@pkmn/engine 0.1.0-dev.3a273268 → 0.1.0-dev.3a62fd35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +99 -65
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +7 -6
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -2
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +31 -13
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +158 -125
- package/package.json +47 -24
- package/src/bin/install-pkmn-engine +24 -19
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +932 -395
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +29 -20
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +285 -182
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +101 -87
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +1048 -737
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +130 -92
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3506 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +88 -6
- package/src/lib/wasm.zig +13 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,52 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -123,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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@@ -164,11 +172,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -213,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -262,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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|
|
275
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
270
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
276
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
277
272
|
|
|
278
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -302,9 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
302
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
303
298
|
if (spe1 == spe2) {
|
|
304
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
306
303
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
306
|
|
|
310
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +324,55 @@ fn doTurn(
|
|
|
327
324
|
battle: anytype,
|
|
328
325
|
player: Player,
|
|
329
326
|
player_choice: Choice,
|
|
330
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
331
329
|
foe_player: Player,
|
|
332
330
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
335
334
|
) !?Result {
|
|
336
335
|
assert(player_choice.type != .Pass);
|
|
337
336
|
|
|
338
337
|
var residual = true;
|
|
339
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
341
348
|
if (!replace) {
|
|
342
349
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
344
351
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
347
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
349
358
|
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,22 +458,23 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
448
464
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
466
|
}
|
|
451
467
|
|
|
452
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
469
|
|
|
454
470
|
fn beforeMove(
|
|
455
471
|
battle: anytype,
|
|
456
472
|
player: Player,
|
|
457
|
-
|
|
473
|
+
skip: bool,
|
|
458
474
|
residual: *bool,
|
|
459
|
-
|
|
475
|
+
options: anytype,
|
|
460
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
461
478
|
var side = battle.side(player);
|
|
462
479
|
const foe = battle.foe(player);
|
|
463
480
|
var active = &side.active;
|
|
@@ -466,58 +483,69 @@ fn beforeMove(
|
|
|
466
483
|
var volatiles = &active.volatiles;
|
|
467
484
|
|
|
468
485
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
470
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
474
501
|
stored.status = 0; // clears EXT if present
|
|
475
502
|
} else {
|
|
476
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
477
504
|
}
|
|
478
505
|
side.last_used_move = .None;
|
|
479
506
|
return .done;
|
|
480
507
|
}
|
|
481
508
|
|
|
482
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
483
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
484
511
|
side.last_used_move = .None;
|
|
485
512
|
return .done;
|
|
486
513
|
}
|
|
487
514
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
489
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
490
517
|
return .done;
|
|
491
518
|
}
|
|
492
519
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
495
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
496
525
|
return .done;
|
|
497
526
|
}
|
|
498
527
|
|
|
499
528
|
if (volatiles.Recharging) {
|
|
500
529
|
volatiles.Recharging = false;
|
|
501
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
502
531
|
return .done;
|
|
503
532
|
}
|
|
504
533
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
510
539
|
}
|
|
511
|
-
|
|
512
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
514
541
|
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
520
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
521
549
|
|
|
522
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
523
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -529,14 +557,20 @@ fn beforeMove(
|
|
|
529
557
|
if (volatiles.Confusion) {
|
|
530
558
|
assert(volatiles.confusion > 0);
|
|
531
559
|
|
|
532
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
533
567
|
if (volatiles.confusion == 0) {
|
|
534
568
|
volatiles.Confusion = false;
|
|
535
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
536
570
|
} else {
|
|
537
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
538
572
|
|
|
539
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
540
574
|
assert(!volatiles.MultiHit);
|
|
541
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
542
576
|
volatiles.Bide = false;
|
|
@@ -546,6 +580,7 @@ fn beforeMove(
|
|
|
546
580
|
volatiles.Charging = false;
|
|
547
581
|
volatiles.Binding = false;
|
|
548
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
549
584
|
{
|
|
550
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
551
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -565,7 +600,7 @@ fn beforeMove(
|
|
|
565
600
|
|
|
566
601
|
const uncapped = battle.last_damage;
|
|
567
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
568
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
569
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
570
605
|
if (showdown) battle.last_damage = uncapped;
|
|
571
606
|
|
|
@@ -574,83 +609,108 @@ fn beforeMove(
|
|
|
574
609
|
}
|
|
575
610
|
}
|
|
576
611
|
|
|
577
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
578
613
|
|
|
579
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
580
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
616
|
volatiles.Bide = false;
|
|
582
617
|
volatiles.Thrashing = false;
|
|
583
618
|
volatiles.Charging = false;
|
|
584
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
585
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
586
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
587
623
|
return .done;
|
|
588
624
|
}
|
|
589
625
|
|
|
590
626
|
if (volatiles.Bide) {
|
|
591
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
628
|
|
|
593
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
594
637
|
|
|
595
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
596
644
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
645
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
600
647
|
return .done;
|
|
601
648
|
}
|
|
602
649
|
|
|
603
650
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
605
652
|
|
|
606
653
|
battle.last_damage = volatiles.state *% 2;
|
|
607
654
|
volatiles.state = 0;
|
|
608
655
|
|
|
609
656
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
611
658
|
return .done;
|
|
612
659
|
}
|
|
613
660
|
|
|
614
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
615
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
616
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
617
664
|
|
|
618
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
619
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
620
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
621
668
|
if (showdown) {
|
|
622
669
|
residual.* = false;
|
|
623
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
624
671
|
}
|
|
625
672
|
|
|
626
673
|
return .done;
|
|
627
674
|
}
|
|
628
675
|
|
|
629
676
|
if (volatiles.Thrashing) {
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
635
681
|
}
|
|
636
|
-
try
|
|
637
|
-
|
|
638
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
639
695
|
}
|
|
640
696
|
return .skip_can;
|
|
641
697
|
}
|
|
642
698
|
|
|
643
699
|
if (volatiles.Binding) {
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
652
708
|
if (showdown or battle.last_damage != 0) {
|
|
653
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
654
714
|
}
|
|
655
715
|
return .done;
|
|
656
716
|
}
|
|
@@ -664,56 +724,57 @@ fn canMove(
|
|
|
664
724
|
mslot: u4,
|
|
665
725
|
auto: bool,
|
|
666
726
|
skip_pp: bool,
|
|
667
|
-
from:
|
|
727
|
+
from: Move,
|
|
668
728
|
residual: *bool,
|
|
669
|
-
|
|
729
|
+
options: anytype,
|
|
670
730
|
) !bool {
|
|
671
731
|
var side = battle.side(player);
|
|
672
732
|
const player_ident = battle.active(player);
|
|
673
733
|
const move = Move.get(side.last_selected_move);
|
|
674
734
|
|
|
675
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
676
|
-
const special = from != null and (from.? == .Metronome and
|
|
677
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
678
|
-
|
|
679
|
-
var skip = skip_pp;
|
|
680
735
|
if (side.active.volatiles.Charging) {
|
|
681
736
|
side.active.volatiles.Charging = false;
|
|
682
737
|
side.active.volatiles.Invulnerable = false;
|
|
683
738
|
} else if (move.effect == .Charge) {
|
|
684
|
-
try log.move(player_ident, side.last_selected_move,
|
|
685
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
686
742
|
return false;
|
|
687
743
|
}
|
|
688
744
|
|
|
689
|
-
|
|
690
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
691
747
|
|
|
692
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
696
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
697
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
698
|
-
// regrettable, but this information is more "nice to have" than required
|
|
699
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
700
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
701
751
|
|
|
702
752
|
if (move.effect.onBegin()) {
|
|
703
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
704
754
|
return false;
|
|
705
755
|
}
|
|
706
756
|
|
|
707
757
|
if (move.effect == .Thrashing) {
|
|
708
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
709
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
710
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
711
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
712
762
|
}
|
|
713
763
|
|
|
714
764
|
return true;
|
|
715
765
|
}
|
|
716
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
717
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
718
779
|
if (side.last_selected_move == .Struggle) return;
|
|
719
780
|
|
|
@@ -723,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
723
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
724
785
|
if (volatiles.Bide) return;
|
|
725
786
|
|
|
726
|
-
|
|
727
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
728
790
|
if (volatiles.Transform) return;
|
|
729
791
|
|
|
730
|
-
|
|
731
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
732
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
733
796
|
}
|
|
734
797
|
|
|
@@ -736,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
736
799
|
var active = &side.active;
|
|
737
800
|
const volatiles = &active.volatiles;
|
|
738
801
|
|
|
739
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
740
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
741
804
|
if (showdown and volatiles.Transform) return;
|
|
742
805
|
|
|
743
806
|
assert(mslot > 0 and mslot <= 4);
|
|
744
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
745
808
|
}
|
|
746
809
|
|
|
747
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -749,10 +812,12 @@ fn doMove(
|
|
|
749
812
|
battle: anytype,
|
|
750
813
|
player: Player,
|
|
751
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
752
816
|
auto: bool,
|
|
753
817
|
residual: *bool,
|
|
754
|
-
|
|
818
|
+
options: anytype,
|
|
755
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
756
821
|
var side = battle.side(player);
|
|
757
822
|
const foe = battle.foe(player);
|
|
758
823
|
|
|
@@ -767,23 +832,27 @@ fn doMove(
|
|
|
767
832
|
var hits: u4 = 1;
|
|
768
833
|
var effectiveness = Effectiveness.neutral;
|
|
769
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
770
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
771
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
772
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
773
841
|
}
|
|
774
842
|
|
|
775
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
776
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
777
845
|
var miss = showdown and miss: {
|
|
778
846
|
immune = move.target != .Self and !status and !counter and
|
|
779
|
-
(@
|
|
780
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
781
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
782
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
783
851
|
battle.last_damage = 0;
|
|
784
852
|
break :miss true;
|
|
785
853
|
}
|
|
786
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
787
856
|
};
|
|
788
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
789
858
|
|
|
@@ -791,16 +860,16 @@ fn doMove(
|
|
|
791
860
|
const skip = status or immune;
|
|
792
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
793
862
|
if (showdown and move.effect.isMulti()) {
|
|
794
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
795
864
|
hits = side.active.volatiles.attacks;
|
|
796
865
|
late = false;
|
|
797
866
|
}
|
|
798
867
|
|
|
799
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
800
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
801
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
802
871
|
|
|
803
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
804
873
|
|
|
805
874
|
battle.last_damage = 0;
|
|
806
875
|
|
|
@@ -822,17 +891,15 @@ fn doMove(
|
|
|
822
891
|
effectiveness = adjustDamage(battle, player);
|
|
823
892
|
immune = effectiveness == 0;
|
|
824
893
|
}
|
|
825
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
826
895
|
}
|
|
827
896
|
}
|
|
828
897
|
|
|
829
|
-
|
|
830
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
831
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
832
899
|
miss = if (showdown or skip)
|
|
833
900
|
miss
|
|
834
901
|
else
|
|
835
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
836
903
|
|
|
837
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
838
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -840,11 +907,11 @@ fn doMove(
|
|
|
840
907
|
|
|
841
908
|
if (!showdown or !miss) {
|
|
842
909
|
if (move.effect == .MirrorMove) {
|
|
843
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
844
911
|
} else if (move.effect == .Metronome) {
|
|
845
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
846
913
|
} else if (move.effect.onEnd()) {
|
|
847
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
848
915
|
return null;
|
|
849
916
|
}
|
|
850
917
|
}
|
|
@@ -856,36 +923,41 @@ fn doMove(
|
|
|
856
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
857
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
858
925
|
if (ohko) {
|
|
859
|
-
try log.immune(foe_ident, .OHKO);
|
|
860
|
-
} else if (immune and !invulnerable) {
|
|
861
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
862
929
|
} else if (mist) {
|
|
863
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
864
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
865
932
|
} else {
|
|
866
|
-
try
|
|
867
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
868
936
|
}
|
|
869
937
|
if (move.effect == .JumpKick) {
|
|
870
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
871
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
872
940
|
battle.last_damage = 1;
|
|
873
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
874
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
875
943
|
} else if (move.effect == .Explode) {
|
|
876
944
|
try Effects.explode(battle, player);
|
|
877
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
878
946
|
} else if (showdown and move.effect == .Disable) {
|
|
879
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
880
950
|
}
|
|
881
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
882
954
|
}
|
|
883
955
|
|
|
884
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
885
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
886
958
|
// it up above before damage calculation).
|
|
887
959
|
if (!showdown and move.effect.isMulti()) {
|
|
888
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
889
961
|
hits = side.active.volatiles.attacks;
|
|
890
962
|
}
|
|
891
963
|
|
|
@@ -896,18 +968,20 @@ fn doMove(
|
|
|
896
968
|
var hit: u4 = 0;
|
|
897
969
|
while (hit < hits) {
|
|
898
970
|
if (hit == 0) {
|
|
899
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
900
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
901
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
902
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
903
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
904
976
|
}
|
|
905
977
|
}
|
|
906
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
907
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
908
980
|
hit += 1;
|
|
909
981
|
if (foe.stored().hp == 0) break;
|
|
910
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
911
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
912
986
|
if (nullified) break;
|
|
913
987
|
}
|
|
@@ -917,17 +991,23 @@ fn doMove(
|
|
|
917
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
918
992
|
side.active.volatiles.attacks = 0;
|
|
919
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
920
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
921
995
|
}
|
|
922
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
923
997
|
} else if (showdown) {
|
|
924
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
925
999
|
if (move.effect == .Binding) {
|
|
926
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
927
1001
|
if (immune) {
|
|
928
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
929
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
930
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
931
1011
|
return null;
|
|
932
1012
|
}
|
|
933
1013
|
}
|
|
@@ -940,12 +1020,12 @@ fn doMove(
|
|
|
940
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
941
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
942
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
943
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
944
1024
|
|
|
945
1025
|
if (foe.stored().hp == 0) return null;
|
|
946
1026
|
|
|
947
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
948
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
949
1029
|
|
|
950
1030
|
if (!move.effect.isSpecial()) {
|
|
951
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -956,29 +1036,29 @@ fn doMove(
|
|
|
956
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
957
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
958
1038
|
if (move.effect == .Twineedle) {
|
|
959
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
960
1040
|
} else if (move.effect == .Disable) {
|
|
961
|
-
const result = try Effects.disable(battle, player, move,
|
|
962
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
963
1043
|
return result;
|
|
964
1044
|
} else {
|
|
965
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
966
1046
|
}
|
|
967
1047
|
}
|
|
968
1048
|
|
|
969
1049
|
return null;
|
|
970
1050
|
}
|
|
971
1051
|
|
|
972
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
973
1053
|
const side = battle.side(player);
|
|
974
1054
|
|
|
975
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
976
|
-
var
|
|
977
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
978
|
-
|
|
979
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
980
1060
|
|
|
981
|
-
return Rolls.criticalHit(battle,
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
982
1062
|
}
|
|
983
1063
|
|
|
984
1064
|
fn calcDamage(
|
|
@@ -1030,9 +1110,9 @@ fn calcDamage(
|
|
|
1030
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1031
1111
|
}
|
|
1032
1112
|
|
|
1033
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1034
1114
|
|
|
1035
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1036
1116
|
|
|
1037
1117
|
if (def == 0) return false;
|
|
1038
1118
|
|
|
@@ -1044,7 +1124,7 @@ fn calcDamage(
|
|
|
1044
1124
|
d = @min(997, d);
|
|
1045
1125
|
d += 2;
|
|
1046
1126
|
|
|
1047
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1048
1128
|
|
|
1049
1129
|
return true;
|
|
1050
1130
|
}
|
|
@@ -1058,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1058
1138
|
var d = battle.last_damage;
|
|
1059
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1060
1140
|
|
|
1061
|
-
const neutral = @
|
|
1062
|
-
const eff1: u16 = @
|
|
1063
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1064
1144
|
|
|
1065
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1066
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1080,17 +1160,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1080
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1081
1161
|
}
|
|
1082
1162
|
|
|
1083
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1084
1164
|
if (battle.last_damage <= 1) return;
|
|
1085
|
-
const random = Rolls.damage(battle);
|
|
1086
|
-
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1087
1169
|
}
|
|
1088
1170
|
|
|
1089
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1090
1172
|
const side = battle.side(player);
|
|
1091
1173
|
const foe = battle.foe(player);
|
|
1092
1174
|
|
|
1093
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1094
1177
|
|
|
1095
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1096
1179
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1099,10 +1182,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1099
1182
|
.DragonRage => 40,
|
|
1100
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1101
1184
|
.Psywave => power: {
|
|
1102
|
-
const max = @intCast(
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1103
1186
|
// GLITCH: Psywave infinite glitch loop
|
|
1104
1187
|
if (!showdown and max <= 1) return Result.Error;
|
|
1105
|
-
break :power Rolls.psywave(battle, max);
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1106
1189
|
},
|
|
1107
1190
|
else => unreachable,
|
|
1108
1191
|
};
|
|
@@ -1110,57 +1193,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1110
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1111
1194
|
|
|
1112
1195
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1113
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1114
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1198
|
|
|
1116
1199
|
return null;
|
|
1117
1200
|
}
|
|
1118
1201
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1203
|
const foe = battle.foe(player);
|
|
1121
1204
|
|
|
1122
1205
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1124
1207
|
return null;
|
|
1125
1208
|
}
|
|
1126
1209
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1211
|
const foe_last_selected_move =
|
|
1131
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1213
|
+
.Splash
|
|
1133
1214
|
else
|
|
1134
1215
|
foe.last_selected_move);
|
|
1135
1216
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1219
|
foe.last_selected_move != .Counter and
|
|
1143
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1222
|
|
|
1146
1223
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1148
1225
|
return null;
|
|
1149
1226
|
}
|
|
1150
1227
|
|
|
1151
1228
|
if (!used or !selected) {
|
|
1152
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
1230
|
if (!showdown) return Result.Error;
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1232
|
return null;
|
|
1156
1233
|
}
|
|
1157
1234
|
|
|
1158
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1159
1236
|
|
|
1160
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1162
1240
|
|
|
1163
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1244
|
return null;
|
|
1165
1245
|
}
|
|
1166
1246
|
|
|
@@ -1169,7 +1249,7 @@ fn applyDamage(
|
|
|
1169
1249
|
target_player: Player,
|
|
1170
1250
|
sub_player: Player,
|
|
1171
1251
|
reason: Damage,
|
|
1172
|
-
|
|
1252
|
+
options: anytype,
|
|
1173
1253
|
) !bool {
|
|
1174
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1255
|
|
|
@@ -1184,19 +1264,20 @@ fn applyDamage(
|
|
|
1184
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1188
1269
|
return true;
|
|
1189
1270
|
} else {
|
|
1190
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1193
1274
|
return false;
|
|
1194
1275
|
}
|
|
1195
1276
|
}
|
|
1196
1277
|
|
|
1197
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1279
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1200
1281
|
return false;
|
|
1201
1282
|
}
|
|
1202
1283
|
|
|
@@ -1204,61 +1285,78 @@ fn mirrorMove(
|
|
|
1204
1285
|
battle: anytype,
|
|
1205
1286
|
player: Player,
|
|
1206
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1207
1289
|
auto: bool,
|
|
1208
1290
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1211
1293
|
var side = battle.side(player);
|
|
1212
1294
|
const foe = battle.foe(player);
|
|
1213
1295
|
|
|
1214
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1297
|
|
|
1216
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1218
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1219
1303
|
}
|
|
1220
1304
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1309
|
}
|
|
1226
1310
|
|
|
1227
1311
|
fn metronome(
|
|
1228
1312
|
battle: anytype,
|
|
1229
1313
|
player: Player,
|
|
1230
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1231
1316
|
auto: bool,
|
|
1232
1317
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1235
1320
|
var side = battle.side(player);
|
|
1236
1321
|
|
|
1237
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1238
1323
|
incrementPP(side, mslot);
|
|
1239
1324
|
|
|
1240
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1241
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1329
|
}
|
|
1243
1330
|
|
|
1244
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1245
1332
|
var immune = false;
|
|
1246
1333
|
var mist = false;
|
|
1247
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1248
1337
|
assert(!immune);
|
|
1249
1338
|
if (mist) {
|
|
1250
1339
|
assert(!showdown);
|
|
1251
1340
|
const foe_ident = battle.active(player.foe());
|
|
1252
|
-
try log.activate(foe_ident, .Mist);
|
|
1253
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1254
1343
|
} else {
|
|
1255
|
-
try
|
|
1256
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1257
1347
|
}
|
|
1348
|
+
|
|
1258
1349
|
return false;
|
|
1259
1350
|
}
|
|
1260
1351
|
|
|
1261
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1262
1360
|
var side = battle.side(player);
|
|
1263
1361
|
const foe = battle.foe(player);
|
|
1264
1362
|
|
|
@@ -1297,10 +1395,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1297
1395
|
const overwritten = overwrite and state > 0;
|
|
1298
1396
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1299
1397
|
|
|
1300
|
-
var accuracy = if (overwritten) state else
|
|
1301
|
-
var boost = BOOSTS[@
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1302
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1303
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1304
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1305
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1306
1404
|
|
|
@@ -1309,7 +1407,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1309
1407
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1310
1408
|
|
|
1311
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1312
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1313
1411
|
};
|
|
1314
1412
|
|
|
1315
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1319,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1319
1417
|
}
|
|
1320
1418
|
|
|
1321
1419
|
if (!miss) return true;
|
|
1322
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1323
1421
|
side.active.volatiles.Binding = false;
|
|
1324
1422
|
return false;
|
|
1325
1423
|
}
|
|
@@ -1327,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1327
1425
|
fn checkFaint(
|
|
1328
1426
|
battle: anytype,
|
|
1329
1427
|
player: Player,
|
|
1330
|
-
|
|
1331
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1332
1430
|
const side = battle.side(player);
|
|
1333
1431
|
if (side.stored().hp > 0) return null;
|
|
1334
1432
|
|
|
@@ -1336,33 +1434,32 @@ fn checkFaint(
|
|
|
1336
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1337
1435
|
|
|
1338
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1339
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1340
|
-
const
|
|
1341
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1342
1439
|
|
|
1343
|
-
if (try faint(battle, player,
|
|
1344
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1345
1442
|
|
|
1346
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1347
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1348
1445
|
|
|
1349
|
-
if (
|
|
1350
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1351
1448
|
return Result.Tie;
|
|
1352
1449
|
} else if (player_out) {
|
|
1353
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1354
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1355
1452
|
} else if (foe_out) {
|
|
1356
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1357
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1358
1455
|
}
|
|
1359
1456
|
|
|
1360
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1361
|
-
if (player == .P1) return
|
|
1362
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1363
1460
|
}
|
|
1364
1461
|
|
|
1365
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1366
1463
|
var side = battle.side(player);
|
|
1367
1464
|
var foe = battle.foe(player);
|
|
1368
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1395,32 +1492,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1395
1492
|
side.stored().stats.spe;
|
|
1396
1493
|
}
|
|
1397
1494
|
|
|
1398
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1399
1497
|
return null;
|
|
1400
1498
|
}
|
|
1401
1499
|
|
|
1402
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1403
1501
|
var side = battle.side(player);
|
|
1404
1502
|
var stored = side.stored();
|
|
1405
1503
|
const ident = battle.active(player);
|
|
1406
1504
|
var volatiles = &side.active.volatiles;
|
|
1407
1505
|
|
|
1408
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1409
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1410
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1411
|
-
|
|
1412
1509
|
if (volatiles.Toxic) {
|
|
1413
1510
|
volatiles.toxic += 1;
|
|
1414
1511
|
damage *= volatiles.toxic;
|
|
1415
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1416
1514
|
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1423
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1424
1520
|
}
|
|
1425
1521
|
|
|
1426
1522
|
if (volatiles.LeechSeed) {
|
|
@@ -1444,47 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1444
1540
|
const amount = @min(damage, stored.hp);
|
|
1445
1541
|
stored.hp -= amount;
|
|
1446
1542
|
|
|
1447
|
-
// As above, Pokémon Showdown uses
|
|
1448
|
-
if (amount > 0) {
|
|
1449
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1450
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1451
|
-
if (showdown) battle.last_damage = damage;
|
|
1452
|
-
}
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1453
1545
|
|
|
1454
1546
|
const before = foe_stored.hp;
|
|
1455
1547
|
// Uncapped damage is added back to the foe
|
|
1456
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1457
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1458
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1459
1551
|
}
|
|
1460
1552
|
}
|
|
1461
1553
|
|
|
1462
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1463
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1464
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1465
1557
|
|
|
1466
|
-
|
|
1467
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1468
1562
|
return Result.Tie;
|
|
1469
1563
|
}
|
|
1470
1564
|
|
|
1471
|
-
battle.turn += 1;
|
|
1472
|
-
|
|
1473
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1474
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1475
1567
|
return Result.Tie;
|
|
1476
1568
|
} else if (battle.turn >= 65535) {
|
|
1477
1569
|
return Result.Error;
|
|
1478
1570
|
}
|
|
1479
1571
|
|
|
1480
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1481
1573
|
|
|
1482
1574
|
return Result.Default;
|
|
1483
1575
|
}
|
|
1484
1576
|
|
|
1485
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1486
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1487
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1488
1580
|
|
|
1489
1581
|
var foe_all_ghosts = true;
|
|
1490
1582
|
var foe_all_transform = true;
|
|
@@ -1536,10 +1628,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1536
1628
|
return false;
|
|
1537
1629
|
}
|
|
1538
1630
|
|
|
1539
|
-
fn disabled(side: *Side, ident: ID,
|
|
1540
|
-
if (side.active.volatiles.
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1541
1633
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1542
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1543
1635
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1544
1636
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1545
1637
|
m
|
|
@@ -1547,127 +1639,124 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1547
1639
|
side.last_selected_move;
|
|
1548
1640
|
if (m != .None and m == last) {
|
|
1549
1641
|
side.active.volatiles.Charging = false;
|
|
1550
|
-
try log.
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1551
1643
|
return true;
|
|
1552
1644
|
}
|
|
1553
1645
|
}
|
|
1554
1646
|
return false;
|
|
1555
1647
|
}
|
|
1556
1648
|
|
|
1557
|
-
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1558
1650
|
const side = battle.side(who);
|
|
1559
1651
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1560
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1561
1653
|
}
|
|
1562
1654
|
}
|
|
1563
1655
|
|
|
1564
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1565
1657
|
var volatiles = &active.volatiles;
|
|
1566
1658
|
assert(volatiles.Thrashing);
|
|
1567
1659
|
if (volatiles.attacks > 0) return false;
|
|
1568
1660
|
|
|
1569
1661
|
volatiles.Thrashing = false;
|
|
1570
1662
|
volatiles.Confusion = true;
|
|
1571
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1572
1664
|
return true;
|
|
1573
1665
|
}
|
|
1574
1666
|
|
|
1575
|
-
|
|
1667
|
+
fn onBegin(
|
|
1576
1668
|
battle: anytype,
|
|
1577
1669
|
player: Player,
|
|
1578
1670
|
move: Move.Data,
|
|
1579
1671
|
mslot: u8,
|
|
1580
1672
|
residual: *bool,
|
|
1581
|
-
|
|
1673
|
+
options: anytype,
|
|
1582
1674
|
) !void {
|
|
1583
|
-
assert(move.effect.onBegin());
|
|
1584
1675
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1692
|
else => unreachable,
|
|
1602
1693
|
};
|
|
1603
1694
|
}
|
|
1604
1695
|
|
|
1605
|
-
|
|
1606
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1697
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1699
|
// zig fmt: off
|
|
1610
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1705
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1707
|
else => unreachable,
|
|
1618
1708
|
};
|
|
1619
1709
|
}
|
|
1620
1710
|
|
|
1621
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1622
1712
|
battle: anytype,
|
|
1623
1713
|
player: Player,
|
|
1624
1714
|
move: Move.Data,
|
|
1625
1715
|
residual: *bool,
|
|
1626
|
-
|
|
1716
|
+
options: anytype,
|
|
1627
1717
|
) !void {
|
|
1628
|
-
assert(move.effect.alwaysHappens());
|
|
1629
1718
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1720
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1722
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1724
|
.JumpKick, .Binding => {},
|
|
1636
1725
|
else => unreachable,
|
|
1637
1726
|
};
|
|
1638
1727
|
}
|
|
1639
1728
|
|
|
1640
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1730
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1739
|
// zig fmt: off
|
|
1651
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1742
|
// zig fmt: on
|
|
1654
1743
|
else => {},
|
|
1655
1744
|
};
|
|
1656
1745
|
}
|
|
1657
1746
|
|
|
1658
1747
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1749
|
var side = battle.side(player);
|
|
1661
1750
|
|
|
1662
1751
|
side.active.volatiles.Bide = true;
|
|
1663
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1664
1753
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks = Rolls.
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1666
1755
|
|
|
1667
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1668
1757
|
}
|
|
1669
1758
|
|
|
1670
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1671
1760
|
var foe = battle.foe(player);
|
|
1672
1761
|
var foe_stored = foe.stored();
|
|
1673
1762
|
|
|
@@ -1678,83 +1767,92 @@ pub const Effects = struct {
|
|
|
1678
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1679
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1680
1769
|
assert(move.type == .Fire);
|
|
1681
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1682
1775
|
foe_stored.status = 0;
|
|
1683
1776
|
}
|
|
1684
1777
|
return;
|
|
1685
1778
|
}
|
|
1686
1779
|
|
|
1687
1780
|
if (foe.active.types.includes(move.type)) return;
|
|
1688
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1689
1784
|
|
|
1690
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1787
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1694
1789
|
}
|
|
1695
1790
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1792
|
var side = battle.side(player);
|
|
1698
1793
|
var volatiles = &side.active.volatiles;
|
|
1699
1794
|
|
|
1700
1795
|
volatiles.Charging = true;
|
|
1701
1796
|
const move = side.last_selected_move;
|
|
1702
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1705
1800
|
}
|
|
1706
1801
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1803
|
var foe = battle.foe(player);
|
|
1709
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1805
|
|
|
1711
1806
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1713
1808
|
} else {
|
|
1714
1809
|
if (showdown) {
|
|
1715
|
-
if (!try checkHit(battle, player, move,
|
|
1716
|
-
|
|
1717
|
-
} else if (sub) {
|
|
1718
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1719
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1720
1812
|
} else {
|
|
1721
|
-
if (sub) {
|
|
1722
|
-
|
|
1723
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1724
|
-
return;
|
|
1725
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1726
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1727
1817
|
}
|
|
1728
1818
|
|
|
1729
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1730
1820
|
foe.active.volatiles.Confusion = true;
|
|
1731
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1732
1822
|
|
|
1733
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1734
1824
|
}
|
|
1735
1825
|
|
|
1736
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1827
|
const foe = battle.foe(player);
|
|
1738
1828
|
|
|
1739
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1740
|
-
try log.lastmiss();
|
|
1741
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1742
1832
|
}
|
|
1743
1833
|
|
|
1744
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1745
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1746
1841
|
}
|
|
1747
1842
|
|
|
1748
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1749
1844
|
var foe = battle.foe(player);
|
|
1750
1845
|
var volatiles = &foe.active.volatiles;
|
|
1751
1846
|
const foe_ident = battle.active(player.foe());
|
|
1752
1847
|
|
|
1753
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1754
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1755
1853
|
|
|
1756
|
-
if (volatiles.
|
|
1757
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1758
1856
|
return null;
|
|
1759
1857
|
}
|
|
1760
1858
|
|
|
@@ -1770,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1770
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1771
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1772
1870
|
if (n == 0) {
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1872
|
return null;
|
|
1775
1873
|
} else if (err) {
|
|
1776
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1778,16 +1876,18 @@ pub const Effects = struct {
|
|
|
1778
1876
|
return Result.Error;
|
|
1779
1877
|
}
|
|
1780
1878
|
|
|
1781
|
-
volatiles.
|
|
1782
|
-
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1783
1882
|
|
|
1784
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1785
1885
|
return null;
|
|
1786
1886
|
}
|
|
1787
1887
|
|
|
1788
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1789
|
-
var
|
|
1790
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1791
1891
|
|
|
1792
1892
|
if (battle.last_damage == 0) {
|
|
1793
1893
|
assert(showdown);
|
|
@@ -1800,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1800
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1801
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1802
1902
|
|
|
1803
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1804
1904
|
}
|
|
1805
1905
|
|
|
1806
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1814,26 +1914,28 @@ pub const Effects = struct {
|
|
|
1814
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1815
1915
|
}
|
|
1816
1916
|
|
|
1817
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1818
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1819
1919
|
|
|
1820
1920
|
if (volatiles.Substitute) return;
|
|
1821
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1822
1924
|
|
|
1823
1925
|
volatiles.Flinch = true;
|
|
1824
1926
|
volatiles.Recharging = false;
|
|
1825
1927
|
}
|
|
1826
1928
|
|
|
1827
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1828
1930
|
var side = battle.side(player);
|
|
1829
1931
|
|
|
1830
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1831
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1832
1934
|
|
|
1833
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1834
1936
|
}
|
|
1835
1937
|
|
|
1836
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
1939
|
var foe = battle.foe(player);
|
|
1838
1940
|
var foe_stored = foe.stored();
|
|
1839
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1845,21 +1947,22 @@ pub const Effects = struct {
|
|
|
1845
1947
|
}
|
|
1846
1948
|
|
|
1847
1949
|
if (foe.active.types.includes(move.type)) return;
|
|
1848
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1849
1951
|
// Freeze Clause Mod
|
|
1850
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1851
1953
|
|
|
1852
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1853
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1854
1956
|
|
|
1855
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1856
1958
|
}
|
|
1857
1959
|
|
|
1858
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1859
1962
|
var side = battle.side(player);
|
|
1860
1963
|
var foe = battle.foe(player);
|
|
1861
1964
|
|
|
1862
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1863
1966
|
var foe_stored = foe.stored();
|
|
1864
1967
|
|
|
1865
1968
|
const player_ident = battle.active(player);
|
|
@@ -1871,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1871
1974
|
side.active.stats = side_stored.stats;
|
|
1872
1975
|
foe.active.stats = foe_stored.stats;
|
|
1873
1976
|
|
|
1874
|
-
try log.activate(player_ident, .Haze);
|
|
1875
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1876
1979
|
|
|
1877
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1878
1981
|
if (showdown) {
|
|
1879
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1880
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1881
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1882
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1883
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1884
1987
|
s.stored().status = 0;
|
|
1885
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1886
1989
|
s.stored().status = Status.init(.PSN);
|
|
1887
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1888
1991
|
}
|
|
1889
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1890
1993
|
}
|
|
1891
1994
|
} else {
|
|
1892
1995
|
if (Status.any(foe_stored.status)) {
|
|
1893
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1894
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1895
1998
|
}
|
|
1896
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1897
2000
|
foe_stored.status = 0;
|
|
1898
2001
|
}
|
|
1899
|
-
try clearVolatiles(battle, player,
|
|
1900
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1901
2004
|
}
|
|
1902
2005
|
}
|
|
1903
2006
|
|
|
1904
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
2008
|
var side = battle.side(player);
|
|
1906
2009
|
var stored = side.stored();
|
|
1907
2010
|
const ident = battle.active(player);
|
|
1908
2011
|
|
|
1909
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1910
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1911
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1912
2017
|
|
|
1913
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1914
2019
|
if (rest) {
|
|
1915
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1916
2021
|
if (showdown) battle.rng.advance(1);
|
|
1917
2022
|
stored.status = Status.slf(2);
|
|
1918
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1919
2024
|
stored.hp = stored.stats.hp;
|
|
1920
2025
|
} else {
|
|
1921
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1922
2027
|
}
|
|
1923
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1924
2029
|
}
|
|
1925
2030
|
|
|
1926
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1928
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1929
2034
|
}
|
|
1930
2035
|
|
|
1931
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1932
2037
|
var foe = battle.foe(player);
|
|
1933
2038
|
|
|
1934
2039
|
if (showdown) {
|
|
1935
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1936
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1937
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1938
2043
|
}
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1941
2046
|
} else {
|
|
1942
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1943
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1944
|
-
try log.lastmiss();
|
|
1945
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1946
2051
|
}
|
|
1947
2052
|
}
|
|
1948
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1949
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1950
2056
|
|
|
1951
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1952
2058
|
}
|
|
1953
2059
|
|
|
1954
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1956
2063
|
|
|
1957
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1958
2065
|
side.active.volatiles.LightScreen = true;
|
|
1959
2066
|
|
|
1960
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1961
2068
|
}
|
|
1962
2069
|
|
|
1963
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1964
2071
|
var side = battle.side(player);
|
|
1965
2072
|
var foe = battle.foe(player);
|
|
1966
2073
|
|
|
@@ -1976,46 +2083,51 @@ pub const Effects = struct {
|
|
|
1976
2083
|
const has_mimic = has_mimic: {
|
|
1977
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
1978
2085
|
if (m.id == .Mimic) {
|
|
1979
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
1980
2087
|
break :has_mimic true;
|
|
1981
2088
|
}
|
|
1982
2089
|
}
|
|
1983
2090
|
break :has_mimic false;
|
|
1984
2091
|
};
|
|
1985
|
-
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1989
2097
|
}
|
|
1990
2098
|
}
|
|
1991
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
1992
2101
|
|
|
1993
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1994
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1995
2104
|
|
|
1996
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1997
2106
|
}
|
|
1998
2107
|
|
|
1999
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2000
2109
|
var side = battle.side(player);
|
|
2001
2110
|
|
|
2002
2111
|
if (side.active.volatiles.Mist) return;
|
|
2003
2112
|
side.active.volatiles.Mist = true;
|
|
2004
2113
|
|
|
2005
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2006
2115
|
}
|
|
2007
2116
|
|
|
2008
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2118
|
var side = battle.side(player);
|
|
2010
2119
|
|
|
2011
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2012
2121
|
side.active.volatiles.MultiHit = true;
|
|
2013
2122
|
|
|
2014
|
-
side.active.volatiles.attacks =
|
|
2015
|
-
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2016
2127
|
}
|
|
2017
2128
|
|
|
2018
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2019
2131
|
var foe = battle.foe(player);
|
|
2020
2132
|
var foe_stored = foe.stored();
|
|
2021
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2025,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2025
2137
|
|
|
2026
2138
|
if (showdown) {
|
|
2027
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2028
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2029
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2030
2143
|
}
|
|
2031
2144
|
if (Status.any(foe_stored.status)) {
|
|
2032
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2033
2146
|
foe_ident,
|
|
2034
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2035
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2036
2149
|
}
|
|
2037
2150
|
if (!showdown) {
|
|
2038
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2039
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2040
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2041
2155
|
|
|
2042
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2043
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2044
2158
|
|
|
2045
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2046
2160
|
}
|
|
2047
2161
|
|
|
2048
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2049
2163
|
var foe = battle.foe(player);
|
|
2050
2164
|
var foe_stored = foe.stored();
|
|
2051
2165
|
|
|
@@ -2057,50 +2171,60 @@ pub const Effects = struct {
|
|
|
2057
2171
|
|
|
2058
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2059
2173
|
if (foe.active.types.includes(move.type)) return;
|
|
2060
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2061
2177
|
|
|
2062
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2063
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2064
2180
|
|
|
2065
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2066
2182
|
}
|
|
2067
2183
|
|
|
2068
|
-
fn payDay(battle: anytype, player: Player,
|
|
2069
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2070
2188
|
}
|
|
2071
2189
|
|
|
2072
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2073
2192
|
var foe = battle.foe(player);
|
|
2074
2193
|
var foe_stored = foe.stored();
|
|
2075
2194
|
const foe_ident = battle.active(player.foe());
|
|
2076
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2077
2196
|
|
|
2078
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2079
2198
|
return;
|
|
2080
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2081
2200
|
if (move.effect != .Poison) return;
|
|
2082
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2083
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2084
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2085
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2086
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2087
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2088
2207
|
if (!showdown)
|
|
2089
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2090
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2091
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2092
2211
|
else
|
|
2093
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2094
2213
|
else
|
|
2095
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2096
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2097
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2098
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2099
2218
|
}
|
|
2100
2219
|
|
|
2101
2220
|
if (move.effect == .Poison) {
|
|
2102
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2103
|
-
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2223
|
+
} else {
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2227
|
+
}
|
|
2104
2228
|
|
|
2105
2229
|
foe_stored.status = Status.init(.PSN);
|
|
2106
2230
|
if (toxic) {
|
|
@@ -2109,7 +2233,7 @@ pub const Effects = struct {
|
|
|
2109
2233
|
foe.active.volatiles.toxic = 0;
|
|
2110
2234
|
}
|
|
2111
2235
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2237
|
}
|
|
2114
2238
|
|
|
2115
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2118,28 +2242,37 @@ pub const Effects = struct {
|
|
|
2118
2242
|
volatiles.Rage = true;
|
|
2119
2243
|
}
|
|
2120
2244
|
|
|
2121
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2122
2246
|
var side = battle.side(player);
|
|
2123
2247
|
var stored = side.stored();
|
|
2124
2248
|
|
|
2125
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2126
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2127
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2128
2255
|
|
|
2129
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2130
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2131
2263
|
}
|
|
2132
2264
|
|
|
2133
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2134
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2135
2268
|
|
|
2136
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2137
2270
|
side.active.volatiles.Reflect = true;
|
|
2138
2271
|
|
|
2139
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2140
2273
|
}
|
|
2141
2274
|
|
|
2142
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2143
2276
|
var foe = battle.foe(player);
|
|
2144
2277
|
var foe_stored = foe.stored();
|
|
2145
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2150,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2150
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2151
2284
|
} else {
|
|
2152
2285
|
if (Status.any(foe_stored.status)) {
|
|
2153
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2154
2287
|
foe_ident,
|
|
2155
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2156
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2157
2290
|
}
|
|
2158
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2159
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2160
2294
|
}
|
|
2161
2295
|
|
|
2162
2296
|
// Sleep Clause Mod
|
|
@@ -2167,63 +2301,68 @@ pub const Effects = struct {
|
|
|
2167
2301
|
}
|
|
2168
2302
|
foe.active.volatiles.Recharging = false;
|
|
2169
2303
|
|
|
2170
|
-
foe_stored.status = Status.slp(Rolls.
|
|
2171
|
-
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2172
2307
|
}
|
|
2173
2308
|
|
|
2174
|
-
fn splash(battle: anytype, player: Player,
|
|
2175
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2176
2311
|
}
|
|
2177
2312
|
|
|
2178
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2179
2314
|
var side = battle.side(player);
|
|
2180
2315
|
if (side.active.volatiles.Substitute) {
|
|
2181
|
-
|
|
2182
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2183
2317
|
}
|
|
2184
2318
|
|
|
2185
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2186
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2187
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2188
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2189
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2190
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2191
2325
|
// avoid having to convert to floating point)
|
|
2192
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2193
2327
|
if (side.stored().hp < required_hp) {
|
|
2194
|
-
|
|
2195
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2196
2329
|
}
|
|
2197
2330
|
|
|
2198
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2199
2332
|
side.stored().hp -= hp;
|
|
2200
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2201
2334
|
side.active.volatiles.Substitute = true;
|
|
2202
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2203
2336
|
if (hp > 0) {
|
|
2204
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2205
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2206
2339
|
}
|
|
2207
2340
|
}
|
|
2208
2341
|
|
|
2209
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2210
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2211
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2212
2343
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2213
|
-
|
|
2214
|
-
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2215
2354
|
}
|
|
2216
2355
|
|
|
2217
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2218
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2219
2358
|
assert(!volatiles.Thrashing);
|
|
2220
2359
|
assert(!volatiles.Bide);
|
|
2221
2360
|
|
|
2222
2361
|
volatiles.Thrashing = true;
|
|
2223
|
-
volatiles.attacks = Rolls.
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2224
2363
|
}
|
|
2225
2364
|
|
|
2226
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2227
2366
|
var side = battle.side(player);
|
|
2228
2367
|
const foe = battle.foe(player);
|
|
2229
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2249,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2249
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2250
2389
|
}
|
|
2251
2390
|
|
|
2252
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2253
2392
|
}
|
|
2254
2393
|
|
|
2255
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2256
2395
|
var side = battle.side(player);
|
|
2257
2396
|
var foe = battle.foe(player);
|
|
2258
2397
|
|
|
@@ -2260,12 +2399,16 @@ pub const Effects = struct {
|
|
|
2260
2399
|
side.active.volatiles.Binding = true;
|
|
2261
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2262
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2263
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2264
2405
|
|
|
2265
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2266
2408
|
}
|
|
2267
2409
|
|
|
2268
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2269
2412
|
var side = battle.side(player);
|
|
2270
2413
|
const ident = battle.active(player);
|
|
2271
2414
|
|
|
@@ -2275,87 +2418,87 @@ pub const Effects = struct {
|
|
|
2275
2418
|
switch (move.effect) {
|
|
2276
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2277
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2278
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2279
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2280
|
-
boosts.atk = @
|
|
2281
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2282
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2283
2426
|
boosts.atk -= 1;
|
|
2284
2427
|
if (showdown) {
|
|
2285
|
-
try log.boost(ident, reason, n);
|
|
2286
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2287
2430
|
if (move.effect == .Rage) return;
|
|
2288
2431
|
}
|
|
2289
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2290
2433
|
}
|
|
2291
|
-
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2292
2435
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2293
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2294
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2295
2438
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2296
2439
|
if (showdown and move.effect == .Rage) return;
|
|
2297
2440
|
},
|
|
2298
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2299
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2300
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2301
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2302
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2303
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2304
2447
|
boosts.def -= 1;
|
|
2305
2448
|
if (showdown) {
|
|
2306
|
-
try log.boost(ident, .Defense, n);
|
|
2307
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2308
2451
|
}
|
|
2309
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2310
2453
|
}
|
|
2311
|
-
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2312
2455
|
const stat = unmodifiedStats(battle, side).def;
|
|
2313
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2314
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2315
2458
|
},
|
|
2316
2459
|
.SpeedUp2 => {
|
|
2317
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2318
|
-
if (boosts.spe == 6) return
|
|
2319
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2320
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2321
2464
|
boosts.spe -= 1;
|
|
2322
2465
|
if (showdown) {
|
|
2323
|
-
try log.boost(ident, .Speed, 2);
|
|
2324
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2325
2468
|
}
|
|
2326
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2327
2470
|
}
|
|
2328
|
-
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2329
2472
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2330
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2331
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2332
2475
|
},
|
|
2333
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2334
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2335
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2336
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2337
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2338
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2339
2482
|
boosts.spc -= 1;
|
|
2340
2483
|
if (showdown) {
|
|
2341
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2342
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2343
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2344
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2345
2488
|
}
|
|
2346
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2347
2490
|
}
|
|
2348
|
-
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2349
2492
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2350
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2353
2496
|
},
|
|
2354
2497
|
.EvasionUp1 => {
|
|
2355
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2356
|
-
if (boosts.evasion == 6) return
|
|
2357
|
-
boosts.evasion = @intCast(
|
|
2358
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2359
2502
|
},
|
|
2360
2503
|
else => unreachable,
|
|
2361
2504
|
}
|
|
@@ -2364,102 +2507,106 @@ pub const Effects = struct {
|
|
|
2364
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2365
2508
|
}
|
|
2366
2509
|
|
|
2367
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2368
2512
|
var foe = battle.foe(player);
|
|
2369
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2370
2515
|
|
|
2371
|
-
if (foe.active.volatiles.Substitute) {
|
|
2372
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2373
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2374
2517
|
|
|
2375
|
-
if (
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2379
2525
|
}
|
|
2380
2526
|
|
|
2381
2527
|
var stats = &foe.active.stats;
|
|
2382
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2383
2530
|
|
|
2384
2531
|
switch (move.effect) {
|
|
2385
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2386
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2387
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2388
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2389
2536
|
if (stats.atk == 1) {
|
|
2390
2537
|
boosts.atk += 1;
|
|
2391
2538
|
if (showdown) {
|
|
2392
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2393
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2394
2541
|
}
|
|
2395
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2396
2543
|
}
|
|
2397
|
-
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2398
2545
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2399
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2400
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2401
2548
|
},
|
|
2402
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2403
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2404
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2405
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2406
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2407
2554
|
if (stats.def == 1) {
|
|
2408
2555
|
boosts.def += 1;
|
|
2409
2556
|
if (showdown) {
|
|
2410
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2411
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2412
2559
|
}
|
|
2413
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2414
2561
|
}
|
|
2415
|
-
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2416
2563
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2417
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2419
2566
|
},
|
|
2420
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2421
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2422
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2423
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2424
2571
|
if (stats.spe == 1) {
|
|
2425
2572
|
boosts.spe += 1;
|
|
2426
2573
|
if (showdown) {
|
|
2427
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2428
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2429
2576
|
}
|
|
2430
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2431
2578
|
}
|
|
2432
|
-
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2433
2580
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2434
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2435
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2436
2583
|
assert(boosts.spe >= -6);
|
|
2437
2584
|
},
|
|
2438
2585
|
.SpecialDownChance => {
|
|
2439
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2440
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2441
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2442
2589
|
if (stats.spc == 1) {
|
|
2443
2590
|
boosts.spc += 1;
|
|
2444
2591
|
if (showdown) {
|
|
2445
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2447
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2448
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2449
2596
|
}
|
|
2450
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2598
|
}
|
|
2452
|
-
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2453
2600
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2454
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2456
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2457
2604
|
},
|
|
2458
2605
|
.AccuracyDown1 => {
|
|
2459
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2460
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2461
|
-
boosts.accuracy = @intCast(
|
|
2462
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2463
2610
|
},
|
|
2464
2611
|
else => unreachable,
|
|
2465
2612
|
}
|
|
@@ -2483,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2483
2630
|
}
|
|
2484
2631
|
}
|
|
2485
2632
|
|
|
2486
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2487
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2488
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2489
2636
|
}
|
|
2490
2637
|
|
|
2491
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2492
2640
|
var side = battle.side(who);
|
|
2493
2641
|
var volatiles = &side.active.volatiles;
|
|
2494
2642
|
const ident = battle.active(who);
|
|
2495
2643
|
|
|
2496
|
-
|
|
2497
|
-
|
|
2498
|
-
|
|
2499
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2500
2650
|
}
|
|
2501
2651
|
if (volatiles.Confusion) {
|
|
2502
2652
|
// volatiles.confusion is left unchanged
|
|
2503
2653
|
volatiles.Confusion = false;
|
|
2504
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2505
2655
|
}
|
|
2506
2656
|
if (volatiles.Mist) {
|
|
2507
2657
|
volatiles.Mist = false;
|
|
2508
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2509
2659
|
}
|
|
2510
2660
|
if (volatiles.FocusEnergy) {
|
|
2511
2661
|
volatiles.FocusEnergy = false;
|
|
2512
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2513
2663
|
}
|
|
2514
2664
|
if (volatiles.LeechSeed) {
|
|
2515
2665
|
volatiles.LeechSeed = false;
|
|
2516
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2517
2667
|
}
|
|
2518
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2519
2669
|
volatiles.Toxic = false;
|
|
@@ -2521,152 +2671,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2521
2671
|
}
|
|
2522
2672
|
if (volatiles.LightScreen) {
|
|
2523
2673
|
volatiles.LightScreen = false;
|
|
2524
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2525
2675
|
}
|
|
2526
2676
|
if (volatiles.Reflect) {
|
|
2527
2677
|
volatiles.Reflect = false;
|
|
2528
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2529
2679
|
}
|
|
2530
2680
|
if (showdown and volatiles.Toxic) {
|
|
2531
2681
|
volatiles.Toxic = false;
|
|
2532
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2533
2683
|
volatiles.toxic = 0;
|
|
2534
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2535
2685
|
}
|
|
2536
2686
|
}
|
|
2537
2687
|
|
|
2538
2688
|
pub const Rolls = struct {
|
|
2539
|
-
|
|
2540
|
-
if (
|
|
2541
|
-
|
|
2542
|
-
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (showdown)
|
|
2693
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2694
|
+
else
|
|
2695
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2543
2696
|
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2697
|
+
try options.chance.speedTie(p1);
|
|
2698
|
+
return p1;
|
|
2547
2699
|
}
|
|
2548
2700
|
|
|
2549
|
-
|
|
2550
|
-
if (
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2701
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2702
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2703
|
+
val == .true
|
|
2704
|
+
else if (showdown)
|
|
2705
|
+
battle.rng.chance(u8, rate, 256)
|
|
2706
|
+
else
|
|
2707
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2556
2708
|
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
return battle.rng.next() < accuracy;
|
|
2709
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2710
|
+
return crit;
|
|
2560
2711
|
}
|
|
2561
2712
|
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2713
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2714
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2715
|
+
val
|
|
2716
|
+
else roll: {
|
|
2717
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2718
|
+
while (true) {
|
|
2719
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2720
|
+
if (r >= 217) break :roll r;
|
|
2721
|
+
}
|
|
2722
|
+
};
|
|
2566
2723
|
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
return
|
|
2724
|
+
assert(roll >= 217 and roll <= 255);
|
|
2725
|
+
try options.chance.damage(player, roll);
|
|
2726
|
+
return roll;
|
|
2570
2727
|
}
|
|
2571
2728
|
|
|
2572
|
-
|
|
2573
|
-
if (
|
|
2574
|
-
|
|
2729
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2730
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2731
|
+
val == .true
|
|
2732
|
+
else if (showdown)
|
|
2733
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2734
|
+
else
|
|
2735
|
+
battle.rng.next() < accuracy;
|
|
2736
|
+
|
|
2737
|
+
options.chance.hit(ok, accuracy);
|
|
2738
|
+
return ok;
|
|
2575
2739
|
}
|
|
2576
2740
|
|
|
2577
|
-
|
|
2578
|
-
if (
|
|
2579
|
-
|
|
2741
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2742
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2743
|
+
val == .true
|
|
2744
|
+
else if (showdown)
|
|
2745
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2746
|
+
else
|
|
2747
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2748
|
+
|
|
2749
|
+
try options.chance.confused(player, cfz);
|
|
2750
|
+
return cfz;
|
|
2580
2751
|
}
|
|
2581
2752
|
|
|
2582
|
-
|
|
2583
|
-
if (
|
|
2584
|
-
|
|
2753
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2754
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2755
|
+
val == .true
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.chance(u8, 63, 256)
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2760
|
+
|
|
2761
|
+
try options.chance.paralyzed(player, par);
|
|
2762
|
+
return par;
|
|
2585
2763
|
}
|
|
2586
2764
|
|
|
2587
|
-
|
|
2588
|
-
if (
|
|
2589
|
-
|
|
2765
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2766
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2767
|
+
val == .true
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 25, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2774
|
+
return proc;
|
|
2590
2775
|
}
|
|
2591
2776
|
|
|
2592
|
-
|
|
2593
|
-
if (
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2777
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2778
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2779
|
+
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, rate, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2788
|
+
return proc;
|
|
2598
2789
|
}
|
|
2599
2790
|
|
|
2600
|
-
|
|
2601
|
-
if (
|
|
2602
|
-
|
|
2791
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2603
2803
|
}
|
|
2604
2804
|
|
|
2605
|
-
fn
|
|
2606
|
-
if (
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2805
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2806
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (showdown)
|
|
2809
|
+
battle.rng.chance(u8, 85, 256)
|
|
2810
|
+
else
|
|
2811
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2812
|
+
|
|
2813
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2814
|
+
return proc;
|
|
2815
|
+
}
|
|
2816
|
+
|
|
2817
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2818
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2819
|
+
val
|
|
2820
|
+
else if (showdown)
|
|
2821
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2822
|
+
else move: {
|
|
2823
|
+
while (true) {
|
|
2824
|
+
const r = battle.rng.next();
|
|
2825
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2826
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2827
|
+
break :move @enumFromInt(r);
|
|
2625
2828
|
}
|
|
2626
|
-
}
|
|
2829
|
+
};
|
|
2627
2830
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2631
|
-
}
|
|
2831
|
+
try options.chance.metronome(player, move);
|
|
2832
|
+
return move;
|
|
2632
2833
|
}
|
|
2633
2834
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2835
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2836
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2837
|
+
val - 1
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.range(u8, 0, max)
|
|
2840
|
+
else power: {
|
|
2841
|
+
while (true) {
|
|
2842
|
+
const r = battle.rng.next();
|
|
2843
|
+
if (r < max) break :power r;
|
|
2844
|
+
}
|
|
2845
|
+
};
|
|
2846
|
+
|
|
2847
|
+
assert(power < max);
|
|
2848
|
+
try options.chance.psywave(player, power, max);
|
|
2849
|
+
return power;
|
|
2637
2850
|
}
|
|
2638
2851
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2852
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2853
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2854
|
+
@intCast(val)
|
|
2855
|
+
else if (showdown)
|
|
2856
|
+
battle.rng.range(u3, 1, 8)
|
|
2857
|
+
else duration: {
|
|
2858
|
+
while (true) {
|
|
2859
|
+
const r = battle.rng.next() & 7;
|
|
2860
|
+
if (r != 0) break :duration @intCast(r);
|
|
2861
|
+
}
|
|
2862
|
+
};
|
|
2863
|
+
|
|
2864
|
+
assert(duration >= 1 and duration <= 7);
|
|
2865
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2866
|
+
return duration;
|
|
2651
2867
|
}
|
|
2652
2868
|
|
|
2653
|
-
|
|
2654
|
-
if (
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2869
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2870
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2871
|
+
val
|
|
2872
|
+
else if (showdown)
|
|
2873
|
+
battle.rng.range(u4, 1, 9)
|
|
2874
|
+
else
|
|
2875
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2876
|
+
|
|
2877
|
+
assert(duration >= 1 and duration <= 8);
|
|
2878
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2879
|
+
return duration;
|
|
2659
2880
|
}
|
|
2660
2881
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
2882
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2883
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2884
|
+
@intCast(val)
|
|
2885
|
+
else if (showdown)
|
|
2886
|
+
battle.rng.range(u3, 2, 6)
|
|
2887
|
+
else
|
|
2888
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2889
|
+
|
|
2890
|
+
assert(duration >= 2 and duration <= 5);
|
|
2891
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2665
2893
|
}
|
|
2666
2894
|
|
|
2667
|
-
|
|
2668
|
-
if (
|
|
2669
|
-
|
|
2895
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2896
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
@intCast(val)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.range(u3, 2, 4)
|
|
2900
|
+
else
|
|
2901
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2902
|
+
|
|
2903
|
+
assert(duration >= 2 and duration <= 3);
|
|
2904
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2905
|
+
return duration;
|
|
2906
|
+
}
|
|
2907
|
+
|
|
2908
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2909
|
+
|
|
2910
|
+
fn distribution(
|
|
2911
|
+
battle: anytype,
|
|
2912
|
+
comptime effect: Move.Effect,
|
|
2913
|
+
player: Player,
|
|
2914
|
+
options: anytype,
|
|
2915
|
+
) !u3 {
|
|
2916
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2917
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2918
|
+
@intCast(val)
|
|
2919
|
+
else if (showdown)
|
|
2920
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2921
|
+
else n: {
|
|
2922
|
+
const r = (battle.rng.next() & 3);
|
|
2923
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2924
|
+
};
|
|
2925
|
+
|
|
2926
|
+
assert(n >= 2 and n <= 5);
|
|
2927
|
+
if (effect == .Binding) {
|
|
2928
|
+
options.chance.duration(.binding, player, player, n);
|
|
2929
|
+
} else {
|
|
2930
|
+
try options.chance.multiHit(player, n);
|
|
2931
|
+
}
|
|
2932
|
+
return n;
|
|
2933
|
+
}
|
|
2934
|
+
|
|
2935
|
+
fn moveSlot(
|
|
2936
|
+
battle: anytype,
|
|
2937
|
+
player: Player,
|
|
2938
|
+
moves: []MoveSlot,
|
|
2939
|
+
check_pp: u4,
|
|
2940
|
+
options: anytype,
|
|
2941
|
+
) !u4 {
|
|
2942
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2943
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2944
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2945
|
+
val
|
|
2946
|
+
else
|
|
2947
|
+
null
|
|
2948
|
+
else
|
|
2949
|
+
null;
|
|
2950
|
+
|
|
2951
|
+
const slot: u4 = overridden orelse slot: {
|
|
2952
|
+
if (showdown) {
|
|
2953
|
+
if (check_pp == 0) {
|
|
2954
|
+
var i: usize = moves.len;
|
|
2955
|
+
while (i > 0) {
|
|
2956
|
+
i -= 1;
|
|
2957
|
+
if (moves[i].id != .None) {
|
|
2958
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2959
|
+
}
|
|
2960
|
+
}
|
|
2961
|
+
} else {
|
|
2962
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2963
|
+
var i: usize = 0;
|
|
2964
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2965
|
+
if (moves[i].pp > 0) {
|
|
2966
|
+
r -= 1;
|
|
2967
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2968
|
+
}
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
}
|
|
2972
|
+
|
|
2973
|
+
while (true) {
|
|
2974
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2975
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2976
|
+
}
|
|
2977
|
+
};
|
|
2978
|
+
|
|
2979
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2980
|
+
return slot;
|
|
2670
2981
|
}
|
|
2671
2982
|
};
|
|
2672
2983
|
|
|
@@ -2674,14 +2985,14 @@ test "RNG agreement" {
|
|
|
2674
2985
|
if (!showdown) return;
|
|
2675
2986
|
var expected: [256]u32 = undefined;
|
|
2676
2987
|
for (0..expected.len) |i| {
|
|
2677
|
-
expected[i] = @intCast(
|
|
2988
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2678
2989
|
}
|
|
2679
2990
|
|
|
2680
|
-
var spe
|
|
2681
|
-
var cfz
|
|
2682
|
-
var par
|
|
2683
|
-
var brn
|
|
2684
|
-
var eff
|
|
2991
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2992
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2993
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2994
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2995
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2685
2996
|
|
|
2686
2997
|
for (0..expected.len) |i| {
|
|
2687
2998
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2717,7 +3028,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2717
3028
|
const side = battle.side(player);
|
|
2718
3029
|
const foe = battle.foe(player);
|
|
2719
3030
|
|
|
2720
|
-
|
|
3031
|
+
const active = &side.active;
|
|
2721
3032
|
const stored = side.stored();
|
|
2722
3033
|
|
|
2723
3034
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2731,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2731
3042
|
// strictly correct as the player would not have been presented the option to move or
|
|
2732
3043
|
// switch at all.
|
|
2733
3044
|
if (isForced(active)) {
|
|
2734
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3045
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2735
3046
|
n += 1;
|
|
2736
3047
|
return n;
|
|
2737
3048
|
}
|
|
@@ -2771,7 +3082,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2771
3082
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2772
3083
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2773
3084
|
const struggle =
|
|
2774
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3085
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2775
3086
|
const s = if (struggle) 0 else slot;
|
|
2776
3087
|
out[n] = .{ .type = .Move, .data = s };
|
|
2777
3088
|
n += 1;
|
|
@@ -2786,7 +3097,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2786
3097
|
const m = active.moves[slot - 1];
|
|
2787
3098
|
if (m.id == .None) break;
|
|
2788
3099
|
if (m.pp == 0) continue;
|
|
2789
|
-
if (active.volatiles.
|
|
3100
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2790
3101
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2791
3102
|
n += 1;
|
|
2792
3103
|
}
|