@pkmn/engine 0.1.0-dev.207fa86a → 0.1.0-dev.21e728d9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +101 -62
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +16 -13
- package/build/pkg/index.js +1 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +135 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +118 -98
- package/package.json +74 -41
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/binding/node.zig +47 -142
- package/src/lib/binding/wasm.zig +6 -4
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +74 -0
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +808 -246
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +309 -192
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +91 -77
- package/src/lib/gen1/helpers.zig +577 -36
- package/src/lib/gen1/mechanics.zig +1135 -737
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +128 -90
- package/src/lib/gen2/generated.zig +808 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3490 -12
- package/src/lib/pkmn.zig +68 -9
- package/src/test/display/pkmn.html.tmpl +368 -0
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,13 +13,13 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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@@ -56,35 +57,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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-
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -96,10 +97,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +113,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +122,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +152,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -210,23 +214,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +255,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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272
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +296,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
296
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
297
|
if (spe1 == spe2) {
|
|
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298
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
299
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
300
|
+
battle.rng.advance(1);
|
|
301
|
+
}
|
|
308
302
|
|
|
303
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
304
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
305
|
|
|
311
306
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +310,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
310
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
311
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
312
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
313
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
314
|
// won the original coin flip
|
|
320
315
|
if (t1 and t2) return .P1;
|
|
321
316
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +323,55 @@ fn doTurn(
|
|
|
328
323
|
battle: anytype,
|
|
329
324
|
player: Player,
|
|
330
325
|
player_choice: Choice,
|
|
331
|
-
|
|
326
|
+
player_rewrap: bool,
|
|
327
|
+
player_skip: bool,
|
|
332
328
|
foe_player: Player,
|
|
333
329
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
330
|
+
foe_rewrap: bool,
|
|
331
|
+
foe_skip: bool,
|
|
332
|
+
options: anytype,
|
|
336
333
|
) !?Result {
|
|
337
334
|
assert(player_choice.type != .Pass);
|
|
338
335
|
|
|
339
336
|
var residual = true;
|
|
340
337
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
338
|
+
if (try executeMove(
|
|
339
|
+
battle,
|
|
340
|
+
player,
|
|
341
|
+
player_choice,
|
|
342
|
+
player_rewrap,
|
|
343
|
+
player_skip,
|
|
344
|
+
&residual,
|
|
345
|
+
options,
|
|
346
|
+
)) |r| return r;
|
|
342
347
|
if (!replace) {
|
|
343
348
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
349
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
350
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
351
|
+
if (residual) try handleResidual(battle, player, options);
|
|
352
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
353
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
354
|
|
|
355
|
+
options.chance.clearPending();
|
|
356
|
+
|
|
357
|
+
residual = true;
|
|
350
358
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
359
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
360
|
+
if (if (calc) null else try executeMove(
|
|
361
|
+
battle,
|
|
362
|
+
foe_player,
|
|
363
|
+
foe_choice,
|
|
364
|
+
foe_rewrap,
|
|
365
|
+
foe_skip,
|
|
366
|
+
&residual,
|
|
367
|
+
options,
|
|
368
|
+
)) |r| return r;
|
|
352
369
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
370
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
371
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
372
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
373
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
374
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
375
|
}
|
|
359
376
|
|
|
360
377
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +388,31 @@ fn executeMove(
|
|
|
371
388
|
battle: anytype,
|
|
372
389
|
player: Player,
|
|
373
390
|
choice: Choice,
|
|
374
|
-
|
|
391
|
+
rewrap: bool,
|
|
392
|
+
skip: bool,
|
|
375
393
|
residual: *bool,
|
|
376
|
-
|
|
394
|
+
options: anytype,
|
|
377
395
|
) !?Result {
|
|
378
396
|
var side = battle.side(player);
|
|
379
397
|
|
|
380
398
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
399
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
400
|
return null;
|
|
383
401
|
}
|
|
384
402
|
|
|
403
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
404
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
405
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
406
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
407
|
assert(!showdown);
|
|
389
408
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
409
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
410
|
}
|
|
392
411
|
return null;
|
|
393
412
|
}
|
|
394
413
|
|
|
395
414
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
415
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
416
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
417
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
418
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +421,13 @@ fn executeMove(
|
|
|
402
421
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
422
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
423
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
424
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
425
|
const stored = side.stored();
|
|
410
426
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
427
|
+
auto = isForced(&side.active) or
|
|
428
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
429
|
+
side.last_selected_move == .HyperBeam or
|
|
430
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
431
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
432
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
433
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +444,12 @@ fn executeMove(
|
|
|
426
444
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
445
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
446
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
448
|
}
|
|
434
449
|
|
|
435
450
|
var skip_can = false;
|
|
436
451
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
452
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
453
|
.done => return null,
|
|
439
454
|
.skip_can => skip_can = true,
|
|
440
455
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +457,23 @@ fn executeMove(
|
|
|
442
457
|
.err => return @as(?Result, Result.Error),
|
|
443
458
|
}
|
|
444
459
|
|
|
445
|
-
|
|
460
|
+
const can = skip_can or
|
|
461
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
462
|
+
if (!can) return null;
|
|
446
463
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
465
|
}
|
|
449
466
|
|
|
450
|
-
const BeforeMove =
|
|
467
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
468
|
|
|
452
|
-
fn beforeMove(
|
|
469
|
+
fn beforeMove(
|
|
470
|
+
battle: anytype,
|
|
471
|
+
player: Player,
|
|
472
|
+
skip: bool,
|
|
473
|
+
residual: *bool,
|
|
474
|
+
options: anytype,
|
|
475
|
+
) !BeforeMove {
|
|
476
|
+
var log = options.log;
|
|
453
477
|
var side = battle.side(player);
|
|
454
478
|
const foe = battle.foe(player);
|
|
455
479
|
var active = &side.active;
|
|
@@ -458,11 +482,21 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
482
|
var volatiles = &active.volatiles;
|
|
459
483
|
|
|
460
484
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
485
|
+
const before = stored.status;
|
|
462
486
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
487
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
488
|
+
if (!extend) stored.status = 0;
|
|
489
|
+
} else {
|
|
490
|
+
stored.status -= 1;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
const duration = Status.duration(stored.status);
|
|
494
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
495
|
+
try options.chance.sleep(player, duration);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if (duration == 0) {
|
|
499
|
+
try log.curestatus(ident, before, .Message);
|
|
466
500
|
stored.status = 0; // clears EXT if present
|
|
467
501
|
} else {
|
|
468
502
|
try log.cant(ident, .Sleep);
|
|
@@ -477,13 +511,15 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
477
511
|
return .done;
|
|
478
512
|
}
|
|
479
513
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
514
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
481
515
|
try log.cant(ident, .Bound);
|
|
482
516
|
return .done;
|
|
483
517
|
}
|
|
484
518
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
519
|
+
if (volatiles.Flinch) {
|
|
520
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
521
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
522
|
+
if (!showdown) volatiles.Flinch = false;
|
|
487
523
|
try log.cant(ident, .Flinch);
|
|
488
524
|
return .done;
|
|
489
525
|
}
|
|
@@ -494,22 +530,21 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
494
530
|
return .done;
|
|
495
531
|
}
|
|
496
532
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
533
|
+
if (volatiles.disable_duration > 0) {
|
|
534
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
535
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
536
|
+
} else {
|
|
537
|
+
volatiles.disable_duration -= 1;
|
|
538
|
+
}
|
|
539
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
540
|
+
|
|
541
|
+
if (volatiles.disable_duration == 0) {
|
|
542
|
+
volatiles.disable_move = 0;
|
|
501
543
|
try log.end(ident, .Disable);
|
|
502
544
|
}
|
|
503
545
|
}
|
|
504
546
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
547
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
548
|
|
|
514
549
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
550
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -521,21 +556,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
521
556
|
if (volatiles.Confusion) {
|
|
522
557
|
assert(volatiles.confusion > 0);
|
|
523
558
|
|
|
524
|
-
|
|
559
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
560
|
+
if (!extend) volatiles.confusion = 0;
|
|
561
|
+
} else {
|
|
562
|
+
volatiles.confusion -= 1;
|
|
563
|
+
}
|
|
564
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
565
|
+
|
|
525
566
|
if (volatiles.confusion == 0) {
|
|
526
567
|
volatiles.Confusion = false;
|
|
527
568
|
try log.end(ident, .Confusion);
|
|
528
569
|
} else {
|
|
529
570
|
try log.activate(ident, .Confusion);
|
|
530
571
|
|
|
531
|
-
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
535
|
-
|
|
536
|
-
if (confused) {
|
|
572
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
573
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
574
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
575
|
volatiles.Bide = false;
|
|
540
576
|
volatiles.Thrashing = false;
|
|
541
577
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +579,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
579
|
volatiles.Charging = false;
|
|
544
580
|
volatiles.Binding = false;
|
|
545
581
|
volatiles.Invulnerable = false;
|
|
582
|
+
options.chance.clearDurations(player, null);
|
|
546
583
|
{
|
|
547
584
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
585
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,42 +596,53 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
596
|
player
|
|
560
597
|
else
|
|
561
598
|
player.foe();
|
|
599
|
+
|
|
600
|
+
const uncapped = battle.last_damage;
|
|
562
601
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
602
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
603
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
604
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
605
|
|
|
565
606
|
return .done;
|
|
566
607
|
}
|
|
567
608
|
}
|
|
568
609
|
}
|
|
569
610
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
611
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
612
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
volatiles.Charging = false;
|
|
583
|
-
volatiles.Binding = false;
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
613
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
614
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
615
|
+
volatiles.Bide = false;
|
|
616
|
+
volatiles.Thrashing = false;
|
|
617
|
+
volatiles.Charging = false;
|
|
618
|
+
volatiles.Binding = false;
|
|
619
|
+
options.chance.clearDurations(player, null);
|
|
620
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
621
|
+
try log.cant(ident, .Paralysis);
|
|
622
|
+
return .done;
|
|
588
623
|
}
|
|
589
624
|
|
|
590
625
|
if (volatiles.Bide) {
|
|
591
626
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
627
|
|
|
593
|
-
|
|
628
|
+
if (showdown) {
|
|
629
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
630
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
631
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
632
|
+
volatiles.state +|= battle.last_damage;
|
|
633
|
+
} else {
|
|
634
|
+
volatiles.state +%= battle.last_damage;
|
|
635
|
+
}
|
|
594
636
|
|
|
595
637
|
assert(volatiles.attacks > 0);
|
|
596
638
|
|
|
597
|
-
|
|
639
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
640
|
+
if (!extend) volatiles.attacks = 0;
|
|
641
|
+
} else {
|
|
642
|
+
volatiles.attacks -= 1;
|
|
643
|
+
}
|
|
644
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
645
|
+
|
|
598
646
|
if (volatiles.attacks != 0) {
|
|
599
647
|
try log.activate(ident, .Bide);
|
|
600
648
|
return .done;
|
|
@@ -611,35 +659,63 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
611
659
|
return .done;
|
|
612
660
|
}
|
|
613
661
|
|
|
614
|
-
|
|
662
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
663
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
664
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
665
|
+
|
|
666
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
667
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
668
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
669
|
+
if (showdown) {
|
|
670
|
+
residual.* = false;
|
|
671
|
+
try handleResidual(battle, player, options);
|
|
672
|
+
}
|
|
673
|
+
|
|
615
674
|
return .done;
|
|
616
675
|
}
|
|
617
676
|
|
|
618
677
|
if (volatiles.Thrashing) {
|
|
619
678
|
assert(volatiles.attacks > 0);
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
679
|
+
|
|
680
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
681
|
+
if (!extend) volatiles.attacks = 0;
|
|
682
|
+
} else {
|
|
683
|
+
volatiles.attacks -= 1;
|
|
624
684
|
}
|
|
625
|
-
try
|
|
626
|
-
|
|
685
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
686
|
+
|
|
687
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
627
688
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
628
689
|
}
|
|
690
|
+
try log.move(ident, side.last_selected_move, battle.active(player.foe()));
|
|
691
|
+
if (showdown) {
|
|
692
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
693
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
694
|
+
side.last_used_move = side.last_selected_move;
|
|
695
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
696
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
629
699
|
return .skip_can;
|
|
630
700
|
}
|
|
631
701
|
|
|
632
702
|
if (volatiles.Binding) {
|
|
633
703
|
assert(volatiles.attacks > 0);
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
);
|
|
704
|
+
|
|
705
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
706
|
+
if (!extend) volatiles.attacks = 0;
|
|
707
|
+
} else {
|
|
708
|
+
volatiles.attacks -= 1;
|
|
709
|
+
}
|
|
710
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
711
|
+
|
|
712
|
+
try log.move(battle.active(player), side.last_selected_move, battle.active(player.foe()));
|
|
641
713
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
714
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
715
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
716
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
717
|
+
try buildRage(battle, player.foe(), options);
|
|
718
|
+
}
|
|
643
719
|
}
|
|
644
720
|
return .done;
|
|
645
721
|
}
|
|
@@ -653,55 +729,58 @@ fn canMove(
|
|
|
653
729
|
mslot: u4,
|
|
654
730
|
auto: bool,
|
|
655
731
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
732
|
+
from: Move,
|
|
733
|
+
residual: *bool,
|
|
734
|
+
options: anytype,
|
|
658
735
|
) !bool {
|
|
659
736
|
var side = battle.side(player);
|
|
660
737
|
const player_ident = battle.active(player);
|
|
661
738
|
const move = Move.get(side.last_selected_move);
|
|
662
739
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
740
|
var skip = skip_pp;
|
|
668
741
|
if (side.active.volatiles.Charging) {
|
|
669
742
|
side.active.volatiles.Charging = false;
|
|
670
743
|
side.active.volatiles.Invulnerable = false;
|
|
671
744
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.
|
|
673
|
-
|
|
745
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, .{}, from);
|
|
746
|
+
setCounterable(battle, player, side, move);
|
|
747
|
+
try Effects.charge(battle, player, options);
|
|
674
748
|
return false;
|
|
675
749
|
}
|
|
676
750
|
|
|
677
|
-
|
|
751
|
+
side.last_used_move = side.last_selected_move;
|
|
678
752
|
if (!skip) decrementPP(side, mslot, auto);
|
|
679
753
|
|
|
680
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, battle.active(target), from);
|
|
756
|
+
setCounterable(battle, player, side, move);
|
|
689
757
|
|
|
690
758
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
759
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
760
|
return false;
|
|
693
761
|
}
|
|
694
762
|
|
|
695
763
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
764
|
+
Effects.thrashing(battle, player, options);
|
|
697
765
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
766
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
767
|
+
try Effects.binding(battle, player, false, options);
|
|
700
768
|
}
|
|
701
769
|
|
|
702
770
|
return true;
|
|
703
771
|
}
|
|
704
772
|
|
|
773
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
774
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
775
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
776
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
777
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
778
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
779
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
780
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
781
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
782
|
+
}
|
|
783
|
+
|
|
705
784
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
785
|
if (side.last_selected_move == .Struggle) return;
|
|
707
786
|
|
|
@@ -711,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
791
|
if (volatiles.Bide) return;
|
|
713
792
|
|
|
714
|
-
|
|
715
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
796
|
if (volatiles.Transform) return;
|
|
717
797
|
|
|
718
|
-
|
|
719
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
802
|
}
|
|
722
803
|
|
|
@@ -724,12 +805,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
724
805
|
var active = &side.active;
|
|
725
806
|
const volatiles = &active.volatiles;
|
|
726
807
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
808
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
809
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
810
|
if (showdown and volatiles.Transform) return;
|
|
730
811
|
|
|
731
812
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
813
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
733
814
|
}
|
|
734
815
|
|
|
735
816
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +818,12 @@ fn doMove(
|
|
|
737
818
|
battle: anytype,
|
|
738
819
|
player: Player,
|
|
739
820
|
mslot: u4,
|
|
821
|
+
rewrap: bool,
|
|
740
822
|
auto: bool,
|
|
741
823
|
residual: *bool,
|
|
742
|
-
|
|
824
|
+
options: anytype,
|
|
743
825
|
) !?Result {
|
|
826
|
+
var log = options.log;
|
|
744
827
|
var side = battle.side(player);
|
|
745
828
|
const foe = battle.foe(player);
|
|
746
829
|
|
|
@@ -755,35 +838,44 @@ fn doMove(
|
|
|
755
838
|
var hits: u4 = 1;
|
|
756
839
|
var effectiveness = Effectiveness.neutral;
|
|
757
840
|
|
|
841
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
842
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
843
|
+
|
|
758
844
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
845
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
846
|
+
return specialDamage(battle, player, move, options);
|
|
761
847
|
}
|
|
762
848
|
|
|
763
849
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
850
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
851
|
var miss = showdown and miss: {
|
|
766
852
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
853
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
854
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
855
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
856
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
857
|
+
battle.last_damage = 0;
|
|
858
|
+
break :miss true;
|
|
859
|
+
}
|
|
860
|
+
break :miss (move.target != .Self and
|
|
861
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
772
862
|
};
|
|
773
863
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
864
|
|
|
865
|
+
var late = showdown and move.effect != .Explode;
|
|
775
866
|
const skip = status or immune;
|
|
776
867
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
777
868
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
869
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
870
|
hits = side.active.volatiles.attacks;
|
|
871
|
+
late = false;
|
|
780
872
|
}
|
|
781
873
|
|
|
782
874
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
875
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
876
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
877
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
878
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
879
|
|
|
788
880
|
battle.last_damage = 0;
|
|
789
881
|
|
|
@@ -805,17 +897,15 @@ fn doMove(
|
|
|
805
897
|
effectiveness = adjustDamage(battle, player);
|
|
806
898
|
immune = effectiveness == 0;
|
|
807
899
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
900
|
+
try randomizeDamage(battle, player, options);
|
|
809
901
|
}
|
|
810
902
|
}
|
|
811
903
|
|
|
812
|
-
|
|
813
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
814
|
-
|
|
904
|
+
var zero = battle.last_damage == 0;
|
|
815
905
|
miss = if (showdown or skip)
|
|
816
906
|
miss
|
|
817
907
|
else
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
908
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
819
909
|
|
|
820
910
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
911
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +913,11 @@ fn doMove(
|
|
|
823
913
|
|
|
824
914
|
if (!showdown or !miss) {
|
|
825
915
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
916
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
917
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
918
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
919
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
920
|
+
try onEnd(battle, player, move, options);
|
|
831
921
|
return null;
|
|
832
922
|
}
|
|
833
923
|
}
|
|
@@ -840,44 +930,46 @@ fn doMove(
|
|
|
840
930
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
931
|
if (ohko) {
|
|
842
932
|
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
933
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
844
934
|
try log.immune(foe_ident, .None);
|
|
845
935
|
} else if (mist) {
|
|
846
936
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
937
|
try log.fail(foe_ident, .None);
|
|
848
938
|
} else {
|
|
939
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
849
940
|
try log.lastmiss();
|
|
850
941
|
try log.miss(battle.active(player));
|
|
851
942
|
}
|
|
852
943
|
if (move.effect == .JumpKick) {
|
|
853
944
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
945
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
946
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
947
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
948
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
949
|
} else if (move.effect == .Explode) {
|
|
859
950
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
951
|
+
try buildRage(battle, player.foe(), options);
|
|
952
|
+
} else if (showdown and move.effect == .Disable) {
|
|
953
|
+
try buildRage(battle, player.foe(), options);
|
|
954
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
955
|
+
try options.chance.commit(player, .binding);
|
|
869
956
|
}
|
|
870
957
|
return null;
|
|
958
|
+
} else {
|
|
959
|
+
try options.chance.commit(player, .hit);
|
|
871
960
|
}
|
|
872
961
|
|
|
873
962
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
963
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
964
|
// it up above before damage calculation).
|
|
876
965
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
966
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
967
|
hits = side.active.volatiles.attacks;
|
|
879
968
|
}
|
|
880
969
|
|
|
970
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
971
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
972
|
+
|
|
881
973
|
var nullified = false;
|
|
882
974
|
var hit: u4 = 0;
|
|
883
975
|
while (hit < hits) {
|
|
@@ -889,12 +981,12 @@ fn doMove(
|
|
|
889
981
|
try log.resisted(battle.active(player.foe()));
|
|
890
982
|
}
|
|
891
983
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
984
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
893
985
|
if (hit == 0 and ohko) try log.ohko();
|
|
894
986
|
hit += 1;
|
|
895
987
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
988
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
989
|
+
try buildRage(battle, player.foe(), options);
|
|
898
990
|
}
|
|
899
991
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
992
|
if (nullified) break;
|
|
@@ -905,17 +997,23 @@ fn doMove(
|
|
|
905
997
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
998
|
side.active.volatiles.attacks = 0;
|
|
907
999
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1000
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
1001
|
}
|
|
910
1002
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
911
1003
|
} else if (showdown) {
|
|
912
1004
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
1005
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1006
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1007
|
if (immune) {
|
|
916
1008
|
battle.last_damage = 0;
|
|
1009
|
+
assert(foe.stored().hp > 0);
|
|
917
1010
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1011
|
+
if (sub) {
|
|
1012
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
} else {
|
|
1014
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
919
1017
|
return null;
|
|
920
1018
|
}
|
|
921
1019
|
}
|
|
@@ -928,10 +1026,13 @@ fn doMove(
|
|
|
928
1026
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1027
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
1028
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1029
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1030
|
|
|
933
1031
|
if (foe.stored().hp == 0) return null;
|
|
934
1032
|
|
|
1033
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1034
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1035
|
+
|
|
935
1036
|
if (!move.effect.isSpecial()) {
|
|
936
1037
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1038
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -941,28 +1042,29 @@ fn doMove(
|
|
|
941
1042
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
1043
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
943
1044
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1045
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1046
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1047
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1048
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1049
|
+
return result;
|
|
947
1050
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1051
|
+
try moveEffect(battle, player, move, options);
|
|
949
1052
|
}
|
|
950
1053
|
}
|
|
951
1054
|
|
|
952
1055
|
return null;
|
|
953
1056
|
}
|
|
954
1057
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1058
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1059
|
const side = battle.side(player);
|
|
957
1060
|
|
|
958
1061
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
1062
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1063
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
963
1066
|
|
|
964
|
-
|
|
965
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1067
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
966
1068
|
}
|
|
967
1069
|
|
|
968
1070
|
fn calcDamage(
|
|
@@ -1028,7 +1130,7 @@ fn calcDamage(
|
|
|
1028
1130
|
d = @min(997, d);
|
|
1029
1131
|
d += 2;
|
|
1030
1132
|
|
|
1031
|
-
battle.last_damage = @intCast(
|
|
1133
|
+
battle.last_damage = @intCast(d);
|
|
1032
1134
|
|
|
1033
1135
|
return true;
|
|
1034
1136
|
}
|
|
@@ -1042,9 +1144,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1144
|
var d = battle.last_damage;
|
|
1043
1145
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1146
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1147
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1148
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1149
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1150
|
|
|
1049
1151
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1152
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1166,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1166
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1167
|
}
|
|
1066
1168
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1169
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1170
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1171
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1172
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1173
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1174
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1175
|
}
|
|
1081
1176
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1177
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1178
|
const side = battle.side(player);
|
|
1179
|
+
const foe = battle.foe(player);
|
|
1084
1180
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1181
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
+
try options.chance.commit(player, .hit);
|
|
1086
1183
|
|
|
1087
1184
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1185
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1186
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1187
|
.SonicBoom => 20,
|
|
1091
1188
|
.DragonRage => 40,
|
|
1092
1189
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1190
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1191
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1192
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1193
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1194
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1195
|
},
|
|
1106
1196
|
else => unreachable,
|
|
1107
1197
|
};
|
|
1108
1198
|
|
|
1109
1199
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1200
|
|
|
1111
|
-
|
|
1201
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1202
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1203
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1204
|
+
|
|
1112
1205
|
return null;
|
|
1113
1206
|
}
|
|
1114
1207
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1208
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1209
|
const foe = battle.foe(player);
|
|
1117
1210
|
|
|
1118
1211
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1212
|
+
try options.log.fail(battle.active(player), .None);
|
|
1120
1213
|
return null;
|
|
1121
1214
|
}
|
|
1122
1215
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1216
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1217
|
const foe_last_selected_move =
|
|
1127
1218
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1219
|
+
.Splash
|
|
1129
1220
|
else
|
|
1130
1221
|
foe.last_selected_move);
|
|
1131
1222
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1223
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1224
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1225
|
foe.last_selected_move != .Counter and
|
|
1139
1226
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1227
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1228
|
|
|
1142
1229
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1230
|
+
try options.log.fail(battle.active(player), .None);
|
|
1144
1231
|
return null;
|
|
1145
1232
|
}
|
|
1146
1233
|
|
|
1147
1234
|
if (!used or !selected) {
|
|
1148
1235
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1236
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1237
|
+
try options.log.fail(battle.active(player), .None);
|
|
1151
1238
|
return null;
|
|
1152
1239
|
}
|
|
1153
1240
|
|
|
1154
|
-
battle.last_damage
|
|
1241
|
+
battle.last_damage *|= 2;
|
|
1155
1242
|
|
|
1156
1243
|
// Pokémon Showdown calls checkHit before Counter
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1244
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
+
try options.chance.commit(player, .hit);
|
|
1158
1246
|
|
|
1159
|
-
|
|
1247
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1248
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1249
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1250
|
return null;
|
|
1161
1251
|
}
|
|
1162
1252
|
|
|
@@ -1165,7 +1255,7 @@ fn applyDamage(
|
|
|
1165
1255
|
target_player: Player,
|
|
1166
1256
|
sub_player: Player,
|
|
1167
1257
|
reason: Damage,
|
|
1168
|
-
|
|
1258
|
+
options: anytype,
|
|
1169
1259
|
) !bool {
|
|
1170
1260
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1261
|
|
|
@@ -1180,19 +1270,20 @@ fn applyDamage(
|
|
|
1180
1270
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1271
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1272
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
options.calc.capped(target_player);
|
|
1184
1275
|
return true;
|
|
1185
1276
|
} else {
|
|
1186
1277
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1278
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1189
1280
|
return false;
|
|
1190
1281
|
}
|
|
1191
1282
|
}
|
|
1192
1283
|
|
|
1193
1284
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1285
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1286
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1196
1287
|
return false;
|
|
1197
1288
|
}
|
|
1198
1289
|
|
|
@@ -1200,73 +1291,78 @@ fn mirrorMove(
|
|
|
1200
1291
|
battle: anytype,
|
|
1201
1292
|
player: Player,
|
|
1202
1293
|
mslot: u4,
|
|
1294
|
+
rewrap: bool,
|
|
1203
1295
|
auto: bool,
|
|
1204
1296
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1297
|
+
options: anytype,
|
|
1298
|
+
) anyerror!?Result {
|
|
1207
1299
|
var side = battle.side(player);
|
|
1208
1300
|
const foe = battle.foe(player);
|
|
1209
1301
|
|
|
1210
1302
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1303
|
|
|
1212
1304
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1305
|
+
try options.log.fail(battle.active(player), .None);
|
|
1214
1306
|
return null;
|
|
1307
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
|
+
incrementPP(side, mslot);
|
|
1215
1309
|
}
|
|
1216
1310
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1311
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1312
|
+
return null;
|
|
1313
|
+
}
|
|
1314
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1315
|
}
|
|
1222
1316
|
|
|
1223
1317
|
fn metronome(
|
|
1224
1318
|
battle: anytype,
|
|
1225
1319
|
player: Player,
|
|
1226
1320
|
mslot: u4,
|
|
1321
|
+
rewrap: bool,
|
|
1227
1322
|
auto: bool,
|
|
1228
1323
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1324
|
+
options: anytype,
|
|
1325
|
+
) anyerror!?Result {
|
|
1231
1326
|
var side = battle.side(player);
|
|
1232
1327
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1328
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1246
1329
|
incrementPP(side, mslot);
|
|
1247
1330
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1331
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1332
|
+
return null;
|
|
1333
|
+
}
|
|
1334
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1335
|
}
|
|
1251
1336
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1337
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1338
|
var immune = false;
|
|
1254
1339
|
var mist = false;
|
|
1255
|
-
|
|
1340
|
+
|
|
1341
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1342
|
+
|
|
1256
1343
|
assert(!immune);
|
|
1257
1344
|
if (mist) {
|
|
1258
1345
|
assert(!showdown);
|
|
1259
1346
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1347
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
+
try options.log.fail(foe_ident, .None);
|
|
1262
1349
|
} else {
|
|
1263
|
-
try
|
|
1264
|
-
try log.
|
|
1350
|
+
try options.chance.commit(player, .miss);
|
|
1351
|
+
try options.log.lastmiss();
|
|
1352
|
+
try options.log.miss(battle.active(player));
|
|
1265
1353
|
}
|
|
1354
|
+
|
|
1266
1355
|
return false;
|
|
1267
1356
|
}
|
|
1268
1357
|
|
|
1269
|
-
fn moveHit(
|
|
1358
|
+
fn moveHit(
|
|
1359
|
+
battle: anytype,
|
|
1360
|
+
player: Player,
|
|
1361
|
+
move: Move.Data,
|
|
1362
|
+
immune: *bool,
|
|
1363
|
+
mist: *bool,
|
|
1364
|
+
options: anytype,
|
|
1365
|
+
) bool {
|
|
1270
1366
|
var side = battle.side(player);
|
|
1271
1367
|
const foe = battle.foe(player);
|
|
1272
1368
|
|
|
@@ -1278,7 +1374,9 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1278
1374
|
if (move.effect == .Swift) return true;
|
|
1279
1375
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1280
1376
|
}
|
|
1281
|
-
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)
|
|
1377
|
+
if (move.effect == .DreamEater and (!Status.is(foe.stored().status, .SLP) or
|
|
1378
|
+
(showdown and foe.active.volatiles.Substitute)))
|
|
1379
|
+
{
|
|
1282
1380
|
immune.* = true;
|
|
1283
1381
|
if (showdown) return false;
|
|
1284
1382
|
break :miss true;
|
|
@@ -1298,23 +1396,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1396
|
}
|
|
1299
1397
|
|
|
1300
1398
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1301
|
-
|
|
1302
|
-
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1399
|
+
const state = side.active.volatiles.state;
|
|
1400
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1401
|
+
const overwritten = overwrite and state > 0;
|
|
1402
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1403
|
+
|
|
1404
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1405
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1306
1406
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1307
|
-
boost = BOOSTS[@
|
|
1407
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1308
1408
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
1409
|
accuracy = @min(255, @max(1, accuracy));
|
|
1310
1410
|
|
|
1311
|
-
|
|
1411
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1412
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1413
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1312
1414
|
|
|
1313
1415
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1314
|
-
break :miss
|
|
1315
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1316
|
-
else
|
|
1317
|
-
battle.rng.next() >= accuracy;
|
|
1416
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1318
1417
|
};
|
|
1319
1418
|
|
|
1320
1419
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1324,7 +1423,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1324
1423
|
}
|
|
1325
1424
|
|
|
1326
1425
|
if (!miss) return true;
|
|
1327
|
-
battle.last_damage = 0;
|
|
1426
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1328
1427
|
side.active.volatiles.Binding = false;
|
|
1329
1428
|
return false;
|
|
1330
1429
|
}
|
|
@@ -1332,8 +1431,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1332
1431
|
fn checkFaint(
|
|
1333
1432
|
battle: anytype,
|
|
1334
1433
|
player: Player,
|
|
1335
|
-
|
|
1336
|
-
) @TypeOf(log).Error!?Result {
|
|
1434
|
+
options: anytype,
|
|
1435
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1337
1436
|
const side = battle.side(player);
|
|
1338
1437
|
if (side.stored().hp > 0) return null;
|
|
1339
1438
|
|
|
@@ -1341,33 +1440,32 @@ fn checkFaint(
|
|
|
1341
1440
|
const foe_fainted = foe.stored().hp == 0;
|
|
1342
1441
|
|
|
1343
1442
|
const player_out = findFirstAlive(side) == 0;
|
|
1344
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1345
|
-
const
|
|
1346
|
-
const more = tie or player_out or foe_out;
|
|
1443
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
|
+
const more = player_out or foe_out;
|
|
1347
1445
|
|
|
1348
|
-
if (try faint(battle, player,
|
|
1349
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1446
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1447
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1350
1448
|
|
|
1351
1449
|
assert(!side.active.volatiles.MultiHit);
|
|
1352
1450
|
assert(!foe.active.volatiles.MultiHit);
|
|
1353
1451
|
|
|
1354
|
-
if (
|
|
1355
|
-
try log.tie();
|
|
1452
|
+
if (player_out and foe_out) {
|
|
1453
|
+
try options.log.tie();
|
|
1356
1454
|
return Result.Tie;
|
|
1357
1455
|
} else if (player_out) {
|
|
1358
|
-
try log.win(player.foe());
|
|
1456
|
+
try options.log.win(player.foe());
|
|
1359
1457
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1360
1458
|
} else if (foe_out) {
|
|
1361
|
-
try log.win(player);
|
|
1459
|
+
try options.log.win(player);
|
|
1362
1460
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1363
1461
|
}
|
|
1364
1462
|
|
|
1365
1463
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1366
|
-
if (player == .P1) return
|
|
1367
|
-
return
|
|
1464
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1465
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1368
1466
|
}
|
|
1369
1467
|
|
|
1370
|
-
fn faint(battle: anytype, player: Player,
|
|
1468
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1371
1469
|
var side = battle.side(player);
|
|
1372
1470
|
var foe = battle.foe(player);
|
|
1373
1471
|
assert(side.stored().hp == 0);
|
|
@@ -1400,35 +1498,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1400
1498
|
side.stored().stats.spe;
|
|
1401
1499
|
}
|
|
1402
1500
|
|
|
1403
|
-
try log.faint(battle.active(player), done);
|
|
1501
|
+
try options.log.faint(battle.active(player), done);
|
|
1502
|
+
options.calc.capped(player);
|
|
1404
1503
|
return null;
|
|
1405
1504
|
}
|
|
1406
1505
|
|
|
1407
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1506
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1408
1507
|
var side = battle.side(player);
|
|
1409
1508
|
var stored = side.stored();
|
|
1410
1509
|
const ident = battle.active(player);
|
|
1411
1510
|
var volatiles = &side.active.volatiles;
|
|
1412
1511
|
|
|
1413
1512
|
const brn = Status.is(stored.status, .BRN);
|
|
1414
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1513
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1415
1514
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1416
|
-
|
|
1417
1515
|
if (volatiles.Toxic) {
|
|
1418
1516
|
volatiles.toxic += 1;
|
|
1419
1517
|
damage *= volatiles.toxic;
|
|
1420
1518
|
}
|
|
1519
|
+
damage = @min(damage, stored.hp);
|
|
1421
1520
|
|
|
1422
|
-
|
|
1423
|
-
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1428
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1521
|
+
if (!showdown or damage > 0) {
|
|
1522
|
+
stored.hp -= damage;
|
|
1523
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1525
|
+
}
|
|
1429
1526
|
}
|
|
1430
1527
|
|
|
1431
1528
|
if (volatiles.LeechSeed) {
|
|
1529
|
+
var foe = battle.foe(player);
|
|
1530
|
+
var foe_stored = foe.stored();
|
|
1531
|
+
const foe_ident = battle.active(player.foe());
|
|
1532
|
+
|
|
1533
|
+
if (foe_stored.hp == 0) {
|
|
1534
|
+
assert(showdown);
|
|
1535
|
+
return;
|
|
1536
|
+
}
|
|
1537
|
+
|
|
1432
1538
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1433
1539
|
|
|
1434
1540
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1440,56 +1546,56 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1440
1546
|
const amount = @min(damage, stored.hp);
|
|
1441
1547
|
stored.hp -= amount;
|
|
1442
1548
|
|
|
1443
|
-
var foe = battle.foe(player);
|
|
1444
|
-
var foe_stored = foe.stored();
|
|
1445
|
-
const foe_ident = battle.active(player.foe());
|
|
1446
|
-
|
|
1447
1549
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1448
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1550
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1449
1551
|
|
|
1450
1552
|
const before = foe_stored.hp;
|
|
1451
1553
|
// Uncapped damage is added back to the foe
|
|
1452
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1453
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1454
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1455
1557
|
}
|
|
1456
1558
|
}
|
|
1457
1559
|
|
|
1458
|
-
fn endTurn(battle: anytype,
|
|
1560
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1459
1561
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1460
1562
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1461
1563
|
|
|
1462
|
-
|
|
1463
|
-
|
|
1564
|
+
battle.turn += 1;
|
|
1565
|
+
|
|
1566
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
+
try options.log.tie();
|
|
1464
1568
|
return Result.Tie;
|
|
1465
1569
|
}
|
|
1466
1570
|
|
|
1467
|
-
battle.turn += 1;
|
|
1468
|
-
|
|
1469
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1470
|
-
try log.tie();
|
|
1572
|
+
try options.log.tie();
|
|
1471
1573
|
return Result.Tie;
|
|
1472
1574
|
} else if (battle.turn >= 65535) {
|
|
1473
1575
|
return Result.Error;
|
|
1474
1576
|
}
|
|
1475
1577
|
|
|
1476
|
-
try log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(battle.turn);
|
|
1477
1579
|
|
|
1478
1580
|
return Result.Default;
|
|
1479
1581
|
}
|
|
1480
1582
|
|
|
1481
1583
|
fn checkEBC(battle: anytype) bool {
|
|
1482
1584
|
for (battle.sides, 0..) |side, i| {
|
|
1585
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1586
|
+
|
|
1483
1587
|
var foe_all_ghosts = true;
|
|
1484
1588
|
var foe_all_transform = true;
|
|
1589
|
+
for (foe.order, 0..) |id, j| {
|
|
1590
|
+
if (id == 0) break;
|
|
1591
|
+
const active = j == 0;
|
|
1592
|
+
const pokemon = foe.pokemon[id - 1];
|
|
1485
1593
|
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
const ghost = pokemon.hp == 0 or pokemon.types.includes(.Ghost);
|
|
1594
|
+
const ghost = pokemon.hp == 0 or
|
|
1595
|
+
(if (active) foe.active.types else pokemon.types).includes(.Ghost);
|
|
1490
1596
|
foe_all_ghosts = foe_all_ghosts and ghost;
|
|
1491
1597
|
foe_all_transform = foe_all_transform and pokemon.hp == 0 or transform: {
|
|
1492
|
-
for (pokemon.moves) |m| {
|
|
1598
|
+
for (if (active) foe.active.moves else pokemon.moves) |m| {
|
|
1493
1599
|
if (m.id == .None) break :transform true;
|
|
1494
1600
|
if (m.id != .Transform) break :transform false;
|
|
1495
1601
|
}
|
|
@@ -1497,10 +1603,14 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1497
1603
|
};
|
|
1498
1604
|
}
|
|
1499
1605
|
|
|
1500
|
-
for (side.
|
|
1606
|
+
for (side.order, 0..) |id, j| {
|
|
1607
|
+
if (id == 0) break;
|
|
1608
|
+
const active = j == 0;
|
|
1609
|
+
const pokemon = side.pokemon[id - 1];
|
|
1610
|
+
|
|
1501
1611
|
if (pokemon.hp == 0 or Status.is(pokemon.status, .FRZ)) continue;
|
|
1502
1612
|
const transform = foe_all_transform and transform: {
|
|
1503
|
-
for (pokemon.moves) |m| {
|
|
1613
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1504
1614
|
if (m.id == .None) break :transform true;
|
|
1505
1615
|
if (m.id != .Transform) break :transform false;
|
|
1506
1616
|
}
|
|
@@ -1508,7 +1618,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1508
1618
|
};
|
|
1509
1619
|
if (transform) continue;
|
|
1510
1620
|
const no_pp = foe_all_ghosts and no_pp: {
|
|
1511
|
-
for (pokemon.moves) |m| {
|
|
1621
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1512
1622
|
if (m.pp != 0) break :no_pp false;
|
|
1513
1623
|
}
|
|
1514
1624
|
break :no_pp true;
|
|
@@ -1524,98 +1634,138 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1524
1634
|
return false;
|
|
1525
1635
|
}
|
|
1526
1636
|
|
|
1527
|
-
|
|
1637
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1639
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1641
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1642
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1643
|
+
m
|
|
1644
|
+
else
|
|
1645
|
+
side.last_selected_move;
|
|
1646
|
+
if (m != .None and m == last) {
|
|
1647
|
+
side.active.volatiles.Charging = false;
|
|
1648
|
+
try options.log.disabled(ident, last);
|
|
1649
|
+
return true;
|
|
1650
|
+
}
|
|
1651
|
+
}
|
|
1652
|
+
return false;
|
|
1653
|
+
}
|
|
1654
|
+
|
|
1655
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1656
|
+
const side = battle.side(who);
|
|
1657
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1658
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1659
|
+
}
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1663
|
+
var volatiles = &active.volatiles;
|
|
1664
|
+
assert(volatiles.Thrashing);
|
|
1665
|
+
if (volatiles.attacks > 0) return false;
|
|
1666
|
+
|
|
1667
|
+
volatiles.Thrashing = false;
|
|
1668
|
+
volatiles.Confusion = true;
|
|
1669
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1670
|
+
return true;
|
|
1671
|
+
}
|
|
1672
|
+
|
|
1673
|
+
fn onBegin(
|
|
1674
|
+
battle: anytype,
|
|
1675
|
+
player: Player,
|
|
1676
|
+
move: Move.Data,
|
|
1677
|
+
mslot: u8,
|
|
1678
|
+
residual: *bool,
|
|
1679
|
+
options: anytype,
|
|
1680
|
+
) !void {
|
|
1528
1681
|
assert(move.effect.onBegin());
|
|
1529
1682
|
return switch (move.effect) {
|
|
1530
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1531
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1532
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1533
|
-
.Haze => Effects.haze(battle, player,
|
|
1534
|
-
.Heal => Effects.heal(battle, player,
|
|
1535
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1536
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1537
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1538
|
-
.Mist => Effects.mist(battle, player,
|
|
1539
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1540
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1541
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1542
|
-
.Splash => Effects.splash(battle, player,
|
|
1543
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1544
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1545
|
-
.Transform => Effects.transform(battle, player,
|
|
1683
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1684
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1685
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1686
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1687
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1688
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1689
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1690
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1691
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1692
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1693
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1694
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1695
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1696
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1697
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1698
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1546
1699
|
else => unreachable,
|
|
1547
1700
|
};
|
|
1548
1701
|
}
|
|
1549
1702
|
|
|
1550
|
-
|
|
1703
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1551
1704
|
assert(move.effect.onEnd());
|
|
1552
1705
|
return switch (move.effect) {
|
|
1553
|
-
.Bide => Effects.bide(battle, player,
|
|
1706
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1554
1707
|
// zig fmt: off
|
|
1555
1708
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1556
1709
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1557
|
-
Effects.boost(battle, player, move,
|
|
1710
|
+
Effects.boost(battle, player, move, options),
|
|
1558
1711
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1559
|
-
Effects.unboost(battle, player, move,
|
|
1712
|
+
Effects.unboost(battle, player, move, options),
|
|
1560
1713
|
// zig fmt: on
|
|
1561
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1714
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1562
1715
|
else => unreachable,
|
|
1563
1716
|
};
|
|
1564
1717
|
}
|
|
1565
1718
|
|
|
1566
|
-
|
|
1719
|
+
fn alwaysHappens(
|
|
1567
1720
|
battle: anytype,
|
|
1568
1721
|
player: Player,
|
|
1569
1722
|
move: Move.Data,
|
|
1570
1723
|
residual: *bool,
|
|
1571
|
-
|
|
1724
|
+
options: anytype,
|
|
1572
1725
|
) !void {
|
|
1573
1726
|
assert(move.effect.alwaysHappens());
|
|
1574
1727
|
return switch (move.effect) {
|
|
1575
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1728
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1576
1729
|
.Explode => Effects.explode(battle, player),
|
|
1577
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1730
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1578
1731
|
.Rage => Effects.rage(battle, player),
|
|
1579
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1732
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1580
1733
|
.JumpKick, .Binding => {},
|
|
1581
1734
|
else => unreachable,
|
|
1582
1735
|
};
|
|
1583
1736
|
}
|
|
1584
1737
|
|
|
1585
|
-
|
|
1738
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1586
1739
|
return switch (move.effect) {
|
|
1587
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1588
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1589
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1590
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1591
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1740
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1741
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1743
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1744
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1592
1745
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1593
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1594
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1746
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1747
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1595
1748
|
// zig fmt: off
|
|
1596
1749
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1597
|
-
Effects.unboost(battle, player, move,
|
|
1750
|
+
Effects.unboost(battle, player, move, options),
|
|
1598
1751
|
// zig fmt: on
|
|
1599
1752
|
else => {},
|
|
1600
1753
|
};
|
|
1601
1754
|
}
|
|
1602
1755
|
|
|
1603
1756
|
pub const Effects = struct {
|
|
1604
|
-
fn bide(battle: anytype, player: Player,
|
|
1757
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1605
1758
|
var side = battle.side(player);
|
|
1606
1759
|
|
|
1607
1760
|
side.active.volatiles.Bide = true;
|
|
1608
1761
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1609
1762
|
side.active.volatiles.state = 0;
|
|
1610
|
-
side.active.volatiles.attacks =
|
|
1611
|
-
battle.rng.range(u4, 2, 4)
|
|
1612
|
-
else
|
|
1613
|
-
(battle.rng.next() & 1) + 2);
|
|
1763
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1614
1764
|
|
|
1615
|
-
try log.start(battle.active(player), .Bide);
|
|
1765
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1616
1766
|
}
|
|
1617
1767
|
|
|
1618
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1768
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1619
1769
|
var foe = battle.foe(player);
|
|
1620
1770
|
var foe_stored = foe.stored();
|
|
1621
1771
|
|
|
@@ -1626,96 +1776,97 @@ pub const Effects = struct {
|
|
|
1626
1776
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1627
1777
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1628
1778
|
assert(move.type == .Fire);
|
|
1629
|
-
try log.curestatus(
|
|
1779
|
+
try options.log.curestatus(
|
|
1780
|
+
battle.active(player.foe()),
|
|
1781
|
+
foe_stored.status,
|
|
1782
|
+
.Message,
|
|
1783
|
+
);
|
|
1630
1784
|
foe_stored.status = 0;
|
|
1631
1785
|
}
|
|
1632
1786
|
return;
|
|
1633
1787
|
}
|
|
1634
1788
|
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
Gen12.percent(10)
|
|
1640
|
-
else
|
|
1641
|
-
Gen12.percent(30));
|
|
1642
|
-
if (!chance) return;
|
|
1789
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1790
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1791
|
+
return;
|
|
1792
|
+
}
|
|
1643
1793
|
|
|
1644
1794
|
foe_stored.status = Status.init(.BRN);
|
|
1645
1795
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1646
1796
|
|
|
1647
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1797
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1648
1798
|
}
|
|
1649
1799
|
|
|
1650
|
-
fn charge(battle: anytype, player: Player,
|
|
1800
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1801
|
var side = battle.side(player);
|
|
1652
1802
|
var volatiles = &side.active.volatiles;
|
|
1653
1803
|
|
|
1654
1804
|
volatiles.Charging = true;
|
|
1655
1805
|
const move = side.last_selected_move;
|
|
1656
1806
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1657
|
-
try log.laststill();
|
|
1658
|
-
try log.prepare(battle.active(player), move);
|
|
1807
|
+
try options.log.laststill();
|
|
1808
|
+
try options.log.prepare(battle.active(player), move);
|
|
1659
1809
|
}
|
|
1660
1810
|
|
|
1661
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1662
1812
|
var foe = battle.foe(player);
|
|
1663
1813
|
const sub = foe.active.volatiles.Substitute;
|
|
1664
1814
|
|
|
1665
1815
|
if (move.effect == .ConfusionChance) {
|
|
1666
|
-
|
|
1667
|
-
battle.rng.chance(u8, 25, 256)
|
|
1668
|
-
else
|
|
1669
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1670
|
-
if (!chance) return;
|
|
1816
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1671
1817
|
} else {
|
|
1672
1818
|
if (showdown) {
|
|
1673
|
-
if (!try checkHit(battle, player, move,
|
|
1819
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1674
1820
|
return;
|
|
1675
1821
|
} else if (sub) {
|
|
1676
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1822
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1677
1823
|
}
|
|
1678
1824
|
} else {
|
|
1679
1825
|
if (sub) {
|
|
1680
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1681
|
-
} else if (!try checkHit(battle, player, move,
|
|
1826
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1827
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1682
1828
|
return;
|
|
1683
1829
|
}
|
|
1684
1830
|
}
|
|
1831
|
+
try options.chance.commit(player, .hit);
|
|
1685
1832
|
}
|
|
1686
1833
|
|
|
1687
1834
|
if (foe.active.volatiles.Confusion) return;
|
|
1688
1835
|
foe.active.volatiles.Confusion = true;
|
|
1689
|
-
foe.active.volatiles.confusion =
|
|
1690
|
-
battle.rng.range(u8, 2, 6)
|
|
1691
|
-
else
|
|
1692
|
-
(battle.rng.next() & 3) + 2);
|
|
1836
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1693
1837
|
|
|
1694
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1838
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1695
1839
|
}
|
|
1696
1840
|
|
|
1697
|
-
fn conversion(battle: anytype, player: Player,
|
|
1841
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1842
|
const foe = battle.foe(player);
|
|
1699
1843
|
|
|
1700
1844
|
if (foe.active.volatiles.Invulnerable) {
|
|
1701
|
-
try log.lastmiss();
|
|
1702
|
-
return log.miss(battle.active(player));
|
|
1845
|
+
try options.log.lastmiss();
|
|
1846
|
+
return options.log.miss(battle.active(player));
|
|
1703
1847
|
}
|
|
1704
1848
|
|
|
1705
1849
|
battle.side(player).active.types = foe.active.types;
|
|
1706
|
-
return log.typechange(
|
|
1850
|
+
return options.log.typechange(
|
|
1851
|
+
battle.active(player),
|
|
1852
|
+
foe.active.types,
|
|
1853
|
+
battle.active(player.foe()),
|
|
1854
|
+
);
|
|
1707
1855
|
}
|
|
1708
1856
|
|
|
1709
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1857
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1710
1858
|
var foe = battle.foe(player);
|
|
1711
1859
|
var volatiles = &foe.active.volatiles;
|
|
1712
1860
|
const foe_ident = battle.active(player.foe());
|
|
1713
1861
|
|
|
1714
1862
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1715
|
-
if (!showdown
|
|
1863
|
+
if (!showdown) {
|
|
1864
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1865
|
+
try options.chance.commit(player, .hit);
|
|
1866
|
+
}
|
|
1716
1867
|
|
|
1717
|
-
if (volatiles.
|
|
1718
|
-
try log.fail(foe_ident, .None);
|
|
1868
|
+
if (volatiles.disable_move != 0) {
|
|
1869
|
+
try options.log.fail(foe_ident, .None);
|
|
1719
1870
|
return null;
|
|
1720
1871
|
}
|
|
1721
1872
|
|
|
@@ -1731,7 +1882,7 @@ pub const Effects = struct {
|
|
|
1731
1882
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1732
1883
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1733
1884
|
if (n == 0) {
|
|
1734
|
-
try log.fail(foe_ident, .None);
|
|
1885
|
+
try options.log.fail(foe_ident, .None);
|
|
1735
1886
|
return null;
|
|
1736
1887
|
} else if (err) {
|
|
1737
1888
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1739,19 +1890,22 @@ pub const Effects = struct {
|
|
|
1739
1890
|
return Result.Error;
|
|
1740
1891
|
}
|
|
1741
1892
|
|
|
1742
|
-
volatiles.
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
else
|
|
1746
|
-
(battle.rng.next() & 7) + 1);
|
|
1893
|
+
volatiles.disable_move =
|
|
1894
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1895
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1747
1896
|
|
|
1748
|
-
|
|
1897
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1898
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1749
1899
|
return null;
|
|
1750
1900
|
}
|
|
1751
1901
|
|
|
1752
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1753
|
-
var
|
|
1754
|
-
|
|
1902
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1903
|
+
var stored = battle.side(player).stored();
|
|
1904
|
+
|
|
1905
|
+
if (battle.last_damage == 0) {
|
|
1906
|
+
assert(showdown);
|
|
1907
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1908
|
+
}
|
|
1755
1909
|
|
|
1756
1910
|
const drain = @max(battle.last_damage / 2, 1);
|
|
1757
1911
|
battle.last_damage = drain;
|
|
@@ -1759,7 +1913,7 @@ pub const Effects = struct {
|
|
|
1759
1913
|
if (stored.hp == stored.stats.hp) return;
|
|
1760
1914
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1761
1915
|
|
|
1762
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1916
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1763
1917
|
}
|
|
1764
1918
|
|
|
1765
1919
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1773,34 +1927,28 @@ pub const Effects = struct {
|
|
|
1773
1927
|
side.active.volatiles.LeechSeed = false;
|
|
1774
1928
|
}
|
|
1775
1929
|
|
|
1776
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1930
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1777
1931
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1778
1932
|
|
|
1779
1933
|
if (volatiles.Substitute) return;
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
else
|
|
1784
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1785
|
-
Gen12.percent(10)
|
|
1786
|
-
else
|
|
1787
|
-
Gen12.percent(30));
|
|
1788
|
-
if (!chance) return;
|
|
1934
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1935
|
+
return;
|
|
1936
|
+
}
|
|
1789
1937
|
|
|
1790
1938
|
volatiles.Flinch = true;
|
|
1791
1939
|
volatiles.Recharging = false;
|
|
1792
1940
|
}
|
|
1793
1941
|
|
|
1794
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1942
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1795
1943
|
var side = battle.side(player);
|
|
1796
1944
|
|
|
1797
1945
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1798
1946
|
side.active.volatiles.FocusEnergy = true;
|
|
1799
1947
|
|
|
1800
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1948
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1801
1949
|
}
|
|
1802
1950
|
|
|
1803
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1951
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1804
1952
|
var foe = battle.foe(player);
|
|
1805
1953
|
var foe_stored = foe.stored();
|
|
1806
1954
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1811,22 +1959,19 @@ pub const Effects = struct {
|
|
|
1811
1959
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1812
1960
|
}
|
|
1813
1961
|
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
else
|
|
1817
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1818
|
-
if (!chance) return;
|
|
1819
|
-
|
|
1962
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1963
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1820
1964
|
// Freeze Clause Mod
|
|
1821
1965
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1822
1966
|
|
|
1823
1967
|
foe_stored.status = Status.init(.FRZ);
|
|
1824
1968
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1825
1969
|
|
|
1826
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1970
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1827
1971
|
}
|
|
1828
1972
|
|
|
1829
|
-
fn haze(battle: anytype, player: Player,
|
|
1973
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1974
|
+
var log = options.log;
|
|
1830
1975
|
var side = battle.side(player);
|
|
1831
1976
|
var foe = battle.foe(player);
|
|
1832
1977
|
|
|
@@ -1848,7 +1993,7 @@ pub const Effects = struct {
|
|
|
1848
1993
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1849
1994
|
if (showdown) {
|
|
1850
1995
|
for (&battle.sides, 0..) |*s, i| {
|
|
1851
|
-
const p = @
|
|
1996
|
+
const p: Player = @enumFromInt(i);
|
|
1852
1997
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1853
1998
|
if (p != player and Status.any(s.stored().status)) {
|
|
1854
1999
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1857,7 +2002,7 @@ pub const Effects = struct {
|
|
|
1857
2002
|
s.stored().status = Status.init(.PSN);
|
|
1858
2003
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1859
2004
|
}
|
|
1860
|
-
try clearVolatiles(battle, p,
|
|
2005
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1861
2006
|
}
|
|
1862
2007
|
} else {
|
|
1863
2008
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1867,71 +2012,76 @@ pub const Effects = struct {
|
|
|
1867
2012
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1868
2013
|
foe_stored.status = 0;
|
|
1869
2014
|
}
|
|
1870
|
-
try clearVolatiles(battle, player,
|
|
1871
|
-
try clearVolatiles(battle, player.foe(),
|
|
2015
|
+
try clearVolatiles(battle, player, false, options);
|
|
2016
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1872
2017
|
}
|
|
1873
2018
|
}
|
|
1874
2019
|
|
|
1875
|
-
fn heal(battle: anytype, player: Player,
|
|
2020
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1876
2021
|
var side = battle.side(player);
|
|
1877
2022
|
var stored = side.stored();
|
|
1878
2023
|
const ident = battle.active(player);
|
|
1879
2024
|
|
|
1880
2025
|
// GLITCH: HP recovery move failure glitches
|
|
1881
2026
|
const delta = stored.stats.hp - stored.hp;
|
|
1882
|
-
if (delta == 0 or delta & 255 == 255
|
|
2027
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2028
|
+
return options.log.fail(ident, .None);
|
|
2029
|
+
}
|
|
1883
2030
|
|
|
1884
2031
|
const rest = side.last_selected_move == .Rest;
|
|
1885
2032
|
if (rest) {
|
|
1886
2033
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1887
2034
|
if (showdown) battle.rng.advance(1);
|
|
1888
2035
|
stored.status = Status.slf(2);
|
|
1889
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2036
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1890
2037
|
stored.hp = stored.stats.hp;
|
|
1891
2038
|
} else {
|
|
1892
2039
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1893
2040
|
}
|
|
1894
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2041
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1895
2042
|
}
|
|
1896
2043
|
|
|
1897
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2044
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1898
2045
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1899
|
-
try log.mustrecharge(battle.active(player));
|
|
2046
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1900
2047
|
}
|
|
1901
2048
|
|
|
1902
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2049
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1903
2050
|
var foe = battle.foe(player);
|
|
1904
2051
|
|
|
1905
2052
|
if (showdown) {
|
|
1906
2053
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1907
2054
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1908
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2055
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1909
2056
|
}
|
|
1910
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1911
2058
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1912
2059
|
} else {
|
|
1913
|
-
if (!try checkHit(battle, player, move,
|
|
2060
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1914
2061
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1915
|
-
try log.lastmiss();
|
|
1916
|
-
return log.miss(battle.active(player));
|
|
2062
|
+
try options.log.lastmiss();
|
|
2063
|
+
return options.log.miss(battle.active(player));
|
|
1917
2064
|
}
|
|
1918
2065
|
}
|
|
1919
2066
|
|
|
2067
|
+
try options.chance.commit(player, .hit);
|
|
1920
2068
|
foe.active.volatiles.LeechSeed = true;
|
|
1921
2069
|
|
|
1922
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2070
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1923
2071
|
}
|
|
1924
2072
|
|
|
1925
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2073
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1926
2074
|
var side = battle.side(player);
|
|
1927
2075
|
|
|
1928
|
-
if (side.active.volatiles.LightScreen)
|
|
2076
|
+
if (side.active.volatiles.LightScreen) {
|
|
2077
|
+
return options.log.fail(battle.active(player), .None);
|
|
2078
|
+
}
|
|
1929
2079
|
side.active.volatiles.LightScreen = true;
|
|
1930
2080
|
|
|
1931
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2081
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1932
2082
|
}
|
|
1933
2083
|
|
|
1934
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2084
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1935
2085
|
var side = battle.side(player);
|
|
1936
2086
|
var foe = battle.foe(player);
|
|
1937
2087
|
|
|
@@ -1947,45 +2097,51 @@ pub const Effects = struct {
|
|
|
1947
2097
|
const has_mimic = has_mimic: {
|
|
1948
2098
|
for (side.active.moves, 0..) |m, i| {
|
|
1949
2099
|
if (m.id == .Mimic) {
|
|
1950
|
-
oslot = @intCast(
|
|
2100
|
+
oslot = @intCast(i + 1);
|
|
1951
2101
|
break :has_mimic true;
|
|
1952
2102
|
}
|
|
1953
2103
|
}
|
|
1954
2104
|
break :has_mimic false;
|
|
1955
2105
|
};
|
|
1956
|
-
|
|
1957
|
-
|
|
1958
|
-
|
|
1959
|
-
|
|
2106
|
+
if (!has_mimic) {
|
|
2107
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2108
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
|
+
try options.chance.commit(player, .hit);
|
|
2110
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1960
2111
|
}
|
|
1961
2112
|
}
|
|
1962
|
-
if (!try checkHit(battle, player, move,
|
|
2113
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2114
|
+
try options.chance.commit(player, .hit);
|
|
1963
2115
|
|
|
1964
|
-
const rslot =
|
|
2116
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1965
2117
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1966
2118
|
|
|
1967
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2119
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1968
2120
|
}
|
|
1969
2121
|
|
|
1970
|
-
fn mist(battle: anytype, player: Player,
|
|
2122
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2123
|
var side = battle.side(player);
|
|
1972
2124
|
|
|
1973
2125
|
if (side.active.volatiles.Mist) return;
|
|
1974
2126
|
side.active.volatiles.Mist = true;
|
|
1975
2127
|
|
|
1976
|
-
try log.start(battle.active(player), .Mist);
|
|
2128
|
+
try options.log.start(battle.active(player), .Mist);
|
|
1977
2129
|
}
|
|
1978
2130
|
|
|
1979
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2131
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1980
2132
|
var side = battle.side(player);
|
|
1981
2133
|
|
|
1982
2134
|
assert(!side.active.volatiles.MultiHit);
|
|
1983
2135
|
side.active.volatiles.MultiHit = true;
|
|
1984
2136
|
|
|
1985
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2137
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2138
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2139
|
+
else
|
|
2140
|
+
2;
|
|
1986
2141
|
}
|
|
1987
2142
|
|
|
1988
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2143
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
|
+
var log = options.log;
|
|
1989
2145
|
var foe = battle.foe(player);
|
|
1990
2146
|
var foe_stored = foe.stored();
|
|
1991
2147
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1996,7 +2152,7 @@ pub const Effects = struct {
|
|
|
1996
2152
|
if (showdown) {
|
|
1997
2153
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1998
2154
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
1999
|
-
if (!try checkHit(battle, player, move,
|
|
2155
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2000
2156
|
}
|
|
2001
2157
|
if (Status.any(foe_stored.status)) {
|
|
2002
2158
|
return log.fail(
|
|
@@ -2006,8 +2162,9 @@ pub const Effects = struct {
|
|
|
2006
2162
|
}
|
|
2007
2163
|
if (!showdown) {
|
|
2008
2164
|
if (immune) return log.immune(foe_ident, .None);
|
|
2009
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2010
2166
|
}
|
|
2167
|
+
try options.chance.commit(player, .hit);
|
|
2011
2168
|
|
|
2012
2169
|
foe_stored.status = Status.init(.PAR);
|
|
2013
2170
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2015,7 +2172,7 @@ pub const Effects = struct {
|
|
|
2015
2172
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2016
2173
|
}
|
|
2017
2174
|
|
|
2018
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2175
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2019
2176
|
var foe = battle.foe(player);
|
|
2020
2177
|
var foe_stored = foe.stored();
|
|
2021
2178
|
|
|
@@ -2026,32 +2183,31 @@ pub const Effects = struct {
|
|
|
2026
2183
|
}
|
|
2027
2184
|
|
|
2028
2185
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2029
|
-
|
|
2030
|
-
|
|
2031
|
-
|
|
2032
|
-
|
|
2033
|
-
Gen12.percent(10)
|
|
2034
|
-
else
|
|
2035
|
-
Gen12.percent(30));
|
|
2036
|
-
if (!chance) return;
|
|
2186
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2187
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2188
|
+
return;
|
|
2189
|
+
}
|
|
2037
2190
|
|
|
2038
2191
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2192
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2193
|
|
|
2041
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2194
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2042
2195
|
}
|
|
2043
2196
|
|
|
2044
|
-
fn payDay(battle: anytype, player: Player,
|
|
2045
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2197
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2199
|
+
try options.log.fieldactivate();
|
|
2200
|
+
}
|
|
2046
2201
|
}
|
|
2047
2202
|
|
|
2048
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2049
2205
|
var foe = battle.foe(player);
|
|
2050
2206
|
var foe_stored = foe.stored();
|
|
2051
2207
|
const foe_ident = battle.active(player.foe());
|
|
2052
2208
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2053
2209
|
|
|
2054
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2210
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2055
2211
|
return;
|
|
2056
2212
|
} else if (foe.active.volatiles.Substitute) {
|
|
2057
2213
|
if (move.effect != .Poison) return;
|
|
@@ -2063,7 +2219,7 @@ pub const Effects = struct {
|
|
|
2063
2219
|
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2064
2220
|
if (!showdown)
|
|
2065
2221
|
.Poison
|
|
2066
|
-
else if (toxic ==
|
|
2222
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2067
2223
|
if (toxic) .Toxic else .Poison
|
|
2068
2224
|
else
|
|
2069
2225
|
.None
|
|
@@ -2075,16 +2231,12 @@ pub const Effects = struct {
|
|
|
2075
2231
|
}
|
|
2076
2232
|
|
|
2077
2233
|
if (move.effect == .Poison) {
|
|
2078
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2234
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2235
|
+
try options.chance.commit(player, .hit);
|
|
2079
2236
|
} else {
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2084
|
-
Gen12.percent(20)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(40));
|
|
2087
|
-
if (!chance) return;
|
|
2237
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2238
|
+
return;
|
|
2239
|
+
}
|
|
2088
2240
|
}
|
|
2089
2241
|
|
|
2090
2242
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2099,34 +2251,40 @@ pub const Effects = struct {
|
|
|
2099
2251
|
|
|
2100
2252
|
fn rage(battle: anytype, player: Player) !void {
|
|
2101
2253
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2102
|
-
if (volatiles.Rage) return;
|
|
2103
|
-
volatiles.Rage = true;
|
|
2104
2254
|
assert(!volatiles.Bide);
|
|
2105
|
-
volatiles.
|
|
2255
|
+
volatiles.Rage = true;
|
|
2106
2256
|
}
|
|
2107
2257
|
|
|
2108
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2258
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2109
2259
|
var side = battle.side(player);
|
|
2110
2260
|
var stored = side.stored();
|
|
2111
2261
|
|
|
2112
|
-
|
|
2262
|
+
assert(showdown or battle.last_damage > 0);
|
|
2263
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2264
|
+
|
|
2265
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2113
2266
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2114
|
-
stored.hp = @intCast(
|
|
2267
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2115
2268
|
|
|
2116
|
-
try log.damageOf(
|
|
2269
|
+
try options.log.damageOf(
|
|
2270
|
+
battle.active(player),
|
|
2271
|
+
stored,
|
|
2272
|
+
.RecoilOf,
|
|
2273
|
+
battle.active(player.foe()),
|
|
2274
|
+
);
|
|
2117
2275
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2118
2276
|
}
|
|
2119
2277
|
|
|
2120
|
-
fn reflect(battle: anytype, player: Player,
|
|
2278
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2121
2279
|
var side = battle.side(player);
|
|
2122
2280
|
|
|
2123
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2281
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2124
2282
|
side.active.volatiles.Reflect = true;
|
|
2125
2283
|
|
|
2126
|
-
try log.start(battle.active(player), .Reflect);
|
|
2284
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2127
2285
|
}
|
|
2128
2286
|
|
|
2129
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
2288
|
var foe = battle.foe(player);
|
|
2131
2289
|
var foe_stored = foe.stored();
|
|
2132
2290
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2137,13 +2295,14 @@ pub const Effects = struct {
|
|
|
2137
2295
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2138
2296
|
} else {
|
|
2139
2297
|
if (Status.any(foe_stored.status)) {
|
|
2140
|
-
return log.fail(
|
|
2298
|
+
return options.log.fail(
|
|
2141
2299
|
foe_ident,
|
|
2142
2300
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2143
2301
|
);
|
|
2144
2302
|
}
|
|
2145
2303
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2304
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2305
|
+
try options.chance.commit(player, .hit);
|
|
2147
2306
|
}
|
|
2148
2307
|
|
|
2149
2308
|
// Sleep Clause Mod
|
|
@@ -2154,72 +2313,66 @@ pub const Effects = struct {
|
|
|
2154
2313
|
}
|
|
2155
2314
|
foe.active.volatiles.Recharging = false;
|
|
2156
2315
|
|
|
2157
|
-
|
|
2158
|
-
|
|
2159
|
-
|
|
2160
|
-
while (true) {
|
|
2161
|
-
const r = battle.rng.next() & 7;
|
|
2162
|
-
if (r != 0) break :loop r;
|
|
2163
|
-
}
|
|
2164
|
-
});
|
|
2165
|
-
|
|
2166
|
-
foe_stored.status = Status.slp(duration);
|
|
2167
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2316
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2317
|
+
const last = battle.side(player).last_selected_move;
|
|
2318
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2168
2319
|
}
|
|
2169
2320
|
|
|
2170
|
-
fn splash(battle: anytype, player: Player,
|
|
2171
|
-
try log.activate(battle.active(player), .Splash);
|
|
2321
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2322
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2172
2323
|
}
|
|
2173
2324
|
|
|
2174
|
-
fn substitute(battle: anytype, player: Player,
|
|
2325
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2326
|
var side = battle.side(player);
|
|
2176
2327
|
if (side.active.volatiles.Substitute) {
|
|
2177
|
-
|
|
2178
|
-
return;
|
|
2328
|
+
return options.log.fail(battle.active(player), .Substitute);
|
|
2179
2329
|
}
|
|
2180
2330
|
|
|
2181
2331
|
assert(side.stored().stats.hp <= 1023);
|
|
2182
2332
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2183
|
-
const hp = @intCast(
|
|
2333
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2184
2334
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2185
2335
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2186
2336
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2187
2337
|
// avoid having to convert to floating point)
|
|
2188
2338
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2189
|
-
if (side.stored().hp < required_hp)
|
|
2190
|
-
try log.fail(battle.active(player), .Weak);
|
|
2191
|
-
return;
|
|
2192
|
-
}
|
|
2339
|
+
if (side.stored().hp < required_hp) return options.log.fail(battle.active(player), .Weak);
|
|
2193
2340
|
|
|
2194
2341
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2195
2342
|
side.stored().hp -= hp;
|
|
2196
2343
|
side.active.volatiles.substitute = hp + 1;
|
|
2197
2344
|
side.active.volatiles.Substitute = true;
|
|
2198
|
-
try log.start(battle.active(player), .Substitute);
|
|
2199
|
-
if (hp > 0)
|
|
2345
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2346
|
+
if (hp > 0) {
|
|
2347
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2348
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2349
|
+
}
|
|
2200
2350
|
}
|
|
2201
2351
|
|
|
2202
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
-
|
|
2204
|
-
|
|
2205
|
-
|
|
2206
|
-
|
|
2352
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2353
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2354
|
+
if (showdown) {
|
|
2355
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2356
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2357
|
+
try options.chance.commit(player, .hit);
|
|
2358
|
+
}
|
|
2359
|
+
battle.last_damage = 0;
|
|
2360
|
+
} else {
|
|
2361
|
+
try options.log.fail(battle.active(player), .None);
|
|
2362
|
+
try options.log.laststill();
|
|
2363
|
+
}
|
|
2207
2364
|
}
|
|
2208
2365
|
|
|
2209
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2366
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2210
2367
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2211
2368
|
assert(!volatiles.Thrashing);
|
|
2212
2369
|
assert(!volatiles.Bide);
|
|
2213
2370
|
|
|
2214
2371
|
volatiles.Thrashing = true;
|
|
2215
|
-
volatiles.
|
|
2216
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2217
|
-
battle.rng.range(u8, 2, 4)
|
|
2218
|
-
else
|
|
2219
|
-
(battle.rng.next() & 1) + 2);
|
|
2372
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2220
2373
|
}
|
|
2221
2374
|
|
|
2222
|
-
fn transform(battle: anytype, player: Player,
|
|
2375
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2223
2376
|
var side = battle.side(player);
|
|
2224
2377
|
const foe = battle.foe(player);
|
|
2225
2378
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2245,10 +2398,10 @@ pub const Effects = struct {
|
|
|
2245
2398
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2246
2399
|
}
|
|
2247
2400
|
|
|
2248
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2401
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2249
2402
|
}
|
|
2250
2403
|
|
|
2251
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2404
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2252
2405
|
var side = battle.side(player);
|
|
2253
2406
|
var foe = battle.foe(player);
|
|
2254
2407
|
|
|
@@ -2256,12 +2409,16 @@ pub const Effects = struct {
|
|
|
2256
2409
|
side.active.volatiles.Binding = true;
|
|
2257
2410
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2258
2411
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2259
|
-
if (!showdown)
|
|
2412
|
+
if (!showdown) {
|
|
2413
|
+
foe.active.volatiles.Recharging = false;
|
|
2414
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2260
2415
|
|
|
2261
|
-
side.active.volatiles.attacks =
|
|
2416
|
+
side.active.volatiles.attacks =
|
|
2417
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2262
2418
|
}
|
|
2263
2419
|
|
|
2264
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2420
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2421
|
+
var log = options.log;
|
|
2265
2422
|
var side = battle.side(player);
|
|
2266
2423
|
const ident = battle.active(player);
|
|
2267
2424
|
|
|
@@ -2271,9 +2428,9 @@ pub const Effects = struct {
|
|
|
2271
2428
|
switch (move.effect) {
|
|
2272
2429
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2273
2430
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2274
|
-
if (boosts.atk == 6) return
|
|
2431
|
+
if (boosts.atk == 6) return log.fail(ident, .None);
|
|
2275
2432
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2276
|
-
boosts.atk = @
|
|
2433
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2277
2434
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2278
2435
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2279
2436
|
boosts.atk -= 1;
|
|
@@ -2282,53 +2439,55 @@ pub const Effects = struct {
|
|
|
2282
2439
|
try log.boost(ident, Boost.Attack, -1);
|
|
2283
2440
|
if (move.effect == .Rage) return;
|
|
2284
2441
|
}
|
|
2285
|
-
return
|
|
2442
|
+
return log.fail(ident, .None);
|
|
2286
2443
|
}
|
|
2287
|
-
var mod = BOOSTS[@
|
|
2288
|
-
const stat = unmodifiedStats(battle,
|
|
2444
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2445
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2289
2446
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2290
2447
|
try log.boost(ident, reason, n);
|
|
2448
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2449
|
+
if (showdown and move.effect == .Rage) return;
|
|
2291
2450
|
},
|
|
2292
2451
|
.DefenseUp1, .DefenseUp2 => {
|
|
2293
2452
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2294
|
-
if (boosts.def == 6) return
|
|
2453
|
+
if (boosts.def == 6) return log.fail(ident, .None);
|
|
2295
2454
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2296
|
-
boosts.def = @intCast(
|
|
2455
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2297
2456
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2298
2457
|
boosts.def -= 1;
|
|
2299
2458
|
if (showdown) {
|
|
2300
2459
|
try log.boost(ident, .Defense, n);
|
|
2301
2460
|
try log.boost(ident, .Defense, -1);
|
|
2302
2461
|
}
|
|
2303
|
-
return
|
|
2462
|
+
return log.fail(ident, .None);
|
|
2304
2463
|
}
|
|
2305
|
-
var mod = BOOSTS[@
|
|
2306
|
-
const stat = unmodifiedStats(battle,
|
|
2464
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2465
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2307
2466
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2308
2467
|
try log.boost(ident, .Defense, n);
|
|
2309
2468
|
},
|
|
2310
2469
|
.SpeedUp2 => {
|
|
2311
2470
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2312
|
-
if (boosts.spe == 6) return
|
|
2313
|
-
boosts.spe = @intCast(
|
|
2471
|
+
if (boosts.spe == 6) return log.fail(ident, .None);
|
|
2472
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2314
2473
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2315
2474
|
boosts.spe -= 1;
|
|
2316
2475
|
if (showdown) {
|
|
2317
2476
|
try log.boost(ident, .Speed, 2);
|
|
2318
2477
|
try log.boost(ident, .Speed, -1);
|
|
2319
2478
|
}
|
|
2320
|
-
return
|
|
2479
|
+
return log.fail(ident, .None);
|
|
2321
2480
|
}
|
|
2322
|
-
var mod = BOOSTS[@
|
|
2323
|
-
const stat = unmodifiedStats(battle,
|
|
2481
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2482
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2324
2483
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2325
2484
|
try log.boost(ident, .Speed, 2);
|
|
2326
2485
|
},
|
|
2327
2486
|
.SpecialUp1, .SpecialUp2 => {
|
|
2328
2487
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2329
|
-
if (boosts.spc == 6) return
|
|
2488
|
+
if (boosts.spc == 6) return log.fail(ident, .None);
|
|
2330
2489
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2331
|
-
boosts.spc = @intCast(
|
|
2490
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2332
2491
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2333
2492
|
boosts.spc -= 1;
|
|
2334
2493
|
if (showdown) {
|
|
@@ -2337,18 +2496,18 @@ pub const Effects = struct {
|
|
|
2337
2496
|
try log.boost(ident, .SpecialDefense, n);
|
|
2338
2497
|
try log.boost(ident, .SpecialDefense, -1);
|
|
2339
2498
|
}
|
|
2340
|
-
return
|
|
2499
|
+
return log.fail(ident, .None);
|
|
2341
2500
|
}
|
|
2342
|
-
var mod = BOOSTS[@
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2501
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2502
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2344
2503
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
2504
|
try log.boost(ident, .SpecialAttack, n);
|
|
2346
2505
|
try log.boost(ident, .SpecialDefense, n);
|
|
2347
2506
|
},
|
|
2348
2507
|
.EvasionUp1 => {
|
|
2349
2508
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2350
|
-
if (boosts.evasion == 6) return
|
|
2351
|
-
boosts.evasion = @intCast(
|
|
2509
|
+
if (boosts.evasion == 6) return log.fail(ident, .None);
|
|
2510
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2352
2511
|
try log.boost(ident, .Evasion, 1);
|
|
2353
2512
|
},
|
|
2354
2513
|
else => unreachable,
|
|
@@ -2358,85 +2517,85 @@ pub const Effects = struct {
|
|
|
2358
2517
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2359
2518
|
}
|
|
2360
2519
|
|
|
2361
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2520
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2521
|
+
var log = options.log;
|
|
2362
2522
|
var foe = battle.foe(player);
|
|
2363
2523
|
const foe_ident = battle.active(player.foe());
|
|
2524
|
+
const secondary = move.effect.isStatDownChance();
|
|
2364
2525
|
|
|
2365
|
-
if (foe.active.volatiles.Substitute)
|
|
2366
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2367
|
-
}
|
|
2526
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2368
2527
|
|
|
2369
|
-
if (
|
|
2370
|
-
const
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
if (!
|
|
2375
|
-
|
|
2376
|
-
return; // checkHit already checks for Invulnerable
|
|
2528
|
+
if (secondary) {
|
|
2529
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2530
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2531
|
+
} else {
|
|
2532
|
+
// checkHit already checks for Invulnerable
|
|
2533
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2534
|
+
try options.chance.commit(player, .hit);
|
|
2377
2535
|
}
|
|
2378
2536
|
|
|
2379
2537
|
var stats = &foe.active.stats;
|
|
2380
2538
|
var boosts = &foe.active.boosts;
|
|
2539
|
+
const fail = showdown or !secondary;
|
|
2381
2540
|
|
|
2382
2541
|
switch (move.effect) {
|
|
2383
2542
|
.AttackDown1, .AttackDownChance => {
|
|
2384
2543
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2385
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2386
|
-
boosts.atk = @intCast(
|
|
2544
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2545
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2387
2546
|
if (stats.atk == 1) {
|
|
2388
2547
|
boosts.atk += 1;
|
|
2389
2548
|
if (showdown) {
|
|
2390
2549
|
try log.boost(foe_ident, .Attack, -1);
|
|
2391
2550
|
try log.boost(foe_ident, .Attack, 1);
|
|
2392
2551
|
}
|
|
2393
|
-
return
|
|
2552
|
+
return log.fail(foe_ident, .None);
|
|
2394
2553
|
}
|
|
2395
|
-
var mod = BOOSTS[@
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2554
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2555
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2397
2556
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2398
2557
|
try log.boost(foe_ident, .Attack, -1);
|
|
2399
2558
|
},
|
|
2400
2559
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2401
2560
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2402
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2561
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2403
2562
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2404
|
-
boosts.def = @intCast(
|
|
2563
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2405
2564
|
if (stats.def == 1) {
|
|
2406
2565
|
boosts.def += 1;
|
|
2407
2566
|
if (showdown) {
|
|
2408
2567
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2409
2568
|
try log.boost(foe_ident, .Defense, 1);
|
|
2410
2569
|
}
|
|
2411
|
-
return
|
|
2570
|
+
return log.fail(foe_ident, .None);
|
|
2412
2571
|
}
|
|
2413
|
-
var mod = BOOSTS[@
|
|
2414
|
-
const stat = unmodifiedStats(battle,
|
|
2572
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2573
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2415
2574
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2416
2575
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2417
2576
|
},
|
|
2418
2577
|
.SpeedDown1, .SpeedDownChance => {
|
|
2419
2578
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2420
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2421
|
-
boosts.spe = @intCast(
|
|
2579
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2580
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2422
2581
|
if (stats.spe == 1) {
|
|
2423
2582
|
boosts.spe += 1;
|
|
2424
2583
|
if (showdown) {
|
|
2425
2584
|
try log.boost(foe_ident, .Speed, -1);
|
|
2426
2585
|
try log.boost(foe_ident, .Speed, 1);
|
|
2427
2586
|
}
|
|
2428
|
-
return
|
|
2587
|
+
return log.fail(foe_ident, .None);
|
|
2429
2588
|
}
|
|
2430
|
-
var mod = BOOSTS[@
|
|
2431
|
-
const stat = unmodifiedStats(battle,
|
|
2589
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2590
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2432
2591
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2433
2592
|
try log.boost(foe_ident, .Speed, -1);
|
|
2434
2593
|
assert(boosts.spe >= -6);
|
|
2435
2594
|
},
|
|
2436
2595
|
.SpecialDownChance => {
|
|
2437
2596
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2438
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2439
|
-
boosts.spc = @intCast(
|
|
2597
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2598
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2440
2599
|
if (stats.spc == 1) {
|
|
2441
2600
|
boosts.spc += 1;
|
|
2442
2601
|
if (showdown) {
|
|
@@ -2445,18 +2604,18 @@ pub const Effects = struct {
|
|
|
2445
2604
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2446
2605
|
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2447
2606
|
}
|
|
2448
|
-
return
|
|
2607
|
+
return log.fail(foe_ident, .None);
|
|
2449
2608
|
}
|
|
2450
|
-
var mod = BOOSTS[@
|
|
2451
|
-
const stat = unmodifiedStats(battle,
|
|
2609
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2610
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2452
2611
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2453
2612
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2454
2613
|
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2455
2614
|
},
|
|
2456
2615
|
.AccuracyDown1 => {
|
|
2457
2616
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2458
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.accuracy = @intCast(
|
|
2617
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2618
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2460
2619
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2461
2620
|
},
|
|
2462
2621
|
else => unreachable,
|
|
@@ -2467,8 +2626,7 @@ pub const Effects = struct {
|
|
|
2467
2626
|
}
|
|
2468
2627
|
};
|
|
2469
2628
|
|
|
2470
|
-
fn unmodifiedStats(battle: anytype,
|
|
2471
|
-
const side = battle.side(who);
|
|
2629
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2472
2630
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2473
2631
|
const id = ID.from(side.active.volatiles.transform);
|
|
2474
2632
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2482,19 +2640,22 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2482
2640
|
}
|
|
2483
2641
|
}
|
|
2484
2642
|
|
|
2485
|
-
fn isForced(active:
|
|
2643
|
+
fn isForced(active: anytype) bool {
|
|
2486
2644
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2487
2645
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2488
2646
|
}
|
|
2489
2647
|
|
|
2490
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2648
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2649
|
+
var log = options.log;
|
|
2491
2650
|
var side = battle.side(who);
|
|
2492
2651
|
var volatiles = &side.active.volatiles;
|
|
2493
2652
|
const ident = battle.active(who);
|
|
2494
2653
|
|
|
2495
|
-
|
|
2496
|
-
|
|
2497
|
-
|
|
2654
|
+
options.chance.clearDurations(who, clear);
|
|
2655
|
+
|
|
2656
|
+
if (volatiles.disable_move != 0) {
|
|
2657
|
+
volatiles.disable_move = 0;
|
|
2658
|
+
volatiles.disable_duration = 0;
|
|
2498
2659
|
try log.end(ident, .DisableSilent);
|
|
2499
2660
|
}
|
|
2500
2661
|
if (volatiles.Confusion) {
|
|
@@ -2504,109 +2665,344 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2504
2665
|
}
|
|
2505
2666
|
if (volatiles.Mist) {
|
|
2506
2667
|
volatiles.Mist = false;
|
|
2507
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(ident, .MistSilent);
|
|
2508
2669
|
}
|
|
2509
2670
|
if (volatiles.FocusEnergy) {
|
|
2510
2671
|
volatiles.FocusEnergy = false;
|
|
2511
|
-
try log.end(ident, .
|
|
2672
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2512
2673
|
}
|
|
2513
2674
|
if (volatiles.LeechSeed) {
|
|
2514
2675
|
volatiles.LeechSeed = false;
|
|
2515
|
-
try log.end(ident, .
|
|
2676
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2516
2677
|
}
|
|
2517
|
-
if (volatiles.Toxic) {
|
|
2678
|
+
if (!showdown and volatiles.Toxic) {
|
|
2518
2679
|
volatiles.Toxic = false;
|
|
2519
|
-
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it
|
|
2520
|
-
if (showdown) {
|
|
2521
|
-
volatiles.toxic = 0;
|
|
2522
|
-
try log.end(ident, .Toxic);
|
|
2523
|
-
}
|
|
2680
|
+
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it (below)
|
|
2524
2681
|
}
|
|
2525
2682
|
if (volatiles.LightScreen) {
|
|
2526
2683
|
volatiles.LightScreen = false;
|
|
2527
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(ident, .LightScreenSilent);
|
|
2528
2685
|
}
|
|
2529
2686
|
if (volatiles.Reflect) {
|
|
2530
2687
|
volatiles.Reflect = false;
|
|
2531
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(ident, .ReflectSilent);
|
|
2689
|
+
}
|
|
2690
|
+
if (showdown and volatiles.Toxic) {
|
|
2691
|
+
volatiles.Toxic = false;
|
|
2692
|
+
// Pokémon Showdown erroneously clears the toxic counter
|
|
2693
|
+
volatiles.toxic = 0;
|
|
2694
|
+
try log.end(ident, .ToxicSilent);
|
|
2532
2695
|
}
|
|
2533
2696
|
}
|
|
2534
2697
|
|
|
2535
|
-
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
if (
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2698
|
+
pub const Rolls = struct {
|
|
2699
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2700
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2701
|
+
player == .P1
|
|
2702
|
+
else if (showdown)
|
|
2703
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2704
|
+
else
|
|
2705
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2706
|
+
|
|
2707
|
+
try options.chance.speedTie(p1);
|
|
2708
|
+
return p1;
|
|
2544
2709
|
}
|
|
2545
|
-
return false;
|
|
2546
|
-
}
|
|
2547
2710
|
|
|
2548
|
-
fn
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2711
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2712
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2713
|
+
val == .true
|
|
2714
|
+
else if (showdown)
|
|
2715
|
+
battle.rng.chance(u8, rate, 256)
|
|
2716
|
+
else
|
|
2717
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2552
2718
|
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
battle.rng.range(u8, 2, 6)
|
|
2557
|
-
else
|
|
2558
|
-
(battle.rng.next() & 3) + 2);
|
|
2719
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2720
|
+
return crit;
|
|
2721
|
+
}
|
|
2559
2722
|
|
|
2560
|
-
|
|
2561
|
-
|
|
2723
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2724
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2725
|
+
val
|
|
2726
|
+
else roll: {
|
|
2727
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2728
|
+
while (true) {
|
|
2729
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2730
|
+
if (r >= 217) break :roll r;
|
|
2731
|
+
}
|
|
2732
|
+
};
|
|
2562
2733
|
|
|
2563
|
-
|
|
2734
|
+
assert(roll >= 217 and roll <= 255);
|
|
2735
|
+
try options.chance.damage(player, roll);
|
|
2736
|
+
return roll;
|
|
2737
|
+
}
|
|
2564
2738
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2739
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2740
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2741
|
+
val == .true
|
|
2742
|
+
else if (showdown)
|
|
2743
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2744
|
+
else
|
|
2745
|
+
battle.rng.next() < accuracy;
|
|
2570
2746
|
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2747
|
+
options.chance.hit(ok, accuracy);
|
|
2748
|
+
return ok;
|
|
2749
|
+
}
|
|
2750
|
+
|
|
2751
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2752
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2753
|
+
val == .true
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2758
|
+
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2761
|
+
}
|
|
2762
|
+
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2770
|
+
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2773
|
+
}
|
|
2774
|
+
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (showdown)
|
|
2779
|
+
battle.rng.chance(u8, 25, 256)
|
|
2780
|
+
else
|
|
2781
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2782
|
+
|
|
2783
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2784
|
+
return proc;
|
|
2785
|
+
}
|
|
2786
|
+
|
|
2787
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2788
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2789
|
+
|
|
2790
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2791
|
+
val == .true
|
|
2792
|
+
else if (showdown)
|
|
2793
|
+
battle.rng.chance(u8, rate, 256)
|
|
2794
|
+
else
|
|
2795
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2796
|
+
|
|
2797
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2798
|
+
return proc;
|
|
2799
|
+
}
|
|
2800
|
+
|
|
2801
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2802
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2803
|
+
|
|
2804
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2805
|
+
val == .true
|
|
2806
|
+
else if (showdown)
|
|
2807
|
+
battle.rng.chance(u8, rate, 256)
|
|
2808
|
+
else
|
|
2809
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2810
|
+
|
|
2811
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2812
|
+
return proc;
|
|
2813
|
+
}
|
|
2814
|
+
|
|
2815
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2816
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2817
|
+
val == .true
|
|
2818
|
+
else if (showdown)
|
|
2819
|
+
battle.rng.chance(u8, 85, 256)
|
|
2820
|
+
else
|
|
2821
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2822
|
+
|
|
2823
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2824
|
+
return proc;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2828
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2829
|
+
val
|
|
2830
|
+
else if (showdown)
|
|
2831
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2832
|
+
else move: {
|
|
2833
|
+
while (true) {
|
|
2834
|
+
const r = battle.rng.next();
|
|
2835
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2836
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2837
|
+
break :move @enumFromInt(r);
|
|
2838
|
+
}
|
|
2839
|
+
};
|
|
2840
|
+
|
|
2841
|
+
try options.chance.metronome(player, move);
|
|
2842
|
+
return move;
|
|
2843
|
+
}
|
|
2844
|
+
|
|
2845
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2846
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2847
|
+
val - 1
|
|
2848
|
+
else if (showdown)
|
|
2849
|
+
battle.rng.range(u8, 0, max)
|
|
2850
|
+
else power: {
|
|
2851
|
+
while (true) {
|
|
2852
|
+
const r = battle.rng.next();
|
|
2853
|
+
if (r < max) break :power r;
|
|
2578
2854
|
}
|
|
2855
|
+
};
|
|
2856
|
+
|
|
2857
|
+
assert(power < max);
|
|
2858
|
+
try options.chance.psywave(player, power, max);
|
|
2859
|
+
return power;
|
|
2860
|
+
}
|
|
2861
|
+
|
|
2862
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2863
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2864
|
+
@intCast(val)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.range(u3, 1, 8)
|
|
2867
|
+
else duration: {
|
|
2868
|
+
while (true) {
|
|
2869
|
+
const r = battle.rng.next() & 7;
|
|
2870
|
+
if (r != 0) break :duration @intCast(r);
|
|
2871
|
+
}
|
|
2872
|
+
};
|
|
2873
|
+
|
|
2874
|
+
assert(duration >= 1 and duration <= 7);
|
|
2875
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2876
|
+
return duration;
|
|
2877
|
+
}
|
|
2878
|
+
|
|
2879
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2880
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2881
|
+
val
|
|
2882
|
+
else if (showdown)
|
|
2883
|
+
battle.rng.range(u4, 1, 9)
|
|
2884
|
+
else
|
|
2885
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2886
|
+
|
|
2887
|
+
assert(duration >= 1 and duration <= 8);
|
|
2888
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2889
|
+
return duration;
|
|
2890
|
+
}
|
|
2891
|
+
|
|
2892
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2893
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2894
|
+
@intCast(val)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.range(u3, 2, 6)
|
|
2897
|
+
else
|
|
2898
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2899
|
+
|
|
2900
|
+
assert(duration >= 2 and duration <= 5);
|
|
2901
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2902
|
+
return duration;
|
|
2903
|
+
}
|
|
2904
|
+
|
|
2905
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2906
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2907
|
+
@intCast(val)
|
|
2908
|
+
else if (showdown)
|
|
2909
|
+
battle.rng.range(u3, 2, 4)
|
|
2910
|
+
else
|
|
2911
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2912
|
+
|
|
2913
|
+
assert(duration >= 2 and duration <= 3);
|
|
2914
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2915
|
+
return duration;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2919
|
+
|
|
2920
|
+
fn distribution(
|
|
2921
|
+
battle: anytype,
|
|
2922
|
+
comptime effect: Move.Effect,
|
|
2923
|
+
player: Player,
|
|
2924
|
+
options: anytype,
|
|
2925
|
+
) !u3 {
|
|
2926
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2927
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2928
|
+
@intCast(val)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2931
|
+
else n: {
|
|
2932
|
+
const r = (battle.rng.next() & 3);
|
|
2933
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2934
|
+
};
|
|
2935
|
+
|
|
2936
|
+
assert(n >= 2 and n <= 5);
|
|
2937
|
+
if (effect == .Binding) {
|
|
2938
|
+
options.chance.duration(.binding, player, player, n);
|
|
2579
2939
|
} else {
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2940
|
+
try options.chance.multiHit(player, n);
|
|
2941
|
+
}
|
|
2942
|
+
return n;
|
|
2943
|
+
}
|
|
2944
|
+
|
|
2945
|
+
fn moveSlot(
|
|
2946
|
+
battle: anytype,
|
|
2947
|
+
player: Player,
|
|
2948
|
+
moves: []MoveSlot,
|
|
2949
|
+
check_pp: u4,
|
|
2950
|
+
options: anytype,
|
|
2951
|
+
) !u4 {
|
|
2952
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2953
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2954
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2955
|
+
val
|
|
2956
|
+
else
|
|
2957
|
+
null
|
|
2958
|
+
else
|
|
2959
|
+
null;
|
|
2960
|
+
|
|
2961
|
+
const slot: u4 = overridden orelse slot: {
|
|
2962
|
+
if (showdown) {
|
|
2963
|
+
if (check_pp == 0) {
|
|
2964
|
+
var i: usize = moves.len;
|
|
2965
|
+
while (i > 0) {
|
|
2966
|
+
i -= 1;
|
|
2967
|
+
if (moves[i].id != .None) {
|
|
2968
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
} else {
|
|
2972
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2973
|
+
var i: usize = 0;
|
|
2974
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2975
|
+
if (moves[i].pp > 0) {
|
|
2976
|
+
r -= 1;
|
|
2977
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2586
2980
|
}
|
|
2587
2981
|
}
|
|
2588
|
-
return @intCast(u4, i + 1);
|
|
2589
|
-
}
|
|
2590
|
-
}
|
|
2591
2982
|
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2983
|
+
while (true) {
|
|
2984
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2985
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2986
|
+
}
|
|
2987
|
+
};
|
|
2988
|
+
|
|
2989
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2990
|
+
return slot;
|
|
2595
2991
|
}
|
|
2596
|
-
}
|
|
2992
|
+
};
|
|
2597
2993
|
|
|
2598
2994
|
test "RNG agreement" {
|
|
2599
2995
|
if (!showdown) return;
|
|
2600
2996
|
var expected: [256]u32 = undefined;
|
|
2601
2997
|
for (0..expected.len) |i| {
|
|
2602
|
-
expected[i] = @intCast(
|
|
2998
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2603
2999
|
}
|
|
2604
3000
|
|
|
2605
|
-
var spe
|
|
2606
|
-
var cfz
|
|
2607
|
-
var par
|
|
2608
|
-
var brn
|
|
2609
|
-
var eff
|
|
3001
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3002
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3003
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3004
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3005
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2610
3006
|
|
|
2611
3007
|
for (0..expected.len) |i| {
|
|
2612
3008
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2642,7 +3038,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2642
3038
|
const side = battle.side(player);
|
|
2643
3039
|
const foe = battle.foe(player);
|
|
2644
3040
|
|
|
2645
|
-
var active = side.active;
|
|
3041
|
+
var active = &side.active;
|
|
2646
3042
|
const stored = side.stored();
|
|
2647
3043
|
|
|
2648
3044
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2656,7 +3052,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2656
3052
|
// strictly correct as the player would not have been presented the option to move or
|
|
2657
3053
|
// switch at all.
|
|
2658
3054
|
if (isForced(active)) {
|
|
2659
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3055
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2660
3056
|
n += 1;
|
|
2661
3057
|
return n;
|
|
2662
3058
|
}
|
|
@@ -2693,9 +3089,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2693
3089
|
while (slot <= 4) : (slot += 1) {
|
|
2694
3090
|
const m = active.moves[slot - 1];
|
|
2695
3091
|
if (m.id == .None) break;
|
|
2696
|
-
if (m.id == side.last_selected_move) {
|
|
2697
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2698
|
-
const
|
|
3092
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3093
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3094
|
+
const struggle =
|
|
3095
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3096
|
+
const s = if (struggle) 0 else slot;
|
|
2699
3097
|
out[n] = .{ .type = .Move, .data = s };
|
|
2700
3098
|
n += 1;
|
|
2701
3099
|
return n;
|
|
@@ -2709,7 +3107,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2709
3107
|
const m = active.moves[slot - 1];
|
|
2710
3108
|
if (m.id == .None) break;
|
|
2711
3109
|
if (m.pp == 0) continue;
|
|
2712
|
-
if (active.volatiles.
|
|
3110
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2713
3111
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2714
3112
|
n += 1;
|
|
2715
3113
|
}
|