@pkmn/engine 0.1.0-dev.207fa86a → 0.1.0-dev.20de8262
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +133 -71
- package/build/pkg/addon.d.ts +7 -0
- package/build/pkg/addon.js +112 -0
- package/build/pkg/addon.js.map +1 -0
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js +3 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +18 -14
- package/build/pkg/index.js +1 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +400 -0
- package/build/test/display.js.map +1 -0
- package/build/tools/debug.js +135 -0
- package/build/tools/debug.js.map +1 -0
- package/build.zig +166 -136
- package/package.json +87 -45
- package/src/bin/install-pkmn-engine +68 -36
- package/src/bin/pkmn-debug +62 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +74 -0
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +932 -395
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +29 -20
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +309 -192
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +107 -93
- package/src/lib/gen1/helpers.zig +577 -36
- package/src/lib/gen1/mechanics.zig +1222 -834
- package/src/lib/gen2/README.md +105 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +134 -96
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3506 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +91 -9
- package/src/lib/wasm.zig +13 -0
- package/src/test/display/pkmn.html.tmpl +368 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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-
fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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}
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// move select
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volatiles.state = 0;
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -239,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -259,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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268
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
266
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
269
267
|
}
|
|
270
268
|
}
|
|
271
269
|
|
|
272
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
270
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
273
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
275
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -299,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
299
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
300
298
|
if (spe1 == spe2) {
|
|
301
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
302
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
306
|
-
else
|
|
307
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
308
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
309
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
310
306
|
|
|
311
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -315,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
315
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
316
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
317
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
318
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
319
315
|
// won the original coin flip
|
|
320
316
|
if (t1 and t2) return .P1;
|
|
321
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -328,33 +324,55 @@ fn doTurn(
|
|
|
328
324
|
battle: anytype,
|
|
329
325
|
player: Player,
|
|
330
326
|
player_choice: Choice,
|
|
331
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
332
329
|
foe_player: Player,
|
|
333
330
|
foe_choice: Choice,
|
|
334
|
-
|
|
335
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
336
334
|
) !?Result {
|
|
337
335
|
assert(player_choice.type != .Pass);
|
|
338
336
|
|
|
339
337
|
var residual = true;
|
|
340
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
341
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
342
348
|
if (!replace) {
|
|
343
349
|
if (player_choice.type != .Switch) {
|
|
344
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
345
351
|
}
|
|
346
|
-
if (residual) try handleResidual(battle, player,
|
|
347
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
348
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
349
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
358
|
+
residual = true;
|
|
350
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
352
370
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
373
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
376
|
}
|
|
359
377
|
|
|
360
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +389,31 @@ fn executeMove(
|
|
|
371
389
|
battle: anytype,
|
|
372
390
|
player: Player,
|
|
373
391
|
choice: Choice,
|
|
374
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
375
394
|
residual: *bool,
|
|
376
|
-
|
|
395
|
+
options: anytype,
|
|
377
396
|
) !?Result {
|
|
378
397
|
var side = battle.side(player);
|
|
379
398
|
|
|
380
399
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
401
|
return null;
|
|
383
402
|
}
|
|
384
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
408
|
assert(!showdown);
|
|
389
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
411
|
}
|
|
392
412
|
return null;
|
|
393
413
|
}
|
|
394
414
|
|
|
395
415
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +422,13 @@ fn executeMove(
|
|
|
402
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
424
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
426
|
const stored = side.stored();
|
|
410
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +445,12 @@ fn executeMove(
|
|
|
426
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
447
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
449
|
}
|
|
434
450
|
|
|
435
451
|
var skip_can = false;
|
|
436
452
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
454
|
.done => return null,
|
|
439
455
|
.skip_can => skip_can = true,
|
|
440
456
|
.skip_pp => skip_pp = true,
|
|
@@ -442,14 +458,23 @@ fn executeMove(
|
|
|
442
458
|
.err => return @as(?Result, Result.Error),
|
|
443
459
|
}
|
|
444
460
|
|
|
445
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
446
464
|
|
|
447
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
448
466
|
}
|
|
449
467
|
|
|
450
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
451
469
|
|
|
452
|
-
fn beforeMove(
|
|
470
|
+
fn beforeMove(
|
|
471
|
+
battle: anytype,
|
|
472
|
+
player: Player,
|
|
473
|
+
skip: bool,
|
|
474
|
+
residual: *bool,
|
|
475
|
+
options: anytype,
|
|
476
|
+
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
453
478
|
var side = battle.side(player);
|
|
454
479
|
const foe = battle.foe(player);
|
|
455
480
|
var active = &side.active;
|
|
@@ -458,58 +483,69 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
458
483
|
var volatiles = &active.volatiles;
|
|
459
484
|
|
|
460
485
|
if (Status.is(stored.status, .SLP)) {
|
|
461
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
462
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
466
501
|
stored.status = 0; // clears EXT if present
|
|
467
502
|
} else {
|
|
468
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
469
504
|
}
|
|
470
505
|
side.last_used_move = .None;
|
|
471
506
|
return .done;
|
|
472
507
|
}
|
|
473
508
|
|
|
474
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
475
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
476
511
|
side.last_used_move = .None;
|
|
477
512
|
return .done;
|
|
478
513
|
}
|
|
479
514
|
|
|
480
|
-
if (foe.active.volatiles.Binding) {
|
|
481
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
482
517
|
return .done;
|
|
483
518
|
}
|
|
484
519
|
|
|
485
|
-
if (
|
|
486
|
-
|
|
487
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
488
525
|
return .done;
|
|
489
526
|
}
|
|
490
527
|
|
|
491
528
|
if (volatiles.Recharging) {
|
|
492
529
|
volatiles.Recharging = false;
|
|
493
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
494
531
|
return .done;
|
|
495
532
|
}
|
|
496
533
|
|
|
497
|
-
if (volatiles.
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
539
|
+
}
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
541
|
+
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
502
545
|
}
|
|
503
546
|
}
|
|
504
547
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
505
|
-
if (showdown and try disabled(side, ident,
|
|
506
|
-
|
|
507
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
508
|
-
if (showdown and volatiles.Flinch) {
|
|
509
|
-
volatiles.Flinch = false;
|
|
510
|
-
try log.cant(ident, .Flinch);
|
|
511
|
-
return .done;
|
|
512
|
-
}
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
513
549
|
|
|
514
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
515
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -521,21 +557,22 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
521
557
|
if (volatiles.Confusion) {
|
|
522
558
|
assert(volatiles.confusion > 0);
|
|
523
559
|
|
|
524
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
525
567
|
if (volatiles.confusion == 0) {
|
|
526
568
|
volatiles.Confusion = false;
|
|
527
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
528
570
|
} else {
|
|
529
|
-
try log.activate(ident, .Confusion);
|
|
530
|
-
|
|
531
|
-
const confused = if (showdown)
|
|
532
|
-
!battle.rng.chance(u8, 128, 256)
|
|
533
|
-
else
|
|
534
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
535
572
|
|
|
536
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
537
574
|
assert(!volatiles.MultiHit);
|
|
538
|
-
volatiles.state = 0;
|
|
575
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
539
576
|
volatiles.Bide = false;
|
|
540
577
|
volatiles.Thrashing = false;
|
|
541
578
|
volatiles.MultiHit = false;
|
|
@@ -543,6 +580,7 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
543
580
|
volatiles.Charging = false;
|
|
544
581
|
volatiles.Binding = false;
|
|
545
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
546
584
|
{
|
|
547
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
548
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -559,87 +597,120 @@ fn beforeMove(battle: anytype, player: Player, from: ?Move, log: anytype) !Befor
|
|
|
559
597
|
player
|
|
560
598
|
else
|
|
561
599
|
player.foe();
|
|
600
|
+
|
|
601
|
+
const uncapped = battle.last_damage;
|
|
562
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
563
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
605
|
+
if (showdown) battle.last_damage = uncapped;
|
|
564
606
|
|
|
565
607
|
return .done;
|
|
566
608
|
}
|
|
567
609
|
}
|
|
568
610
|
}
|
|
569
611
|
|
|
570
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
571
613
|
|
|
572
|
-
if (Status.is(stored.status, .PAR)) {
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
volatiles.Charging = false;
|
|
583
|
-
volatiles.Binding = false;
|
|
584
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
585
|
-
try log.cant(ident, .Paralysis);
|
|
586
|
-
return .done;
|
|
587
|
-
}
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
588
624
|
}
|
|
589
625
|
|
|
590
626
|
if (volatiles.Bide) {
|
|
591
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
628
|
|
|
593
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
594
637
|
|
|
595
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
596
644
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
645
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
600
647
|
return .done;
|
|
601
648
|
}
|
|
602
649
|
|
|
603
650
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
605
652
|
|
|
606
653
|
battle.last_damage = volatiles.state *% 2;
|
|
607
654
|
volatiles.state = 0;
|
|
608
655
|
|
|
609
656
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
611
658
|
return .done;
|
|
612
659
|
}
|
|
613
660
|
|
|
614
|
-
|
|
661
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
664
|
+
|
|
665
|
+
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
666
|
+
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
667
|
+
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
668
|
+
if (showdown) {
|
|
669
|
+
residual.* = false;
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
671
|
+
}
|
|
672
|
+
|
|
615
673
|
return .done;
|
|
616
674
|
}
|
|
617
675
|
|
|
618
676
|
if (volatiles.Thrashing) {
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
624
681
|
}
|
|
625
|
-
try
|
|
626
|
-
|
|
627
|
-
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
628
695
|
}
|
|
629
696
|
return .skip_can;
|
|
630
697
|
}
|
|
631
698
|
|
|
632
699
|
if (volatiles.Binding) {
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
641
708
|
if (showdown or battle.last_damage != 0) {
|
|
642
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
643
714
|
}
|
|
644
715
|
return .done;
|
|
645
716
|
}
|
|
@@ -653,55 +724,57 @@ fn canMove(
|
|
|
653
724
|
mslot: u4,
|
|
654
725
|
auto: bool,
|
|
655
726
|
skip_pp: bool,
|
|
656
|
-
from:
|
|
657
|
-
|
|
727
|
+
from: Move,
|
|
728
|
+
residual: *bool,
|
|
729
|
+
options: anytype,
|
|
658
730
|
) !bool {
|
|
659
731
|
var side = battle.side(player);
|
|
660
732
|
const player_ident = battle.active(player);
|
|
661
733
|
const move = Move.get(side.last_selected_move);
|
|
662
734
|
|
|
663
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
664
|
-
const special = from != null and (from.? == .Metronome and
|
|
665
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
666
|
-
|
|
667
|
-
var skip = skip_pp;
|
|
668
735
|
if (side.active.volatiles.Charging) {
|
|
669
736
|
side.active.volatiles.Charging = false;
|
|
670
737
|
side.active.volatiles.Invulnerable = false;
|
|
671
738
|
} else if (move.effect == .Charge) {
|
|
672
|
-
try log.move(player_ident, side.last_selected_move,
|
|
673
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
674
742
|
return false;
|
|
675
743
|
}
|
|
676
744
|
|
|
677
|
-
|
|
678
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
679
747
|
|
|
680
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
684
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
685
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
686
|
-
// regrettable, but this information is more "nice to have" than required
|
|
687
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
688
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
689
751
|
|
|
690
752
|
if (move.effect.onBegin()) {
|
|
691
|
-
try onBegin(battle, player, move, mslot,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
692
754
|
return false;
|
|
693
755
|
}
|
|
694
756
|
|
|
695
757
|
if (move.effect == .Thrashing) {
|
|
696
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
697
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
698
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
699
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
700
762
|
}
|
|
701
763
|
|
|
702
764
|
return true;
|
|
703
765
|
}
|
|
704
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
705
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
706
779
|
if (side.last_selected_move == .Struggle) return;
|
|
707
780
|
|
|
@@ -711,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
711
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
712
785
|
if (volatiles.Bide) return;
|
|
713
786
|
|
|
714
|
-
|
|
715
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
716
790
|
if (volatiles.Transform) return;
|
|
717
791
|
|
|
718
|
-
|
|
719
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
720
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
721
796
|
}
|
|
722
797
|
|
|
@@ -724,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
724
799
|
var active = &side.active;
|
|
725
800
|
const volatiles = &active.volatiles;
|
|
726
801
|
|
|
727
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
728
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
729
804
|
if (showdown and volatiles.Transform) return;
|
|
730
805
|
|
|
731
806
|
assert(mslot > 0 and mslot <= 4);
|
|
732
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
733
808
|
}
|
|
734
809
|
|
|
735
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -737,10 +812,12 @@ fn doMove(
|
|
|
737
812
|
battle: anytype,
|
|
738
813
|
player: Player,
|
|
739
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
740
816
|
auto: bool,
|
|
741
817
|
residual: *bool,
|
|
742
|
-
|
|
818
|
+
options: anytype,
|
|
743
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
744
821
|
var side = battle.side(player);
|
|
745
822
|
const foe = battle.foe(player);
|
|
746
823
|
|
|
@@ -755,35 +832,44 @@ fn doMove(
|
|
|
755
832
|
var hits: u4 = 1;
|
|
756
833
|
var effectiveness = Effectiveness.neutral;
|
|
757
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
758
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
759
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
760
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
761
841
|
}
|
|
762
842
|
|
|
763
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
764
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
765
845
|
var miss = showdown and miss: {
|
|
766
846
|
immune = move.target != .Self and !status and !counter and
|
|
767
|
-
(@
|
|
768
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
769
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
770
|
-
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe)
|
|
771
|
-
|
|
850
|
+
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
851
|
+
battle.last_damage = 0;
|
|
852
|
+
break :miss true;
|
|
853
|
+
}
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
772
856
|
};
|
|
773
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
774
858
|
|
|
859
|
+
var late = showdown and move.effect != .Explode;
|
|
775
860
|
const skip = status or immune;
|
|
776
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
777
862
|
if (showdown and move.effect.isMulti()) {
|
|
778
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
779
864
|
hits = side.active.volatiles.attacks;
|
|
865
|
+
late = false;
|
|
780
866
|
}
|
|
781
867
|
|
|
782
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
783
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
784
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
785
871
|
|
|
786
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
787
873
|
|
|
788
874
|
battle.last_damage = 0;
|
|
789
875
|
|
|
@@ -805,17 +891,15 @@ fn doMove(
|
|
|
805
891
|
effectiveness = adjustDamage(battle, player);
|
|
806
892
|
immune = effectiveness == 0;
|
|
807
893
|
}
|
|
808
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
809
895
|
}
|
|
810
896
|
}
|
|
811
897
|
|
|
812
|
-
|
|
813
|
-
if (showdown and skip and move.effect != .Bide) battle.last_damage = 0;
|
|
814
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
815
899
|
miss = if (showdown or skip)
|
|
816
900
|
miss
|
|
817
901
|
else
|
|
818
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
819
903
|
|
|
820
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
821
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -823,11 +907,11 @@ fn doMove(
|
|
|
823
907
|
|
|
824
908
|
if (!showdown or !miss) {
|
|
825
909
|
if (move.effect == .MirrorMove) {
|
|
826
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
827
911
|
} else if (move.effect == .Metronome) {
|
|
828
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
829
913
|
} else if (move.effect.onEnd()) {
|
|
830
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
831
915
|
return null;
|
|
832
916
|
}
|
|
833
917
|
}
|
|
@@ -839,62 +923,64 @@ fn doMove(
|
|
|
839
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
840
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
841
925
|
if (ohko) {
|
|
842
|
-
try log.immune(foe_ident, .OHKO);
|
|
843
|
-
} else if (immune and !invulnerable) {
|
|
844
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
845
929
|
} else if (mist) {
|
|
846
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
847
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
848
932
|
} else {
|
|
849
|
-
try
|
|
850
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
851
936
|
}
|
|
852
937
|
if (move.effect == .JumpKick) {
|
|
853
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
854
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
855
940
|
battle.last_damage = 1;
|
|
856
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
857
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
858
943
|
} else if (move.effect == .Explode) {
|
|
859
944
|
try Effects.explode(battle, player);
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
} else if (showdown) {
|
|
864
|
-
|
|
865
|
-
if (foe.active.volatiles.Rage and foe.active.boosts.atk < 6) {
|
|
866
|
-
try Effects.boost(battle, player.foe(), Move.get(.Rage), log);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
946
|
+
} else if (showdown and move.effect == .Disable) {
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
869
950
|
}
|
|
870
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
871
954
|
}
|
|
872
955
|
|
|
873
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
874
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
875
958
|
// it up above before damage calculation).
|
|
876
959
|
if (!showdown and move.effect.isMulti()) {
|
|
877
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
878
961
|
hits = side.active.volatiles.attacks;
|
|
879
962
|
}
|
|
880
963
|
|
|
964
|
+
// Pokémon Showdown only builds Rage for Disable/Explosion (hit/miss) when attacking into a sub
|
|
965
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
966
|
+
|
|
881
967
|
var nullified = false;
|
|
882
968
|
var hit: u4 = 0;
|
|
883
969
|
while (hit < hits) {
|
|
884
970
|
if (hit == 0) {
|
|
885
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
886
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
887
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
888
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
889
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
890
976
|
}
|
|
891
977
|
}
|
|
892
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
893
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
894
980
|
hit += 1;
|
|
895
981
|
if (foe.stored().hp == 0) break;
|
|
896
|
-
if (
|
|
897
|
-
try
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
898
984
|
}
|
|
899
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
900
986
|
if (nullified) break;
|
|
@@ -905,17 +991,23 @@ fn doMove(
|
|
|
905
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
906
992
|
side.active.volatiles.attacks = 0;
|
|
907
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
908
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
909
995
|
}
|
|
910
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
911
997
|
} else if (showdown) {
|
|
912
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
913
999
|
if (move.effect == .Binding) {
|
|
914
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
915
1001
|
if (immune) {
|
|
916
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
917
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
918
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
919
1011
|
return null;
|
|
920
1012
|
}
|
|
921
1013
|
}
|
|
@@ -928,10 +1020,13 @@ fn doMove(
|
|
|
928
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
929
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
930
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
931
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
932
1024
|
|
|
933
1025
|
if (foe.stored().hp == 0) return null;
|
|
934
1026
|
|
|
1027
|
+
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1029
|
+
|
|
935
1030
|
if (!move.effect.isSpecial()) {
|
|
936
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
937
1032
|
// second time here (after being executed in the "always happens" block above) but that
|
|
@@ -941,28 +1036,29 @@ fn doMove(
|
|
|
941
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
942
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
943
1038
|
if (move.effect == .Twineedle) {
|
|
944
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
945
1040
|
} else if (move.effect == .Disable) {
|
|
946
|
-
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1043
|
+
return result;
|
|
947
1044
|
} else {
|
|
948
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
949
1046
|
}
|
|
950
1047
|
}
|
|
951
1048
|
|
|
952
1049
|
return null;
|
|
953
1050
|
}
|
|
954
1051
|
|
|
955
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
956
1053
|
const side = battle.side(player);
|
|
957
1054
|
|
|
958
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
959
|
-
var
|
|
960
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
961
|
-
|
|
962
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
963
1060
|
|
|
964
|
-
|
|
965
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
966
1062
|
}
|
|
967
1063
|
|
|
968
1064
|
fn calcDamage(
|
|
@@ -1014,9 +1110,9 @@ fn calcDamage(
|
|
|
1014
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1015
1111
|
}
|
|
1016
1112
|
|
|
1017
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1018
1114
|
|
|
1019
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1020
1116
|
|
|
1021
1117
|
if (def == 0) return false;
|
|
1022
1118
|
|
|
@@ -1028,7 +1124,7 @@ fn calcDamage(
|
|
|
1028
1124
|
d = @min(997, d);
|
|
1029
1125
|
d += 2;
|
|
1030
1126
|
|
|
1031
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1032
1128
|
|
|
1033
1129
|
return true;
|
|
1034
1130
|
}
|
|
@@ -1042,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1042
1138
|
var d = battle.last_damage;
|
|
1043
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1044
1140
|
|
|
1045
|
-
const neutral = @
|
|
1046
|
-
const eff1: u16 = @
|
|
1047
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1048
1144
|
|
|
1049
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1050
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1064,99 +1160,87 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1064
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1065
1161
|
}
|
|
1066
1162
|
|
|
1067
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1068
1164
|
if (battle.last_damage <= 1) return;
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
while (true) {
|
|
1074
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1075
|
-
if (r >= 217) break :loop r;
|
|
1076
|
-
}
|
|
1077
|
-
};
|
|
1078
|
-
|
|
1079
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1080
1169
|
}
|
|
1081
1170
|
|
|
1082
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1083
1172
|
const side = battle.side(player);
|
|
1173
|
+
const foe = battle.foe(player);
|
|
1084
1174
|
|
|
1085
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1086
1177
|
|
|
1087
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1088
|
-
.SuperFang => @max(
|
|
1179
|
+
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
1089
1180
|
.SeismicToss, .NightShade => side.stored().level,
|
|
1090
1181
|
.SonicBoom => 20,
|
|
1091
1182
|
.DragonRage => 40,
|
|
1092
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1093
1184
|
.Psywave => power: {
|
|
1094
|
-
const max = @intCast(
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1099
|
-
if (max <= 1) return Result.Error;
|
|
1100
|
-
while (true) {
|
|
1101
|
-
const r = battle.rng.next();
|
|
1102
|
-
if (r < max) break :power r;
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1186
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1187
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1105
1189
|
},
|
|
1106
1190
|
else => unreachable,
|
|
1107
1191
|
};
|
|
1108
1192
|
|
|
1109
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1110
1194
|
|
|
1111
|
-
|
|
1195
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1198
|
+
|
|
1112
1199
|
return null;
|
|
1113
1200
|
}
|
|
1114
1201
|
|
|
1115
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1116
1203
|
const foe = battle.foe(player);
|
|
1117
1204
|
|
|
1118
1205
|
if (battle.last_damage == 0) {
|
|
1119
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1120
1207
|
return null;
|
|
1121
1208
|
}
|
|
1122
1209
|
|
|
1123
|
-
// Pretend
|
|
1124
|
-
const foe_last_used_move =
|
|
1125
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1126
1211
|
const foe_last_selected_move =
|
|
1127
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1128
|
-
.
|
|
1213
|
+
.Splash
|
|
1129
1214
|
else
|
|
1130
1215
|
foe.last_selected_move);
|
|
1131
1216
|
|
|
1132
|
-
const used =
|
|
1133
|
-
foe.last_used_move != .Counter and
|
|
1134
|
-
(foe_last_used_move.type == .Normal or
|
|
1135
|
-
foe_last_used_move.type == .Fighting);
|
|
1136
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1137
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1138
1219
|
foe.last_selected_move != .Counter and
|
|
1139
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1140
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1141
1222
|
|
|
1142
1223
|
if (!used and !selected) {
|
|
1143
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1144
1225
|
return null;
|
|
1145
1226
|
}
|
|
1146
1227
|
|
|
1147
1228
|
if (!used or !selected) {
|
|
1148
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1149
1230
|
if (!showdown) return Result.Error;
|
|
1150
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1151
1232
|
return null;
|
|
1152
1233
|
}
|
|
1153
1234
|
|
|
1154
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1155
1236
|
|
|
1156
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1157
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1158
1240
|
|
|
1159
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1160
1244
|
return null;
|
|
1161
1245
|
}
|
|
1162
1246
|
|
|
@@ -1165,7 +1249,7 @@ fn applyDamage(
|
|
|
1165
1249
|
target_player: Player,
|
|
1166
1250
|
sub_player: Player,
|
|
1167
1251
|
reason: Damage,
|
|
1168
|
-
|
|
1252
|
+
options: anytype,
|
|
1169
1253
|
) !bool {
|
|
1170
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1171
1255
|
|
|
@@ -1180,19 +1264,20 @@ fn applyDamage(
|
|
|
1180
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1181
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1182
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1183
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1184
1269
|
return true;
|
|
1185
1270
|
} else {
|
|
1186
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1187
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1188
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1189
1274
|
return false;
|
|
1190
1275
|
}
|
|
1191
1276
|
}
|
|
1192
1277
|
|
|
1193
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1194
1279
|
target.stored().hp -= battle.last_damage;
|
|
1195
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1196
1281
|
return false;
|
|
1197
1282
|
}
|
|
1198
1283
|
|
|
@@ -1200,73 +1285,78 @@ fn mirrorMove(
|
|
|
1200
1285
|
battle: anytype,
|
|
1201
1286
|
player: Player,
|
|
1202
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1203
1289
|
auto: bool,
|
|
1204
1290
|
residual: *bool,
|
|
1205
|
-
|
|
1206
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1207
1293
|
var side = battle.side(player);
|
|
1208
1294
|
const foe = battle.foe(player);
|
|
1209
1295
|
|
|
1210
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1211
1297
|
|
|
1212
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1213
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1214
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1215
1303
|
}
|
|
1216
1304
|
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1221
1309
|
}
|
|
1222
1310
|
|
|
1223
1311
|
fn metronome(
|
|
1224
1312
|
battle: anytype,
|
|
1225
1313
|
player: Player,
|
|
1226
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1227
1316
|
auto: bool,
|
|
1228
1317
|
residual: *bool,
|
|
1229
|
-
|
|
1230
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1231
1320
|
var side = battle.side(player);
|
|
1232
1321
|
|
|
1233
|
-
side.last_selected_move =
|
|
1234
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1235
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1236
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1237
|
-
} else loop: {
|
|
1238
|
-
while (true) {
|
|
1239
|
-
const r = battle.rng.next();
|
|
1240
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1241
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1242
|
-
break :loop @intToEnum(Move, r);
|
|
1243
|
-
}
|
|
1244
|
-
};
|
|
1245
|
-
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1246
1323
|
incrementPP(side, mslot);
|
|
1247
1324
|
|
|
1248
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome,
|
|
1249
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1250
1329
|
}
|
|
1251
1330
|
|
|
1252
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1253
1332
|
var immune = false;
|
|
1254
1333
|
var mist = false;
|
|
1255
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1256
1337
|
assert(!immune);
|
|
1257
1338
|
if (mist) {
|
|
1258
1339
|
assert(!showdown);
|
|
1259
1340
|
const foe_ident = battle.active(player.foe());
|
|
1260
|
-
try log.activate(foe_ident, .Mist);
|
|
1261
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1262
1343
|
} else {
|
|
1263
|
-
try
|
|
1264
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1265
1347
|
}
|
|
1348
|
+
|
|
1266
1349
|
return false;
|
|
1267
1350
|
}
|
|
1268
1351
|
|
|
1269
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1270
1360
|
var side = battle.side(player);
|
|
1271
1361
|
const foe = battle.foe(player);
|
|
1272
1362
|
|
|
@@ -1278,7 +1368,9 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1278
1368
|
if (move.effect == .Swift) return true;
|
|
1279
1369
|
if (foe.active.volatiles.Invulnerable) break :miss true;
|
|
1280
1370
|
}
|
|
1281
|
-
if (move.effect == .DreamEater and !Status.is(foe.stored().status, .SLP)
|
|
1371
|
+
if (move.effect == .DreamEater and (!Status.is(foe.stored().status, .SLP) or
|
|
1372
|
+
(showdown and foe.active.volatiles.Substitute)))
|
|
1373
|
+
{
|
|
1282
1374
|
immune.* = true;
|
|
1283
1375
|
if (showdown) return false;
|
|
1284
1376
|
break :miss true;
|
|
@@ -1298,23 +1390,24 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1298
1390
|
}
|
|
1299
1391
|
|
|
1300
1392
|
// GLITCH: Thrash / Petal Dance / Rage get their accuracy overwritten on subsequent hits
|
|
1301
|
-
|
|
1302
|
-
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1393
|
+
const state = side.active.volatiles.state;
|
|
1394
|
+
var overwrite = move.effect == .Rage or move.effect == .Thrashing;
|
|
1395
|
+
const overwritten = overwrite and state > 0;
|
|
1396
|
+
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1397
|
+
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1306
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1307
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1308
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1309
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1310
1404
|
|
|
1311
|
-
|
|
1405
|
+
// Pokémon Showdown only overwrites if the volatile is present
|
|
1406
|
+
if (showdown) overwrite = side.active.volatiles.Rage or side.active.volatiles.Thrashing;
|
|
1407
|
+
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1312
1408
|
|
|
1313
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1314
|
-
break :miss
|
|
1315
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1316
|
-
else
|
|
1317
|
-
battle.rng.next() >= accuracy;
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1318
1411
|
};
|
|
1319
1412
|
|
|
1320
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1324,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1324
1417
|
}
|
|
1325
1418
|
|
|
1326
1419
|
if (!miss) return true;
|
|
1327
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1328
1421
|
side.active.volatiles.Binding = false;
|
|
1329
1422
|
return false;
|
|
1330
1423
|
}
|
|
@@ -1332,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1332
1425
|
fn checkFaint(
|
|
1333
1426
|
battle: anytype,
|
|
1334
1427
|
player: Player,
|
|
1335
|
-
|
|
1336
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1337
1430
|
const side = battle.side(player);
|
|
1338
1431
|
if (side.stored().hp > 0) return null;
|
|
1339
1432
|
|
|
@@ -1341,33 +1434,32 @@ fn checkFaint(
|
|
|
1341
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1342
1435
|
|
|
1343
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1344
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1345
|
-
const
|
|
1346
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1347
1439
|
|
|
1348
|
-
if (try faint(battle, player,
|
|
1349
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1350
1442
|
|
|
1351
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1352
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1353
1445
|
|
|
1354
|
-
if (
|
|
1355
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1356
1448
|
return Result.Tie;
|
|
1357
1449
|
} else if (player_out) {
|
|
1358
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1359
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1360
1452
|
} else if (foe_out) {
|
|
1361
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1362
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1363
1455
|
}
|
|
1364
1456
|
|
|
1365
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1366
|
-
if (player == .P1) return
|
|
1367
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1368
1460
|
}
|
|
1369
1461
|
|
|
1370
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1371
1463
|
var side = battle.side(player);
|
|
1372
1464
|
var foe = battle.foe(player);
|
|
1373
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1400,35 +1492,43 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1400
1492
|
side.stored().stats.spe;
|
|
1401
1493
|
}
|
|
1402
1494
|
|
|
1403
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1404
1497
|
return null;
|
|
1405
1498
|
}
|
|
1406
1499
|
|
|
1407
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1408
1501
|
var side = battle.side(player);
|
|
1409
1502
|
var stored = side.stored();
|
|
1410
1503
|
const ident = battle.active(player);
|
|
1411
1504
|
var volatiles = &side.active.volatiles;
|
|
1412
1505
|
|
|
1413
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1414
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1415
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1416
|
-
|
|
1417
1509
|
if (volatiles.Toxic) {
|
|
1418
1510
|
volatiles.toxic += 1;
|
|
1419
1511
|
damage *= volatiles.toxic;
|
|
1420
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1421
1514
|
|
|
1422
|
-
|
|
1423
|
-
|
|
1424
|
-
|
|
1425
|
-
|
|
1426
|
-
|
|
1427
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1428
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1429
1520
|
}
|
|
1430
1521
|
|
|
1431
1522
|
if (volatiles.LeechSeed) {
|
|
1523
|
+
var foe = battle.foe(player);
|
|
1524
|
+
var foe_stored = foe.stored();
|
|
1525
|
+
const foe_ident = battle.active(player.foe());
|
|
1526
|
+
|
|
1527
|
+
if (foe_stored.hp == 0) {
|
|
1528
|
+
assert(showdown);
|
|
1529
|
+
return;
|
|
1530
|
+
}
|
|
1531
|
+
|
|
1432
1532
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1433
1533
|
|
|
1434
1534
|
// GLITCH: Leech Seed + Toxic glitch
|
|
@@ -1440,56 +1540,56 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1440
1540
|
const amount = @min(damage, stored.hp);
|
|
1441
1541
|
stored.hp -= amount;
|
|
1442
1542
|
|
|
1443
|
-
|
|
1444
|
-
|
|
1445
|
-
const foe_ident = battle.active(player.foe());
|
|
1446
|
-
|
|
1447
|
-
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1448
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1449
1545
|
|
|
1450
1546
|
const before = foe_stored.hp;
|
|
1451
1547
|
// Uncapped damage is added back to the foe
|
|
1452
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1453
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1454
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1455
1551
|
}
|
|
1456
1552
|
}
|
|
1457
1553
|
|
|
1458
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1459
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1460
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1461
1557
|
|
|
1462
|
-
|
|
1463
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1464
1562
|
return Result.Tie;
|
|
1465
1563
|
}
|
|
1466
1564
|
|
|
1467
|
-
battle.turn += 1;
|
|
1468
|
-
|
|
1469
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1470
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1471
1567
|
return Result.Tie;
|
|
1472
1568
|
} else if (battle.turn >= 65535) {
|
|
1473
1569
|
return Result.Error;
|
|
1474
1570
|
}
|
|
1475
1571
|
|
|
1476
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1477
1573
|
|
|
1478
1574
|
return Result.Default;
|
|
1479
1575
|
}
|
|
1480
1576
|
|
|
1481
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1482
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1580
|
+
|
|
1483
1581
|
var foe_all_ghosts = true;
|
|
1484
1582
|
var foe_all_transform = true;
|
|
1583
|
+
for (foe.order, 0..) |id, j| {
|
|
1584
|
+
if (id == 0) break;
|
|
1585
|
+
const active = j == 0;
|
|
1586
|
+
const pokemon = foe.pokemon[id - 1];
|
|
1485
1587
|
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
const ghost = pokemon.hp == 0 or pokemon.types.includes(.Ghost);
|
|
1588
|
+
const ghost = pokemon.hp == 0 or
|
|
1589
|
+
(if (active) foe.active.types else pokemon.types).includes(.Ghost);
|
|
1490
1590
|
foe_all_ghosts = foe_all_ghosts and ghost;
|
|
1491
1591
|
foe_all_transform = foe_all_transform and pokemon.hp == 0 or transform: {
|
|
1492
|
-
for (pokemon.moves) |m| {
|
|
1592
|
+
for (if (active) foe.active.moves else pokemon.moves) |m| {
|
|
1493
1593
|
if (m.id == .None) break :transform true;
|
|
1494
1594
|
if (m.id != .Transform) break :transform false;
|
|
1495
1595
|
}
|
|
@@ -1497,10 +1597,14 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1497
1597
|
};
|
|
1498
1598
|
}
|
|
1499
1599
|
|
|
1500
|
-
for (side.
|
|
1600
|
+
for (side.order, 0..) |id, j| {
|
|
1601
|
+
if (id == 0) break;
|
|
1602
|
+
const active = j == 0;
|
|
1603
|
+
const pokemon = side.pokemon[id - 1];
|
|
1604
|
+
|
|
1501
1605
|
if (pokemon.hp == 0 or Status.is(pokemon.status, .FRZ)) continue;
|
|
1502
1606
|
const transform = foe_all_transform and transform: {
|
|
1503
|
-
for (pokemon.moves) |m| {
|
|
1607
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1504
1608
|
if (m.id == .None) break :transform true;
|
|
1505
1609
|
if (m.id != .Transform) break :transform false;
|
|
1506
1610
|
}
|
|
@@ -1508,7 +1612,7 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1508
1612
|
};
|
|
1509
1613
|
if (transform) continue;
|
|
1510
1614
|
const no_pp = foe_all_ghosts and no_pp: {
|
|
1511
|
-
for (pokemon.moves) |m| {
|
|
1615
|
+
for (if (active) side.active.moves else pokemon.moves) |m| {
|
|
1512
1616
|
if (m.pp != 0) break :no_pp false;
|
|
1513
1617
|
}
|
|
1514
1618
|
break :no_pp true;
|
|
@@ -1524,98 +1628,135 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1524
1628
|
return false;
|
|
1525
1629
|
}
|
|
1526
1630
|
|
|
1527
|
-
|
|
1528
|
-
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1633
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1635
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1636
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1637
|
+
m
|
|
1638
|
+
else
|
|
1639
|
+
side.last_selected_move;
|
|
1640
|
+
if (m != .None and m == last) {
|
|
1641
|
+
side.active.volatiles.Charging = false;
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1643
|
+
return true;
|
|
1644
|
+
}
|
|
1645
|
+
}
|
|
1646
|
+
return false;
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1650
|
+
const side = battle.side(who);
|
|
1651
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1653
|
+
}
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1657
|
+
var volatiles = &active.volatiles;
|
|
1658
|
+
assert(volatiles.Thrashing);
|
|
1659
|
+
if (volatiles.attacks > 0) return false;
|
|
1660
|
+
|
|
1661
|
+
volatiles.Thrashing = false;
|
|
1662
|
+
volatiles.Confusion = true;
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1664
|
+
return true;
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn onBegin(
|
|
1668
|
+
battle: anytype,
|
|
1669
|
+
player: Player,
|
|
1670
|
+
move: Move.Data,
|
|
1671
|
+
mslot: u8,
|
|
1672
|
+
residual: *bool,
|
|
1673
|
+
options: anytype,
|
|
1674
|
+
) !void {
|
|
1529
1675
|
return switch (move.effect) {
|
|
1530
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1531
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1532
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1533
|
-
.Haze => Effects.haze(battle, player,
|
|
1534
|
-
.Heal => Effects.heal(battle, player,
|
|
1535
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1536
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1537
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1538
|
-
.Mist => Effects.mist(battle, player,
|
|
1539
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1540
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1541
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1542
|
-
.Splash => Effects.splash(battle, player,
|
|
1543
|
-
.Substitute => Effects.substitute(battle, player,
|
|
1544
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1545
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1546
1692
|
else => unreachable,
|
|
1547
1693
|
};
|
|
1548
1694
|
}
|
|
1549
1695
|
|
|
1550
|
-
|
|
1551
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1552
1697
|
return switch (move.effect) {
|
|
1553
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1554
1699
|
// zig fmt: off
|
|
1555
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1556
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1557
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1558
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1559
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1560
1705
|
// zig fmt: on
|
|
1561
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1562
1707
|
else => unreachable,
|
|
1563
1708
|
};
|
|
1564
1709
|
}
|
|
1565
1710
|
|
|
1566
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1567
1712
|
battle: anytype,
|
|
1568
1713
|
player: Player,
|
|
1569
1714
|
move: Move.Data,
|
|
1570
1715
|
residual: *bool,
|
|
1571
|
-
|
|
1716
|
+
options: anytype,
|
|
1572
1717
|
) !void {
|
|
1573
|
-
assert(move.effect.alwaysHappens());
|
|
1574
1718
|
return switch (move.effect) {
|
|
1575
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1576
1720
|
.Explode => Effects.explode(battle, player),
|
|
1577
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1578
1722
|
.Rage => Effects.rage(battle, player),
|
|
1579
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1580
1724
|
.JumpKick, .Binding => {},
|
|
1581
1725
|
else => unreachable,
|
|
1582
1726
|
};
|
|
1583
1727
|
}
|
|
1584
1728
|
|
|
1585
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1586
1730
|
return switch (move.effect) {
|
|
1587
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1588
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1589
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1590
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1591
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1592
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1593
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1594
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1595
1739
|
// zig fmt: off
|
|
1596
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1597
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1598
1742
|
// zig fmt: on
|
|
1599
1743
|
else => {},
|
|
1600
1744
|
};
|
|
1601
1745
|
}
|
|
1602
1746
|
|
|
1603
1747
|
pub const Effects = struct {
|
|
1604
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1605
1749
|
var side = battle.side(player);
|
|
1606
1750
|
|
|
1607
1751
|
side.active.volatiles.Bide = true;
|
|
1608
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1609
1753
|
side.active.volatiles.state = 0;
|
|
1610
|
-
side.active.volatiles.attacks =
|
|
1611
|
-
battle.rng.range(u4, 2, 4)
|
|
1612
|
-
else
|
|
1613
|
-
(battle.rng.next() & 1) + 2);
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1614
1755
|
|
|
1615
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1616
1757
|
}
|
|
1617
1758
|
|
|
1618
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1619
1760
|
var foe = battle.foe(player);
|
|
1620
1761
|
var foe_stored = foe.stored();
|
|
1621
1762
|
|
|
@@ -1626,96 +1767,92 @@ pub const Effects = struct {
|
|
|
1626
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1627
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1628
1769
|
assert(move.type == .Fire);
|
|
1629
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1630
1775
|
foe_stored.status = 0;
|
|
1631
1776
|
}
|
|
1632
1777
|
return;
|
|
1633
1778
|
}
|
|
1634
1779
|
|
|
1635
|
-
|
|
1636
|
-
|
|
1637
|
-
|
|
1638
|
-
|
|
1639
|
-
Gen12.percent(10)
|
|
1640
|
-
else
|
|
1641
|
-
Gen12.percent(30));
|
|
1642
|
-
if (!chance) return;
|
|
1780
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1643
1784
|
|
|
1644
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1645
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1646
1787
|
|
|
1647
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1648
1789
|
}
|
|
1649
1790
|
|
|
1650
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1651
1792
|
var side = battle.side(player);
|
|
1652
1793
|
var volatiles = &side.active.volatiles;
|
|
1653
1794
|
|
|
1654
1795
|
volatiles.Charging = true;
|
|
1655
1796
|
const move = side.last_selected_move;
|
|
1656
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1657
|
-
try log.laststill();
|
|
1658
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1659
1800
|
}
|
|
1660
1801
|
|
|
1661
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1662
1803
|
var foe = battle.foe(player);
|
|
1663
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1664
1805
|
|
|
1665
1806
|
if (move.effect == .ConfusionChance) {
|
|
1666
|
-
|
|
1667
|
-
battle.rng.chance(u8, 25, 256)
|
|
1668
|
-
else
|
|
1669
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1670
|
-
if (!chance) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1671
1808
|
} else {
|
|
1672
1809
|
if (showdown) {
|
|
1673
|
-
if (!try checkHit(battle, player, move,
|
|
1674
|
-
|
|
1675
|
-
} else if (sub) {
|
|
1676
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1677
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1678
1812
|
} else {
|
|
1679
|
-
if (sub) {
|
|
1680
|
-
|
|
1681
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1682
|
-
return;
|
|
1683
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1684
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1685
1817
|
}
|
|
1686
1818
|
|
|
1687
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1688
1820
|
foe.active.volatiles.Confusion = true;
|
|
1689
|
-
foe.active.volatiles.confusion =
|
|
1690
|
-
battle.rng.range(u8, 2, 6)
|
|
1691
|
-
else
|
|
1692
|
-
(battle.rng.next() & 3) + 2);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1693
1822
|
|
|
1694
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1695
1824
|
}
|
|
1696
1825
|
|
|
1697
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1698
1827
|
const foe = battle.foe(player);
|
|
1699
1828
|
|
|
1700
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1701
|
-
try log.lastmiss();
|
|
1702
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1703
1832
|
}
|
|
1704
1833
|
|
|
1705
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1706
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1707
1841
|
}
|
|
1708
1842
|
|
|
1709
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1710
1844
|
var foe = battle.foe(player);
|
|
1711
1845
|
var volatiles = &foe.active.volatiles;
|
|
1712
1846
|
const foe_ident = battle.active(player.foe());
|
|
1713
1847
|
|
|
1714
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1715
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1716
1853
|
|
|
1717
|
-
if (volatiles.
|
|
1718
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1719
1856
|
return null;
|
|
1720
1857
|
}
|
|
1721
1858
|
|
|
@@ -1731,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1731
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1732
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1733
1870
|
if (n == 0) {
|
|
1734
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1735
1872
|
return null;
|
|
1736
1873
|
} else if (err) {
|
|
1737
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1739,19 +1876,23 @@ pub const Effects = struct {
|
|
|
1739
1876
|
return Result.Error;
|
|
1740
1877
|
}
|
|
1741
1878
|
|
|
1742
|
-
volatiles.
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
else
|
|
1746
|
-
(battle.rng.next() & 7) + 1);
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1747
1882
|
|
|
1748
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1749
1885
|
return null;
|
|
1750
1886
|
}
|
|
1751
1887
|
|
|
1752
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1753
|
-
var
|
|
1754
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1891
|
+
|
|
1892
|
+
if (battle.last_damage == 0) {
|
|
1893
|
+
assert(showdown);
|
|
1894
|
+
if (!battle.foe(player).active.volatiles.Substitute) return;
|
|
1895
|
+
}
|
|
1755
1896
|
|
|
1756
1897
|
const drain = @max(battle.last_damage / 2, 1);
|
|
1757
1898
|
battle.last_damage = drain;
|
|
@@ -1759,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1759
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1760
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1761
1902
|
|
|
1762
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1763
1904
|
}
|
|
1764
1905
|
|
|
1765
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1773,34 +1914,28 @@ pub const Effects = struct {
|
|
|
1773
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1774
1915
|
}
|
|
1775
1916
|
|
|
1776
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1777
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1778
1919
|
|
|
1779
1920
|
if (volatiles.Substitute) return;
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
else
|
|
1784
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1785
|
-
Gen12.percent(10)
|
|
1786
|
-
else
|
|
1787
|
-
Gen12.percent(30));
|
|
1788
|
-
if (!chance) return;
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1789
1924
|
|
|
1790
1925
|
volatiles.Flinch = true;
|
|
1791
1926
|
volatiles.Recharging = false;
|
|
1792
1927
|
}
|
|
1793
1928
|
|
|
1794
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1795
1930
|
var side = battle.side(player);
|
|
1796
1931
|
|
|
1797
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1798
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1799
1934
|
|
|
1800
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1801
1936
|
}
|
|
1802
1937
|
|
|
1803
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1804
1939
|
var foe = battle.foe(player);
|
|
1805
1940
|
var foe_stored = foe.stored();
|
|
1806
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1811,26 +1946,23 @@ pub const Effects = struct {
|
|
|
1811
1946
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1812
1947
|
}
|
|
1813
1948
|
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
else
|
|
1817
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1818
|
-
if (!chance) return;
|
|
1819
|
-
|
|
1949
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1820
1951
|
// Freeze Clause Mod
|
|
1821
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1822
1953
|
|
|
1823
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1824
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1825
1956
|
|
|
1826
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1827
1958
|
}
|
|
1828
1959
|
|
|
1829
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1830
1962
|
var side = battle.side(player);
|
|
1831
1963
|
var foe = battle.foe(player);
|
|
1832
1964
|
|
|
1833
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1834
1966
|
var foe_stored = foe.stored();
|
|
1835
1967
|
|
|
1836
1968
|
const player_ident = battle.active(player);
|
|
@@ -1842,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1842
1974
|
side.active.stats = side_stored.stats;
|
|
1843
1975
|
foe.active.stats = foe_stored.stats;
|
|
1844
1976
|
|
|
1845
|
-
try log.activate(player_ident, .Haze);
|
|
1846
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1847
1979
|
|
|
1848
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1849
1981
|
if (showdown) {
|
|
1850
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1851
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1852
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1853
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1854
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1855
1987
|
s.stored().status = 0;
|
|
1856
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1857
1989
|
s.stored().status = Status.init(.PSN);
|
|
1858
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1859
1991
|
}
|
|
1860
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1861
1993
|
}
|
|
1862
1994
|
} else {
|
|
1863
1995
|
if (Status.any(foe_stored.status)) {
|
|
1864
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1865
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1866
1998
|
}
|
|
1867
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1868
2000
|
foe_stored.status = 0;
|
|
1869
2001
|
}
|
|
1870
|
-
try clearVolatiles(battle, player,
|
|
1871
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1872
2004
|
}
|
|
1873
2005
|
}
|
|
1874
2006
|
|
|
1875
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1876
2008
|
var side = battle.side(player);
|
|
1877
2009
|
var stored = side.stored();
|
|
1878
2010
|
const ident = battle.active(player);
|
|
1879
2011
|
|
|
1880
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1881
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1882
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1883
2017
|
|
|
1884
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1885
2019
|
if (rest) {
|
|
1886
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1887
2021
|
if (showdown) battle.rng.advance(1);
|
|
1888
2022
|
stored.status = Status.slf(2);
|
|
1889
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1890
2024
|
stored.hp = stored.stats.hp;
|
|
1891
2025
|
} else {
|
|
1892
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1893
2027
|
}
|
|
1894
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1895
2029
|
}
|
|
1896
2030
|
|
|
1897
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1898
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1899
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1900
2034
|
}
|
|
1901
2035
|
|
|
1902
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1903
2037
|
var foe = battle.foe(player);
|
|
1904
2038
|
|
|
1905
2039
|
if (showdown) {
|
|
1906
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1907
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1908
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1909
2043
|
}
|
|
1910
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1911
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1912
2046
|
} else {
|
|
1913
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1914
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1915
|
-
try log.lastmiss();
|
|
1916
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1917
2051
|
}
|
|
1918
2052
|
}
|
|
1919
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1920
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1921
2056
|
|
|
1922
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1923
2058
|
}
|
|
1924
2059
|
|
|
1925
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1926
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1927
2063
|
|
|
1928
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1929
2065
|
side.active.volatiles.LightScreen = true;
|
|
1930
2066
|
|
|
1931
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1932
2068
|
}
|
|
1933
2069
|
|
|
1934
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1935
2071
|
var side = battle.side(player);
|
|
1936
2072
|
var foe = battle.foe(player);
|
|
1937
2073
|
|
|
@@ -1947,45 +2083,51 @@ pub const Effects = struct {
|
|
|
1947
2083
|
const has_mimic = has_mimic: {
|
|
1948
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
1949
2085
|
if (m.id == .Mimic) {
|
|
1950
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
1951
2087
|
break :has_mimic true;
|
|
1952
2088
|
}
|
|
1953
2089
|
}
|
|
1954
2090
|
break :has_mimic false;
|
|
1955
2091
|
};
|
|
1956
|
-
|
|
1957
|
-
|
|
1958
|
-
|
|
1959
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1960
2097
|
}
|
|
1961
2098
|
}
|
|
1962
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
1963
2101
|
|
|
1964
|
-
const rslot =
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1965
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1966
2104
|
|
|
1967
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1968
2106
|
}
|
|
1969
2107
|
|
|
1970
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
1971
2109
|
var side = battle.side(player);
|
|
1972
2110
|
|
|
1973
2111
|
if (side.active.volatiles.Mist) return;
|
|
1974
2112
|
side.active.volatiles.Mist = true;
|
|
1975
2113
|
|
|
1976
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
1977
2115
|
}
|
|
1978
2116
|
|
|
1979
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1980
2118
|
var side = battle.side(player);
|
|
1981
2119
|
|
|
1982
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
1983
2121
|
side.active.volatiles.MultiHit = true;
|
|
1984
2122
|
|
|
1985
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
1986
2127
|
}
|
|
1987
2128
|
|
|
1988
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
1989
2131
|
var foe = battle.foe(player);
|
|
1990
2132
|
var foe_stored = foe.stored();
|
|
1991
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1995,27 +2137,29 @@ pub const Effects = struct {
|
|
|
1995
2137
|
|
|
1996
2138
|
if (showdown) {
|
|
1997
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1998
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
1999
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2000
2143
|
}
|
|
2001
2144
|
if (Status.any(foe_stored.status)) {
|
|
2002
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2003
2146
|
foe_ident,
|
|
2004
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2005
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2006
2149
|
}
|
|
2007
2150
|
if (!showdown) {
|
|
2008
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2009
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2010
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2011
2155
|
|
|
2012
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2013
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2014
2158
|
|
|
2015
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2016
2160
|
}
|
|
2017
2161
|
|
|
2018
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2019
2163
|
var foe = battle.foe(player);
|
|
2020
2164
|
var foe_stored = foe.stored();
|
|
2021
2165
|
|
|
@@ -2026,65 +2170,60 @@ pub const Effects = struct {
|
|
|
2026
2170
|
}
|
|
2027
2171
|
|
|
2028
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2029
|
-
|
|
2030
|
-
|
|
2031
|
-
|
|
2032
|
-
|
|
2033
|
-
Gen12.percent(10)
|
|
2034
|
-
else
|
|
2035
|
-
Gen12.percent(30));
|
|
2036
|
-
if (!chance) return;
|
|
2173
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2037
2177
|
|
|
2038
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2039
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2040
2180
|
|
|
2041
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2042
2182
|
}
|
|
2043
2183
|
|
|
2044
|
-
fn payDay(battle: anytype, player: Player,
|
|
2045
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2046
2188
|
}
|
|
2047
2189
|
|
|
2048
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2049
2192
|
var foe = battle.foe(player);
|
|
2050
2193
|
var foe_stored = foe.stored();
|
|
2051
2194
|
const foe_ident = battle.active(player.foe());
|
|
2052
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2053
2196
|
|
|
2054
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2055
2198
|
return;
|
|
2056
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2057
2200
|
if (move.effect != .Poison) return;
|
|
2058
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2059
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2060
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2061
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2062
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2063
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2064
2207
|
if (!showdown)
|
|
2065
|
-
.Poison
|
|
2066
|
-
else if (toxic ==
|
|
2067
|
-
if (toxic) .Toxic else .Poison
|
|
2208
|
+
Fail.Poison
|
|
2209
|
+
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2068
2211
|
else
|
|
2069
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2070
2213
|
else
|
|
2071
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2072
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2073
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2074
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2075
2218
|
}
|
|
2076
2219
|
|
|
2077
2220
|
if (move.effect == .Poison) {
|
|
2078
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2079
2223
|
} else {
|
|
2080
|
-
|
|
2081
|
-
|
|
2082
|
-
|
|
2083
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2084
|
-
Gen12.percent(20)
|
|
2085
|
-
else
|
|
2086
|
-
Gen12.percent(40));
|
|
2087
|
-
if (!chance) return;
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2088
2227
|
}
|
|
2089
2228
|
|
|
2090
2229
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2094,39 +2233,46 @@ pub const Effects = struct {
|
|
|
2094
2233
|
foe.active.volatiles.toxic = 0;
|
|
2095
2234
|
}
|
|
2096
2235
|
|
|
2097
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2098
2237
|
}
|
|
2099
2238
|
|
|
2100
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
2101
2240
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2102
|
-
if (volatiles.Rage) return;
|
|
2103
|
-
volatiles.Rage = true;
|
|
2104
2241
|
assert(!volatiles.Bide);
|
|
2105
|
-
volatiles.
|
|
2242
|
+
volatiles.Rage = true;
|
|
2106
2243
|
}
|
|
2107
2244
|
|
|
2108
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2109
2246
|
var side = battle.side(player);
|
|
2110
2247
|
var stored = side.stored();
|
|
2111
2248
|
|
|
2112
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2113
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2114
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2115
2255
|
|
|
2116
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2117
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2118
2263
|
}
|
|
2119
2264
|
|
|
2120
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2121
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2122
2268
|
|
|
2123
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2124
2270
|
side.active.volatiles.Reflect = true;
|
|
2125
2271
|
|
|
2126
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2127
2273
|
}
|
|
2128
2274
|
|
|
2129
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
2276
|
var foe = battle.foe(player);
|
|
2131
2277
|
var foe_stored = foe.stored();
|
|
2132
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2137,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2137
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2138
2284
|
} else {
|
|
2139
2285
|
if (Status.any(foe_stored.status)) {
|
|
2140
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2141
2287
|
foe_ident,
|
|
2142
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2143
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2144
2290
|
}
|
|
2145
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2146
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2147
2294
|
}
|
|
2148
2295
|
|
|
2149
2296
|
// Sleep Clause Mod
|
|
@@ -2154,72 +2301,68 @@ pub const Effects = struct {
|
|
|
2154
2301
|
}
|
|
2155
2302
|
foe.active.volatiles.Recharging = false;
|
|
2156
2303
|
|
|
2157
|
-
|
|
2158
|
-
|
|
2159
|
-
|
|
2160
|
-
while (true) {
|
|
2161
|
-
const r = battle.rng.next() & 7;
|
|
2162
|
-
if (r != 0) break :loop r;
|
|
2163
|
-
}
|
|
2164
|
-
});
|
|
2165
|
-
|
|
2166
|
-
foe_stored.status = Status.slp(duration);
|
|
2167
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2168
2307
|
}
|
|
2169
2308
|
|
|
2170
|
-
fn splash(battle: anytype, player: Player,
|
|
2171
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2172
2311
|
}
|
|
2173
2312
|
|
|
2174
|
-
fn substitute(battle: anytype, player: Player,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2175
2314
|
var side = battle.side(player);
|
|
2176
2315
|
if (side.active.volatiles.Substitute) {
|
|
2177
|
-
|
|
2178
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2179
2317
|
}
|
|
2180
2318
|
|
|
2181
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2182
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2183
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2184
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2185
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2186
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2187
2325
|
// avoid having to convert to floating point)
|
|
2188
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2189
2327
|
if (side.stored().hp < required_hp) {
|
|
2190
|
-
|
|
2191
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2192
2329
|
}
|
|
2193
2330
|
|
|
2194
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2195
2332
|
side.stored().hp -= hp;
|
|
2196
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2197
2334
|
side.active.volatiles.Substitute = true;
|
|
2198
|
-
try log.start(battle.active(player), .Substitute);
|
|
2199
|
-
if (hp > 0)
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2336
|
+
if (hp > 0) {
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2338
|
+
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2339
|
+
}
|
|
2200
2340
|
}
|
|
2201
2341
|
|
|
2202
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
-
|
|
2204
|
-
|
|
2205
|
-
|
|
2206
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2343
|
+
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2207
2354
|
}
|
|
2208
2355
|
|
|
2209
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2210
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2211
2358
|
assert(!volatiles.Thrashing);
|
|
2212
2359
|
assert(!volatiles.Bide);
|
|
2213
2360
|
|
|
2214
2361
|
volatiles.Thrashing = true;
|
|
2215
|
-
volatiles.
|
|
2216
|
-
volatiles.attacks = @intCast(u3, if (showdown)
|
|
2217
|
-
battle.rng.range(u8, 2, 4)
|
|
2218
|
-
else
|
|
2219
|
-
(battle.rng.next() & 1) + 2);
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2220
2363
|
}
|
|
2221
2364
|
|
|
2222
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2223
2366
|
var side = battle.side(player);
|
|
2224
2367
|
const foe = battle.foe(player);
|
|
2225
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2245,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2245
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2246
2389
|
}
|
|
2247
2390
|
|
|
2248
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2249
2392
|
}
|
|
2250
2393
|
|
|
2251
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2252
2395
|
var side = battle.side(player);
|
|
2253
2396
|
var foe = battle.foe(player);
|
|
2254
2397
|
|
|
@@ -2256,12 +2399,16 @@ pub const Effects = struct {
|
|
|
2256
2399
|
side.active.volatiles.Binding = true;
|
|
2257
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2258
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2259
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2260
2405
|
|
|
2261
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2262
2408
|
}
|
|
2263
2409
|
|
|
2264
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2265
2412
|
var side = battle.side(player);
|
|
2266
2413
|
const ident = battle.active(player);
|
|
2267
2414
|
|
|
@@ -2271,85 +2418,87 @@ pub const Effects = struct {
|
|
|
2271
2418
|
switch (move.effect) {
|
|
2272
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2273
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2274
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2275
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2276
|
-
boosts.atk = @
|
|
2277
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2278
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2279
2426
|
boosts.atk -= 1;
|
|
2280
2427
|
if (showdown) {
|
|
2281
|
-
try log.boost(ident, reason, n);
|
|
2282
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2283
2430
|
if (move.effect == .Rage) return;
|
|
2284
2431
|
}
|
|
2285
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2286
2433
|
}
|
|
2287
|
-
|
|
2288
|
-
const stat = unmodifiedStats(battle,
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2435
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2289
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2290
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2438
|
+
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2439
|
+
if (showdown and move.effect == .Rage) return;
|
|
2291
2440
|
},
|
|
2292
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2293
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2294
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2295
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2296
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2297
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2298
2447
|
boosts.def -= 1;
|
|
2299
2448
|
if (showdown) {
|
|
2300
|
-
try log.boost(ident, .Defense, n);
|
|
2301
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2302
2451
|
}
|
|
2303
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2304
2453
|
}
|
|
2305
|
-
|
|
2306
|
-
const stat = unmodifiedStats(battle,
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2455
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2307
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2308
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2309
2458
|
},
|
|
2310
2459
|
.SpeedUp2 => {
|
|
2311
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2312
|
-
if (boosts.spe == 6) return
|
|
2313
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2314
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2315
2464
|
boosts.spe -= 1;
|
|
2316
2465
|
if (showdown) {
|
|
2317
|
-
try log.boost(ident, .Speed, 2);
|
|
2318
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2319
2468
|
}
|
|
2320
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2321
2470
|
}
|
|
2322
|
-
|
|
2323
|
-
const stat = unmodifiedStats(battle,
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2472
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2324
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2325
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2326
2475
|
},
|
|
2327
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2328
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2329
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2330
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2331
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2332
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2333
2482
|
boosts.spc -= 1;
|
|
2334
2483
|
if (showdown) {
|
|
2335
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2336
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2337
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2338
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2339
2488
|
}
|
|
2340
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2341
2490
|
}
|
|
2342
|
-
|
|
2343
|
-
const stat = unmodifiedStats(battle,
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2492
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2344
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2345
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2346
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2347
2496
|
},
|
|
2348
2497
|
.EvasionUp1 => {
|
|
2349
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2350
|
-
if (boosts.evasion == 6) return
|
|
2351
|
-
boosts.evasion = @intCast(
|
|
2352
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2353
2502
|
},
|
|
2354
2503
|
else => unreachable,
|
|
2355
2504
|
}
|
|
@@ -2358,106 +2507,106 @@ pub const Effects = struct {
|
|
|
2358
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2359
2508
|
}
|
|
2360
2509
|
|
|
2361
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2362
2512
|
var foe = battle.foe(player);
|
|
2363
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2364
2515
|
|
|
2365
|
-
if (foe.active.volatiles.Substitute) {
|
|
2366
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2367
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2368
2517
|
|
|
2369
|
-
if (
|
|
2370
|
-
const
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
if (!
|
|
2375
|
-
|
|
2376
|
-
return; // checkHit already checks for Invulnerable
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2377
2525
|
}
|
|
2378
2526
|
|
|
2379
2527
|
var stats = &foe.active.stats;
|
|
2380
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2381
2530
|
|
|
2382
2531
|
switch (move.effect) {
|
|
2383
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2384
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2385
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2386
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2387
2536
|
if (stats.atk == 1) {
|
|
2388
2537
|
boosts.atk += 1;
|
|
2389
2538
|
if (showdown) {
|
|
2390
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2391
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2392
2541
|
}
|
|
2393
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2394
2543
|
}
|
|
2395
|
-
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2545
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2397
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2399
2548
|
},
|
|
2400
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2401
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2402
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2403
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2404
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2405
2554
|
if (stats.def == 1) {
|
|
2406
2555
|
boosts.def += 1;
|
|
2407
2556
|
if (showdown) {
|
|
2408
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2409
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2410
2559
|
}
|
|
2411
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2412
2561
|
}
|
|
2413
|
-
|
|
2414
|
-
const stat = unmodifiedStats(battle,
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2563
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2415
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2416
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2417
2566
|
},
|
|
2418
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2419
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2420
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2421
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2422
2571
|
if (stats.spe == 1) {
|
|
2423
2572
|
boosts.spe += 1;
|
|
2424
2573
|
if (showdown) {
|
|
2425
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2426
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2427
2576
|
}
|
|
2428
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2429
2578
|
}
|
|
2430
|
-
|
|
2431
|
-
const stat = unmodifiedStats(battle,
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2580
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2432
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2433
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2434
2583
|
assert(boosts.spe >= -6);
|
|
2435
2584
|
},
|
|
2436
2585
|
.SpecialDownChance => {
|
|
2437
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2438
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2439
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2440
2589
|
if (stats.spc == 1) {
|
|
2441
2590
|
boosts.spc += 1;
|
|
2442
2591
|
if (showdown) {
|
|
2443
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2444
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2445
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2447
2596
|
}
|
|
2448
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2449
2598
|
}
|
|
2450
|
-
|
|
2451
|
-
const stat = unmodifiedStats(battle,
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2600
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2452
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2453
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2454
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2455
2604
|
},
|
|
2456
2605
|
.AccuracyDown1 => {
|
|
2457
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2458
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.accuracy = @intCast(
|
|
2460
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2461
2610
|
},
|
|
2462
2611
|
else => unreachable,
|
|
2463
2612
|
}
|
|
@@ -2467,8 +2616,7 @@ pub const Effects = struct {
|
|
|
2467
2616
|
}
|
|
2468
2617
|
};
|
|
2469
2618
|
|
|
2470
|
-
fn unmodifiedStats(battle: anytype,
|
|
2471
|
-
const side = battle.side(who);
|
|
2619
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2472
2620
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2473
2621
|
const id = ID.from(side.active.volatiles.transform);
|
|
2474
2622
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2482,131 +2630,369 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2482
2630
|
}
|
|
2483
2631
|
}
|
|
2484
2632
|
|
|
2485
|
-
fn isForced(active:
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2486
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2487
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2488
2636
|
}
|
|
2489
2637
|
|
|
2490
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2491
2640
|
var side = battle.side(who);
|
|
2492
2641
|
var volatiles = &side.active.volatiles;
|
|
2493
2642
|
const ident = battle.active(who);
|
|
2494
2643
|
|
|
2495
|
-
|
|
2496
|
-
|
|
2497
|
-
|
|
2498
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2499
2650
|
}
|
|
2500
2651
|
if (volatiles.Confusion) {
|
|
2501
2652
|
// volatiles.confusion is left unchanged
|
|
2502
2653
|
volatiles.Confusion = false;
|
|
2503
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2504
2655
|
}
|
|
2505
2656
|
if (volatiles.Mist) {
|
|
2506
2657
|
volatiles.Mist = false;
|
|
2507
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2508
2659
|
}
|
|
2509
2660
|
if (volatiles.FocusEnergy) {
|
|
2510
2661
|
volatiles.FocusEnergy = false;
|
|
2511
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2512
2663
|
}
|
|
2513
2664
|
if (volatiles.LeechSeed) {
|
|
2514
2665
|
volatiles.LeechSeed = false;
|
|
2515
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2516
2667
|
}
|
|
2517
|
-
if (volatiles.Toxic) {
|
|
2668
|
+
if (!showdown and volatiles.Toxic) {
|
|
2518
2669
|
volatiles.Toxic = false;
|
|
2519
|
-
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it
|
|
2520
|
-
if (showdown) {
|
|
2521
|
-
volatiles.toxic = 0;
|
|
2522
|
-
try log.end(ident, .Toxic);
|
|
2523
|
-
}
|
|
2670
|
+
// volatiles.toxic is left unchanged, except on Pokémon Showdown which clears it (below)
|
|
2524
2671
|
}
|
|
2525
2672
|
if (volatiles.LightScreen) {
|
|
2526
2673
|
volatiles.LightScreen = false;
|
|
2527
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2528
2675
|
}
|
|
2529
2676
|
if (volatiles.Reflect) {
|
|
2530
2677
|
volatiles.Reflect = false;
|
|
2531
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2679
|
+
}
|
|
2680
|
+
if (showdown and volatiles.Toxic) {
|
|
2681
|
+
volatiles.Toxic = false;
|
|
2682
|
+
// Pokémon Showdown erroneously clears the toxic counter
|
|
2683
|
+
volatiles.toxic = 0;
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2532
2685
|
}
|
|
2533
2686
|
}
|
|
2534
2687
|
|
|
2535
|
-
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
if (
|
|
2540
|
-
|
|
2541
|
-
|
|
2542
|
-
|
|
2543
|
-
|
|
2688
|
+
pub const Rolls = struct {
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (showdown)
|
|
2693
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2694
|
+
else
|
|
2695
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2696
|
+
|
|
2697
|
+
try options.chance.speedTie(p1);
|
|
2698
|
+
return p1;
|
|
2544
2699
|
}
|
|
2545
|
-
return false;
|
|
2546
|
-
}
|
|
2547
2700
|
|
|
2548
|
-
fn
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2701
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2702
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2703
|
+
val == .true
|
|
2704
|
+
else if (showdown)
|
|
2705
|
+
battle.rng.chance(u8, rate, 256)
|
|
2706
|
+
else
|
|
2707
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2552
2708
|
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2556
|
-
battle.rng.range(u8, 2, 6)
|
|
2557
|
-
else
|
|
2558
|
-
(battle.rng.next() & 3) + 2);
|
|
2709
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2710
|
+
return crit;
|
|
2711
|
+
}
|
|
2559
2712
|
|
|
2560
|
-
|
|
2561
|
-
|
|
2713
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2714
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2715
|
+
val
|
|
2716
|
+
else roll: {
|
|
2717
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2718
|
+
while (true) {
|
|
2719
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2720
|
+
if (r >= 217) break :roll r;
|
|
2721
|
+
}
|
|
2722
|
+
};
|
|
2562
2723
|
|
|
2563
|
-
|
|
2724
|
+
assert(roll >= 217 and roll <= 255);
|
|
2725
|
+
try options.chance.damage(player, roll);
|
|
2726
|
+
return roll;
|
|
2727
|
+
}
|
|
2564
2728
|
|
|
2565
|
-
fn
|
|
2566
|
-
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
|
|
2729
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2730
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2731
|
+
val == .true
|
|
2732
|
+
else if (showdown)
|
|
2733
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2734
|
+
else
|
|
2735
|
+
battle.rng.next() < accuracy;
|
|
2570
2736
|
|
|
2571
|
-
|
|
2572
|
-
|
|
2573
|
-
|
|
2574
|
-
|
|
2575
|
-
|
|
2576
|
-
|
|
2577
|
-
|
|
2737
|
+
options.chance.hit(ok, accuracy);
|
|
2738
|
+
return ok;
|
|
2739
|
+
}
|
|
2740
|
+
|
|
2741
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2742
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2743
|
+
val == .true
|
|
2744
|
+
else if (showdown)
|
|
2745
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2746
|
+
else
|
|
2747
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2748
|
+
|
|
2749
|
+
try options.chance.confused(player, cfz);
|
|
2750
|
+
return cfz;
|
|
2751
|
+
}
|
|
2752
|
+
|
|
2753
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2754
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2755
|
+
val == .true
|
|
2756
|
+
else if (showdown)
|
|
2757
|
+
battle.rng.chance(u8, 63, 256)
|
|
2758
|
+
else
|
|
2759
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2760
|
+
|
|
2761
|
+
try options.chance.paralyzed(player, par);
|
|
2762
|
+
return par;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2765
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2766
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2767
|
+
val == .true
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 25, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2774
|
+
return proc;
|
|
2775
|
+
}
|
|
2776
|
+
|
|
2777
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2778
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2779
|
+
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, rate, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2788
|
+
return proc;
|
|
2789
|
+
}
|
|
2790
|
+
|
|
2791
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2803
|
+
}
|
|
2804
|
+
|
|
2805
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2806
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2807
|
+
val == .true
|
|
2808
|
+
else if (showdown)
|
|
2809
|
+
battle.rng.chance(u8, 85, 256)
|
|
2810
|
+
else
|
|
2811
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2812
|
+
|
|
2813
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2814
|
+
return proc;
|
|
2815
|
+
}
|
|
2816
|
+
|
|
2817
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2818
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2819
|
+
val
|
|
2820
|
+
else if (showdown)
|
|
2821
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2822
|
+
else move: {
|
|
2823
|
+
while (true) {
|
|
2824
|
+
const r = battle.rng.next();
|
|
2825
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2826
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2827
|
+
break :move @enumFromInt(r);
|
|
2828
|
+
}
|
|
2829
|
+
};
|
|
2830
|
+
|
|
2831
|
+
try options.chance.metronome(player, move);
|
|
2832
|
+
return move;
|
|
2833
|
+
}
|
|
2834
|
+
|
|
2835
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2836
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2837
|
+
val - 1
|
|
2838
|
+
else if (showdown)
|
|
2839
|
+
battle.rng.range(u8, 0, max)
|
|
2840
|
+
else power: {
|
|
2841
|
+
while (true) {
|
|
2842
|
+
const r = battle.rng.next();
|
|
2843
|
+
if (r < max) break :power r;
|
|
2844
|
+
}
|
|
2845
|
+
};
|
|
2846
|
+
|
|
2847
|
+
assert(power < max);
|
|
2848
|
+
try options.chance.psywave(player, power, max);
|
|
2849
|
+
return power;
|
|
2850
|
+
}
|
|
2851
|
+
|
|
2852
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2853
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2854
|
+
@intCast(val)
|
|
2855
|
+
else if (showdown)
|
|
2856
|
+
battle.rng.range(u3, 1, 8)
|
|
2857
|
+
else duration: {
|
|
2858
|
+
while (true) {
|
|
2859
|
+
const r = battle.rng.next() & 7;
|
|
2860
|
+
if (r != 0) break :duration @intCast(r);
|
|
2578
2861
|
}
|
|
2862
|
+
};
|
|
2863
|
+
|
|
2864
|
+
assert(duration >= 1 and duration <= 7);
|
|
2865
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2866
|
+
return duration;
|
|
2867
|
+
}
|
|
2868
|
+
|
|
2869
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2870
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2871
|
+
val
|
|
2872
|
+
else if (showdown)
|
|
2873
|
+
battle.rng.range(u4, 1, 9)
|
|
2874
|
+
else
|
|
2875
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2876
|
+
|
|
2877
|
+
assert(duration >= 1 and duration <= 8);
|
|
2878
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2879
|
+
return duration;
|
|
2880
|
+
}
|
|
2881
|
+
|
|
2882
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2883
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2884
|
+
@intCast(val)
|
|
2885
|
+
else if (showdown)
|
|
2886
|
+
battle.rng.range(u3, 2, 6)
|
|
2887
|
+
else
|
|
2888
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2889
|
+
|
|
2890
|
+
assert(duration >= 2 and duration <= 5);
|
|
2891
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2893
|
+
}
|
|
2894
|
+
|
|
2895
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2896
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
@intCast(val)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.range(u3, 2, 4)
|
|
2900
|
+
else
|
|
2901
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2902
|
+
|
|
2903
|
+
assert(duration >= 2 and duration <= 3);
|
|
2904
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2905
|
+
return duration;
|
|
2906
|
+
}
|
|
2907
|
+
|
|
2908
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2909
|
+
|
|
2910
|
+
fn distribution(
|
|
2911
|
+
battle: anytype,
|
|
2912
|
+
comptime effect: Move.Effect,
|
|
2913
|
+
player: Player,
|
|
2914
|
+
options: anytype,
|
|
2915
|
+
) !u3 {
|
|
2916
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2917
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2918
|
+
@intCast(val)
|
|
2919
|
+
else if (showdown)
|
|
2920
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2921
|
+
else n: {
|
|
2922
|
+
const r = (battle.rng.next() & 3);
|
|
2923
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2924
|
+
};
|
|
2925
|
+
|
|
2926
|
+
assert(n >= 2 and n <= 5);
|
|
2927
|
+
if (effect == .Binding) {
|
|
2928
|
+
options.chance.duration(.binding, player, player, n);
|
|
2579
2929
|
} else {
|
|
2580
|
-
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2930
|
+
try options.chance.multiHit(player, n);
|
|
2931
|
+
}
|
|
2932
|
+
return n;
|
|
2933
|
+
}
|
|
2934
|
+
|
|
2935
|
+
fn moveSlot(
|
|
2936
|
+
battle: anytype,
|
|
2937
|
+
player: Player,
|
|
2938
|
+
moves: []MoveSlot,
|
|
2939
|
+
check_pp: u4,
|
|
2940
|
+
options: anytype,
|
|
2941
|
+
) !u4 {
|
|
2942
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2943
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2944
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2945
|
+
val
|
|
2946
|
+
else
|
|
2947
|
+
null
|
|
2948
|
+
else
|
|
2949
|
+
null;
|
|
2950
|
+
|
|
2951
|
+
const slot: u4 = overridden orelse slot: {
|
|
2952
|
+
if (showdown) {
|
|
2953
|
+
if (check_pp == 0) {
|
|
2954
|
+
var i: usize = moves.len;
|
|
2955
|
+
while (i > 0) {
|
|
2956
|
+
i -= 1;
|
|
2957
|
+
if (moves[i].id != .None) {
|
|
2958
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2959
|
+
}
|
|
2960
|
+
}
|
|
2961
|
+
} else {
|
|
2962
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2963
|
+
var i: usize = 0;
|
|
2964
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2965
|
+
if (moves[i].pp > 0) {
|
|
2966
|
+
r -= 1;
|
|
2967
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2968
|
+
}
|
|
2969
|
+
}
|
|
2586
2970
|
}
|
|
2587
2971
|
}
|
|
2588
|
-
return @intCast(u4, i + 1);
|
|
2589
|
-
}
|
|
2590
|
-
}
|
|
2591
2972
|
|
|
2592
|
-
|
|
2593
|
-
|
|
2594
|
-
|
|
2973
|
+
while (true) {
|
|
2974
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2975
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2976
|
+
}
|
|
2977
|
+
};
|
|
2978
|
+
|
|
2979
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2980
|
+
return slot;
|
|
2595
2981
|
}
|
|
2596
|
-
}
|
|
2982
|
+
};
|
|
2597
2983
|
|
|
2598
2984
|
test "RNG agreement" {
|
|
2599
2985
|
if (!showdown) return;
|
|
2600
2986
|
var expected: [256]u32 = undefined;
|
|
2601
2987
|
for (0..expected.len) |i| {
|
|
2602
|
-
expected[i] = @intCast(
|
|
2988
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2603
2989
|
}
|
|
2604
2990
|
|
|
2605
|
-
var spe
|
|
2606
|
-
var cfz
|
|
2607
|
-
var par
|
|
2608
|
-
var brn
|
|
2609
|
-
var eff
|
|
2991
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2992
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2993
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2994
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2995
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2610
2996
|
|
|
2611
2997
|
for (0..expected.len) |i| {
|
|
2612
2998
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2642,7 +3028,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2642
3028
|
const side = battle.side(player);
|
|
2643
3029
|
const foe = battle.foe(player);
|
|
2644
3030
|
|
|
2645
|
-
|
|
3031
|
+
const active = &side.active;
|
|
2646
3032
|
const stored = side.stored();
|
|
2647
3033
|
|
|
2648
3034
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2656,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2656
3042
|
// strictly correct as the player would not have been presented the option to move or
|
|
2657
3043
|
// switch at all.
|
|
2658
3044
|
if (isForced(active)) {
|
|
2659
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3045
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2660
3046
|
n += 1;
|
|
2661
3047
|
return n;
|
|
2662
3048
|
}
|
|
@@ -2693,9 +3079,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2693
3079
|
while (slot <= 4) : (slot += 1) {
|
|
2694
3080
|
const m = active.moves[slot - 1];
|
|
2695
3081
|
if (m.id == .None) break;
|
|
2696
|
-
if (m.id == side.last_selected_move) {
|
|
2697
|
-
// Pokémon Showdown displays Struggle if limited to Bide
|
|
2698
|
-
const
|
|
3082
|
+
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
3083
|
+
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
3084
|
+
const struggle =
|
|
3085
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
3086
|
+
const s = if (struggle) 0 else slot;
|
|
2699
3087
|
out[n] = .{ .type = .Move, .data = s };
|
|
2700
3088
|
n += 1;
|
|
2701
3089
|
return n;
|
|
@@ -2709,7 +3097,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2709
3097
|
const m = active.moves[slot - 1];
|
|
2710
3098
|
if (m.id == .None) break;
|
|
2711
3099
|
if (m.pp == 0) continue;
|
|
2712
|
-
if (active.volatiles.
|
|
3100
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2713
3101
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2714
3102
|
n += 1;
|
|
2715
3103
|
}
|