@pkmn/engine 0.1.0-dev.47feedd9 → 0.1.0-dev.4c173f03
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +55 -44
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +38 -20
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +4 -2
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +7 -3
- package/build/test/display.js.map +1 -1
- package/build.zig +89 -65
- package/package.json +41 -20
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +4 -2
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +750 -208
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +277 -180
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +193 -181
- package/src/lib/gen1/data/species.zig +3 -3
- package/src/lib/gen1/data/types.zig +6 -6
- package/src/lib/gen1/data.zig +79 -65
- package/src/lib/gen1/helpers.zig +577 -35
- package/src/lib/gen1/mechanics.zig +869 -590
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +13 -19
- package/src/lib/gen2/data/moves.zig +661 -567
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +132 -29
- package/src/lib/gen2/data.zig +134 -84
- package/src/lib/gen2/generated.zig +1023 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +2910 -12
- package/src/lib/pkmn.zig +61 -2
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,13 +13,13 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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@@ -56,19 +57,15 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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@@ -76,19 +73,19 @@ pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -100,10 +97,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +114,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -255,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -275,17 +255,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -315,9 +296,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -342,13 +325,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
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log: anytype,
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options: anytype,
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) !?Result {
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assert(player_choice.type != .Pass);
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@@ -360,36 +341,37 @@ fn doTurn(
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player_choice,
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player_rewrap,
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362
343
|
player_skip,
|
|
363
|
-
player_from,
|
|
364
344
|
&residual,
|
|
365
|
-
|
|
345
|
+
options,
|
|
366
346
|
)) |r| return r;
|
|
367
347
|
if (!replace) {
|
|
368
348
|
if (player_choice.type != .Switch) {
|
|
369
|
-
if (try checkFaint(battle, foe_player,
|
|
349
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
370
350
|
}
|
|
371
|
-
if (residual) try handleResidual(battle, player,
|
|
372
|
-
if (try checkFaint(battle, player,
|
|
351
|
+
if (residual) try handleResidual(battle, player, options);
|
|
352
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
373
353
|
} else if (foe_choice.type == .Pass) return null;
|
|
374
354
|
|
|
355
|
+
options.chance.clearPending();
|
|
356
|
+
|
|
375
357
|
residual = true;
|
|
376
358
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
377
|
-
|
|
359
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
360
|
+
if (if (calc) null else try executeMove(
|
|
378
361
|
battle,
|
|
379
362
|
foe_player,
|
|
380
363
|
foe_choice,
|
|
381
364
|
foe_rewrap,
|
|
382
365
|
foe_skip,
|
|
383
|
-
foe_from,
|
|
384
366
|
&residual,
|
|
385
|
-
|
|
367
|
+
options,
|
|
386
368
|
)) |r| return r;
|
|
387
369
|
if (!replace) {
|
|
388
|
-
if (foe_choice.type != .Switch) {
|
|
389
|
-
if (try checkFaint(battle, player,
|
|
370
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
371
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
390
372
|
}
|
|
391
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
392
|
-
if (try checkFaint(battle, foe_player,
|
|
373
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
374
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
393
375
|
}
|
|
394
376
|
|
|
395
377
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -408,14 +390,13 @@ fn executeMove(
|
|
|
408
390
|
choice: Choice,
|
|
409
391
|
rewrap: bool,
|
|
410
392
|
skip: bool,
|
|
411
|
-
from: ?Move,
|
|
412
393
|
residual: *bool,
|
|
413
|
-
|
|
394
|
+
options: anytype,
|
|
414
395
|
) !?Result {
|
|
415
396
|
var side = battle.side(player);
|
|
416
397
|
|
|
417
398
|
if (choice.type == .Switch) {
|
|
418
|
-
try switchIn(battle, player,
|
|
399
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
419
400
|
return null;
|
|
420
401
|
}
|
|
421
402
|
|
|
@@ -425,13 +406,13 @@ fn executeMove(
|
|
|
425
406
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
426
407
|
assert(!showdown);
|
|
427
408
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
428
|
-
try log.cant(battle.active(player), .Bound);
|
|
409
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
429
410
|
}
|
|
430
411
|
return null;
|
|
431
412
|
}
|
|
432
413
|
|
|
433
414
|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
415
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
416
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
417
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
418
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,14 +421,13 @@ fn executeMove(
|
|
|
440
421
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
422
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
423
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
424
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
425
|
const stored = side.stored();
|
|
448
426
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
|
-
auto = side.
|
|
450
|
-
|
|
427
|
+
auto = isForced(&side.active) or
|
|
428
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
429
|
+
side.last_selected_move == .HyperBeam or
|
|
430
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
451
431
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
452
432
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
453
433
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -464,15 +444,12 @@ fn executeMove(
|
|
|
464
444
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
445
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
446
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
448
|
}
|
|
472
449
|
|
|
473
450
|
var skip_can = false;
|
|
474
451
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip,
|
|
452
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
476
453
|
.done => return null,
|
|
477
454
|
.skip_can => skip_can = true,
|
|
478
455
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +457,11 @@ fn executeMove(
|
|
|
480
457
|
.err => return @as(?Result, Result.Error),
|
|
481
458
|
}
|
|
482
459
|
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
460
|
+
const can = skip_can or
|
|
461
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
462
|
+
if (!can) return null;
|
|
486
463
|
|
|
487
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
465
|
}
|
|
489
466
|
|
|
490
467
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -493,10 +470,10 @@ fn beforeMove(
|
|
|
493
470
|
battle: anytype,
|
|
494
471
|
player: Player,
|
|
495
472
|
skip: bool,
|
|
496
|
-
from: ?Move,
|
|
497
473
|
residual: *bool,
|
|
498
|
-
|
|
474
|
+
options: anytype,
|
|
499
475
|
) !BeforeMove {
|
|
476
|
+
var log = options.log;
|
|
500
477
|
var side = battle.side(player);
|
|
501
478
|
const foe = battle.foe(player);
|
|
502
479
|
var active = &side.active;
|
|
@@ -505,11 +482,21 @@ fn beforeMove(
|
|
|
505
482
|
var volatiles = &active.volatiles;
|
|
506
483
|
|
|
507
484
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
485
|
+
const before = stored.status;
|
|
509
486
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
487
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
488
|
+
if (!extend) stored.status = 0;
|
|
489
|
+
} else {
|
|
490
|
+
stored.status -= 1;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
const duration = Status.duration(stored.status);
|
|
494
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
495
|
+
try options.chance.sleep(player, duration);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if (duration == 0) {
|
|
499
|
+
try log.curestatus(ident, before, .Message);
|
|
513
500
|
stored.status = 0; // clears EXT if present
|
|
514
501
|
} else {
|
|
515
502
|
try log.cant(ident, .Sleep);
|
|
@@ -543,15 +530,21 @@ fn beforeMove(
|
|
|
543
530
|
return .done;
|
|
544
531
|
}
|
|
545
532
|
|
|
546
|
-
if (volatiles.
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
533
|
+
if (volatiles.disable_duration > 0) {
|
|
534
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
535
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
536
|
+
} else {
|
|
537
|
+
volatiles.disable_duration -= 1;
|
|
538
|
+
}
|
|
539
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
540
|
+
|
|
541
|
+
if (volatiles.disable_duration == 0) {
|
|
542
|
+
volatiles.disable_move = 0;
|
|
550
543
|
try log.end(ident, .Disable);
|
|
551
544
|
}
|
|
552
545
|
}
|
|
553
546
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
554
|
-
if (showdown and try disabled(side, ident,
|
|
547
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
555
548
|
|
|
556
549
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
557
550
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -563,14 +556,20 @@ fn beforeMove(
|
|
|
563
556
|
if (volatiles.Confusion) {
|
|
564
557
|
assert(volatiles.confusion > 0);
|
|
565
558
|
|
|
566
|
-
|
|
559
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
560
|
+
if (!extend) volatiles.confusion = 0;
|
|
561
|
+
} else {
|
|
562
|
+
volatiles.confusion -= 1;
|
|
563
|
+
}
|
|
564
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
565
|
+
|
|
567
566
|
if (volatiles.confusion == 0) {
|
|
568
567
|
volatiles.Confusion = false;
|
|
569
568
|
try log.end(ident, .Confusion);
|
|
570
569
|
} else {
|
|
571
570
|
try log.activate(ident, .Confusion);
|
|
572
571
|
|
|
573
|
-
if (Rolls.confused(battle)) {
|
|
572
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
574
573
|
assert(!volatiles.MultiHit);
|
|
575
574
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
576
575
|
volatiles.Bide = false;
|
|
@@ -580,6 +579,7 @@ fn beforeMove(
|
|
|
580
579
|
volatiles.Charging = false;
|
|
581
580
|
volatiles.Binding = false;
|
|
582
581
|
volatiles.Invulnerable = false;
|
|
582
|
+
options.chance.clearDurations(player, null);
|
|
583
583
|
{
|
|
584
584
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
585
585
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -599,7 +599,7 @@ fn beforeMove(
|
|
|
599
599
|
|
|
600
600
|
const uncapped = battle.last_damage;
|
|
601
601
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
602
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
602
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
603
603
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
604
604
|
if (showdown) battle.last_damage = uncapped;
|
|
605
605
|
|
|
@@ -608,14 +608,15 @@ fn beforeMove(
|
|
|
608
608
|
}
|
|
609
609
|
}
|
|
610
610
|
|
|
611
|
-
if (!showdown and try disabled(side, ident,
|
|
611
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
612
612
|
|
|
613
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
613
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
614
614
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
615
615
|
volatiles.Bide = false;
|
|
616
616
|
volatiles.Thrashing = false;
|
|
617
617
|
volatiles.Charging = false;
|
|
618
618
|
volatiles.Binding = false;
|
|
619
|
+
options.chance.clearDurations(player, null);
|
|
619
620
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
620
621
|
try log.cant(ident, .Paralysis);
|
|
621
622
|
return .done;
|
|
@@ -624,11 +625,24 @@ fn beforeMove(
|
|
|
624
625
|
if (volatiles.Bide) {
|
|
625
626
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
626
627
|
|
|
627
|
-
|
|
628
|
+
if (showdown) {
|
|
629
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
630
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
631
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
632
|
+
volatiles.state +|= battle.last_damage;
|
|
633
|
+
} else {
|
|
634
|
+
volatiles.state +%= battle.last_damage;
|
|
635
|
+
}
|
|
628
636
|
|
|
629
637
|
assert(volatiles.attacks > 0);
|
|
630
638
|
|
|
631
|
-
|
|
639
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
640
|
+
if (!extend) volatiles.attacks = 0;
|
|
641
|
+
} else {
|
|
642
|
+
volatiles.attacks -= 1;
|
|
643
|
+
}
|
|
644
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
645
|
+
|
|
632
646
|
if (volatiles.attacks != 0) {
|
|
633
647
|
try log.activate(ident, .Bide);
|
|
634
648
|
return .done;
|
|
@@ -646,15 +660,15 @@ fn beforeMove(
|
|
|
646
660
|
}
|
|
647
661
|
|
|
648
662
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
649
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
650
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
663
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
664
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
651
665
|
|
|
652
666
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
653
667
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
654
668
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
655
669
|
if (showdown) {
|
|
656
670
|
residual.* = false;
|
|
657
|
-
try handleResidual(battle, player,
|
|
671
|
+
try handleResidual(battle, player, options);
|
|
658
672
|
}
|
|
659
673
|
|
|
660
674
|
return .done;
|
|
@@ -662,17 +676,23 @@ fn beforeMove(
|
|
|
662
676
|
|
|
663
677
|
if (volatiles.Thrashing) {
|
|
664
678
|
assert(volatiles.attacks > 0);
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
679
|
+
|
|
680
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
681
|
+
if (!extend) volatiles.attacks = 0;
|
|
682
|
+
} else {
|
|
683
|
+
volatiles.attacks -= 1;
|
|
684
|
+
}
|
|
685
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
686
|
+
|
|
687
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
668
688
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
669
689
|
}
|
|
670
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
690
|
+
try log.move(ident, side.last_selected_move, battle.active(player.foe()));
|
|
671
691
|
if (showdown) {
|
|
672
692
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
673
693
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
674
694
|
side.last_used_move = side.last_selected_move;
|
|
675
|
-
if (handleThrashing(battle, active)) {
|
|
695
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
676
696
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
697
|
}
|
|
678
698
|
}
|
|
@@ -681,18 +701,20 @@ fn beforeMove(
|
|
|
681
701
|
|
|
682
702
|
if (volatiles.Binding) {
|
|
683
703
|
assert(volatiles.attacks > 0);
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
);
|
|
704
|
+
|
|
705
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
706
|
+
if (!extend) volatiles.attacks = 0;
|
|
707
|
+
} else {
|
|
708
|
+
volatiles.attacks -= 1;
|
|
709
|
+
}
|
|
710
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
711
|
+
|
|
712
|
+
try log.move(battle.active(player), side.last_selected_move, battle.active(player.foe()));
|
|
691
713
|
if (showdown or battle.last_damage != 0) {
|
|
692
714
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
693
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
715
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
694
716
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
695
|
-
try buildRage(battle, player.foe(),
|
|
717
|
+
try buildRage(battle, player.foe(), options);
|
|
696
718
|
}
|
|
697
719
|
}
|
|
698
720
|
return .done;
|
|
@@ -707,56 +729,58 @@ fn canMove(
|
|
|
707
729
|
mslot: u4,
|
|
708
730
|
auto: bool,
|
|
709
731
|
skip_pp: bool,
|
|
710
|
-
from:
|
|
732
|
+
from: Move,
|
|
711
733
|
residual: *bool,
|
|
712
|
-
|
|
734
|
+
options: anytype,
|
|
713
735
|
) !bool {
|
|
714
736
|
var side = battle.side(player);
|
|
715
737
|
const player_ident = battle.active(player);
|
|
716
738
|
const move = Move.get(side.last_selected_move);
|
|
717
739
|
|
|
718
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
719
|
-
const special = from != null and (from.? == .Metronome and
|
|
720
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
721
|
-
|
|
722
740
|
var skip = skip_pp;
|
|
723
741
|
if (side.active.volatiles.Charging) {
|
|
724
742
|
side.active.volatiles.Charging = false;
|
|
725
743
|
side.active.volatiles.Invulnerable = false;
|
|
726
744
|
} else if (move.effect == .Charge) {
|
|
727
|
-
try log.
|
|
728
|
-
|
|
745
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, .{}, from);
|
|
746
|
+
setCounterable(battle, player, side, move);
|
|
747
|
+
try Effects.charge(battle, player, options);
|
|
729
748
|
return false;
|
|
730
749
|
}
|
|
731
750
|
|
|
732
|
-
|
|
751
|
+
side.last_used_move = side.last_selected_move;
|
|
733
752
|
if (!skip) decrementPP(side, mslot, auto);
|
|
734
753
|
|
|
735
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
739
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
740
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
741
|
-
// regrettable, but this information is more "nice to have" than required
|
|
742
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
743
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, battle.active(target), from);
|
|
756
|
+
setCounterable(battle, player, side, move);
|
|
744
757
|
|
|
745
758
|
if (move.effect.onBegin()) {
|
|
746
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
759
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
747
760
|
return false;
|
|
748
761
|
}
|
|
749
762
|
|
|
750
763
|
if (move.effect == .Thrashing) {
|
|
751
|
-
Effects.thrashing(battle, player);
|
|
764
|
+
Effects.thrashing(battle, player, options);
|
|
752
765
|
} else if (!showdown and move.effect == .Binding) {
|
|
753
766
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
754
|
-
Effects.binding(battle, player, false);
|
|
767
|
+
try Effects.binding(battle, player, false, options);
|
|
755
768
|
}
|
|
756
769
|
|
|
757
770
|
return true;
|
|
758
771
|
}
|
|
759
772
|
|
|
773
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
774
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
775
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
776
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
777
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
778
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
779
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
780
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
781
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
782
|
+
}
|
|
783
|
+
|
|
760
784
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
761
785
|
if (side.last_selected_move == .Struggle) return;
|
|
762
786
|
|
|
@@ -766,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
766
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
767
791
|
if (volatiles.Bide) return;
|
|
768
792
|
|
|
769
|
-
|
|
770
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
771
796
|
if (volatiles.Transform) return;
|
|
772
797
|
|
|
773
|
-
|
|
774
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
775
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
776
802
|
}
|
|
777
803
|
|
|
@@ -779,12 +805,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
779
805
|
var active = &side.active;
|
|
780
806
|
const volatiles = &active.volatiles;
|
|
781
807
|
|
|
782
|
-
active.move(mslot).pp = @
|
|
808
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
783
809
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
784
810
|
if (showdown and volatiles.Transform) return;
|
|
785
811
|
|
|
786
812
|
assert(mslot > 0 and mslot <= 4);
|
|
787
|
-
side.stored().moves[mslot - 1].pp = @
|
|
813
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
788
814
|
}
|
|
789
815
|
|
|
790
816
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -795,8 +821,9 @@ fn doMove(
|
|
|
795
821
|
rewrap: bool,
|
|
796
822
|
auto: bool,
|
|
797
823
|
residual: *bool,
|
|
798
|
-
|
|
824
|
+
options: anytype,
|
|
799
825
|
) !?Result {
|
|
826
|
+
var log = options.log;
|
|
800
827
|
var side = battle.side(player);
|
|
801
828
|
const foe = battle.foe(player);
|
|
802
829
|
|
|
@@ -811,23 +838,27 @@ fn doMove(
|
|
|
811
838
|
var hits: u4 = 1;
|
|
812
839
|
var effectiveness = Effectiveness.neutral;
|
|
813
840
|
|
|
841
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
842
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
843
|
+
|
|
814
844
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
815
845
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
816
|
-
return specialDamage(battle, player, move,
|
|
846
|
+
return specialDamage(battle, player, move, options);
|
|
817
847
|
}
|
|
818
848
|
|
|
819
849
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
820
850
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
821
851
|
var miss = showdown and miss: {
|
|
822
852
|
immune = move.target != .Self and !status and !counter and
|
|
823
|
-
(@
|
|
824
|
-
@
|
|
853
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
854
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
825
855
|
if (immune and move.effect != .Binding) break :miss true;
|
|
826
856
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
827
857
|
battle.last_damage = 0;
|
|
828
858
|
break :miss true;
|
|
829
859
|
}
|
|
830
|
-
break :miss move.target != .Self and
|
|
860
|
+
break :miss (move.target != .Self and
|
|
861
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
831
862
|
};
|
|
832
863
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
833
864
|
|
|
@@ -835,16 +866,16 @@ fn doMove(
|
|
|
835
866
|
const skip = status or immune;
|
|
836
867
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
837
868
|
if (showdown and move.effect.isMulti()) {
|
|
838
|
-
Effects.multiHit(battle, player, move);
|
|
869
|
+
try Effects.multiHit(battle, player, move, options);
|
|
839
870
|
hits = side.active.volatiles.attacks;
|
|
840
871
|
late = false;
|
|
841
872
|
}
|
|
842
873
|
|
|
843
874
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
844
875
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
845
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
876
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
846
877
|
|
|
847
|
-
if (counter) return counterDamage(battle, player, move,
|
|
878
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
848
879
|
|
|
849
880
|
battle.last_damage = 0;
|
|
850
881
|
|
|
@@ -866,17 +897,15 @@ fn doMove(
|
|
|
866
897
|
effectiveness = adjustDamage(battle, player);
|
|
867
898
|
immune = effectiveness == 0;
|
|
868
899
|
}
|
|
869
|
-
randomizeDamage(battle);
|
|
900
|
+
try randomizeDamage(battle, player, options);
|
|
870
901
|
}
|
|
871
902
|
}
|
|
872
903
|
|
|
873
|
-
|
|
874
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
875
|
-
|
|
904
|
+
var zero = battle.last_damage == 0;
|
|
876
905
|
miss = if (showdown or skip)
|
|
877
906
|
miss
|
|
878
907
|
else
|
|
879
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
908
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
880
909
|
|
|
881
910
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
882
911
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -884,11 +913,11 @@ fn doMove(
|
|
|
884
913
|
|
|
885
914
|
if (!showdown or !miss) {
|
|
886
915
|
if (move.effect == .MirrorMove) {
|
|
887
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
916
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
888
917
|
} else if (move.effect == .Metronome) {
|
|
889
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
918
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
890
919
|
} else if (move.effect.onEnd()) {
|
|
891
|
-
try onEnd(battle, player, move,
|
|
920
|
+
try onEnd(battle, player, move, options);
|
|
892
921
|
return null;
|
|
893
922
|
}
|
|
894
923
|
}
|
|
@@ -907,29 +936,34 @@ fn doMove(
|
|
|
907
936
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
908
937
|
try log.fail(foe_ident, .None);
|
|
909
938
|
} else {
|
|
939
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
910
940
|
try log.lastmiss();
|
|
911
941
|
try log.miss(battle.active(player));
|
|
912
942
|
}
|
|
913
943
|
if (move.effect == .JumpKick) {
|
|
914
944
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
915
|
-
assert(battle.last_damage == 0);
|
|
945
|
+
assert(showdown or battle.last_damage == 0);
|
|
916
946
|
battle.last_damage = 1;
|
|
917
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
947
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
918
948
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
919
949
|
} else if (move.effect == .Explode) {
|
|
920
950
|
try Effects.explode(battle, player);
|
|
921
|
-
try buildRage(battle, player.foe(),
|
|
951
|
+
try buildRage(battle, player.foe(), options);
|
|
922
952
|
} else if (showdown and move.effect == .Disable) {
|
|
923
|
-
try buildRage(battle, player.foe(),
|
|
953
|
+
try buildRage(battle, player.foe(), options);
|
|
954
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
955
|
+
try options.chance.commit(player, .binding);
|
|
924
956
|
}
|
|
925
957
|
return null;
|
|
958
|
+
} else {
|
|
959
|
+
try options.chance.commit(player, .hit);
|
|
926
960
|
}
|
|
927
961
|
|
|
928
962
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
929
963
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
930
964
|
// it up above before damage calculation).
|
|
931
965
|
if (!showdown and move.effect.isMulti()) {
|
|
932
|
-
Effects.multiHit(battle, player, move);
|
|
966
|
+
try Effects.multiHit(battle, player, move, options);
|
|
933
967
|
hits = side.active.volatiles.attacks;
|
|
934
968
|
}
|
|
935
969
|
|
|
@@ -947,11 +981,13 @@ fn doMove(
|
|
|
947
981
|
try log.resisted(battle.active(player.foe()));
|
|
948
982
|
}
|
|
949
983
|
}
|
|
950
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
984
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
951
985
|
if (hit == 0 and ohko) try log.ohko();
|
|
952
986
|
hit += 1;
|
|
953
987
|
if (foe.stored().hp == 0) break;
|
|
954
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
988
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
989
|
+
try buildRage(battle, player.foe(), options);
|
|
990
|
+
}
|
|
955
991
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
956
992
|
if (nullified) break;
|
|
957
993
|
}
|
|
@@ -961,17 +997,23 @@ fn doMove(
|
|
|
961
997
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
962
998
|
side.active.volatiles.attacks = 0;
|
|
963
999
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
964
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1000
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
965
1001
|
}
|
|
966
1002
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
967
1003
|
} else if (showdown) {
|
|
968
1004
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
969
1005
|
if (move.effect == .Binding) {
|
|
970
|
-
Effects.binding(battle, player, rewrap);
|
|
1006
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
971
1007
|
if (immune) {
|
|
972
1008
|
battle.last_damage = 0;
|
|
1009
|
+
assert(foe.stored().hp > 0);
|
|
973
1010
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
974
|
-
|
|
1011
|
+
if (sub) {
|
|
1012
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
} else {
|
|
1014
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
975
1017
|
return null;
|
|
976
1018
|
}
|
|
977
1019
|
}
|
|
@@ -984,12 +1026,12 @@ fn doMove(
|
|
|
984
1026
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
985
1027
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
986
1028
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
987
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1029
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
988
1030
|
|
|
989
1031
|
if (foe.stored().hp == 0) return null;
|
|
990
1032
|
|
|
991
1033
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
992
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1034
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
993
1035
|
|
|
994
1036
|
if (!move.effect.isSpecial()) {
|
|
995
1037
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1000,29 +1042,29 @@ fn doMove(
|
|
|
1000
1042
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1001
1043
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1002
1044
|
if (move.effect == .Twineedle) {
|
|
1003
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1045
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1004
1046
|
} else if (move.effect == .Disable) {
|
|
1005
|
-
const result = try Effects.disable(battle, player, move,
|
|
1006
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1047
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1048
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1007
1049
|
return result;
|
|
1008
1050
|
} else {
|
|
1009
|
-
try moveEffect(battle, player, move,
|
|
1051
|
+
try moveEffect(battle, player, move, options);
|
|
1010
1052
|
}
|
|
1011
1053
|
}
|
|
1012
1054
|
|
|
1013
1055
|
return null;
|
|
1014
1056
|
}
|
|
1015
1057
|
|
|
1016
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1058
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1017
1059
|
const side = battle.side(player);
|
|
1018
1060
|
|
|
1019
1061
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1020
|
-
var
|
|
1021
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1022
|
-
|
|
1023
|
-
|
|
1062
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1063
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1024
1066
|
|
|
1025
|
-
return Rolls.criticalHit(battle,
|
|
1067
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1026
1068
|
}
|
|
1027
1069
|
|
|
1028
1070
|
fn calcDamage(
|
|
@@ -1088,7 +1130,7 @@ fn calcDamage(
|
|
|
1088
1130
|
d = @min(997, d);
|
|
1089
1131
|
d += 2;
|
|
1090
1132
|
|
|
1091
|
-
battle.last_damage = @intCast(
|
|
1133
|
+
battle.last_damage = @intCast(d);
|
|
1092
1134
|
|
|
1093
1135
|
return true;
|
|
1094
1136
|
}
|
|
@@ -1102,9 +1144,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1102
1144
|
var d = battle.last_damage;
|
|
1103
1145
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1104
1146
|
|
|
1105
|
-
const neutral = @
|
|
1106
|
-
const eff1: u16 = @
|
|
1107
|
-
const eff2: u16 = @
|
|
1147
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1148
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1149
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1108
1150
|
|
|
1109
1151
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1110
1152
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1124,17 +1166,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1124
1166
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1125
1167
|
}
|
|
1126
1168
|
|
|
1127
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1169
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1128
1170
|
if (battle.last_damage <= 1) return;
|
|
1129
|
-
const random = Rolls.damage(battle);
|
|
1130
|
-
|
|
1171
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1172
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1173
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1174
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1131
1175
|
}
|
|
1132
1176
|
|
|
1133
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1177
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1134
1178
|
const side = battle.side(player);
|
|
1135
1179
|
const foe = battle.foe(player);
|
|
1136
1180
|
|
|
1137
|
-
if (!try checkHit(battle, player, move,
|
|
1181
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
+
try options.chance.commit(player, .hit);
|
|
1138
1183
|
|
|
1139
1184
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1140
1185
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1143,10 +1188,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1143
1188
|
.DragonRage => 40,
|
|
1144
1189
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1145
1190
|
.Psywave => power: {
|
|
1146
|
-
const max = @intCast(
|
|
1191
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1147
1192
|
// GLITCH: Psywave infinite glitch loop
|
|
1148
1193
|
if (!showdown and max <= 1) return Result.Error;
|
|
1149
|
-
break :power Rolls.psywave(battle, max);
|
|
1194
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1150
1195
|
},
|
|
1151
1196
|
else => unreachable,
|
|
1152
1197
|
};
|
|
@@ -1154,59 +1199,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1154
1199
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1155
1200
|
|
|
1156
1201
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1157
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1158
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1202
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1203
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1159
1204
|
|
|
1160
1205
|
return null;
|
|
1161
1206
|
}
|
|
1162
1207
|
|
|
1163
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1208
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1164
1209
|
const foe = battle.foe(player);
|
|
1165
1210
|
|
|
1166
1211
|
if (battle.last_damage == 0) {
|
|
1167
|
-
try log.fail(battle.active(player), .None);
|
|
1212
|
+
try options.log.fail(battle.active(player), .None);
|
|
1168
1213
|
return null;
|
|
1169
1214
|
}
|
|
1170
1215
|
|
|
1171
|
-
// Pretend
|
|
1172
|
-
const foe_last_used_move =
|
|
1173
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1216
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1174
1217
|
const foe_last_selected_move =
|
|
1175
1218
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1176
|
-
.
|
|
1219
|
+
.Splash
|
|
1177
1220
|
else
|
|
1178
1221
|
foe.last_selected_move);
|
|
1179
1222
|
|
|
1180
|
-
const used =
|
|
1181
|
-
foe.last_used_move != .Counter and
|
|
1182
|
-
(foe_last_used_move.type == .Normal or
|
|
1183
|
-
foe_last_used_move.type == .Fighting);
|
|
1184
|
-
|
|
1223
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1185
1224
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1186
1225
|
foe.last_selected_move != .Counter and
|
|
1187
1226
|
(foe_last_selected_move.type == .Normal or
|
|
1188
1227
|
foe_last_selected_move.type == .Fighting);
|
|
1189
1228
|
|
|
1190
1229
|
if (!used and !selected) {
|
|
1191
|
-
try log.fail(battle.active(player), .None);
|
|
1230
|
+
try options.log.fail(battle.active(player), .None);
|
|
1192
1231
|
return null;
|
|
1193
1232
|
}
|
|
1194
1233
|
|
|
1195
1234
|
if (!used or !selected) {
|
|
1196
1235
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1197
1236
|
if (!showdown) return Result.Error;
|
|
1198
|
-
try log.fail(battle.active(player), .None);
|
|
1237
|
+
try options.log.fail(battle.active(player), .None);
|
|
1199
1238
|
return null;
|
|
1200
1239
|
}
|
|
1201
1240
|
|
|
1202
|
-
battle.last_damage
|
|
1241
|
+
battle.last_damage *|= 2;
|
|
1203
1242
|
|
|
1204
1243
|
// Pokémon Showdown calls checkHit before Counter
|
|
1205
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1244
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
+
try options.chance.commit(player, .hit);
|
|
1206
1246
|
|
|
1207
1247
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1208
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1209
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1248
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1249
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1210
1250
|
return null;
|
|
1211
1251
|
}
|
|
1212
1252
|
|
|
@@ -1215,7 +1255,7 @@ fn applyDamage(
|
|
|
1215
1255
|
target_player: Player,
|
|
1216
1256
|
sub_player: Player,
|
|
1217
1257
|
reason: Damage,
|
|
1218
|
-
|
|
1258
|
+
options: anytype,
|
|
1219
1259
|
) !bool {
|
|
1220
1260
|
assert(showdown or battle.last_damage != 0);
|
|
1221
1261
|
|
|
@@ -1230,19 +1270,20 @@ fn applyDamage(
|
|
|
1230
1270
|
subbed.active.volatiles.substitute = 0;
|
|
1231
1271
|
subbed.active.volatiles.Substitute = false;
|
|
1232
1272
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1233
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
options.calc.capped(target_player);
|
|
1234
1275
|
return true;
|
|
1235
1276
|
} else {
|
|
1236
1277
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1237
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1238
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1278
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1239
1280
|
return false;
|
|
1240
1281
|
}
|
|
1241
1282
|
}
|
|
1242
1283
|
|
|
1243
1284
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1244
1285
|
target.stored().hp -= battle.last_damage;
|
|
1245
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1286
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1246
1287
|
return false;
|
|
1247
1288
|
}
|
|
1248
1289
|
|
|
@@ -1253,22 +1294,24 @@ fn mirrorMove(
|
|
|
1253
1294
|
rewrap: bool,
|
|
1254
1295
|
auto: bool,
|
|
1255
1296
|
residual: *bool,
|
|
1256
|
-
|
|
1257
|
-
) !?Result {
|
|
1297
|
+
options: anytype,
|
|
1298
|
+
) anyerror!?Result {
|
|
1258
1299
|
var side = battle.side(player);
|
|
1259
1300
|
const foe = battle.foe(player);
|
|
1260
1301
|
|
|
1261
1302
|
side.last_selected_move = foe.last_used_move;
|
|
1262
1303
|
|
|
1263
1304
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1264
|
-
try log.fail(battle.active(player), .None);
|
|
1305
|
+
try options.log.fail(battle.active(player), .None);
|
|
1265
1306
|
return null;
|
|
1266
1307
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1267
1308
|
incrementPP(side, mslot);
|
|
1268
1309
|
}
|
|
1269
1310
|
|
|
1270
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1271
|
-
|
|
1311
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1312
|
+
return null;
|
|
1313
|
+
}
|
|
1314
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1272
1315
|
}
|
|
1273
1316
|
|
|
1274
1317
|
fn metronome(
|
|
@@ -1278,35 +1321,48 @@ fn metronome(
|
|
|
1278
1321
|
rewrap: bool,
|
|
1279
1322
|
auto: bool,
|
|
1280
1323
|
residual: *bool,
|
|
1281
|
-
|
|
1282
|
-
) !?Result {
|
|
1324
|
+
options: anytype,
|
|
1325
|
+
) anyerror!?Result {
|
|
1283
1326
|
var side = battle.side(player);
|
|
1284
1327
|
|
|
1285
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1328
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1286
1329
|
incrementPP(side, mslot);
|
|
1287
1330
|
|
|
1288
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1289
|
-
|
|
1331
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1332
|
+
return null;
|
|
1333
|
+
}
|
|
1334
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1290
1335
|
}
|
|
1291
1336
|
|
|
1292
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1337
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1293
1338
|
var immune = false;
|
|
1294
1339
|
var mist = false;
|
|
1295
|
-
|
|
1340
|
+
|
|
1341
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1342
|
+
|
|
1296
1343
|
assert(!immune);
|
|
1297
1344
|
if (mist) {
|
|
1298
1345
|
assert(!showdown);
|
|
1299
1346
|
const foe_ident = battle.active(player.foe());
|
|
1300
|
-
try log.activate(foe_ident, .Mist);
|
|
1301
|
-
try log.fail(foe_ident, .None);
|
|
1347
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
+
try options.log.fail(foe_ident, .None);
|
|
1302
1349
|
} else {
|
|
1303
|
-
try
|
|
1304
|
-
try log.
|
|
1350
|
+
try options.chance.commit(player, .miss);
|
|
1351
|
+
try options.log.lastmiss();
|
|
1352
|
+
try options.log.miss(battle.active(player));
|
|
1305
1353
|
}
|
|
1354
|
+
|
|
1306
1355
|
return false;
|
|
1307
1356
|
}
|
|
1308
1357
|
|
|
1309
|
-
fn moveHit(
|
|
1358
|
+
fn moveHit(
|
|
1359
|
+
battle: anytype,
|
|
1360
|
+
player: Player,
|
|
1361
|
+
move: Move.Data,
|
|
1362
|
+
immune: *bool,
|
|
1363
|
+
mist: *bool,
|
|
1364
|
+
options: anytype,
|
|
1365
|
+
) bool {
|
|
1310
1366
|
var side = battle.side(player);
|
|
1311
1367
|
const foe = battle.foe(player);
|
|
1312
1368
|
|
|
@@ -1345,10 +1401,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1345
1401
|
const overwritten = overwrite and state > 0;
|
|
1346
1402
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1347
1403
|
|
|
1348
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1349
|
-
var boost = BOOSTS[@
|
|
1404
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1405
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1350
1406
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1351
|
-
boost = BOOSTS[@
|
|
1407
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1352
1408
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1353
1409
|
accuracy = @min(255, @max(1, accuracy));
|
|
1354
1410
|
|
|
@@ -1357,7 +1413,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1357
1413
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1358
1414
|
|
|
1359
1415
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1360
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1416
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1361
1417
|
};
|
|
1362
1418
|
|
|
1363
1419
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1367,7 +1423,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1367
1423
|
}
|
|
1368
1424
|
|
|
1369
1425
|
if (!miss) return true;
|
|
1370
|
-
battle.last_damage = 0;
|
|
1426
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1371
1427
|
side.active.volatiles.Binding = false;
|
|
1372
1428
|
return false;
|
|
1373
1429
|
}
|
|
@@ -1375,8 +1431,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1375
1431
|
fn checkFaint(
|
|
1376
1432
|
battle: anytype,
|
|
1377
1433
|
player: Player,
|
|
1378
|
-
|
|
1379
|
-
) @TypeOf(log).Error!?Result {
|
|
1434
|
+
options: anytype,
|
|
1435
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1380
1436
|
const side = battle.side(player);
|
|
1381
1437
|
if (side.stored().hp > 0) return null;
|
|
1382
1438
|
|
|
@@ -1384,33 +1440,32 @@ fn checkFaint(
|
|
|
1384
1440
|
const foe_fainted = foe.stored().hp == 0;
|
|
1385
1441
|
|
|
1386
1442
|
const player_out = findFirstAlive(side) == 0;
|
|
1387
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1388
|
-
const
|
|
1389
|
-
const more = tie or player_out or foe_out;
|
|
1443
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
|
+
const more = player_out or foe_out;
|
|
1390
1445
|
|
|
1391
|
-
if (try faint(battle, player,
|
|
1392
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1446
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1447
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1393
1448
|
|
|
1394
1449
|
assert(!side.active.volatiles.MultiHit);
|
|
1395
1450
|
assert(!foe.active.volatiles.MultiHit);
|
|
1396
1451
|
|
|
1397
|
-
if (
|
|
1398
|
-
try log.tie();
|
|
1452
|
+
if (player_out and foe_out) {
|
|
1453
|
+
try options.log.tie();
|
|
1399
1454
|
return Result.Tie;
|
|
1400
1455
|
} else if (player_out) {
|
|
1401
|
-
try log.win(player.foe());
|
|
1456
|
+
try options.log.win(player.foe());
|
|
1402
1457
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1403
1458
|
} else if (foe_out) {
|
|
1404
|
-
try log.win(player);
|
|
1459
|
+
try options.log.win(player);
|
|
1405
1460
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1406
1461
|
}
|
|
1407
1462
|
|
|
1408
1463
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1409
|
-
if (player == .P1) return
|
|
1410
|
-
return
|
|
1464
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1465
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1411
1466
|
}
|
|
1412
1467
|
|
|
1413
|
-
fn faint(battle: anytype, player: Player,
|
|
1468
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1414
1469
|
var side = battle.side(player);
|
|
1415
1470
|
var foe = battle.foe(player);
|
|
1416
1471
|
assert(side.stored().hp == 0);
|
|
@@ -1443,32 +1498,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1443
1498
|
side.stored().stats.spe;
|
|
1444
1499
|
}
|
|
1445
1500
|
|
|
1446
|
-
try log.faint(battle.active(player), done);
|
|
1501
|
+
try options.log.faint(battle.active(player), done);
|
|
1502
|
+
options.calc.capped(player);
|
|
1447
1503
|
return null;
|
|
1448
1504
|
}
|
|
1449
1505
|
|
|
1450
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1506
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1451
1507
|
var side = battle.side(player);
|
|
1452
1508
|
var stored = side.stored();
|
|
1453
1509
|
const ident = battle.active(player);
|
|
1454
1510
|
var volatiles = &side.active.volatiles;
|
|
1455
1511
|
|
|
1456
1512
|
const brn = Status.is(stored.status, .BRN);
|
|
1457
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1513
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1458
1514
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1459
|
-
|
|
1460
1515
|
if (volatiles.Toxic) {
|
|
1461
1516
|
volatiles.toxic += 1;
|
|
1462
1517
|
damage *= volatiles.toxic;
|
|
1463
1518
|
}
|
|
1519
|
+
damage = @min(damage, stored.hp);
|
|
1464
1520
|
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
|
|
1469
|
-
|
|
1470
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1471
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1521
|
+
if (!showdown or damage > 0) {
|
|
1522
|
+
stored.hp -= damage;
|
|
1523
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1525
|
+
}
|
|
1472
1526
|
}
|
|
1473
1527
|
|
|
1474
1528
|
if (volatiles.LeechSeed) {
|
|
@@ -1493,42 +1547,42 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1493
1547
|
stored.hp -= amount;
|
|
1494
1548
|
|
|
1495
1549
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1496
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1550
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1497
1551
|
|
|
1498
1552
|
const before = foe_stored.hp;
|
|
1499
1553
|
// Uncapped damage is added back to the foe
|
|
1500
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1501
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1502
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1503
1557
|
}
|
|
1504
1558
|
}
|
|
1505
1559
|
|
|
1506
|
-
fn endTurn(battle: anytype,
|
|
1560
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1507
1561
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1508
1562
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1509
1563
|
|
|
1510
|
-
|
|
1511
|
-
|
|
1564
|
+
battle.turn += 1;
|
|
1565
|
+
|
|
1566
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
+
try options.log.tie();
|
|
1512
1568
|
return Result.Tie;
|
|
1513
1569
|
}
|
|
1514
1570
|
|
|
1515
|
-
battle.turn += 1;
|
|
1516
|
-
|
|
1517
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1518
|
-
try log.tie();
|
|
1572
|
+
try options.log.tie();
|
|
1519
1573
|
return Result.Tie;
|
|
1520
1574
|
} else if (battle.turn >= 65535) {
|
|
1521
1575
|
return Result.Error;
|
|
1522
1576
|
}
|
|
1523
1577
|
|
|
1524
|
-
try log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(battle.turn);
|
|
1525
1579
|
|
|
1526
1580
|
return Result.Default;
|
|
1527
1581
|
}
|
|
1528
1582
|
|
|
1529
1583
|
fn checkEBC(battle: anytype) bool {
|
|
1530
1584
|
for (battle.sides, 0..) |side, i| {
|
|
1531
|
-
const foe = battle.sides[~@
|
|
1585
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1532
1586
|
|
|
1533
1587
|
var foe_all_ghosts = true;
|
|
1534
1588
|
var foe_all_transform = true;
|
|
@@ -1580,10 +1634,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1580
1634
|
return false;
|
|
1581
1635
|
}
|
|
1582
1636
|
|
|
1583
|
-
fn disabled(side: *Side, ident: ID,
|
|
1584
|
-
if (side.active.volatiles.
|
|
1637
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1585
1639
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1586
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1587
1641
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1588
1642
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1589
1643
|
m
|
|
@@ -1591,28 +1645,28 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1591
1645
|
side.last_selected_move;
|
|
1592
1646
|
if (m != .None and m == last) {
|
|
1593
1647
|
side.active.volatiles.Charging = false;
|
|
1594
|
-
try log.disabled(ident, last);
|
|
1648
|
+
try options.log.disabled(ident, last);
|
|
1595
1649
|
return true;
|
|
1596
1650
|
}
|
|
1597
1651
|
}
|
|
1598
1652
|
return false;
|
|
1599
1653
|
}
|
|
1600
1654
|
|
|
1601
|
-
inline fn buildRage(battle: anytype, who: Player,
|
|
1655
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1602
1656
|
const side = battle.side(who);
|
|
1603
1657
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1604
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1658
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1605
1659
|
}
|
|
1606
1660
|
}
|
|
1607
1661
|
|
|
1608
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1662
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1609
1663
|
var volatiles = &active.volatiles;
|
|
1610
1664
|
assert(volatiles.Thrashing);
|
|
1611
1665
|
if (volatiles.attacks > 0) return false;
|
|
1612
1666
|
|
|
1613
1667
|
volatiles.Thrashing = false;
|
|
1614
1668
|
volatiles.Confusion = true;
|
|
1615
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1669
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1616
1670
|
return true;
|
|
1617
1671
|
}
|
|
1618
1672
|
|
|
@@ -1622,42 +1676,42 @@ inline fn onBegin(
|
|
|
1622
1676
|
move: Move.Data,
|
|
1623
1677
|
mslot: u8,
|
|
1624
1678
|
residual: *bool,
|
|
1625
|
-
|
|
1679
|
+
options: anytype,
|
|
1626
1680
|
) !void {
|
|
1627
1681
|
assert(move.effect.onBegin());
|
|
1628
1682
|
return switch (move.effect) {
|
|
1629
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1630
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1631
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1632
|
-
.Haze => Effects.haze(battle, player,
|
|
1633
|
-
.Heal => Effects.heal(battle, player,
|
|
1634
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1635
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1636
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1637
|
-
.Mist => Effects.mist(battle, player,
|
|
1638
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1639
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1640
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1641
|
-
.Splash => Effects.splash(battle, player,
|
|
1642
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1643
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1644
|
-
.Transform => Effects.transform(battle, player,
|
|
1683
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1684
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1685
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1686
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1687
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1688
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1689
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1690
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1691
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1692
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1693
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1694
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1695
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1696
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1697
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1698
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1645
1699
|
else => unreachable,
|
|
1646
1700
|
};
|
|
1647
1701
|
}
|
|
1648
1702
|
|
|
1649
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1703
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1650
1704
|
assert(move.effect.onEnd());
|
|
1651
1705
|
return switch (move.effect) {
|
|
1652
|
-
.Bide => Effects.bide(battle, player,
|
|
1706
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1653
1707
|
// zig fmt: off
|
|
1654
1708
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1655
1709
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1656
|
-
Effects.boost(battle, player, move,
|
|
1710
|
+
Effects.boost(battle, player, move, options),
|
|
1657
1711
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1658
|
-
Effects.unboost(battle, player, move,
|
|
1712
|
+
Effects.unboost(battle, player, move, options),
|
|
1659
1713
|
// zig fmt: on
|
|
1660
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1714
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1661
1715
|
else => unreachable,
|
|
1662
1716
|
};
|
|
1663
1717
|
}
|
|
@@ -1667,51 +1721,51 @@ inline fn alwaysHappens(
|
|
|
1667
1721
|
player: Player,
|
|
1668
1722
|
move: Move.Data,
|
|
1669
1723
|
residual: *bool,
|
|
1670
|
-
|
|
1724
|
+
options: anytype,
|
|
1671
1725
|
) !void {
|
|
1672
1726
|
assert(move.effect.alwaysHappens());
|
|
1673
1727
|
return switch (move.effect) {
|
|
1674
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1728
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1675
1729
|
.Explode => Effects.explode(battle, player),
|
|
1676
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1730
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1677
1731
|
.Rage => Effects.rage(battle, player),
|
|
1678
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1732
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1679
1733
|
.JumpKick, .Binding => {},
|
|
1680
1734
|
else => unreachable,
|
|
1681
1735
|
};
|
|
1682
1736
|
}
|
|
1683
1737
|
|
|
1684
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1738
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1685
1739
|
return switch (move.effect) {
|
|
1686
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1687
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1688
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1689
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1690
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1740
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1741
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1743
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1744
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1691
1745
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1692
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1693
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1746
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1747
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1694
1748
|
// zig fmt: off
|
|
1695
1749
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1696
|
-
Effects.unboost(battle, player, move,
|
|
1750
|
+
Effects.unboost(battle, player, move, options),
|
|
1697
1751
|
// zig fmt: on
|
|
1698
1752
|
else => {},
|
|
1699
1753
|
};
|
|
1700
1754
|
}
|
|
1701
1755
|
|
|
1702
1756
|
pub const Effects = struct {
|
|
1703
|
-
fn bide(battle: anytype, player: Player,
|
|
1757
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1704
1758
|
var side = battle.side(player);
|
|
1705
1759
|
|
|
1706
1760
|
side.active.volatiles.Bide = true;
|
|
1707
1761
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1708
1762
|
side.active.volatiles.state = 0;
|
|
1709
|
-
side.active.volatiles.attacks = Rolls.
|
|
1763
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1710
1764
|
|
|
1711
|
-
try log.start(battle.active(player), .Bide);
|
|
1765
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1712
1766
|
}
|
|
1713
1767
|
|
|
1714
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1768
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1715
1769
|
var foe = battle.foe(player);
|
|
1716
1770
|
var foe_stored = foe.stored();
|
|
1717
1771
|
|
|
@@ -1722,83 +1776,97 @@ pub const Effects = struct {
|
|
|
1722
1776
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1723
1777
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1724
1778
|
assert(move.type == .Fire);
|
|
1725
|
-
try log.curestatus(
|
|
1779
|
+
try options.log.curestatus(
|
|
1780
|
+
battle.active(player.foe()),
|
|
1781
|
+
foe_stored.status,
|
|
1782
|
+
.Message,
|
|
1783
|
+
);
|
|
1726
1784
|
foe_stored.status = 0;
|
|
1727
1785
|
}
|
|
1728
1786
|
return;
|
|
1729
1787
|
}
|
|
1730
1788
|
|
|
1731
1789
|
if (foe.active.types.includes(move.type)) return;
|
|
1732
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1790
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1791
|
+
return;
|
|
1792
|
+
}
|
|
1733
1793
|
|
|
1734
1794
|
foe_stored.status = Status.init(.BRN);
|
|
1735
1795
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1736
1796
|
|
|
1737
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1797
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1738
1798
|
}
|
|
1739
1799
|
|
|
1740
|
-
fn charge(battle: anytype, player: Player,
|
|
1800
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1741
1801
|
var side = battle.side(player);
|
|
1742
1802
|
var volatiles = &side.active.volatiles;
|
|
1743
1803
|
|
|
1744
1804
|
volatiles.Charging = true;
|
|
1745
1805
|
const move = side.last_selected_move;
|
|
1746
1806
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1747
|
-
try log.laststill();
|
|
1748
|
-
try log.prepare(battle.active(player), move);
|
|
1807
|
+
try options.log.laststill();
|
|
1808
|
+
try options.log.prepare(battle.active(player), move);
|
|
1749
1809
|
}
|
|
1750
1810
|
|
|
1751
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1752
1812
|
var foe = battle.foe(player);
|
|
1753
1813
|
const sub = foe.active.volatiles.Substitute;
|
|
1754
1814
|
|
|
1755
1815
|
if (move.effect == .ConfusionChance) {
|
|
1756
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1816
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1757
1817
|
} else {
|
|
1758
1818
|
if (showdown) {
|
|
1759
|
-
if (!try checkHit(battle, player, move,
|
|
1819
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1760
1820
|
return;
|
|
1761
1821
|
} else if (sub) {
|
|
1762
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1822
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1763
1823
|
}
|
|
1764
1824
|
} else {
|
|
1765
1825
|
if (sub) {
|
|
1766
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1767
|
-
} else if (!try checkHit(battle, player, move,
|
|
1826
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1827
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1768
1828
|
return;
|
|
1769
1829
|
}
|
|
1770
1830
|
}
|
|
1831
|
+
try options.chance.commit(player, .hit);
|
|
1771
1832
|
}
|
|
1772
1833
|
|
|
1773
1834
|
if (foe.active.volatiles.Confusion) return;
|
|
1774
1835
|
foe.active.volatiles.Confusion = true;
|
|
1775
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1836
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1776
1837
|
|
|
1777
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1838
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1778
1839
|
}
|
|
1779
1840
|
|
|
1780
|
-
fn conversion(battle: anytype, player: Player,
|
|
1841
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1781
1842
|
const foe = battle.foe(player);
|
|
1782
1843
|
|
|
1783
1844
|
if (foe.active.volatiles.Invulnerable) {
|
|
1784
|
-
try log.lastmiss();
|
|
1785
|
-
return log.miss(battle.active(player));
|
|
1845
|
+
try options.log.lastmiss();
|
|
1846
|
+
return options.log.miss(battle.active(player));
|
|
1786
1847
|
}
|
|
1787
1848
|
|
|
1788
1849
|
battle.side(player).active.types = foe.active.types;
|
|
1789
|
-
return log.typechange(
|
|
1850
|
+
return options.log.typechange(
|
|
1851
|
+
battle.active(player),
|
|
1852
|
+
foe.active.types,
|
|
1853
|
+
battle.active(player.foe()),
|
|
1854
|
+
);
|
|
1790
1855
|
}
|
|
1791
1856
|
|
|
1792
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1857
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1793
1858
|
var foe = battle.foe(player);
|
|
1794
1859
|
var volatiles = &foe.active.volatiles;
|
|
1795
1860
|
const foe_ident = battle.active(player.foe());
|
|
1796
1861
|
|
|
1797
1862
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1798
|
-
if (!showdown
|
|
1863
|
+
if (!showdown) {
|
|
1864
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1865
|
+
try options.chance.commit(player, .hit);
|
|
1866
|
+
}
|
|
1799
1867
|
|
|
1800
|
-
if (volatiles.
|
|
1801
|
-
try log.fail(foe_ident, .None);
|
|
1868
|
+
if (volatiles.disable_move != 0) {
|
|
1869
|
+
try options.log.fail(foe_ident, .None);
|
|
1802
1870
|
return null;
|
|
1803
1871
|
}
|
|
1804
1872
|
|
|
@@ -1814,7 +1882,7 @@ pub const Effects = struct {
|
|
|
1814
1882
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1815
1883
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1816
1884
|
if (n == 0) {
|
|
1817
|
-
try log.fail(foe_ident, .None);
|
|
1885
|
+
try options.log.fail(foe_ident, .None);
|
|
1818
1886
|
return null;
|
|
1819
1887
|
} else if (err) {
|
|
1820
1888
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1822,16 +1890,17 @@ pub const Effects = struct {
|
|
|
1822
1890
|
return Result.Error;
|
|
1823
1891
|
}
|
|
1824
1892
|
|
|
1825
|
-
volatiles.
|
|
1826
|
-
|
|
1893
|
+
volatiles.disable_move =
|
|
1894
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1895
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1827
1896
|
|
|
1828
|
-
|
|
1897
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1898
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1829
1899
|
return null;
|
|
1830
1900
|
}
|
|
1831
1901
|
|
|
1832
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1833
|
-
var
|
|
1834
|
-
var stored = side.stored();
|
|
1902
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1903
|
+
var stored = battle.side(player).stored();
|
|
1835
1904
|
|
|
1836
1905
|
if (battle.last_damage == 0) {
|
|
1837
1906
|
assert(showdown);
|
|
@@ -1844,7 +1913,7 @@ pub const Effects = struct {
|
|
|
1844
1913
|
if (stored.hp == stored.stats.hp) return;
|
|
1845
1914
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1846
1915
|
|
|
1847
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1916
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1848
1917
|
}
|
|
1849
1918
|
|
|
1850
1919
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1858,26 +1927,28 @@ pub const Effects = struct {
|
|
|
1858
1927
|
side.active.volatiles.LeechSeed = false;
|
|
1859
1928
|
}
|
|
1860
1929
|
|
|
1861
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1930
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1862
1931
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1863
1932
|
|
|
1864
1933
|
if (volatiles.Substitute) return;
|
|
1865
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1934
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1935
|
+
return;
|
|
1936
|
+
}
|
|
1866
1937
|
|
|
1867
1938
|
volatiles.Flinch = true;
|
|
1868
1939
|
volatiles.Recharging = false;
|
|
1869
1940
|
}
|
|
1870
1941
|
|
|
1871
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1942
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1872
1943
|
var side = battle.side(player);
|
|
1873
1944
|
|
|
1874
1945
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1875
1946
|
side.active.volatiles.FocusEnergy = true;
|
|
1876
1947
|
|
|
1877
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1948
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1878
1949
|
}
|
|
1879
1950
|
|
|
1880
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1951
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1881
1952
|
var foe = battle.foe(player);
|
|
1882
1953
|
var foe_stored = foe.stored();
|
|
1883
1954
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1889,17 +1960,18 @@ pub const Effects = struct {
|
|
|
1889
1960
|
}
|
|
1890
1961
|
|
|
1891
1962
|
if (foe.active.types.includes(move.type)) return;
|
|
1892
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1963
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1893
1964
|
// Freeze Clause Mod
|
|
1894
1965
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1895
1966
|
|
|
1896
1967
|
foe_stored.status = Status.init(.FRZ);
|
|
1897
1968
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1898
1969
|
|
|
1899
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1970
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1900
1971
|
}
|
|
1901
1972
|
|
|
1902
|
-
fn haze(battle: anytype, player: Player,
|
|
1973
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1974
|
+
var log = options.log;
|
|
1903
1975
|
var side = battle.side(player);
|
|
1904
1976
|
var foe = battle.foe(player);
|
|
1905
1977
|
|
|
@@ -1921,7 +1993,7 @@ pub const Effects = struct {
|
|
|
1921
1993
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1922
1994
|
if (showdown) {
|
|
1923
1995
|
for (&battle.sides, 0..) |*s, i| {
|
|
1924
|
-
const p = @
|
|
1996
|
+
const p: Player = @enumFromInt(i);
|
|
1925
1997
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1926
1998
|
if (p != player and Status.any(s.stored().status)) {
|
|
1927
1999
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1930,7 +2002,7 @@ pub const Effects = struct {
|
|
|
1930
2002
|
s.stored().status = Status.init(.PSN);
|
|
1931
2003
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1932
2004
|
}
|
|
1933
|
-
try clearVolatiles(battle, p,
|
|
2005
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1934
2006
|
}
|
|
1935
2007
|
} else {
|
|
1936
2008
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1940,71 +2012,76 @@ pub const Effects = struct {
|
|
|
1940
2012
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1941
2013
|
foe_stored.status = 0;
|
|
1942
2014
|
}
|
|
1943
|
-
try clearVolatiles(battle, player,
|
|
1944
|
-
try clearVolatiles(battle, player.foe(),
|
|
2015
|
+
try clearVolatiles(battle, player, false, options);
|
|
2016
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1945
2017
|
}
|
|
1946
2018
|
}
|
|
1947
2019
|
|
|
1948
|
-
fn heal(battle: anytype, player: Player,
|
|
2020
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2021
|
var side = battle.side(player);
|
|
1950
2022
|
var stored = side.stored();
|
|
1951
2023
|
const ident = battle.active(player);
|
|
1952
2024
|
|
|
1953
2025
|
// GLITCH: HP recovery move failure glitches
|
|
1954
2026
|
const delta = stored.stats.hp - stored.hp;
|
|
1955
|
-
if (delta == 0 or delta & 255 == 255
|
|
2027
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2028
|
+
return try options.log.fail(ident, .None);
|
|
2029
|
+
}
|
|
1956
2030
|
|
|
1957
2031
|
const rest = side.last_selected_move == .Rest;
|
|
1958
2032
|
if (rest) {
|
|
1959
2033
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1960
2034
|
if (showdown) battle.rng.advance(1);
|
|
1961
2035
|
stored.status = Status.slf(2);
|
|
1962
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2036
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1963
2037
|
stored.hp = stored.stats.hp;
|
|
1964
2038
|
} else {
|
|
1965
2039
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1966
2040
|
}
|
|
1967
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2041
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1968
2042
|
}
|
|
1969
2043
|
|
|
1970
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2044
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2045
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1972
|
-
try log.mustrecharge(battle.active(player));
|
|
2046
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1973
2047
|
}
|
|
1974
2048
|
|
|
1975
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2049
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1976
2050
|
var foe = battle.foe(player);
|
|
1977
2051
|
|
|
1978
2052
|
if (showdown) {
|
|
1979
2053
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1980
2054
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1981
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2055
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1982
2056
|
}
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2058
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1985
2059
|
} else {
|
|
1986
|
-
if (!try checkHit(battle, player, move,
|
|
2060
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1987
2061
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1988
|
-
try log.lastmiss();
|
|
1989
|
-
return log.miss(battle.active(player));
|
|
2062
|
+
try options.log.lastmiss();
|
|
2063
|
+
return options.log.miss(battle.active(player));
|
|
1990
2064
|
}
|
|
1991
2065
|
}
|
|
1992
2066
|
|
|
2067
|
+
try options.chance.commit(player, .hit);
|
|
1993
2068
|
foe.active.volatiles.LeechSeed = true;
|
|
1994
2069
|
|
|
1995
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2070
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1996
2071
|
}
|
|
1997
2072
|
|
|
1998
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2073
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1999
2074
|
var side = battle.side(player);
|
|
2000
2075
|
|
|
2001
|
-
if (side.active.volatiles.LightScreen)
|
|
2076
|
+
if (side.active.volatiles.LightScreen) {
|
|
2077
|
+
return options.log.fail(battle.active(player), .None);
|
|
2078
|
+
}
|
|
2002
2079
|
side.active.volatiles.LightScreen = true;
|
|
2003
2080
|
|
|
2004
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2081
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
2005
2082
|
}
|
|
2006
2083
|
|
|
2007
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2084
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2008
2085
|
var side = battle.side(player);
|
|
2009
2086
|
var foe = battle.foe(player);
|
|
2010
2087
|
|
|
@@ -2020,7 +2097,7 @@ pub const Effects = struct {
|
|
|
2020
2097
|
const has_mimic = has_mimic: {
|
|
2021
2098
|
for (side.active.moves, 0..) |m, i| {
|
|
2022
2099
|
if (m.id == .Mimic) {
|
|
2023
|
-
oslot = @intCast(
|
|
2100
|
+
oslot = @intCast(i + 1);
|
|
2024
2101
|
break :has_mimic true;
|
|
2025
2102
|
}
|
|
2026
2103
|
}
|
|
@@ -2028,38 +2105,43 @@ pub const Effects = struct {
|
|
|
2028
2105
|
};
|
|
2029
2106
|
if (!has_mimic) {
|
|
2030
2107
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2031
|
-
if (!try checkHit(battle, player, move,
|
|
2032
|
-
|
|
2108
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
|
+
try options.chance.commit(player, .hit);
|
|
2110
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
2033
2111
|
}
|
|
2034
2112
|
}
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2113
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2114
|
+
try options.chance.commit(player, .hit);
|
|
2036
2115
|
|
|
2037
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2116
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2038
2117
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2039
2118
|
|
|
2040
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2119
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2041
2120
|
}
|
|
2042
2121
|
|
|
2043
|
-
fn mist(battle: anytype, player: Player,
|
|
2122
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2044
2123
|
var side = battle.side(player);
|
|
2045
2124
|
|
|
2046
2125
|
if (side.active.volatiles.Mist) return;
|
|
2047
2126
|
side.active.volatiles.Mist = true;
|
|
2048
2127
|
|
|
2049
|
-
try log.start(battle.active(player), .Mist);
|
|
2128
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2050
2129
|
}
|
|
2051
2130
|
|
|
2052
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2131
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2053
2132
|
var side = battle.side(player);
|
|
2054
2133
|
|
|
2055
2134
|
assert(!side.active.volatiles.MultiHit);
|
|
2056
2135
|
side.active.volatiles.MultiHit = true;
|
|
2057
2136
|
|
|
2058
|
-
side.active.volatiles.attacks =
|
|
2059
|
-
|
|
2137
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2138
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2139
|
+
else
|
|
2140
|
+
2;
|
|
2060
2141
|
}
|
|
2061
2142
|
|
|
2062
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2143
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
|
+
var log = options.log;
|
|
2063
2145
|
var foe = battle.foe(player);
|
|
2064
2146
|
var foe_stored = foe.stored();
|
|
2065
2147
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2070,7 +2152,7 @@ pub const Effects = struct {
|
|
|
2070
2152
|
if (showdown) {
|
|
2071
2153
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2072
2154
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2073
|
-
if (!try checkHit(battle, player, move,
|
|
2155
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2074
2156
|
}
|
|
2075
2157
|
if (Status.any(foe_stored.status)) {
|
|
2076
2158
|
return log.fail(
|
|
@@ -2080,8 +2162,9 @@ pub const Effects = struct {
|
|
|
2080
2162
|
}
|
|
2081
2163
|
if (!showdown) {
|
|
2082
2164
|
if (immune) return log.immune(foe_ident, .None);
|
|
2083
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2084
2166
|
}
|
|
2167
|
+
try options.chance.commit(player, .hit);
|
|
2085
2168
|
|
|
2086
2169
|
foe_stored.status = Status.init(.PAR);
|
|
2087
2170
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2089,7 +2172,7 @@ pub const Effects = struct {
|
|
|
2089
2172
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2090
2173
|
}
|
|
2091
2174
|
|
|
2092
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2175
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2093
2176
|
var foe = battle.foe(player);
|
|
2094
2177
|
var foe_stored = foe.stored();
|
|
2095
2178
|
|
|
@@ -2101,25 +2184,30 @@ pub const Effects = struct {
|
|
|
2101
2184
|
|
|
2102
2185
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2103
2186
|
if (foe.active.types.includes(move.type)) return;
|
|
2104
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2187
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2188
|
+
return;
|
|
2189
|
+
}
|
|
2105
2190
|
|
|
2106
2191
|
foe_stored.status = Status.init(.PAR);
|
|
2107
2192
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2108
2193
|
|
|
2109
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2194
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2110
2195
|
}
|
|
2111
2196
|
|
|
2112
|
-
fn payDay(battle: anytype, player: Player,
|
|
2113
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2197
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2199
|
+
try options.log.fieldactivate();
|
|
2200
|
+
}
|
|
2114
2201
|
}
|
|
2115
2202
|
|
|
2116
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2117
2205
|
var foe = battle.foe(player);
|
|
2118
2206
|
var foe_stored = foe.stored();
|
|
2119
2207
|
const foe_ident = battle.active(player.foe());
|
|
2120
2208
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2121
2209
|
|
|
2122
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2210
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2123
2211
|
return;
|
|
2124
2212
|
} else if (foe.active.volatiles.Substitute) {
|
|
2125
2213
|
if (move.effect != .Poison) return;
|
|
@@ -2143,8 +2231,13 @@ pub const Effects = struct {
|
|
|
2143
2231
|
}
|
|
2144
2232
|
|
|
2145
2233
|
if (move.effect == .Poison) {
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2147
|
-
|
|
2234
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2235
|
+
try options.chance.commit(player, .hit);
|
|
2236
|
+
} else {
|
|
2237
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2238
|
+
return;
|
|
2239
|
+
}
|
|
2240
|
+
}
|
|
2148
2241
|
|
|
2149
2242
|
foe_stored.status = Status.init(.PSN);
|
|
2150
2243
|
if (toxic) {
|
|
@@ -2162,28 +2255,36 @@ pub const Effects = struct {
|
|
|
2162
2255
|
volatiles.Rage = true;
|
|
2163
2256
|
}
|
|
2164
2257
|
|
|
2165
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2258
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2166
2259
|
var side = battle.side(player);
|
|
2167
2260
|
var stored = side.stored();
|
|
2168
2261
|
|
|
2169
|
-
|
|
2262
|
+
assert(showdown or battle.last_damage > 0);
|
|
2263
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2264
|
+
|
|
2265
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2170
2266
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2171
|
-
stored.hp = @intCast(
|
|
2267
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2172
2268
|
|
|
2173
|
-
try log.damageOf(
|
|
2269
|
+
try options.log.damageOf(
|
|
2270
|
+
battle.active(player),
|
|
2271
|
+
stored,
|
|
2272
|
+
.RecoilOf,
|
|
2273
|
+
battle.active(player.foe()),
|
|
2274
|
+
);
|
|
2174
2275
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2175
2276
|
}
|
|
2176
2277
|
|
|
2177
|
-
fn reflect(battle: anytype, player: Player,
|
|
2278
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2178
2279
|
var side = battle.side(player);
|
|
2179
2280
|
|
|
2180
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2281
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2181
2282
|
side.active.volatiles.Reflect = true;
|
|
2182
2283
|
|
|
2183
|
-
try log.start(battle.active(player), .Reflect);
|
|
2284
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2184
2285
|
}
|
|
2185
2286
|
|
|
2186
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2187
2288
|
var foe = battle.foe(player);
|
|
2188
2289
|
var foe_stored = foe.stored();
|
|
2189
2290
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2194,13 +2295,14 @@ pub const Effects = struct {
|
|
|
2194
2295
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2195
2296
|
} else {
|
|
2196
2297
|
if (Status.any(foe_stored.status)) {
|
|
2197
|
-
return log.fail(
|
|
2298
|
+
return options.log.fail(
|
|
2198
2299
|
foe_ident,
|
|
2199
2300
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2200
2301
|
);
|
|
2201
2302
|
}
|
|
2202
2303
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2203
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2304
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2305
|
+
try options.chance.commit(player, .hit);
|
|
2204
2306
|
}
|
|
2205
2307
|
|
|
2206
2308
|
// Sleep Clause Mod
|
|
@@ -2211,31 +2313,32 @@ pub const Effects = struct {
|
|
|
2211
2313
|
}
|
|
2212
2314
|
foe.active.volatiles.Recharging = false;
|
|
2213
2315
|
|
|
2214
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2215
|
-
|
|
2316
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2317
|
+
const last = battle.side(player).last_selected_move;
|
|
2318
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2216
2319
|
}
|
|
2217
2320
|
|
|
2218
|
-
fn splash(battle: anytype, player: Player,
|
|
2219
|
-
try log.activate(battle.active(player), .Splash);
|
|
2321
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2322
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2220
2323
|
}
|
|
2221
2324
|
|
|
2222
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2325
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2223
2326
|
var side = battle.side(player);
|
|
2224
2327
|
if (side.active.volatiles.Substitute) {
|
|
2225
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2328
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2226
2329
|
return;
|
|
2227
2330
|
}
|
|
2228
2331
|
|
|
2229
2332
|
assert(side.stored().stats.hp <= 1023);
|
|
2230
2333
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2231
|
-
const hp = @intCast(
|
|
2334
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2232
2335
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2233
2336
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2234
2337
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2235
2338
|
// avoid having to convert to floating point)
|
|
2236
2339
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2237
2340
|
if (side.stored().hp < required_hp) {
|
|
2238
|
-
try log.fail(battle.active(player), .Weak);
|
|
2341
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2239
2342
|
return;
|
|
2240
2343
|
}
|
|
2241
2344
|
|
|
@@ -2243,31 +2346,37 @@ pub const Effects = struct {
|
|
|
2243
2346
|
side.stored().hp -= hp;
|
|
2244
2347
|
side.active.volatiles.substitute = hp + 1;
|
|
2245
2348
|
side.active.volatiles.Substitute = true;
|
|
2246
|
-
try log.start(battle.active(player), .Substitute);
|
|
2349
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2247
2350
|
if (hp > 0) {
|
|
2248
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2351
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2249
2352
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2250
2353
|
}
|
|
2251
2354
|
}
|
|
2252
2355
|
|
|
2253
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2255
|
-
|
|
2356
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2256
2357
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2257
|
-
|
|
2258
|
-
|
|
2358
|
+
if (showdown) {
|
|
2359
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2360
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2361
|
+
try options.chance.commit(player, .hit);
|
|
2362
|
+
}
|
|
2363
|
+
battle.last_damage = 0;
|
|
2364
|
+
} else {
|
|
2365
|
+
try options.log.fail(battle.active(player), .None);
|
|
2366
|
+
try options.log.laststill();
|
|
2367
|
+
}
|
|
2259
2368
|
}
|
|
2260
2369
|
|
|
2261
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2370
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2262
2371
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2263
2372
|
assert(!volatiles.Thrashing);
|
|
2264
2373
|
assert(!volatiles.Bide);
|
|
2265
2374
|
|
|
2266
2375
|
volatiles.Thrashing = true;
|
|
2267
|
-
volatiles.attacks = Rolls.
|
|
2376
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2268
2377
|
}
|
|
2269
2378
|
|
|
2270
|
-
fn transform(battle: anytype, player: Player,
|
|
2379
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2271
2380
|
var side = battle.side(player);
|
|
2272
2381
|
const foe = battle.foe(player);
|
|
2273
2382
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2293,10 +2402,10 @@ pub const Effects = struct {
|
|
|
2293
2402
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2294
2403
|
}
|
|
2295
2404
|
|
|
2296
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2405
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2297
2406
|
}
|
|
2298
2407
|
|
|
2299
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2408
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2300
2409
|
var side = battle.side(player);
|
|
2301
2410
|
var foe = battle.foe(player);
|
|
2302
2411
|
|
|
@@ -2308,10 +2417,12 @@ pub const Effects = struct {
|
|
|
2308
2417
|
foe.active.volatiles.Recharging = false;
|
|
2309
2418
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2310
2419
|
|
|
2311
|
-
side.active.volatiles.attacks =
|
|
2420
|
+
side.active.volatiles.attacks =
|
|
2421
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2312
2422
|
}
|
|
2313
2423
|
|
|
2314
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2424
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2425
|
+
var log = options.log;
|
|
2315
2426
|
var side = battle.side(player);
|
|
2316
2427
|
const ident = battle.active(player);
|
|
2317
2428
|
|
|
@@ -2323,7 +2434,7 @@ pub const Effects = struct {
|
|
|
2323
2434
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2324
2435
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2325
2436
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2326
|
-
boosts.atk = @
|
|
2437
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2327
2438
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2328
2439
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2329
2440
|
boosts.atk -= 1;
|
|
@@ -2334,7 +2445,7 @@ pub const Effects = struct {
|
|
|
2334
2445
|
}
|
|
2335
2446
|
return try log.fail(ident, .None);
|
|
2336
2447
|
}
|
|
2337
|
-
var mod = BOOSTS[@
|
|
2448
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2338
2449
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2339
2450
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
2451
|
try log.boost(ident, reason, n);
|
|
@@ -2345,7 +2456,7 @@ pub const Effects = struct {
|
|
|
2345
2456
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2346
2457
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2347
2458
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2348
|
-
boosts.def = @intCast(
|
|
2459
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2349
2460
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2350
2461
|
boosts.def -= 1;
|
|
2351
2462
|
if (showdown) {
|
|
@@ -2354,7 +2465,7 @@ pub const Effects = struct {
|
|
|
2354
2465
|
}
|
|
2355
2466
|
return try log.fail(ident, .None);
|
|
2356
2467
|
}
|
|
2357
|
-
var mod = BOOSTS[@
|
|
2468
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2358
2469
|
const stat = unmodifiedStats(battle, side).def;
|
|
2359
2470
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
2471
|
try log.boost(ident, .Defense, n);
|
|
@@ -2362,7 +2473,7 @@ pub const Effects = struct {
|
|
|
2362
2473
|
.SpeedUp2 => {
|
|
2363
2474
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2364
2475
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2365
|
-
boosts.spe = @intCast(
|
|
2476
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2366
2477
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2367
2478
|
boosts.spe -= 1;
|
|
2368
2479
|
if (showdown) {
|
|
@@ -2371,7 +2482,7 @@ pub const Effects = struct {
|
|
|
2371
2482
|
}
|
|
2372
2483
|
return try log.fail(ident, .None);
|
|
2373
2484
|
}
|
|
2374
|
-
var mod = BOOSTS[@
|
|
2485
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2375
2486
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2376
2487
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2377
2488
|
try log.boost(ident, .Speed, 2);
|
|
@@ -2380,7 +2491,7 @@ pub const Effects = struct {
|
|
|
2380
2491
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2381
2492
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2382
2493
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2383
|
-
boosts.spc = @intCast(
|
|
2494
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2384
2495
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2385
2496
|
boosts.spc -= 1;
|
|
2386
2497
|
if (showdown) {
|
|
@@ -2391,7 +2502,7 @@ pub const Effects = struct {
|
|
|
2391
2502
|
}
|
|
2392
2503
|
return try log.fail(ident, .None);
|
|
2393
2504
|
}
|
|
2394
|
-
var mod = BOOSTS[@
|
|
2505
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2395
2506
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2396
2507
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2397
2508
|
try log.boost(ident, .SpecialAttack, n);
|
|
@@ -2400,7 +2511,7 @@ pub const Effects = struct {
|
|
|
2400
2511
|
.EvasionUp1 => {
|
|
2401
2512
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2402
2513
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2403
|
-
boosts.evasion = @intCast(
|
|
2514
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2404
2515
|
try log.boost(ident, .Evasion, 1);
|
|
2405
2516
|
},
|
|
2406
2517
|
else => unreachable,
|
|
@@ -2410,28 +2521,32 @@ pub const Effects = struct {
|
|
|
2410
2521
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2411
2522
|
}
|
|
2412
2523
|
|
|
2413
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2524
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2525
|
+
var log = options.log;
|
|
2414
2526
|
var foe = battle.foe(player);
|
|
2415
2527
|
const foe_ident = battle.active(player.foe());
|
|
2528
|
+
const secondary = move.effect.isStatDownChance();
|
|
2416
2529
|
|
|
2417
|
-
if (foe.active.volatiles.Substitute)
|
|
2418
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2419
|
-
}
|
|
2530
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2420
2531
|
|
|
2421
|
-
if (
|
|
2422
|
-
|
|
2423
|
-
|
|
2424
|
-
|
|
2532
|
+
if (secondary) {
|
|
2533
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2534
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2535
|
+
} else {
|
|
2536
|
+
// checkHit already checks for Invulnerable
|
|
2537
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2538
|
+
try options.chance.commit(player, .hit);
|
|
2425
2539
|
}
|
|
2426
2540
|
|
|
2427
2541
|
var stats = &foe.active.stats;
|
|
2428
2542
|
var boosts = &foe.active.boosts;
|
|
2543
|
+
const fail = showdown or !secondary;
|
|
2429
2544
|
|
|
2430
2545
|
switch (move.effect) {
|
|
2431
2546
|
.AttackDown1, .AttackDownChance => {
|
|
2432
2547
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2433
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2434
|
-
boosts.atk = @intCast(
|
|
2548
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2549
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2435
2550
|
if (stats.atk == 1) {
|
|
2436
2551
|
boosts.atk += 1;
|
|
2437
2552
|
if (showdown) {
|
|
@@ -2440,16 +2555,16 @@ pub const Effects = struct {
|
|
|
2440
2555
|
}
|
|
2441
2556
|
return try log.fail(foe_ident, .None);
|
|
2442
2557
|
}
|
|
2443
|
-
var mod = BOOSTS[@
|
|
2558
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2444
2559
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2445
2560
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2446
2561
|
try log.boost(foe_ident, .Attack, -1);
|
|
2447
2562
|
},
|
|
2448
2563
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2449
2564
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2450
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2565
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2451
2566
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2452
|
-
boosts.def = @intCast(
|
|
2567
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2453
2568
|
if (stats.def == 1) {
|
|
2454
2569
|
boosts.def += 1;
|
|
2455
2570
|
if (showdown) {
|
|
@@ -2458,15 +2573,15 @@ pub const Effects = struct {
|
|
|
2458
2573
|
}
|
|
2459
2574
|
return try log.fail(foe_ident, .None);
|
|
2460
2575
|
}
|
|
2461
|
-
var mod = BOOSTS[@
|
|
2576
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2462
2577
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2463
2578
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2464
2579
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2465
2580
|
},
|
|
2466
2581
|
.SpeedDown1, .SpeedDownChance => {
|
|
2467
2582
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2468
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2469
|
-
boosts.spe = @intCast(
|
|
2583
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2584
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2470
2585
|
if (stats.spe == 1) {
|
|
2471
2586
|
boosts.spe += 1;
|
|
2472
2587
|
if (showdown) {
|
|
@@ -2475,7 +2590,7 @@ pub const Effects = struct {
|
|
|
2475
2590
|
}
|
|
2476
2591
|
return try log.fail(foe_ident, .None);
|
|
2477
2592
|
}
|
|
2478
|
-
var mod = BOOSTS[@
|
|
2593
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2479
2594
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2480
2595
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2481
2596
|
try log.boost(foe_ident, .Speed, -1);
|
|
@@ -2483,8 +2598,8 @@ pub const Effects = struct {
|
|
|
2483
2598
|
},
|
|
2484
2599
|
.SpecialDownChance => {
|
|
2485
2600
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2486
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spc = @intCast(
|
|
2601
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2602
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2488
2603
|
if (stats.spc == 1) {
|
|
2489
2604
|
boosts.spc += 1;
|
|
2490
2605
|
if (showdown) {
|
|
@@ -2495,7 +2610,7 @@ pub const Effects = struct {
|
|
|
2495
2610
|
}
|
|
2496
2611
|
return try log.fail(foe_ident, .None);
|
|
2497
2612
|
}
|
|
2498
|
-
var mod = BOOSTS[@
|
|
2613
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2499
2614
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2500
2615
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2501
2616
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
@@ -2503,8 +2618,8 @@ pub const Effects = struct {
|
|
|
2503
2618
|
},
|
|
2504
2619
|
.AccuracyDown1 => {
|
|
2505
2620
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2506
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.accuracy = @intCast(
|
|
2621
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2622
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2508
2623
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2509
2624
|
},
|
|
2510
2625
|
else => unreachable,
|
|
@@ -2529,19 +2644,22 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2529
2644
|
}
|
|
2530
2645
|
}
|
|
2531
2646
|
|
|
2532
|
-
inline fn isForced(active:
|
|
2647
|
+
inline fn isForced(active: anytype) bool {
|
|
2533
2648
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2534
2649
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2535
2650
|
}
|
|
2536
2651
|
|
|
2537
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2652
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2653
|
+
var log = options.log;
|
|
2538
2654
|
var side = battle.side(who);
|
|
2539
2655
|
var volatiles = &side.active.volatiles;
|
|
2540
2656
|
const ident = battle.active(who);
|
|
2541
2657
|
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2658
|
+
options.chance.clearDurations(who, clear);
|
|
2659
|
+
|
|
2660
|
+
if (volatiles.disable_move != 0) {
|
|
2661
|
+
volatiles.disable_move = 0;
|
|
2662
|
+
volatiles.disable_duration = 0;
|
|
2545
2663
|
try log.end(ident, .DisableSilent);
|
|
2546
2664
|
}
|
|
2547
2665
|
if (volatiles.Confusion) {
|
|
@@ -2551,15 +2669,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2551
2669
|
}
|
|
2552
2670
|
if (volatiles.Mist) {
|
|
2553
2671
|
volatiles.Mist = false;
|
|
2554
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(ident, .MistSilent);
|
|
2555
2673
|
}
|
|
2556
2674
|
if (volatiles.FocusEnergy) {
|
|
2557
2675
|
volatiles.FocusEnergy = false;
|
|
2558
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2559
2677
|
}
|
|
2560
2678
|
if (volatiles.LeechSeed) {
|
|
2561
2679
|
volatiles.LeechSeed = false;
|
|
2562
|
-
try log.end(ident, .
|
|
2680
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2563
2681
|
}
|
|
2564
2682
|
if (!showdown and volatiles.Toxic) {
|
|
2565
2683
|
volatiles.Toxic = false;
|
|
@@ -2567,152 +2685,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2567
2685
|
}
|
|
2568
2686
|
if (volatiles.LightScreen) {
|
|
2569
2687
|
volatiles.LightScreen = false;
|
|
2570
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(ident, .LightScreenSilent);
|
|
2571
2689
|
}
|
|
2572
2690
|
if (volatiles.Reflect) {
|
|
2573
2691
|
volatiles.Reflect = false;
|
|
2574
|
-
try log.end(ident, .
|
|
2692
|
+
try log.end(ident, .ReflectSilent);
|
|
2575
2693
|
}
|
|
2576
2694
|
if (showdown and volatiles.Toxic) {
|
|
2577
2695
|
volatiles.Toxic = false;
|
|
2578
2696
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2579
2697
|
volatiles.toxic = 0;
|
|
2580
|
-
try log.end(ident, .
|
|
2698
|
+
try log.end(ident, .ToxicSilent);
|
|
2581
2699
|
}
|
|
2582
2700
|
}
|
|
2583
2701
|
|
|
2584
2702
|
pub const Rolls = struct {
|
|
2585
|
-
inline fn speedTie(battle: anytype) bool {
|
|
2586
|
-
if (
|
|
2587
|
-
|
|
2588
|
-
|
|
2703
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2704
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2705
|
+
player == .P1
|
|
2706
|
+
else if (showdown)
|
|
2707
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2708
|
+
else
|
|
2709
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2589
2710
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2711
|
+
try options.chance.speedTie(p1);
|
|
2712
|
+
return p1;
|
|
2593
2713
|
}
|
|
2594
2714
|
|
|
2595
|
-
inline fn
|
|
2596
|
-
if (
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2715
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2716
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2717
|
+
val == .true
|
|
2718
|
+
else if (showdown)
|
|
2719
|
+
battle.rng.chance(u8, rate, 256)
|
|
2720
|
+
else
|
|
2721
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2602
2722
|
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
return battle.rng.next() < accuracy;
|
|
2723
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2724
|
+
return crit;
|
|
2606
2725
|
}
|
|
2607
2726
|
|
|
2608
|
-
inline fn
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2727
|
+
inline fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2728
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2729
|
+
val
|
|
2730
|
+
else roll: {
|
|
2731
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2732
|
+
while (true) {
|
|
2733
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2734
|
+
if (r >= 217) break :roll r;
|
|
2735
|
+
}
|
|
2736
|
+
};
|
|
2612
2737
|
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
return
|
|
2738
|
+
assert(roll >= 217 and roll <= 255);
|
|
2739
|
+
try options.chance.damage(player, roll);
|
|
2740
|
+
return roll;
|
|
2616
2741
|
}
|
|
2617
2742
|
|
|
2618
|
-
inline fn
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2743
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2744
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2745
|
+
val == .true
|
|
2746
|
+
else if (showdown)
|
|
2747
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2748
|
+
else
|
|
2749
|
+
battle.rng.next() < accuracy;
|
|
2750
|
+
|
|
2751
|
+
options.chance.hit(ok, accuracy);
|
|
2752
|
+
return ok;
|
|
2621
2753
|
}
|
|
2622
2754
|
|
|
2623
|
-
inline fn
|
|
2624
|
-
if (
|
|
2625
|
-
|
|
2755
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2756
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2757
|
+
val == .true
|
|
2758
|
+
else if (showdown)
|
|
2759
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2760
|
+
else
|
|
2761
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2762
|
+
|
|
2763
|
+
try options.chance.confused(player, cfz);
|
|
2764
|
+
return cfz;
|
|
2626
2765
|
}
|
|
2627
2766
|
|
|
2628
|
-
inline fn
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2767
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2768
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2769
|
+
val == .true
|
|
2770
|
+
else if (showdown)
|
|
2771
|
+
battle.rng.chance(u8, 63, 256)
|
|
2772
|
+
else
|
|
2773
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2774
|
+
|
|
2775
|
+
try options.chance.paralyzed(player, par);
|
|
2776
|
+
return par;
|
|
2631
2777
|
}
|
|
2632
2778
|
|
|
2633
|
-
inline fn
|
|
2634
|
-
if (
|
|
2635
|
-
|
|
2779
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2636
2789
|
}
|
|
2637
2790
|
|
|
2638
|
-
inline fn
|
|
2639
|
-
if (
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2791
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2644
2803
|
}
|
|
2645
2804
|
|
|
2646
|
-
inline fn
|
|
2647
|
-
if (
|
|
2648
|
-
|
|
2805
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2806
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2807
|
+
|
|
2808
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2809
|
+
val == .true
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(u8, rate, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2814
|
+
|
|
2815
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2816
|
+
return proc;
|
|
2649
2817
|
}
|
|
2650
2818
|
|
|
2651
|
-
fn
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2819
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (showdown)
|
|
2823
|
+
battle.rng.chance(u8, 85, 256)
|
|
2824
|
+
else
|
|
2825
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2826
|
+
|
|
2827
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2828
|
+
return proc;
|
|
2829
|
+
}
|
|
2830
|
+
|
|
2831
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2832
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2833
|
+
val
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2836
|
+
else move: {
|
|
2837
|
+
while (true) {
|
|
2838
|
+
const r = battle.rng.next();
|
|
2839
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2840
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2841
|
+
break :move @enumFromInt(r);
|
|
2671
2842
|
}
|
|
2672
|
-
}
|
|
2843
|
+
};
|
|
2673
2844
|
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2677
|
-
}
|
|
2845
|
+
try options.chance.metronome(player, move);
|
|
2846
|
+
return move;
|
|
2678
2847
|
}
|
|
2679
2848
|
|
|
2680
|
-
inline fn
|
|
2681
|
-
|
|
2682
|
-
|
|
2849
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2850
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2851
|
+
val - 1
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.range(u8, 0, max)
|
|
2854
|
+
else power: {
|
|
2855
|
+
while (true) {
|
|
2856
|
+
const r = battle.rng.next();
|
|
2857
|
+
if (r < max) break :power r;
|
|
2858
|
+
}
|
|
2859
|
+
};
|
|
2860
|
+
|
|
2861
|
+
assert(power < max);
|
|
2862
|
+
try options.chance.psywave(player, power, max);
|
|
2863
|
+
return power;
|
|
2683
2864
|
}
|
|
2684
2865
|
|
|
2685
|
-
inline fn
|
|
2686
|
-
if (
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2866
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2867
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2868
|
+
@intCast(val)
|
|
2869
|
+
else if (showdown)
|
|
2870
|
+
battle.rng.range(u3, 1, 8)
|
|
2871
|
+
else duration: {
|
|
2872
|
+
while (true) {
|
|
2873
|
+
const r = battle.rng.next() & 7;
|
|
2874
|
+
if (r != 0) break :duration @intCast(r);
|
|
2875
|
+
}
|
|
2876
|
+
};
|
|
2877
|
+
|
|
2878
|
+
assert(duration >= 1 and duration <= 7);
|
|
2879
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2880
|
+
return duration;
|
|
2697
2881
|
}
|
|
2698
2882
|
|
|
2699
|
-
inline fn
|
|
2700
|
-
if (
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2883
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2884
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2885
|
+
val
|
|
2886
|
+
else if (showdown)
|
|
2887
|
+
battle.rng.range(u4, 1, 9)
|
|
2888
|
+
else
|
|
2889
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2890
|
+
|
|
2891
|
+
assert(duration >= 1 and duration <= 8);
|
|
2892
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2893
|
+
return duration;
|
|
2705
2894
|
}
|
|
2706
2895
|
|
|
2707
|
-
inline fn
|
|
2708
|
-
if (
|
|
2709
|
-
|
|
2710
|
-
|
|
2896
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2897
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2898
|
+
@intCast(val)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.range(u3, 2, 6)
|
|
2901
|
+
else
|
|
2902
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2903
|
+
|
|
2904
|
+
assert(duration >= 2 and duration <= 5);
|
|
2905
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2906
|
+
return duration;
|
|
2711
2907
|
}
|
|
2712
2908
|
|
|
2713
|
-
inline fn
|
|
2714
|
-
if (
|
|
2715
|
-
|
|
2909
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2910
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2911
|
+
@intCast(val)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
battle.rng.range(u3, 2, 4)
|
|
2914
|
+
else
|
|
2915
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2916
|
+
|
|
2917
|
+
assert(duration >= 2 and duration <= 3);
|
|
2918
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2919
|
+
return duration;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2923
|
+
|
|
2924
|
+
inline fn distribution(
|
|
2925
|
+
battle: anytype,
|
|
2926
|
+
comptime effect: Move.Effect,
|
|
2927
|
+
player: Player,
|
|
2928
|
+
options: anytype,
|
|
2929
|
+
) !u3 {
|
|
2930
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2931
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2932
|
+
@intCast(val)
|
|
2933
|
+
else if (showdown)
|
|
2934
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2935
|
+
else n: {
|
|
2936
|
+
const r = (battle.rng.next() & 3);
|
|
2937
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2938
|
+
};
|
|
2939
|
+
|
|
2940
|
+
assert(n >= 2 and n <= 5);
|
|
2941
|
+
if (effect == .Binding) {
|
|
2942
|
+
options.chance.duration(.binding, player, player, n);
|
|
2943
|
+
} else {
|
|
2944
|
+
try options.chance.multiHit(player, n);
|
|
2945
|
+
}
|
|
2946
|
+
return n;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn moveSlot(
|
|
2950
|
+
battle: anytype,
|
|
2951
|
+
player: Player,
|
|
2952
|
+
moves: []MoveSlot,
|
|
2953
|
+
check_pp: u4,
|
|
2954
|
+
options: anytype,
|
|
2955
|
+
) !u4 {
|
|
2956
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2957
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2958
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2959
|
+
val
|
|
2960
|
+
else
|
|
2961
|
+
null
|
|
2962
|
+
else
|
|
2963
|
+
null;
|
|
2964
|
+
|
|
2965
|
+
const slot: u4 = overridden orelse slot: {
|
|
2966
|
+
if (showdown) {
|
|
2967
|
+
if (check_pp == 0) {
|
|
2968
|
+
var i: usize = moves.len;
|
|
2969
|
+
while (i > 0) {
|
|
2970
|
+
i -= 1;
|
|
2971
|
+
if (moves[i].id != .None) {
|
|
2972
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2973
|
+
}
|
|
2974
|
+
}
|
|
2975
|
+
} else {
|
|
2976
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2977
|
+
var i: usize = 0;
|
|
2978
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2979
|
+
if (moves[i].pp > 0) {
|
|
2980
|
+
r -= 1;
|
|
2981
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2982
|
+
}
|
|
2983
|
+
}
|
|
2984
|
+
}
|
|
2985
|
+
}
|
|
2986
|
+
|
|
2987
|
+
while (true) {
|
|
2988
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2989
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2990
|
+
}
|
|
2991
|
+
};
|
|
2992
|
+
|
|
2993
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2994
|
+
return slot;
|
|
2716
2995
|
}
|
|
2717
2996
|
};
|
|
2718
2997
|
|
|
@@ -2720,14 +2999,14 @@ test "RNG agreement" {
|
|
|
2720
2999
|
if (!showdown) return;
|
|
2721
3000
|
var expected: [256]u32 = undefined;
|
|
2722
3001
|
for (0..expected.len) |i| {
|
|
2723
|
-
expected[i] = @intCast(
|
|
3002
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2724
3003
|
}
|
|
2725
3004
|
|
|
2726
|
-
var spe
|
|
2727
|
-
var cfz
|
|
2728
|
-
var par
|
|
2729
|
-
var brn
|
|
2730
|
-
var eff
|
|
3005
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3006
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3007
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3008
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3009
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2731
3010
|
|
|
2732
3011
|
for (0..expected.len) |i| {
|
|
2733
3012
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2763,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2763
3042
|
const side = battle.side(player);
|
|
2764
3043
|
const foe = battle.foe(player);
|
|
2765
3044
|
|
|
2766
|
-
var active = side.active;
|
|
3045
|
+
var active = &side.active;
|
|
2767
3046
|
const stored = side.stored();
|
|
2768
3047
|
|
|
2769
3048
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2777,7 +3056,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2777
3056
|
// strictly correct as the player would not have been presented the option to move or
|
|
2778
3057
|
// switch at all.
|
|
2779
3058
|
if (isForced(active)) {
|
|
2780
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3059
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2781
3060
|
n += 1;
|
|
2782
3061
|
return n;
|
|
2783
3062
|
}
|
|
@@ -2817,7 +3096,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2817
3096
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2818
3097
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2819
3098
|
const struggle =
|
|
2820
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3099
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2821
3100
|
const s = if (struggle) 0 else slot;
|
|
2822
3101
|
out[n] = .{ .type = .Move, .data = s };
|
|
2823
3102
|
n += 1;
|
|
@@ -2832,7 +3111,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2832
3111
|
const m = active.moves[slot - 1];
|
|
2833
3112
|
if (m.id == .None) break;
|
|
2834
3113
|
if (m.pp == 0) continue;
|
|
2835
|
-
if (active.volatiles.
|
|
3114
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2836
3115
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2837
3116
|
n += 1;
|
|
2838
3117
|
}
|