@pkmn/engine 0.1.0-dev.2ec67dba → 0.1.0-dev.30c63015
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +102 -63
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +135 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +118 -98
- package/package.json +74 -42
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +47 -142
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +883 -351
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +309 -193
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +90 -76
- package/src/lib/gen1/helpers.zig +577 -36
- package/src/lib/gen1/mechanics.zig +1180 -797
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +128 -90
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3533 -12
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,16 +13,21 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Cant = protocol.Cant;
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const CureStatus = protocol.CureStatus;
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const Damage = protocol.Damage;
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const End = protocol.End;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Immune = protocol.Immune;
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const Gen12 = rng.Gen12;
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@@ -56,35 +62,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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-
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +102,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +118,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +127,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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-
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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-
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +157,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +244,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +260,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, protocol.Status.Silent });
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}
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272
|
}
|
|
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273
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
274
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
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273
275
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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276
|
|
|
275
277
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +301,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
301
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
302
|
if (spe1 == spe2) {
|
|
301
303
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
304
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
305
|
+
battle.rng.advance(1);
|
|
306
|
+
}
|
|
308
307
|
|
|
308
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
309
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
310
|
|
|
311
311
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +315,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
315
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
316
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
317
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
318
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
319
|
// won the original coin flip
|
|
320
320
|
if (t1 and t2) return .P1;
|
|
321
321
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +328,55 @@ fn doTurn(
|
|
|
328
328
|
battle: anytype,
|
|
329
329
|
player: Player,
|
|
330
330
|
player_choice: Choice,
|
|
331
|
-
|
|
331
|
+
player_rewrap: bool,
|
|
332
|
+
player_skip: bool,
|
|
332
333
|
foe_player: Player,
|
|
333
334
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
335
|
+
foe_rewrap: bool,
|
|
336
|
+
foe_skip: bool,
|
|
337
|
+
options: anytype,
|
|
336
338
|
) !?Result {
|
|
337
339
|
assert(player_choice.type != .Pass);
|
|
338
340
|
|
|
339
341
|
var residual = true;
|
|
340
342
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
343
|
+
if (try executeMove(
|
|
344
|
+
battle,
|
|
345
|
+
player,
|
|
346
|
+
player_choice,
|
|
347
|
+
player_rewrap,
|
|
348
|
+
player_skip,
|
|
349
|
+
&residual,
|
|
350
|
+
options,
|
|
351
|
+
)) |r| return r;
|
|
342
352
|
if (!replace) {
|
|
343
353
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
354
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
355
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
356
|
+
if (residual) try handleResidual(battle, player, options);
|
|
357
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
358
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
359
|
|
|
360
|
+
options.chance.clearPending();
|
|
361
|
+
|
|
362
|
+
residual = true;
|
|
350
363
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
364
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
365
|
+
if (if (calc) null else try executeMove(
|
|
366
|
+
battle,
|
|
367
|
+
foe_player,
|
|
368
|
+
foe_choice,
|
|
369
|
+
foe_rewrap,
|
|
370
|
+
foe_skip,
|
|
371
|
+
&residual,
|
|
372
|
+
options,
|
|
373
|
+
)) |r| return r;
|
|
352
374
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
375
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
376
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
377
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
378
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
379
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
380
|
}
|
|
359
381
|
|
|
360
382
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +393,31 @@ fn executeMove(
|
|
|
371
393
|
battle: anytype,
|
|
372
394
|
player: Player,
|
|
373
395
|
choice: Choice,
|
|
374
|
-
|
|
396
|
+
rewrap: bool,
|
|
397
|
+
skip: bool,
|
|
375
398
|
residual: *bool,
|
|
376
|
-
|
|
399
|
+
options: anytype,
|
|
377
400
|
) !?Result {
|
|
378
401
|
var side = battle.side(player);
|
|
379
402
|
|
|
380
403
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
404
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
405
|
return null;
|
|
383
406
|
}
|
|
384
407
|
|
|
408
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
409
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
410
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
411
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
412
|
assert(!showdown);
|
|
389
413
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
414
|
+
try options.log.cant(.{ battle.active(player), Cant.Bound });
|
|
391
415
|
}
|
|
392
416
|
return null;
|
|
393
417
|
}
|
|
394
418
|
|
|
395
419
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
420
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
421
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
422
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
423
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +426,13 @@ fn executeMove(
|
|
|
402
426
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
427
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
428
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
429
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
430
|
const stored = side.stored();
|
|
410
431
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
432
|
+
auto = isForced(&side.active) or
|
|
433
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
434
|
+
side.last_selected_move == .HyperBeam or
|
|
435
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
436
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
437
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
438
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +449,12 @@ fn executeMove(
|
|
|
426
449
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
450
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
451
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
452
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
453
|
}
|
|
434
454
|
|
|
435
455
|
var skip_can = false;
|
|
436
456
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
457
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
458
|
.done => return null,
|
|
439
459
|
.skip_can => skip_can = true,
|
|
440
460
|
.skip_pp => skip_pp = true,
|
|
@@ -442,16 +462,23 @@ fn executeMove(
|
|
|
442
462
|
.err => return @as(?Result, Result.Error),
|
|
443
463
|
}
|
|
444
464
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
465
|
+
const can = skip_can or
|
|
466
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
467
|
+
if (!can) return null;
|
|
448
468
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
469
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
470
|
}
|
|
451
471
|
|
|
452
|
-
const BeforeMove =
|
|
472
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
473
|
|
|
454
|
-
fn beforeMove(
|
|
474
|
+
fn beforeMove(
|
|
475
|
+
battle: anytype,
|
|
476
|
+
player: Player,
|
|
477
|
+
skip: bool,
|
|
478
|
+
residual: *bool,
|
|
479
|
+
options: anytype,
|
|
480
|
+
) !BeforeMove {
|
|
481
|
+
var log = options.log;
|
|
455
482
|
var side = battle.side(player);
|
|
456
483
|
const foe = battle.foe(player);
|
|
457
484
|
var active = &side.active;
|
|
@@ -460,58 +487,69 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
460
487
|
var volatiles = &active.volatiles;
|
|
461
488
|
|
|
462
489
|
if (Status.is(stored.status, .SLP)) {
|
|
463
|
-
const
|
|
490
|
+
const before = stored.status;
|
|
464
491
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
492
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
493
|
+
if (!extend) stored.status = 0;
|
|
494
|
+
} else {
|
|
495
|
+
stored.status -= 1;
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
const duration = Status.duration(stored.status);
|
|
499
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
500
|
+
try options.chance.sleep(player, duration);
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
if (duration == 0) {
|
|
504
|
+
try log.curestatus(.{ ident, before, CureStatus.Message });
|
|
468
505
|
stored.status = 0; // clears EXT if present
|
|
469
506
|
} else {
|
|
470
|
-
try log.cant(ident, .Sleep);
|
|
507
|
+
try log.cant(.{ ident, Cant.Sleep });
|
|
471
508
|
}
|
|
472
509
|
side.last_used_move = .None;
|
|
473
510
|
return .done;
|
|
474
511
|
}
|
|
475
512
|
|
|
476
513
|
if (Status.is(stored.status, .FRZ)) {
|
|
477
|
-
try log.cant(ident, .Freeze);
|
|
514
|
+
try log.cant(.{ ident, Cant.Freeze });
|
|
478
515
|
side.last_used_move = .None;
|
|
479
516
|
return .done;
|
|
480
517
|
}
|
|
481
518
|
|
|
482
|
-
if (foe.active.volatiles.Binding) {
|
|
483
|
-
try log.cant(ident, .Bound);
|
|
519
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
520
|
+
try log.cant(.{ ident, Cant.Bound });
|
|
484
521
|
return .done;
|
|
485
522
|
}
|
|
486
523
|
|
|
487
|
-
if (
|
|
488
|
-
|
|
489
|
-
|
|
524
|
+
if (volatiles.Flinch) {
|
|
525
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
526
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
527
|
+
if (!showdown) volatiles.Flinch = false;
|
|
528
|
+
try log.cant(.{ ident, Cant.Flinch });
|
|
490
529
|
return .done;
|
|
491
530
|
}
|
|
492
531
|
|
|
493
532
|
if (volatiles.Recharging) {
|
|
494
533
|
volatiles.Recharging = false;
|
|
495
|
-
try log.cant(ident, .Recharge);
|
|
534
|
+
try log.cant(.{ ident, Cant.Recharge });
|
|
496
535
|
return .done;
|
|
497
536
|
}
|
|
498
537
|
|
|
499
|
-
if (volatiles.
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
538
|
+
if (volatiles.disable_duration > 0) {
|
|
539
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
540
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
541
|
+
} else {
|
|
542
|
+
volatiles.disable_duration -= 1;
|
|
504
543
|
}
|
|
505
|
-
|
|
506
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
507
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
544
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
508
545
|
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
return .done;
|
|
546
|
+
if (volatiles.disable_duration == 0) {
|
|
547
|
+
volatiles.disable_move = 0;
|
|
548
|
+
try log.end(.{ ident, End.Disable });
|
|
549
|
+
}
|
|
514
550
|
}
|
|
551
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
552
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
515
553
|
|
|
516
554
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
517
555
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -523,21 +561,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
523
561
|
if (volatiles.Confusion) {
|
|
524
562
|
assert(volatiles.confusion > 0);
|
|
525
563
|
|
|
526
|
-
|
|
564
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
565
|
+
if (!extend) volatiles.confusion = 0;
|
|
566
|
+
} else {
|
|
567
|
+
volatiles.confusion -= 1;
|
|
568
|
+
}
|
|
569
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
570
|
+
|
|
527
571
|
if (volatiles.confusion == 0) {
|
|
528
572
|
volatiles.Confusion = false;
|
|
529
|
-
try log.end(ident, .Confusion);
|
|
573
|
+
try log.end(.{ ident, End.Confusion });
|
|
530
574
|
} else {
|
|
531
575
|
try log.activate(ident, .Confusion);
|
|
532
576
|
|
|
533
|
-
|
|
534
|
-
!battle.rng.chance(u8, 128, 256)
|
|
535
|
-
else
|
|
536
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
537
|
-
|
|
538
|
-
if (confused) {
|
|
577
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
539
578
|
assert(!volatiles.MultiHit);
|
|
540
|
-
volatiles.state = 0;
|
|
579
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
541
580
|
volatiles.Bide = false;
|
|
542
581
|
volatiles.Thrashing = false;
|
|
543
582
|
volatiles.MultiHit = false;
|
|
@@ -545,6 +584,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
545
584
|
volatiles.Charging = false;
|
|
546
585
|
volatiles.Binding = false;
|
|
547
586
|
volatiles.Invulnerable = false;
|
|
587
|
+
options.chance.clearDurations(player, null);
|
|
548
588
|
{
|
|
549
589
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
550
590
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -561,87 +601,126 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
561
601
|
player
|
|
562
602
|
else
|
|
563
603
|
player.foe();
|
|
604
|
+
|
|
605
|
+
const uncapped = battle.last_damage;
|
|
564
606
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
565
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
607
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
608
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
|
+
if (showdown) battle.last_damage = uncapped;
|
|
566
610
|
|
|
567
611
|
return .done;
|
|
568
612
|
}
|
|
569
613
|
}
|
|
570
614
|
}
|
|
571
615
|
|
|
572
|
-
if (!showdown and try disabled(side, ident,
|
|
616
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
573
617
|
|
|
574
|
-
if (Status.is(stored.status, .PAR)) {
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
volatiles.Charging = false;
|
|
585
|
-
volatiles.Binding = false;
|
|
586
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
588
|
-
return .done;
|
|
589
|
-
}
|
|
618
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
|
+
volatiles.Bide = false;
|
|
621
|
+
volatiles.Thrashing = false;
|
|
622
|
+
volatiles.Charging = false;
|
|
623
|
+
volatiles.Binding = false;
|
|
624
|
+
options.chance.clearDurations(player, null);
|
|
625
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
626
|
+
try log.cant(.{ ident, Cant.Paralysis });
|
|
627
|
+
return .done;
|
|
590
628
|
}
|
|
591
629
|
|
|
592
630
|
if (volatiles.Bide) {
|
|
593
631
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
594
632
|
|
|
595
|
-
|
|
633
|
+
if (showdown) {
|
|
634
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
635
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
636
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
637
|
+
volatiles.state +|= battle.last_damage;
|
|
638
|
+
} else {
|
|
639
|
+
volatiles.state +%= battle.last_damage;
|
|
640
|
+
}
|
|
596
641
|
|
|
597
642
|
assert(volatiles.attacks > 0);
|
|
598
643
|
|
|
599
|
-
|
|
644
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
645
|
+
if (!extend) volatiles.attacks = 0;
|
|
646
|
+
} else {
|
|
647
|
+
volatiles.attacks -= 1;
|
|
648
|
+
}
|
|
649
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
650
|
+
|
|
600
651
|
if (volatiles.attacks != 0) {
|
|
601
652
|
try log.activate(ident, .Bide);
|
|
602
653
|
return .done;
|
|
603
654
|
}
|
|
604
655
|
|
|
605
656
|
volatiles.Bide = false;
|
|
606
|
-
try log.end(ident, .Bide);
|
|
657
|
+
try log.end(.{ ident, End.Bide });
|
|
607
658
|
|
|
608
659
|
battle.last_damage = volatiles.state *% 2;
|
|
609
660
|
volatiles.state = 0;
|
|
610
661
|
|
|
611
662
|
if (battle.last_damage == 0) {
|
|
612
|
-
try log.fail(ident, .None);
|
|
663
|
+
try log.fail(.{ ident, Fail.None });
|
|
613
664
|
return .done;
|
|
614
665
|
}
|
|
615
666
|
|
|
616
|
-
|
|
667
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
668
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
669
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
670
|
+
|
|
671
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
672
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
673
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
674
|
+
if (showdown) {
|
|
675
|
+
residual.* = false;
|
|
676
|
+
try handleResidual(battle, player, options);
|
|
677
|
+
}
|
|
678
|
+
|
|
617
679
|
return .done;
|
|
618
680
|
}
|
|
619
681
|
|
|
620
682
|
if (volatiles.Thrashing) {
|
|
621
683
|
assert(volatiles.attacks > 0);
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
684
|
+
|
|
685
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
686
|
+
if (!extend) volatiles.attacks = 0;
|
|
687
|
+
} else {
|
|
688
|
+
volatiles.attacks -= 1;
|
|
626
689
|
}
|
|
627
|
-
try
|
|
628
|
-
|
|
690
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
691
|
+
|
|
692
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
629
693
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
630
694
|
}
|
|
695
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
696
|
+
if (showdown) {
|
|
697
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
698
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
699
|
+
side.last_used_move = side.last_selected_move;
|
|
700
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
701
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
702
|
+
}
|
|
703
|
+
}
|
|
631
704
|
return .skip_can;
|
|
632
705
|
}
|
|
633
706
|
|
|
634
707
|
if (volatiles.Binding) {
|
|
635
708
|
assert(volatiles.attacks > 0);
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
);
|
|
709
|
+
|
|
710
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
711
|
+
if (!extend) volatiles.attacks = 0;
|
|
712
|
+
} else {
|
|
713
|
+
volatiles.attacks -= 1;
|
|
714
|
+
}
|
|
715
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
716
|
+
|
|
717
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
643
718
|
if (showdown or battle.last_damage != 0) {
|
|
644
|
-
|
|
719
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
720
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
721
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
722
|
+
try buildRage(battle, player.foe(), options);
|
|
723
|
+
}
|
|
645
724
|
}
|
|
646
725
|
return .done;
|
|
647
726
|
}
|
|
@@ -655,56 +734,58 @@ fn canMove(
|
|
|
655
734
|
mslot: u4,
|
|
656
735
|
auto: bool,
|
|
657
736
|
skip_pp: bool,
|
|
658
|
-
from:
|
|
737
|
+
from: Move,
|
|
659
738
|
residual: *bool,
|
|
660
|
-
|
|
739
|
+
options: anytype,
|
|
661
740
|
) !bool {
|
|
662
741
|
var side = battle.side(player);
|
|
663
742
|
const player_ident = battle.active(player);
|
|
664
743
|
const move = Move.get(side.last_selected_move);
|
|
665
744
|
|
|
666
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
667
|
-
const special = from != null and (from.? == .Metronome and
|
|
668
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
669
|
-
|
|
670
745
|
var skip = skip_pp;
|
|
671
746
|
if (side.active.volatiles.Charging) {
|
|
672
747
|
side.active.volatiles.Charging = false;
|
|
673
748
|
side.active.volatiles.Invulnerable = false;
|
|
674
749
|
} else if (move.effect == .Charge) {
|
|
675
|
-
try log.move(player_ident, side.last_selected_move,
|
|
676
|
-
|
|
750
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
751
|
+
setCounterable(battle, player, side, move);
|
|
752
|
+
try Effects.charge(battle, player, options);
|
|
677
753
|
return false;
|
|
678
754
|
}
|
|
679
755
|
|
|
680
|
-
|
|
756
|
+
side.last_used_move = side.last_selected_move;
|
|
681
757
|
if (!skip) decrementPP(side, mslot, auto);
|
|
682
758
|
|
|
683
759
|
const target = if (move.target == .Self) player else player.foe();
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
687
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
688
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
689
|
-
// regrettable, but this information is more "nice to have" than required
|
|
690
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
691
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
760
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
761
|
+
setCounterable(battle, player, side, move);
|
|
692
762
|
|
|
693
763
|
if (move.effect.onBegin()) {
|
|
694
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
764
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
695
765
|
return false;
|
|
696
766
|
}
|
|
697
767
|
|
|
698
768
|
if (move.effect == .Thrashing) {
|
|
699
|
-
Effects.thrashing(battle, player);
|
|
769
|
+
Effects.thrashing(battle, player, options);
|
|
700
770
|
} else if (!showdown and move.effect == .Binding) {
|
|
701
771
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
702
|
-
Effects.binding(battle, player);
|
|
772
|
+
try Effects.binding(battle, player, false, options);
|
|
703
773
|
}
|
|
704
774
|
|
|
705
775
|
return true;
|
|
706
776
|
}
|
|
707
777
|
|
|
778
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
779
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
780
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
781
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
782
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
783
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
784
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
785
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
786
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
|
+
}
|
|
788
|
+
|
|
708
789
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
709
790
|
if (side.last_selected_move == .Struggle) return;
|
|
710
791
|
|
|
@@ -714,12 +795,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
714
795
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
715
796
|
if (volatiles.Bide) return;
|
|
716
797
|
|
|
717
|
-
|
|
718
|
-
|
|
798
|
+
var move_slot = active.move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
719
801
|
if (volatiles.Transform) return;
|
|
720
802
|
|
|
721
|
-
|
|
722
|
-
|
|
803
|
+
move_slot = side.stored().move(mslot);
|
|
804
|
+
assert(move_slot.pp > 0 or auto);
|
|
805
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
723
806
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
724
807
|
}
|
|
725
808
|
|
|
@@ -727,12 +810,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
727
810
|
var active = &side.active;
|
|
728
811
|
const volatiles = &active.volatiles;
|
|
729
812
|
|
|
730
|
-
active.move(mslot).pp = @
|
|
813
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
731
814
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
732
815
|
if (showdown and volatiles.Transform) return;
|
|
733
816
|
|
|
734
817
|
assert(mslot > 0 and mslot <= 4);
|
|
735
|
-
side.stored().moves[mslot - 1].pp = @
|
|
818
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
736
819
|
}
|
|
737
820
|
|
|
738
821
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -740,10 +823,12 @@ fn doMove(
|
|
|
740
823
|
battle: anytype,
|
|
741
824
|
player: Player,
|
|
742
825
|
mslot: u4,
|
|
826
|
+
rewrap: bool,
|
|
743
827
|
auto: bool,
|
|
744
828
|
residual: *bool,
|
|
745
|
-
|
|
829
|
+
options: anytype,
|
|
746
830
|
) !?Result {
|
|
831
|
+
var log = options.log;
|
|
747
832
|
var side = battle.side(player);
|
|
748
833
|
const foe = battle.foe(player);
|
|
749
834
|
|
|
@@ -758,35 +843,44 @@ fn doMove(
|
|
|
758
843
|
var hits: u4 = 1;
|
|
759
844
|
var effectiveness = Effectiveness.neutral;
|
|
760
845
|
|
|
846
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
847
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
848
|
+
|
|
761
849
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
762
850
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
763
|
-
return specialDamage(battle, player, move,
|
|
851
|
+
return specialDamage(battle, player, move, options);
|
|
764
852
|
}
|
|
765
853
|
|
|
766
854
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
767
855
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
768
856
|
var miss = showdown and miss: {
|
|
769
857
|
immune = move.target != .Self and !status and !counter and
|
|
770
|
-
(@
|
|
771
|
-
@
|
|
858
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
859
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
772
860
|
if (immune and move.effect != .Binding) break :miss true;
|
|
773
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
774
|
-
|
|
861
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
862
|
+
battle.last_damage = 0;
|
|
863
|
+
break :miss true;
|
|
864
|
+
}
|
|
865
|
+
break :miss (move.target != .Self and
|
|
866
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
775
867
|
};
|
|
776
868
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
777
869
|
|
|
870
|
+
var late = showdown and move.effect != .Explode;
|
|
778
871
|
const skip = status or immune;
|
|
779
872
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
780
873
|
if (showdown and move.effect.isMulti()) {
|
|
781
|
-
Effects.multiHit(battle, player, move);
|
|
874
|
+
try Effects.multiHit(battle, player, move, options);
|
|
782
875
|
hits = side.active.volatiles.attacks;
|
|
876
|
+
late = false;
|
|
783
877
|
}
|
|
784
878
|
|
|
785
879
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
786
880
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
787
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
881
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
788
882
|
|
|
789
|
-
if (counter) return counterDamage(battle, player, move,
|
|
883
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
790
884
|
|
|
791
885
|
battle.last_damage = 0;
|
|
792
886
|
|
|
@@ -808,17 +902,15 @@ fn doMove(
|
|
|
808
902
|
effectiveness = adjustDamage(battle, player);
|
|
809
903
|
immune = effectiveness == 0;
|
|
810
904
|
}
|
|
811
|
-
randomizeDamage(battle);
|
|
905
|
+
try randomizeDamage(battle, player, options);
|
|
812
906
|
}
|
|
813
907
|
}
|
|
814
908
|
|
|
815
|
-
|
|
816
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
817
|
-
|
|
909
|
+
var zero = battle.last_damage == 0;
|
|
818
910
|
miss = if (showdown or skip)
|
|
819
911
|
miss
|
|
820
912
|
else
|
|
821
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
913
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
822
914
|
|
|
823
915
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
824
916
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -826,11 +918,11 @@ fn doMove(
|
|
|
826
918
|
|
|
827
919
|
if (!showdown or !miss) {
|
|
828
920
|
if (move.effect == .MirrorMove) {
|
|
829
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
921
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
830
922
|
} else if (move.effect == .Metronome) {
|
|
831
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
923
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
832
924
|
} else if (move.effect.onEnd()) {
|
|
833
|
-
try onEnd(battle, player, move,
|
|
925
|
+
try onEnd(battle, player, move, options);
|
|
834
926
|
return null;
|
|
835
927
|
}
|
|
836
928
|
}
|
|
@@ -842,62 +934,64 @@ fn doMove(
|
|
|
842
934
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
843
935
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
844
936
|
if (ohko) {
|
|
845
|
-
try log.immune(foe_ident, .OHKO);
|
|
846
|
-
} else if (immune and !invulnerable) {
|
|
847
|
-
try log.immune(foe_ident, .None);
|
|
937
|
+
try log.immune(.{ foe_ident, Immune.OHKO });
|
|
938
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
939
|
+
try log.immune(.{ foe_ident, Immune.None });
|
|
848
940
|
} else if (mist) {
|
|
849
941
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
850
|
-
try log.fail(foe_ident, .None);
|
|
942
|
+
try log.fail(.{ foe_ident, Fail.None });
|
|
851
943
|
} else {
|
|
852
|
-
try
|
|
853
|
-
try log.
|
|
944
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
945
|
+
try log.lastmiss(.{});
|
|
946
|
+
try log.miss(.{battle.active(player)});
|
|
854
947
|
}
|
|
855
948
|
if (move.effect == .JumpKick) {
|
|
856
949
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
857
|
-
assert(battle.last_damage == 0);
|
|
950
|
+
assert(showdown or battle.last_damage == 0);
|
|
858
951
|
battle.last_damage = 1;
|
|
859
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
952
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
860
953
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
861
954
|
} else if (move.effect == .Explode) {
|
|
862
955
|
try Effects.explode(battle, player);
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
|
|
866
|
-
} else if (showdown) {
|
|
867
|
-
|
|
868
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
869
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
870
|
-
}
|
|
871
|
-
}
|
|
956
|
+
try buildRage(battle, player.foe(), options);
|
|
957
|
+
} else if (showdown and move.effect == .Disable) {
|
|
958
|
+
try buildRage(battle, player.foe(), options);
|
|
959
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
960
|
+
try options.chance.commit(player, .binding);
|
|
872
961
|
}
|
|
873
962
|
return null;
|
|
963
|
+
} else {
|
|
964
|
+
try options.chance.commit(player, .hit);
|
|
874
965
|
}
|
|
875
966
|
|
|
876
967
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
877
968
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
878
969
|
// it up above before damage calculation).
|
|
879
970
|
if (!showdown and move.effect.isMulti()) {
|
|
880
|
-
Effects.multiHit(battle, player, move);
|
|
971
|
+
try Effects.multiHit(battle, player, move, options);
|
|
881
972
|
hits = side.active.volatiles.attacks;
|
|
882
973
|
}
|
|
883
974
|
|
|
975
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
976
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
977
|
+
|
|
884
978
|
var nullified = false;
|
|
885
979
|
var hit: u4 = 0;
|
|
886
980
|
while (hit < hits) {
|
|
887
981
|
if (hit == 0) {
|
|
888
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
982
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
889
983
|
if (effectiveness > Effectiveness.neutral) {
|
|
890
|
-
try log.supereffective(battle.active(player.foe()));
|
|
984
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
891
985
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
892
|
-
try log.resisted(battle.active(player.foe()));
|
|
986
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
893
987
|
}
|
|
894
988
|
}
|
|
895
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
896
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
989
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
990
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
897
991
|
hit += 1;
|
|
898
992
|
if (foe.stored().hp == 0) break;
|
|
899
|
-
if (
|
|
900
|
-
try
|
|
993
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
994
|
+
try buildRage(battle, player.foe(), options);
|
|
901
995
|
}
|
|
902
996
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
903
997
|
if (nullified) break;
|
|
@@ -908,17 +1002,23 @@ fn doMove(
|
|
|
908
1002
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
909
1003
|
side.active.volatiles.attacks = 0;
|
|
910
1004
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
911
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1005
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
912
1006
|
}
|
|
913
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1007
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
914
1008
|
} else if (showdown) {
|
|
915
1009
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
916
1010
|
if (move.effect == .Binding) {
|
|
917
|
-
Effects.binding(battle, player);
|
|
1011
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
918
1012
|
if (immune) {
|
|
919
1013
|
battle.last_damage = 0;
|
|
1014
|
+
assert(foe.stored().hp > 0);
|
|
920
1015
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
921
|
-
|
|
1016
|
+
if (sub) {
|
|
1017
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1018
|
+
} else {
|
|
1019
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), Damage.None });
|
|
1020
|
+
try buildRage(battle, player.foe(), options);
|
|
1021
|
+
}
|
|
922
1022
|
return null;
|
|
923
1023
|
}
|
|
924
1024
|
}
|
|
@@ -931,10 +1031,13 @@ fn doMove(
|
|
|
931
1031
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
932
1032
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
933
1033
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
934
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1034
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
935
1035
|
|
|
936
1036
|
if (foe.stored().hp == 0) return null;
|
|
937
1037
|
|
|
1038
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1039
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1040
|
+
|
|
938
1041
|
if (!move.effect.isSpecial()) {
|
|
939
1042
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
940
1043
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -944,28 +1047,29 @@ fn doMove(
|
|
|
944
1047
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
945
1048
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
946
1049
|
if (move.effect == .Twineedle) {
|
|
947
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1050
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
948
1051
|
} else if (move.effect == .Disable) {
|
|
949
|
-
|
|
1052
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1053
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1054
|
+
return result;
|
|
950
1055
|
} else {
|
|
951
|
-
try moveEffect(battle, player, move,
|
|
1056
|
+
try moveEffect(battle, player, move, options);
|
|
952
1057
|
}
|
|
953
1058
|
}
|
|
954
1059
|
|
|
955
1060
|
return null;
|
|
956
1061
|
}
|
|
957
1062
|
|
|
958
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1063
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
959
1064
|
const side = battle.side(player);
|
|
960
1065
|
|
|
961
1066
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
962
|
-
var
|
|
963
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
964
|
-
|
|
965
|
-
|
|
1067
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1068
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1069
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1070
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
966
1071
|
|
|
967
|
-
|
|
968
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1072
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
969
1073
|
}
|
|
970
1074
|
|
|
971
1075
|
fn calcDamage(
|
|
@@ -1031,7 +1135,7 @@ fn calcDamage(
|
|
|
1031
1135
|
d = @min(997, d);
|
|
1032
1136
|
d += 2;
|
|
1033
1137
|
|
|
1034
|
-
battle.last_damage = @intCast(
|
|
1138
|
+
battle.last_damage = @intCast(d);
|
|
1035
1139
|
|
|
1036
1140
|
return true;
|
|
1037
1141
|
}
|
|
@@ -1045,9 +1149,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1045
1149
|
var d = battle.last_damage;
|
|
1046
1150
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1047
1151
|
|
|
1048
|
-
const neutral = @
|
|
1049
|
-
const eff1: u16 = @
|
|
1050
|
-
const eff2: u16 = @
|
|
1152
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1153
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1154
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1051
1155
|
|
|
1052
1156
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1053
1157
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1067,99 +1171,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1067
1171
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1068
1172
|
}
|
|
1069
1173
|
|
|
1070
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1174
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1071
1175
|
if (battle.last_damage <= 1) return;
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
while (true) {
|
|
1077
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1078
|
-
if (r >= 217) break :loop r;
|
|
1079
|
-
}
|
|
1080
|
-
};
|
|
1081
|
-
|
|
1082
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1176
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1177
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1178
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1179
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1083
1180
|
}
|
|
1084
1181
|
|
|
1085
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1182
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1086
1183
|
const side = battle.side(player);
|
|
1184
|
+
const foe = battle.foe(player);
|
|
1087
1185
|
|
|
1088
|
-
if (!try checkHit(battle, player, move,
|
|
1186
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1187
|
+
try options.chance.commit(player, .hit);
|
|
1089
1188
|
|
|
1090
1189
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1091
|
-
.SuperFang => @max(
|
|
1190
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1092
1191
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1093
1192
|
.SonicBoom => 20,
|
|
1094
1193
|
.DragonRage => 40,
|
|
1095
1194
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1096
1195
|
.Psywave => power: {
|
|
1097
|
-
const max = @intCast(
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
|
|
1101
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1102
|
-
if (max <= 1) return Result.Error;
|
|
1103
|
-
while (true) {
|
|
1104
|
-
const r = battle.rng.next();
|
|
1105
|
-
if (r < max) break :power r;
|
|
1106
|
-
}
|
|
1107
|
-
}
|
|
1196
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1197
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1198
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1199
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1108
1200
|
},
|
|
1109
1201
|
else => unreachable,
|
|
1110
1202
|
};
|
|
1111
1203
|
|
|
1112
1204
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1113
1205
|
|
|
1114
|
-
|
|
1206
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1207
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1208
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1209
|
+
|
|
1115
1210
|
return null;
|
|
1116
1211
|
}
|
|
1117
1212
|
|
|
1118
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1213
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1119
1214
|
const foe = battle.foe(player);
|
|
1120
1215
|
|
|
1121
1216
|
if (battle.last_damage == 0) {
|
|
1122
|
-
try log.fail(battle.active(player), .None);
|
|
1217
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
1123
1218
|
return null;
|
|
1124
1219
|
}
|
|
1125
1220
|
|
|
1126
|
-
// Pretend
|
|
1127
|
-
const foe_last_used_move =
|
|
1128
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1221
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1129
1222
|
const foe_last_selected_move =
|
|
1130
1223
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1131
|
-
.
|
|
1224
|
+
.Splash
|
|
1132
1225
|
else
|
|
1133
1226
|
foe.last_selected_move);
|
|
1134
1227
|
|
|
1135
|
-
const used =
|
|
1136
|
-
foe.last_used_move != .Counter and
|
|
1137
|
-
(foe_last_used_move.type == .Normal or
|
|
1138
|
-
foe_last_used_move.type == .Fighting);
|
|
1139
|
-
|
|
1228
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1140
1229
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1141
1230
|
foe.last_selected_move != .Counter and
|
|
1142
1231
|
(foe_last_selected_move.type == .Normal or
|
|
1143
1232
|
foe_last_selected_move.type == .Fighting);
|
|
1144
1233
|
|
|
1145
1234
|
if (!used and !selected) {
|
|
1146
|
-
try log.fail(battle.active(player), .None);
|
|
1235
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
1147
1236
|
return null;
|
|
1148
1237
|
}
|
|
1149
1238
|
|
|
1150
1239
|
if (!used or !selected) {
|
|
1151
1240
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1152
1241
|
if (!showdown) return Result.Error;
|
|
1153
|
-
try log.fail(battle.active(player), .None);
|
|
1242
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
1154
1243
|
return null;
|
|
1155
1244
|
}
|
|
1156
1245
|
|
|
1157
|
-
battle.last_damage
|
|
1246
|
+
battle.last_damage *|= 2;
|
|
1158
1247
|
|
|
1159
1248
|
// Pokémon Showdown calls checkHit before Counter
|
|
1160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1249
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1250
|
+
try options.chance.commit(player, .hit);
|
|
1161
1251
|
|
|
1162
|
-
|
|
1252
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1253
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1254
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1163
1255
|
return null;
|
|
1164
1256
|
}
|
|
1165
1257
|
|
|
@@ -1168,7 +1260,7 @@ fn applyDamage(
|
|
|
1168
1260
|
target_player: Player,
|
|
1169
1261
|
sub_player: Player,
|
|
1170
1262
|
reason: Damage,
|
|
1171
|
-
|
|
1263
|
+
options: anytype,
|
|
1172
1264
|
) !bool {
|
|
1173
1265
|
assert(showdown or battle.last_damage != 0);
|
|
1174
1266
|
|
|
@@ -1183,19 +1275,20 @@ fn applyDamage(
|
|
|
1183
1275
|
subbed.active.volatiles.substitute = 0;
|
|
1184
1276
|
subbed.active.volatiles.Substitute = false;
|
|
1185
1277
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1186
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1278
|
+
try options.log.end(.{ battle.active(sub_player), End.Substitute });
|
|
1279
|
+
options.calc.capped(target_player);
|
|
1187
1280
|
return true;
|
|
1188
1281
|
} else {
|
|
1189
1282
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1190
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1191
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1283
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1284
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1192
1285
|
return false;
|
|
1193
1286
|
}
|
|
1194
1287
|
}
|
|
1195
1288
|
|
|
1196
1289
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1197
1290
|
target.stored().hp -= battle.last_damage;
|
|
1198
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1291
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1199
1292
|
return false;
|
|
1200
1293
|
}
|
|
1201
1294
|
|
|
@@ -1203,73 +1296,78 @@ fn mirrorMove(
|
|
|
1203
1296
|
battle: anytype,
|
|
1204
1297
|
player: Player,
|
|
1205
1298
|
mslot: u4,
|
|
1299
|
+
rewrap: bool,
|
|
1206
1300
|
auto: bool,
|
|
1207
1301
|
residual: *bool,
|
|
1208
|
-
|
|
1209
|
-
) !?Result {
|
|
1302
|
+
options: anytype,
|
|
1303
|
+
) anyerror!?Result {
|
|
1210
1304
|
var side = battle.side(player);
|
|
1211
1305
|
const foe = battle.foe(player);
|
|
1212
1306
|
|
|
1213
1307
|
side.last_selected_move = foe.last_used_move;
|
|
1214
1308
|
|
|
1215
1309
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1216
|
-
try log.fail(battle.active(player), .None);
|
|
1310
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
1217
1311
|
return null;
|
|
1312
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1313
|
+
incrementPP(side, mslot);
|
|
1218
1314
|
}
|
|
1219
1315
|
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1316
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1317
|
+
return null;
|
|
1318
|
+
}
|
|
1319
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1224
1320
|
}
|
|
1225
1321
|
|
|
1226
1322
|
fn metronome(
|
|
1227
1323
|
battle: anytype,
|
|
1228
1324
|
player: Player,
|
|
1229
1325
|
mslot: u4,
|
|
1326
|
+
rewrap: bool,
|
|
1230
1327
|
auto: bool,
|
|
1231
1328
|
residual: *bool,
|
|
1232
|
-
|
|
1233
|
-
) !?Result {
|
|
1329
|
+
options: anytype,
|
|
1330
|
+
) anyerror!?Result {
|
|
1234
1331
|
var side = battle.side(player);
|
|
1235
1332
|
|
|
1236
|
-
side.last_selected_move =
|
|
1237
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1238
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1239
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1240
|
-
} else loop: {
|
|
1241
|
-
while (true) {
|
|
1242
|
-
const r = battle.rng.next();
|
|
1243
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1244
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1245
|
-
break :loop @intToEnum(Move, r);
|
|
1246
|
-
}
|
|
1247
|
-
};
|
|
1248
|
-
|
|
1333
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1249
1334
|
incrementPP(side, mslot);
|
|
1250
1335
|
|
|
1251
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1252
|
-
|
|
1336
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1337
|
+
return null;
|
|
1338
|
+
}
|
|
1339
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1253
1340
|
}
|
|
1254
1341
|
|
|
1255
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1342
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1256
1343
|
var immune = false;
|
|
1257
1344
|
var mist = false;
|
|
1258
|
-
|
|
1345
|
+
|
|
1346
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1347
|
+
|
|
1259
1348
|
assert(!immune);
|
|
1260
1349
|
if (mist) {
|
|
1261
1350
|
assert(!showdown);
|
|
1262
1351
|
const foe_ident = battle.active(player.foe());
|
|
1263
|
-
try log.activate(foe_ident, .Mist);
|
|
1264
|
-
try log.fail(foe_ident, .None);
|
|
1352
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1353
|
+
try options.log.fail(.{ foe_ident, Fail.None });
|
|
1265
1354
|
} else {
|
|
1266
|
-
try
|
|
1267
|
-
try log.
|
|
1355
|
+
try options.chance.commit(player, .miss);
|
|
1356
|
+
try options.log.lastmiss(.{});
|
|
1357
|
+
try options.log.miss(.{battle.active(player)});
|
|
1268
1358
|
}
|
|
1359
|
+
|
|
1269
1360
|
return false;
|
|
1270
1361
|
}
|
|
1271
1362
|
|
|
1272
|
-
fn moveHit(
|
|
1363
|
+
fn moveHit(
|
|
1364
|
+
battle: anytype,
|
|
1365
|
+
player: Player,
|
|
1366
|
+
move: Move.Data,
|
|
1367
|
+
immune: *bool,
|
|
1368
|
+
mist: *bool,
|
|
1369
|
+
options: anytype,
|
|
1370
|
+
) bool {
|
|
1273
1371
|
var side = battle.side(player);
|
|
1274
1372
|
const foe = battle.foe(player);
|
|
1275
1373
|
|
|
@@ -1303,23 +1401,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1303
1401
|
}
|
|
1304
1402
|
|
|
1305
1403
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1306
|
-
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1404
|
+
const state = side.active.volatiles.state;
|
|
1405
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1406
|
+
const overwritten = overwrite and state > 0;
|
|
1407
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1408
|
+
|
|
1409
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1410
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1311
1411
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1312
|
-
boost = BOOSTS[@
|
|
1412
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1313
1413
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1314
1414
|
accuracy = @min(255, @max(1, accuracy));
|
|
1315
1415
|
|
|
1316
|
-
|
|
1416
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1417
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1418
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1317
1419
|
|
|
1318
1420
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1319
|
-
break :miss
|
|
1320
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1321
|
-
else
|
|
1322
|
-
battle.rng.next() >= accuracy;
|
|
1421
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1323
1422
|
};
|
|
1324
1423
|
|
|
1325
1424
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1329,7 +1428,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1329
1428
|
}
|
|
1330
1429
|
|
|
1331
1430
|
if (!miss) return true;
|
|
1332
|
-
battle.last_damage = 0;
|
|
1431
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1333
1432
|
side.active.volatiles.Binding = false;
|
|
1334
1433
|
return false;
|
|
1335
1434
|
}
|
|
@@ -1337,8 +1436,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1337
1436
|
fn checkFaint(
|
|
1338
1437
|
battle: anytype,
|
|
1339
1438
|
player: Player,
|
|
1340
|
-
|
|
1341
|
-
) @TypeOf(log).Error!?Result {
|
|
1439
|
+
options: anytype,
|
|
1440
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1342
1441
|
const side = battle.side(player);
|
|
1343
1442
|
if (side.stored().hp > 0) return null;
|
|
1344
1443
|
|
|
@@ -1346,33 +1445,32 @@ fn checkFaint(
|
|
|
1346
1445
|
const foe_fainted = foe.stored().hp == 0;
|
|
1347
1446
|
|
|
1348
1447
|
const player_out = findFirstAlive(side) == 0;
|
|
1349
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1350
|
-
const
|
|
1351
|
-
const more = tie or player_out or foe_out;
|
|
1448
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1449
|
+
const more = player_out or foe_out;
|
|
1352
1450
|
|
|
1353
|
-
if (try faint(battle, player,
|
|
1354
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1451
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1452
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1355
1453
|
|
|
1356
1454
|
assert(!side.active.volatiles.MultiHit);
|
|
1357
1455
|
assert(!foe.active.volatiles.MultiHit);
|
|
1358
1456
|
|
|
1359
|
-
if (
|
|
1360
|
-
try log.tie();
|
|
1457
|
+
if (player_out and foe_out) {
|
|
1458
|
+
try options.log.tie(.{});
|
|
1361
1459
|
return Result.Tie;
|
|
1362
1460
|
} else if (player_out) {
|
|
1363
|
-
try log.win(player.foe());
|
|
1461
|
+
try options.log.win(.{player.foe()});
|
|
1364
1462
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1365
1463
|
} else if (foe_out) {
|
|
1366
|
-
try log.win(player);
|
|
1464
|
+
try options.log.win(.{player});
|
|
1367
1465
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1368
1466
|
}
|
|
1369
1467
|
|
|
1370
1468
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1371
|
-
if (player == .P1) return
|
|
1372
|
-
return
|
|
1469
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1470
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1373
1471
|
}
|
|
1374
1472
|
|
|
1375
|
-
fn faint(battle: anytype, player: Player,
|
|
1473
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1376
1474
|
var side = battle.side(player);
|
|
1377
1475
|
var foe = battle.foe(player);
|
|
1378
1476
|
assert(side.stored().hp == 0);
|
|
@@ -1405,35 +1503,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1405
1503
|
side.stored().stats.spe;
|
|
1406
1504
|
}
|
|
1407
1505
|
|
|
1408
|
-
try log.faint(battle.active(player), done);
|
|
1506
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1507
|
+
options.calc.capped(player);
|
|
1409
1508
|
return null;
|
|
1410
1509
|
}
|
|
1411
1510
|
|
|
1412
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1511
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1413
1512
|
var side = battle.side(player);
|
|
1414
1513
|
var stored = side.stored();
|
|
1415
1514
|
const ident = battle.active(player);
|
|
1416
1515
|
var volatiles = &side.active.volatiles;
|
|
1417
1516
|
|
|
1418
1517
|
const brn = Status.is(stored.status, .BRN);
|
|
1419
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1518
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1420
1519
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1421
|
-
|
|
1422
1520
|
if (volatiles.Toxic) {
|
|
1423
1521
|
volatiles.toxic += 1;
|
|
1424
1522
|
damage *= volatiles.toxic;
|
|
1425
1523
|
}
|
|
1524
|
+
damage = @min(damage, stored.hp);
|
|
1426
1525
|
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
|
|
1430
|
-
|
|
1431
|
-
|
|
1432
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1433
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1526
|
+
if (!showdown or damage > 0) {
|
|
1527
|
+
stored.hp -= damage;
|
|
1528
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1529
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1530
|
+
}
|
|
1434
1531
|
}
|
|
1435
1532
|
|
|
1436
1533
|
if (volatiles.LeechSeed) {
|
|
1534
|
+
var foe = battle.foe(player);
|
|
1535
|
+
var foe_stored = foe.stored();
|
|
1536
|
+
const foe_ident = battle.active(player.foe());
|
|
1537
|
+
|
|
1538
|
+
if (foe_stored.hp == 0) {
|
|
1539
|
+
assert(showdown);
|
|
1540
|
+
return;
|
|
1541
|
+
}
|
|
1542
|
+
|
|
1437
1543
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1438
1544
|
|
|
1439
1545
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1445,47 +1551,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1445
1551
|
const amount = @min(damage, stored.hp);
|
|
1446
1552
|
stored.hp -= amount;
|
|
1447
1553
|
|
|
1448
|
-
|
|
1449
|
-
|
|
1450
|
-
const foe_ident = battle.active(player.foe());
|
|
1451
|
-
|
|
1452
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1453
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1554
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1555
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, Damage.LeechSeed });
|
|
1454
1556
|
|
|
1455
1557
|
const before = foe_stored.hp;
|
|
1456
1558
|
// Uncapped damage is added back to the foe
|
|
1457
1559
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1560
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1561
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, Heal.Silent });
|
|
1460
1562
|
}
|
|
1461
1563
|
}
|
|
1462
1564
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1565
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1566
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1567
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1568
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1569
|
+
battle.turn += 1;
|
|
1570
|
+
|
|
1571
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1572
|
+
try options.log.tie(.{});
|
|
1469
1573
|
return Result.Tie;
|
|
1470
1574
|
}
|
|
1471
1575
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1576
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1577
|
+
try options.log.tie(.{});
|
|
1476
1578
|
return Result.Tie;
|
|
1477
1579
|
} else if (battle.turn >= 65535) {
|
|
1478
1580
|
return Result.Error;
|
|
1479
1581
|
}
|
|
1480
1582
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1583
|
+
try options.log.turn(.{battle.turn});
|
|
1482
1584
|
|
|
1483
1585
|
return Result.Default;
|
|
1484
1586
|
}
|
|
1485
1587
|
|
|
1486
1588
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1589
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1590
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1591
|
|
|
1490
1592
|
var foe_all_ghosts = true;
|
|
1491
1593
|
var foe_all_transform = true;
|
|
@@ -1537,105 +1639,138 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1639
|
return false;
|
|
1538
1640
|
}
|
|
1539
1641
|
|
|
1540
|
-
|
|
1642
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1643
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1644
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1645
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1646
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1647
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1648
|
+
m
|
|
1649
|
+
else
|
|
1650
|
+
side.last_selected_move;
|
|
1651
|
+
if (m != .None and m == last) {
|
|
1652
|
+
side.active.volatiles.Charging = false;
|
|
1653
|
+
try options.log.cant(.{ ident, Cant.Disable, last });
|
|
1654
|
+
return true;
|
|
1655
|
+
}
|
|
1656
|
+
}
|
|
1657
|
+
return false;
|
|
1658
|
+
}
|
|
1659
|
+
|
|
1660
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1661
|
+
const side = battle.side(who);
|
|
1662
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1663
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1664
|
+
}
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1668
|
+
var volatiles = &active.volatiles;
|
|
1669
|
+
assert(volatiles.Thrashing);
|
|
1670
|
+
if (volatiles.attacks > 0) return false;
|
|
1671
|
+
|
|
1672
|
+
volatiles.Thrashing = false;
|
|
1673
|
+
volatiles.Confusion = true;
|
|
1674
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1675
|
+
return true;
|
|
1676
|
+
}
|
|
1677
|
+
|
|
1678
|
+
fn onBegin(
|
|
1541
1679
|
battle: anytype,
|
|
1542
1680
|
player: Player,
|
|
1543
1681
|
move: Move.Data,
|
|
1544
1682
|
mslot: u8,
|
|
1545
1683
|
residual: *bool,
|
|
1546
|
-
|
|
1684
|
+
options: anytype,
|
|
1547
1685
|
) !void {
|
|
1548
1686
|
assert(move.effect.onBegin());
|
|
1549
1687
|
return switch (move.effect) {
|
|
1550
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1551
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1552
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1553
|
-
.Haze => Effects.haze(battle, player,
|
|
1554
|
-
.Heal => Effects.heal(battle, player,
|
|
1555
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1556
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1557
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1558
|
-
.Mist => Effects.mist(battle, player,
|
|
1559
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1560
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1561
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1562
|
-
.Splash => Effects.splash(battle, player,
|
|
1563
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1564
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1565
|
-
.Transform => Effects.transform(battle, player,
|
|
1688
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1689
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1690
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1691
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1692
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1693
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1694
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1695
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1696
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1697
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1698
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1699
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1700
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1701
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1702
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1703
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1566
1704
|
else => unreachable,
|
|
1567
1705
|
};
|
|
1568
1706
|
}
|
|
1569
1707
|
|
|
1570
|
-
|
|
1708
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1571
1709
|
assert(move.effect.onEnd());
|
|
1572
1710
|
return switch (move.effect) {
|
|
1573
|
-
.Bide => Effects.bide(battle, player,
|
|
1711
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1574
1712
|
// zig fmt: off
|
|
1575
1713
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1576
1714
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1577
|
-
Effects.boost(battle, player, move,
|
|
1715
|
+
Effects.boost(battle, player, move, options),
|
|
1578
1716
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1579
|
-
Effects.unboost(battle, player, move,
|
|
1717
|
+
Effects.unboost(battle, player, move, options),
|
|
1580
1718
|
// zig fmt: on
|
|
1581
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1719
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1582
1720
|
else => unreachable,
|
|
1583
1721
|
};
|
|
1584
1722
|
}
|
|
1585
1723
|
|
|
1586
|
-
|
|
1724
|
+
fn alwaysHappens(
|
|
1587
1725
|
battle: anytype,
|
|
1588
1726
|
player: Player,
|
|
1589
1727
|
move: Move.Data,
|
|
1590
1728
|
residual: *bool,
|
|
1591
|
-
|
|
1729
|
+
options: anytype,
|
|
1592
1730
|
) !void {
|
|
1593
1731
|
assert(move.effect.alwaysHappens());
|
|
1594
1732
|
return switch (move.effect) {
|
|
1595
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1733
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1596
1734
|
.Explode => Effects.explode(battle, player),
|
|
1597
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1735
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1598
1736
|
.Rage => Effects.rage(battle, player),
|
|
1599
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1737
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1600
1738
|
.JumpKick, .Binding => {},
|
|
1601
1739
|
else => unreachable,
|
|
1602
1740
|
};
|
|
1603
1741
|
}
|
|
1604
1742
|
|
|
1605
|
-
|
|
1743
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1606
1744
|
return switch (move.effect) {
|
|
1607
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1608
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1609
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1610
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1611
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1745
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1746
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1747
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1748
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1749
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1612
1750
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1613
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1614
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1751
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1752
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1615
1753
|
// zig fmt: off
|
|
1616
1754
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1617
|
-
Effects.unboost(battle, player, move,
|
|
1755
|
+
Effects.unboost(battle, player, move, options),
|
|
1618
1756
|
// zig fmt: on
|
|
1619
1757
|
else => {},
|
|
1620
1758
|
};
|
|
1621
1759
|
}
|
|
1622
1760
|
|
|
1623
1761
|
pub const Effects = struct {
|
|
1624
|
-
fn bide(battle: anytype, player: Player,
|
|
1762
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1625
1763
|
var side = battle.side(player);
|
|
1626
1764
|
|
|
1627
1765
|
side.active.volatiles.Bide = true;
|
|
1628
1766
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1629
1767
|
side.active.volatiles.state = 0;
|
|
1630
|
-
side.active.volatiles.attacks =
|
|
1631
|
-
battle.rng.range(u4, 2, 4)
|
|
1632
|
-
else
|
|
1633
|
-
(battle.rng.next() & 1) + 2);
|
|
1768
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1634
1769
|
|
|
1635
|
-
try log.start(battle.active(player), .Bide);
|
|
1770
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1636
1771
|
}
|
|
1637
1772
|
|
|
1638
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1773
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1639
1774
|
var foe = battle.foe(player);
|
|
1640
1775
|
var foe_stored = foe.stored();
|
|
1641
1776
|
|
|
@@ -1646,96 +1781,98 @@ pub const Effects = struct {
|
|
|
1646
1781
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1647
1782
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1648
1783
|
assert(move.type == .Fire);
|
|
1649
|
-
try log.curestatus(
|
|
1784
|
+
try options.log.curestatus(.{
|
|
1785
|
+
battle.active(player.foe()),
|
|
1786
|
+
foe_stored.status,
|
|
1787
|
+
CureStatus.Message,
|
|
1788
|
+
});
|
|
1650
1789
|
foe_stored.status = 0;
|
|
1651
1790
|
}
|
|
1652
1791
|
return;
|
|
1653
1792
|
}
|
|
1654
1793
|
|
|
1655
|
-
|
|
1656
|
-
|
|
1657
|
-
|
|
1658
|
-
|
|
1659
|
-
Gen12.percent(10)
|
|
1660
|
-
else
|
|
1661
|
-
Gen12.percent(30));
|
|
1662
|
-
if (!chance) return;
|
|
1794
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1795
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1796
|
+
return;
|
|
1797
|
+
}
|
|
1663
1798
|
|
|
1664
1799
|
foe_stored.status = Status.init(.BRN);
|
|
1665
1800
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1666
1801
|
|
|
1667
|
-
|
|
1802
|
+
const reason: protocol.Status = .None;
|
|
1803
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, reason });
|
|
1668
1804
|
}
|
|
1669
1805
|
|
|
1670
|
-
fn charge(battle: anytype, player: Player,
|
|
1806
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1671
1807
|
var side = battle.side(player);
|
|
1672
1808
|
var volatiles = &side.active.volatiles;
|
|
1673
1809
|
|
|
1674
1810
|
volatiles.Charging = true;
|
|
1675
1811
|
const move = side.last_selected_move;
|
|
1676
1812
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1677
|
-
try log.laststill();
|
|
1678
|
-
try log.prepare(battle.active(player), move);
|
|
1813
|
+
try options.log.laststill(.{});
|
|
1814
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1679
1815
|
}
|
|
1680
1816
|
|
|
1681
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1817
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1682
1818
|
var foe = battle.foe(player);
|
|
1683
1819
|
const sub = foe.active.volatiles.Substitute;
|
|
1684
1820
|
|
|
1685
1821
|
if (move.effect == .ConfusionChance) {
|
|
1686
|
-
|
|
1687
|
-
battle.rng.chance(u8, 25, 256)
|
|
1688
|
-
else
|
|
1689
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1690
|
-
if (!chance) return;
|
|
1822
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1691
1823
|
} else {
|
|
1692
1824
|
if (showdown) {
|
|
1693
|
-
if (!try checkHit(battle, player, move,
|
|
1825
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1694
1826
|
return;
|
|
1695
1827
|
} else if (sub) {
|
|
1696
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1828
|
+
return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
1697
1829
|
}
|
|
1698
1830
|
} else {
|
|
1699
1831
|
if (sub) {
|
|
1700
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1701
|
-
} else if (!try checkHit(battle, player, move,
|
|
1832
|
+
return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
1833
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1702
1834
|
return;
|
|
1703
1835
|
}
|
|
1704
1836
|
}
|
|
1837
|
+
try options.chance.commit(player, .hit);
|
|
1705
1838
|
}
|
|
1706
1839
|
|
|
1707
1840
|
if (foe.active.volatiles.Confusion) return;
|
|
1708
1841
|
foe.active.volatiles.Confusion = true;
|
|
1709
|
-
foe.active.volatiles.confusion =
|
|
1710
|
-
battle.rng.range(u8, 2, 6)
|
|
1711
|
-
else
|
|
1712
|
-
(battle.rng.next() & 3) + 2);
|
|
1842
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1713
1843
|
|
|
1714
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1844
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1715
1845
|
}
|
|
1716
1846
|
|
|
1717
|
-
fn conversion(battle: anytype, player: Player,
|
|
1847
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1718
1848
|
const foe = battle.foe(player);
|
|
1719
1849
|
|
|
1720
1850
|
if (foe.active.volatiles.Invulnerable) {
|
|
1721
|
-
try log.lastmiss();
|
|
1722
|
-
return log.miss(battle.active(player));
|
|
1851
|
+
try options.log.lastmiss(.{});
|
|
1852
|
+
return options.log.miss(.{battle.active(player)});
|
|
1723
1853
|
}
|
|
1724
1854
|
|
|
1725
1855
|
battle.side(player).active.types = foe.active.types;
|
|
1726
|
-
return log.typechange(
|
|
1856
|
+
return options.log.typechange(
|
|
1857
|
+
battle.active(player),
|
|
1858
|
+
foe.active.types,
|
|
1859
|
+
battle.active(player.foe()),
|
|
1860
|
+
);
|
|
1727
1861
|
}
|
|
1728
1862
|
|
|
1729
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1863
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1730
1864
|
var foe = battle.foe(player);
|
|
1731
1865
|
var volatiles = &foe.active.volatiles;
|
|
1732
1866
|
const foe_ident = battle.active(player.foe());
|
|
1733
1867
|
|
|
1734
1868
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1735
|
-
if (!showdown
|
|
1869
|
+
if (!showdown) {
|
|
1870
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1871
|
+
try options.chance.commit(player, .hit);
|
|
1872
|
+
}
|
|
1736
1873
|
|
|
1737
|
-
if (volatiles.
|
|
1738
|
-
try log.fail(foe_ident, .None);
|
|
1874
|
+
if (volatiles.disable_move != 0) {
|
|
1875
|
+
try options.log.fail(.{ foe_ident, Fail.None });
|
|
1739
1876
|
return null;
|
|
1740
1877
|
}
|
|
1741
1878
|
|
|
@@ -1751,7 +1888,7 @@ pub const Effects = struct {
|
|
|
1751
1888
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1752
1889
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1753
1890
|
if (n == 0) {
|
|
1754
|
-
try log.fail(foe_ident, .None);
|
|
1891
|
+
try options.log.fail(.{ foe_ident, Fail.None });
|
|
1755
1892
|
return null;
|
|
1756
1893
|
} else if (err) {
|
|
1757
1894
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1759,23 +1896,22 @@ pub const Effects = struct {
|
|
|
1759
1896
|
return Result.Error;
|
|
1760
1897
|
}
|
|
1761
1898
|
|
|
1762
|
-
volatiles.
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
else
|
|
1766
|
-
(battle.rng.next() & 7) + 1);
|
|
1899
|
+
volatiles.disable_move =
|
|
1900
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1901
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1767
1902
|
|
|
1768
|
-
|
|
1903
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1904
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1769
1905
|
return null;
|
|
1770
1906
|
}
|
|
1771
1907
|
|
|
1772
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1773
|
-
var
|
|
1774
|
-
|
|
1908
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1909
|
+
var stored = battle.side(player).stored();
|
|
1910
|
+
const ident = battle.active(player);
|
|
1775
1911
|
|
|
1776
1912
|
if (battle.last_damage == 0) {
|
|
1777
1913
|
assert(showdown);
|
|
1778
|
-
return;
|
|
1914
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1779
1915
|
}
|
|
1780
1916
|
|
|
1781
1917
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1784,7 +1920,7 @@ pub const Effects = struct {
|
|
|
1784
1920
|
if (stored.hp == stored.stats.hp) return;
|
|
1785
1921
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1786
1922
|
|
|
1787
|
-
try log.
|
|
1923
|
+
try options.log.heal(.{ ident, stored, Heal.Drain, battle.active(player.foe()) });
|
|
1788
1924
|
}
|
|
1789
1925
|
|
|
1790
1926
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1798,34 +1934,28 @@ pub const Effects = struct {
|
|
|
1798
1934
|
side.active.volatiles.LeechSeed = false;
|
|
1799
1935
|
}
|
|
1800
1936
|
|
|
1801
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1937
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1802
1938
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1803
1939
|
|
|
1804
1940
|
if (volatiles.Substitute) return;
|
|
1805
|
-
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
else
|
|
1809
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1810
|
-
Gen12.percent(10)
|
|
1811
|
-
else
|
|
1812
|
-
Gen12.percent(30));
|
|
1813
|
-
if (!chance) return;
|
|
1941
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1942
|
+
return;
|
|
1943
|
+
}
|
|
1814
1944
|
|
|
1815
1945
|
volatiles.Flinch = true;
|
|
1816
1946
|
volatiles.Recharging = false;
|
|
1817
1947
|
}
|
|
1818
1948
|
|
|
1819
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1949
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1820
1950
|
var side = battle.side(player);
|
|
1821
1951
|
|
|
1822
1952
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1823
1953
|
side.active.volatiles.FocusEnergy = true;
|
|
1824
1954
|
|
|
1825
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1955
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1826
1956
|
}
|
|
1827
1957
|
|
|
1828
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1958
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1829
1959
|
var foe = battle.foe(player);
|
|
1830
1960
|
var foe_stored = foe.stored();
|
|
1831
1961
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1836,22 +1966,19 @@ pub const Effects = struct {
|
|
|
1836
1966
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1837
1967
|
}
|
|
1838
1968
|
|
|
1839
|
-
|
|
1840
|
-
|
|
1841
|
-
else
|
|
1842
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1843
|
-
if (!chance) return;
|
|
1844
|
-
|
|
1969
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1970
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1845
1971
|
// Freeze Clause Mod
|
|
1846
1972
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1847
1973
|
|
|
1848
1974
|
foe_stored.status = Status.init(.FRZ);
|
|
1849
1975
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1850
1976
|
|
|
1851
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1977
|
+
try options.log.status(.{ foe_ident, foe_stored.status, protocol.Status.None });
|
|
1852
1978
|
}
|
|
1853
1979
|
|
|
1854
|
-
fn haze(battle: anytype, player: Player,
|
|
1980
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1981
|
+
var log = options.log;
|
|
1855
1982
|
var side = battle.side(player);
|
|
1856
1983
|
var foe = battle.foe(player);
|
|
1857
1984
|
|
|
@@ -1868,95 +1995,100 @@ pub const Effects = struct {
|
|
|
1868
1995
|
foe.active.stats = foe_stored.stats;
|
|
1869
1996
|
|
|
1870
1997
|
try log.activate(player_ident, .Haze);
|
|
1871
|
-
try log.clearallboost();
|
|
1998
|
+
try log.clearallboost(.{});
|
|
1872
1999
|
|
|
1873
2000
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1874
2001
|
if (showdown) {
|
|
1875
2002
|
for (&battle.sides, 0..) |*s, i| {
|
|
1876
|
-
const p = @
|
|
2003
|
+
const p: Player = @enumFromInt(i);
|
|
1877
2004
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1878
2005
|
if (p != player and Status.any(s.stored().status)) {
|
|
1879
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2006
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, CureStatus.Silent });
|
|
1880
2007
|
s.stored().status = 0;
|
|
1881
2008
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1882
2009
|
s.stored().status = Status.init(.PSN);
|
|
1883
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2010
|
+
try log.status(.{ battle.active(p), s.stored().status, protocol.Status.None });
|
|
1884
2011
|
}
|
|
1885
|
-
try clearVolatiles(battle, p,
|
|
2012
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1886
2013
|
}
|
|
1887
2014
|
} else {
|
|
1888
2015
|
if (Status.any(foe_stored.status)) {
|
|
1889
2016
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1890
2017
|
foe.last_selected_move = .SKIP_TURN;
|
|
1891
2018
|
}
|
|
1892
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2019
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, CureStatus.Silent });
|
|
1893
2020
|
foe_stored.status = 0;
|
|
1894
2021
|
}
|
|
1895
|
-
try clearVolatiles(battle, player,
|
|
1896
|
-
try clearVolatiles(battle, player.foe(),
|
|
2022
|
+
try clearVolatiles(battle, player, false, options);
|
|
2023
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1897
2024
|
}
|
|
1898
2025
|
}
|
|
1899
2026
|
|
|
1900
|
-
fn heal(battle: anytype, player: Player,
|
|
2027
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1901
2028
|
var side = battle.side(player);
|
|
1902
2029
|
var stored = side.stored();
|
|
1903
2030
|
const ident = battle.active(player);
|
|
1904
2031
|
|
|
1905
2032
|
// GLITCH: HP recovery move failure glitches
|
|
1906
2033
|
const delta = stored.stats.hp - stored.hp;
|
|
1907
|
-
if (delta == 0 or delta & 255 == 255
|
|
2034
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2035
|
+
return options.log.fail(.{ ident, Fail.None });
|
|
2036
|
+
}
|
|
1908
2037
|
|
|
1909
2038
|
const rest = side.last_selected_move == .Rest;
|
|
1910
2039
|
if (rest) {
|
|
1911
2040
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1912
2041
|
if (showdown) battle.rng.advance(1);
|
|
1913
2042
|
stored.status = Status.slf(2);
|
|
1914
|
-
try log.
|
|
2043
|
+
try options.log.status(.{ ident, stored.status, protocol.Status.From, Move.Rest });
|
|
1915
2044
|
stored.hp = stored.stats.hp;
|
|
1916
2045
|
} else {
|
|
1917
2046
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1918
2047
|
}
|
|
1919
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2048
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1920
2049
|
}
|
|
1921
2050
|
|
|
1922
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2051
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1923
2052
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1924
|
-
try log.mustrecharge(battle.active(player));
|
|
2053
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1925
2054
|
}
|
|
1926
2055
|
|
|
1927
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2056
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1928
2057
|
var foe = battle.foe(player);
|
|
1929
2058
|
|
|
1930
2059
|
if (showdown) {
|
|
1931
2060
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1932
2061
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1933
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2062
|
+
return options.log.immune(.{ battle.active(player.foe()), Immune.None });
|
|
1934
2063
|
}
|
|
1935
|
-
if (!try checkHit(battle, player, move,
|
|
2064
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1936
2065
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1937
2066
|
} else {
|
|
1938
|
-
if (!try checkHit(battle, player, move,
|
|
2067
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1939
2068
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1940
|
-
try log.lastmiss();
|
|
1941
|
-
return log.miss(battle.active(player));
|
|
2069
|
+
try options.log.lastmiss(.{});
|
|
2070
|
+
return options.log.miss(.{battle.active(player)});
|
|
1942
2071
|
}
|
|
1943
2072
|
}
|
|
1944
2073
|
|
|
2074
|
+
try options.chance.commit(player, .hit);
|
|
1945
2075
|
foe.active.volatiles.LeechSeed = true;
|
|
1946
2076
|
|
|
1947
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2077
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1948
2078
|
}
|
|
1949
2079
|
|
|
1950
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2080
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1951
2081
|
var side = battle.side(player);
|
|
1952
2082
|
|
|
1953
|
-
if (side.active.volatiles.LightScreen)
|
|
2083
|
+
if (side.active.volatiles.LightScreen) {
|
|
2084
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2085
|
+
}
|
|
1954
2086
|
side.active.volatiles.LightScreen = true;
|
|
1955
2087
|
|
|
1956
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2088
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1957
2089
|
}
|
|
1958
2090
|
|
|
1959
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2091
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1960
2092
|
var side = battle.side(player);
|
|
1961
2093
|
var foe = battle.foe(player);
|
|
1962
2094
|
|
|
@@ -1972,45 +2104,51 @@ pub const Effects = struct {
|
|
|
1972
2104
|
const has_mimic = has_mimic: {
|
|
1973
2105
|
for (side.active.moves, 0..) |m, i| {
|
|
1974
2106
|
if (m.id == .Mimic) {
|
|
1975
|
-
oslot = @intCast(
|
|
2107
|
+
oslot = @intCast(i + 1);
|
|
1976
2108
|
break :has_mimic true;
|
|
1977
2109
|
}
|
|
1978
2110
|
}
|
|
1979
2111
|
break :has_mimic false;
|
|
1980
2112
|
};
|
|
1981
|
-
|
|
1982
|
-
|
|
1983
|
-
|
|
1984
|
-
|
|
2113
|
+
if (!has_mimic) {
|
|
2114
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2116
|
+
try options.chance.commit(player, .hit);
|
|
2117
|
+
return options.log.fail(.{ battle.active(player.foe()), Fail.None });
|
|
1985
2118
|
}
|
|
1986
2119
|
}
|
|
1987
|
-
if (!try checkHit(battle, player, move,
|
|
2120
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2121
|
+
try options.chance.commit(player, .hit);
|
|
1988
2122
|
|
|
1989
|
-
const rslot =
|
|
2123
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1990
2124
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1991
2125
|
|
|
1992
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2126
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1993
2127
|
}
|
|
1994
2128
|
|
|
1995
|
-
fn mist(battle: anytype, player: Player,
|
|
2129
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1996
2130
|
var side = battle.side(player);
|
|
1997
2131
|
|
|
1998
2132
|
if (side.active.volatiles.Mist) return;
|
|
1999
2133
|
side.active.volatiles.Mist = true;
|
|
2000
2134
|
|
|
2001
|
-
try log.start(battle.active(player), .Mist);
|
|
2135
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2002
2136
|
}
|
|
2003
2137
|
|
|
2004
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2138
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2005
2139
|
var side = battle.side(player);
|
|
2006
2140
|
|
|
2007
2141
|
assert(!side.active.volatiles.MultiHit);
|
|
2008
2142
|
side.active.volatiles.MultiHit = true;
|
|
2009
2143
|
|
|
2010
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2144
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2145
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2146
|
+
else
|
|
2147
|
+
2;
|
|
2011
2148
|
}
|
|
2012
2149
|
|
|
2013
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2150
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2151
|
+
var log = options.log;
|
|
2014
2152
|
var foe = battle.foe(player);
|
|
2015
2153
|
var foe_stored = foe.stored();
|
|
2016
2154
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2020,27 +2158,29 @@ pub const Effects = struct {
|
|
|
2020
2158
|
|
|
2021
2159
|
if (showdown) {
|
|
2022
2160
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2023
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2024
|
-
|
|
2161
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2162
|
+
return log.immune(.{ foe_ident, Immune.None });
|
|
2163
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2164
|
}
|
|
2026
2165
|
if (Status.any(foe_stored.status)) {
|
|
2027
|
-
return log.fail(
|
|
2166
|
+
return log.fail(.{
|
|
2028
2167
|
foe_ident,
|
|
2029
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2030
|
-
);
|
|
2168
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2169
|
+
});
|
|
2031
2170
|
}
|
|
2032
2171
|
if (!showdown) {
|
|
2033
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2034
|
-
if (!try checkHit(battle, player, move,
|
|
2172
|
+
if (immune) return log.immune(.{ foe_ident, Immune.None });
|
|
2173
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2035
2174
|
}
|
|
2175
|
+
try options.chance.commit(player, .hit);
|
|
2036
2176
|
|
|
2037
2177
|
foe_stored.status = Status.init(.PAR);
|
|
2038
2178
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2039
2179
|
|
|
2040
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2180
|
+
try log.status(.{ foe_ident, foe_stored.status, protocol.Status.None });
|
|
2041
2181
|
}
|
|
2042
2182
|
|
|
2043
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2183
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2044
2184
|
var foe = battle.foe(player);
|
|
2045
2185
|
var foe_stored = foe.stored();
|
|
2046
2186
|
|
|
@@ -2051,65 +2191,61 @@ pub const Effects = struct {
|
|
|
2051
2191
|
}
|
|
2052
2192
|
|
|
2053
2193
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2054
|
-
|
|
2055
|
-
|
|
2056
|
-
|
|
2057
|
-
|
|
2058
|
-
Gen12.percent(10)
|
|
2059
|
-
else
|
|
2060
|
-
Gen12.percent(30));
|
|
2061
|
-
if (!chance) return;
|
|
2194
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2195
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2196
|
+
return;
|
|
2197
|
+
}
|
|
2062
2198
|
|
|
2063
2199
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2200
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2201
|
|
|
2066
|
-
|
|
2202
|
+
const reason: protocol.Status = .None;
|
|
2203
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, reason });
|
|
2067
2204
|
}
|
|
2068
2205
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2206
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2207
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2208
|
+
try options.log.fieldactivate(.{});
|
|
2209
|
+
}
|
|
2071
2210
|
}
|
|
2072
2211
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2212
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2213
|
+
var log = options.log;
|
|
2074
2214
|
var foe = battle.foe(player);
|
|
2075
2215
|
var foe_stored = foe.stored();
|
|
2076
2216
|
const foe_ident = battle.active(player.foe());
|
|
2077
2217
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2218
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2219
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2220
|
return;
|
|
2081
2221
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2222
|
if (move.effect != .Poison) return;
|
|
2083
|
-
return log.fail(foe_ident, .None);
|
|
2223
|
+
return log.fail(.{ foe_ident, Fail.None });
|
|
2084
2224
|
} else if (Status.any(foe_stored.status)) {
|
|
2085
2225
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2086
2226
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2087
2227
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2088
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2228
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2089
2229
|
if (!showdown)
|
|
2090
|
-
.Poison
|
|
2230
|
+
Fail.Poison
|
|
2091
2231
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2092
|
-
if (toxic) .Toxic else .Poison
|
|
2232
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2093
2233
|
else
|
|
2094
|
-
.None
|
|
2234
|
+
Fail.None
|
|
2095
2235
|
else
|
|
2096
|
-
.None);
|
|
2236
|
+
Fail.None });
|
|
2097
2237
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2098
2238
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2099
|
-
return log.immune(foe_ident, .None);
|
|
2239
|
+
return log.immune(.{ foe_ident, Immune.None });
|
|
2100
2240
|
}
|
|
2101
2241
|
|
|
2102
2242
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2243
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2244
|
+
try options.chance.commit(player, .hit);
|
|
2104
2245
|
} else {
|
|
2105
|
-
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2109
|
-
Gen12.percent(20)
|
|
2110
|
-
else
|
|
2111
|
-
Gen12.percent(40));
|
|
2112
|
-
if (!chance) return;
|
|
2246
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2247
|
+
return;
|
|
2248
|
+
}
|
|
2113
2249
|
}
|
|
2114
2250
|
|
|
2115
2251
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2119,39 +2255,47 @@ pub const Effects = struct {
|
|
|
2119
2255
|
foe.active.volatiles.toxic = 0;
|
|
2120
2256
|
}
|
|
2121
2257
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2258
|
+
try log.status(.{ foe_ident, foe_stored.status, protocol.Status.None });
|
|
2123
2259
|
}
|
|
2124
2260
|
|
|
2125
2261
|
fn rage(battle: anytype, player: Player) !void {
|
|
2126
2262
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2127
|
-
if (volatiles.Rage) return;
|
|
2128
|
-
volatiles.Rage = true;
|
|
2129
2263
|
assert(!volatiles.Bide);
|
|
2130
|
-
volatiles.
|
|
2264
|
+
volatiles.Rage = true;
|
|
2131
2265
|
}
|
|
2132
2266
|
|
|
2133
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2267
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2134
2268
|
var side = battle.side(player);
|
|
2135
2269
|
var stored = side.stored();
|
|
2136
2270
|
|
|
2137
|
-
|
|
2271
|
+
assert(showdown or battle.last_damage > 0);
|
|
2272
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2273
|
+
|
|
2274
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2138
2275
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2139
|
-
stored.hp = @intCast(
|
|
2276
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2140
2277
|
|
|
2141
|
-
try log.
|
|
2278
|
+
try options.log.damage(.{
|
|
2279
|
+
battle.active(player),
|
|
2280
|
+
stored,
|
|
2281
|
+
Damage.RecoilOf,
|
|
2282
|
+
battle.active(player.foe()),
|
|
2283
|
+
});
|
|
2142
2284
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2143
2285
|
}
|
|
2144
2286
|
|
|
2145
|
-
fn reflect(battle: anytype, player: Player,
|
|
2287
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2146
2288
|
var side = battle.side(player);
|
|
2147
2289
|
|
|
2148
|
-
if (side.active.volatiles.Reflect)
|
|
2290
|
+
if (side.active.volatiles.Reflect) {
|
|
2291
|
+
return options.log.fail(.{ battle.active(player), Fail.None });
|
|
2292
|
+
}
|
|
2149
2293
|
side.active.volatiles.Reflect = true;
|
|
2150
2294
|
|
|
2151
|
-
try log.start(battle.active(player), .Reflect);
|
|
2295
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2152
2296
|
}
|
|
2153
2297
|
|
|
2154
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2298
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2155
2299
|
var foe = battle.foe(player);
|
|
2156
2300
|
var foe_stored = foe.stored();
|
|
2157
2301
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2162,13 +2306,14 @@ pub const Effects = struct {
|
|
|
2162
2306
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2163
2307
|
} else {
|
|
2164
2308
|
if (Status.any(foe_stored.status)) {
|
|
2165
|
-
return log.fail(
|
|
2309
|
+
return options.log.fail(.{
|
|
2166
2310
|
foe_ident,
|
|
2167
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2168
|
-
);
|
|
2311
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2312
|
+
});
|
|
2169
2313
|
}
|
|
2170
2314
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2171
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2315
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2316
|
+
try options.chance.commit(player, .hit);
|
|
2172
2317
|
}
|
|
2173
2318
|
|
|
2174
2319
|
// Sleep Clause Mod
|
|
@@ -2179,75 +2324,68 @@ pub const Effects = struct {
|
|
|
2179
2324
|
}
|
|
2180
2325
|
foe.active.volatiles.Recharging = false;
|
|
2181
2326
|
|
|
2182
|
-
|
|
2183
|
-
|
|
2184
|
-
|
|
2185
|
-
while (true) {
|
|
2186
|
-
const r = battle.rng.next() & 7;
|
|
2187
|
-
if (r != 0) break :loop r;
|
|
2188
|
-
}
|
|
2189
|
-
});
|
|
2190
|
-
|
|
2191
|
-
foe_stored.status = Status.slp(duration);
|
|
2192
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2327
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2328
|
+
const last = battle.side(player).last_selected_move;
|
|
2329
|
+
try options.log.status(.{ foe_ident, foe_stored.status, protocol.Status.From, last });
|
|
2193
2330
|
}
|
|
2194
2331
|
|
|
2195
|
-
fn splash(battle: anytype, player: Player,
|
|
2196
|
-
try log.activate(battle.active(player), .Splash);
|
|
2332
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2333
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2197
2334
|
}
|
|
2198
2335
|
|
|
2199
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2336
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2200
2337
|
var side = battle.side(player);
|
|
2201
2338
|
if (side.active.volatiles.Substitute) {
|
|
2202
|
-
|
|
2203
|
-
return;
|
|
2339
|
+
return options.log.fail(.{ battle.active(player), Fail.Substitute });
|
|
2204
2340
|
}
|
|
2205
2341
|
|
|
2206
2342
|
assert(side.stored().stats.hp <= 1023);
|
|
2207
2343
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2208
|
-
const hp = @intCast(
|
|
2344
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2209
2345
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2210
2346
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2211
2347
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2212
2348
|
// avoid having to convert to floating point)
|
|
2213
2349
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2214
2350
|
if (side.stored().hp < required_hp) {
|
|
2215
|
-
|
|
2216
|
-
return;
|
|
2351
|
+
return options.log.fail(.{ battle.active(player), Fail.Weak });
|
|
2217
2352
|
}
|
|
2218
2353
|
|
|
2219
2354
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2220
2355
|
side.stored().hp -= hp;
|
|
2221
2356
|
side.active.volatiles.substitute = hp + 1;
|
|
2222
2357
|
side.active.volatiles.Substitute = true;
|
|
2223
|
-
try log.start(battle.active(player), .Substitute);
|
|
2358
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2224
2359
|
if (hp > 0) {
|
|
2225
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2360
|
+
try options.log.damage(.{ battle.active(player), side.stored(), Damage.None });
|
|
2226
2361
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2227
2362
|
}
|
|
2228
2363
|
}
|
|
2229
2364
|
|
|
2230
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2231
|
-
|
|
2232
|
-
|
|
2233
|
-
|
|
2234
|
-
|
|
2365
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2366
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2367
|
+
if (showdown) {
|
|
2368
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2369
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2370
|
+
try options.chance.commit(player, .hit);
|
|
2371
|
+
}
|
|
2372
|
+
battle.last_damage = 0;
|
|
2373
|
+
} else {
|
|
2374
|
+
try options.log.fail(.{ battle.active(player), Fail.None });
|
|
2375
|
+
try options.log.laststill(.{});
|
|
2376
|
+
}
|
|
2235
2377
|
}
|
|
2236
2378
|
|
|
2237
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2379
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2238
2380
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2239
2381
|
assert(!volatiles.Thrashing);
|
|
2240
2382
|
assert(!volatiles.Bide);
|
|
2241
2383
|
|
|
2242
2384
|
volatiles.Thrashing = true;
|
|
2243
|
-
volatiles.
|
|
2244
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2245
|
-
battle.rng.range(u8, 2, 4)
|
|
2246
|
-
else
|
|
2247
|
-
(battle.rng.next() & 1) + 2);
|
|
2385
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2248
2386
|
}
|
|
2249
2387
|
|
|
2250
|
-
fn transform(battle: anytype, player: Player,
|
|
2388
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2251
2389
|
var side = battle.side(player);
|
|
2252
2390
|
const foe = battle.foe(player);
|
|
2253
2391
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2273,10 +2411,10 @@ pub const Effects = struct {
|
|
|
2273
2411
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2274
2412
|
}
|
|
2275
2413
|
|
|
2276
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2414
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2277
2415
|
}
|
|
2278
2416
|
|
|
2279
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2417
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2280
2418
|
var side = battle.side(player);
|
|
2281
2419
|
var foe = battle.foe(player);
|
|
2282
2420
|
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@@ -2284,12 +2422,16 @@ pub const Effects = struct {
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2284
2422
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side.active.volatiles.Binding = true;
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2285
2423
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
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2286
2424
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
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2287
|
-
if (!showdown)
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2425
|
+
if (!showdown) {
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2426
|
+
foe.active.volatiles.Recharging = false;
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2427
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
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2288
2428
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2289
|
-
side.active.volatiles.attacks =
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2429
|
+
side.active.volatiles.attacks =
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2430
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
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2290
2431
|
}
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2291
2432
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2292
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
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2433
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
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2434
|
+
var log = options.log;
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2293
2435
|
var side = battle.side(player);
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2294
2436
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const ident = battle.active(player);
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2295
2437
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@@ -2299,85 +2441,87 @@ pub const Effects = struct {
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2299
2441
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switch (move.effect) {
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2300
2442
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.AttackUp1, .AttackUp2, .Rage => {
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2301
2443
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
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2302
|
-
if (boosts.atk == 6) return
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|
2444
|
+
if (boosts.atk == 6) return log.fail(.{ ident, Fail.None });
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2303
2445
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
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2304
|
-
boosts.atk = @
|
|
2446
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
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2305
2447
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const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
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2306
2448
|
if (stats.atk == MAX_STAT_VALUE) {
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2307
2449
|
boosts.atk -= 1;
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2308
2450
|
if (showdown) {
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2309
|
-
try log.boost(ident, reason, n);
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2310
|
-
try log.boost(ident, Boost.Attack, -1);
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2451
|
+
try log.boost(.{ ident, reason, n });
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2452
|
+
try log.boost(.{ ident, Boost.Attack, -1 });
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2311
2453
|
if (move.effect == .Rage) return;
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2312
2454
|
}
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2313
|
-
return
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2455
|
+
return log.fail(.{ ident, Fail.None });
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2314
2456
|
}
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2315
|
-
var mod = BOOSTS[@
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2316
|
-
const stat = unmodifiedStats(battle,
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2457
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
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2458
|
+
const stat = unmodifiedStats(battle, side).atk;
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2317
2459
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
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2318
|
-
try log.boost(ident, reason, n);
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|
2460
|
+
try log.boost(.{ ident, reason, n });
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2461
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
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2462
|
+
if (showdown and move.effect == .Rage) return;
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|
2319
2463
|
},
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|
2320
2464
|
.DefenseUp1, .DefenseUp2 => {
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2321
2465
|
assert(boosts.def >= -6 and boosts.def <= 6);
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2322
|
-
if (boosts.def == 6) return
|
|
2466
|
+
if (boosts.def == 6) return log.fail(.{ ident, Fail.None });
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|
2323
2467
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
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2324
|
-
boosts.def = @intCast(
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|
2468
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
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2325
2469
|
if (stats.def == MAX_STAT_VALUE) {
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2326
2470
|
boosts.def -= 1;
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2327
2471
|
if (showdown) {
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2328
|
-
try log.boost(ident, .Defense, n);
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2329
|
-
try log.boost(ident, .Defense, -1);
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|
2472
|
+
try log.boost(.{ ident, Boost.Defense, n });
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|
2473
|
+
try log.boost(.{ ident, Boost.Defense, -1 });
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2330
2474
|
}
|
|
2331
|
-
return
|
|
2475
|
+
return log.fail(.{ ident, Fail.None });
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|
2332
2476
|
}
|
|
2333
|
-
var mod = BOOSTS[@
|
|
2334
|
-
const stat = unmodifiedStats(battle,
|
|
2477
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2478
|
+
const stat = unmodifiedStats(battle, side).def;
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|
2335
2479
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
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|
2336
|
-
try log.boost(ident, .Defense, n);
|
|
2480
|
+
try log.boost(.{ ident, Boost.Defense, n });
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|
2337
2481
|
},
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2338
2482
|
.SpeedUp2 => {
|
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2339
2483
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
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|
2340
|
-
if (boosts.spe == 6) return
|
|
2341
|
-
boosts.spe = @intCast(
|
|
2484
|
+
if (boosts.spe == 6) return log.fail(.{ ident, Fail.None });
|
|
2485
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
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|
2342
2486
|
if (stats.spe == MAX_STAT_VALUE) {
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|
2343
2487
|
boosts.spe -= 1;
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|
2344
2488
|
if (showdown) {
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|
2345
|
-
try log.boost(ident, .Speed, 2);
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|
2346
|
-
try log.boost(ident, .Speed, -1);
|
|
2489
|
+
try log.boost(.{ ident, Boost.Speed, 2 });
|
|
2490
|
+
try log.boost(.{ ident, Boost.Speed, -1 });
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|
2347
2491
|
}
|
|
2348
|
-
return
|
|
2492
|
+
return log.fail(.{ ident, Fail.None });
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|
2349
2493
|
}
|
|
2350
|
-
var mod = BOOSTS[@
|
|
2351
|
-
const stat = unmodifiedStats(battle,
|
|
2494
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2495
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2352
2496
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2353
|
-
try log.boost(ident, .Speed, 2);
|
|
2497
|
+
try log.boost(.{ ident, Boost.Speed, 2 });
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|
2354
2498
|
},
|
|
2355
2499
|
.SpecialUp1, .SpecialUp2 => {
|
|
2356
2500
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2357
|
-
if (boosts.spc == 6) return
|
|
2501
|
+
if (boosts.spc == 6) return log.fail(.{ ident, Fail.None });
|
|
2358
2502
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2359
|
-
boosts.spc = @intCast(
|
|
2503
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2360
2504
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2361
2505
|
boosts.spc -= 1;
|
|
2362
2506
|
if (showdown) {
|
|
2363
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2364
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2365
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2366
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2507
|
+
try log.boost(.{ ident, Boost.SpecialAttack, n });
|
|
2508
|
+
try log.boost(.{ ident, Boost.SpecialAttack, -1 });
|
|
2509
|
+
try log.boost(.{ ident, Boost.SpecialDefense, n });
|
|
2510
|
+
try log.boost(.{ ident, Boost.SpecialDefense, -1 });
|
|
2367
2511
|
}
|
|
2368
|
-
return
|
|
2512
|
+
return log.fail(.{ ident, Fail.None });
|
|
2369
2513
|
}
|
|
2370
|
-
var mod = BOOSTS[@
|
|
2371
|
-
const stat = unmodifiedStats(battle,
|
|
2514
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2515
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2372
2516
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2374
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2517
|
+
try log.boost(.{ ident, Boost.SpecialAttack, n });
|
|
2518
|
+
try log.boost(.{ ident, Boost.SpecialDefense, n });
|
|
2375
2519
|
},
|
|
2376
2520
|
.EvasionUp1 => {
|
|
2377
2521
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2378
|
-
if (boosts.evasion == 6) return
|
|
2379
|
-
boosts.evasion = @intCast(
|
|
2380
|
-
try log.boost(ident, .Evasion, 1);
|
|
2522
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, Fail.None });
|
|
2523
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2524
|
+
try log.boost(.{ ident, Boost.Evasion, 1 });
|
|
2381
2525
|
},
|
|
2382
2526
|
else => unreachable,
|
|
2383
2527
|
}
|
|
@@ -2386,106 +2530,108 @@ pub const Effects = struct {
|
|
|
2386
2530
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2387
2531
|
}
|
|
2388
2532
|
|
|
2389
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2533
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2534
|
+
var log = options.log;
|
|
2390
2535
|
var foe = battle.foe(player);
|
|
2391
2536
|
const foe_ident = battle.active(player.foe());
|
|
2537
|
+
const secondary = move.effect.isStatDownChance();
|
|
2392
2538
|
|
|
2393
2539
|
if (foe.active.volatiles.Substitute) {
|
|
2394
|
-
return if (!
|
|
2540
|
+
return if (!secondary) log.fail(.{ foe_ident, Fail.None });
|
|
2395
2541
|
}
|
|
2396
2542
|
|
|
2397
|
-
if (
|
|
2398
|
-
const
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
if (!
|
|
2403
|
-
|
|
2404
|
-
return; // checkHit already checks for Invulnerable
|
|
2543
|
+
if (secondary) {
|
|
2544
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2545
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2546
|
+
} else {
|
|
2547
|
+
// checkHit already checks for Invulnerable
|
|
2548
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2549
|
+
try options.chance.commit(player, .hit);
|
|
2405
2550
|
}
|
|
2406
2551
|
|
|
2407
2552
|
var stats = &foe.active.stats;
|
|
2408
2553
|
var boosts = &foe.active.boosts;
|
|
2554
|
+
const fail = showdown or !secondary;
|
|
2409
2555
|
|
|
2410
2556
|
switch (move.effect) {
|
|
2411
2557
|
.AttackDown1, .AttackDownChance => {
|
|
2412
2558
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2413
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2414
|
-
boosts.atk = @intCast(
|
|
2559
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, Fail.None });
|
|
2560
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2415
2561
|
if (stats.atk == 1) {
|
|
2416
2562
|
boosts.atk += 1;
|
|
2417
2563
|
if (showdown) {
|
|
2418
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2419
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2564
|
+
try log.boost(.{ foe_ident, Boost.Attack, -1 });
|
|
2565
|
+
try log.boost(.{ foe_ident, Boost.Attack, 1 });
|
|
2420
2566
|
}
|
|
2421
|
-
return
|
|
2567
|
+
return log.fail(.{ foe_ident, Fail.None });
|
|
2422
2568
|
}
|
|
2423
|
-
var mod = BOOSTS[@
|
|
2424
|
-
const stat = unmodifiedStats(battle,
|
|
2569
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2570
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2425
2571
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2426
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2572
|
+
try log.boost(.{ foe_ident, Boost.Attack, -1 });
|
|
2427
2573
|
},
|
|
2428
2574
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2429
2575
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2430
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2576
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, Fail.None });
|
|
2431
2577
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2432
|
-
boosts.def = @intCast(
|
|
2578
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2433
2579
|
if (stats.def == 1) {
|
|
2434
2580
|
boosts.def += 1;
|
|
2435
2581
|
if (showdown) {
|
|
2436
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2437
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2582
|
+
try log.boost(.{ foe_ident, Boost.Defense, -@as(i8, n) });
|
|
2583
|
+
try log.boost(.{ foe_ident, Boost.Defense, 1 });
|
|
2438
2584
|
}
|
|
2439
|
-
return
|
|
2585
|
+
return log.fail(.{ foe_ident, Fail.None });
|
|
2440
2586
|
}
|
|
2441
|
-
var mod = BOOSTS[@
|
|
2442
|
-
const stat = unmodifiedStats(battle,
|
|
2587
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2588
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2443
2589
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2444
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2590
|
+
try log.boost(.{ foe_ident, Boost.Defense, -@as(i8, n) });
|
|
2445
2591
|
},
|
|
2446
2592
|
.SpeedDown1, .SpeedDownChance => {
|
|
2447
2593
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2448
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2449
|
-
boosts.spe = @intCast(
|
|
2594
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, Fail.None });
|
|
2595
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2450
2596
|
if (stats.spe == 1) {
|
|
2451
2597
|
boosts.spe += 1;
|
|
2452
2598
|
if (showdown) {
|
|
2453
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2454
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2599
|
+
try log.boost(.{ foe_ident, Boost.Speed, -1 });
|
|
2600
|
+
try log.boost(.{ foe_ident, Boost.Speed, 1 });
|
|
2455
2601
|
}
|
|
2456
|
-
return
|
|
2602
|
+
return log.fail(.{ foe_ident, Fail.None });
|
|
2457
2603
|
}
|
|
2458
|
-
var mod = BOOSTS[@
|
|
2459
|
-
const stat = unmodifiedStats(battle,
|
|
2604
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2605
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2460
2606
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2461
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2607
|
+
try log.boost(.{ foe_ident, Boost.Speed, -1 });
|
|
2462
2608
|
assert(boosts.spe >= -6);
|
|
2463
2609
|
},
|
|
2464
2610
|
.SpecialDownChance => {
|
|
2465
2611
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2466
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.spc = @intCast(
|
|
2612
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, Fail.None });
|
|
2613
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2468
2614
|
if (stats.spc == 1) {
|
|
2469
2615
|
boosts.spc += 1;
|
|
2470
2616
|
if (showdown) {
|
|
2471
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2472
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2473
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2474
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2617
|
+
try log.boost(.{ foe_ident, Boost.SpecialAttack, -1 });
|
|
2618
|
+
try log.boost(.{ foe_ident, Boost.SpecialAttack, 1 });
|
|
2619
|
+
try log.boost(.{ foe_ident, Boost.SpecialDefense, -1 });
|
|
2620
|
+
try log.boost(.{ foe_ident, Boost.SpecialDefense, 1 });
|
|
2475
2621
|
}
|
|
2476
|
-
return
|
|
2622
|
+
return log.fail(.{ foe_ident, Fail.None });
|
|
2477
2623
|
}
|
|
2478
|
-
var mod = BOOSTS[@
|
|
2479
|
-
const stat = unmodifiedStats(battle,
|
|
2624
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2625
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2480
2626
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2481
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2482
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2627
|
+
try log.boost(.{ foe_ident, Boost.SpecialAttack, -1 });
|
|
2628
|
+
try log.boost(.{ foe_ident, Boost.SpecialDefense, -1 });
|
|
2483
2629
|
},
|
|
2484
2630
|
.AccuracyDown1 => {
|
|
2485
2631
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2486
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.accuracy = @intCast(
|
|
2488
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2632
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, Fail.None });
|
|
2633
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2634
|
+
try log.boost(.{ foe_ident, Boost.Accuracy, -1 });
|
|
2489
2635
|
},
|
|
2490
2636
|
else => unreachable,
|
|
2491
2637
|
}
|
|
@@ -2495,8 +2641,7 @@ pub const Effects = struct {
|
|
|
2495
2641
|
}
|
|
2496
2642
|
};
|
|
2497
2643
|
|
|
2498
|
-
fn unmodifiedStats(battle: anytype,
|
|
2499
|
-
const side = battle.side(who);
|
|
2644
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2500
2645
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2501
2646
|
const id = ID.from(side.active.volatiles.transform);
|
|
2502
2647
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2510,37 +2655,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2510
2655
|
}
|
|
2511
2656
|
}
|
|
2512
2657
|
|
|
2513
|
-
fn isForced(active:
|
|
2658
|
+
fn isForced(active: anytype) bool {
|
|
2514
2659
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2515
2660
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2516
2661
|
}
|
|
2517
2662
|
|
|
2518
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2663
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2664
|
+
var log = options.log;
|
|
2519
2665
|
var side = battle.side(who);
|
|
2520
2666
|
var volatiles = &side.active.volatiles;
|
|
2521
2667
|
const ident = battle.active(who);
|
|
2522
2668
|
|
|
2523
|
-
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
2669
|
+
options.chance.clearDurations(who, clear);
|
|
2670
|
+
|
|
2671
|
+
if (volatiles.disable_move != 0) {
|
|
2672
|
+
volatiles.disable_move = 0;
|
|
2673
|
+
volatiles.disable_duration = 0;
|
|
2674
|
+
try log.end(.{ ident, End.DisableSilent });
|
|
2527
2675
|
}
|
|
2528
2676
|
if (volatiles.Confusion) {
|
|
2529
2677
|
// volatiles.confusion is left unchanged
|
|
2530
2678
|
volatiles.Confusion = false;
|
|
2531
|
-
try log.end(ident, .ConfusionSilent);
|
|
2679
|
+
try log.end(.{ ident, End.ConfusionSilent });
|
|
2532
2680
|
}
|
|
2533
2681
|
if (volatiles.Mist) {
|
|
2534
2682
|
volatiles.Mist = false;
|
|
2535
|
-
try log.end(ident, .
|
|
2683
|
+
try log.end(.{ ident, End.MistSilent });
|
|
2536
2684
|
}
|
|
2537
2685
|
if (volatiles.FocusEnergy) {
|
|
2538
2686
|
volatiles.FocusEnergy = false;
|
|
2539
|
-
try log.end(ident, .
|
|
2687
|
+
try log.end(.{ ident, End.FocusEnergySilent });
|
|
2540
2688
|
}
|
|
2541
2689
|
if (volatiles.LeechSeed) {
|
|
2542
2690
|
volatiles.LeechSeed = false;
|
|
2543
|
-
try log.end(ident, .
|
|
2691
|
+
try log.end(.{ ident, End.LeechSeedSilent });
|
|
2544
2692
|
}
|
|
2545
2693
|
if (!showdown and volatiles.Toxic) {
|
|
2546
2694
|
volatiles.Toxic = false;
|
|
@@ -2548,95 +2696,328 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2548
2696
|
}
|
|
2549
2697
|
if (volatiles.LightScreen) {
|
|
2550
2698
|
volatiles.LightScreen = false;
|
|
2551
|
-
try log.end(ident, .
|
|
2699
|
+
try log.end(.{ ident, End.LightScreenSilent });
|
|
2552
2700
|
}
|
|
2553
2701
|
if (volatiles.Reflect) {
|
|
2554
2702
|
volatiles.Reflect = false;
|
|
2555
|
-
try log.end(ident, .
|
|
2703
|
+
try log.end(.{ ident, End.ReflectSilent });
|
|
2556
2704
|
}
|
|
2557
2705
|
if (showdown and volatiles.Toxic) {
|
|
2558
2706
|
volatiles.Toxic = false;
|
|
2559
2707
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2560
2708
|
volatiles.toxic = 0;
|
|
2561
|
-
try log.end(ident, .
|
|
2709
|
+
try log.end(.{ ident, End.ToxicSilent });
|
|
2562
2710
|
}
|
|
2563
2711
|
}
|
|
2564
2712
|
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
if (
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2713
|
+
pub const Rolls = struct {
|
|
2714
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2715
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2716
|
+
player == .P1
|
|
2717
|
+
else if (showdown)
|
|
2718
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2719
|
+
else
|
|
2720
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2721
|
+
|
|
2722
|
+
try options.chance.speedTie(p1);
|
|
2723
|
+
return p1;
|
|
2574
2724
|
}
|
|
2575
|
-
return false;
|
|
2576
|
-
}
|
|
2577
2725
|
|
|
2578
|
-
fn
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2726
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2727
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2728
|
+
val == .true
|
|
2729
|
+
else if (showdown)
|
|
2730
|
+
battle.rng.chance(u8, rate, 256)
|
|
2731
|
+
else
|
|
2732
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2582
2733
|
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
battle.rng.range(u8, 2, 6)
|
|
2587
|
-
else
|
|
2588
|
-
(battle.rng.next() & 3) + 2);
|
|
2734
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2735
|
+
return crit;
|
|
2736
|
+
}
|
|
2589
2737
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2738
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2739
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2740
|
+
val
|
|
2741
|
+
else roll: {
|
|
2742
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2743
|
+
while (true) {
|
|
2744
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2745
|
+
if (r >= 217) break :roll r;
|
|
2746
|
+
}
|
|
2747
|
+
};
|
|
2592
2748
|
|
|
2593
|
-
|
|
2749
|
+
assert(roll >= 217 and roll <= 255);
|
|
2750
|
+
try options.chance.damage(player, roll);
|
|
2751
|
+
return roll;
|
|
2752
|
+
}
|
|
2594
2753
|
|
|
2595
|
-
fn
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2754
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2755
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2756
|
+
val == .true
|
|
2757
|
+
else if (showdown)
|
|
2758
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2759
|
+
else
|
|
2760
|
+
battle.rng.next() < accuracy;
|
|
2600
2761
|
|
|
2601
|
-
|
|
2602
|
-
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2762
|
+
options.chance.hit(ok, accuracy);
|
|
2763
|
+
return ok;
|
|
2764
|
+
}
|
|
2765
|
+
|
|
2766
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2767
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2768
|
+
val == .true
|
|
2769
|
+
else if (showdown)
|
|
2770
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2771
|
+
else
|
|
2772
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2773
|
+
|
|
2774
|
+
try options.chance.confused(player, cfz);
|
|
2775
|
+
return cfz;
|
|
2776
|
+
}
|
|
2777
|
+
|
|
2778
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2779
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2780
|
+
val == .true
|
|
2781
|
+
else if (showdown)
|
|
2782
|
+
battle.rng.chance(u8, 63, 256)
|
|
2783
|
+
else
|
|
2784
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2785
|
+
|
|
2786
|
+
try options.chance.paralyzed(player, par);
|
|
2787
|
+
return par;
|
|
2788
|
+
}
|
|
2789
|
+
|
|
2790
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2791
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2792
|
+
val == .true
|
|
2793
|
+
else if (showdown)
|
|
2794
|
+
battle.rng.chance(u8, 25, 256)
|
|
2795
|
+
else
|
|
2796
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2797
|
+
|
|
2798
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2799
|
+
return proc;
|
|
2800
|
+
}
|
|
2801
|
+
|
|
2802
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2803
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2804
|
+
|
|
2805
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2806
|
+
val == .true
|
|
2807
|
+
else if (showdown)
|
|
2808
|
+
battle.rng.chance(u8, rate, 256)
|
|
2809
|
+
else
|
|
2810
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2811
|
+
|
|
2812
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2813
|
+
return proc;
|
|
2814
|
+
}
|
|
2815
|
+
|
|
2816
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2817
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2818
|
+
|
|
2819
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2820
|
+
val == .true
|
|
2821
|
+
else if (showdown)
|
|
2822
|
+
battle.rng.chance(u8, rate, 256)
|
|
2823
|
+
else
|
|
2824
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2825
|
+
|
|
2826
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2827
|
+
return proc;
|
|
2828
|
+
}
|
|
2829
|
+
|
|
2830
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2831
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2832
|
+
val == .true
|
|
2833
|
+
else if (showdown)
|
|
2834
|
+
battle.rng.chance(u8, 85, 256)
|
|
2835
|
+
else
|
|
2836
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2837
|
+
|
|
2838
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2839
|
+
return proc;
|
|
2840
|
+
}
|
|
2841
|
+
|
|
2842
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2843
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2844
|
+
val
|
|
2845
|
+
else if (showdown)
|
|
2846
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2847
|
+
else move: {
|
|
2848
|
+
while (true) {
|
|
2849
|
+
const r = battle.rng.next();
|
|
2850
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2851
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2852
|
+
break :move @enumFromInt(r);
|
|
2853
|
+
}
|
|
2854
|
+
};
|
|
2855
|
+
|
|
2856
|
+
try options.chance.metronome(player, move);
|
|
2857
|
+
return move;
|
|
2858
|
+
}
|
|
2859
|
+
|
|
2860
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2861
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2862
|
+
val - 1
|
|
2863
|
+
else if (showdown)
|
|
2864
|
+
battle.rng.range(u8, 0, max)
|
|
2865
|
+
else power: {
|
|
2866
|
+
while (true) {
|
|
2867
|
+
const r = battle.rng.next();
|
|
2868
|
+
if (r < max) break :power r;
|
|
2869
|
+
}
|
|
2870
|
+
};
|
|
2871
|
+
|
|
2872
|
+
assert(power < max);
|
|
2873
|
+
try options.chance.psywave(player, power, max);
|
|
2874
|
+
return power;
|
|
2875
|
+
}
|
|
2876
|
+
|
|
2877
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2878
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2879
|
+
@intCast(val)
|
|
2880
|
+
else if (showdown)
|
|
2881
|
+
battle.rng.range(u3, 1, 8)
|
|
2882
|
+
else duration: {
|
|
2883
|
+
while (true) {
|
|
2884
|
+
const r = battle.rng.next() & 7;
|
|
2885
|
+
if (r != 0) break :duration @intCast(r);
|
|
2608
2886
|
}
|
|
2887
|
+
};
|
|
2888
|
+
|
|
2889
|
+
assert(duration >= 1 and duration <= 7);
|
|
2890
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2891
|
+
return duration;
|
|
2892
|
+
}
|
|
2893
|
+
|
|
2894
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2895
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2896
|
+
val
|
|
2897
|
+
else if (showdown)
|
|
2898
|
+
battle.rng.range(u4, 1, 9)
|
|
2899
|
+
else
|
|
2900
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2901
|
+
|
|
2902
|
+
assert(duration >= 1 and duration <= 8);
|
|
2903
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2904
|
+
return duration;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2908
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2909
|
+
@intCast(val)
|
|
2910
|
+
else if (showdown)
|
|
2911
|
+
battle.rng.range(u3, 2, 6)
|
|
2912
|
+
else
|
|
2913
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2914
|
+
|
|
2915
|
+
assert(duration >= 2 and duration <= 5);
|
|
2916
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2917
|
+
return duration;
|
|
2918
|
+
}
|
|
2919
|
+
|
|
2920
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2921
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2922
|
+
@intCast(val)
|
|
2923
|
+
else if (showdown)
|
|
2924
|
+
battle.rng.range(u3, 2, 4)
|
|
2925
|
+
else
|
|
2926
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2927
|
+
|
|
2928
|
+
assert(duration >= 2 and duration <= 3);
|
|
2929
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2930
|
+
return duration;
|
|
2931
|
+
}
|
|
2932
|
+
|
|
2933
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2934
|
+
|
|
2935
|
+
fn distribution(
|
|
2936
|
+
battle: anytype,
|
|
2937
|
+
comptime effect: Move.Effect,
|
|
2938
|
+
player: Player,
|
|
2939
|
+
options: anytype,
|
|
2940
|
+
) !u3 {
|
|
2941
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2942
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2943
|
+
@intCast(val)
|
|
2944
|
+
else if (showdown)
|
|
2945
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2946
|
+
else n: {
|
|
2947
|
+
const r = (battle.rng.next() & 3);
|
|
2948
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2949
|
+
};
|
|
2950
|
+
|
|
2951
|
+
assert(n >= 2 and n <= 5);
|
|
2952
|
+
if (effect == .Binding) {
|
|
2953
|
+
options.chance.duration(.binding, player, player, n);
|
|
2609
2954
|
} else {
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2955
|
+
try options.chance.multiHit(player, n);
|
|
2956
|
+
}
|
|
2957
|
+
return n;
|
|
2958
|
+
}
|
|
2959
|
+
|
|
2960
|
+
fn moveSlot(
|
|
2961
|
+
battle: anytype,
|
|
2962
|
+
player: Player,
|
|
2963
|
+
moves: []MoveSlot,
|
|
2964
|
+
check_pp: u4,
|
|
2965
|
+
options: anytype,
|
|
2966
|
+
) !u4 {
|
|
2967
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2968
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2969
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2970
|
+
val
|
|
2971
|
+
else
|
|
2972
|
+
null
|
|
2973
|
+
else
|
|
2974
|
+
null;
|
|
2975
|
+
|
|
2976
|
+
const slot: u4 = overridden orelse slot: {
|
|
2977
|
+
if (showdown) {
|
|
2978
|
+
if (check_pp == 0) {
|
|
2979
|
+
var i: usize = moves.len;
|
|
2980
|
+
while (i > 0) {
|
|
2981
|
+
i -= 1;
|
|
2982
|
+
if (moves[i].id != .None) {
|
|
2983
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2984
|
+
}
|
|
2985
|
+
}
|
|
2986
|
+
} else {
|
|
2987
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2988
|
+
var i: usize = 0;
|
|
2989
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2990
|
+
if (moves[i].pp > 0) {
|
|
2991
|
+
r -= 1;
|
|
2992
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2993
|
+
}
|
|
2994
|
+
}
|
|
2616
2995
|
}
|
|
2617
2996
|
}
|
|
2618
|
-
return @intCast(u4, i + 1);
|
|
2619
|
-
}
|
|
2620
|
-
}
|
|
2621
2997
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2998
|
+
while (true) {
|
|
2999
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3000
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3001
|
+
}
|
|
3002
|
+
};
|
|
3003
|
+
|
|
3004
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3005
|
+
return slot;
|
|
2625
3006
|
}
|
|
2626
|
-
}
|
|
3007
|
+
};
|
|
2627
3008
|
|
|
2628
3009
|
test "RNG agreement" {
|
|
2629
3010
|
if (!showdown) return;
|
|
2630
3011
|
var expected: [256]u32 = undefined;
|
|
2631
3012
|
for (0..expected.len) |i| {
|
|
2632
|
-
expected[i] = @intCast(
|
|
3013
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2633
3014
|
}
|
|
2634
3015
|
|
|
2635
|
-
var spe
|
|
2636
|
-
var cfz
|
|
2637
|
-
var par
|
|
2638
|
-
var brn
|
|
2639
|
-
var eff
|
|
3016
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3017
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3018
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3019
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3020
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2640
3021
|
|
|
2641
3022
|
for (0..expected.len) |i| {
|
|
2642
3023
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2672,7 +3053,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2672
3053
|
const side = battle.side(player);
|
|
2673
3054
|
const foe = battle.foe(player);
|
|
2674
3055
|
|
|
2675
|
-
var active = side.active;
|
|
3056
|
+
var active = &side.active;
|
|
2676
3057
|
const stored = side.stored();
|
|
2677
3058
|
|
|
2678
3059
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2686,7 +3067,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2686
3067
|
// strictly correct as the player would not have been presented the option to move or
|
|
2687
3068
|
// switch at all.
|
|
2688
3069
|
if (isForced(active)) {
|
|
2689
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3070
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2690
3071
|
n += 1;
|
|
2691
3072
|
return n;
|
|
2692
3073
|
}
|
|
@@ -2723,9 +3104,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2723
3104
|
while (slot <= 4) : (slot += 1) {
|
|
2724
3105
|
const m = active.moves[slot - 1];
|
|
2725
3106
|
if (m.id == .None) break;
|
|
2726
|
-
if (m.id == side.last_selected_move) {
|
|
2727
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2728
|
-
const
|
|
3107
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3108
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3109
|
+
const struggle =
|
|
3110
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3111
|
+
const s = if (struggle) 0 else slot;
|
|
2729
3112
|
out[n] = .{ .type = .Move, .data = s };
|
|
2730
3113
|
n += 1;
|
|
2731
3114
|
return n;
|
|
@@ -2739,7 +3122,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2739
3122
|
const m = active.moves[slot - 1];
|
|
2740
3123
|
if (m.id == .None) break;
|
|
2741
3124
|
if (m.pp == 0) continue;
|
|
2742
|
-
if (active.volatiles.
|
|
3125
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2743
3126
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2744
3127
|
n += 1;
|
|
2745
3128
|
}
|