@pkmn/engine 0.1.0-dev.15f64810 → 0.1.0-dev.1d311928
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -6
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +34 -65
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +15 -2
- package/build/pkg/data/protocol.json +23 -9
- package/build/pkg/data.d.ts +23 -1
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +13 -17
- package/build/pkg/gen1.js +6 -10
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +38 -90
- package/build/pkg/index.js +6 -63
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +105 -103
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +35 -69
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +142 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +256 -77
- package/package.json +52 -134
- package/src/bin/install-pkmn-engine +9 -7
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +52 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +13 -9
- package/src/lib/common/options.zig +4 -0
- package/src/lib/common/protocol.zig +45 -44
- package/src/lib/common/rational.zig +120 -27
- package/src/lib/common/rng.zig +5 -7
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +610 -186
- package/src/lib/gen1/chance.zig +366 -240
- package/src/lib/gen1/data/moves.zig +2 -4
- package/src/lib/gen1/data/species.zig +1 -3
- package/src/lib/gen1/data/types.zig +1 -2
- package/src/lib/gen1/data.zig +35 -38
- package/src/lib/gen1/helpers.zig +17 -560
- package/src/lib/gen1/mechanics.zig +290 -193
- package/src/lib/gen2/calc.zig +37 -27
- package/src/lib/gen2/chance.zig +90 -503
- package/src/lib/gen2/data/items.zig +1 -3
- package/src/lib/gen2/data/moves.zig +2 -4
- package/src/lib/gen2/data/species.zig +1 -3
- package/src/lib/gen2/data/types.zig +1 -2
- package/src/lib/gen2/data.zig +26 -29
- package/src/lib/gen2/generated.zig +18 -23
- package/src/lib/gen2/helpers.zig +9 -18
- package/src/lib/gen2/mechanics.zig +88 -115
- package/src/lib/node.zig +3 -116
- package/src/lib/pkmn.zig +14 -7
- package/src/lib/wasm.zig +18 -9
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/calc.zig
CHANGED
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@@ -1,46 +1,43 @@
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-
const
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-
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const pkmn = @import("../pkmn.zig");
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const DEBUG = @import("../common/debug.zig").print;
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const data = @import("data.zig");
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const helpers = @import("helpers.zig");
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const optional = @import("../common/optional.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rational = @import("../common/rational.zig");
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const std = @import("std");
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const util = @import("../common/util.zig");
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const
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const
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const helpers = @import("helpers.zig");
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const Action = chance.Action;
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const Actions = chance.Actions;
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const assert = std.debug.assert;
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const Chance = chance.Chance;
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const Choice = common.Choice;
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const Confusion = chance.Confusion;
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const Duration = chance.Duration;
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const Durations = chance.Durations;
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const enabled = pkmn.options.calc;
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const expect = std.testing.expect;
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const expectEqual = std.testing.expectEqual;
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const
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const Player = common.Player;
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const Result = common.Result;
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const Choice = common.Choice;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const isPointerTo = util.isPointerTo;
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const Observation = chance.Observation;
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const Optional = optional.Optional;
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const Rational = rational.Rational;
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const Player = common.Player;
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const PointerType = util.PointerType;
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const
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const
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const Chance = chance.Chance;
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const Durations = chance.Durations;
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const Duration = chance.Duration;
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const Rolls = helpers.Rolls;
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const Rational = rational.Rational;
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const Result = common.Result;
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const Sleeps = chance.Sleeps;
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const tty = true; // DEBUG
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const summary = false; // DEBUG
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const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
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const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
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/// Information relevant to damage calculation that occured during a Generation I battle `update`.
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pub const Summaries = extern struct {
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/// Relevant information for Player 1.
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@@ -54,7 +51,7 @@ pub const Summaries = extern struct {
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/// Returns the `Summary` for the given `player`.
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pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
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assert(
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assert(isPointerTo(self, Summaries));
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return if (player == .P1) &self.p1 else &self.p2;
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}
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};
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@@ -72,8 +69,10 @@ pub const Summary = extern struct {
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/// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
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// (to determine the *actual* damage done compare the target's stored HP before and after).
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final: u16 = 0,
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/// Whether higher damage will saturate / result in the same outcome (e.g. additional
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/// gets ignored due to it already breaking a Substitute or causing the target
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/// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
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/// direct damage gets ignored due to it already breaking a Substitute or causing the target
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/// to faint). Note that this field does not get set in scenarios where the target would
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/// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
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capped: bool = false,
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// NOTE: 15 bits padding
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@@ -88,25 +87,11 @@ pub const Summary = extern struct {
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}
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};
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/// TODO
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pub const Overrides = extern struct {
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/// TODO
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actions: Actions = .{},
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/// TODO
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durations: Durations = .{},
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_: u32 = 0,
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comptime {
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assert(@sizeOf(Overrides) == 24);
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}
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};
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/// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
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/// `overrides` and tracks `summaries` of information relevant to damage calculation.
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pub const Calc = struct {
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/// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
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overrides:
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overrides: Actions = .{},
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/// Information relevant to damage calculation.
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summaries: Summaries = .{},
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@@ -117,26 +102,20 @@ pub const Calc = struct {
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) ?std.meta.FieldType(Action, field) {
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if (!enabled) return null;
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const overrides
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if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
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const val = @field(overrides, @tagName(field));
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const val = @field(self.overrides.get(player), @tagName(field));
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return if (switch (@typeInfo(@TypeOf(val))) {
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Enum => val != .None,
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Int => val != 0,
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else => unreachable,
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}) val else null;
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}
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pub fn
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if (!enabled) return
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const durations = self.overrides.durations;
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const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
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if (set == 0) return null;
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pub fn confusion(self: *Calc, player: Player) void {
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if (!enabled) return;
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if (self.overrides.get(player).confusion == .started) {
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self.overrides.get(player).confusion = .None;
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}
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}
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pub fn base(self: *Calc, player: Player, val: u16) void {
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@@ -172,9 +151,8 @@ const Null = struct {
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return null;
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}
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pub fn
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_ = .{ self, player
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return null;
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pub fn confusion(self: Null, player: Player) void {
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_ = .{ self, player };
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}
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pub fn base(self: Null, player: Player, val: u16) void {
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@@ -198,13 +176,13 @@ pub const Stats = struct {
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};
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pub const Options = struct {
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-
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durations: Durations,
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seed: ?u64 = null,
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cap: bool = false,
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metronome: bool = false,
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};
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pub const MAX_FRONTIER =
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pub const MAX_FRONTIER = 81;
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186
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pub fn transitions(
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battle: anytype,
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@@ -216,7 +194,6 @@ pub fn transitions(
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) !?Stats {
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var stats: Stats = .{};
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const actions = options.actions;
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const cap = options.cap;
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var seen = std.AutoHashMap(Actions, void).init(allocator);
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@@ -224,13 +201,12 @@ pub fn transitions(
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var frontier = std.ArrayList(Actions).init(allocator);
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defer frontier.deinit();
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const d = options.durations;
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var opts = pkmn.battle.options(
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protocol.NULL,
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Chance(Rational(u128)){ .probability = .{}, .
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Calc{
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.p1 = actions.p1.durations,
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.p2 = actions.p2.durations,
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} } },
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Chance(Rational(u128)){ .probability = .{}, .durations = d },
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Calc{},
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);
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var b = battle;
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@@ -252,85 +228,106 @@ pub fn transitions(
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var i: usize = 0;
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assert(frontier.items.len == 1);
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while (i < frontier.items.len) : (i += 1) {
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const
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-
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const f = frontier.items[i];
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const saved = stats.saved;
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try debug(writer, f, .{
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.shape = true,
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.color = i,
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.bold = true,
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.background = true,
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.indent = false,
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});
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var a: Actions = .{
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.p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
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.p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
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};
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
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for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
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for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
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for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
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var p1_dmg = Rolls.damage(template.p1, p1_hit);
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+
for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
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248
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+
for (Rolls.sleep(f.p1, d.p1)) |p1_slp| { a.p1.sleep = p1_slp;
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|
+
for (Rolls.sleep(f.p2, d.p2)) |p2_slp| { a.p2.sleep = p2_slp;
|
|
250
|
+
for (Rolls.disable(f.p1, d.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
|
|
251
|
+
for (Rolls.disable(f.p2, d.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
|
|
252
|
+
for (Rolls.attacking(f.p1, d.p1, p1_slp)) |p1_atk| { a.p1.attacking = p1_atk;
|
|
253
|
+
for (Rolls.attacking(f.p2, d.p2, p2_slp)) |p2_atk| { a.p2.attacking = p2_atk;
|
|
254
|
+
for (Rolls.confusion(f.p1, d.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
|
|
255
|
+
for (Rolls.confusion(f.p2, d.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
|
|
256
|
+
for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
|
|
257
|
+
for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
|
|
258
|
+
for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
|
|
259
|
+
for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
|
|
260
|
+
for (Rolls.binding(f.p1, d.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
|
|
261
|
+
for (Rolls.binding(f.p2, d.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
|
|
262
|
+
for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
|
|
263
|
+
for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
|
|
264
|
+
for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
|
|
265
|
+
for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
|
|
266
|
+
for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
|
|
267
|
+
for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
|
|
268
|
+
for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
|
|
269
|
+
for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
|
|
270
|
+
for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
|
|
271
|
+
for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
|
|
272
|
+
for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
|
|
273
|
+
for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
|
|
274
|
+
|
|
275
|
+
var p1_dmg = Rolls.damage(f.p1, p1_hit);
|
|
296
276
|
while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
|
|
297
277
|
a.p1.damage = @intCast(p1_dmg.min);
|
|
298
|
-
var p1_min: u8 = 0;
|
|
299
278
|
|
|
300
|
-
var p2_dmg = Rolls.damage(
|
|
279
|
+
var p2_dmg = Rolls.damage(f.p2, p2_hit);
|
|
280
|
+
|
|
281
|
+
const p1_min: u9 = p1_dmg.min;
|
|
282
|
+
const p2_min: u9 = p2_dmg.min;
|
|
283
|
+
|
|
301
284
|
while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
|
|
302
285
|
a.p2.damage = @intCast(p2_dmg.min);
|
|
303
286
|
|
|
304
|
-
opts.calc.overrides
|
|
305
|
-
opts.
|
|
287
|
+
opts.calc.overrides = a;
|
|
288
|
+
opts.calc.summaries = .{};
|
|
289
|
+
opts.chance = .{ .probability = .{}, .durations = d };
|
|
306
290
|
const q = &opts.chance.probability;
|
|
307
291
|
|
|
308
292
|
b = battle;
|
|
309
293
|
_ = try b.update(c1, c2, &opts);
|
|
310
|
-
stats.updates += 1;
|
|
311
|
-
|
|
312
|
-
const p1_max: u8 = @intCast(p1_dmg.min);
|
|
313
|
-
const p2_max: u8 = @intCast(p2_dmg.min);
|
|
314
|
-
_ = cap;
|
|
315
294
|
|
|
316
|
-
|
|
317
|
-
// try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), &opts.calc.summaries, cap);
|
|
318
|
-
// const p2_max =
|
|
319
|
-
// try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), &opts.calc.summaries, cap);
|
|
295
|
+
stats.updates += 1;
|
|
320
296
|
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
297
|
+
const summaries = &opts.calc.summaries;
|
|
298
|
+
const p1_max: u9 = if (p2_dmg.min != p2_min)
|
|
299
|
+
p1_dmg.min
|
|
300
|
+
else
|
|
301
|
+
try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
|
|
302
|
+
const p2_max: u9 =
|
|
303
|
+
try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
|
|
304
|
+
|
|
305
|
+
if (opts.chance.actions.matches(f)) {
|
|
306
|
+
if (!opts.chance.actions.relax().eql(a)) {
|
|
307
|
+
if (!summary) {
|
|
308
|
+
try debug(writer, opts.chance.actions, .{
|
|
309
|
+
.p1_max = p1_max,
|
|
310
|
+
.p2_max = p2_max,
|
|
311
|
+
.color = i,
|
|
312
|
+
.dim = true,
|
|
313
|
+
});
|
|
314
|
+
}
|
|
324
315
|
|
|
325
|
-
|
|
316
|
+
p1_dmg.min = p1_max;
|
|
326
317
|
p2_dmg.min = p2_max;
|
|
327
318
|
continue;
|
|
328
319
|
}
|
|
329
320
|
|
|
330
|
-
if (!summary)
|
|
321
|
+
if (!summary) {
|
|
322
|
+
try debug(writer, opts.chance.actions, .{
|
|
323
|
+
.p1_max = p1_max,
|
|
324
|
+
.p2_max = p2_max,
|
|
325
|
+
.color = i,
|
|
326
|
+
});
|
|
327
|
+
}
|
|
331
328
|
|
|
332
|
-
for (
|
|
333
|
-
for (p2_dmg.min
|
|
329
|
+
for (p1_min..p1_max + 1) |p1d| {
|
|
330
|
+
for (p2_dmg.min..p2_max + 1) |p2d| {
|
|
334
331
|
var acts = opts.chance.actions;
|
|
335
332
|
acts.p1.damage = @intCast(p1d);
|
|
336
333
|
acts.p2.damage = @intCast(p2d);
|
|
@@ -340,10 +337,13 @@ pub fn transitions(
|
|
|
340
337
|
}
|
|
341
338
|
}
|
|
342
339
|
}
|
|
343
|
-
|
|
344
|
-
if (p1_max != p1_dmg.min) try q.update(p1_max - p1_dmg.min + 1, 1);
|
|
340
|
+
if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
|
|
345
341
|
if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
|
|
342
|
+
|
|
343
|
+
q.reduce();
|
|
346
344
|
try p.add(q);
|
|
345
|
+
p.reduce();
|
|
346
|
+
|
|
347
347
|
stats.saved += 1;
|
|
348
348
|
|
|
349
349
|
if (p.q < p.p) {
|
|
@@ -351,39 +351,46 @@ pub fn transitions(
|
|
|
351
351
|
return error.TestUnexpectedResult;
|
|
352
352
|
}
|
|
353
353
|
} else {
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
if (!matches(opts.chance.actions, i, frontier.items)) {
|
|
354
|
+
if (!opts.chance.actions.matchesAny(frontier.items, i)) {
|
|
357
355
|
try frontier.append(opts.chance.actions);
|
|
358
356
|
|
|
359
|
-
try debug(writer, opts.chance.actions,
|
|
357
|
+
try debug(writer, opts.chance.actions, .{
|
|
358
|
+
.p1_max = p1_max,
|
|
359
|
+
.p2_max = p2_max,
|
|
360
|
+
.dim = true,
|
|
361
|
+
.newline = false,
|
|
362
|
+
});
|
|
360
363
|
try writer.writeAll(" → ");
|
|
361
|
-
try debug(writer, opts.chance.actions,
|
|
364
|
+
try debug(writer, opts.chance.actions, .{
|
|
365
|
+
.shape = true,
|
|
362
366
|
.color = frontier.items.len - 1,
|
|
363
367
|
.dim = true,
|
|
364
368
|
.background = true,
|
|
365
369
|
.indent = false,
|
|
366
370
|
});
|
|
367
371
|
} else if (!summary) {
|
|
368
|
-
try debug(writer, opts.chance.actions,
|
|
372
|
+
try debug(writer, opts.chance.actions, .{
|
|
373
|
+
.p1_max = p1_max,
|
|
374
|
+
.p2_max = p2_max,
|
|
375
|
+
.dim = true,
|
|
376
|
+
});
|
|
369
377
|
}
|
|
370
|
-
|
|
371
|
-
// if (opts.chance.actions.p1.damage == 0) p1_max = 255;
|
|
372
|
-
// if (opts.chance.actions.p2.damage == 0) p2_max = 255;
|
|
373
378
|
}
|
|
374
379
|
|
|
375
|
-
|
|
380
|
+
p1_dmg.min = p1_max;
|
|
376
381
|
p2_dmg.min = p2_max;
|
|
377
382
|
}
|
|
378
383
|
|
|
379
|
-
|
|
380
|
-
p1_dmg.min = p1_min;
|
|
381
|
-
|
|
382
|
-
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
384
|
+
}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
383
385
|
|
|
384
|
-
|
|
386
|
+
assert(stats.saved > saved);
|
|
387
|
+
const old = @hasDecl(std.fmt, "formatFloatDecimal");
|
|
388
|
+
if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
|
|
385
389
|
p.reduce();
|
|
386
|
-
try writer.print(
|
|
390
|
+
try writer.print(
|
|
391
|
+
" = {s} ({d:.2}%)\n\n",
|
|
392
|
+
.{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
|
|
393
|
+
);
|
|
387
394
|
}
|
|
388
395
|
|
|
389
396
|
}
|
|
@@ -415,61 +422,90 @@ pub fn update(
|
|
|
415
422
|
writer: anytype,
|
|
416
423
|
transition: bool,
|
|
417
424
|
) !Result {
|
|
425
|
+
const durations = options.chance.durations;
|
|
418
426
|
options.chance.reset();
|
|
419
427
|
|
|
420
|
-
if (!pkmn.options.chance or !pkmn.options.calc
|
|
421
|
-
return battle.update(c1, c2, options);
|
|
422
|
-
}
|
|
428
|
+
if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
|
|
423
429
|
|
|
424
|
-
|
|
425
|
-
const actions = options.chance.actions;
|
|
430
|
+
const original = battle.*;
|
|
426
431
|
|
|
427
432
|
// Perfom the actual update
|
|
428
433
|
const result = battle.update(c1, c2, options);
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
434
|
+
var overrides = options.chance.actions;
|
|
435
|
+
const updated = options.chance.durations;
|
|
436
|
+
|
|
437
|
+
if (@TypeOf(battle.rng) == data.PRNG) {
|
|
438
|
+
// Ensure we can encode the diffs in less than MAX_DIFFS bytes.
|
|
439
|
+
var buf: [helpers.MAX_DIFFS]u8 = undefined;
|
|
440
|
+
var stream: protocol.ByteStream = .{ .buffer = &buf };
|
|
441
|
+
const n = try helpers.diff(&original, battle, stream.writer());
|
|
442
|
+
|
|
443
|
+
// Applying the diff to the battle should take us back to the original copy
|
|
444
|
+
// of the battle (ignoring the RNG).
|
|
445
|
+
var patched = battle.*;
|
|
446
|
+
patched.rng = original.rng;
|
|
447
|
+
helpers.patch(&patched, buf[0..n]);
|
|
448
|
+
try expectEqual(original, patched);
|
|
449
|
+
}
|
|
443
450
|
|
|
444
451
|
if (transition) {
|
|
445
452
|
// Ensure we can generate all transitions from the same original state
|
|
446
453
|
// (we must change the battle's RNG from a FixedRNG to a PRNG because
|
|
447
454
|
// the transitions function relies on RNG for discovery of states)
|
|
448
|
-
if (try transitions(unfix(
|
|
449
|
-
.
|
|
455
|
+
if (try transitions(unfix(original), c1, c2, allocator, writer, .{
|
|
456
|
+
.durations = durations,
|
|
450
457
|
.cap = true,
|
|
451
458
|
})) |stats| try expect(stats.frontier <= MAX_FRONTIER);
|
|
452
459
|
}
|
|
453
460
|
|
|
454
461
|
// Demonstrate that we can produce the same state by forcing the RNG to behave the
|
|
455
|
-
// same as we observed
|
|
456
|
-
// mask none of the durations will be extended.
|
|
462
|
+
// same as we observed.
|
|
457
463
|
var override = pkmn.battle.options(
|
|
458
464
|
protocol.NULL,
|
|
459
|
-
|
|
460
|
-
Calc{ .overrides =
|
|
465
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
466
|
+
Calc{ .overrides = overrides },
|
|
461
467
|
);
|
|
462
|
-
|
|
468
|
+
var copy = original;
|
|
469
|
+
var overridden = copy.update(c1, c2, &override);
|
|
463
470
|
try expectEqual(result, overridden);
|
|
471
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
472
|
+
try expectEqual(updated, override.chance.durations);
|
|
464
473
|
|
|
465
474
|
// The actual battle excluding its RNG field should match a copy updated with
|
|
466
475
|
// overridden RNG (the copy RNG may have advanced because of no-ops)
|
|
467
476
|
copy.rng = battle.rng;
|
|
468
|
-
try expectEqual(copy
|
|
477
|
+
try expectEqual(battle.*, copy);
|
|
478
|
+
|
|
479
|
+
// Demonstrate that even with the duration rolls changed, the duration
|
|
480
|
+
// fields on their own are sufficient to achieve the same outcomes
|
|
481
|
+
// NB: The actual battle bytes will differ because the durations won't match
|
|
482
|
+
overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
|
|
483
|
+
overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
|
|
484
|
+
|
|
485
|
+
override = pkmn.battle.options(
|
|
486
|
+
protocol.NULL,
|
|
487
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
488
|
+
Calc{ .overrides = overrides },
|
|
489
|
+
);
|
|
490
|
+
copy = original;
|
|
491
|
+
overridden = copy.update(c1, c2, &override);
|
|
492
|
+
try expectEqual(result, overridden);
|
|
493
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
494
|
+
try expectEqual(updated, override.chance.durations);
|
|
469
495
|
|
|
470
496
|
return result;
|
|
471
497
|
}
|
|
472
498
|
|
|
499
|
+
fn expectEqualActions(expected: Actions, actual: Actions) !void {
|
|
500
|
+
return expectEqual(expected, actual) catch |e| switch (e) {
|
|
501
|
+
error.TestExpectedEqual => {
|
|
502
|
+
std.debug.print("expected {}, found {}\n", .{ expected, actual });
|
|
503
|
+
return e;
|
|
504
|
+
},
|
|
505
|
+
else => return e,
|
|
506
|
+
};
|
|
507
|
+
}
|
|
508
|
+
|
|
473
509
|
fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
474
510
|
return .{
|
|
475
511
|
.sides = actual.sides,
|
|
@@ -485,15 +521,6 @@ fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
|
485
521
|
};
|
|
486
522
|
}
|
|
487
523
|
|
|
488
|
-
fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
|
|
489
|
-
for (frontier, 0..) |f, j| {
|
|
490
|
-
// TODO: is skipping this redundant check worth it?
|
|
491
|
-
if (i == j) continue;
|
|
492
|
-
if (f.matches(actions)) return true;
|
|
493
|
-
}
|
|
494
|
-
return false;
|
|
495
|
-
}
|
|
496
|
-
|
|
497
524
|
fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
|
|
498
525
|
const w = std.io.getStdErr().writer();
|
|
499
526
|
w.print(fmt, v) catch return;
|
|
@@ -502,6 +529,9 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
|
|
|
502
529
|
}
|
|
503
530
|
|
|
504
531
|
const Style = struct {
|
|
532
|
+
shape: bool = false,
|
|
533
|
+
p1_max: u9 = 0,
|
|
534
|
+
p2_max: u9 = 0,
|
|
505
535
|
color: ?usize = null,
|
|
506
536
|
bold: bool = false,
|
|
507
537
|
background: bool = false,
|
|
@@ -510,7 +540,7 @@ const Style = struct {
|
|
|
510
540
|
indent: bool = true,
|
|
511
541
|
};
|
|
512
542
|
|
|
513
|
-
fn debug(writer: anytype, actions: Actions,
|
|
543
|
+
fn debug(writer: anytype, actions: Actions, style: Style) !void {
|
|
514
544
|
if (style.indent) try writer.writeAll(" ");
|
|
515
545
|
if (tty) {
|
|
516
546
|
const mod: usize = if (style.dim) 2 else 1;
|
|
@@ -519,11 +549,405 @@ fn debug(writer: anytype, actions: Actions, shape: bool, style: Style) !void {
|
|
|
519
549
|
|
|
520
550
|
if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
|
|
521
551
|
try writer.print("\x1b[{d}{d}m", .{ background, color });
|
|
522
|
-
|
|
552
|
+
const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
|
|
553
|
+
const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
|
|
554
|
+
if (p1 != 0 or p2 != 0) {
|
|
555
|
+
assert(!style.shape);
|
|
556
|
+
try format(writer, actions, p1, p2);
|
|
557
|
+
} else {
|
|
558
|
+
try actions.fmt(writer, style.shape);
|
|
559
|
+
}
|
|
523
560
|
try writer.writeAll("\x1b[0m");
|
|
524
561
|
} else {
|
|
525
562
|
if (style.dim) try writer.writeAll(" ");
|
|
526
|
-
try actions.fmt(writer, shape);
|
|
563
|
+
try actions.fmt(writer, style.shape);
|
|
527
564
|
}
|
|
528
565
|
if (style.newline) try writer.writeByte('\n');
|
|
529
566
|
}
|
|
567
|
+
|
|
568
|
+
fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
|
|
569
|
+
var input: [1024]u8 = undefined;
|
|
570
|
+
var output: [1024]u8 = undefined;
|
|
571
|
+
|
|
572
|
+
var stream = std.io.fixedBufferStream(&input);
|
|
573
|
+
try actions.fmt(&stream.writer(), false);
|
|
574
|
+
var len = stream.getWritten().len;
|
|
575
|
+
@memcpy(output[0..len], input[0..len]);
|
|
576
|
+
|
|
577
|
+
var find: [16]u8 = undefined;
|
|
578
|
+
var repl: [22]u8 = undefined;
|
|
579
|
+
if (p1 != 0 and actions.p1.damage != 0) {
|
|
580
|
+
const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
|
|
581
|
+
const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
|
|
582
|
+
assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
|
|
583
|
+
@memcpy(input[0 .. len + 6], output[0 .. len + 6]);
|
|
584
|
+
len += 6;
|
|
585
|
+
}
|
|
586
|
+
if (p2 != 0 and actions.p2.damage != 0) {
|
|
587
|
+
const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
|
|
588
|
+
const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
|
|
589
|
+
assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
|
|
590
|
+
len += 6;
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
try writer.writeAll(output[0..len]);
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
/// Helper functions that efficiently return valid ranges for various RNG events based on the
|
|
597
|
+
/// state of an `Action` and other events to be used to construct a "transitions" function.
|
|
598
|
+
pub const Rolls = struct {
|
|
599
|
+
const PLAYER_NONE = [_]Optional(Player){.None};
|
|
600
|
+
const PLAYERS = [_]Optional(Player){ .P1, .P2 };
|
|
601
|
+
|
|
602
|
+
/// Returns a slice with the correct range of values for speed ties given the `action` state.
|
|
603
|
+
pub fn speedTie(action: Action) []const Optional(Player) {
|
|
604
|
+
return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
const OBS_NONE = [_]Optional(Observation){.None};
|
|
608
|
+
const OBS_STARTED = [_]Optional(Observation){.started};
|
|
609
|
+
const OBS_CONTINUING = [_]Optional(Observation){.continuing};
|
|
610
|
+
const OBS_ENDED = [_]Optional(Observation){.ended};
|
|
611
|
+
const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
|
|
612
|
+
const OBS = [_]Optional(Observation){ .continuing, .ended };
|
|
613
|
+
|
|
614
|
+
/// Returns a slice with a range of values for sleep given the `action` state and observed
|
|
615
|
+
/// `durations`.
|
|
616
|
+
pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
|
|
617
|
+
if (action.sleep == .None) return &OBS_NONE;
|
|
618
|
+
return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
|
|
619
|
+
&OBS_ALL
|
|
620
|
+
else switch (action.sleep) {
|
|
621
|
+
.started => &OBS_STARTED,
|
|
622
|
+
else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
|
|
623
|
+
};
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
/// Returns a slice with a range of values for disable given the `action`, observed `durations`,
|
|
627
|
+
/// and the state of the `parent` (observation of the player's Pokémon sleep status).
|
|
628
|
+
pub fn disable(
|
|
629
|
+
action: Action,
|
|
630
|
+
duration: Duration,
|
|
631
|
+
parent: Optional(Observation),
|
|
632
|
+
) []const Optional(Observation) {
|
|
633
|
+
if (action.disable == .None) return &OBS_NONE;
|
|
634
|
+
return if (duration.disable == 0 and action.speed_tie != .None)
|
|
635
|
+
&OBS_ALL
|
|
636
|
+
else switch (action.disable) {
|
|
637
|
+
.started => &OBS_STARTED,
|
|
638
|
+
else => if (duration.disable >= 8)
|
|
639
|
+
&OBS_ENDED
|
|
640
|
+
else if (parent != .None and parent != .started)
|
|
641
|
+
&OBS_CONTINUING
|
|
642
|
+
else
|
|
643
|
+
&OBS,
|
|
644
|
+
};
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
/// FIXME
|
|
648
|
+
pub fn attacking(
|
|
649
|
+
action: Action,
|
|
650
|
+
duration: Duration,
|
|
651
|
+
parent: Optional(Observation),
|
|
652
|
+
) []const Optional(Observation) {
|
|
653
|
+
return switch (action.attacking) {
|
|
654
|
+
.None => &OBS_NONE,
|
|
655
|
+
.started => &OBS_STARTED,
|
|
656
|
+
else => if (duration.attacking >= 3)
|
|
657
|
+
&OBS_ENDED
|
|
658
|
+
else if ((parent == .continuing and parent == .ended) or duration.attacking < 2)
|
|
659
|
+
&OBS_CONTINUING
|
|
660
|
+
else
|
|
661
|
+
&OBS,
|
|
662
|
+
};
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
const CFZ_NONE = [_]Optional(Confusion){.None};
|
|
666
|
+
const CFZ_STARTED = [_]Optional(Confusion){.started};
|
|
667
|
+
const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
|
|
668
|
+
const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
|
|
669
|
+
const CFZ_ENDED = [_]Optional(Confusion){.ended};
|
|
670
|
+
const CFZ = [_]Optional(Confusion){ .continuing, .ended };
|
|
671
|
+
|
|
672
|
+
/// FIXME
|
|
673
|
+
pub fn confusion(
|
|
674
|
+
action: Action,
|
|
675
|
+
duration: Duration,
|
|
676
|
+
sibling: Optional(Observation),
|
|
677
|
+
parent: Optional(Observation),
|
|
678
|
+
) []const Optional(Confusion) {
|
|
679
|
+
return switch (action.confusion) {
|
|
680
|
+
.None => &CFZ_NONE,
|
|
681
|
+
.started => if (pkmn.options.overwrite and sibling == .ended and duration.confusion < 5)
|
|
682
|
+
&CFZ_OVERWRITTEN
|
|
683
|
+
else
|
|
684
|
+
&CFZ_STARTED,
|
|
685
|
+
else => if (duration.confusion >= 5)
|
|
686
|
+
&CFZ_ENDED
|
|
687
|
+
else if ((parent == .continuing and parent == .ended) or duration.confusion < 2)
|
|
688
|
+
&CFZ_CONTINUING
|
|
689
|
+
else
|
|
690
|
+
&CFZ,
|
|
691
|
+
};
|
|
692
|
+
}
|
|
693
|
+
|
|
694
|
+
/// Returns a slice with a range of values for binding given the `action`, observed `durations`,
|
|
695
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
696
|
+
pub fn binding(
|
|
697
|
+
action: Action,
|
|
698
|
+
duration: Duration,
|
|
699
|
+
parent: Optional(bool),
|
|
700
|
+
) []const Optional(Observation) {
|
|
701
|
+
if (parent == .true) return &OBS_NONE;
|
|
702
|
+
return switch (action.binding) {
|
|
703
|
+
.None => &OBS_NONE,
|
|
704
|
+
.started => &OBS_STARTED,
|
|
705
|
+
else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
|
|
706
|
+
};
|
|
707
|
+
}
|
|
708
|
+
|
|
709
|
+
const BOOL_NONE = [_]Optional(bool){.None};
|
|
710
|
+
const BOOLS = [_]Optional(bool){ .false, .true };
|
|
711
|
+
|
|
712
|
+
/// Returns a slice with the correct range of values for hits given the `action` state
|
|
713
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
714
|
+
pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
715
|
+
if (parent == .true) return &BOOL_NONE;
|
|
716
|
+
return if (action.hit == .None) &BOOL_NONE else &BOOLS;
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
/// Returns a slice with the correct range of values for critical hits given the `action` state
|
|
720
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
721
|
+
pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
722
|
+
if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
|
|
723
|
+
return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
/// Returns a slice with the correct range of values for secondary chances hits given the
|
|
727
|
+
/// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
728
|
+
pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
729
|
+
if (parent == .false) return &BOOL_NONE;
|
|
730
|
+
return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
|
|
731
|
+
}
|
|
732
|
+
|
|
733
|
+
/// The min and max bounds on iteration over damage rolls.
|
|
734
|
+
pub const Range = struct { min: u9, max: u9 };
|
|
735
|
+
|
|
736
|
+
/// Returns the range bounding damage rolls given the `action` state and the state of
|
|
737
|
+
/// the `parent` (whether the player's Pokémon's move hit).
|
|
738
|
+
pub fn damage(action: Action, parent: Optional(bool)) Range {
|
|
739
|
+
return if (parent == .false or action.damage == 0)
|
|
740
|
+
.{ .min = 0, .max = 1 }
|
|
741
|
+
else
|
|
742
|
+
.{ .min = 217, .max = 256 };
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
/// Returns the max damage roll which will produce the same damage as `roll`
|
|
746
|
+
/// given the base damage in `summaries`.
|
|
747
|
+
pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
|
|
748
|
+
if (roll == 0) return roll;
|
|
749
|
+
|
|
750
|
+
const dmg = summaries.get(player.foe()).damage;
|
|
751
|
+
if (dmg.base == 0 or (cap and dmg.capped)) return 255;
|
|
752
|
+
|
|
753
|
+
// Closed form solution for max damage roll provided by Orion Taylor (taylorott)
|
|
754
|
+
return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
/// Returns a slice with the correct range of values for confused given the `action` state and
|
|
758
|
+
/// the state of the `parent` (observation of the player's Pokémon confusion status).
|
|
759
|
+
pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
|
|
760
|
+
const done = parent == .None or parent == .ended;
|
|
761
|
+
return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
|
|
762
|
+
}
|
|
763
|
+
|
|
764
|
+
/// Returns a slice with the correct range of values for paralysis given the `action` state
|
|
765
|
+
/// and the state of the `parent` (whether the player's Pokémon was confused).
|
|
766
|
+
pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
767
|
+
if (parent == .true) return &BOOL_NONE;
|
|
768
|
+
return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
const SLOT_NONE = [_]u4{0};
|
|
772
|
+
const SLOT = [_]u4{ 1, 2, 3, 4 };
|
|
773
|
+
|
|
774
|
+
/// Returns a slice with a range of values for move slots given the `action` state
|
|
775
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
776
|
+
///
|
|
777
|
+
/// These slots may or **may not be valid** as slots may be unset / have 0 PP.
|
|
778
|
+
pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
|
|
779
|
+
if (parent == .false) return &SLOT_NONE;
|
|
780
|
+
return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
const MULTI_NONE = [_]u4{0};
|
|
784
|
+
const MULTI = [_]u4{ 2, 3, 4, 5 };
|
|
785
|
+
|
|
786
|
+
/// Returns a slice with the correct range of values for multi hit given the `action` state
|
|
787
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
788
|
+
pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
|
|
789
|
+
if (parent == .false) return &MULTI_NONE;
|
|
790
|
+
return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
const PSYWAVE_NONE = [_]u8{0};
|
|
794
|
+
const PSYWAVE = init: {
|
|
795
|
+
var rolls: [150]u8 = undefined;
|
|
796
|
+
for (0..150) |i| rolls[i] = i + 1;
|
|
797
|
+
break :init rolls;
|
|
798
|
+
};
|
|
799
|
+
|
|
800
|
+
/// Returns a slice with the correct range of values for psywave given the `action` state,
|
|
801
|
+
/// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
802
|
+
pub fn psywave(
|
|
803
|
+
action: Action,
|
|
804
|
+
side: *data.Side,
|
|
805
|
+
parent: Optional(bool),
|
|
806
|
+
) []const u8 {
|
|
807
|
+
if (parent == .false) return &PSYWAVE_NONE;
|
|
808
|
+
return if (action.psywave == 0)
|
|
809
|
+
&PSYWAVE_NONE
|
|
810
|
+
else
|
|
811
|
+
PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
|
|
812
|
+
}
|
|
813
|
+
|
|
814
|
+
const MOVE_NONE = [_]data.Move{.None};
|
|
815
|
+
|
|
816
|
+
/// Returns a slice with the correct range of values for metronome given the `action` state.
|
|
817
|
+
pub fn metronome(action: Action) []const data.Move {
|
|
818
|
+
return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
|
|
819
|
+
}
|
|
820
|
+
};
|
|
821
|
+
|
|
822
|
+
test "Rolls.speedTie" {
|
|
823
|
+
const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
|
|
824
|
+
try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
|
|
825
|
+
try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
test "Rolls.sleep" {
|
|
829
|
+
return error.SkipZigTest; // TODO
|
|
830
|
+
}
|
|
831
|
+
|
|
832
|
+
test "Rolls.disable" {
|
|
833
|
+
return error.SkipZigTest; // TODO
|
|
834
|
+
}
|
|
835
|
+
|
|
836
|
+
test "Rolls.confusion" {
|
|
837
|
+
return error.SkipZigTest; // TODO
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
test "Rolls.atacking" {
|
|
841
|
+
return error.SkipZigTest; // TODO
|
|
842
|
+
}
|
|
843
|
+
|
|
844
|
+
test "Rolls.binding" {
|
|
845
|
+
return error.SkipZigTest; // TODO
|
|
846
|
+
}
|
|
847
|
+
|
|
848
|
+
test "Rolls.damage" {
|
|
849
|
+
const actions: Actions = .{ .p2 = .{ .damage = 221 } };
|
|
850
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
|
|
851
|
+
try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
|
|
852
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
test "Rolls.coalesce" {
|
|
856
|
+
var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
|
|
857
|
+
try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
|
|
858
|
+
try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
|
|
859
|
+
try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
|
|
860
|
+
summaries.p1.damage.final = 74;
|
|
861
|
+
try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
|
|
862
|
+
try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
|
|
863
|
+
}
|
|
864
|
+
|
|
865
|
+
test "Rolls.hit" {
|
|
866
|
+
const actions: Actions = .{ .p2 = .{ .hit = .true } };
|
|
867
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
|
|
868
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
|
|
869
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
|
|
870
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
test "Rolls.secondaryChance" {
|
|
874
|
+
const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
|
|
875
|
+
try expectEqualSlices(
|
|
876
|
+
Optional(bool),
|
|
877
|
+
&.{ .false, .true },
|
|
878
|
+
Rolls.secondaryChance(actions.p1, .None),
|
|
879
|
+
);
|
|
880
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
|
|
881
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
|
|
882
|
+
}
|
|
883
|
+
|
|
884
|
+
test "Rolls.criticalHit" {
|
|
885
|
+
const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
|
|
886
|
+
try expectEqualSlices(
|
|
887
|
+
Optional(bool),
|
|
888
|
+
&.{ .false, .true },
|
|
889
|
+
Rolls.criticalHit(actions.p1, .None),
|
|
890
|
+
);
|
|
891
|
+
try expectEqualSlices(
|
|
892
|
+
Optional(bool),
|
|
893
|
+
if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
|
|
894
|
+
Rolls.criticalHit(actions.p1, .false),
|
|
895
|
+
);
|
|
896
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
test "Rolls.confused" {
|
|
900
|
+
const actions: Actions = .{ .p2 = .{ .confused = .true } };
|
|
901
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
|
|
902
|
+
try expectEqualSlices(
|
|
903
|
+
Optional(bool),
|
|
904
|
+
&.{ .false, .true },
|
|
905
|
+
Rolls.confused(actions.p2, .continuing),
|
|
906
|
+
);
|
|
907
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
|
|
908
|
+
}
|
|
909
|
+
|
|
910
|
+
test "Rolls.paralyzed" {
|
|
911
|
+
const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
|
|
912
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
|
|
913
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
|
|
914
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
|
|
915
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
|
|
916
|
+
}
|
|
917
|
+
|
|
918
|
+
test "Rolls.moveSlot" {
|
|
919
|
+
const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
|
|
920
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
|
|
921
|
+
try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
|
|
922
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
|
|
923
|
+
}
|
|
924
|
+
|
|
925
|
+
test "Rolls.multiHit" {
|
|
926
|
+
const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
|
|
927
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
|
|
928
|
+
try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
|
|
929
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
|
|
930
|
+
}
|
|
931
|
+
|
|
932
|
+
test "Rolls.metronome" {
|
|
933
|
+
const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
|
|
934
|
+
try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
|
|
935
|
+
try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
|
|
936
|
+
}
|
|
937
|
+
|
|
938
|
+
test "Rolls.psywave" {
|
|
939
|
+
const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
|
|
940
|
+
var side = helpers.Side.init(&[_]helpers.Pokemon{.{
|
|
941
|
+
.species = .Bulbasaur,
|
|
942
|
+
.level = 100,
|
|
943
|
+
.moves = &[_]data.Move{.Tackle},
|
|
944
|
+
}});
|
|
945
|
+
|
|
946
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
|
|
947
|
+
var rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
948
|
+
try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
|
|
949
|
+
side.stored().level = 81;
|
|
950
|
+
rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
951
|
+
try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
|
|
952
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
|
|
953
|
+
}
|