@pkmn/engine 0.1.0-dev.15f64810 → 0.1.0-dev.1d311928

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/README.md +9 -6
  2. package/build/pkg/addon/browser.d.ts +3 -0
  3. package/build/pkg/addon/browser.js +44 -0
  4. package/build/pkg/addon/browser.js.map +1 -0
  5. package/build/pkg/addon/node.d.ts +3 -0
  6. package/build/pkg/addon/node.js +97 -0
  7. package/build/pkg/addon/node.js.map +1 -0
  8. package/build/pkg/addon/wasm.d.ts +2 -0
  9. package/build/pkg/addon/wasm.js +53 -0
  10. package/build/pkg/addon/wasm.js.map +1 -0
  11. package/build/pkg/addon.d.ts +25 -3
  12. package/build/pkg/addon.js +34 -65
  13. package/build/pkg/addon.js.map +1 -1
  14. package/build/pkg/data/layout.json +15 -2
  15. package/build/pkg/data/protocol.json +23 -9
  16. package/build/pkg/data.d.ts +23 -1
  17. package/build/pkg/data.js.map +1 -1
  18. package/build/pkg/gen1.d.ts +13 -17
  19. package/build/pkg/gen1.js +6 -10
  20. package/build/pkg/gen1.js.map +1 -1
  21. package/build/pkg/index.d.ts +38 -90
  22. package/build/pkg/index.js +6 -63
  23. package/build/pkg/index.js.map +1 -1
  24. package/build/pkg/protocol.d.ts +20 -1
  25. package/build/pkg/protocol.js +105 -103
  26. package/build/pkg/protocol.js.map +1 -1
  27. package/build/tools/debug.js +35 -69
  28. package/build/tools/debug.js.map +1 -1
  29. package/build/tools/display/debug.jsx +141 -0
  30. package/build/tools/display/debug.jsx.map +1 -0
  31. package/build/tools/display/index.js +142 -0
  32. package/build/tools/display/index.js.map +1 -0
  33. package/build/tools/display/ui.jsx +349 -0
  34. package/build/tools/display/ui.jsx.map +1 -0
  35. package/build/tools/display/util.js +18 -0
  36. package/build/tools/display/util.js.map +1 -0
  37. package/build.zig +256 -77
  38. package/package.json +52 -134
  39. package/src/bin/install-pkmn-engine +9 -7
  40. package/src/bin/pkmn-debug +1 -1
  41. package/src/lib/bindings/node.zig +121 -0
  42. package/src/lib/bindings/wasm.zig +52 -0
  43. package/src/lib/common/array.zig +77 -0
  44. package/src/lib/common/data.zig +8 -8
  45. package/src/lib/common/debug.zig +39 -8
  46. package/src/lib/common/js.zig +4 -2
  47. package/src/lib/common/optional.zig +13 -9
  48. package/src/lib/common/options.zig +4 -0
  49. package/src/lib/common/protocol.zig +45 -44
  50. package/src/lib/common/rational.zig +120 -27
  51. package/src/lib/common/rng.zig +5 -7
  52. package/src/lib/common/util.zig +50 -1
  53. package/src/lib/gen1/calc.zig +610 -186
  54. package/src/lib/gen1/chance.zig +366 -240
  55. package/src/lib/gen1/data/moves.zig +2 -4
  56. package/src/lib/gen1/data/species.zig +1 -3
  57. package/src/lib/gen1/data/types.zig +1 -2
  58. package/src/lib/gen1/data.zig +35 -38
  59. package/src/lib/gen1/helpers.zig +17 -560
  60. package/src/lib/gen1/mechanics.zig +290 -193
  61. package/src/lib/gen2/calc.zig +37 -27
  62. package/src/lib/gen2/chance.zig +90 -503
  63. package/src/lib/gen2/data/items.zig +1 -3
  64. package/src/lib/gen2/data/moves.zig +2 -4
  65. package/src/lib/gen2/data/species.zig +1 -3
  66. package/src/lib/gen2/data/types.zig +1 -2
  67. package/src/lib/gen2/data.zig +26 -29
  68. package/src/lib/gen2/generated.zig +18 -23
  69. package/src/lib/gen2/helpers.zig +9 -18
  70. package/src/lib/gen2/mechanics.zig +88 -115
  71. package/src/lib/node.zig +3 -116
  72. package/src/lib/pkmn.zig +14 -7
  73. package/src/lib/wasm.zig +18 -9
  74. package/src/tools/display/dom.ts +96 -0
  75. package/src/tools/display/ui.css +354 -0
  76. package/build/test/display.js +0 -400
  77. package/build/test/display.js.map +0 -1
  78. package/src/test/display/pkmn.html.tmpl +0 -368
@@ -1,46 +1,43 @@
1
- const std = @import("std");
2
-
3
- const pkmn = @import("../pkmn.zig");
1
+ const DEBUG = @import("../common/debug.zig").print;
4
2
 
3
+ const chance = @import("chance.zig");
5
4
  const common = @import("../common/data.zig");
6
- const DEBUG = @import("../common/debug.zig").print;
5
+ const data = @import("data.zig");
6
+ const helpers = @import("helpers.zig");
7
7
  const optional = @import("../common/optional.zig");
8
+ const pkmn = @import("../pkmn.zig");
8
9
  const protocol = @import("../common/protocol.zig");
9
10
  const rational = @import("../common/rational.zig");
11
+ const std = @import("std");
10
12
  const util = @import("../common/util.zig");
11
13
 
12
- const chance = @import("chance.zig");
13
- const data = @import("data.zig");
14
- const helpers = @import("helpers.zig");
15
-
14
+ const Action = chance.Action;
15
+ const Actions = chance.Actions;
16
16
  const assert = std.debug.assert;
17
-
17
+ const Chance = chance.Chance;
18
+ const Choice = common.Choice;
19
+ const Confusion = chance.Confusion;
20
+ const Duration = chance.Duration;
21
+ const Durations = chance.Durations;
22
+ const enabled = pkmn.options.calc;
18
23
  const expect = std.testing.expect;
19
24
  const expectEqual = std.testing.expectEqual;
20
-
21
- const enabled = pkmn.options.calc;
22
-
23
- const Player = common.Player;
24
- const Result = common.Result;
25
- const Choice = common.Choice;
26
-
25
+ const expectEqualSlices = std.testing.expectEqualSlices;
26
+ const isPointerTo = util.isPointerTo;
27
+ const Observation = chance.Observation;
27
28
  const Optional = optional.Optional;
28
-
29
- const Rational = rational.Rational;
30
-
29
+ const Player = common.Player;
31
30
  const PointerType = util.PointerType;
32
-
33
- const Actions = chance.Actions;
34
- const Action = chance.Action;
35
- const Chance = chance.Chance;
36
- const Durations = chance.Durations;
37
- const Duration = chance.Duration;
38
-
39
- const Rolls = helpers.Rolls;
31
+ const Rational = rational.Rational;
32
+ const Result = common.Result;
33
+ const Sleeps = chance.Sleeps;
40
34
 
41
35
  const tty = true; // DEBUG
42
36
  const summary = false; // DEBUG
43
37
 
38
+ const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
39
+ const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
40
+
44
41
  /// Information relevant to damage calculation that occured during a Generation I battle `update`.
45
42
  pub const Summaries = extern struct {
46
43
  /// Relevant information for Player 1.
@@ -54,7 +51,7 @@ pub const Summaries = extern struct {
54
51
 
55
52
  /// Returns the `Summary` for the given `player`.
56
53
  pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
57
- assert(@typeInfo(@TypeOf(self)).Pointer.child == Summaries);
54
+ assert(isPointerTo(self, Summaries));
58
55
  return if (player == .P1) &self.p1 else &self.p2;
59
56
  }
60
57
  };
@@ -72,8 +69,10 @@ pub const Summary = extern struct {
72
69
  /// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
73
70
  // (to determine the *actual* damage done compare the target's stored HP before and after).
74
71
  final: u16 = 0,
75
- /// Whether higher damage will saturate / result in the same outcome (e.g. additional damage
76
- /// gets ignored due to it already breaking a Substitute or causing the target to faint).
72
+ /// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
73
+ /// direct damage gets ignored due to it already breaking a Substitute or causing the target
74
+ /// to faint). Note that this field does not get set in scenarios where the target would
75
+ /// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
77
76
  capped: bool = false,
78
77
 
79
78
  // NOTE: 15 bits padding
@@ -88,25 +87,11 @@ pub const Summary = extern struct {
88
87
  }
89
88
  };
90
89
 
91
- /// TODO
92
- pub const Overrides = extern struct {
93
- /// TODO
94
- actions: Actions = .{},
95
- /// TODO
96
- durations: Durations = .{},
97
-
98
- _: u32 = 0,
99
-
100
- comptime {
101
- assert(@sizeOf(Overrides) == 24);
102
- }
103
- };
104
-
105
90
  /// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
106
91
  /// `overrides` and tracks `summaries` of information relevant to damage calculation.
107
92
  pub const Calc = struct {
108
93
  /// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
109
- overrides: Overrides = .{},
94
+ overrides: Actions = .{},
110
95
  /// Information relevant to damage calculation.
111
96
  summaries: Summaries = .{},
112
97
 
@@ -117,26 +102,20 @@ pub const Calc = struct {
117
102
  ) ?std.meta.FieldType(Action, field) {
118
103
  if (!enabled) return null;
119
104
 
120
- const overrides =
121
- if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
122
- const val = @field(overrides, @tagName(field));
105
+ const val = @field(self.overrides.get(player), @tagName(field));
123
106
  return if (switch (@typeInfo(@TypeOf(val))) {
124
- .Enum => val != .None,
125
- .Int => val != 0,
107
+ Enum => val != .None,
108
+ Int => val != 0,
126
109
  else => unreachable,
127
110
  }) val else null;
128
111
  }
129
112
 
130
- pub fn modify(self: Calc, player: Player, comptime field: Duration.Field) ?bool {
131
- if (!enabled) return null;
132
-
133
- const durations = self.overrides.durations;
134
- const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
135
- if (set == 0) return null;
113
+ pub fn confusion(self: *Calc, player: Player) void {
114
+ if (!enabled) return;
136
115
 
137
- const actions = self.overrides.actions;
138
- const overrides = if (player == .P1) actions.p1.durations else actions.p2.durations;
139
- return @field(overrides, @tagName(field)) != 0;
116
+ if (self.overrides.get(player).confusion == .started) {
117
+ self.overrides.get(player).confusion = .None;
118
+ }
140
119
  }
141
120
 
142
121
  pub fn base(self: *Calc, player: Player, val: u16) void {
@@ -172,9 +151,8 @@ const Null = struct {
172
151
  return null;
173
152
  }
174
153
 
175
- pub fn modify(self: Null, player: Player, comptime field: Duration.Field) ?bool {
176
- _ = .{ self, player, field };
177
- return null;
154
+ pub fn confusion(self: Null, player: Player) void {
155
+ _ = .{ self, player };
178
156
  }
179
157
 
180
158
  pub fn base(self: Null, player: Player, val: u16) void {
@@ -198,13 +176,13 @@ pub const Stats = struct {
198
176
  };
199
177
 
200
178
  pub const Options = struct {
201
- actions: Actions = .{},
179
+ durations: Durations,
202
180
  seed: ?u64 = null,
203
181
  cap: bool = false,
204
182
  metronome: bool = false,
205
183
  };
206
184
 
207
- pub const MAX_FRONTIER = 14;
185
+ pub const MAX_FRONTIER = 81;
208
186
 
209
187
  pub fn transitions(
210
188
  battle: anytype,
@@ -216,7 +194,6 @@ pub fn transitions(
216
194
  ) !?Stats {
217
195
  var stats: Stats = .{};
218
196
 
219
- const actions = options.actions;
220
197
  const cap = options.cap;
221
198
 
222
199
  var seen = std.AutoHashMap(Actions, void).init(allocator);
@@ -224,13 +201,12 @@ pub fn transitions(
224
201
  var frontier = std.ArrayList(Actions).init(allocator);
225
202
  defer frontier.deinit();
226
203
 
204
+ const d = options.durations;
205
+
227
206
  var opts = pkmn.battle.options(
228
207
  protocol.NULL,
229
- Chance(Rational(u128)){ .probability = .{}, .actions = actions },
230
- Calc{ .overrides = .{ .actions = actions, .durations = .{
231
- .p1 = actions.p1.durations,
232
- .p2 = actions.p2.durations,
233
- } } },
208
+ Chance(Rational(u128)){ .probability = .{}, .durations = d },
209
+ Calc{},
234
210
  );
235
211
 
236
212
  var b = battle;
@@ -252,85 +228,106 @@ pub fn transitions(
252
228
  var i: usize = 0;
253
229
  assert(frontier.items.len == 1);
254
230
  while (i < frontier.items.len) : (i += 1) {
255
- const template = frontier.items[i];
256
- opts.calc.overrides.durations = .{
257
- .p1 = template.p1.durations,
258
- .p2 = template.p2.durations,
231
+ const f = frontier.items[i];
232
+ const saved = stats.saved;
233
+
234
+ try debug(writer, f, .{
235
+ .shape = true,
236
+ .color = i,
237
+ .bold = true,
238
+ .background = true,
239
+ .indent = false,
240
+ });
241
+
242
+ var a: Actions = .{
243
+ .p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
244
+ .p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
259
245
  };
260
246
 
261
- try debug(writer, template, true, .{ .color = i, .bold = true, .background = true, .indent = false });
262
-
263
- var a: Actions = .{ .p1 = .{ .metronome = p1_move }, .p2 = .{ .metronome = p2_move } };
264
-
265
- for (Rolls.speedTie(template.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
266
- for (Rolls.sleep(template.p1, actions.p1)) |p1_slp| { a.p1.durations.sleep = p1_slp;
267
- for (Rolls.sleep(template.p2, actions.p2)) |p2_slp| { a.p2.durations.sleep = p2_slp;
268
- for (Rolls.disable(template.p1, actions.p1, p1_slp)) |p1_disable| { a.p1.durations.disable = p1_disable;
269
- for (Rolls.disable(template.p2, actions.p2, p2_slp)) |p2_disable| { a.p2.durations.disable = p2_disable;
270
- for (Rolls.confusion(template.p1, actions.p1, p1_slp)) |p1_cfz| { a.p1.durations.confusion = p1_cfz;
271
- for (Rolls.confusion(template.p2, actions.p2, p1_slp)) |p2_cfz| { a.p2.durations.confusion = p2_cfz;
272
- for (Rolls.confused(template.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
273
- for (Rolls.confused(template.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
274
- for (Rolls.paralyzed(template.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
275
- for (Rolls.paralyzed(template.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
276
- for (Rolls.attacking(template.p1, actions.p1, p1_par)) |p1_atk| { a.p1.durations.attacking = p1_atk;
277
- for (Rolls.attacking(template.p2, actions.p2, p2_par)) |p2_atk| { a.p2.durations.attacking = p2_atk;
278
- for (Rolls.binding(template.p1, actions.p1, p1_par)) |p1_bind| { a.p1.durations.binding = p1_bind;
279
- for (Rolls.binding(template.p2, actions.p2, p2_par)) |p2_bind| { a.p2.durations.binding = p2_bind;
280
- for (Rolls.duration(template.p1, p1_par)) |p1_dur| { a.p1.duration = p1_dur;
281
- for (Rolls.duration(template.p2, p2_par)) |p2_dur| { a.p2.duration = p2_dur;
282
- for (Rolls.hit(template.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
283
- for (Rolls.hit(template.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
284
- for (Rolls.psywave(template.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
285
- for (Rolls.psywave(template.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
286
- for (Rolls.moveSlot(template.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
287
- for (Rolls.moveSlot(template.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
288
- for (Rolls.multiHit(template.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
289
- for (Rolls.multiHit(template.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
290
- for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
291
- for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
292
- for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
293
- for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
294
-
295
- var p1_dmg = Rolls.damage(template.p1, p1_hit);
247
+ for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
248
+ for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
249
+ for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
250
+ for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
251
+ for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
252
+ for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
253
+ for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
254
+ for (Rolls.confusion(f.p1, d.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
255
+ for (Rolls.confusion(f.p2, d.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
256
+ for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
257
+ for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
258
+ for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
259
+ for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
260
+ for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
261
+ for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
262
+ for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
263
+ for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
264
+ for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
265
+ for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
266
+ for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
267
+ for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
268
+ for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
269
+ for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
270
+ for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
271
+ for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
272
+ for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
273
+ for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
274
+
275
+ var p1_dmg = Rolls.damage(f.p1, p1_hit);
296
276
  while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
297
277
  a.p1.damage = @intCast(p1_dmg.min);
298
- var p1_min: u8 = 0;
299
278
 
300
- var p2_dmg = Rolls.damage(template.p2, p2_hit);
279
+ var p2_dmg = Rolls.damage(f.p2, p2_hit);
280
+
281
+ const p1_min: u9 = p1_dmg.min;
282
+ const p2_min: u9 = p2_dmg.min;
283
+
301
284
  while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
302
285
  a.p2.damage = @intCast(p2_dmg.min);
303
286
 
304
- opts.calc.overrides.actions = a;
305
- opts.chance = .{ .probability = .{}, .actions = actions };
287
+ opts.calc.overrides = a;
288
+ opts.calc.summaries = .{};
289
+ opts.chance = .{ .probability = .{}, .durations = d };
306
290
  const q = &opts.chance.probability;
307
291
 
308
292
  b = battle;
309
293
  _ = try b.update(c1, c2, &opts);
310
- stats.updates += 1;
311
-
312
- const p1_max: u8 = @intCast(p1_dmg.min);
313
- const p2_max: u8 = @intCast(p2_dmg.min);
314
- _ = cap;
315
294
 
316
- // const p1_max = if (p1_min != 0) p1_min else
317
- // try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), &opts.calc.summaries, cap);
318
- // const p2_max =
319
- // try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), &opts.calc.summaries, cap);
295
+ stats.updates += 1;
320
296
 
321
- if (opts.chance.actions.matches(template)) {
322
- if (!opts.chance.actions.eql(a)) {
323
- if (!summary) try debug(writer, opts.chance.actions, false, .{ .color = i, .dim = true });
297
+ const summaries = &opts.calc.summaries;
298
+ const p1_max: u9 = if (p2_dmg.min != p2_min)
299
+ p1_dmg.min
300
+ else
301
+ try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
302
+ const p2_max: u9 =
303
+ try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
304
+
305
+ if (opts.chance.actions.matches(f)) {
306
+ if (!opts.chance.actions.relax().eql(a)) {
307
+ if (!summary) {
308
+ try debug(writer, opts.chance.actions, .{
309
+ .p1_max = p1_max,
310
+ .p2_max = p2_max,
311
+ .color = i,
312
+ .dim = true,
313
+ });
314
+ }
324
315
 
325
- p1_min = p1_max;
316
+ p1_dmg.min = p1_max;
326
317
  p2_dmg.min = p2_max;
327
318
  continue;
328
319
  }
329
320
 
330
- if (!summary) try debug(writer, opts.chance.actions, false, .{ .color = i });
321
+ if (!summary) {
322
+ try debug(writer, opts.chance.actions, .{
323
+ .p1_max = p1_max,
324
+ .p2_max = p2_max,
325
+ .color = i,
326
+ });
327
+ }
331
328
 
332
- for (p1_dmg.min..@as(u9, p1_max) + 1) |p1d| {
333
- for (p2_dmg.min..@as(u9, p2_max) + 1) |p2d| {
329
+ for (p1_min..p1_max + 1) |p1d| {
330
+ for (p2_dmg.min..p2_max + 1) |p2d| {
334
331
  var acts = opts.chance.actions;
335
332
  acts.p1.damage = @intCast(p1d);
336
333
  acts.p2.damage = @intCast(p2d);
@@ -340,10 +337,13 @@ pub fn transitions(
340
337
  }
341
338
  }
342
339
  }
343
-
344
- if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
340
+ if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
345
341
  if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
342
+
343
+ q.reduce();
346
344
  try p.add(q);
345
+ p.reduce();
346
+
347
347
  stats.saved += 1;
348
348
 
349
349
  if (p.q < p.p) {
@@ -351,39 +351,46 @@ pub fn transitions(
351
351
  return error.TestUnexpectedResult;
352
352
  }
353
353
  } else {
354
-
355
-
356
- if (!matches(opts.chance.actions, i, frontier.items)) {
354
+ if (!opts.chance.actions.matchesAny(frontier.items, i)) {
357
355
  try frontier.append(opts.chance.actions);
358
356
 
359
- try debug(writer, opts.chance.actions, false, .{ .dim = true, .newline = false });
357
+ try debug(writer, opts.chance.actions, .{
358
+ .p1_max = p1_max,
359
+ .p2_max = p2_max,
360
+ .dim = true,
361
+ .newline = false,
362
+ });
360
363
  try writer.writeAll(" → ");
361
- try debug(writer, opts.chance.actions, true, .{
364
+ try debug(writer, opts.chance.actions, .{
365
+ .shape = true,
362
366
  .color = frontier.items.len - 1,
363
367
  .dim = true,
364
368
  .background = true,
365
369
  .indent = false,
366
370
  });
367
371
  } else if (!summary) {
368
- try debug(writer, opts.chance.actions, false, .{ .dim = true });
372
+ try debug(writer, opts.chance.actions, .{
373
+ .p1_max = p1_max,
374
+ .p2_max = p2_max,
375
+ .dim = true,
376
+ });
369
377
  }
370
-
371
- // if (opts.chance.actions.p1.damage == 0) p1_max = 255;
372
- // if (opts.chance.actions.p2.damage == 0) p2_max = 255;
373
378
  }
374
379
 
375
- p1_min = p1_max;
380
+ p1_dmg.min = p1_max;
376
381
  p2_dmg.min = p2_max;
377
382
  }
378
383
 
379
- assert(p1_min > 0 or p1_dmg.min == 0);
380
- p1_dmg.min = p1_min;
381
-
382
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
384
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}
383
385
 
384
- if (@TypeOf(writer) != @TypeOf(std.io.null_writer)) {
386
+ assert(stats.saved > saved);
387
+ const old = @hasDecl(std.fmt, "formatFloatDecimal");
388
+ if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
385
389
  p.reduce();
386
- try writer.print(" = {s} ({d:.2}%)\n\n", .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))});
390
+ try writer.print(
391
+ " = {s} ({d:.2}%)\n\n",
392
+ .{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
393
+ );
387
394
  }
388
395
 
389
396
  }
@@ -415,61 +422,90 @@ pub fn update(
415
422
  writer: anytype,
416
423
  transition: bool,
417
424
  ) !Result {
425
+ const durations = options.chance.durations;
418
426
  options.chance.reset();
419
427
 
420
- if (!pkmn.options.chance or !pkmn.options.calc or @TypeOf(battle.rng) != data.PRNG) {
421
- return battle.update(c1, c2, options);
422
- }
428
+ if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
423
429
 
424
- var copy = battle.*;
425
- const actions = options.chance.actions;
430
+ const original = battle.*;
426
431
 
427
432
  // Perfom the actual update
428
433
  const result = battle.update(c1, c2, options);
429
-
430
- // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
431
- var buf: [helpers.MAX_DIFFS]u8 = undefined;
432
- var stream: protocol.ByteStream = .{ .buffer = &buf };
433
- const n = try helpers.diff(&copy, battle, stream.writer());
434
-
435
- // Applying the diff to the battle should take us back to the original copy
436
- // of the battle (ignoring the RNG).
437
- var patched = battle.*;
438
- patched.rng = copy.rng;
439
- helpers.patch(&patched, buf[0..n]);
440
- try expectEqual(copy, patched);
441
-
442
- if (!pkmn.options.chance or !pkmn.options.calc) return result;
434
+ var overrides = options.chance.actions;
435
+ const updated = options.chance.durations;
436
+
437
+ if (@TypeOf(battle.rng) == data.PRNG) {
438
+ // Ensure we can encode the diffs in less than MAX_DIFFS bytes.
439
+ var buf: [helpers.MAX_DIFFS]u8 = undefined;
440
+ var stream: protocol.ByteStream = .{ .buffer = &buf };
441
+ const n = try helpers.diff(&original, battle, stream.writer());
442
+
443
+ // Applying the diff to the battle should take us back to the original copy
444
+ // of the battle (ignoring the RNG).
445
+ var patched = battle.*;
446
+ patched.rng = original.rng;
447
+ helpers.patch(&patched, buf[0..n]);
448
+ try expectEqual(original, patched);
449
+ }
443
450
 
444
451
  if (transition) {
445
452
  // Ensure we can generate all transitions from the same original state
446
453
  // (we must change the battle's RNG from a FixedRNG to a PRNG because
447
454
  // the transitions function relies on RNG for discovery of states)
448
- if (try transitions(unfix(copy), c1, c2, allocator, writer, .{
449
- .actions = actions,
455
+ if (try transitions(unfix(original), c1, c2, allocator, writer, .{
456
+ .durations = durations,
450
457
  .cap = true,
451
458
  })) |stats| try expect(stats.frontier <= MAX_FRONTIER);
452
459
  }
453
460
 
454
461
  // Demonstrate that we can produce the same state by forcing the RNG to behave the
455
- // same as we observed - note that because we do not pass in a durations override
456
- // mask none of the durations will be extended.
462
+ // same as we observed.
457
463
  var override = pkmn.battle.options(
458
464
  protocol.NULL,
459
- chance.NULL,
460
- Calc{ .overrides = .{ .actions = actions } },
465
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
466
+ Calc{ .overrides = overrides },
461
467
  );
462
- const overridden = copy.update(c1, c2, &override);
468
+ var copy = original;
469
+ var overridden = copy.update(c1, c2, &override);
463
470
  try expectEqual(result, overridden);
471
+ try expectEqualActions(overrides, override.chance.actions);
472
+ try expectEqual(updated, override.chance.durations);
464
473
 
465
474
  // The actual battle excluding its RNG field should match a copy updated with
466
475
  // overridden RNG (the copy RNG may have advanced because of no-ops)
467
476
  copy.rng = battle.rng;
468
- try expectEqual(copy, battle.*);
477
+ try expectEqual(battle.*, copy);
478
+
479
+ // Demonstrate that even with the duration rolls changed, the duration
480
+ // fields on their own are sufficient to achieve the same outcomes
481
+ // NB: The actual battle bytes will differ because the durations won't match
482
+ overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
483
+ overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
484
+
485
+ override = pkmn.battle.options(
486
+ protocol.NULL,
487
+ Chance(Rational(u128)){ .probability = .{}, .durations = durations },
488
+ Calc{ .overrides = overrides },
489
+ );
490
+ copy = original;
491
+ overridden = copy.update(c1, c2, &override);
492
+ try expectEqual(result, overridden);
493
+ try expectEqualActions(overrides, override.chance.actions);
494
+ try expectEqual(updated, override.chance.durations);
469
495
 
470
496
  return result;
471
497
  }
472
498
 
499
+ fn expectEqualActions(expected: Actions, actual: Actions) !void {
500
+ return expectEqual(expected, actual) catch |e| switch (e) {
501
+ error.TestExpectedEqual => {
502
+ std.debug.print("expected {}, found {}\n", .{ expected, actual });
503
+ return e;
504
+ },
505
+ else => return e,
506
+ };
507
+ }
508
+
473
509
  fn unfix(actual: anytype) data.Battle(data.PRNG) {
474
510
  return .{
475
511
  .sides = actual.sides,
@@ -485,15 +521,6 @@ fn unfix(actual: anytype) data.Battle(data.PRNG) {
485
521
  };
486
522
  }
487
523
 
488
- fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
489
- for (frontier, 0..) |f, j| {
490
- // TODO: is skipping this redundant check worth it?
491
- if (i == j) continue;
492
- if (f.matches(actions)) return true;
493
- }
494
- return false;
495
- }
496
-
497
524
  fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
498
525
  const w = std.io.getStdErr().writer();
499
526
  w.print(fmt, v) catch return;
@@ -502,6 +529,9 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
502
529
  }
503
530
 
504
531
  const Style = struct {
532
+ shape: bool = false,
533
+ p1_max: u9 = 0,
534
+ p2_max: u9 = 0,
505
535
  color: ?usize = null,
506
536
  bold: bool = false,
507
537
  background: bool = false,
@@ -510,7 +540,7 @@ const Style = struct {
510
540
  indent: bool = true,
511
541
  };
512
542
 
513
- fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
543
+ fn debug(writer: anytype, actions: Actions, style: Style) !void {
514
544
  if (style.indent) try writer.writeAll(" ");
515
545
  if (tty) {
516
546
  const mod: usize = if (style.dim) 2 else 1;
@@ -519,11 +549,405 @@ fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
519
549
 
520
550
  if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
521
551
  try writer.print("\x1b[{d}{d}m", .{ background, color });
522
- try actions.fmt(writer, shape);
552
+ const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
553
+ const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
554
+ if (p1 != 0 or p2 != 0) {
555
+ assert(!style.shape);
556
+ try format(writer, actions, p1, p2);
557
+ } else {
558
+ try actions.fmt(writer, style.shape);
559
+ }
523
560
  try writer.writeAll("\x1b[0m");
524
561
  } else {
525
562
  if (style.dim) try writer.writeAll(" ");
526
- try actions.fmt(writer, shape);
563
+ try actions.fmt(writer, style.shape);
527
564
  }
528
565
  if (style.newline) try writer.writeByte('\n');
529
566
  }
567
+
568
+ fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
569
+ var input: [1024]u8 = undefined;
570
+ var output: [1024]u8 = undefined;
571
+
572
+ var stream = std.io.fixedBufferStream(&input);
573
+ try actions.fmt(&stream.writer(), false);
574
+ var len = stream.getWritten().len;
575
+ @memcpy(output[0..len], input[0..len]);
576
+
577
+ var find: [16]u8 = undefined;
578
+ var repl: [22]u8 = undefined;
579
+ if (p1 != 0 and actions.p1.damage != 0) {
580
+ const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
581
+ const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
582
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
583
+ @memcpy(input[0 .. len + 6], output[0 .. len + 6]);
584
+ len += 6;
585
+ }
586
+ if (p2 != 0 and actions.p2.damage != 0) {
587
+ const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
588
+ const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
589
+ assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
590
+ len += 6;
591
+ }
592
+
593
+ try writer.writeAll(output[0..len]);
594
+ }
595
+
596
+ /// Helper functions that efficiently return valid ranges for various RNG events based on the
597
+ /// state of an `Action` and other events to be used to construct a "transitions" function.
598
+ pub const Rolls = struct {
599
+ const PLAYER_NONE = [_]Optional(Player){.None};
600
+ const PLAYERS = [_]Optional(Player){ .P1, .P2 };
601
+
602
+ /// Returns a slice with the correct range of values for speed ties given the `action` state.
603
+ pub fn speedTie(action: Action) []const Optional(Player) {
604
+ return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
605
+ }
606
+
607
+ const OBS_NONE = [_]Optional(Observation){.None};
608
+ const OBS_STARTED = [_]Optional(Observation){.started};
609
+ const OBS_CONTINUING = [_]Optional(Observation){.continuing};
610
+ const OBS_ENDED = [_]Optional(Observation){.ended};
611
+ const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
612
+ const OBS = [_]Optional(Observation){ .continuing, .ended };
613
+
614
+ /// Returns a slice with a range of values for sleep given the `action` state and observed
615
+ /// `durations`.
616
+ pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
617
+ if (action.sleep == .None) return &OBS_NONE;
618
+ return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
619
+ &OBS_ALL
620
+ else switch (action.sleep) {
621
+ .started => &OBS_STARTED,
622
+ else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
623
+ };
624
+ }
625
+
626
+ /// Returns a slice with a range of values for disable given the `action`, observed `durations`,
627
+ /// and the state of the `parent` (observation of the player's Pokémon sleep status).
628
+ pub fn disable(
629
+ action: Action,
630
+ duration: Duration,
631
+ parent: Optional(Observation),
632
+ ) []const Optional(Observation) {
633
+ if (action.disable == .None) return &OBS_NONE;
634
+ return if (duration.disable == 0 and action.speed_tie != .None)
635
+ &OBS_ALL
636
+ else switch (action.disable) {
637
+ .started => &OBS_STARTED,
638
+ else => if (duration.disable >= 8)
639
+ &OBS_ENDED
640
+ else if (parent != .None and parent != .started)
641
+ &OBS_CONTINUING
642
+ else
643
+ &OBS,
644
+ };
645
+ }
646
+
647
+ /// FIXME
648
+ pub fn attacking(
649
+ action: Action,
650
+ duration: Duration,
651
+ parent: Optional(Observation),
652
+ ) []const Optional(Observation) {
653
+ return switch (action.attacking) {
654
+ .None => &OBS_NONE,
655
+ .started => &OBS_STARTED,
656
+ else => if (duration.attacking >= 3)
657
+ &OBS_ENDED
658
+ else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
659
+ &OBS_CONTINUING
660
+ else
661
+ &OBS,
662
+ };
663
+ }
664
+
665
+ const CFZ_NONE = [_]Optional(Confusion){.None};
666
+ const CFZ_STARTED = [_]Optional(Confusion){.started};
667
+ const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
668
+ const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
669
+ const CFZ_ENDED = [_]Optional(Confusion){.ended};
670
+ const CFZ = [_]Optional(Confusion){ .continuing, .ended };
671
+
672
+ /// FIXME
673
+ pub fn confusion(
674
+ action: Action,
675
+ duration: Duration,
676
+ sibling: Optional(Observation),
677
+ parent: Optional(Observation),
678
+ ) []const Optional(Confusion) {
679
+ return switch (action.confusion) {
680
+ .None => &CFZ_NONE,
681
+ .started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
682
+ &CFZ_OVERWRITTEN
683
+ else
684
+ &CFZ_STARTED,
685
+ else => if (duration.confusion >= 5)
686
+ &CFZ_ENDED
687
+ else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
688
+ &CFZ_CONTINUING
689
+ else
690
+ &CFZ,
691
+ };
692
+ }
693
+
694
+ /// Returns a slice with a range of values for binding given the `action`, observed `durations`,
695
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
696
+ pub fn binding(
697
+ action: Action,
698
+ duration: Duration,
699
+ parent: Optional(bool),
700
+ ) []const Optional(Observation) {
701
+ if (parent == .true) return &OBS_NONE;
702
+ return switch (action.binding) {
703
+ .None => &OBS_NONE,
704
+ .started => &OBS_STARTED,
705
+ else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
706
+ };
707
+ }
708
+
709
+ const BOOL_NONE = [_]Optional(bool){.None};
710
+ const BOOLS = [_]Optional(bool){ .false, .true };
711
+
712
+ /// Returns a slice with the correct range of values for hits given the `action` state
713
+ /// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
714
+ pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
715
+ if (parent == .true) return &BOOL_NONE;
716
+ return if (action.hit == .None) &BOOL_NONE else &BOOLS;
717
+ }
718
+
719
+ /// Returns a slice with the correct range of values for critical hits given the `action` state
720
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
721
+ pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
722
+ if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
723
+ return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
724
+ }
725
+
726
+ /// Returns a slice with the correct range of values for secondary chances hits given the
727
+ /// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
728
+ pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
729
+ if (parent == .false) return &BOOL_NONE;
730
+ return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
731
+ }
732
+
733
+ /// The min and max bounds on iteration over damage rolls.
734
+ pub const Range = struct { min: u9, max: u9 };
735
+
736
+ /// Returns the range bounding damage rolls given the `action` state and the state of
737
+ /// the `parent` (whether the player's Pokémon's move hit).
738
+ pub fn damage(action: Action, parent: Optional(bool)) Range {
739
+ return if (parent == .false or action.damage == 0)
740
+ .{ .min = 0, .max = 1 }
741
+ else
742
+ .{ .min = 217, .max = 256 };
743
+ }
744
+
745
+ /// Returns the max damage roll which will produce the same damage as `roll`
746
+ /// given the base damage in `summaries`.
747
+ pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
748
+ if (roll == 0) return roll;
749
+
750
+ const dmg = summaries.get(player.foe()).damage;
751
+ if (dmg.base == 0 or (cap and dmg.capped)) return 255;
752
+
753
+ // Closed form solution for max damage roll provided by Orion Taylor (taylorott)
754
+ return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
755
+ }
756
+
757
+ /// Returns a slice with the correct range of values for confused given the `action` state and
758
+ /// the state of the `parent` (observation of the player's Pokémon confusion status).
759
+ pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
760
+ const done = parent == .None or parent == .ended;
761
+ return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
762
+ }
763
+
764
+ /// Returns a slice with the correct range of values for paralysis given the `action` state
765
+ /// and the state of the `parent` (whether the player's Pokémon was confused).
766
+ pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
767
+ if (parent == .true) return &BOOL_NONE;
768
+ return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
769
+ }
770
+
771
+ const SLOT_NONE = [_]u4{0};
772
+ const SLOT = [_]u4{ 1, 2, 3, 4 };
773
+
774
+ /// Returns a slice with a range of values for move slots given the `action` state
775
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
776
+ ///
777
+ /// These slots may or **may not be valid** as slots may be unset / have 0 PP.
778
+ pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
779
+ if (parent == .false) return &SLOT_NONE;
780
+ return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
781
+ }
782
+
783
+ const MULTI_NONE = [_]u4{0};
784
+ const MULTI = [_]u4{ 2, 3, 4, 5 };
785
+
786
+ /// Returns a slice with the correct range of values for multi hit given the `action` state
787
+ /// and the state of the `parent` (whether the player's Pokémon's move hit).
788
+ pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
789
+ if (parent == .false) return &MULTI_NONE;
790
+ return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
791
+ }
792
+
793
+ const PSYWAVE_NONE = [_]u8{0};
794
+ const PSYWAVE = init: {
795
+ var rolls: [150]u8 = undefined;
796
+ for (0..150) |i| rolls[i] = i + 1;
797
+ break :init rolls;
798
+ };
799
+
800
+ /// Returns a slice with the correct range of values for psywave given the `action` state,
801
+ /// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
802
+ pub fn psywave(
803
+ action: Action,
804
+ side: *data.Side,
805
+ parent: Optional(bool),
806
+ ) []const u8 {
807
+ if (parent == .false) return &PSYWAVE_NONE;
808
+ return if (action.psywave == 0)
809
+ &PSYWAVE_NONE
810
+ else
811
+ PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
812
+ }
813
+
814
+ const MOVE_NONE = [_]data.Move{.None};
815
+
816
+ /// Returns a slice with the correct range of values for metronome given the `action` state.
817
+ pub fn metronome(action: Action) []const data.Move {
818
+ return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
819
+ }
820
+ };
821
+
822
+ test "Rolls.speedTie" {
823
+ const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
824
+ try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
825
+ try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
826
+ }
827
+
828
+ test "Rolls.sleep" {
829
+ return error.SkipZigTest; // TODO
830
+ }
831
+
832
+ test "Rolls.disable" {
833
+ return error.SkipZigTest; // TODO
834
+ }
835
+
836
+ test "Rolls.confusion" {
837
+ return error.SkipZigTest; // TODO
838
+ }
839
+
840
+ test "Rolls.atacking" {
841
+ return error.SkipZigTest; // TODO
842
+ }
843
+
844
+ test "Rolls.binding" {
845
+ return error.SkipZigTest; // TODO
846
+ }
847
+
848
+ test "Rolls.damage" {
849
+ const actions: Actions = .{ .p2 = .{ .damage = 221 } };
850
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
851
+ try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
852
+ try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
853
+ }
854
+
855
+ test "Rolls.coalesce" {
856
+ var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
857
+ try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
858
+ try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
859
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
860
+ summaries.p1.damage.final = 74;
861
+ try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
862
+ try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
863
+ }
864
+
865
+ test "Rolls.hit" {
866
+ const actions: Actions = .{ .p2 = .{ .hit = .true } };
867
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
868
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
869
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
870
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
871
+ }
872
+
873
+ test "Rolls.secondaryChance" {
874
+ const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
875
+ try expectEqualSlices(
876
+ Optional(bool),
877
+ &.{ .false, .true },
878
+ Rolls.secondaryChance(actions.p1, .None),
879
+ );
880
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
881
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
882
+ }
883
+
884
+ test "Rolls.criticalHit" {
885
+ const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
886
+ try expectEqualSlices(
887
+ Optional(bool),
888
+ &.{ .false, .true },
889
+ Rolls.criticalHit(actions.p1, .None),
890
+ );
891
+ try expectEqualSlices(
892
+ Optional(bool),
893
+ if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
894
+ Rolls.criticalHit(actions.p1, .false),
895
+ );
896
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
897
+ }
898
+
899
+ test "Rolls.confused" {
900
+ const actions: Actions = .{ .p2 = .{ .confused = .true } };
901
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
902
+ try expectEqualSlices(
903
+ Optional(bool),
904
+ &.{ .false, .true },
905
+ Rolls.confused(actions.p2, .continuing),
906
+ );
907
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
908
+ }
909
+
910
+ test "Rolls.paralyzed" {
911
+ const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
912
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
913
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
914
+ try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
915
+ try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
916
+ }
917
+
918
+ test "Rolls.moveSlot" {
919
+ const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
920
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
921
+ try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
922
+ try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
923
+ }
924
+
925
+ test "Rolls.multiHit" {
926
+ const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
927
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
928
+ try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
929
+ try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
930
+ }
931
+
932
+ test "Rolls.metronome" {
933
+ const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
934
+ try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
935
+ try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
936
+ }
937
+
938
+ test "Rolls.psywave" {
939
+ const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
940
+ var side = helpers.Side.init(&[_]helpers.Pokemon{.{
941
+ .species = .Bulbasaur,
942
+ .level = 100,
943
+ .moves = &[_]data.Move{.Tackle},
944
+ }});
945
+
946
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
947
+ var rolls = Rolls.psywave(actions.p2, &side, .None);
948
+ try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
949
+ side.stored().level = 81;
950
+ rolls = Rolls.psywave(actions.p2, &side, .None);
951
+ try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
952
+ try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
953
+ }