@pkmn/engine 0.1.0-dev.47feedd9 → 0.1.0-dev.4b74e5f9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +102 -63
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +17 -19
- package/build/pkg/gen1.js +66 -39
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +46 -93
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +53 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +406 -139
- package/package.json +70 -122
- package/src/bin/install-pkmn-engine +41 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -18
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +912 -372
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +71 -0
- package/src/lib/gen1/calc.zig +961 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +96 -85
- package/src/lib/gen1/helpers.zig +141 -55
- package/src/lib/gen1/mechanics.zig +1207 -818
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +130 -95
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +86 -5
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -396
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -797
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -255,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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-
battle.last_selected_indexes.p2 = 1;
|
|
262
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
263
239
|
|
|
264
240
|
side.last_used_move = .None;
|
|
265
241
|
foe.last_used_move = .None;
|
|
@@ -272,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
272
248
|
active.moves = incoming.moves;
|
|
273
249
|
|
|
274
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
275
252
|
|
|
276
253
|
foe.active.volatiles.Binding = false;
|
|
277
254
|
|
|
278
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
279
256
|
|
|
280
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
281
258
|
incoming.status = Status.init(.PSN);
|
|
282
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
283
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
284
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
285
262
|
}
|
|
286
263
|
}
|
|
287
264
|
|
|
288
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
289
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
290
267
|
|
|
291
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -315,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
316
293
|
if (spe1 == spe2) {
|
|
317
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
318
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
319
298
|
|
|
320
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
321
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
322
301
|
|
|
323
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -342,13 +321,11 @@ fn doTurn(
|
|
|
342
321
|
player_choice: Choice,
|
|
343
322
|
player_rewrap: bool,
|
|
344
323
|
player_skip: bool,
|
|
345
|
-
player_from: ?Move,
|
|
346
324
|
foe_player: Player,
|
|
347
325
|
foe_choice: Choice,
|
|
348
326
|
foe_rewrap: bool,
|
|
349
327
|
foe_skip: bool,
|
|
350
|
-
|
|
351
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
352
329
|
) !?Result {
|
|
353
330
|
assert(player_choice.type != .Pass);
|
|
354
331
|
|
|
@@ -360,36 +337,37 @@ fn doTurn(
|
|
|
360
337
|
player_choice,
|
|
361
338
|
player_rewrap,
|
|
362
339
|
player_skip,
|
|
363
|
-
player_from,
|
|
364
340
|
&residual,
|
|
365
|
-
|
|
341
|
+
options,
|
|
366
342
|
)) |r| return r;
|
|
367
343
|
if (!replace) {
|
|
368
344
|
if (player_choice.type != .Switch) {
|
|
369
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
370
346
|
}
|
|
371
|
-
if (residual) try handleResidual(battle, player,
|
|
372
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
373
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
374
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
375
353
|
residual = true;
|
|
376
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
377
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
378
357
|
battle,
|
|
379
358
|
foe_player,
|
|
380
359
|
foe_choice,
|
|
381
360
|
foe_rewrap,
|
|
382
361
|
foe_skip,
|
|
383
|
-
foe_from,
|
|
384
362
|
&residual,
|
|
385
|
-
|
|
363
|
+
options,
|
|
386
364
|
)) |r| return r;
|
|
387
365
|
if (!replace) {
|
|
388
|
-
if (foe_choice.type != .Switch) {
|
|
389
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
390
368
|
}
|
|
391
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
392
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
393
371
|
}
|
|
394
372
|
|
|
395
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -408,14 +386,13 @@ fn executeMove(
|
|
|
408
386
|
choice: Choice,
|
|
409
387
|
rewrap: bool,
|
|
410
388
|
skip: bool,
|
|
411
|
-
from: ?Move,
|
|
412
389
|
residual: *bool,
|
|
413
|
-
|
|
390
|
+
options: anytype,
|
|
414
391
|
) !?Result {
|
|
415
392
|
var side = battle.side(player);
|
|
416
393
|
|
|
417
394
|
if (choice.type == .Switch) {
|
|
418
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
419
396
|
return null;
|
|
420
397
|
}
|
|
421
398
|
|
|
@@ -425,13 +402,13 @@ fn executeMove(
|
|
|
425
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
426
403
|
assert(!showdown);
|
|
427
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
428
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
429
406
|
}
|
|
430
407
|
return null;
|
|
431
408
|
}
|
|
432
409
|
|
|
433
410
|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,17 +417,16 @@ fn executeMove(
|
|
|
440
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
419
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
421
|
const stored = side.stored();
|
|
448
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
|
-
auto =
|
|
450
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
451
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
452
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
453
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
454
430
|
if (!auto) {
|
|
455
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
456
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -464,15 +440,12 @@ fn executeMove(
|
|
|
464
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
442
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
444
|
}
|
|
472
445
|
|
|
473
446
|
var skip_can = false;
|
|
474
447
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
476
449
|
.done => return null,
|
|
477
450
|
.skip_can => skip_can = true,
|
|
478
451
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +453,30 @@ fn executeMove(
|
|
|
480
453
|
.err => return @as(?Result, Result.Error),
|
|
481
454
|
}
|
|
482
455
|
|
|
483
|
-
|
|
484
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
485
473
|
}
|
|
486
474
|
|
|
487
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
480
|
}
|
|
489
481
|
|
|
490
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -493,10 +485,10 @@ fn beforeMove(
|
|
|
493
485
|
battle: anytype,
|
|
494
486
|
player: Player,
|
|
495
487
|
skip: bool,
|
|
496
|
-
from: ?Move,
|
|
497
488
|
residual: *bool,
|
|
498
|
-
|
|
489
|
+
options: anytype,
|
|
499
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
500
492
|
var side = battle.side(player);
|
|
501
493
|
const foe = battle.foe(player);
|
|
502
494
|
var active = &side.active;
|
|
@@ -505,27 +497,42 @@ fn beforeMove(
|
|
|
505
497
|
var volatiles = &active.volatiles;
|
|
506
498
|
|
|
507
499
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
509
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
513
520
|
stored.status = 0; // clears EXT if present
|
|
514
521
|
} else {
|
|
515
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
516
523
|
}
|
|
517
524
|
side.last_used_move = .None;
|
|
518
525
|
return .done;
|
|
519
526
|
}
|
|
520
527
|
|
|
521
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
522
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
523
530
|
side.last_used_move = .None;
|
|
524
531
|
return .done;
|
|
525
532
|
}
|
|
526
533
|
|
|
527
534
|
if (skip or foe.active.volatiles.Binding) {
|
|
528
|
-
try log.cant(ident, .Bound);
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
529
536
|
return .done;
|
|
530
537
|
}
|
|
531
538
|
|
|
@@ -533,44 +540,61 @@ fn beforeMove(
|
|
|
533
540
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
534
541
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
535
542
|
if (!showdown) volatiles.Flinch = false;
|
|
536
|
-
try log.cant(ident, .Flinch);
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
537
544
|
return .done;
|
|
538
545
|
}
|
|
539
546
|
|
|
540
547
|
if (volatiles.Recharging) {
|
|
541
548
|
volatiles.Recharging = false;
|
|
542
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
543
550
|
return .done;
|
|
544
551
|
}
|
|
545
552
|
|
|
546
|
-
if (volatiles.
|
|
547
|
-
volatiles.
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
551
564
|
}
|
|
552
565
|
}
|
|
553
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
554
|
-
if (showdown and try disabled(side, ident,
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
555
568
|
|
|
556
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
557
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
558
571
|
if (side.last_selected_move == .None) {
|
|
559
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
560
573
|
return .err;
|
|
561
574
|
}
|
|
562
575
|
|
|
563
576
|
if (volatiles.Confusion) {
|
|
564
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
565
590
|
|
|
566
|
-
volatiles.confusion -= 1;
|
|
567
591
|
if (volatiles.confusion == 0) {
|
|
568
592
|
volatiles.Confusion = false;
|
|
569
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
570
594
|
} else {
|
|
571
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
572
596
|
|
|
573
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
574
598
|
assert(!volatiles.MultiHit);
|
|
575
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
576
600
|
volatiles.Bide = false;
|
|
@@ -580,6 +604,9 @@ fn beforeMove(
|
|
|
580
604
|
volatiles.Charging = false;
|
|
581
605
|
volatiles.Binding = false;
|
|
582
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
583
610
|
{
|
|
584
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
585
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -587,19 +614,14 @@ fn beforeMove(
|
|
|
587
614
|
const def = foe.active.stats.def;
|
|
588
615
|
foe.active.stats.def = active.stats.def;
|
|
589
616
|
defer foe.active.stats.def = def;
|
|
590
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
591
620
|
}
|
|
592
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
593
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
594
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
595
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
596
|
-
player
|
|
597
|
-
else
|
|
598
|
-
player.foe();
|
|
599
621
|
|
|
600
622
|
const uncapped = battle.last_damage;
|
|
601
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
602
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
603
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
604
626
|
if (showdown) battle.last_damage = uncapped;
|
|
605
627
|
|
|
@@ -608,91 +630,111 @@ fn beforeMove(
|
|
|
608
630
|
}
|
|
609
631
|
}
|
|
610
632
|
|
|
611
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
612
634
|
|
|
613
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
614
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
615
637
|
volatiles.Bide = false;
|
|
616
638
|
volatiles.Thrashing = false;
|
|
617
639
|
volatiles.Charging = false;
|
|
618
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
619
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
620
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
621
647
|
return .done;
|
|
622
648
|
}
|
|
623
649
|
|
|
624
650
|
if (volatiles.Bide) {
|
|
625
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
626
652
|
|
|
627
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
628
661
|
|
|
629
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
630
664
|
|
|
631
|
-
volatiles.attacks -= 1;
|
|
632
665
|
if (volatiles.attacks != 0) {
|
|
633
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
634
667
|
return .done;
|
|
635
668
|
}
|
|
636
669
|
|
|
637
670
|
volatiles.Bide = false;
|
|
638
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
639
672
|
|
|
640
673
|
battle.last_damage = volatiles.state *% 2;
|
|
641
674
|
volatiles.state = 0;
|
|
642
675
|
|
|
643
676
|
if (battle.last_damage == 0) {
|
|
644
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
645
678
|
return .done;
|
|
646
679
|
}
|
|
647
680
|
|
|
648
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
649
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
650
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
651
684
|
|
|
652
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
653
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
654
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
655
688
|
if (showdown) {
|
|
656
689
|
residual.* = false;
|
|
657
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
658
691
|
}
|
|
659
692
|
|
|
660
693
|
return .done;
|
|
661
694
|
}
|
|
662
695
|
|
|
663
696
|
if (volatiles.Thrashing) {
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
volatiles.attacks
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
678
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
679
725
|
return .skip_can;
|
|
680
726
|
}
|
|
681
727
|
|
|
682
728
|
if (volatiles.Binding) {
|
|
683
|
-
|
|
684
|
-
volatiles.attacks
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
side.last_selected_move,
|
|
688
|
-
battle.active(player.foe()),
|
|
689
|
-
side.last_selected_move,
|
|
690
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
691
733
|
if (showdown or battle.last_damage != 0) {
|
|
692
734
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
693
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
694
736
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
695
|
-
try buildRage(battle, player.foe(),
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
696
738
|
}
|
|
697
739
|
}
|
|
698
740
|
return .done;
|
|
@@ -707,56 +749,62 @@ fn canMove(
|
|
|
707
749
|
mslot: u4,
|
|
708
750
|
auto: bool,
|
|
709
751
|
skip_pp: bool,
|
|
710
|
-
from:
|
|
752
|
+
from: Move,
|
|
711
753
|
residual: *bool,
|
|
712
|
-
|
|
754
|
+
options: anytype,
|
|
713
755
|
) !bool {
|
|
714
756
|
var side = battle.side(player);
|
|
715
757
|
const player_ident = battle.active(player);
|
|
716
758
|
const move = Move.get(side.last_selected_move);
|
|
717
759
|
|
|
718
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
719
|
-
const special = from != null and (from.? == .Metronome and
|
|
720
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
721
|
-
|
|
722
|
-
var skip = skip_pp;
|
|
723
760
|
if (side.active.volatiles.Charging) {
|
|
724
761
|
side.active.volatiles.Charging = false;
|
|
725
762
|
side.active.volatiles.Invulnerable = false;
|
|
726
763
|
} else if (move.effect == .Charge) {
|
|
727
|
-
try log.move(player_ident, side.last_selected_move,
|
|
728
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
729
767
|
return false;
|
|
730
768
|
}
|
|
731
769
|
|
|
732
|
-
|
|
733
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
734
772
|
|
|
735
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
739
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
740
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
741
|
-
// regrettable, but this information is more "nice to have" than required
|
|
742
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
743
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
744
776
|
|
|
745
777
|
if (move.effect.onBegin()) {
|
|
746
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
747
779
|
return false;
|
|
748
780
|
}
|
|
749
781
|
|
|
750
782
|
if (move.effect == .Thrashing) {
|
|
751
|
-
Effects.thrashing(battle, player);
|
|
752
|
-
} else if (
|
|
753
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
754
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
755
792
|
}
|
|
756
793
|
|
|
757
794
|
return true;
|
|
758
795
|
}
|
|
759
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
760
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
761
809
|
if (side.last_selected_move == .Struggle) return;
|
|
762
810
|
|
|
@@ -766,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
766
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
767
815
|
if (volatiles.Bide) return;
|
|
768
816
|
|
|
769
|
-
|
|
770
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
771
820
|
if (volatiles.Transform) return;
|
|
772
821
|
|
|
773
|
-
|
|
774
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
775
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
776
826
|
}
|
|
777
827
|
|
|
778
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
779
829
|
var active = &side.active;
|
|
780
830
|
const volatiles = &active.volatiles;
|
|
781
831
|
|
|
782
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
783
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
784
834
|
if (showdown and volatiles.Transform) return;
|
|
785
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
786
839
|
assert(mslot > 0 and mslot <= 4);
|
|
787
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
788
841
|
}
|
|
789
842
|
|
|
790
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -795,8 +848,9 @@ fn doMove(
|
|
|
795
848
|
rewrap: bool,
|
|
796
849
|
auto: bool,
|
|
797
850
|
residual: *bool,
|
|
798
|
-
|
|
851
|
+
options: anytype,
|
|
799
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
800
854
|
var side = battle.side(player);
|
|
801
855
|
const foe = battle.foe(player);
|
|
802
856
|
|
|
@@ -811,40 +865,44 @@ fn doMove(
|
|
|
811
865
|
var hits: u4 = 1;
|
|
812
866
|
var effectiveness = Effectiveness.neutral;
|
|
813
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
814
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
815
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
816
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
817
874
|
}
|
|
818
875
|
|
|
819
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
820
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
821
878
|
var miss = showdown and miss: {
|
|
822
879
|
immune = move.target != .Self and !status and !counter and
|
|
823
|
-
(@
|
|
824
|
-
@
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
825
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
826
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
827
884
|
battle.last_damage = 0;
|
|
828
885
|
break :miss true;
|
|
829
886
|
}
|
|
830
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
831
889
|
};
|
|
832
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
833
891
|
|
|
834
892
|
var late = showdown and move.effect != .Explode;
|
|
835
893
|
const skip = status or immune;
|
|
836
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
837
895
|
if (showdown and move.effect.isMulti()) {
|
|
838
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
839
897
|
hits = side.active.volatiles.attacks;
|
|
840
898
|
late = false;
|
|
841
899
|
}
|
|
842
900
|
|
|
843
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
844
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
845
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
846
904
|
|
|
847
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
848
906
|
|
|
849
907
|
battle.last_damage = 0;
|
|
850
908
|
|
|
@@ -855,8 +913,9 @@ fn doMove(
|
|
|
855
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
856
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
857
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
858
|
-
if (showdown) break :
|
|
859
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
860
919
|
return @as(?Result, Result.Error);
|
|
861
920
|
}
|
|
862
921
|
if (battle.last_damage == 0) {
|
|
@@ -866,17 +925,16 @@ fn doMove(
|
|
|
866
925
|
effectiveness = adjustDamage(battle, player);
|
|
867
926
|
immune = effectiveness == 0;
|
|
868
927
|
}
|
|
869
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
870
929
|
}
|
|
871
930
|
}
|
|
872
931
|
|
|
873
|
-
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
miss
|
|
878
|
-
|
|
879
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
880
938
|
|
|
881
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
882
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -884,11 +942,11 @@ fn doMove(
|
|
|
884
942
|
|
|
885
943
|
if (!showdown or !miss) {
|
|
886
944
|
if (move.effect == .MirrorMove) {
|
|
887
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
888
946
|
} else if (move.effect == .Metronome) {
|
|
889
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
890
948
|
} else if (move.effect.onEnd()) {
|
|
891
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
892
950
|
return null;
|
|
893
951
|
}
|
|
894
952
|
}
|
|
@@ -900,36 +958,60 @@ fn doMove(
|
|
|
900
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
901
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
902
960
|
if (ohko) {
|
|
903
|
-
try log.immune(foe_ident, .OHKO);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
904
962
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
905
|
-
try log.immune(foe_ident, .None);
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
906
985
|
} else if (mist) {
|
|
907
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
908
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
909
988
|
} else {
|
|
910
|
-
try
|
|
911
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
912
992
|
}
|
|
913
993
|
if (move.effect == .JumpKick) {
|
|
914
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
915
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
916
996
|
battle.last_damage = 1;
|
|
917
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
918
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
919
999
|
} else if (move.effect == .Explode) {
|
|
920
1000
|
try Effects.explode(battle, player);
|
|
921
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
922
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
923
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
924
1004
|
}
|
|
925
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
926
1008
|
}
|
|
927
1009
|
|
|
928
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
929
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
930
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
931
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
932
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
933
1015
|
hits = side.active.volatiles.attacks;
|
|
934
1016
|
}
|
|
935
1017
|
|
|
@@ -940,18 +1022,20 @@ fn doMove(
|
|
|
940
1022
|
var hit: u4 = 0;
|
|
941
1023
|
while (hit < hits) {
|
|
942
1024
|
if (hit == 0) {
|
|
943
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
944
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
945
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
946
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
947
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
948
1030
|
}
|
|
949
1031
|
}
|
|
950
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
951
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
952
1034
|
hit += 1;
|
|
953
1035
|
if (foe.stored().hp == 0) break;
|
|
954
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
955
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
956
1040
|
if (nullified) break;
|
|
957
1041
|
}
|
|
@@ -961,35 +1045,39 @@ fn doMove(
|
|
|
961
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
962
1046
|
side.active.volatiles.attacks = 0;
|
|
963
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
964
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
965
1049
|
}
|
|
966
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
967
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
968
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
969
|
-
|
|
970
|
-
|
|
971
|
-
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
976
1063
|
}
|
|
1064
|
+
return null;
|
|
977
1065
|
}
|
|
978
1066
|
}
|
|
979
1067
|
|
|
980
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
981
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
982
1070
|
if (nullified) return null;
|
|
983
1071
|
|
|
984
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
985
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
986
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
987
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
988
1076
|
|
|
989
1077
|
if (foe.stored().hp == 0) return null;
|
|
990
1078
|
|
|
991
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
992
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
993
1081
|
|
|
994
1082
|
if (!move.effect.isSpecial()) {
|
|
995
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -998,31 +1086,33 @@ fn doMove(
|
|
|
998
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
999
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1000
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1001
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1002
1090
|
if (move.effect == .Twineedle) {
|
|
1003
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1004
1092
|
} else if (move.effect == .Disable) {
|
|
1005
|
-
const result = try Effects.disable(battle, player, move,
|
|
1006
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1007
1095
|
return result;
|
|
1008
1096
|
} else {
|
|
1009
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
1010
1098
|
}
|
|
1011
1099
|
}
|
|
1012
1100
|
|
|
1013
1101
|
return null;
|
|
1014
1102
|
}
|
|
1015
1103
|
|
|
1016
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1017
1105
|
const side = battle.side(player);
|
|
1018
1106
|
|
|
1019
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1020
|
-
var
|
|
1021
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1022
|
-
|
|
1023
|
-
|
|
1024
|
-
|
|
1025
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1026
1116
|
}
|
|
1027
1117
|
|
|
1028
1118
|
fn calcDamage(
|
|
@@ -1031,6 +1121,7 @@ fn calcDamage(
|
|
|
1031
1121
|
target_player: Player,
|
|
1032
1122
|
m: ?Move.Data,
|
|
1033
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1034
1125
|
) bool {
|
|
1035
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1036
1127
|
const cfz = m == null;
|
|
@@ -1042,28 +1133,8 @@ fn calcDamage(
|
|
|
1042
1133
|
|
|
1043
1134
|
const special = move.type.special();
|
|
1044
1135
|
|
|
1045
|
-
|
|
1046
|
-
var
|
|
1047
|
-
if (crit)
|
|
1048
|
-
if (special) side.stored().stats.spc
|
|
1049
|
-
else side.stored().stats.atk
|
|
1050
|
-
else
|
|
1051
|
-
if (special) side.active.stats.spc
|
|
1052
|
-
else side.active.stats.atk;
|
|
1053
|
-
var def: u32 =
|
|
1054
|
-
if (crit)
|
|
1055
|
-
if (special) target.stored().stats.spc
|
|
1056
|
-
else target.stored().stats.def
|
|
1057
|
-
else
|
|
1058
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1059
|
-
if (special)
|
|
1060
|
-
target.active.stats.spc *
|
|
1061
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1062
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1063
|
-
else
|
|
1064
|
-
target.active.stats.def *
|
|
1065
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1066
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1067
1138
|
|
|
1068
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1069
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1071,12 +1142,12 @@ fn calcDamage(
|
|
|
1071
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1072
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1073
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1074
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1075
1146
|
}
|
|
1076
1147
|
|
|
1077
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1078
1149
|
|
|
1079
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1080
1151
|
|
|
1081
1152
|
if (def == 0) return false;
|
|
1082
1153
|
|
|
@@ -1088,11 +1159,41 @@ fn calcDamage(
|
|
|
1088
1159
|
d = @min(997, d);
|
|
1089
1160
|
d += 2;
|
|
1090
1161
|
|
|
1091
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1092
1173
|
|
|
1093
1174
|
return true;
|
|
1094
1175
|
}
|
|
1095
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1096
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1097
1198
|
const side = battle.side(player);
|
|
1098
1199
|
const foe = battle.foe(player);
|
|
@@ -1102,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1102
1203
|
var d = battle.last_damage;
|
|
1103
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1104
1205
|
|
|
1105
|
-
const neutral = @
|
|
1106
|
-
const eff1: u16 = @
|
|
1107
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1108
1209
|
|
|
1109
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1110
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1124,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1124
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1125
1226
|
}
|
|
1126
1227
|
|
|
1127
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1128
1229
|
if (battle.last_damage <= 1) return;
|
|
1129
|
-
const random = Rolls.damage(battle);
|
|
1130
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1131
1234
|
}
|
|
1132
1235
|
|
|
1133
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1134
1237
|
const side = battle.side(player);
|
|
1135
1238
|
const foe = battle.foe(player);
|
|
1136
1239
|
|
|
1137
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1138
1241
|
|
|
1139
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1140
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1143,70 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1143
1246
|
.DragonRage => 40,
|
|
1144
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1145
1248
|
.Psywave => power: {
|
|
1146
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1147
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1148
|
-
if (!
|
|
1149
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1150
1253
|
},
|
|
1151
1254
|
else => unreachable,
|
|
1152
1255
|
};
|
|
1153
1256
|
|
|
1154
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1155
1258
|
|
|
1156
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1157
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1158
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1159
1262
|
|
|
1160
1263
|
return null;
|
|
1161
1264
|
}
|
|
1162
1265
|
|
|
1163
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1164
1267
|
const foe = battle.foe(player);
|
|
1165
1268
|
|
|
1166
1269
|
if (battle.last_damage == 0) {
|
|
1167
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1168
1271
|
return null;
|
|
1169
1272
|
}
|
|
1170
1273
|
|
|
1171
|
-
// Pretend
|
|
1172
|
-
const foe_last_used_move =
|
|
1173
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1174
1275
|
const foe_last_selected_move =
|
|
1175
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1176
|
-
.
|
|
1277
|
+
.Splash
|
|
1177
1278
|
else
|
|
1178
1279
|
foe.last_selected_move);
|
|
1179
1280
|
|
|
1180
|
-
const used =
|
|
1181
|
-
foe.last_used_move != .Counter and
|
|
1182
|
-
(foe_last_used_move.type == .Normal or
|
|
1183
|
-
foe_last_used_move.type == .Fighting);
|
|
1184
|
-
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1185
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1186
1283
|
foe.last_selected_move != .Counter and
|
|
1187
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1188
1285
|
foe_last_selected_move.type == .Fighting);
|
|
1189
1286
|
|
|
1190
1287
|
if (!used and !selected) {
|
|
1191
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1192
1289
|
return null;
|
|
1193
1290
|
}
|
|
1194
1291
|
|
|
1195
1292
|
if (!used or !selected) {
|
|
1196
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1197
|
-
if (!
|
|
1198
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1199
1296
|
return null;
|
|
1200
1297
|
}
|
|
1201
1298
|
|
|
1202
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1203
1304
|
|
|
1204
|
-
// Pokémon Showdown calls
|
|
1205
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1206
1307
|
|
|
1207
1308
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1208
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1209
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1210
1311
|
return null;
|
|
1211
1312
|
}
|
|
1212
1313
|
|
|
@@ -1215,7 +1316,7 @@ fn applyDamage(
|
|
|
1215
1316
|
target_player: Player,
|
|
1216
1317
|
sub_player: Player,
|
|
1217
1318
|
reason: Damage,
|
|
1218
|
-
|
|
1319
|
+
options: anytype,
|
|
1219
1320
|
) !bool {
|
|
1220
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1221
1322
|
|
|
@@ -1230,19 +1331,20 @@ fn applyDamage(
|
|
|
1230
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1231
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1232
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1233
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1234
1336
|
return true;
|
|
1235
1337
|
} else {
|
|
1236
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1237
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1238
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1239
1341
|
return false;
|
|
1240
1342
|
}
|
|
1241
1343
|
}
|
|
1242
1344
|
|
|
1243
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1244
1346
|
target.stored().hp -= battle.last_damage;
|
|
1245
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1246
1348
|
return false;
|
|
1247
1349
|
}
|
|
1248
1350
|
|
|
@@ -1253,22 +1355,24 @@ fn mirrorMove(
|
|
|
1253
1355
|
rewrap: bool,
|
|
1254
1356
|
auto: bool,
|
|
1255
1357
|
residual: *bool,
|
|
1256
|
-
|
|
1257
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1258
1360
|
var side = battle.side(player);
|
|
1259
1361
|
const foe = battle.foe(player);
|
|
1260
1362
|
|
|
1261
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1262
1364
|
|
|
1263
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1264
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1265
1367
|
return null;
|
|
1266
1368
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1267
|
-
incrementPP(side, mslot);
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1268
1370
|
}
|
|
1269
1371
|
|
|
1270
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1271
|
-
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1272
1376
|
}
|
|
1273
1377
|
|
|
1274
1378
|
fn metronome(
|
|
@@ -1278,35 +1382,51 @@ fn metronome(
|
|
|
1278
1382
|
rewrap: bool,
|
|
1279
1383
|
auto: bool,
|
|
1280
1384
|
residual: *bool,
|
|
1281
|
-
|
|
1282
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1283
1387
|
var side = battle.side(player);
|
|
1284
1388
|
|
|
1285
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1286
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1287
1391
|
|
|
1288
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1289
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1290
1396
|
}
|
|
1291
1397
|
|
|
1292
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1293
1399
|
var immune = false;
|
|
1294
1400
|
var mist = false;
|
|
1295
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1296
1407
|
assert(!immune);
|
|
1297
1408
|
if (mist) {
|
|
1298
1409
|
assert(!showdown);
|
|
1299
1410
|
const foe_ident = battle.active(player.foe());
|
|
1300
|
-
try log.activate(foe_ident, .Mist);
|
|
1301
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1302
1413
|
} else {
|
|
1303
|
-
try log.lastmiss();
|
|
1304
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1305
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1306
1419
|
return false;
|
|
1307
1420
|
}
|
|
1308
1421
|
|
|
1309
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1310
1430
|
var side = battle.side(player);
|
|
1311
1431
|
const foe = battle.foe(player);
|
|
1312
1432
|
|
|
@@ -1345,10 +1465,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1345
1465
|
const overwritten = overwrite and state > 0;
|
|
1346
1466
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1347
1467
|
|
|
1348
|
-
var accuracy = if (overwritten) state else
|
|
1349
|
-
var boost = BOOSTS[@
|
|
1468
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1469
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1350
1470
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1351
|
-
boost = BOOSTS[@
|
|
1471
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1352
1472
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1353
1473
|
accuracy = @min(255, @max(1, accuracy));
|
|
1354
1474
|
|
|
@@ -1357,7 +1477,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1357
1477
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1358
1478
|
|
|
1359
1479
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1360
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1480
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1361
1481
|
};
|
|
1362
1482
|
|
|
1363
1483
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1367,16 +1487,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1367
1487
|
}
|
|
1368
1488
|
|
|
1369
1489
|
if (!miss) return true;
|
|
1370
|
-
battle.last_damage = 0;
|
|
1490
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1491
|
+
|
|
1371
1492
|
side.active.volatiles.Binding = false;
|
|
1493
|
+
options.chance.observe(.binding, player, .None);
|
|
1494
|
+
|
|
1372
1495
|
return false;
|
|
1373
1496
|
}
|
|
1374
1497
|
|
|
1375
1498
|
fn checkFaint(
|
|
1376
1499
|
battle: anytype,
|
|
1377
1500
|
player: Player,
|
|
1378
|
-
|
|
1379
|
-
|
|
1501
|
+
cap: bool,
|
|
1502
|
+
options: anytype,
|
|
1503
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1380
1504
|
const side = battle.side(player);
|
|
1381
1505
|
if (side.stored().hp > 0) return null;
|
|
1382
1506
|
|
|
@@ -1384,33 +1508,32 @@ fn checkFaint(
|
|
|
1384
1508
|
const foe_fainted = foe.stored().hp == 0;
|
|
1385
1509
|
|
|
1386
1510
|
const player_out = findFirstAlive(side) == 0;
|
|
1387
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1388
|
-
const
|
|
1389
|
-
const more = tie or player_out or foe_out;
|
|
1511
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1512
|
+
const more = player_out or foe_out;
|
|
1390
1513
|
|
|
1391
|
-
if (try faint(battle, player,
|
|
1392
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1514
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1515
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1393
1516
|
|
|
1394
1517
|
assert(!side.active.volatiles.MultiHit);
|
|
1395
1518
|
assert(!foe.active.volatiles.MultiHit);
|
|
1396
1519
|
|
|
1397
|
-
if (
|
|
1398
|
-
try log.tie();
|
|
1520
|
+
if (player_out and foe_out) {
|
|
1521
|
+
try options.log.tie(.{});
|
|
1399
1522
|
return Result.Tie;
|
|
1400
1523
|
} else if (player_out) {
|
|
1401
|
-
try log.win(player.foe());
|
|
1524
|
+
try options.log.win(.{player.foe()});
|
|
1402
1525
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1403
1526
|
} else if (foe_out) {
|
|
1404
|
-
try log.win(player);
|
|
1527
|
+
try options.log.win(.{player});
|
|
1405
1528
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1406
1529
|
}
|
|
1407
1530
|
|
|
1408
1531
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1409
|
-
if (player == .P1) return
|
|
1410
|
-
return
|
|
1532
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1533
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1411
1534
|
}
|
|
1412
1535
|
|
|
1413
|
-
fn faint(battle: anytype, player: Player,
|
|
1536
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1414
1537
|
var side = battle.side(player);
|
|
1415
1538
|
var foe = battle.foe(player);
|
|
1416
1539
|
assert(side.stored().hp == 0);
|
|
@@ -1419,7 +1542,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1419
1542
|
assert(!foe_volatiles.MultiHit);
|
|
1420
1543
|
if (foe_volatiles.Bide) {
|
|
1421
1544
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1422
|
-
foe_volatiles.state = if (
|
|
1545
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1423
1546
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1424
1547
|
}
|
|
1425
1548
|
|
|
@@ -1443,32 +1566,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1443
1566
|
side.stored().stats.spe;
|
|
1444
1567
|
}
|
|
1445
1568
|
|
|
1446
|
-
try log.faint(battle.active(player), done);
|
|
1569
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1570
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1571
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1572
|
+
if (cap) options.calc.capped(player);
|
|
1447
1573
|
return null;
|
|
1448
1574
|
}
|
|
1449
1575
|
|
|
1450
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1576
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1451
1577
|
var side = battle.side(player);
|
|
1452
1578
|
var stored = side.stored();
|
|
1453
1579
|
const ident = battle.active(player);
|
|
1454
1580
|
var volatiles = &side.active.volatiles;
|
|
1455
1581
|
|
|
1456
1582
|
const brn = Status.is(stored.status, .BRN);
|
|
1457
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1583
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1458
1584
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1459
|
-
|
|
1460
1585
|
if (volatiles.Toxic) {
|
|
1461
1586
|
volatiles.toxic += 1;
|
|
1462
1587
|
damage *= volatiles.toxic;
|
|
1463
1588
|
}
|
|
1589
|
+
damage = @min(damage, stored.hp);
|
|
1464
1590
|
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
|
|
1469
|
-
|
|
1470
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1471
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1591
|
+
if (!showdown or damage > 0) {
|
|
1592
|
+
stored.hp -= damage;
|
|
1593
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1594
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1595
|
+
}
|
|
1472
1596
|
}
|
|
1473
1597
|
|
|
1474
1598
|
if (volatiles.LeechSeed) {
|
|
@@ -1492,43 +1616,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1492
1616
|
const amount = @min(damage, stored.hp);
|
|
1493
1617
|
stored.hp -= amount;
|
|
1494
1618
|
|
|
1495
|
-
// As above, Pokémon Showdown uses
|
|
1496
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1619
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1620
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1497
1621
|
|
|
1498
1622
|
const before = foe_stored.hp;
|
|
1499
1623
|
// Uncapped damage is added back to the foe
|
|
1500
1624
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1501
1625
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1502
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1626
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1503
1627
|
}
|
|
1504
1628
|
}
|
|
1505
1629
|
|
|
1506
|
-
fn endTurn(battle: anytype,
|
|
1630
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1507
1631
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1508
1632
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1509
1633
|
|
|
1510
|
-
|
|
1511
|
-
|
|
1634
|
+
battle.turn += 1;
|
|
1635
|
+
|
|
1636
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1637
|
+
try options.log.tie(.{});
|
|
1512
1638
|
return Result.Tie;
|
|
1513
1639
|
}
|
|
1514
1640
|
|
|
1515
|
-
battle.turn
|
|
1516
|
-
|
|
1517
|
-
if (showdown and battle.turn >= 1000) {
|
|
1518
|
-
try log.tie();
|
|
1641
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1642
|
+
try options.log.tie(.{});
|
|
1519
1643
|
return Result.Tie;
|
|
1520
1644
|
} else if (battle.turn >= 65535) {
|
|
1521
1645
|
return Result.Error;
|
|
1522
1646
|
}
|
|
1523
1647
|
|
|
1524
|
-
try log.turn(battle.turn);
|
|
1648
|
+
try options.log.turn(.{battle.turn});
|
|
1525
1649
|
|
|
1526
1650
|
return Result.Default;
|
|
1527
1651
|
}
|
|
1528
1652
|
|
|
1529
1653
|
fn checkEBC(battle: anytype) bool {
|
|
1530
1654
|
for (battle.sides, 0..) |side, i| {
|
|
1531
|
-
const foe = battle.sides[~@
|
|
1655
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1532
1656
|
|
|
1533
1657
|
var foe_all_ghosts = true;
|
|
1534
1658
|
var foe_all_transform = true;
|
|
@@ -1580,10 +1704,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1580
1704
|
return false;
|
|
1581
1705
|
}
|
|
1582
1706
|
|
|
1583
|
-
fn disabled(side: *Side, ident: ID,
|
|
1584
|
-
if (side.active.volatiles.
|
|
1707
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1708
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1585
1709
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1586
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1710
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1587
1711
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1588
1712
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1589
1713
|
m
|
|
@@ -1591,127 +1715,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1591
1715
|
side.last_selected_move;
|
|
1592
1716
|
if (m != .None and m == last) {
|
|
1593
1717
|
side.active.volatiles.Charging = false;
|
|
1594
|
-
try log.
|
|
1718
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1595
1719
|
return true;
|
|
1596
1720
|
}
|
|
1597
1721
|
}
|
|
1598
1722
|
return false;
|
|
1599
1723
|
}
|
|
1600
1724
|
|
|
1601
|
-
|
|
1725
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1602
1726
|
const side = battle.side(who);
|
|
1603
1727
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1604
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1728
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1605
1729
|
}
|
|
1606
1730
|
}
|
|
1607
1731
|
|
|
1608
|
-
fn
|
|
1609
|
-
var volatiles = &active.volatiles;
|
|
1610
|
-
assert(volatiles.Thrashing);
|
|
1611
|
-
if (volatiles.attacks > 0) return false;
|
|
1612
|
-
|
|
1613
|
-
volatiles.Thrashing = false;
|
|
1614
|
-
volatiles.Confusion = true;
|
|
1615
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1616
|
-
return true;
|
|
1617
|
-
}
|
|
1618
|
-
|
|
1619
|
-
inline fn onBegin(
|
|
1732
|
+
fn onBegin(
|
|
1620
1733
|
battle: anytype,
|
|
1621
1734
|
player: Player,
|
|
1622
1735
|
move: Move.Data,
|
|
1623
1736
|
mslot: u8,
|
|
1624
1737
|
residual: *bool,
|
|
1625
|
-
|
|
1738
|
+
options: anytype,
|
|
1626
1739
|
) !void {
|
|
1627
|
-
assert(move.effect.onBegin());
|
|
1628
1740
|
return switch (move.effect) {
|
|
1629
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1630
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1631
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1632
|
-
.Haze => Effects.haze(battle, player,
|
|
1633
|
-
.Heal => Effects.heal(battle, player,
|
|
1634
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1635
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1636
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1637
|
-
.Mist => Effects.mist(battle, player,
|
|
1638
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1639
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1640
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1641
|
-
.Splash => Effects.splash(battle, player,
|
|
1642
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1643
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1644
|
-
.Transform => Effects.transform(battle, player,
|
|
1741
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1743
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1744
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1745
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1746
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1747
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1748
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1749
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1750
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1751
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1752
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1753
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1754
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1755
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1756
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1645
1757
|
else => unreachable,
|
|
1646
1758
|
};
|
|
1647
1759
|
}
|
|
1648
1760
|
|
|
1649
|
-
|
|
1650
|
-
assert(move.effect.onEnd());
|
|
1761
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1651
1762
|
return switch (move.effect) {
|
|
1652
|
-
.Bide => Effects.bide(battle, player,
|
|
1763
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1653
1764
|
// zig fmt: off
|
|
1654
1765
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1655
1766
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1656
|
-
Effects.boost(battle, player, move,
|
|
1767
|
+
Effects.boost(battle, player, move, options),
|
|
1657
1768
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1658
|
-
Effects.unboost(battle, player, move,
|
|
1769
|
+
Effects.unboost(battle, player, move, options),
|
|
1659
1770
|
// zig fmt: on
|
|
1660
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1771
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1661
1772
|
else => unreachable,
|
|
1662
1773
|
};
|
|
1663
1774
|
}
|
|
1664
1775
|
|
|
1665
|
-
|
|
1776
|
+
fn alwaysHappens(
|
|
1666
1777
|
battle: anytype,
|
|
1667
1778
|
player: Player,
|
|
1668
1779
|
move: Move.Data,
|
|
1669
1780
|
residual: *bool,
|
|
1670
|
-
|
|
1781
|
+
options: anytype,
|
|
1671
1782
|
) !void {
|
|
1672
|
-
assert(move.effect.alwaysHappens());
|
|
1673
1783
|
return switch (move.effect) {
|
|
1674
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1784
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1675
1785
|
.Explode => Effects.explode(battle, player),
|
|
1676
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1786
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1677
1787
|
.Rage => Effects.rage(battle, player),
|
|
1678
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1788
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1679
1789
|
.JumpKick, .Binding => {},
|
|
1680
1790
|
else => unreachable,
|
|
1681
1791
|
};
|
|
1682
1792
|
}
|
|
1683
1793
|
|
|
1684
|
-
|
|
1794
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1685
1795
|
return switch (move.effect) {
|
|
1686
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1687
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1688
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1689
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1690
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1796
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1797
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1798
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1799
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1800
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1691
1801
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1692
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1693
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1802
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1803
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1694
1804
|
// zig fmt: off
|
|
1695
1805
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1696
|
-
Effects.unboost(battle, player, move,
|
|
1806
|
+
Effects.unboost(battle, player, move, options),
|
|
1697
1807
|
// zig fmt: on
|
|
1698
1808
|
else => {},
|
|
1699
1809
|
};
|
|
1700
1810
|
}
|
|
1701
1811
|
|
|
1702
1812
|
pub const Effects = struct {
|
|
1703
|
-
fn bide(battle: anytype, player: Player,
|
|
1813
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1704
1814
|
var side = battle.side(player);
|
|
1705
1815
|
|
|
1706
1816
|
side.active.volatiles.Bide = true;
|
|
1707
1817
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1818
|
+
|
|
1708
1819
|
side.active.volatiles.state = 0;
|
|
1709
|
-
side.active.volatiles.attacks = Rolls.
|
|
1820
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1821
|
+
options.chance.observe(.attacking, player, .started);
|
|
1710
1822
|
|
|
1711
|
-
try log.start(battle.active(player), .Bide);
|
|
1823
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1712
1824
|
}
|
|
1713
1825
|
|
|
1714
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1826
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1715
1827
|
var foe = battle.foe(player);
|
|
1716
1828
|
var foe_stored = foe.stored();
|
|
1717
1829
|
|
|
@@ -1722,83 +1834,91 @@ pub const Effects = struct {
|
|
|
1722
1834
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1723
1835
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1724
1836
|
assert(move.type == .Fire);
|
|
1725
|
-
try log.curestatus(
|
|
1837
|
+
try options.log.curestatus(.{
|
|
1838
|
+
battle.active(player.foe()),
|
|
1839
|
+
foe_stored.status,
|
|
1840
|
+
.Message,
|
|
1841
|
+
});
|
|
1726
1842
|
foe_stored.status = 0;
|
|
1727
1843
|
}
|
|
1728
1844
|
return;
|
|
1729
1845
|
}
|
|
1730
1846
|
|
|
1731
1847
|
if (foe.active.types.includes(move.type)) return;
|
|
1732
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1848
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1849
|
+
return;
|
|
1850
|
+
}
|
|
1733
1851
|
|
|
1734
1852
|
foe_stored.status = Status.init(.BRN);
|
|
1735
1853
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1736
1854
|
|
|
1737
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1855
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1738
1856
|
}
|
|
1739
1857
|
|
|
1740
|
-
fn charge(battle: anytype, player: Player,
|
|
1858
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1741
1859
|
var side = battle.side(player);
|
|
1742
1860
|
var volatiles = &side.active.volatiles;
|
|
1743
1861
|
|
|
1744
1862
|
volatiles.Charging = true;
|
|
1745
1863
|
const move = side.last_selected_move;
|
|
1746
1864
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1747
|
-
try log.laststill();
|
|
1748
|
-
try log.prepare(battle.active(player), move);
|
|
1865
|
+
try options.log.laststill(.{});
|
|
1866
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1749
1867
|
}
|
|
1750
1868
|
|
|
1751
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1869
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1752
1870
|
var foe = battle.foe(player);
|
|
1753
1871
|
const sub = foe.active.volatiles.Substitute;
|
|
1754
1872
|
|
|
1755
1873
|
if (move.effect == .ConfusionChance) {
|
|
1756
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1874
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1757
1875
|
} else {
|
|
1758
1876
|
if (showdown) {
|
|
1759
|
-
if (!try checkHit(battle, player, move,
|
|
1760
|
-
|
|
1761
|
-
} else if (sub) {
|
|
1762
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1763
|
-
}
|
|
1877
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1878
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1764
1879
|
} else {
|
|
1765
|
-
if (sub) {
|
|
1766
|
-
|
|
1767
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1768
|
-
return;
|
|
1769
|
-
}
|
|
1880
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1881
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1770
1882
|
}
|
|
1771
1883
|
}
|
|
1772
1884
|
|
|
1773
1885
|
if (foe.active.volatiles.Confusion) return;
|
|
1774
1886
|
foe.active.volatiles.Confusion = true;
|
|
1775
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1776
1887
|
|
|
1777
|
-
|
|
1888
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1889
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1890
|
+
options.calc.confusion(player.foe());
|
|
1891
|
+
|
|
1892
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1778
1893
|
}
|
|
1779
1894
|
|
|
1780
|
-
fn conversion(battle: anytype, player: Player,
|
|
1895
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1781
1896
|
const foe = battle.foe(player);
|
|
1782
1897
|
|
|
1783
1898
|
if (foe.active.volatiles.Invulnerable) {
|
|
1784
|
-
try log.lastmiss();
|
|
1785
|
-
return log.miss(battle.active(player));
|
|
1899
|
+
try options.log.lastmiss(.{});
|
|
1900
|
+
return options.log.miss(.{battle.active(player)});
|
|
1786
1901
|
}
|
|
1787
1902
|
|
|
1788
1903
|
battle.side(player).active.types = foe.active.types;
|
|
1789
|
-
return log.
|
|
1904
|
+
return options.log.start(.{
|
|
1905
|
+
battle.active(player),
|
|
1906
|
+
.TypeChange,
|
|
1907
|
+
foe.active.types,
|
|
1908
|
+
battle.active(player.foe()),
|
|
1909
|
+
});
|
|
1790
1910
|
}
|
|
1791
1911
|
|
|
1792
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1912
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1793
1913
|
var foe = battle.foe(player);
|
|
1794
1914
|
var volatiles = &foe.active.volatiles;
|
|
1795
1915
|
const foe_ident = battle.active(player.foe());
|
|
1796
1916
|
|
|
1797
1917
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1798
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1918
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1799
1919
|
|
|
1800
|
-
if (volatiles.
|
|
1801
|
-
try log.fail(foe_ident, .None);
|
|
1920
|
+
if (volatiles.disable_move != 0) {
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1802
1922
|
return null;
|
|
1803
1923
|
}
|
|
1804
1924
|
|
|
@@ -1813,25 +1933,27 @@ pub const Effects = struct {
|
|
|
1813
1933
|
|
|
1814
1934
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1815
1935
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1816
|
-
if (n == 0) {
|
|
1817
|
-
try log.fail(foe_ident, .None);
|
|
1936
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1937
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1818
1938
|
return null;
|
|
1819
1939
|
} else if (err) {
|
|
1820
1940
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1821
|
-
assert(!showdown);
|
|
1822
1941
|
return Result.Error;
|
|
1823
1942
|
}
|
|
1824
1943
|
|
|
1825
|
-
volatiles.
|
|
1826
|
-
|
|
1944
|
+
volatiles.disable_move =
|
|
1945
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1946
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1947
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1827
1948
|
|
|
1828
|
-
|
|
1949
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1950
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1829
1951
|
return null;
|
|
1830
1952
|
}
|
|
1831
1953
|
|
|
1832
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1833
|
-
var
|
|
1834
|
-
|
|
1954
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
|
+
var stored = battle.side(player).stored();
|
|
1956
|
+
const ident = battle.active(player);
|
|
1835
1957
|
|
|
1836
1958
|
if (battle.last_damage == 0) {
|
|
1837
1959
|
assert(showdown);
|
|
@@ -1844,7 +1966,7 @@ pub const Effects = struct {
|
|
|
1844
1966
|
if (stored.hp == stored.stats.hp) return;
|
|
1845
1967
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1846
1968
|
|
|
1847
|
-
try log.
|
|
1969
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1848
1970
|
}
|
|
1849
1971
|
|
|
1850
1972
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1858,26 +1980,28 @@ pub const Effects = struct {
|
|
|
1858
1980
|
side.active.volatiles.LeechSeed = false;
|
|
1859
1981
|
}
|
|
1860
1982
|
|
|
1861
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1983
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1862
1984
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1863
1985
|
|
|
1864
1986
|
if (volatiles.Substitute) return;
|
|
1865
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1987
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1988
|
+
return;
|
|
1989
|
+
}
|
|
1866
1990
|
|
|
1867
1991
|
volatiles.Flinch = true;
|
|
1868
1992
|
volatiles.Recharging = false;
|
|
1869
1993
|
}
|
|
1870
1994
|
|
|
1871
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1995
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1872
1996
|
var side = battle.side(player);
|
|
1873
1997
|
|
|
1874
1998
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1875
1999
|
side.active.volatiles.FocusEnergy = true;
|
|
1876
2000
|
|
|
1877
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2001
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1878
2002
|
}
|
|
1879
2003
|
|
|
1880
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2004
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1881
2005
|
var foe = battle.foe(player);
|
|
1882
2006
|
var foe_stored = foe.stored();
|
|
1883
2007
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1889,21 +2013,22 @@ pub const Effects = struct {
|
|
|
1889
2013
|
}
|
|
1890
2014
|
|
|
1891
2015
|
if (foe.active.types.includes(move.type)) return;
|
|
1892
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2016
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1893
2017
|
// Freeze Clause Mod
|
|
1894
|
-
if (
|
|
2018
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1895
2019
|
|
|
1896
2020
|
foe_stored.status = Status.init(.FRZ);
|
|
1897
2021
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1898
2022
|
|
|
1899
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2023
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1900
2024
|
}
|
|
1901
2025
|
|
|
1902
|
-
fn haze(battle: anytype, player: Player,
|
|
2026
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2027
|
+
var log = options.log;
|
|
1903
2028
|
var side = battle.side(player);
|
|
1904
2029
|
var foe = battle.foe(player);
|
|
1905
2030
|
|
|
1906
|
-
|
|
2031
|
+
const side_stored = side.stored();
|
|
1907
2032
|
var foe_stored = foe.stored();
|
|
1908
2033
|
|
|
1909
2034
|
const player_ident = battle.active(player);
|
|
@@ -1915,96 +2040,101 @@ pub const Effects = struct {
|
|
|
1915
2040
|
side.active.stats = side_stored.stats;
|
|
1916
2041
|
foe.active.stats = foe_stored.stats;
|
|
1917
2042
|
|
|
1918
|
-
try log.activate(player_ident, .Haze);
|
|
1919
|
-
try log.clearallboost();
|
|
2043
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2044
|
+
try log.clearallboost(.{});
|
|
1920
2045
|
|
|
1921
2046
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1922
2047
|
if (showdown) {
|
|
1923
2048
|
for (&battle.sides, 0..) |*s, i| {
|
|
1924
|
-
const p = @
|
|
2049
|
+
const p: Player = @enumFromInt(i);
|
|
1925
2050
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1926
2051
|
if (p != player and Status.any(s.stored().status)) {
|
|
1927
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1928
2053
|
s.stored().status = 0;
|
|
2054
|
+
options.chance.observe(.sleep, p, .None);
|
|
1929
2055
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1930
2056
|
s.stored().status = Status.init(.PSN);
|
|
1931
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2057
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1932
2058
|
}
|
|
1933
|
-
try clearVolatiles(battle, p,
|
|
2059
|
+
try clearVolatiles(battle, p, options);
|
|
1934
2060
|
}
|
|
1935
2061
|
} else {
|
|
1936
2062
|
if (Status.any(foe_stored.status)) {
|
|
1937
2063
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1938
2064
|
foe.last_selected_move = .SKIP_TURN;
|
|
2065
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1939
2066
|
}
|
|
1940
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2067
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1941
2068
|
foe_stored.status = 0;
|
|
1942
2069
|
}
|
|
1943
|
-
try clearVolatiles(battle, player,
|
|
1944
|
-
try clearVolatiles(battle, player.foe(),
|
|
2070
|
+
try clearVolatiles(battle, player, options);
|
|
2071
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1945
2072
|
}
|
|
1946
2073
|
}
|
|
1947
2074
|
|
|
1948
|
-
fn heal(battle: anytype, player: Player,
|
|
2075
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2076
|
var side = battle.side(player);
|
|
1950
2077
|
var stored = side.stored();
|
|
1951
2078
|
const ident = battle.active(player);
|
|
1952
2079
|
|
|
1953
2080
|
// GLITCH: HP recovery move failure glitches
|
|
1954
2081
|
const delta = stored.stats.hp - stored.hp;
|
|
1955
|
-
if (delta == 0 or delta & 255 == 255
|
|
2082
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2083
|
+
return options.log.fail(.{ ident, .None });
|
|
2084
|
+
}
|
|
1956
2085
|
|
|
1957
2086
|
const rest = side.last_selected_move == .Rest;
|
|
1958
2087
|
if (rest) {
|
|
1959
2088
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1960
2089
|
if (showdown) battle.rng.advance(1);
|
|
1961
2090
|
stored.status = Status.slf(2);
|
|
1962
|
-
try log.
|
|
2091
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1963
2092
|
stored.hp = stored.stats.hp;
|
|
1964
2093
|
} else {
|
|
1965
2094
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1966
2095
|
}
|
|
1967
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2096
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1968
2097
|
}
|
|
1969
2098
|
|
|
1970
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2099
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2100
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1972
|
-
try log.mustrecharge(battle.active(player));
|
|
2101
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1973
2102
|
}
|
|
1974
2103
|
|
|
1975
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2104
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1976
2105
|
var foe = battle.foe(player);
|
|
1977
2106
|
|
|
1978
2107
|
if (showdown) {
|
|
1979
2108
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1980
2109
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1981
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2110
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1982
2111
|
}
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2112
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2113
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1985
2114
|
} else {
|
|
1986
|
-
if (!try checkHit(battle, player, move,
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1987
2116
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1988
|
-
try log.lastmiss();
|
|
1989
|
-
return log.miss(battle.active(player));
|
|
2117
|
+
try options.log.lastmiss(.{});
|
|
2118
|
+
return options.log.miss(.{battle.active(player)});
|
|
1990
2119
|
}
|
|
1991
2120
|
}
|
|
1992
2121
|
|
|
1993
2122
|
foe.active.volatiles.LeechSeed = true;
|
|
1994
2123
|
|
|
1995
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2124
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1996
2125
|
}
|
|
1997
2126
|
|
|
1998
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2127
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1999
2128
|
var side = battle.side(player);
|
|
2129
|
+
const ident = battle.active(player);
|
|
2000
2130
|
|
|
2001
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2131
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2002
2132
|
side.active.volatiles.LightScreen = true;
|
|
2003
2133
|
|
|
2004
|
-
try log.start(
|
|
2134
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2005
2135
|
}
|
|
2006
2136
|
|
|
2007
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2137
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2008
2138
|
var side = battle.side(player);
|
|
2009
2139
|
var foe = battle.foe(player);
|
|
2010
2140
|
|
|
@@ -2020,7 +2150,7 @@ pub const Effects = struct {
|
|
|
2020
2150
|
const has_mimic = has_mimic: {
|
|
2021
2151
|
for (side.active.moves, 0..) |m, i| {
|
|
2022
2152
|
if (m.id == .Mimic) {
|
|
2023
|
-
oslot = @intCast(
|
|
2153
|
+
oslot = @intCast(i + 1);
|
|
2024
2154
|
break :has_mimic true;
|
|
2025
2155
|
}
|
|
2026
2156
|
}
|
|
@@ -2028,38 +2158,41 @@ pub const Effects = struct {
|
|
|
2028
2158
|
};
|
|
2029
2159
|
if (!has_mimic) {
|
|
2030
2160
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2031
|
-
if (!try checkHit(battle, player, move,
|
|
2032
|
-
return
|
|
2161
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2162
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2033
2163
|
}
|
|
2034
2164
|
}
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2036
2166
|
|
|
2037
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2167
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2038
2168
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2039
2169
|
|
|
2040
|
-
try log.
|
|
2170
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2041
2171
|
}
|
|
2042
2172
|
|
|
2043
|
-
fn mist(battle: anytype, player: Player,
|
|
2173
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2044
2174
|
var side = battle.side(player);
|
|
2045
2175
|
|
|
2046
2176
|
if (side.active.volatiles.Mist) return;
|
|
2047
2177
|
side.active.volatiles.Mist = true;
|
|
2048
2178
|
|
|
2049
|
-
try log.start(battle.active(player), .Mist);
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2050
2180
|
}
|
|
2051
2181
|
|
|
2052
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2182
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2053
2183
|
var side = battle.side(player);
|
|
2054
2184
|
|
|
2055
2185
|
assert(!side.active.volatiles.MultiHit);
|
|
2056
2186
|
side.active.volatiles.MultiHit = true;
|
|
2057
2187
|
|
|
2058
|
-
side.active.volatiles.attacks =
|
|
2059
|
-
|
|
2188
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2189
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2190
|
+
else
|
|
2191
|
+
2;
|
|
2060
2192
|
}
|
|
2061
2193
|
|
|
2062
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2194
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2195
|
+
var log = options.log;
|
|
2063
2196
|
var foe = battle.foe(player);
|
|
2064
2197
|
var foe_stored = foe.stored();
|
|
2065
2198
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2069,27 +2202,28 @@ pub const Effects = struct {
|
|
|
2069
2202
|
|
|
2070
2203
|
if (showdown) {
|
|
2071
2204
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2072
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2073
|
-
|
|
2205
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2206
|
+
return log.immune(.{ foe_ident, .None });
|
|
2207
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2074
2208
|
}
|
|
2075
2209
|
if (Status.any(foe_stored.status)) {
|
|
2076
|
-
return log.fail(
|
|
2210
|
+
return log.fail(.{
|
|
2077
2211
|
foe_ident,
|
|
2078
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2079
|
-
);
|
|
2212
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2213
|
+
});
|
|
2080
2214
|
}
|
|
2081
2215
|
if (!showdown) {
|
|
2082
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2083
|
-
if (!try checkHit(battle, player, move,
|
|
2216
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2217
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2084
2218
|
}
|
|
2085
2219
|
|
|
2086
2220
|
foe_stored.status = Status.init(.PAR);
|
|
2087
2221
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2088
2222
|
|
|
2089
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2223
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2090
2224
|
}
|
|
2091
2225
|
|
|
2092
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2226
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2093
2227
|
var foe = battle.foe(player);
|
|
2094
2228
|
var foe_stored = foe.stored();
|
|
2095
2229
|
|
|
@@ -2101,50 +2235,59 @@ pub const Effects = struct {
|
|
|
2101
2235
|
|
|
2102
2236
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2103
2237
|
if (foe.active.types.includes(move.type)) return;
|
|
2104
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2238
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2239
|
+
return;
|
|
2240
|
+
}
|
|
2105
2241
|
|
|
2106
2242
|
foe_stored.status = Status.init(.PAR);
|
|
2107
2243
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2108
2244
|
|
|
2109
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2245
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2110
2246
|
}
|
|
2111
2247
|
|
|
2112
|
-
fn payDay(battle: anytype, player: Player,
|
|
2113
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2248
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2249
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2250
|
+
try options.log.fieldactivate(.{});
|
|
2251
|
+
}
|
|
2114
2252
|
}
|
|
2115
2253
|
|
|
2116
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2255
|
+
var log = options.log;
|
|
2117
2256
|
var foe = battle.foe(player);
|
|
2118
2257
|
var foe_stored = foe.stored();
|
|
2119
2258
|
const foe_ident = battle.active(player.foe());
|
|
2120
2259
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2121
2260
|
|
|
2122
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2261
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2123
2262
|
return;
|
|
2124
2263
|
} else if (foe.active.volatiles.Substitute) {
|
|
2125
2264
|
if (move.effect != .Poison) return;
|
|
2126
|
-
return log.fail(foe_ident, .None);
|
|
2265
|
+
return log.fail(.{ foe_ident, .None });
|
|
2127
2266
|
} else if (Status.any(foe_stored.status)) {
|
|
2128
2267
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2129
2268
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2130
2269
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2131
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2270
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2132
2271
|
if (!showdown)
|
|
2133
|
-
.Poison
|
|
2272
|
+
Fail.Poison
|
|
2134
2273
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2135
|
-
if (toxic) .Toxic else .Poison
|
|
2274
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2136
2275
|
else
|
|
2137
|
-
.None
|
|
2276
|
+
Fail.None
|
|
2138
2277
|
else
|
|
2139
|
-
.None);
|
|
2278
|
+
Fail.None });
|
|
2140
2279
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2141
2280
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2142
|
-
return log.immune(foe_ident, .None);
|
|
2281
|
+
return log.immune(.{ foe_ident, .None });
|
|
2143
2282
|
}
|
|
2144
2283
|
|
|
2145
2284
|
if (move.effect == .Poison) {
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2147
|
-
} else
|
|
2285
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2286
|
+
} else {
|
|
2287
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2288
|
+
return;
|
|
2289
|
+
}
|
|
2290
|
+
}
|
|
2148
2291
|
|
|
2149
2292
|
foe_stored.status = Status.init(.PSN);
|
|
2150
2293
|
if (toxic) {
|
|
@@ -2153,7 +2296,7 @@ pub const Effects = struct {
|
|
|
2153
2296
|
foe.active.volatiles.toxic = 0;
|
|
2154
2297
|
}
|
|
2155
2298
|
|
|
2156
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2299
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2157
2300
|
}
|
|
2158
2301
|
|
|
2159
2302
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2162,28 +2305,37 @@ pub const Effects = struct {
|
|
|
2162
2305
|
volatiles.Rage = true;
|
|
2163
2306
|
}
|
|
2164
2307
|
|
|
2165
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2308
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2166
2309
|
var side = battle.side(player);
|
|
2167
2310
|
var stored = side.stored();
|
|
2168
2311
|
|
|
2169
|
-
|
|
2312
|
+
assert(showdown or battle.last_damage > 0);
|
|
2313
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2314
|
+
|
|
2315
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2170
2316
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2171
|
-
stored.hp = @intCast(
|
|
2317
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2172
2318
|
|
|
2173
|
-
try log.
|
|
2319
|
+
try options.log.damage(.{
|
|
2320
|
+
battle.active(player),
|
|
2321
|
+
stored,
|
|
2322
|
+
.RecoilOf,
|
|
2323
|
+
battle.active(player.foe()),
|
|
2324
|
+
});
|
|
2174
2325
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2175
2326
|
}
|
|
2176
2327
|
|
|
2177
|
-
fn reflect(battle: anytype, player: Player,
|
|
2328
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2178
2329
|
var side = battle.side(player);
|
|
2330
|
+
const ident = battle.active(player);
|
|
2179
2331
|
|
|
2180
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2332
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2181
2333
|
side.active.volatiles.Reflect = true;
|
|
2182
2334
|
|
|
2183
|
-
try log.start(
|
|
2335
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2184
2336
|
}
|
|
2185
2337
|
|
|
2186
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2338
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2187
2339
|
var foe = battle.foe(player);
|
|
2188
2340
|
var foe_stored = foe.stored();
|
|
2189
2341
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2194,80 +2346,87 @@ pub const Effects = struct {
|
|
|
2194
2346
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2195
2347
|
} else {
|
|
2196
2348
|
if (Status.any(foe_stored.status)) {
|
|
2197
|
-
return log.fail(
|
|
2349
|
+
return options.log.fail(.{
|
|
2198
2350
|
foe_ident,
|
|
2199
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2200
|
-
);
|
|
2351
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2352
|
+
});
|
|
2201
2353
|
}
|
|
2202
|
-
// If
|
|
2203
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2354
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2355
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2204
2356
|
}
|
|
2205
2357
|
|
|
2206
2358
|
// Sleep Clause Mod
|
|
2207
|
-
if (
|
|
2359
|
+
if (pkmn.options.mod) {
|
|
2208
2360
|
for (foe.pokemon) |p| {
|
|
2209
2361
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2210
2362
|
}
|
|
2211
2363
|
}
|
|
2212
2364
|
foe.active.volatiles.Recharging = false;
|
|
2213
2365
|
|
|
2214
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2215
|
-
|
|
2366
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2367
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2368
|
+
|
|
2369
|
+
const last = battle.side(player).last_selected_move;
|
|
2370
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2216
2371
|
}
|
|
2217
2372
|
|
|
2218
|
-
fn splash(battle: anytype, player: Player,
|
|
2219
|
-
try log.activate(battle.active(player), .Splash);
|
|
2373
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2374
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2220
2375
|
}
|
|
2221
2376
|
|
|
2222
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2377
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2223
2378
|
var side = battle.side(player);
|
|
2224
2379
|
if (side.active.volatiles.Substitute) {
|
|
2225
|
-
|
|
2226
|
-
return;
|
|
2380
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2227
2381
|
}
|
|
2228
2382
|
|
|
2229
2383
|
assert(side.stored().stats.hp <= 1023);
|
|
2230
2384
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2231
|
-
const hp = @intCast(
|
|
2385
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2232
2386
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2233
2387
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2234
2388
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2235
2389
|
// avoid having to convert to floating point)
|
|
2236
2390
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2237
2391
|
if (side.stored().hp < required_hp) {
|
|
2238
|
-
|
|
2239
|
-
return;
|
|
2392
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2240
2393
|
}
|
|
2241
2394
|
|
|
2242
2395
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2243
2396
|
side.stored().hp -= hp;
|
|
2244
2397
|
side.active.volatiles.substitute = hp + 1;
|
|
2245
2398
|
side.active.volatiles.Substitute = true;
|
|
2246
|
-
try log.start(battle.active(player), .Substitute);
|
|
2399
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2247
2400
|
if (hp > 0) {
|
|
2248
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2401
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2249
2402
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2250
2403
|
}
|
|
2251
2404
|
}
|
|
2252
2405
|
|
|
2253
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2255
|
-
|
|
2406
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2256
2407
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2257
|
-
|
|
2258
|
-
|
|
2408
|
+
if (showdown) {
|
|
2409
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2410
|
+
_ = try checkHit(battle, player, move, options);
|
|
2411
|
+
battle.last_damage = 0;
|
|
2412
|
+
} else {
|
|
2413
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2414
|
+
try options.log.laststill(.{});
|
|
2415
|
+
}
|
|
2259
2416
|
}
|
|
2260
2417
|
|
|
2261
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2418
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2262
2419
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2263
2420
|
assert(!volatiles.Thrashing);
|
|
2264
2421
|
assert(!volatiles.Bide);
|
|
2265
2422
|
|
|
2266
2423
|
volatiles.Thrashing = true;
|
|
2267
|
-
volatiles.attacks = Rolls.
|
|
2424
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2425
|
+
|
|
2426
|
+
options.chance.observe(.attacking, player, .started);
|
|
2268
2427
|
}
|
|
2269
2428
|
|
|
2270
|
-
fn transform(battle: anytype, player: Player,
|
|
2429
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2271
2430
|
var side = battle.side(player);
|
|
2272
2431
|
const foe = battle.foe(player);
|
|
2273
2432
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2293,25 +2452,28 @@ pub const Effects = struct {
|
|
|
2293
2452
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2294
2453
|
}
|
|
2295
2454
|
|
|
2296
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2455
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2297
2456
|
}
|
|
2298
2457
|
|
|
2299
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2458
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2300
2459
|
var side = battle.side(player);
|
|
2301
2460
|
var foe = battle.foe(player);
|
|
2302
2461
|
|
|
2303
2462
|
if (side.active.volatiles.Binding) return;
|
|
2304
2463
|
side.active.volatiles.Binding = true;
|
|
2305
2464
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2306
|
-
// (Pokémon Showdown
|
|
2465
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2307
2466
|
if (!showdown) {
|
|
2308
2467
|
foe.active.volatiles.Recharging = false;
|
|
2309
2468
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2310
2469
|
|
|
2311
|
-
side.active.volatiles.attacks =
|
|
2470
|
+
side.active.volatiles.attacks =
|
|
2471
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2472
|
+
options.chance.observe(.binding, player, .started);
|
|
2312
2473
|
}
|
|
2313
2474
|
|
|
2314
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2475
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2476
|
+
var log = options.log;
|
|
2315
2477
|
var side = battle.side(player);
|
|
2316
2478
|
const ident = battle.active(player);
|
|
2317
2479
|
|
|
@@ -2321,87 +2483,87 @@ pub const Effects = struct {
|
|
|
2321
2483
|
switch (move.effect) {
|
|
2322
2484
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2323
2485
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2324
|
-
if (boosts.atk == 6) return
|
|
2486
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2325
2487
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2326
|
-
boosts.atk = @
|
|
2327
|
-
const reason = if (move.effect == .Rage)
|
|
2488
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2489
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2328
2490
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2329
2491
|
boosts.atk -= 1;
|
|
2330
2492
|
if (showdown) {
|
|
2331
|
-
try log.boost(ident, reason, n);
|
|
2332
|
-
try log.boost(ident,
|
|
2493
|
+
try log.boost(.{ ident, reason, n });
|
|
2494
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2333
2495
|
if (move.effect == .Rage) return;
|
|
2334
2496
|
}
|
|
2335
|
-
return
|
|
2497
|
+
return log.fail(.{ ident, .None });
|
|
2336
2498
|
}
|
|
2337
|
-
|
|
2499
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2338
2500
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2339
2501
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2341
2503
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2342
2504
|
if (showdown and move.effect == .Rage) return;
|
|
2343
2505
|
},
|
|
2344
2506
|
.DefenseUp1, .DefenseUp2 => {
|
|
2345
2507
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2346
|
-
if (boosts.def == 6) return
|
|
2508
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2347
2509
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2348
|
-
boosts.def = @intCast(
|
|
2510
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2349
2511
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2350
2512
|
boosts.def -= 1;
|
|
2351
2513
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, .Defense, n);
|
|
2353
|
-
try log.boost(ident, .Defense, -1);
|
|
2514
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2515
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2354
2516
|
}
|
|
2355
|
-
return
|
|
2517
|
+
return log.fail(.{ ident, .None });
|
|
2356
2518
|
}
|
|
2357
|
-
|
|
2519
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2358
2520
|
const stat = unmodifiedStats(battle, side).def;
|
|
2359
2521
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .Defense, n);
|
|
2522
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2361
2523
|
},
|
|
2362
2524
|
.SpeedUp2 => {
|
|
2363
2525
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2364
|
-
if (boosts.spe == 6) return
|
|
2365
|
-
boosts.spe = @intCast(
|
|
2526
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2527
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2366
2528
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2367
2529
|
boosts.spe -= 1;
|
|
2368
2530
|
if (showdown) {
|
|
2369
|
-
try log.boost(ident, .Speed, 2);
|
|
2370
|
-
try log.boost(ident, .Speed, -1);
|
|
2531
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2532
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2371
2533
|
}
|
|
2372
|
-
return
|
|
2534
|
+
return log.fail(.{ ident, .None });
|
|
2373
2535
|
}
|
|
2374
|
-
|
|
2536
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2375
2537
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2376
2538
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2377
|
-
try log.boost(ident, .Speed, 2);
|
|
2539
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2378
2540
|
},
|
|
2379
2541
|
.SpecialUp1, .SpecialUp2 => {
|
|
2380
2542
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2381
|
-
if (boosts.spc == 6) return
|
|
2543
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2382
2544
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2383
|
-
boosts.spc = @intCast(
|
|
2545
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2384
2546
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2385
2547
|
boosts.spc -= 1;
|
|
2386
2548
|
if (showdown) {
|
|
2387
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2388
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2389
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2390
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2549
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2550
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2551
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2552
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2391
2553
|
}
|
|
2392
|
-
return
|
|
2554
|
+
return log.fail(.{ ident, .None });
|
|
2393
2555
|
}
|
|
2394
|
-
|
|
2556
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2395
2557
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2396
2558
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2399
2561
|
},
|
|
2400
2562
|
.EvasionUp1 => {
|
|
2401
2563
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2402
|
-
if (boosts.evasion == 6) return
|
|
2403
|
-
boosts.evasion = @intCast(
|
|
2404
|
-
try log.boost(ident, .Evasion, 1);
|
|
2564
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2565
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2566
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2405
2567
|
},
|
|
2406
2568
|
else => unreachable,
|
|
2407
2569
|
}
|
|
@@ -2410,102 +2572,105 @@ pub const Effects = struct {
|
|
|
2410
2572
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2411
2573
|
}
|
|
2412
2574
|
|
|
2413
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2575
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2576
|
+
var log = options.log;
|
|
2414
2577
|
var foe = battle.foe(player);
|
|
2415
2578
|
const foe_ident = battle.active(player.foe());
|
|
2579
|
+
const secondary = move.effect.isStatDownChance();
|
|
2416
2580
|
|
|
2417
|
-
if (foe.active.volatiles.Substitute) {
|
|
2418
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2419
|
-
}
|
|
2581
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2420
2582
|
|
|
2421
|
-
if (
|
|
2422
|
-
|
|
2423
|
-
|
|
2424
|
-
|
|
2583
|
+
if (secondary) {
|
|
2584
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2585
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2586
|
+
} else {
|
|
2587
|
+
// checkHit already checks for Invulnerable
|
|
2588
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2425
2589
|
}
|
|
2426
2590
|
|
|
2427
2591
|
var stats = &foe.active.stats;
|
|
2428
2592
|
var boosts = &foe.active.boosts;
|
|
2593
|
+
const fail = showdown or !secondary;
|
|
2429
2594
|
|
|
2430
2595
|
switch (move.effect) {
|
|
2431
2596
|
.AttackDown1, .AttackDownChance => {
|
|
2432
2597
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2433
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2434
|
-
boosts.atk = @intCast(
|
|
2598
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2599
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2435
2600
|
if (stats.atk == 1) {
|
|
2436
2601
|
boosts.atk += 1;
|
|
2437
2602
|
if (showdown) {
|
|
2438
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2439
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2440
2605
|
}
|
|
2441
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2442
2607
|
}
|
|
2443
|
-
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2444
2609
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2445
2610
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2446
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2447
2612
|
},
|
|
2448
2613
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2449
2614
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2450
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2615
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2451
2616
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2452
|
-
boosts.def = @intCast(
|
|
2617
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2453
2618
|
if (stats.def == 1) {
|
|
2454
2619
|
boosts.def += 1;
|
|
2455
2620
|
if (showdown) {
|
|
2456
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2457
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2621
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2622
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2458
2623
|
}
|
|
2459
|
-
return
|
|
2624
|
+
return log.fail(.{ foe_ident, .None });
|
|
2460
2625
|
}
|
|
2461
|
-
|
|
2626
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2462
2627
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2463
2628
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2464
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2465
2630
|
},
|
|
2466
2631
|
.SpeedDown1, .SpeedDownChance => {
|
|
2467
2632
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2468
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2469
|
-
boosts.spe = @intCast(
|
|
2633
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2470
2635
|
if (stats.spe == 1) {
|
|
2471
2636
|
boosts.spe += 1;
|
|
2472
2637
|
if (showdown) {
|
|
2473
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2474
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2475
2640
|
}
|
|
2476
|
-
return
|
|
2641
|
+
return log.fail(.{ foe_ident, .None });
|
|
2477
2642
|
}
|
|
2478
|
-
|
|
2643
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2479
2644
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2480
2645
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2481
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2482
2647
|
assert(boosts.spe >= -6);
|
|
2483
2648
|
},
|
|
2484
2649
|
.SpecialDownChance => {
|
|
2485
2650
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2486
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spc = @intCast(
|
|
2651
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2652
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2488
2653
|
if (stats.spc == 1) {
|
|
2489
2654
|
boosts.spc += 1;
|
|
2490
2655
|
if (showdown) {
|
|
2491
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2492
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2493
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2494
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2656
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2657
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2658
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2659
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2495
2660
|
}
|
|
2496
|
-
return
|
|
2661
|
+
return log.fail(.{ foe_ident, .None });
|
|
2497
2662
|
}
|
|
2498
|
-
|
|
2663
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2499
2664
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2500
2665
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2503
2668
|
},
|
|
2504
2669
|
.AccuracyDown1 => {
|
|
2505
2670
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2506
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.accuracy = @intCast(
|
|
2508
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2671
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2672
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2673
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2509
2674
|
},
|
|
2510
2675
|
else => unreachable,
|
|
2511
2676
|
}
|
|
@@ -2529,37 +2694,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2529
2694
|
}
|
|
2530
2695
|
}
|
|
2531
2696
|
|
|
2532
|
-
|
|
2697
|
+
fn isForced(active: anytype) bool {
|
|
2533
2698
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2534
2699
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2535
2700
|
}
|
|
2536
2701
|
|
|
2537
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2702
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2703
|
+
var log = options.log;
|
|
2538
2704
|
var side = battle.side(who);
|
|
2539
2705
|
var volatiles = &side.active.volatiles;
|
|
2540
2706
|
const ident = battle.active(who);
|
|
2541
2707
|
|
|
2542
|
-
if (volatiles.
|
|
2543
|
-
volatiles.
|
|
2544
|
-
volatiles.
|
|
2545
|
-
|
|
2708
|
+
if (volatiles.disable_move != 0) {
|
|
2709
|
+
volatiles.disable_move = 0;
|
|
2710
|
+
volatiles.disable_duration = 0;
|
|
2711
|
+
options.chance.observe(.disable, who, .None);
|
|
2712
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2546
2713
|
}
|
|
2547
2714
|
if (volatiles.Confusion) {
|
|
2548
2715
|
// volatiles.confusion is left unchanged
|
|
2549
2716
|
volatiles.Confusion = false;
|
|
2550
|
-
|
|
2717
|
+
options.chance.observe(.confusion, who, .None);
|
|
2718
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2551
2719
|
}
|
|
2552
2720
|
if (volatiles.Mist) {
|
|
2553
2721
|
volatiles.Mist = false;
|
|
2554
|
-
try log.end(ident, .
|
|
2722
|
+
try log.end(.{ ident, .MistSilent });
|
|
2555
2723
|
}
|
|
2556
2724
|
if (volatiles.FocusEnergy) {
|
|
2557
2725
|
volatiles.FocusEnergy = false;
|
|
2558
|
-
try log.end(ident, .
|
|
2726
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2559
2727
|
}
|
|
2560
2728
|
if (volatiles.LeechSeed) {
|
|
2561
2729
|
volatiles.LeechSeed = false;
|
|
2562
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2563
2731
|
}
|
|
2564
2732
|
if (!showdown and volatiles.Toxic) {
|
|
2565
2733
|
volatiles.Toxic = false;
|
|
@@ -2567,152 +2735,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2567
2735
|
}
|
|
2568
2736
|
if (volatiles.LightScreen) {
|
|
2569
2737
|
volatiles.LightScreen = false;
|
|
2570
|
-
try log.end(ident, .
|
|
2738
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2571
2739
|
}
|
|
2572
2740
|
if (volatiles.Reflect) {
|
|
2573
2741
|
volatiles.Reflect = false;
|
|
2574
|
-
try log.end(ident, .
|
|
2742
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2575
2743
|
}
|
|
2576
2744
|
if (showdown and volatiles.Toxic) {
|
|
2577
2745
|
volatiles.Toxic = false;
|
|
2578
2746
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2579
2747
|
volatiles.toxic = 0;
|
|
2580
|
-
try log.end(ident, .
|
|
2748
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2581
2749
|
}
|
|
2582
2750
|
}
|
|
2583
2751
|
|
|
2752
|
+
fn decrement(
|
|
2753
|
+
comptime field: chance.Action.Field,
|
|
2754
|
+
player: Player,
|
|
2755
|
+
options: anytype,
|
|
2756
|
+
n: anytype,
|
|
2757
|
+
) @TypeOf(n) {
|
|
2758
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2759
|
+
.started, .ended => 0,
|
|
2760
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2761
|
+
else => unreachable,
|
|
2762
|
+
} else n - 1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2584
2765
|
pub const Rolls = struct {
|
|
2585
|
-
|
|
2586
|
-
if (
|
|
2587
|
-
|
|
2588
|
-
|
|
2766
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2767
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2768
|
+
player == .P1
|
|
2769
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2770
|
+
battle.rng.speedTie()
|
|
2771
|
+
else if (showdown)
|
|
2772
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2773
|
+
else
|
|
2774
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2775
|
+
|
|
2776
|
+
try options.chance.speedTie(p1);
|
|
2777
|
+
return p1;
|
|
2778
|
+
}
|
|
2779
|
+
|
|
2780
|
+
fn criticalHit(
|
|
2781
|
+
battle: anytype,
|
|
2782
|
+
player: Player,
|
|
2783
|
+
rate: u8,
|
|
2784
|
+
spurious: bool,
|
|
2785
|
+
options: anytype,
|
|
2786
|
+
) !bool {
|
|
2787
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2788
|
+
val == .true
|
|
2789
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2790
|
+
battle.rng.criticalHit(player, rate)
|
|
2791
|
+
else if (showdown)
|
|
2792
|
+
battle.rng.chance(u8, rate, 256)
|
|
2793
|
+
else
|
|
2794
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2795
|
+
|
|
2796
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2797
|
+
return crit;
|
|
2798
|
+
}
|
|
2799
|
+
|
|
2800
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2801
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2802
|
+
val
|
|
2803
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2804
|
+
battle.rng.damage(player)
|
|
2805
|
+
else roll: {
|
|
2806
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2807
|
+
while (true) {
|
|
2808
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2809
|
+
if (r >= 217) break :roll r;
|
|
2810
|
+
}
|
|
2811
|
+
};
|
|
2589
2812
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
return
|
|
2813
|
+
assert(roll >= 217 and roll <= 255);
|
|
2814
|
+
try options.chance.damage(player, roll);
|
|
2815
|
+
return roll;
|
|
2593
2816
|
}
|
|
2594
2817
|
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2818
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2819
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2820
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2821
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2822
|
+
val == .true
|
|
2823
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2824
|
+
battle.rng.hit(player, acc)
|
|
2825
|
+
else if (showdown)
|
|
2826
|
+
battle.rng.chance(uN, acc, 256)
|
|
2827
|
+
else
|
|
2828
|
+
battle.rng.next() < acc;
|
|
2602
2829
|
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
return battle.rng.next() < accuracy;
|
|
2830
|
+
try options.chance.hit(player, ok, acc);
|
|
2831
|
+
return ok;
|
|
2606
2832
|
}
|
|
2607
2833
|
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2834
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2835
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2836
|
+
val == .true
|
|
2837
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2838
|
+
battle.rng.confused(player)
|
|
2839
|
+
else if (showdown)
|
|
2840
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2841
|
+
else
|
|
2842
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2612
2843
|
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2844
|
+
try options.chance.confused(player, cfz);
|
|
2845
|
+
return cfz;
|
|
2616
2846
|
}
|
|
2617
2847
|
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2621
|
-
|
|
2848
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2849
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2850
|
+
val == .true
|
|
2851
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2852
|
+
battle.rng.paralyzed(player)
|
|
2853
|
+
else if (showdown)
|
|
2854
|
+
battle.rng.chance(u8, 63, 256)
|
|
2855
|
+
else
|
|
2856
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2622
2857
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2858
|
+
try options.chance.paralyzed(player, par);
|
|
2859
|
+
return par;
|
|
2626
2860
|
}
|
|
2627
2861
|
|
|
2628
|
-
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2631
|
-
|
|
2862
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2863
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2864
|
+
val == .true
|
|
2865
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2866
|
+
battle.rng.secondaryChance(player, 25)
|
|
2867
|
+
else if (showdown)
|
|
2868
|
+
battle.rng.chance(u8, 25, 256)
|
|
2869
|
+
else
|
|
2870
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2632
2871
|
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2872
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2873
|
+
return proc;
|
|
2636
2874
|
}
|
|
2637
2875
|
|
|
2638
|
-
|
|
2639
|
-
if (
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2876
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2877
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2878
|
+
|
|
2879
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2880
|
+
val == .true
|
|
2881
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2882
|
+
battle.rng.secondaryChance(player, rate)
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.chance(u8, rate, 256)
|
|
2885
|
+
else
|
|
2886
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2887
|
+
|
|
2888
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2889
|
+
return proc;
|
|
2644
2890
|
}
|
|
2645
2891
|
|
|
2646
|
-
|
|
2647
|
-
if (
|
|
2648
|
-
|
|
2892
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2893
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2894
|
+
|
|
2895
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2896
|
+
val == .true
|
|
2897
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2898
|
+
battle.rng.secondaryChance(player, rate)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.chance(u8, rate, 256)
|
|
2901
|
+
else
|
|
2902
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2903
|
+
|
|
2904
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2905
|
+
return proc;
|
|
2649
2906
|
}
|
|
2650
2907
|
|
|
2651
|
-
fn
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2908
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2909
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2910
|
+
val == .true
|
|
2911
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2912
|
+
battle.rng.secondaryChance(player, 85)
|
|
2913
|
+
else if (showdown)
|
|
2914
|
+
battle.rng.chance(u8, 85, 256)
|
|
2915
|
+
else
|
|
2916
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2917
|
+
|
|
2918
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2919
|
+
return proc;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2923
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2924
|
+
val
|
|
2925
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2926
|
+
battle.rng.metronome(player)
|
|
2927
|
+
else if (showdown)
|
|
2928
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2929
|
+
else move: {
|
|
2930
|
+
while (true) {
|
|
2931
|
+
const r = battle.rng.next();
|
|
2932
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2933
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2934
|
+
break :move @enumFromInt(r);
|
|
2671
2935
|
}
|
|
2672
|
-
}
|
|
2936
|
+
};
|
|
2673
2937
|
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2677
|
-
|
|
2938
|
+
try options.chance.metronome(player, move);
|
|
2939
|
+
return move;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2943
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2944
|
+
val - 1
|
|
2945
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2946
|
+
battle.rng.psywave(player)
|
|
2947
|
+
else if (showdown)
|
|
2948
|
+
battle.rng.range(u8, 0, max)
|
|
2949
|
+
else power: {
|
|
2950
|
+
while (true) {
|
|
2951
|
+
const r = battle.rng.next();
|
|
2952
|
+
if (r < max) break :power r;
|
|
2953
|
+
}
|
|
2954
|
+
};
|
|
2955
|
+
|
|
2956
|
+
assert(power < max);
|
|
2957
|
+
try options.chance.psywave(player, power, max);
|
|
2958
|
+
return power;
|
|
2678
2959
|
}
|
|
2679
2960
|
|
|
2680
|
-
|
|
2681
|
-
|
|
2682
|
-
|
|
2961
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2962
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2963
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2964
|
+
else
|
|
2965
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2966
|
+
battle.rng.sleepDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u3, 1, 8)
|
|
2969
|
+
else duration: {
|
|
2970
|
+
while (true) {
|
|
2971
|
+
const r = battle.rng.next() & 7;
|
|
2972
|
+
if (r != 0) break :duration @intCast(r);
|
|
2973
|
+
}
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(duration >= 1 and duration <= 7);
|
|
2977
|
+
options.chance.duration(player, duration);
|
|
2978
|
+
return duration;
|
|
2683
2979
|
}
|
|
2684
2980
|
|
|
2685
|
-
|
|
2686
|
-
if (
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2981
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2982
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2983
|
+
if (val >= 1 and val <= 8) val else null
|
|
2984
|
+
else
|
|
2985
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2986
|
+
battle.rng.disableDuration(player)
|
|
2987
|
+
else if (showdown)
|
|
2988
|
+
battle.rng.range(u4, 1, 9)
|
|
2989
|
+
else
|
|
2990
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2991
|
+
|
|
2992
|
+
assert(duration >= 1 and duration <= 8);
|
|
2993
|
+
options.chance.duration(player, duration);
|
|
2994
|
+
return duration;
|
|
2697
2995
|
}
|
|
2698
2996
|
|
|
2699
|
-
|
|
2700
|
-
if (
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
if (
|
|
2704
|
-
|
|
2997
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2998
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2999
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3000
|
+
else
|
|
3001
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3002
|
+
battle.rng.confusionDuration(player)
|
|
3003
|
+
else if (showdown)
|
|
3004
|
+
battle.rng.range(u3, 2, 6)
|
|
3005
|
+
else
|
|
3006
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3007
|
+
|
|
3008
|
+
assert(duration >= 2 and duration <= 5);
|
|
3009
|
+
options.chance.duration(player, duration);
|
|
3010
|
+
return duration;
|
|
2705
3011
|
}
|
|
2706
3012
|
|
|
2707
|
-
|
|
2708
|
-
if (
|
|
2709
|
-
|
|
2710
|
-
|
|
3013
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3014
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3018
|
+
battle.rng.attackingDuration(player)
|
|
3019
|
+
else if (showdown)
|
|
3020
|
+
battle.rng.range(u3, 2, 4)
|
|
3021
|
+
else
|
|
3022
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3023
|
+
|
|
3024
|
+
assert(duration >= 2 and duration <= 3);
|
|
3025
|
+
options.chance.duration(player, duration);
|
|
3026
|
+
return duration;
|
|
2711
3027
|
}
|
|
2712
3028
|
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
|
|
3029
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3030
|
+
|
|
3031
|
+
fn distribution(
|
|
3032
|
+
battle: anytype,
|
|
3033
|
+
comptime effect: Move.Effect,
|
|
3034
|
+
player: Player,
|
|
3035
|
+
options: anytype,
|
|
3036
|
+
) !u3 {
|
|
3037
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3038
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3039
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3040
|
+
else
|
|
3041
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3042
|
+
battle.rng.distribution(player)
|
|
3043
|
+
else if (showdown)
|
|
3044
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3045
|
+
else n: {
|
|
3046
|
+
const r = (battle.rng.next() & 3);
|
|
3047
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3048
|
+
};
|
|
3049
|
+
|
|
3050
|
+
assert(n >= 2 and n <= 5);
|
|
3051
|
+
if (effect == .Binding) {
|
|
3052
|
+
options.chance.duration(player, n);
|
|
3053
|
+
} else {
|
|
3054
|
+
try options.chance.multiHit(player, n);
|
|
3055
|
+
}
|
|
3056
|
+
return n;
|
|
3057
|
+
}
|
|
3058
|
+
|
|
3059
|
+
fn moveSlot(
|
|
3060
|
+
battle: anytype,
|
|
3061
|
+
player: Player,
|
|
3062
|
+
moves: []MoveSlot,
|
|
3063
|
+
check_pp: u4,
|
|
3064
|
+
options: anytype,
|
|
3065
|
+
) !u4 {
|
|
3066
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3067
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3068
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3069
|
+
val
|
|
3070
|
+
else
|
|
3071
|
+
null
|
|
3072
|
+
else
|
|
3073
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3074
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3075
|
+
else slot: {
|
|
3076
|
+
if (showdown) {
|
|
3077
|
+
if (check_pp == 0) {
|
|
3078
|
+
var i: usize = moves.len;
|
|
3079
|
+
while (i > 0) {
|
|
3080
|
+
i -= 1;
|
|
3081
|
+
if (moves[i].id != .None) {
|
|
3082
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3083
|
+
}
|
|
3084
|
+
}
|
|
3085
|
+
} else {
|
|
3086
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3087
|
+
var i: usize = 0;
|
|
3088
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3089
|
+
if (moves[i].pp > 0) {
|
|
3090
|
+
r -= 1;
|
|
3091
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
}
|
|
3095
|
+
}
|
|
3096
|
+
|
|
3097
|
+
while (true) {
|
|
3098
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3099
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3100
|
+
}
|
|
3101
|
+
};
|
|
3102
|
+
|
|
3103
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3104
|
+
return slot;
|
|
2716
3105
|
}
|
|
2717
3106
|
};
|
|
2718
3107
|
|
|
@@ -2720,14 +3109,14 @@ test "RNG agreement" {
|
|
|
2720
3109
|
if (!showdown) return;
|
|
2721
3110
|
var expected: [256]u32 = undefined;
|
|
2722
3111
|
for (0..expected.len) |i| {
|
|
2723
|
-
expected[i] = @intCast(
|
|
3112
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2724
3113
|
}
|
|
2725
3114
|
|
|
2726
|
-
var spe
|
|
2727
|
-
var cfz
|
|
2728
|
-
var par
|
|
2729
|
-
var brn
|
|
2730
|
-
var eff
|
|
3115
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3116
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3117
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3118
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3119
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2731
3120
|
|
|
2732
3121
|
for (0..expected.len) |i| {
|
|
2733
3122
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2763,11 +3152,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2763
3152
|
const side = battle.side(player);
|
|
2764
3153
|
const foe = battle.foe(player);
|
|
2765
3154
|
|
|
2766
|
-
|
|
3155
|
+
const active = &side.active;
|
|
2767
3156
|
const stored = side.stored();
|
|
2768
3157
|
|
|
2769
3158
|
// While players are not given any input options on the cartridge in these cases,
|
|
2770
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3159
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2771
3160
|
//
|
|
2772
3161
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2773
3162
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2775,9 +3164,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2775
3164
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2776
3165
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2777
3166
|
// strictly correct as the player would not have been presented the option to move or
|
|
2778
|
-
// switch at all
|
|
3167
|
+
// switch at all
|
|
2779
3168
|
if (isForced(active)) {
|
|
2780
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3169
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2781
3170
|
n += 1;
|
|
2782
3171
|
return n;
|
|
2783
3172
|
}
|
|
@@ -2794,7 +3183,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2794
3183
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2795
3184
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2796
3185
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2797
|
-
// move normally if sleeping/frozen/bound
|
|
3186
|
+
// move normally if sleeping/frozen/bound
|
|
2798
3187
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2799
3188
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2800
3189
|
{
|
|
@@ -2807,7 +3196,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2807
3196
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2808
3197
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2809
3198
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2810
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3199
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2811
3200
|
if (limited) {
|
|
2812
3201
|
assert(showdown);
|
|
2813
3202
|
assert(side.last_selected_move != .None);
|
|
@@ -2817,7 +3206,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2817
3206
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2818
3207
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2819
3208
|
const struggle =
|
|
2820
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3209
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2821
3210
|
const s = if (struggle) 0 else slot;
|
|
2822
3211
|
out[n] = .{ .type = .Move, .data = s };
|
|
2823
3212
|
n += 1;
|
|
@@ -2832,14 +3221,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2832
3221
|
const m = active.moves[slot - 1];
|
|
2833
3222
|
if (m.id == .None) break;
|
|
2834
3223
|
if (m.pp == 0) continue;
|
|
2835
|
-
if (active.volatiles.
|
|
3224
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2836
3225
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2837
3226
|
n += 1;
|
|
2838
3227
|
}
|
|
2839
3228
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2840
3229
|
if (n == before) {
|
|
2841
3230
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2842
|
-
if (!
|
|
3231
|
+
if (!pkmn.options.mod) {
|
|
2843
3232
|
while (slot <= 4) : (slot += 1) {
|
|
2844
3233
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2845
3234
|
}
|