@pkmn/engine 0.1.0-dev.2ec67dba → 0.1.0-dev.30895c5a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +135 -71
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +111 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +5 -6
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +18 -14
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +65 -44
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +405 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +134 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +161 -149
- package/package.json +86 -46
- package/src/bin/install-pkmn-engine +79 -39
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +23 -13
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +14 -3
- package/src/lib/common/protocol.zig +942 -403
- package/src/lib/common/rational.zig +454 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +802 -0
- package/src/lib/gen1/chance.zig +1154 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +108 -94
- package/src/lib/gen1/helpers.zig +137 -40
- package/src/lib/gen1/mechanics.zig +1329 -865
- package/src/lib/gen2/calc.zig +135 -0
- package/src/lib/gen2/chance.zig +882 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +134 -96
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +50 -26
- package/src/lib/gen2/mechanics.zig +3564 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +83 -12
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +368 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -778
- package/src/lib/gen2/README.md +0 -309
|
@@ -1,26 +1,30 @@
|
|
|
1
1
|
const std = @import("std");
|
|
2
2
|
|
|
3
|
+
const pkmn = @import("../pkmn.zig");
|
|
4
|
+
|
|
3
5
|
const common = @import("../common/data.zig");
|
|
4
6
|
const DEBUG = @import("../common/debug.zig").print;
|
|
5
|
-
const
|
|
7
|
+
const optional = @import("../common/optional.zig");
|
|
6
8
|
const protocol = @import("../common/protocol.zig");
|
|
7
9
|
const rng = @import("../common/rng.zig");
|
|
8
10
|
|
|
9
11
|
const data = @import("data.zig");
|
|
12
|
+
const chance = @import("chance.zig");
|
|
10
13
|
|
|
11
14
|
const assert = std.debug.assert;
|
|
12
15
|
|
|
13
16
|
const expectEqual = std.testing.expectEqual;
|
|
14
17
|
|
|
18
|
+
const showdown = pkmn.options.showdown;
|
|
19
|
+
|
|
15
20
|
const Choice = common.Choice;
|
|
16
21
|
const ID = common.ID;
|
|
17
22
|
const Player = common.Player;
|
|
18
23
|
const Result = common.Result;
|
|
19
24
|
|
|
20
|
-
const showdown = options.showdown;
|
|
21
|
-
|
|
22
25
|
const Boost = protocol.Boost;
|
|
23
26
|
const Damage = protocol.Damage;
|
|
27
|
+
const Fail = protocol.Fail;
|
|
24
28
|
const Heal = protocol.Heal;
|
|
25
29
|
|
|
26
30
|
const Gen12 = rng.Gen12;
|
|
@@ -56,50 +60,50 @@ const BOOSTS = &[_][2]u8{
|
|
|
56
60
|
|
|
57
61
|
const MAX_STAT_VALUE = 999;
|
|
58
62
|
|
|
59
|
-
pub fn update(battle: anytype, c1: Choice, c2: Choice,
|
|
63
|
+
pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
|
|
60
64
|
assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
|
|
61
|
-
if (battle.turn == 0) return start(battle,
|
|
65
|
+
if (battle.turn == 0) return start(battle, options);
|
|
62
66
|
|
|
63
|
-
var
|
|
64
|
-
var
|
|
67
|
+
var s1 = false;
|
|
68
|
+
var s2 = false;
|
|
65
69
|
|
|
66
|
-
if (selectMove(battle, .P1, c1, c2, &
|
|
67
|
-
if (selectMove(battle, .P2, c2, c1, &
|
|
68
|
-
|
|
69
|
-
if (turnOrder(battle, c1, c2) == .P1) {
|
|
70
|
-
if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
|
|
71
|
-
} else {
|
|
72
|
-
if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
|
|
73
|
-
}
|
|
70
|
+
if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
|
|
71
|
+
if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
|
|
74
72
|
|
|
75
73
|
var p1 = battle.side(.P1);
|
|
76
|
-
if (p1.active.volatiles.attacks == 0) {
|
|
77
|
-
p1.active.volatiles.Binding = false;
|
|
78
|
-
}
|
|
79
74
|
var p2 = battle.side(.P2);
|
|
80
|
-
|
|
81
|
-
|
|
75
|
+
|
|
76
|
+
const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
|
|
77
|
+
const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
|
|
78
|
+
|
|
79
|
+
if (try turnOrder(battle, c1, c2, options) == .P1) {
|
|
80
|
+
if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
|
|
81
|
+
} else {
|
|
82
|
+
if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
|
|
82
83
|
}
|
|
83
84
|
|
|
84
|
-
|
|
85
|
+
if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
|
|
86
|
+
if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
|
|
87
|
+
|
|
88
|
+
return endTurn(battle, options);
|
|
85
89
|
}
|
|
86
90
|
|
|
87
|
-
fn start(battle: anytype,
|
|
91
|
+
fn start(battle: anytype, options: anytype) !Result {
|
|
88
92
|
const p1 = battle.side(.P1);
|
|
89
93
|
const p2 = battle.side(.P2);
|
|
90
94
|
|
|
91
|
-
|
|
95
|
+
const p1_slot = findFirstAlive(p1);
|
|
92
96
|
assert(!showdown or p1_slot == 1);
|
|
93
97
|
if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
|
|
94
98
|
|
|
95
|
-
|
|
99
|
+
const p2_slot = findFirstAlive(p2);
|
|
96
100
|
assert(!showdown or p2_slot == 1);
|
|
97
101
|
if (p2_slot == 0) return Result.Win;
|
|
98
102
|
|
|
99
|
-
try switchIn(battle, .P1, p1_slot, true,
|
|
100
|
-
try switchIn(battle, .P2, p2_slot, true,
|
|
103
|
+
try switchIn(battle, .P1, p1_slot, true, options);
|
|
104
|
+
try switchIn(battle, .P2, p2_slot, true, options);
|
|
101
105
|
|
|
102
|
-
return endTurn(battle,
|
|
106
|
+
return endTurn(battle, options);
|
|
103
107
|
}
|
|
104
108
|
|
|
105
109
|
fn findFirstAlive(side: *const Side) u8 {
|
|
@@ -112,7 +116,7 @@ fn selectMove(
|
|
|
112
116
|
player: Player,
|
|
113
117
|
choice: Choice,
|
|
114
118
|
foe_choice: Choice,
|
|
115
|
-
|
|
119
|
+
skip_turn: *bool,
|
|
116
120
|
) ?Result {
|
|
117
121
|
if (choice.type == .Pass) return null;
|
|
118
122
|
|
|
@@ -121,20 +125,27 @@ fn selectMove(
|
|
|
121
125
|
const stored = side.stored();
|
|
122
126
|
|
|
123
127
|
assert(!isForced(side.active) or
|
|
124
|
-
(choice.type == .Move and choice.data == @
|
|
128
|
+
(choice.type == .Move and choice.data == @intFromBool(showdown)));
|
|
125
129
|
|
|
126
130
|
// pre-battle menu
|
|
127
|
-
if (volatiles.Recharging)
|
|
131
|
+
if (volatiles.Recharging) {
|
|
132
|
+
if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
133
|
+
return null;
|
|
134
|
+
}
|
|
128
135
|
if (volatiles.Rage) {
|
|
129
|
-
|
|
130
|
-
|
|
136
|
+
if (showdown) {
|
|
137
|
+
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
138
|
+
saveMove(battle, player, null);
|
|
139
|
+
}
|
|
131
140
|
return null;
|
|
132
141
|
}
|
|
133
142
|
// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
|
|
134
143
|
if (!showdown) volatiles.Flinch = false;
|
|
135
144
|
if (volatiles.Thrashing or volatiles.Charging) {
|
|
136
|
-
|
|
137
|
-
|
|
145
|
+
if (showdown) {
|
|
146
|
+
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
147
|
+
saveMove(battle, player, null);
|
|
148
|
+
}
|
|
138
149
|
return null;
|
|
139
150
|
}
|
|
140
151
|
|
|
@@ -144,29 +155,26 @@ fn selectMove(
|
|
|
144
155
|
// pre-move select
|
|
145
156
|
if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
|
|
146
157
|
assert(showdown or choice.data == 0);
|
|
147
|
-
if (showdown)
|
|
158
|
+
if (showdown) {
|
|
159
|
+
if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
160
|
+
saveMove(battle, player, choice);
|
|
161
|
+
}
|
|
148
162
|
return null;
|
|
149
163
|
}
|
|
150
164
|
if (volatiles.Binding) {
|
|
151
|
-
from.* = side.last_used_move;
|
|
152
165
|
if (showdown) {
|
|
153
|
-
if (foe_choice.type == .Switch) from.* = null;
|
|
154
166
|
// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
|
|
155
167
|
// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
|
|
156
168
|
// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
|
|
157
169
|
// set the selected move will not actually be used, it will just be reported as having
|
|
158
170
|
// been used (this differs from how Pokémon Showdown works, but its impossible to
|
|
159
|
-
// replicate the incorrect behavior with the correct mechanisms)
|
|
171
|
+
// replicate the incorrect behavior with the correct mechanisms)
|
|
160
172
|
saveMove(battle, player, choice);
|
|
161
173
|
} else {
|
|
162
174
|
assert(choice.data == 0);
|
|
163
175
|
// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
|
|
164
176
|
if (foe_choice.type == .Switch) {
|
|
165
|
-
const
|
|
166
|
-
battle.last_selected_indexes.p1
|
|
167
|
-
else
|
|
168
|
-
battle.last_selected_indexes.p2;
|
|
169
|
-
const last = side.active.move(@intCast(u4, slot));
|
|
177
|
+
const last = side.active.move(battle.lastMove(player).index);
|
|
170
178
|
if (last.id == .Metronome) side.last_selected_move = last.id;
|
|
171
179
|
if (last.id == .MirrorMove) return Result.Error;
|
|
172
180
|
}
|
|
@@ -175,6 +183,7 @@ fn selectMove(
|
|
|
175
183
|
}
|
|
176
184
|
|
|
177
185
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
186
|
+
skip_turn.* = true;
|
|
178
187
|
if (showdown) {
|
|
179
188
|
saveMove(battle, player, choice);
|
|
180
189
|
} else {
|
|
@@ -185,19 +194,17 @@ fn selectMove(
|
|
|
185
194
|
}
|
|
186
195
|
|
|
187
196
|
// move select
|
|
197
|
+
volatiles.state = 0;
|
|
188
198
|
if (choice.data == 0) {
|
|
189
199
|
const struggle = ok: {
|
|
190
200
|
for (side.active.moves, 0..) |move, i| {
|
|
191
|
-
if (move.pp > 0 and volatiles.
|
|
201
|
+
if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
|
|
192
202
|
}
|
|
193
203
|
break :ok true;
|
|
194
204
|
};
|
|
195
|
-
|
|
196
205
|
assert(struggle);
|
|
197
|
-
saveMove(battle, player, choice);
|
|
198
|
-
} else {
|
|
199
|
-
saveMove(battle, player, choice);
|
|
200
206
|
}
|
|
207
|
+
saveMove(battle, player, choice);
|
|
201
208
|
|
|
202
209
|
return null;
|
|
203
210
|
}
|
|
@@ -210,23 +217,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
|
|
|
210
217
|
if (c.data == 0) {
|
|
211
218
|
side.last_selected_move = .Struggle;
|
|
212
219
|
} else {
|
|
213
|
-
assert(showdown or side.active.volatiles.
|
|
220
|
+
assert(showdown or side.active.volatiles.disable_move != c.data);
|
|
214
221
|
const move = side.active.move(c.data);
|
|
215
222
|
// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
|
|
216
223
|
// sometimes required...), but a 0 PP move can be used automatically
|
|
217
224
|
assert(showdown or move.pp != 0);
|
|
218
225
|
|
|
219
226
|
side.last_selected_move = move.id;
|
|
220
|
-
|
|
221
|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
222
|
-
} else {
|
|
223
|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
|
224
|
-
}
|
|
227
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
225
228
|
}
|
|
226
229
|
}
|
|
227
230
|
}
|
|
228
231
|
|
|
229
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
232
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
230
233
|
var side = battle.side(player);
|
|
231
234
|
var foe = battle.foe(player);
|
|
232
235
|
var active = &side.active;
|
|
@@ -239,11 +242,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
239
242
|
side.order[0] = side.order[slot - 1];
|
|
240
243
|
side.order[slot - 1] = out;
|
|
241
244
|
|
|
242
|
-
|
|
243
|
-
battle.last_selected_indexes.p1 = 1;
|
|
244
|
-
} else {
|
|
245
|
-
battle.last_selected_indexes.p2 = 1;
|
|
246
|
-
}
|
|
245
|
+
battle.lastMove(player).index = 1;
|
|
247
246
|
|
|
248
247
|
side.last_used_move = .None;
|
|
249
248
|
foe.last_used_move = .None;
|
|
@@ -256,20 +255,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
256
255
|
active.moves = incoming.moves;
|
|
257
256
|
|
|
258
257
|
statusModify(incoming.status, &active.stats);
|
|
258
|
+
options.chance.switched(player, slot);
|
|
259
259
|
|
|
260
260
|
foe.active.volatiles.Binding = false;
|
|
261
261
|
|
|
262
|
-
try log.switched(battle.active(player), incoming);
|
|
262
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
263
263
|
|
|
264
264
|
if (showdown and incoming.status == Status.TOX) {
|
|
265
265
|
incoming.status = Status.init(.PSN);
|
|
266
266
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
267
267
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
268
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
269
|
}
|
|
270
270
|
}
|
|
271
271
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
272
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
273
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
274
274
|
|
|
275
275
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +299,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
299
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
300
|
if (spe1 == spe2) {
|
|
301
301
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
302
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
303
|
+
battle.rng.advance(1);
|
|
304
|
+
}
|
|
308
305
|
|
|
306
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
307
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
308
|
|
|
311
309
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +313,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
313
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
314
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
315
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
316
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
317
|
// won the original coin flip
|
|
320
318
|
if (t1 and t2) return .P1;
|
|
321
319
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +326,55 @@ fn doTurn(
|
|
|
328
326
|
battle: anytype,
|
|
329
327
|
player: Player,
|
|
330
328
|
player_choice: Choice,
|
|
331
|
-
|
|
329
|
+
player_rewrap: bool,
|
|
330
|
+
player_skip: bool,
|
|
332
331
|
foe_player: Player,
|
|
333
332
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
333
|
+
foe_rewrap: bool,
|
|
334
|
+
foe_skip: bool,
|
|
335
|
+
options: anytype,
|
|
336
336
|
) !?Result {
|
|
337
337
|
assert(player_choice.type != .Pass);
|
|
338
338
|
|
|
339
339
|
var residual = true;
|
|
340
340
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
341
|
+
if (try executeMove(
|
|
342
|
+
battle,
|
|
343
|
+
player,
|
|
344
|
+
player_choice,
|
|
345
|
+
player_rewrap,
|
|
346
|
+
player_skip,
|
|
347
|
+
&residual,
|
|
348
|
+
options,
|
|
349
|
+
)) |r| return r;
|
|
342
350
|
if (!replace) {
|
|
343
351
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
352
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
345
353
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
354
|
+
if (residual) try handleResidual(battle, player, options);
|
|
355
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
348
356
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
357
|
|
|
358
|
+
if (!showdown) options.chance.clearPending();
|
|
359
|
+
|
|
360
|
+
residual = true;
|
|
350
361
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
362
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
363
|
+
if (if (calc) null else try executeMove(
|
|
364
|
+
battle,
|
|
365
|
+
foe_player,
|
|
366
|
+
foe_choice,
|
|
367
|
+
foe_rewrap,
|
|
368
|
+
foe_skip,
|
|
369
|
+
&residual,
|
|
370
|
+
options,
|
|
371
|
+
)) |r| return r;
|
|
352
372
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
373
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
374
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
375
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
376
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
377
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
378
|
}
|
|
359
379
|
|
|
360
380
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +391,31 @@ fn executeMove(
|
|
|
371
391
|
battle: anytype,
|
|
372
392
|
player: Player,
|
|
373
393
|
choice: Choice,
|
|
374
|
-
|
|
394
|
+
rewrap: bool,
|
|
395
|
+
skip: bool,
|
|
375
396
|
residual: *bool,
|
|
376
|
-
|
|
397
|
+
options: anytype,
|
|
377
398
|
) !?Result {
|
|
378
399
|
var side = battle.side(player);
|
|
379
400
|
|
|
380
401
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
402
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
403
|
return null;
|
|
383
404
|
}
|
|
384
405
|
|
|
406
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
407
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
408
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
409
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
410
|
assert(!showdown);
|
|
389
411
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
412
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
413
|
}
|
|
392
414
|
return null;
|
|
393
415
|
}
|
|
394
416
|
|
|
395
417
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
418
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
419
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
420
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
421
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +424,16 @@ fn executeMove(
|
|
|
402
424
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
425
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
426
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
427
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
428
|
const stored = side.stored();
|
|
410
429
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
430
|
+
auto = isForced(&side.active) or
|
|
431
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
432
|
+
side.last_selected_move == .HyperBeam or
|
|
433
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
434
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
435
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
436
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
437
|
if (!auto) {
|
|
417
438
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
439
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +447,12 @@ fn executeMove(
|
|
|
426
447
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
448
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
449
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
450
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
451
|
}
|
|
434
452
|
|
|
435
453
|
var skip_can = false;
|
|
436
454
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
455
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
456
|
.done => return null,
|
|
439
457
|
.skip_can => skip_can = true,
|
|
440
458
|
.skip_pp => skip_pp = true,
|
|
@@ -442,16 +460,23 @@ fn executeMove(
|
|
|
442
460
|
.err => return @as(?Result, Result.Error),
|
|
443
461
|
}
|
|
444
462
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
463
|
+
const can = skip_can or
|
|
464
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
465
|
+
if (!can) return null;
|
|
448
466
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
467
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
468
|
}
|
|
451
469
|
|
|
452
|
-
const BeforeMove =
|
|
470
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
471
|
|
|
454
|
-
fn beforeMove(
|
|
472
|
+
fn beforeMove(
|
|
473
|
+
battle: anytype,
|
|
474
|
+
player: Player,
|
|
475
|
+
skip: bool,
|
|
476
|
+
residual: *bool,
|
|
477
|
+
options: anytype,
|
|
478
|
+
) !BeforeMove {
|
|
479
|
+
var log = options.log;
|
|
455
480
|
var side = battle.side(player);
|
|
456
481
|
const foe = battle.foe(player);
|
|
457
482
|
var active = &side.active;
|
|
@@ -460,58 +485,74 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
460
485
|
var volatiles = &active.volatiles;
|
|
461
486
|
|
|
462
487
|
if (Status.is(stored.status, .SLP)) {
|
|
463
|
-
const
|
|
488
|
+
const before = stored.status;
|
|
489
|
+
const slf = Status.is(stored.status, .EXT);
|
|
464
490
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
491
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
492
|
+
.started, .ended => stored.status = 0,
|
|
493
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
494
|
+
stored.status -= 1;
|
|
495
|
+
},
|
|
496
|
+
else => unreachable,
|
|
497
|
+
} else {
|
|
498
|
+
stored.status -= 1;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
const duration = Status.duration(stored.status);
|
|
502
|
+
try options.chance.sleep(player, if (slf)
|
|
503
|
+
.None
|
|
504
|
+
else if (duration == 0) .ended else .continuing);
|
|
505
|
+
|
|
506
|
+
if (duration == 0) {
|
|
507
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
468
508
|
stored.status = 0; // clears EXT if present
|
|
469
509
|
} else {
|
|
470
|
-
try log.cant(ident, .Sleep);
|
|
510
|
+
try log.cant(.{ ident, .Sleep });
|
|
471
511
|
}
|
|
472
512
|
side.last_used_move = .None;
|
|
473
513
|
return .done;
|
|
474
514
|
}
|
|
475
515
|
|
|
476
516
|
if (Status.is(stored.status, .FRZ)) {
|
|
477
|
-
try log.cant(ident, .Freeze);
|
|
517
|
+
try log.cant(.{ ident, .Freeze });
|
|
478
518
|
side.last_used_move = .None;
|
|
479
519
|
return .done;
|
|
480
520
|
}
|
|
481
521
|
|
|
482
|
-
if (foe.active.volatiles.Binding) {
|
|
483
|
-
try log.cant(ident, .Bound);
|
|
522
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
523
|
+
try log.cant(.{ ident, .Bound });
|
|
484
524
|
return .done;
|
|
485
525
|
}
|
|
486
526
|
|
|
487
|
-
if (
|
|
488
|
-
|
|
489
|
-
|
|
527
|
+
if (volatiles.Flinch) {
|
|
528
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
529
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
530
|
+
if (!showdown) volatiles.Flinch = false;
|
|
531
|
+
try log.cant(.{ ident, .Flinch });
|
|
490
532
|
return .done;
|
|
491
533
|
}
|
|
492
534
|
|
|
493
535
|
if (volatiles.Recharging) {
|
|
494
536
|
volatiles.Recharging = false;
|
|
495
|
-
try log.cant(ident, .Recharge);
|
|
537
|
+
try log.cant(.{ ident, .Recharge });
|
|
496
538
|
return .done;
|
|
497
539
|
}
|
|
498
540
|
|
|
499
|
-
if (volatiles.
|
|
500
|
-
volatiles.
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
541
|
+
if (volatiles.disable_duration > 0) {
|
|
542
|
+
volatiles.disable_duration =
|
|
543
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
544
|
+
try options.chance.disable(
|
|
545
|
+
player,
|
|
546
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
547
|
+
);
|
|
548
|
+
|
|
549
|
+
if (volatiles.disable_duration == 0) {
|
|
550
|
+
volatiles.disable_move = 0;
|
|
551
|
+
try log.end(.{ ident, .Disable });
|
|
504
552
|
}
|
|
505
553
|
}
|
|
506
554
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
507
|
-
if (showdown and try disabled(side, ident,
|
|
508
|
-
|
|
509
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
510
|
-
if (showdown and volatiles.Flinch) {
|
|
511
|
-
volatiles.Flinch = false;
|
|
512
|
-
try log.cant(ident, .Flinch);
|
|
513
|
-
return .done;
|
|
514
|
-
}
|
|
555
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
515
556
|
|
|
516
557
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
517
558
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -522,22 +563,29 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
522
563
|
|
|
523
564
|
if (volatiles.Confusion) {
|
|
524
565
|
assert(volatiles.confusion > 0);
|
|
566
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
567
|
+
.started => volatiles.confusion -= 1,
|
|
568
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
569
|
+
volatiles.confusion -= 1;
|
|
570
|
+
},
|
|
571
|
+
.ended => volatiles.confusion = 0,
|
|
572
|
+
.overwritten => {},
|
|
573
|
+
else => unreachable,
|
|
574
|
+
} else {
|
|
575
|
+
volatiles.confusion -= 1;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
525
579
|
|
|
526
|
-
volatiles.confusion -= 1;
|
|
527
580
|
if (volatiles.confusion == 0) {
|
|
528
581
|
volatiles.Confusion = false;
|
|
529
|
-
try log.end(ident, .Confusion);
|
|
582
|
+
try log.end(.{ ident, .Confusion });
|
|
530
583
|
} else {
|
|
531
|
-
try log.activate(ident, .Confusion);
|
|
532
|
-
|
|
533
|
-
const confused = if (showdown)
|
|
534
|
-
!battle.rng.chance(u8, 128, 256)
|
|
535
|
-
else
|
|
536
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
584
|
+
try log.activate(.{ ident, .Confusion });
|
|
537
585
|
|
|
538
|
-
if (confused) {
|
|
586
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
539
587
|
assert(!volatiles.MultiHit);
|
|
540
|
-
volatiles.state = 0;
|
|
588
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
541
589
|
volatiles.Bide = false;
|
|
542
590
|
volatiles.Thrashing = false;
|
|
543
591
|
volatiles.MultiHit = false;
|
|
@@ -545,6 +593,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
545
593
|
volatiles.Charging = false;
|
|
546
594
|
volatiles.Binding = false;
|
|
547
595
|
volatiles.Invulnerable = false;
|
|
596
|
+
|
|
597
|
+
options.chance.observe(.attacking, player, .None);
|
|
598
|
+
options.chance.observe(.binding, player, .None);
|
|
548
599
|
{
|
|
549
600
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
550
601
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -552,7 +603,9 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
552
603
|
const def = foe.active.stats.def;
|
|
553
604
|
foe.active.stats.def = active.stats.def;
|
|
554
605
|
defer foe.active.stats.def = def;
|
|
555
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
606
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
607
|
+
return .err;
|
|
608
|
+
}
|
|
556
609
|
}
|
|
557
610
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
558
611
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -561,87 +614,120 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
561
614
|
player
|
|
562
615
|
else
|
|
563
616
|
player.foe();
|
|
617
|
+
|
|
618
|
+
const uncapped = battle.last_damage;
|
|
564
619
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
565
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
620
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
621
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
622
|
+
if (showdown) battle.last_damage = uncapped;
|
|
566
623
|
|
|
567
624
|
return .done;
|
|
568
625
|
}
|
|
569
626
|
}
|
|
570
627
|
}
|
|
571
628
|
|
|
572
|
-
if (!showdown and try disabled(side, ident,
|
|
629
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
573
630
|
|
|
574
|
-
if (Status.is(stored.status, .PAR)) {
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
631
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
632
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
633
|
+
volatiles.Bide = false;
|
|
634
|
+
volatiles.Thrashing = false;
|
|
635
|
+
volatiles.Charging = false;
|
|
636
|
+
volatiles.Binding = false;
|
|
579
637
|
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
588
|
-
return .done;
|
|
589
|
-
}
|
|
638
|
+
options.chance.observe(.attacking, player, .None);
|
|
639
|
+
options.chance.observe(.binding, player, .None);
|
|
640
|
+
|
|
641
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
642
|
+
try log.cant(.{ ident, .Paralysis });
|
|
643
|
+
return .done;
|
|
590
644
|
}
|
|
591
645
|
|
|
592
646
|
if (volatiles.Bide) {
|
|
593
647
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
594
648
|
|
|
595
|
-
|
|
649
|
+
if (showdown) {
|
|
650
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
651
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
652
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
653
|
+
volatiles.state +|= battle.last_damage;
|
|
654
|
+
} else {
|
|
655
|
+
volatiles.state +%= battle.last_damage;
|
|
656
|
+
}
|
|
596
657
|
|
|
597
|
-
|
|
658
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
659
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
598
660
|
|
|
599
|
-
volatiles.attacks -= 1;
|
|
600
661
|
if (volatiles.attacks != 0) {
|
|
601
|
-
try log.activate(ident, .Bide);
|
|
662
|
+
try log.activate(.{ ident, .Bide });
|
|
602
663
|
return .done;
|
|
603
664
|
}
|
|
604
665
|
|
|
605
666
|
volatiles.Bide = false;
|
|
606
|
-
try log.end(ident, .Bide);
|
|
667
|
+
try log.end(.{ ident, .Bide });
|
|
607
668
|
|
|
608
669
|
battle.last_damage = volatiles.state *% 2;
|
|
609
670
|
volatiles.state = 0;
|
|
610
671
|
|
|
611
672
|
if (battle.last_damage == 0) {
|
|
612
|
-
try log.fail(ident, .None);
|
|
673
|
+
try log.fail(.{ ident, .None });
|
|
613
674
|
return .done;
|
|
614
675
|
}
|
|
615
676
|
|
|
616
|
-
|
|
677
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
678
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
679
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
680
|
+
|
|
681
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
682
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
683
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
684
|
+
if (showdown) {
|
|
685
|
+
residual.* = false;
|
|
686
|
+
try handleResidual(battle, player, options);
|
|
687
|
+
}
|
|
688
|
+
|
|
617
689
|
return .done;
|
|
618
690
|
}
|
|
619
691
|
|
|
620
692
|
if (volatiles.Thrashing) {
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
volatiles.attacks
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
693
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
694
|
+
|
|
695
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
696
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
697
|
+
|
|
698
|
+
if (volatiles.attacks == 0) {
|
|
699
|
+
const overwritten = volatiles.Confusion;
|
|
700
|
+
|
|
701
|
+
volatiles.Thrashing = false;
|
|
702
|
+
volatiles.Confusion = true;
|
|
703
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
704
|
+
|
|
705
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
706
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
707
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
708
|
+
// correct player)
|
|
709
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
710
|
+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
|
|
630
711
|
}
|
|
712
|
+
|
|
713
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
714
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
715
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
716
|
+
|
|
631
717
|
return .skip_can;
|
|
632
718
|
}
|
|
633
719
|
|
|
634
720
|
if (volatiles.Binding) {
|
|
635
|
-
|
|
636
|
-
volatiles.attacks
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
side.last_selected_move,
|
|
640
|
-
battle.active(player.foe()),
|
|
641
|
-
side.last_selected_move,
|
|
642
|
-
);
|
|
721
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
722
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
723
|
+
|
|
724
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
643
725
|
if (showdown or battle.last_damage != 0) {
|
|
644
|
-
|
|
726
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
727
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
728
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
729
|
+
try buildRage(battle, player.foe(), options);
|
|
730
|
+
}
|
|
645
731
|
}
|
|
646
732
|
return .done;
|
|
647
733
|
}
|
|
@@ -655,56 +741,57 @@ fn canMove(
|
|
|
655
741
|
mslot: u4,
|
|
656
742
|
auto: bool,
|
|
657
743
|
skip_pp: bool,
|
|
658
|
-
from:
|
|
744
|
+
from: Move,
|
|
659
745
|
residual: *bool,
|
|
660
|
-
|
|
746
|
+
options: anytype,
|
|
661
747
|
) !bool {
|
|
662
748
|
var side = battle.side(player);
|
|
663
749
|
const player_ident = battle.active(player);
|
|
664
750
|
const move = Move.get(side.last_selected_move);
|
|
665
751
|
|
|
666
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
667
|
-
const special = from != null and (from.? == .Metronome and
|
|
668
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
669
|
-
|
|
670
|
-
var skip = skip_pp;
|
|
671
752
|
if (side.active.volatiles.Charging) {
|
|
672
753
|
side.active.volatiles.Charging = false;
|
|
673
754
|
side.active.volatiles.Invulnerable = false;
|
|
674
755
|
} else if (move.effect == .Charge) {
|
|
675
|
-
try log.move(player_ident, side.last_selected_move,
|
|
676
|
-
|
|
756
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
757
|
+
setCounterable(battle, player, side, move);
|
|
758
|
+
try Effects.charge(battle, player, options);
|
|
677
759
|
return false;
|
|
678
760
|
}
|
|
679
761
|
|
|
680
|
-
|
|
681
|
-
if (!
|
|
762
|
+
side.last_used_move = side.last_selected_move;
|
|
763
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
682
764
|
|
|
683
765
|
const target = if (move.target == .Self) player else player.foe();
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
687
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
688
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
689
|
-
// regrettable, but this information is more "nice to have" than required
|
|
690
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
691
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
766
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
767
|
+
setCounterable(battle, player, side, move);
|
|
692
768
|
|
|
693
769
|
if (move.effect.onBegin()) {
|
|
694
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
770
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
695
771
|
return false;
|
|
696
772
|
}
|
|
697
773
|
|
|
698
774
|
if (move.effect == .Thrashing) {
|
|
699
|
-
Effects.thrashing(battle, player);
|
|
775
|
+
Effects.thrashing(battle, player, options);
|
|
700
776
|
} else if (!showdown and move.effect == .Binding) {
|
|
701
777
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
702
|
-
Effects.binding(battle, player);
|
|
778
|
+
try Effects.binding(battle, player, false, options);
|
|
703
779
|
}
|
|
704
780
|
|
|
705
781
|
return true;
|
|
706
782
|
}
|
|
707
783
|
|
|
784
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
785
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
786
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
787
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
788
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
789
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
790
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
791
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
792
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
793
|
+
}
|
|
794
|
+
|
|
708
795
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
709
796
|
if (side.last_selected_move == .Struggle) return;
|
|
710
797
|
|
|
@@ -714,25 +801,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
714
801
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
715
802
|
if (volatiles.Bide) return;
|
|
716
803
|
|
|
717
|
-
|
|
718
|
-
|
|
804
|
+
var move_slot = active.move(mslot);
|
|
805
|
+
assert(move_slot.pp > 0 or auto);
|
|
806
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
719
807
|
if (volatiles.Transform) return;
|
|
720
808
|
|
|
721
|
-
|
|
722
|
-
|
|
809
|
+
move_slot = side.stored().move(mslot);
|
|
810
|
+
assert(move_slot.pp > 0 or auto);
|
|
811
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
723
812
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
724
813
|
}
|
|
725
814
|
|
|
726
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
815
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
727
816
|
var active = &side.active;
|
|
728
817
|
const volatiles = &active.volatiles;
|
|
729
818
|
|
|
730
|
-
active.move(mslot).pp = @
|
|
819
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
731
820
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
732
821
|
if (showdown and volatiles.Transform) return;
|
|
733
822
|
|
|
823
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
824
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
825
|
+
|
|
734
826
|
assert(mslot > 0 and mslot <= 4);
|
|
735
|
-
side.stored().moves[mslot - 1].pp = @
|
|
827
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
736
828
|
}
|
|
737
829
|
|
|
738
830
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -740,10 +832,12 @@ fn doMove(
|
|
|
740
832
|
battle: anytype,
|
|
741
833
|
player: Player,
|
|
742
834
|
mslot: u4,
|
|
835
|
+
rewrap: bool,
|
|
743
836
|
auto: bool,
|
|
744
837
|
residual: *bool,
|
|
745
|
-
|
|
838
|
+
options: anytype,
|
|
746
839
|
) !?Result {
|
|
840
|
+
var log = options.log;
|
|
747
841
|
var side = battle.side(player);
|
|
748
842
|
const foe = battle.foe(player);
|
|
749
843
|
|
|
@@ -758,35 +852,44 @@ fn doMove(
|
|
|
758
852
|
var hits: u4 = 1;
|
|
759
853
|
var effectiveness = Effectiveness.neutral;
|
|
760
854
|
|
|
855
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
856
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
857
|
+
|
|
761
858
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
762
859
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
763
|
-
return specialDamage(battle, player, move,
|
|
860
|
+
return specialDamage(battle, player, move, options);
|
|
764
861
|
}
|
|
765
862
|
|
|
766
863
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
767
864
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
768
865
|
var miss = showdown and miss: {
|
|
769
866
|
immune = move.target != .Self and !status and !counter and
|
|
770
|
-
(@
|
|
771
|
-
@
|
|
867
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
868
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
772
869
|
if (immune and move.effect != .Binding) break :miss true;
|
|
773
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
774
|
-
|
|
870
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
871
|
+
battle.last_damage = 0;
|
|
872
|
+
break :miss true;
|
|
873
|
+
}
|
|
874
|
+
break :miss (move.target != .Self and
|
|
875
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
775
876
|
};
|
|
776
877
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
777
878
|
|
|
879
|
+
var late = showdown and move.effect != .Explode;
|
|
778
880
|
const skip = status or immune;
|
|
779
881
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
780
882
|
if (showdown and move.effect.isMulti()) {
|
|
781
|
-
Effects.multiHit(battle, player, move);
|
|
883
|
+
try Effects.multiHit(battle, player, move, options);
|
|
782
884
|
hits = side.active.volatiles.attacks;
|
|
885
|
+
late = false;
|
|
783
886
|
}
|
|
784
887
|
|
|
785
888
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
786
889
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
787
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
890
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
788
891
|
|
|
789
|
-
if (counter) return counterDamage(battle, player, move,
|
|
892
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
790
893
|
|
|
791
894
|
battle.last_damage = 0;
|
|
792
895
|
|
|
@@ -798,7 +901,8 @@ fn doMove(
|
|
|
798
901
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
799
902
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
800
903
|
if (showdown) break :blk; // skip adjustDamage / randomizeDamage
|
|
801
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
904
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
905
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
802
906
|
return @as(?Result, Result.Error);
|
|
803
907
|
}
|
|
804
908
|
if (battle.last_damage == 0) {
|
|
@@ -808,17 +912,16 @@ fn doMove(
|
|
|
808
912
|
effectiveness = adjustDamage(battle, player);
|
|
809
913
|
immune = effectiveness == 0;
|
|
810
914
|
}
|
|
811
|
-
randomizeDamage(battle);
|
|
915
|
+
try randomizeDamage(battle, player, options);
|
|
812
916
|
}
|
|
813
917
|
}
|
|
814
918
|
|
|
815
|
-
|
|
816
|
-
|
|
817
|
-
|
|
818
|
-
|
|
819
|
-
miss
|
|
820
|
-
|
|
821
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
919
|
+
var missed: bool = undefined;
|
|
920
|
+
const zero = battle.last_damage == 0;
|
|
921
|
+
if (!showdown and !skip) {
|
|
922
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
923
|
+
miss = missed or zero;
|
|
924
|
+
}
|
|
822
925
|
|
|
823
926
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
824
927
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -826,11 +929,11 @@ fn doMove(
|
|
|
826
929
|
|
|
827
930
|
if (!showdown or !miss) {
|
|
828
931
|
if (move.effect == .MirrorMove) {
|
|
829
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
932
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
830
933
|
} else if (move.effect == .Metronome) {
|
|
831
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
934
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
832
935
|
} else if (move.effect.onEnd()) {
|
|
833
|
-
try onEnd(battle, player, move,
|
|
936
|
+
try onEnd(battle, player, move, options);
|
|
834
937
|
return null;
|
|
835
938
|
}
|
|
836
939
|
}
|
|
@@ -842,62 +945,83 @@ fn doMove(
|
|
|
842
945
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
843
946
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
844
947
|
if (ohko) {
|
|
845
|
-
try log.immune(foe_ident, .OHKO);
|
|
846
|
-
} else if (immune and !invulnerable) {
|
|
847
|
-
try log.immune(foe_ident, .None);
|
|
948
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
949
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
950
|
+
try log.immune(.{ foe_ident, .None });
|
|
951
|
+
if (!showdown) {
|
|
952
|
+
if (move.effect == .Binding) {
|
|
953
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
954
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
955
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
956
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
957
|
+
// (considered missing)
|
|
958
|
+
assert(zero);
|
|
959
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
960
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
961
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
962
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
963
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
964
|
+
// roll)
|
|
965
|
+
try options.chance.commit(player, .binding);
|
|
966
|
+
} else {
|
|
967
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
968
|
+
// division-by-zero freeze alternative timeline scenario
|
|
969
|
+
try options.chance.commit(player, .glitch);
|
|
970
|
+
}
|
|
971
|
+
}
|
|
848
972
|
} else if (mist) {
|
|
849
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
850
|
-
try log.fail(foe_ident, .None);
|
|
973
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
974
|
+
try log.fail(.{ foe_ident, .None });
|
|
851
975
|
} else {
|
|
852
|
-
try
|
|
853
|
-
try log.
|
|
976
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
977
|
+
try log.lastmiss(.{});
|
|
978
|
+
try log.miss(.{battle.active(player)});
|
|
854
979
|
}
|
|
855
980
|
if (move.effect == .JumpKick) {
|
|
856
981
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
857
|
-
assert(battle.last_damage == 0);
|
|
982
|
+
assert(showdown or battle.last_damage == 0);
|
|
858
983
|
battle.last_damage = 1;
|
|
859
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
984
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
860
985
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
861
986
|
} else if (move.effect == .Explode) {
|
|
862
987
|
try Effects.explode(battle, player);
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
|
|
866
|
-
} else if (showdown) {
|
|
867
|
-
if (move.effect == .Disable) {
|
|
868
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
869
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
870
|
-
}
|
|
871
|
-
}
|
|
988
|
+
try buildRage(battle, player.foe(), options);
|
|
989
|
+
} else if (showdown and move.effect == .Disable) {
|
|
990
|
+
try buildRage(battle, player.foe(), options);
|
|
872
991
|
}
|
|
873
992
|
return null;
|
|
993
|
+
} else if (!showdown) {
|
|
994
|
+
try options.chance.commit(player, .hit);
|
|
874
995
|
}
|
|
875
996
|
|
|
876
997
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
877
998
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
878
|
-
// it up above before damage calculation)
|
|
999
|
+
// it up above before damage calculation)
|
|
879
1000
|
if (!showdown and move.effect.isMulti()) {
|
|
880
|
-
Effects.multiHit(battle, player, move);
|
|
1001
|
+
try Effects.multiHit(battle, player, move, options);
|
|
881
1002
|
hits = side.active.volatiles.attacks;
|
|
882
1003
|
}
|
|
883
1004
|
|
|
1005
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1006
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1007
|
+
|
|
884
1008
|
var nullified = false;
|
|
885
1009
|
var hit: u4 = 0;
|
|
886
1010
|
while (hit < hits) {
|
|
887
1011
|
if (hit == 0) {
|
|
888
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1012
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
889
1013
|
if (effectiveness > Effectiveness.neutral) {
|
|
890
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1014
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
891
1015
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
892
|
-
try log.resisted(battle.active(player.foe()));
|
|
1016
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
893
1017
|
}
|
|
894
1018
|
}
|
|
895
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
896
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1019
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1020
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
897
1021
|
hit += 1;
|
|
898
1022
|
if (foe.stored().hp == 0) break;
|
|
899
|
-
if (
|
|
900
|
-
try
|
|
1023
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1024
|
+
try buildRage(battle, player.foe(), options);
|
|
901
1025
|
}
|
|
902
1026
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
903
1027
|
if (nullified) break;
|
|
@@ -908,33 +1032,42 @@ fn doMove(
|
|
|
908
1032
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
909
1033
|
side.active.volatiles.attacks = 0;
|
|
910
1034
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
911
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1035
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
912
1036
|
}
|
|
913
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1037
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
914
1038
|
} else if (showdown) {
|
|
915
1039
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
916
1040
|
if (move.effect == .Binding) {
|
|
917
|
-
Effects.binding(battle, player);
|
|
1041
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
918
1042
|
if (immune) {
|
|
919
1043
|
battle.last_damage = 0;
|
|
1044
|
+
assert(foe.stored().hp > 0);
|
|
920
1045
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
921
|
-
|
|
1046
|
+
if (sub) {
|
|
1047
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1048
|
+
} else {
|
|
1049
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1050
|
+
try buildRage(battle, player.foe(), options);
|
|
1051
|
+
}
|
|
922
1052
|
return null;
|
|
923
1053
|
}
|
|
924
1054
|
}
|
|
925
1055
|
}
|
|
926
1056
|
|
|
927
1057
|
// Substitute being broken nullifies the move's effect completely so even
|
|
928
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1058
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
929
1059
|
if (nullified) return null;
|
|
930
1060
|
|
|
931
1061
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
932
1062
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
933
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
934
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1063
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1064
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
935
1065
|
|
|
936
1066
|
if (foe.stored().hp == 0) return null;
|
|
937
1067
|
|
|
1068
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1069
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1070
|
+
|
|
938
1071
|
if (!move.effect.isSpecial()) {
|
|
939
1072
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
940
1073
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -942,30 +1075,33 @@ fn doMove(
|
|
|
942
1075
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
943
1076
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
944
1077
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
945
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1078
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
946
1079
|
if (move.effect == .Twineedle) {
|
|
947
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1080
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
948
1081
|
} else if (move.effect == .Disable) {
|
|
949
|
-
|
|
1082
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1083
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1084
|
+
return result;
|
|
950
1085
|
} else {
|
|
951
|
-
try moveEffect(battle, player, move,
|
|
1086
|
+
try moveEffect(battle, player, move, options);
|
|
952
1087
|
}
|
|
953
1088
|
}
|
|
954
1089
|
|
|
955
1090
|
return null;
|
|
956
1091
|
}
|
|
957
1092
|
|
|
958
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1093
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
959
1094
|
const side = battle.side(player);
|
|
960
1095
|
|
|
961
1096
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
962
|
-
var
|
|
963
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
964
|
-
|
|
965
|
-
|
|
966
|
-
|
|
967
|
-
|
|
968
|
-
|
|
1097
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1098
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1099
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1100
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1101
|
+
|
|
1102
|
+
const spurious =
|
|
1103
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1104
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
969
1105
|
}
|
|
970
1106
|
|
|
971
1107
|
fn calcDamage(
|
|
@@ -974,6 +1110,7 @@ fn calcDamage(
|
|
|
974
1110
|
target_player: Player,
|
|
975
1111
|
m: ?Move.Data,
|
|
976
1112
|
crit: bool,
|
|
1113
|
+
options: anytype,
|
|
977
1114
|
) bool {
|
|
978
1115
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
979
1116
|
const cfz = m == null;
|
|
@@ -985,28 +1122,8 @@ fn calcDamage(
|
|
|
985
1122
|
|
|
986
1123
|
const special = move.type.special();
|
|
987
1124
|
|
|
988
|
-
|
|
989
|
-
var
|
|
990
|
-
if (crit)
|
|
991
|
-
if (special) side.stored().stats.spc
|
|
992
|
-
else side.stored().stats.atk
|
|
993
|
-
else
|
|
994
|
-
if (special) side.active.stats.spc
|
|
995
|
-
else side.active.stats.atk;
|
|
996
|
-
var def: u32 =
|
|
997
|
-
if (crit)
|
|
998
|
-
if (special) target.stored().stats.spc
|
|
999
|
-
else target.stored().stats.def
|
|
1000
|
-
else
|
|
1001
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1002
|
-
if (special)
|
|
1003
|
-
target.active.stats.spc *
|
|
1004
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1005
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1006
|
-
else
|
|
1007
|
-
target.active.stats.def *
|
|
1008
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1009
|
-
// zig fmt: on
|
|
1125
|
+
var atk = attack(side, crit, special);
|
|
1126
|
+
var def = defense(target, crit, special, cfz);
|
|
1010
1127
|
|
|
1011
1128
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1012
1129
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1017,9 +1134,9 @@ fn calcDamage(
|
|
|
1017
1134
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1018
1135
|
}
|
|
1019
1136
|
|
|
1020
|
-
const lvl =
|
|
1137
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1021
1138
|
|
|
1022
|
-
def =
|
|
1139
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1023
1140
|
|
|
1024
1141
|
if (def == 0) return false;
|
|
1025
1142
|
|
|
@@ -1031,11 +1148,41 @@ fn calcDamage(
|
|
|
1031
1148
|
d = @min(997, d);
|
|
1032
1149
|
d += 2;
|
|
1033
1150
|
|
|
1034
|
-
|
|
1151
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1152
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1153
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1154
|
+
// that results in counter intuitive probabilities in the common case
|
|
1155
|
+
if (pkmn.options.chance and !showdown) {
|
|
1156
|
+
atk = attack(side, !crit, special);
|
|
1157
|
+
def = defense(target, !crit, special, false);
|
|
1158
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
battle.last_damage = @intCast(d);
|
|
1035
1162
|
|
|
1036
1163
|
return true;
|
|
1037
1164
|
}
|
|
1038
1165
|
|
|
1166
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1167
|
+
return if (crit)
|
|
1168
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1169
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1173
|
+
return if (crit)
|
|
1174
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1175
|
+
else
|
|
1176
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1177
|
+
if (special)
|
|
1178
|
+
target.active.stats.spc *
|
|
1179
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1180
|
+
else
|
|
1181
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1182
|
+
target.active.stats.def *
|
|
1183
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1184
|
+
}
|
|
1185
|
+
|
|
1039
1186
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1040
1187
|
const side = battle.side(player);
|
|
1041
1188
|
const foe = battle.foe(player);
|
|
@@ -1045,9 +1192,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1045
1192
|
var d = battle.last_damage;
|
|
1046
1193
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1047
1194
|
|
|
1048
|
-
const neutral = @
|
|
1049
|
-
const eff1: u16 = @
|
|
1050
|
-
const eff2: u16 = @
|
|
1195
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1196
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1197
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1051
1198
|
|
|
1052
1199
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1053
1200
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1067,99 +1214,85 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1067
1214
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1068
1215
|
}
|
|
1069
1216
|
|
|
1070
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1217
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1071
1218
|
if (battle.last_damage <= 1) return;
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
while (true) {
|
|
1077
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1078
|
-
if (r >= 217) break :loop r;
|
|
1079
|
-
}
|
|
1080
|
-
};
|
|
1081
|
-
|
|
1082
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1219
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1220
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1221
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1222
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1083
1223
|
}
|
|
1084
1224
|
|
|
1085
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1225
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1086
1226
|
const side = battle.side(player);
|
|
1227
|
+
const foe = battle.foe(player);
|
|
1087
1228
|
|
|
1088
|
-
if (!try checkHit(battle, player, move,
|
|
1229
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1089
1230
|
|
|
1090
1231
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1091
|
-
.SuperFang => @max(
|
|
1232
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1092
1233
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1093
1234
|
.SonicBoom => 20,
|
|
1094
1235
|
.DragonRage => 40,
|
|
1095
1236
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1096
1237
|
.Psywave => power: {
|
|
1097
|
-
const max = @intCast(
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
|
|
1101
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1102
|
-
if (max <= 1) return Result.Error;
|
|
1103
|
-
while (true) {
|
|
1104
|
-
const r = battle.rng.next();
|
|
1105
|
-
if (r < max) break :power r;
|
|
1106
|
-
}
|
|
1107
|
-
}
|
|
1238
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1239
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1240
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1241
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1108
1242
|
},
|
|
1109
1243
|
else => unreachable,
|
|
1110
1244
|
};
|
|
1111
1245
|
|
|
1112
1246
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1113
1247
|
|
|
1114
|
-
|
|
1248
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1249
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1250
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1251
|
+
|
|
1115
1252
|
return null;
|
|
1116
1253
|
}
|
|
1117
1254
|
|
|
1118
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1255
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1119
1256
|
const foe = battle.foe(player);
|
|
1120
1257
|
|
|
1121
1258
|
if (battle.last_damage == 0) {
|
|
1122
|
-
try log.fail(battle.active(player), .None);
|
|
1259
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1123
1260
|
return null;
|
|
1124
1261
|
}
|
|
1125
1262
|
|
|
1126
|
-
// Pretend
|
|
1127
|
-
const foe_last_used_move =
|
|
1128
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1263
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1129
1264
|
const foe_last_selected_move =
|
|
1130
1265
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1131
|
-
.
|
|
1266
|
+
.Splash
|
|
1132
1267
|
else
|
|
1133
1268
|
foe.last_selected_move);
|
|
1134
1269
|
|
|
1135
|
-
const used =
|
|
1136
|
-
foe.last_used_move != .Counter and
|
|
1137
|
-
(foe_last_used_move.type == .Normal or
|
|
1138
|
-
foe_last_used_move.type == .Fighting);
|
|
1139
|
-
|
|
1270
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1140
1271
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1141
1272
|
foe.last_selected_move != .Counter and
|
|
1142
1273
|
(foe_last_selected_move.type == .Normal or
|
|
1143
1274
|
foe_last_selected_move.type == .Fighting);
|
|
1144
1275
|
|
|
1145
1276
|
if (!used and !selected) {
|
|
1146
|
-
try log.fail(battle.active(player), .None);
|
|
1277
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1147
1278
|
return null;
|
|
1148
1279
|
}
|
|
1149
1280
|
|
|
1150
1281
|
if (!used or !selected) {
|
|
1151
1282
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1152
1283
|
if (!showdown) return Result.Error;
|
|
1153
|
-
try log.fail(battle.active(player), .None);
|
|
1284
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1154
1285
|
return null;
|
|
1155
1286
|
}
|
|
1156
1287
|
|
|
1157
|
-
battle.last_damage
|
|
1288
|
+
battle.last_damage *|= 2;
|
|
1158
1289
|
|
|
1159
|
-
// Pokémon Showdown calls
|
|
1160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1290
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1291
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1161
1292
|
|
|
1162
|
-
|
|
1293
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1294
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1295
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1163
1296
|
return null;
|
|
1164
1297
|
}
|
|
1165
1298
|
|
|
@@ -1168,7 +1301,7 @@ fn applyDamage(
|
|
|
1168
1301
|
target_player: Player,
|
|
1169
1302
|
sub_player: Player,
|
|
1170
1303
|
reason: Damage,
|
|
1171
|
-
|
|
1304
|
+
options: anytype,
|
|
1172
1305
|
) !bool {
|
|
1173
1306
|
assert(showdown or battle.last_damage != 0);
|
|
1174
1307
|
|
|
@@ -1183,19 +1316,20 @@ fn applyDamage(
|
|
|
1183
1316
|
subbed.active.volatiles.substitute = 0;
|
|
1184
1317
|
subbed.active.volatiles.Substitute = false;
|
|
1185
1318
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1186
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1319
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1320
|
+
options.calc.capped(sub_player);
|
|
1187
1321
|
return true;
|
|
1188
1322
|
} else {
|
|
1189
1323
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1190
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1191
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1324
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1325
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1192
1326
|
return false;
|
|
1193
1327
|
}
|
|
1194
1328
|
}
|
|
1195
1329
|
|
|
1196
1330
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1197
1331
|
target.stored().hp -= battle.last_damage;
|
|
1198
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1332
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1199
1333
|
return false;
|
|
1200
1334
|
}
|
|
1201
1335
|
|
|
@@ -1203,73 +1337,81 @@ fn mirrorMove(
|
|
|
1203
1337
|
battle: anytype,
|
|
1204
1338
|
player: Player,
|
|
1205
1339
|
mslot: u4,
|
|
1340
|
+
rewrap: bool,
|
|
1206
1341
|
auto: bool,
|
|
1207
1342
|
residual: *bool,
|
|
1208
|
-
|
|
1209
|
-
) !?Result {
|
|
1343
|
+
options: anytype,
|
|
1344
|
+
) anyerror!?Result {
|
|
1210
1345
|
var side = battle.side(player);
|
|
1211
1346
|
const foe = battle.foe(player);
|
|
1212
1347
|
|
|
1213
1348
|
side.last_selected_move = foe.last_used_move;
|
|
1214
1349
|
|
|
1215
1350
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1216
|
-
try log.fail(battle.active(player), .None);
|
|
1351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1217
1352
|
return null;
|
|
1353
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1354
|
+
incrementPP(side, player, mslot, options);
|
|
1218
1355
|
}
|
|
1219
1356
|
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1357
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1358
|
+
return null;
|
|
1359
|
+
}
|
|
1360
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1224
1361
|
}
|
|
1225
1362
|
|
|
1226
1363
|
fn metronome(
|
|
1227
1364
|
battle: anytype,
|
|
1228
1365
|
player: Player,
|
|
1229
1366
|
mslot: u4,
|
|
1367
|
+
rewrap: bool,
|
|
1230
1368
|
auto: bool,
|
|
1231
1369
|
residual: *bool,
|
|
1232
|
-
|
|
1233
|
-
) !?Result {
|
|
1370
|
+
options: anytype,
|
|
1371
|
+
) anyerror!?Result {
|
|
1234
1372
|
var side = battle.side(player);
|
|
1235
1373
|
|
|
1236
|
-
side.last_selected_move =
|
|
1237
|
-
|
|
1238
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1239
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1240
|
-
} else loop: {
|
|
1241
|
-
while (true) {
|
|
1242
|
-
const r = battle.rng.next();
|
|
1243
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1244
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1245
|
-
break :loop @intToEnum(Move, r);
|
|
1246
|
-
}
|
|
1247
|
-
};
|
|
1374
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1375
|
+
incrementPP(side, player, mslot, options);
|
|
1248
1376
|
|
|
1249
|
-
|
|
1250
|
-
|
|
1251
|
-
|
|
1252
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1377
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1378
|
+
return null;
|
|
1379
|
+
}
|
|
1380
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1253
1381
|
}
|
|
1254
1382
|
|
|
1255
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1383
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1256
1384
|
var immune = false;
|
|
1257
1385
|
var mist = false;
|
|
1258
|
-
|
|
1386
|
+
|
|
1387
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1388
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1389
|
+
return true;
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1259
1392
|
assert(!immune);
|
|
1260
1393
|
if (mist) {
|
|
1261
1394
|
assert(!showdown);
|
|
1262
1395
|
const foe_ident = battle.active(player.foe());
|
|
1263
|
-
try log.activate(foe_ident, .Mist);
|
|
1264
|
-
try log.fail(foe_ident, .None);
|
|
1396
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1397
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1265
1398
|
} else {
|
|
1266
|
-
try log.lastmiss();
|
|
1267
|
-
try log.miss(battle.active(player));
|
|
1399
|
+
try options.log.lastmiss(.{});
|
|
1400
|
+
try options.log.miss(.{battle.active(player)});
|
|
1268
1401
|
}
|
|
1402
|
+
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1269
1404
|
return false;
|
|
1270
1405
|
}
|
|
1271
1406
|
|
|
1272
|
-
fn moveHit(
|
|
1407
|
+
fn moveHit(
|
|
1408
|
+
battle: anytype,
|
|
1409
|
+
player: Player,
|
|
1410
|
+
move: Move.Data,
|
|
1411
|
+
immune: *bool,
|
|
1412
|
+
mist: *bool,
|
|
1413
|
+
options: anytype,
|
|
1414
|
+
) !bool {
|
|
1273
1415
|
var side = battle.side(player);
|
|
1274
1416
|
const foe = battle.foe(player);
|
|
1275
1417
|
|
|
@@ -1303,23 +1445,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1303
1445
|
}
|
|
1304
1446
|
|
|
1305
1447
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1306
|
-
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1448
|
+
const state = side.active.volatiles.state;
|
|
1449
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1450
|
+
const overwritten = overwrite and state > 0;
|
|
1451
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1452
|
+
|
|
1453
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1454
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1311
1455
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1312
|
-
boost = BOOSTS[@
|
|
1456
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1313
1457
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1314
1458
|
accuracy = @min(255, @max(1, accuracy));
|
|
1315
1459
|
|
|
1316
|
-
|
|
1460
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1461
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1462
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1317
1463
|
|
|
1318
1464
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1319
|
-
break :miss
|
|
1320
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1321
|
-
else
|
|
1322
|
-
battle.rng.next() >= accuracy;
|
|
1465
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1323
1466
|
};
|
|
1324
1467
|
|
|
1325
1468
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1329,16 +1472,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1329
1472
|
}
|
|
1330
1473
|
|
|
1331
1474
|
if (!miss) return true;
|
|
1332
|
-
battle.last_damage = 0;
|
|
1475
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1476
|
+
|
|
1333
1477
|
side.active.volatiles.Binding = false;
|
|
1478
|
+
options.chance.observe(.binding, player, .None);
|
|
1479
|
+
|
|
1334
1480
|
return false;
|
|
1335
1481
|
}
|
|
1336
1482
|
|
|
1337
1483
|
fn checkFaint(
|
|
1338
1484
|
battle: anytype,
|
|
1339
1485
|
player: Player,
|
|
1340
|
-
|
|
1341
|
-
|
|
1486
|
+
cap: bool,
|
|
1487
|
+
options: anytype,
|
|
1488
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1342
1489
|
const side = battle.side(player);
|
|
1343
1490
|
if (side.stored().hp > 0) return null;
|
|
1344
1491
|
|
|
@@ -1346,33 +1493,32 @@ fn checkFaint(
|
|
|
1346
1493
|
const foe_fainted = foe.stored().hp == 0;
|
|
1347
1494
|
|
|
1348
1495
|
const player_out = findFirstAlive(side) == 0;
|
|
1349
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1350
|
-
const
|
|
1351
|
-
const more = tie or player_out or foe_out;
|
|
1496
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1497
|
+
const more = player_out or foe_out;
|
|
1352
1498
|
|
|
1353
|
-
if (try faint(battle, player,
|
|
1354
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1499
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1500
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1355
1501
|
|
|
1356
1502
|
assert(!side.active.volatiles.MultiHit);
|
|
1357
1503
|
assert(!foe.active.volatiles.MultiHit);
|
|
1358
1504
|
|
|
1359
|
-
if (
|
|
1360
|
-
try log.tie();
|
|
1505
|
+
if (player_out and foe_out) {
|
|
1506
|
+
try options.log.tie(.{});
|
|
1361
1507
|
return Result.Tie;
|
|
1362
1508
|
} else if (player_out) {
|
|
1363
|
-
try log.win(player.foe());
|
|
1509
|
+
try options.log.win(.{player.foe()});
|
|
1364
1510
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1365
1511
|
} else if (foe_out) {
|
|
1366
|
-
try log.win(player);
|
|
1512
|
+
try options.log.win(.{player});
|
|
1367
1513
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1368
1514
|
}
|
|
1369
1515
|
|
|
1370
1516
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1371
|
-
if (player == .P1) return
|
|
1372
|
-
return
|
|
1517
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1518
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1373
1519
|
}
|
|
1374
1520
|
|
|
1375
|
-
fn faint(battle: anytype, player: Player,
|
|
1521
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1376
1522
|
var side = battle.side(player);
|
|
1377
1523
|
var foe = battle.foe(player);
|
|
1378
1524
|
assert(side.stored().hp == 0);
|
|
@@ -1405,35 +1551,45 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1405
1551
|
side.stored().stats.spe;
|
|
1406
1552
|
}
|
|
1407
1553
|
|
|
1408
|
-
try log.faint(battle.active(player), done);
|
|
1554
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1555
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1556
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1557
|
+
if (cap) options.calc.capped(player);
|
|
1409
1558
|
return null;
|
|
1410
1559
|
}
|
|
1411
1560
|
|
|
1412
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1561
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1413
1562
|
var side = battle.side(player);
|
|
1414
1563
|
var stored = side.stored();
|
|
1415
1564
|
const ident = battle.active(player);
|
|
1416
1565
|
var volatiles = &side.active.volatiles;
|
|
1417
1566
|
|
|
1418
1567
|
const brn = Status.is(stored.status, .BRN);
|
|
1419
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1568
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1420
1569
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1421
|
-
|
|
1422
1570
|
if (volatiles.Toxic) {
|
|
1423
1571
|
volatiles.toxic += 1;
|
|
1424
1572
|
damage *= volatiles.toxic;
|
|
1425
1573
|
}
|
|
1574
|
+
damage = @min(damage, stored.hp);
|
|
1426
1575
|
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
|
|
1430
|
-
|
|
1431
|
-
|
|
1432
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1433
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1576
|
+
if (!showdown or damage > 0) {
|
|
1577
|
+
stored.hp -= damage;
|
|
1578
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1579
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1580
|
+
}
|
|
1434
1581
|
}
|
|
1435
1582
|
|
|
1436
1583
|
if (volatiles.LeechSeed) {
|
|
1584
|
+
var foe = battle.foe(player);
|
|
1585
|
+
var foe_stored = foe.stored();
|
|
1586
|
+
const foe_ident = battle.active(player.foe());
|
|
1587
|
+
|
|
1588
|
+
if (foe_stored.hp == 0) {
|
|
1589
|
+
assert(showdown);
|
|
1590
|
+
return;
|
|
1591
|
+
}
|
|
1592
|
+
|
|
1437
1593
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1438
1594
|
|
|
1439
1595
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1445,47 +1601,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1445
1601
|
const amount = @min(damage, stored.hp);
|
|
1446
1602
|
stored.hp -= amount;
|
|
1447
1603
|
|
|
1448
|
-
|
|
1449
|
-
|
|
1450
|
-
const foe_ident = battle.active(player.foe());
|
|
1451
|
-
|
|
1452
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1453
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1604
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1605
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1454
1606
|
|
|
1455
1607
|
const before = foe_stored.hp;
|
|
1456
1608
|
// Uncapped damage is added back to the foe
|
|
1457
1609
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1610
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1611
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1460
1612
|
}
|
|
1461
1613
|
}
|
|
1462
1614
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1615
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1616
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1617
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1618
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1619
|
+
battle.turn += 1;
|
|
1620
|
+
|
|
1621
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1622
|
+
try options.log.tie(.{});
|
|
1469
1623
|
return Result.Tie;
|
|
1470
1624
|
}
|
|
1471
1625
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1626
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1627
|
+
try options.log.tie(.{});
|
|
1476
1628
|
return Result.Tie;
|
|
1477
1629
|
} else if (battle.turn >= 65535) {
|
|
1478
1630
|
return Result.Error;
|
|
1479
1631
|
}
|
|
1480
1632
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1633
|
+
try options.log.turn(.{battle.turn});
|
|
1482
1634
|
|
|
1483
1635
|
return Result.Default;
|
|
1484
1636
|
}
|
|
1485
1637
|
|
|
1486
1638
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1639
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1640
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1641
|
|
|
1490
1642
|
var foe_all_ghosts = true;
|
|
1491
1643
|
var foe_all_transform = true;
|
|
@@ -1537,105 +1689,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1689
|
return false;
|
|
1538
1690
|
}
|
|
1539
1691
|
|
|
1540
|
-
|
|
1692
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1693
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1694
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1695
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1696
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1697
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1698
|
+
m
|
|
1699
|
+
else
|
|
1700
|
+
side.last_selected_move;
|
|
1701
|
+
if (m != .None and m == last) {
|
|
1702
|
+
side.active.volatiles.Charging = false;
|
|
1703
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1704
|
+
return true;
|
|
1705
|
+
}
|
|
1706
|
+
}
|
|
1707
|
+
return false;
|
|
1708
|
+
}
|
|
1709
|
+
|
|
1710
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1711
|
+
const side = battle.side(who);
|
|
1712
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1713
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1714
|
+
}
|
|
1715
|
+
}
|
|
1716
|
+
|
|
1717
|
+
fn onBegin(
|
|
1541
1718
|
battle: anytype,
|
|
1542
1719
|
player: Player,
|
|
1543
1720
|
move: Move.Data,
|
|
1544
1721
|
mslot: u8,
|
|
1545
1722
|
residual: *bool,
|
|
1546
|
-
|
|
1723
|
+
options: anytype,
|
|
1547
1724
|
) !void {
|
|
1548
|
-
assert(move.effect.onBegin());
|
|
1549
1725
|
return switch (move.effect) {
|
|
1550
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1551
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1552
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1553
|
-
.Haze => Effects.haze(battle, player,
|
|
1554
|
-
.Heal => Effects.heal(battle, player,
|
|
1555
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1556
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1557
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1558
|
-
.Mist => Effects.mist(battle, player,
|
|
1559
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1560
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1561
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1562
|
-
.Splash => Effects.splash(battle, player,
|
|
1563
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1564
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1565
|
-
.Transform => Effects.transform(battle, player,
|
|
1726
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1727
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1728
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1729
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1730
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1731
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1732
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1733
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1734
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1735
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1736
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1737
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1738
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1739
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1740
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1741
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1566
1742
|
else => unreachable,
|
|
1567
1743
|
};
|
|
1568
1744
|
}
|
|
1569
1745
|
|
|
1570
|
-
|
|
1571
|
-
assert(move.effect.onEnd());
|
|
1746
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1572
1747
|
return switch (move.effect) {
|
|
1573
|
-
.Bide => Effects.bide(battle, player,
|
|
1748
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1574
1749
|
// zig fmt: off
|
|
1575
1750
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1576
1751
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1577
|
-
Effects.boost(battle, player, move,
|
|
1752
|
+
Effects.boost(battle, player, move, options),
|
|
1578
1753
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1579
|
-
Effects.unboost(battle, player, move,
|
|
1754
|
+
Effects.unboost(battle, player, move, options),
|
|
1580
1755
|
// zig fmt: on
|
|
1581
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1756
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1582
1757
|
else => unreachable,
|
|
1583
1758
|
};
|
|
1584
1759
|
}
|
|
1585
1760
|
|
|
1586
|
-
|
|
1761
|
+
fn alwaysHappens(
|
|
1587
1762
|
battle: anytype,
|
|
1588
1763
|
player: Player,
|
|
1589
1764
|
move: Move.Data,
|
|
1590
1765
|
residual: *bool,
|
|
1591
|
-
|
|
1766
|
+
options: anytype,
|
|
1592
1767
|
) !void {
|
|
1593
|
-
assert(move.effect.alwaysHappens());
|
|
1594
1768
|
return switch (move.effect) {
|
|
1595
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1769
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1596
1770
|
.Explode => Effects.explode(battle, player),
|
|
1597
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1771
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1598
1772
|
.Rage => Effects.rage(battle, player),
|
|
1599
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1773
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1600
1774
|
.JumpKick, .Binding => {},
|
|
1601
1775
|
else => unreachable,
|
|
1602
1776
|
};
|
|
1603
1777
|
}
|
|
1604
1778
|
|
|
1605
|
-
|
|
1779
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1606
1780
|
return switch (move.effect) {
|
|
1607
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1608
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1609
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1610
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1611
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1781
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1782
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1783
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1784
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1785
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1612
1786
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1613
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1614
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1787
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1788
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1615
1789
|
// zig fmt: off
|
|
1616
1790
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1617
|
-
Effects.unboost(battle, player, move,
|
|
1791
|
+
Effects.unboost(battle, player, move, options),
|
|
1618
1792
|
// zig fmt: on
|
|
1619
1793
|
else => {},
|
|
1620
1794
|
};
|
|
1621
1795
|
}
|
|
1622
1796
|
|
|
1623
1797
|
pub const Effects = struct {
|
|
1624
|
-
fn bide(battle: anytype, player: Player,
|
|
1798
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1625
1799
|
var side = battle.side(player);
|
|
1626
1800
|
|
|
1627
1801
|
side.active.volatiles.Bide = true;
|
|
1628
1802
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1803
|
+
|
|
1629
1804
|
side.active.volatiles.state = 0;
|
|
1630
|
-
side.active.volatiles.attacks =
|
|
1631
|
-
|
|
1632
|
-
else
|
|
1633
|
-
(battle.rng.next() & 1) + 2);
|
|
1805
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1806
|
+
options.chance.observe(.attacking, player, .started);
|
|
1634
1807
|
|
|
1635
|
-
try log.start(battle.active(player), .Bide);
|
|
1808
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1636
1809
|
}
|
|
1637
1810
|
|
|
1638
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1639
1812
|
var foe = battle.foe(player);
|
|
1640
1813
|
var foe_stored = foe.stored();
|
|
1641
1814
|
|
|
@@ -1646,96 +1819,90 @@ pub const Effects = struct {
|
|
|
1646
1819
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1647
1820
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1648
1821
|
assert(move.type == .Fire);
|
|
1649
|
-
try log.curestatus(
|
|
1822
|
+
try options.log.curestatus(.{
|
|
1823
|
+
battle.active(player.foe()),
|
|
1824
|
+
foe_stored.status,
|
|
1825
|
+
.Message,
|
|
1826
|
+
});
|
|
1650
1827
|
foe_stored.status = 0;
|
|
1651
1828
|
}
|
|
1652
1829
|
return;
|
|
1653
1830
|
}
|
|
1654
1831
|
|
|
1655
|
-
|
|
1656
|
-
|
|
1657
|
-
|
|
1658
|
-
|
|
1659
|
-
Gen12.percent(10)
|
|
1660
|
-
else
|
|
1661
|
-
Gen12.percent(30));
|
|
1662
|
-
if (!chance) return;
|
|
1832
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1833
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1834
|
+
return;
|
|
1835
|
+
}
|
|
1663
1836
|
|
|
1664
1837
|
foe_stored.status = Status.init(.BRN);
|
|
1665
1838
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1666
1839
|
|
|
1667
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1840
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1668
1841
|
}
|
|
1669
1842
|
|
|
1670
|
-
fn charge(battle: anytype, player: Player,
|
|
1843
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1671
1844
|
var side = battle.side(player);
|
|
1672
1845
|
var volatiles = &side.active.volatiles;
|
|
1673
1846
|
|
|
1674
1847
|
volatiles.Charging = true;
|
|
1675
1848
|
const move = side.last_selected_move;
|
|
1676
1849
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1677
|
-
try log.laststill();
|
|
1678
|
-
try log.prepare(battle.active(player), move);
|
|
1850
|
+
try options.log.laststill(.{});
|
|
1851
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1679
1852
|
}
|
|
1680
1853
|
|
|
1681
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1854
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1682
1855
|
var foe = battle.foe(player);
|
|
1683
1856
|
const sub = foe.active.volatiles.Substitute;
|
|
1684
1857
|
|
|
1685
1858
|
if (move.effect == .ConfusionChance) {
|
|
1686
|
-
|
|
1687
|
-
battle.rng.chance(u8, 25, 256)
|
|
1688
|
-
else
|
|
1689
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1690
|
-
if (!chance) return;
|
|
1859
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1691
1860
|
} else {
|
|
1692
1861
|
if (showdown) {
|
|
1693
|
-
if (!try checkHit(battle, player, move,
|
|
1694
|
-
|
|
1695
|
-
} else if (sub) {
|
|
1696
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1697
|
-
}
|
|
1862
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1863
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1698
1864
|
} else {
|
|
1699
|
-
if (sub) {
|
|
1700
|
-
|
|
1701
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1702
|
-
return;
|
|
1703
|
-
}
|
|
1865
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1866
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1704
1867
|
}
|
|
1705
1868
|
}
|
|
1706
1869
|
|
|
1707
1870
|
if (foe.active.volatiles.Confusion) return;
|
|
1708
1871
|
foe.active.volatiles.Confusion = true;
|
|
1709
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1710
|
-
battle.rng.range(u8, 2, 6)
|
|
1711
|
-
else
|
|
1712
|
-
(battle.rng.next() & 3) + 2);
|
|
1713
1872
|
|
|
1714
|
-
|
|
1873
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1874
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1875
|
+
|
|
1876
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1715
1877
|
}
|
|
1716
1878
|
|
|
1717
|
-
fn conversion(battle: anytype, player: Player,
|
|
1879
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1718
1880
|
const foe = battle.foe(player);
|
|
1719
1881
|
|
|
1720
1882
|
if (foe.active.volatiles.Invulnerable) {
|
|
1721
|
-
try log.lastmiss();
|
|
1722
|
-
return log.miss(battle.active(player));
|
|
1883
|
+
try options.log.lastmiss(.{});
|
|
1884
|
+
return options.log.miss(.{battle.active(player)});
|
|
1723
1885
|
}
|
|
1724
1886
|
|
|
1725
1887
|
battle.side(player).active.types = foe.active.types;
|
|
1726
|
-
return log.
|
|
1888
|
+
return options.log.start(.{
|
|
1889
|
+
battle.active(player),
|
|
1890
|
+
.TypeChange,
|
|
1891
|
+
foe.active.types,
|
|
1892
|
+
battle.active(player.foe()),
|
|
1893
|
+
});
|
|
1727
1894
|
}
|
|
1728
1895
|
|
|
1729
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1896
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1730
1897
|
var foe = battle.foe(player);
|
|
1731
1898
|
var volatiles = &foe.active.volatiles;
|
|
1732
1899
|
const foe_ident = battle.active(player.foe());
|
|
1733
1900
|
|
|
1734
1901
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1735
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1902
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1736
1903
|
|
|
1737
|
-
if (volatiles.
|
|
1738
|
-
try log.fail(foe_ident, .None);
|
|
1904
|
+
if (volatiles.disable_move != 0) {
|
|
1905
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1739
1906
|
return null;
|
|
1740
1907
|
}
|
|
1741
1908
|
|
|
@@ -1751,7 +1918,7 @@ pub const Effects = struct {
|
|
|
1751
1918
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1752
1919
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1753
1920
|
if (n == 0) {
|
|
1754
|
-
try log.fail(foe_ident, .None);
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1755
1922
|
return null;
|
|
1756
1923
|
} else if (err) {
|
|
1757
1924
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1759,23 +1926,23 @@ pub const Effects = struct {
|
|
|
1759
1926
|
return Result.Error;
|
|
1760
1927
|
}
|
|
1761
1928
|
|
|
1762
|
-
volatiles.
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
(battle.rng.next() & 7) + 1);
|
|
1929
|
+
volatiles.disable_move =
|
|
1930
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1931
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1932
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1767
1933
|
|
|
1768
|
-
|
|
1934
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1935
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1769
1936
|
return null;
|
|
1770
1937
|
}
|
|
1771
1938
|
|
|
1772
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1773
|
-
var
|
|
1774
|
-
|
|
1939
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1940
|
+
var stored = battle.side(player).stored();
|
|
1941
|
+
const ident = battle.active(player);
|
|
1775
1942
|
|
|
1776
1943
|
if (battle.last_damage == 0) {
|
|
1777
1944
|
assert(showdown);
|
|
1778
|
-
return;
|
|
1945
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1779
1946
|
}
|
|
1780
1947
|
|
|
1781
1948
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1784,7 +1951,7 @@ pub const Effects = struct {
|
|
|
1784
1951
|
if (stored.hp == stored.stats.hp) return;
|
|
1785
1952
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1786
1953
|
|
|
1787
|
-
try log.
|
|
1954
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1788
1955
|
}
|
|
1789
1956
|
|
|
1790
1957
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1798,34 +1965,28 @@ pub const Effects = struct {
|
|
|
1798
1965
|
side.active.volatiles.LeechSeed = false;
|
|
1799
1966
|
}
|
|
1800
1967
|
|
|
1801
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1968
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1802
1969
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1803
1970
|
|
|
1804
1971
|
if (volatiles.Substitute) return;
|
|
1805
|
-
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
else
|
|
1809
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1810
|
-
Gen12.percent(10)
|
|
1811
|
-
else
|
|
1812
|
-
Gen12.percent(30));
|
|
1813
|
-
if (!chance) return;
|
|
1972
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1814
1975
|
|
|
1815
1976
|
volatiles.Flinch = true;
|
|
1816
1977
|
volatiles.Recharging = false;
|
|
1817
1978
|
}
|
|
1818
1979
|
|
|
1819
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1980
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1820
1981
|
var side = battle.side(player);
|
|
1821
1982
|
|
|
1822
1983
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1823
1984
|
side.active.volatiles.FocusEnergy = true;
|
|
1824
1985
|
|
|
1825
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1986
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1826
1987
|
}
|
|
1827
1988
|
|
|
1828
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1989
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1829
1990
|
var foe = battle.foe(player);
|
|
1830
1991
|
var foe_stored = foe.stored();
|
|
1831
1992
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1836,26 +1997,23 @@ pub const Effects = struct {
|
|
|
1836
1997
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1837
1998
|
}
|
|
1838
1999
|
|
|
1839
|
-
|
|
1840
|
-
|
|
1841
|
-
else
|
|
1842
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1843
|
-
if (!chance) return;
|
|
1844
|
-
|
|
2000
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2001
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1845
2002
|
// Freeze Clause Mod
|
|
1846
2003
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1847
2004
|
|
|
1848
2005
|
foe_stored.status = Status.init(.FRZ);
|
|
1849
2006
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1850
2007
|
|
|
1851
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2008
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1852
2009
|
}
|
|
1853
2010
|
|
|
1854
|
-
fn haze(battle: anytype, player: Player,
|
|
2011
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2012
|
+
var log = options.log;
|
|
1855
2013
|
var side = battle.side(player);
|
|
1856
2014
|
var foe = battle.foe(player);
|
|
1857
2015
|
|
|
1858
|
-
|
|
2016
|
+
const side_stored = side.stored();
|
|
1859
2017
|
var foe_stored = foe.stored();
|
|
1860
2018
|
|
|
1861
2019
|
const player_ident = battle.active(player);
|
|
@@ -1867,96 +2025,101 @@ pub const Effects = struct {
|
|
|
1867
2025
|
side.active.stats = side_stored.stats;
|
|
1868
2026
|
foe.active.stats = foe_stored.stats;
|
|
1869
2027
|
|
|
1870
|
-
try log.activate(player_ident, .Haze);
|
|
1871
|
-
try log.clearallboost();
|
|
2028
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2029
|
+
try log.clearallboost(.{});
|
|
1872
2030
|
|
|
1873
2031
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1874
2032
|
if (showdown) {
|
|
1875
2033
|
for (&battle.sides, 0..) |*s, i| {
|
|
1876
|
-
const p = @
|
|
2034
|
+
const p: Player = @enumFromInt(i);
|
|
1877
2035
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1878
2036
|
if (p != player and Status.any(s.stored().status)) {
|
|
1879
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2037
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1880
2038
|
s.stored().status = 0;
|
|
2039
|
+
options.chance.observe(.sleep, p, .None);
|
|
1881
2040
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1882
2041
|
s.stored().status = Status.init(.PSN);
|
|
1883
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2042
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1884
2043
|
}
|
|
1885
|
-
try clearVolatiles(battle, p,
|
|
2044
|
+
try clearVolatiles(battle, p, options);
|
|
1886
2045
|
}
|
|
1887
2046
|
} else {
|
|
1888
2047
|
if (Status.any(foe_stored.status)) {
|
|
1889
2048
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1890
2049
|
foe.last_selected_move = .SKIP_TURN;
|
|
2050
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1891
2051
|
}
|
|
1892
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1893
2053
|
foe_stored.status = 0;
|
|
1894
2054
|
}
|
|
1895
|
-
try clearVolatiles(battle, player,
|
|
1896
|
-
try clearVolatiles(battle, player.foe(),
|
|
2055
|
+
try clearVolatiles(battle, player, options);
|
|
2056
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1897
2057
|
}
|
|
1898
2058
|
}
|
|
1899
2059
|
|
|
1900
|
-
fn heal(battle: anytype, player: Player,
|
|
2060
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1901
2061
|
var side = battle.side(player);
|
|
1902
2062
|
var stored = side.stored();
|
|
1903
2063
|
const ident = battle.active(player);
|
|
1904
2064
|
|
|
1905
2065
|
// GLITCH: HP recovery move failure glitches
|
|
1906
2066
|
const delta = stored.stats.hp - stored.hp;
|
|
1907
|
-
if (delta == 0 or delta & 255 == 255
|
|
2067
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2068
|
+
return options.log.fail(.{ ident, .None });
|
|
2069
|
+
}
|
|
1908
2070
|
|
|
1909
2071
|
const rest = side.last_selected_move == .Rest;
|
|
1910
2072
|
if (rest) {
|
|
1911
2073
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1912
2074
|
if (showdown) battle.rng.advance(1);
|
|
1913
2075
|
stored.status = Status.slf(2);
|
|
1914
|
-
try log.
|
|
2076
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1915
2077
|
stored.hp = stored.stats.hp;
|
|
1916
2078
|
} else {
|
|
1917
2079
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1918
2080
|
}
|
|
1919
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2081
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1920
2082
|
}
|
|
1921
2083
|
|
|
1922
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2084
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1923
2085
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1924
|
-
try log.mustrecharge(battle.active(player));
|
|
2086
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1925
2087
|
}
|
|
1926
2088
|
|
|
1927
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2089
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1928
2090
|
var foe = battle.foe(player);
|
|
1929
2091
|
|
|
1930
2092
|
if (showdown) {
|
|
1931
2093
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1932
2094
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1933
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2095
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1934
2096
|
}
|
|
1935
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1936
2098
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1937
2099
|
} else {
|
|
1938
|
-
if (!try checkHit(battle, player, move,
|
|
2100
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1939
2101
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1940
|
-
try log.lastmiss();
|
|
1941
|
-
return log.miss(battle.active(player));
|
|
2102
|
+
try options.log.lastmiss(.{});
|
|
2103
|
+
return options.log.miss(.{battle.active(player)});
|
|
1942
2104
|
}
|
|
1943
2105
|
}
|
|
1944
2106
|
|
|
1945
2107
|
foe.active.volatiles.LeechSeed = true;
|
|
1946
2108
|
|
|
1947
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2109
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1948
2110
|
}
|
|
1949
2111
|
|
|
1950
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2112
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1951
2113
|
var side = battle.side(player);
|
|
2114
|
+
const ident = battle.active(player);
|
|
1952
2115
|
|
|
1953
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2116
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1954
2117
|
side.active.volatiles.LightScreen = true;
|
|
1955
2118
|
|
|
1956
|
-
try log.start(
|
|
2119
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1957
2120
|
}
|
|
1958
2121
|
|
|
1959
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2122
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1960
2123
|
var side = battle.side(player);
|
|
1961
2124
|
var foe = battle.foe(player);
|
|
1962
2125
|
|
|
@@ -1972,45 +2135,49 @@ pub const Effects = struct {
|
|
|
1972
2135
|
const has_mimic = has_mimic: {
|
|
1973
2136
|
for (side.active.moves, 0..) |m, i| {
|
|
1974
2137
|
if (m.id == .Mimic) {
|
|
1975
|
-
oslot = @intCast(
|
|
2138
|
+
oslot = @intCast(i + 1);
|
|
1976
2139
|
break :has_mimic true;
|
|
1977
2140
|
}
|
|
1978
2141
|
}
|
|
1979
2142
|
break :has_mimic false;
|
|
1980
2143
|
};
|
|
1981
|
-
|
|
1982
|
-
|
|
1983
|
-
|
|
1984
|
-
return
|
|
2144
|
+
if (!has_mimic) {
|
|
2145
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2146
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2147
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1985
2148
|
}
|
|
1986
2149
|
}
|
|
1987
|
-
if (!try checkHit(battle, player, move,
|
|
2150
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1988
2151
|
|
|
1989
|
-
const rslot =
|
|
2152
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1990
2153
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1991
2154
|
|
|
1992
|
-
try log.
|
|
2155
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1993
2156
|
}
|
|
1994
2157
|
|
|
1995
|
-
fn mist(battle: anytype, player: Player,
|
|
2158
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1996
2159
|
var side = battle.side(player);
|
|
1997
2160
|
|
|
1998
2161
|
if (side.active.volatiles.Mist) return;
|
|
1999
2162
|
side.active.volatiles.Mist = true;
|
|
2000
2163
|
|
|
2001
|
-
try log.start(battle.active(player), .Mist);
|
|
2164
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2002
2165
|
}
|
|
2003
2166
|
|
|
2004
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2167
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2005
2168
|
var side = battle.side(player);
|
|
2006
2169
|
|
|
2007
2170
|
assert(!side.active.volatiles.MultiHit);
|
|
2008
2171
|
side.active.volatiles.MultiHit = true;
|
|
2009
2172
|
|
|
2010
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2173
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2174
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2175
|
+
else
|
|
2176
|
+
2;
|
|
2011
2177
|
}
|
|
2012
2178
|
|
|
2013
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2179
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2180
|
+
var log = options.log;
|
|
2014
2181
|
var foe = battle.foe(player);
|
|
2015
2182
|
var foe_stored = foe.stored();
|
|
2016
2183
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2020,27 +2187,28 @@ pub const Effects = struct {
|
|
|
2020
2187
|
|
|
2021
2188
|
if (showdown) {
|
|
2022
2189
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2023
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2024
|
-
|
|
2190
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2191
|
+
return log.immune(.{ foe_ident, .None });
|
|
2192
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2193
|
}
|
|
2026
2194
|
if (Status.any(foe_stored.status)) {
|
|
2027
|
-
return log.fail(
|
|
2195
|
+
return log.fail(.{
|
|
2028
2196
|
foe_ident,
|
|
2029
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2030
|
-
);
|
|
2197
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2198
|
+
});
|
|
2031
2199
|
}
|
|
2032
2200
|
if (!showdown) {
|
|
2033
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2034
|
-
if (!try checkHit(battle, player, move,
|
|
2201
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2202
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2035
2203
|
}
|
|
2036
2204
|
|
|
2037
2205
|
foe_stored.status = Status.init(.PAR);
|
|
2038
2206
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2039
2207
|
|
|
2040
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2208
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2041
2209
|
}
|
|
2042
2210
|
|
|
2043
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2211
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2044
2212
|
var foe = battle.foe(player);
|
|
2045
2213
|
var foe_stored = foe.stored();
|
|
2046
2214
|
|
|
@@ -2051,65 +2219,59 @@ pub const Effects = struct {
|
|
|
2051
2219
|
}
|
|
2052
2220
|
|
|
2053
2221
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2054
|
-
|
|
2055
|
-
|
|
2056
|
-
|
|
2057
|
-
|
|
2058
|
-
Gen12.percent(10)
|
|
2059
|
-
else
|
|
2060
|
-
Gen12.percent(30));
|
|
2061
|
-
if (!chance) return;
|
|
2222
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2223
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2224
|
+
return;
|
|
2225
|
+
}
|
|
2062
2226
|
|
|
2063
2227
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2228
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2229
|
|
|
2066
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2230
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2067
2231
|
}
|
|
2068
2232
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2233
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2234
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2235
|
+
try options.log.fieldactivate(.{});
|
|
2236
|
+
}
|
|
2071
2237
|
}
|
|
2072
2238
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2239
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2240
|
+
var log = options.log;
|
|
2074
2241
|
var foe = battle.foe(player);
|
|
2075
2242
|
var foe_stored = foe.stored();
|
|
2076
2243
|
const foe_ident = battle.active(player.foe());
|
|
2077
2244
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2245
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2246
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2247
|
return;
|
|
2081
2248
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2249
|
if (move.effect != .Poison) return;
|
|
2083
|
-
return log.fail(foe_ident, .None);
|
|
2250
|
+
return log.fail(.{ foe_ident, .None });
|
|
2084
2251
|
} else if (Status.any(foe_stored.status)) {
|
|
2085
2252
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2086
2253
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2087
2254
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2088
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2255
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2089
2256
|
if (!showdown)
|
|
2090
|
-
.Poison
|
|
2257
|
+
Fail.Poison
|
|
2091
2258
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2092
|
-
if (toxic) .Toxic else .Poison
|
|
2259
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2093
2260
|
else
|
|
2094
|
-
.None
|
|
2261
|
+
Fail.None
|
|
2095
2262
|
else
|
|
2096
|
-
.None);
|
|
2263
|
+
Fail.None });
|
|
2097
2264
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2098
2265
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2099
|
-
return log.immune(foe_ident, .None);
|
|
2266
|
+
return log.immune(.{ foe_ident, .None });
|
|
2100
2267
|
}
|
|
2101
2268
|
|
|
2102
2269
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2270
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2104
2271
|
} else {
|
|
2105
|
-
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2109
|
-
Gen12.percent(20)
|
|
2110
|
-
else
|
|
2111
|
-
Gen12.percent(40));
|
|
2112
|
-
if (!chance) return;
|
|
2272
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2273
|
+
return;
|
|
2274
|
+
}
|
|
2113
2275
|
}
|
|
2114
2276
|
|
|
2115
2277
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2119,39 +2281,46 @@ pub const Effects = struct {
|
|
|
2119
2281
|
foe.active.volatiles.toxic = 0;
|
|
2120
2282
|
}
|
|
2121
2283
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2284
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2285
|
}
|
|
2124
2286
|
|
|
2125
2287
|
fn rage(battle: anytype, player: Player) !void {
|
|
2126
2288
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2127
|
-
if (volatiles.Rage) return;
|
|
2128
|
-
volatiles.Rage = true;
|
|
2129
2289
|
assert(!volatiles.Bide);
|
|
2130
|
-
volatiles.
|
|
2290
|
+
volatiles.Rage = true;
|
|
2131
2291
|
}
|
|
2132
2292
|
|
|
2133
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2293
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2134
2294
|
var side = battle.side(player);
|
|
2135
2295
|
var stored = side.stored();
|
|
2136
2296
|
|
|
2137
|
-
|
|
2297
|
+
assert(showdown or battle.last_damage > 0);
|
|
2298
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2299
|
+
|
|
2300
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2138
2301
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2139
|
-
stored.hp = @intCast(
|
|
2302
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2140
2303
|
|
|
2141
|
-
try log.
|
|
2304
|
+
try options.log.damage(.{
|
|
2305
|
+
battle.active(player),
|
|
2306
|
+
stored,
|
|
2307
|
+
.RecoilOf,
|
|
2308
|
+
battle.active(player.foe()),
|
|
2309
|
+
});
|
|
2142
2310
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2143
2311
|
}
|
|
2144
2312
|
|
|
2145
|
-
fn reflect(battle: anytype, player: Player,
|
|
2313
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2146
2314
|
var side = battle.side(player);
|
|
2315
|
+
const ident = battle.active(player);
|
|
2147
2316
|
|
|
2148
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2317
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2149
2318
|
side.active.volatiles.Reflect = true;
|
|
2150
2319
|
|
|
2151
|
-
try log.start(
|
|
2320
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2152
2321
|
}
|
|
2153
2322
|
|
|
2154
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2323
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2155
2324
|
var foe = battle.foe(player);
|
|
2156
2325
|
var foe_stored = foe.stored();
|
|
2157
2326
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2162,13 +2331,13 @@ pub const Effects = struct {
|
|
|
2162
2331
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2163
2332
|
} else {
|
|
2164
2333
|
if (Status.any(foe_stored.status)) {
|
|
2165
|
-
return log.fail(
|
|
2334
|
+
return options.log.fail(.{
|
|
2166
2335
|
foe_ident,
|
|
2167
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2168
|
-
);
|
|
2336
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2337
|
+
});
|
|
2169
2338
|
}
|
|
2170
|
-
// If
|
|
2171
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2339
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2340
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2172
2341
|
}
|
|
2173
2342
|
|
|
2174
2343
|
// Sleep Clause Mod
|
|
@@ -2179,75 +2348,70 @@ pub const Effects = struct {
|
|
|
2179
2348
|
}
|
|
2180
2349
|
foe.active.volatiles.Recharging = false;
|
|
2181
2350
|
|
|
2182
|
-
|
|
2183
|
-
|
|
2184
|
-
else loop: {
|
|
2185
|
-
while (true) {
|
|
2186
|
-
const r = battle.rng.next() & 7;
|
|
2187
|
-
if (r != 0) break :loop r;
|
|
2188
|
-
}
|
|
2189
|
-
});
|
|
2351
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2352
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2190
2353
|
|
|
2191
|
-
|
|
2192
|
-
try log.
|
|
2354
|
+
const last = battle.side(player).last_selected_move;
|
|
2355
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2193
2356
|
}
|
|
2194
2357
|
|
|
2195
|
-
fn splash(battle: anytype, player: Player,
|
|
2196
|
-
try log.activate(battle.active(player), .Splash);
|
|
2358
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2359
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2197
2360
|
}
|
|
2198
2361
|
|
|
2199
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2362
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2200
2363
|
var side = battle.side(player);
|
|
2201
2364
|
if (side.active.volatiles.Substitute) {
|
|
2202
|
-
|
|
2203
|
-
return;
|
|
2365
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2204
2366
|
}
|
|
2205
2367
|
|
|
2206
2368
|
assert(side.stored().stats.hp <= 1023);
|
|
2207
2369
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2208
|
-
const hp = @intCast(
|
|
2370
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2209
2371
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2210
2372
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2211
2373
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2212
2374
|
// avoid having to convert to floating point)
|
|
2213
2375
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2214
2376
|
if (side.stored().hp < required_hp) {
|
|
2215
|
-
|
|
2216
|
-
return;
|
|
2377
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2217
2378
|
}
|
|
2218
2379
|
|
|
2219
2380
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2220
2381
|
side.stored().hp -= hp;
|
|
2221
2382
|
side.active.volatiles.substitute = hp + 1;
|
|
2222
2383
|
side.active.volatiles.Substitute = true;
|
|
2223
|
-
try log.start(battle.active(player), .Substitute);
|
|
2384
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2224
2385
|
if (hp > 0) {
|
|
2225
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2386
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2226
2387
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2227
2388
|
}
|
|
2228
2389
|
}
|
|
2229
2390
|
|
|
2230
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2231
|
-
|
|
2232
|
-
|
|
2233
|
-
|
|
2234
|
-
|
|
2391
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2392
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2393
|
+
if (showdown) {
|
|
2394
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2395
|
+
_ = try checkHit(battle, player, move, options);
|
|
2396
|
+
battle.last_damage = 0;
|
|
2397
|
+
} else {
|
|
2398
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2399
|
+
try options.log.laststill(.{});
|
|
2400
|
+
}
|
|
2235
2401
|
}
|
|
2236
2402
|
|
|
2237
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2403
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2238
2404
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2239
2405
|
assert(!volatiles.Thrashing);
|
|
2240
2406
|
assert(!volatiles.Bide);
|
|
2241
2407
|
|
|
2242
2408
|
volatiles.Thrashing = true;
|
|
2243
|
-
volatiles.
|
|
2244
|
-
|
|
2245
|
-
|
|
2246
|
-
else
|
|
2247
|
-
(battle.rng.next() & 1) + 2);
|
|
2409
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2410
|
+
|
|
2411
|
+
options.chance.observe(.attacking, player, .started);
|
|
2248
2412
|
}
|
|
2249
2413
|
|
|
2250
|
-
fn transform(battle: anytype, player: Player,
|
|
2414
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2251
2415
|
var side = battle.side(player);
|
|
2252
2416
|
const foe = battle.foe(player);
|
|
2253
2417
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2273,10 +2437,10 @@ pub const Effects = struct {
|
|
|
2273
2437
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2274
2438
|
}
|
|
2275
2439
|
|
|
2276
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2440
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2277
2441
|
}
|
|
2278
2442
|
|
|
2279
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2443
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2280
2444
|
var side = battle.side(player);
|
|
2281
2445
|
var foe = battle.foe(player);
|
|
2282
2446
|
|
|
@@ -2284,12 +2448,17 @@ pub const Effects = struct {
|
|
|
2284
2448
|
side.active.volatiles.Binding = true;
|
|
2285
2449
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2286
2450
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2287
|
-
if (!showdown)
|
|
2451
|
+
if (!showdown) {
|
|
2452
|
+
foe.active.volatiles.Recharging = false;
|
|
2453
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2288
2454
|
|
|
2289
|
-
side.active.volatiles.attacks =
|
|
2455
|
+
side.active.volatiles.attacks =
|
|
2456
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2457
|
+
options.chance.observe(.binding, player, .started);
|
|
2290
2458
|
}
|
|
2291
2459
|
|
|
2292
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2460
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2461
|
+
var log = options.log;
|
|
2293
2462
|
var side = battle.side(player);
|
|
2294
2463
|
const ident = battle.active(player);
|
|
2295
2464
|
|
|
@@ -2299,85 +2468,87 @@ pub const Effects = struct {
|
|
|
2299
2468
|
switch (move.effect) {
|
|
2300
2469
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2301
2470
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2302
|
-
if (boosts.atk == 6) return
|
|
2471
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2303
2472
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2304
|
-
boosts.atk = @
|
|
2305
|
-
const reason = if (move.effect == .Rage)
|
|
2473
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2474
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2306
2475
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2307
2476
|
boosts.atk -= 1;
|
|
2308
2477
|
if (showdown) {
|
|
2309
|
-
try log.boost(ident, reason, n);
|
|
2310
|
-
try log.boost(ident,
|
|
2478
|
+
try log.boost(.{ ident, reason, n });
|
|
2479
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2311
2480
|
if (move.effect == .Rage) return;
|
|
2312
2481
|
}
|
|
2313
|
-
return
|
|
2482
|
+
return log.fail(.{ ident, .None });
|
|
2314
2483
|
}
|
|
2315
|
-
|
|
2316
|
-
const stat = unmodifiedStats(battle,
|
|
2484
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2485
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2317
2486
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2318
|
-
try log.boost(ident, reason, n);
|
|
2487
|
+
try log.boost(.{ ident, reason, n });
|
|
2488
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2489
|
+
if (showdown and move.effect == .Rage) return;
|
|
2319
2490
|
},
|
|
2320
2491
|
.DefenseUp1, .DefenseUp2 => {
|
|
2321
2492
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2322
|
-
if (boosts.def == 6) return
|
|
2493
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2323
2494
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2324
|
-
boosts.def = @intCast(
|
|
2495
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2325
2496
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2326
2497
|
boosts.def -= 1;
|
|
2327
2498
|
if (showdown) {
|
|
2328
|
-
try log.boost(ident, .Defense, n);
|
|
2329
|
-
try log.boost(ident, .Defense, -1);
|
|
2499
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2500
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2330
2501
|
}
|
|
2331
|
-
return
|
|
2502
|
+
return log.fail(.{ ident, .None });
|
|
2332
2503
|
}
|
|
2333
|
-
|
|
2334
|
-
const stat = unmodifiedStats(battle,
|
|
2504
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2505
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2335
2506
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2336
|
-
try log.boost(ident, .Defense, n);
|
|
2507
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2337
2508
|
},
|
|
2338
2509
|
.SpeedUp2 => {
|
|
2339
2510
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2340
|
-
if (boosts.spe == 6) return
|
|
2341
|
-
boosts.spe = @intCast(
|
|
2511
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2512
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2342
2513
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2343
2514
|
boosts.spe -= 1;
|
|
2344
2515
|
if (showdown) {
|
|
2345
|
-
try log.boost(ident, .Speed, 2);
|
|
2346
|
-
try log.boost(ident, .Speed, -1);
|
|
2516
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2517
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2347
2518
|
}
|
|
2348
|
-
return
|
|
2519
|
+
return log.fail(.{ ident, .None });
|
|
2349
2520
|
}
|
|
2350
|
-
|
|
2351
|
-
const stat = unmodifiedStats(battle,
|
|
2521
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2522
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2352
2523
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2353
|
-
try log.boost(ident, .Speed, 2);
|
|
2524
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2354
2525
|
},
|
|
2355
2526
|
.SpecialUp1, .SpecialUp2 => {
|
|
2356
2527
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2357
|
-
if (boosts.spc == 6) return
|
|
2528
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2358
2529
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2359
|
-
boosts.spc = @intCast(
|
|
2530
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2360
2531
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2361
2532
|
boosts.spc -= 1;
|
|
2362
2533
|
if (showdown) {
|
|
2363
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2364
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2365
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2366
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2534
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2535
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2536
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2537
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2367
2538
|
}
|
|
2368
|
-
return
|
|
2539
|
+
return log.fail(.{ ident, .None });
|
|
2369
2540
|
}
|
|
2370
|
-
|
|
2371
|
-
const stat = unmodifiedStats(battle,
|
|
2541
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2542
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2372
2543
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2374
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2544
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2545
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2375
2546
|
},
|
|
2376
2547
|
.EvasionUp1 => {
|
|
2377
2548
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2378
|
-
if (boosts.evasion == 6) return
|
|
2379
|
-
boosts.evasion = @intCast(
|
|
2380
|
-
try log.boost(ident, .Evasion, 1);
|
|
2549
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2550
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2551
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2381
2552
|
},
|
|
2382
2553
|
else => unreachable,
|
|
2383
2554
|
}
|
|
@@ -2386,106 +2557,105 @@ pub const Effects = struct {
|
|
|
2386
2557
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2387
2558
|
}
|
|
2388
2559
|
|
|
2389
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2560
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2561
|
+
var log = options.log;
|
|
2390
2562
|
var foe = battle.foe(player);
|
|
2391
2563
|
const foe_ident = battle.active(player.foe());
|
|
2564
|
+
const secondary = move.effect.isStatDownChance();
|
|
2392
2565
|
|
|
2393
|
-
if (foe.active.volatiles.Substitute) {
|
|
2394
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2395
|
-
}
|
|
2566
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2396
2567
|
|
|
2397
|
-
if (
|
|
2398
|
-
const
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
if (!
|
|
2403
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2404
|
-
return; // checkHit already checks for Invulnerable
|
|
2568
|
+
if (secondary) {
|
|
2569
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2570
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2571
|
+
} else {
|
|
2572
|
+
// checkHit already checks for Invulnerable
|
|
2573
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2405
2574
|
}
|
|
2406
2575
|
|
|
2407
2576
|
var stats = &foe.active.stats;
|
|
2408
2577
|
var boosts = &foe.active.boosts;
|
|
2578
|
+
const fail = showdown or !secondary;
|
|
2409
2579
|
|
|
2410
2580
|
switch (move.effect) {
|
|
2411
2581
|
.AttackDown1, .AttackDownChance => {
|
|
2412
2582
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2413
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2414
|
-
boosts.atk = @intCast(
|
|
2583
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2584
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2415
2585
|
if (stats.atk == 1) {
|
|
2416
2586
|
boosts.atk += 1;
|
|
2417
2587
|
if (showdown) {
|
|
2418
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2419
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2588
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2589
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2420
2590
|
}
|
|
2421
|
-
return
|
|
2591
|
+
return log.fail(.{ foe_ident, .None });
|
|
2422
2592
|
}
|
|
2423
|
-
|
|
2424
|
-
const stat = unmodifiedStats(battle,
|
|
2593
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2594
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2425
2595
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2426
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2596
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2427
2597
|
},
|
|
2428
2598
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2429
2599
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2430
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2600
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2431
2601
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2432
|
-
boosts.def = @intCast(
|
|
2602
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2433
2603
|
if (stats.def == 1) {
|
|
2434
2604
|
boosts.def += 1;
|
|
2435
2605
|
if (showdown) {
|
|
2436
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2437
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2606
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2607
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2438
2608
|
}
|
|
2439
|
-
return
|
|
2609
|
+
return log.fail(.{ foe_ident, .None });
|
|
2440
2610
|
}
|
|
2441
|
-
|
|
2442
|
-
const stat = unmodifiedStats(battle,
|
|
2611
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2612
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2443
2613
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2444
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2614
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2445
2615
|
},
|
|
2446
2616
|
.SpeedDown1, .SpeedDownChance => {
|
|
2447
2617
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2448
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2449
|
-
boosts.spe = @intCast(
|
|
2618
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2619
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2450
2620
|
if (stats.spe == 1) {
|
|
2451
2621
|
boosts.spe += 1;
|
|
2452
2622
|
if (showdown) {
|
|
2453
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2454
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2623
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2624
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2455
2625
|
}
|
|
2456
|
-
return
|
|
2626
|
+
return log.fail(.{ foe_ident, .None });
|
|
2457
2627
|
}
|
|
2458
|
-
|
|
2459
|
-
const stat = unmodifiedStats(battle,
|
|
2628
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2629
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2460
2630
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2461
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2631
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2462
2632
|
assert(boosts.spe >= -6);
|
|
2463
2633
|
},
|
|
2464
2634
|
.SpecialDownChance => {
|
|
2465
2635
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2466
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.spc = @intCast(
|
|
2636
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2637
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2468
2638
|
if (stats.spc == 1) {
|
|
2469
2639
|
boosts.spc += 1;
|
|
2470
2640
|
if (showdown) {
|
|
2471
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2472
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2473
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2474
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2642
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2643
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2644
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2475
2645
|
}
|
|
2476
|
-
return
|
|
2646
|
+
return log.fail(.{ foe_ident, .None });
|
|
2477
2647
|
}
|
|
2478
|
-
|
|
2479
|
-
const stat = unmodifiedStats(battle,
|
|
2648
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2649
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2480
2650
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2481
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2482
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2651
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2652
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2483
2653
|
},
|
|
2484
2654
|
.AccuracyDown1 => {
|
|
2485
2655
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2486
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.accuracy = @intCast(
|
|
2488
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2656
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2657
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2658
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2489
2659
|
},
|
|
2490
2660
|
else => unreachable,
|
|
2491
2661
|
}
|
|
@@ -2495,8 +2665,7 @@ pub const Effects = struct {
|
|
|
2495
2665
|
}
|
|
2496
2666
|
};
|
|
2497
2667
|
|
|
2498
|
-
fn unmodifiedStats(battle: anytype,
|
|
2499
|
-
const side = battle.side(who);
|
|
2668
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2500
2669
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2501
2670
|
const id = ID.from(side.active.volatiles.transform);
|
|
2502
2671
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2510,37 +2679,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2510
2679
|
}
|
|
2511
2680
|
}
|
|
2512
2681
|
|
|
2513
|
-
fn isForced(active:
|
|
2682
|
+
fn isForced(active: anytype) bool {
|
|
2514
2683
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2515
2684
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2516
2685
|
}
|
|
2517
2686
|
|
|
2518
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2687
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2688
|
+
var log = options.log;
|
|
2519
2689
|
var side = battle.side(who);
|
|
2520
2690
|
var volatiles = &side.active.volatiles;
|
|
2521
2691
|
const ident = battle.active(who);
|
|
2522
2692
|
|
|
2523
|
-
if (volatiles.
|
|
2524
|
-
volatiles.
|
|
2525
|
-
volatiles.
|
|
2526
|
-
|
|
2693
|
+
if (volatiles.disable_move != 0) {
|
|
2694
|
+
volatiles.disable_move = 0;
|
|
2695
|
+
volatiles.disable_duration = 0;
|
|
2696
|
+
options.chance.observe(.disable, who, .None);
|
|
2697
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2527
2698
|
}
|
|
2528
2699
|
if (volatiles.Confusion) {
|
|
2529
2700
|
// volatiles.confusion is left unchanged
|
|
2530
2701
|
volatiles.Confusion = false;
|
|
2531
|
-
|
|
2702
|
+
options.chance.observe(.confusion, who, .None);
|
|
2703
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2532
2704
|
}
|
|
2533
2705
|
if (volatiles.Mist) {
|
|
2534
2706
|
volatiles.Mist = false;
|
|
2535
|
-
try log.end(ident, .
|
|
2707
|
+
try log.end(.{ ident, .MistSilent });
|
|
2536
2708
|
}
|
|
2537
2709
|
if (volatiles.FocusEnergy) {
|
|
2538
2710
|
volatiles.FocusEnergy = false;
|
|
2539
|
-
try log.end(ident, .
|
|
2711
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2540
2712
|
}
|
|
2541
2713
|
if (volatiles.LeechSeed) {
|
|
2542
2714
|
volatiles.LeechSeed = false;
|
|
2543
|
-
try log.end(ident, .
|
|
2715
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2544
2716
|
}
|
|
2545
2717
|
if (!showdown and volatiles.Toxic) {
|
|
2546
2718
|
volatiles.Toxic = false;
|
|
@@ -2548,95 +2720,385 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2548
2720
|
}
|
|
2549
2721
|
if (volatiles.LightScreen) {
|
|
2550
2722
|
volatiles.LightScreen = false;
|
|
2551
|
-
try log.end(ident, .
|
|
2723
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2552
2724
|
}
|
|
2553
2725
|
if (volatiles.Reflect) {
|
|
2554
2726
|
volatiles.Reflect = false;
|
|
2555
|
-
try log.end(ident, .
|
|
2727
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2556
2728
|
}
|
|
2557
2729
|
if (showdown and volatiles.Toxic) {
|
|
2558
2730
|
volatiles.Toxic = false;
|
|
2559
2731
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2560
2732
|
volatiles.toxic = 0;
|
|
2561
|
-
try log.end(ident, .
|
|
2733
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2562
2734
|
}
|
|
2563
2735
|
}
|
|
2564
2736
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2737
|
+
fn decrement(
|
|
2738
|
+
comptime field: chance.Action.Field,
|
|
2739
|
+
player: Player,
|
|
2740
|
+
options: anytype,
|
|
2741
|
+
n: anytype,
|
|
2742
|
+
) @TypeOf(n) {
|
|
2743
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2744
|
+
.started, .ended => 0,
|
|
2745
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2746
|
+
else => unreachable,
|
|
2747
|
+
} else n - 1;
|
|
2576
2748
|
}
|
|
2577
2749
|
|
|
2578
|
-
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2750
|
+
pub const Rolls = struct {
|
|
2751
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2752
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2753
|
+
player == .P1
|
|
2754
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2755
|
+
battle.rng.speedTie()
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2582
2760
|
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2587
|
-
|
|
2588
|
-
|
|
2761
|
+
try options.chance.speedTie(p1);
|
|
2762
|
+
return p1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn criticalHit(
|
|
2766
|
+
battle: anytype,
|
|
2767
|
+
player: Player,
|
|
2768
|
+
rate: u8,
|
|
2769
|
+
spurious: bool,
|
|
2770
|
+
options: anytype,
|
|
2771
|
+
) !bool {
|
|
2772
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2773
|
+
val == .true
|
|
2774
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2775
|
+
battle.rng.criticalHit(player, rate)
|
|
2776
|
+
else if (showdown)
|
|
2777
|
+
battle.rng.chance(u8, rate, 256)
|
|
2778
|
+
else
|
|
2779
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2589
2780
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2781
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2782
|
+
return crit;
|
|
2783
|
+
}
|
|
2592
2784
|
|
|
2593
|
-
|
|
2785
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2786
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2787
|
+
val
|
|
2788
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2789
|
+
battle.rng.damage(player)
|
|
2790
|
+
else roll: {
|
|
2791
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2792
|
+
while (true) {
|
|
2793
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2794
|
+
if (r >= 217) break :roll r;
|
|
2795
|
+
}
|
|
2796
|
+
};
|
|
2594
2797
|
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
}
|
|
2798
|
+
assert(roll >= 217 and roll <= 255);
|
|
2799
|
+
try options.chance.damage(player, roll);
|
|
2800
|
+
return roll;
|
|
2801
|
+
}
|
|
2600
2802
|
|
|
2601
|
-
|
|
2602
|
-
|
|
2603
|
-
if (
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2803
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2804
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2805
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2806
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2809
|
+
battle.rng.hit(player, acc)
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(uN, acc, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < acc;
|
|
2814
|
+
|
|
2815
|
+
try options.chance.hit(player, ok, acc);
|
|
2816
|
+
return ok;
|
|
2817
|
+
}
|
|
2818
|
+
|
|
2819
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2823
|
+
battle.rng.confused(player)
|
|
2824
|
+
else if (showdown)
|
|
2825
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2826
|
+
else
|
|
2827
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2828
|
+
|
|
2829
|
+
try options.chance.confused(player, cfz);
|
|
2830
|
+
return cfz;
|
|
2831
|
+
}
|
|
2832
|
+
|
|
2833
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2834
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2835
|
+
val == .true
|
|
2836
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2837
|
+
battle.rng.paralyzed(player)
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.chance(u8, 63, 256)
|
|
2840
|
+
else
|
|
2841
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2842
|
+
|
|
2843
|
+
try options.chance.paralyzed(player, par);
|
|
2844
|
+
return par;
|
|
2845
|
+
}
|
|
2846
|
+
|
|
2847
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2848
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2849
|
+
val == .true
|
|
2850
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2851
|
+
battle.rng.secondaryChance(player, 25)
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.chance(u8, 25, 256)
|
|
2854
|
+
else
|
|
2855
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2856
|
+
|
|
2857
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2858
|
+
return proc;
|
|
2859
|
+
}
|
|
2860
|
+
|
|
2861
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2862
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2863
|
+
|
|
2864
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2865
|
+
val == .true
|
|
2866
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2867
|
+
battle.rng.secondaryChance(player, rate)
|
|
2868
|
+
else if (showdown)
|
|
2869
|
+
battle.rng.chance(u8, rate, 256)
|
|
2870
|
+
else
|
|
2871
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2872
|
+
|
|
2873
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2874
|
+
return proc;
|
|
2875
|
+
}
|
|
2876
|
+
|
|
2877
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2878
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2879
|
+
|
|
2880
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2881
|
+
val == .true
|
|
2882
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2883
|
+
battle.rng.secondaryChance(player, rate)
|
|
2884
|
+
else if (showdown)
|
|
2885
|
+
battle.rng.chance(u8, rate, 256)
|
|
2886
|
+
else
|
|
2887
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2888
|
+
|
|
2889
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2890
|
+
return proc;
|
|
2891
|
+
}
|
|
2892
|
+
|
|
2893
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2894
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2895
|
+
val == .true
|
|
2896
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2897
|
+
battle.rng.secondaryChance(player, 85)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.chance(u8, 85, 256)
|
|
2900
|
+
else
|
|
2901
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2902
|
+
|
|
2903
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2904
|
+
return proc;
|
|
2905
|
+
}
|
|
2906
|
+
|
|
2907
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2908
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2909
|
+
val
|
|
2910
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2911
|
+
battle.rng.metronome(player)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2914
|
+
else move: {
|
|
2915
|
+
while (true) {
|
|
2916
|
+
const r = battle.rng.next();
|
|
2917
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2918
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2919
|
+
break :move @enumFromInt(r);
|
|
2920
|
+
}
|
|
2921
|
+
};
|
|
2922
|
+
|
|
2923
|
+
try options.chance.metronome(player, move);
|
|
2924
|
+
return move;
|
|
2925
|
+
}
|
|
2926
|
+
|
|
2927
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2928
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2929
|
+
val - 1
|
|
2930
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2931
|
+
battle.rng.psywave(player)
|
|
2932
|
+
else if (showdown)
|
|
2933
|
+
battle.rng.range(u8, 0, max)
|
|
2934
|
+
else power: {
|
|
2935
|
+
while (true) {
|
|
2936
|
+
const r = battle.rng.next();
|
|
2937
|
+
if (r < max) break :power r;
|
|
2938
|
+
}
|
|
2939
|
+
};
|
|
2940
|
+
|
|
2941
|
+
assert(power < max);
|
|
2942
|
+
try options.chance.psywave(player, power, max);
|
|
2943
|
+
return power;
|
|
2944
|
+
}
|
|
2945
|
+
|
|
2946
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2947
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2948
|
+
@intCast(val)
|
|
2949
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2950
|
+
battle.rng.sleepDuration(player)
|
|
2951
|
+
else if (showdown)
|
|
2952
|
+
battle.rng.range(u3, 1, 8)
|
|
2953
|
+
else duration: {
|
|
2954
|
+
while (true) {
|
|
2955
|
+
const r = battle.rng.next() & 7;
|
|
2956
|
+
if (r != 0) break :duration @intCast(r);
|
|
2608
2957
|
}
|
|
2958
|
+
};
|
|
2959
|
+
|
|
2960
|
+
assert(duration >= 1 and duration <= 7);
|
|
2961
|
+
options.chance.duration(player, duration);
|
|
2962
|
+
return duration;
|
|
2963
|
+
}
|
|
2964
|
+
|
|
2965
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2966
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2967
|
+
val
|
|
2968
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2969
|
+
battle.rng.disableDuration(player)
|
|
2970
|
+
else if (showdown)
|
|
2971
|
+
battle.rng.range(u4, 1, 9)
|
|
2972
|
+
else
|
|
2973
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2974
|
+
|
|
2975
|
+
assert(duration >= 1 and duration <= 8);
|
|
2976
|
+
options.chance.duration(player, duration);
|
|
2977
|
+
return duration;
|
|
2978
|
+
}
|
|
2979
|
+
|
|
2980
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2981
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2982
|
+
@intCast(val)
|
|
2983
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2984
|
+
battle.rng.confusionDuration(player)
|
|
2985
|
+
else if (showdown)
|
|
2986
|
+
battle.rng.range(u3, 2, 6)
|
|
2987
|
+
else
|
|
2988
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2989
|
+
|
|
2990
|
+
assert(duration >= 2 and duration <= 5);
|
|
2991
|
+
options.chance.duration(player, duration);
|
|
2992
|
+
return duration;
|
|
2993
|
+
}
|
|
2994
|
+
|
|
2995
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2996
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2997
|
+
@intCast(val)
|
|
2998
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2999
|
+
battle.rng.attackingDuration(player)
|
|
3000
|
+
else if (showdown)
|
|
3001
|
+
battle.rng.range(u3, 2, 4)
|
|
3002
|
+
else
|
|
3003
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3004
|
+
|
|
3005
|
+
assert(duration >= 2 and duration <= 3);
|
|
3006
|
+
options.chance.duration(player, duration);
|
|
3007
|
+
return duration;
|
|
3008
|
+
}
|
|
3009
|
+
|
|
3010
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3011
|
+
|
|
3012
|
+
fn distribution(
|
|
3013
|
+
battle: anytype,
|
|
3014
|
+
comptime effect: Move.Effect,
|
|
3015
|
+
player: Player,
|
|
3016
|
+
options: anytype,
|
|
3017
|
+
) !u3 {
|
|
3018
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3019
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3020
|
+
@intCast(val)
|
|
3021
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3022
|
+
battle.rng.distribution(player)
|
|
3023
|
+
else if (showdown)
|
|
3024
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3025
|
+
else n: {
|
|
3026
|
+
const r = (battle.rng.next() & 3);
|
|
3027
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3028
|
+
};
|
|
3029
|
+
|
|
3030
|
+
assert(n >= 2 and n <= 5);
|
|
3031
|
+
if (effect == .Binding) {
|
|
3032
|
+
options.chance.duration(player, n);
|
|
2609
3033
|
} else {
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
3034
|
+
try options.chance.multiHit(player, n);
|
|
3035
|
+
}
|
|
3036
|
+
return n;
|
|
3037
|
+
}
|
|
3038
|
+
|
|
3039
|
+
fn moveSlot(
|
|
3040
|
+
battle: anytype,
|
|
3041
|
+
player: Player,
|
|
3042
|
+
moves: []MoveSlot,
|
|
3043
|
+
check_pp: u4,
|
|
3044
|
+
options: anytype,
|
|
3045
|
+
) !u4 {
|
|
3046
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3047
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3048
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3049
|
+
val
|
|
3050
|
+
else
|
|
3051
|
+
null
|
|
3052
|
+
else
|
|
3053
|
+
null;
|
|
3054
|
+
|
|
3055
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3056
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3057
|
+
else slot: {
|
|
3058
|
+
if (showdown) {
|
|
3059
|
+
if (check_pp == 0) {
|
|
3060
|
+
var i: usize = moves.len;
|
|
3061
|
+
while (i > 0) {
|
|
3062
|
+
i -= 1;
|
|
3063
|
+
if (moves[i].id != .None) {
|
|
3064
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3065
|
+
}
|
|
3066
|
+
}
|
|
3067
|
+
} else {
|
|
3068
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3069
|
+
var i: usize = 0;
|
|
3070
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3071
|
+
if (moves[i].pp > 0) {
|
|
3072
|
+
r -= 1;
|
|
3073
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3074
|
+
}
|
|
3075
|
+
}
|
|
2616
3076
|
}
|
|
2617
3077
|
}
|
|
2618
|
-
return @intCast(u4, i + 1);
|
|
2619
|
-
}
|
|
2620
|
-
}
|
|
2621
3078
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
3079
|
+
while (true) {
|
|
3080
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3081
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3082
|
+
}
|
|
3083
|
+
};
|
|
3084
|
+
|
|
3085
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3086
|
+
return slot;
|
|
2625
3087
|
}
|
|
2626
|
-
}
|
|
3088
|
+
};
|
|
2627
3089
|
|
|
2628
3090
|
test "RNG agreement" {
|
|
2629
3091
|
if (!showdown) return;
|
|
2630
3092
|
var expected: [256]u32 = undefined;
|
|
2631
3093
|
for (0..expected.len) |i| {
|
|
2632
|
-
expected[i] = @intCast(
|
|
3094
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2633
3095
|
}
|
|
2634
3096
|
|
|
2635
|
-
var spe
|
|
2636
|
-
var cfz
|
|
2637
|
-
var par
|
|
2638
|
-
var brn
|
|
2639
|
-
var eff
|
|
3097
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3099
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3100
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3101
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2640
3102
|
|
|
2641
3103
|
for (0..expected.len) |i| {
|
|
2642
3104
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2672,11 +3134,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2672
3134
|
const side = battle.side(player);
|
|
2673
3135
|
const foe = battle.foe(player);
|
|
2674
3136
|
|
|
2675
|
-
|
|
3137
|
+
const active = &side.active;
|
|
2676
3138
|
const stored = side.stored();
|
|
2677
3139
|
|
|
2678
3140
|
// While players are not given any input options on the cartridge in these cases,
|
|
2679
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3141
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2680
3142
|
//
|
|
2681
3143
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2682
3144
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2684,9 +3146,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2684
3146
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2685
3147
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2686
3148
|
// strictly correct as the player would not have been presented the option to move or
|
|
2687
|
-
// switch at all
|
|
3149
|
+
// switch at all
|
|
2688
3150
|
if (isForced(active)) {
|
|
2689
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3151
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2690
3152
|
n += 1;
|
|
2691
3153
|
return n;
|
|
2692
3154
|
}
|
|
@@ -2703,7 +3165,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2703
3165
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2704
3166
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2705
3167
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2706
|
-
// move normally if sleeping/frozen/bound
|
|
3168
|
+
// move normally if sleeping/frozen/bound
|
|
2707
3169
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2708
3170
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2709
3171
|
{
|
|
@@ -2716,16 +3178,18 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2716
3178
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2717
3179
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2718
3180
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2719
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3181
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2720
3182
|
if (limited) {
|
|
2721
3183
|
assert(showdown);
|
|
2722
3184
|
assert(side.last_selected_move != .None);
|
|
2723
3185
|
while (slot <= 4) : (slot += 1) {
|
|
2724
3186
|
const m = active.moves[slot - 1];
|
|
2725
3187
|
if (m.id == .None) break;
|
|
2726
|
-
if (m.id == side.last_selected_move) {
|
|
2727
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2728
|
-
const
|
|
3188
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3189
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3190
|
+
const struggle =
|
|
3191
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3192
|
+
const s = if (struggle) 0 else slot;
|
|
2729
3193
|
out[n] = .{ .type = .Move, .data = s };
|
|
2730
3194
|
n += 1;
|
|
2731
3195
|
return n;
|
|
@@ -2739,7 +3203,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2739
3203
|
const m = active.moves[slot - 1];
|
|
2740
3204
|
if (m.id == .None) break;
|
|
2741
3205
|
if (m.pp == 0) continue;
|
|
2742
|
-
if (active.volatiles.
|
|
3206
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2743
3207
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2744
3208
|
n += 1;
|
|
2745
3209
|
}
|