@pkmn/engine 0.1.0-dev.14e79917 → 0.1.0-dev.1cea12bf
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +97 -59
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +43 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +96 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon.d.ts +2 -0
- package/build/pkg/addon.js +35 -57
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +26 -4
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +16 -19
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +24 -10
- package/build/pkg/index.js +15 -10
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +123 -102
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -68
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +128 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +132 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +285 -130
- package/package.json +73 -31
- package/src/bin/install-pkmn-engine +39 -24
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +22 -13
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +11 -0
- package/src/lib/common/protocol.zig +911 -367
- package/src/lib/common/rational.zig +447 -0
- package/src/lib/common/rng.zig +31 -22
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +804 -0
- package/src/lib/gen1/chance.zig +1167 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +92 -79
- package/src/lib/gen1/helpers.zig +140 -27
- package/src/lib/gen1/mechanics.zig +1102 -770
- package/src/lib/gen2/calc.zig +161 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +125 -86
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +54 -32
- package/src/lib/gen2/mechanics.zig +3564 -15
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +81 -5
- package/src/lib/wasm.zig +13 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +351 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -812
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,36 @@
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const std = @import("std");
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const pkmn = @import("../pkmn.zig");
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const chance = @import("chance.zig");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const Pokemon = data.Pokemon;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,54 +57,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -275,20 +252,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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active.moves = incoming.moves;
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statusModify(incoming.status, &active.stats);
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options.chance.switched(player, slot);
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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264
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// rather not clutter up turnOrder just for this (incorrect) log message
|
|
287
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
265
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
288
266
|
}
|
|
289
267
|
}
|
|
290
268
|
|
|
291
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
269
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
292
270
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
293
271
|
|
|
294
272
|
if (c1.type == .Pass) return .P2;
|
|
@@ -322,7 +300,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
322
300
|
battle.rng.advance(1);
|
|
323
301
|
}
|
|
324
302
|
|
|
325
|
-
const p1 = Rolls.speedTie(battle);
|
|
303
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
326
304
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
327
305
|
|
|
328
306
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -347,13 +325,11 @@ fn doTurn(
|
|
|
347
325
|
player_choice: Choice,
|
|
348
326
|
player_rewrap: bool,
|
|
349
327
|
player_skip: bool,
|
|
350
|
-
player_from: ?Move,
|
|
351
328
|
foe_player: Player,
|
|
352
329
|
foe_choice: Choice,
|
|
353
330
|
foe_rewrap: bool,
|
|
354
331
|
foe_skip: bool,
|
|
355
|
-
|
|
356
|
-
log: anytype,
|
|
332
|
+
options: anytype,
|
|
357
333
|
) !?Result {
|
|
358
334
|
assert(player_choice.type != .Pass);
|
|
359
335
|
|
|
@@ -365,36 +341,37 @@ fn doTurn(
|
|
|
365
341
|
player_choice,
|
|
366
342
|
player_rewrap,
|
|
367
343
|
player_skip,
|
|
368
|
-
player_from,
|
|
369
344
|
&residual,
|
|
370
|
-
|
|
345
|
+
options,
|
|
371
346
|
)) |r| return r;
|
|
372
347
|
if (!replace) {
|
|
373
348
|
if (player_choice.type != .Switch) {
|
|
374
|
-
if (try checkFaint(battle, foe_player,
|
|
349
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
375
350
|
}
|
|
376
|
-
if (residual) try handleResidual(battle, player,
|
|
377
|
-
if (try checkFaint(battle, player,
|
|
351
|
+
if (residual) try handleResidual(battle, player, options);
|
|
352
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
378
353
|
} else if (foe_choice.type == .Pass) return null;
|
|
379
354
|
|
|
355
|
+
if (!showdown) options.chance.clearPending();
|
|
356
|
+
|
|
380
357
|
residual = true;
|
|
381
358
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
382
|
-
|
|
359
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
360
|
+
if (if (calc) null else try executeMove(
|
|
383
361
|
battle,
|
|
384
362
|
foe_player,
|
|
385
363
|
foe_choice,
|
|
386
364
|
foe_rewrap,
|
|
387
365
|
foe_skip,
|
|
388
|
-
foe_from,
|
|
389
366
|
&residual,
|
|
390
|
-
|
|
367
|
+
options,
|
|
391
368
|
)) |r| return r;
|
|
392
369
|
if (!replace) {
|
|
393
|
-
if (foe_choice.type != .Switch) {
|
|
394
|
-
if (try checkFaint(battle, player,
|
|
370
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
371
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
395
372
|
}
|
|
396
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
397
|
-
if (try checkFaint(battle, foe_player,
|
|
373
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
374
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
398
375
|
}
|
|
399
376
|
|
|
400
377
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -413,14 +390,13 @@ fn executeMove(
|
|
|
413
390
|
choice: Choice,
|
|
414
391
|
rewrap: bool,
|
|
415
392
|
skip: bool,
|
|
416
|
-
from: ?Move,
|
|
417
393
|
residual: *bool,
|
|
418
|
-
|
|
394
|
+
options: anytype,
|
|
419
395
|
) !?Result {
|
|
420
396
|
var side = battle.side(player);
|
|
421
397
|
|
|
422
398
|
if (choice.type == .Switch) {
|
|
423
|
-
try switchIn(battle, player,
|
|
399
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
424
400
|
return null;
|
|
425
401
|
}
|
|
426
402
|
|
|
@@ -430,13 +406,13 @@ fn executeMove(
|
|
|
430
406
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
431
407
|
assert(!showdown);
|
|
432
408
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
433
|
-
try log.cant(battle.active(player), .Bound);
|
|
409
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
434
410
|
}
|
|
435
411
|
return null;
|
|
436
412
|
}
|
|
437
413
|
|
|
438
414
|
assert(choice.type == .Move);
|
|
439
|
-
var mslot = @intCast(
|
|
415
|
+
var mslot: u4 = @intCast(choice.data);
|
|
440
416
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
441
417
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
442
418
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -445,17 +421,16 @@ fn executeMove(
|
|
|
445
421
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
446
422
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
447
423
|
assert(!showdown);
|
|
448
|
-
mslot = @intCast(
|
|
449
|
-
battle.last_moves.p1_index
|
|
450
|
-
else
|
|
451
|
-
battle.last_moves.p2_index);
|
|
424
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
452
425
|
const stored = side.stored();
|
|
453
426
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
454
|
-
auto = side.
|
|
455
|
-
|
|
427
|
+
auto = isForced(&side.active) or
|
|
428
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
429
|
+
side.last_selected_move == .HyperBeam or
|
|
430
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
456
431
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
457
432
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
458
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
433
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
459
434
|
if (!auto) {
|
|
460
435
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
461
436
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -469,15 +444,12 @@ fn executeMove(
|
|
|
469
444
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
470
445
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
446
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
448
|
}
|
|
477
449
|
|
|
478
450
|
var skip_can = false;
|
|
479
451
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip,
|
|
452
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
481
453
|
.done => return null,
|
|
482
454
|
.skip_can => skip_can = true,
|
|
483
455
|
.skip_pp => skip_pp = true,
|
|
@@ -485,11 +457,11 @@ fn executeMove(
|
|
|
485
457
|
.err => return @as(?Result, Result.Error),
|
|
486
458
|
}
|
|
487
459
|
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
460
|
+
const can = skip_can or
|
|
461
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
462
|
+
if (!can) return null;
|
|
491
463
|
|
|
492
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
465
|
}
|
|
494
466
|
|
|
495
467
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -498,10 +470,10 @@ fn beforeMove(
|
|
|
498
470
|
battle: anytype,
|
|
499
471
|
player: Player,
|
|
500
472
|
skip: bool,
|
|
501
|
-
from: ?Move,
|
|
502
473
|
residual: *bool,
|
|
503
|
-
|
|
474
|
+
options: anytype,
|
|
504
475
|
) !BeforeMove {
|
|
476
|
+
var log = options.log;
|
|
505
477
|
var side = battle.side(player);
|
|
506
478
|
const foe = battle.foe(player);
|
|
507
479
|
var active = &side.active;
|
|
@@ -510,27 +482,42 @@ fn beforeMove(
|
|
|
510
482
|
var volatiles = &active.volatiles;
|
|
511
483
|
|
|
512
484
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
485
|
+
const before = stored.status;
|
|
486
|
+
const slf = Status.is(stored.status, .EXT);
|
|
514
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
488
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
489
|
+
.started, .ended => stored.status = 0,
|
|
490
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
},
|
|
493
|
+
else => unreachable,
|
|
494
|
+
} else {
|
|
495
|
+
stored.status -= 1;
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
const duration = Status.duration(stored.status);
|
|
499
|
+
try options.chance.sleep(player, if (slf)
|
|
500
|
+
.None
|
|
501
|
+
else if (duration == 0) .ended else .continuing);
|
|
502
|
+
|
|
503
|
+
if (duration == 0) {
|
|
504
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
518
505
|
stored.status = 0; // clears EXT if present
|
|
519
506
|
} else {
|
|
520
|
-
try log.cant(ident, .Sleep);
|
|
507
|
+
try log.cant(.{ ident, .Sleep });
|
|
521
508
|
}
|
|
522
509
|
side.last_used_move = .None;
|
|
523
510
|
return .done;
|
|
524
511
|
}
|
|
525
512
|
|
|
526
513
|
if (Status.is(stored.status, .FRZ)) {
|
|
527
|
-
try log.cant(ident, .Freeze);
|
|
514
|
+
try log.cant(.{ ident, .Freeze });
|
|
528
515
|
side.last_used_move = .None;
|
|
529
516
|
return .done;
|
|
530
517
|
}
|
|
531
518
|
|
|
532
519
|
if (skip or foe.active.volatiles.Binding) {
|
|
533
|
-
try log.cant(ident, .Bound);
|
|
520
|
+
try log.cant(.{ ident, .Bound });
|
|
534
521
|
return .done;
|
|
535
522
|
}
|
|
536
523
|
|
|
@@ -538,25 +525,31 @@ fn beforeMove(
|
|
|
538
525
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
539
526
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
540
527
|
if (!showdown) volatiles.Flinch = false;
|
|
541
|
-
try log.cant(ident, .Flinch);
|
|
528
|
+
try log.cant(.{ ident, .Flinch });
|
|
542
529
|
return .done;
|
|
543
530
|
}
|
|
544
531
|
|
|
545
532
|
if (volatiles.Recharging) {
|
|
546
533
|
volatiles.Recharging = false;
|
|
547
|
-
try log.cant(ident, .Recharge);
|
|
534
|
+
try log.cant(.{ ident, .Recharge });
|
|
548
535
|
return .done;
|
|
549
536
|
}
|
|
550
537
|
|
|
551
|
-
if (volatiles.
|
|
552
|
-
volatiles.
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
538
|
+
if (volatiles.disable_duration > 0) {
|
|
539
|
+
volatiles.disable_duration =
|
|
540
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
541
|
+
try options.chance.disable(
|
|
542
|
+
player,
|
|
543
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
544
|
+
);
|
|
545
|
+
|
|
546
|
+
if (volatiles.disable_duration == 0) {
|
|
547
|
+
volatiles.disable_move = 0;
|
|
548
|
+
try log.end(.{ ident, .Disable });
|
|
556
549
|
}
|
|
557
550
|
}
|
|
558
551
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
552
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
553
|
|
|
561
554
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
555
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -567,15 +560,27 @@ fn beforeMove(
|
|
|
567
560
|
|
|
568
561
|
if (volatiles.Confusion) {
|
|
569
562
|
assert(volatiles.confusion > 0);
|
|
563
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
564
|
+
.started => volatiles.confusion -= 1,
|
|
565
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
566
|
+
volatiles.confusion -= 1;
|
|
567
|
+
},
|
|
568
|
+
.ended => volatiles.confusion = 0,
|
|
569
|
+
.overwritten => {},
|
|
570
|
+
else => unreachable,
|
|
571
|
+
} else {
|
|
572
|
+
volatiles.confusion -= 1;
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
570
576
|
|
|
571
|
-
volatiles.confusion -= 1;
|
|
572
577
|
if (volatiles.confusion == 0) {
|
|
573
578
|
volatiles.Confusion = false;
|
|
574
|
-
try log.end(ident, .Confusion);
|
|
579
|
+
try log.end(.{ ident, .Confusion });
|
|
575
580
|
} else {
|
|
576
|
-
try log.activate(ident, .Confusion);
|
|
581
|
+
try log.activate(.{ ident, .Confusion });
|
|
577
582
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
583
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
584
|
assert(!volatiles.MultiHit);
|
|
580
585
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
586
|
volatiles.Bide = false;
|
|
@@ -585,6 +590,9 @@ fn beforeMove(
|
|
|
585
590
|
volatiles.Charging = false;
|
|
586
591
|
volatiles.Binding = false;
|
|
587
592
|
volatiles.Invulnerable = false;
|
|
593
|
+
|
|
594
|
+
options.chance.observe(.attacking, player, .None);
|
|
595
|
+
options.chance.observe(.binding, player, .None);
|
|
588
596
|
{
|
|
589
597
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
598
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -592,7 +600,9 @@ fn beforeMove(
|
|
|
592
600
|
const def = foe.active.stats.def;
|
|
593
601
|
foe.active.stats.def = active.stats.def;
|
|
594
602
|
defer foe.active.stats.def = def;
|
|
595
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
603
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
604
|
+
return .err;
|
|
605
|
+
}
|
|
596
606
|
}
|
|
597
607
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
598
608
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -604,7 +614,7 @@ fn beforeMove(
|
|
|
604
614
|
|
|
605
615
|
const uncapped = battle.last_damage;
|
|
606
616
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
617
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
608
618
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
619
|
if (showdown) battle.last_damage = uncapped;
|
|
610
620
|
|
|
@@ -613,16 +623,20 @@ fn beforeMove(
|
|
|
613
623
|
}
|
|
614
624
|
}
|
|
615
625
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
626
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
627
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
628
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
629
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
630
|
volatiles.Bide = false;
|
|
621
631
|
volatiles.Thrashing = false;
|
|
622
632
|
volatiles.Charging = false;
|
|
623
633
|
volatiles.Binding = false;
|
|
634
|
+
|
|
635
|
+
options.chance.observe(.attacking, player, .None);
|
|
636
|
+
options.chance.observe(.binding, player, .None);
|
|
637
|
+
|
|
624
638
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
|
-
try log.cant(ident, .Paralysis);
|
|
639
|
+
try log.cant(.{ ident, .Paralysis });
|
|
626
640
|
return .done;
|
|
627
641
|
}
|
|
628
642
|
|
|
@@ -638,73 +652,78 @@ fn beforeMove(
|
|
|
638
652
|
volatiles.state +%= battle.last_damage;
|
|
639
653
|
}
|
|
640
654
|
|
|
641
|
-
|
|
655
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
656
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
642
657
|
|
|
643
|
-
volatiles.attacks -= 1;
|
|
644
658
|
if (volatiles.attacks != 0) {
|
|
645
|
-
try log.activate(ident, .Bide);
|
|
659
|
+
try log.activate(.{ ident, .Bide });
|
|
646
660
|
return .done;
|
|
647
661
|
}
|
|
648
662
|
|
|
649
663
|
volatiles.Bide = false;
|
|
650
|
-
try log.end(ident, .Bide);
|
|
664
|
+
try log.end(.{ ident, .Bide });
|
|
651
665
|
|
|
652
666
|
battle.last_damage = volatiles.state *% 2;
|
|
653
667
|
volatiles.state = 0;
|
|
654
668
|
|
|
655
669
|
if (battle.last_damage == 0) {
|
|
656
|
-
try log.fail(ident, .None);
|
|
670
|
+
try log.fail(.{ ident, .None });
|
|
657
671
|
return .done;
|
|
658
672
|
}
|
|
659
673
|
|
|
660
674
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
675
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
676
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
677
|
|
|
664
678
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
679
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
680
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
681
|
if (showdown) {
|
|
668
682
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
683
|
+
try handleResidual(battle, player, options);
|
|
670
684
|
}
|
|
671
685
|
|
|
672
686
|
return .done;
|
|
673
687
|
}
|
|
674
688
|
|
|
675
689
|
if (volatiles.Thrashing) {
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
volatiles.attacks
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
691
|
+
|
|
692
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
693
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
694
|
+
|
|
695
|
+
if (volatiles.attacks == 0) {
|
|
696
|
+
const overwritten = volatiles.Confusion;
|
|
697
|
+
|
|
698
|
+
volatiles.Thrashing = false;
|
|
699
|
+
volatiles.Confusion = true;
|
|
700
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
701
|
+
|
|
702
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
703
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
704
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
705
|
+
// correct player)
|
|
706
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
707
|
+
options.chance.observe(.confusion, player, if (overwritten) .overwritten else .started);
|
|
690
708
|
}
|
|
709
|
+
|
|
710
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
711
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
712
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
713
|
+
|
|
691
714
|
return .skip_can;
|
|
692
715
|
}
|
|
693
716
|
|
|
694
717
|
if (volatiles.Binding) {
|
|
695
|
-
|
|
696
|
-
volatiles.attacks
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
side.last_selected_move,
|
|
700
|
-
battle.active(player.foe()),
|
|
701
|
-
side.last_selected_move,
|
|
702
|
-
);
|
|
718
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
719
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
720
|
+
|
|
721
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
703
722
|
if (showdown or battle.last_damage != 0) {
|
|
704
723
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
724
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
725
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
726
|
+
try buildRage(battle, player.foe(), options);
|
|
708
727
|
}
|
|
709
728
|
}
|
|
710
729
|
return .done;
|
|
@@ -719,53 +738,41 @@ fn canMove(
|
|
|
719
738
|
mslot: u4,
|
|
720
739
|
auto: bool,
|
|
721
740
|
skip_pp: bool,
|
|
722
|
-
from:
|
|
741
|
+
from: Move,
|
|
723
742
|
residual: *bool,
|
|
724
|
-
|
|
743
|
+
options: anytype,
|
|
725
744
|
) !bool {
|
|
726
745
|
var side = battle.side(player);
|
|
727
746
|
const player_ident = battle.active(player);
|
|
728
747
|
const move = Move.get(side.last_selected_move);
|
|
729
748
|
|
|
730
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
731
|
-
const special = from != null and (from.? == .Metronome and
|
|
732
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
733
|
-
|
|
734
|
-
var skip = skip_pp;
|
|
735
749
|
if (side.active.volatiles.Charging) {
|
|
736
750
|
side.active.volatiles.Charging = false;
|
|
737
751
|
side.active.volatiles.Invulnerable = false;
|
|
738
752
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move,
|
|
753
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
754
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
755
|
+
try Effects.charge(battle, player, options);
|
|
742
756
|
return false;
|
|
743
757
|
}
|
|
744
758
|
|
|
745
|
-
|
|
746
|
-
if (!
|
|
759
|
+
side.last_used_move = side.last_selected_move;
|
|
760
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
747
761
|
|
|
748
762
|
const target = if (move.target == .Self) player else player.foe();
|
|
749
|
-
|
|
750
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
751
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
752
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
753
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
|
-
// regrettable, but this information is more "nice to have" than required
|
|
755
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
763
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
764
|
setCounterable(battle, player, side, move);
|
|
758
765
|
|
|
759
766
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
767
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
768
|
return false;
|
|
762
769
|
}
|
|
763
770
|
|
|
764
771
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
772
|
+
Effects.thrashing(battle, player, options);
|
|
766
773
|
} else if (!showdown and move.effect == .Binding) {
|
|
767
774
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
Effects.binding(battle, player, false);
|
|
775
|
+
try Effects.binding(battle, player, false, options);
|
|
769
776
|
}
|
|
770
777
|
|
|
771
778
|
return true;
|
|
@@ -779,11 +786,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
786
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
787
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
788
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
786
|
-
}
|
|
789
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
790
|
}
|
|
788
791
|
|
|
789
792
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -795,25 +798,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
798
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
796
799
|
if (volatiles.Bide) return;
|
|
797
800
|
|
|
798
|
-
|
|
799
|
-
|
|
801
|
+
var move_slot = active.move(mslot);
|
|
802
|
+
assert(move_slot.pp > 0 or auto);
|
|
803
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
800
804
|
if (volatiles.Transform) return;
|
|
801
805
|
|
|
802
|
-
|
|
803
|
-
|
|
806
|
+
move_slot = side.stored().move(mslot);
|
|
807
|
+
assert(move_slot.pp > 0 or auto);
|
|
808
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
804
809
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
810
|
}
|
|
806
811
|
|
|
807
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
812
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
808
813
|
var active = &side.active;
|
|
809
814
|
const volatiles = &active.volatiles;
|
|
810
815
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
816
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
817
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
818
|
if (showdown and volatiles.Transform) return;
|
|
814
819
|
|
|
820
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
821
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
822
|
+
|
|
815
823
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
824
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
817
825
|
}
|
|
818
826
|
|
|
819
827
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +832,9 @@ fn doMove(
|
|
|
824
832
|
rewrap: bool,
|
|
825
833
|
auto: bool,
|
|
826
834
|
residual: *bool,
|
|
827
|
-
|
|
835
|
+
options: anytype,
|
|
828
836
|
) !?Result {
|
|
837
|
+
var log = options.log;
|
|
829
838
|
var side = battle.side(player);
|
|
830
839
|
const foe = battle.foe(player);
|
|
831
840
|
|
|
@@ -840,40 +849,44 @@ fn doMove(
|
|
|
840
849
|
var hits: u4 = 1;
|
|
841
850
|
var effectiveness = Effectiveness.neutral;
|
|
842
851
|
|
|
852
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
853
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
854
|
+
|
|
843
855
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
856
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
857
|
+
return specialDamage(battle, player, move, options);
|
|
846
858
|
}
|
|
847
859
|
|
|
848
860
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
849
861
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
850
862
|
var miss = showdown and miss: {
|
|
851
863
|
immune = move.target != .Self and !status and !counter and
|
|
852
|
-
(@
|
|
853
|
-
@
|
|
864
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
865
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
854
866
|
if (immune and move.effect != .Binding) break :miss true;
|
|
855
867
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
856
868
|
battle.last_damage = 0;
|
|
857
869
|
break :miss true;
|
|
858
870
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
871
|
+
break :miss (move.target != .Self and
|
|
872
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
860
873
|
};
|
|
861
874
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
875
|
|
|
863
876
|
var late = showdown and move.effect != .Explode;
|
|
864
877
|
const skip = status or immune;
|
|
865
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
878
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
866
879
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
880
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
881
|
hits = side.active.volatiles.attacks;
|
|
869
882
|
late = false;
|
|
870
883
|
}
|
|
871
884
|
|
|
872
885
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
886
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
887
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
888
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
889
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
890
|
|
|
878
891
|
battle.last_damage = 0;
|
|
879
892
|
|
|
@@ -884,8 +897,9 @@ fn doMove(
|
|
|
884
897
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
885
898
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
886
899
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
887
|
-
if (showdown) break :
|
|
888
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
900
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
901
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
902
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
889
903
|
return @as(?Result, Result.Error);
|
|
890
904
|
}
|
|
891
905
|
if (battle.last_damage == 0) {
|
|
@@ -895,17 +909,16 @@ fn doMove(
|
|
|
895
909
|
effectiveness = adjustDamage(battle, player);
|
|
896
910
|
immune = effectiveness == 0;
|
|
897
911
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
912
|
+
try randomizeDamage(battle, player, options);
|
|
899
913
|
}
|
|
900
914
|
}
|
|
901
915
|
|
|
902
|
-
|
|
903
|
-
|
|
904
|
-
|
|
905
|
-
|
|
906
|
-
miss
|
|
907
|
-
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
916
|
+
var missed: bool = undefined;
|
|
917
|
+
const zero = battle.last_damage == 0;
|
|
918
|
+
if (!showdown and !skip) {
|
|
919
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
920
|
+
miss = missed or zero;
|
|
921
|
+
}
|
|
909
922
|
|
|
910
923
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
924
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +926,11 @@ fn doMove(
|
|
|
913
926
|
|
|
914
927
|
if (!showdown or !miss) {
|
|
915
928
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
929
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
930
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
931
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
932
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
933
|
+
try onEnd(battle, player, move, options);
|
|
921
934
|
return null;
|
|
922
935
|
}
|
|
923
936
|
}
|
|
@@ -929,36 +942,60 @@ fn doMove(
|
|
|
929
942
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
943
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
944
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
945
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
946
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
947
|
+
try log.immune(.{ foe_ident, .None });
|
|
948
|
+
if (!showdown) {
|
|
949
|
+
if (move.effect == .Binding) {
|
|
950
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
951
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
952
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
953
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
954
|
+
// (considered missing)
|
|
955
|
+
assert(zero);
|
|
956
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
957
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
958
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
959
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
960
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
961
|
+
// roll)
|
|
962
|
+
try options.chance.commit(player, .binding);
|
|
963
|
+
} else {
|
|
964
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
965
|
+
// division-by-zero freeze alternative timeline scenario
|
|
966
|
+
try options.chance.commit(player, .glitch);
|
|
967
|
+
}
|
|
968
|
+
}
|
|
935
969
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
970
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
971
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
972
|
} else {
|
|
939
|
-
try
|
|
940
|
-
try log.
|
|
973
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
974
|
+
try log.lastmiss(.{});
|
|
975
|
+
try log.miss(.{battle.active(player)});
|
|
941
976
|
}
|
|
942
977
|
if (move.effect == .JumpKick) {
|
|
943
978
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
|
-
assert(battle.last_damage == 0);
|
|
979
|
+
assert(showdown or battle.last_damage == 0);
|
|
945
980
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
981
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
982
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
983
|
} else if (move.effect == .Explode) {
|
|
949
984
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
985
|
+
try buildRage(battle, player.foe(), options);
|
|
951
986
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
987
|
+
try buildRage(battle, player.foe(), options);
|
|
953
988
|
}
|
|
954
989
|
return null;
|
|
990
|
+
} else if (!showdown) {
|
|
991
|
+
try options.chance.commit(player, .hit);
|
|
955
992
|
}
|
|
956
993
|
|
|
957
994
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
995
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
|
-
// it up above before damage calculation)
|
|
996
|
+
// it up above before damage calculation)
|
|
960
997
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
998
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
999
|
hits = side.active.volatiles.attacks;
|
|
963
1000
|
}
|
|
964
1001
|
|
|
@@ -969,18 +1006,20 @@ fn doMove(
|
|
|
969
1006
|
var hit: u4 = 0;
|
|
970
1007
|
while (hit < hits) {
|
|
971
1008
|
if (hit == 0) {
|
|
972
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1009
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
973
1010
|
if (effectiveness > Effectiveness.neutral) {
|
|
974
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1011
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
975
1012
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
976
|
-
try log.resisted(battle.active(player.foe()));
|
|
1013
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
977
1014
|
}
|
|
978
1015
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
980
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1016
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1017
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
981
1018
|
hit += 1;
|
|
982
1019
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1020
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1021
|
+
try buildRage(battle, player.foe(), options);
|
|
1022
|
+
}
|
|
984
1023
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
1024
|
if (nullified) break;
|
|
986
1025
|
}
|
|
@@ -990,22 +1029,22 @@ fn doMove(
|
|
|
990
1029
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
1030
|
side.active.volatiles.attacks = 0;
|
|
992
1031
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1032
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
1033
|
}
|
|
995
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
1034
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
996
1035
|
} else if (showdown) {
|
|
997
1036
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
1037
|
if (move.effect == .Binding) {
|
|
999
|
-
Effects.binding(battle, player, rewrap);
|
|
1038
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1000
1039
|
if (immune) {
|
|
1001
1040
|
battle.last_damage = 0;
|
|
1002
1041
|
assert(foe.stored().hp > 0);
|
|
1003
1042
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1004
1043
|
if (sub) {
|
|
1005
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1044
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1006
1045
|
} else {
|
|
1007
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1008
|
-
try buildRage(battle, player.foe(),
|
|
1046
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1047
|
+
try buildRage(battle, player.foe(), options);
|
|
1009
1048
|
}
|
|
1010
1049
|
return null;
|
|
1011
1050
|
}
|
|
@@ -1013,18 +1052,18 @@ fn doMove(
|
|
|
1013
1052
|
}
|
|
1014
1053
|
|
|
1015
1054
|
// Substitute being broken nullifies the move's effect completely so even
|
|
1016
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1055
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
1056
|
if (nullified) return null;
|
|
1018
1057
|
|
|
1019
1058
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1059
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1060
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1061
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1062
|
|
|
1024
1063
|
if (foe.stored().hp == 0) return null;
|
|
1025
1064
|
|
|
1026
1065
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1066
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1067
|
|
|
1029
1068
|
if (!move.effect.isSpecial()) {
|
|
1030
1069
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1033,31 +1072,33 @@ fn doMove(
|
|
|
1033
1072
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1034
1073
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1035
1074
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1075
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
1076
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1077
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1078
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1079
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1080
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1081
|
return result;
|
|
1043
1082
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1083
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1084
|
}
|
|
1046
1085
|
}
|
|
1047
1086
|
|
|
1048
1087
|
return null;
|
|
1049
1088
|
}
|
|
1050
1089
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1090
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1091
|
const side = battle.side(player);
|
|
1053
1092
|
|
|
1054
1093
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1094
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1095
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1096
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1097
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1098
|
+
|
|
1099
|
+
const spurious =
|
|
1100
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1101
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1061
1102
|
}
|
|
1062
1103
|
|
|
1063
1104
|
fn calcDamage(
|
|
@@ -1066,6 +1107,7 @@ fn calcDamage(
|
|
|
1066
1107
|
target_player: Player,
|
|
1067
1108
|
m: ?Move.Data,
|
|
1068
1109
|
crit: bool,
|
|
1110
|
+
options: anytype,
|
|
1069
1111
|
) bool {
|
|
1070
1112
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1071
1113
|
const cfz = m == null;
|
|
@@ -1077,28 +1119,8 @@ fn calcDamage(
|
|
|
1077
1119
|
|
|
1078
1120
|
const special = move.type.special();
|
|
1079
1121
|
|
|
1080
|
-
|
|
1081
|
-
var
|
|
1082
|
-
if (crit)
|
|
1083
|
-
if (special) side.stored().stats.spc
|
|
1084
|
-
else side.stored().stats.atk
|
|
1085
|
-
else
|
|
1086
|
-
if (special) side.active.stats.spc
|
|
1087
|
-
else side.active.stats.atk;
|
|
1088
|
-
var def: u32 =
|
|
1089
|
-
if (crit)
|
|
1090
|
-
if (special) target.stored().stats.spc
|
|
1091
|
-
else target.stored().stats.def
|
|
1092
|
-
else
|
|
1093
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1094
|
-
if (special)
|
|
1095
|
-
target.active.stats.spc *
|
|
1096
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1097
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1098
|
-
else
|
|
1099
|
-
target.active.stats.def *
|
|
1100
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1101
|
-
// zig fmt: on
|
|
1122
|
+
var atk = attack(side, crit, special);
|
|
1123
|
+
var def = defense(target, crit, special, cfz);
|
|
1102
1124
|
|
|
1103
1125
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1104
1126
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1109,9 +1131,9 @@ fn calcDamage(
|
|
|
1109
1131
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1110
1132
|
}
|
|
1111
1133
|
|
|
1112
|
-
const lvl =
|
|
1134
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1113
1135
|
|
|
1114
|
-
def =
|
|
1136
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1115
1137
|
|
|
1116
1138
|
if (def == 0) return false;
|
|
1117
1139
|
|
|
@@ -1123,11 +1145,41 @@ fn calcDamage(
|
|
|
1123
1145
|
d = @min(997, d);
|
|
1124
1146
|
d += 2;
|
|
1125
1147
|
|
|
1126
|
-
|
|
1148
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1149
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1150
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1151
|
+
// that results in counter intuitive probabilities in the common case
|
|
1152
|
+
if (pkmn.options.chance and !showdown) {
|
|
1153
|
+
atk = attack(side, !crit, special);
|
|
1154
|
+
def = defense(target, !crit, special, false);
|
|
1155
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
battle.last_damage = @intCast(d);
|
|
1127
1159
|
|
|
1128
1160
|
return true;
|
|
1129
1161
|
}
|
|
1130
1162
|
|
|
1163
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1164
|
+
return if (crit)
|
|
1165
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1166
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1167
|
+
}
|
|
1168
|
+
|
|
1169
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1170
|
+
return if (crit)
|
|
1171
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1172
|
+
else
|
|
1173
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1174
|
+
if (special)
|
|
1175
|
+
target.active.stats.spc *
|
|
1176
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1177
|
+
else
|
|
1178
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1179
|
+
target.active.stats.def *
|
|
1180
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1131
1183
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1132
1184
|
const side = battle.side(player);
|
|
1133
1185
|
const foe = battle.foe(player);
|
|
@@ -1137,9 +1189,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1137
1189
|
var d = battle.last_damage;
|
|
1138
1190
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1139
1191
|
|
|
1140
|
-
const neutral = @
|
|
1141
|
-
const eff1: u16 = @
|
|
1142
|
-
const eff2: u16 = @
|
|
1192
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1193
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1194
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1143
1195
|
|
|
1144
1196
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1145
1197
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1159,17 +1211,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1211
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1212
|
}
|
|
1161
1213
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1214
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1215
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1216
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1217
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1218
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1219
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1220
|
}
|
|
1167
1221
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1222
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1223
|
const side = battle.side(player);
|
|
1170
1224
|
const foe = battle.foe(player);
|
|
1171
1225
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1226
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1173
1227
|
|
|
1174
1228
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1229
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,10 +1232,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1232
|
.DragonRage => 40,
|
|
1179
1233
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1234
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1235
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1236
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
1237
|
if (!showdown and max <= 1) return Result.Error;
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1238
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1239
|
},
|
|
1186
1240
|
else => unreachable,
|
|
1187
1241
|
};
|
|
@@ -1189,17 +1243,17 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1189
1243
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1190
1244
|
|
|
1191
1245
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1246
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1247
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1248
|
|
|
1195
1249
|
return null;
|
|
1196
1250
|
}
|
|
1197
1251
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1252
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1253
|
const foe = battle.foe(player);
|
|
1200
1254
|
|
|
1201
1255
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1256
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1203
1257
|
return null;
|
|
1204
1258
|
}
|
|
1205
1259
|
|
|
@@ -1210,36 +1264,32 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1210
1264
|
else
|
|
1211
1265
|
foe.last_selected_move);
|
|
1212
1266
|
|
|
1213
|
-
const used = (
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1217
|
-
|
|
1267
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1268
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1269
|
foe.last_selected_move != .Counter and
|
|
1220
1270
|
(foe_last_selected_move.type == .Normal or
|
|
1221
1271
|
foe_last_selected_move.type == .Fighting);
|
|
1222
1272
|
|
|
1223
1273
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1225
1275
|
return null;
|
|
1226
1276
|
}
|
|
1227
1277
|
|
|
1228
1278
|
if (!used or !selected) {
|
|
1229
1279
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
1280
|
if (!showdown) return Result.Error;
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1281
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1232
1282
|
return null;
|
|
1233
1283
|
}
|
|
1234
1284
|
|
|
1235
1285
|
battle.last_damage *|= 2;
|
|
1236
1286
|
|
|
1237
|
-
// Pokémon Showdown calls
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1287
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1288
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
1289
|
|
|
1240
1290
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1291
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1292
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1293
|
return null;
|
|
1244
1294
|
}
|
|
1245
1295
|
|
|
@@ -1248,7 +1298,7 @@ fn applyDamage(
|
|
|
1248
1298
|
target_player: Player,
|
|
1249
1299
|
sub_player: Player,
|
|
1250
1300
|
reason: Damage,
|
|
1251
|
-
|
|
1301
|
+
options: anytype,
|
|
1252
1302
|
) !bool {
|
|
1253
1303
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1304
|
|
|
@@ -1263,19 +1313,20 @@ fn applyDamage(
|
|
|
1263
1313
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1314
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1315
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1316
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1317
|
+
options.calc.capped(sub_player);
|
|
1267
1318
|
return true;
|
|
1268
1319
|
} else {
|
|
1269
1320
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1321
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1322
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1272
1323
|
return false;
|
|
1273
1324
|
}
|
|
1274
1325
|
}
|
|
1275
1326
|
|
|
1276
1327
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1328
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1329
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1279
1330
|
return false;
|
|
1280
1331
|
}
|
|
1281
1332
|
|
|
@@ -1286,22 +1337,24 @@ fn mirrorMove(
|
|
|
1286
1337
|
rewrap: bool,
|
|
1287
1338
|
auto: bool,
|
|
1288
1339
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1340
|
+
options: anytype,
|
|
1341
|
+
) anyerror!?Result {
|
|
1291
1342
|
var side = battle.side(player);
|
|
1292
1343
|
const foe = battle.foe(player);
|
|
1293
1344
|
|
|
1294
1345
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1346
|
|
|
1296
1347
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1348
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1298
1349
|
return null;
|
|
1299
1350
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
|
-
incrementPP(side, mslot);
|
|
1351
|
+
incrementPP(side, player, mslot, options);
|
|
1301
1352
|
}
|
|
1302
1353
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1354
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1355
|
+
return null;
|
|
1356
|
+
}
|
|
1357
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1358
|
}
|
|
1306
1359
|
|
|
1307
1360
|
fn metronome(
|
|
@@ -1311,35 +1364,51 @@ fn metronome(
|
|
|
1311
1364
|
rewrap: bool,
|
|
1312
1365
|
auto: bool,
|
|
1313
1366
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1367
|
+
options: anytype,
|
|
1368
|
+
) anyerror!?Result {
|
|
1316
1369
|
var side = battle.side(player);
|
|
1317
1370
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1319
|
-
incrementPP(side, mslot);
|
|
1371
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1372
|
+
incrementPP(side, player, mslot, options);
|
|
1320
1373
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1374
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1375
|
+
return null;
|
|
1376
|
+
}
|
|
1377
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1378
|
}
|
|
1324
1379
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1380
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1381
|
var immune = false;
|
|
1327
1382
|
var mist = false;
|
|
1328
|
-
|
|
1383
|
+
|
|
1384
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1385
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1386
|
+
return true;
|
|
1387
|
+
}
|
|
1388
|
+
|
|
1329
1389
|
assert(!immune);
|
|
1330
1390
|
if (mist) {
|
|
1331
1391
|
assert(!showdown);
|
|
1332
1392
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1393
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1394
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1335
1395
|
} else {
|
|
1336
|
-
try log.lastmiss();
|
|
1337
|
-
try log.miss(battle.active(player));
|
|
1396
|
+
try options.log.lastmiss(.{});
|
|
1397
|
+
try options.log.miss(.{battle.active(player)});
|
|
1338
1398
|
}
|
|
1399
|
+
|
|
1400
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1339
1401
|
return false;
|
|
1340
1402
|
}
|
|
1341
1403
|
|
|
1342
|
-
fn moveHit(
|
|
1404
|
+
fn moveHit(
|
|
1405
|
+
battle: anytype,
|
|
1406
|
+
player: Player,
|
|
1407
|
+
move: Move.Data,
|
|
1408
|
+
immune: *bool,
|
|
1409
|
+
mist: *bool,
|
|
1410
|
+
options: anytype,
|
|
1411
|
+
) !bool {
|
|
1343
1412
|
var side = battle.side(player);
|
|
1344
1413
|
const foe = battle.foe(player);
|
|
1345
1414
|
|
|
@@ -1378,10 +1447,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1447
|
const overwritten = overwrite and state > 0;
|
|
1379
1448
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1449
|
|
|
1381
|
-
var accuracy = if (overwritten) state else
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1450
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1451
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1452
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1453
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1454
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1455
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1456
|
|
|
@@ -1390,7 +1459,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1459
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1460
|
|
|
1392
1461
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1462
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1463
|
};
|
|
1395
1464
|
|
|
1396
1465
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1400,16 +1469,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1400
1469
|
}
|
|
1401
1470
|
|
|
1402
1471
|
if (!miss) return true;
|
|
1403
|
-
battle.last_damage = 0;
|
|
1472
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1473
|
+
|
|
1404
1474
|
side.active.volatiles.Binding = false;
|
|
1475
|
+
options.chance.observe(.binding, player, .None);
|
|
1476
|
+
|
|
1405
1477
|
return false;
|
|
1406
1478
|
}
|
|
1407
1479
|
|
|
1408
1480
|
fn checkFaint(
|
|
1409
1481
|
battle: anytype,
|
|
1410
1482
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
|
|
1483
|
+
cap: bool,
|
|
1484
|
+
options: anytype,
|
|
1485
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1486
|
const side = battle.side(player);
|
|
1414
1487
|
if (side.stored().hp > 0) return null;
|
|
1415
1488
|
|
|
@@ -1417,33 +1490,32 @@ fn checkFaint(
|
|
|
1417
1490
|
const foe_fainted = foe.stored().hp == 0;
|
|
1418
1491
|
|
|
1419
1492
|
const player_out = findFirstAlive(side) == 0;
|
|
1420
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1421
|
-
const
|
|
1422
|
-
const more = tie or player_out or foe_out;
|
|
1493
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1494
|
+
const more = player_out or foe_out;
|
|
1423
1495
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1496
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1497
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1426
1498
|
|
|
1427
1499
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1500
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1501
|
|
|
1430
|
-
if (
|
|
1431
|
-
try log.tie();
|
|
1502
|
+
if (player_out and foe_out) {
|
|
1503
|
+
try options.log.tie(.{});
|
|
1432
1504
|
return Result.Tie;
|
|
1433
1505
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1506
|
+
try options.log.win(.{player.foe()});
|
|
1435
1507
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1436
1508
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1509
|
+
try options.log.win(.{player});
|
|
1438
1510
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1439
1511
|
}
|
|
1440
1512
|
|
|
1441
1513
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1514
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1515
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1516
|
}
|
|
1445
1517
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1518
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1447
1519
|
var side = battle.side(player);
|
|
1448
1520
|
var foe = battle.foe(player);
|
|
1449
1521
|
assert(side.stored().hp == 0);
|
|
@@ -1476,32 +1548,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1548
|
side.stored().stats.spe;
|
|
1477
1549
|
}
|
|
1478
1550
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1551
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1552
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1553
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1554
|
+
if (cap) options.calc.capped(player);
|
|
1480
1555
|
return null;
|
|
1481
1556
|
}
|
|
1482
1557
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1558
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1559
|
var side = battle.side(player);
|
|
1485
1560
|
var stored = side.stored();
|
|
1486
1561
|
const ident = battle.active(player);
|
|
1487
1562
|
var volatiles = &side.active.volatiles;
|
|
1488
1563
|
|
|
1489
1564
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1565
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1566
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1567
|
if (volatiles.Toxic) {
|
|
1494
1568
|
volatiles.toxic += 1;
|
|
1495
1569
|
damage *= volatiles.toxic;
|
|
1496
1570
|
}
|
|
1571
|
+
damage = @min(damage, stored.hp);
|
|
1497
1572
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1573
|
+
if (!showdown or damage > 0) {
|
|
1574
|
+
stored.hp -= damage;
|
|
1575
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1576
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1577
|
+
}
|
|
1505
1578
|
}
|
|
1506
1579
|
|
|
1507
1580
|
if (volatiles.LeechSeed) {
|
|
@@ -1525,43 +1598,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1525
1598
|
const amount = @min(damage, stored.hp);
|
|
1526
1599
|
stored.hp -= amount;
|
|
1527
1600
|
|
|
1528
|
-
// As above, Pokémon Showdown uses
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1601
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1602
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1530
1603
|
|
|
1531
1604
|
const before = foe_stored.hp;
|
|
1532
1605
|
// Uncapped damage is added back to the foe
|
|
1533
1606
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1607
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1608
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1536
1609
|
}
|
|
1537
1610
|
}
|
|
1538
1611
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1612
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1613
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1614
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1615
|
|
|
1543
1616
|
battle.turn += 1;
|
|
1544
1617
|
|
|
1545
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1546
|
-
try log.tie();
|
|
1618
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1619
|
+
try options.log.tie(.{});
|
|
1547
1620
|
return Result.Tie;
|
|
1548
1621
|
}
|
|
1549
1622
|
|
|
1550
1623
|
if (showdown and battle.turn >= 1000) {
|
|
1551
|
-
try log.tie();
|
|
1624
|
+
try options.log.tie(.{});
|
|
1552
1625
|
return Result.Tie;
|
|
1553
1626
|
} else if (battle.turn >= 65535) {
|
|
1554
1627
|
return Result.Error;
|
|
1555
1628
|
}
|
|
1556
1629
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1630
|
+
try options.log.turn(.{battle.turn});
|
|
1558
1631
|
|
|
1559
1632
|
return Result.Default;
|
|
1560
1633
|
}
|
|
1561
1634
|
|
|
1562
1635
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1636
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1637
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1638
|
|
|
1566
1639
|
var foe_all_ghosts = true;
|
|
1567
1640
|
var foe_all_transform = true;
|
|
@@ -1613,10 +1686,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1686
|
return false;
|
|
1614
1687
|
}
|
|
1615
1688
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1617
|
-
if (side.active.volatiles.
|
|
1689
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1690
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1618
1691
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1692
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1620
1693
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1621
1694
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1622
1695
|
m
|
|
@@ -1624,127 +1697,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1697
|
side.last_selected_move;
|
|
1625
1698
|
if (m != .None and m == last) {
|
|
1626
1699
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.
|
|
1700
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1628
1701
|
return true;
|
|
1629
1702
|
}
|
|
1630
1703
|
}
|
|
1631
1704
|
return false;
|
|
1632
1705
|
}
|
|
1633
1706
|
|
|
1634
|
-
|
|
1707
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1708
|
const side = battle.side(who);
|
|
1636
1709
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1710
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1711
|
}
|
|
1639
1712
|
}
|
|
1640
1713
|
|
|
1641
|
-
fn
|
|
1642
|
-
var volatiles = &active.volatiles;
|
|
1643
|
-
assert(volatiles.Thrashing);
|
|
1644
|
-
if (volatiles.attacks > 0) return false;
|
|
1645
|
-
|
|
1646
|
-
volatiles.Thrashing = false;
|
|
1647
|
-
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1649
|
-
return true;
|
|
1650
|
-
}
|
|
1651
|
-
|
|
1652
|
-
inline fn onBegin(
|
|
1714
|
+
fn onBegin(
|
|
1653
1715
|
battle: anytype,
|
|
1654
1716
|
player: Player,
|
|
1655
1717
|
move: Move.Data,
|
|
1656
1718
|
mslot: u8,
|
|
1657
1719
|
residual: *bool,
|
|
1658
|
-
|
|
1720
|
+
options: anytype,
|
|
1659
1721
|
) !void {
|
|
1660
|
-
assert(move.effect.onBegin());
|
|
1661
1722
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1723
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1724
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1725
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1726
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1727
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1728
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1729
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1730
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1731
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1732
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1733
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1734
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1735
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1736
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1737
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1738
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1739
|
else => unreachable,
|
|
1679
1740
|
};
|
|
1680
1741
|
}
|
|
1681
1742
|
|
|
1682
|
-
|
|
1683
|
-
assert(move.effect.onEnd());
|
|
1743
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1744
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1745
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1746
|
// zig fmt: off
|
|
1687
1747
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1748
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1749
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1750
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1751
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1752
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1753
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1754
|
else => unreachable,
|
|
1695
1755
|
};
|
|
1696
1756
|
}
|
|
1697
1757
|
|
|
1698
|
-
|
|
1758
|
+
fn alwaysHappens(
|
|
1699
1759
|
battle: anytype,
|
|
1700
1760
|
player: Player,
|
|
1701
1761
|
move: Move.Data,
|
|
1702
1762
|
residual: *bool,
|
|
1703
|
-
|
|
1763
|
+
options: anytype,
|
|
1704
1764
|
) !void {
|
|
1705
|
-
assert(move.effect.alwaysHappens());
|
|
1706
1765
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1766
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1767
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1768
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1769
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1770
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1771
|
.JumpKick, .Binding => {},
|
|
1713
1772
|
else => unreachable,
|
|
1714
1773
|
};
|
|
1715
1774
|
}
|
|
1716
1775
|
|
|
1717
|
-
|
|
1776
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1777
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1778
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1779
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1780
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1781
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1782
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1783
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1784
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1785
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1786
|
// zig fmt: off
|
|
1728
1787
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1788
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1789
|
// zig fmt: on
|
|
1731
1790
|
else => {},
|
|
1732
1791
|
};
|
|
1733
1792
|
}
|
|
1734
1793
|
|
|
1735
1794
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1795
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1796
|
var side = battle.side(player);
|
|
1738
1797
|
|
|
1739
1798
|
side.active.volatiles.Bide = true;
|
|
1740
1799
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1800
|
+
|
|
1741
1801
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1802
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1803
|
+
options.chance.observe(.attacking, player, .started);
|
|
1743
1804
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1805
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1745
1806
|
}
|
|
1746
1807
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1808
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1809
|
var foe = battle.foe(player);
|
|
1749
1810
|
var foe_stored = foe.stored();
|
|
1750
1811
|
|
|
@@ -1755,83 +1816,90 @@ pub const Effects = struct {
|
|
|
1755
1816
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1817
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1818
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1819
|
+
try options.log.curestatus(.{
|
|
1820
|
+
battle.active(player.foe()),
|
|
1821
|
+
foe_stored.status,
|
|
1822
|
+
.Message,
|
|
1823
|
+
});
|
|
1759
1824
|
foe_stored.status = 0;
|
|
1760
1825
|
}
|
|
1761
1826
|
return;
|
|
1762
1827
|
}
|
|
1763
1828
|
|
|
1764
1829
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1830
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1831
|
+
return;
|
|
1832
|
+
}
|
|
1766
1833
|
|
|
1767
1834
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1835
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1836
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1837
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1771
1838
|
}
|
|
1772
1839
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1840
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1841
|
var side = battle.side(player);
|
|
1775
1842
|
var volatiles = &side.active.volatiles;
|
|
1776
1843
|
|
|
1777
1844
|
volatiles.Charging = true;
|
|
1778
1845
|
const move = side.last_selected_move;
|
|
1779
1846
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1847
|
+
try options.log.laststill(.{});
|
|
1848
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1782
1849
|
}
|
|
1783
1850
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1851
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1852
|
var foe = battle.foe(player);
|
|
1786
1853
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1854
|
|
|
1788
1855
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1856
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1857
|
} else {
|
|
1791
1858
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1793
|
-
|
|
1794
|
-
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1796
|
-
}
|
|
1859
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1860
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1797
1861
|
} else {
|
|
1798
|
-
if (sub) {
|
|
1799
|
-
|
|
1800
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1801
|
-
return;
|
|
1802
|
-
}
|
|
1862
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1863
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1803
1864
|
}
|
|
1804
1865
|
}
|
|
1805
1866
|
|
|
1806
1867
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1868
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1809
1869
|
|
|
1810
|
-
|
|
1870
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1871
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1872
|
+
|
|
1873
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1811
1874
|
}
|
|
1812
1875
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1876
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1877
|
const foe = battle.foe(player);
|
|
1815
1878
|
|
|
1816
1879
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1880
|
+
try options.log.lastmiss(.{});
|
|
1881
|
+
return options.log.miss(.{battle.active(player)});
|
|
1819
1882
|
}
|
|
1820
1883
|
|
|
1821
1884
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.
|
|
1885
|
+
return options.log.start(.{
|
|
1886
|
+
battle.active(player),
|
|
1887
|
+
.TypeChange,
|
|
1888
|
+
foe.active.types,
|
|
1889
|
+
battle.active(player.foe()),
|
|
1890
|
+
});
|
|
1823
1891
|
}
|
|
1824
1892
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1893
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1894
|
var foe = battle.foe(player);
|
|
1827
1895
|
var volatiles = &foe.active.volatiles;
|
|
1828
1896
|
const foe_ident = battle.active(player.foe());
|
|
1829
1897
|
|
|
1830
1898
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1899
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1832
1900
|
|
|
1833
|
-
if (volatiles.
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1901
|
+
if (volatiles.disable_move != 0) {
|
|
1902
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1835
1903
|
return null;
|
|
1836
1904
|
}
|
|
1837
1905
|
|
|
@@ -1847,7 +1915,7 @@ pub const Effects = struct {
|
|
|
1847
1915
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1916
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
1917
|
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1918
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1851
1919
|
return null;
|
|
1852
1920
|
} else if (err) {
|
|
1853
1921
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1855,16 +1923,19 @@ pub const Effects = struct {
|
|
|
1855
1923
|
return Result.Error;
|
|
1856
1924
|
}
|
|
1857
1925
|
|
|
1858
|
-
volatiles.
|
|
1859
|
-
|
|
1926
|
+
volatiles.disable_move =
|
|
1927
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1928
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1929
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1860
1930
|
|
|
1861
|
-
|
|
1931
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1932
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1862
1933
|
return null;
|
|
1863
1934
|
}
|
|
1864
1935
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1866
|
-
var
|
|
1867
|
-
|
|
1936
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1937
|
+
var stored = battle.side(player).stored();
|
|
1938
|
+
const ident = battle.active(player);
|
|
1868
1939
|
|
|
1869
1940
|
if (battle.last_damage == 0) {
|
|
1870
1941
|
assert(showdown);
|
|
@@ -1877,7 +1948,7 @@ pub const Effects = struct {
|
|
|
1877
1948
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1949
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1950
|
|
|
1880
|
-
try log.
|
|
1951
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1881
1952
|
}
|
|
1882
1953
|
|
|
1883
1954
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1962,28 @@ pub const Effects = struct {
|
|
|
1891
1962
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1963
|
}
|
|
1893
1964
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1965
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1966
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1967
|
|
|
1897
1968
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1969
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1970
|
+
return;
|
|
1971
|
+
}
|
|
1899
1972
|
|
|
1900
1973
|
volatiles.Flinch = true;
|
|
1901
1974
|
volatiles.Recharging = false;
|
|
1902
1975
|
}
|
|
1903
1976
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1977
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
1978
|
var side = battle.side(player);
|
|
1906
1979
|
|
|
1907
1980
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
1981
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
1982
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1983
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1911
1984
|
}
|
|
1912
1985
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1986
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
1987
|
var foe = battle.foe(player);
|
|
1915
1988
|
var foe_stored = foe.stored();
|
|
1916
1989
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,21 +1995,22 @@ pub const Effects = struct {
|
|
|
1922
1995
|
}
|
|
1923
1996
|
|
|
1924
1997
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1998
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
1999
|
// Freeze Clause Mod
|
|
1927
2000
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
2001
|
|
|
1929
2002
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
2003
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
2004
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2005
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1933
2006
|
}
|
|
1934
2007
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
2008
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2009
|
+
var log = options.log;
|
|
1936
2010
|
var side = battle.side(player);
|
|
1937
2011
|
var foe = battle.foe(player);
|
|
1938
2012
|
|
|
1939
|
-
|
|
2013
|
+
const side_stored = side.stored();
|
|
1940
2014
|
var foe_stored = foe.stored();
|
|
1941
2015
|
|
|
1942
2016
|
const player_ident = battle.active(player);
|
|
@@ -1948,96 +2022,101 @@ pub const Effects = struct {
|
|
|
1948
2022
|
side.active.stats = side_stored.stats;
|
|
1949
2023
|
foe.active.stats = foe_stored.stats;
|
|
1950
2024
|
|
|
1951
|
-
try log.activate(player_ident, .Haze);
|
|
1952
|
-
try log.clearallboost();
|
|
2025
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2026
|
+
try log.clearallboost(.{});
|
|
1953
2027
|
|
|
1954
2028
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
2029
|
if (showdown) {
|
|
1956
2030
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @
|
|
2031
|
+
const p: Player = @enumFromInt(i);
|
|
1958
2032
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
2033
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2034
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
2035
|
s.stored().status = 0;
|
|
2036
|
+
options.chance.observe(.sleep, p, .None);
|
|
1962
2037
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1963
2038
|
s.stored().status = Status.init(.PSN);
|
|
1964
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2039
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1965
2040
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
2041
|
+
try clearVolatiles(battle, p, options);
|
|
1967
2042
|
}
|
|
1968
2043
|
} else {
|
|
1969
2044
|
if (Status.any(foe_stored.status)) {
|
|
1970
2045
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1971
2046
|
foe.last_selected_move = .SKIP_TURN;
|
|
2047
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1972
2048
|
}
|
|
1973
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2049
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1974
2050
|
foe_stored.status = 0;
|
|
1975
2051
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2052
|
+
try clearVolatiles(battle, player, options);
|
|
2053
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1978
2054
|
}
|
|
1979
2055
|
}
|
|
1980
2056
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2057
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2058
|
var side = battle.side(player);
|
|
1983
2059
|
var stored = side.stored();
|
|
1984
2060
|
const ident = battle.active(player);
|
|
1985
2061
|
|
|
1986
2062
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2063
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
|
-
if (delta == 0 or delta & 255 == 255
|
|
2064
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2065
|
+
return options.log.fail(.{ ident, .None });
|
|
2066
|
+
}
|
|
1989
2067
|
|
|
1990
2068
|
const rest = side.last_selected_move == .Rest;
|
|
1991
2069
|
if (rest) {
|
|
1992
2070
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1993
2071
|
if (showdown) battle.rng.advance(1);
|
|
1994
2072
|
stored.status = Status.slf(2);
|
|
1995
|
-
try log.
|
|
2073
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1996
2074
|
stored.hp = stored.stats.hp;
|
|
1997
2075
|
} else {
|
|
1998
2076
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1999
2077
|
}
|
|
2000
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2078
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2001
2079
|
}
|
|
2002
2080
|
|
|
2003
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2081
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2004
2082
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2005
|
-
try log.mustrecharge(battle.active(player));
|
|
2083
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2006
2084
|
}
|
|
2007
2085
|
|
|
2008
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2086
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2087
|
var foe = battle.foe(player);
|
|
2010
2088
|
|
|
2011
2089
|
if (showdown) {
|
|
2012
2090
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2091
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2014
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2092
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2015
2093
|
}
|
|
2016
|
-
if (!try checkHit(battle, player, move,
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2017
2095
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2018
2096
|
} else {
|
|
2019
|
-
if (!try checkHit(battle, player, move,
|
|
2097
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2020
2098
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2021
|
-
try log.lastmiss();
|
|
2022
|
-
return log.miss(battle.active(player));
|
|
2099
|
+
try options.log.lastmiss(.{});
|
|
2100
|
+
return options.log.miss(.{battle.active(player)});
|
|
2023
2101
|
}
|
|
2024
2102
|
}
|
|
2025
2103
|
|
|
2026
2104
|
foe.active.volatiles.LeechSeed = true;
|
|
2027
2105
|
|
|
2028
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2106
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2029
2107
|
}
|
|
2030
2108
|
|
|
2031
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2109
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2032
2110
|
var side = battle.side(player);
|
|
2111
|
+
const ident = battle.active(player);
|
|
2033
2112
|
|
|
2034
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2113
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2035
2114
|
side.active.volatiles.LightScreen = true;
|
|
2036
2115
|
|
|
2037
|
-
try log.start(
|
|
2116
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2038
2117
|
}
|
|
2039
2118
|
|
|
2040
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2119
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2041
2120
|
var side = battle.side(player);
|
|
2042
2121
|
var foe = battle.foe(player);
|
|
2043
2122
|
|
|
@@ -2053,7 +2132,7 @@ pub const Effects = struct {
|
|
|
2053
2132
|
const has_mimic = has_mimic: {
|
|
2054
2133
|
for (side.active.moves, 0..) |m, i| {
|
|
2055
2134
|
if (m.id == .Mimic) {
|
|
2056
|
-
oslot = @intCast(
|
|
2135
|
+
oslot = @intCast(i + 1);
|
|
2057
2136
|
break :has_mimic true;
|
|
2058
2137
|
}
|
|
2059
2138
|
}
|
|
@@ -2061,38 +2140,41 @@ pub const Effects = struct {
|
|
|
2061
2140
|
};
|
|
2062
2141
|
if (!has_mimic) {
|
|
2063
2142
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2064
|
-
if (!try checkHit(battle, player, move,
|
|
2065
|
-
return
|
|
2143
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2144
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2066
2145
|
}
|
|
2067
2146
|
}
|
|
2068
|
-
if (!try checkHit(battle, player, move,
|
|
2147
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2069
2148
|
|
|
2070
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2149
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2071
2150
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2072
2151
|
|
|
2073
|
-
try log.
|
|
2152
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2074
2153
|
}
|
|
2075
2154
|
|
|
2076
|
-
fn mist(battle: anytype, player: Player,
|
|
2155
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2077
2156
|
var side = battle.side(player);
|
|
2078
2157
|
|
|
2079
2158
|
if (side.active.volatiles.Mist) return;
|
|
2080
2159
|
side.active.volatiles.Mist = true;
|
|
2081
2160
|
|
|
2082
|
-
try log.start(battle.active(player), .Mist);
|
|
2161
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2083
2162
|
}
|
|
2084
2163
|
|
|
2085
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2164
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2086
2165
|
var side = battle.side(player);
|
|
2087
2166
|
|
|
2088
2167
|
assert(!side.active.volatiles.MultiHit);
|
|
2089
2168
|
side.active.volatiles.MultiHit = true;
|
|
2090
2169
|
|
|
2091
|
-
side.active.volatiles.attacks =
|
|
2092
|
-
|
|
2170
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2171
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2172
|
+
else
|
|
2173
|
+
2;
|
|
2093
2174
|
}
|
|
2094
2175
|
|
|
2095
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2176
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2177
|
+
var log = options.log;
|
|
2096
2178
|
var foe = battle.foe(player);
|
|
2097
2179
|
var foe_stored = foe.stored();
|
|
2098
2180
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2102,27 +2184,28 @@ pub const Effects = struct {
|
|
|
2102
2184
|
|
|
2103
2185
|
if (showdown) {
|
|
2104
2186
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2105
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2106
|
-
|
|
2187
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2188
|
+
return log.immune(.{ foe_ident, .None });
|
|
2189
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2107
2190
|
}
|
|
2108
2191
|
if (Status.any(foe_stored.status)) {
|
|
2109
|
-
return log.fail(
|
|
2192
|
+
return log.fail(.{
|
|
2110
2193
|
foe_ident,
|
|
2111
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2112
|
-
);
|
|
2194
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2195
|
+
});
|
|
2113
2196
|
}
|
|
2114
2197
|
if (!showdown) {
|
|
2115
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2116
|
-
if (!try checkHit(battle, player, move,
|
|
2198
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2199
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2117
2200
|
}
|
|
2118
2201
|
|
|
2119
2202
|
foe_stored.status = Status.init(.PAR);
|
|
2120
2203
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2121
2204
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2205
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2206
|
}
|
|
2124
2207
|
|
|
2125
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2208
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
2209
|
var foe = battle.foe(player);
|
|
2127
2210
|
var foe_stored = foe.stored();
|
|
2128
2211
|
|
|
@@ -2134,50 +2217,59 @@ pub const Effects = struct {
|
|
|
2134
2217
|
|
|
2135
2218
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2136
2219
|
if (foe.active.types.includes(move.type)) return;
|
|
2137
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2220
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2221
|
+
return;
|
|
2222
|
+
}
|
|
2138
2223
|
|
|
2139
2224
|
foe_stored.status = Status.init(.PAR);
|
|
2140
2225
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2141
2226
|
|
|
2142
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2227
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2143
2228
|
}
|
|
2144
2229
|
|
|
2145
|
-
fn payDay(battle: anytype, player: Player,
|
|
2146
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2230
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2231
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2232
|
+
try options.log.fieldactivate(.{});
|
|
2233
|
+
}
|
|
2147
2234
|
}
|
|
2148
2235
|
|
|
2149
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2236
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2237
|
+
var log = options.log;
|
|
2150
2238
|
var foe = battle.foe(player);
|
|
2151
2239
|
var foe_stored = foe.stored();
|
|
2152
2240
|
const foe_ident = battle.active(player.foe());
|
|
2153
2241
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2154
2242
|
|
|
2155
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2243
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2156
2244
|
return;
|
|
2157
2245
|
} else if (foe.active.volatiles.Substitute) {
|
|
2158
2246
|
if (move.effect != .Poison) return;
|
|
2159
|
-
return log.fail(foe_ident, .None);
|
|
2247
|
+
return log.fail(.{ foe_ident, .None });
|
|
2160
2248
|
} else if (Status.any(foe_stored.status)) {
|
|
2161
2249
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
2250
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2163
2251
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2164
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2252
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2165
2253
|
if (!showdown)
|
|
2166
|
-
.Poison
|
|
2254
|
+
Fail.Poison
|
|
2167
2255
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2168
|
-
if (toxic) .Toxic else .Poison
|
|
2256
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2169
2257
|
else
|
|
2170
|
-
.None
|
|
2258
|
+
Fail.None
|
|
2171
2259
|
else
|
|
2172
|
-
.None);
|
|
2260
|
+
Fail.None });
|
|
2173
2261
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2174
2262
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2175
|
-
return log.immune(foe_ident, .None);
|
|
2263
|
+
return log.immune(.{ foe_ident, .None });
|
|
2176
2264
|
}
|
|
2177
2265
|
|
|
2178
2266
|
if (move.effect == .Poison) {
|
|
2179
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2180
|
-
} else
|
|
2267
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2268
|
+
} else {
|
|
2269
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2270
|
+
return;
|
|
2271
|
+
}
|
|
2272
|
+
}
|
|
2181
2273
|
|
|
2182
2274
|
foe_stored.status = Status.init(.PSN);
|
|
2183
2275
|
if (toxic) {
|
|
@@ -2186,7 +2278,7 @@ pub const Effects = struct {
|
|
|
2186
2278
|
foe.active.volatiles.toxic = 0;
|
|
2187
2279
|
}
|
|
2188
2280
|
|
|
2189
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2281
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2190
2282
|
}
|
|
2191
2283
|
|
|
2192
2284
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2195,31 +2287,37 @@ pub const Effects = struct {
|
|
|
2195
2287
|
volatiles.Rage = true;
|
|
2196
2288
|
}
|
|
2197
2289
|
|
|
2198
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2290
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2199
2291
|
var side = battle.side(player);
|
|
2200
2292
|
var stored = side.stored();
|
|
2201
2293
|
|
|
2202
2294
|
assert(showdown or battle.last_damage > 0);
|
|
2203
2295
|
if (showdown and battle.last_damage == 0) return;
|
|
2204
2296
|
|
|
2205
|
-
const damage = @intCast(
|
|
2297
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2206
2298
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2207
|
-
stored.hp = @intCast(
|
|
2299
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2208
2300
|
|
|
2209
|
-
try log.
|
|
2301
|
+
try options.log.damage(.{
|
|
2302
|
+
battle.active(player),
|
|
2303
|
+
stored,
|
|
2304
|
+
.RecoilOf,
|
|
2305
|
+
battle.active(player.foe()),
|
|
2306
|
+
});
|
|
2210
2307
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2211
2308
|
}
|
|
2212
2309
|
|
|
2213
|
-
fn reflect(battle: anytype, player: Player,
|
|
2310
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2214
2311
|
var side = battle.side(player);
|
|
2312
|
+
const ident = battle.active(player);
|
|
2215
2313
|
|
|
2216
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2314
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2217
2315
|
side.active.volatiles.Reflect = true;
|
|
2218
2316
|
|
|
2219
|
-
try log.start(
|
|
2317
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2220
2318
|
}
|
|
2221
2319
|
|
|
2222
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2320
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2223
2321
|
var foe = battle.foe(player);
|
|
2224
2322
|
var foe_stored = foe.stored();
|
|
2225
2323
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2230,13 +2328,13 @@ pub const Effects = struct {
|
|
|
2230
2328
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2231
2329
|
} else {
|
|
2232
2330
|
if (Status.any(foe_stored.status)) {
|
|
2233
|
-
return log.fail(
|
|
2331
|
+
return options.log.fail(.{
|
|
2234
2332
|
foe_ident,
|
|
2235
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2236
|
-
);
|
|
2333
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2334
|
+
});
|
|
2237
2335
|
}
|
|
2238
|
-
// If
|
|
2239
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2336
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2337
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2240
2338
|
}
|
|
2241
2339
|
|
|
2242
2340
|
// Sleep Clause Mod
|
|
@@ -2247,63 +2345,70 @@ pub const Effects = struct {
|
|
|
2247
2345
|
}
|
|
2248
2346
|
foe.active.volatiles.Recharging = false;
|
|
2249
2347
|
|
|
2250
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2251
|
-
|
|
2348
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2349
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2350
|
+
|
|
2351
|
+
const last = battle.side(player).last_selected_move;
|
|
2352
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2252
2353
|
}
|
|
2253
2354
|
|
|
2254
|
-
fn splash(battle: anytype, player: Player,
|
|
2255
|
-
try log.activate(battle.active(player), .Splash);
|
|
2355
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2356
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2256
2357
|
}
|
|
2257
2358
|
|
|
2258
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2359
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2259
2360
|
var side = battle.side(player);
|
|
2260
2361
|
if (side.active.volatiles.Substitute) {
|
|
2261
|
-
|
|
2262
|
-
return;
|
|
2362
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2263
2363
|
}
|
|
2264
2364
|
|
|
2265
2365
|
assert(side.stored().stats.hp <= 1023);
|
|
2266
2366
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2267
|
-
const hp = @intCast(
|
|
2367
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2268
2368
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2269
2369
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2270
2370
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2271
2371
|
// avoid having to convert to floating point)
|
|
2272
2372
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2273
2373
|
if (side.stored().hp < required_hp) {
|
|
2274
|
-
|
|
2275
|
-
return;
|
|
2374
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2276
2375
|
}
|
|
2277
2376
|
|
|
2278
2377
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2279
2378
|
side.stored().hp -= hp;
|
|
2280
2379
|
side.active.volatiles.substitute = hp + 1;
|
|
2281
2380
|
side.active.volatiles.Substitute = true;
|
|
2282
|
-
try log.start(battle.active(player), .Substitute);
|
|
2381
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2283
2382
|
if (hp > 0) {
|
|
2284
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2383
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2285
2384
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2286
2385
|
}
|
|
2287
2386
|
}
|
|
2288
2387
|
|
|
2289
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2290
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2291
|
-
|
|
2388
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2292
2389
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2293
|
-
|
|
2294
|
-
|
|
2390
|
+
if (showdown) {
|
|
2391
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2392
|
+
_ = try checkHit(battle, player, move, options);
|
|
2393
|
+
battle.last_damage = 0;
|
|
2394
|
+
} else {
|
|
2395
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2396
|
+
try options.log.laststill(.{});
|
|
2397
|
+
}
|
|
2295
2398
|
}
|
|
2296
2399
|
|
|
2297
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2400
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2298
2401
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2299
2402
|
assert(!volatiles.Thrashing);
|
|
2300
2403
|
assert(!volatiles.Bide);
|
|
2301
2404
|
|
|
2302
2405
|
volatiles.Thrashing = true;
|
|
2303
|
-
volatiles.attacks = Rolls.
|
|
2406
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2407
|
+
|
|
2408
|
+
options.chance.observe(.attacking, player, .started);
|
|
2304
2409
|
}
|
|
2305
2410
|
|
|
2306
|
-
fn transform(battle: anytype, player: Player,
|
|
2411
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2307
2412
|
var side = battle.side(player);
|
|
2308
2413
|
const foe = battle.foe(player);
|
|
2309
2414
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2329,10 +2434,10 @@ pub const Effects = struct {
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|
|
2329
2434
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2330
2435
|
}
|
|
2331
2436
|
|
|
2332
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2437
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2333
2438
|
}
|
|
2334
2439
|
|
|
2335
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2440
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2336
2441
|
var side = battle.side(player);
|
|
2337
2442
|
var foe = battle.foe(player);
|
|
2338
2443
|
|
|
@@ -2344,10 +2449,13 @@ pub const Effects = struct {
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|
2344
2449
|
foe.active.volatiles.Recharging = false;
|
|
2345
2450
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2346
2451
|
|
|
2347
|
-
side.active.volatiles.attacks =
|
|
2452
|
+
side.active.volatiles.attacks =
|
|
2453
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2454
|
+
options.chance.observe(.binding, player, .started);
|
|
2348
2455
|
}
|
|
2349
2456
|
|
|
2350
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2457
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2458
|
+
var log = options.log;
|
|
2351
2459
|
var side = battle.side(player);
|
|
2352
2460
|
const ident = battle.active(player);
|
|
2353
2461
|
|
|
@@ -2357,87 +2465,87 @@ pub const Effects = struct {
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|
|
2357
2465
|
switch (move.effect) {
|
|
2358
2466
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2359
2467
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2360
|
-
if (boosts.atk == 6) return
|
|
2468
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2361
2469
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2362
|
-
boosts.atk = @
|
|
2363
|
-
const reason = if (move.effect == .Rage)
|
|
2470
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2471
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2364
2472
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2365
2473
|
boosts.atk -= 1;
|
|
2366
2474
|
if (showdown) {
|
|
2367
|
-
try log.boost(ident, reason, n);
|
|
2368
|
-
try log.boost(ident,
|
|
2475
|
+
try log.boost(.{ ident, reason, n });
|
|
2476
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2369
2477
|
if (move.effect == .Rage) return;
|
|
2370
2478
|
}
|
|
2371
|
-
return
|
|
2479
|
+
return log.fail(.{ ident, .None });
|
|
2372
2480
|
}
|
|
2373
|
-
|
|
2481
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2374
2482
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2375
2483
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2376
|
-
try log.boost(ident, reason, n);
|
|
2484
|
+
try log.boost(.{ ident, reason, n });
|
|
2377
2485
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2378
2486
|
if (showdown and move.effect == .Rage) return;
|
|
2379
2487
|
},
|
|
2380
2488
|
.DefenseUp1, .DefenseUp2 => {
|
|
2381
2489
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2382
|
-
if (boosts.def == 6) return
|
|
2490
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2383
2491
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2384
|
-
boosts.def = @intCast(
|
|
2492
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2385
2493
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2386
2494
|
boosts.def -= 1;
|
|
2387
2495
|
if (showdown) {
|
|
2388
|
-
try log.boost(ident, .Defense, n);
|
|
2389
|
-
try log.boost(ident, .Defense, -1);
|
|
2496
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2497
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2390
2498
|
}
|
|
2391
|
-
return
|
|
2499
|
+
return log.fail(.{ ident, .None });
|
|
2392
2500
|
}
|
|
2393
|
-
|
|
2501
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2394
2502
|
const stat = unmodifiedStats(battle, side).def;
|
|
2395
2503
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2396
|
-
try log.boost(ident, .Defense, n);
|
|
2504
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2397
2505
|
},
|
|
2398
2506
|
.SpeedUp2 => {
|
|
2399
2507
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2400
|
-
if (boosts.spe == 6) return
|
|
2401
|
-
boosts.spe = @intCast(
|
|
2508
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2509
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2402
2510
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2403
2511
|
boosts.spe -= 1;
|
|
2404
2512
|
if (showdown) {
|
|
2405
|
-
try log.boost(ident, .Speed, 2);
|
|
2406
|
-
try log.boost(ident, .Speed, -1);
|
|
2513
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2514
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2407
2515
|
}
|
|
2408
|
-
return
|
|
2516
|
+
return log.fail(.{ ident, .None });
|
|
2409
2517
|
}
|
|
2410
|
-
|
|
2518
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2411
2519
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2412
2520
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2413
|
-
try log.boost(ident, .Speed, 2);
|
|
2521
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2414
2522
|
},
|
|
2415
2523
|
.SpecialUp1, .SpecialUp2 => {
|
|
2416
2524
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2417
|
-
if (boosts.spc == 6) return
|
|
2525
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2418
2526
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2419
|
-
boosts.spc = @intCast(
|
|
2527
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2420
2528
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2421
2529
|
boosts.spc -= 1;
|
|
2422
2530
|
if (showdown) {
|
|
2423
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2424
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2425
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2426
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2531
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2532
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2533
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2534
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2427
2535
|
}
|
|
2428
|
-
return
|
|
2536
|
+
return log.fail(.{ ident, .None });
|
|
2429
2537
|
}
|
|
2430
|
-
|
|
2538
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2431
2539
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2432
2540
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2433
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2434
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2541
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2542
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2435
2543
|
},
|
|
2436
2544
|
.EvasionUp1 => {
|
|
2437
2545
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2438
|
-
if (boosts.evasion == 6) return
|
|
2439
|
-
boosts.evasion = @intCast(
|
|
2440
|
-
try log.boost(ident, .Evasion, 1);
|
|
2546
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2547
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2548
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2441
2549
|
},
|
|
2442
2550
|
else => unreachable,
|
|
2443
2551
|
}
|
|
@@ -2446,17 +2554,20 @@ pub const Effects = struct {
|
|
|
2446
2554
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2447
2555
|
}
|
|
2448
2556
|
|
|
2449
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2557
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2558
|
+
var log = options.log;
|
|
2450
2559
|
var foe = battle.foe(player);
|
|
2451
2560
|
const foe_ident = battle.active(player.foe());
|
|
2452
2561
|
const secondary = move.effect.isStatDownChance();
|
|
2453
2562
|
|
|
2454
|
-
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2563
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2455
2564
|
|
|
2456
2565
|
if (secondary) {
|
|
2457
|
-
|
|
2458
|
-
|
|
2459
|
-
|
|
2566
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2567
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2568
|
+
} else {
|
|
2569
|
+
// checkHit already checks for Invulnerable
|
|
2570
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2460
2571
|
}
|
|
2461
2572
|
|
|
2462
2573
|
var stats = &foe.active.stats;
|
|
@@ -2466,82 +2577,82 @@ pub const Effects = struct {
|
|
|
2466
2577
|
switch (move.effect) {
|
|
2467
2578
|
.AttackDown1, .AttackDownChance => {
|
|
2468
2579
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2469
|
-
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2470
|
-
boosts.atk = @intCast(
|
|
2580
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2581
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2471
2582
|
if (stats.atk == 1) {
|
|
2472
2583
|
boosts.atk += 1;
|
|
2473
2584
|
if (showdown) {
|
|
2474
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2475
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2585
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2586
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2476
2587
|
}
|
|
2477
|
-
return
|
|
2588
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2589
|
}
|
|
2479
|
-
|
|
2590
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2480
2591
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2481
2592
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2593
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2483
2594
|
},
|
|
2484
2595
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2485
2596
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2486
|
-
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2597
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2487
2598
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2488
|
-
boosts.def = @intCast(
|
|
2599
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2489
2600
|
if (stats.def == 1) {
|
|
2490
2601
|
boosts.def += 1;
|
|
2491
2602
|
if (showdown) {
|
|
2492
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2493
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2494
2605
|
}
|
|
2495
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2496
2607
|
}
|
|
2497
|
-
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2498
2609
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2499
2610
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2500
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2611
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2501
2612
|
},
|
|
2502
2613
|
.SpeedDown1, .SpeedDownChance => {
|
|
2503
2614
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2504
|
-
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2505
|
-
boosts.spe = @intCast(
|
|
2615
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2616
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2506
2617
|
if (stats.spe == 1) {
|
|
2507
2618
|
boosts.spe += 1;
|
|
2508
2619
|
if (showdown) {
|
|
2509
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2510
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2620
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2621
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2511
2622
|
}
|
|
2512
|
-
return
|
|
2623
|
+
return log.fail(.{ foe_ident, .None });
|
|
2513
2624
|
}
|
|
2514
|
-
|
|
2625
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2515
2626
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2516
2627
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2517
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2628
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2518
2629
|
assert(boosts.spe >= -6);
|
|
2519
2630
|
},
|
|
2520
2631
|
.SpecialDownChance => {
|
|
2521
2632
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2522
|
-
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2523
|
-
boosts.spc = @intCast(
|
|
2633
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2524
2635
|
if (stats.spc == 1) {
|
|
2525
2636
|
boosts.spc += 1;
|
|
2526
2637
|
if (showdown) {
|
|
2527
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2528
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2529
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2530
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2640
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2641
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2531
2642
|
}
|
|
2532
|
-
return
|
|
2643
|
+
return log.fail(.{ foe_ident, .None });
|
|
2533
2644
|
}
|
|
2534
|
-
|
|
2645
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2535
2646
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2536
2647
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2537
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2538
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2648
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2649
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2539
2650
|
},
|
|
2540
2651
|
.AccuracyDown1 => {
|
|
2541
2652
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2542
|
-
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2543
|
-
boosts.accuracy = @intCast(
|
|
2544
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2653
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2654
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2655
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2545
2656
|
},
|
|
2546
2657
|
else => unreachable,
|
|
2547
2658
|
}
|
|
@@ -2565,37 +2676,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2565
2676
|
}
|
|
2566
2677
|
}
|
|
2567
2678
|
|
|
2568
|
-
|
|
2679
|
+
fn isForced(active: anytype) bool {
|
|
2569
2680
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2570
2681
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2571
2682
|
}
|
|
2572
2683
|
|
|
2573
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2684
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2685
|
+
var log = options.log;
|
|
2574
2686
|
var side = battle.side(who);
|
|
2575
2687
|
var volatiles = &side.active.volatiles;
|
|
2576
2688
|
const ident = battle.active(who);
|
|
2577
2689
|
|
|
2578
|
-
if (volatiles.
|
|
2579
|
-
volatiles.
|
|
2580
|
-
volatiles.
|
|
2581
|
-
|
|
2690
|
+
if (volatiles.disable_move != 0) {
|
|
2691
|
+
volatiles.disable_move = 0;
|
|
2692
|
+
volatiles.disable_duration = 0;
|
|
2693
|
+
options.chance.observe(.disable, who, .None);
|
|
2694
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2582
2695
|
}
|
|
2583
2696
|
if (volatiles.Confusion) {
|
|
2584
2697
|
// volatiles.confusion is left unchanged
|
|
2585
2698
|
volatiles.Confusion = false;
|
|
2586
|
-
|
|
2699
|
+
options.chance.observe(.confusion, who, .None);
|
|
2700
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2587
2701
|
}
|
|
2588
2702
|
if (volatiles.Mist) {
|
|
2589
2703
|
volatiles.Mist = false;
|
|
2590
|
-
try log.end(ident, .
|
|
2704
|
+
try log.end(.{ ident, .MistSilent });
|
|
2591
2705
|
}
|
|
2592
2706
|
if (volatiles.FocusEnergy) {
|
|
2593
2707
|
volatiles.FocusEnergy = false;
|
|
2594
|
-
try log.end(ident, .
|
|
2708
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2595
2709
|
}
|
|
2596
2710
|
if (volatiles.LeechSeed) {
|
|
2597
2711
|
volatiles.LeechSeed = false;
|
|
2598
|
-
try log.end(ident, .
|
|
2712
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2599
2713
|
}
|
|
2600
2714
|
if (!showdown and volatiles.Toxic) {
|
|
2601
2715
|
volatiles.Toxic = false;
|
|
@@ -2603,152 +2717,370 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2603
2717
|
}
|
|
2604
2718
|
if (volatiles.LightScreen) {
|
|
2605
2719
|
volatiles.LightScreen = false;
|
|
2606
|
-
try log.end(ident, .
|
|
2720
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2607
2721
|
}
|
|
2608
2722
|
if (volatiles.Reflect) {
|
|
2609
2723
|
volatiles.Reflect = false;
|
|
2610
|
-
try log.end(ident, .
|
|
2724
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2611
2725
|
}
|
|
2612
2726
|
if (showdown and volatiles.Toxic) {
|
|
2613
2727
|
volatiles.Toxic = false;
|
|
2614
2728
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2615
2729
|
volatiles.toxic = 0;
|
|
2616
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2617
2731
|
}
|
|
2618
2732
|
}
|
|
2619
2733
|
|
|
2734
|
+
fn decrement(
|
|
2735
|
+
comptime field: chance.Action.Field,
|
|
2736
|
+
player: Player,
|
|
2737
|
+
options: anytype,
|
|
2738
|
+
n: anytype,
|
|
2739
|
+
) @TypeOf(n) {
|
|
2740
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2741
|
+
.started, .ended => 0,
|
|
2742
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2743
|
+
else => unreachable,
|
|
2744
|
+
} else n - 1;
|
|
2745
|
+
}
|
|
2746
|
+
|
|
2620
2747
|
pub const Rolls = struct {
|
|
2621
|
-
|
|
2622
|
-
if (
|
|
2623
|
-
|
|
2624
|
-
|
|
2748
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2749
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2750
|
+
player == .P1
|
|
2751
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2752
|
+
battle.rng.speedTie()
|
|
2753
|
+
else if (showdown)
|
|
2754
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2755
|
+
else
|
|
2756
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2757
|
+
|
|
2758
|
+
try options.chance.speedTie(p1);
|
|
2759
|
+
return p1;
|
|
2760
|
+
}
|
|
2761
|
+
|
|
2762
|
+
fn criticalHit(
|
|
2763
|
+
battle: anytype,
|
|
2764
|
+
player: Player,
|
|
2765
|
+
rate: u8,
|
|
2766
|
+
spurious: bool,
|
|
2767
|
+
options: anytype,
|
|
2768
|
+
) !bool {
|
|
2769
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2770
|
+
val == .true
|
|
2771
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2772
|
+
battle.rng.criticalHit(player, rate)
|
|
2773
|
+
else if (showdown)
|
|
2774
|
+
battle.rng.chance(u8, rate, 256)
|
|
2775
|
+
else
|
|
2776
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2777
|
+
|
|
2778
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2779
|
+
return crit;
|
|
2780
|
+
}
|
|
2781
|
+
|
|
2782
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2783
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2784
|
+
val
|
|
2785
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2786
|
+
battle.rng.damage(player)
|
|
2787
|
+
else roll: {
|
|
2788
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2789
|
+
while (true) {
|
|
2790
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2791
|
+
if (r >= 217) break :roll r;
|
|
2792
|
+
}
|
|
2793
|
+
};
|
|
2625
2794
|
|
|
2626
|
-
|
|
2627
|
-
|
|
2628
|
-
return
|
|
2795
|
+
assert(roll >= 217 and roll <= 255);
|
|
2796
|
+
try options.chance.damage(player, roll);
|
|
2797
|
+
return roll;
|
|
2629
2798
|
}
|
|
2630
2799
|
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
|
|
2800
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2801
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2802
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2803
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2804
|
+
val == .true
|
|
2805
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2806
|
+
battle.rng.hit(player, acc)
|
|
2807
|
+
else if (showdown)
|
|
2808
|
+
battle.rng.chance(uN, acc, 256)
|
|
2809
|
+
else
|
|
2810
|
+
battle.rng.next() < acc;
|
|
2638
2811
|
|
|
2639
|
-
|
|
2640
|
-
|
|
2641
|
-
return battle.rng.next() < accuracy;
|
|
2812
|
+
try options.chance.hit(player, ok, acc);
|
|
2813
|
+
return ok;
|
|
2642
2814
|
}
|
|
2643
2815
|
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2816
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2817
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2818
|
+
val == .true
|
|
2819
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2820
|
+
battle.rng.confused(player)
|
|
2821
|
+
else if (showdown)
|
|
2822
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2823
|
+
else
|
|
2824
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2648
2825
|
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2826
|
+
try options.chance.confused(player, cfz);
|
|
2827
|
+
return cfz;
|
|
2652
2828
|
}
|
|
2653
2829
|
|
|
2654
|
-
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2657
|
-
|
|
2830
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2831
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2832
|
+
val == .true
|
|
2833
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2834
|
+
battle.rng.paralyzed(player)
|
|
2835
|
+
else if (showdown)
|
|
2836
|
+
battle.rng.chance(u8, 63, 256)
|
|
2837
|
+
else
|
|
2838
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2658
2839
|
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2840
|
+
try options.chance.paralyzed(player, par);
|
|
2841
|
+
return par;
|
|
2662
2842
|
}
|
|
2663
2843
|
|
|
2664
|
-
|
|
2665
|
-
if (
|
|
2666
|
-
|
|
2667
|
-
|
|
2844
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2845
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2846
|
+
val == .true
|
|
2847
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2848
|
+
battle.rng.secondaryChance(player, 25)
|
|
2849
|
+
else if (showdown)
|
|
2850
|
+
battle.rng.chance(u8, 25, 256)
|
|
2851
|
+
else
|
|
2852
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2668
2853
|
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2854
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2855
|
+
return proc;
|
|
2672
2856
|
}
|
|
2673
2857
|
|
|
2674
|
-
|
|
2675
|
-
if (
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2858
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2859
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2860
|
+
|
|
2861
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2862
|
+
val == .true
|
|
2863
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2864
|
+
battle.rng.secondaryChance(player, rate)
|
|
2865
|
+
else if (showdown)
|
|
2866
|
+
battle.rng.chance(u8, rate, 256)
|
|
2867
|
+
else
|
|
2868
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2869
|
+
|
|
2870
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2871
|
+
return proc;
|
|
2680
2872
|
}
|
|
2681
2873
|
|
|
2682
|
-
|
|
2683
|
-
if (
|
|
2684
|
-
|
|
2874
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2875
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2876
|
+
|
|
2877
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2878
|
+
val == .true
|
|
2879
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2880
|
+
battle.rng.secondaryChance(player, rate)
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.chance(u8, rate, 256)
|
|
2883
|
+
else
|
|
2884
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2885
|
+
|
|
2886
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2887
|
+
return proc;
|
|
2685
2888
|
}
|
|
2686
2889
|
|
|
2687
|
-
fn
|
|
2688
|
-
if (
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2705
|
-
|
|
2706
|
-
|
|
2890
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2891
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2892
|
+
val == .true
|
|
2893
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2894
|
+
battle.rng.secondaryChance(player, 85)
|
|
2895
|
+
else if (showdown)
|
|
2896
|
+
battle.rng.chance(u8, 85, 256)
|
|
2897
|
+
else
|
|
2898
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2899
|
+
|
|
2900
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2901
|
+
return proc;
|
|
2902
|
+
}
|
|
2903
|
+
|
|
2904
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2905
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2906
|
+
val
|
|
2907
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2908
|
+
battle.rng.metronome(player)
|
|
2909
|
+
else if (showdown)
|
|
2910
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2911
|
+
else move: {
|
|
2912
|
+
while (true) {
|
|
2913
|
+
const r = battle.rng.next();
|
|
2914
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2915
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2916
|
+
break :move @enumFromInt(r);
|
|
2707
2917
|
}
|
|
2708
|
-
}
|
|
2918
|
+
};
|
|
2709
2919
|
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
|
|
2713
|
-
|
|
2714
|
-
|
|
2920
|
+
try options.chance.metronome(player, move);
|
|
2921
|
+
return move;
|
|
2922
|
+
}
|
|
2923
|
+
|
|
2924
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2925
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2926
|
+
val - 1
|
|
2927
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2928
|
+
battle.rng.psywave(player)
|
|
2929
|
+
else if (showdown)
|
|
2930
|
+
battle.rng.range(u8, 0, max)
|
|
2931
|
+
else power: {
|
|
2932
|
+
while (true) {
|
|
2933
|
+
const r = battle.rng.next();
|
|
2934
|
+
if (r < max) break :power r;
|
|
2935
|
+
}
|
|
2936
|
+
};
|
|
2715
2937
|
|
|
2716
|
-
|
|
2717
|
-
|
|
2718
|
-
return
|
|
2719
|
-
}
|
|
2938
|
+
assert(power < max);
|
|
2939
|
+
try options.chance.psywave(player, power, max);
|
|
2940
|
+
return power;
|
|
2941
|
+
}
|
|
2942
|
+
|
|
2943
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2944
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2945
|
+
@intCast(val)
|
|
2946
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2947
|
+
battle.rng.sleepDuration(player)
|
|
2948
|
+
else if (showdown)
|
|
2949
|
+
battle.rng.range(u3, 1, 8)
|
|
2950
|
+
else duration: {
|
|
2951
|
+
while (true) {
|
|
2952
|
+
const r = battle.rng.next() & 7;
|
|
2953
|
+
if (r != 0) break :duration @intCast(r);
|
|
2954
|
+
}
|
|
2955
|
+
};
|
|
2720
2956
|
|
|
2721
|
-
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2725
|
-
return @intToEnum(Move, r + mod);
|
|
2726
|
-
}
|
|
2727
|
-
while (true) {
|
|
2728
|
-
const r = battle.rng.next();
|
|
2729
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2730
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2731
|
-
return @intToEnum(Move, r);
|
|
2732
|
-
}
|
|
2957
|
+
assert(duration >= 1 and duration <= 7);
|
|
2958
|
+
options.chance.duration(player, duration);
|
|
2959
|
+
return duration;
|
|
2733
2960
|
}
|
|
2734
2961
|
|
|
2735
|
-
|
|
2736
|
-
if (
|
|
2737
|
-
|
|
2738
|
-
|
|
2739
|
-
|
|
2740
|
-
|
|
2962
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2963
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2964
|
+
val
|
|
2965
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2966
|
+
battle.rng.disableDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u4, 1, 9)
|
|
2969
|
+
else
|
|
2970
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2971
|
+
|
|
2972
|
+
assert(duration >= 1 and duration <= 8);
|
|
2973
|
+
options.chance.duration(player, duration);
|
|
2974
|
+
return duration;
|
|
2741
2975
|
}
|
|
2742
2976
|
|
|
2743
|
-
|
|
2744
|
-
if (
|
|
2745
|
-
|
|
2746
|
-
|
|
2977
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2978
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2979
|
+
@intCast(val)
|
|
2980
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2981
|
+
battle.rng.confusionDuration(player)
|
|
2982
|
+
else if (showdown)
|
|
2983
|
+
battle.rng.range(u3, 2, 6)
|
|
2984
|
+
else
|
|
2985
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2986
|
+
|
|
2987
|
+
assert(duration >= 2 and duration <= 5);
|
|
2988
|
+
options.chance.duration(player, duration);
|
|
2989
|
+
return duration;
|
|
2747
2990
|
}
|
|
2748
2991
|
|
|
2749
|
-
|
|
2750
|
-
if (
|
|
2751
|
-
|
|
2992
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2993
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2994
|
+
@intCast(val)
|
|
2995
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2996
|
+
battle.rng.attackingDuration(player)
|
|
2997
|
+
else if (showdown)
|
|
2998
|
+
battle.rng.range(u3, 2, 4)
|
|
2999
|
+
else
|
|
3000
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3001
|
+
|
|
3002
|
+
assert(duration >= 2 and duration <= 3);
|
|
3003
|
+
options.chance.duration(player, duration);
|
|
3004
|
+
return duration;
|
|
3005
|
+
}
|
|
3006
|
+
|
|
3007
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3008
|
+
|
|
3009
|
+
fn distribution(
|
|
3010
|
+
battle: anytype,
|
|
3011
|
+
comptime effect: Move.Effect,
|
|
3012
|
+
player: Player,
|
|
3013
|
+
options: anytype,
|
|
3014
|
+
) !u3 {
|
|
3015
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3016
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
3017
|
+
@intCast(val)
|
|
3018
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3019
|
+
battle.rng.distribution(player)
|
|
3020
|
+
else if (showdown)
|
|
3021
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3022
|
+
else n: {
|
|
3023
|
+
const r = (battle.rng.next() & 3);
|
|
3024
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3025
|
+
};
|
|
3026
|
+
|
|
3027
|
+
assert(n >= 2 and n <= 5);
|
|
3028
|
+
if (effect == .Binding) {
|
|
3029
|
+
options.chance.duration(player, n);
|
|
3030
|
+
} else {
|
|
3031
|
+
try options.chance.multiHit(player, n);
|
|
3032
|
+
}
|
|
3033
|
+
return n;
|
|
3034
|
+
}
|
|
3035
|
+
|
|
3036
|
+
fn moveSlot(
|
|
3037
|
+
battle: anytype,
|
|
3038
|
+
player: Player,
|
|
3039
|
+
moves: []MoveSlot,
|
|
3040
|
+
check_pp: u4,
|
|
3041
|
+
options: anytype,
|
|
3042
|
+
) !u4 {
|
|
3043
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3044
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
3045
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3046
|
+
val
|
|
3047
|
+
else
|
|
3048
|
+
null
|
|
3049
|
+
else
|
|
3050
|
+
null;
|
|
3051
|
+
|
|
3052
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3053
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3054
|
+
else slot: {
|
|
3055
|
+
if (showdown) {
|
|
3056
|
+
if (check_pp == 0) {
|
|
3057
|
+
var i: usize = moves.len;
|
|
3058
|
+
while (i > 0) {
|
|
3059
|
+
i -= 1;
|
|
3060
|
+
if (moves[i].id != .None) {
|
|
3061
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3062
|
+
}
|
|
3063
|
+
}
|
|
3064
|
+
} else {
|
|
3065
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3066
|
+
var i: usize = 0;
|
|
3067
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3068
|
+
if (moves[i].pp > 0) {
|
|
3069
|
+
r -= 1;
|
|
3070
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3071
|
+
}
|
|
3072
|
+
}
|
|
3073
|
+
}
|
|
3074
|
+
}
|
|
3075
|
+
|
|
3076
|
+
while (true) {
|
|
3077
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3078
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3079
|
+
}
|
|
3080
|
+
};
|
|
3081
|
+
|
|
3082
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3083
|
+
return slot;
|
|
2752
3084
|
}
|
|
2753
3085
|
};
|
|
2754
3086
|
|
|
@@ -2756,14 +3088,14 @@ test "RNG agreement" {
|
|
|
2756
3088
|
if (!showdown) return;
|
|
2757
3089
|
var expected: [256]u32 = undefined;
|
|
2758
3090
|
for (0..expected.len) |i| {
|
|
2759
|
-
expected[i] = @intCast(
|
|
3091
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2760
3092
|
}
|
|
2761
3093
|
|
|
2762
|
-
var spe
|
|
2763
|
-
var cfz
|
|
2764
|
-
var par
|
|
2765
|
-
var brn
|
|
2766
|
-
var eff
|
|
3094
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3095
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3096
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3097
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3098
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2767
3099
|
|
|
2768
3100
|
for (0..expected.len) |i| {
|
|
2769
3101
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2799,11 +3131,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2799
3131
|
const side = battle.side(player);
|
|
2800
3132
|
const foe = battle.foe(player);
|
|
2801
3133
|
|
|
2802
|
-
|
|
3134
|
+
const active = &side.active;
|
|
2803
3135
|
const stored = side.stored();
|
|
2804
3136
|
|
|
2805
3137
|
// While players are not given any input options on the cartridge in these cases,
|
|
2806
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3138
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2807
3139
|
//
|
|
2808
3140
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2809
3141
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2811,9 +3143,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2811
3143
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2812
3144
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2813
3145
|
// strictly correct as the player would not have been presented the option to move or
|
|
2814
|
-
// switch at all
|
|
3146
|
+
// switch at all
|
|
2815
3147
|
if (isForced(active)) {
|
|
2816
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3148
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2817
3149
|
n += 1;
|
|
2818
3150
|
return n;
|
|
2819
3151
|
}
|
|
@@ -2830,7 +3162,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2830
3162
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2831
3163
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2832
3164
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2833
|
-
// move normally if sleeping/frozen/bound
|
|
3165
|
+
// move normally if sleeping/frozen/bound
|
|
2834
3166
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2835
3167
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2836
3168
|
{
|
|
@@ -2843,7 +3175,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2843
3175
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2844
3176
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2845
3177
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2846
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3178
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2847
3179
|
if (limited) {
|
|
2848
3180
|
assert(showdown);
|
|
2849
3181
|
assert(side.last_selected_move != .None);
|
|
@@ -2853,7 +3185,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2853
3185
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2854
3186
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2855
3187
|
const struggle =
|
|
2856
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3188
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2857
3189
|
const s = if (struggle) 0 else slot;
|
|
2858
3190
|
out[n] = .{ .type = .Move, .data = s };
|
|
2859
3191
|
n += 1;
|
|
@@ -2868,7 +3200,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2868
3200
|
const m = active.moves[slot - 1];
|
|
2869
3201
|
if (m.id == .None) break;
|
|
2870
3202
|
if (m.pp == 0) continue;
|
|
2871
|
-
if (active.volatiles.
|
|
3203
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2872
3204
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2873
3205
|
n += 1;
|
|
2874
3206
|
}
|