@pkmn/engine 0.1.0-dev.47feedd9 → 0.1.0-dev.4cc7c5c2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +55 -44
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +25 -3
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +36 -18
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +4 -2
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +7 -3
- package/build/test/display.js.map +1 -1
- package/build.zig +89 -65
- package/package.json +34 -16
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +4 -2
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +715 -199
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +250 -153
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +192 -180
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +73 -59
- package/src/lib/gen1/helpers.zig +577 -35
- package/src/lib/gen1/mechanics.zig +835 -528
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +660 -566
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +130 -28
- package/src/lib/gen2/data.zig +131 -83
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +2594 -11
- package/src/lib/pkmn.zig +61 -2
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -17,7 +18,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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-
const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -56,11 +57,9 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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-
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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@@ -76,19 +75,19 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1,
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -100,10 +99,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -126,10 +125,13 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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@@ -176,11 +178,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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@@ -208,12 +206,9 @@ fn selectMove(
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -233,16 +228,12 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -255,11 +246,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -315,9 +303,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -348,7 +338,7 @@ fn doTurn(
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foe_rewrap: bool,
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foe_skip: bool,
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foe_from: ?Move,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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@@ -362,19 +352,22 @@ fn doTurn(
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player_skip,
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player_from,
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&residual,
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-
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options,
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)) |r| return r;
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if (!replace) {
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if (player_choice.type != .Switch) {
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if (try checkFaint(battle, foe_player,
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, player,
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if (try checkFaint(battle, player,
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if (residual) try handleResidual(battle, player, options);
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if (try checkFaint(battle, player, options)) |r| return r;
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} else if (foe_choice.type == .Pass) return null;
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options.chance.clearPending();
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residual = true;
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replace = battle.side(foe_player).stored().hp == 0;
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-
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const calc = pkmn.options.calc and foe_choice.type == .Pass;
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if (if (calc) null else try executeMove(
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battle,
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foe_player,
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foe_choice,
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@@ -382,14 +375,14 @@ fn doTurn(
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foe_skip,
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foe_from,
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&residual,
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-
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options,
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)) |r| return r;
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if (!replace) {
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388
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if (foe_choice.type != .Switch) {
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if (try checkFaint(battle, player,
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if (!calc and foe_choice.type != .Switch) {
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if (try checkFaint(battle, player, options)) |r| return r;
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383
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}
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391
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-
if (residual) try handleResidual(battle, foe_player,
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392
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-
if (try checkFaint(battle, foe_player,
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384
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if (residual) try handleResidual(battle, foe_player, options);
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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}
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// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -410,12 +403,12 @@ fn executeMove(
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410
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skip: bool,
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411
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from: ?Move,
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residual: *bool,
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-
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406
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options: anytype,
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414
407
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) !?Result {
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var side = battle.side(player);
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409
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417
410
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if (choice.type == .Switch) {
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418
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try switchIn(battle, player,
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411
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try switchIn(battle, player, choice.data, false, options);
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419
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return null;
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420
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}
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@@ -425,13 +418,13 @@ fn executeMove(
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425
418
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if (side.last_selected_move == .SKIP_TURN) {
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426
419
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assert(!showdown);
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427
420
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if (battle.foe(player).active.volatiles.Binding) {
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428
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-
try log.cant(battle.active(player), .Bound);
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421
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try options.log.cant(battle.active(player), .Bound);
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429
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}
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430
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return null;
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}
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|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
427
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
428
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
429
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
430
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,10 +433,7 @@ fn executeMove(
|
|
|
440
433
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
434
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
435
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
436
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
437
|
const stored = side.stored();
|
|
448
438
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
439
|
auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
|
|
@@ -464,15 +454,12 @@ fn executeMove(
|
|
|
464
454
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
455
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
456
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
457
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
458
|
}
|
|
472
459
|
|
|
473
460
|
var skip_can = false;
|
|
474
461
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip, from, residual,
|
|
462
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
476
463
|
.done => return null,
|
|
477
464
|
.skip_can => skip_can = true,
|
|
478
465
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +467,11 @@ fn executeMove(
|
|
|
480
467
|
.err => return @as(?Result, Result.Error),
|
|
481
468
|
}
|
|
482
469
|
|
|
483
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual,
|
|
470
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
484
471
|
return null;
|
|
485
472
|
}
|
|
486
473
|
|
|
487
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
474
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
475
|
}
|
|
489
476
|
|
|
490
477
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -495,8 +482,9 @@ fn beforeMove(
|
|
|
495
482
|
skip: bool,
|
|
496
483
|
from: ?Move,
|
|
497
484
|
residual: *bool,
|
|
498
|
-
|
|
485
|
+
options: anytype,
|
|
499
486
|
) !BeforeMove {
|
|
487
|
+
var log = options.log;
|
|
500
488
|
var side = battle.side(player);
|
|
501
489
|
const foe = battle.foe(player);
|
|
502
490
|
var active = &side.active;
|
|
@@ -505,11 +493,21 @@ fn beforeMove(
|
|
|
505
493
|
var volatiles = &active.volatiles;
|
|
506
494
|
|
|
507
495
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
496
|
+
const before = stored.status;
|
|
509
497
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
498
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
499
|
+
if (!extend) stored.status = 0;
|
|
500
|
+
} else {
|
|
501
|
+
stored.status -= 1;
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
const duration = Status.duration(stored.status);
|
|
505
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
506
|
+
try options.chance.sleep(player, duration);
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
if (duration == 0) {
|
|
510
|
+
try log.curestatus(ident, before, .Message);
|
|
513
511
|
stored.status = 0; // clears EXT if present
|
|
514
512
|
} else {
|
|
515
513
|
try log.cant(ident, .Sleep);
|
|
@@ -544,14 +542,20 @@ fn beforeMove(
|
|
|
544
542
|
}
|
|
545
543
|
|
|
546
544
|
if (volatiles.disabled_duration > 0) {
|
|
547
|
-
|
|
545
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
546
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
547
|
+
} else {
|
|
548
|
+
volatiles.disabled_duration -= 1;
|
|
549
|
+
}
|
|
550
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
551
|
+
|
|
548
552
|
if (volatiles.disabled_duration == 0) {
|
|
549
553
|
volatiles.disabled_move = 0;
|
|
550
554
|
try log.end(ident, .Disable);
|
|
551
555
|
}
|
|
552
556
|
}
|
|
553
557
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
554
|
-
if (showdown and try disabled(side, ident,
|
|
558
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
555
559
|
|
|
556
560
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
557
561
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -563,14 +567,20 @@ fn beforeMove(
|
|
|
563
567
|
if (volatiles.Confusion) {
|
|
564
568
|
assert(volatiles.confusion > 0);
|
|
565
569
|
|
|
566
|
-
|
|
570
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
571
|
+
if (!extend) volatiles.confusion = 0;
|
|
572
|
+
} else {
|
|
573
|
+
volatiles.confusion -= 1;
|
|
574
|
+
}
|
|
575
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
576
|
+
|
|
567
577
|
if (volatiles.confusion == 0) {
|
|
568
578
|
volatiles.Confusion = false;
|
|
569
579
|
try log.end(ident, .Confusion);
|
|
570
580
|
} else {
|
|
571
581
|
try log.activate(ident, .Confusion);
|
|
572
582
|
|
|
573
|
-
if (Rolls.confused(battle)) {
|
|
583
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
574
584
|
assert(!volatiles.MultiHit);
|
|
575
585
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
576
586
|
volatiles.Bide = false;
|
|
@@ -580,6 +590,7 @@ fn beforeMove(
|
|
|
580
590
|
volatiles.Charging = false;
|
|
581
591
|
volatiles.Binding = false;
|
|
582
592
|
volatiles.Invulnerable = false;
|
|
593
|
+
options.chance.clearDurations(player, null);
|
|
583
594
|
{
|
|
584
595
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
585
596
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -599,7 +610,7 @@ fn beforeMove(
|
|
|
599
610
|
|
|
600
611
|
const uncapped = battle.last_damage;
|
|
601
612
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
602
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
613
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
603
614
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
604
615
|
if (showdown) battle.last_damage = uncapped;
|
|
605
616
|
|
|
@@ -608,14 +619,15 @@ fn beforeMove(
|
|
|
608
619
|
}
|
|
609
620
|
}
|
|
610
621
|
|
|
611
|
-
if (!showdown and try disabled(side, ident,
|
|
622
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
612
623
|
|
|
613
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
624
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
614
625
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
615
626
|
volatiles.Bide = false;
|
|
616
627
|
volatiles.Thrashing = false;
|
|
617
628
|
volatiles.Charging = false;
|
|
618
629
|
volatiles.Binding = false;
|
|
630
|
+
options.chance.clearDurations(player, null);
|
|
619
631
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
620
632
|
try log.cant(ident, .Paralysis);
|
|
621
633
|
return .done;
|
|
@@ -624,11 +636,24 @@ fn beforeMove(
|
|
|
624
636
|
if (volatiles.Bide) {
|
|
625
637
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
626
638
|
|
|
627
|
-
|
|
639
|
+
if (showdown) {
|
|
640
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
641
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
642
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
643
|
+
volatiles.state +|= battle.last_damage;
|
|
644
|
+
} else {
|
|
645
|
+
volatiles.state +%= battle.last_damage;
|
|
646
|
+
}
|
|
628
647
|
|
|
629
648
|
assert(volatiles.attacks > 0);
|
|
630
649
|
|
|
631
|
-
|
|
650
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
651
|
+
if (!extend) volatiles.attacks = 0;
|
|
652
|
+
} else {
|
|
653
|
+
volatiles.attacks -= 1;
|
|
654
|
+
}
|
|
655
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
656
|
+
|
|
632
657
|
if (volatiles.attacks != 0) {
|
|
633
658
|
try log.activate(ident, .Bide);
|
|
634
659
|
return .done;
|
|
@@ -646,15 +671,15 @@ fn beforeMove(
|
|
|
646
671
|
}
|
|
647
672
|
|
|
648
673
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
649
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
650
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
674
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
675
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
651
676
|
|
|
652
677
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
653
678
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
654
679
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
655
680
|
if (showdown) {
|
|
656
681
|
residual.* = false;
|
|
657
|
-
try handleResidual(battle, player,
|
|
682
|
+
try handleResidual(battle, player, options);
|
|
658
683
|
}
|
|
659
684
|
|
|
660
685
|
return .done;
|
|
@@ -663,8 +688,15 @@ fn beforeMove(
|
|
|
663
688
|
if (volatiles.Thrashing) {
|
|
664
689
|
assert(volatiles.attacks > 0);
|
|
665
690
|
assert(from != null);
|
|
666
|
-
|
|
667
|
-
if (
|
|
691
|
+
|
|
692
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
693
|
+
if (!extend) volatiles.attacks = 0;
|
|
694
|
+
} else {
|
|
695
|
+
volatiles.attacks -= 1;
|
|
696
|
+
}
|
|
697
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
698
|
+
|
|
699
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
668
700
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
669
701
|
}
|
|
670
702
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
@@ -672,7 +704,7 @@ fn beforeMove(
|
|
|
672
704
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
673
705
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
674
706
|
side.last_used_move = side.last_selected_move;
|
|
675
|
-
if (handleThrashing(battle, active)) {
|
|
707
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
676
708
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
709
|
}
|
|
678
710
|
}
|
|
@@ -681,7 +713,14 @@ fn beforeMove(
|
|
|
681
713
|
|
|
682
714
|
if (volatiles.Binding) {
|
|
683
715
|
assert(volatiles.attacks > 0);
|
|
684
|
-
|
|
716
|
+
|
|
717
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
718
|
+
if (!extend) volatiles.attacks = 0;
|
|
719
|
+
} else {
|
|
720
|
+
volatiles.attacks -= 1;
|
|
721
|
+
}
|
|
722
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
723
|
+
|
|
685
724
|
try log.move(
|
|
686
725
|
battle.active(player),
|
|
687
726
|
side.last_selected_move,
|
|
@@ -690,9 +729,9 @@ fn beforeMove(
|
|
|
690
729
|
);
|
|
691
730
|
if (showdown or battle.last_damage != 0) {
|
|
692
731
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
693
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
732
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
694
733
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
695
|
-
try buildRage(battle, player.foe(),
|
|
734
|
+
try buildRage(battle, player.foe(), options);
|
|
696
735
|
}
|
|
697
736
|
}
|
|
698
737
|
return .done;
|
|
@@ -709,7 +748,7 @@ fn canMove(
|
|
|
709
748
|
skip_pp: bool,
|
|
710
749
|
from: ?Move,
|
|
711
750
|
residual: *bool,
|
|
712
|
-
|
|
751
|
+
options: anytype,
|
|
713
752
|
) !bool {
|
|
714
753
|
var side = battle.side(player);
|
|
715
754
|
const player_ident = battle.active(player);
|
|
@@ -724,8 +763,9 @@ fn canMove(
|
|
|
724
763
|
side.active.volatiles.Charging = false;
|
|
725
764
|
side.active.volatiles.Invulnerable = false;
|
|
726
765
|
} else if (move.effect == .Charge) {
|
|
727
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
728
|
-
|
|
766
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
767
|
+
setCounterable(battle, player, side, move);
|
|
768
|
+
try Effects.charge(battle, player, options);
|
|
729
769
|
return false;
|
|
730
770
|
}
|
|
731
771
|
|
|
@@ -740,23 +780,35 @@ fn canMove(
|
|
|
740
780
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
741
781
|
// regrettable, but this information is more "nice to have" than required
|
|
742
782
|
const f = if (from != null and from.? == .None) null else from;
|
|
743
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
783
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
784
|
+
setCounterable(battle, player, side, move);
|
|
744
785
|
|
|
745
786
|
if (move.effect.onBegin()) {
|
|
746
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
787
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
747
788
|
return false;
|
|
748
789
|
}
|
|
749
790
|
|
|
750
791
|
if (move.effect == .Thrashing) {
|
|
751
|
-
Effects.thrashing(battle, player);
|
|
792
|
+
Effects.thrashing(battle, player, options);
|
|
752
793
|
} else if (!showdown and move.effect == .Binding) {
|
|
753
794
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
754
|
-
Effects.binding(battle, player, false);
|
|
795
|
+
try Effects.binding(battle, player, false, options);
|
|
755
796
|
}
|
|
756
797
|
|
|
757
798
|
return true;
|
|
758
799
|
}
|
|
759
800
|
|
|
801
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
802
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
803
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
804
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
805
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
806
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
807
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
808
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
809
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
810
|
+
}
|
|
811
|
+
|
|
760
812
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
761
813
|
if (side.last_selected_move == .Struggle) return;
|
|
762
814
|
|
|
@@ -767,11 +819,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
767
819
|
if (volatiles.Bide) return;
|
|
768
820
|
|
|
769
821
|
assert(active.move(mslot).pp > 0 or auto);
|
|
770
|
-
active.move(mslot).pp = @
|
|
822
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
771
823
|
if (volatiles.Transform) return;
|
|
772
824
|
|
|
773
825
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
774
|
-
side.stored().move(mslot).pp = @
|
|
826
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
775
827
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
776
828
|
}
|
|
777
829
|
|
|
@@ -779,12 +831,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
779
831
|
var active = &side.active;
|
|
780
832
|
const volatiles = &active.volatiles;
|
|
781
833
|
|
|
782
|
-
active.move(mslot).pp = @
|
|
834
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
783
835
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
784
836
|
if (showdown and volatiles.Transform) return;
|
|
785
837
|
|
|
786
838
|
assert(mslot > 0 and mslot <= 4);
|
|
787
|
-
side.stored().moves[mslot - 1].pp = @
|
|
839
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
788
840
|
}
|
|
789
841
|
|
|
790
842
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -795,8 +847,9 @@ fn doMove(
|
|
|
795
847
|
rewrap: bool,
|
|
796
848
|
auto: bool,
|
|
797
849
|
residual: *bool,
|
|
798
|
-
|
|
850
|
+
options: anytype,
|
|
799
851
|
) !?Result {
|
|
852
|
+
var log = options.log;
|
|
800
853
|
var side = battle.side(player);
|
|
801
854
|
const foe = battle.foe(player);
|
|
802
855
|
|
|
@@ -811,23 +864,27 @@ fn doMove(
|
|
|
811
864
|
var hits: u4 = 1;
|
|
812
865
|
var effectiveness = Effectiveness.neutral;
|
|
813
866
|
|
|
867
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
868
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
869
|
+
|
|
814
870
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
815
871
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
816
|
-
return specialDamage(battle, player, move,
|
|
872
|
+
return specialDamage(battle, player, move, options);
|
|
817
873
|
}
|
|
818
874
|
|
|
819
875
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
820
876
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
821
877
|
var miss = showdown and miss: {
|
|
822
878
|
immune = move.target != .Self and !status and !counter and
|
|
823
|
-
(@
|
|
824
|
-
@
|
|
879
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
880
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
825
881
|
if (immune and move.effect != .Binding) break :miss true;
|
|
826
882
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
827
883
|
battle.last_damage = 0;
|
|
828
884
|
break :miss true;
|
|
829
885
|
}
|
|
830
|
-
break :miss move.target != .Self and
|
|
886
|
+
break :miss (move.target != .Self and
|
|
887
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
831
888
|
};
|
|
832
889
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
833
890
|
|
|
@@ -835,16 +892,16 @@ fn doMove(
|
|
|
835
892
|
const skip = status or immune;
|
|
836
893
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
837
894
|
if (showdown and move.effect.isMulti()) {
|
|
838
|
-
Effects.multiHit(battle, player, move);
|
|
895
|
+
try Effects.multiHit(battle, player, move, options);
|
|
839
896
|
hits = side.active.volatiles.attacks;
|
|
840
897
|
late = false;
|
|
841
898
|
}
|
|
842
899
|
|
|
843
900
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
844
901
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
845
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
902
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
846
903
|
|
|
847
|
-
if (counter) return counterDamage(battle, player, move,
|
|
904
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
848
905
|
|
|
849
906
|
battle.last_damage = 0;
|
|
850
907
|
|
|
@@ -866,17 +923,15 @@ fn doMove(
|
|
|
866
923
|
effectiveness = adjustDamage(battle, player);
|
|
867
924
|
immune = effectiveness == 0;
|
|
868
925
|
}
|
|
869
|
-
randomizeDamage(battle);
|
|
926
|
+
try randomizeDamage(battle, player, options);
|
|
870
927
|
}
|
|
871
928
|
}
|
|
872
929
|
|
|
873
|
-
|
|
874
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
875
|
-
|
|
930
|
+
var zero = battle.last_damage == 0;
|
|
876
931
|
miss = if (showdown or skip)
|
|
877
932
|
miss
|
|
878
933
|
else
|
|
879
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
934
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
880
935
|
|
|
881
936
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
882
937
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -884,11 +939,11 @@ fn doMove(
|
|
|
884
939
|
|
|
885
940
|
if (!showdown or !miss) {
|
|
886
941
|
if (move.effect == .MirrorMove) {
|
|
887
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
942
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
888
943
|
} else if (move.effect == .Metronome) {
|
|
889
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
944
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
890
945
|
} else if (move.effect.onEnd()) {
|
|
891
|
-
try onEnd(battle, player, move,
|
|
946
|
+
try onEnd(battle, player, move, options);
|
|
892
947
|
return null;
|
|
893
948
|
}
|
|
894
949
|
}
|
|
@@ -907,29 +962,34 @@ fn doMove(
|
|
|
907
962
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
908
963
|
try log.fail(foe_ident, .None);
|
|
909
964
|
} else {
|
|
965
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
910
966
|
try log.lastmiss();
|
|
911
967
|
try log.miss(battle.active(player));
|
|
912
968
|
}
|
|
913
969
|
if (move.effect == .JumpKick) {
|
|
914
970
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
915
|
-
assert(battle.last_damage == 0);
|
|
971
|
+
assert(showdown or battle.last_damage == 0);
|
|
916
972
|
battle.last_damage = 1;
|
|
917
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
973
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
918
974
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
919
975
|
} else if (move.effect == .Explode) {
|
|
920
976
|
try Effects.explode(battle, player);
|
|
921
|
-
try buildRage(battle, player.foe(),
|
|
977
|
+
try buildRage(battle, player.foe(), options);
|
|
922
978
|
} else if (showdown and move.effect == .Disable) {
|
|
923
|
-
try buildRage(battle, player.foe(),
|
|
979
|
+
try buildRage(battle, player.foe(), options);
|
|
980
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
981
|
+
try options.chance.commit(player, .binding);
|
|
924
982
|
}
|
|
925
983
|
return null;
|
|
984
|
+
} else {
|
|
985
|
+
try options.chance.commit(player, .hit);
|
|
926
986
|
}
|
|
927
987
|
|
|
928
988
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
929
989
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
930
990
|
// it up above before damage calculation).
|
|
931
991
|
if (!showdown and move.effect.isMulti()) {
|
|
932
|
-
Effects.multiHit(battle, player, move);
|
|
992
|
+
try Effects.multiHit(battle, player, move, options);
|
|
933
993
|
hits = side.active.volatiles.attacks;
|
|
934
994
|
}
|
|
935
995
|
|
|
@@ -947,11 +1007,13 @@ fn doMove(
|
|
|
947
1007
|
try log.resisted(battle.active(player.foe()));
|
|
948
1008
|
}
|
|
949
1009
|
}
|
|
950
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1010
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
951
1011
|
if (hit == 0 and ohko) try log.ohko();
|
|
952
1012
|
hit += 1;
|
|
953
1013
|
if (foe.stored().hp == 0) break;
|
|
954
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1014
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
955
1017
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
956
1018
|
if (nullified) break;
|
|
957
1019
|
}
|
|
@@ -961,17 +1023,23 @@ fn doMove(
|
|
|
961
1023
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
962
1024
|
side.active.volatiles.attacks = 0;
|
|
963
1025
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
964
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1026
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
965
1027
|
}
|
|
966
1028
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
967
1029
|
} else if (showdown) {
|
|
968
1030
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
969
1031
|
if (move.effect == .Binding) {
|
|
970
|
-
Effects.binding(battle, player, rewrap);
|
|
1032
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
971
1033
|
if (immune) {
|
|
972
1034
|
battle.last_damage = 0;
|
|
1035
|
+
assert(foe.stored().hp > 0);
|
|
973
1036
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
974
|
-
|
|
1037
|
+
if (sub) {
|
|
1038
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1039
|
+
} else {
|
|
1040
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1041
|
+
try buildRage(battle, player.foe(), options);
|
|
1042
|
+
}
|
|
975
1043
|
return null;
|
|
976
1044
|
}
|
|
977
1045
|
}
|
|
@@ -984,12 +1052,12 @@ fn doMove(
|
|
|
984
1052
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
985
1053
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
986
1054
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
987
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1055
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
988
1056
|
|
|
989
1057
|
if (foe.stored().hp == 0) return null;
|
|
990
1058
|
|
|
991
1059
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
992
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1060
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
993
1061
|
|
|
994
1062
|
if (!move.effect.isSpecial()) {
|
|
995
1063
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1000,29 +1068,29 @@ fn doMove(
|
|
|
1000
1068
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1001
1069
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1002
1070
|
if (move.effect == .Twineedle) {
|
|
1003
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1071
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1004
1072
|
} else if (move.effect == .Disable) {
|
|
1005
|
-
const result = try Effects.disable(battle, player, move,
|
|
1006
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1073
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1074
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1007
1075
|
return result;
|
|
1008
1076
|
} else {
|
|
1009
|
-
try moveEffect(battle, player, move,
|
|
1077
|
+
try moveEffect(battle, player, move, options);
|
|
1010
1078
|
}
|
|
1011
1079
|
}
|
|
1012
1080
|
|
|
1013
1081
|
return null;
|
|
1014
1082
|
}
|
|
1015
1083
|
|
|
1016
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1084
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1017
1085
|
const side = battle.side(player);
|
|
1018
1086
|
|
|
1019
1087
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1020
|
-
var
|
|
1021
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1022
|
-
|
|
1023
|
-
|
|
1088
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1089
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1090
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1091
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1024
1092
|
|
|
1025
|
-
return Rolls.criticalHit(battle,
|
|
1093
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1026
1094
|
}
|
|
1027
1095
|
|
|
1028
1096
|
fn calcDamage(
|
|
@@ -1088,7 +1156,7 @@ fn calcDamage(
|
|
|
1088
1156
|
d = @min(997, d);
|
|
1089
1157
|
d += 2;
|
|
1090
1158
|
|
|
1091
|
-
battle.last_damage = @intCast(
|
|
1159
|
+
battle.last_damage = @intCast(d);
|
|
1092
1160
|
|
|
1093
1161
|
return true;
|
|
1094
1162
|
}
|
|
@@ -1102,9 +1170,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1102
1170
|
var d = battle.last_damage;
|
|
1103
1171
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1104
1172
|
|
|
1105
|
-
const neutral = @
|
|
1106
|
-
const eff1: u16 = @
|
|
1107
|
-
const eff2: u16 = @
|
|
1173
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1174
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1175
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1108
1176
|
|
|
1109
1177
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1110
1178
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1124,17 +1192,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1124
1192
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1125
1193
|
}
|
|
1126
1194
|
|
|
1127
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1195
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1128
1196
|
if (battle.last_damage <= 1) return;
|
|
1129
|
-
const random = Rolls.damage(battle);
|
|
1130
|
-
|
|
1197
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1198
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1199
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1200
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1131
1201
|
}
|
|
1132
1202
|
|
|
1133
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1203
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1134
1204
|
const side = battle.side(player);
|
|
1135
1205
|
const foe = battle.foe(player);
|
|
1136
1206
|
|
|
1137
|
-
if (!try checkHit(battle, player, move,
|
|
1207
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1208
|
+
try options.chance.commit(player, .hit);
|
|
1138
1209
|
|
|
1139
1210
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1140
1211
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1143,10 +1214,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1143
1214
|
.DragonRage => 40,
|
|
1144
1215
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1145
1216
|
.Psywave => power: {
|
|
1146
|
-
const max = @intCast(
|
|
1217
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1147
1218
|
// GLITCH: Psywave infinite glitch loop
|
|
1148
1219
|
if (!showdown and max <= 1) return Result.Error;
|
|
1149
|
-
break :power Rolls.psywave(battle, max);
|
|
1220
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1150
1221
|
},
|
|
1151
1222
|
else => unreachable,
|
|
1152
1223
|
};
|
|
@@ -1154,59 +1225,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1154
1225
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1155
1226
|
|
|
1156
1227
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1157
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1158
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1228
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1229
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1159
1230
|
|
|
1160
1231
|
return null;
|
|
1161
1232
|
}
|
|
1162
1233
|
|
|
1163
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1234
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1164
1235
|
const foe = battle.foe(player);
|
|
1165
1236
|
|
|
1166
1237
|
if (battle.last_damage == 0) {
|
|
1167
|
-
try log.fail(battle.active(player), .None);
|
|
1238
|
+
try options.log.fail(battle.active(player), .None);
|
|
1168
1239
|
return null;
|
|
1169
1240
|
}
|
|
1170
1241
|
|
|
1171
|
-
// Pretend
|
|
1172
|
-
const foe_last_used_move =
|
|
1173
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1242
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1174
1243
|
const foe_last_selected_move =
|
|
1175
1244
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1176
|
-
.
|
|
1245
|
+
.Splash
|
|
1177
1246
|
else
|
|
1178
1247
|
foe.last_selected_move);
|
|
1179
1248
|
|
|
1180
|
-
const used =
|
|
1181
|
-
foe.last_used_move != .Counter and
|
|
1182
|
-
(foe_last_used_move.type == .Normal or
|
|
1183
|
-
foe_last_used_move.type == .Fighting);
|
|
1184
|
-
|
|
1249
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1185
1250
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1186
1251
|
foe.last_selected_move != .Counter and
|
|
1187
1252
|
(foe_last_selected_move.type == .Normal or
|
|
1188
1253
|
foe_last_selected_move.type == .Fighting);
|
|
1189
1254
|
|
|
1190
1255
|
if (!used and !selected) {
|
|
1191
|
-
try log.fail(battle.active(player), .None);
|
|
1256
|
+
try options.log.fail(battle.active(player), .None);
|
|
1192
1257
|
return null;
|
|
1193
1258
|
}
|
|
1194
1259
|
|
|
1195
1260
|
if (!used or !selected) {
|
|
1196
1261
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1197
1262
|
if (!showdown) return Result.Error;
|
|
1198
|
-
try log.fail(battle.active(player), .None);
|
|
1263
|
+
try options.log.fail(battle.active(player), .None);
|
|
1199
1264
|
return null;
|
|
1200
1265
|
}
|
|
1201
1266
|
|
|
1202
|
-
battle.last_damage
|
|
1267
|
+
battle.last_damage *|= 2;
|
|
1203
1268
|
|
|
1204
1269
|
// Pokémon Showdown calls checkHit before Counter
|
|
1205
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1270
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1271
|
+
try options.chance.commit(player, .hit);
|
|
1206
1272
|
|
|
1207
1273
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1208
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1209
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1274
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1275
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1210
1276
|
return null;
|
|
1211
1277
|
}
|
|
1212
1278
|
|
|
@@ -1215,7 +1281,7 @@ fn applyDamage(
|
|
|
1215
1281
|
target_player: Player,
|
|
1216
1282
|
sub_player: Player,
|
|
1217
1283
|
reason: Damage,
|
|
1218
|
-
|
|
1284
|
+
options: anytype,
|
|
1219
1285
|
) !bool {
|
|
1220
1286
|
assert(showdown or battle.last_damage != 0);
|
|
1221
1287
|
|
|
@@ -1230,19 +1296,20 @@ fn applyDamage(
|
|
|
1230
1296
|
subbed.active.volatiles.substitute = 0;
|
|
1231
1297
|
subbed.active.volatiles.Substitute = false;
|
|
1232
1298
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1233
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1299
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1300
|
+
options.calc.capped(target_player);
|
|
1234
1301
|
return true;
|
|
1235
1302
|
} else {
|
|
1236
1303
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1237
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1238
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1304
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1305
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1239
1306
|
return false;
|
|
1240
1307
|
}
|
|
1241
1308
|
}
|
|
1242
1309
|
|
|
1243
1310
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1244
1311
|
target.stored().hp -= battle.last_damage;
|
|
1245
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1312
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1246
1313
|
return false;
|
|
1247
1314
|
}
|
|
1248
1315
|
|
|
@@ -1253,22 +1320,24 @@ fn mirrorMove(
|
|
|
1253
1320
|
rewrap: bool,
|
|
1254
1321
|
auto: bool,
|
|
1255
1322
|
residual: *bool,
|
|
1256
|
-
|
|
1257
|
-
) !?Result {
|
|
1323
|
+
options: anytype,
|
|
1324
|
+
) anyerror!?Result {
|
|
1258
1325
|
var side = battle.side(player);
|
|
1259
1326
|
const foe = battle.foe(player);
|
|
1260
1327
|
|
|
1261
1328
|
side.last_selected_move = foe.last_used_move;
|
|
1262
1329
|
|
|
1263
1330
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1264
|
-
try log.fail(battle.active(player), .None);
|
|
1331
|
+
try options.log.fail(battle.active(player), .None);
|
|
1265
1332
|
return null;
|
|
1266
1333
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1267
1334
|
incrementPP(side, mslot);
|
|
1268
1335
|
}
|
|
1269
1336
|
|
|
1270
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1271
|
-
|
|
1337
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1338
|
+
return null;
|
|
1339
|
+
}
|
|
1340
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1272
1341
|
}
|
|
1273
1342
|
|
|
1274
1343
|
fn metronome(
|
|
@@ -1278,35 +1347,48 @@ fn metronome(
|
|
|
1278
1347
|
rewrap: bool,
|
|
1279
1348
|
auto: bool,
|
|
1280
1349
|
residual: *bool,
|
|
1281
|
-
|
|
1282
|
-
) !?Result {
|
|
1350
|
+
options: anytype,
|
|
1351
|
+
) anyerror!?Result {
|
|
1283
1352
|
var side = battle.side(player);
|
|
1284
1353
|
|
|
1285
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1354
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1286
1355
|
incrementPP(side, mslot);
|
|
1287
1356
|
|
|
1288
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1289
|
-
|
|
1357
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1358
|
+
return null;
|
|
1359
|
+
}
|
|
1360
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1290
1361
|
}
|
|
1291
1362
|
|
|
1292
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1363
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1293
1364
|
var immune = false;
|
|
1294
1365
|
var mist = false;
|
|
1295
|
-
|
|
1366
|
+
|
|
1367
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1368
|
+
|
|
1296
1369
|
assert(!immune);
|
|
1297
1370
|
if (mist) {
|
|
1298
1371
|
assert(!showdown);
|
|
1299
1372
|
const foe_ident = battle.active(player.foe());
|
|
1300
|
-
try log.activate(foe_ident, .Mist);
|
|
1301
|
-
try log.fail(foe_ident, .None);
|
|
1373
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1374
|
+
try options.log.fail(foe_ident, .None);
|
|
1302
1375
|
} else {
|
|
1303
|
-
try
|
|
1304
|
-
try log.
|
|
1376
|
+
try options.chance.commit(player, .miss);
|
|
1377
|
+
try options.log.lastmiss();
|
|
1378
|
+
try options.log.miss(battle.active(player));
|
|
1305
1379
|
}
|
|
1380
|
+
|
|
1306
1381
|
return false;
|
|
1307
1382
|
}
|
|
1308
1383
|
|
|
1309
|
-
fn moveHit(
|
|
1384
|
+
fn moveHit(
|
|
1385
|
+
battle: anytype,
|
|
1386
|
+
player: Player,
|
|
1387
|
+
move: Move.Data,
|
|
1388
|
+
immune: *bool,
|
|
1389
|
+
mist: *bool,
|
|
1390
|
+
options: anytype,
|
|
1391
|
+
) bool {
|
|
1310
1392
|
var side = battle.side(player);
|
|
1311
1393
|
const foe = battle.foe(player);
|
|
1312
1394
|
|
|
@@ -1345,10 +1427,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1345
1427
|
const overwritten = overwrite and state > 0;
|
|
1346
1428
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1347
1429
|
|
|
1348
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1349
|
-
var boost = BOOSTS[@
|
|
1430
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1431
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1350
1432
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1351
|
-
boost = BOOSTS[@
|
|
1433
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1352
1434
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1353
1435
|
accuracy = @min(255, @max(1, accuracy));
|
|
1354
1436
|
|
|
@@ -1357,7 +1439,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1357
1439
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1358
1440
|
|
|
1359
1441
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1360
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1442
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1361
1443
|
};
|
|
1362
1444
|
|
|
1363
1445
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1367,7 +1449,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1367
1449
|
}
|
|
1368
1450
|
|
|
1369
1451
|
if (!miss) return true;
|
|
1370
|
-
battle.last_damage = 0;
|
|
1452
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1371
1453
|
side.active.volatiles.Binding = false;
|
|
1372
1454
|
return false;
|
|
1373
1455
|
}
|
|
@@ -1375,8 +1457,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1375
1457
|
fn checkFaint(
|
|
1376
1458
|
battle: anytype,
|
|
1377
1459
|
player: Player,
|
|
1378
|
-
|
|
1379
|
-
) @TypeOf(log).Error!?Result {
|
|
1460
|
+
options: anytype,
|
|
1461
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1380
1462
|
const side = battle.side(player);
|
|
1381
1463
|
if (side.stored().hp > 0) return null;
|
|
1382
1464
|
|
|
@@ -1388,29 +1470,29 @@ fn checkFaint(
|
|
|
1388
1470
|
const tie = player_out and foe_out;
|
|
1389
1471
|
const more = tie or player_out or foe_out;
|
|
1390
1472
|
|
|
1391
|
-
if (try faint(battle, player,
|
|
1392
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1473
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1474
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1393
1475
|
|
|
1394
1476
|
assert(!side.active.volatiles.MultiHit);
|
|
1395
1477
|
assert(!foe.active.volatiles.MultiHit);
|
|
1396
1478
|
|
|
1397
1479
|
if (tie) {
|
|
1398
|
-
try log.tie();
|
|
1480
|
+
try options.log.tie();
|
|
1399
1481
|
return Result.Tie;
|
|
1400
1482
|
} else if (player_out) {
|
|
1401
|
-
try log.win(player.foe());
|
|
1483
|
+
try options.log.win(player.foe());
|
|
1402
1484
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1403
1485
|
} else if (foe_out) {
|
|
1404
|
-
try log.win(player);
|
|
1486
|
+
try options.log.win(player);
|
|
1405
1487
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1406
1488
|
}
|
|
1407
1489
|
|
|
1408
1490
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1409
|
-
if (player == .P1) return
|
|
1410
|
-
return
|
|
1491
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1492
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1411
1493
|
}
|
|
1412
1494
|
|
|
1413
|
-
fn faint(battle: anytype, player: Player,
|
|
1495
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1414
1496
|
var side = battle.side(player);
|
|
1415
1497
|
var foe = battle.foe(player);
|
|
1416
1498
|
assert(side.stored().hp == 0);
|
|
@@ -1443,32 +1525,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1443
1525
|
side.stored().stats.spe;
|
|
1444
1526
|
}
|
|
1445
1527
|
|
|
1446
|
-
try log.faint(battle.active(player), done);
|
|
1528
|
+
try options.log.faint(battle.active(player), done);
|
|
1529
|
+
options.calc.capped(player);
|
|
1447
1530
|
return null;
|
|
1448
1531
|
}
|
|
1449
1532
|
|
|
1450
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1533
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1451
1534
|
var side = battle.side(player);
|
|
1452
1535
|
var stored = side.stored();
|
|
1453
1536
|
const ident = battle.active(player);
|
|
1454
1537
|
var volatiles = &side.active.volatiles;
|
|
1455
1538
|
|
|
1456
1539
|
const brn = Status.is(stored.status, .BRN);
|
|
1457
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1540
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1458
1541
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1459
|
-
|
|
1460
1542
|
if (volatiles.Toxic) {
|
|
1461
1543
|
volatiles.toxic += 1;
|
|
1462
1544
|
damage *= volatiles.toxic;
|
|
1463
1545
|
}
|
|
1546
|
+
damage = @min(damage, stored.hp);
|
|
1464
1547
|
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
|
|
1469
|
-
|
|
1470
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1471
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1548
|
+
if (!showdown or damage > 0) {
|
|
1549
|
+
stored.hp -= damage;
|
|
1550
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1551
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1552
|
+
}
|
|
1472
1553
|
}
|
|
1473
1554
|
|
|
1474
1555
|
if (volatiles.LeechSeed) {
|
|
@@ -1493,42 +1574,42 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1493
1574
|
stored.hp -= amount;
|
|
1494
1575
|
|
|
1495
1576
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1496
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1577
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1497
1578
|
|
|
1498
1579
|
const before = foe_stored.hp;
|
|
1499
1580
|
// Uncapped damage is added back to the foe
|
|
1500
1581
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1501
1582
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1502
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1583
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1503
1584
|
}
|
|
1504
1585
|
}
|
|
1505
1586
|
|
|
1506
|
-
fn endTurn(battle: anytype,
|
|
1587
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1507
1588
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1508
1589
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1509
1590
|
|
|
1510
|
-
|
|
1511
|
-
|
|
1591
|
+
battle.turn += 1;
|
|
1592
|
+
|
|
1593
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1594
|
+
try options.log.tie();
|
|
1512
1595
|
return Result.Tie;
|
|
1513
1596
|
}
|
|
1514
1597
|
|
|
1515
|
-
battle.turn += 1;
|
|
1516
|
-
|
|
1517
1598
|
if (showdown and battle.turn >= 1000) {
|
|
1518
|
-
try log.tie();
|
|
1599
|
+
try options.log.tie();
|
|
1519
1600
|
return Result.Tie;
|
|
1520
1601
|
} else if (battle.turn >= 65535) {
|
|
1521
1602
|
return Result.Error;
|
|
1522
1603
|
}
|
|
1523
1604
|
|
|
1524
|
-
try log.turn(battle.turn);
|
|
1605
|
+
try options.log.turn(battle.turn);
|
|
1525
1606
|
|
|
1526
1607
|
return Result.Default;
|
|
1527
1608
|
}
|
|
1528
1609
|
|
|
1529
1610
|
fn checkEBC(battle: anytype) bool {
|
|
1530
1611
|
for (battle.sides, 0..) |side, i| {
|
|
1531
|
-
const foe = battle.sides[~@
|
|
1612
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1532
1613
|
|
|
1533
1614
|
var foe_all_ghosts = true;
|
|
1534
1615
|
var foe_all_transform = true;
|
|
@@ -1580,7 +1661,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1580
1661
|
return false;
|
|
1581
1662
|
}
|
|
1582
1663
|
|
|
1583
|
-
fn disabled(side: *Side, ident: ID,
|
|
1664
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1584
1665
|
if (side.active.volatiles.disabled_move != 0) {
|
|
1585
1666
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1586
1667
|
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
@@ -1591,28 +1672,28 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1591
1672
|
side.last_selected_move;
|
|
1592
1673
|
if (m != .None and m == last) {
|
|
1593
1674
|
side.active.volatiles.Charging = false;
|
|
1594
|
-
try log.disabled(ident, last);
|
|
1675
|
+
try options.log.disabled(ident, last);
|
|
1595
1676
|
return true;
|
|
1596
1677
|
}
|
|
1597
1678
|
}
|
|
1598
1679
|
return false;
|
|
1599
1680
|
}
|
|
1600
1681
|
|
|
1601
|
-
inline fn buildRage(battle: anytype, who: Player,
|
|
1682
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1602
1683
|
const side = battle.side(who);
|
|
1603
1684
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1604
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1685
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1605
1686
|
}
|
|
1606
1687
|
}
|
|
1607
1688
|
|
|
1608
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1689
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1609
1690
|
var volatiles = &active.volatiles;
|
|
1610
1691
|
assert(volatiles.Thrashing);
|
|
1611
1692
|
if (volatiles.attacks > 0) return false;
|
|
1612
1693
|
|
|
1613
1694
|
volatiles.Thrashing = false;
|
|
1614
1695
|
volatiles.Confusion = true;
|
|
1615
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1696
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1616
1697
|
return true;
|
|
1617
1698
|
}
|
|
1618
1699
|
|
|
@@ -1622,42 +1703,42 @@ inline fn onBegin(
|
|
|
1622
1703
|
move: Move.Data,
|
|
1623
1704
|
mslot: u8,
|
|
1624
1705
|
residual: *bool,
|
|
1625
|
-
|
|
1706
|
+
options: anytype,
|
|
1626
1707
|
) !void {
|
|
1627
1708
|
assert(move.effect.onBegin());
|
|
1628
1709
|
return switch (move.effect) {
|
|
1629
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1630
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1631
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1632
|
-
.Haze => Effects.haze(battle, player,
|
|
1633
|
-
.Heal => Effects.heal(battle, player,
|
|
1634
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1635
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1636
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1637
|
-
.Mist => Effects.mist(battle, player,
|
|
1638
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1639
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1640
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1641
|
-
.Splash => Effects.splash(battle, player,
|
|
1642
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1643
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1644
|
-
.Transform => Effects.transform(battle, player,
|
|
1710
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1711
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1712
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1713
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1714
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1715
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1716
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1717
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1718
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1719
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1720
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1721
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1722
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1723
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1724
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1725
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1645
1726
|
else => unreachable,
|
|
1646
1727
|
};
|
|
1647
1728
|
}
|
|
1648
1729
|
|
|
1649
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1730
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1650
1731
|
assert(move.effect.onEnd());
|
|
1651
1732
|
return switch (move.effect) {
|
|
1652
|
-
.Bide => Effects.bide(battle, player,
|
|
1733
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1653
1734
|
// zig fmt: off
|
|
1654
1735
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1655
1736
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1656
|
-
Effects.boost(battle, player, move,
|
|
1737
|
+
Effects.boost(battle, player, move, options),
|
|
1657
1738
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1658
|
-
Effects.unboost(battle, player, move,
|
|
1739
|
+
Effects.unboost(battle, player, move, options),
|
|
1659
1740
|
// zig fmt: on
|
|
1660
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1741
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1661
1742
|
else => unreachable,
|
|
1662
1743
|
};
|
|
1663
1744
|
}
|
|
@@ -1667,51 +1748,51 @@ inline fn alwaysHappens(
|
|
|
1667
1748
|
player: Player,
|
|
1668
1749
|
move: Move.Data,
|
|
1669
1750
|
residual: *bool,
|
|
1670
|
-
|
|
1751
|
+
options: anytype,
|
|
1671
1752
|
) !void {
|
|
1672
1753
|
assert(move.effect.alwaysHappens());
|
|
1673
1754
|
return switch (move.effect) {
|
|
1674
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1755
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1675
1756
|
.Explode => Effects.explode(battle, player),
|
|
1676
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1757
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1677
1758
|
.Rage => Effects.rage(battle, player),
|
|
1678
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1759
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1679
1760
|
.JumpKick, .Binding => {},
|
|
1680
1761
|
else => unreachable,
|
|
1681
1762
|
};
|
|
1682
1763
|
}
|
|
1683
1764
|
|
|
1684
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1765
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1685
1766
|
return switch (move.effect) {
|
|
1686
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1687
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1688
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1689
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1690
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1767
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1768
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1769
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1770
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1771
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1691
1772
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1692
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1693
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1773
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1774
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1694
1775
|
// zig fmt: off
|
|
1695
1776
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1696
|
-
Effects.unboost(battle, player, move,
|
|
1777
|
+
Effects.unboost(battle, player, move, options),
|
|
1697
1778
|
// zig fmt: on
|
|
1698
1779
|
else => {},
|
|
1699
1780
|
};
|
|
1700
1781
|
}
|
|
1701
1782
|
|
|
1702
1783
|
pub const Effects = struct {
|
|
1703
|
-
fn bide(battle: anytype, player: Player,
|
|
1784
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1704
1785
|
var side = battle.side(player);
|
|
1705
1786
|
|
|
1706
1787
|
side.active.volatiles.Bide = true;
|
|
1707
1788
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1708
1789
|
side.active.volatiles.state = 0;
|
|
1709
|
-
side.active.volatiles.attacks = Rolls.
|
|
1790
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1710
1791
|
|
|
1711
|
-
try log.start(battle.active(player), .Bide);
|
|
1792
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1712
1793
|
}
|
|
1713
1794
|
|
|
1714
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1795
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1715
1796
|
var foe = battle.foe(player);
|
|
1716
1797
|
var foe_stored = foe.stored();
|
|
1717
1798
|
|
|
@@ -1722,83 +1803,97 @@ pub const Effects = struct {
|
|
|
1722
1803
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1723
1804
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1724
1805
|
assert(move.type == .Fire);
|
|
1725
|
-
try log.curestatus(
|
|
1806
|
+
try options.log.curestatus(
|
|
1807
|
+
battle.active(player.foe()),
|
|
1808
|
+
foe_stored.status,
|
|
1809
|
+
.Message,
|
|
1810
|
+
);
|
|
1726
1811
|
foe_stored.status = 0;
|
|
1727
1812
|
}
|
|
1728
1813
|
return;
|
|
1729
1814
|
}
|
|
1730
1815
|
|
|
1731
1816
|
if (foe.active.types.includes(move.type)) return;
|
|
1732
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1817
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1818
|
+
return;
|
|
1819
|
+
}
|
|
1733
1820
|
|
|
1734
1821
|
foe_stored.status = Status.init(.BRN);
|
|
1735
1822
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1736
1823
|
|
|
1737
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1824
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1738
1825
|
}
|
|
1739
1826
|
|
|
1740
|
-
fn charge(battle: anytype, player: Player,
|
|
1827
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1741
1828
|
var side = battle.side(player);
|
|
1742
1829
|
var volatiles = &side.active.volatiles;
|
|
1743
1830
|
|
|
1744
1831
|
volatiles.Charging = true;
|
|
1745
1832
|
const move = side.last_selected_move;
|
|
1746
1833
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1747
|
-
try log.laststill();
|
|
1748
|
-
try log.prepare(battle.active(player), move);
|
|
1834
|
+
try options.log.laststill();
|
|
1835
|
+
try options.log.prepare(battle.active(player), move);
|
|
1749
1836
|
}
|
|
1750
1837
|
|
|
1751
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1838
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1752
1839
|
var foe = battle.foe(player);
|
|
1753
1840
|
const sub = foe.active.volatiles.Substitute;
|
|
1754
1841
|
|
|
1755
1842
|
if (move.effect == .ConfusionChance) {
|
|
1756
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1843
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1757
1844
|
} else {
|
|
1758
1845
|
if (showdown) {
|
|
1759
|
-
if (!try checkHit(battle, player, move,
|
|
1846
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1760
1847
|
return;
|
|
1761
1848
|
} else if (sub) {
|
|
1762
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1849
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1763
1850
|
}
|
|
1764
1851
|
} else {
|
|
1765
1852
|
if (sub) {
|
|
1766
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1767
|
-
} else if (!try checkHit(battle, player, move,
|
|
1853
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1854
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1768
1855
|
return;
|
|
1769
1856
|
}
|
|
1770
1857
|
}
|
|
1858
|
+
try options.chance.commit(player, .hit);
|
|
1771
1859
|
}
|
|
1772
1860
|
|
|
1773
1861
|
if (foe.active.volatiles.Confusion) return;
|
|
1774
1862
|
foe.active.volatiles.Confusion = true;
|
|
1775
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1863
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1776
1864
|
|
|
1777
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1865
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1778
1866
|
}
|
|
1779
1867
|
|
|
1780
|
-
fn conversion(battle: anytype, player: Player,
|
|
1868
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1781
1869
|
const foe = battle.foe(player);
|
|
1782
1870
|
|
|
1783
1871
|
if (foe.active.volatiles.Invulnerable) {
|
|
1784
|
-
try log.lastmiss();
|
|
1785
|
-
return log.miss(battle.active(player));
|
|
1872
|
+
try options.log.lastmiss();
|
|
1873
|
+
return options.log.miss(battle.active(player));
|
|
1786
1874
|
}
|
|
1787
1875
|
|
|
1788
1876
|
battle.side(player).active.types = foe.active.types;
|
|
1789
|
-
return log.typechange(
|
|
1877
|
+
return options.log.typechange(
|
|
1878
|
+
battle.active(player),
|
|
1879
|
+
foe.active.types,
|
|
1880
|
+
battle.active(player.foe()),
|
|
1881
|
+
);
|
|
1790
1882
|
}
|
|
1791
1883
|
|
|
1792
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1884
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1793
1885
|
var foe = battle.foe(player);
|
|
1794
1886
|
var volatiles = &foe.active.volatiles;
|
|
1795
1887
|
const foe_ident = battle.active(player.foe());
|
|
1796
1888
|
|
|
1797
1889
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1798
|
-
if (!showdown
|
|
1890
|
+
if (!showdown) {
|
|
1891
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1892
|
+
try options.chance.commit(player, .hit);
|
|
1893
|
+
}
|
|
1799
1894
|
|
|
1800
1895
|
if (volatiles.disabled_move != 0) {
|
|
1801
|
-
try log.fail(foe_ident, .None);
|
|
1896
|
+
try options.log.fail(foe_ident, .None);
|
|
1802
1897
|
return null;
|
|
1803
1898
|
}
|
|
1804
1899
|
|
|
@@ -1814,7 +1909,7 @@ pub const Effects = struct {
|
|
|
1814
1909
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1815
1910
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1816
1911
|
if (n == 0) {
|
|
1817
|
-
try log.fail(foe_ident, .None);
|
|
1912
|
+
try options.log.fail(foe_ident, .None);
|
|
1818
1913
|
return null;
|
|
1819
1914
|
} else if (err) {
|
|
1820
1915
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1822,14 +1917,16 @@ pub const Effects = struct {
|
|
|
1822
1917
|
return Result.Error;
|
|
1823
1918
|
}
|
|
1824
1919
|
|
|
1825
|
-
volatiles.disabled_move =
|
|
1826
|
-
|
|
1920
|
+
volatiles.disabled_move =
|
|
1921
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1922
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1827
1923
|
|
|
1828
|
-
|
|
1924
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1925
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1829
1926
|
return null;
|
|
1830
1927
|
}
|
|
1831
1928
|
|
|
1832
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1929
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1833
1930
|
var side = battle.side(player);
|
|
1834
1931
|
var stored = side.stored();
|
|
1835
1932
|
|
|
@@ -1844,7 +1941,7 @@ pub const Effects = struct {
|
|
|
1844
1941
|
if (stored.hp == stored.stats.hp) return;
|
|
1845
1942
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1846
1943
|
|
|
1847
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1944
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1848
1945
|
}
|
|
1849
1946
|
|
|
1850
1947
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1858,26 +1955,28 @@ pub const Effects = struct {
|
|
|
1858
1955
|
side.active.volatiles.LeechSeed = false;
|
|
1859
1956
|
}
|
|
1860
1957
|
|
|
1861
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1958
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1862
1959
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1863
1960
|
|
|
1864
1961
|
if (volatiles.Substitute) return;
|
|
1865
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1962
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1963
|
+
return;
|
|
1964
|
+
}
|
|
1866
1965
|
|
|
1867
1966
|
volatiles.Flinch = true;
|
|
1868
1967
|
volatiles.Recharging = false;
|
|
1869
1968
|
}
|
|
1870
1969
|
|
|
1871
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1970
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1872
1971
|
var side = battle.side(player);
|
|
1873
1972
|
|
|
1874
1973
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1875
1974
|
side.active.volatiles.FocusEnergy = true;
|
|
1876
1975
|
|
|
1877
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1976
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1878
1977
|
}
|
|
1879
1978
|
|
|
1880
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1979
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1881
1980
|
var foe = battle.foe(player);
|
|
1882
1981
|
var foe_stored = foe.stored();
|
|
1883
1982
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1889,17 +1988,18 @@ pub const Effects = struct {
|
|
|
1889
1988
|
}
|
|
1890
1989
|
|
|
1891
1990
|
if (foe.active.types.includes(move.type)) return;
|
|
1892
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1991
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1893
1992
|
// Freeze Clause Mod
|
|
1894
1993
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1895
1994
|
|
|
1896
1995
|
foe_stored.status = Status.init(.FRZ);
|
|
1897
1996
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1898
1997
|
|
|
1899
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1998
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1900
1999
|
}
|
|
1901
2000
|
|
|
1902
|
-
fn haze(battle: anytype, player: Player,
|
|
2001
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2002
|
+
var log = options.log;
|
|
1903
2003
|
var side = battle.side(player);
|
|
1904
2004
|
var foe = battle.foe(player);
|
|
1905
2005
|
|
|
@@ -1921,7 +2021,7 @@ pub const Effects = struct {
|
|
|
1921
2021
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1922
2022
|
if (showdown) {
|
|
1923
2023
|
for (&battle.sides, 0..) |*s, i| {
|
|
1924
|
-
const p = @
|
|
2024
|
+
const p: Player = @enumFromInt(i);
|
|
1925
2025
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1926
2026
|
if (p != player and Status.any(s.stored().status)) {
|
|
1927
2027
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1930,7 +2030,7 @@ pub const Effects = struct {
|
|
|
1930
2030
|
s.stored().status = Status.init(.PSN);
|
|
1931
2031
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1932
2032
|
}
|
|
1933
|
-
try clearVolatiles(battle, p,
|
|
2033
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1934
2034
|
}
|
|
1935
2035
|
} else {
|
|
1936
2036
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1940,71 +2040,76 @@ pub const Effects = struct {
|
|
|
1940
2040
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1941
2041
|
foe_stored.status = 0;
|
|
1942
2042
|
}
|
|
1943
|
-
try clearVolatiles(battle, player,
|
|
1944
|
-
try clearVolatiles(battle, player.foe(),
|
|
2043
|
+
try clearVolatiles(battle, player, false, options);
|
|
2044
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1945
2045
|
}
|
|
1946
2046
|
}
|
|
1947
2047
|
|
|
1948
|
-
fn heal(battle: anytype, player: Player,
|
|
2048
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2049
|
var side = battle.side(player);
|
|
1950
2050
|
var stored = side.stored();
|
|
1951
2051
|
const ident = battle.active(player);
|
|
1952
2052
|
|
|
1953
2053
|
// GLITCH: HP recovery move failure glitches
|
|
1954
2054
|
const delta = stored.stats.hp - stored.hp;
|
|
1955
|
-
if (delta == 0 or delta & 255 == 255
|
|
2055
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2056
|
+
return try options.log.fail(ident, .None);
|
|
2057
|
+
}
|
|
1956
2058
|
|
|
1957
2059
|
const rest = side.last_selected_move == .Rest;
|
|
1958
2060
|
if (rest) {
|
|
1959
2061
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1960
2062
|
if (showdown) battle.rng.advance(1);
|
|
1961
2063
|
stored.status = Status.slf(2);
|
|
1962
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2064
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1963
2065
|
stored.hp = stored.stats.hp;
|
|
1964
2066
|
} else {
|
|
1965
2067
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1966
2068
|
}
|
|
1967
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2069
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1968
2070
|
}
|
|
1969
2071
|
|
|
1970
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2072
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2073
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1972
|
-
try log.mustrecharge(battle.active(player));
|
|
2074
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1973
2075
|
}
|
|
1974
2076
|
|
|
1975
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2077
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1976
2078
|
var foe = battle.foe(player);
|
|
1977
2079
|
|
|
1978
2080
|
if (showdown) {
|
|
1979
2081
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1980
2082
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1981
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2083
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1982
2084
|
}
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2085
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2086
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1985
2087
|
} else {
|
|
1986
|
-
if (!try checkHit(battle, player, move,
|
|
2088
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1987
2089
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1988
|
-
try log.lastmiss();
|
|
1989
|
-
return log.miss(battle.active(player));
|
|
2090
|
+
try options.log.lastmiss();
|
|
2091
|
+
return options.log.miss(battle.active(player));
|
|
1990
2092
|
}
|
|
1991
2093
|
}
|
|
1992
2094
|
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
1993
2096
|
foe.active.volatiles.LeechSeed = true;
|
|
1994
2097
|
|
|
1995
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2098
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1996
2099
|
}
|
|
1997
2100
|
|
|
1998
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2101
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1999
2102
|
var side = battle.side(player);
|
|
2000
2103
|
|
|
2001
|
-
if (side.active.volatiles.LightScreen)
|
|
2104
|
+
if (side.active.volatiles.LightScreen) {
|
|
2105
|
+
return options.log.fail(battle.active(player), .None);
|
|
2106
|
+
}
|
|
2002
2107
|
side.active.volatiles.LightScreen = true;
|
|
2003
2108
|
|
|
2004
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2109
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
2005
2110
|
}
|
|
2006
2111
|
|
|
2007
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2112
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2008
2113
|
var side = battle.side(player);
|
|
2009
2114
|
var foe = battle.foe(player);
|
|
2010
2115
|
|
|
@@ -2020,7 +2125,7 @@ pub const Effects = struct {
|
|
|
2020
2125
|
const has_mimic = has_mimic: {
|
|
2021
2126
|
for (side.active.moves, 0..) |m, i| {
|
|
2022
2127
|
if (m.id == .Mimic) {
|
|
2023
|
-
oslot = @intCast(
|
|
2128
|
+
oslot = @intCast(i + 1);
|
|
2024
2129
|
break :has_mimic true;
|
|
2025
2130
|
}
|
|
2026
2131
|
}
|
|
@@ -2028,38 +2133,43 @@ pub const Effects = struct {
|
|
|
2028
2133
|
};
|
|
2029
2134
|
if (!has_mimic) {
|
|
2030
2135
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2031
|
-
if (!try checkHit(battle, player, move,
|
|
2032
|
-
|
|
2136
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2137
|
+
try options.chance.commit(player, .hit);
|
|
2138
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
2033
2139
|
}
|
|
2034
2140
|
}
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2141
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2142
|
+
try options.chance.commit(player, .hit);
|
|
2036
2143
|
|
|
2037
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2144
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2038
2145
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2039
2146
|
|
|
2040
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2147
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2041
2148
|
}
|
|
2042
2149
|
|
|
2043
|
-
fn mist(battle: anytype, player: Player,
|
|
2150
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2044
2151
|
var side = battle.side(player);
|
|
2045
2152
|
|
|
2046
2153
|
if (side.active.volatiles.Mist) return;
|
|
2047
2154
|
side.active.volatiles.Mist = true;
|
|
2048
2155
|
|
|
2049
|
-
try log.start(battle.active(player), .Mist);
|
|
2156
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2050
2157
|
}
|
|
2051
2158
|
|
|
2052
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2159
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2053
2160
|
var side = battle.side(player);
|
|
2054
2161
|
|
|
2055
2162
|
assert(!side.active.volatiles.MultiHit);
|
|
2056
2163
|
side.active.volatiles.MultiHit = true;
|
|
2057
2164
|
|
|
2058
|
-
side.active.volatiles.attacks =
|
|
2059
|
-
|
|
2165
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2166
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2167
|
+
else
|
|
2168
|
+
2;
|
|
2060
2169
|
}
|
|
2061
2170
|
|
|
2062
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2171
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2172
|
+
var log = options.log;
|
|
2063
2173
|
var foe = battle.foe(player);
|
|
2064
2174
|
var foe_stored = foe.stored();
|
|
2065
2175
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2070,7 +2180,7 @@ pub const Effects = struct {
|
|
|
2070
2180
|
if (showdown) {
|
|
2071
2181
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2072
2182
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2073
|
-
if (!try checkHit(battle, player, move,
|
|
2183
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2074
2184
|
}
|
|
2075
2185
|
if (Status.any(foe_stored.status)) {
|
|
2076
2186
|
return log.fail(
|
|
@@ -2080,8 +2190,9 @@ pub const Effects = struct {
|
|
|
2080
2190
|
}
|
|
2081
2191
|
if (!showdown) {
|
|
2082
2192
|
if (immune) return log.immune(foe_ident, .None);
|
|
2083
|
-
if (!try checkHit(battle, player, move,
|
|
2193
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2084
2194
|
}
|
|
2195
|
+
try options.chance.commit(player, .hit);
|
|
2085
2196
|
|
|
2086
2197
|
foe_stored.status = Status.init(.PAR);
|
|
2087
2198
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2089,7 +2200,7 @@ pub const Effects = struct {
|
|
|
2089
2200
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2090
2201
|
}
|
|
2091
2202
|
|
|
2092
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2093
2204
|
var foe = battle.foe(player);
|
|
2094
2205
|
var foe_stored = foe.stored();
|
|
2095
2206
|
|
|
@@ -2101,25 +2212,30 @@ pub const Effects = struct {
|
|
|
2101
2212
|
|
|
2102
2213
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2103
2214
|
if (foe.active.types.includes(move.type)) return;
|
|
2104
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2215
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2216
|
+
return;
|
|
2217
|
+
}
|
|
2105
2218
|
|
|
2106
2219
|
foe_stored.status = Status.init(.PAR);
|
|
2107
2220
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2108
2221
|
|
|
2109
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2222
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2110
2223
|
}
|
|
2111
2224
|
|
|
2112
|
-
fn payDay(battle: anytype, player: Player,
|
|
2113
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2225
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2226
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2227
|
+
try options.log.fieldactivate();
|
|
2228
|
+
}
|
|
2114
2229
|
}
|
|
2115
2230
|
|
|
2116
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2231
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2232
|
+
var log = options.log;
|
|
2117
2233
|
var foe = battle.foe(player);
|
|
2118
2234
|
var foe_stored = foe.stored();
|
|
2119
2235
|
const foe_ident = battle.active(player.foe());
|
|
2120
2236
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2121
2237
|
|
|
2122
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2238
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2123
2239
|
return;
|
|
2124
2240
|
} else if (foe.active.volatiles.Substitute) {
|
|
2125
2241
|
if (move.effect != .Poison) return;
|
|
@@ -2143,8 +2259,13 @@ pub const Effects = struct {
|
|
|
2143
2259
|
}
|
|
2144
2260
|
|
|
2145
2261
|
if (move.effect == .Poison) {
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2147
|
-
|
|
2262
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2263
|
+
try options.chance.commit(player, .hit);
|
|
2264
|
+
} else {
|
|
2265
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2266
|
+
return;
|
|
2267
|
+
}
|
|
2268
|
+
}
|
|
2148
2269
|
|
|
2149
2270
|
foe_stored.status = Status.init(.PSN);
|
|
2150
2271
|
if (toxic) {
|
|
@@ -2162,28 +2283,36 @@ pub const Effects = struct {
|
|
|
2162
2283
|
volatiles.Rage = true;
|
|
2163
2284
|
}
|
|
2164
2285
|
|
|
2165
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2286
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2166
2287
|
var side = battle.side(player);
|
|
2167
2288
|
var stored = side.stored();
|
|
2168
2289
|
|
|
2169
|
-
|
|
2290
|
+
assert(showdown or battle.last_damage > 0);
|
|
2291
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2292
|
+
|
|
2293
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2170
2294
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2171
|
-
stored.hp = @intCast(
|
|
2295
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2172
2296
|
|
|
2173
|
-
try log.damageOf(
|
|
2297
|
+
try options.log.damageOf(
|
|
2298
|
+
battle.active(player),
|
|
2299
|
+
stored,
|
|
2300
|
+
.RecoilOf,
|
|
2301
|
+
battle.active(player.foe()),
|
|
2302
|
+
);
|
|
2174
2303
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2175
2304
|
}
|
|
2176
2305
|
|
|
2177
|
-
fn reflect(battle: anytype, player: Player,
|
|
2306
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2178
2307
|
var side = battle.side(player);
|
|
2179
2308
|
|
|
2180
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2309
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2181
2310
|
side.active.volatiles.Reflect = true;
|
|
2182
2311
|
|
|
2183
|
-
try log.start(battle.active(player), .Reflect);
|
|
2312
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2184
2313
|
}
|
|
2185
2314
|
|
|
2186
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2315
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2187
2316
|
var foe = battle.foe(player);
|
|
2188
2317
|
var foe_stored = foe.stored();
|
|
2189
2318
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2194,13 +2323,14 @@ pub const Effects = struct {
|
|
|
2194
2323
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2195
2324
|
} else {
|
|
2196
2325
|
if (Status.any(foe_stored.status)) {
|
|
2197
|
-
return log.fail(
|
|
2326
|
+
return options.log.fail(
|
|
2198
2327
|
foe_ident,
|
|
2199
2328
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2200
2329
|
);
|
|
2201
2330
|
}
|
|
2202
2331
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2203
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2332
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2333
|
+
try options.chance.commit(player, .hit);
|
|
2204
2334
|
}
|
|
2205
2335
|
|
|
2206
2336
|
// Sleep Clause Mod
|
|
@@ -2211,31 +2341,32 @@ pub const Effects = struct {
|
|
|
2211
2341
|
}
|
|
2212
2342
|
foe.active.volatiles.Recharging = false;
|
|
2213
2343
|
|
|
2214
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2215
|
-
|
|
2344
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2345
|
+
const last = battle.side(player).last_selected_move;
|
|
2346
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2216
2347
|
}
|
|
2217
2348
|
|
|
2218
|
-
fn splash(battle: anytype, player: Player,
|
|
2219
|
-
try log.activate(battle.active(player), .Splash);
|
|
2349
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2350
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2220
2351
|
}
|
|
2221
2352
|
|
|
2222
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2353
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2223
2354
|
var side = battle.side(player);
|
|
2224
2355
|
if (side.active.volatiles.Substitute) {
|
|
2225
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2356
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2226
2357
|
return;
|
|
2227
2358
|
}
|
|
2228
2359
|
|
|
2229
2360
|
assert(side.stored().stats.hp <= 1023);
|
|
2230
2361
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2231
|
-
const hp = @intCast(
|
|
2362
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2232
2363
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2233
2364
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2234
2365
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2235
2366
|
// avoid having to convert to floating point)
|
|
2236
2367
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2237
2368
|
if (side.stored().hp < required_hp) {
|
|
2238
|
-
try log.fail(battle.active(player), .Weak);
|
|
2369
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2239
2370
|
return;
|
|
2240
2371
|
}
|
|
2241
2372
|
|
|
@@ -2243,31 +2374,37 @@ pub const Effects = struct {
|
|
|
2243
2374
|
side.stored().hp -= hp;
|
|
2244
2375
|
side.active.volatiles.substitute = hp + 1;
|
|
2245
2376
|
side.active.volatiles.Substitute = true;
|
|
2246
|
-
try log.start(battle.active(player), .Substitute);
|
|
2377
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2247
2378
|
if (hp > 0) {
|
|
2248
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2379
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2249
2380
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2250
2381
|
}
|
|
2251
2382
|
}
|
|
2252
2383
|
|
|
2253
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2255
|
-
|
|
2384
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2256
2385
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2257
|
-
|
|
2258
|
-
|
|
2386
|
+
if (showdown) {
|
|
2387
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2388
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2389
|
+
try options.chance.commit(player, .hit);
|
|
2390
|
+
}
|
|
2391
|
+
battle.last_damage = 0;
|
|
2392
|
+
} else {
|
|
2393
|
+
try options.log.fail(battle.active(player), .None);
|
|
2394
|
+
try options.log.laststill();
|
|
2395
|
+
}
|
|
2259
2396
|
}
|
|
2260
2397
|
|
|
2261
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2398
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2262
2399
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2263
2400
|
assert(!volatiles.Thrashing);
|
|
2264
2401
|
assert(!volatiles.Bide);
|
|
2265
2402
|
|
|
2266
2403
|
volatiles.Thrashing = true;
|
|
2267
|
-
volatiles.attacks = Rolls.
|
|
2404
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2268
2405
|
}
|
|
2269
2406
|
|
|
2270
|
-
fn transform(battle: anytype, player: Player,
|
|
2407
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2271
2408
|
var side = battle.side(player);
|
|
2272
2409
|
const foe = battle.foe(player);
|
|
2273
2410
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2293,10 +2430,10 @@ pub const Effects = struct {
|
|
|
2293
2430
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2294
2431
|
}
|
|
2295
2432
|
|
|
2296
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2433
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2297
2434
|
}
|
|
2298
2435
|
|
|
2299
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2436
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2300
2437
|
var side = battle.side(player);
|
|
2301
2438
|
var foe = battle.foe(player);
|
|
2302
2439
|
|
|
@@ -2308,10 +2445,12 @@ pub const Effects = struct {
|
|
|
2308
2445
|
foe.active.volatiles.Recharging = false;
|
|
2309
2446
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2310
2447
|
|
|
2311
|
-
side.active.volatiles.attacks =
|
|
2448
|
+
side.active.volatiles.attacks =
|
|
2449
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2312
2450
|
}
|
|
2313
2451
|
|
|
2314
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2452
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2453
|
+
var log = options.log;
|
|
2315
2454
|
var side = battle.side(player);
|
|
2316
2455
|
const ident = battle.active(player);
|
|
2317
2456
|
|
|
@@ -2323,7 +2462,7 @@ pub const Effects = struct {
|
|
|
2323
2462
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2324
2463
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2325
2464
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2326
|
-
boosts.atk = @
|
|
2465
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2327
2466
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2328
2467
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2329
2468
|
boosts.atk -= 1;
|
|
@@ -2334,7 +2473,7 @@ pub const Effects = struct {
|
|
|
2334
2473
|
}
|
|
2335
2474
|
return try log.fail(ident, .None);
|
|
2336
2475
|
}
|
|
2337
|
-
var mod = BOOSTS[@
|
|
2476
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2338
2477
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2339
2478
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
2479
|
try log.boost(ident, reason, n);
|
|
@@ -2345,7 +2484,7 @@ pub const Effects = struct {
|
|
|
2345
2484
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2346
2485
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2347
2486
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2348
|
-
boosts.def = @intCast(
|
|
2487
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2349
2488
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2350
2489
|
boosts.def -= 1;
|
|
2351
2490
|
if (showdown) {
|
|
@@ -2354,7 +2493,7 @@ pub const Effects = struct {
|
|
|
2354
2493
|
}
|
|
2355
2494
|
return try log.fail(ident, .None);
|
|
2356
2495
|
}
|
|
2357
|
-
var mod = BOOSTS[@
|
|
2496
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2358
2497
|
const stat = unmodifiedStats(battle, side).def;
|
|
2359
2498
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
2499
|
try log.boost(ident, .Defense, n);
|
|
@@ -2362,7 +2501,7 @@ pub const Effects = struct {
|
|
|
2362
2501
|
.SpeedUp2 => {
|
|
2363
2502
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2364
2503
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2365
|
-
boosts.spe = @intCast(
|
|
2504
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2366
2505
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2367
2506
|
boosts.spe -= 1;
|
|
2368
2507
|
if (showdown) {
|
|
@@ -2371,7 +2510,7 @@ pub const Effects = struct {
|
|
|
2371
2510
|
}
|
|
2372
2511
|
return try log.fail(ident, .None);
|
|
2373
2512
|
}
|
|
2374
|
-
var mod = BOOSTS[@
|
|
2513
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2375
2514
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2376
2515
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2377
2516
|
try log.boost(ident, .Speed, 2);
|
|
@@ -2380,7 +2519,7 @@ pub const Effects = struct {
|
|
|
2380
2519
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2381
2520
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2382
2521
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2383
|
-
boosts.spc = @intCast(
|
|
2522
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2384
2523
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2385
2524
|
boosts.spc -= 1;
|
|
2386
2525
|
if (showdown) {
|
|
@@ -2391,7 +2530,7 @@ pub const Effects = struct {
|
|
|
2391
2530
|
}
|
|
2392
2531
|
return try log.fail(ident, .None);
|
|
2393
2532
|
}
|
|
2394
|
-
var mod = BOOSTS[@
|
|
2533
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2395
2534
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2396
2535
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2397
2536
|
try log.boost(ident, .SpecialAttack, n);
|
|
@@ -2400,7 +2539,7 @@ pub const Effects = struct {
|
|
|
2400
2539
|
.EvasionUp1 => {
|
|
2401
2540
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2402
2541
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2403
|
-
boosts.evasion = @intCast(
|
|
2542
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2404
2543
|
try log.boost(ident, .Evasion, 1);
|
|
2405
2544
|
},
|
|
2406
2545
|
else => unreachable,
|
|
@@ -2410,28 +2549,32 @@ pub const Effects = struct {
|
|
|
2410
2549
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2411
2550
|
}
|
|
2412
2551
|
|
|
2413
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2552
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2553
|
+
var log = options.log;
|
|
2414
2554
|
var foe = battle.foe(player);
|
|
2415
2555
|
const foe_ident = battle.active(player.foe());
|
|
2556
|
+
const secondary = move.effect.isStatDownChance();
|
|
2416
2557
|
|
|
2417
|
-
if (foe.active.volatiles.Substitute)
|
|
2418
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2419
|
-
}
|
|
2558
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2420
2559
|
|
|
2421
|
-
if (
|
|
2422
|
-
|
|
2423
|
-
|
|
2424
|
-
|
|
2560
|
+
if (secondary) {
|
|
2561
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2562
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2563
|
+
} else {
|
|
2564
|
+
// checkHit already checks for Invulnerable
|
|
2565
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2566
|
+
try options.chance.commit(player, .hit);
|
|
2425
2567
|
}
|
|
2426
2568
|
|
|
2427
2569
|
var stats = &foe.active.stats;
|
|
2428
2570
|
var boosts = &foe.active.boosts;
|
|
2571
|
+
const fail = showdown or !secondary;
|
|
2429
2572
|
|
|
2430
2573
|
switch (move.effect) {
|
|
2431
2574
|
.AttackDown1, .AttackDownChance => {
|
|
2432
2575
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2433
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2434
|
-
boosts.atk = @intCast(
|
|
2576
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2577
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2435
2578
|
if (stats.atk == 1) {
|
|
2436
2579
|
boosts.atk += 1;
|
|
2437
2580
|
if (showdown) {
|
|
@@ -2440,16 +2583,16 @@ pub const Effects = struct {
|
|
|
2440
2583
|
}
|
|
2441
2584
|
return try log.fail(foe_ident, .None);
|
|
2442
2585
|
}
|
|
2443
|
-
var mod = BOOSTS[@
|
|
2586
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2444
2587
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2445
2588
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2446
2589
|
try log.boost(foe_ident, .Attack, -1);
|
|
2447
2590
|
},
|
|
2448
2591
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2449
2592
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2450
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2593
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2451
2594
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2452
|
-
boosts.def = @intCast(
|
|
2595
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2453
2596
|
if (stats.def == 1) {
|
|
2454
2597
|
boosts.def += 1;
|
|
2455
2598
|
if (showdown) {
|
|
@@ -2458,15 +2601,15 @@ pub const Effects = struct {
|
|
|
2458
2601
|
}
|
|
2459
2602
|
return try log.fail(foe_ident, .None);
|
|
2460
2603
|
}
|
|
2461
|
-
var mod = BOOSTS[@
|
|
2604
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2462
2605
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2463
2606
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2464
2607
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2465
2608
|
},
|
|
2466
2609
|
.SpeedDown1, .SpeedDownChance => {
|
|
2467
2610
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2468
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2469
|
-
boosts.spe = @intCast(
|
|
2611
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2612
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2470
2613
|
if (stats.spe == 1) {
|
|
2471
2614
|
boosts.spe += 1;
|
|
2472
2615
|
if (showdown) {
|
|
@@ -2475,7 +2618,7 @@ pub const Effects = struct {
|
|
|
2475
2618
|
}
|
|
2476
2619
|
return try log.fail(foe_ident, .None);
|
|
2477
2620
|
}
|
|
2478
|
-
var mod = BOOSTS[@
|
|
2621
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2479
2622
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2480
2623
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2481
2624
|
try log.boost(foe_ident, .Speed, -1);
|
|
@@ -2483,8 +2626,8 @@ pub const Effects = struct {
|
|
|
2483
2626
|
},
|
|
2484
2627
|
.SpecialDownChance => {
|
|
2485
2628
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2486
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spc = @intCast(
|
|
2629
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2630
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2488
2631
|
if (stats.spc == 1) {
|
|
2489
2632
|
boosts.spc += 1;
|
|
2490
2633
|
if (showdown) {
|
|
@@ -2495,7 +2638,7 @@ pub const Effects = struct {
|
|
|
2495
2638
|
}
|
|
2496
2639
|
return try log.fail(foe_ident, .None);
|
|
2497
2640
|
}
|
|
2498
|
-
var mod = BOOSTS[@
|
|
2641
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2499
2642
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2500
2643
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2501
2644
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
@@ -2503,8 +2646,8 @@ pub const Effects = struct {
|
|
|
2503
2646
|
},
|
|
2504
2647
|
.AccuracyDown1 => {
|
|
2505
2648
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2506
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.accuracy = @intCast(
|
|
2649
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2650
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2508
2651
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2509
2652
|
},
|
|
2510
2653
|
else => unreachable,
|
|
@@ -2529,16 +2672,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2529
2672
|
}
|
|
2530
2673
|
}
|
|
2531
2674
|
|
|
2532
|
-
inline fn isForced(active:
|
|
2675
|
+
inline fn isForced(active: anytype) bool {
|
|
2533
2676
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2534
2677
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2535
2678
|
}
|
|
2536
2679
|
|
|
2537
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2680
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2681
|
+
var log = options.log;
|
|
2538
2682
|
var side = battle.side(who);
|
|
2539
2683
|
var volatiles = &side.active.volatiles;
|
|
2540
2684
|
const ident = battle.active(who);
|
|
2541
2685
|
|
|
2686
|
+
options.chance.clearDurations(who, clear);
|
|
2687
|
+
|
|
2542
2688
|
if (volatiles.disabled_move != 0) {
|
|
2543
2689
|
volatiles.disabled_move = 0;
|
|
2544
2690
|
volatiles.disabled_duration = 0;
|
|
@@ -2551,15 +2697,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2551
2697
|
}
|
|
2552
2698
|
if (volatiles.Mist) {
|
|
2553
2699
|
volatiles.Mist = false;
|
|
2554
|
-
try log.end(ident, .
|
|
2700
|
+
try log.end(ident, .MistSilent);
|
|
2555
2701
|
}
|
|
2556
2702
|
if (volatiles.FocusEnergy) {
|
|
2557
2703
|
volatiles.FocusEnergy = false;
|
|
2558
|
-
try log.end(ident, .
|
|
2704
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2559
2705
|
}
|
|
2560
2706
|
if (volatiles.LeechSeed) {
|
|
2561
2707
|
volatiles.LeechSeed = false;
|
|
2562
|
-
try log.end(ident, .
|
|
2708
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2563
2709
|
}
|
|
2564
2710
|
if (!showdown and volatiles.Toxic) {
|
|
2565
2711
|
volatiles.Toxic = false;
|
|
@@ -2567,152 +2713,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2567
2713
|
}
|
|
2568
2714
|
if (volatiles.LightScreen) {
|
|
2569
2715
|
volatiles.LightScreen = false;
|
|
2570
|
-
try log.end(ident, .
|
|
2716
|
+
try log.end(ident, .LightScreenSilent);
|
|
2571
2717
|
}
|
|
2572
2718
|
if (volatiles.Reflect) {
|
|
2573
2719
|
volatiles.Reflect = false;
|
|
2574
|
-
try log.end(ident, .
|
|
2720
|
+
try log.end(ident, .ReflectSilent);
|
|
2575
2721
|
}
|
|
2576
2722
|
if (showdown and volatiles.Toxic) {
|
|
2577
2723
|
volatiles.Toxic = false;
|
|
2578
2724
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2579
2725
|
volatiles.toxic = 0;
|
|
2580
|
-
try log.end(ident, .
|
|
2726
|
+
try log.end(ident, .ToxicSilent);
|
|
2581
2727
|
}
|
|
2582
2728
|
}
|
|
2583
2729
|
|
|
2584
2730
|
pub const Rolls = struct {
|
|
2585
|
-
inline fn speedTie(battle: anytype) bool {
|
|
2586
|
-
if (
|
|
2587
|
-
|
|
2588
|
-
|
|
2731
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2732
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2733
|
+
player == .P1
|
|
2734
|
+
else if (showdown)
|
|
2735
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2736
|
+
else
|
|
2737
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2589
2738
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2739
|
+
try options.chance.speedTie(p1);
|
|
2740
|
+
return p1;
|
|
2593
2741
|
}
|
|
2594
2742
|
|
|
2595
|
-
inline fn
|
|
2596
|
-
if (
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2743
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2744
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2745
|
+
val == .true
|
|
2746
|
+
else if (showdown)
|
|
2747
|
+
battle.rng.chance(u8, rate, 256)
|
|
2748
|
+
else
|
|
2749
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2602
2750
|
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
return battle.rng.next() < accuracy;
|
|
2751
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2752
|
+
return crit;
|
|
2606
2753
|
}
|
|
2607
2754
|
|
|
2608
|
-
inline fn
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2755
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2756
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2757
|
+
val
|
|
2758
|
+
else roll: {
|
|
2759
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2760
|
+
while (true) {
|
|
2761
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2762
|
+
if (r >= 217) break :roll r;
|
|
2763
|
+
}
|
|
2764
|
+
};
|
|
2612
2765
|
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
return
|
|
2766
|
+
assert(roll >= 217 and roll <= 255);
|
|
2767
|
+
try options.chance.damage(player, roll);
|
|
2768
|
+
return roll;
|
|
2616
2769
|
}
|
|
2617
2770
|
|
|
2618
|
-
inline fn
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2771
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2772
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2773
|
+
val == .true
|
|
2774
|
+
else if (showdown)
|
|
2775
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2776
|
+
else
|
|
2777
|
+
battle.rng.next() < accuracy;
|
|
2778
|
+
|
|
2779
|
+
options.chance.hit(ok, accuracy);
|
|
2780
|
+
return ok;
|
|
2621
2781
|
}
|
|
2622
2782
|
|
|
2623
|
-
inline fn
|
|
2624
|
-
if (
|
|
2625
|
-
|
|
2783
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2784
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2785
|
+
val == .true
|
|
2786
|
+
else if (showdown)
|
|
2787
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2788
|
+
else
|
|
2789
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2790
|
+
|
|
2791
|
+
try options.chance.confused(player, cfz);
|
|
2792
|
+
return cfz;
|
|
2626
2793
|
}
|
|
2627
2794
|
|
|
2628
|
-
inline fn
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2795
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2796
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2797
|
+
val == .true
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, 63, 256)
|
|
2800
|
+
else
|
|
2801
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2802
|
+
|
|
2803
|
+
try options.chance.paralyzed(player, par);
|
|
2804
|
+
return par;
|
|
2631
2805
|
}
|
|
2632
2806
|
|
|
2633
|
-
inline fn
|
|
2634
|
-
if (
|
|
2635
|
-
|
|
2807
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2808
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2809
|
+
val == .true
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(u8, 25, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2814
|
+
|
|
2815
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2816
|
+
return proc;
|
|
2636
2817
|
}
|
|
2637
2818
|
|
|
2638
|
-
inline fn
|
|
2639
|
-
if (
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2819
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2820
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2821
|
+
|
|
2822
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2823
|
+
val == .true
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
battle.rng.chance(u8, rate, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2828
|
+
|
|
2829
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2830
|
+
return proc;
|
|
2644
2831
|
}
|
|
2645
2832
|
|
|
2646
|
-
inline fn
|
|
2647
|
-
if (
|
|
2648
|
-
|
|
2833
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2834
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2835
|
+
|
|
2836
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2837
|
+
val == .true
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.chance(u8, rate, 256)
|
|
2840
|
+
else
|
|
2841
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2842
|
+
|
|
2843
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2844
|
+
return proc;
|
|
2649
2845
|
}
|
|
2650
2846
|
|
|
2651
|
-
fn
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2847
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2848
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2849
|
+
val == .true
|
|
2850
|
+
else if (showdown)
|
|
2851
|
+
battle.rng.chance(u8, 85, 256)
|
|
2852
|
+
else
|
|
2853
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2854
|
+
|
|
2855
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2856
|
+
return proc;
|
|
2857
|
+
}
|
|
2858
|
+
|
|
2859
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2860
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2861
|
+
val
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2864
|
+
else move: {
|
|
2865
|
+
while (true) {
|
|
2866
|
+
const r = battle.rng.next();
|
|
2867
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2868
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2869
|
+
break :move @enumFromInt(r);
|
|
2671
2870
|
}
|
|
2672
|
-
}
|
|
2871
|
+
};
|
|
2673
2872
|
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2677
|
-
}
|
|
2873
|
+
try options.chance.metronome(player, move);
|
|
2874
|
+
return move;
|
|
2678
2875
|
}
|
|
2679
2876
|
|
|
2680
|
-
inline fn
|
|
2681
|
-
|
|
2682
|
-
|
|
2877
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2878
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2879
|
+
val - 1
|
|
2880
|
+
else if (showdown)
|
|
2881
|
+
battle.rng.range(u8, 0, max)
|
|
2882
|
+
else power: {
|
|
2883
|
+
while (true) {
|
|
2884
|
+
const r = battle.rng.next();
|
|
2885
|
+
if (r < max) break :power r;
|
|
2886
|
+
}
|
|
2887
|
+
};
|
|
2888
|
+
|
|
2889
|
+
assert(power < max);
|
|
2890
|
+
try options.chance.psywave(player, power, max);
|
|
2891
|
+
return power;
|
|
2683
2892
|
}
|
|
2684
2893
|
|
|
2685
|
-
inline fn
|
|
2686
|
-
if (
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2894
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2895
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2896
|
+
@intCast(val)
|
|
2897
|
+
else if (showdown)
|
|
2898
|
+
battle.rng.range(u3, 1, 8)
|
|
2899
|
+
else duration: {
|
|
2900
|
+
while (true) {
|
|
2901
|
+
const r = battle.rng.next() & 7;
|
|
2902
|
+
if (r != 0) break :duration @intCast(r);
|
|
2903
|
+
}
|
|
2904
|
+
};
|
|
2905
|
+
|
|
2906
|
+
assert(duration >= 1 and duration <= 7);
|
|
2907
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2908
|
+
return duration;
|
|
2697
2909
|
}
|
|
2698
2910
|
|
|
2699
|
-
inline fn
|
|
2700
|
-
if (
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2911
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2912
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2913
|
+
val
|
|
2914
|
+
else if (showdown)
|
|
2915
|
+
battle.rng.range(u4, 1, 9)
|
|
2916
|
+
else
|
|
2917
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2918
|
+
|
|
2919
|
+
assert(duration >= 1 and duration <= 8);
|
|
2920
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2921
|
+
return duration;
|
|
2705
2922
|
}
|
|
2706
2923
|
|
|
2707
|
-
inline fn
|
|
2708
|
-
if (
|
|
2709
|
-
|
|
2710
|
-
|
|
2924
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2925
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2926
|
+
@intCast(val)
|
|
2927
|
+
else if (showdown)
|
|
2928
|
+
battle.rng.range(u3, 2, 6)
|
|
2929
|
+
else
|
|
2930
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2931
|
+
|
|
2932
|
+
assert(duration >= 2 and duration <= 5);
|
|
2933
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2934
|
+
return duration;
|
|
2711
2935
|
}
|
|
2712
2936
|
|
|
2713
|
-
inline fn
|
|
2714
|
-
if (
|
|
2715
|
-
|
|
2937
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2938
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2939
|
+
@intCast(val)
|
|
2940
|
+
else if (showdown)
|
|
2941
|
+
battle.rng.range(u3, 2, 4)
|
|
2942
|
+
else
|
|
2943
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2944
|
+
|
|
2945
|
+
assert(duration >= 2 and duration <= 3);
|
|
2946
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2947
|
+
return duration;
|
|
2948
|
+
}
|
|
2949
|
+
|
|
2950
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2951
|
+
|
|
2952
|
+
inline fn distribution(
|
|
2953
|
+
battle: anytype,
|
|
2954
|
+
comptime effect: Move.Effect,
|
|
2955
|
+
player: Player,
|
|
2956
|
+
options: anytype,
|
|
2957
|
+
) !u3 {
|
|
2958
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2959
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2960
|
+
@intCast(val)
|
|
2961
|
+
else if (showdown)
|
|
2962
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2963
|
+
else n: {
|
|
2964
|
+
const r = (battle.rng.next() & 3);
|
|
2965
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2966
|
+
};
|
|
2967
|
+
|
|
2968
|
+
assert(n >= 2 and n <= 5);
|
|
2969
|
+
if (effect == .Binding) {
|
|
2970
|
+
options.chance.duration(.binding, player, player, n);
|
|
2971
|
+
} else {
|
|
2972
|
+
try options.chance.multiHit(player, n);
|
|
2973
|
+
}
|
|
2974
|
+
return n;
|
|
2975
|
+
}
|
|
2976
|
+
|
|
2977
|
+
fn moveSlot(
|
|
2978
|
+
battle: anytype,
|
|
2979
|
+
player: Player,
|
|
2980
|
+
moves: []MoveSlot,
|
|
2981
|
+
check_pp: u4,
|
|
2982
|
+
options: anytype,
|
|
2983
|
+
) !u4 {
|
|
2984
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2985
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2986
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2987
|
+
val
|
|
2988
|
+
else
|
|
2989
|
+
null
|
|
2990
|
+
else
|
|
2991
|
+
null;
|
|
2992
|
+
|
|
2993
|
+
const slot: u4 = overridden orelse slot: {
|
|
2994
|
+
if (showdown) {
|
|
2995
|
+
if (check_pp == 0) {
|
|
2996
|
+
var i: usize = moves.len;
|
|
2997
|
+
while (i > 0) {
|
|
2998
|
+
i -= 1;
|
|
2999
|
+
if (moves[i].id != .None) {
|
|
3000
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3001
|
+
}
|
|
3002
|
+
}
|
|
3003
|
+
} else {
|
|
3004
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3005
|
+
var i: usize = 0;
|
|
3006
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3007
|
+
if (moves[i].pp > 0) {
|
|
3008
|
+
r -= 1;
|
|
3009
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3010
|
+
}
|
|
3011
|
+
}
|
|
3012
|
+
}
|
|
3013
|
+
}
|
|
3014
|
+
|
|
3015
|
+
while (true) {
|
|
3016
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3017
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3018
|
+
}
|
|
3019
|
+
};
|
|
3020
|
+
|
|
3021
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3022
|
+
return slot;
|
|
2716
3023
|
}
|
|
2717
3024
|
};
|
|
2718
3025
|
|
|
@@ -2720,14 +3027,14 @@ test "RNG agreement" {
|
|
|
2720
3027
|
if (!showdown) return;
|
|
2721
3028
|
var expected: [256]u32 = undefined;
|
|
2722
3029
|
for (0..expected.len) |i| {
|
|
2723
|
-
expected[i] = @intCast(
|
|
3030
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2724
3031
|
}
|
|
2725
3032
|
|
|
2726
|
-
var spe
|
|
2727
|
-
var cfz
|
|
2728
|
-
var par
|
|
2729
|
-
var brn
|
|
2730
|
-
var eff
|
|
3033
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3034
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3035
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3036
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3037
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2731
3038
|
|
|
2732
3039
|
for (0..expected.len) |i| {
|
|
2733
3040
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2763,7 +3070,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2763
3070
|
const side = battle.side(player);
|
|
2764
3071
|
const foe = battle.foe(player);
|
|
2765
3072
|
|
|
2766
|
-
var active = side.active;
|
|
3073
|
+
var active = &side.active;
|
|
2767
3074
|
const stored = side.stored();
|
|
2768
3075
|
|
|
2769
3076
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2777,7 +3084,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2777
3084
|
// strictly correct as the player would not have been presented the option to move or
|
|
2778
3085
|
// switch at all.
|
|
2779
3086
|
if (isForced(active)) {
|
|
2780
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3087
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2781
3088
|
n += 1;
|
|
2782
3089
|
return n;
|
|
2783
3090
|
}
|