@pkmn/engine 0.1.0-dev.24867658 → 0.1.0-dev.2916f414
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +147 -63
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +39 -70
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +39 -4
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +15 -18
- package/build/pkg/gen1.js +43 -37
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +42 -91
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +53 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +406 -139
- package/package.json +70 -122
- package/src/bin/install-pkmn-engine +41 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -18
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +15 -0
- package/src/lib/common/protocol.zig +912 -372
- package/src/lib/common/rational.zig +522 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +76 -0
- package/src/lib/gen1/calc.zig +962 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +94 -85
- package/src/lib/gen1/helpers.zig +138 -38
- package/src/lib/gen1/mechanics.zig +1176 -820
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +130 -95
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +86 -5
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -811
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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+
battle.lastMove(player).index = 1;
|
|
266
239
|
|
|
267
240
|
side.last_used_move = .None;
|
|
268
241
|
foe.last_used_move = .None;
|
|
@@ -275,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
275
248
|
active.moves = incoming.moves;
|
|
276
249
|
|
|
277
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
278
252
|
|
|
279
253
|
foe.active.volatiles.Binding = false;
|
|
280
254
|
|
|
281
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
282
256
|
|
|
283
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
284
258
|
incoming.status = Status.init(.PSN);
|
|
285
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
286
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
287
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
288
262
|
}
|
|
289
263
|
}
|
|
290
264
|
|
|
291
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
292
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
293
267
|
|
|
294
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -322,7 +296,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
322
296
|
battle.rng.advance(1);
|
|
323
297
|
}
|
|
324
298
|
|
|
325
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
326
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
327
301
|
|
|
328
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -347,13 +321,11 @@ fn doTurn(
|
|
|
347
321
|
player_choice: Choice,
|
|
348
322
|
player_rewrap: bool,
|
|
349
323
|
player_skip: bool,
|
|
350
|
-
player_from: ?Move,
|
|
351
324
|
foe_player: Player,
|
|
352
325
|
foe_choice: Choice,
|
|
353
326
|
foe_rewrap: bool,
|
|
354
327
|
foe_skip: bool,
|
|
355
|
-
|
|
356
|
-
log: anytype,
|
|
328
|
+
options: anytype,
|
|
357
329
|
) !?Result {
|
|
358
330
|
assert(player_choice.type != .Pass);
|
|
359
331
|
|
|
@@ -365,36 +337,37 @@ fn doTurn(
|
|
|
365
337
|
player_choice,
|
|
366
338
|
player_rewrap,
|
|
367
339
|
player_skip,
|
|
368
|
-
player_from,
|
|
369
340
|
&residual,
|
|
370
|
-
|
|
341
|
+
options,
|
|
371
342
|
)) |r| return r;
|
|
372
343
|
if (!replace) {
|
|
373
344
|
if (player_choice.type != .Switch) {
|
|
374
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
375
346
|
}
|
|
376
|
-
if (residual) try handleResidual(battle, player,
|
|
377
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
378
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
379
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
380
353
|
residual = true;
|
|
381
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
382
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
383
357
|
battle,
|
|
384
358
|
foe_player,
|
|
385
359
|
foe_choice,
|
|
386
360
|
foe_rewrap,
|
|
387
361
|
foe_skip,
|
|
388
|
-
foe_from,
|
|
389
362
|
&residual,
|
|
390
|
-
|
|
363
|
+
options,
|
|
391
364
|
)) |r| return r;
|
|
392
365
|
if (!replace) {
|
|
393
|
-
if (foe_choice.type != .Switch) {
|
|
394
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
395
368
|
}
|
|
396
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
397
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
398
371
|
}
|
|
399
372
|
|
|
400
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -413,14 +386,13 @@ fn executeMove(
|
|
|
413
386
|
choice: Choice,
|
|
414
387
|
rewrap: bool,
|
|
415
388
|
skip: bool,
|
|
416
|
-
from: ?Move,
|
|
417
389
|
residual: *bool,
|
|
418
|
-
|
|
390
|
+
options: anytype,
|
|
419
391
|
) !?Result {
|
|
420
392
|
var side = battle.side(player);
|
|
421
393
|
|
|
422
394
|
if (choice.type == .Switch) {
|
|
423
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
424
396
|
return null;
|
|
425
397
|
}
|
|
426
398
|
|
|
@@ -430,13 +402,13 @@ fn executeMove(
|
|
|
430
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
431
403
|
assert(!showdown);
|
|
432
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
433
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
434
406
|
}
|
|
435
407
|
return null;
|
|
436
408
|
}
|
|
437
409
|
|
|
438
410
|
assert(choice.type == .Move);
|
|
439
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
440
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
441
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
442
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -445,17 +417,16 @@ fn executeMove(
|
|
|
445
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
446
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
447
419
|
assert(!showdown);
|
|
448
|
-
mslot = @intCast(
|
|
449
|
-
battle.last_moves.p1_index
|
|
450
|
-
else
|
|
451
|
-
battle.last_moves.p2_index);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
452
421
|
const stored = side.stored();
|
|
453
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
454
|
-
auto =
|
|
455
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
456
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
457
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
458
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
459
430
|
if (!auto) {
|
|
460
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
461
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -469,15 +440,12 @@ fn executeMove(
|
|
|
469
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
470
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
442
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
444
|
}
|
|
477
445
|
|
|
478
446
|
var skip_can = false;
|
|
479
447
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
481
449
|
.done => return null,
|
|
482
450
|
.skip_can => skip_can = true,
|
|
483
451
|
.skip_pp => skip_pp = true,
|
|
@@ -485,11 +453,30 @@ fn executeMove(
|
|
|
485
453
|
.err => return @as(?Result, Result.Error),
|
|
486
454
|
}
|
|
487
455
|
|
|
488
|
-
|
|
489
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
490
473
|
}
|
|
491
474
|
|
|
492
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
480
|
}
|
|
494
481
|
|
|
495
482
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -498,10 +485,10 @@ fn beforeMove(
|
|
|
498
485
|
battle: anytype,
|
|
499
486
|
player: Player,
|
|
500
487
|
skip: bool,
|
|
501
|
-
from: ?Move,
|
|
502
488
|
residual: *bool,
|
|
503
|
-
|
|
489
|
+
options: anytype,
|
|
504
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
505
492
|
var side = battle.side(player);
|
|
506
493
|
const foe = battle.foe(player);
|
|
507
494
|
var active = &side.active;
|
|
@@ -510,27 +497,42 @@ fn beforeMove(
|
|
|
510
497
|
var volatiles = &active.volatiles;
|
|
511
498
|
|
|
512
499
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
514
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
518
520
|
stored.status = 0; // clears EXT if present
|
|
519
521
|
} else {
|
|
520
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
521
523
|
}
|
|
522
524
|
side.last_used_move = .None;
|
|
523
525
|
return .done;
|
|
524
526
|
}
|
|
525
527
|
|
|
526
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
527
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
528
530
|
side.last_used_move = .None;
|
|
529
531
|
return .done;
|
|
530
532
|
}
|
|
531
533
|
|
|
532
534
|
if (skip or foe.active.volatiles.Binding) {
|
|
533
|
-
try log.cant(ident, .Bound);
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
534
536
|
return .done;
|
|
535
537
|
}
|
|
536
538
|
|
|
@@ -538,44 +540,61 @@ fn beforeMove(
|
|
|
538
540
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
539
541
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
540
542
|
if (!showdown) volatiles.Flinch = false;
|
|
541
|
-
try log.cant(ident, .Flinch);
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
542
544
|
return .done;
|
|
543
545
|
}
|
|
544
546
|
|
|
545
547
|
if (volatiles.Recharging) {
|
|
546
548
|
volatiles.Recharging = false;
|
|
547
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
548
550
|
return .done;
|
|
549
551
|
}
|
|
550
552
|
|
|
551
|
-
if (volatiles.
|
|
552
|
-
volatiles.
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
556
564
|
}
|
|
557
565
|
}
|
|
558
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
568
|
|
|
561
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
563
571
|
if (side.last_selected_move == .None) {
|
|
564
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
565
573
|
return .err;
|
|
566
574
|
}
|
|
567
575
|
|
|
568
576
|
if (volatiles.Confusion) {
|
|
569
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
570
590
|
|
|
571
|
-
volatiles.confusion -= 1;
|
|
572
591
|
if (volatiles.confusion == 0) {
|
|
573
592
|
volatiles.Confusion = false;
|
|
574
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
575
594
|
} else {
|
|
576
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
577
596
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
598
|
assert(!volatiles.MultiHit);
|
|
580
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
600
|
volatiles.Bide = false;
|
|
@@ -585,6 +604,9 @@ fn beforeMove(
|
|
|
585
604
|
volatiles.Charging = false;
|
|
586
605
|
volatiles.Binding = false;
|
|
587
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
588
610
|
{
|
|
589
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -592,19 +614,14 @@ fn beforeMove(
|
|
|
592
614
|
const def = foe.active.stats.def;
|
|
593
615
|
foe.active.stats.def = active.stats.def;
|
|
594
616
|
defer foe.active.stats.def = def;
|
|
595
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
596
620
|
}
|
|
597
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
598
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
599
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
600
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
601
|
-
player
|
|
602
|
-
else
|
|
603
|
-
player.foe();
|
|
604
621
|
|
|
605
622
|
const uncapped = battle.last_damage;
|
|
606
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
608
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
626
|
if (showdown) battle.last_damage = uncapped;
|
|
610
627
|
|
|
@@ -613,16 +630,20 @@ fn beforeMove(
|
|
|
613
630
|
}
|
|
614
631
|
}
|
|
615
632
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
634
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
637
|
volatiles.Bide = false;
|
|
621
638
|
volatiles.Thrashing = false;
|
|
622
639
|
volatiles.Charging = false;
|
|
623
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
624
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
626
647
|
return .done;
|
|
627
648
|
}
|
|
628
649
|
|
|
@@ -638,73 +659,82 @@ fn beforeMove(
|
|
|
638
659
|
volatiles.state +%= battle.last_damage;
|
|
639
660
|
}
|
|
640
661
|
|
|
641
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
642
664
|
|
|
643
|
-
volatiles.attacks -= 1;
|
|
644
665
|
if (volatiles.attacks != 0) {
|
|
645
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
646
667
|
return .done;
|
|
647
668
|
}
|
|
648
669
|
|
|
649
670
|
volatiles.Bide = false;
|
|
650
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
651
672
|
|
|
652
673
|
battle.last_damage = volatiles.state *% 2;
|
|
653
674
|
volatiles.state = 0;
|
|
654
675
|
|
|
655
676
|
if (battle.last_damage == 0) {
|
|
656
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
657
678
|
return .done;
|
|
658
679
|
}
|
|
659
680
|
|
|
660
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
684
|
|
|
664
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
688
|
if (showdown) {
|
|
668
689
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
670
691
|
}
|
|
671
692
|
|
|
672
693
|
return .done;
|
|
673
694
|
}
|
|
674
695
|
|
|
675
696
|
if (volatiles.Thrashing) {
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
volatiles.attacks
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
690
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
691
725
|
return .skip_can;
|
|
692
726
|
}
|
|
693
727
|
|
|
694
728
|
if (volatiles.Binding) {
|
|
695
|
-
|
|
696
|
-
volatiles.attacks
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
side.last_selected_move,
|
|
700
|
-
battle.active(player.foe()),
|
|
701
|
-
side.last_selected_move,
|
|
702
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
703
733
|
if (showdown or battle.last_damage != 0) {
|
|
704
734
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
736
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
708
738
|
}
|
|
709
739
|
}
|
|
710
740
|
return .done;
|
|
@@ -719,53 +749,46 @@ fn canMove(
|
|
|
719
749
|
mslot: u4,
|
|
720
750
|
auto: bool,
|
|
721
751
|
skip_pp: bool,
|
|
722
|
-
from:
|
|
752
|
+
from: Move,
|
|
723
753
|
residual: *bool,
|
|
724
|
-
|
|
754
|
+
options: anytype,
|
|
725
755
|
) !bool {
|
|
726
756
|
var side = battle.side(player);
|
|
727
757
|
const player_ident = battle.active(player);
|
|
728
758
|
const move = Move.get(side.last_selected_move);
|
|
729
759
|
|
|
730
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
731
|
-
const special = from != null and (from.? == .Metronome and
|
|
732
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
733
|
-
|
|
734
|
-
var skip = skip_pp;
|
|
735
760
|
if (side.active.volatiles.Charging) {
|
|
736
761
|
side.active.volatiles.Charging = false;
|
|
737
762
|
side.active.volatiles.Invulnerable = false;
|
|
738
763
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move,
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
765
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
742
767
|
return false;
|
|
743
768
|
}
|
|
744
769
|
|
|
745
|
-
|
|
746
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
747
772
|
|
|
748
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
749
|
-
|
|
750
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
751
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
752
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
753
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
|
-
// regrettable, but this information is more "nice to have" than required
|
|
755
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
775
|
setCounterable(battle, player, side, move);
|
|
758
776
|
|
|
759
777
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
779
|
return false;
|
|
762
780
|
}
|
|
763
781
|
|
|
764
782
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
766
|
-
} else if (
|
|
767
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
769
792
|
}
|
|
770
793
|
|
|
771
794
|
return true;
|
|
@@ -779,11 +802,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
802
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
803
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
804
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
786
|
-
}
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
806
|
}
|
|
788
807
|
|
|
789
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -795,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
796
815
|
if (volatiles.Bide) return;
|
|
797
816
|
|
|
798
|
-
|
|
799
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
800
820
|
if (volatiles.Transform) return;
|
|
801
821
|
|
|
802
|
-
|
|
803
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
804
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
826
|
}
|
|
806
827
|
|
|
807
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
808
829
|
var active = &side.active;
|
|
809
830
|
const volatiles = &active.volatiles;
|
|
810
831
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
834
|
if (showdown and volatiles.Transform) return;
|
|
814
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
815
839
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
817
841
|
}
|
|
818
842
|
|
|
819
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +848,9 @@ fn doMove(
|
|
|
824
848
|
rewrap: bool,
|
|
825
849
|
auto: bool,
|
|
826
850
|
residual: *bool,
|
|
827
|
-
|
|
851
|
+
options: anytype,
|
|
828
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
829
854
|
var side = battle.side(player);
|
|
830
855
|
const foe = battle.foe(player);
|
|
831
856
|
|
|
@@ -840,40 +865,44 @@ fn doMove(
|
|
|
840
865
|
var hits: u4 = 1;
|
|
841
866
|
var effectiveness = Effectiveness.neutral;
|
|
842
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
843
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
846
874
|
}
|
|
847
875
|
|
|
848
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
849
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
850
878
|
var miss = showdown and miss: {
|
|
851
879
|
immune = move.target != .Self and !status and !counter and
|
|
852
|
-
(@
|
|
853
|
-
@
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
854
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
855
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
856
884
|
battle.last_damage = 0;
|
|
857
885
|
break :miss true;
|
|
858
886
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
860
889
|
};
|
|
861
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
891
|
|
|
863
892
|
var late = showdown and move.effect != .Explode;
|
|
864
893
|
const skip = status or immune;
|
|
865
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
866
895
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
897
|
hits = side.active.volatiles.attacks;
|
|
869
898
|
late = false;
|
|
870
899
|
}
|
|
871
900
|
|
|
872
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
904
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
906
|
|
|
878
907
|
battle.last_damage = 0;
|
|
879
908
|
|
|
@@ -884,8 +913,9 @@ fn doMove(
|
|
|
884
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
885
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
886
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
887
|
-
if (showdown) break :
|
|
888
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
889
919
|
return @as(?Result, Result.Error);
|
|
890
920
|
}
|
|
891
921
|
if (battle.last_damage == 0) {
|
|
@@ -895,17 +925,16 @@ fn doMove(
|
|
|
895
925
|
effectiveness = adjustDamage(battle, player);
|
|
896
926
|
immune = effectiveness == 0;
|
|
897
927
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
899
929
|
}
|
|
900
930
|
}
|
|
901
931
|
|
|
902
|
-
|
|
903
|
-
|
|
904
|
-
|
|
905
|
-
|
|
906
|
-
miss
|
|
907
|
-
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
909
938
|
|
|
910
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +942,11 @@ fn doMove(
|
|
|
913
942
|
|
|
914
943
|
if (!showdown or !miss) {
|
|
915
944
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
946
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
948
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
921
950
|
return null;
|
|
922
951
|
}
|
|
923
952
|
}
|
|
@@ -929,36 +958,60 @@ fn doMove(
|
|
|
929
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
960
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
962
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
935
985
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
988
|
} else {
|
|
939
|
-
try
|
|
940
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
941
992
|
}
|
|
942
993
|
if (move.effect == .JumpKick) {
|
|
943
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
945
996
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
999
|
} else if (move.effect == .Explode) {
|
|
949
1000
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
951
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
953
1004
|
}
|
|
954
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
955
1008
|
}
|
|
956
1009
|
|
|
957
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
960
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
1015
|
hits = side.active.volatiles.attacks;
|
|
963
1016
|
}
|
|
964
1017
|
|
|
@@ -969,18 +1022,20 @@ fn doMove(
|
|
|
969
1022
|
var hit: u4 = 0;
|
|
970
1023
|
while (hit < hits) {
|
|
971
1024
|
if (hit == 0) {
|
|
972
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
973
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
974
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
975
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
976
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
977
1030
|
}
|
|
978
1031
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
980
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
981
1034
|
hit += 1;
|
|
982
1035
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
984
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
1040
|
if (nullified) break;
|
|
986
1041
|
}
|
|
@@ -990,41 +1045,39 @@ fn doMove(
|
|
|
990
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
1046
|
side.active.volatiles.attacks = 0;
|
|
992
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
1049
|
}
|
|
995
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
997
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
|
-
|
|
999
|
-
|
|
1000
|
-
|
|
1001
|
-
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
|
|
1005
|
-
|
|
1006
|
-
|
|
1007
|
-
|
|
1008
|
-
try buildRage(battle, player.foe(), log);
|
|
1009
|
-
}
|
|
1010
|
-
return null;
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
1011
1063
|
}
|
|
1064
|
+
return null;
|
|
1012
1065
|
}
|
|
1013
1066
|
}
|
|
1014
1067
|
|
|
1015
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
1016
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
1070
|
if (nullified) return null;
|
|
1018
1071
|
|
|
1019
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1076
|
|
|
1024
1077
|
if (foe.stored().hp == 0) return null;
|
|
1025
1078
|
|
|
1026
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1081
|
|
|
1029
1082
|
if (!move.effect.isSpecial()) {
|
|
1030
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1033,31 +1086,33 @@ fn doMove(
|
|
|
1033
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1034
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1035
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
1090
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1092
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1095
|
return result;
|
|
1043
1096
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1098
|
}
|
|
1046
1099
|
}
|
|
1047
1100
|
|
|
1048
1101
|
return null;
|
|
1049
1102
|
}
|
|
1050
1103
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1105
|
const side = battle.side(player);
|
|
1053
1106
|
|
|
1054
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1061
1116
|
}
|
|
1062
1117
|
|
|
1063
1118
|
fn calcDamage(
|
|
@@ -1066,6 +1121,7 @@ fn calcDamage(
|
|
|
1066
1121
|
target_player: Player,
|
|
1067
1122
|
m: ?Move.Data,
|
|
1068
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1069
1125
|
) bool {
|
|
1070
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1071
1127
|
const cfz = m == null;
|
|
@@ -1077,28 +1133,8 @@ fn calcDamage(
|
|
|
1077
1133
|
|
|
1078
1134
|
const special = move.type.special();
|
|
1079
1135
|
|
|
1080
|
-
|
|
1081
|
-
var
|
|
1082
|
-
if (crit)
|
|
1083
|
-
if (special) side.stored().stats.spc
|
|
1084
|
-
else side.stored().stats.atk
|
|
1085
|
-
else
|
|
1086
|
-
if (special) side.active.stats.spc
|
|
1087
|
-
else side.active.stats.atk;
|
|
1088
|
-
var def: u32 =
|
|
1089
|
-
if (crit)
|
|
1090
|
-
if (special) target.stored().stats.spc
|
|
1091
|
-
else target.stored().stats.def
|
|
1092
|
-
else
|
|
1093
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1094
|
-
if (special)
|
|
1095
|
-
target.active.stats.spc *
|
|
1096
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1097
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1098
|
-
else
|
|
1099
|
-
target.active.stats.def *
|
|
1100
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1101
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1102
1138
|
|
|
1103
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1104
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1106,12 +1142,12 @@ fn calcDamage(
|
|
|
1106
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1107
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1108
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1109
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1110
1146
|
}
|
|
1111
1147
|
|
|
1112
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1113
1149
|
|
|
1114
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1115
1151
|
|
|
1116
1152
|
if (def == 0) return false;
|
|
1117
1153
|
|
|
@@ -1123,11 +1159,41 @@ fn calcDamage(
|
|
|
1123
1159
|
d = @min(997, d);
|
|
1124
1160
|
d += 2;
|
|
1125
1161
|
|
|
1126
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1127
1173
|
|
|
1128
1174
|
return true;
|
|
1129
1175
|
}
|
|
1130
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1131
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1132
1198
|
const side = battle.side(player);
|
|
1133
1199
|
const foe = battle.foe(player);
|
|
@@ -1137,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1137
1203
|
var d = battle.last_damage;
|
|
1138
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1139
1205
|
|
|
1140
|
-
const neutral = @
|
|
1141
|
-
const eff1: u16 = @
|
|
1142
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1143
1209
|
|
|
1144
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1145
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1159,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1226
|
}
|
|
1161
1227
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1229
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1234
|
}
|
|
1167
1235
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1237
|
const side = battle.side(player);
|
|
1170
1238
|
const foe = battle.foe(player);
|
|
1171
1239
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1173
1241
|
|
|
1174
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,28 +1246,28 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1246
|
.DragonRage => 40,
|
|
1179
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1248
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
|
-
if (!
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1253
|
},
|
|
1186
1254
|
else => unreachable,
|
|
1187
1255
|
};
|
|
1188
1256
|
|
|
1189
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1190
1258
|
|
|
1191
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1262
|
|
|
1195
1263
|
return null;
|
|
1196
1264
|
}
|
|
1197
1265
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1267
|
const foe = battle.foe(player);
|
|
1200
1268
|
|
|
1201
1269
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1203
1271
|
return null;
|
|
1204
1272
|
}
|
|
1205
1273
|
|
|
@@ -1210,36 +1278,36 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1210
1278
|
else
|
|
1211
1279
|
foe.last_selected_move);
|
|
1212
1280
|
|
|
1213
|
-
const used = (
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1217
|
-
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1283
|
foe.last_selected_move != .Counter and
|
|
1220
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1221
1285
|
foe_last_selected_move.type == .Fighting);
|
|
1222
1286
|
|
|
1223
1287
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1225
1289
|
return null;
|
|
1226
1290
|
}
|
|
1227
1291
|
|
|
1228
1292
|
if (!used or !selected) {
|
|
1229
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
|
-
if (!
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1232
1296
|
return null;
|
|
1233
1297
|
}
|
|
1234
1298
|
|
|
1235
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1236
1304
|
|
|
1237
|
-
// Pokémon Showdown calls
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
1307
|
|
|
1240
1308
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1311
|
return null;
|
|
1244
1312
|
}
|
|
1245
1313
|
|
|
@@ -1248,7 +1316,7 @@ fn applyDamage(
|
|
|
1248
1316
|
target_player: Player,
|
|
1249
1317
|
sub_player: Player,
|
|
1250
1318
|
reason: Damage,
|
|
1251
|
-
|
|
1319
|
+
options: anytype,
|
|
1252
1320
|
) !bool {
|
|
1253
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1322
|
|
|
@@ -1263,19 +1331,20 @@ fn applyDamage(
|
|
|
1263
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1267
1336
|
return true;
|
|
1268
1337
|
} else {
|
|
1269
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1272
1341
|
return false;
|
|
1273
1342
|
}
|
|
1274
1343
|
}
|
|
1275
1344
|
|
|
1276
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1346
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1279
1348
|
return false;
|
|
1280
1349
|
}
|
|
1281
1350
|
|
|
@@ -1286,22 +1355,24 @@ fn mirrorMove(
|
|
|
1286
1355
|
rewrap: bool,
|
|
1287
1356
|
auto: bool,
|
|
1288
1357
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1291
1360
|
var side = battle.side(player);
|
|
1292
1361
|
const foe = battle.foe(player);
|
|
1293
1362
|
|
|
1294
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1364
|
|
|
1296
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1298
1367
|
return null;
|
|
1299
1368
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
|
-
incrementPP(side, mslot);
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1301
1370
|
}
|
|
1302
1371
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1376
|
}
|
|
1306
1377
|
|
|
1307
1378
|
fn metronome(
|
|
@@ -1311,35 +1382,51 @@ fn metronome(
|
|
|
1311
1382
|
rewrap: bool,
|
|
1312
1383
|
auto: bool,
|
|
1313
1384
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1316
1387
|
var side = battle.side(player);
|
|
1317
1388
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1319
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1320
1391
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1396
|
}
|
|
1324
1397
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1399
|
var immune = false;
|
|
1327
1400
|
var mist = false;
|
|
1328
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1329
1407
|
assert(!immune);
|
|
1330
1408
|
if (mist) {
|
|
1331
1409
|
assert(!showdown);
|
|
1332
1410
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1335
1413
|
} else {
|
|
1336
|
-
try log.lastmiss();
|
|
1337
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1338
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1339
1419
|
return false;
|
|
1340
1420
|
}
|
|
1341
1421
|
|
|
1342
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1343
1430
|
var side = battle.side(player);
|
|
1344
1431
|
const foe = battle.foe(player);
|
|
1345
1432
|
|
|
@@ -1378,10 +1465,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1465
|
const overwritten = overwrite and state > 0;
|
|
1379
1466
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1467
|
|
|
1381
|
-
var accuracy = if (overwritten) state else
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1468
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1469
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1470
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1471
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1472
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1473
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1474
|
|
|
@@ -1390,7 +1477,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1477
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1478
|
|
|
1392
1479
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1480
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1481
|
};
|
|
1395
1482
|
|
|
1396
1483
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1400,16 +1487,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1400
1487
|
}
|
|
1401
1488
|
|
|
1402
1489
|
if (!miss) return true;
|
|
1403
|
-
battle.last_damage = 0;
|
|
1490
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1491
|
+
|
|
1404
1492
|
side.active.volatiles.Binding = false;
|
|
1493
|
+
options.chance.observe(.binding, player, .None);
|
|
1494
|
+
|
|
1405
1495
|
return false;
|
|
1406
1496
|
}
|
|
1407
1497
|
|
|
1408
1498
|
fn checkFaint(
|
|
1409
1499
|
battle: anytype,
|
|
1410
1500
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
|
|
1501
|
+
cap: bool,
|
|
1502
|
+
options: anytype,
|
|
1503
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1504
|
const side = battle.side(player);
|
|
1414
1505
|
if (side.stored().hp > 0) return null;
|
|
1415
1506
|
|
|
@@ -1417,33 +1508,32 @@ fn checkFaint(
|
|
|
1417
1508
|
const foe_fainted = foe.stored().hp == 0;
|
|
1418
1509
|
|
|
1419
1510
|
const player_out = findFirstAlive(side) == 0;
|
|
1420
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1421
|
-
const
|
|
1422
|
-
const more = tie or player_out or foe_out;
|
|
1511
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1512
|
+
const more = player_out or foe_out;
|
|
1423
1513
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1514
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1515
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1426
1516
|
|
|
1427
1517
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1518
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1519
|
|
|
1430
|
-
if (
|
|
1431
|
-
try log.tie();
|
|
1520
|
+
if (player_out and foe_out) {
|
|
1521
|
+
try options.log.tie(.{});
|
|
1432
1522
|
return Result.Tie;
|
|
1433
1523
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1524
|
+
try options.log.win(.{player.foe()});
|
|
1435
1525
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1436
1526
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1527
|
+
try options.log.win(.{player});
|
|
1438
1528
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1439
1529
|
}
|
|
1440
1530
|
|
|
1441
1531
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1532
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1533
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1534
|
}
|
|
1445
1535
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1536
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1447
1537
|
var side = battle.side(player);
|
|
1448
1538
|
var foe = battle.foe(player);
|
|
1449
1539
|
assert(side.stored().hp == 0);
|
|
@@ -1452,7 +1542,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1452
1542
|
assert(!foe_volatiles.MultiHit);
|
|
1453
1543
|
if (foe_volatiles.Bide) {
|
|
1454
1544
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1455
|
-
foe_volatiles.state = if (
|
|
1545
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1456
1546
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1457
1547
|
}
|
|
1458
1548
|
|
|
@@ -1476,32 +1566,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1566
|
side.stored().stats.spe;
|
|
1477
1567
|
}
|
|
1478
1568
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1569
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1570
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1571
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1572
|
+
if (cap) options.calc.capped(player);
|
|
1480
1573
|
return null;
|
|
1481
1574
|
}
|
|
1482
1575
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1576
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1577
|
var side = battle.side(player);
|
|
1485
1578
|
var stored = side.stored();
|
|
1486
1579
|
const ident = battle.active(player);
|
|
1487
1580
|
var volatiles = &side.active.volatiles;
|
|
1488
1581
|
|
|
1489
1582
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1583
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1584
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1585
|
if (volatiles.Toxic) {
|
|
1494
1586
|
volatiles.toxic += 1;
|
|
1495
1587
|
damage *= volatiles.toxic;
|
|
1496
1588
|
}
|
|
1589
|
+
damage = @min(damage, stored.hp);
|
|
1497
1590
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1591
|
+
if (!showdown or damage > 0) {
|
|
1592
|
+
stored.hp -= damage;
|
|
1593
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1594
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1595
|
+
}
|
|
1505
1596
|
}
|
|
1506
1597
|
|
|
1507
1598
|
if (volatiles.LeechSeed) {
|
|
@@ -1525,43 +1616,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1525
1616
|
const amount = @min(damage, stored.hp);
|
|
1526
1617
|
stored.hp -= amount;
|
|
1527
1618
|
|
|
1528
|
-
// As above, Pokémon Showdown uses
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1619
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1620
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1530
1621
|
|
|
1531
1622
|
const before = foe_stored.hp;
|
|
1532
1623
|
// Uncapped damage is added back to the foe
|
|
1533
1624
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1625
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1626
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1536
1627
|
}
|
|
1537
1628
|
}
|
|
1538
1629
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1630
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1631
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1632
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1633
|
|
|
1543
1634
|
battle.turn += 1;
|
|
1544
1635
|
|
|
1545
|
-
if (
|
|
1546
|
-
try log.tie();
|
|
1636
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1637
|
+
try options.log.tie(.{});
|
|
1547
1638
|
return Result.Tie;
|
|
1548
1639
|
}
|
|
1549
1640
|
|
|
1550
|
-
if (
|
|
1551
|
-
try log.tie();
|
|
1641
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1642
|
+
try options.log.tie(.{});
|
|
1552
1643
|
return Result.Tie;
|
|
1553
1644
|
} else if (battle.turn >= 65535) {
|
|
1554
1645
|
return Result.Error;
|
|
1555
1646
|
}
|
|
1556
1647
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1648
|
+
try options.log.turn(.{battle.turn});
|
|
1558
1649
|
|
|
1559
1650
|
return Result.Default;
|
|
1560
1651
|
}
|
|
1561
1652
|
|
|
1562
1653
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1654
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1655
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1656
|
|
|
1566
1657
|
var foe_all_ghosts = true;
|
|
1567
1658
|
var foe_all_transform = true;
|
|
@@ -1613,10 +1704,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1704
|
return false;
|
|
1614
1705
|
}
|
|
1615
1706
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1617
|
-
if (side.active.volatiles.
|
|
1707
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1708
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1618
1709
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1710
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1620
1711
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1621
1712
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1622
1713
|
m
|
|
@@ -1624,127 +1715,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1715
|
side.last_selected_move;
|
|
1625
1716
|
if (m != .None and m == last) {
|
|
1626
1717
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.
|
|
1718
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1628
1719
|
return true;
|
|
1629
1720
|
}
|
|
1630
1721
|
}
|
|
1631
1722
|
return false;
|
|
1632
1723
|
}
|
|
1633
1724
|
|
|
1634
|
-
|
|
1725
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1726
|
const side = battle.side(who);
|
|
1636
1727
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1728
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1729
|
}
|
|
1639
1730
|
}
|
|
1640
1731
|
|
|
1641
|
-
fn
|
|
1642
|
-
var volatiles = &active.volatiles;
|
|
1643
|
-
assert(volatiles.Thrashing);
|
|
1644
|
-
if (volatiles.attacks > 0) return false;
|
|
1645
|
-
|
|
1646
|
-
volatiles.Thrashing = false;
|
|
1647
|
-
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1649
|
-
return true;
|
|
1650
|
-
}
|
|
1651
|
-
|
|
1652
|
-
inline fn onBegin(
|
|
1732
|
+
fn onBegin(
|
|
1653
1733
|
battle: anytype,
|
|
1654
1734
|
player: Player,
|
|
1655
1735
|
move: Move.Data,
|
|
1656
1736
|
mslot: u8,
|
|
1657
1737
|
residual: *bool,
|
|
1658
|
-
|
|
1738
|
+
options: anytype,
|
|
1659
1739
|
) !void {
|
|
1660
|
-
assert(move.effect.onBegin());
|
|
1661
1740
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1741
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1743
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1744
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1745
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1746
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1747
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1748
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1749
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1750
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1751
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1752
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1753
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1754
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1755
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1756
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1757
|
else => unreachable,
|
|
1679
1758
|
};
|
|
1680
1759
|
}
|
|
1681
1760
|
|
|
1682
|
-
|
|
1683
|
-
assert(move.effect.onEnd());
|
|
1761
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1762
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1763
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1764
|
// zig fmt: off
|
|
1687
1765
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1766
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1767
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1768
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1769
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1770
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1771
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1772
|
else => unreachable,
|
|
1695
1773
|
};
|
|
1696
1774
|
}
|
|
1697
1775
|
|
|
1698
|
-
|
|
1776
|
+
fn alwaysHappens(
|
|
1699
1777
|
battle: anytype,
|
|
1700
1778
|
player: Player,
|
|
1701
1779
|
move: Move.Data,
|
|
1702
1780
|
residual: *bool,
|
|
1703
|
-
|
|
1781
|
+
options: anytype,
|
|
1704
1782
|
) !void {
|
|
1705
|
-
assert(move.effect.alwaysHappens());
|
|
1706
1783
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1784
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1785
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1786
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1787
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1788
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1789
|
.JumpKick, .Binding => {},
|
|
1713
1790
|
else => unreachable,
|
|
1714
1791
|
};
|
|
1715
1792
|
}
|
|
1716
1793
|
|
|
1717
|
-
|
|
1794
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1795
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1796
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1797
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1798
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1799
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1800
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1801
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1802
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1803
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1804
|
// zig fmt: off
|
|
1728
1805
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1806
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1807
|
// zig fmt: on
|
|
1731
1808
|
else => {},
|
|
1732
1809
|
};
|
|
1733
1810
|
}
|
|
1734
1811
|
|
|
1735
1812
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1813
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1814
|
var side = battle.side(player);
|
|
1738
1815
|
|
|
1739
1816
|
side.active.volatiles.Bide = true;
|
|
1740
1817
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1818
|
+
|
|
1741
1819
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1820
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1821
|
+
options.chance.observe(.attacking, player, .started);
|
|
1743
1822
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1823
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1745
1824
|
}
|
|
1746
1825
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1826
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1827
|
var foe = battle.foe(player);
|
|
1749
1828
|
var foe_stored = foe.stored();
|
|
1750
1829
|
|
|
@@ -1755,83 +1834,91 @@ pub const Effects = struct {
|
|
|
1755
1834
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1835
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1836
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1837
|
+
try options.log.curestatus(.{
|
|
1838
|
+
battle.active(player.foe()),
|
|
1839
|
+
foe_stored.status,
|
|
1840
|
+
.Message,
|
|
1841
|
+
});
|
|
1759
1842
|
foe_stored.status = 0;
|
|
1760
1843
|
}
|
|
1761
1844
|
return;
|
|
1762
1845
|
}
|
|
1763
1846
|
|
|
1764
1847
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1848
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1849
|
+
return;
|
|
1850
|
+
}
|
|
1766
1851
|
|
|
1767
1852
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1853
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1854
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1855
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1771
1856
|
}
|
|
1772
1857
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1858
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1859
|
var side = battle.side(player);
|
|
1775
1860
|
var volatiles = &side.active.volatiles;
|
|
1776
1861
|
|
|
1777
1862
|
volatiles.Charging = true;
|
|
1778
1863
|
const move = side.last_selected_move;
|
|
1779
1864
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1865
|
+
try options.log.laststill(.{});
|
|
1866
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1782
1867
|
}
|
|
1783
1868
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1869
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1870
|
var foe = battle.foe(player);
|
|
1786
1871
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1872
|
|
|
1788
1873
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1874
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1875
|
} else {
|
|
1791
1876
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1793
|
-
|
|
1794
|
-
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1796
|
-
}
|
|
1877
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1878
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1797
1879
|
} else {
|
|
1798
|
-
if (sub) {
|
|
1799
|
-
|
|
1800
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1801
|
-
return;
|
|
1802
|
-
}
|
|
1880
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1881
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1803
1882
|
}
|
|
1804
1883
|
}
|
|
1805
1884
|
|
|
1806
1885
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1886
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1809
1887
|
|
|
1810
|
-
|
|
1888
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1889
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1890
|
+
options.calc.confusion(player.foe());
|
|
1891
|
+
|
|
1892
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1811
1893
|
}
|
|
1812
1894
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1895
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1896
|
const foe = battle.foe(player);
|
|
1815
1897
|
|
|
1816
1898
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1899
|
+
try options.log.lastmiss(.{});
|
|
1900
|
+
return options.log.miss(.{battle.active(player)});
|
|
1819
1901
|
}
|
|
1820
1902
|
|
|
1821
1903
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.
|
|
1904
|
+
return options.log.start(.{
|
|
1905
|
+
battle.active(player),
|
|
1906
|
+
.TypeChange,
|
|
1907
|
+
foe.active.types,
|
|
1908
|
+
battle.active(player.foe()),
|
|
1909
|
+
});
|
|
1823
1910
|
}
|
|
1824
1911
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1912
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1913
|
var foe = battle.foe(player);
|
|
1827
1914
|
var volatiles = &foe.active.volatiles;
|
|
1828
1915
|
const foe_ident = battle.active(player.foe());
|
|
1829
1916
|
|
|
1830
1917
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1918
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1832
1919
|
|
|
1833
|
-
if (volatiles.
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1920
|
+
if (volatiles.disable_move != 0) {
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1835
1922
|
return null;
|
|
1836
1923
|
}
|
|
1837
1924
|
|
|
@@ -1846,25 +1933,27 @@ pub const Effects = struct {
|
|
|
1846
1933
|
|
|
1847
1934
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1935
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
|
-
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1936
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1937
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1851
1938
|
return null;
|
|
1852
1939
|
} else if (err) {
|
|
1853
1940
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1854
|
-
assert(!showdown);
|
|
1855
1941
|
return Result.Error;
|
|
1856
1942
|
}
|
|
1857
1943
|
|
|
1858
|
-
volatiles.
|
|
1859
|
-
|
|
1944
|
+
volatiles.disable_move =
|
|
1945
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1946
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1947
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1860
1948
|
|
|
1861
|
-
|
|
1949
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1950
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1862
1951
|
return null;
|
|
1863
1952
|
}
|
|
1864
1953
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1866
|
-
var
|
|
1867
|
-
|
|
1954
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
|
+
var stored = battle.side(player).stored();
|
|
1956
|
+
const ident = battle.active(player);
|
|
1868
1957
|
|
|
1869
1958
|
if (battle.last_damage == 0) {
|
|
1870
1959
|
assert(showdown);
|
|
@@ -1877,7 +1966,7 @@ pub const Effects = struct {
|
|
|
1877
1966
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1967
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1968
|
|
|
1880
|
-
try log.
|
|
1969
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1881
1970
|
}
|
|
1882
1971
|
|
|
1883
1972
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1980,28 @@ pub const Effects = struct {
|
|
|
1891
1980
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1981
|
}
|
|
1893
1982
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1983
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1984
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1985
|
|
|
1897
1986
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1987
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1988
|
+
return;
|
|
1989
|
+
}
|
|
1899
1990
|
|
|
1900
1991
|
volatiles.Flinch = true;
|
|
1901
1992
|
volatiles.Recharging = false;
|
|
1902
1993
|
}
|
|
1903
1994
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1995
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
1996
|
var side = battle.side(player);
|
|
1906
1997
|
|
|
1907
1998
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
1999
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
2000
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2001
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1911
2002
|
}
|
|
1912
2003
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2004
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
2005
|
var foe = battle.foe(player);
|
|
1915
2006
|
var foe_stored = foe.stored();
|
|
1916
2007
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,21 +2013,22 @@ pub const Effects = struct {
|
|
|
1922
2013
|
}
|
|
1923
2014
|
|
|
1924
2015
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2016
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
2017
|
// Freeze Clause Mod
|
|
1927
|
-
if (
|
|
2018
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
2019
|
|
|
1929
2020
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
2021
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
2022
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2023
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1933
2024
|
}
|
|
1934
2025
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
2026
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2027
|
+
var log = options.log;
|
|
1936
2028
|
var side = battle.side(player);
|
|
1937
2029
|
var foe = battle.foe(player);
|
|
1938
2030
|
|
|
1939
|
-
|
|
2031
|
+
const side_stored = side.stored();
|
|
1940
2032
|
var foe_stored = foe.stored();
|
|
1941
2033
|
|
|
1942
2034
|
const player_ident = battle.active(player);
|
|
@@ -1948,96 +2040,101 @@ pub const Effects = struct {
|
|
|
1948
2040
|
side.active.stats = side_stored.stats;
|
|
1949
2041
|
foe.active.stats = foe_stored.stats;
|
|
1950
2042
|
|
|
1951
|
-
try log.activate(player_ident, .Haze);
|
|
1952
|
-
try log.clearallboost();
|
|
2043
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2044
|
+
try log.clearallboost(.{});
|
|
1953
2045
|
|
|
1954
2046
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
2047
|
if (showdown) {
|
|
1956
2048
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @
|
|
2049
|
+
const p: Player = @enumFromInt(i);
|
|
1958
2050
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
2051
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
2053
|
s.stored().status = 0;
|
|
2054
|
+
options.chance.observe(.sleep, p, .None);
|
|
1962
2055
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1963
2056
|
s.stored().status = Status.init(.PSN);
|
|
1964
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2057
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1965
2058
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
2059
|
+
try clearVolatiles(battle, p, options);
|
|
1967
2060
|
}
|
|
1968
2061
|
} else {
|
|
1969
2062
|
if (Status.any(foe_stored.status)) {
|
|
1970
2063
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1971
2064
|
foe.last_selected_move = .SKIP_TURN;
|
|
2065
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1972
2066
|
}
|
|
1973
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2067
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1974
2068
|
foe_stored.status = 0;
|
|
1975
2069
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2070
|
+
try clearVolatiles(battle, player, options);
|
|
2071
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1978
2072
|
}
|
|
1979
2073
|
}
|
|
1980
2074
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2075
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2076
|
var side = battle.side(player);
|
|
1983
2077
|
var stored = side.stored();
|
|
1984
2078
|
const ident = battle.active(player);
|
|
1985
2079
|
|
|
1986
2080
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2081
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
|
-
if (delta == 0 or delta & 255 == 255
|
|
2082
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2083
|
+
return options.log.fail(.{ ident, .None });
|
|
2084
|
+
}
|
|
1989
2085
|
|
|
1990
2086
|
const rest = side.last_selected_move == .Rest;
|
|
1991
2087
|
if (rest) {
|
|
1992
2088
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1993
2089
|
if (showdown) battle.rng.advance(1);
|
|
1994
2090
|
stored.status = Status.slf(2);
|
|
1995
|
-
try log.
|
|
2091
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1996
2092
|
stored.hp = stored.stats.hp;
|
|
1997
2093
|
} else {
|
|
1998
2094
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1999
2095
|
}
|
|
2000
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2096
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2001
2097
|
}
|
|
2002
2098
|
|
|
2003
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2099
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2004
2100
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2005
|
-
try log.mustrecharge(battle.active(player));
|
|
2101
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2006
2102
|
}
|
|
2007
2103
|
|
|
2008
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2104
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2105
|
var foe = battle.foe(player);
|
|
2010
2106
|
|
|
2011
2107
|
if (showdown) {
|
|
2012
2108
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2109
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2014
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2110
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2015
2111
|
}
|
|
2016
|
-
if (!try checkHit(battle, player, move,
|
|
2112
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2017
2113
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2018
2114
|
} else {
|
|
2019
|
-
if (!try checkHit(battle, player, move,
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2020
2116
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2021
|
-
try log.lastmiss();
|
|
2022
|
-
return log.miss(battle.active(player));
|
|
2117
|
+
try options.log.lastmiss(.{});
|
|
2118
|
+
return options.log.miss(.{battle.active(player)});
|
|
2023
2119
|
}
|
|
2024
2120
|
}
|
|
2025
2121
|
|
|
2026
2122
|
foe.active.volatiles.LeechSeed = true;
|
|
2027
2123
|
|
|
2028
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2124
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2029
2125
|
}
|
|
2030
2126
|
|
|
2031
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2127
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2032
2128
|
var side = battle.side(player);
|
|
2129
|
+
const ident = battle.active(player);
|
|
2033
2130
|
|
|
2034
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2131
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2035
2132
|
side.active.volatiles.LightScreen = true;
|
|
2036
2133
|
|
|
2037
|
-
try log.start(
|
|
2134
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2038
2135
|
}
|
|
2039
2136
|
|
|
2040
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2137
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2041
2138
|
var side = battle.side(player);
|
|
2042
2139
|
var foe = battle.foe(player);
|
|
2043
2140
|
|
|
@@ -2053,7 +2150,7 @@ pub const Effects = struct {
|
|
|
2053
2150
|
const has_mimic = has_mimic: {
|
|
2054
2151
|
for (side.active.moves, 0..) |m, i| {
|
|
2055
2152
|
if (m.id == .Mimic) {
|
|
2056
|
-
oslot = @intCast(
|
|
2153
|
+
oslot = @intCast(i + 1);
|
|
2057
2154
|
break :has_mimic true;
|
|
2058
2155
|
}
|
|
2059
2156
|
}
|
|
@@ -2061,38 +2158,41 @@ pub const Effects = struct {
|
|
|
2061
2158
|
};
|
|
2062
2159
|
if (!has_mimic) {
|
|
2063
2160
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2064
|
-
if (!try checkHit(battle, player, move,
|
|
2065
|
-
return
|
|
2161
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2162
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2066
2163
|
}
|
|
2067
2164
|
}
|
|
2068
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2069
2166
|
|
|
2070
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2167
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2071
2168
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2072
2169
|
|
|
2073
|
-
try log.
|
|
2170
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2074
2171
|
}
|
|
2075
2172
|
|
|
2076
|
-
fn mist(battle: anytype, player: Player,
|
|
2173
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2077
2174
|
var side = battle.side(player);
|
|
2078
2175
|
|
|
2079
2176
|
if (side.active.volatiles.Mist) return;
|
|
2080
2177
|
side.active.volatiles.Mist = true;
|
|
2081
2178
|
|
|
2082
|
-
try log.start(battle.active(player), .Mist);
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2083
2180
|
}
|
|
2084
2181
|
|
|
2085
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2182
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2086
2183
|
var side = battle.side(player);
|
|
2087
2184
|
|
|
2088
2185
|
assert(!side.active.volatiles.MultiHit);
|
|
2089
2186
|
side.active.volatiles.MultiHit = true;
|
|
2090
2187
|
|
|
2091
|
-
side.active.volatiles.attacks =
|
|
2092
|
-
|
|
2188
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2189
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2190
|
+
else
|
|
2191
|
+
2;
|
|
2093
2192
|
}
|
|
2094
2193
|
|
|
2095
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2194
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2195
|
+
var log = options.log;
|
|
2096
2196
|
var foe = battle.foe(player);
|
|
2097
2197
|
var foe_stored = foe.stored();
|
|
2098
2198
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2102,27 +2202,28 @@ pub const Effects = struct {
|
|
|
2102
2202
|
|
|
2103
2203
|
if (showdown) {
|
|
2104
2204
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2105
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2106
|
-
|
|
2205
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2206
|
+
return log.immune(.{ foe_ident, .None });
|
|
2207
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2107
2208
|
}
|
|
2108
2209
|
if (Status.any(foe_stored.status)) {
|
|
2109
|
-
return log.fail(
|
|
2210
|
+
return log.fail(.{
|
|
2110
2211
|
foe_ident,
|
|
2111
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2112
|
-
);
|
|
2212
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2213
|
+
});
|
|
2113
2214
|
}
|
|
2114
2215
|
if (!showdown) {
|
|
2115
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2116
|
-
if (!try checkHit(battle, player, move,
|
|
2216
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2217
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2117
2218
|
}
|
|
2118
2219
|
|
|
2119
2220
|
foe_stored.status = Status.init(.PAR);
|
|
2120
2221
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2121
2222
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2223
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2224
|
}
|
|
2124
2225
|
|
|
2125
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2226
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
2227
|
var foe = battle.foe(player);
|
|
2127
2228
|
var foe_stored = foe.stored();
|
|
2128
2229
|
|
|
@@ -2134,50 +2235,59 @@ pub const Effects = struct {
|
|
|
2134
2235
|
|
|
2135
2236
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2136
2237
|
if (foe.active.types.includes(move.type)) return;
|
|
2137
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2238
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2239
|
+
return;
|
|
2240
|
+
}
|
|
2138
2241
|
|
|
2139
2242
|
foe_stored.status = Status.init(.PAR);
|
|
2140
2243
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2141
2244
|
|
|
2142
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2245
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2143
2246
|
}
|
|
2144
2247
|
|
|
2145
|
-
fn payDay(battle: anytype, player: Player,
|
|
2146
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2248
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2249
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2250
|
+
try options.log.fieldactivate(.{});
|
|
2251
|
+
}
|
|
2147
2252
|
}
|
|
2148
2253
|
|
|
2149
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2255
|
+
var log = options.log;
|
|
2150
2256
|
var foe = battle.foe(player);
|
|
2151
2257
|
var foe_stored = foe.stored();
|
|
2152
2258
|
const foe_ident = battle.active(player.foe());
|
|
2153
2259
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2154
2260
|
|
|
2155
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2261
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2156
2262
|
return;
|
|
2157
2263
|
} else if (foe.active.volatiles.Substitute) {
|
|
2158
2264
|
if (move.effect != .Poison) return;
|
|
2159
|
-
return log.fail(foe_ident, .None);
|
|
2265
|
+
return log.fail(.{ foe_ident, .None });
|
|
2160
2266
|
} else if (Status.any(foe_stored.status)) {
|
|
2161
2267
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
2268
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2163
2269
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2164
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2270
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2165
2271
|
if (!showdown)
|
|
2166
|
-
.Poison
|
|
2272
|
+
Fail.Poison
|
|
2167
2273
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2168
|
-
if (toxic) .Toxic else .Poison
|
|
2274
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2169
2275
|
else
|
|
2170
|
-
.None
|
|
2276
|
+
Fail.None
|
|
2171
2277
|
else
|
|
2172
|
-
.None);
|
|
2278
|
+
Fail.None });
|
|
2173
2279
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2174
2280
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2175
|
-
return log.immune(foe_ident, .None);
|
|
2281
|
+
return log.immune(.{ foe_ident, .None });
|
|
2176
2282
|
}
|
|
2177
2283
|
|
|
2178
2284
|
if (move.effect == .Poison) {
|
|
2179
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2180
|
-
} else
|
|
2285
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2286
|
+
} else {
|
|
2287
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2288
|
+
return;
|
|
2289
|
+
}
|
|
2290
|
+
}
|
|
2181
2291
|
|
|
2182
2292
|
foe_stored.status = Status.init(.PSN);
|
|
2183
2293
|
if (toxic) {
|
|
@@ -2186,7 +2296,7 @@ pub const Effects = struct {
|
|
|
2186
2296
|
foe.active.volatiles.toxic = 0;
|
|
2187
2297
|
}
|
|
2188
2298
|
|
|
2189
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2299
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2190
2300
|
}
|
|
2191
2301
|
|
|
2192
2302
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2195,28 +2305,37 @@ pub const Effects = struct {
|
|
|
2195
2305
|
volatiles.Rage = true;
|
|
2196
2306
|
}
|
|
2197
2307
|
|
|
2198
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2308
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2199
2309
|
var side = battle.side(player);
|
|
2200
2310
|
var stored = side.stored();
|
|
2201
2311
|
|
|
2202
|
-
|
|
2312
|
+
assert(showdown or battle.last_damage > 0);
|
|
2313
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2314
|
+
|
|
2315
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2203
2316
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2204
|
-
stored.hp = @intCast(
|
|
2317
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2205
2318
|
|
|
2206
|
-
try log.
|
|
2319
|
+
try options.log.damage(.{
|
|
2320
|
+
battle.active(player),
|
|
2321
|
+
stored,
|
|
2322
|
+
.RecoilOf,
|
|
2323
|
+
battle.active(player.foe()),
|
|
2324
|
+
});
|
|
2207
2325
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2208
2326
|
}
|
|
2209
2327
|
|
|
2210
|
-
fn reflect(battle: anytype, player: Player,
|
|
2328
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2211
2329
|
var side = battle.side(player);
|
|
2330
|
+
const ident = battle.active(player);
|
|
2212
2331
|
|
|
2213
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2332
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2214
2333
|
side.active.volatiles.Reflect = true;
|
|
2215
2334
|
|
|
2216
|
-
try log.start(
|
|
2335
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2217
2336
|
}
|
|
2218
2337
|
|
|
2219
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2338
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2220
2339
|
var foe = battle.foe(player);
|
|
2221
2340
|
var foe_stored = foe.stored();
|
|
2222
2341
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2227,80 +2346,87 @@ pub const Effects = struct {
|
|
|
2227
2346
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2228
2347
|
} else {
|
|
2229
2348
|
if (Status.any(foe_stored.status)) {
|
|
2230
|
-
return log.fail(
|
|
2349
|
+
return options.log.fail(.{
|
|
2231
2350
|
foe_ident,
|
|
2232
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2233
|
-
);
|
|
2351
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2352
|
+
});
|
|
2234
2353
|
}
|
|
2235
|
-
// If
|
|
2236
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2354
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2355
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2237
2356
|
}
|
|
2238
2357
|
|
|
2239
2358
|
// Sleep Clause Mod
|
|
2240
|
-
if (
|
|
2359
|
+
if (pkmn.options.mod) {
|
|
2241
2360
|
for (foe.pokemon) |p| {
|
|
2242
2361
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2243
2362
|
}
|
|
2244
2363
|
}
|
|
2245
2364
|
foe.active.volatiles.Recharging = false;
|
|
2246
2365
|
|
|
2247
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2248
|
-
|
|
2366
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2367
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2368
|
+
|
|
2369
|
+
const last = battle.side(player).last_selected_move;
|
|
2370
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2249
2371
|
}
|
|
2250
2372
|
|
|
2251
|
-
fn splash(battle: anytype, player: Player,
|
|
2252
|
-
try log.activate(battle.active(player), .Splash);
|
|
2373
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2374
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2253
2375
|
}
|
|
2254
2376
|
|
|
2255
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2377
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2256
2378
|
var side = battle.side(player);
|
|
2257
2379
|
if (side.active.volatiles.Substitute) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2380
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2260
2381
|
}
|
|
2261
2382
|
|
|
2262
2383
|
assert(side.stored().stats.hp <= 1023);
|
|
2263
2384
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2264
|
-
const hp = @intCast(
|
|
2385
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2265
2386
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2266
2387
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2267
2388
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2268
2389
|
// avoid having to convert to floating point)
|
|
2269
2390
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2270
2391
|
if (side.stored().hp < required_hp) {
|
|
2271
|
-
|
|
2272
|
-
return;
|
|
2392
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2273
2393
|
}
|
|
2274
2394
|
|
|
2275
2395
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2276
2396
|
side.stored().hp -= hp;
|
|
2277
2397
|
side.active.volatiles.substitute = hp + 1;
|
|
2278
2398
|
side.active.volatiles.Substitute = true;
|
|
2279
|
-
try log.start(battle.active(player), .Substitute);
|
|
2399
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2280
2400
|
if (hp > 0) {
|
|
2281
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2401
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2282
2402
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2283
2403
|
}
|
|
2284
2404
|
}
|
|
2285
2405
|
|
|
2286
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2288
|
-
|
|
2406
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2289
2407
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2290
|
-
|
|
2291
|
-
|
|
2408
|
+
if (showdown) {
|
|
2409
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2410
|
+
_ = try checkHit(battle, player, move, options);
|
|
2411
|
+
battle.last_damage = 0;
|
|
2412
|
+
} else {
|
|
2413
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2414
|
+
try options.log.laststill(.{});
|
|
2415
|
+
}
|
|
2292
2416
|
}
|
|
2293
2417
|
|
|
2294
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2418
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2295
2419
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2296
2420
|
assert(!volatiles.Thrashing);
|
|
2297
2421
|
assert(!volatiles.Bide);
|
|
2298
2422
|
|
|
2299
2423
|
volatiles.Thrashing = true;
|
|
2300
|
-
volatiles.attacks = Rolls.
|
|
2424
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2425
|
+
|
|
2426
|
+
options.chance.observe(.attacking, player, .started);
|
|
2301
2427
|
}
|
|
2302
2428
|
|
|
2303
|
-
fn transform(battle: anytype, player: Player,
|
|
2429
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2304
2430
|
var side = battle.side(player);
|
|
2305
2431
|
const foe = battle.foe(player);
|
|
2306
2432
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2326,25 +2452,28 @@ pub const Effects = struct {
|
|
|
2326
2452
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2327
2453
|
}
|
|
2328
2454
|
|
|
2329
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2455
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2330
2456
|
}
|
|
2331
2457
|
|
|
2332
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2458
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2333
2459
|
var side = battle.side(player);
|
|
2334
2460
|
var foe = battle.foe(player);
|
|
2335
2461
|
|
|
2336
2462
|
if (side.active.volatiles.Binding) return;
|
|
2337
2463
|
side.active.volatiles.Binding = true;
|
|
2338
2464
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2339
|
-
// (Pokémon Showdown
|
|
2465
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2340
2466
|
if (!showdown) {
|
|
2341
2467
|
foe.active.volatiles.Recharging = false;
|
|
2342
2468
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2343
2469
|
|
|
2344
|
-
side.active.volatiles.attacks =
|
|
2470
|
+
side.active.volatiles.attacks =
|
|
2471
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2472
|
+
options.chance.observe(.binding, player, .started);
|
|
2345
2473
|
}
|
|
2346
2474
|
|
|
2347
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2475
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2476
|
+
var log = options.log;
|
|
2348
2477
|
var side = battle.side(player);
|
|
2349
2478
|
const ident = battle.active(player);
|
|
2350
2479
|
|
|
@@ -2354,87 +2483,87 @@ pub const Effects = struct {
|
|
|
2354
2483
|
switch (move.effect) {
|
|
2355
2484
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2356
2485
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2357
|
-
if (boosts.atk == 6) return
|
|
2486
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2358
2487
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2359
|
-
boosts.atk = @
|
|
2360
|
-
const reason = if (move.effect == .Rage)
|
|
2488
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2489
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2361
2490
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2362
2491
|
boosts.atk -= 1;
|
|
2363
2492
|
if (showdown) {
|
|
2364
|
-
try log.boost(ident, reason, n);
|
|
2365
|
-
try log.boost(ident,
|
|
2493
|
+
try log.boost(.{ ident, reason, n });
|
|
2494
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2366
2495
|
if (move.effect == .Rage) return;
|
|
2367
2496
|
}
|
|
2368
|
-
return
|
|
2497
|
+
return log.fail(.{ ident, .None });
|
|
2369
2498
|
}
|
|
2370
|
-
|
|
2499
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2371
2500
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2372
2501
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2373
|
-
try log.boost(ident, reason, n);
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2374
2503
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2375
2504
|
if (showdown and move.effect == .Rage) return;
|
|
2376
2505
|
},
|
|
2377
2506
|
.DefenseUp1, .DefenseUp2 => {
|
|
2378
2507
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2379
|
-
if (boosts.def == 6) return
|
|
2508
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2380
2509
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2381
|
-
boosts.def = @intCast(
|
|
2510
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2382
2511
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2383
2512
|
boosts.def -= 1;
|
|
2384
2513
|
if (showdown) {
|
|
2385
|
-
try log.boost(ident, .Defense, n);
|
|
2386
|
-
try log.boost(ident, .Defense, -1);
|
|
2514
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2515
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2387
2516
|
}
|
|
2388
|
-
return
|
|
2517
|
+
return log.fail(.{ ident, .None });
|
|
2389
2518
|
}
|
|
2390
|
-
|
|
2519
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2391
2520
|
const stat = unmodifiedStats(battle, side).def;
|
|
2392
2521
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2393
|
-
try log.boost(ident, .Defense, n);
|
|
2522
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2394
2523
|
},
|
|
2395
2524
|
.SpeedUp2 => {
|
|
2396
2525
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2397
|
-
if (boosts.spe == 6) return
|
|
2398
|
-
boosts.spe = @intCast(
|
|
2526
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2527
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2399
2528
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2400
2529
|
boosts.spe -= 1;
|
|
2401
2530
|
if (showdown) {
|
|
2402
|
-
try log.boost(ident, .Speed, 2);
|
|
2403
|
-
try log.boost(ident, .Speed, -1);
|
|
2531
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2532
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2404
2533
|
}
|
|
2405
|
-
return
|
|
2534
|
+
return log.fail(.{ ident, .None });
|
|
2406
2535
|
}
|
|
2407
|
-
|
|
2536
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2408
2537
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2409
2538
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2410
|
-
try log.boost(ident, .Speed, 2);
|
|
2539
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2411
2540
|
},
|
|
2412
2541
|
.SpecialUp1, .SpecialUp2 => {
|
|
2413
2542
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2414
|
-
if (boosts.spc == 6) return
|
|
2543
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2415
2544
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2416
|
-
boosts.spc = @intCast(
|
|
2545
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2417
2546
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2418
2547
|
boosts.spc -= 1;
|
|
2419
2548
|
if (showdown) {
|
|
2420
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2421
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2422
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2423
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2549
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2550
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2551
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2552
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2424
2553
|
}
|
|
2425
|
-
return
|
|
2554
|
+
return log.fail(.{ ident, .None });
|
|
2426
2555
|
}
|
|
2427
|
-
|
|
2556
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2428
2557
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2429
2558
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2430
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2431
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2432
2561
|
},
|
|
2433
2562
|
.EvasionUp1 => {
|
|
2434
2563
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2435
|
-
if (boosts.evasion == 6) return
|
|
2436
|
-
boosts.evasion = @intCast(
|
|
2437
|
-
try log.boost(ident, .Evasion, 1);
|
|
2564
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2565
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2566
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2438
2567
|
},
|
|
2439
2568
|
else => unreachable,
|
|
2440
2569
|
}
|
|
@@ -2443,102 +2572,105 @@ pub const Effects = struct {
|
|
|
2443
2572
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2444
2573
|
}
|
|
2445
2574
|
|
|
2446
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2575
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2576
|
+
var log = options.log;
|
|
2447
2577
|
var foe = battle.foe(player);
|
|
2448
2578
|
const foe_ident = battle.active(player.foe());
|
|
2579
|
+
const secondary = move.effect.isStatDownChance();
|
|
2449
2580
|
|
|
2450
|
-
if (foe.active.volatiles.Substitute) {
|
|
2451
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2452
|
-
}
|
|
2581
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2453
2582
|
|
|
2454
|
-
if (
|
|
2455
|
-
|
|
2456
|
-
|
|
2457
|
-
|
|
2583
|
+
if (secondary) {
|
|
2584
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2585
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2586
|
+
} else {
|
|
2587
|
+
// checkHit already checks for Invulnerable
|
|
2588
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2458
2589
|
}
|
|
2459
2590
|
|
|
2460
2591
|
var stats = &foe.active.stats;
|
|
2461
2592
|
var boosts = &foe.active.boosts;
|
|
2593
|
+
const fail = showdown or !secondary;
|
|
2462
2594
|
|
|
2463
2595
|
switch (move.effect) {
|
|
2464
2596
|
.AttackDown1, .AttackDownChance => {
|
|
2465
2597
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2466
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2467
|
-
boosts.atk = @intCast(
|
|
2598
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2599
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2468
2600
|
if (stats.atk == 1) {
|
|
2469
2601
|
boosts.atk += 1;
|
|
2470
2602
|
if (showdown) {
|
|
2471
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2472
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2473
2605
|
}
|
|
2474
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2475
2607
|
}
|
|
2476
|
-
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2477
2609
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2478
2610
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2479
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2480
2612
|
},
|
|
2481
2613
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2482
2614
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2483
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2615
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2484
2616
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2485
|
-
boosts.def = @intCast(
|
|
2617
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2486
2618
|
if (stats.def == 1) {
|
|
2487
2619
|
boosts.def += 1;
|
|
2488
2620
|
if (showdown) {
|
|
2489
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2490
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2621
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2622
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2491
2623
|
}
|
|
2492
|
-
return
|
|
2624
|
+
return log.fail(.{ foe_ident, .None });
|
|
2493
2625
|
}
|
|
2494
|
-
|
|
2626
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2495
2627
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2496
2628
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2497
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2498
2630
|
},
|
|
2499
2631
|
.SpeedDown1, .SpeedDownChance => {
|
|
2500
2632
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2501
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2502
|
-
boosts.spe = @intCast(
|
|
2633
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2503
2635
|
if (stats.spe == 1) {
|
|
2504
2636
|
boosts.spe += 1;
|
|
2505
2637
|
if (showdown) {
|
|
2506
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2507
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2508
2640
|
}
|
|
2509
|
-
return
|
|
2641
|
+
return log.fail(.{ foe_ident, .None });
|
|
2510
2642
|
}
|
|
2511
|
-
|
|
2643
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2512
2644
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2513
2645
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2514
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2515
2647
|
assert(boosts.spe >= -6);
|
|
2516
2648
|
},
|
|
2517
2649
|
.SpecialDownChance => {
|
|
2518
2650
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2519
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2520
|
-
boosts.spc = @intCast(
|
|
2651
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2652
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2521
2653
|
if (stats.spc == 1) {
|
|
2522
2654
|
boosts.spc += 1;
|
|
2523
2655
|
if (showdown) {
|
|
2524
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2525
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2526
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2527
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2656
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2657
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2658
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2659
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2528
2660
|
}
|
|
2529
|
-
return
|
|
2661
|
+
return log.fail(.{ foe_ident, .None });
|
|
2530
2662
|
}
|
|
2531
|
-
|
|
2663
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2532
2664
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2533
2665
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2534
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2535
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2536
2668
|
},
|
|
2537
2669
|
.AccuracyDown1 => {
|
|
2538
2670
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2539
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2540
|
-
boosts.accuracy = @intCast(
|
|
2541
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2671
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2672
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2673
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2542
2674
|
},
|
|
2543
2675
|
else => unreachable,
|
|
2544
2676
|
}
|
|
@@ -2562,37 +2694,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2562
2694
|
}
|
|
2563
2695
|
}
|
|
2564
2696
|
|
|
2565
|
-
|
|
2697
|
+
fn isForced(active: anytype) bool {
|
|
2566
2698
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2567
2699
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2568
2700
|
}
|
|
2569
2701
|
|
|
2570
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2702
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2703
|
+
var log = options.log;
|
|
2571
2704
|
var side = battle.side(who);
|
|
2572
2705
|
var volatiles = &side.active.volatiles;
|
|
2573
2706
|
const ident = battle.active(who);
|
|
2574
2707
|
|
|
2575
|
-
if (volatiles.
|
|
2576
|
-
volatiles.
|
|
2577
|
-
volatiles.
|
|
2578
|
-
|
|
2708
|
+
if (volatiles.disable_move != 0) {
|
|
2709
|
+
volatiles.disable_move = 0;
|
|
2710
|
+
volatiles.disable_duration = 0;
|
|
2711
|
+
options.chance.observe(.disable, who, .None);
|
|
2712
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2579
2713
|
}
|
|
2580
2714
|
if (volatiles.Confusion) {
|
|
2581
2715
|
// volatiles.confusion is left unchanged
|
|
2582
2716
|
volatiles.Confusion = false;
|
|
2583
|
-
|
|
2717
|
+
options.chance.observe(.confusion, who, .None);
|
|
2718
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2584
2719
|
}
|
|
2585
2720
|
if (volatiles.Mist) {
|
|
2586
2721
|
volatiles.Mist = false;
|
|
2587
|
-
try log.end(ident, .
|
|
2722
|
+
try log.end(.{ ident, .MistSilent });
|
|
2588
2723
|
}
|
|
2589
2724
|
if (volatiles.FocusEnergy) {
|
|
2590
2725
|
volatiles.FocusEnergy = false;
|
|
2591
|
-
try log.end(ident, .
|
|
2726
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2592
2727
|
}
|
|
2593
2728
|
if (volatiles.LeechSeed) {
|
|
2594
2729
|
volatiles.LeechSeed = false;
|
|
2595
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2596
2731
|
}
|
|
2597
2732
|
if (!showdown and volatiles.Toxic) {
|
|
2598
2733
|
volatiles.Toxic = false;
|
|
@@ -2600,152 +2735,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2600
2735
|
}
|
|
2601
2736
|
if (volatiles.LightScreen) {
|
|
2602
2737
|
volatiles.LightScreen = false;
|
|
2603
|
-
try log.end(ident, .
|
|
2738
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2604
2739
|
}
|
|
2605
2740
|
if (volatiles.Reflect) {
|
|
2606
2741
|
volatiles.Reflect = false;
|
|
2607
|
-
try log.end(ident, .
|
|
2742
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2608
2743
|
}
|
|
2609
2744
|
if (showdown and volatiles.Toxic) {
|
|
2610
2745
|
volatiles.Toxic = false;
|
|
2611
2746
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2612
2747
|
volatiles.toxic = 0;
|
|
2613
|
-
try log.end(ident, .
|
|
2748
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2614
2749
|
}
|
|
2615
2750
|
}
|
|
2616
2751
|
|
|
2752
|
+
fn decrement(
|
|
2753
|
+
comptime field: chance.Action.Field,
|
|
2754
|
+
player: Player,
|
|
2755
|
+
options: anytype,
|
|
2756
|
+
n: anytype,
|
|
2757
|
+
) @TypeOf(n) {
|
|
2758
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2759
|
+
.started, .ended => 0,
|
|
2760
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2761
|
+
else => unreachable,
|
|
2762
|
+
} else n - 1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2617
2765
|
pub const Rolls = struct {
|
|
2618
|
-
|
|
2619
|
-
if (
|
|
2620
|
-
|
|
2621
|
-
|
|
2766
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2767
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2768
|
+
player == .P1
|
|
2769
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2770
|
+
battle.rng.speedTie()
|
|
2771
|
+
else if (showdown)
|
|
2772
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2773
|
+
else
|
|
2774
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2775
|
+
|
|
2776
|
+
try options.chance.speedTie(p1);
|
|
2777
|
+
return p1;
|
|
2778
|
+
}
|
|
2779
|
+
|
|
2780
|
+
fn criticalHit(
|
|
2781
|
+
battle: anytype,
|
|
2782
|
+
player: Player,
|
|
2783
|
+
rate: u8,
|
|
2784
|
+
spurious: bool,
|
|
2785
|
+
options: anytype,
|
|
2786
|
+
) !bool {
|
|
2787
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2788
|
+
val == .true
|
|
2789
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2790
|
+
battle.rng.criticalHit(player, rate)
|
|
2791
|
+
else if (showdown)
|
|
2792
|
+
battle.rng.chance(u8, rate, 256)
|
|
2793
|
+
else
|
|
2794
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2795
|
+
|
|
2796
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2797
|
+
return crit;
|
|
2798
|
+
}
|
|
2799
|
+
|
|
2800
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2801
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2802
|
+
val
|
|
2803
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2804
|
+
battle.rng.damage(player)
|
|
2805
|
+
else roll: {
|
|
2806
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2807
|
+
while (true) {
|
|
2808
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2809
|
+
if (r >= 217) break :roll r;
|
|
2810
|
+
}
|
|
2811
|
+
};
|
|
2622
2812
|
|
|
2623
|
-
|
|
2624
|
-
|
|
2625
|
-
return
|
|
2813
|
+
assert(roll >= 217 and roll <= 255);
|
|
2814
|
+
try options.chance.damage(player, roll);
|
|
2815
|
+
return roll;
|
|
2626
2816
|
}
|
|
2627
2817
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2818
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2819
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2820
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2821
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2822
|
+
val == .true
|
|
2823
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2824
|
+
battle.rng.hit(player, acc)
|
|
2825
|
+
else if (showdown)
|
|
2826
|
+
battle.rng.chance(uN, acc, 256)
|
|
2827
|
+
else
|
|
2828
|
+
battle.rng.next() < acc;
|
|
2635
2829
|
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
return battle.rng.next() < accuracy;
|
|
2830
|
+
try options.chance.hit(player, ok, acc);
|
|
2831
|
+
return ok;
|
|
2639
2832
|
}
|
|
2640
2833
|
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2834
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2835
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2836
|
+
val == .true
|
|
2837
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2838
|
+
battle.rng.confused(player)
|
|
2839
|
+
else if (showdown)
|
|
2840
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2841
|
+
else
|
|
2842
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2645
2843
|
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2844
|
+
try options.chance.confused(player, cfz);
|
|
2845
|
+
return cfz;
|
|
2649
2846
|
}
|
|
2650
2847
|
|
|
2651
|
-
|
|
2652
|
-
if (
|
|
2653
|
-
|
|
2654
|
-
|
|
2848
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2849
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2850
|
+
val == .true
|
|
2851
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2852
|
+
battle.rng.paralyzed(player)
|
|
2853
|
+
else if (showdown)
|
|
2854
|
+
battle.rng.chance(u8, 63, 256)
|
|
2855
|
+
else
|
|
2856
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2655
2857
|
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2858
|
+
try options.chance.paralyzed(player, par);
|
|
2859
|
+
return par;
|
|
2659
2860
|
}
|
|
2660
2861
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
2862
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2863
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2864
|
+
val == .true
|
|
2865
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2866
|
+
battle.rng.secondaryChance(player, 25)
|
|
2867
|
+
else if (showdown)
|
|
2868
|
+
battle.rng.chance(u8, 25, 256)
|
|
2869
|
+
else
|
|
2870
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2665
2871
|
|
|
2666
|
-
|
|
2667
|
-
|
|
2668
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2872
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2873
|
+
return proc;
|
|
2669
2874
|
}
|
|
2670
2875
|
|
|
2671
|
-
|
|
2672
|
-
if (
|
|
2673
|
-
|
|
2674
|
-
|
|
2675
|
-
|
|
2676
|
-
|
|
2876
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2877
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2878
|
+
|
|
2879
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2880
|
+
val == .true
|
|
2881
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2882
|
+
battle.rng.secondaryChance(player, rate)
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.chance(u8, rate, 256)
|
|
2885
|
+
else
|
|
2886
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2887
|
+
|
|
2888
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2889
|
+
return proc;
|
|
2677
2890
|
}
|
|
2678
2891
|
|
|
2679
|
-
|
|
2680
|
-
if (
|
|
2681
|
-
|
|
2892
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2893
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2894
|
+
|
|
2895
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2896
|
+
val == .true
|
|
2897
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2898
|
+
battle.rng.secondaryChance(player, rate)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.chance(u8, rate, 256)
|
|
2901
|
+
else
|
|
2902
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2903
|
+
|
|
2904
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2905
|
+
return proc;
|
|
2682
2906
|
}
|
|
2683
2907
|
|
|
2684
|
-
fn
|
|
2685
|
-
if (
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2908
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2909
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2910
|
+
val == .true
|
|
2911
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2912
|
+
battle.rng.secondaryChance(player, 85)
|
|
2913
|
+
else if (showdown)
|
|
2914
|
+
battle.rng.chance(u8, 85, 256)
|
|
2915
|
+
else
|
|
2916
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2917
|
+
|
|
2918
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2919
|
+
return proc;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2923
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2924
|
+
val
|
|
2925
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2926
|
+
battle.rng.metronome(player)
|
|
2927
|
+
else if (showdown)
|
|
2928
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2929
|
+
else move: {
|
|
2930
|
+
while (true) {
|
|
2931
|
+
const r = battle.rng.next();
|
|
2932
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2933
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2934
|
+
break :move @enumFromInt(r);
|
|
2704
2935
|
}
|
|
2705
|
-
}
|
|
2936
|
+
};
|
|
2706
2937
|
|
|
2707
|
-
|
|
2708
|
-
|
|
2709
|
-
|
|
2710
|
-
|
|
2938
|
+
try options.chance.metronome(player, move);
|
|
2939
|
+
return move;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2943
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2944
|
+
val - 1
|
|
2945
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2946
|
+
battle.rng.psywave(player)
|
|
2947
|
+
else if (showdown)
|
|
2948
|
+
battle.rng.range(u8, 0, max)
|
|
2949
|
+
else power: {
|
|
2950
|
+
while (true) {
|
|
2951
|
+
const r = battle.rng.next();
|
|
2952
|
+
if (r < max) break :power r;
|
|
2953
|
+
}
|
|
2954
|
+
};
|
|
2955
|
+
|
|
2956
|
+
assert(power < max);
|
|
2957
|
+
try options.chance.psywave(player, power, max);
|
|
2958
|
+
return power;
|
|
2711
2959
|
}
|
|
2712
2960
|
|
|
2713
|
-
|
|
2714
|
-
|
|
2715
|
-
|
|
2961
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2962
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2963
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2964
|
+
else
|
|
2965
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2966
|
+
battle.rng.sleepDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u3, 1, 8)
|
|
2969
|
+
else duration: {
|
|
2970
|
+
while (true) {
|
|
2971
|
+
const r = battle.rng.next() & 7;
|
|
2972
|
+
if (r != 0) break :duration @intCast(r);
|
|
2973
|
+
}
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(duration >= 1 and duration <= 7);
|
|
2977
|
+
options.chance.duration(player, duration);
|
|
2978
|
+
return duration;
|
|
2716
2979
|
}
|
|
2717
2980
|
|
|
2718
|
-
|
|
2719
|
-
if (
|
|
2720
|
-
|
|
2721
|
-
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
|
|
2725
|
-
|
|
2726
|
-
|
|
2727
|
-
|
|
2728
|
-
|
|
2729
|
-
|
|
2981
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2982
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2983
|
+
if (val >= 1 and val <= 8) val else null
|
|
2984
|
+
else
|
|
2985
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2986
|
+
battle.rng.disableDuration(player)
|
|
2987
|
+
else if (showdown)
|
|
2988
|
+
battle.rng.range(u4, 1, 9)
|
|
2989
|
+
else
|
|
2990
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2991
|
+
|
|
2992
|
+
assert(duration >= 1 and duration <= 8);
|
|
2993
|
+
options.chance.duration(player, duration);
|
|
2994
|
+
return duration;
|
|
2730
2995
|
}
|
|
2731
2996
|
|
|
2732
|
-
|
|
2733
|
-
if (
|
|
2734
|
-
|
|
2735
|
-
|
|
2736
|
-
if (
|
|
2737
|
-
|
|
2997
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2998
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2999
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3000
|
+
else
|
|
3001
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3002
|
+
battle.rng.confusionDuration(player)
|
|
3003
|
+
else if (showdown)
|
|
3004
|
+
battle.rng.range(u3, 2, 6)
|
|
3005
|
+
else
|
|
3006
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3007
|
+
|
|
3008
|
+
assert(duration >= 2 and duration <= 5);
|
|
3009
|
+
options.chance.duration(player, duration);
|
|
3010
|
+
return duration;
|
|
2738
3011
|
}
|
|
2739
3012
|
|
|
2740
|
-
|
|
2741
|
-
if (
|
|
2742
|
-
|
|
2743
|
-
|
|
3013
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3014
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3018
|
+
battle.rng.attackingDuration(player)
|
|
3019
|
+
else if (showdown)
|
|
3020
|
+
battle.rng.range(u3, 2, 4)
|
|
3021
|
+
else
|
|
3022
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3023
|
+
|
|
3024
|
+
assert(duration >= 2 and duration <= 3);
|
|
3025
|
+
options.chance.duration(player, duration);
|
|
3026
|
+
return duration;
|
|
2744
3027
|
}
|
|
2745
3028
|
|
|
2746
|
-
|
|
2747
|
-
|
|
2748
|
-
|
|
3029
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3030
|
+
|
|
3031
|
+
fn distribution(
|
|
3032
|
+
battle: anytype,
|
|
3033
|
+
comptime effect: Move.Effect,
|
|
3034
|
+
player: Player,
|
|
3035
|
+
options: anytype,
|
|
3036
|
+
) !u3 {
|
|
3037
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3038
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3039
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3040
|
+
else
|
|
3041
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3042
|
+
battle.rng.distribution(player)
|
|
3043
|
+
else if (showdown)
|
|
3044
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3045
|
+
else n: {
|
|
3046
|
+
const r = (battle.rng.next() & 3);
|
|
3047
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3048
|
+
};
|
|
3049
|
+
|
|
3050
|
+
assert(n >= 2 and n <= 5);
|
|
3051
|
+
if (effect == .Binding) {
|
|
3052
|
+
options.chance.duration(player, n);
|
|
3053
|
+
} else {
|
|
3054
|
+
try options.chance.multiHit(player, n);
|
|
3055
|
+
}
|
|
3056
|
+
return n;
|
|
3057
|
+
}
|
|
3058
|
+
|
|
3059
|
+
fn moveSlot(
|
|
3060
|
+
battle: anytype,
|
|
3061
|
+
player: Player,
|
|
3062
|
+
moves: []MoveSlot,
|
|
3063
|
+
check_pp: u4,
|
|
3064
|
+
options: anytype,
|
|
3065
|
+
) !u4 {
|
|
3066
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3067
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3068
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3069
|
+
val
|
|
3070
|
+
else
|
|
3071
|
+
null
|
|
3072
|
+
else
|
|
3073
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3074
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3075
|
+
else slot: {
|
|
3076
|
+
if (showdown) {
|
|
3077
|
+
if (check_pp == 0) {
|
|
3078
|
+
var i: usize = moves.len;
|
|
3079
|
+
while (i > 0) {
|
|
3080
|
+
i -= 1;
|
|
3081
|
+
if (moves[i].id != .None) {
|
|
3082
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3083
|
+
}
|
|
3084
|
+
}
|
|
3085
|
+
} else {
|
|
3086
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3087
|
+
var i: usize = 0;
|
|
3088
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3089
|
+
if (moves[i].pp > 0) {
|
|
3090
|
+
r -= 1;
|
|
3091
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
}
|
|
3095
|
+
}
|
|
3096
|
+
|
|
3097
|
+
while (true) {
|
|
3098
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3099
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3100
|
+
}
|
|
3101
|
+
};
|
|
3102
|
+
|
|
3103
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3104
|
+
return slot;
|
|
2749
3105
|
}
|
|
2750
3106
|
};
|
|
2751
3107
|
|
|
@@ -2753,14 +3109,14 @@ test "RNG agreement" {
|
|
|
2753
3109
|
if (!showdown) return;
|
|
2754
3110
|
var expected: [256]u32 = undefined;
|
|
2755
3111
|
for (0..expected.len) |i| {
|
|
2756
|
-
expected[i] = @intCast(
|
|
3112
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2757
3113
|
}
|
|
2758
3114
|
|
|
2759
|
-
var spe
|
|
2760
|
-
var cfz
|
|
2761
|
-
var par
|
|
2762
|
-
var brn
|
|
2763
|
-
var eff
|
|
3115
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3116
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3117
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3118
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3119
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2764
3120
|
|
|
2765
3121
|
for (0..expected.len) |i| {
|
|
2766
3122
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2796,11 +3152,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2796
3152
|
const side = battle.side(player);
|
|
2797
3153
|
const foe = battle.foe(player);
|
|
2798
3154
|
|
|
2799
|
-
|
|
3155
|
+
const active = &side.active;
|
|
2800
3156
|
const stored = side.stored();
|
|
2801
3157
|
|
|
2802
3158
|
// While players are not given any input options on the cartridge in these cases,
|
|
2803
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3159
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2804
3160
|
//
|
|
2805
3161
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2806
3162
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2808,9 +3164,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2808
3164
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2809
3165
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2810
3166
|
// strictly correct as the player would not have been presented the option to move or
|
|
2811
|
-
// switch at all
|
|
3167
|
+
// switch at all
|
|
2812
3168
|
if (isForced(active)) {
|
|
2813
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3169
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2814
3170
|
n += 1;
|
|
2815
3171
|
return n;
|
|
2816
3172
|
}
|
|
@@ -2827,7 +3183,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2827
3183
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2828
3184
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2829
3185
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2830
|
-
// move normally if sleeping/frozen/bound
|
|
3186
|
+
// move normally if sleeping/frozen/bound
|
|
2831
3187
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2832
3188
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2833
3189
|
{
|
|
@@ -2840,7 +3196,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2840
3196
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2841
3197
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2842
3198
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2843
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3199
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2844
3200
|
if (limited) {
|
|
2845
3201
|
assert(showdown);
|
|
2846
3202
|
assert(side.last_selected_move != .None);
|
|
@@ -2850,7 +3206,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2850
3206
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2851
3207
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2852
3208
|
const struggle =
|
|
2853
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3209
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2854
3210
|
const s = if (struggle) 0 else slot;
|
|
2855
3211
|
out[n] = .{ .type = .Move, .data = s };
|
|
2856
3212
|
n += 1;
|
|
@@ -2865,14 +3221,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2865
3221
|
const m = active.moves[slot - 1];
|
|
2866
3222
|
if (m.id == .None) break;
|
|
2867
3223
|
if (m.pp == 0) continue;
|
|
2868
|
-
if (active.volatiles.
|
|
3224
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2869
3225
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2870
3226
|
n += 1;
|
|
2871
3227
|
}
|
|
2872
3228
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2873
3229
|
if (n == before) {
|
|
2874
3230
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2875
|
-
if (!
|
|
3231
|
+
if (!pkmn.options.mod) {
|
|
2876
3232
|
while (slot <= 4) : (slot += 1) {
|
|
2877
3233
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2878
3234
|
}
|