@pkmn/engine 0.1.0-dev.15f64810 → 0.1.0-dev.1aa30742
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +54 -6
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +25 -3
- package/build/pkg/addon.js +34 -65
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/layout.json +15 -2
- package/build/pkg/data/protocol.json +23 -9
- package/build/pkg/data.d.ts +23 -1
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +15 -18
- package/build/pkg/gen1.js +28 -19
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +40 -90
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +105 -103
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +52 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +330 -85
- package/package.json +54 -135
- package/src/bin/install-pkmn-engine +10 -7
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +8 -8
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +13 -9
- package/src/lib/common/options.zig +4 -0
- package/src/lib/common/protocol.zig +45 -44
- package/src/lib/common/rational.zig +323 -157
- package/src/lib/common/rng.zig +5 -7
- package/src/lib/common/util.zig +65 -1
- package/src/lib/gen1/calc.zig +624 -191
- package/src/lib/gen1/chance.zig +366 -240
- package/src/lib/gen1/data/moves.zig +2 -4
- package/src/lib/gen1/data/species.zig +1 -3
- package/src/lib/gen1/data/types.zig +1 -2
- package/src/lib/gen1/data.zig +35 -38
- package/src/lib/gen1/helpers.zig +17 -560
- package/src/lib/gen1/mechanics.zig +291 -201
- package/src/lib/gen2/calc.zig +37 -27
- package/src/lib/gen2/chance.zig +90 -503
- package/src/lib/gen2/data/items.zig +1 -3
- package/src/lib/gen2/data/moves.zig +2 -4
- package/src/lib/gen2/data/species.zig +1 -3
- package/src/lib/gen2/data/types.zig +1 -2
- package/src/lib/gen2/data.zig +26 -29
- package/src/lib/gen2/generated.zig +18 -23
- package/src/lib/gen2/helpers.zig +9 -18
- package/src/lib/gen2/mechanics.zig +88 -115
- package/src/lib/node.zig +3 -116
- package/src/lib/pkmn.zig +14 -7
- package/src/lib/wasm.zig +13 -9
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,37 +1,29 @@
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-
const
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-
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-
const pkmn = @import("../pkmn.zig");
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+
const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const
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const Effectiveness = data.Effectiveness;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -174,7 +166,10 @@ fn selectMove(
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if (foe_choice.type == .Switch) {
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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@@ -253,11 +248,11 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: a
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active.moves = incoming.moves;
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statusModify(incoming.status, &active.stats);
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options.chance.switched(player, slot);
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foe.active.volatiles.Binding = false;
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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@@ -347,13 +342,13 @@ fn doTurn(
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)) |r| return r;
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if (!replace) {
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if (player_choice.type != .Switch) {
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try checkFaint(battle, foe_player, true, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, player, options);
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try checkFaint(battle, player, false, options)) |r| return r;
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} else if (foe_choice.type == .Pass) return null;
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options.chance.clearPending();
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if (!showdown) options.chance.clearPending();
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residual = true;
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replace = battle.side(foe_player).stored().hp == 0;
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@@ -369,10 +364,10 @@ fn doTurn(
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)) |r| return r;
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if (!replace) {
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if (!calc and foe_choice.type != .Switch) {
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if (try checkFaint(battle, player, options)) |r| return r;
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if (try checkFaint(battle, player, true, options)) |r| return r;
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}
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if (residual) try handleResidual(battle, foe_player, options);
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if (try checkFaint(battle, foe_player, options)) |r| return r;
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if (try checkFaint(battle, foe_player, false, options)) |r| return r;
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}
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// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
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@@ -425,7 +420,7 @@ fn executeMove(
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mslot = @intCast(battle.lastMove(player).index);
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const stored = side.stored();
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// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
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auto = isForced(&side.active) or
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auto = pkmn.options.mod or isForced(&side.active) or
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side.active.volatiles.Binding or side.active.volatiles.Bide or
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side.last_selected_move == .HyperBeam or
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Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
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@@ -458,6 +453,25 @@ fn executeMove(
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.err => return @as(?Result, Result.Error),
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}
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// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
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// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
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// from the Hyper Beam slot if present or skips PP deduction entirely...
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if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
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side.last_selected_move != side.active.move(mslot).id)
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{
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assert(mslot == 1);
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const has_beam = has_beam: {
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for (side.active.moves, 0..) |m, i| {
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if (m.id == .HyperBeam) {
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mslot = @intCast(i + 1);
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break :has_beam true;
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}
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}
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break :has_beam false;
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};
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if (!has_beam) skip_pp = true;
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}
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const can = skip_can or
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try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
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if (!can) return null;
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@@ -484,17 +498,22 @@ fn beforeMove(
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if (Status.is(stored.status, .SLP)) {
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const before = stored.status;
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const slf = Status.is(stored.status, .EXT);
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// Even if the EXT bit is set this will still correctly modify the sleep duration
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if (options.calc.
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if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
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.started, .ended => stored.status = 0,
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.continuing => if (Status.duration(stored.status) > 1) {
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stored.status -= 1;
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},
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else => unreachable,
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} else {
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stored.status -= 1;
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}
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const duration = Status.duration(stored.status);
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try options.chance.sleep(player, if (slf)
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.None
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else if (duration == 0) .ended else .continuing);
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if (duration == 0) {
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try log.curestatus(.{ ident, before, .Message });
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@@ -532,12 +551,12 @@ fn beforeMove(
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}
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if (volatiles.disable_duration > 0) {
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volatiles.disable_duration =
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decrement(.disable, player, options, volatiles.disable_duration);
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try options.chance.disable(
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player,
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if (volatiles.disable_duration == 0) .ended else .continuing,
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);
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if (volatiles.disable_duration == 0) {
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volatiles.disable_move = 0;
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@@ -550,19 +569,24 @@ fn beforeMove(
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// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
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// before the side had a selected a move - we simply need to assume this leads to a desync
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if (side.last_selected_move == .None) {
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assert(!
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assert(!pkmn.options.mod);
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return .err;
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}
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if (volatiles.Confusion) {
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assert(volatiles.confusion > 0);
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if (
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if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
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.started, .ended => volatiles.confusion = 0,
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.continuing => if (volatiles.confusion > 1) {
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volatiles.confusion -= 1;
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},
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.overwritten => {},
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else => unreachable,
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} else {
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volatiles.confusion -= 1;
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}
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-
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try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
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if (volatiles.confusion == 0) {
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volatiles.Confusion = false;
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@@ -580,7 +604,9 @@ fn beforeMove(
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volatiles.Charging = false;
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volatiles.Binding = false;
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volatiles.Invulnerable = false;
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options.chance.observe(.attacking, player, .None);
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options.chance.observe(.binding, player, .None);
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{
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// This feels (and is) disgusting but the cartridge literally just overwrites
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// the opponent's defense with the user's defense and resets it after. As a
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@@ -588,19 +614,14 @@ fn beforeMove(
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const def = foe.active.stats.def;
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foe.active.stats.def = active.stats.def;
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defer foe.active.stats.def = def;
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if (!calcDamage(battle, player, player.foe(), null, false))
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if (!calcDamage(battle, player, player.foe(), null, false, options)) {
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return .err;
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}
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}
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593
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-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
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// on the targeting behavior of the confused Pokémon's selected move which results
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// in the wrong behavior with respect to the Substitute + Confusion glitch
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const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
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player
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else
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player.foe();
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const uncapped = battle.last_damage;
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// Skipping adjustDamage / randomizeDamage / checkHit
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603
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-
_ = try applyDamage(battle, player,
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_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
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625
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// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
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if (showdown) battle.last_damage = uncapped;
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606
627
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@@ -617,7 +638,10 @@ fn beforeMove(
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617
638
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volatiles.Thrashing = false;
|
|
618
639
|
volatiles.Charging = false;
|
|
619
640
|
volatiles.Binding = false;
|
|
620
|
-
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
621
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
646
|
try log.cant(.{ ident, .Paralysis });
|
|
623
647
|
return .done;
|
|
@@ -635,12 +659,8 @@ fn beforeMove(
|
|
|
635
659
|
volatiles.state +%= battle.last_damage;
|
|
636
660
|
}
|
|
637
661
|
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
} else {
|
|
641
|
-
volatiles.attacks -= 1;
|
|
642
|
-
}
|
|
643
|
-
try options.chance.attacking(player, volatiles.attacks);
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
644
664
|
|
|
645
665
|
if (volatiles.attacks != 0) {
|
|
646
666
|
try log.activate(.{ ident, .Bide });
|
|
@@ -674,35 +694,40 @@ fn beforeMove(
|
|
|
674
694
|
}
|
|
675
695
|
|
|
676
696
|
if (volatiles.Thrashing) {
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
683
708
|
|
|
684
|
-
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
685
713
|
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
686
719
|
}
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
-
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
-
}
|
|
695
|
-
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
696
725
|
return .skip_can;
|
|
697
726
|
}
|
|
698
727
|
|
|
699
728
|
if (volatiles.Binding) {
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
} else {
|
|
703
|
-
volatiles.attacks -= 1;
|
|
704
|
-
}
|
|
705
|
-
try options.chance.binding(player, volatiles.attacks);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
706
731
|
|
|
707
732
|
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
708
733
|
if (showdown or battle.last_damage != 0) {
|
|
@@ -756,9 +781,14 @@ fn canMove(
|
|
|
756
781
|
|
|
757
782
|
if (move.effect == .Thrashing) {
|
|
758
783
|
Effects.thrashing(battle, player, options);
|
|
759
|
-
} else if (
|
|
760
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
761
|
-
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
762
792
|
}
|
|
763
793
|
|
|
764
794
|
return true;
|
|
@@ -795,7 +825,7 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
796
826
|
}
|
|
797
827
|
|
|
798
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
799
829
|
var active = &side.active;
|
|
800
830
|
const volatiles = &active.volatiles;
|
|
801
831
|
|
|
@@ -803,8 +833,11 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
803
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
804
834
|
if (showdown and volatiles.Transform) return;
|
|
805
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
806
839
|
assert(mslot > 0 and mslot <= 4);
|
|
807
|
-
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +%
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
808
841
|
}
|
|
809
842
|
|
|
810
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -858,7 +891,7 @@ fn doMove(
|
|
|
858
891
|
|
|
859
892
|
var late = showdown and move.effect != .Explode;
|
|
860
893
|
const skip = status or immune;
|
|
861
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
862
895
|
if (showdown and move.effect.isMulti()) {
|
|
863
896
|
try Effects.multiHit(battle, player, move, options);
|
|
864
897
|
hits = side.active.volatiles.attacks;
|
|
@@ -880,8 +913,9 @@ fn doMove(
|
|
|
880
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
881
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
882
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
883
|
-
if (showdown) break :
|
|
884
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
885
919
|
return @as(?Result, Result.Error);
|
|
886
920
|
}
|
|
887
921
|
if (battle.last_damage == 0) {
|
|
@@ -895,11 +929,12 @@ fn doMove(
|
|
|
895
929
|
}
|
|
896
930
|
}
|
|
897
931
|
|
|
932
|
+
var missed: bool = undefined;
|
|
898
933
|
const zero = battle.last_damage == 0;
|
|
899
|
-
|
|
900
|
-
|
|
901
|
-
|
|
902
|
-
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
903
938
|
|
|
904
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
905
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -926,11 +961,32 @@ fn doMove(
|
|
|
926
961
|
try log.immune(.{ foe_ident, .OHKO });
|
|
927
962
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
963
|
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
929
985
|
} else if (mist) {
|
|
930
986
|
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
987
|
try log.fail(.{ foe_ident, .None });
|
|
932
988
|
} else {
|
|
933
|
-
if (!showdown
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
934
990
|
try log.lastmiss(.{});
|
|
935
991
|
try log.miss(.{battle.active(player)});
|
|
936
992
|
}
|
|
@@ -945,8 +1001,6 @@ fn doMove(
|
|
|
945
1001
|
try buildRage(battle, player.foe(), options);
|
|
946
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
947
1003
|
try buildRage(battle, player.foe(), options);
|
|
948
|
-
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
-
try options.chance.commit(player, .binding);
|
|
950
1004
|
}
|
|
951
1005
|
return null;
|
|
952
1006
|
} else if (!showdown) {
|
|
@@ -994,22 +1048,20 @@ fn doMove(
|
|
|
994
1048
|
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
995
1049
|
}
|
|
996
1050
|
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
997
|
-
} else if (showdown) {
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
998
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
999
|
-
|
|
1000
|
-
|
|
1001
|
-
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
|
|
1005
|
-
|
|
1006
|
-
|
|
1007
|
-
|
|
1008
|
-
|
|
1009
|
-
try buildRage(battle, player.foe(), options);
|
|
1010
|
-
}
|
|
1011
|
-
return null;
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
1012
1063
|
}
|
|
1064
|
+
return null;
|
|
1013
1065
|
}
|
|
1014
1066
|
}
|
|
1015
1067
|
|
|
@@ -1069,6 +1121,7 @@ fn calcDamage(
|
|
|
1069
1121
|
target_player: Player,
|
|
1070
1122
|
m: ?Move.Data,
|
|
1071
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
1072
1125
|
) bool {
|
|
1073
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1074
1127
|
const cfz = m == null;
|
|
@@ -1080,28 +1133,8 @@ fn calcDamage(
|
|
|
1080
1133
|
|
|
1081
1134
|
const special = move.type.special();
|
|
1082
1135
|
|
|
1083
|
-
|
|
1084
|
-
var
|
|
1085
|
-
if (crit)
|
|
1086
|
-
if (special) side.stored().stats.spc
|
|
1087
|
-
else side.stored().stats.atk
|
|
1088
|
-
else
|
|
1089
|
-
if (special) side.active.stats.spc
|
|
1090
|
-
else side.active.stats.atk;
|
|
1091
|
-
var def: u32 =
|
|
1092
|
-
if (crit)
|
|
1093
|
-
if (special) target.stored().stats.spc
|
|
1094
|
-
else target.stored().stats.def
|
|
1095
|
-
else
|
|
1096
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1097
|
-
if (special)
|
|
1098
|
-
target.active.stats.spc *
|
|
1099
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1100
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1101
|
-
else
|
|
1102
|
-
target.active.stats.def *
|
|
1103
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1104
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1105
1138
|
|
|
1106
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1107
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1109,7 +1142,7 @@ fn calcDamage(
|
|
|
1109
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1110
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1111
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1112
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1113
1146
|
}
|
|
1114
1147
|
|
|
1115
1148
|
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
@@ -1126,11 +1159,41 @@ fn calcDamage(
|
|
|
1126
1159
|
d = @min(997, d);
|
|
1127
1160
|
d += 2;
|
|
1128
1161
|
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1129
1172
|
battle.last_damage = @intCast(d);
|
|
1130
1173
|
|
|
1131
1174
|
return true;
|
|
1132
1175
|
}
|
|
1133
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1134
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1135
1198
|
const side = battle.side(player);
|
|
1136
1199
|
const foe = battle.foe(player);
|
|
@@ -1185,13 +1248,13 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1185
1248
|
.Psywave => power: {
|
|
1186
1249
|
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1187
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1188
|
-
if (!
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1189
1252
|
break :power try Rolls.psywave(battle, player, max, options);
|
|
1190
1253
|
},
|
|
1191
1254
|
else => unreachable,
|
|
1192
1255
|
};
|
|
1193
1256
|
|
|
1194
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1195
1258
|
|
|
1196
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1197
1260
|
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
@@ -1228,12 +1291,16 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anyt
|
|
|
1228
1291
|
|
|
1229
1292
|
if (!used or !selected) {
|
|
1230
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1231
|
-
if (!
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1232
1295
|
try options.log.fail(.{ battle.active(player), .None });
|
|
1233
1296
|
return null;
|
|
1234
1297
|
}
|
|
1235
1298
|
|
|
1236
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1237
1304
|
|
|
1238
1305
|
// Pokémon Showdown calls moveHit before Counter
|
|
1239
1306
|
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
@@ -1265,7 +1332,7 @@ fn applyDamage(
|
|
|
1265
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1266
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1267
1334
|
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
-
options.calc.capped(
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1269
1336
|
return true;
|
|
1270
1337
|
} else {
|
|
1271
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
@@ -1299,7 +1366,7 @@ fn mirrorMove(
|
|
|
1299
1366
|
try options.log.fail(.{ battle.active(player), .None });
|
|
1300
1367
|
return null;
|
|
1301
1368
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
-
incrementPP(side, mslot);
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1303
1370
|
}
|
|
1304
1371
|
|
|
1305
1372
|
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
@@ -1320,7 +1387,7 @@ fn metronome(
|
|
|
1320
1387
|
var side = battle.side(player);
|
|
1321
1388
|
|
|
1322
1389
|
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1323
|
-
incrementPP(side, mslot);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1324
1391
|
|
|
1325
1392
|
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
1393
|
return null;
|
|
@@ -1421,13 +1488,17 @@ fn moveHit(
|
|
|
1421
1488
|
|
|
1422
1489
|
if (!miss) return true;
|
|
1423
1490
|
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1491
|
+
|
|
1424
1492
|
side.active.volatiles.Binding = false;
|
|
1493
|
+
options.chance.observe(.binding, player, .None);
|
|
1494
|
+
|
|
1425
1495
|
return false;
|
|
1426
1496
|
}
|
|
1427
1497
|
|
|
1428
1498
|
fn checkFaint(
|
|
1429
1499
|
battle: anytype,
|
|
1430
1500
|
player: Player,
|
|
1501
|
+
cap: bool,
|
|
1431
1502
|
options: anytype,
|
|
1432
1503
|
) @TypeOf(options.log).Error!?Result {
|
|
1433
1504
|
const side = battle.side(player);
|
|
@@ -1440,8 +1511,8 @@ fn checkFaint(
|
|
|
1440
1511
|
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1441
1512
|
const more = player_out or foe_out;
|
|
1442
1513
|
|
|
1443
|
-
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1444
|
-
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1514
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1515
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1445
1516
|
|
|
1446
1517
|
assert(!side.active.volatiles.MultiHit);
|
|
1447
1518
|
assert(!foe.active.volatiles.MultiHit);
|
|
@@ -1462,7 +1533,7 @@ fn checkFaint(
|
|
|
1462
1533
|
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1463
1534
|
}
|
|
1464
1535
|
|
|
1465
|
-
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1536
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1466
1537
|
var side = battle.side(player);
|
|
1467
1538
|
var foe = battle.foe(player);
|
|
1468
1539
|
assert(side.stored().hp == 0);
|
|
@@ -1471,7 +1542,7 @@ fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result
|
|
|
1471
1542
|
assert(!foe_volatiles.MultiHit);
|
|
1472
1543
|
if (foe_volatiles.Bide) {
|
|
1473
1544
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1474
|
-
foe_volatiles.state = if (
|
|
1545
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1475
1546
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1476
1547
|
}
|
|
1477
1548
|
|
|
@@ -1496,7 +1567,9 @@ fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result
|
|
|
1496
1567
|
}
|
|
1497
1568
|
|
|
1498
1569
|
try options.log.faint(.{ battle.active(player), done });
|
|
1499
|
-
|
|
1570
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1571
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1572
|
+
if (cap) options.calc.capped(player);
|
|
1500
1573
|
return null;
|
|
1501
1574
|
}
|
|
1502
1575
|
|
|
@@ -1560,12 +1633,12 @@ fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result
|
|
|
1560
1633
|
|
|
1561
1634
|
battle.turn += 1;
|
|
1562
1635
|
|
|
1563
|
-
if (
|
|
1636
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1564
1637
|
try options.log.tie(.{});
|
|
1565
1638
|
return Result.Tie;
|
|
1566
1639
|
}
|
|
1567
1640
|
|
|
1568
|
-
if (
|
|
1641
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1569
1642
|
try options.log.tie(.{});
|
|
1570
1643
|
return Result.Tie;
|
|
1571
1644
|
} else if (battle.turn >= 65535) {
|
|
@@ -1656,17 +1729,6 @@ fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
|
1656
1729
|
}
|
|
1657
1730
|
}
|
|
1658
1731
|
|
|
1659
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1660
|
-
var volatiles = &active.volatiles;
|
|
1661
|
-
assert(volatiles.Thrashing);
|
|
1662
|
-
if (volatiles.attacks > 0) return false;
|
|
1663
|
-
|
|
1664
|
-
volatiles.Thrashing = false;
|
|
1665
|
-
volatiles.Confusion = true;
|
|
1666
|
-
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1667
|
-
return true;
|
|
1668
|
-
}
|
|
1669
|
-
|
|
1670
1732
|
fn onBegin(
|
|
1671
1733
|
battle: anytype,
|
|
1672
1734
|
player: Player,
|
|
@@ -1753,8 +1815,10 @@ pub const Effects = struct {
|
|
|
1753
1815
|
|
|
1754
1816
|
side.active.volatiles.Bide = true;
|
|
1755
1817
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1818
|
+
|
|
1756
1819
|
side.active.volatiles.state = 0;
|
|
1757
1820
|
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1821
|
+
options.chance.observe(.attacking, player, .started);
|
|
1758
1822
|
|
|
1759
1823
|
try options.log.start(.{ battle.active(player), .Bide });
|
|
1760
1824
|
}
|
|
@@ -1820,7 +1884,10 @@ pub const Effects = struct {
|
|
|
1820
1884
|
|
|
1821
1885
|
if (foe.active.volatiles.Confusion) return;
|
|
1822
1886
|
foe.active.volatiles.Confusion = true;
|
|
1823
|
-
|
|
1887
|
+
|
|
1888
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1889
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1890
|
+
options.calc.confusion(player.foe());
|
|
1824
1891
|
|
|
1825
1892
|
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1826
1893
|
}
|
|
@@ -1866,18 +1933,18 @@ pub const Effects = struct {
|
|
|
1866
1933
|
|
|
1867
1934
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1868
1935
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1869
|
-
if (n == 0) {
|
|
1936
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1870
1937
|
try options.log.fail(.{ foe_ident, .None });
|
|
1871
1938
|
return null;
|
|
1872
1939
|
} else if (err) {
|
|
1873
1940
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1874
|
-
assert(!showdown);
|
|
1875
1941
|
return Result.Error;
|
|
1876
1942
|
}
|
|
1877
1943
|
|
|
1878
1944
|
volatiles.disable_move =
|
|
1879
1945
|
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1880
1946
|
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1947
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1881
1948
|
|
|
1882
1949
|
const id = foe.active.move(volatiles.disable_move).id;
|
|
1883
1950
|
try options.log.start(.{ foe_ident, .Disable, id });
|
|
@@ -1948,7 +2015,7 @@ pub const Effects = struct {
|
|
|
1948
2015
|
if (foe.active.types.includes(move.type)) return;
|
|
1949
2016
|
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1950
2017
|
// Freeze Clause Mod
|
|
1951
|
-
if (
|
|
2018
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1952
2019
|
|
|
1953
2020
|
foe_stored.status = Status.init(.FRZ);
|
|
1954
2021
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
@@ -1984,22 +2051,24 @@ pub const Effects = struct {
|
|
|
1984
2051
|
if (p != player and Status.any(s.stored().status)) {
|
|
1985
2052
|
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1986
2053
|
s.stored().status = 0;
|
|
2054
|
+
options.chance.observe(.sleep, p, .None);
|
|
1987
2055
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1988
2056
|
s.stored().status = Status.init(.PSN);
|
|
1989
2057
|
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1990
2058
|
}
|
|
1991
|
-
try clearVolatiles(battle, p,
|
|
2059
|
+
try clearVolatiles(battle, p, options);
|
|
1992
2060
|
}
|
|
1993
2061
|
} else {
|
|
1994
2062
|
if (Status.any(foe_stored.status)) {
|
|
1995
2063
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1996
2064
|
foe.last_selected_move = .SKIP_TURN;
|
|
2065
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1997
2066
|
}
|
|
1998
2067
|
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1999
2068
|
foe_stored.status = 0;
|
|
2000
2069
|
}
|
|
2001
|
-
try clearVolatiles(battle, player,
|
|
2002
|
-
try clearVolatiles(battle, player.foe(),
|
|
2070
|
+
try clearVolatiles(battle, player, options);
|
|
2071
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
2003
2072
|
}
|
|
2004
2073
|
}
|
|
2005
2074
|
|
|
@@ -2287,7 +2356,7 @@ pub const Effects = struct {
|
|
|
2287
2356
|
}
|
|
2288
2357
|
|
|
2289
2358
|
// Sleep Clause Mod
|
|
2290
|
-
if (
|
|
2359
|
+
if (pkmn.options.mod) {
|
|
2291
2360
|
for (foe.pokemon) |p| {
|
|
2292
2361
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2293
2362
|
}
|
|
@@ -2295,6 +2364,8 @@ pub const Effects = struct {
|
|
|
2295
2364
|
foe.active.volatiles.Recharging = false;
|
|
2296
2365
|
|
|
2297
2366
|
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2367
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2368
|
+
|
|
2298
2369
|
const last = battle.side(player).last_selected_move;
|
|
2299
2370
|
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2300
2371
|
}
|
|
@@ -2351,6 +2422,8 @@ pub const Effects = struct {
|
|
|
2351
2422
|
|
|
2352
2423
|
volatiles.Thrashing = true;
|
|
2353
2424
|
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2425
|
+
|
|
2426
|
+
options.chance.observe(.attacking, player, .started);
|
|
2354
2427
|
}
|
|
2355
2428
|
|
|
2356
2429
|
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
@@ -2389,13 +2462,14 @@ pub const Effects = struct {
|
|
|
2389
2462
|
if (side.active.volatiles.Binding) return;
|
|
2390
2463
|
side.active.volatiles.Binding = true;
|
|
2391
2464
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2392
|
-
// (Pokémon Showdown
|
|
2465
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2393
2466
|
if (!showdown) {
|
|
2394
2467
|
foe.active.volatiles.Recharging = false;
|
|
2395
2468
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2396
2469
|
|
|
2397
2470
|
side.active.volatiles.attacks =
|
|
2398
2471
|
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2472
|
+
options.chance.observe(.binding, player, .started);
|
|
2399
2473
|
}
|
|
2400
2474
|
|
|
2401
2475
|
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
@@ -2625,22 +2699,22 @@ fn isForced(active: anytype) bool {
|
|
|
2625
2699
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2626
2700
|
}
|
|
2627
2701
|
|
|
2628
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2702
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2629
2703
|
var log = options.log;
|
|
2630
2704
|
var side = battle.side(who);
|
|
2631
2705
|
var volatiles = &side.active.volatiles;
|
|
2632
2706
|
const ident = battle.active(who);
|
|
2633
2707
|
|
|
2634
|
-
options.chance.clearDurations(who, clear);
|
|
2635
|
-
|
|
2636
2708
|
if (volatiles.disable_move != 0) {
|
|
2637
2709
|
volatiles.disable_move = 0;
|
|
2638
2710
|
volatiles.disable_duration = 0;
|
|
2711
|
+
options.chance.observe(.disable, who, .None);
|
|
2639
2712
|
try log.end(.{ ident, .DisableSilent });
|
|
2640
2713
|
}
|
|
2641
2714
|
if (volatiles.Confusion) {
|
|
2642
2715
|
// volatiles.confusion is left unchanged
|
|
2643
2716
|
volatiles.Confusion = false;
|
|
2717
|
+
options.chance.observe(.confusion, who, .None);
|
|
2644
2718
|
try log.end(.{ ident, .ConfusionSilent });
|
|
2645
2719
|
}
|
|
2646
2720
|
if (volatiles.Mist) {
|
|
@@ -2675,6 +2749,19 @@ fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !
|
|
|
2675
2749
|
}
|
|
2676
2750
|
}
|
|
2677
2751
|
|
|
2752
|
+
fn decrement(
|
|
2753
|
+
comptime field: chance.Action.Field,
|
|
2754
|
+
player: Player,
|
|
2755
|
+
options: anytype,
|
|
2756
|
+
n: anytype,
|
|
2757
|
+
) @TypeOf(n) {
|
|
2758
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2759
|
+
.started, .ended => 0,
|
|
2760
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2761
|
+
else => unreachable,
|
|
2762
|
+
} else n - 1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2678
2765
|
pub const Rolls = struct {
|
|
2679
2766
|
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2680
2767
|
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
@@ -2872,9 +2959,10 @@ pub const Rolls = struct {
|
|
|
2872
2959
|
}
|
|
2873
2960
|
|
|
2874
2961
|
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2875
|
-
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2876
|
-
@intCast(val)
|
|
2877
|
-
else
|
|
2962
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2963
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2964
|
+
else
|
|
2965
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2878
2966
|
battle.rng.sleepDuration(player)
|
|
2879
2967
|
else if (showdown)
|
|
2880
2968
|
battle.rng.range(u3, 1, 8)
|
|
@@ -2886,14 +2974,15 @@ pub const Rolls = struct {
|
|
|
2886
2974
|
};
|
|
2887
2975
|
|
|
2888
2976
|
assert(duration >= 1 and duration <= 7);
|
|
2889
|
-
options.chance.duration(
|
|
2977
|
+
options.chance.duration(player, duration);
|
|
2890
2978
|
return duration;
|
|
2891
2979
|
}
|
|
2892
2980
|
|
|
2893
2981
|
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2894
|
-
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2895
|
-
val
|
|
2896
|
-
else
|
|
2982
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2983
|
+
if (val >= 1 and val <= 8) val else null
|
|
2984
|
+
else
|
|
2985
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2897
2986
|
battle.rng.disableDuration(player)
|
|
2898
2987
|
else if (showdown)
|
|
2899
2988
|
battle.rng.range(u4, 1, 9)
|
|
@@ -2901,29 +2990,31 @@ pub const Rolls = struct {
|
|
|
2901
2990
|
@intCast((battle.rng.next() & 7) + 1);
|
|
2902
2991
|
|
|
2903
2992
|
assert(duration >= 1 and duration <= 8);
|
|
2904
|
-
options.chance.duration(
|
|
2993
|
+
options.chance.duration(player, duration);
|
|
2905
2994
|
return duration;
|
|
2906
2995
|
}
|
|
2907
2996
|
|
|
2908
|
-
fn confusionDuration(battle: anytype, player: Player,
|
|
2909
|
-
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2910
|
-
@intCast(val)
|
|
2911
|
-
else
|
|
2912
|
-
battle.rng
|
|
2997
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2998
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2999
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3000
|
+
else
|
|
3001
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3002
|
+
battle.rng.confusionDuration(player)
|
|
2913
3003
|
else if (showdown)
|
|
2914
3004
|
battle.rng.range(u3, 2, 6)
|
|
2915
3005
|
else
|
|
2916
3006
|
@intCast((battle.rng.next() & 3) + 2);
|
|
2917
3007
|
|
|
2918
3008
|
assert(duration >= 2 and duration <= 5);
|
|
2919
|
-
options.chance.duration(
|
|
3009
|
+
options.chance.duration(player, duration);
|
|
2920
3010
|
return duration;
|
|
2921
3011
|
}
|
|
2922
3012
|
|
|
2923
3013
|
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2924
|
-
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2925
|
-
@intCast(val)
|
|
2926
|
-
else
|
|
3014
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2927
3018
|
battle.rng.attackingDuration(player)
|
|
2928
3019
|
else if (showdown)
|
|
2929
3020
|
battle.rng.range(u3, 2, 4)
|
|
@@ -2931,7 +3022,7 @@ pub const Rolls = struct {
|
|
|
2931
3022
|
@intCast((battle.rng.next() & 1) + 2);
|
|
2932
3023
|
|
|
2933
3024
|
assert(duration >= 2 and duration <= 3);
|
|
2934
|
-
options.chance.duration(
|
|
3025
|
+
options.chance.duration(player, duration);
|
|
2935
3026
|
return duration;
|
|
2936
3027
|
}
|
|
2937
3028
|
|
|
@@ -2944,9 +3035,10 @@ pub const Rolls = struct {
|
|
|
2944
3035
|
options: anytype,
|
|
2945
3036
|
) !u3 {
|
|
2946
3037
|
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2947
|
-
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2948
|
-
@intCast(val)
|
|
2949
|
-
else
|
|
3038
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3039
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3040
|
+
else
|
|
3041
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2950
3042
|
battle.rng.distribution(player)
|
|
2951
3043
|
else if (showdown)
|
|
2952
3044
|
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
@@ -2957,7 +3049,7 @@ pub const Rolls = struct {
|
|
|
2957
3049
|
|
|
2958
3050
|
assert(n >= 2 and n <= 5);
|
|
2959
3051
|
if (effect == .Binding) {
|
|
2960
|
-
options.chance.duration(
|
|
3052
|
+
options.chance.duration(player, n);
|
|
2961
3053
|
} else {
|
|
2962
3054
|
try options.chance.multiHit(player, n);
|
|
2963
3055
|
}
|
|
@@ -2972,15 +3064,13 @@ pub const Rolls = struct {
|
|
|
2972
3064
|
options: anytype,
|
|
2973
3065
|
) !u4 {
|
|
2974
3066
|
// TODO: consider throwing error instead of rerolling?
|
|
2975
|
-
const
|
|
3067
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
2976
3068
|
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2977
3069
|
val
|
|
2978
3070
|
else
|
|
2979
3071
|
null
|
|
2980
3072
|
else
|
|
2981
|
-
null
|
|
2982
|
-
|
|
2983
|
-
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3073
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2984
3074
|
battle.rng.moveSlot(player, moves, check_pp)
|
|
2985
3075
|
else slot: {
|
|
2986
3076
|
if (showdown) {
|
|
@@ -3138,7 +3228,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
3138
3228
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
3139
3229
|
if (n == before) {
|
|
3140
3230
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
3141
|
-
if (!
|
|
3231
|
+
if (!pkmn.options.mod) {
|
|
3142
3232
|
while (slot <= 4) : (slot += 1) {
|
|
3143
3233
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
3144
3234
|
}
|