@pkmn/engine 0.1.0-dev.47feedd9 → 0.1.0-dev.49f6bf26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +87 -53
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -2
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +2 -1
- package/build/pkg/gen1.js +38 -20
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +6 -3
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +7 -3
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +151 -111
- package/package.json +53 -23
- package/src/bin/install-pkmn-engine +23 -18
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +896 -359
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +29 -20
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +277 -180
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +101 -87
- package/src/lib/gen1/helpers.zig +577 -35
- package/src/lib/gen1/mechanics.zig +975 -710
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +130 -92
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3506 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +84 -2
- package/src/lib/wasm.zig +13 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
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@@ -1,8 +1,9 @@
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1
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,54 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +115,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -126,12 +123,14 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -162,9 +160,7 @@ fn selectMove(
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -255,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -275,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -315,9 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -342,13 +326,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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-
player_from: ?Move,
|
|
346
329
|
foe_player: Player,
|
|
347
330
|
foe_choice: Choice,
|
|
348
331
|
foe_rewrap: bool,
|
|
349
332
|
foe_skip: bool,
|
|
350
|
-
|
|
351
|
-
log: anytype,
|
|
333
|
+
options: anytype,
|
|
352
334
|
) !?Result {
|
|
353
335
|
assert(player_choice.type != .Pass);
|
|
354
336
|
|
|
@@ -360,36 +342,37 @@ fn doTurn(
|
|
|
360
342
|
player_choice,
|
|
361
343
|
player_rewrap,
|
|
362
344
|
player_skip,
|
|
363
|
-
player_from,
|
|
364
345
|
&residual,
|
|
365
|
-
|
|
346
|
+
options,
|
|
366
347
|
)) |r| return r;
|
|
367
348
|
if (!replace) {
|
|
368
349
|
if (player_choice.type != .Switch) {
|
|
369
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
370
351
|
}
|
|
371
|
-
if (residual) try handleResidual(battle, player,
|
|
372
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
373
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
374
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
375
358
|
residual = true;
|
|
376
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
377
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
378
362
|
battle,
|
|
379
363
|
foe_player,
|
|
380
364
|
foe_choice,
|
|
381
365
|
foe_rewrap,
|
|
382
366
|
foe_skip,
|
|
383
|
-
foe_from,
|
|
384
367
|
&residual,
|
|
385
|
-
|
|
368
|
+
options,
|
|
386
369
|
)) |r| return r;
|
|
387
370
|
if (!replace) {
|
|
388
|
-
if (foe_choice.type != .Switch) {
|
|
389
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
390
373
|
}
|
|
391
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
392
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
393
376
|
}
|
|
394
377
|
|
|
395
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -408,14 +391,13 @@ fn executeMove(
|
|
|
408
391
|
choice: Choice,
|
|
409
392
|
rewrap: bool,
|
|
410
393
|
skip: bool,
|
|
411
|
-
from: ?Move,
|
|
412
394
|
residual: *bool,
|
|
413
|
-
|
|
395
|
+
options: anytype,
|
|
414
396
|
) !?Result {
|
|
415
397
|
var side = battle.side(player);
|
|
416
398
|
|
|
417
399
|
if (choice.type == .Switch) {
|
|
418
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
419
401
|
return null;
|
|
420
402
|
}
|
|
421
403
|
|
|
@@ -425,13 +407,13 @@ fn executeMove(
|
|
|
425
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
426
408
|
assert(!showdown);
|
|
427
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
428
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
429
411
|
}
|
|
430
412
|
return null;
|
|
431
413
|
}
|
|
432
414
|
|
|
433
415
|
assert(choice.type == .Move);
|
|
434
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
435
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
436
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
437
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -440,14 +422,13 @@ fn executeMove(
|
|
|
440
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
441
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
442
424
|
assert(!showdown);
|
|
443
|
-
mslot = @intCast(
|
|
444
|
-
battle.last_selected_indexes.p1
|
|
445
|
-
else
|
|
446
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
447
426
|
const stored = side.stored();
|
|
448
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
449
|
-
auto = side.
|
|
450
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
451
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
452
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
453
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -464,15 +445,12 @@ fn executeMove(
|
|
|
464
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
465
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
466
447
|
assert(mslot == 1);
|
|
467
|
-
mslot = @intCast(
|
|
468
|
-
battle.last_selected_indexes.p1
|
|
469
|
-
else
|
|
470
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
471
449
|
}
|
|
472
450
|
|
|
473
451
|
var skip_can = false;
|
|
474
452
|
var skip_pp = false;
|
|
475
|
-
switch (try beforeMove(battle, player, skip,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
476
454
|
.done => return null,
|
|
477
455
|
.skip_can => skip_can = true,
|
|
478
456
|
.skip_pp => skip_pp = true,
|
|
@@ -480,11 +458,11 @@ fn executeMove(
|
|
|
480
458
|
.err => return @as(?Result, Result.Error),
|
|
481
459
|
}
|
|
482
460
|
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
486
464
|
|
|
487
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
488
466
|
}
|
|
489
467
|
|
|
490
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -493,10 +471,10 @@ fn beforeMove(
|
|
|
493
471
|
battle: anytype,
|
|
494
472
|
player: Player,
|
|
495
473
|
skip: bool,
|
|
496
|
-
from: ?Move,
|
|
497
474
|
residual: *bool,
|
|
498
|
-
|
|
475
|
+
options: anytype,
|
|
499
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
500
478
|
var side = battle.side(player);
|
|
501
479
|
const foe = battle.foe(player);
|
|
502
480
|
var active = &side.active;
|
|
@@ -505,27 +483,37 @@ fn beforeMove(
|
|
|
505
483
|
var volatiles = &active.volatiles;
|
|
506
484
|
|
|
507
485
|
if (Status.is(stored.status, .SLP)) {
|
|
508
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
509
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
513
501
|
stored.status = 0; // clears EXT if present
|
|
514
502
|
} else {
|
|
515
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
516
504
|
}
|
|
517
505
|
side.last_used_move = .None;
|
|
518
506
|
return .done;
|
|
519
507
|
}
|
|
520
508
|
|
|
521
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
522
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
523
511
|
side.last_used_move = .None;
|
|
524
512
|
return .done;
|
|
525
513
|
}
|
|
526
514
|
|
|
527
515
|
if (skip or foe.active.volatiles.Binding) {
|
|
528
|
-
try log.cant(ident, .Bound);
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
529
517
|
return .done;
|
|
530
518
|
}
|
|
531
519
|
|
|
@@ -533,25 +521,31 @@ fn beforeMove(
|
|
|
533
521
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
534
522
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
535
523
|
if (!showdown) volatiles.Flinch = false;
|
|
536
|
-
try log.cant(ident, .Flinch);
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
537
525
|
return .done;
|
|
538
526
|
}
|
|
539
527
|
|
|
540
528
|
if (volatiles.Recharging) {
|
|
541
529
|
volatiles.Recharging = false;
|
|
542
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
543
531
|
return .done;
|
|
544
532
|
}
|
|
545
533
|
|
|
546
|
-
if (volatiles.
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
539
|
+
}
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
541
|
+
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
551
545
|
}
|
|
552
546
|
}
|
|
553
547
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
554
|
-
if (showdown and try disabled(side, ident,
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
555
549
|
|
|
556
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
557
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -563,14 +557,20 @@ fn beforeMove(
|
|
|
563
557
|
if (volatiles.Confusion) {
|
|
564
558
|
assert(volatiles.confusion > 0);
|
|
565
559
|
|
|
566
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
567
567
|
if (volatiles.confusion == 0) {
|
|
568
568
|
volatiles.Confusion = false;
|
|
569
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
570
570
|
} else {
|
|
571
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
572
572
|
|
|
573
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
574
574
|
assert(!volatiles.MultiHit);
|
|
575
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
576
576
|
volatiles.Bide = false;
|
|
@@ -580,6 +580,7 @@ fn beforeMove(
|
|
|
580
580
|
volatiles.Charging = false;
|
|
581
581
|
volatiles.Binding = false;
|
|
582
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
583
584
|
{
|
|
584
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
585
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -599,7 +600,7 @@ fn beforeMove(
|
|
|
599
600
|
|
|
600
601
|
const uncapped = battle.last_damage;
|
|
601
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
602
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
603
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
604
605
|
if (showdown) battle.last_damage = uncapped;
|
|
605
606
|
|
|
@@ -608,91 +609,107 @@ fn beforeMove(
|
|
|
608
609
|
}
|
|
609
610
|
}
|
|
610
611
|
|
|
611
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
612
613
|
|
|
613
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
614
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
615
616
|
volatiles.Bide = false;
|
|
616
617
|
volatiles.Thrashing = false;
|
|
617
618
|
volatiles.Charging = false;
|
|
618
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
619
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
620
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
621
623
|
return .done;
|
|
622
624
|
}
|
|
623
625
|
|
|
624
626
|
if (volatiles.Bide) {
|
|
625
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
626
628
|
|
|
627
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
628
637
|
|
|
629
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
630
644
|
|
|
631
|
-
volatiles.attacks -= 1;
|
|
632
645
|
if (volatiles.attacks != 0) {
|
|
633
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
634
647
|
return .done;
|
|
635
648
|
}
|
|
636
649
|
|
|
637
650
|
volatiles.Bide = false;
|
|
638
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
639
652
|
|
|
640
653
|
battle.last_damage = volatiles.state *% 2;
|
|
641
654
|
volatiles.state = 0;
|
|
642
655
|
|
|
643
656
|
if (battle.last_damage == 0) {
|
|
644
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
645
658
|
return .done;
|
|
646
659
|
}
|
|
647
660
|
|
|
648
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
649
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
650
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
651
664
|
|
|
652
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
653
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
654
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
655
668
|
if (showdown) {
|
|
656
669
|
residual.* = false;
|
|
657
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
658
671
|
}
|
|
659
672
|
|
|
660
673
|
return .done;
|
|
661
674
|
}
|
|
662
675
|
|
|
663
676
|
if (volatiles.Thrashing) {
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
669
681
|
}
|
|
670
|
-
try
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
671
688
|
if (showdown) {
|
|
672
689
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
673
690
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
674
691
|
side.last_used_move = side.last_selected_move;
|
|
675
|
-
if (handleThrashing(battle, active)) {
|
|
676
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
677
694
|
}
|
|
678
695
|
}
|
|
679
696
|
return .skip_can;
|
|
680
697
|
}
|
|
681
698
|
|
|
682
699
|
if (volatiles.Binding) {
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
691
708
|
if (showdown or battle.last_damage != 0) {
|
|
692
709
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
693
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
694
711
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
695
|
-
try buildRage(battle, player.foe(),
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
696
713
|
}
|
|
697
714
|
}
|
|
698
715
|
return .done;
|
|
@@ -707,56 +724,57 @@ fn canMove(
|
|
|
707
724
|
mslot: u4,
|
|
708
725
|
auto: bool,
|
|
709
726
|
skip_pp: bool,
|
|
710
|
-
from:
|
|
727
|
+
from: Move,
|
|
711
728
|
residual: *bool,
|
|
712
|
-
|
|
729
|
+
options: anytype,
|
|
713
730
|
) !bool {
|
|
714
731
|
var side = battle.side(player);
|
|
715
732
|
const player_ident = battle.active(player);
|
|
716
733
|
const move = Move.get(side.last_selected_move);
|
|
717
734
|
|
|
718
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
719
|
-
const special = from != null and (from.? == .Metronome and
|
|
720
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
721
|
-
|
|
722
|
-
var skip = skip_pp;
|
|
723
735
|
if (side.active.volatiles.Charging) {
|
|
724
736
|
side.active.volatiles.Charging = false;
|
|
725
737
|
side.active.volatiles.Invulnerable = false;
|
|
726
738
|
} else if (move.effect == .Charge) {
|
|
727
|
-
try log.move(player_ident, side.last_selected_move,
|
|
728
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
729
742
|
return false;
|
|
730
743
|
}
|
|
731
744
|
|
|
732
|
-
|
|
733
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
734
747
|
|
|
735
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
739
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
740
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
741
|
-
// regrettable, but this information is more "nice to have" than required
|
|
742
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
743
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
744
751
|
|
|
745
752
|
if (move.effect.onBegin()) {
|
|
746
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
747
754
|
return false;
|
|
748
755
|
}
|
|
749
756
|
|
|
750
757
|
if (move.effect == .Thrashing) {
|
|
751
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
752
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
753
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
754
|
-
Effects.binding(battle, player, false);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
755
762
|
}
|
|
756
763
|
|
|
757
764
|
return true;
|
|
758
765
|
}
|
|
759
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
760
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
761
779
|
if (side.last_selected_move == .Struggle) return;
|
|
762
780
|
|
|
@@ -766,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
766
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
767
785
|
if (volatiles.Bide) return;
|
|
768
786
|
|
|
769
|
-
|
|
770
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
771
790
|
if (volatiles.Transform) return;
|
|
772
791
|
|
|
773
|
-
|
|
774
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
775
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
776
796
|
}
|
|
777
797
|
|
|
@@ -779,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
779
799
|
var active = &side.active;
|
|
780
800
|
const volatiles = &active.volatiles;
|
|
781
801
|
|
|
782
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
783
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
784
804
|
if (showdown and volatiles.Transform) return;
|
|
785
805
|
|
|
786
806
|
assert(mslot > 0 and mslot <= 4);
|
|
787
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
788
808
|
}
|
|
789
809
|
|
|
790
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -795,8 +815,9 @@ fn doMove(
|
|
|
795
815
|
rewrap: bool,
|
|
796
816
|
auto: bool,
|
|
797
817
|
residual: *bool,
|
|
798
|
-
|
|
818
|
+
options: anytype,
|
|
799
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
800
821
|
var side = battle.side(player);
|
|
801
822
|
const foe = battle.foe(player);
|
|
802
823
|
|
|
@@ -811,23 +832,27 @@ fn doMove(
|
|
|
811
832
|
var hits: u4 = 1;
|
|
812
833
|
var effectiveness = Effectiveness.neutral;
|
|
813
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
814
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
815
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
816
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
817
841
|
}
|
|
818
842
|
|
|
819
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
820
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
821
845
|
var miss = showdown and miss: {
|
|
822
846
|
immune = move.target != .Self and !status and !counter and
|
|
823
|
-
(@
|
|
824
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
825
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
826
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
827
851
|
battle.last_damage = 0;
|
|
828
852
|
break :miss true;
|
|
829
853
|
}
|
|
830
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
831
856
|
};
|
|
832
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
833
858
|
|
|
@@ -835,16 +860,16 @@ fn doMove(
|
|
|
835
860
|
const skip = status or immune;
|
|
836
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
837
862
|
if (showdown and move.effect.isMulti()) {
|
|
838
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
839
864
|
hits = side.active.volatiles.attacks;
|
|
840
865
|
late = false;
|
|
841
866
|
}
|
|
842
867
|
|
|
843
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
844
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
845
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
846
871
|
|
|
847
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
848
873
|
|
|
849
874
|
battle.last_damage = 0;
|
|
850
875
|
|
|
@@ -866,17 +891,15 @@ fn doMove(
|
|
|
866
891
|
effectiveness = adjustDamage(battle, player);
|
|
867
892
|
immune = effectiveness == 0;
|
|
868
893
|
}
|
|
869
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
870
895
|
}
|
|
871
896
|
}
|
|
872
897
|
|
|
873
|
-
|
|
874
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
875
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
876
899
|
miss = if (showdown or skip)
|
|
877
900
|
miss
|
|
878
901
|
else
|
|
879
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
880
903
|
|
|
881
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
882
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -884,11 +907,11 @@ fn doMove(
|
|
|
884
907
|
|
|
885
908
|
if (!showdown or !miss) {
|
|
886
909
|
if (move.effect == .MirrorMove) {
|
|
887
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
888
911
|
} else if (move.effect == .Metronome) {
|
|
889
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
890
913
|
} else if (move.effect.onEnd()) {
|
|
891
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
892
915
|
return null;
|
|
893
916
|
}
|
|
894
917
|
}
|
|
@@ -900,36 +923,41 @@ fn doMove(
|
|
|
900
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
901
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
902
925
|
if (ohko) {
|
|
903
|
-
try log.immune(foe_ident, .OHKO);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
904
927
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
905
|
-
try log.immune(foe_ident, .None);
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
906
929
|
} else if (mist) {
|
|
907
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
908
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
909
932
|
} else {
|
|
910
|
-
try
|
|
911
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
912
936
|
}
|
|
913
937
|
if (move.effect == .JumpKick) {
|
|
914
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
915
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
916
940
|
battle.last_damage = 1;
|
|
917
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
918
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
919
943
|
} else if (move.effect == .Explode) {
|
|
920
944
|
try Effects.explode(battle, player);
|
|
921
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
922
946
|
} else if (showdown and move.effect == .Disable) {
|
|
923
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
924
950
|
}
|
|
925
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
926
954
|
}
|
|
927
955
|
|
|
928
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
929
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
930
958
|
// it up above before damage calculation).
|
|
931
959
|
if (!showdown and move.effect.isMulti()) {
|
|
932
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
933
961
|
hits = side.active.volatiles.attacks;
|
|
934
962
|
}
|
|
935
963
|
|
|
@@ -940,18 +968,20 @@ fn doMove(
|
|
|
940
968
|
var hit: u4 = 0;
|
|
941
969
|
while (hit < hits) {
|
|
942
970
|
if (hit == 0) {
|
|
943
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
944
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
945
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
946
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
947
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
948
976
|
}
|
|
949
977
|
}
|
|
950
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
951
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
952
980
|
hit += 1;
|
|
953
981
|
if (foe.stored().hp == 0) break;
|
|
954
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
955
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
956
986
|
if (nullified) break;
|
|
957
987
|
}
|
|
@@ -961,17 +991,23 @@ fn doMove(
|
|
|
961
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
962
992
|
side.active.volatiles.attacks = 0;
|
|
963
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
964
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
965
995
|
}
|
|
966
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
967
997
|
} else if (showdown) {
|
|
968
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
969
999
|
if (move.effect == .Binding) {
|
|
970
|
-
Effects.binding(battle, player, rewrap);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
971
1001
|
if (immune) {
|
|
972
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
973
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
974
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
975
1011
|
return null;
|
|
976
1012
|
}
|
|
977
1013
|
}
|
|
@@ -984,12 +1020,12 @@ fn doMove(
|
|
|
984
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
985
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
986
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
987
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
988
1024
|
|
|
989
1025
|
if (foe.stored().hp == 0) return null;
|
|
990
1026
|
|
|
991
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
992
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
993
1029
|
|
|
994
1030
|
if (!move.effect.isSpecial()) {
|
|
995
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1000,29 +1036,29 @@ fn doMove(
|
|
|
1000
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1001
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
1002
1038
|
if (move.effect == .Twineedle) {
|
|
1003
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1004
1040
|
} else if (move.effect == .Disable) {
|
|
1005
|
-
const result = try Effects.disable(battle, player, move,
|
|
1006
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1007
1043
|
return result;
|
|
1008
1044
|
} else {
|
|
1009
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
1010
1046
|
}
|
|
1011
1047
|
}
|
|
1012
1048
|
|
|
1013
1049
|
return null;
|
|
1014
1050
|
}
|
|
1015
1051
|
|
|
1016
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1017
1053
|
const side = battle.side(player);
|
|
1018
1054
|
|
|
1019
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1020
|
-
var
|
|
1021
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1022
|
-
|
|
1023
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1024
1060
|
|
|
1025
|
-
return Rolls.criticalHit(battle,
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
1026
1062
|
}
|
|
1027
1063
|
|
|
1028
1064
|
fn calcDamage(
|
|
@@ -1074,9 +1110,9 @@ fn calcDamage(
|
|
|
1074
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1075
1111
|
}
|
|
1076
1112
|
|
|
1077
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1078
1114
|
|
|
1079
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1080
1116
|
|
|
1081
1117
|
if (def == 0) return false;
|
|
1082
1118
|
|
|
@@ -1088,7 +1124,7 @@ fn calcDamage(
|
|
|
1088
1124
|
d = @min(997, d);
|
|
1089
1125
|
d += 2;
|
|
1090
1126
|
|
|
1091
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1092
1128
|
|
|
1093
1129
|
return true;
|
|
1094
1130
|
}
|
|
@@ -1102,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1102
1138
|
var d = battle.last_damage;
|
|
1103
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1104
1140
|
|
|
1105
|
-
const neutral = @
|
|
1106
|
-
const eff1: u16 = @
|
|
1107
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1108
1144
|
|
|
1109
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1110
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1124,17 +1160,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1124
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1125
1161
|
}
|
|
1126
1162
|
|
|
1127
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1128
1164
|
if (battle.last_damage <= 1) return;
|
|
1129
|
-
const random = Rolls.damage(battle);
|
|
1130
|
-
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1131
1169
|
}
|
|
1132
1170
|
|
|
1133
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1134
1172
|
const side = battle.side(player);
|
|
1135
1173
|
const foe = battle.foe(player);
|
|
1136
1174
|
|
|
1137
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1138
1177
|
|
|
1139
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1140
1179
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1143,10 +1182,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1143
1182
|
.DragonRage => 40,
|
|
1144
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1145
1184
|
.Psywave => power: {
|
|
1146
|
-
const max = @intCast(
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1147
1186
|
// GLITCH: Psywave infinite glitch loop
|
|
1148
1187
|
if (!showdown and max <= 1) return Result.Error;
|
|
1149
|
-
break :power Rolls.psywave(battle, max);
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1150
1189
|
},
|
|
1151
1190
|
else => unreachable,
|
|
1152
1191
|
};
|
|
@@ -1154,59 +1193,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1154
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1155
1194
|
|
|
1156
1195
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1157
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1158
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1159
1198
|
|
|
1160
1199
|
return null;
|
|
1161
1200
|
}
|
|
1162
1201
|
|
|
1163
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1164
1203
|
const foe = battle.foe(player);
|
|
1165
1204
|
|
|
1166
1205
|
if (battle.last_damage == 0) {
|
|
1167
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1168
1207
|
return null;
|
|
1169
1208
|
}
|
|
1170
1209
|
|
|
1171
|
-
// Pretend
|
|
1172
|
-
const foe_last_used_move =
|
|
1173
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1174
1211
|
const foe_last_selected_move =
|
|
1175
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1176
|
-
.
|
|
1213
|
+
.Splash
|
|
1177
1214
|
else
|
|
1178
1215
|
foe.last_selected_move);
|
|
1179
1216
|
|
|
1180
|
-
const used =
|
|
1181
|
-
foe.last_used_move != .Counter and
|
|
1182
|
-
(foe_last_used_move.type == .Normal or
|
|
1183
|
-
foe_last_used_move.type == .Fighting);
|
|
1184
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1185
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1186
1219
|
foe.last_selected_move != .Counter and
|
|
1187
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1188
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1189
1222
|
|
|
1190
1223
|
if (!used and !selected) {
|
|
1191
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1192
1225
|
return null;
|
|
1193
1226
|
}
|
|
1194
1227
|
|
|
1195
1228
|
if (!used or !selected) {
|
|
1196
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1197
1230
|
if (!showdown) return Result.Error;
|
|
1198
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1199
1232
|
return null;
|
|
1200
1233
|
}
|
|
1201
1234
|
|
|
1202
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1203
1236
|
|
|
1204
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1205
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1206
1240
|
|
|
1207
1241
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1208
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1209
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1210
1244
|
return null;
|
|
1211
1245
|
}
|
|
1212
1246
|
|
|
@@ -1215,7 +1249,7 @@ fn applyDamage(
|
|
|
1215
1249
|
target_player: Player,
|
|
1216
1250
|
sub_player: Player,
|
|
1217
1251
|
reason: Damage,
|
|
1218
|
-
|
|
1252
|
+
options: anytype,
|
|
1219
1253
|
) !bool {
|
|
1220
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1221
1255
|
|
|
@@ -1230,19 +1264,20 @@ fn applyDamage(
|
|
|
1230
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1231
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1232
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1233
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1234
1269
|
return true;
|
|
1235
1270
|
} else {
|
|
1236
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1237
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1238
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1239
1274
|
return false;
|
|
1240
1275
|
}
|
|
1241
1276
|
}
|
|
1242
1277
|
|
|
1243
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1244
1279
|
target.stored().hp -= battle.last_damage;
|
|
1245
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1246
1281
|
return false;
|
|
1247
1282
|
}
|
|
1248
1283
|
|
|
@@ -1253,22 +1288,24 @@ fn mirrorMove(
|
|
|
1253
1288
|
rewrap: bool,
|
|
1254
1289
|
auto: bool,
|
|
1255
1290
|
residual: *bool,
|
|
1256
|
-
|
|
1257
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1258
1293
|
var side = battle.side(player);
|
|
1259
1294
|
const foe = battle.foe(player);
|
|
1260
1295
|
|
|
1261
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1262
1297
|
|
|
1263
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1264
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1265
1300
|
return null;
|
|
1266
1301
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1267
1302
|
incrementPP(side, mslot);
|
|
1268
1303
|
}
|
|
1269
1304
|
|
|
1270
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1271
|
-
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1272
1309
|
}
|
|
1273
1310
|
|
|
1274
1311
|
fn metronome(
|
|
@@ -1278,35 +1315,48 @@ fn metronome(
|
|
|
1278
1315
|
rewrap: bool,
|
|
1279
1316
|
auto: bool,
|
|
1280
1317
|
residual: *bool,
|
|
1281
|
-
|
|
1282
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1283
1320
|
var side = battle.side(player);
|
|
1284
1321
|
|
|
1285
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1286
1323
|
incrementPP(side, mslot);
|
|
1287
1324
|
|
|
1288
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1289
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1290
1329
|
}
|
|
1291
1330
|
|
|
1292
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1293
1332
|
var immune = false;
|
|
1294
1333
|
var mist = false;
|
|
1295
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1296
1337
|
assert(!immune);
|
|
1297
1338
|
if (mist) {
|
|
1298
1339
|
assert(!showdown);
|
|
1299
1340
|
const foe_ident = battle.active(player.foe());
|
|
1300
|
-
try log.activate(foe_ident, .Mist);
|
|
1301
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1302
1343
|
} else {
|
|
1303
|
-
try
|
|
1304
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1305
1347
|
}
|
|
1348
|
+
|
|
1306
1349
|
return false;
|
|
1307
1350
|
}
|
|
1308
1351
|
|
|
1309
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1310
1360
|
var side = battle.side(player);
|
|
1311
1361
|
const foe = battle.foe(player);
|
|
1312
1362
|
|
|
@@ -1345,10 +1395,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1345
1395
|
const overwritten = overwrite and state > 0;
|
|
1346
1396
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1347
1397
|
|
|
1348
|
-
var accuracy = if (overwritten) state else
|
|
1349
|
-
var boost = BOOSTS[@
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1350
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1351
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1352
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1353
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1354
1404
|
|
|
@@ -1357,7 +1407,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1357
1407
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1358
1408
|
|
|
1359
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1360
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1361
1411
|
};
|
|
1362
1412
|
|
|
1363
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1367,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1367
1417
|
}
|
|
1368
1418
|
|
|
1369
1419
|
if (!miss) return true;
|
|
1370
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1371
1421
|
side.active.volatiles.Binding = false;
|
|
1372
1422
|
return false;
|
|
1373
1423
|
}
|
|
@@ -1375,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1375
1425
|
fn checkFaint(
|
|
1376
1426
|
battle: anytype,
|
|
1377
1427
|
player: Player,
|
|
1378
|
-
|
|
1379
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1380
1430
|
const side = battle.side(player);
|
|
1381
1431
|
if (side.stored().hp > 0) return null;
|
|
1382
1432
|
|
|
@@ -1384,33 +1434,32 @@ fn checkFaint(
|
|
|
1384
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1385
1435
|
|
|
1386
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1387
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1388
|
-
const
|
|
1389
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1390
1439
|
|
|
1391
|
-
if (try faint(battle, player,
|
|
1392
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1393
1442
|
|
|
1394
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1395
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1396
1445
|
|
|
1397
|
-
if (
|
|
1398
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1399
1448
|
return Result.Tie;
|
|
1400
1449
|
} else if (player_out) {
|
|
1401
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1402
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1403
1452
|
} else if (foe_out) {
|
|
1404
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1405
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1406
1455
|
}
|
|
1407
1456
|
|
|
1408
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1409
|
-
if (player == .P1) return
|
|
1410
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1411
1460
|
}
|
|
1412
1461
|
|
|
1413
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1414
1463
|
var side = battle.side(player);
|
|
1415
1464
|
var foe = battle.foe(player);
|
|
1416
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1443,32 +1492,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1443
1492
|
side.stored().stats.spe;
|
|
1444
1493
|
}
|
|
1445
1494
|
|
|
1446
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1447
1497
|
return null;
|
|
1448
1498
|
}
|
|
1449
1499
|
|
|
1450
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1451
1501
|
var side = battle.side(player);
|
|
1452
1502
|
var stored = side.stored();
|
|
1453
1503
|
const ident = battle.active(player);
|
|
1454
1504
|
var volatiles = &side.active.volatiles;
|
|
1455
1505
|
|
|
1456
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1457
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1458
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1459
|
-
|
|
1460
1509
|
if (volatiles.Toxic) {
|
|
1461
1510
|
volatiles.toxic += 1;
|
|
1462
1511
|
damage *= volatiles.toxic;
|
|
1463
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1464
1514
|
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
|
|
1469
|
-
|
|
1470
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1471
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1472
1520
|
}
|
|
1473
1521
|
|
|
1474
1522
|
if (volatiles.LeechSeed) {
|
|
@@ -1492,43 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1492
1540
|
const amount = @min(damage, stored.hp);
|
|
1493
1541
|
stored.hp -= amount;
|
|
1494
1542
|
|
|
1495
|
-
// As above, Pokémon Showdown uses
|
|
1496
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1497
1545
|
|
|
1498
1546
|
const before = foe_stored.hp;
|
|
1499
1547
|
// Uncapped damage is added back to the foe
|
|
1500
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1501
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1502
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1503
1551
|
}
|
|
1504
1552
|
}
|
|
1505
1553
|
|
|
1506
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1507
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1508
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1509
1557
|
|
|
1510
|
-
|
|
1511
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1512
1562
|
return Result.Tie;
|
|
1513
1563
|
}
|
|
1514
1564
|
|
|
1515
|
-
battle.turn += 1;
|
|
1516
|
-
|
|
1517
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1518
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1519
1567
|
return Result.Tie;
|
|
1520
1568
|
} else if (battle.turn >= 65535) {
|
|
1521
1569
|
return Result.Error;
|
|
1522
1570
|
}
|
|
1523
1571
|
|
|
1524
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1525
1573
|
|
|
1526
1574
|
return Result.Default;
|
|
1527
1575
|
}
|
|
1528
1576
|
|
|
1529
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1530
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1531
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1532
1580
|
|
|
1533
1581
|
var foe_all_ghosts = true;
|
|
1534
1582
|
var foe_all_transform = true;
|
|
@@ -1580,10 +1628,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1580
1628
|
return false;
|
|
1581
1629
|
}
|
|
1582
1630
|
|
|
1583
|
-
fn disabled(side: *Side, ident: ID,
|
|
1584
|
-
if (side.active.volatiles.
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1585
1633
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1586
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1587
1635
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1588
1636
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1589
1637
|
m
|
|
@@ -1591,127 +1639,124 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1591
1639
|
side.last_selected_move;
|
|
1592
1640
|
if (m != .None and m == last) {
|
|
1593
1641
|
side.active.volatiles.Charging = false;
|
|
1594
|
-
try log.
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1595
1643
|
return true;
|
|
1596
1644
|
}
|
|
1597
1645
|
}
|
|
1598
1646
|
return false;
|
|
1599
1647
|
}
|
|
1600
1648
|
|
|
1601
|
-
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1602
1650
|
const side = battle.side(who);
|
|
1603
1651
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1604
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1605
1653
|
}
|
|
1606
1654
|
}
|
|
1607
1655
|
|
|
1608
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1609
1657
|
var volatiles = &active.volatiles;
|
|
1610
1658
|
assert(volatiles.Thrashing);
|
|
1611
1659
|
if (volatiles.attacks > 0) return false;
|
|
1612
1660
|
|
|
1613
1661
|
volatiles.Thrashing = false;
|
|
1614
1662
|
volatiles.Confusion = true;
|
|
1615
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1616
1664
|
return true;
|
|
1617
1665
|
}
|
|
1618
1666
|
|
|
1619
|
-
|
|
1667
|
+
fn onBegin(
|
|
1620
1668
|
battle: anytype,
|
|
1621
1669
|
player: Player,
|
|
1622
1670
|
move: Move.Data,
|
|
1623
1671
|
mslot: u8,
|
|
1624
1672
|
residual: *bool,
|
|
1625
|
-
|
|
1673
|
+
options: anytype,
|
|
1626
1674
|
) !void {
|
|
1627
|
-
assert(move.effect.onBegin());
|
|
1628
1675
|
return switch (move.effect) {
|
|
1629
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1630
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1631
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1632
|
-
.Haze => Effects.haze(battle, player,
|
|
1633
|
-
.Heal => Effects.heal(battle, player,
|
|
1634
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1635
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1636
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1637
|
-
.Mist => Effects.mist(battle, player,
|
|
1638
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1639
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1640
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1641
|
-
.Splash => Effects.splash(battle, player,
|
|
1642
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1643
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1644
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1645
1692
|
else => unreachable,
|
|
1646
1693
|
};
|
|
1647
1694
|
}
|
|
1648
1695
|
|
|
1649
|
-
|
|
1650
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1651
1697
|
return switch (move.effect) {
|
|
1652
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1653
1699
|
// zig fmt: off
|
|
1654
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1655
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1656
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1657
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1658
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1659
1705
|
// zig fmt: on
|
|
1660
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1661
1707
|
else => unreachable,
|
|
1662
1708
|
};
|
|
1663
1709
|
}
|
|
1664
1710
|
|
|
1665
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1666
1712
|
battle: anytype,
|
|
1667
1713
|
player: Player,
|
|
1668
1714
|
move: Move.Data,
|
|
1669
1715
|
residual: *bool,
|
|
1670
|
-
|
|
1716
|
+
options: anytype,
|
|
1671
1717
|
) !void {
|
|
1672
|
-
assert(move.effect.alwaysHappens());
|
|
1673
1718
|
return switch (move.effect) {
|
|
1674
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1675
1720
|
.Explode => Effects.explode(battle, player),
|
|
1676
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1677
1722
|
.Rage => Effects.rage(battle, player),
|
|
1678
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1679
1724
|
.JumpKick, .Binding => {},
|
|
1680
1725
|
else => unreachable,
|
|
1681
1726
|
};
|
|
1682
1727
|
}
|
|
1683
1728
|
|
|
1684
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1685
1730
|
return switch (move.effect) {
|
|
1686
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1687
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1688
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1689
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1690
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1691
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1692
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1693
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1694
1739
|
// zig fmt: off
|
|
1695
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1696
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1697
1742
|
// zig fmt: on
|
|
1698
1743
|
else => {},
|
|
1699
1744
|
};
|
|
1700
1745
|
}
|
|
1701
1746
|
|
|
1702
1747
|
pub const Effects = struct {
|
|
1703
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1704
1749
|
var side = battle.side(player);
|
|
1705
1750
|
|
|
1706
1751
|
side.active.volatiles.Bide = true;
|
|
1707
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1708
1753
|
side.active.volatiles.state = 0;
|
|
1709
|
-
side.active.volatiles.attacks = Rolls.
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1710
1755
|
|
|
1711
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1712
1757
|
}
|
|
1713
1758
|
|
|
1714
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1715
1760
|
var foe = battle.foe(player);
|
|
1716
1761
|
var foe_stored = foe.stored();
|
|
1717
1762
|
|
|
@@ -1722,83 +1767,92 @@ pub const Effects = struct {
|
|
|
1722
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1723
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1724
1769
|
assert(move.type == .Fire);
|
|
1725
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1726
1775
|
foe_stored.status = 0;
|
|
1727
1776
|
}
|
|
1728
1777
|
return;
|
|
1729
1778
|
}
|
|
1730
1779
|
|
|
1731
1780
|
if (foe.active.types.includes(move.type)) return;
|
|
1732
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1733
1784
|
|
|
1734
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1735
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1736
1787
|
|
|
1737
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1738
1789
|
}
|
|
1739
1790
|
|
|
1740
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1741
1792
|
var side = battle.side(player);
|
|
1742
1793
|
var volatiles = &side.active.volatiles;
|
|
1743
1794
|
|
|
1744
1795
|
volatiles.Charging = true;
|
|
1745
1796
|
const move = side.last_selected_move;
|
|
1746
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1747
|
-
try log.laststill();
|
|
1748
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1749
1800
|
}
|
|
1750
1801
|
|
|
1751
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1752
1803
|
var foe = battle.foe(player);
|
|
1753
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1754
1805
|
|
|
1755
1806
|
if (move.effect == .ConfusionChance) {
|
|
1756
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1757
1808
|
} else {
|
|
1758
1809
|
if (showdown) {
|
|
1759
|
-
if (!try checkHit(battle, player, move,
|
|
1760
|
-
|
|
1761
|
-
} else if (sub) {
|
|
1762
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1763
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1764
1812
|
} else {
|
|
1765
|
-
if (sub) {
|
|
1766
|
-
|
|
1767
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1768
|
-
return;
|
|
1769
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1770
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1771
1817
|
}
|
|
1772
1818
|
|
|
1773
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1774
1820
|
foe.active.volatiles.Confusion = true;
|
|
1775
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1776
1822
|
|
|
1777
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1778
1824
|
}
|
|
1779
1825
|
|
|
1780
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1781
1827
|
const foe = battle.foe(player);
|
|
1782
1828
|
|
|
1783
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1784
|
-
try log.lastmiss();
|
|
1785
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1786
1832
|
}
|
|
1787
1833
|
|
|
1788
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1789
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1790
1841
|
}
|
|
1791
1842
|
|
|
1792
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1793
1844
|
var foe = battle.foe(player);
|
|
1794
1845
|
var volatiles = &foe.active.volatiles;
|
|
1795
1846
|
const foe_ident = battle.active(player.foe());
|
|
1796
1847
|
|
|
1797
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1798
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1799
1853
|
|
|
1800
|
-
if (volatiles.
|
|
1801
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1802
1856
|
return null;
|
|
1803
1857
|
}
|
|
1804
1858
|
|
|
@@ -1814,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1814
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1815
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1816
1870
|
if (n == 0) {
|
|
1817
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1818
1872
|
return null;
|
|
1819
1873
|
} else if (err) {
|
|
1820
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1822,16 +1876,18 @@ pub const Effects = struct {
|
|
|
1822
1876
|
return Result.Error;
|
|
1823
1877
|
}
|
|
1824
1878
|
|
|
1825
|
-
volatiles.
|
|
1826
|
-
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1827
1882
|
|
|
1828
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1829
1885
|
return null;
|
|
1830
1886
|
}
|
|
1831
1887
|
|
|
1832
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1833
|
-
var
|
|
1834
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1835
1891
|
|
|
1836
1892
|
if (battle.last_damage == 0) {
|
|
1837
1893
|
assert(showdown);
|
|
@@ -1844,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1844
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1845
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1846
1902
|
|
|
1847
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1848
1904
|
}
|
|
1849
1905
|
|
|
1850
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1858,26 +1914,28 @@ pub const Effects = struct {
|
|
|
1858
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1859
1915
|
}
|
|
1860
1916
|
|
|
1861
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1862
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1863
1919
|
|
|
1864
1920
|
if (volatiles.Substitute) return;
|
|
1865
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1866
1924
|
|
|
1867
1925
|
volatiles.Flinch = true;
|
|
1868
1926
|
volatiles.Recharging = false;
|
|
1869
1927
|
}
|
|
1870
1928
|
|
|
1871
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1872
1930
|
var side = battle.side(player);
|
|
1873
1931
|
|
|
1874
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1875
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1876
1934
|
|
|
1877
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1878
1936
|
}
|
|
1879
1937
|
|
|
1880
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1881
1939
|
var foe = battle.foe(player);
|
|
1882
1940
|
var foe_stored = foe.stored();
|
|
1883
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1889,21 +1947,22 @@ pub const Effects = struct {
|
|
|
1889
1947
|
}
|
|
1890
1948
|
|
|
1891
1949
|
if (foe.active.types.includes(move.type)) return;
|
|
1892
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1893
1951
|
// Freeze Clause Mod
|
|
1894
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1895
1953
|
|
|
1896
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1897
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1898
1956
|
|
|
1899
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1900
1958
|
}
|
|
1901
1959
|
|
|
1902
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1903
1962
|
var side = battle.side(player);
|
|
1904
1963
|
var foe = battle.foe(player);
|
|
1905
1964
|
|
|
1906
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1907
1966
|
var foe_stored = foe.stored();
|
|
1908
1967
|
|
|
1909
1968
|
const player_ident = battle.active(player);
|
|
@@ -1915,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1915
1974
|
side.active.stats = side_stored.stats;
|
|
1916
1975
|
foe.active.stats = foe_stored.stats;
|
|
1917
1976
|
|
|
1918
|
-
try log.activate(player_ident, .Haze);
|
|
1919
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1920
1979
|
|
|
1921
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1922
1981
|
if (showdown) {
|
|
1923
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1924
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1925
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1926
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1927
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1928
1987
|
s.stored().status = 0;
|
|
1929
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1930
1989
|
s.stored().status = Status.init(.PSN);
|
|
1931
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1932
1991
|
}
|
|
1933
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1934
1993
|
}
|
|
1935
1994
|
} else {
|
|
1936
1995
|
if (Status.any(foe_stored.status)) {
|
|
1937
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1938
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1939
1998
|
}
|
|
1940
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1941
2000
|
foe_stored.status = 0;
|
|
1942
2001
|
}
|
|
1943
|
-
try clearVolatiles(battle, player,
|
|
1944
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1945
2004
|
}
|
|
1946
2005
|
}
|
|
1947
2006
|
|
|
1948
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1949
2008
|
var side = battle.side(player);
|
|
1950
2009
|
var stored = side.stored();
|
|
1951
2010
|
const ident = battle.active(player);
|
|
1952
2011
|
|
|
1953
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1954
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1955
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1956
2017
|
|
|
1957
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1958
2019
|
if (rest) {
|
|
1959
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1960
2021
|
if (showdown) battle.rng.advance(1);
|
|
1961
2022
|
stored.status = Status.slf(2);
|
|
1962
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1963
2024
|
stored.hp = stored.stats.hp;
|
|
1964
2025
|
} else {
|
|
1965
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1966
2027
|
}
|
|
1967
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1968
2029
|
}
|
|
1969
2030
|
|
|
1970
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1972
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1973
2034
|
}
|
|
1974
2035
|
|
|
1975
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1976
2037
|
var foe = battle.foe(player);
|
|
1977
2038
|
|
|
1978
2039
|
if (showdown) {
|
|
1979
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1980
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1981
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1982
2043
|
}
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1985
2046
|
} else {
|
|
1986
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1987
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1988
|
-
try log.lastmiss();
|
|
1989
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1990
2051
|
}
|
|
1991
2052
|
}
|
|
1992
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1993
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1994
2056
|
|
|
1995
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1996
2058
|
}
|
|
1997
2059
|
|
|
1998
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1999
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
2000
2063
|
|
|
2001
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2002
2065
|
side.active.volatiles.LightScreen = true;
|
|
2003
2066
|
|
|
2004
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2005
2068
|
}
|
|
2006
2069
|
|
|
2007
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2008
2071
|
var side = battle.side(player);
|
|
2009
2072
|
var foe = battle.foe(player);
|
|
2010
2073
|
|
|
@@ -2020,7 +2083,7 @@ pub const Effects = struct {
|
|
|
2020
2083
|
const has_mimic = has_mimic: {
|
|
2021
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
2022
2085
|
if (m.id == .Mimic) {
|
|
2023
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
2024
2087
|
break :has_mimic true;
|
|
2025
2088
|
}
|
|
2026
2089
|
}
|
|
@@ -2028,38 +2091,43 @@ pub const Effects = struct {
|
|
|
2028
2091
|
};
|
|
2029
2092
|
if (!has_mimic) {
|
|
2030
2093
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2031
|
-
if (!try checkHit(battle, player, move,
|
|
2032
|
-
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2033
2097
|
}
|
|
2034
2098
|
}
|
|
2035
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
2036
2101
|
|
|
2037
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2038
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2039
2104
|
|
|
2040
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2041
2106
|
}
|
|
2042
2107
|
|
|
2043
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2044
2109
|
var side = battle.side(player);
|
|
2045
2110
|
|
|
2046
2111
|
if (side.active.volatiles.Mist) return;
|
|
2047
2112
|
side.active.volatiles.Mist = true;
|
|
2048
2113
|
|
|
2049
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2050
2115
|
}
|
|
2051
2116
|
|
|
2052
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2053
2118
|
var side = battle.side(player);
|
|
2054
2119
|
|
|
2055
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2056
2121
|
side.active.volatiles.MultiHit = true;
|
|
2057
2122
|
|
|
2058
|
-
side.active.volatiles.attacks =
|
|
2059
|
-
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2060
2127
|
}
|
|
2061
2128
|
|
|
2062
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2063
2131
|
var foe = battle.foe(player);
|
|
2064
2132
|
var foe_stored = foe.stored();
|
|
2065
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2069,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2069
2137
|
|
|
2070
2138
|
if (showdown) {
|
|
2071
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2072
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2073
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2074
2143
|
}
|
|
2075
2144
|
if (Status.any(foe_stored.status)) {
|
|
2076
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2077
2146
|
foe_ident,
|
|
2078
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2079
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2080
2149
|
}
|
|
2081
2150
|
if (!showdown) {
|
|
2082
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2083
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2084
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2085
2155
|
|
|
2086
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2087
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2088
2158
|
|
|
2089
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2090
2160
|
}
|
|
2091
2161
|
|
|
2092
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2093
2163
|
var foe = battle.foe(player);
|
|
2094
2164
|
var foe_stored = foe.stored();
|
|
2095
2165
|
|
|
@@ -2101,50 +2171,60 @@ pub const Effects = struct {
|
|
|
2101
2171
|
|
|
2102
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2103
2173
|
if (foe.active.types.includes(move.type)) return;
|
|
2104
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2105
2177
|
|
|
2106
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2107
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2108
2180
|
|
|
2109
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2110
2182
|
}
|
|
2111
2183
|
|
|
2112
|
-
fn payDay(battle: anytype, player: Player,
|
|
2113
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2114
2188
|
}
|
|
2115
2189
|
|
|
2116
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2117
2192
|
var foe = battle.foe(player);
|
|
2118
2193
|
var foe_stored = foe.stored();
|
|
2119
2194
|
const foe_ident = battle.active(player.foe());
|
|
2120
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2121
2196
|
|
|
2122
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2123
2198
|
return;
|
|
2124
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2125
2200
|
if (move.effect != .Poison) return;
|
|
2126
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2127
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2128
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2129
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2130
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2131
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2132
2207
|
if (!showdown)
|
|
2133
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2134
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2135
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2136
2211
|
else
|
|
2137
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2138
2213
|
else
|
|
2139
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2140
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2141
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2142
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2143
2218
|
}
|
|
2144
2219
|
|
|
2145
2220
|
if (move.effect == .Poison) {
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2147
|
-
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2223
|
+
} else {
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2227
|
+
}
|
|
2148
2228
|
|
|
2149
2229
|
foe_stored.status = Status.init(.PSN);
|
|
2150
2230
|
if (toxic) {
|
|
@@ -2153,7 +2233,7 @@ pub const Effects = struct {
|
|
|
2153
2233
|
foe.active.volatiles.toxic = 0;
|
|
2154
2234
|
}
|
|
2155
2235
|
|
|
2156
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2157
2237
|
}
|
|
2158
2238
|
|
|
2159
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2162,28 +2242,37 @@ pub const Effects = struct {
|
|
|
2162
2242
|
volatiles.Rage = true;
|
|
2163
2243
|
}
|
|
2164
2244
|
|
|
2165
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2166
2246
|
var side = battle.side(player);
|
|
2167
2247
|
var stored = side.stored();
|
|
2168
2248
|
|
|
2169
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2170
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2171
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2172
2255
|
|
|
2173
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2174
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2175
2263
|
}
|
|
2176
2264
|
|
|
2177
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2178
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2179
2268
|
|
|
2180
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2181
2270
|
side.active.volatiles.Reflect = true;
|
|
2182
2271
|
|
|
2183
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2184
2273
|
}
|
|
2185
2274
|
|
|
2186
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2187
2276
|
var foe = battle.foe(player);
|
|
2188
2277
|
var foe_stored = foe.stored();
|
|
2189
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2194,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2194
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2195
2284
|
} else {
|
|
2196
2285
|
if (Status.any(foe_stored.status)) {
|
|
2197
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2198
2287
|
foe_ident,
|
|
2199
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2200
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2201
2290
|
}
|
|
2202
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2203
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2204
2294
|
}
|
|
2205
2295
|
|
|
2206
2296
|
// Sleep Clause Mod
|
|
@@ -2211,63 +2301,68 @@ pub const Effects = struct {
|
|
|
2211
2301
|
}
|
|
2212
2302
|
foe.active.volatiles.Recharging = false;
|
|
2213
2303
|
|
|
2214
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2215
|
-
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2216
2307
|
}
|
|
2217
2308
|
|
|
2218
|
-
fn splash(battle: anytype, player: Player,
|
|
2219
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2220
2311
|
}
|
|
2221
2312
|
|
|
2222
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2223
2314
|
var side = battle.side(player);
|
|
2224
2315
|
if (side.active.volatiles.Substitute) {
|
|
2225
|
-
|
|
2226
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2227
2317
|
}
|
|
2228
2318
|
|
|
2229
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2230
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2231
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2232
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2233
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2234
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2235
2325
|
// avoid having to convert to floating point)
|
|
2236
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2237
2327
|
if (side.stored().hp < required_hp) {
|
|
2238
|
-
|
|
2239
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2240
2329
|
}
|
|
2241
2330
|
|
|
2242
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2243
2332
|
side.stored().hp -= hp;
|
|
2244
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2245
2334
|
side.active.volatiles.Substitute = true;
|
|
2246
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2247
2336
|
if (hp > 0) {
|
|
2248
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2249
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2250
2339
|
}
|
|
2251
2340
|
}
|
|
2252
2341
|
|
|
2253
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2255
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2256
2343
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2257
|
-
|
|
2258
|
-
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2259
2354
|
}
|
|
2260
2355
|
|
|
2261
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2262
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2263
2358
|
assert(!volatiles.Thrashing);
|
|
2264
2359
|
assert(!volatiles.Bide);
|
|
2265
2360
|
|
|
2266
2361
|
volatiles.Thrashing = true;
|
|
2267
|
-
volatiles.attacks = Rolls.
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2268
2363
|
}
|
|
2269
2364
|
|
|
2270
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2271
2366
|
var side = battle.side(player);
|
|
2272
2367
|
const foe = battle.foe(player);
|
|
2273
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2293,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2293
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2294
2389
|
}
|
|
2295
2390
|
|
|
2296
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2297
2392
|
}
|
|
2298
2393
|
|
|
2299
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2300
2395
|
var side = battle.side(player);
|
|
2301
2396
|
var foe = battle.foe(player);
|
|
2302
2397
|
|
|
@@ -2308,10 +2403,12 @@ pub const Effects = struct {
|
|
|
2308
2403
|
foe.active.volatiles.Recharging = false;
|
|
2309
2404
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2310
2405
|
|
|
2311
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2312
2408
|
}
|
|
2313
2409
|
|
|
2314
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2315
2412
|
var side = battle.side(player);
|
|
2316
2413
|
const ident = battle.active(player);
|
|
2317
2414
|
|
|
@@ -2321,87 +2418,87 @@ pub const Effects = struct {
|
|
|
2321
2418
|
switch (move.effect) {
|
|
2322
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2323
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2324
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2325
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2326
|
-
boosts.atk = @
|
|
2327
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2328
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2329
2426
|
boosts.atk -= 1;
|
|
2330
2427
|
if (showdown) {
|
|
2331
|
-
try log.boost(ident, reason, n);
|
|
2332
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2333
2430
|
if (move.effect == .Rage) return;
|
|
2334
2431
|
}
|
|
2335
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2336
2433
|
}
|
|
2337
|
-
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2338
2435
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2339
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2340
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2341
2438
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2342
2439
|
if (showdown and move.effect == .Rage) return;
|
|
2343
2440
|
},
|
|
2344
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2345
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2346
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2347
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2348
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2349
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2350
2447
|
boosts.def -= 1;
|
|
2351
2448
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, .Defense, n);
|
|
2353
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2354
2451
|
}
|
|
2355
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2356
2453
|
}
|
|
2357
|
-
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2358
2455
|
const stat = unmodifiedStats(battle, side).def;
|
|
2359
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2360
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2361
2458
|
},
|
|
2362
2459
|
.SpeedUp2 => {
|
|
2363
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2364
|
-
if (boosts.spe == 6) return
|
|
2365
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2366
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2367
2464
|
boosts.spe -= 1;
|
|
2368
2465
|
if (showdown) {
|
|
2369
|
-
try log.boost(ident, .Speed, 2);
|
|
2370
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2371
2468
|
}
|
|
2372
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2373
2470
|
}
|
|
2374
|
-
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2375
2472
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2376
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2377
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2378
2475
|
},
|
|
2379
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2380
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2381
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2382
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2383
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2384
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2385
2482
|
boosts.spc -= 1;
|
|
2386
2483
|
if (showdown) {
|
|
2387
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2388
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2389
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2390
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2391
2488
|
}
|
|
2392
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2393
2490
|
}
|
|
2394
|
-
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2395
2492
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2396
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2397
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2398
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2399
2496
|
},
|
|
2400
2497
|
.EvasionUp1 => {
|
|
2401
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2402
|
-
if (boosts.evasion == 6) return
|
|
2403
|
-
boosts.evasion = @intCast(
|
|
2404
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2405
2502
|
},
|
|
2406
2503
|
else => unreachable,
|
|
2407
2504
|
}
|
|
@@ -2410,102 +2507,106 @@ pub const Effects = struct {
|
|
|
2410
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2411
2508
|
}
|
|
2412
2509
|
|
|
2413
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2414
2512
|
var foe = battle.foe(player);
|
|
2415
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2416
2515
|
|
|
2417
|
-
if (foe.active.volatiles.Substitute) {
|
|
2418
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2419
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2420
2517
|
|
|
2421
|
-
if (
|
|
2422
|
-
|
|
2423
|
-
|
|
2424
|
-
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2425
2525
|
}
|
|
2426
2526
|
|
|
2427
2527
|
var stats = &foe.active.stats;
|
|
2428
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2429
2530
|
|
|
2430
2531
|
switch (move.effect) {
|
|
2431
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2432
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2433
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2434
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2435
2536
|
if (stats.atk == 1) {
|
|
2436
2537
|
boosts.atk += 1;
|
|
2437
2538
|
if (showdown) {
|
|
2438
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2439
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2440
2541
|
}
|
|
2441
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2442
2543
|
}
|
|
2443
|
-
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2444
2545
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2445
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2446
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2447
2548
|
},
|
|
2448
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2449
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2450
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2451
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2452
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2453
2554
|
if (stats.def == 1) {
|
|
2454
2555
|
boosts.def += 1;
|
|
2455
2556
|
if (showdown) {
|
|
2456
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2457
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2458
2559
|
}
|
|
2459
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2460
2561
|
}
|
|
2461
|
-
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2462
2563
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2463
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2464
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2465
2566
|
},
|
|
2466
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2467
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2468
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2469
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2470
2571
|
if (stats.spe == 1) {
|
|
2471
2572
|
boosts.spe += 1;
|
|
2472
2573
|
if (showdown) {
|
|
2473
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2474
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2475
2576
|
}
|
|
2476
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2477
2578
|
}
|
|
2478
|
-
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2479
2580
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2480
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2481
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2482
2583
|
assert(boosts.spe >= -6);
|
|
2483
2584
|
},
|
|
2484
2585
|
.SpecialDownChance => {
|
|
2485
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2486
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2488
2589
|
if (stats.spc == 1) {
|
|
2489
2590
|
boosts.spc += 1;
|
|
2490
2591
|
if (showdown) {
|
|
2491
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2492
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2493
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2494
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2495
2596
|
}
|
|
2496
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2497
2598
|
}
|
|
2498
|
-
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2499
2600
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2500
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2501
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2502
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2503
2604
|
},
|
|
2504
2605
|
.AccuracyDown1 => {
|
|
2505
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2506
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2507
|
-
boosts.accuracy = @intCast(
|
|
2508
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2509
2610
|
},
|
|
2510
2611
|
else => unreachable,
|
|
2511
2612
|
}
|
|
@@ -2529,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2529
2630
|
}
|
|
2530
2631
|
}
|
|
2531
2632
|
|
|
2532
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2533
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2534
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2535
2636
|
}
|
|
2536
2637
|
|
|
2537
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2538
2640
|
var side = battle.side(who);
|
|
2539
2641
|
var volatiles = &side.active.volatiles;
|
|
2540
2642
|
const ident = battle.active(who);
|
|
2541
2643
|
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2545
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2546
2650
|
}
|
|
2547
2651
|
if (volatiles.Confusion) {
|
|
2548
2652
|
// volatiles.confusion is left unchanged
|
|
2549
2653
|
volatiles.Confusion = false;
|
|
2550
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2551
2655
|
}
|
|
2552
2656
|
if (volatiles.Mist) {
|
|
2553
2657
|
volatiles.Mist = false;
|
|
2554
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2555
2659
|
}
|
|
2556
2660
|
if (volatiles.FocusEnergy) {
|
|
2557
2661
|
volatiles.FocusEnergy = false;
|
|
2558
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2559
2663
|
}
|
|
2560
2664
|
if (volatiles.LeechSeed) {
|
|
2561
2665
|
volatiles.LeechSeed = false;
|
|
2562
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2563
2667
|
}
|
|
2564
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2565
2669
|
volatiles.Toxic = false;
|
|
@@ -2567,152 +2671,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2567
2671
|
}
|
|
2568
2672
|
if (volatiles.LightScreen) {
|
|
2569
2673
|
volatiles.LightScreen = false;
|
|
2570
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2571
2675
|
}
|
|
2572
2676
|
if (volatiles.Reflect) {
|
|
2573
2677
|
volatiles.Reflect = false;
|
|
2574
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2575
2679
|
}
|
|
2576
2680
|
if (showdown and volatiles.Toxic) {
|
|
2577
2681
|
volatiles.Toxic = false;
|
|
2578
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2579
2683
|
volatiles.toxic = 0;
|
|
2580
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2581
2685
|
}
|
|
2582
2686
|
}
|
|
2583
2687
|
|
|
2584
2688
|
pub const Rolls = struct {
|
|
2585
|
-
|
|
2586
|
-
if (
|
|
2587
|
-
|
|
2588
|
-
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (showdown)
|
|
2693
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2694
|
+
else
|
|
2695
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2589
2696
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2592
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2697
|
+
try options.chance.speedTie(p1);
|
|
2698
|
+
return p1;
|
|
2593
2699
|
}
|
|
2594
2700
|
|
|
2595
|
-
|
|
2596
|
-
if (
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2600
|
-
|
|
2601
|
-
|
|
2701
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2702
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2703
|
+
val == .true
|
|
2704
|
+
else if (showdown)
|
|
2705
|
+
battle.rng.chance(u8, rate, 256)
|
|
2706
|
+
else
|
|
2707
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2602
2708
|
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
return battle.rng.next() < accuracy;
|
|
2709
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2710
|
+
return crit;
|
|
2606
2711
|
}
|
|
2607
2712
|
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2713
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2714
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2715
|
+
val
|
|
2716
|
+
else roll: {
|
|
2717
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2718
|
+
while (true) {
|
|
2719
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2720
|
+
if (r >= 217) break :roll r;
|
|
2721
|
+
}
|
|
2722
|
+
};
|
|
2612
2723
|
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
return
|
|
2724
|
+
assert(roll >= 217 and roll <= 255);
|
|
2725
|
+
try options.chance.damage(player, roll);
|
|
2726
|
+
return roll;
|
|
2616
2727
|
}
|
|
2617
2728
|
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2729
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2730
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2731
|
+
val == .true
|
|
2732
|
+
else if (showdown)
|
|
2733
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2734
|
+
else
|
|
2735
|
+
battle.rng.next() < accuracy;
|
|
2736
|
+
|
|
2737
|
+
options.chance.hit(ok, accuracy);
|
|
2738
|
+
return ok;
|
|
2621
2739
|
}
|
|
2622
2740
|
|
|
2623
|
-
|
|
2624
|
-
if (
|
|
2625
|
-
|
|
2741
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2742
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2743
|
+
val == .true
|
|
2744
|
+
else if (showdown)
|
|
2745
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2746
|
+
else
|
|
2747
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2748
|
+
|
|
2749
|
+
try options.chance.confused(player, cfz);
|
|
2750
|
+
return cfz;
|
|
2626
2751
|
}
|
|
2627
2752
|
|
|
2628
|
-
|
|
2629
|
-
if (
|
|
2630
|
-
|
|
2753
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2754
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2755
|
+
val == .true
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.chance(u8, 63, 256)
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2760
|
+
|
|
2761
|
+
try options.chance.paralyzed(player, par);
|
|
2762
|
+
return par;
|
|
2631
2763
|
}
|
|
2632
2764
|
|
|
2633
|
-
|
|
2634
|
-
if (
|
|
2635
|
-
|
|
2765
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2766
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2767
|
+
val == .true
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 25, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2774
|
+
return proc;
|
|
2636
2775
|
}
|
|
2637
2776
|
|
|
2638
|
-
|
|
2639
|
-
if (
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2777
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2778
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2779
|
+
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, rate, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2788
|
+
return proc;
|
|
2644
2789
|
}
|
|
2645
2790
|
|
|
2646
|
-
|
|
2647
|
-
if (
|
|
2648
|
-
|
|
2791
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2649
2803
|
}
|
|
2650
2804
|
|
|
2651
|
-
fn
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2665
|
-
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2805
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2806
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (showdown)
|
|
2809
|
+
battle.rng.chance(u8, 85, 256)
|
|
2810
|
+
else
|
|
2811
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2812
|
+
|
|
2813
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2814
|
+
return proc;
|
|
2815
|
+
}
|
|
2816
|
+
|
|
2817
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2818
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2819
|
+
val
|
|
2820
|
+
else if (showdown)
|
|
2821
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2822
|
+
else move: {
|
|
2823
|
+
while (true) {
|
|
2824
|
+
const r = battle.rng.next();
|
|
2825
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2826
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2827
|
+
break :move @enumFromInt(r);
|
|
2671
2828
|
}
|
|
2672
|
-
}
|
|
2829
|
+
};
|
|
2673
2830
|
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2677
|
-
}
|
|
2831
|
+
try options.chance.metronome(player, move);
|
|
2832
|
+
return move;
|
|
2678
2833
|
}
|
|
2679
2834
|
|
|
2680
|
-
|
|
2681
|
-
|
|
2682
|
-
|
|
2835
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2836
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2837
|
+
val - 1
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.range(u8, 0, max)
|
|
2840
|
+
else power: {
|
|
2841
|
+
while (true) {
|
|
2842
|
+
const r = battle.rng.next();
|
|
2843
|
+
if (r < max) break :power r;
|
|
2844
|
+
}
|
|
2845
|
+
};
|
|
2846
|
+
|
|
2847
|
+
assert(power < max);
|
|
2848
|
+
try options.chance.psywave(player, power, max);
|
|
2849
|
+
return power;
|
|
2683
2850
|
}
|
|
2684
2851
|
|
|
2685
|
-
|
|
2686
|
-
if (
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2852
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2853
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2854
|
+
@intCast(val)
|
|
2855
|
+
else if (showdown)
|
|
2856
|
+
battle.rng.range(u3, 1, 8)
|
|
2857
|
+
else duration: {
|
|
2858
|
+
while (true) {
|
|
2859
|
+
const r = battle.rng.next() & 7;
|
|
2860
|
+
if (r != 0) break :duration @intCast(r);
|
|
2861
|
+
}
|
|
2862
|
+
};
|
|
2863
|
+
|
|
2864
|
+
assert(duration >= 1 and duration <= 7);
|
|
2865
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2866
|
+
return duration;
|
|
2697
2867
|
}
|
|
2698
2868
|
|
|
2699
|
-
|
|
2700
|
-
if (
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2869
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2870
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2871
|
+
val
|
|
2872
|
+
else if (showdown)
|
|
2873
|
+
battle.rng.range(u4, 1, 9)
|
|
2874
|
+
else
|
|
2875
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2876
|
+
|
|
2877
|
+
assert(duration >= 1 and duration <= 8);
|
|
2878
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2879
|
+
return duration;
|
|
2705
2880
|
}
|
|
2706
2881
|
|
|
2707
|
-
|
|
2708
|
-
if (
|
|
2709
|
-
|
|
2710
|
-
|
|
2882
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2883
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2884
|
+
@intCast(val)
|
|
2885
|
+
else if (showdown)
|
|
2886
|
+
battle.rng.range(u3, 2, 6)
|
|
2887
|
+
else
|
|
2888
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2889
|
+
|
|
2890
|
+
assert(duration >= 2 and duration <= 5);
|
|
2891
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2711
2893
|
}
|
|
2712
2894
|
|
|
2713
|
-
|
|
2714
|
-
if (
|
|
2715
|
-
|
|
2895
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2896
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
@intCast(val)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.range(u3, 2, 4)
|
|
2900
|
+
else
|
|
2901
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2902
|
+
|
|
2903
|
+
assert(duration >= 2 and duration <= 3);
|
|
2904
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2905
|
+
return duration;
|
|
2906
|
+
}
|
|
2907
|
+
|
|
2908
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2909
|
+
|
|
2910
|
+
fn distribution(
|
|
2911
|
+
battle: anytype,
|
|
2912
|
+
comptime effect: Move.Effect,
|
|
2913
|
+
player: Player,
|
|
2914
|
+
options: anytype,
|
|
2915
|
+
) !u3 {
|
|
2916
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2917
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2918
|
+
@intCast(val)
|
|
2919
|
+
else if (showdown)
|
|
2920
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2921
|
+
else n: {
|
|
2922
|
+
const r = (battle.rng.next() & 3);
|
|
2923
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2924
|
+
};
|
|
2925
|
+
|
|
2926
|
+
assert(n >= 2 and n <= 5);
|
|
2927
|
+
if (effect == .Binding) {
|
|
2928
|
+
options.chance.duration(.binding, player, player, n);
|
|
2929
|
+
} else {
|
|
2930
|
+
try options.chance.multiHit(player, n);
|
|
2931
|
+
}
|
|
2932
|
+
return n;
|
|
2933
|
+
}
|
|
2934
|
+
|
|
2935
|
+
fn moveSlot(
|
|
2936
|
+
battle: anytype,
|
|
2937
|
+
player: Player,
|
|
2938
|
+
moves: []MoveSlot,
|
|
2939
|
+
check_pp: u4,
|
|
2940
|
+
options: anytype,
|
|
2941
|
+
) !u4 {
|
|
2942
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2943
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2944
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2945
|
+
val
|
|
2946
|
+
else
|
|
2947
|
+
null
|
|
2948
|
+
else
|
|
2949
|
+
null;
|
|
2950
|
+
|
|
2951
|
+
const slot: u4 = overridden orelse slot: {
|
|
2952
|
+
if (showdown) {
|
|
2953
|
+
if (check_pp == 0) {
|
|
2954
|
+
var i: usize = moves.len;
|
|
2955
|
+
while (i > 0) {
|
|
2956
|
+
i -= 1;
|
|
2957
|
+
if (moves[i].id != .None) {
|
|
2958
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2959
|
+
}
|
|
2960
|
+
}
|
|
2961
|
+
} else {
|
|
2962
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2963
|
+
var i: usize = 0;
|
|
2964
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2965
|
+
if (moves[i].pp > 0) {
|
|
2966
|
+
r -= 1;
|
|
2967
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2968
|
+
}
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
}
|
|
2972
|
+
|
|
2973
|
+
while (true) {
|
|
2974
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2975
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2976
|
+
}
|
|
2977
|
+
};
|
|
2978
|
+
|
|
2979
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2980
|
+
return slot;
|
|
2716
2981
|
}
|
|
2717
2982
|
};
|
|
2718
2983
|
|
|
@@ -2720,14 +2985,14 @@ test "RNG agreement" {
|
|
|
2720
2985
|
if (!showdown) return;
|
|
2721
2986
|
var expected: [256]u32 = undefined;
|
|
2722
2987
|
for (0..expected.len) |i| {
|
|
2723
|
-
expected[i] = @intCast(
|
|
2988
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2724
2989
|
}
|
|
2725
2990
|
|
|
2726
|
-
var spe
|
|
2727
|
-
var cfz
|
|
2728
|
-
var par
|
|
2729
|
-
var brn
|
|
2730
|
-
var eff
|
|
2991
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2992
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2993
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2994
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2995
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2731
2996
|
|
|
2732
2997
|
for (0..expected.len) |i| {
|
|
2733
2998
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2763,7 +3028,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2763
3028
|
const side = battle.side(player);
|
|
2764
3029
|
const foe = battle.foe(player);
|
|
2765
3030
|
|
|
2766
|
-
|
|
3031
|
+
const active = &side.active;
|
|
2767
3032
|
const stored = side.stored();
|
|
2768
3033
|
|
|
2769
3034
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2777,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2777
3042
|
// strictly correct as the player would not have been presented the option to move or
|
|
2778
3043
|
// switch at all.
|
|
2779
3044
|
if (isForced(active)) {
|
|
2780
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3045
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2781
3046
|
n += 1;
|
|
2782
3047
|
return n;
|
|
2783
3048
|
}
|
|
@@ -2817,7 +3082,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2817
3082
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2818
3083
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2819
3084
|
const struggle =
|
|
2820
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3085
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2821
3086
|
const s = if (struggle) 0 else slot;
|
|
2822
3087
|
out[n] = .{ .type = .Move, .data = s };
|
|
2823
3088
|
n += 1;
|
|
@@ -2832,7 +3097,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2832
3097
|
const m = active.moves[slot - 1];
|
|
2833
3098
|
if (m.id == .None) break;
|
|
2834
3099
|
if (m.pp == 0) continue;
|
|
2835
|
-
if (active.volatiles.
|
|
3100
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2836
3101
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2837
3102
|
n += 1;
|
|
2838
3103
|
}
|