@pkmn/engine 0.1.0-dev.44a51703 → 0.1.0-dev.46307385
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -42
- package/build/pkg/addon.js +3 -2
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +24 -2
- package/build/pkg/gen1.js +13 -16
- package/build/pkg/gen1.js.map +1 -1
- package/build.zig +75 -54
- package/package.json +23 -14
- package/src/bin/install-pkmn-engine +10 -5
- package/src/lib/binding/node.zig +39 -131
- package/src/lib/binding/wasm.zig +2 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/debug.zig +20 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +9 -0
- package/src/lib/common/protocol.zig +48 -0
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +5 -5
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +254 -176
- package/src/lib/gen1/calc.zig +427 -0
- package/src/lib/gen1/chance.zig +1044 -0
- package/src/lib/gen1/data.zig +45 -24
- package/src/lib/gen1/helpers.zig +581 -10
- package/src/lib/gen1/mechanics.zig +726 -448
- package/src/lib/gen2/README.md +12 -13
- package/src/lib/gen2/data.zig +22 -12
- package/src/lib/gen2/helpers.zig +3 -5
- package/src/lib/gen2/mechanics.zig +5 -4
- package/src/lib/pkmn.zig +61 -2
package/src/lib/gen1/data.zig
CHANGED
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@@ -1,15 +1,19 @@
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const std = @import("std");
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const builtin = @import("builtin");
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+
const pkmn = @import("../pkmn.zig");
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+
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const data = @import("../common/data.zig");
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5
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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+
const util = @import("../common/util.zig");
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const moves = @import("data/moves.zig");
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const species = @import("data/species.zig");
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const types = @import("data/types.zig");
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const calc = @import("calc.zig");
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const chance = @import("chance.zig");
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const mechanics = @import("mechanics.zig");
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const assert = std.debug.assert;
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@@ -34,12 +38,17 @@ pub const LOGS_SIZE = if (builtin.mode == .ReleaseSmall)
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else
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std.math.ceilPowerOfTwo(usize, MAX_LOGS) catch unreachable;
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/// Null object pattern implementation of pkmn.battle.Options for Generation I.
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pub const NULL = pkmn.battle.options(protocol.NULL, chance.NULL, calc.NULL);
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const Choice = data.Choice;
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const ID = data.ID;
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const Player = data.Player;
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const Result = data.Result;
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-
const
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const PointerType = util.PointerType;
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const showdown = pkmn.options.showdown;
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/// The pseudo random number generator used by Generation I.
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pub const PRNG = rng.PRNG(1);
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@@ -56,29 +65,41 @@ pub fn Battle(comptime RNG: anytype) type {
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/// The last damage dealt by either side.
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last_damage: u16 = 0,
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/// Details about the last move selected/used by each player required to detect desyncs.
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-
last_moves: MoveDetails = .{},
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+
last_moves: [2]MoveDetails = [_]MoveDetails{.{}} ** 2,
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/// The pseudo random number generator.
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rng: RNG,
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/// Returns the `Side` for the given `player`.
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-
pub inline fn side(self:
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pub inline fn side(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
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return &self.sides[@intFromEnum(player)];
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}
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/// Returns the `Side` of the opponent for the given `player`
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-
pub inline fn foe(self:
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pub inline fn foe(self: anytype, player: Player) PointerType(@TypeOf(self), Side) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
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return &self.sides[@intFromEnum(player.foe())];
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}
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/// Returns an identifier for the active Pokémon of `player`.
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-
pub inline fn active(self: *Self, player: Player) ID {
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pub inline fn active(self: *const Self, player: Player) ID {
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return player.ident(@intCast(self.side(player).order[0]));
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}
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/// Returns the `MoveDetails` for the given `player`.
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pub inline fn lastMove(
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self: anytype,
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player: Player,
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) PointerType(@TypeOf(self), MoveDetails) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == Self);
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return &self.last_moves[@intFromEnum(player)];
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}
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/// Returns the result of applying Player 1's choice `c1` and Player 2's choice `c2` to the
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/// battle, optionally writing protocol message logs to `log` if `options.log`
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-
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-
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/// battle, optionally writing protocol message logs to `options.log` if `pkmn.options.log`
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/// is enabled.
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pub fn update(self: *Self, c1: Choice, c2: Choice, options: anytype) !Result {
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return mechanics.update(self, c1, c2, options);
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}
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/// Fills in at most `out.len` possible choices for the `player` given the previous `result`
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@@ -90,7 +111,7 @@ pub fn Battle(comptime RNG: anytype) type {
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/// interacts with Disable, in which case there are no possible choices for the player to
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/// make (i.e. on the cartridge a soft-lock occurs).
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///
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-
/// This function will always return
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/// This function will always return choices > 0 if `pkmn.options.showdown` is true.
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pub fn choices(self: *Self, player: Player, request: Choice.Type, out: []Choice) u8 {
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return mechanics.choices(self, player, request, out);
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}
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@@ -120,7 +141,8 @@ pub const Side = extern struct {
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}
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/// Returns the stored `Pokemon` corresponding to the one-indexed party `slot`.
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-
pub inline fn get(self:
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pub inline fn get(self: anytype, slot: u8) PointerType(@TypeOf(self), Pokemon) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
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assert(slot > 0 and slot <= 6);
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const id = self.order[slot - 1];
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assert(id > 0 and id <= 6);
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@@ -128,7 +150,8 @@ pub const Side = extern struct {
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}
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/// Returns the stored `Pokemon` corresponding to the `active` Pokémon (slot 1).
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-
pub inline fn stored(self:
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pub inline fn stored(self: anytype) PointerType(@TypeOf(self), Pokemon) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == Side);
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return self.get(1);
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}
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};
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@@ -153,7 +176,8 @@ pub const ActivePokemon = extern struct {
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}
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/// Returns the active Pokémon's current move slot located at the one-indexed `mslot`.
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-
pub inline fn move(self:
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pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == ActivePokemon);
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assert(mslot > 0 and mslot <= 4);
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assert(self.moves[mslot - 1].id != .None);
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return &self.moves[mslot - 1];
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@@ -182,7 +206,8 @@ pub const Pokemon = extern struct {
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}
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/// Returns the Pokémon's original move slot located at the one-indexed `mslot`.
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-
pub inline fn move(self:
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pub inline fn move(self: anytype, mslot: u8) PointerType(@TypeOf(self), MoveSlot) {
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assert(@typeInfo(@TypeOf(self)).Pointer.child == Pokemon);
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assert(mslot > 0 and mslot <= 4);
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assert(self.moves[mslot - 1].id != .None);
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return &self.moves[mslot - 1];
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@@ -203,17 +228,13 @@ pub const MoveSlot = extern struct {
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/// Details required to detect desyncs based on the move last selected/executed by players.
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pub const MoveDetails = packed struct {
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/// The move slot index of the last move selected in the battle menu
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-
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/// Whether the last move executed
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-
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/// The move slot index of the last move selected in the battle menu by Player 2
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p2_index: if (showdown) u8 else u3 = 0,
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/// Whether the last move executed by Player 2 was counterable.
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p2_counterable: if (showdown) u8 else u1 = 0,
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/// The move slot index of the last move selected in the battle menu.
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index: if (showdown) u8 else u4 = 0,
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/// Whether the last move executed was counterable.
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counterable: if (showdown) u8 else u4 = 0,
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comptime {
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assert(@sizeOf(MoveDetails) == if (showdown)
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assert(@sizeOf(MoveDetails) == if (showdown) 2 else 1);
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}
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};
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@@ -414,7 +435,7 @@ pub fn Stats(comptime T: type) type {
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pub fn calc(comptime stat: []const u8, base: T, dv: u4, exp: u16, level: u8) T {
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assert(level > 0 and level <= 100);
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const float: f32 = @floatFromInt(exp);
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const evs = @min(255, @as(u16, @intFromFloat(@ceil(@sqrt(float)))));
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const evs: u16 = @min(255, @as(u16, @intFromFloat(@ceil(@sqrt(float)))));
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const core: u32 = (2 *% (@as(u32, base) +% dv)) +% (evs / 4);
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const factor: u32 = if (std.mem.eql(u8, stat, "hp")) level + 10 else 5;
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return @intCast(core *% @as(u32, level) / 100 +% factor);
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