and mslot <= 4);
|
|
744
|
-
side.stored().moves[mslot - 1].pp = @
|
|
814
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
745
815
|
}
|
|
746
816
|
|
|
747
817
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -749,10 +819,12 @@ fn doMove(
|
|
|
749
819
|
battle: anytype,
|
|
750
820
|
player: Player,
|
|
751
821
|
mslot: u4,
|
|
822
|
+
rewrap: bool,
|
|
752
823
|
auto: bool,
|
|
753
824
|
residual: *bool,
|
|
754
|
-
|
|
825
|
+
options: anytype,
|
|
755
826
|
) !?Result {
|
|
827
|
+
var log = options.log;
|
|
756
828
|
var side = battle.side(player);
|
|
757
829
|
const foe = battle.foe(player);
|
|
758
830
|
|
|
@@ -767,23 +839,27 @@ fn doMove(
|
|
|
767
839
|
var hits: u4 = 1;
|
|
768
840
|
var effectiveness = Effectiveness.neutral;
|
|
769
841
|
|
|
842
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
843
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
844
|
+
|
|
770
845
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
771
846
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
772
|
-
return specialDamage(battle, player, move,
|
|
847
|
+
return specialDamage(battle, player, move, options);
|
|
773
848
|
}
|
|
774
849
|
|
|
775
850
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
776
851
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
777
852
|
var miss = showdown and miss: {
|
|
778
853
|
immune = move.target != .Self and !status and !counter and
|
|
779
|
-
(@
|
|
780
|
-
@
|
|
854
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
855
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
781
856
|
if (immune and move.effect != .Binding) break :miss true;
|
|
782
857
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
783
858
|
battle.last_damage = 0;
|
|
784
859
|
break :miss true;
|
|
785
860
|
}
|
|
786
|
-
break :miss move.target != .Self and
|
|
861
|
+
break :miss (move.target != .Self and
|
|
862
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
787
863
|
};
|
|
788
864
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
789
865
|
|
|
@@ -791,16 +867,16 @@ fn doMove(
|
|
|
791
867
|
const skip = status or immune;
|
|
792
868
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
793
869
|
if (showdown and move.effect.isMulti()) {
|
|
794
|
-
Effects.multiHit(battle, player, move);
|
|
870
|
+
try Effects.multiHit(battle, player, move, options);
|
|
795
871
|
hits = side.active.volatiles.attacks;
|
|
796
872
|
late = false;
|
|
797
873
|
}
|
|
798
874
|
|
|
799
875
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
800
876
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
801
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
877
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
802
878
|
|
|
803
|
-
if (counter) return counterDamage(battle, player, move,
|
|
879
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
804
880
|
|
|
805
881
|
battle.last_damage = 0;
|
|
806
882
|
|
|
@@ -822,17 +898,15 @@ fn doMove(
|
|
|
822
898
|
effectiveness = adjustDamage(battle, player);
|
|
823
899
|
immune = effectiveness == 0;
|
|
824
900
|
}
|
|
825
|
-
randomizeDamage(battle);
|
|
901
|
+
try randomizeDamage(battle, player, options);
|
|
826
902
|
}
|
|
827
903
|
}
|
|
828
904
|
|
|
829
|
-
|
|
830
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
831
|
-
|
|
905
|
+
var zero = battle.last_damage == 0;
|
|
832
906
|
miss = if (showdown or skip)
|
|
833
907
|
miss
|
|
834
908
|
else
|
|
835
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
909
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
836
910
|
|
|
837
911
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
838
912
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -840,11 +914,11 @@ fn doMove(
|
|
|
840
914
|
|
|
841
915
|
if (!showdown or !miss) {
|
|
842
916
|
if (move.effect == .MirrorMove) {
|
|
843
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
917
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
844
918
|
} else if (move.effect == .Metronome) {
|
|
845
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
919
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
846
920
|
} else if (move.effect.onEnd()) {
|
|
847
|
-
try onEnd(battle, player, move,
|
|
921
|
+
try onEnd(battle, player, move, options);
|
|
848
922
|
return null;
|
|
849
923
|
}
|
|
850
924
|
}
|
|
@@ -856,36 +930,41 @@ fn doMove(
|
|
|
856
930
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
857
931
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
858
932
|
if (ohko) {
|
|
859
|
-
try log.immune(foe_ident, .OHKO);
|
|
860
|
-
} else if (immune and !invulnerable) {
|
|
861
|
-
try log.immune(foe_ident, .None);
|
|
933
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
934
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
935
|
+
try log.immune(.{ foe_ident, .None });
|
|
862
936
|
} else if (mist) {
|
|
863
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
864
|
-
try log.fail(foe_ident, .None);
|
|
937
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
938
|
+
try log.fail(.{ foe_ident, .None });
|
|
865
939
|
} else {
|
|
866
|
-
try
|
|
867
|
-
try log.
|
|
940
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
941
|
+
try log.lastmiss(.{});
|
|
942
|
+
try log.miss(.{battle.active(player)});
|
|
868
943
|
}
|
|
869
944
|
if (move.effect == .JumpKick) {
|
|
870
945
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
871
|
-
assert(battle.last_damage == 0);
|
|
946
|
+
assert(showdown or battle.last_damage == 0);
|
|
872
947
|
battle.last_damage = 1;
|
|
873
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
948
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
874
949
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
875
950
|
} else if (move.effect == .Explode) {
|
|
876
951
|
try Effects.explode(battle, player);
|
|
877
|
-
try buildRage(battle, player.foe(),
|
|
952
|
+
try buildRage(battle, player.foe(), options);
|
|
878
953
|
} else if (showdown and move.effect == .Disable) {
|
|
879
|
-
try buildRage(battle, player.foe(),
|
|
954
|
+
try buildRage(battle, player.foe(), options);
|
|
955
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
956
|
+
try options.chance.commit(player, .binding);
|
|
880
957
|
}
|
|
881
958
|
return null;
|
|
959
|
+
} else {
|
|
960
|
+
try options.chance.commit(player, .hit);
|
|
882
961
|
}
|
|
883
962
|
|
|
884
963
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
885
964
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
886
965
|
// it up above before damage calculation).
|
|
887
966
|
if (!showdown and move.effect.isMulti()) {
|
|
888
|
-
Effects.multiHit(battle, player, move);
|
|
967
|
+
try Effects.multiHit(battle, player, move, options);
|
|
889
968
|
hits = side.active.volatiles.attacks;
|
|
890
969
|
}
|
|
891
970
|
|
|
@@ -896,18 +975,20 @@ fn doMove(
|
|
|
896
975
|
var hit: u4 = 0;
|
|
897
976
|
while (hit < hits) {
|
|
898
977
|
if (hit == 0) {
|
|
899
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
978
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
900
979
|
if (effectiveness > Effectiveness.neutral) {
|
|
901
|
-
try log.supereffective(battle.active(player.foe()));
|
|
980
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
902
981
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
903
|
-
try log.resisted(battle.active(player.foe()));
|
|
982
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
904
983
|
}
|
|
905
984
|
}
|
|
906
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
907
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
985
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
986
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
908
987
|
hit += 1;
|
|
909
988
|
if (foe.stored().hp == 0) break;
|
|
910
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
989
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
991
|
+
}
|
|
911
992
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
912
993
|
if (nullified) break;
|
|
913
994
|
}
|
|
@@ -917,17 +998,23 @@ fn doMove(
|
|
|
917
998
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
918
999
|
side.active.volatiles.attacks = 0;
|
|
919
1000
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
920
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1001
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
921
1002
|
}
|
|
922
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1003
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
923
1004
|
} else if (showdown) {
|
|
924
1005
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
925
1006
|
if (move.effect == .Binding) {
|
|
926
|
-
Effects.binding(battle, player);
|
|
1007
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
927
1008
|
if (immune) {
|
|
928
1009
|
battle.last_damage = 0;
|
|
1010
|
+
assert(foe.stored().hp > 0);
|
|
929
1011
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
930
|
-
|
|
1012
|
+
if (sub) {
|
|
1013
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1014
|
+
} else {
|
|
1015
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1016
|
+
try buildRage(battle, player.foe(), options);
|
|
1017
|
+
}
|
|
931
1018
|
return null;
|
|
932
1019
|
}
|
|
933
1020
|
}
|
|
@@ -940,12 +1027,12 @@ fn doMove(
|
|
|
940
1027
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
941
1028
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
942
1029
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
943
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1030
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
944
1031
|
|
|
945
1032
|
if (foe.stored().hp == 0) return null;
|
|
946
1033
|
|
|
947
1034
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
948
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1035
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
949
1036
|
|
|
950
1037
|
if (!move.effect.isSpecial()) {
|
|
951
1038
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -956,29 +1043,29 @@ fn doMove(
|
|
|
956
1043
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
957
1044
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
958
1045
|
if (move.effect == .Twineedle) {
|
|
959
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1046
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
960
1047
|
} else if (move.effect == .Disable) {
|
|
961
|
-
const result = try Effects.disable(battle, player, move,
|
|
962
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1048
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1049
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
963
1050
|
return result;
|
|
964
1051
|
} else {
|
|
965
|
-
try moveEffect(battle, player, move,
|
|
1052
|
+
try moveEffect(battle, player, move, options);
|
|
966
1053
|
}
|
|
967
1054
|
}
|
|
968
1055
|
|
|
969
1056
|
return null;
|
|
970
1057
|
}
|
|
971
1058
|
|
|
972
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1059
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
973
1060
|
const side = battle.side(player);
|
|
974
1061
|
|
|
975
1062
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
976
|
-
var
|
|
977
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
978
|
-
|
|
979
|
-
|
|
1063
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1064
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1065
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1066
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
980
1067
|
|
|
981
|
-
return Rolls.criticalHit(battle,
|
|
1068
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
982
1069
|
}
|
|
983
1070
|
|
|
984
1071
|
fn calcDamage(
|
|
@@ -1044,7 +1131,7 @@ fn calcDamage(
|
|
|
1044
1131
|
d = @min(997, d);
|
|
1045
1132
|
d += 2;
|
|
1046
1133
|
|
|
1047
|
-
battle.last_damage = @intCast(
|
|
1134
|
+
battle.last_damage = @intCast(d);
|
|
1048
1135
|
|
|
1049
1136
|
return true;
|
|
1050
1137
|
}
|
|
@@ -1058,9 +1145,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1058
1145
|
var d = battle.last_damage;
|
|
1059
1146
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1060
1147
|
|
|
1061
|
-
const neutral = @
|
|
1062
|
-
const eff1: u16 = @
|
|
1063
|
-
const eff2: u16 = @
|
|
1148
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1149
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1150
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1064
1151
|
|
|
1065
1152
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1066
1153
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1080,17 +1167,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1080
1167
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1081
1168
|
}
|
|
1082
1169
|
|
|
1083
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1170
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1084
1171
|
if (battle.last_damage <= 1) return;
|
|
1085
|
-
const random = Rolls.damage(battle);
|
|
1086
|
-
|
|
1172
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1173
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1174
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1175
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1087
1176
|
}
|
|
1088
1177
|
|
|
1089
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1178
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1090
1179
|
const side = battle.side(player);
|
|
1091
1180
|
const foe = battle.foe(player);
|
|
1092
1181
|
|
|
1093
|
-
if (!try checkHit(battle, player, move,
|
|
1182
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1183
|
+
try options.chance.commit(player, .hit);
|
|
1094
1184
|
|
|
1095
1185
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1096
1186
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1099,10 +1189,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1099
1189
|
.DragonRage => 40,
|
|
1100
1190
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1101
1191
|
.Psywave => power: {
|
|
1102
|
-
const max = @intCast(
|
|
1192
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1103
1193
|
// GLITCH: Psywave infinite glitch loop
|
|
1104
1194
|
if (!showdown and max <= 1) return Result.Error;
|
|
1105
|
-
break :power Rolls.psywave(battle, max);
|
|
1195
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1106
1196
|
},
|
|
1107
1197
|
else => unreachable,
|
|
1108
1198
|
};
|
|
@@ -1110,57 +1200,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1110
1200
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1111
1201
|
|
|
1112
1202
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1113
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1114
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1203
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1204
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1205
|
|
|
1116
1206
|
return null;
|
|
1117
1207
|
}
|
|
1118
1208
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1209
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1210
|
const foe = battle.foe(player);
|
|
1121
1211
|
|
|
1122
1212
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1213
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1124
1214
|
return null;
|
|
1125
1215
|
}
|
|
1126
1216
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1217
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1218
|
const foe_last_selected_move =
|
|
1131
1219
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1220
|
+
.Splash
|
|
1133
1221
|
else
|
|
1134
1222
|
foe.last_selected_move);
|
|
1135
1223
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1224
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1225
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1226
|
foe.last_selected_move != .Counter and
|
|
1143
1227
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1228
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1229
|
|
|
1146
1230
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1148
1232
|
return null;
|
|
1149
1233
|
}
|
|
1150
1234
|
|
|
1151
1235
|
if (!used or !selected) {
|
|
1152
1236
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
1237
|
if (!showdown) return Result.Error;
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1238
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1239
|
return null;
|
|
1156
1240
|
}
|
|
1157
1241
|
|
|
1158
|
-
battle.last_damage
|
|
1242
|
+
battle.last_damage *|= 2;
|
|
1159
1243
|
|
|
1160
1244
|
// Pokémon Showdown calls checkHit before Counter
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1245
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1246
|
+
try options.chance.commit(player, .hit);
|
|
1162
1247
|
|
|
1163
|
-
|
|
1248
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1251
|
return null;
|
|
1165
1252
|
}
|
|
1166
1253
|
|
|
@@ -1169,7 +1256,7 @@ fn applyDamage(
|
|
|
1169
1256
|
target_player: Player,
|
|
1170
1257
|
sub_player: Player,
|
|
1171
1258
|
reason: Damage,
|
|
1172
|
-
|
|
1259
|
+
options: anytype,
|
|
1173
1260
|
) !bool {
|
|
1174
1261
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1262
|
|
|
@@ -1184,19 +1271,20 @@ fn applyDamage(
|
|
|
1184
1271
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1272
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1273
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1275
|
+
options.calc.capped(target_player);
|
|
1188
1276
|
return true;
|
|
1189
1277
|
} else {
|
|
1190
1278
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1279
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1280
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1193
1281
|
return false;
|
|
1194
1282
|
}
|
|
1195
1283
|
}
|
|
1196
1284
|
|
|
1197
1285
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1286
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1287
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1200
1288
|
return false;
|
|
1201
1289
|
}
|
|
1202
1290
|
|
|
@@ -1204,61 +1292,78 @@ fn mirrorMove(
|
|
|
1204
1292
|
battle: anytype,
|
|
1205
1293
|
player: Player,
|
|
1206
1294
|
mslot: u4,
|
|
1295
|
+
rewrap: bool,
|
|
1207
1296
|
auto: bool,
|
|
1208
1297
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1298
|
+
options: anytype,
|
|
1299
|
+
) anyerror!?Result {
|
|
1211
1300
|
var side = battle.side(player);
|
|
1212
1301
|
const foe = battle.foe(player);
|
|
1213
1302
|
|
|
1214
1303
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1304
|
|
|
1216
1305
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1306
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1218
1307
|
return null;
|
|
1308
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1309
|
+
incrementPP(side, mslot);
|
|
1219
1310
|
}
|
|
1220
1311
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1312
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1313
|
+
return null;
|
|
1314
|
+
}
|
|
1315
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1316
|
}
|
|
1226
1317
|
|
|
1227
1318
|
fn metronome(
|
|
1228
1319
|
battle: anytype,
|
|
1229
1320
|
player: Player,
|
|
1230
1321
|
mslot: u4,
|
|
1322
|
+
rewrap: bool,
|
|
1231
1323
|
auto: bool,
|
|
1232
1324
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1325
|
+
options: anytype,
|
|
1326
|
+
) anyerror!?Result {
|
|
1235
1327
|
var side = battle.side(player);
|
|
1236
1328
|
|
|
1237
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1329
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1238
1330
|
incrementPP(side, mslot);
|
|
1239
1331
|
|
|
1240
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1241
|
-
|
|
1332
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1333
|
+
return null;
|
|
1334
|
+
}
|
|
1335
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1336
|
}
|
|
1243
1337
|
|
|
1244
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1338
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1245
1339
|
var immune = false;
|
|
1246
1340
|
var mist = false;
|
|
1247
|
-
|
|
1341
|
+
|
|
1342
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1343
|
+
|
|
1248
1344
|
assert(!immune);
|
|
1249
1345
|
if (mist) {
|
|
1250
1346
|
assert(!showdown);
|
|
1251
1347
|
const foe_ident = battle.active(player.foe());
|
|
1252
|
-
try log.activate(foe_ident, .Mist);
|
|
1253
|
-
try log.fail(foe_ident, .None);
|
|
1348
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1349
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1254
1350
|
} else {
|
|
1255
|
-
try
|
|
1256
|
-
try log.
|
|
1351
|
+
try options.chance.commit(player, .miss);
|
|
1352
|
+
try options.log.lastmiss(.{});
|
|
1353
|
+
try options.log.miss(.{battle.active(player)});
|
|
1257
1354
|
}
|
|
1355
|
+
|
|
1258
1356
|
return false;
|
|
1259
1357
|
}
|
|
1260
1358
|
|
|
1261
|
-
fn moveHit(
|
|
1359
|
+
fn moveHit(
|
|
1360
|
+
battle: anytype,
|
|
1361
|
+
player: Player,
|
|
1362
|
+
move: Move.Data,
|
|
1363
|
+
immune: *bool,
|
|
1364
|
+
mist: *bool,
|
|
1365
|
+
options: anytype,
|
|
1366
|
+
) bool {
|
|
1262
1367
|
var side = battle.side(player);
|
|
1263
1368
|
const foe = battle.foe(player);
|
|
1264
1369
|
|
|
@@ -1297,10 +1402,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1297
1402
|
const overwritten = overwrite and state > 0;
|
|
1298
1403
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1299
1404
|
|
|
1300
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1301
|
-
var boost = BOOSTS[@
|
|
1405
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1406
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1302
1407
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1303
|
-
boost = BOOSTS[@
|
|
1408
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1304
1409
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1305
1410
|
accuracy = @min(255, @max(1, accuracy));
|
|
1306
1411
|
|
|
@@ -1309,7 +1414,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1309
1414
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1310
1415
|
|
|
1311
1416
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1312
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1417
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1313
1418
|
};
|
|
1314
1419
|
|
|
1315
1420
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1319,7 +1424,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1319
1424
|
}
|
|
1320
1425
|
|
|
1321
1426
|
if (!miss) return true;
|
|
1322
|
-
battle.last_damage = 0;
|
|
1427
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1323
1428
|
side.active.volatiles.Binding = false;
|
|
1324
1429
|
return false;
|
|
1325
1430
|
}
|
|
@@ -1327,8 +1432,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1327
1432
|
fn checkFaint(
|
|
1328
1433
|
battle: anytype,
|
|
1329
1434
|
player: Player,
|
|
1330
|
-
|
|
1331
|
-
) @TypeOf(log).Error!?Result {
|
|
1435
|
+
options: anytype,
|
|
1436
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1332
1437
|
const side = battle.side(player);
|
|
1333
1438
|
if (side.stored().hp > 0) return null;
|
|
1334
1439
|
|
|
@@ -1336,33 +1441,32 @@ fn checkFaint(
|
|
|
1336
1441
|
const foe_fainted = foe.stored().hp == 0;
|
|
1337
1442
|
|
|
1338
1443
|
const player_out = findFirstAlive(side) == 0;
|
|
1339
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1340
|
-
const
|
|
1341
|
-
const more = tie or player_out or foe_out;
|
|
1444
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1445
|
+
const more = player_out or foe_out;
|
|
1342
1446
|
|
|
1343
|
-
if (try faint(battle, player,
|
|
1344
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1447
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1448
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1345
1449
|
|
|
1346
1450
|
assert(!side.active.volatiles.MultiHit);
|
|
1347
1451
|
assert(!foe.active.volatiles.MultiHit);
|
|
1348
1452
|
|
|
1349
|
-
if (
|
|
1350
|
-
try log.tie();
|
|
1453
|
+
if (player_out and foe_out) {
|
|
1454
|
+
try options.log.tie(.{});
|
|
1351
1455
|
return Result.Tie;
|
|
1352
1456
|
} else if (player_out) {
|
|
1353
|
-
try log.win(player.foe());
|
|
1457
|
+
try options.log.win(.{player.foe()});
|
|
1354
1458
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1355
1459
|
} else if (foe_out) {
|
|
1356
|
-
try log.win(player);
|
|
1460
|
+
try options.log.win(.{player});
|
|
1357
1461
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1358
1462
|
}
|
|
1359
1463
|
|
|
1360
1464
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1361
|
-
if (player == .P1) return
|
|
1362
|
-
return
|
|
1465
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1466
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1363
1467
|
}
|
|
1364
1468
|
|
|
1365
|
-
fn faint(battle: anytype, player: Player,
|
|
1469
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1366
1470
|
var side = battle.side(player);
|
|
1367
1471
|
var foe = battle.foe(player);
|
|
1368
1472
|
assert(side.stored().hp == 0);
|
|
@@ -1395,32 +1499,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1395
1499
|
side.stored().stats.spe;
|
|
1396
1500
|
}
|
|
1397
1501
|
|
|
1398
|
-
try log.faint(battle.active(player), done);
|
|
1502
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1503
|
+
options.calc.capped(player);
|
|
1399
1504
|
return null;
|
|
1400
1505
|
}
|
|
1401
1506
|
|
|
1402
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1507
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1403
1508
|
var side = battle.side(player);
|
|
1404
1509
|
var stored = side.stored();
|
|
1405
1510
|
const ident = battle.active(player);
|
|
1406
1511
|
var volatiles = &side.active.volatiles;
|
|
1407
1512
|
|
|
1408
1513
|
const brn = Status.is(stored.status, .BRN);
|
|
1409
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1514
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1410
1515
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1411
|
-
|
|
1412
1516
|
if (volatiles.Toxic) {
|
|
1413
1517
|
volatiles.toxic += 1;
|
|
1414
1518
|
damage *= volatiles.toxic;
|
|
1415
1519
|
}
|
|
1520
|
+
damage = @min(damage, stored.hp);
|
|
1416
1521
|
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1423
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1522
|
+
if (!showdown or damage > 0) {
|
|
1523
|
+
stored.hp -= damage;
|
|
1524
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1525
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1526
|
+
}
|
|
1424
1527
|
}
|
|
1425
1528
|
|
|
1426
1529
|
if (volatiles.LeechSeed) {
|
|
@@ -1444,47 +1547,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1444
1547
|
const amount = @min(damage, stored.hp);
|
|
1445
1548
|
stored.hp -= amount;
|
|
1446
1549
|
|
|
1447
|
-
// As above, Pokémon Showdown uses
|
|
1448
|
-
if (amount > 0) {
|
|
1449
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1450
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1451
|
-
if (showdown) battle.last_damage = damage;
|
|
1452
|
-
}
|
|
1550
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1551
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1453
1552
|
|
|
1454
1553
|
const before = foe_stored.hp;
|
|
1455
1554
|
// Uncapped damage is added back to the foe
|
|
1456
1555
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1457
1556
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1458
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1557
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1459
1558
|
}
|
|
1460
1559
|
}
|
|
1461
1560
|
|
|
1462
|
-
fn endTurn(battle: anytype,
|
|
1561
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1463
1562
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1464
1563
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1465
1564
|
|
|
1466
|
-
|
|
1467
|
-
|
|
1565
|
+
battle.turn += 1;
|
|
1566
|
+
|
|
1567
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1568
|
+
try options.log.tie(.{});
|
|
1468
1569
|
return Result.Tie;
|
|
1469
1570
|
}
|
|
1470
1571
|
|
|
1471
|
-
battle.turn += 1;
|
|
1472
|
-
|
|
1473
1572
|
if (showdown and battle.turn >= 1000) {
|
|
1474
|
-
try log.tie();
|
|
1573
|
+
try options.log.tie(.{});
|
|
1475
1574
|
return Result.Tie;
|
|
1476
1575
|
} else if (battle.turn >= 65535) {
|
|
1477
1576
|
return Result.Error;
|
|
1478
1577
|
}
|
|
1479
1578
|
|
|
1480
|
-
try log.turn(battle.turn);
|
|
1579
|
+
try options.log.turn(.{battle.turn});
|
|
1481
1580
|
|
|
1482
1581
|
return Result.Default;
|
|
1483
1582
|
}
|
|
1484
1583
|
|
|
1485
1584
|
fn checkEBC(battle: anytype) bool {
|
|
1486
1585
|
for (battle.sides, 0..) |side, i| {
|
|
1487
|
-
const foe = battle.sides[~@
|
|
1586
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1488
1587
|
|
|
1489
1588
|
var foe_all_ghosts = true;
|
|
1490
1589
|
var foe_all_transform = true;
|
|
@@ -1536,10 +1635,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1536
1635
|
return false;
|
|
1537
1636
|
}
|
|
1538
1637
|
|
|
1539
|
-
fn disabled(side: *Side, ident: ID,
|
|
1540
|
-
if (side.active.volatiles.
|
|
1638
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1639
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1541
1640
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1542
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1641
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1543
1642
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1544
1643
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1545
1644
|
m
|
|
@@ -1547,127 +1646,127 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1547
1646
|
side.last_selected_move;
|
|
1548
1647
|
if (m != .None and m == last) {
|
|
1549
1648
|
side.active.volatiles.Charging = false;
|
|
1550
|
-
try log.
|
|
1649
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1551
1650
|
return true;
|
|
1552
1651
|
}
|
|
1553
1652
|
}
|
|
1554
1653
|
return false;
|
|
1555
1654
|
}
|
|
1556
1655
|
|
|
1557
|
-
|
|
1656
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1558
1657
|
const side = battle.side(who);
|
|
1559
1658
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1560
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1659
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1561
1660
|
}
|
|
1562
1661
|
}
|
|
1563
1662
|
|
|
1564
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1663
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1565
1664
|
var volatiles = &active.volatiles;
|
|
1566
1665
|
assert(volatiles.Thrashing);
|
|
1567
1666
|
if (volatiles.attacks > 0) return false;
|
|
1568
1667
|
|
|
1569
1668
|
volatiles.Thrashing = false;
|
|
1570
1669
|
volatiles.Confusion = true;
|
|
1571
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1670
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1572
1671
|
return true;
|
|
1573
1672
|
}
|
|
1574
1673
|
|
|
1575
|
-
|
|
1674
|
+
fn onBegin(
|
|
1576
1675
|
battle: anytype,
|
|
1577
1676
|
player: Player,
|
|
1578
1677
|
move: Move.Data,
|
|
1579
1678
|
mslot: u8,
|
|
1580
1679
|
residual: *bool,
|
|
1581
|
-
|
|
1680
|
+
options: anytype,
|
|
1582
1681
|
) !void {
|
|
1583
1682
|
assert(move.effect.onBegin());
|
|
1584
1683
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1684
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1685
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1686
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1687
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1688
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1689
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1690
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1691
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1692
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1693
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1694
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1695
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1696
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1697
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1698
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1699
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1700
|
else => unreachable,
|
|
1602
1701
|
};
|
|
1603
1702
|
}
|
|
1604
1703
|
|
|
1605
|
-
|
|
1704
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1606
1705
|
assert(move.effect.onEnd());
|
|
1607
1706
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1707
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1708
|
// zig fmt: off
|
|
1610
1709
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1710
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1711
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1712
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1713
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1714
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1715
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1716
|
else => unreachable,
|
|
1618
1717
|
};
|
|
1619
1718
|
}
|
|
1620
1719
|
|
|
1621
|
-
|
|
1720
|
+
fn alwaysHappens(
|
|
1622
1721
|
battle: anytype,
|
|
1623
1722
|
player: Player,
|
|
1624
1723
|
move: Move.Data,
|
|
1625
1724
|
residual: *bool,
|
|
1626
|
-
|
|
1725
|
+
options: anytype,
|
|
1627
1726
|
) !void {
|
|
1628
1727
|
assert(move.effect.alwaysHappens());
|
|
1629
1728
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1729
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1730
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1731
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1732
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1733
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1734
|
.JumpKick, .Binding => {},
|
|
1636
1735
|
else => unreachable,
|
|
1637
1736
|
};
|
|
1638
1737
|
}
|
|
1639
1738
|
|
|
1640
|
-
|
|
1739
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1740
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1741
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1742
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1743
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1744
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1745
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1746
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1747
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1748
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1749
|
// zig fmt: off
|
|
1651
1750
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1752
|
// zig fmt: on
|
|
1654
1753
|
else => {},
|
|
1655
1754
|
};
|
|
1656
1755
|
}
|
|
1657
1756
|
|
|
1658
1757
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1758
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1759
|
var side = battle.side(player);
|
|
1661
1760
|
|
|
1662
1761
|
side.active.volatiles.Bide = true;
|
|
1663
1762
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1664
1763
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks = Rolls.
|
|
1764
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1666
1765
|
|
|
1667
|
-
try log.start(battle.active(player), .Bide);
|
|
1766
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1668
1767
|
}
|
|
1669
1768
|
|
|
1670
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1671
1770
|
var foe = battle.foe(player);
|
|
1672
1771
|
var foe_stored = foe.stored();
|
|
1673
1772
|
|
|
@@ -1678,83 +1777,92 @@ pub const Effects = struct {
|
|
|
1678
1777
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1679
1778
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1680
1779
|
assert(move.type == .Fire);
|
|
1681
|
-
try log.curestatus(
|
|
1780
|
+
try options.log.curestatus(.{
|
|
1781
|
+
battle.active(player.foe()),
|
|
1782
|
+
foe_stored.status,
|
|
1783
|
+
.Message,
|
|
1784
|
+
});
|
|
1682
1785
|
foe_stored.status = 0;
|
|
1683
1786
|
}
|
|
1684
1787
|
return;
|
|
1685
1788
|
}
|
|
1686
1789
|
|
|
1687
1790
|
if (foe.active.types.includes(move.type)) return;
|
|
1688
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1791
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1792
|
+
return;
|
|
1793
|
+
}
|
|
1689
1794
|
|
|
1690
1795
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1796
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1797
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1798
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1694
1799
|
}
|
|
1695
1800
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1801
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1802
|
var side = battle.side(player);
|
|
1698
1803
|
var volatiles = &side.active.volatiles;
|
|
1699
1804
|
|
|
1700
1805
|
volatiles.Charging = true;
|
|
1701
1806
|
const move = side.last_selected_move;
|
|
1702
1807
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1808
|
+
try options.log.laststill(.{});
|
|
1809
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1705
1810
|
}
|
|
1706
1811
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1812
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1813
|
var foe = battle.foe(player);
|
|
1709
1814
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1815
|
|
|
1711
1816
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1817
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1713
1818
|
} else {
|
|
1714
1819
|
if (showdown) {
|
|
1715
|
-
if (!try checkHit(battle, player, move,
|
|
1716
|
-
|
|
1717
|
-
} else if (sub) {
|
|
1718
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1719
|
-
}
|
|
1820
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1821
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1720
1822
|
} else {
|
|
1721
|
-
if (sub) {
|
|
1722
|
-
|
|
1723
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1724
|
-
return;
|
|
1725
|
-
}
|
|
1823
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1824
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1726
1825
|
}
|
|
1826
|
+
try options.chance.commit(player, .hit);
|
|
1727
1827
|
}
|
|
1728
1828
|
|
|
1729
1829
|
if (foe.active.volatiles.Confusion) return;
|
|
1730
1830
|
foe.active.volatiles.Confusion = true;
|
|
1731
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1831
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1732
1832
|
|
|
1733
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1833
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1734
1834
|
}
|
|
1735
1835
|
|
|
1736
|
-
fn conversion(battle: anytype, player: Player,
|
|
1836
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1837
|
const foe = battle.foe(player);
|
|
1738
1838
|
|
|
1739
1839
|
if (foe.active.volatiles.Invulnerable) {
|
|
1740
|
-
try log.lastmiss();
|
|
1741
|
-
return log.miss(battle.active(player));
|
|
1840
|
+
try options.log.lastmiss(.{});
|
|
1841
|
+
return options.log.miss(.{battle.active(player)});
|
|
1742
1842
|
}
|
|
1743
1843
|
|
|
1744
1844
|
battle.side(player).active.types = foe.active.types;
|
|
1745
|
-
return log.
|
|
1845
|
+
return options.log.start(.{
|
|
1846
|
+
battle.active(player),
|
|
1847
|
+
.TypeChange,
|
|
1848
|
+
foe.active.types,
|
|
1849
|
+
battle.active(player.foe()),
|
|
1850
|
+
});
|
|
1746
1851
|
}
|
|
1747
1852
|
|
|
1748
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1853
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1749
1854
|
var foe = battle.foe(player);
|
|
1750
1855
|
var volatiles = &foe.active.volatiles;
|
|
1751
1856
|
const foe_ident = battle.active(player.foe());
|
|
1752
1857
|
|
|
1753
1858
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1754
|
-
if (!showdown
|
|
1859
|
+
if (!showdown) {
|
|
1860
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1861
|
+
try options.chance.commit(player, .hit);
|
|
1862
|
+
}
|
|
1755
1863
|
|
|
1756
|
-
if (volatiles.
|
|
1757
|
-
try log.fail(foe_ident, .None);
|
|
1864
|
+
if (volatiles.disable_move != 0) {
|
|
1865
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1758
1866
|
return null;
|
|
1759
1867
|
}
|
|
1760
1868
|
|
|
@@ -1770,7 +1878,7 @@ pub const Effects = struct {
|
|
|
1770
1878
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1771
1879
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1772
1880
|
if (n == 0) {
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1881
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1882
|
return null;
|
|
1775
1883
|
} else if (err) {
|
|
1776
1884
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1778,16 +1886,18 @@ pub const Effects = struct {
|
|
|
1778
1886
|
return Result.Error;
|
|
1779
1887
|
}
|
|
1780
1888
|
|
|
1781
|
-
volatiles.
|
|
1782
|
-
|
|
1889
|
+
volatiles.disable_move =
|
|
1890
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1891
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1783
1892
|
|
|
1784
|
-
|
|
1893
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1894
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1785
1895
|
return null;
|
|
1786
1896
|
}
|
|
1787
1897
|
|
|
1788
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1789
|
-
var
|
|
1790
|
-
|
|
1898
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1899
|
+
var stored = battle.side(player).stored();
|
|
1900
|
+
const ident = battle.active(player);
|
|
1791
1901
|
|
|
1792
1902
|
if (battle.last_damage == 0) {
|
|
1793
1903
|
assert(showdown);
|
|
@@ -1800,7 +1910,7 @@ pub const Effects = struct {
|
|
|
1800
1910
|
if (stored.hp == stored.stats.hp) return;
|
|
1801
1911
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1802
1912
|
|
|
1803
|
-
try log.
|
|
1913
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1804
1914
|
}
|
|
1805
1915
|
|
|
1806
1916
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1814,26 +1924,28 @@ pub const Effects = struct {
|
|
|
1814
1924
|
side.active.volatiles.LeechSeed = false;
|
|
1815
1925
|
}
|
|
1816
1926
|
|
|
1817
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1927
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1818
1928
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1819
1929
|
|
|
1820
1930
|
if (volatiles.Substitute) return;
|
|
1821
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1931
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1932
|
+
return;
|
|
1933
|
+
}
|
|
1822
1934
|
|
|
1823
1935
|
volatiles.Flinch = true;
|
|
1824
1936
|
volatiles.Recharging = false;
|
|
1825
1937
|
}
|
|
1826
1938
|
|
|
1827
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1939
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1828
1940
|
var side = battle.side(player);
|
|
1829
1941
|
|
|
1830
1942
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1831
1943
|
side.active.volatiles.FocusEnergy = true;
|
|
1832
1944
|
|
|
1833
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1945
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1834
1946
|
}
|
|
1835
1947
|
|
|
1836
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1948
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
1949
|
var foe = battle.foe(player);
|
|
1838
1950
|
var foe_stored = foe.stored();
|
|
1839
1951
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1845,17 +1957,18 @@ pub const Effects = struct {
|
|
|
1845
1957
|
}
|
|
1846
1958
|
|
|
1847
1959
|
if (foe.active.types.includes(move.type)) return;
|
|
1848
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1960
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1849
1961
|
// Freeze Clause Mod
|
|
1850
1962
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1851
1963
|
|
|
1852
1964
|
foe_stored.status = Status.init(.FRZ);
|
|
1853
1965
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1854
1966
|
|
|
1855
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1967
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1856
1968
|
}
|
|
1857
1969
|
|
|
1858
|
-
fn haze(battle: anytype, player: Player,
|
|
1970
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
|
+
var log = options.log;
|
|
1859
1972
|
var side = battle.side(player);
|
|
1860
1973
|
var foe = battle.foe(player);
|
|
1861
1974
|
|
|
@@ -1871,96 +1984,100 @@ pub const Effects = struct {
|
|
|
1871
1984
|
side.active.stats = side_stored.stats;
|
|
1872
1985
|
foe.active.stats = foe_stored.stats;
|
|
1873
1986
|
|
|
1874
|
-
try log.activate(player_ident, .Haze);
|
|
1875
|
-
try log.clearallboost();
|
|
1987
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1988
|
+
try log.clearallboost(.{});
|
|
1876
1989
|
|
|
1877
1990
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1878
1991
|
if (showdown) {
|
|
1879
1992
|
for (&battle.sides, 0..) |*s, i| {
|
|
1880
|
-
const p = @
|
|
1993
|
+
const p: Player = @enumFromInt(i);
|
|
1881
1994
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1882
1995
|
if (p != player and Status.any(s.stored().status)) {
|
|
1883
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1996
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1884
1997
|
s.stored().status = 0;
|
|
1885
1998
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1886
1999
|
s.stored().status = Status.init(.PSN);
|
|
1887
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2000
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1888
2001
|
}
|
|
1889
|
-
try clearVolatiles(battle, p,
|
|
2002
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1890
2003
|
}
|
|
1891
2004
|
} else {
|
|
1892
2005
|
if (Status.any(foe_stored.status)) {
|
|
1893
2006
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1894
2007
|
foe.last_selected_move = .SKIP_TURN;
|
|
1895
2008
|
}
|
|
1896
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2009
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1897
2010
|
foe_stored.status = 0;
|
|
1898
2011
|
}
|
|
1899
|
-
try clearVolatiles(battle, player,
|
|
1900
|
-
try clearVolatiles(battle, player.foe(),
|
|
2012
|
+
try clearVolatiles(battle, player, false, options);
|
|
2013
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1901
2014
|
}
|
|
1902
2015
|
}
|
|
1903
2016
|
|
|
1904
|
-
fn heal(battle: anytype, player: Player,
|
|
2017
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
2018
|
var side = battle.side(player);
|
|
1906
2019
|
var stored = side.stored();
|
|
1907
2020
|
const ident = battle.active(player);
|
|
1908
2021
|
|
|
1909
2022
|
// GLITCH: HP recovery move failure glitches
|
|
1910
2023
|
const delta = stored.stats.hp - stored.hp;
|
|
1911
|
-
if (delta == 0 or delta & 255 == 255
|
|
2024
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2025
|
+
return options.log.fail(.{ ident, .None });
|
|
2026
|
+
}
|
|
1912
2027
|
|
|
1913
2028
|
const rest = side.last_selected_move == .Rest;
|
|
1914
2029
|
if (rest) {
|
|
1915
2030
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1916
2031
|
if (showdown) battle.rng.advance(1);
|
|
1917
2032
|
stored.status = Status.slf(2);
|
|
1918
|
-
try log.
|
|
2033
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1919
2034
|
stored.hp = stored.stats.hp;
|
|
1920
2035
|
} else {
|
|
1921
2036
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1922
2037
|
}
|
|
1923
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2038
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1924
2039
|
}
|
|
1925
2040
|
|
|
1926
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2041
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2042
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1928
|
-
try log.mustrecharge(battle.active(player));
|
|
2043
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1929
2044
|
}
|
|
1930
2045
|
|
|
1931
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2046
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1932
2047
|
var foe = battle.foe(player);
|
|
1933
2048
|
|
|
1934
2049
|
if (showdown) {
|
|
1935
2050
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1936
2051
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1937
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2052
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1938
2053
|
}
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2054
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2055
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1941
2056
|
} else {
|
|
1942
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1943
2058
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1944
|
-
try log.lastmiss();
|
|
1945
|
-
return log.miss(battle.active(player));
|
|
2059
|
+
try options.log.lastmiss(.{});
|
|
2060
|
+
return options.log.miss(.{battle.active(player)});
|
|
1946
2061
|
}
|
|
1947
2062
|
}
|
|
1948
2063
|
|
|
2064
|
+
try options.chance.commit(player, .hit);
|
|
1949
2065
|
foe.active.volatiles.LeechSeed = true;
|
|
1950
2066
|
|
|
1951
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2067
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1952
2068
|
}
|
|
1953
2069
|
|
|
1954
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2070
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
2071
|
var side = battle.side(player);
|
|
2072
|
+
const ident = battle.active(player);
|
|
1956
2073
|
|
|
1957
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2074
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1958
2075
|
side.active.volatiles.LightScreen = true;
|
|
1959
2076
|
|
|
1960
|
-
try log.start(
|
|
2077
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1961
2078
|
}
|
|
1962
2079
|
|
|
1963
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2080
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1964
2081
|
var side = battle.side(player);
|
|
1965
2082
|
var foe = battle.foe(player);
|
|
1966
2083
|
|
|
@@ -1976,46 +2093,51 @@ pub const Effects = struct {
|
|
|
1976
2093
|
const has_mimic = has_mimic: {
|
|
1977
2094
|
for (side.active.moves, 0..) |m, i| {
|
|
1978
2095
|
if (m.id == .Mimic) {
|
|
1979
|
-
oslot = @intCast(
|
|
2096
|
+
oslot = @intCast(i + 1);
|
|
1980
2097
|
break :has_mimic true;
|
|
1981
2098
|
}
|
|
1982
2099
|
}
|
|
1983
2100
|
break :has_mimic false;
|
|
1984
2101
|
};
|
|
1985
|
-
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
2102
|
+
if (!has_mimic) {
|
|
2103
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2104
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2105
|
+
try options.chance.commit(player, .hit);
|
|
2106
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1989
2107
|
}
|
|
1990
2108
|
}
|
|
1991
|
-
if (!try checkHit(battle, player, move,
|
|
2109
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2110
|
+
try options.chance.commit(player, .hit);
|
|
1992
2111
|
|
|
1993
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2112
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1994
2113
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1995
2114
|
|
|
1996
|
-
try log.
|
|
2115
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1997
2116
|
}
|
|
1998
2117
|
|
|
1999
|
-
fn mist(battle: anytype, player: Player,
|
|
2118
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2000
2119
|
var side = battle.side(player);
|
|
2001
2120
|
|
|
2002
2121
|
if (side.active.volatiles.Mist) return;
|
|
2003
2122
|
side.active.volatiles.Mist = true;
|
|
2004
2123
|
|
|
2005
|
-
try log.start(battle.active(player), .Mist);
|
|
2124
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2006
2125
|
}
|
|
2007
2126
|
|
|
2008
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2127
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2128
|
var side = battle.side(player);
|
|
2010
2129
|
|
|
2011
2130
|
assert(!side.active.volatiles.MultiHit);
|
|
2012
2131
|
side.active.volatiles.MultiHit = true;
|
|
2013
2132
|
|
|
2014
|
-
side.active.volatiles.attacks =
|
|
2015
|
-
|
|
2133
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2134
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2135
|
+
else
|
|
2136
|
+
2;
|
|
2016
2137
|
}
|
|
2017
2138
|
|
|
2018
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2139
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2140
|
+
var log = options.log;
|
|
2019
2141
|
var foe = battle.foe(player);
|
|
2020
2142
|
var foe_stored = foe.stored();
|
|
2021
2143
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2025,27 +2147,29 @@ pub const Effects = struct {
|
|
|
2025
2147
|
|
|
2026
2148
|
if (showdown) {
|
|
2027
2149
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2028
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2029
|
-
|
|
2150
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2151
|
+
return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2030
2153
|
}
|
|
2031
2154
|
if (Status.any(foe_stored.status)) {
|
|
2032
|
-
return log.fail(
|
|
2155
|
+
return log.fail(.{
|
|
2033
2156
|
foe_ident,
|
|
2034
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2035
|
-
);
|
|
2157
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2158
|
+
});
|
|
2036
2159
|
}
|
|
2037
2160
|
if (!showdown) {
|
|
2038
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2039
|
-
if (!try checkHit(battle, player, move,
|
|
2161
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2162
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2040
2163
|
}
|
|
2164
|
+
try options.chance.commit(player, .hit);
|
|
2041
2165
|
|
|
2042
2166
|
foe_stored.status = Status.init(.PAR);
|
|
2043
2167
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2044
2168
|
|
|
2045
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2169
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2046
2170
|
}
|
|
2047
2171
|
|
|
2048
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2172
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2049
2173
|
var foe = battle.foe(player);
|
|
2050
2174
|
var foe_stored = foe.stored();
|
|
2051
2175
|
|
|
@@ -2057,50 +2181,60 @@ pub const Effects = struct {
|
|
|
2057
2181
|
|
|
2058
2182
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2059
2183
|
if (foe.active.types.includes(move.type)) return;
|
|
2060
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2184
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2185
|
+
return;
|
|
2186
|
+
}
|
|
2061
2187
|
|
|
2062
2188
|
foe_stored.status = Status.init(.PAR);
|
|
2063
2189
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2064
2190
|
|
|
2065
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2191
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2066
2192
|
}
|
|
2067
2193
|
|
|
2068
|
-
fn payDay(battle: anytype, player: Player,
|
|
2069
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2194
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2195
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2196
|
+
try options.log.fieldactivate(.{});
|
|
2197
|
+
}
|
|
2070
2198
|
}
|
|
2071
2199
|
|
|
2072
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2200
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2201
|
+
var log = options.log;
|
|
2073
2202
|
var foe = battle.foe(player);
|
|
2074
2203
|
var foe_stored = foe.stored();
|
|
2075
2204
|
const foe_ident = battle.active(player.foe());
|
|
2076
2205
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2077
2206
|
|
|
2078
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2207
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2079
2208
|
return;
|
|
2080
2209
|
} else if (foe.active.volatiles.Substitute) {
|
|
2081
2210
|
if (move.effect != .Poison) return;
|
|
2082
|
-
return log.fail(foe_ident, .None);
|
|
2211
|
+
return log.fail(.{ foe_ident, .None });
|
|
2083
2212
|
} else if (Status.any(foe_stored.status)) {
|
|
2084
2213
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2085
2214
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2086
2215
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2087
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2216
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2088
2217
|
if (!showdown)
|
|
2089
|
-
.Poison
|
|
2218
|
+
Fail.Poison
|
|
2090
2219
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2091
|
-
if (toxic) .Toxic else .Poison
|
|
2220
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2092
2221
|
else
|
|
2093
|
-
.None
|
|
2222
|
+
Fail.None
|
|
2094
2223
|
else
|
|
2095
|
-
.None);
|
|
2224
|
+
Fail.None });
|
|
2096
2225
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2097
2226
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2098
|
-
return log.immune(foe_ident, .None);
|
|
2227
|
+
return log.immune(.{ foe_ident, .None });
|
|
2099
2228
|
}
|
|
2100
2229
|
|
|
2101
2230
|
if (move.effect == .Poison) {
|
|
2102
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2103
|
-
|
|
2231
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2232
|
+
try options.chance.commit(player, .hit);
|
|
2233
|
+
} else {
|
|
2234
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2235
|
+
return;
|
|
2236
|
+
}
|
|
2237
|
+
}
|
|
2104
2238
|
|
|
2105
2239
|
foe_stored.status = Status.init(.PSN);
|
|
2106
2240
|
if (toxic) {
|
|
@@ -2109,7 +2243,7 @@ pub const Effects = struct {
|
|
|
2109
2243
|
foe.active.volatiles.toxic = 0;
|
|
2110
2244
|
}
|
|
2111
2245
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2246
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2247
|
}
|
|
2114
2248
|
|
|
2115
2249
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2118,28 +2252,37 @@ pub const Effects = struct {
|
|
|
2118
2252
|
volatiles.Rage = true;
|
|
2119
2253
|
}
|
|
2120
2254
|
|
|
2121
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2255
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2122
2256
|
var side = battle.side(player);
|
|
2123
2257
|
var stored = side.stored();
|
|
2124
2258
|
|
|
2125
|
-
|
|
2259
|
+
assert(showdown or battle.last_damage > 0);
|
|
2260
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2261
|
+
|
|
2262
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2126
2263
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2127
|
-
stored.hp = @intCast(
|
|
2264
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2128
2265
|
|
|
2129
|
-
try log.
|
|
2266
|
+
try options.log.damage(.{
|
|
2267
|
+
battle.active(player),
|
|
2268
|
+
stored,
|
|
2269
|
+
.RecoilOf,
|
|
2270
|
+
battle.active(player.foe()),
|
|
2271
|
+
});
|
|
2130
2272
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2131
2273
|
}
|
|
2132
2274
|
|
|
2133
|
-
fn reflect(battle: anytype, player: Player,
|
|
2275
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2134
2276
|
var side = battle.side(player);
|
|
2277
|
+
const ident = battle.active(player);
|
|
2135
2278
|
|
|
2136
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2279
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2137
2280
|
side.active.volatiles.Reflect = true;
|
|
2138
2281
|
|
|
2139
|
-
try log.start(
|
|
2282
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2140
2283
|
}
|
|
2141
2284
|
|
|
2142
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2285
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2143
2286
|
var foe = battle.foe(player);
|
|
2144
2287
|
var foe_stored = foe.stored();
|
|
2145
2288
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2150,13 +2293,14 @@ pub const Effects = struct {
|
|
|
2150
2293
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2151
2294
|
} else {
|
|
2152
2295
|
if (Status.any(foe_stored.status)) {
|
|
2153
|
-
return log.fail(
|
|
2296
|
+
return options.log.fail(.{
|
|
2154
2297
|
foe_ident,
|
|
2155
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2156
|
-
);
|
|
2298
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2299
|
+
});
|
|
2157
2300
|
}
|
|
2158
2301
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2159
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2302
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2303
|
+
try options.chance.commit(player, .hit);
|
|
2160
2304
|
}
|
|
2161
2305
|
|
|
2162
2306
|
// Sleep Clause Mod
|
|
@@ -2167,63 +2311,68 @@ pub const Effects = struct {
|
|
|
2167
2311
|
}
|
|
2168
2312
|
foe.active.volatiles.Recharging = false;
|
|
2169
2313
|
|
|
2170
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2171
|
-
|
|
2314
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2315
|
+
const last = battle.side(player).last_selected_move;
|
|
2316
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2172
2317
|
}
|
|
2173
2318
|
|
|
2174
|
-
fn splash(battle: anytype, player: Player,
|
|
2175
|
-
try log.activate(battle.active(player), .Splash);
|
|
2319
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2320
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2176
2321
|
}
|
|
2177
2322
|
|
|
2178
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2323
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2179
2324
|
var side = battle.side(player);
|
|
2180
2325
|
if (side.active.volatiles.Substitute) {
|
|
2181
|
-
|
|
2182
|
-
return;
|
|
2326
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2183
2327
|
}
|
|
2184
2328
|
|
|
2185
2329
|
assert(side.stored().stats.hp <= 1023);
|
|
2186
2330
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2187
|
-
const hp = @intCast(
|
|
2331
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2188
2332
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2189
2333
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2190
2334
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2191
2335
|
// avoid having to convert to floating point)
|
|
2192
2336
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2193
2337
|
if (side.stored().hp < required_hp) {
|
|
2194
|
-
|
|
2195
|
-
return;
|
|
2338
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2196
2339
|
}
|
|
2197
2340
|
|
|
2198
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2199
2342
|
side.stored().hp -= hp;
|
|
2200
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2201
2344
|
side.active.volatiles.Substitute = true;
|
|
2202
|
-
try log.start(battle.active(player), .Substitute);
|
|
2345
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2203
2346
|
if (hp > 0) {
|
|
2204
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2347
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2205
2348
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2206
2349
|
}
|
|
2207
2350
|
}
|
|
2208
2351
|
|
|
2209
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2210
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2211
|
-
|
|
2352
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2212
2353
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2213
|
-
|
|
2214
|
-
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2356
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2357
|
+
try options.chance.commit(player, .hit);
|
|
2358
|
+
}
|
|
2359
|
+
battle.last_damage = 0;
|
|
2360
|
+
} else {
|
|
2361
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2362
|
+
try options.log.laststill(.{});
|
|
2363
|
+
}
|
|
2215
2364
|
}
|
|
2216
2365
|
|
|
2217
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2366
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2218
2367
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2219
2368
|
assert(!volatiles.Thrashing);
|
|
2220
2369
|
assert(!volatiles.Bide);
|
|
2221
2370
|
|
|
2222
2371
|
volatiles.Thrashing = true;
|
|
2223
|
-
volatiles.attacks = Rolls.
|
|
2372
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2224
2373
|
}
|
|
2225
2374
|
|
|
2226
|
-
fn transform(battle: anytype, player: Player,
|
|
2375
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2227
2376
|
var side = battle.side(player);
|
|
2228
2377
|
const foe = battle.foe(player);
|
|
2229
2378
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2249,10 +2398,10 @@ pub const Effects = struct {
|
|
|
2249
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2250
2399
|
}
|
|
2251
2400
|
|
|
2252
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2253
2402
|
}
|
|
2254
2403
|
|
|
2255
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2404
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2256
2405
|
var side = battle.side(player);
|
|
2257
2406
|
var foe = battle.foe(player);
|
|
2258
2407
|
|
|
@@ -2260,12 +2409,16 @@ pub const Effects = struct {
|
|
|
2260
2409
|
side.active.volatiles.Binding = true;
|
|
2261
2410
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2262
2411
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2263
|
-
if (!showdown)
|
|
2412
|
+
if (!showdown) {
|
|
2413
|
+
foe.active.volatiles.Recharging = false;
|
|
2414
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2264
2415
|
|
|
2265
|
-
side.active.volatiles.attacks =
|
|
2416
|
+
side.active.volatiles.attacks =
|
|
2417
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2266
2418
|
}
|
|
2267
2419
|
|
|
2268
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2420
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2421
|
+
var log = options.log;
|
|
2269
2422
|
var side = battle.side(player);
|
|
2270
2423
|
const ident = battle.active(player);
|
|
2271
2424
|
|
|
@@ -2275,87 +2428,87 @@ pub const Effects = struct {
|
|
|
2275
2428
|
switch (move.effect) {
|
|
2276
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2277
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2278
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2279
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2280
|
-
boosts.atk = @
|
|
2281
|
-
const reason = if (move.effect == .Rage)
|
|
2433
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2434
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2282
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2283
2436
|
boosts.atk -= 1;
|
|
2284
2437
|
if (showdown) {
|
|
2285
|
-
try log.boost(ident, reason, n);
|
|
2286
|
-
try log.boost(ident,
|
|
2438
|
+
try log.boost(.{ ident, reason, n });
|
|
2439
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2287
2440
|
if (move.effect == .Rage) return;
|
|
2288
2441
|
}
|
|
2289
|
-
return
|
|
2442
|
+
return log.fail(.{ ident, .None });
|
|
2290
2443
|
}
|
|
2291
|
-
var mod = BOOSTS[@
|
|
2444
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2292
2445
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2293
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2294
|
-
try log.boost(ident, reason, n);
|
|
2447
|
+
try log.boost(.{ ident, reason, n });
|
|
2295
2448
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2296
2449
|
if (showdown and move.effect == .Rage) return;
|
|
2297
2450
|
},
|
|
2298
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2299
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2300
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2301
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2302
|
-
boosts.def = @intCast(
|
|
2455
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2303
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2304
2457
|
boosts.def -= 1;
|
|
2305
2458
|
if (showdown) {
|
|
2306
|
-
try log.boost(ident, .Defense, n);
|
|
2307
|
-
try log.boost(ident, .Defense, -1);
|
|
2459
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2460
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2308
2461
|
}
|
|
2309
|
-
return
|
|
2462
|
+
return log.fail(.{ ident, .None });
|
|
2310
2463
|
}
|
|
2311
|
-
var mod = BOOSTS[@
|
|
2464
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2312
2465
|
const stat = unmodifiedStats(battle, side).def;
|
|
2313
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2314
|
-
try log.boost(ident, .Defense, n);
|
|
2467
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2315
2468
|
},
|
|
2316
2469
|
.SpeedUp2 => {
|
|
2317
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2318
|
-
if (boosts.spe == 6) return
|
|
2319
|
-
boosts.spe = @intCast(
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2472
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2320
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2321
2474
|
boosts.spe -= 1;
|
|
2322
2475
|
if (showdown) {
|
|
2323
|
-
try log.boost(ident, .Speed, 2);
|
|
2324
|
-
try log.boost(ident, .Speed, -1);
|
|
2476
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2477
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2325
2478
|
}
|
|
2326
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2327
2480
|
}
|
|
2328
|
-
var mod = BOOSTS[@
|
|
2481
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2329
2482
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2330
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2331
|
-
try log.boost(ident, .Speed, 2);
|
|
2484
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2332
2485
|
},
|
|
2333
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2334
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2335
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2336
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2337
|
-
boosts.spc = @intCast(
|
|
2490
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2338
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2339
2492
|
boosts.spc -= 1;
|
|
2340
2493
|
if (showdown) {
|
|
2341
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2342
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2343
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2344
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2496
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2497
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2345
2498
|
}
|
|
2346
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2347
2500
|
}
|
|
2348
|
-
var mod = BOOSTS[@
|
|
2501
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2349
2502
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2350
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2504
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2505
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2353
2506
|
},
|
|
2354
2507
|
.EvasionUp1 => {
|
|
2355
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2356
|
-
if (boosts.evasion == 6) return
|
|
2357
|
-
boosts.evasion = @intCast(
|
|
2358
|
-
try log.boost(ident, .Evasion, 1);
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2510
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2511
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2359
2512
|
},
|
|
2360
2513
|
else => unreachable,
|
|
2361
2514
|
}
|
|
@@ -2364,102 +2517,106 @@ pub const Effects = struct {
|
|
|
2364
2517
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2365
2518
|
}
|
|
2366
2519
|
|
|
2367
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2520
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2521
|
+
var log = options.log;
|
|
2368
2522
|
var foe = battle.foe(player);
|
|
2369
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
|
+
const secondary = move.effect.isStatDownChance();
|
|
2370
2525
|
|
|
2371
|
-
if (foe.active.volatiles.Substitute) {
|
|
2372
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2373
|
-
}
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2374
2527
|
|
|
2375
|
-
if (
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2528
|
+
if (secondary) {
|
|
2529
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2530
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2531
|
+
} else {
|
|
2532
|
+
// checkHit already checks for Invulnerable
|
|
2533
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2534
|
+
try options.chance.commit(player, .hit);
|
|
2379
2535
|
}
|
|
2380
2536
|
|
|
2381
2537
|
var stats = &foe.active.stats;
|
|
2382
2538
|
var boosts = &foe.active.boosts;
|
|
2539
|
+
const fail = showdown or !secondary;
|
|
2383
2540
|
|
|
2384
2541
|
switch (move.effect) {
|
|
2385
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2386
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2387
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2388
|
-
boosts.atk = @intCast(
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2545
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2389
2546
|
if (stats.atk == 1) {
|
|
2390
2547
|
boosts.atk += 1;
|
|
2391
2548
|
if (showdown) {
|
|
2392
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2393
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2549
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2550
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2394
2551
|
}
|
|
2395
|
-
return
|
|
2552
|
+
return log.fail(.{ foe_ident, .None });
|
|
2396
2553
|
}
|
|
2397
|
-
var mod = BOOSTS[@
|
|
2554
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2398
2555
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2399
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2400
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2401
2558
|
},
|
|
2402
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2403
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2404
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2405
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2406
|
-
boosts.def = @intCast(
|
|
2563
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2407
2564
|
if (stats.def == 1) {
|
|
2408
2565
|
boosts.def += 1;
|
|
2409
2566
|
if (showdown) {
|
|
2410
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2411
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2567
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2568
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2412
2569
|
}
|
|
2413
|
-
return
|
|
2570
|
+
return log.fail(.{ foe_ident, .None });
|
|
2414
2571
|
}
|
|
2415
|
-
var mod = BOOSTS[@
|
|
2572
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2416
2573
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2417
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2575
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2419
2576
|
},
|
|
2420
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2421
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2422
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2423
|
-
boosts.spe = @intCast(
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2580
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2424
2581
|
if (stats.spe == 1) {
|
|
2425
2582
|
boosts.spe += 1;
|
|
2426
2583
|
if (showdown) {
|
|
2427
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2428
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2584
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2429
2586
|
}
|
|
2430
|
-
return
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2431
2588
|
}
|
|
2432
|
-
var mod = BOOSTS[@
|
|
2589
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2433
2590
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2434
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2435
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2436
2593
|
assert(boosts.spe >= -6);
|
|
2437
2594
|
},
|
|
2438
2595
|
.SpecialDownChance => {
|
|
2439
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2440
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2441
|
-
boosts.spc = @intCast(
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2442
2599
|
if (stats.spc == 1) {
|
|
2443
2600
|
boosts.spc += 1;
|
|
2444
2601
|
if (showdown) {
|
|
2445
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2447
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2448
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2605
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2449
2606
|
}
|
|
2450
|
-
return
|
|
2607
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2608
|
}
|
|
2452
|
-
var mod = BOOSTS[@
|
|
2609
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2453
2610
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2454
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2456
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2612
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2613
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2457
2614
|
},
|
|
2458
2615
|
.AccuracyDown1 => {
|
|
2459
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2460
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2461
|
-
boosts.accuracy = @intCast(
|
|
2462
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2618
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2619
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2463
2620
|
},
|
|
2464
2621
|
else => unreachable,
|
|
2465
2622
|
}
|
|
@@ -2483,37 +2640,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2483
2640
|
}
|
|
2484
2641
|
}
|
|
2485
2642
|
|
|
2486
|
-
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2487
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2488
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2489
2646
|
}
|
|
2490
2647
|
|
|
2491
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2648
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2492
2650
|
var side = battle.side(who);
|
|
2493
2651
|
var volatiles = &side.active.volatiles;
|
|
2494
2652
|
const ident = battle.active(who);
|
|
2495
2653
|
|
|
2496
|
-
|
|
2497
|
-
|
|
2498
|
-
|
|
2499
|
-
|
|
2654
|
+
options.chance.clearDurations(who, clear);
|
|
2655
|
+
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2659
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2500
2660
|
}
|
|
2501
2661
|
if (volatiles.Confusion) {
|
|
2502
2662
|
// volatiles.confusion is left unchanged
|
|
2503
2663
|
volatiles.Confusion = false;
|
|
2504
|
-
try log.end(ident, .ConfusionSilent);
|
|
2664
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2505
2665
|
}
|
|
2506
2666
|
if (volatiles.Mist) {
|
|
2507
2667
|
volatiles.Mist = false;
|
|
2508
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(.{ ident, .MistSilent });
|
|
2509
2669
|
}
|
|
2510
2670
|
if (volatiles.FocusEnergy) {
|
|
2511
2671
|
volatiles.FocusEnergy = false;
|
|
2512
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2513
2673
|
}
|
|
2514
2674
|
if (volatiles.LeechSeed) {
|
|
2515
2675
|
volatiles.LeechSeed = false;
|
|
2516
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2517
2677
|
}
|
|
2518
2678
|
if (!showdown and volatiles.Toxic) {
|
|
2519
2679
|
volatiles.Toxic = false;
|
|
@@ -2521,152 +2681,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2521
2681
|
}
|
|
2522
2682
|
if (volatiles.LightScreen) {
|
|
2523
2683
|
volatiles.LightScreen = false;
|
|
2524
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2525
2685
|
}
|
|
2526
2686
|
if (volatiles.Reflect) {
|
|
2527
2687
|
volatiles.Reflect = false;
|
|
2528
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2529
2689
|
}
|
|
2530
2690
|
if (showdown and volatiles.Toxic) {
|
|
2531
2691
|
volatiles.Toxic = false;
|
|
2532
2692
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2533
2693
|
volatiles.toxic = 0;
|
|
2534
|
-
try log.end(ident, .
|
|
2694
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2535
2695
|
}
|
|
2536
2696
|
}
|
|
2537
2697
|
|
|
2538
2698
|
pub const Rolls = struct {
|
|
2539
|
-
|
|
2540
|
-
if (
|
|
2541
|
-
|
|
2542
|
-
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2700
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2701
|
+
player == .P1
|
|
2702
|
+
else if (showdown)
|
|
2703
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2704
|
+
else
|
|
2705
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2543
2706
|
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2707
|
+
try options.chance.speedTie(p1);
|
|
2708
|
+
return p1;
|
|
2547
2709
|
}
|
|
2548
2710
|
|
|
2549
|
-
|
|
2550
|
-
if (
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2712
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2713
|
+
val == .true
|
|
2714
|
+
else if (showdown)
|
|
2715
|
+
battle.rng.chance(u8, rate, 256)
|
|
2716
|
+
else
|
|
2717
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2556
2718
|
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
return battle.rng.next() < accuracy;
|
|
2719
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2720
|
+
return crit;
|
|
2560
2721
|
}
|
|
2561
2722
|
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2724
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2725
|
+
val
|
|
2726
|
+
else roll: {
|
|
2727
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2728
|
+
while (true) {
|
|
2729
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2730
|
+
if (r >= 217) break :roll r;
|
|
2731
|
+
}
|
|
2732
|
+
};
|
|
2566
2733
|
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
return
|
|
2734
|
+
assert(roll >= 217 and roll <= 255);
|
|
2735
|
+
try options.chance.damage(player, roll);
|
|
2736
|
+
return roll;
|
|
2570
2737
|
}
|
|
2571
2738
|
|
|
2572
|
-
|
|
2573
|
-
if (
|
|
2574
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2740
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2741
|
+
val == .true
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < accuracy;
|
|
2746
|
+
|
|
2747
|
+
options.chance.hit(ok, accuracy);
|
|
2748
|
+
return ok;
|
|
2575
2749
|
}
|
|
2576
2750
|
|
|
2577
|
-
|
|
2578
|
-
if (
|
|
2579
|
-
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2580
2761
|
}
|
|
2581
2762
|
|
|
2582
|
-
|
|
2583
|
-
if (
|
|
2584
|
-
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2770
|
+
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2585
2773
|
}
|
|
2586
2774
|
|
|
2587
|
-
|
|
2588
|
-
if (
|
|
2589
|
-
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, 25, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2782
|
+
|
|
2783
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2784
|
+
return proc;
|
|
2590
2785
|
}
|
|
2591
2786
|
|
|
2592
|
-
|
|
2593
|
-
if (
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2788
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2789
|
+
|
|
2790
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2791
|
+
val == .true
|
|
2792
|
+
else if (showdown)
|
|
2793
|
+
battle.rng.chance(u8, rate, 256)
|
|
2794
|
+
else
|
|
2795
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2796
|
+
|
|
2797
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2798
|
+
return proc;
|
|
2598
2799
|
}
|
|
2599
2800
|
|
|
2600
|
-
|
|
2601
|
-
if (
|
|
2602
|
-
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2802
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2803
|
+
|
|
2804
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, rate, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2810
|
+
|
|
2811
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2812
|
+
return proc;
|
|
2603
2813
|
}
|
|
2604
2814
|
|
|
2605
|
-
fn
|
|
2606
|
-
if (
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 85, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2828
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2829
|
+
val
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2833
|
+
while (true) {
|
|
2834
|
+
const r = battle.rng.next();
|
|
2835
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2836
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2837
|
+
break :move @enumFromInt(r);
|
|
2625
2838
|
}
|
|
2626
|
-
}
|
|
2839
|
+
};
|
|
2627
2840
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2631
|
-
}
|
|
2841
|
+
try options.chance.metronome(player, move);
|
|
2842
|
+
return move;
|
|
2632
2843
|
}
|
|
2633
2844
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2846
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2847
|
+
val - 1
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
battle.rng.range(u8, 0, max)
|
|
2850
|
+
else power: {
|
|
2851
|
+
while (true) {
|
|
2852
|
+
const r = battle.rng.next();
|
|
2853
|
+
if (r < max) break :power r;
|
|
2854
|
+
}
|
|
2855
|
+
};
|
|
2856
|
+
|
|
2857
|
+
assert(power < max);
|
|
2858
|
+
try options.chance.psywave(player, power, max);
|
|
2859
|
+
return power;
|
|
2637
2860
|
}
|
|
2638
2861
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2863
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2864
|
+
@intCast(val)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2867
|
+
else duration: {
|
|
2868
|
+
while (true) {
|
|
2869
|
+
const r = battle.rng.next() & 7;
|
|
2870
|
+
if (r != 0) break :duration @intCast(r);
|
|
2871
|
+
}
|
|
2872
|
+
};
|
|
2873
|
+
|
|
2874
|
+
assert(duration >= 1 and duration <= 7);
|
|
2875
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2876
|
+
return duration;
|
|
2651
2877
|
}
|
|
2652
2878
|
|
|
2653
|
-
|
|
2654
|
-
if (
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2880
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2881
|
+
val
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2884
|
+
else
|
|
2885
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2886
|
+
|
|
2887
|
+
assert(duration >= 1 and duration <= 8);
|
|
2888
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2889
|
+
return duration;
|
|
2659
2890
|
}
|
|
2660
2891
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2893
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2894
|
+
@intCast(val)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2897
|
+
else
|
|
2898
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2899
|
+
|
|
2900
|
+
assert(duration >= 2 and duration <= 5);
|
|
2901
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2902
|
+
return duration;
|
|
2665
2903
|
}
|
|
2666
2904
|
|
|
2667
|
-
|
|
2668
|
-
if (
|
|
2669
|
-
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2906
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2907
|
+
@intCast(val)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2910
|
+
else
|
|
2911
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2912
|
+
|
|
2913
|
+
assert(duration >= 2 and duration <= 3);
|
|
2914
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2921
|
+
battle: anytype,
|
|
2922
|
+
comptime effect: Move.Effect,
|
|
2923
|
+
player: Player,
|
|
2924
|
+
options: anytype,
|
|
2925
|
+
) !u3 {
|
|
2926
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2927
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2931
|
+
else n: {
|
|
2932
|
+
const r = (battle.rng.next() & 3);
|
|
2933
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2934
|
+
};
|
|
2935
|
+
|
|
2936
|
+
assert(n >= 2 and n <= 5);
|
|
2937
|
+
if (effect == .Binding) {
|
|
2938
|
+
options.chance.duration(.binding, player, player, n);
|
|
2939
|
+
} else {
|
|
2940
|
+
try options.chance.multiHit(player, n);
|
|
2941
|
+
}
|
|
2942
|
+
return n;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn moveSlot(
|
|
2946
|
+
battle: anytype,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
moves: []MoveSlot,
|
|
2949
|
+
check_pp: u4,
|
|
2950
|
+
options: anytype,
|
|
2951
|
+
) !u4 {
|
|
2952
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2953
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2954
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2955
|
+
val
|
|
2956
|
+
else
|
|
2957
|
+
null
|
|
2958
|
+
else
|
|
2959
|
+
null;
|
|
2960
|
+
|
|
2961
|
+
const slot: u4 = overridden orelse slot: {
|
|
2962
|
+
if (showdown) {
|
|
2963
|
+
if (check_pp == 0) {
|
|
2964
|
+
var i: usize = moves.len;
|
|
2965
|
+
while (i > 0) {
|
|
2966
|
+
i -= 1;
|
|
2967
|
+
if (moves[i].id != .None) {
|
|
2968
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
} else {
|
|
2972
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2973
|
+
var i: usize = 0;
|
|
2974
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2975
|
+
if (moves[i].pp > 0) {
|
|
2976
|
+
r -= 1;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2980
|
+
}
|
|
2981
|
+
}
|
|
2982
|
+
|
|
2983
|
+
while (true) {
|
|
2984
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2985
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2986
|
+
}
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2990
|
+
return slot;
|
|
2670
2991
|
}
|
|
2671
2992
|
};
|
|
2672
2993
|
|
|
@@ -2674,14 +2995,14 @@ test "RNG agreement" {
|
|
|
2674
2995
|
if (!showdown) return;
|
|
2675
2996
|
var expected: [256]u32 = undefined;
|
|
2676
2997
|
for (0..expected.len) |i| {
|
|
2677
|
-
expected[i] = @intCast(
|
|
2998
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2678
2999
|
}
|
|
2679
3000
|
|
|
2680
|
-
var spe
|
|
2681
|
-
var cfz
|
|
2682
|
-
var par
|
|
2683
|
-
var brn
|
|
2684
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2685
3006
|
|
|
2686
3007
|
for (0..expected.len) |i| {
|
|
2687
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2717,7 +3038,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2717
3038
|
const side = battle.side(player);
|
|
2718
3039
|
const foe = battle.foe(player);
|
|
2719
3040
|
|
|
2720
|
-
var active = side.active;
|
|
3041
|
+
var active = &side.active;
|
|
2721
3042
|
const stored = side.stored();
|
|
2722
3043
|
|
|
2723
3044
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2731,7 +3052,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2731
3052
|
// strictly correct as the player would not have been presented the option to move or
|
|
2732
3053
|
// switch at all.
|
|
2733
3054
|
if (isForced(active)) {
|
|
2734
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3055
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2735
3056
|
n += 1;
|
|
2736
3057
|
return n;
|
|
2737
3058
|
}
|
|
@@ -2771,7 +3092,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2771
3092
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2772
3093
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2773
3094
|
const struggle =
|
|
2774
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2775
3096
|
const s = if (struggle) 0 else slot;
|
|
2776
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
2777
3098
|
n += 1;
|
|
@@ -2786,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2786
3107
|
const m = active.moves[slot - 1];
|
|
2787
3108
|
if (m.id == .None) break;
|
|
2788
3109
|
if (m.pp == 0) continue;
|
|
2789
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2790
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2791
3112
|
n += 1;
|
|
2792
3113
|
}
|