@pkmn/engine 0.1.0-dev.2ec67dba → 0.1.0-dev.305a932f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -59
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +25 -3
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +47 -31
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +133 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +104 -90
- package/package.json +65 -36
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +47 -142
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +15 -27
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +60 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +752 -237
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +15 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +282 -166
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1058 -0
- package/src/lib/gen1/data/moves.zig +178 -180
- package/src/lib/gen1/data/species.zig +2 -2
- package/src/lib/gen1/data/types.zig +5 -5
- package/src/lib/gen1/data.zig +78 -64
- package/src/lib/gen1/helpers.zig +592 -36
- package/src/lib/gen1/mechanics.zig +1059 -654
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +640 -563
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +84 -28
- package/src/lib/gen2/data.zig +113 -87
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +1242 -11
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,11 +1,14 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const Action = @import("chance.zig").Action;
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const data = @import("data.zig");
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const assert = std.debug.assert;
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@@ -17,7 +20,7 @@ const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const showdown = pkmn.options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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@@ -56,35 +59,39 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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-
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const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &f2)) |r| return r;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1, &f1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2, &f2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, f1, .P2, c2, r2, s2, f2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, f2, .P1, c1, r1, s1, f1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +103,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +129,29 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown)
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +250,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +266,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -299,13 +307,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
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if (showdown and m1 == .Counter and m2 == .Counter)
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battle.rng.range(u8, 0, 2) == 0
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else
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battle.rng.next() < Gen12.percent(50) + 1;
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if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
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battle.rng.advance(1);
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}
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
|
|
310
316
|
|
|
311
317
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +321,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
321
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
322
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
323
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
324
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
325
|
// won the original coin flip
|
|
320
326
|
if (t1 and t2) return .P1;
|
|
321
327
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +334,59 @@ fn doTurn(
|
|
|
328
334
|
battle: anytype,
|
|
329
335
|
player: Player,
|
|
330
336
|
player_choice: Choice,
|
|
337
|
+
player_rewrap: bool,
|
|
338
|
+
player_skip: bool,
|
|
331
339
|
player_from: ?Move,
|
|
332
340
|
foe_player: Player,
|
|
333
341
|
foe_choice: Choice,
|
|
342
|
+
foe_rewrap: bool,
|
|
343
|
+
foe_skip: bool,
|
|
334
344
|
foe_from: ?Move,
|
|
335
|
-
|
|
345
|
+
options: anytype,
|
|
336
346
|
) !?Result {
|
|
337
347
|
assert(player_choice.type != .Pass);
|
|
338
348
|
|
|
339
349
|
var residual = true;
|
|
340
350
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
351
|
+
if (try executeMove(
|
|
352
|
+
battle,
|
|
353
|
+
player,
|
|
354
|
+
player_choice,
|
|
355
|
+
player_rewrap,
|
|
356
|
+
player_skip,
|
|
357
|
+
player_from,
|
|
358
|
+
&residual,
|
|
359
|
+
options,
|
|
360
|
+
)) |r| return r;
|
|
342
361
|
if (!replace) {
|
|
343
362
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
363
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
364
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
365
|
+
if (residual) try handleResidual(battle, player, options);
|
|
366
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
367
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
368
|
|
|
369
|
+
options.chance.clearPending();
|
|
370
|
+
|
|
371
|
+
residual = true;
|
|
350
372
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
373
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
374
|
+
if (if (calc) null else try executeMove(
|
|
375
|
+
battle,
|
|
376
|
+
foe_player,
|
|
377
|
+
foe_choice,
|
|
378
|
+
foe_rewrap,
|
|
379
|
+
foe_skip,
|
|
380
|
+
foe_from,
|
|
381
|
+
&residual,
|
|
382
|
+
options,
|
|
383
|
+
)) |r| return r;
|
|
352
384
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
385
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
386
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
387
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
388
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
389
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
390
|
}
|
|
359
391
|
|
|
360
392
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +403,32 @@ fn executeMove(
|
|
|
371
403
|
battle: anytype,
|
|
372
404
|
player: Player,
|
|
373
405
|
choice: Choice,
|
|
406
|
+
rewrap: bool,
|
|
407
|
+
skip: bool,
|
|
374
408
|
from: ?Move,
|
|
375
409
|
residual: *bool,
|
|
376
|
-
|
|
410
|
+
options: anytype,
|
|
377
411
|
) !?Result {
|
|
378
412
|
var side = battle.side(player);
|
|
379
413
|
|
|
380
414
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
415
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
416
|
return null;
|
|
383
417
|
}
|
|
384
418
|
|
|
419
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
420
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
421
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
422
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
423
|
assert(!showdown);
|
|
389
424
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
425
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
426
|
}
|
|
392
427
|
return null;
|
|
393
428
|
}
|
|
394
429
|
|
|
395
430
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
431
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
432
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
433
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
434
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,10 +437,7 @@ fn executeMove(
|
|
|
402
437
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
438
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
439
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
440
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
441
|
const stored = side.stored();
|
|
410
442
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
443
|
auto = side.last_selected_move == .HyperBeam or side.active.volatiles.Bide or
|
|
@@ -426,15 +458,12 @@ fn executeMove(
|
|
|
426
458
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
459
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
460
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
461
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
462
|
}
|
|
434
463
|
|
|
435
464
|
var skip_can = false;
|
|
436
465
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player, from,
|
|
466
|
+
switch (try beforeMove(battle, player, skip, from, residual, options)) {
|
|
438
467
|
.done => return null,
|
|
439
468
|
.skip_can => skip_can = true,
|
|
440
469
|
.skip_pp => skip_pp = true,
|
|
@@ -442,16 +471,24 @@ fn executeMove(
|
|
|
442
471
|
.err => return @as(?Result, Result.Error),
|
|
443
472
|
}
|
|
444
473
|
|
|
445
|
-
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual,
|
|
474
|
+
if (!skip_can and !try canMove(battle, player, mslot, auto, skip_pp, from, residual, options)) {
|
|
446
475
|
return null;
|
|
447
476
|
}
|
|
448
477
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
478
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
479
|
}
|
|
451
480
|
|
|
452
|
-
const BeforeMove =
|
|
481
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
482
|
|
|
454
|
-
fn beforeMove(
|
|
483
|
+
fn beforeMove(
|
|
484
|
+
battle: anytype,
|
|
485
|
+
player: Player,
|
|
486
|
+
skip: bool,
|
|
487
|
+
from: ?Move,
|
|
488
|
+
residual: *bool,
|
|
489
|
+
options: anytype,
|
|
490
|
+
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
455
492
|
var side = battle.side(player);
|
|
456
493
|
const foe = battle.foe(player);
|
|
457
494
|
var active = &side.active;
|
|
@@ -460,11 +497,21 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
460
497
|
var volatiles = &active.volatiles;
|
|
461
498
|
|
|
462
499
|
if (Status.is(stored.status, .SLP)) {
|
|
463
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
464
501
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
502
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
503
|
+
if (!extend) stored.status = 0;
|
|
504
|
+
} else {
|
|
505
|
+
stored.status -= 1;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
const duration = Status.duration(stored.status);
|
|
509
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
510
|
+
try options.chance.sleep(player, duration);
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
if (duration == 0) {
|
|
514
|
+
try log.curestatus(ident, before, .Message);
|
|
468
515
|
stored.status = 0; // clears EXT if present
|
|
469
516
|
} else {
|
|
470
517
|
try log.cant(ident, .Sleep);
|
|
@@ -479,13 +526,15 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
479
526
|
return .done;
|
|
480
527
|
}
|
|
481
528
|
|
|
482
|
-
if (foe.active.volatiles.Binding) {
|
|
529
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
483
530
|
try log.cant(ident, .Bound);
|
|
484
531
|
return .done;
|
|
485
532
|
}
|
|
486
533
|
|
|
487
|
-
if (
|
|
488
|
-
|
|
534
|
+
if (volatiles.Flinch) {
|
|
535
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
536
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
537
|
+
if (!showdown) volatiles.Flinch = false;
|
|
489
538
|
try log.cant(ident, .Flinch);
|
|
490
539
|
return .done;
|
|
491
540
|
}
|
|
@@ -497,21 +546,20 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
497
546
|
}
|
|
498
547
|
|
|
499
548
|
if (volatiles.disabled_duration > 0) {
|
|
500
|
-
|
|
549
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
550
|
+
if (!extend) volatiles.disabled_duration = 0;
|
|
551
|
+
} else {
|
|
552
|
+
volatiles.disabled_duration -= 1;
|
|
553
|
+
}
|
|
554
|
+
try options.chance.disable(player, volatiles.disabled_duration);
|
|
555
|
+
|
|
501
556
|
if (volatiles.disabled_duration == 0) {
|
|
502
557
|
volatiles.disabled_move = 0;
|
|
503
558
|
try log.end(ident, .Disable);
|
|
504
559
|
}
|
|
505
560
|
}
|
|
506
561
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
507
|
-
if (showdown and try disabled(side, ident,
|
|
508
|
-
|
|
509
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
510
|
-
if (showdown and volatiles.Flinch) {
|
|
511
|
-
volatiles.Flinch = false;
|
|
512
|
-
try log.cant(ident, .Flinch);
|
|
513
|
-
return .done;
|
|
514
|
-
}
|
|
562
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
515
563
|
|
|
516
564
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
517
565
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -523,21 +571,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
523
571
|
if (volatiles.Confusion) {
|
|
524
572
|
assert(volatiles.confusion > 0);
|
|
525
573
|
|
|
526
|
-
|
|
574
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
575
|
+
if (!extend) volatiles.confusion = 0;
|
|
576
|
+
} else {
|
|
577
|
+
volatiles.confusion -= 1;
|
|
578
|
+
}
|
|
579
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
580
|
+
|
|
527
581
|
if (volatiles.confusion == 0) {
|
|
528
582
|
volatiles.Confusion = false;
|
|
529
583
|
try log.end(ident, .Confusion);
|
|
530
584
|
} else {
|
|
531
585
|
try log.activate(ident, .Confusion);
|
|
532
586
|
|
|
533
|
-
|
|
534
|
-
!battle.rng.chance(u8, 128, 256)
|
|
535
|
-
else
|
|
536
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
537
|
-
|
|
538
|
-
if (confused) {
|
|
587
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
539
588
|
assert(!volatiles.MultiHit);
|
|
540
|
-
volatiles.state = 0;
|
|
589
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
541
590
|
volatiles.Bide = false;
|
|
542
591
|
volatiles.Thrashing = false;
|
|
543
592
|
volatiles.MultiHit = false;
|
|
@@ -545,6 +594,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
545
594
|
volatiles.Charging = false;
|
|
546
595
|
volatiles.Binding = false;
|
|
547
596
|
volatiles.Invulnerable = false;
|
|
597
|
+
options.chance.clearDurations(player, null);
|
|
548
598
|
{
|
|
549
599
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
550
600
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -561,42 +611,53 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
561
611
|
player
|
|
562
612
|
else
|
|
563
613
|
player.foe();
|
|
614
|
+
|
|
615
|
+
const uncapped = battle.last_damage;
|
|
564
616
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
565
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
617
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
618
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
619
|
+
if (showdown) battle.last_damage = uncapped;
|
|
566
620
|
|
|
567
621
|
return .done;
|
|
568
622
|
}
|
|
569
623
|
}
|
|
570
624
|
}
|
|
571
625
|
|
|
572
|
-
if (!showdown and try disabled(side, ident,
|
|
626
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
573
627
|
|
|
574
|
-
if (Status.is(stored.status, .PAR)) {
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
volatiles.Charging = false;
|
|
585
|
-
volatiles.Binding = false;
|
|
586
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
587
|
-
try log.cant(ident, .Paralysis);
|
|
588
|
-
return .done;
|
|
589
|
-
}
|
|
628
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
629
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
630
|
+
volatiles.Bide = false;
|
|
631
|
+
volatiles.Thrashing = false;
|
|
632
|
+
volatiles.Charging = false;
|
|
633
|
+
volatiles.Binding = false;
|
|
634
|
+
options.chance.clearDurations(player, null);
|
|
635
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
636
|
+
try log.cant(ident, .Paralysis);
|
|
637
|
+
return .done;
|
|
590
638
|
}
|
|
591
639
|
|
|
592
640
|
if (volatiles.Bide) {
|
|
593
641
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
594
642
|
|
|
595
|
-
|
|
643
|
+
if (showdown) {
|
|
644
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
645
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
646
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
647
|
+
volatiles.state +|= battle.last_damage;
|
|
648
|
+
} else {
|
|
649
|
+
volatiles.state +%= battle.last_damage;
|
|
650
|
+
}
|
|
596
651
|
|
|
597
652
|
assert(volatiles.attacks > 0);
|
|
598
653
|
|
|
599
|
-
|
|
654
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
655
|
+
if (!extend) volatiles.attacks = 0;
|
|
656
|
+
} else {
|
|
657
|
+
volatiles.attacks -= 1;
|
|
658
|
+
}
|
|
659
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
660
|
+
|
|
600
661
|
if (volatiles.attacks != 0) {
|
|
601
662
|
try log.activate(ident, .Bide);
|
|
602
663
|
return .done;
|
|
@@ -613,27 +674,57 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
613
674
|
return .done;
|
|
614
675
|
}
|
|
615
676
|
|
|
616
|
-
|
|
677
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
678
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
679
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
680
|
+
|
|
681
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
682
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
683
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
684
|
+
if (showdown) {
|
|
685
|
+
residual.* = false;
|
|
686
|
+
try handleResidual(battle, player, options);
|
|
687
|
+
}
|
|
688
|
+
|
|
617
689
|
return .done;
|
|
618
690
|
}
|
|
619
691
|
|
|
620
692
|
if (volatiles.Thrashing) {
|
|
621
693
|
assert(volatiles.attacks > 0);
|
|
622
694
|
assert(from != null);
|
|
623
|
-
|
|
624
|
-
if (
|
|
695
|
+
|
|
696
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
697
|
+
if (!extend) volatiles.attacks = 0;
|
|
698
|
+
} else {
|
|
699
|
+
volatiles.attacks -= 1;
|
|
700
|
+
}
|
|
701
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
702
|
+
|
|
703
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
625
704
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
626
705
|
}
|
|
627
706
|
try log.move(ident, side.last_selected_move, battle.active(player.foe()), from);
|
|
628
|
-
if (showdown
|
|
629
|
-
|
|
707
|
+
if (showdown) {
|
|
708
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
709
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
710
|
+
side.last_used_move = side.last_selected_move;
|
|
711
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
712
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
713
|
+
}
|
|
630
714
|
}
|
|
631
715
|
return .skip_can;
|
|
632
716
|
}
|
|
633
717
|
|
|
634
718
|
if (volatiles.Binding) {
|
|
635
719
|
assert(volatiles.attacks > 0);
|
|
636
|
-
|
|
720
|
+
|
|
721
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
722
|
+
if (!extend) volatiles.attacks = 0;
|
|
723
|
+
} else {
|
|
724
|
+
volatiles.attacks -= 1;
|
|
725
|
+
}
|
|
726
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
727
|
+
|
|
637
728
|
try log.move(
|
|
638
729
|
battle.active(player),
|
|
639
730
|
side.last_selected_move,
|
|
@@ -641,7 +732,11 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
641
732
|
side.last_selected_move,
|
|
642
733
|
);
|
|
643
734
|
if (showdown or battle.last_damage != 0) {
|
|
644
|
-
|
|
735
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
736
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
737
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
738
|
+
try buildRage(battle, player.foe(), options);
|
|
739
|
+
}
|
|
645
740
|
}
|
|
646
741
|
return .done;
|
|
647
742
|
}
|
|
@@ -657,7 +752,7 @@ fn canMove(
|
|
|
657
752
|
skip_pp: bool,
|
|
658
753
|
from: ?Move,
|
|
659
754
|
residual: *bool,
|
|
660
|
-
|
|
755
|
+
options: anytype,
|
|
661
756
|
) !bool {
|
|
662
757
|
var side = battle.side(player);
|
|
663
758
|
const player_ident = battle.active(player);
|
|
@@ -672,8 +767,9 @@ fn canMove(
|
|
|
672
767
|
side.active.volatiles.Charging = false;
|
|
673
768
|
side.active.volatiles.Invulnerable = false;
|
|
674
769
|
} else if (move.effect == .Charge) {
|
|
675
|
-
try log.move(player_ident, side.last_selected_move, .{}, from);
|
|
676
|
-
|
|
770
|
+
try options.log.move(player_ident, side.last_selected_move, .{}, from);
|
|
771
|
+
setCounterable(battle, player, side, move);
|
|
772
|
+
try Effects.charge(battle, player, options);
|
|
677
773
|
return false;
|
|
678
774
|
}
|
|
679
775
|
|
|
@@ -688,23 +784,35 @@ fn canMove(
|
|
|
688
784
|
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
689
785
|
// regrettable, but this information is more "nice to have" than required
|
|
690
786
|
const f = if (from != null and from.? == .None) null else from;
|
|
691
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
787
|
+
try options.log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
788
|
+
setCounterable(battle, player, side, move);
|
|
692
789
|
|
|
693
790
|
if (move.effect.onBegin()) {
|
|
694
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
791
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
695
792
|
return false;
|
|
696
793
|
}
|
|
697
794
|
|
|
698
795
|
if (move.effect == .Thrashing) {
|
|
699
|
-
Effects.thrashing(battle, player);
|
|
796
|
+
Effects.thrashing(battle, player, options);
|
|
700
797
|
} else if (!showdown and move.effect == .Binding) {
|
|
701
798
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
702
|
-
Effects.binding(battle, player);
|
|
799
|
+
try Effects.binding(battle, player, false, options);
|
|
703
800
|
}
|
|
704
801
|
|
|
705
802
|
return true;
|
|
706
803
|
}
|
|
707
804
|
|
|
805
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
806
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
807
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
808
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
809
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
810
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
811
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
812
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
813
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
814
|
+
}
|
|
815
|
+
|
|
708
816
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
709
817
|
if (side.last_selected_move == .Struggle) return;
|
|
710
818
|
|
|
@@ -715,11 +823,11 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
715
823
|
if (volatiles.Bide) return;
|
|
716
824
|
|
|
717
825
|
assert(active.move(mslot).pp > 0 or auto);
|
|
718
|
-
active.move(mslot).pp = @
|
|
826
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) -% 1;
|
|
719
827
|
if (volatiles.Transform) return;
|
|
720
828
|
|
|
721
829
|
assert(side.stored().move(mslot).pp > 0 or auto);
|
|
722
|
-
side.stored().move(mslot).pp = @
|
|
830
|
+
side.stored().move(mslot).pp = @as(u6, @intCast(side.stored().move(mslot).pp)) -% 1;
|
|
723
831
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
724
832
|
}
|
|
725
833
|
|
|
@@ -727,12 +835,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
727
835
|
var active = &side.active;
|
|
728
836
|
const volatiles = &active.volatiles;
|
|
729
837
|
|
|
730
|
-
active.move(mslot).pp = @
|
|
838
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
731
839
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
732
840
|
if (showdown and volatiles.Transform) return;
|
|
733
841
|
|
|
734
842
|
assert(mslot > 0 and mslot <= 4);
|
|
735
|
-
side.stored().moves[mslot - 1].pp = @
|
|
843
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
736
844
|
}
|
|
737
845
|
|
|
738
846
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -740,10 +848,12 @@ fn doMove(
|
|
|
740
848
|
battle: anytype,
|
|
741
849
|
player: Player,
|
|
742
850
|
mslot: u4,
|
|
851
|
+
rewrap: bool,
|
|
743
852
|
auto: bool,
|
|
744
853
|
residual: *bool,
|
|
745
|
-
|
|
854
|
+
options: anytype,
|
|
746
855
|
) !?Result {
|
|
856
|
+
var log = options.log;
|
|
747
857
|
var side = battle.side(player);
|
|
748
858
|
const foe = battle.foe(player);
|
|
749
859
|
|
|
@@ -758,35 +868,44 @@ fn doMove(
|
|
|
758
868
|
var hits: u4 = 1;
|
|
759
869
|
var effectiveness = Effectiveness.neutral;
|
|
760
870
|
|
|
871
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
872
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
873
|
+
|
|
761
874
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
762
875
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
763
|
-
return specialDamage(battle, player, move,
|
|
876
|
+
return specialDamage(battle, player, move, options);
|
|
764
877
|
}
|
|
765
878
|
|
|
766
879
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
767
880
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
768
881
|
var miss = showdown and miss: {
|
|
769
882
|
immune = move.target != .Self and !status and !counter and
|
|
770
|
-
(@
|
|
771
|
-
@
|
|
883
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
884
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
772
885
|
if (immune and move.effect != .Binding) break :miss true;
|
|
773
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
774
|
-
|
|
886
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
887
|
+
battle.last_damage = 0;
|
|
888
|
+
break :miss true;
|
|
889
|
+
}
|
|
890
|
+
break :miss (move.target != .Self and
|
|
891
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
775
892
|
};
|
|
776
893
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
777
894
|
|
|
895
|
+
var late = showdown and move.effect != .Explode;
|
|
778
896
|
const skip = status or immune;
|
|
779
897
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
780
898
|
if (showdown and move.effect.isMulti()) {
|
|
781
|
-
Effects.multiHit(battle, player, move);
|
|
899
|
+
try Effects.multiHit(battle, player, move, options);
|
|
782
900
|
hits = side.active.volatiles.attacks;
|
|
901
|
+
late = false;
|
|
783
902
|
}
|
|
784
903
|
|
|
785
904
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
786
905
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
787
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
906
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
788
907
|
|
|
789
|
-
if (counter) return counterDamage(battle, player, move,
|
|
908
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
790
909
|
|
|
791
910
|
battle.last_damage = 0;
|
|
792
911
|
|
|
@@ -808,17 +927,15 @@ fn doMove(
|
|
|
808
927
|
effectiveness = adjustDamage(battle, player);
|
|
809
928
|
immune = effectiveness == 0;
|
|
810
929
|
}
|
|
811
|
-
randomizeDamage(battle);
|
|
930
|
+
try randomizeDamage(battle, player, options);
|
|
812
931
|
}
|
|
813
932
|
}
|
|
814
933
|
|
|
815
|
-
|
|
816
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
817
|
-
|
|
934
|
+
var zero = battle.last_damage == 0;
|
|
818
935
|
miss = if (showdown or skip)
|
|
819
936
|
miss
|
|
820
937
|
else
|
|
821
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
938
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
822
939
|
|
|
823
940
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
824
941
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -826,11 +943,11 @@ fn doMove(
|
|
|
826
943
|
|
|
827
944
|
if (!showdown or !miss) {
|
|
828
945
|
if (move.effect == .MirrorMove) {
|
|
829
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
946
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
830
947
|
} else if (move.effect == .Metronome) {
|
|
831
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
948
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
832
949
|
} else if (move.effect.onEnd()) {
|
|
833
|
-
try onEnd(battle, player, move,
|
|
950
|
+
try onEnd(battle, player, move, options);
|
|
834
951
|
return null;
|
|
835
952
|
}
|
|
836
953
|
}
|
|
@@ -843,44 +960,46 @@ fn doMove(
|
|
|
843
960
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
844
961
|
if (ohko) {
|
|
845
962
|
try log.immune(foe_ident, .OHKO);
|
|
846
|
-
} else if (immune and !invulnerable) {
|
|
963
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
847
964
|
try log.immune(foe_ident, .None);
|
|
848
965
|
} else if (mist) {
|
|
849
966
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
850
967
|
try log.fail(foe_ident, .None);
|
|
851
968
|
} else {
|
|
969
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
852
970
|
try log.lastmiss();
|
|
853
971
|
try log.miss(battle.active(player));
|
|
854
972
|
}
|
|
855
973
|
if (move.effect == .JumpKick) {
|
|
856
974
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
857
|
-
assert(battle.last_damage == 0);
|
|
975
|
+
assert(showdown or battle.last_damage == 0);
|
|
858
976
|
battle.last_damage = 1;
|
|
859
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
977
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
860
978
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
861
979
|
} else if (move.effect == .Explode) {
|
|
862
980
|
try Effects.explode(battle, player);
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
|
|
866
|
-
} else if (showdown) {
|
|
867
|
-
|
|
868
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
869
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
870
|
-
}
|
|
871
|
-
}
|
|
981
|
+
try buildRage(battle, player.foe(), options);
|
|
982
|
+
} else if (showdown and move.effect == .Disable) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
985
|
+
try options.chance.commit(player, .binding);
|
|
872
986
|
}
|
|
873
987
|
return null;
|
|
988
|
+
} else {
|
|
989
|
+
try options.chance.commit(player, .hit);
|
|
874
990
|
}
|
|
875
991
|
|
|
876
992
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
877
993
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
878
994
|
// it up above before damage calculation).
|
|
879
995
|
if (!showdown and move.effect.isMulti()) {
|
|
880
|
-
Effects.multiHit(battle, player, move);
|
|
996
|
+
try Effects.multiHit(battle, player, move, options);
|
|
881
997
|
hits = side.active.volatiles.attacks;
|
|
882
998
|
}
|
|
883
999
|
|
|
1000
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
1001
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1002
|
+
|
|
884
1003
|
var nullified = false;
|
|
885
1004
|
var hit: u4 = 0;
|
|
886
1005
|
while (hit < hits) {
|
|
@@ -892,12 +1011,12 @@ fn doMove(
|
|
|
892
1011
|
try log.resisted(battle.active(player.foe()));
|
|
893
1012
|
}
|
|
894
1013
|
}
|
|
895
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1014
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
896
1015
|
if (hit == 0 and ohko) try log.ohko();
|
|
897
1016
|
hit += 1;
|
|
898
1017
|
if (foe.stored().hp == 0) break;
|
|
899
|
-
if (
|
|
900
|
-
try
|
|
1018
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1019
|
+
try buildRage(battle, player.foe(), options);
|
|
901
1020
|
}
|
|
902
1021
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
903
1022
|
if (nullified) break;
|
|
@@ -908,17 +1027,23 @@ fn doMove(
|
|
|
908
1027
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
909
1028
|
side.active.volatiles.attacks = 0;
|
|
910
1029
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
911
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1030
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
912
1031
|
}
|
|
913
1032
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
914
1033
|
} else if (showdown) {
|
|
915
1034
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
916
1035
|
if (move.effect == .Binding) {
|
|
917
|
-
Effects.binding(battle, player);
|
|
1036
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
918
1037
|
if (immune) {
|
|
919
1038
|
battle.last_damage = 0;
|
|
1039
|
+
assert(foe.stored().hp > 0);
|
|
920
1040
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
921
|
-
|
|
1041
|
+
if (sub) {
|
|
1042
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1043
|
+
} else {
|
|
1044
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1045
|
+
try buildRage(battle, player.foe(), options);
|
|
1046
|
+
}
|
|
922
1047
|
return null;
|
|
923
1048
|
}
|
|
924
1049
|
}
|
|
@@ -931,10 +1056,13 @@ fn doMove(
|
|
|
931
1056
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
932
1057
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
933
1058
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
934
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1059
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
935
1060
|
|
|
936
1061
|
if (foe.stored().hp == 0) return null;
|
|
937
1062
|
|
|
1063
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1064
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1065
|
+
|
|
938
1066
|
if (!move.effect.isSpecial()) {
|
|
939
1067
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
940
1068
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -944,28 +1072,29 @@ fn doMove(
|
|
|
944
1072
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
945
1073
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
946
1074
|
if (move.effect == .Twineedle) {
|
|
947
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1075
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
948
1076
|
} else if (move.effect == .Disable) {
|
|
949
|
-
|
|
1077
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1078
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1079
|
+
return result;
|
|
950
1080
|
} else {
|
|
951
|
-
try moveEffect(battle, player, move,
|
|
1081
|
+
try moveEffect(battle, player, move, options);
|
|
952
1082
|
}
|
|
953
1083
|
}
|
|
954
1084
|
|
|
955
1085
|
return null;
|
|
956
1086
|
}
|
|
957
1087
|
|
|
958
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1088
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
959
1089
|
const side = battle.side(player);
|
|
960
1090
|
|
|
961
1091
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
962
|
-
var
|
|
963
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
964
|
-
|
|
965
|
-
|
|
1092
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1093
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1094
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1095
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
966
1096
|
|
|
967
|
-
|
|
968
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1097
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
969
1098
|
}
|
|
970
1099
|
|
|
971
1100
|
fn calcDamage(
|
|
@@ -1031,7 +1160,7 @@ fn calcDamage(
|
|
|
1031
1160
|
d = @min(997, d);
|
|
1032
1161
|
d += 2;
|
|
1033
1162
|
|
|
1034
|
-
battle.last_damage = @intCast(
|
|
1163
|
+
battle.last_damage = @intCast(d);
|
|
1035
1164
|
|
|
1036
1165
|
return true;
|
|
1037
1166
|
}
|
|
@@ -1045,9 +1174,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1045
1174
|
var d = battle.last_damage;
|
|
1046
1175
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1047
1176
|
|
|
1048
|
-
const neutral = @
|
|
1049
|
-
const eff1: u16 = @
|
|
1050
|
-
const eff2: u16 = @
|
|
1177
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1178
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1179
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1051
1180
|
|
|
1052
1181
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1053
1182
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1067,99 +1196,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1067
1196
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1068
1197
|
}
|
|
1069
1198
|
|
|
1070
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1199
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1071
1200
|
if (battle.last_damage <= 1) return;
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
while (true) {
|
|
1077
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1078
|
-
if (r >= 217) break :loop r;
|
|
1079
|
-
}
|
|
1080
|
-
};
|
|
1081
|
-
|
|
1082
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1201
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1202
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1203
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1204
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1083
1205
|
}
|
|
1084
1206
|
|
|
1085
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1207
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1086
1208
|
const side = battle.side(player);
|
|
1209
|
+
const foe = battle.foe(player);
|
|
1087
1210
|
|
|
1088
|
-
if (!try checkHit(battle, player, move,
|
|
1211
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1212
|
+
try options.chance.commit(player, .hit);
|
|
1089
1213
|
|
|
1090
1214
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1091
|
-
.SuperFang => @max(
|
|
1215
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1092
1216
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1093
1217
|
.SonicBoom => 20,
|
|
1094
1218
|
.DragonRage => 40,
|
|
1095
1219
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1096
1220
|
.Psywave => power: {
|
|
1097
|
-
const max = @intCast(
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
|
|
1101
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1102
|
-
if (max <= 1) return Result.Error;
|
|
1103
|
-
while (true) {
|
|
1104
|
-
const r = battle.rng.next();
|
|
1105
|
-
if (r < max) break :power r;
|
|
1106
|
-
}
|
|
1107
|
-
}
|
|
1221
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1222
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1223
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1224
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1108
1225
|
},
|
|
1109
1226
|
else => unreachable,
|
|
1110
1227
|
};
|
|
1111
1228
|
|
|
1112
1229
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1113
1230
|
|
|
1114
|
-
|
|
1231
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1232
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1233
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1234
|
+
|
|
1115
1235
|
return null;
|
|
1116
1236
|
}
|
|
1117
1237
|
|
|
1118
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1238
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1119
1239
|
const foe = battle.foe(player);
|
|
1120
1240
|
|
|
1121
1241
|
if (battle.last_damage == 0) {
|
|
1122
|
-
try log.fail(battle.active(player), .None);
|
|
1242
|
+
try options.log.fail(battle.active(player), .None);
|
|
1123
1243
|
return null;
|
|
1124
1244
|
}
|
|
1125
1245
|
|
|
1126
|
-
// Pretend
|
|
1127
|
-
const foe_last_used_move =
|
|
1128
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1246
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1129
1247
|
const foe_last_selected_move =
|
|
1130
1248
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1131
|
-
.
|
|
1249
|
+
.Splash
|
|
1132
1250
|
else
|
|
1133
1251
|
foe.last_selected_move);
|
|
1134
1252
|
|
|
1135
|
-
const used =
|
|
1136
|
-
foe.last_used_move != .Counter and
|
|
1137
|
-
(foe_last_used_move.type == .Normal or
|
|
1138
|
-
foe_last_used_move.type == .Fighting);
|
|
1139
|
-
|
|
1253
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1140
1254
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1141
1255
|
foe.last_selected_move != .Counter and
|
|
1142
1256
|
(foe_last_selected_move.type == .Normal or
|
|
1143
1257
|
foe_last_selected_move.type == .Fighting);
|
|
1144
1258
|
|
|
1145
1259
|
if (!used and !selected) {
|
|
1146
|
-
try log.fail(battle.active(player), .None);
|
|
1260
|
+
try options.log.fail(battle.active(player), .None);
|
|
1147
1261
|
return null;
|
|
1148
1262
|
}
|
|
1149
1263
|
|
|
1150
1264
|
if (!used or !selected) {
|
|
1151
1265
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1152
1266
|
if (!showdown) return Result.Error;
|
|
1153
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(battle.active(player), .None);
|
|
1154
1268
|
return null;
|
|
1155
1269
|
}
|
|
1156
1270
|
|
|
1157
|
-
battle.last_damage
|
|
1271
|
+
battle.last_damage *|= 2;
|
|
1158
1272
|
|
|
1159
1273
|
// Pokémon Showdown calls checkHit before Counter
|
|
1160
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1274
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1275
|
+
try options.chance.commit(player, .hit);
|
|
1161
1276
|
|
|
1162
|
-
|
|
1277
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1278
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1279
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1163
1280
|
return null;
|
|
1164
1281
|
}
|
|
1165
1282
|
|
|
@@ -1168,7 +1285,7 @@ fn applyDamage(
|
|
|
1168
1285
|
target_player: Player,
|
|
1169
1286
|
sub_player: Player,
|
|
1170
1287
|
reason: Damage,
|
|
1171
|
-
|
|
1288
|
+
options: anytype,
|
|
1172
1289
|
) !bool {
|
|
1173
1290
|
assert(showdown or battle.last_damage != 0);
|
|
1174
1291
|
|
|
@@ -1183,19 +1300,20 @@ fn applyDamage(
|
|
|
1183
1300
|
subbed.active.volatiles.substitute = 0;
|
|
1184
1301
|
subbed.active.volatiles.Substitute = false;
|
|
1185
1302
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1186
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1303
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1304
|
+
options.calc.capped(target_player);
|
|
1187
1305
|
return true;
|
|
1188
1306
|
} else {
|
|
1189
1307
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1190
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1191
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1308
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1309
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1192
1310
|
return false;
|
|
1193
1311
|
}
|
|
1194
1312
|
}
|
|
1195
1313
|
|
|
1196
1314
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1197
1315
|
target.stored().hp -= battle.last_damage;
|
|
1198
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1316
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1199
1317
|
return false;
|
|
1200
1318
|
}
|
|
1201
1319
|
|
|
@@ -1203,73 +1321,78 @@ fn mirrorMove(
|
|
|
1203
1321
|
battle: anytype,
|
|
1204
1322
|
player: Player,
|
|
1205
1323
|
mslot: u4,
|
|
1324
|
+
rewrap: bool,
|
|
1206
1325
|
auto: bool,
|
|
1207
1326
|
residual: *bool,
|
|
1208
|
-
|
|
1209
|
-
) !?Result {
|
|
1327
|
+
options: anytype,
|
|
1328
|
+
) anyerror!?Result {
|
|
1210
1329
|
var side = battle.side(player);
|
|
1211
1330
|
const foe = battle.foe(player);
|
|
1212
1331
|
|
|
1213
1332
|
side.last_selected_move = foe.last_used_move;
|
|
1214
1333
|
|
|
1215
1334
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1216
|
-
try log.fail(battle.active(player), .None);
|
|
1335
|
+
try options.log.fail(battle.active(player), .None);
|
|
1217
1336
|
return null;
|
|
1337
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1338
|
+
incrementPP(side, mslot);
|
|
1218
1339
|
}
|
|
1219
1340
|
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1341
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1342
|
+
return null;
|
|
1343
|
+
}
|
|
1344
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1224
1345
|
}
|
|
1225
1346
|
|
|
1226
1347
|
fn metronome(
|
|
1227
1348
|
battle: anytype,
|
|
1228
1349
|
player: Player,
|
|
1229
1350
|
mslot: u4,
|
|
1351
|
+
rewrap: bool,
|
|
1230
1352
|
auto: bool,
|
|
1231
1353
|
residual: *bool,
|
|
1232
|
-
|
|
1233
|
-
) !?Result {
|
|
1354
|
+
options: anytype,
|
|
1355
|
+
) anyerror!?Result {
|
|
1234
1356
|
var side = battle.side(player);
|
|
1235
1357
|
|
|
1236
|
-
side.last_selected_move =
|
|
1237
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1238
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1239
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1240
|
-
} else loop: {
|
|
1241
|
-
while (true) {
|
|
1242
|
-
const r = battle.rng.next();
|
|
1243
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1244
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1245
|
-
break :loop @intToEnum(Move, r);
|
|
1246
|
-
}
|
|
1247
|
-
};
|
|
1248
|
-
|
|
1358
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1249
1359
|
incrementPP(side, mslot);
|
|
1250
1360
|
|
|
1251
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1252
|
-
|
|
1361
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1362
|
+
return null;
|
|
1363
|
+
}
|
|
1364
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1253
1365
|
}
|
|
1254
1366
|
|
|
1255
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1367
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1256
1368
|
var immune = false;
|
|
1257
1369
|
var mist = false;
|
|
1258
|
-
|
|
1370
|
+
|
|
1371
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1372
|
+
|
|
1259
1373
|
assert(!immune);
|
|
1260
1374
|
if (mist) {
|
|
1261
1375
|
assert(!showdown);
|
|
1262
1376
|
const foe_ident = battle.active(player.foe());
|
|
1263
|
-
try log.activate(foe_ident, .Mist);
|
|
1264
|
-
try log.fail(foe_ident, .None);
|
|
1377
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1378
|
+
try options.log.fail(foe_ident, .None);
|
|
1265
1379
|
} else {
|
|
1266
|
-
try
|
|
1267
|
-
try log.
|
|
1380
|
+
try options.chance.commit(player, .miss);
|
|
1381
|
+
try options.log.lastmiss();
|
|
1382
|
+
try options.log.miss(battle.active(player));
|
|
1268
1383
|
}
|
|
1384
|
+
|
|
1269
1385
|
return false;
|
|
1270
1386
|
}
|
|
1271
1387
|
|
|
1272
|
-
fn moveHit(
|
|
1388
|
+
fn moveHit(
|
|
1389
|
+
battle: anytype,
|
|
1390
|
+
player: Player,
|
|
1391
|
+
move: Move.Data,
|
|
1392
|
+
immune: *bool,
|
|
1393
|
+
mist: *bool,
|
|
1394
|
+
options: anytype,
|
|
1395
|
+
) bool {
|
|
1273
1396
|
var side = battle.side(player);
|
|
1274
1397
|
const foe = battle.foe(player);
|
|
1275
1398
|
|
|
@@ -1303,23 +1426,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1303
1426
|
}
|
|
1304
1427
|
|
|
1305
1428
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1306
|
-
|
|
1307
|
-
|
|
1308
|
-
|
|
1309
|
-
|
|
1310
|
-
|
|
1429
|
+
const state = side.active.volatiles.state;
|
|
1430
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1431
|
+
const overwritten = overwrite and state > 0;
|
|
1432
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1433
|
+
|
|
1434
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1435
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1311
1436
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1312
|
-
boost = BOOSTS[@
|
|
1437
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1313
1438
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1314
1439
|
accuracy = @min(255, @max(1, accuracy));
|
|
1315
1440
|
|
|
1316
|
-
|
|
1441
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1442
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1443
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1317
1444
|
|
|
1318
1445
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1319
|
-
break :miss
|
|
1320
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1321
|
-
else
|
|
1322
|
-
battle.rng.next() >= accuracy;
|
|
1446
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1323
1447
|
};
|
|
1324
1448
|
|
|
1325
1449
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1329,7 +1453,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1329
1453
|
}
|
|
1330
1454
|
|
|
1331
1455
|
if (!miss) return true;
|
|
1332
|
-
battle.last_damage = 0;
|
|
1456
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1333
1457
|
side.active.volatiles.Binding = false;
|
|
1334
1458
|
return false;
|
|
1335
1459
|
}
|
|
@@ -1337,8 +1461,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1337
1461
|
fn checkFaint(
|
|
1338
1462
|
battle: anytype,
|
|
1339
1463
|
player: Player,
|
|
1340
|
-
|
|
1341
|
-
) @TypeOf(log).Error!?Result {
|
|
1464
|
+
options: anytype,
|
|
1465
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1342
1466
|
const side = battle.side(player);
|
|
1343
1467
|
if (side.stored().hp > 0) return null;
|
|
1344
1468
|
|
|
@@ -1350,29 +1474,29 @@ fn checkFaint(
|
|
|
1350
1474
|
const tie = player_out and foe_out;
|
|
1351
1475
|
const more = tie or player_out or foe_out;
|
|
1352
1476
|
|
|
1353
|
-
if (try faint(battle, player,
|
|
1354
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1477
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1478
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1355
1479
|
|
|
1356
1480
|
assert(!side.active.volatiles.MultiHit);
|
|
1357
1481
|
assert(!foe.active.volatiles.MultiHit);
|
|
1358
1482
|
|
|
1359
1483
|
if (tie) {
|
|
1360
|
-
try log.tie();
|
|
1484
|
+
try options.log.tie();
|
|
1361
1485
|
return Result.Tie;
|
|
1362
1486
|
} else if (player_out) {
|
|
1363
|
-
try log.win(player.foe());
|
|
1487
|
+
try options.log.win(player.foe());
|
|
1364
1488
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1365
1489
|
} else if (foe_out) {
|
|
1366
|
-
try log.win(player);
|
|
1490
|
+
try options.log.win(player);
|
|
1367
1491
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1368
1492
|
}
|
|
1369
1493
|
|
|
1370
1494
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1371
|
-
if (player == .P1) return
|
|
1372
|
-
return
|
|
1495
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1496
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1373
1497
|
}
|
|
1374
1498
|
|
|
1375
|
-
fn faint(battle: anytype, player: Player,
|
|
1499
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1376
1500
|
var side = battle.side(player);
|
|
1377
1501
|
var foe = battle.foe(player);
|
|
1378
1502
|
assert(side.stored().hp == 0);
|
|
@@ -1405,35 +1529,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1405
1529
|
side.stored().stats.spe;
|
|
1406
1530
|
}
|
|
1407
1531
|
|
|
1408
|
-
try log.faint(battle.active(player), done);
|
|
1532
|
+
try options.log.faint(battle.active(player), done);
|
|
1533
|
+
options.calc.capped(player);
|
|
1409
1534
|
return null;
|
|
1410
1535
|
}
|
|
1411
1536
|
|
|
1412
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1537
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1413
1538
|
var side = battle.side(player);
|
|
1414
1539
|
var stored = side.stored();
|
|
1415
1540
|
const ident = battle.active(player);
|
|
1416
1541
|
var volatiles = &side.active.volatiles;
|
|
1417
1542
|
|
|
1418
1543
|
const brn = Status.is(stored.status, .BRN);
|
|
1419
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1544
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1420
1545
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1421
|
-
|
|
1422
1546
|
if (volatiles.Toxic) {
|
|
1423
1547
|
volatiles.toxic += 1;
|
|
1424
1548
|
damage *= volatiles.toxic;
|
|
1425
1549
|
}
|
|
1550
|
+
damage = @min(damage, stored.hp);
|
|
1426
1551
|
|
|
1427
|
-
|
|
1428
|
-
|
|
1429
|
-
|
|
1430
|
-
|
|
1431
|
-
|
|
1432
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1433
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1552
|
+
if (!showdown or damage > 0) {
|
|
1553
|
+
stored.hp -= damage;
|
|
1554
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1555
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1556
|
+
}
|
|
1434
1557
|
}
|
|
1435
1558
|
|
|
1436
1559
|
if (volatiles.LeechSeed) {
|
|
1560
|
+
var foe = battle.foe(player);
|
|
1561
|
+
var foe_stored = foe.stored();
|
|
1562
|
+
const foe_ident = battle.active(player.foe());
|
|
1563
|
+
|
|
1564
|
+
if (foe_stored.hp == 0) {
|
|
1565
|
+
assert(showdown);
|
|
1566
|
+
return;
|
|
1567
|
+
}
|
|
1568
|
+
|
|
1437
1569
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1438
1570
|
|
|
1439
1571
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1445,47 +1577,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1445
1577
|
const amount = @min(damage, stored.hp);
|
|
1446
1578
|
stored.hp -= amount;
|
|
1447
1579
|
|
|
1448
|
-
var foe = battle.foe(player);
|
|
1449
|
-
var foe_stored = foe.stored();
|
|
1450
|
-
const foe_ident = battle.active(player.foe());
|
|
1451
|
-
|
|
1452
1580
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1453
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1581
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1454
1582
|
|
|
1455
1583
|
const before = foe_stored.hp;
|
|
1456
1584
|
// Uncapped damage is added back to the foe
|
|
1457
1585
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1458
1586
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1459
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1587
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1460
1588
|
}
|
|
1461
1589
|
}
|
|
1462
1590
|
|
|
1463
|
-
fn endTurn(battle: anytype,
|
|
1591
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1464
1592
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1465
1593
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1466
1594
|
|
|
1467
|
-
|
|
1468
|
-
|
|
1595
|
+
battle.turn += 1;
|
|
1596
|
+
|
|
1597
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1598
|
+
try options.log.tie();
|
|
1469
1599
|
return Result.Tie;
|
|
1470
1600
|
}
|
|
1471
1601
|
|
|
1472
|
-
battle.turn += 1;
|
|
1473
|
-
|
|
1474
1602
|
if (showdown and battle.turn >= 1000) {
|
|
1475
|
-
try log.tie();
|
|
1603
|
+
try options.log.tie();
|
|
1476
1604
|
return Result.Tie;
|
|
1477
1605
|
} else if (battle.turn >= 65535) {
|
|
1478
1606
|
return Result.Error;
|
|
1479
1607
|
}
|
|
1480
1608
|
|
|
1481
|
-
try log.turn(battle.turn);
|
|
1609
|
+
try options.log.turn(battle.turn);
|
|
1482
1610
|
|
|
1483
1611
|
return Result.Default;
|
|
1484
1612
|
}
|
|
1485
1613
|
|
|
1486
1614
|
fn checkEBC(battle: anytype) bool {
|
|
1487
1615
|
for (battle.sides, 0..) |side, i| {
|
|
1488
|
-
const foe = battle.sides[~@
|
|
1616
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1489
1617
|
|
|
1490
1618
|
var foe_all_ghosts = true;
|
|
1491
1619
|
var foe_all_transform = true;
|
|
@@ -1537,48 +1665,84 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1537
1665
|
return false;
|
|
1538
1666
|
}
|
|
1539
1667
|
|
|
1668
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1669
|
+
if (side.active.volatiles.disabled_move != 0) {
|
|
1670
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1671
|
+
const m = side.active.moves[side.active.volatiles.disabled_move - 1].id;
|
|
1672
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1673
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1674
|
+
m
|
|
1675
|
+
else
|
|
1676
|
+
side.last_selected_move;
|
|
1677
|
+
if (m != .None and m == last) {
|
|
1678
|
+
side.active.volatiles.Charging = false;
|
|
1679
|
+
try options.log.disabled(ident, last);
|
|
1680
|
+
return true;
|
|
1681
|
+
}
|
|
1682
|
+
}
|
|
1683
|
+
return false;
|
|
1684
|
+
}
|
|
1685
|
+
|
|
1686
|
+
inline fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1687
|
+
const side = battle.side(who);
|
|
1688
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1689
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1690
|
+
}
|
|
1691
|
+
}
|
|
1692
|
+
|
|
1693
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1694
|
+
var volatiles = &active.volatiles;
|
|
1695
|
+
assert(volatiles.Thrashing);
|
|
1696
|
+
if (volatiles.attacks > 0) return false;
|
|
1697
|
+
|
|
1698
|
+
volatiles.Thrashing = false;
|
|
1699
|
+
volatiles.Confusion = true;
|
|
1700
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1701
|
+
return true;
|
|
1702
|
+
}
|
|
1703
|
+
|
|
1540
1704
|
inline fn onBegin(
|
|
1541
1705
|
battle: anytype,
|
|
1542
1706
|
player: Player,
|
|
1543
1707
|
move: Move.Data,
|
|
1544
1708
|
mslot: u8,
|
|
1545
1709
|
residual: *bool,
|
|
1546
|
-
|
|
1710
|
+
options: anytype,
|
|
1547
1711
|
) !void {
|
|
1548
1712
|
assert(move.effect.onBegin());
|
|
1549
1713
|
return switch (move.effect) {
|
|
1550
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1551
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1552
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1553
|
-
.Haze => Effects.haze(battle, player,
|
|
1554
|
-
.Heal => Effects.heal(battle, player,
|
|
1555
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1556
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1557
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1558
|
-
.Mist => Effects.mist(battle, player,
|
|
1559
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1560
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1561
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1562
|
-
.Splash => Effects.splash(battle, player,
|
|
1563
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1564
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1565
|
-
.Transform => Effects.transform(battle, player,
|
|
1714
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1715
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1716
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1717
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1718
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1719
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1720
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1721
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1722
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1723
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1724
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1725
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1726
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1727
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1728
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1729
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1566
1730
|
else => unreachable,
|
|
1567
1731
|
};
|
|
1568
1732
|
}
|
|
1569
1733
|
|
|
1570
|
-
inline fn onEnd(battle: anytype, player: Player, move: Move.Data,
|
|
1734
|
+
inline fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1571
1735
|
assert(move.effect.onEnd());
|
|
1572
1736
|
return switch (move.effect) {
|
|
1573
|
-
.Bide => Effects.bide(battle, player,
|
|
1737
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1574
1738
|
// zig fmt: off
|
|
1575
1739
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1576
1740
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1577
|
-
Effects.boost(battle, player, move,
|
|
1741
|
+
Effects.boost(battle, player, move, options),
|
|
1578
1742
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1579
|
-
Effects.unboost(battle, player, move,
|
|
1743
|
+
Effects.unboost(battle, player, move, options),
|
|
1580
1744
|
// zig fmt: on
|
|
1581
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1745
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1582
1746
|
else => unreachable,
|
|
1583
1747
|
};
|
|
1584
1748
|
}
|
|
@@ -1588,54 +1752,51 @@ inline fn alwaysHappens(
|
|
|
1588
1752
|
player: Player,
|
|
1589
1753
|
move: Move.Data,
|
|
1590
1754
|
residual: *bool,
|
|
1591
|
-
|
|
1755
|
+
options: anytype,
|
|
1592
1756
|
) !void {
|
|
1593
1757
|
assert(move.effect.alwaysHappens());
|
|
1594
1758
|
return switch (move.effect) {
|
|
1595
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1759
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1596
1760
|
.Explode => Effects.explode(battle, player),
|
|
1597
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1761
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1598
1762
|
.Rage => Effects.rage(battle, player),
|
|
1599
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1763
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1600
1764
|
.JumpKick, .Binding => {},
|
|
1601
1765
|
else => unreachable,
|
|
1602
1766
|
};
|
|
1603
1767
|
}
|
|
1604
1768
|
|
|
1605
|
-
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data,
|
|
1769
|
+
inline fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1606
1770
|
return switch (move.effect) {
|
|
1607
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1608
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1609
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1610
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1611
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1771
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1772
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1773
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1774
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1775
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1612
1776
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1613
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1614
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1777
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1778
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1615
1779
|
// zig fmt: off
|
|
1616
1780
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1617
|
-
Effects.unboost(battle, player, move,
|
|
1781
|
+
Effects.unboost(battle, player, move, options),
|
|
1618
1782
|
// zig fmt: on
|
|
1619
1783
|
else => {},
|
|
1620
1784
|
};
|
|
1621
1785
|
}
|
|
1622
1786
|
|
|
1623
1787
|
pub const Effects = struct {
|
|
1624
|
-
fn bide(battle: anytype, player: Player,
|
|
1788
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1625
1789
|
var side = battle.side(player);
|
|
1626
1790
|
|
|
1627
1791
|
side.active.volatiles.Bide = true;
|
|
1628
1792
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1629
1793
|
side.active.volatiles.state = 0;
|
|
1630
|
-
side.active.volatiles.attacks =
|
|
1631
|
-
battle.rng.range(u4, 2, 4)
|
|
1632
|
-
else
|
|
1633
|
-
(battle.rng.next() & 1) + 2);
|
|
1794
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1634
1795
|
|
|
1635
|
-
try log.start(battle.active(player), .Bide);
|
|
1796
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1636
1797
|
}
|
|
1637
1798
|
|
|
1638
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1799
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1639
1800
|
var foe = battle.foe(player);
|
|
1640
1801
|
var foe_stored = foe.stored();
|
|
1641
1802
|
|
|
@@ -1646,96 +1807,97 @@ pub const Effects = struct {
|
|
|
1646
1807
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1647
1808
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1648
1809
|
assert(move.type == .Fire);
|
|
1649
|
-
try log.curestatus(
|
|
1810
|
+
try options.log.curestatus(
|
|
1811
|
+
battle.active(player.foe()),
|
|
1812
|
+
foe_stored.status,
|
|
1813
|
+
.Message,
|
|
1814
|
+
);
|
|
1650
1815
|
foe_stored.status = 0;
|
|
1651
1816
|
}
|
|
1652
1817
|
return;
|
|
1653
1818
|
}
|
|
1654
1819
|
|
|
1655
|
-
|
|
1656
|
-
|
|
1657
|
-
|
|
1658
|
-
|
|
1659
|
-
Gen12.percent(10)
|
|
1660
|
-
else
|
|
1661
|
-
Gen12.percent(30));
|
|
1662
|
-
if (!chance) return;
|
|
1820
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1821
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1822
|
+
return;
|
|
1823
|
+
}
|
|
1663
1824
|
|
|
1664
1825
|
foe_stored.status = Status.init(.BRN);
|
|
1665
1826
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1666
1827
|
|
|
1667
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1828
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1668
1829
|
}
|
|
1669
1830
|
|
|
1670
|
-
fn charge(battle: anytype, player: Player,
|
|
1831
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1671
1832
|
var side = battle.side(player);
|
|
1672
1833
|
var volatiles = &side.active.volatiles;
|
|
1673
1834
|
|
|
1674
1835
|
volatiles.Charging = true;
|
|
1675
1836
|
const move = side.last_selected_move;
|
|
1676
1837
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1677
|
-
try log.laststill();
|
|
1678
|
-
try log.prepare(battle.active(player), move);
|
|
1838
|
+
try options.log.laststill();
|
|
1839
|
+
try options.log.prepare(battle.active(player), move);
|
|
1679
1840
|
}
|
|
1680
1841
|
|
|
1681
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1842
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1682
1843
|
var foe = battle.foe(player);
|
|
1683
1844
|
const sub = foe.active.volatiles.Substitute;
|
|
1684
1845
|
|
|
1685
1846
|
if (move.effect == .ConfusionChance) {
|
|
1686
|
-
|
|
1687
|
-
battle.rng.chance(u8, 25, 256)
|
|
1688
|
-
else
|
|
1689
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1690
|
-
if (!chance) return;
|
|
1847
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1691
1848
|
} else {
|
|
1692
1849
|
if (showdown) {
|
|
1693
|
-
if (!try checkHit(battle, player, move,
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1694
1851
|
return;
|
|
1695
1852
|
} else if (sub) {
|
|
1696
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1853
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1697
1854
|
}
|
|
1698
1855
|
} else {
|
|
1699
1856
|
if (sub) {
|
|
1700
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1701
|
-
} else if (!try checkHit(battle, player, move,
|
|
1857
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1858
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1702
1859
|
return;
|
|
1703
1860
|
}
|
|
1704
1861
|
}
|
|
1862
|
+
try options.chance.commit(player, .hit);
|
|
1705
1863
|
}
|
|
1706
1864
|
|
|
1707
1865
|
if (foe.active.volatiles.Confusion) return;
|
|
1708
1866
|
foe.active.volatiles.Confusion = true;
|
|
1709
|
-
foe.active.volatiles.confusion =
|
|
1710
|
-
battle.rng.range(u8, 2, 6)
|
|
1711
|
-
else
|
|
1712
|
-
(battle.rng.next() & 3) + 2);
|
|
1867
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1713
1868
|
|
|
1714
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1869
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1715
1870
|
}
|
|
1716
1871
|
|
|
1717
|
-
fn conversion(battle: anytype, player: Player,
|
|
1872
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1718
1873
|
const foe = battle.foe(player);
|
|
1719
1874
|
|
|
1720
1875
|
if (foe.active.volatiles.Invulnerable) {
|
|
1721
|
-
try log.lastmiss();
|
|
1722
|
-
return log.miss(battle.active(player));
|
|
1876
|
+
try options.log.lastmiss();
|
|
1877
|
+
return options.log.miss(battle.active(player));
|
|
1723
1878
|
}
|
|
1724
1879
|
|
|
1725
1880
|
battle.side(player).active.types = foe.active.types;
|
|
1726
|
-
return log.typechange(
|
|
1881
|
+
return options.log.typechange(
|
|
1882
|
+
battle.active(player),
|
|
1883
|
+
foe.active.types,
|
|
1884
|
+
battle.active(player.foe()),
|
|
1885
|
+
);
|
|
1727
1886
|
}
|
|
1728
1887
|
|
|
1729
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1888
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1730
1889
|
var foe = battle.foe(player);
|
|
1731
1890
|
var volatiles = &foe.active.volatiles;
|
|
1732
1891
|
const foe_ident = battle.active(player.foe());
|
|
1733
1892
|
|
|
1734
1893
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1735
|
-
if (!showdown
|
|
1894
|
+
if (!showdown) {
|
|
1895
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1896
|
+
try options.chance.commit(player, .hit);
|
|
1897
|
+
}
|
|
1736
1898
|
|
|
1737
1899
|
if (volatiles.disabled_move != 0) {
|
|
1738
|
-
try log.fail(foe_ident, .None);
|
|
1900
|
+
try options.log.fail(foe_ident, .None);
|
|
1739
1901
|
return null;
|
|
1740
1902
|
}
|
|
1741
1903
|
|
|
@@ -1751,7 +1913,7 @@ pub const Effects = struct {
|
|
|
1751
1913
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1752
1914
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1753
1915
|
if (n == 0) {
|
|
1754
|
-
try log.fail(foe_ident, .None);
|
|
1916
|
+
try options.log.fail(foe_ident, .None);
|
|
1755
1917
|
return null;
|
|
1756
1918
|
} else if (err) {
|
|
1757
1919
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1759,23 +1921,22 @@ pub const Effects = struct {
|
|
|
1759
1921
|
return Result.Error;
|
|
1760
1922
|
}
|
|
1761
1923
|
|
|
1762
|
-
volatiles.disabled_move =
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
else
|
|
1766
|
-
(battle.rng.next() & 7) + 1);
|
|
1924
|
+
volatiles.disabled_move =
|
|
1925
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1926
|
+
volatiles.disabled_duration = Rolls.disableDuration(battle, player, options);
|
|
1767
1927
|
|
|
1768
|
-
|
|
1928
|
+
const id = foe.active.move(volatiles.disabled_move).id;
|
|
1929
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1769
1930
|
return null;
|
|
1770
1931
|
}
|
|
1771
1932
|
|
|
1772
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1933
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1773
1934
|
var side = battle.side(player);
|
|
1774
1935
|
var stored = side.stored();
|
|
1775
1936
|
|
|
1776
1937
|
if (battle.last_damage == 0) {
|
|
1777
1938
|
assert(showdown);
|
|
1778
|
-
return;
|
|
1939
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1779
1940
|
}
|
|
1780
1941
|
|
|
1781
1942
|
const drain = @max(battle.last_damage / 2, 1);
|
|
@@ -1784,7 +1945,7 @@ pub const Effects = struct {
|
|
|
1784
1945
|
if (stored.hp == stored.stats.hp) return;
|
|
1785
1946
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1786
1947
|
|
|
1787
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1948
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1788
1949
|
}
|
|
1789
1950
|
|
|
1790
1951
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1798,34 +1959,28 @@ pub const Effects = struct {
|
|
|
1798
1959
|
side.active.volatiles.LeechSeed = false;
|
|
1799
1960
|
}
|
|
1800
1961
|
|
|
1801
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1962
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1802
1963
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1803
1964
|
|
|
1804
1965
|
if (volatiles.Substitute) return;
|
|
1805
|
-
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
else
|
|
1809
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1810
|
-
Gen12.percent(10)
|
|
1811
|
-
else
|
|
1812
|
-
Gen12.percent(30));
|
|
1813
|
-
if (!chance) return;
|
|
1966
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1967
|
+
return;
|
|
1968
|
+
}
|
|
1814
1969
|
|
|
1815
1970
|
volatiles.Flinch = true;
|
|
1816
1971
|
volatiles.Recharging = false;
|
|
1817
1972
|
}
|
|
1818
1973
|
|
|
1819
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1974
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1820
1975
|
var side = battle.side(player);
|
|
1821
1976
|
|
|
1822
1977
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1823
1978
|
side.active.volatiles.FocusEnergy = true;
|
|
1824
1979
|
|
|
1825
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1980
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1826
1981
|
}
|
|
1827
1982
|
|
|
1828
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1983
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1829
1984
|
var foe = battle.foe(player);
|
|
1830
1985
|
var foe_stored = foe.stored();
|
|
1831
1986
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1836,22 +1991,19 @@ pub const Effects = struct {
|
|
|
1836
1991
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1837
1992
|
}
|
|
1838
1993
|
|
|
1839
|
-
|
|
1840
|
-
|
|
1841
|
-
else
|
|
1842
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1843
|
-
if (!chance) return;
|
|
1844
|
-
|
|
1994
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1995
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1845
1996
|
// Freeze Clause Mod
|
|
1846
1997
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1847
1998
|
|
|
1848
1999
|
foe_stored.status = Status.init(.FRZ);
|
|
1849
2000
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1850
2001
|
|
|
1851
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2002
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1852
2003
|
}
|
|
1853
2004
|
|
|
1854
|
-
fn haze(battle: anytype, player: Player,
|
|
2005
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2006
|
+
var log = options.log;
|
|
1855
2007
|
var side = battle.side(player);
|
|
1856
2008
|
var foe = battle.foe(player);
|
|
1857
2009
|
|
|
@@ -1873,7 +2025,7 @@ pub const Effects = struct {
|
|
|
1873
2025
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1874
2026
|
if (showdown) {
|
|
1875
2027
|
for (&battle.sides, 0..) |*s, i| {
|
|
1876
|
-
const p = @
|
|
2028
|
+
const p: Player = @enumFromInt(i);
|
|
1877
2029
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1878
2030
|
if (p != player and Status.any(s.stored().status)) {
|
|
1879
2031
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1882,7 +2034,7 @@ pub const Effects = struct {
|
|
|
1882
2034
|
s.stored().status = Status.init(.PSN);
|
|
1883
2035
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1884
2036
|
}
|
|
1885
|
-
try clearVolatiles(battle, p,
|
|
2037
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1886
2038
|
}
|
|
1887
2039
|
} else {
|
|
1888
2040
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1892,71 +2044,76 @@ pub const Effects = struct {
|
|
|
1892
2044
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1893
2045
|
foe_stored.status = 0;
|
|
1894
2046
|
}
|
|
1895
|
-
try clearVolatiles(battle, player,
|
|
1896
|
-
try clearVolatiles(battle, player.foe(),
|
|
2047
|
+
try clearVolatiles(battle, player, false, options);
|
|
2048
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1897
2049
|
}
|
|
1898
2050
|
}
|
|
1899
2051
|
|
|
1900
|
-
fn heal(battle: anytype, player: Player,
|
|
2052
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1901
2053
|
var side = battle.side(player);
|
|
1902
2054
|
var stored = side.stored();
|
|
1903
2055
|
const ident = battle.active(player);
|
|
1904
2056
|
|
|
1905
2057
|
// GLITCH: HP recovery move failure glitches
|
|
1906
2058
|
const delta = stored.stats.hp - stored.hp;
|
|
1907
|
-
if (delta == 0 or delta & 255 == 255
|
|
2059
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2060
|
+
return try options.log.fail(ident, .None);
|
|
2061
|
+
}
|
|
1908
2062
|
|
|
1909
2063
|
const rest = side.last_selected_move == .Rest;
|
|
1910
2064
|
if (rest) {
|
|
1911
2065
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1912
2066
|
if (showdown) battle.rng.advance(1);
|
|
1913
2067
|
stored.status = Status.slf(2);
|
|
1914
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2068
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1915
2069
|
stored.hp = stored.stats.hp;
|
|
1916
2070
|
} else {
|
|
1917
2071
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1918
2072
|
}
|
|
1919
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2073
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1920
2074
|
}
|
|
1921
2075
|
|
|
1922
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2076
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1923
2077
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1924
|
-
try log.mustrecharge(battle.active(player));
|
|
2078
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1925
2079
|
}
|
|
1926
2080
|
|
|
1927
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2081
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1928
2082
|
var foe = battle.foe(player);
|
|
1929
2083
|
|
|
1930
2084
|
if (showdown) {
|
|
1931
2085
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1932
2086
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1933
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2087
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1934
2088
|
}
|
|
1935
|
-
if (!try checkHit(battle, player, move,
|
|
2089
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1936
2090
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1937
2091
|
} else {
|
|
1938
|
-
if (!try checkHit(battle, player, move,
|
|
2092
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1939
2093
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1940
|
-
try log.lastmiss();
|
|
1941
|
-
return log.miss(battle.active(player));
|
|
2094
|
+
try options.log.lastmiss();
|
|
2095
|
+
return options.log.miss(battle.active(player));
|
|
1942
2096
|
}
|
|
1943
2097
|
}
|
|
1944
2098
|
|
|
2099
|
+
try options.chance.commit(player, .hit);
|
|
1945
2100
|
foe.active.volatiles.LeechSeed = true;
|
|
1946
2101
|
|
|
1947
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2102
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1948
2103
|
}
|
|
1949
2104
|
|
|
1950
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2105
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1951
2106
|
var side = battle.side(player);
|
|
1952
2107
|
|
|
1953
|
-
if (side.active.volatiles.LightScreen)
|
|
2108
|
+
if (side.active.volatiles.LightScreen) {
|
|
2109
|
+
return options.log.fail(battle.active(player), .None);
|
|
2110
|
+
}
|
|
1954
2111
|
side.active.volatiles.LightScreen = true;
|
|
1955
2112
|
|
|
1956
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2113
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1957
2114
|
}
|
|
1958
2115
|
|
|
1959
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2116
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1960
2117
|
var side = battle.side(player);
|
|
1961
2118
|
var foe = battle.foe(player);
|
|
1962
2119
|
|
|
@@ -1972,45 +2129,51 @@ pub const Effects = struct {
|
|
|
1972
2129
|
const has_mimic = has_mimic: {
|
|
1973
2130
|
for (side.active.moves, 0..) |m, i| {
|
|
1974
2131
|
if (m.id == .Mimic) {
|
|
1975
|
-
oslot = @intCast(
|
|
2132
|
+
oslot = @intCast(i + 1);
|
|
1976
2133
|
break :has_mimic true;
|
|
1977
2134
|
}
|
|
1978
2135
|
}
|
|
1979
2136
|
break :has_mimic false;
|
|
1980
2137
|
};
|
|
1981
|
-
|
|
1982
|
-
|
|
1983
|
-
|
|
1984
|
-
|
|
2138
|
+
if (!has_mimic) {
|
|
2139
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2140
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2141
|
+
try options.chance.commit(player, .hit);
|
|
2142
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1985
2143
|
}
|
|
1986
2144
|
}
|
|
1987
|
-
if (!try checkHit(battle, player, move,
|
|
2145
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2146
|
+
try options.chance.commit(player, .hit);
|
|
1988
2147
|
|
|
1989
|
-
const rslot =
|
|
2148
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1990
2149
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1991
2150
|
|
|
1992
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2151
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1993
2152
|
}
|
|
1994
2153
|
|
|
1995
|
-
fn mist(battle: anytype, player: Player,
|
|
2154
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1996
2155
|
var side = battle.side(player);
|
|
1997
2156
|
|
|
1998
2157
|
if (side.active.volatiles.Mist) return;
|
|
1999
2158
|
side.active.volatiles.Mist = true;
|
|
2000
2159
|
|
|
2001
|
-
try log.start(battle.active(player), .Mist);
|
|
2160
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2002
2161
|
}
|
|
2003
2162
|
|
|
2004
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2163
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2005
2164
|
var side = battle.side(player);
|
|
2006
2165
|
|
|
2007
2166
|
assert(!side.active.volatiles.MultiHit);
|
|
2008
2167
|
side.active.volatiles.MultiHit = true;
|
|
2009
2168
|
|
|
2010
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2169
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2170
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2171
|
+
else
|
|
2172
|
+
2;
|
|
2011
2173
|
}
|
|
2012
2174
|
|
|
2013
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2175
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2176
|
+
var log = options.log;
|
|
2014
2177
|
var foe = battle.foe(player);
|
|
2015
2178
|
var foe_stored = foe.stored();
|
|
2016
2179
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2021,7 +2184,7 @@ pub const Effects = struct {
|
|
|
2021
2184
|
if (showdown) {
|
|
2022
2185
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2023
2186
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2024
|
-
if (!try checkHit(battle, player, move,
|
|
2187
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2025
2188
|
}
|
|
2026
2189
|
if (Status.any(foe_stored.status)) {
|
|
2027
2190
|
return log.fail(
|
|
@@ -2031,8 +2194,9 @@ pub const Effects = struct {
|
|
|
2031
2194
|
}
|
|
2032
2195
|
if (!showdown) {
|
|
2033
2196
|
if (immune) return log.immune(foe_ident, .None);
|
|
2034
|
-
if (!try checkHit(battle, player, move,
|
|
2197
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2035
2198
|
}
|
|
2199
|
+
try options.chance.commit(player, .hit);
|
|
2036
2200
|
|
|
2037
2201
|
foe_stored.status = Status.init(.PAR);
|
|
2038
2202
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2040,7 +2204,7 @@ pub const Effects = struct {
|
|
|
2040
2204
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2041
2205
|
}
|
|
2042
2206
|
|
|
2043
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2207
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2044
2208
|
var foe = battle.foe(player);
|
|
2045
2209
|
var foe_stored = foe.stored();
|
|
2046
2210
|
|
|
@@ -2051,32 +2215,31 @@ pub const Effects = struct {
|
|
|
2051
2215
|
}
|
|
2052
2216
|
|
|
2053
2217
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2054
|
-
|
|
2055
|
-
|
|
2056
|
-
|
|
2057
|
-
|
|
2058
|
-
Gen12.percent(10)
|
|
2059
|
-
else
|
|
2060
|
-
Gen12.percent(30));
|
|
2061
|
-
if (!chance) return;
|
|
2218
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2219
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2220
|
+
return;
|
|
2221
|
+
}
|
|
2062
2222
|
|
|
2063
2223
|
foe_stored.status = Status.init(.PAR);
|
|
2064
2224
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2065
2225
|
|
|
2066
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2226
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2067
2227
|
}
|
|
2068
2228
|
|
|
2069
|
-
fn payDay(battle: anytype, player: Player,
|
|
2070
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2229
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2230
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2231
|
+
try options.log.fieldactivate();
|
|
2232
|
+
}
|
|
2071
2233
|
}
|
|
2072
2234
|
|
|
2073
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2235
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2236
|
+
var log = options.log;
|
|
2074
2237
|
var foe = battle.foe(player);
|
|
2075
2238
|
var foe_stored = foe.stored();
|
|
2076
2239
|
const foe_ident = battle.active(player.foe());
|
|
2077
2240
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2078
2241
|
|
|
2079
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2242
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2080
2243
|
return;
|
|
2081
2244
|
} else if (foe.active.volatiles.Substitute) {
|
|
2082
2245
|
if (move.effect != .Poison) return;
|
|
@@ -2100,16 +2263,12 @@ pub const Effects = struct {
|
|
|
2100
2263
|
}
|
|
2101
2264
|
|
|
2102
2265
|
if (move.effect == .Poison) {
|
|
2103
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2266
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2267
|
+
try options.chance.commit(player, .hit);
|
|
2104
2268
|
} else {
|
|
2105
|
-
|
|
2106
|
-
|
|
2107
|
-
|
|
2108
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2109
|
-
Gen12.percent(20)
|
|
2110
|
-
else
|
|
2111
|
-
Gen12.percent(40));
|
|
2112
|
-
if (!chance) return;
|
|
2269
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2270
|
+
return;
|
|
2271
|
+
}
|
|
2113
2272
|
}
|
|
2114
2273
|
|
|
2115
2274
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2124,34 +2283,40 @@ pub const Effects = struct {
|
|
|
2124
2283
|
|
|
2125
2284
|
fn rage(battle: anytype, player: Player) !void {
|
|
2126
2285
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2127
|
-
if (volatiles.Rage) return;
|
|
2128
|
-
volatiles.Rage = true;
|
|
2129
2286
|
assert(!volatiles.Bide);
|
|
2130
|
-
volatiles.
|
|
2287
|
+
volatiles.Rage = true;
|
|
2131
2288
|
}
|
|
2132
2289
|
|
|
2133
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2290
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2134
2291
|
var side = battle.side(player);
|
|
2135
2292
|
var stored = side.stored();
|
|
2136
2293
|
|
|
2137
|
-
|
|
2294
|
+
assert(showdown or battle.last_damage > 0);
|
|
2295
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2296
|
+
|
|
2297
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2138
2298
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2139
|
-
stored.hp = @intCast(
|
|
2299
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2140
2300
|
|
|
2141
|
-
try log.damageOf(
|
|
2301
|
+
try options.log.damageOf(
|
|
2302
|
+
battle.active(player),
|
|
2303
|
+
stored,
|
|
2304
|
+
.RecoilOf,
|
|
2305
|
+
battle.active(player.foe()),
|
|
2306
|
+
);
|
|
2142
2307
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2143
2308
|
}
|
|
2144
2309
|
|
|
2145
|
-
fn reflect(battle: anytype, player: Player,
|
|
2310
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2146
2311
|
var side = battle.side(player);
|
|
2147
2312
|
|
|
2148
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2313
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2149
2314
|
side.active.volatiles.Reflect = true;
|
|
2150
2315
|
|
|
2151
|
-
try log.start(battle.active(player), .Reflect);
|
|
2316
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2152
2317
|
}
|
|
2153
2318
|
|
|
2154
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2319
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2155
2320
|
var foe = battle.foe(player);
|
|
2156
2321
|
var foe_stored = foe.stored();
|
|
2157
2322
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2162,13 +2327,14 @@ pub const Effects = struct {
|
|
|
2162
2327
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2163
2328
|
} else {
|
|
2164
2329
|
if (Status.any(foe_stored.status)) {
|
|
2165
|
-
return log.fail(
|
|
2330
|
+
return options.log.fail(
|
|
2166
2331
|
foe_ident,
|
|
2167
2332
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2168
2333
|
);
|
|
2169
2334
|
}
|
|
2170
2335
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2171
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2336
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2337
|
+
try options.chance.commit(player, .hit);
|
|
2172
2338
|
}
|
|
2173
2339
|
|
|
2174
2340
|
// Sleep Clause Mod
|
|
@@ -2179,40 +2345,32 @@ pub const Effects = struct {
|
|
|
2179
2345
|
}
|
|
2180
2346
|
foe.active.volatiles.Recharging = false;
|
|
2181
2347
|
|
|
2182
|
-
|
|
2183
|
-
|
|
2184
|
-
|
|
2185
|
-
while (true) {
|
|
2186
|
-
const r = battle.rng.next() & 7;
|
|
2187
|
-
if (r != 0) break :loop r;
|
|
2188
|
-
}
|
|
2189
|
-
});
|
|
2190
|
-
|
|
2191
|
-
foe_stored.status = Status.slp(duration);
|
|
2192
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2348
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2349
|
+
const last = battle.side(player).last_selected_move;
|
|
2350
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2193
2351
|
}
|
|
2194
2352
|
|
|
2195
|
-
fn splash(battle: anytype, player: Player,
|
|
2196
|
-
try log.activate(battle.active(player), .Splash);
|
|
2353
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2354
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2197
2355
|
}
|
|
2198
2356
|
|
|
2199
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2357
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2200
2358
|
var side = battle.side(player);
|
|
2201
2359
|
if (side.active.volatiles.Substitute) {
|
|
2202
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2360
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2203
2361
|
return;
|
|
2204
2362
|
}
|
|
2205
2363
|
|
|
2206
2364
|
assert(side.stored().stats.hp <= 1023);
|
|
2207
2365
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2208
|
-
const hp = @intCast(
|
|
2366
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2209
2367
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2210
2368
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2211
2369
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2212
2370
|
// avoid having to convert to floating point)
|
|
2213
2371
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2214
2372
|
if (side.stored().hp < required_hp) {
|
|
2215
|
-
try log.fail(battle.active(player), .Weak);
|
|
2373
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2216
2374
|
return;
|
|
2217
2375
|
}
|
|
2218
2376
|
|
|
@@ -2220,34 +2378,37 @@ pub const Effects = struct {
|
|
|
2220
2378
|
side.stored().hp -= hp;
|
|
2221
2379
|
side.active.volatiles.substitute = hp + 1;
|
|
2222
2380
|
side.active.volatiles.Substitute = true;
|
|
2223
|
-
try log.start(battle.active(player), .Substitute);
|
|
2381
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2224
2382
|
if (hp > 0) {
|
|
2225
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2383
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2226
2384
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2227
2385
|
}
|
|
2228
2386
|
}
|
|
2229
2387
|
|
|
2230
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2231
|
-
|
|
2232
|
-
|
|
2233
|
-
|
|
2234
|
-
|
|
2388
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2389
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2390
|
+
if (showdown) {
|
|
2391
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2392
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2393
|
+
try options.chance.commit(player, .hit);
|
|
2394
|
+
}
|
|
2395
|
+
battle.last_damage = 0;
|
|
2396
|
+
} else {
|
|
2397
|
+
try options.log.fail(battle.active(player), .None);
|
|
2398
|
+
try options.log.laststill();
|
|
2399
|
+
}
|
|
2235
2400
|
}
|
|
2236
2401
|
|
|
2237
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2402
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2238
2403
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2239
2404
|
assert(!volatiles.Thrashing);
|
|
2240
2405
|
assert(!volatiles.Bide);
|
|
2241
2406
|
|
|
2242
2407
|
volatiles.Thrashing = true;
|
|
2243
|
-
volatiles.
|
|
2244
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2245
|
-
battle.rng.range(u8, 2, 4)
|
|
2246
|
-
else
|
|
2247
|
-
(battle.rng.next() & 1) + 2);
|
|
2408
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2248
2409
|
}
|
|
2249
2410
|
|
|
2250
|
-
fn transform(battle: anytype, player: Player,
|
|
2411
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2251
2412
|
var side = battle.side(player);
|
|
2252
2413
|
const foe = battle.foe(player);
|
|
2253
2414
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2273,10 +2434,10 @@ pub const Effects = struct {
|
|
|
2273
2434
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2274
2435
|
}
|
|
2275
2436
|
|
|
2276
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2437
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2277
2438
|
}
|
|
2278
2439
|
|
|
2279
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2440
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2280
2441
|
var side = battle.side(player);
|
|
2281
2442
|
var foe = battle.foe(player);
|
|
2282
2443
|
|
|
@@ -2284,12 +2445,16 @@ pub const Effects = struct {
|
|
|
2284
2445
|
side.active.volatiles.Binding = true;
|
|
2285
2446
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2286
2447
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2287
|
-
if (!showdown)
|
|
2448
|
+
if (!showdown) {
|
|
2449
|
+
foe.active.volatiles.Recharging = false;
|
|
2450
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2288
2451
|
|
|
2289
|
-
side.active.volatiles.attacks =
|
|
2452
|
+
side.active.volatiles.attacks =
|
|
2453
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2290
2454
|
}
|
|
2291
2455
|
|
|
2292
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2456
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2457
|
+
var log = options.log;
|
|
2293
2458
|
var side = battle.side(player);
|
|
2294
2459
|
const ident = battle.active(player);
|
|
2295
2460
|
|
|
@@ -2301,7 +2466,7 @@ pub const Effects = struct {
|
|
|
2301
2466
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2302
2467
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2303
2468
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2304
|
-
boosts.atk = @
|
|
2469
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2305
2470
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2306
2471
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2307
2472
|
boosts.atk -= 1;
|
|
@@ -2312,16 +2477,18 @@ pub const Effects = struct {
|
|
|
2312
2477
|
}
|
|
2313
2478
|
return try log.fail(ident, .None);
|
|
2314
2479
|
}
|
|
2315
|
-
var mod = BOOSTS[@
|
|
2316
|
-
const stat = unmodifiedStats(battle,
|
|
2480
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2481
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2317
2482
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2318
2483
|
try log.boost(ident, reason, n);
|
|
2484
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2485
|
+
if (showdown and move.effect == .Rage) return;
|
|
2319
2486
|
},
|
|
2320
2487
|
.DefenseUp1, .DefenseUp2 => {
|
|
2321
2488
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2322
2489
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2323
2490
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2324
|
-
boosts.def = @intCast(
|
|
2491
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2325
2492
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2326
2493
|
boosts.def -= 1;
|
|
2327
2494
|
if (showdown) {
|
|
@@ -2330,15 +2497,15 @@ pub const Effects = struct {
|
|
|
2330
2497
|
}
|
|
2331
2498
|
return try log.fail(ident, .None);
|
|
2332
2499
|
}
|
|
2333
|
-
var mod = BOOSTS[@
|
|
2334
|
-
const stat = unmodifiedStats(battle,
|
|
2500
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2501
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2335
2502
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2336
2503
|
try log.boost(ident, .Defense, n);
|
|
2337
2504
|
},
|
|
2338
2505
|
.SpeedUp2 => {
|
|
2339
2506
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2340
2507
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2341
|
-
boosts.spe = @intCast(
|
|
2508
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2342
2509
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2343
2510
|
boosts.spe -= 1;
|
|
2344
2511
|
if (showdown) {
|
|
@@ -2347,8 +2514,8 @@ pub const Effects = struct {
|
|
|
2347
2514
|
}
|
|
2348
2515
|
return try log.fail(ident, .None);
|
|
2349
2516
|
}
|
|
2350
|
-
var mod = BOOSTS[@
|
|
2351
|
-
const stat = unmodifiedStats(battle,
|
|
2517
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2518
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2352
2519
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2353
2520
|
try log.boost(ident, .Speed, 2);
|
|
2354
2521
|
},
|
|
@@ -2356,7 +2523,7 @@ pub const Effects = struct {
|
|
|
2356
2523
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2357
2524
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2358
2525
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2359
|
-
boosts.spc = @intCast(
|
|
2526
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2360
2527
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2361
2528
|
boosts.spc -= 1;
|
|
2362
2529
|
if (showdown) {
|
|
@@ -2367,8 +2534,8 @@ pub const Effects = struct {
|
|
|
2367
2534
|
}
|
|
2368
2535
|
return try log.fail(ident, .None);
|
|
2369
2536
|
}
|
|
2370
|
-
var mod = BOOSTS[@
|
|
2371
|
-
const stat = unmodifiedStats(battle,
|
|
2537
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2538
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2372
2539
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
2540
|
try log.boost(ident, .SpecialAttack, n);
|
|
2374
2541
|
try log.boost(ident, .SpecialDefense, n);
|
|
@@ -2376,7 +2543,7 @@ pub const Effects = struct {
|
|
|
2376
2543
|
.EvasionUp1 => {
|
|
2377
2544
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2378
2545
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2379
|
-
boosts.evasion = @intCast(
|
|
2546
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2380
2547
|
try log.boost(ident, .Evasion, 1);
|
|
2381
2548
|
},
|
|
2382
2549
|
else => unreachable,
|
|
@@ -2386,32 +2553,32 @@ pub const Effects = struct {
|
|
|
2386
2553
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2387
2554
|
}
|
|
2388
2555
|
|
|
2389
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2556
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2557
|
+
var log = options.log;
|
|
2390
2558
|
var foe = battle.foe(player);
|
|
2391
2559
|
const foe_ident = battle.active(player.foe());
|
|
2560
|
+
const secondary = move.effect.isStatDownChance();
|
|
2392
2561
|
|
|
2393
|
-
if (foe.active.volatiles.Substitute)
|
|
2394
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2395
|
-
}
|
|
2562
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2396
2563
|
|
|
2397
|
-
if (
|
|
2398
|
-
const
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
if (!
|
|
2403
|
-
|
|
2404
|
-
return; // checkHit already checks for Invulnerable
|
|
2564
|
+
if (secondary) {
|
|
2565
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2566
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2567
|
+
} else {
|
|
2568
|
+
// checkHit already checks for Invulnerable
|
|
2569
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2570
|
+
try options.chance.commit(player, .hit);
|
|
2405
2571
|
}
|
|
2406
2572
|
|
|
2407
2573
|
var stats = &foe.active.stats;
|
|
2408
2574
|
var boosts = &foe.active.boosts;
|
|
2575
|
+
const fail = showdown or !secondary;
|
|
2409
2576
|
|
|
2410
2577
|
switch (move.effect) {
|
|
2411
2578
|
.AttackDown1, .AttackDownChance => {
|
|
2412
2579
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2413
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2414
|
-
boosts.atk = @intCast(
|
|
2580
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2581
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2415
2582
|
if (stats.atk == 1) {
|
|
2416
2583
|
boosts.atk += 1;
|
|
2417
2584
|
if (showdown) {
|
|
@@ -2420,16 +2587,16 @@ pub const Effects = struct {
|
|
|
2420
2587
|
}
|
|
2421
2588
|
return try log.fail(foe_ident, .None);
|
|
2422
2589
|
}
|
|
2423
|
-
var mod = BOOSTS[@
|
|
2424
|
-
const stat = unmodifiedStats(battle,
|
|
2590
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2591
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2425
2592
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2426
2593
|
try log.boost(foe_ident, .Attack, -1);
|
|
2427
2594
|
},
|
|
2428
2595
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2429
2596
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2430
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2597
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2431
2598
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2432
|
-
boosts.def = @intCast(
|
|
2599
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2433
2600
|
if (stats.def == 1) {
|
|
2434
2601
|
boosts.def += 1;
|
|
2435
2602
|
if (showdown) {
|
|
@@ -2438,15 +2605,15 @@ pub const Effects = struct {
|
|
|
2438
2605
|
}
|
|
2439
2606
|
return try log.fail(foe_ident, .None);
|
|
2440
2607
|
}
|
|
2441
|
-
var mod = BOOSTS[@
|
|
2442
|
-
const stat = unmodifiedStats(battle,
|
|
2608
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2609
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2443
2610
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2444
2611
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2445
2612
|
},
|
|
2446
2613
|
.SpeedDown1, .SpeedDownChance => {
|
|
2447
2614
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2448
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2449
|
-
boosts.spe = @intCast(
|
|
2615
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2616
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2450
2617
|
if (stats.spe == 1) {
|
|
2451
2618
|
boosts.spe += 1;
|
|
2452
2619
|
if (showdown) {
|
|
@@ -2455,16 +2622,16 @@ pub const Effects = struct {
|
|
|
2455
2622
|
}
|
|
2456
2623
|
return try log.fail(foe_ident, .None);
|
|
2457
2624
|
}
|
|
2458
|
-
var mod = BOOSTS[@
|
|
2459
|
-
const stat = unmodifiedStats(battle,
|
|
2625
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2626
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2460
2627
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2461
2628
|
try log.boost(foe_ident, .Speed, -1);
|
|
2462
2629
|
assert(boosts.spe >= -6);
|
|
2463
2630
|
},
|
|
2464
2631
|
.SpecialDownChance => {
|
|
2465
2632
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2466
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.spc = @intCast(
|
|
2633
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2634
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2468
2635
|
if (stats.spc == 1) {
|
|
2469
2636
|
boosts.spc += 1;
|
|
2470
2637
|
if (showdown) {
|
|
@@ -2475,16 +2642,16 @@ pub const Effects = struct {
|
|
|
2475
2642
|
}
|
|
2476
2643
|
return try log.fail(foe_ident, .None);
|
|
2477
2644
|
}
|
|
2478
|
-
var mod = BOOSTS[@
|
|
2479
|
-
const stat = unmodifiedStats(battle,
|
|
2645
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2646
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2480
2647
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2481
2648
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2482
2649
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2483
2650
|
},
|
|
2484
2651
|
.AccuracyDown1 => {
|
|
2485
2652
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2486
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2487
|
-
boosts.accuracy = @intCast(
|
|
2653
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2654
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2488
2655
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2489
2656
|
},
|
|
2490
2657
|
else => unreachable,
|
|
@@ -2495,8 +2662,7 @@ pub const Effects = struct {
|
|
|
2495
2662
|
}
|
|
2496
2663
|
};
|
|
2497
2664
|
|
|
2498
|
-
fn unmodifiedStats(battle: anytype,
|
|
2499
|
-
const side = battle.side(who);
|
|
2665
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2500
2666
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2501
2667
|
const id = ID.from(side.active.volatiles.transform);
|
|
2502
2668
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2510,16 +2676,19 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2510
2676
|
}
|
|
2511
2677
|
}
|
|
2512
2678
|
|
|
2513
|
-
fn isForced(active:
|
|
2679
|
+
inline fn isForced(active: anytype) bool {
|
|
2514
2680
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2515
2681
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2516
2682
|
}
|
|
2517
2683
|
|
|
2518
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2684
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2685
|
+
var log = options.log;
|
|
2519
2686
|
var side = battle.side(who);
|
|
2520
2687
|
var volatiles = &side.active.volatiles;
|
|
2521
2688
|
const ident = battle.active(who);
|
|
2522
2689
|
|
|
2690
|
+
options.chance.clearDurations(who, clear);
|
|
2691
|
+
|
|
2523
2692
|
if (volatiles.disabled_move != 0) {
|
|
2524
2693
|
volatiles.disabled_move = 0;
|
|
2525
2694
|
volatiles.disabled_duration = 0;
|
|
@@ -2532,15 +2701,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2532
2701
|
}
|
|
2533
2702
|
if (volatiles.Mist) {
|
|
2534
2703
|
volatiles.Mist = false;
|
|
2535
|
-
try log.end(ident, .
|
|
2704
|
+
try log.end(ident, .MistSilent);
|
|
2536
2705
|
}
|
|
2537
2706
|
if (volatiles.FocusEnergy) {
|
|
2538
2707
|
volatiles.FocusEnergy = false;
|
|
2539
|
-
try log.end(ident, .
|
|
2708
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2540
2709
|
}
|
|
2541
2710
|
if (volatiles.LeechSeed) {
|
|
2542
2711
|
volatiles.LeechSeed = false;
|
|
2543
|
-
try log.end(ident, .
|
|
2712
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2544
2713
|
}
|
|
2545
2714
|
if (!showdown and volatiles.Toxic) {
|
|
2546
2715
|
volatiles.Toxic = false;
|
|
@@ -2548,95 +2717,329 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2548
2717
|
}
|
|
2549
2718
|
if (volatiles.LightScreen) {
|
|
2550
2719
|
volatiles.LightScreen = false;
|
|
2551
|
-
try log.end(ident, .
|
|
2720
|
+
try log.end(ident, .LightScreenSilent);
|
|
2552
2721
|
}
|
|
2553
2722
|
if (volatiles.Reflect) {
|
|
2554
2723
|
volatiles.Reflect = false;
|
|
2555
|
-
try log.end(ident, .
|
|
2724
|
+
try log.end(ident, .ReflectSilent);
|
|
2556
2725
|
}
|
|
2557
2726
|
if (showdown and volatiles.Toxic) {
|
|
2558
2727
|
volatiles.Toxic = false;
|
|
2559
2728
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2560
2729
|
volatiles.toxic = 0;
|
|
2561
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(ident, .ToxicSilent);
|
|
2562
2731
|
}
|
|
2563
2732
|
}
|
|
2564
2733
|
|
|
2565
|
-
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
if (
|
|
2570
|
-
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2734
|
+
pub const Rolls = struct {
|
|
2735
|
+
inline fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2736
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2737
|
+
player == .P1
|
|
2738
|
+
else if (showdown)
|
|
2739
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2740
|
+
else
|
|
2741
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2742
|
+
|
|
2743
|
+
try options.chance.speedTie(p1);
|
|
2744
|
+
return p1;
|
|
2574
2745
|
}
|
|
2575
|
-
return false;
|
|
2576
|
-
}
|
|
2577
2746
|
|
|
2578
|
-
fn
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2747
|
+
inline fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2748
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2749
|
+
val == .true
|
|
2750
|
+
else if (showdown)
|
|
2751
|
+
battle.rng.chance(u8, rate, 256)
|
|
2752
|
+
else
|
|
2753
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2582
2754
|
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
battle.rng.range(u8, 2, 6)
|
|
2587
|
-
else
|
|
2588
|
-
(battle.rng.next() & 3) + 2);
|
|
2755
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2756
|
+
return crit;
|
|
2757
|
+
}
|
|
2589
2758
|
|
|
2590
|
-
|
|
2591
|
-
|
|
2759
|
+
inline fn damage(battle: anytype, player: anytype, options: anytype) !u8 {
|
|
2760
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2761
|
+
val
|
|
2762
|
+
else roll: {
|
|
2763
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2764
|
+
while (true) {
|
|
2765
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2766
|
+
if (r >= 217) break :roll r;
|
|
2767
|
+
}
|
|
2768
|
+
};
|
|
2592
2769
|
|
|
2593
|
-
|
|
2770
|
+
assert(roll >= 217 and roll <= 255);
|
|
2771
|
+
try options.chance.damage(player, roll);
|
|
2772
|
+
return roll;
|
|
2773
|
+
}
|
|
2594
2774
|
|
|
2595
|
-
fn
|
|
2596
|
-
|
|
2597
|
-
|
|
2598
|
-
|
|
2599
|
-
|
|
2775
|
+
inline fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2776
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < accuracy;
|
|
2600
2782
|
|
|
2601
|
-
|
|
2602
|
-
|
|
2603
|
-
|
|
2604
|
-
|
|
2605
|
-
|
|
2606
|
-
|
|
2607
|
-
|
|
2783
|
+
options.chance.hit(ok, accuracy);
|
|
2784
|
+
return ok;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
inline fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2788
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2789
|
+
val == .true
|
|
2790
|
+
else if (showdown)
|
|
2791
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2792
|
+
else
|
|
2793
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2794
|
+
|
|
2795
|
+
try options.chance.confused(player, cfz);
|
|
2796
|
+
return cfz;
|
|
2797
|
+
}
|
|
2798
|
+
|
|
2799
|
+
inline fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2800
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2801
|
+
val == .true
|
|
2802
|
+
else if (showdown)
|
|
2803
|
+
battle.rng.chance(u8, 63, 256)
|
|
2804
|
+
else
|
|
2805
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2806
|
+
|
|
2807
|
+
try options.chance.paralyzed(player, par);
|
|
2808
|
+
return par;
|
|
2809
|
+
}
|
|
2810
|
+
|
|
2811
|
+
inline fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2812
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2813
|
+
val == .true
|
|
2814
|
+
else if (showdown)
|
|
2815
|
+
battle.rng.chance(u8, 25, 256)
|
|
2816
|
+
else
|
|
2817
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2818
|
+
|
|
2819
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2820
|
+
return proc;
|
|
2821
|
+
}
|
|
2822
|
+
|
|
2823
|
+
inline fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2824
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2825
|
+
|
|
2826
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2827
|
+
val == .true
|
|
2828
|
+
else if (showdown)
|
|
2829
|
+
battle.rng.chance(u8, rate, 256)
|
|
2830
|
+
else
|
|
2831
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2832
|
+
|
|
2833
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2834
|
+
return proc;
|
|
2835
|
+
}
|
|
2836
|
+
|
|
2837
|
+
inline fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2838
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2839
|
+
|
|
2840
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2841
|
+
val == .true
|
|
2842
|
+
else if (showdown)
|
|
2843
|
+
battle.rng.chance(u8, rate, 256)
|
|
2844
|
+
else
|
|
2845
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2846
|
+
|
|
2847
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2848
|
+
return proc;
|
|
2849
|
+
}
|
|
2850
|
+
|
|
2851
|
+
inline fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2852
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2853
|
+
val == .true
|
|
2854
|
+
else if (showdown)
|
|
2855
|
+
battle.rng.chance(u8, 85, 256)
|
|
2856
|
+
else
|
|
2857
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2858
|
+
|
|
2859
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2860
|
+
return proc;
|
|
2861
|
+
}
|
|
2862
|
+
|
|
2863
|
+
inline fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2864
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2865
|
+
val
|
|
2866
|
+
else if (showdown) move: {
|
|
2867
|
+
const r = battle.rng.range(u8, 0, @intFromEnum(Move.Struggle) - 2);
|
|
2868
|
+
const mod = @as(u2, (if (r < @intFromEnum(Move.Metronome) - 1) 1 else 2));
|
|
2869
|
+
break :move @enumFromInt(r + mod);
|
|
2870
|
+
} else move: {
|
|
2871
|
+
while (true) {
|
|
2872
|
+
const r = battle.rng.next();
|
|
2873
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2874
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2875
|
+
break :move @enumFromInt(r);
|
|
2876
|
+
}
|
|
2877
|
+
};
|
|
2878
|
+
|
|
2879
|
+
try options.chance.metronome(player, move);
|
|
2880
|
+
return move;
|
|
2881
|
+
}
|
|
2882
|
+
|
|
2883
|
+
inline fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2884
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2885
|
+
val - 1
|
|
2886
|
+
else if (showdown)
|
|
2887
|
+
battle.rng.range(u8, 0, max)
|
|
2888
|
+
else power: {
|
|
2889
|
+
while (true) {
|
|
2890
|
+
const r = battle.rng.next();
|
|
2891
|
+
if (r < max) break :power r;
|
|
2892
|
+
}
|
|
2893
|
+
};
|
|
2894
|
+
|
|
2895
|
+
assert(power < max);
|
|
2896
|
+
try options.chance.psywave(player, power, max);
|
|
2897
|
+
return power;
|
|
2898
|
+
}
|
|
2899
|
+
|
|
2900
|
+
inline fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2901
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2902
|
+
@intCast(val)
|
|
2903
|
+
else if (showdown)
|
|
2904
|
+
@intCast(battle.rng.range(u8, 1, 8))
|
|
2905
|
+
else duration: {
|
|
2906
|
+
while (true) {
|
|
2907
|
+
const r = battle.rng.next() & 7;
|
|
2908
|
+
if (r != 0) break :duration @intCast(r);
|
|
2608
2909
|
}
|
|
2910
|
+
};
|
|
2911
|
+
|
|
2912
|
+
assert(duration >= 1 and duration <= 7);
|
|
2913
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2914
|
+
return duration;
|
|
2915
|
+
}
|
|
2916
|
+
|
|
2917
|
+
inline fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2918
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2919
|
+
val
|
|
2920
|
+
else if (showdown)
|
|
2921
|
+
@intCast(battle.rng.range(u8, 1, 9))
|
|
2922
|
+
else
|
|
2923
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2924
|
+
|
|
2925
|
+
assert(duration >= 1 and duration <= 8);
|
|
2926
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2927
|
+
return duration;
|
|
2928
|
+
}
|
|
2929
|
+
|
|
2930
|
+
inline fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2931
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2932
|
+
@intCast(val)
|
|
2933
|
+
else if (showdown)
|
|
2934
|
+
@intCast(battle.rng.range(u8, 2, 6))
|
|
2935
|
+
else
|
|
2936
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2937
|
+
|
|
2938
|
+
assert(duration >= 2 and duration <= 5);
|
|
2939
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2940
|
+
return duration;
|
|
2941
|
+
}
|
|
2942
|
+
|
|
2943
|
+
inline fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2944
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2945
|
+
@intCast(val)
|
|
2946
|
+
else if (showdown)
|
|
2947
|
+
@intCast(battle.rng.range(u4, 2, 4))
|
|
2948
|
+
else
|
|
2949
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2950
|
+
|
|
2951
|
+
assert(duration >= 2 and duration <= 3);
|
|
2952
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2953
|
+
return duration;
|
|
2954
|
+
}
|
|
2955
|
+
|
|
2956
|
+
inline fn distribution(
|
|
2957
|
+
battle: anytype,
|
|
2958
|
+
comptime effect: Move.Effect,
|
|
2959
|
+
player: Player,
|
|
2960
|
+
options: anytype,
|
|
2961
|
+
) !u3 {
|
|
2962
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2963
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2964
|
+
@intCast(val)
|
|
2965
|
+
else if (showdown)
|
|
2966
|
+
DISTRIBUTION[battle.rng.range(u8, 0, DISTRIBUTION.len)]
|
|
2967
|
+
else n: {
|
|
2968
|
+
const r = (battle.rng.next() & 3);
|
|
2969
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2970
|
+
};
|
|
2971
|
+
|
|
2972
|
+
assert(n >= 2 and n <= 5);
|
|
2973
|
+
if (effect == .Binding) {
|
|
2974
|
+
options.chance.duration(.binding, player, player, n);
|
|
2609
2975
|
} else {
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2976
|
+
try options.chance.multiHit(player, n);
|
|
2977
|
+
}
|
|
2978
|
+
return n;
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
fn moveSlot(
|
|
2982
|
+
battle: anytype,
|
|
2983
|
+
player: Player,
|
|
2984
|
+
moves: []MoveSlot,
|
|
2985
|
+
check_pp: u4,
|
|
2986
|
+
options: anytype,
|
|
2987
|
+
) !u4 {
|
|
2988
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2989
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2990
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2991
|
+
val
|
|
2992
|
+
else
|
|
2993
|
+
null
|
|
2994
|
+
else
|
|
2995
|
+
null;
|
|
2996
|
+
|
|
2997
|
+
const slot: u4 = overridden orelse slot: {
|
|
2998
|
+
if (showdown) {
|
|
2999
|
+
if (check_pp == 0) {
|
|
3000
|
+
var i: usize = moves.len;
|
|
3001
|
+
while (i > 0) {
|
|
3002
|
+
i -= 1;
|
|
3003
|
+
if (moves[i].id != .None) {
|
|
3004
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3005
|
+
}
|
|
3006
|
+
}
|
|
3007
|
+
} else {
|
|
3008
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3009
|
+
var i: usize = 0;
|
|
3010
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3011
|
+
if (moves[i].pp > 0) {
|
|
3012
|
+
r -= 1;
|
|
3013
|
+
if (r == 0) break;
|
|
3014
|
+
}
|
|
3015
|
+
}
|
|
3016
|
+
break :slot @intCast(i + 1);
|
|
2616
3017
|
}
|
|
2617
3018
|
}
|
|
2618
|
-
return @intCast(u4, i + 1);
|
|
2619
|
-
}
|
|
2620
|
-
}
|
|
2621
3019
|
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
3020
|
+
while (true) {
|
|
3021
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3022
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3023
|
+
}
|
|
3024
|
+
};
|
|
3025
|
+
|
|
3026
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3027
|
+
return slot;
|
|
2625
3028
|
}
|
|
2626
|
-
}
|
|
3029
|
+
};
|
|
2627
3030
|
|
|
2628
3031
|
test "RNG agreement" {
|
|
2629
3032
|
if (!showdown) return;
|
|
2630
3033
|
var expected: [256]u32 = undefined;
|
|
2631
3034
|
for (0..expected.len) |i| {
|
|
2632
|
-
expected[i] = @intCast(
|
|
3035
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2633
3036
|
}
|
|
2634
3037
|
|
|
2635
|
-
var spe
|
|
2636
|
-
var cfz
|
|
2637
|
-
var par
|
|
2638
|
-
var brn
|
|
2639
|
-
var eff
|
|
3038
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3039
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3040
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3041
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3042
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2640
3043
|
|
|
2641
3044
|
for (0..expected.len) |i| {
|
|
2642
3045
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2672,7 +3075,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2672
3075
|
const side = battle.side(player);
|
|
2673
3076
|
const foe = battle.foe(player);
|
|
2674
3077
|
|
|
2675
|
-
var active = side.active;
|
|
3078
|
+
var active = &side.active;
|
|
2676
3079
|
const stored = side.stored();
|
|
2677
3080
|
|
|
2678
3081
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2686,7 +3089,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2686
3089
|
// strictly correct as the player would not have been presented the option to move or
|
|
2687
3090
|
// switch at all.
|
|
2688
3091
|
if (isForced(active)) {
|
|
2689
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3092
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2690
3093
|
n += 1;
|
|
2691
3094
|
return n;
|
|
2692
3095
|
}
|
|
@@ -2723,9 +3126,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2723
3126
|
while (slot <= 4) : (slot += 1) {
|
|
2724
3127
|
const m = active.moves[slot - 1];
|
|
2725
3128
|
if (m.id == .None) break;
|
|
2726
|
-
if (m.id == side.last_selected_move) {
|
|
2727
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2728
|
-
const
|
|
3129
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3130
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3131
|
+
const struggle =
|
|
3132
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disabled_move == slot);
|
|
3133
|
+
const s = if (struggle) 0 else slot;
|
|
2729
3134
|
out[n] = .{ .type = .Move, .data = s };
|
|
2730
3135
|
n += 1;
|
|
2731
3136
|
return n;
|