@pkmn/engine 0.1.0-dev.21e728d9 → 0.1.0-dev.29e0e9e1
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- package/README.md +5 -5
- package/package.json +3 -3
- package/src/lib/common/protocol.zig +325 -344
- package/src/lib/gen1/mechanics.zig +199 -199
- package/src/lib/gen2/generated.zig +3 -3
- package/src/lib/gen2/mechanics.zig +271 -251
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@@ -175,7 +175,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
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if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
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// TODO rampage
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// usedmovetext
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try log.move(ident, state.move, foe_ident); // FIXME self? from?
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178
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+
try log.move(.{ ident, state.move, foe_ident }); // FIXME self? from?
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try checkHit(battle, player, state, options);
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try checkCriticalHit(battle, player, state, options);
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try calcDamage(battle, player, state, options);
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@@ -368,7 +368,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
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(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
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if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
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// usedmovetext
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-
try log.move(ident, state.move, foe_ident); // FIXME self? from?
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371
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+
try log.move(.{ ident, state.move, foe_ident }); // FIXME self? from?
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try Effects.bide.unleash(battle, player, state, options);
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if (state.immune()) {
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@@ -555,7 +555,7 @@ pub fn runMove(battle: anytype, player: Player, state: *State, options: anytype)
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(volatiles.BeatUp or volatiles.Thrashing or volatiles.Bide);
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if (!skip_pp) _ = decrementPP(side, state.move, state.mslot); // TODO if no pp return
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// usedmovetext
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558
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-
try log.move(ident, state.move, foe_ident); // FIXME self? from?
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558
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+
try log.move(.{ ident, state.move, foe_ident }); // FIXME self? from?
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try checkCriticalHit(battle, player, state, options);
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try calcDamage(battle, player, state, options);
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try adjustDamage(battle, player, state, options);
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