@pkmn/engine 0.1.0-dev.14e79917 → 0.1.0-dev.15f64810
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +95 -59
- package/build/pkg/addon.js +9 -9
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +26 -4
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +4 -4
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +15 -18
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +2 -1
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.js +61 -42
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +2 -2
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +5 -4
- package/build/tools/debug.js.map +1 -1
- package/build.zig +147 -125
- package/package.json +53 -24
- package/src/bin/install-pkmn-engine +35 -22
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +22 -13
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +11 -0
- package/src/lib/common/protocol.zig +906 -367
- package/src/lib/common/rational.zig +356 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +529 -0
- package/src/lib/gen1/chance.zig +1059 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +102 -90
- package/src/lib/gen1/helpers.zig +665 -22
- package/src/lib/gen1/mechanics.zig +984 -721
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1315 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +130 -92
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +50 -26
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +79 -5
- package/src/lib/wasm.zig +13 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -812
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,54 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var s1 = false;
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var s2 = false;
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var f1: ?Move = null;
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var f2: ?Move = null;
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if (selectMove(battle, .P1, c1, c2, &s1
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if (selectMove(battle, .P2, c2, c1, &s2
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1,
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2,
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -117,7 +115,6 @@ fn selectMove(
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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from: *?Move,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -126,7 +123,7 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging) {
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return null;
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}
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if (volatiles.Rage) {
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from.* = side.last_used_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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from.* = side.last_selected_move;
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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@@ -165,25 +160,19 @@ fn selectMove(
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_moves.p1_index
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else
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battle.last_moves.p2_index;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_moves.p1_index = @intCast(u3, c.data);
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} else {
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battle.last_moves.p2_index = @intCast(u3, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -258,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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-
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battle.last_moves.p1_index = 1;
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} else {
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battle.last_moves.p2_index = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -278,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -322,7 +301,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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battle.rng.advance(1);
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}
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const p1 = Rolls.speedTie(battle);
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const p1 = try Rolls.speedTie(battle, options);
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if (!showdown) return if (p1) .P1 else .P2;
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// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
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@@ -347,13 +326,11 @@ fn doTurn(
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player_choice: Choice,
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player_rewrap: bool,
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player_skip: bool,
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player_from: ?Move,
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foe_player: Player,
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foe_choice: Choice,
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foe_rewrap: bool,
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foe_skip: bool,
|
|
355
|
-
|
|
356
|
-
log: anytype,
|
|
333
|
+
options: anytype,
|
|
357
334
|
) !?Result {
|
|
358
335
|
assert(player_choice.type != .Pass);
|
|
359
336
|
|
|
@@ -365,36 +342,37 @@ fn doTurn(
|
|
|
365
342
|
player_choice,
|
|
366
343
|
player_rewrap,
|
|
367
344
|
player_skip,
|
|
368
|
-
player_from,
|
|
369
345
|
&residual,
|
|
370
|
-
|
|
346
|
+
options,
|
|
371
347
|
)) |r| return r;
|
|
372
348
|
if (!replace) {
|
|
373
349
|
if (player_choice.type != .Switch) {
|
|
374
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
375
351
|
}
|
|
376
|
-
if (residual) try handleResidual(battle, player,
|
|
377
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
378
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
379
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
380
358
|
residual = true;
|
|
381
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
382
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
383
362
|
battle,
|
|
384
363
|
foe_player,
|
|
385
364
|
foe_choice,
|
|
386
365
|
foe_rewrap,
|
|
387
366
|
foe_skip,
|
|
388
|
-
foe_from,
|
|
389
367
|
&residual,
|
|
390
|
-
|
|
368
|
+
options,
|
|
391
369
|
)) |r| return r;
|
|
392
370
|
if (!replace) {
|
|
393
|
-
if (foe_choice.type != .Switch) {
|
|
394
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
395
373
|
}
|
|
396
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
397
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
398
376
|
}
|
|
399
377
|
|
|
400
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -413,14 +391,13 @@ fn executeMove(
|
|
|
413
391
|
choice: Choice,
|
|
414
392
|
rewrap: bool,
|
|
415
393
|
skip: bool,
|
|
416
|
-
from: ?Move,
|
|
417
394
|
residual: *bool,
|
|
418
|
-
|
|
395
|
+
options: anytype,
|
|
419
396
|
) !?Result {
|
|
420
397
|
var side = battle.side(player);
|
|
421
398
|
|
|
422
399
|
if (choice.type == .Switch) {
|
|
423
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
424
401
|
return null;
|
|
425
402
|
}
|
|
426
403
|
|
|
@@ -430,13 +407,13 @@ fn executeMove(
|
|
|
430
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
431
408
|
assert(!showdown);
|
|
432
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
433
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
434
411
|
}
|
|
435
412
|
return null;
|
|
436
413
|
}
|
|
437
414
|
|
|
438
415
|
assert(choice.type == .Move);
|
|
439
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
440
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
441
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
442
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -445,17 +422,16 @@ fn executeMove(
|
|
|
445
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
446
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
447
424
|
assert(!showdown);
|
|
448
|
-
mslot = @intCast(
|
|
449
|
-
battle.last_moves.p1_index
|
|
450
|
-
else
|
|
451
|
-
battle.last_moves.p2_index);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
452
426
|
const stored = side.stored();
|
|
453
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
454
|
-
auto = side.
|
|
455
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
456
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
457
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
458
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
434
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
459
435
|
if (!auto) {
|
|
460
436
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
461
437
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -469,15 +445,12 @@ fn executeMove(
|
|
|
469
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
470
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
471
447
|
assert(mslot == 1);
|
|
472
|
-
mslot = @intCast(
|
|
473
|
-
battle.last_moves.p1_index
|
|
474
|
-
else
|
|
475
|
-
battle.last_moves.p2_index);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
476
449
|
}
|
|
477
450
|
|
|
478
451
|
var skip_can = false;
|
|
479
452
|
var skip_pp = false;
|
|
480
|
-
switch (try beforeMove(battle, player, skip,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
481
454
|
.done => return null,
|
|
482
455
|
.skip_can => skip_can = true,
|
|
483
456
|
.skip_pp => skip_pp = true,
|
|
@@ -485,11 +458,11 @@ fn executeMove(
|
|
|
485
458
|
.err => return @as(?Result, Result.Error),
|
|
486
459
|
}
|
|
487
460
|
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
491
464
|
|
|
492
|
-
return doMove(battle, player, mslot, rewrap, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
493
466
|
}
|
|
494
467
|
|
|
495
468
|
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
@@ -498,10 +471,10 @@ fn beforeMove(
|
|
|
498
471
|
battle: anytype,
|
|
499
472
|
player: Player,
|
|
500
473
|
skip: bool,
|
|
501
|
-
from: ?Move,
|
|
502
474
|
residual: *bool,
|
|
503
|
-
|
|
475
|
+
options: anytype,
|
|
504
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
505
478
|
var side = battle.side(player);
|
|
506
479
|
const foe = battle.foe(player);
|
|
507
480
|
var active = &side.active;
|
|
@@ -510,27 +483,37 @@ fn beforeMove(
|
|
|
510
483
|
var volatiles = &active.volatiles;
|
|
511
484
|
|
|
512
485
|
if (Status.is(stored.status, .SLP)) {
|
|
513
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
514
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
518
501
|
stored.status = 0; // clears EXT if present
|
|
519
502
|
} else {
|
|
520
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
521
504
|
}
|
|
522
505
|
side.last_used_move = .None;
|
|
523
506
|
return .done;
|
|
524
507
|
}
|
|
525
508
|
|
|
526
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
527
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
528
511
|
side.last_used_move = .None;
|
|
529
512
|
return .done;
|
|
530
513
|
}
|
|
531
514
|
|
|
532
515
|
if (skip or foe.active.volatiles.Binding) {
|
|
533
|
-
try log.cant(ident, .Bound);
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
534
517
|
return .done;
|
|
535
518
|
}
|
|
536
519
|
|
|
@@ -538,25 +521,31 @@ fn beforeMove(
|
|
|
538
521
|
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
539
522
|
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
540
523
|
if (!showdown) volatiles.Flinch = false;
|
|
541
|
-
try log.cant(ident, .Flinch);
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
542
525
|
return .done;
|
|
543
526
|
}
|
|
544
527
|
|
|
545
528
|
if (volatiles.Recharging) {
|
|
546
529
|
volatiles.Recharging = false;
|
|
547
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
548
531
|
return .done;
|
|
549
532
|
}
|
|
550
533
|
|
|
551
|
-
if (volatiles.
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
539
|
+
}
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
541
|
+
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
556
545
|
}
|
|
557
546
|
}
|
|
558
547
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
559
|
-
if (showdown and try disabled(side, ident,
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
560
549
|
|
|
561
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
562
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -568,14 +557,20 @@ fn beforeMove(
|
|
|
568
557
|
if (volatiles.Confusion) {
|
|
569
558
|
assert(volatiles.confusion > 0);
|
|
570
559
|
|
|
571
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
572
567
|
if (volatiles.confusion == 0) {
|
|
573
568
|
volatiles.Confusion = false;
|
|
574
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
575
570
|
} else {
|
|
576
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
577
572
|
|
|
578
|
-
if (Rolls.confused(battle)) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
579
574
|
assert(!volatiles.MultiHit);
|
|
580
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
576
|
volatiles.Bide = false;
|
|
@@ -585,6 +580,7 @@ fn beforeMove(
|
|
|
585
580
|
volatiles.Charging = false;
|
|
586
581
|
volatiles.Binding = false;
|
|
587
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
588
584
|
{
|
|
589
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
590
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -604,7 +600,7 @@ fn beforeMove(
|
|
|
604
600
|
|
|
605
601
|
const uncapped = battle.last_damage;
|
|
606
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
607
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
608
604
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
609
605
|
if (showdown) battle.last_damage = uncapped;
|
|
610
606
|
|
|
@@ -613,16 +609,17 @@ fn beforeMove(
|
|
|
613
609
|
}
|
|
614
610
|
}
|
|
615
611
|
|
|
616
|
-
if (!showdown and try disabled(side, ident,
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
617
613
|
|
|
618
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
619
615
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
620
616
|
volatiles.Bide = false;
|
|
621
617
|
volatiles.Thrashing = false;
|
|
622
618
|
volatiles.Charging = false;
|
|
623
619
|
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
624
621
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
625
|
-
try log.cant(ident, .Paralysis);
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
626
623
|
return .done;
|
|
627
624
|
}
|
|
628
625
|
|
|
@@ -638,73 +635,81 @@ fn beforeMove(
|
|
|
638
635
|
volatiles.state +%= battle.last_damage;
|
|
639
636
|
}
|
|
640
637
|
|
|
641
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
642
644
|
|
|
643
|
-
volatiles.attacks -= 1;
|
|
644
645
|
if (volatiles.attacks != 0) {
|
|
645
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
646
647
|
return .done;
|
|
647
648
|
}
|
|
648
649
|
|
|
649
650
|
volatiles.Bide = false;
|
|
650
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
651
652
|
|
|
652
653
|
battle.last_damage = volatiles.state *% 2;
|
|
653
654
|
volatiles.state = 0;
|
|
654
655
|
|
|
655
656
|
if (battle.last_damage == 0) {
|
|
656
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
657
658
|
return .done;
|
|
658
659
|
}
|
|
659
660
|
|
|
660
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
661
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
662
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
663
664
|
|
|
664
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
665
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
666
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
667
668
|
if (showdown) {
|
|
668
669
|
residual.* = false;
|
|
669
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
670
671
|
}
|
|
671
672
|
|
|
672
673
|
return .done;
|
|
673
674
|
}
|
|
674
675
|
|
|
675
676
|
if (volatiles.Thrashing) {
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
681
681
|
}
|
|
682
|
-
try
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
686
|
+
}
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
683
688
|
if (showdown) {
|
|
684
689
|
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
685
690
|
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
686
691
|
side.last_used_move = side.last_selected_move;
|
|
687
|
-
if (handleThrashing(battle, active)) {
|
|
688
|
-
try log.start(battle.active(player), .ConfusionSilent);
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
689
694
|
}
|
|
690
695
|
}
|
|
691
696
|
return .skip_can;
|
|
692
697
|
}
|
|
693
698
|
|
|
694
699
|
if (volatiles.Binding) {
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
703
708
|
if (showdown or battle.last_damage != 0) {
|
|
704
709
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
705
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
706
711
|
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
707
|
-
try buildRage(battle, player.foe(),
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
708
713
|
}
|
|
709
714
|
}
|
|
710
715
|
return .done;
|
|
@@ -719,53 +724,41 @@ fn canMove(
|
|
|
719
724
|
mslot: u4,
|
|
720
725
|
auto: bool,
|
|
721
726
|
skip_pp: bool,
|
|
722
|
-
from:
|
|
727
|
+
from: Move,
|
|
723
728
|
residual: *bool,
|
|
724
|
-
|
|
729
|
+
options: anytype,
|
|
725
730
|
) !bool {
|
|
726
731
|
var side = battle.side(player);
|
|
727
732
|
const player_ident = battle.active(player);
|
|
728
733
|
const move = Move.get(side.last_selected_move);
|
|
729
734
|
|
|
730
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
731
|
-
const special = from != null and (from.? == .Metronome and
|
|
732
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
733
|
-
|
|
734
|
-
var skip = skip_pp;
|
|
735
735
|
if (side.active.volatiles.Charging) {
|
|
736
736
|
side.active.volatiles.Charging = false;
|
|
737
737
|
side.active.volatiles.Invulnerable = false;
|
|
738
738
|
} else if (move.effect == .Charge) {
|
|
739
|
-
try log.move(player_ident, side.last_selected_move,
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
740
|
setCounterable(battle, player, side, move);
|
|
741
|
-
try Effects.charge(battle, player,
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
742
742
|
return false;
|
|
743
743
|
}
|
|
744
744
|
|
|
745
|
-
|
|
746
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
747
747
|
|
|
748
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
749
|
-
|
|
750
|
-
// don't have space to be able to track it in all circumstances and thus usually try to infer it
|
|
751
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
752
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
753
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
754
|
-
// regrettable, but this information is more "nice to have" than required
|
|
755
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
756
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
757
750
|
setCounterable(battle, player, side, move);
|
|
758
751
|
|
|
759
752
|
if (move.effect.onBegin()) {
|
|
760
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
761
754
|
return false;
|
|
762
755
|
}
|
|
763
756
|
|
|
764
757
|
if (move.effect == .Thrashing) {
|
|
765
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
766
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
767
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
768
|
-
Effects.binding(battle, player, false);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
769
762
|
}
|
|
770
763
|
|
|
771
764
|
return true;
|
|
@@ -779,11 +772,7 @@ fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data)
|
|
|
779
772
|
// as the desync results from actually having two separate battle states that subtly disagree
|
|
780
773
|
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
781
774
|
(move.type == .Normal or move.type == .Fighting);
|
|
782
|
-
|
|
783
|
-
battle.last_moves.p1_counterable = @boolToInt(counterable);
|
|
784
|
-
} else {
|
|
785
|
-
battle.last_moves.p2_counterable = @boolToInt(counterable);
|
|
786
|
-
}
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
787
776
|
}
|
|
788
777
|
|
|
789
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
@@ -795,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
795
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
796
785
|
if (volatiles.Bide) return;
|
|
797
786
|
|
|
798
|
-
|
|
799
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
800
790
|
if (volatiles.Transform) return;
|
|
801
791
|
|
|
802
|
-
|
|
803
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
804
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
805
796
|
}
|
|
806
797
|
|
|
@@ -808,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
808
799
|
var active = &side.active;
|
|
809
800
|
const volatiles = &active.volatiles;
|
|
810
801
|
|
|
811
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
812
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
813
804
|
if (showdown and volatiles.Transform) return;
|
|
814
805
|
|
|
815
806
|
assert(mslot > 0 and mslot <= 4);
|
|
816
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
817
808
|
}
|
|
818
809
|
|
|
819
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -824,8 +815,9 @@ fn doMove(
|
|
|
824
815
|
rewrap: bool,
|
|
825
816
|
auto: bool,
|
|
826
817
|
residual: *bool,
|
|
827
|
-
|
|
818
|
+
options: anytype,
|
|
828
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
829
821
|
var side = battle.side(player);
|
|
830
822
|
const foe = battle.foe(player);
|
|
831
823
|
|
|
@@ -840,23 +832,27 @@ fn doMove(
|
|
|
840
832
|
var hits: u4 = 1;
|
|
841
833
|
var effectiveness = Effectiveness.neutral;
|
|
842
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
843
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
844
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
845
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
846
841
|
}
|
|
847
842
|
|
|
848
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
849
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
850
845
|
var miss = showdown and miss: {
|
|
851
846
|
immune = move.target != .Self and !status and !counter and
|
|
852
|
-
(@
|
|
853
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
854
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
855
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
856
851
|
battle.last_damage = 0;
|
|
857
852
|
break :miss true;
|
|
858
853
|
}
|
|
859
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
860
856
|
};
|
|
861
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
862
858
|
|
|
@@ -864,16 +860,16 @@ fn doMove(
|
|
|
864
860
|
const skip = status or immune;
|
|
865
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
866
862
|
if (showdown and move.effect.isMulti()) {
|
|
867
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
868
864
|
hits = side.active.volatiles.attacks;
|
|
869
865
|
late = false;
|
|
870
866
|
}
|
|
871
867
|
|
|
872
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
873
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
874
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
875
871
|
|
|
876
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
877
873
|
|
|
878
874
|
battle.last_damage = 0;
|
|
879
875
|
|
|
@@ -895,17 +891,15 @@ fn doMove(
|
|
|
895
891
|
effectiveness = adjustDamage(battle, player);
|
|
896
892
|
immune = effectiveness == 0;
|
|
897
893
|
}
|
|
898
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
899
895
|
}
|
|
900
896
|
}
|
|
901
897
|
|
|
902
|
-
|
|
903
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
904
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
905
899
|
miss = if (showdown or skip)
|
|
906
900
|
miss
|
|
907
901
|
else
|
|
908
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!try moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
909
903
|
|
|
910
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
911
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -913,11 +907,11 @@ fn doMove(
|
|
|
913
907
|
|
|
914
908
|
if (!showdown or !miss) {
|
|
915
909
|
if (move.effect == .MirrorMove) {
|
|
916
|
-
return mirrorMove(battle, player, mslot, rewrap, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
917
911
|
} else if (move.effect == .Metronome) {
|
|
918
|
-
return metronome(battle, player, mslot, rewrap, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
919
913
|
} else if (move.effect.onEnd()) {
|
|
920
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
921
915
|
return null;
|
|
922
916
|
}
|
|
923
917
|
}
|
|
@@ -929,36 +923,41 @@ fn doMove(
|
|
|
929
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
930
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
931
925
|
if (ohko) {
|
|
932
|
-
try log.immune(foe_ident, .OHKO);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
933
927
|
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
934
|
-
try log.immune(foe_ident, .None);
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
935
929
|
} else if (mist) {
|
|
936
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
937
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
938
932
|
} else {
|
|
939
|
-
try
|
|
940
|
-
try log.
|
|
933
|
+
if (!showdown and !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
941
936
|
}
|
|
942
937
|
if (move.effect == .JumpKick) {
|
|
943
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
944
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
945
940
|
battle.last_damage = 1;
|
|
946
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
947
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
948
943
|
} else if (move.effect == .Explode) {
|
|
949
944
|
try Effects.explode(battle, player);
|
|
950
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
951
946
|
} else if (showdown and move.effect == .Disable) {
|
|
952
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
953
950
|
}
|
|
954
951
|
return null;
|
|
952
|
+
} else if (!showdown) {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
955
954
|
}
|
|
956
955
|
|
|
957
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
958
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
959
|
-
// it up above before damage calculation)
|
|
958
|
+
// it up above before damage calculation)
|
|
960
959
|
if (!showdown and move.effect.isMulti()) {
|
|
961
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
962
961
|
hits = side.active.volatiles.attacks;
|
|
963
962
|
}
|
|
964
963
|
|
|
@@ -969,18 +968,20 @@ fn doMove(
|
|
|
969
968
|
var hit: u4 = 0;
|
|
970
969
|
while (hit < hits) {
|
|
971
970
|
if (hit == 0) {
|
|
972
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
973
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
974
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
975
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
976
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
977
976
|
}
|
|
978
977
|
}
|
|
979
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
980
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
981
980
|
hit += 1;
|
|
982
981
|
if (foe.stored().hp == 0) break;
|
|
983
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
984
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
985
986
|
if (nullified) break;
|
|
986
987
|
}
|
|
@@ -990,22 +991,22 @@ fn doMove(
|
|
|
990
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
991
992
|
side.active.volatiles.attacks = 0;
|
|
992
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
993
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
994
995
|
}
|
|
995
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
996
997
|
} else if (showdown) {
|
|
997
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
998
999
|
if (move.effect == .Binding) {
|
|
999
|
-
Effects.binding(battle, player, rewrap);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1000
1001
|
if (immune) {
|
|
1001
1002
|
battle.last_damage = 0;
|
|
1002
1003
|
assert(foe.stored().hp > 0);
|
|
1003
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1004
1005
|
if (sub) {
|
|
1005
|
-
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1006
1007
|
} else {
|
|
1007
|
-
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1008
|
-
try buildRage(battle, player.foe(),
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1009
1010
|
}
|
|
1010
1011
|
return null;
|
|
1011
1012
|
}
|
|
@@ -1013,18 +1014,18 @@ fn doMove(
|
|
|
1013
1014
|
}
|
|
1014
1015
|
|
|
1015
1016
|
// Substitute being broken nullifies the move's effect completely so even
|
|
1016
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
1017
1018
|
if (nullified) return null;
|
|
1018
1019
|
|
|
1019
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
1020
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
1021
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1022
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1022
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
1023
1024
|
|
|
1024
1025
|
if (foe.stored().hp == 0) return null;
|
|
1025
1026
|
|
|
1026
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
1027
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
1028
1029
|
|
|
1029
1030
|
if (!move.effect.isSpecial()) {
|
|
1030
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -1033,31 +1034,33 @@ fn doMove(
|
|
|
1033
1034
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
1034
1035
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
1035
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
1036
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
1037
1038
|
if (move.effect == .Twineedle) {
|
|
1038
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
1039
1040
|
} else if (move.effect == .Disable) {
|
|
1040
|
-
const result = try Effects.disable(battle, player, move,
|
|
1041
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
1042
1043
|
return result;
|
|
1043
1044
|
} else {
|
|
1044
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
1045
1046
|
}
|
|
1046
1047
|
}
|
|
1047
1048
|
|
|
1048
1049
|
return null;
|
|
1049
1050
|
}
|
|
1050
1051
|
|
|
1051
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1052
1053
|
const side = battle.side(player);
|
|
1053
1054
|
|
|
1054
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
1055
|
-
var
|
|
1056
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1060
|
+
|
|
1061
|
+
const spurious =
|
|
1062
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1063
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
1061
1064
|
}
|
|
1062
1065
|
|
|
1063
1066
|
fn calcDamage(
|
|
@@ -1109,9 +1112,9 @@ fn calcDamage(
|
|
|
1109
1112
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1110
1113
|
}
|
|
1111
1114
|
|
|
1112
|
-
const lvl =
|
|
1115
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1113
1116
|
|
|
1114
|
-
def =
|
|
1117
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1115
1118
|
|
|
1116
1119
|
if (def == 0) return false;
|
|
1117
1120
|
|
|
@@ -1123,7 +1126,7 @@ fn calcDamage(
|
|
|
1123
1126
|
d = @min(997, d);
|
|
1124
1127
|
d += 2;
|
|
1125
1128
|
|
|
1126
|
-
battle.last_damage = @intCast(
|
|
1129
|
+
battle.last_damage = @intCast(d);
|
|
1127
1130
|
|
|
1128
1131
|
return true;
|
|
1129
1132
|
}
|
|
@@ -1137,9 +1140,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1137
1140
|
var d = battle.last_damage;
|
|
1138
1141
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1139
1142
|
|
|
1140
|
-
const neutral = @
|
|
1141
|
-
const eff1: u16 = @
|
|
1142
|
-
const eff2: u16 = @
|
|
1143
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1144
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1145
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1143
1146
|
|
|
1144
1147
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1145
1148
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1159,17 +1162,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1159
1162
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1160
1163
|
}
|
|
1161
1164
|
|
|
1162
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1165
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1163
1166
|
if (battle.last_damage <= 1) return;
|
|
1164
|
-
const random = Rolls.damage(battle);
|
|
1165
|
-
|
|
1167
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1168
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1169
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1170
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1166
1171
|
}
|
|
1167
1172
|
|
|
1168
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1173
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1169
1174
|
const side = battle.side(player);
|
|
1170
1175
|
const foe = battle.foe(player);
|
|
1171
1176
|
|
|
1172
|
-
if (!try checkHit(battle, player, move,
|
|
1177
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1173
1178
|
|
|
1174
1179
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1175
1180
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1178,10 +1183,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1178
1183
|
.DragonRage => 40,
|
|
1179
1184
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1180
1185
|
.Psywave => power: {
|
|
1181
|
-
const max = @intCast(
|
|
1186
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1182
1187
|
// GLITCH: Psywave infinite glitch loop
|
|
1183
1188
|
if (!showdown and max <= 1) return Result.Error;
|
|
1184
|
-
break :power Rolls.psywave(battle, max);
|
|
1189
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1185
1190
|
},
|
|
1186
1191
|
else => unreachable,
|
|
1187
1192
|
};
|
|
@@ -1189,17 +1194,17 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1189
1194
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1190
1195
|
|
|
1191
1196
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1192
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1193
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1197
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1198
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1194
1199
|
|
|
1195
1200
|
return null;
|
|
1196
1201
|
}
|
|
1197
1202
|
|
|
1198
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1203
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1199
1204
|
const foe = battle.foe(player);
|
|
1200
1205
|
|
|
1201
1206
|
if (battle.last_damage == 0) {
|
|
1202
|
-
try log.fail(battle.active(player), .None);
|
|
1207
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1203
1208
|
return null;
|
|
1204
1209
|
}
|
|
1205
1210
|
|
|
@@ -1210,36 +1215,32 @@ fn counterDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1210
1215
|
else
|
|
1211
1216
|
foe.last_selected_move);
|
|
1212
1217
|
|
|
1213
|
-
const used = (
|
|
1214
|
-
battle.last_moves.p1_counterable
|
|
1215
|
-
else
|
|
1216
|
-
battle.last_moves.p2_counterable) != 0;
|
|
1217
|
-
|
|
1218
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1218
1219
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1219
1220
|
foe.last_selected_move != .Counter and
|
|
1220
1221
|
(foe_last_selected_move.type == .Normal or
|
|
1221
1222
|
foe_last_selected_move.type == .Fighting);
|
|
1222
1223
|
|
|
1223
1224
|
if (!used and !selected) {
|
|
1224
|
-
try log.fail(battle.active(player), .None);
|
|
1225
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1225
1226
|
return null;
|
|
1226
1227
|
}
|
|
1227
1228
|
|
|
1228
1229
|
if (!used or !selected) {
|
|
1229
1230
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1230
1231
|
if (!showdown) return Result.Error;
|
|
1231
|
-
try log.fail(battle.active(player), .None);
|
|
1232
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1232
1233
|
return null;
|
|
1233
1234
|
}
|
|
1234
1235
|
|
|
1235
1236
|
battle.last_damage *|= 2;
|
|
1236
1237
|
|
|
1237
|
-
// Pokémon Showdown calls
|
|
1238
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1239
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
1240
|
|
|
1240
1241
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1241
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1242
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1243
1244
|
return null;
|
|
1244
1245
|
}
|
|
1245
1246
|
|
|
@@ -1248,7 +1249,7 @@ fn applyDamage(
|
|
|
1248
1249
|
target_player: Player,
|
|
1249
1250
|
sub_player: Player,
|
|
1250
1251
|
reason: Damage,
|
|
1251
|
-
|
|
1252
|
+
options: anytype,
|
|
1252
1253
|
) !bool {
|
|
1253
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1254
1255
|
|
|
@@ -1263,19 +1264,20 @@ fn applyDamage(
|
|
|
1263
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1264
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1265
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1266
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1267
1269
|
return true;
|
|
1268
1270
|
} else {
|
|
1269
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1270
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1271
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1272
1274
|
return false;
|
|
1273
1275
|
}
|
|
1274
1276
|
}
|
|
1275
1277
|
|
|
1276
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1277
1279
|
target.stored().hp -= battle.last_damage;
|
|
1278
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1279
1281
|
return false;
|
|
1280
1282
|
}
|
|
1281
1283
|
|
|
@@ -1286,22 +1288,24 @@ fn mirrorMove(
|
|
|
1286
1288
|
rewrap: bool,
|
|
1287
1289
|
auto: bool,
|
|
1288
1290
|
residual: *bool,
|
|
1289
|
-
|
|
1290
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1291
1293
|
var side = battle.side(player);
|
|
1292
1294
|
const foe = battle.foe(player);
|
|
1293
1295
|
|
|
1294
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1295
1297
|
|
|
1296
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1297
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1298
1300
|
return null;
|
|
1299
1301
|
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1300
1302
|
incrementPP(side, mslot);
|
|
1301
1303
|
}
|
|
1302
1304
|
|
|
1303
|
-
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual,
|
|
1304
|
-
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1305
1309
|
}
|
|
1306
1310
|
|
|
1307
1311
|
fn metronome(
|
|
@@ -1311,35 +1315,51 @@ fn metronome(
|
|
|
1311
1315
|
rewrap: bool,
|
|
1312
1316
|
auto: bool,
|
|
1313
1317
|
residual: *bool,
|
|
1314
|
-
|
|
1315
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1316
1320
|
var side = battle.side(player);
|
|
1317
1321
|
|
|
1318
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1319
1323
|
incrementPP(side, mslot);
|
|
1320
1324
|
|
|
1321
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1322
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1323
1329
|
}
|
|
1324
1330
|
|
|
1325
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1326
1332
|
var immune = false;
|
|
1327
1333
|
var mist = false;
|
|
1328
|
-
|
|
1334
|
+
|
|
1335
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1336
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1337
|
+
return true;
|
|
1338
|
+
}
|
|
1339
|
+
|
|
1329
1340
|
assert(!immune);
|
|
1330
1341
|
if (mist) {
|
|
1331
1342
|
assert(!showdown);
|
|
1332
1343
|
const foe_ident = battle.active(player.foe());
|
|
1333
|
-
try log.activate(foe_ident, .Mist);
|
|
1334
|
-
try log.fail(foe_ident, .None);
|
|
1344
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1345
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1335
1346
|
} else {
|
|
1336
|
-
try log.lastmiss();
|
|
1337
|
-
try log.miss(battle.active(player));
|
|
1347
|
+
try options.log.lastmiss(.{});
|
|
1348
|
+
try options.log.miss(.{battle.active(player)});
|
|
1338
1349
|
}
|
|
1350
|
+
|
|
1351
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1339
1352
|
return false;
|
|
1340
1353
|
}
|
|
1341
1354
|
|
|
1342
|
-
fn moveHit(
|
|
1355
|
+
fn moveHit(
|
|
1356
|
+
battle: anytype,
|
|
1357
|
+
player: Player,
|
|
1358
|
+
move: Move.Data,
|
|
1359
|
+
immune: *bool,
|
|
1360
|
+
mist: *bool,
|
|
1361
|
+
options: anytype,
|
|
1362
|
+
) !bool {
|
|
1343
1363
|
var side = battle.side(player);
|
|
1344
1364
|
const foe = battle.foe(player);
|
|
1345
1365
|
|
|
@@ -1378,10 +1398,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1378
1398
|
const overwritten = overwrite and state > 0;
|
|
1379
1399
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1380
1400
|
|
|
1381
|
-
var accuracy = if (overwritten) state else
|
|
1382
|
-
var boost = BOOSTS[@
|
|
1401
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1402
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1383
1403
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1384
|
-
boost = BOOSTS[@
|
|
1404
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1385
1405
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1386
1406
|
accuracy = @min(255, @max(1, accuracy));
|
|
1387
1407
|
|
|
@@ -1390,7 +1410,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1390
1410
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1391
1411
|
|
|
1392
1412
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1393
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1413
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1394
1414
|
};
|
|
1395
1415
|
|
|
1396
1416
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1400,7 +1420,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1400
1420
|
}
|
|
1401
1421
|
|
|
1402
1422
|
if (!miss) return true;
|
|
1403
|
-
battle.last_damage = 0;
|
|
1423
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1404
1424
|
side.active.volatiles.Binding = false;
|
|
1405
1425
|
return false;
|
|
1406
1426
|
}
|
|
@@ -1408,8 +1428,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1408
1428
|
fn checkFaint(
|
|
1409
1429
|
battle: anytype,
|
|
1410
1430
|
player: Player,
|
|
1411
|
-
|
|
1412
|
-
) @TypeOf(log).Error!?Result {
|
|
1431
|
+
options: anytype,
|
|
1432
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1413
1433
|
const side = battle.side(player);
|
|
1414
1434
|
if (side.stored().hp > 0) return null;
|
|
1415
1435
|
|
|
@@ -1417,33 +1437,32 @@ fn checkFaint(
|
|
|
1417
1437
|
const foe_fainted = foe.stored().hp == 0;
|
|
1418
1438
|
|
|
1419
1439
|
const player_out = findFirstAlive(side) == 0;
|
|
1420
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1421
|
-
const
|
|
1422
|
-
const more = tie or player_out or foe_out;
|
|
1440
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1441
|
+
const more = player_out or foe_out;
|
|
1423
1442
|
|
|
1424
|
-
if (try faint(battle, player,
|
|
1425
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1443
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1444
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1426
1445
|
|
|
1427
1446
|
assert(!side.active.volatiles.MultiHit);
|
|
1428
1447
|
assert(!foe.active.volatiles.MultiHit);
|
|
1429
1448
|
|
|
1430
|
-
if (
|
|
1431
|
-
try log.tie();
|
|
1449
|
+
if (player_out and foe_out) {
|
|
1450
|
+
try options.log.tie(.{});
|
|
1432
1451
|
return Result.Tie;
|
|
1433
1452
|
} else if (player_out) {
|
|
1434
|
-
try log.win(player.foe());
|
|
1453
|
+
try options.log.win(.{player.foe()});
|
|
1435
1454
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1436
1455
|
} else if (foe_out) {
|
|
1437
|
-
try log.win(player);
|
|
1456
|
+
try options.log.win(.{player});
|
|
1438
1457
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1439
1458
|
}
|
|
1440
1459
|
|
|
1441
1460
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1442
|
-
if (player == .P1) return
|
|
1443
|
-
return
|
|
1461
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1462
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1444
1463
|
}
|
|
1445
1464
|
|
|
1446
|
-
fn faint(battle: anytype, player: Player,
|
|
1465
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1447
1466
|
var side = battle.side(player);
|
|
1448
1467
|
var foe = battle.foe(player);
|
|
1449
1468
|
assert(side.stored().hp == 0);
|
|
@@ -1476,32 +1495,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1476
1495
|
side.stored().stats.spe;
|
|
1477
1496
|
}
|
|
1478
1497
|
|
|
1479
|
-
try log.faint(battle.active(player), done);
|
|
1498
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1499
|
+
options.calc.capped(player);
|
|
1480
1500
|
return null;
|
|
1481
1501
|
}
|
|
1482
1502
|
|
|
1483
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1503
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1484
1504
|
var side = battle.side(player);
|
|
1485
1505
|
var stored = side.stored();
|
|
1486
1506
|
const ident = battle.active(player);
|
|
1487
1507
|
var volatiles = &side.active.volatiles;
|
|
1488
1508
|
|
|
1489
1509
|
const brn = Status.is(stored.status, .BRN);
|
|
1490
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1510
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1491
1511
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1492
|
-
|
|
1493
1512
|
if (volatiles.Toxic) {
|
|
1494
1513
|
volatiles.toxic += 1;
|
|
1495
1514
|
damage *= volatiles.toxic;
|
|
1496
1515
|
}
|
|
1516
|
+
damage = @min(damage, stored.hp);
|
|
1497
1517
|
|
|
1498
|
-
|
|
1499
|
-
|
|
1500
|
-
|
|
1501
|
-
|
|
1502
|
-
|
|
1503
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1504
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1518
|
+
if (!showdown or damage > 0) {
|
|
1519
|
+
stored.hp -= damage;
|
|
1520
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1521
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1522
|
+
}
|
|
1505
1523
|
}
|
|
1506
1524
|
|
|
1507
1525
|
if (volatiles.LeechSeed) {
|
|
@@ -1525,43 +1543,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1525
1543
|
const amount = @min(damage, stored.hp);
|
|
1526
1544
|
stored.hp -= amount;
|
|
1527
1545
|
|
|
1528
|
-
// As above, Pokémon Showdown uses
|
|
1529
|
-
if (amount > 0) try log.damage(ident, stored, .LeechSeed);
|
|
1546
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1547
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1530
1548
|
|
|
1531
1549
|
const before = foe_stored.hp;
|
|
1532
1550
|
// Uncapped damage is added back to the foe
|
|
1533
1551
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1534
1552
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1535
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1553
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1536
1554
|
}
|
|
1537
1555
|
}
|
|
1538
1556
|
|
|
1539
|
-
fn endTurn(battle: anytype,
|
|
1557
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1540
1558
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1541
1559
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1542
1560
|
|
|
1543
1561
|
battle.turn += 1;
|
|
1544
1562
|
|
|
1545
|
-
if (showdown and options.ebc and checkEBC(battle)) {
|
|
1546
|
-
try log.tie();
|
|
1563
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1564
|
+
try options.log.tie(.{});
|
|
1547
1565
|
return Result.Tie;
|
|
1548
1566
|
}
|
|
1549
1567
|
|
|
1550
1568
|
if (showdown and battle.turn >= 1000) {
|
|
1551
|
-
try log.tie();
|
|
1569
|
+
try options.log.tie(.{});
|
|
1552
1570
|
return Result.Tie;
|
|
1553
1571
|
} else if (battle.turn >= 65535) {
|
|
1554
1572
|
return Result.Error;
|
|
1555
1573
|
}
|
|
1556
1574
|
|
|
1557
|
-
try log.turn(battle.turn);
|
|
1575
|
+
try options.log.turn(.{battle.turn});
|
|
1558
1576
|
|
|
1559
1577
|
return Result.Default;
|
|
1560
1578
|
}
|
|
1561
1579
|
|
|
1562
1580
|
fn checkEBC(battle: anytype) bool {
|
|
1563
1581
|
for (battle.sides, 0..) |side, i| {
|
|
1564
|
-
const foe = battle.sides[~@
|
|
1582
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1565
1583
|
|
|
1566
1584
|
var foe_all_ghosts = true;
|
|
1567
1585
|
var foe_all_transform = true;
|
|
@@ -1613,10 +1631,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1613
1631
|
return false;
|
|
1614
1632
|
}
|
|
1615
1633
|
|
|
1616
|
-
fn disabled(side: *Side, ident: ID,
|
|
1617
|
-
if (side.active.volatiles.
|
|
1634
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1635
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1618
1636
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1619
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1637
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1620
1638
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1621
1639
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1622
1640
|
m
|
|
@@ -1624,127 +1642,124 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1624
1642
|
side.last_selected_move;
|
|
1625
1643
|
if (m != .None and m == last) {
|
|
1626
1644
|
side.active.volatiles.Charging = false;
|
|
1627
|
-
try log.
|
|
1645
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1628
1646
|
return true;
|
|
1629
1647
|
}
|
|
1630
1648
|
}
|
|
1631
1649
|
return false;
|
|
1632
1650
|
}
|
|
1633
1651
|
|
|
1634
|
-
|
|
1652
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1635
1653
|
const side = battle.side(who);
|
|
1636
1654
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1637
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1655
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1638
1656
|
}
|
|
1639
1657
|
}
|
|
1640
1658
|
|
|
1641
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1659
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1642
1660
|
var volatiles = &active.volatiles;
|
|
1643
1661
|
assert(volatiles.Thrashing);
|
|
1644
1662
|
if (volatiles.attacks > 0) return false;
|
|
1645
1663
|
|
|
1646
1664
|
volatiles.Thrashing = false;
|
|
1647
1665
|
volatiles.Confusion = true;
|
|
1648
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1666
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1649
1667
|
return true;
|
|
1650
1668
|
}
|
|
1651
1669
|
|
|
1652
|
-
|
|
1670
|
+
fn onBegin(
|
|
1653
1671
|
battle: anytype,
|
|
1654
1672
|
player: Player,
|
|
1655
1673
|
move: Move.Data,
|
|
1656
1674
|
mslot: u8,
|
|
1657
1675
|
residual: *bool,
|
|
1658
|
-
|
|
1676
|
+
options: anytype,
|
|
1659
1677
|
) !void {
|
|
1660
|
-
assert(move.effect.onBegin());
|
|
1661
1678
|
return switch (move.effect) {
|
|
1662
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1663
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1664
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1665
|
-
.Haze => Effects.haze(battle, player,
|
|
1666
|
-
.Heal => Effects.heal(battle, player,
|
|
1667
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1668
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1669
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1670
|
-
.Mist => Effects.mist(battle, player,
|
|
1671
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1672
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1673
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1674
|
-
.Splash => Effects.splash(battle, player,
|
|
1675
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1676
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1677
|
-
.Transform => Effects.transform(battle, player,
|
|
1679
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1680
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1681
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1682
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1683
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1684
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1685
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1686
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1687
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1688
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1689
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1690
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1691
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1692
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1693
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1694
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1678
1695
|
else => unreachable,
|
|
1679
1696
|
};
|
|
1680
1697
|
}
|
|
1681
1698
|
|
|
1682
|
-
|
|
1683
|
-
assert(move.effect.onEnd());
|
|
1699
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1700
|
return switch (move.effect) {
|
|
1685
|
-
.Bide => Effects.bide(battle, player,
|
|
1701
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1686
1702
|
// zig fmt: off
|
|
1687
1703
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1688
1704
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1689
|
-
Effects.boost(battle, player, move,
|
|
1705
|
+
Effects.boost(battle, player, move, options),
|
|
1690
1706
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1691
|
-
Effects.unboost(battle, player, move,
|
|
1707
|
+
Effects.unboost(battle, player, move, options),
|
|
1692
1708
|
// zig fmt: on
|
|
1693
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1709
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1694
1710
|
else => unreachable,
|
|
1695
1711
|
};
|
|
1696
1712
|
}
|
|
1697
1713
|
|
|
1698
|
-
|
|
1714
|
+
fn alwaysHappens(
|
|
1699
1715
|
battle: anytype,
|
|
1700
1716
|
player: Player,
|
|
1701
1717
|
move: Move.Data,
|
|
1702
1718
|
residual: *bool,
|
|
1703
|
-
|
|
1719
|
+
options: anytype,
|
|
1704
1720
|
) !void {
|
|
1705
|
-
assert(move.effect.alwaysHappens());
|
|
1706
1721
|
return switch (move.effect) {
|
|
1707
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1722
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1708
1723
|
.Explode => Effects.explode(battle, player),
|
|
1709
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1724
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1710
1725
|
.Rage => Effects.rage(battle, player),
|
|
1711
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1726
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1712
1727
|
.JumpKick, .Binding => {},
|
|
1713
1728
|
else => unreachable,
|
|
1714
1729
|
};
|
|
1715
1730
|
}
|
|
1716
1731
|
|
|
1717
|
-
|
|
1732
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1718
1733
|
return switch (move.effect) {
|
|
1719
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1720
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1721
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1722
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1723
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1734
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1735
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1736
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1737
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1738
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1724
1739
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1725
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1726
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1740
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1741
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1727
1742
|
// zig fmt: off
|
|
1728
1743
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1729
|
-
Effects.unboost(battle, player, move,
|
|
1744
|
+
Effects.unboost(battle, player, move, options),
|
|
1730
1745
|
// zig fmt: on
|
|
1731
1746
|
else => {},
|
|
1732
1747
|
};
|
|
1733
1748
|
}
|
|
1734
1749
|
|
|
1735
1750
|
pub const Effects = struct {
|
|
1736
|
-
fn bide(battle: anytype, player: Player,
|
|
1751
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1752
|
var side = battle.side(player);
|
|
1738
1753
|
|
|
1739
1754
|
side.active.volatiles.Bide = true;
|
|
1740
1755
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1741
1756
|
side.active.volatiles.state = 0;
|
|
1742
|
-
side.active.volatiles.attacks = Rolls.
|
|
1757
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1743
1758
|
|
|
1744
|
-
try log.start(battle.active(player), .Bide);
|
|
1759
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1745
1760
|
}
|
|
1746
1761
|
|
|
1747
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1762
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1748
1763
|
var foe = battle.foe(player);
|
|
1749
1764
|
var foe_stored = foe.stored();
|
|
1750
1765
|
|
|
@@ -1755,83 +1770,88 @@ pub const Effects = struct {
|
|
|
1755
1770
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1756
1771
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1757
1772
|
assert(move.type == .Fire);
|
|
1758
|
-
try log.curestatus(
|
|
1773
|
+
try options.log.curestatus(.{
|
|
1774
|
+
battle.active(player.foe()),
|
|
1775
|
+
foe_stored.status,
|
|
1776
|
+
.Message,
|
|
1777
|
+
});
|
|
1759
1778
|
foe_stored.status = 0;
|
|
1760
1779
|
}
|
|
1761
1780
|
return;
|
|
1762
1781
|
}
|
|
1763
1782
|
|
|
1764
1783
|
if (foe.active.types.includes(move.type)) return;
|
|
1765
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1784
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1785
|
+
return;
|
|
1786
|
+
}
|
|
1766
1787
|
|
|
1767
1788
|
foe_stored.status = Status.init(.BRN);
|
|
1768
1789
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1769
1790
|
|
|
1770
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1791
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1771
1792
|
}
|
|
1772
1793
|
|
|
1773
|
-
fn charge(battle: anytype, player: Player,
|
|
1794
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1774
1795
|
var side = battle.side(player);
|
|
1775
1796
|
var volatiles = &side.active.volatiles;
|
|
1776
1797
|
|
|
1777
1798
|
volatiles.Charging = true;
|
|
1778
1799
|
const move = side.last_selected_move;
|
|
1779
1800
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1780
|
-
try log.laststill();
|
|
1781
|
-
try log.prepare(battle.active(player), move);
|
|
1801
|
+
try options.log.laststill(.{});
|
|
1802
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1782
1803
|
}
|
|
1783
1804
|
|
|
1784
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1805
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1785
1806
|
var foe = battle.foe(player);
|
|
1786
1807
|
const sub = foe.active.volatiles.Substitute;
|
|
1787
1808
|
|
|
1788
1809
|
if (move.effect == .ConfusionChance) {
|
|
1789
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1810
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1790
1811
|
} else {
|
|
1791
1812
|
if (showdown) {
|
|
1792
|
-
if (!try checkHit(battle, player, move,
|
|
1793
|
-
|
|
1794
|
-
} else if (sub) {
|
|
1795
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1796
|
-
}
|
|
1813
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1814
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1797
1815
|
} else {
|
|
1798
|
-
if (sub) {
|
|
1799
|
-
|
|
1800
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1801
|
-
return;
|
|
1802
|
-
}
|
|
1816
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1817
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1803
1818
|
}
|
|
1804
1819
|
}
|
|
1805
1820
|
|
|
1806
1821
|
if (foe.active.volatiles.Confusion) return;
|
|
1807
1822
|
foe.active.volatiles.Confusion = true;
|
|
1808
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1823
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1809
1824
|
|
|
1810
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1825
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1811
1826
|
}
|
|
1812
1827
|
|
|
1813
|
-
fn conversion(battle: anytype, player: Player,
|
|
1828
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1814
1829
|
const foe = battle.foe(player);
|
|
1815
1830
|
|
|
1816
1831
|
if (foe.active.volatiles.Invulnerable) {
|
|
1817
|
-
try log.lastmiss();
|
|
1818
|
-
return log.miss(battle.active(player));
|
|
1832
|
+
try options.log.lastmiss(.{});
|
|
1833
|
+
return options.log.miss(.{battle.active(player)});
|
|
1819
1834
|
}
|
|
1820
1835
|
|
|
1821
1836
|
battle.side(player).active.types = foe.active.types;
|
|
1822
|
-
return log.
|
|
1837
|
+
return options.log.start(.{
|
|
1838
|
+
battle.active(player),
|
|
1839
|
+
.TypeChange,
|
|
1840
|
+
foe.active.types,
|
|
1841
|
+
battle.active(player.foe()),
|
|
1842
|
+
});
|
|
1823
1843
|
}
|
|
1824
1844
|
|
|
1825
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1845
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1826
1846
|
var foe = battle.foe(player);
|
|
1827
1847
|
var volatiles = &foe.active.volatiles;
|
|
1828
1848
|
const foe_ident = battle.active(player.foe());
|
|
1829
1849
|
|
|
1830
1850
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1831
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1851
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1832
1852
|
|
|
1833
|
-
if (volatiles.
|
|
1834
|
-
try log.fail(foe_ident, .None);
|
|
1853
|
+
if (volatiles.disable_move != 0) {
|
|
1854
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1835
1855
|
return null;
|
|
1836
1856
|
}
|
|
1837
1857
|
|
|
@@ -1847,7 +1867,7 @@ pub const Effects = struct {
|
|
|
1847
1867
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1848
1868
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1849
1869
|
if (n == 0) {
|
|
1850
|
-
try log.fail(foe_ident, .None);
|
|
1870
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1851
1871
|
return null;
|
|
1852
1872
|
} else if (err) {
|
|
1853
1873
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1855,16 +1875,18 @@ pub const Effects = struct {
|
|
|
1855
1875
|
return Result.Error;
|
|
1856
1876
|
}
|
|
1857
1877
|
|
|
1858
|
-
volatiles.
|
|
1859
|
-
|
|
1878
|
+
volatiles.disable_move =
|
|
1879
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1880
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1860
1881
|
|
|
1861
|
-
|
|
1882
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1883
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1862
1884
|
return null;
|
|
1863
1885
|
}
|
|
1864
1886
|
|
|
1865
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1866
|
-
var
|
|
1867
|
-
|
|
1887
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1888
|
+
var stored = battle.side(player).stored();
|
|
1889
|
+
const ident = battle.active(player);
|
|
1868
1890
|
|
|
1869
1891
|
if (battle.last_damage == 0) {
|
|
1870
1892
|
assert(showdown);
|
|
@@ -1877,7 +1899,7 @@ pub const Effects = struct {
|
|
|
1877
1899
|
if (stored.hp == stored.stats.hp) return;
|
|
1878
1900
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1879
1901
|
|
|
1880
|
-
try log.
|
|
1902
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1881
1903
|
}
|
|
1882
1904
|
|
|
1883
1905
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1891,26 +1913,28 @@ pub const Effects = struct {
|
|
|
1891
1913
|
side.active.volatiles.LeechSeed = false;
|
|
1892
1914
|
}
|
|
1893
1915
|
|
|
1894
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1916
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1895
1917
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1896
1918
|
|
|
1897
1919
|
if (volatiles.Substitute) return;
|
|
1898
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1920
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1921
|
+
return;
|
|
1922
|
+
}
|
|
1899
1923
|
|
|
1900
1924
|
volatiles.Flinch = true;
|
|
1901
1925
|
volatiles.Recharging = false;
|
|
1902
1926
|
}
|
|
1903
1927
|
|
|
1904
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1928
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
1929
|
var side = battle.side(player);
|
|
1906
1930
|
|
|
1907
1931
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1908
1932
|
side.active.volatiles.FocusEnergy = true;
|
|
1909
1933
|
|
|
1910
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1934
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1911
1935
|
}
|
|
1912
1936
|
|
|
1913
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1937
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1914
1938
|
var foe = battle.foe(player);
|
|
1915
1939
|
var foe_stored = foe.stored();
|
|
1916
1940
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1922,21 +1946,22 @@ pub const Effects = struct {
|
|
|
1922
1946
|
}
|
|
1923
1947
|
|
|
1924
1948
|
if (foe.active.types.includes(move.type)) return;
|
|
1925
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1949
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1926
1950
|
// Freeze Clause Mod
|
|
1927
1951
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1928
1952
|
|
|
1929
1953
|
foe_stored.status = Status.init(.FRZ);
|
|
1930
1954
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1931
1955
|
|
|
1932
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1956
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1933
1957
|
}
|
|
1934
1958
|
|
|
1935
|
-
fn haze(battle: anytype, player: Player,
|
|
1959
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1960
|
+
var log = options.log;
|
|
1936
1961
|
var side = battle.side(player);
|
|
1937
1962
|
var foe = battle.foe(player);
|
|
1938
1963
|
|
|
1939
|
-
|
|
1964
|
+
const side_stored = side.stored();
|
|
1940
1965
|
var foe_stored = foe.stored();
|
|
1941
1966
|
|
|
1942
1967
|
const player_ident = battle.active(player);
|
|
@@ -1948,96 +1973,99 @@ pub const Effects = struct {
|
|
|
1948
1973
|
side.active.stats = side_stored.stats;
|
|
1949
1974
|
foe.active.stats = foe_stored.stats;
|
|
1950
1975
|
|
|
1951
|
-
try log.activate(player_ident, .Haze);
|
|
1952
|
-
try log.clearallboost();
|
|
1976
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1977
|
+
try log.clearallboost(.{});
|
|
1953
1978
|
|
|
1954
1979
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1955
1980
|
if (showdown) {
|
|
1956
1981
|
for (&battle.sides, 0..) |*s, i| {
|
|
1957
|
-
const p = @
|
|
1982
|
+
const p: Player = @enumFromInt(i);
|
|
1958
1983
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1959
1984
|
if (p != player and Status.any(s.stored().status)) {
|
|
1960
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1985
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1961
1986
|
s.stored().status = 0;
|
|
1962
1987
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1963
1988
|
s.stored().status = Status.init(.PSN);
|
|
1964
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1989
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1965
1990
|
}
|
|
1966
|
-
try clearVolatiles(battle, p,
|
|
1991
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1967
1992
|
}
|
|
1968
1993
|
} else {
|
|
1969
1994
|
if (Status.any(foe_stored.status)) {
|
|
1970
1995
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1971
1996
|
foe.last_selected_move = .SKIP_TURN;
|
|
1972
1997
|
}
|
|
1973
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1998
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1974
1999
|
foe_stored.status = 0;
|
|
1975
2000
|
}
|
|
1976
|
-
try clearVolatiles(battle, player,
|
|
1977
|
-
try clearVolatiles(battle, player.foe(),
|
|
2001
|
+
try clearVolatiles(battle, player, false, options);
|
|
2002
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1978
2003
|
}
|
|
1979
2004
|
}
|
|
1980
2005
|
|
|
1981
|
-
fn heal(battle: anytype, player: Player,
|
|
2006
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1982
2007
|
var side = battle.side(player);
|
|
1983
2008
|
var stored = side.stored();
|
|
1984
2009
|
const ident = battle.active(player);
|
|
1985
2010
|
|
|
1986
2011
|
// GLITCH: HP recovery move failure glitches
|
|
1987
2012
|
const delta = stored.stats.hp - stored.hp;
|
|
1988
|
-
if (delta == 0 or delta & 255 == 255
|
|
2013
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2014
|
+
return options.log.fail(.{ ident, .None });
|
|
2015
|
+
}
|
|
1989
2016
|
|
|
1990
2017
|
const rest = side.last_selected_move == .Rest;
|
|
1991
2018
|
if (rest) {
|
|
1992
2019
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1993
2020
|
if (showdown) battle.rng.advance(1);
|
|
1994
2021
|
stored.status = Status.slf(2);
|
|
1995
|
-
try log.
|
|
2022
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1996
2023
|
stored.hp = stored.stats.hp;
|
|
1997
2024
|
} else {
|
|
1998
2025
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1999
2026
|
}
|
|
2000
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2027
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
2001
2028
|
}
|
|
2002
2029
|
|
|
2003
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2030
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
2004
2031
|
battle.side(player).active.volatiles.Recharging = true;
|
|
2005
|
-
try log.mustrecharge(battle.active(player));
|
|
2032
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
2006
2033
|
}
|
|
2007
2034
|
|
|
2008
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2035
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2036
|
var foe = battle.foe(player);
|
|
2010
2037
|
|
|
2011
2038
|
if (showdown) {
|
|
2012
2039
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2013
2040
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
2014
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2041
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
2015
2042
|
}
|
|
2016
|
-
if (!try checkHit(battle, player, move,
|
|
2043
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2017
2044
|
if (foe.active.volatiles.LeechSeed) return;
|
|
2018
2045
|
} else {
|
|
2019
|
-
if (!try checkHit(battle, player, move,
|
|
2046
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2020
2047
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
2021
|
-
try log.lastmiss();
|
|
2022
|
-
return log.miss(battle.active(player));
|
|
2048
|
+
try options.log.lastmiss(.{});
|
|
2049
|
+
return options.log.miss(.{battle.active(player)});
|
|
2023
2050
|
}
|
|
2024
2051
|
}
|
|
2025
2052
|
|
|
2026
2053
|
foe.active.volatiles.LeechSeed = true;
|
|
2027
2054
|
|
|
2028
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2055
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
2029
2056
|
}
|
|
2030
2057
|
|
|
2031
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2058
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
2032
2059
|
var side = battle.side(player);
|
|
2060
|
+
const ident = battle.active(player);
|
|
2033
2061
|
|
|
2034
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2062
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
2035
2063
|
side.active.volatiles.LightScreen = true;
|
|
2036
2064
|
|
|
2037
|
-
try log.start(
|
|
2065
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2038
2066
|
}
|
|
2039
2067
|
|
|
2040
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2068
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2041
2069
|
var side = battle.side(player);
|
|
2042
2070
|
var foe = battle.foe(player);
|
|
2043
2071
|
|
|
@@ -2053,7 +2081,7 @@ pub const Effects = struct {
|
|
|
2053
2081
|
const has_mimic = has_mimic: {
|
|
2054
2082
|
for (side.active.moves, 0..) |m, i| {
|
|
2055
2083
|
if (m.id == .Mimic) {
|
|
2056
|
-
oslot = @intCast(
|
|
2084
|
+
oslot = @intCast(i + 1);
|
|
2057
2085
|
break :has_mimic true;
|
|
2058
2086
|
}
|
|
2059
2087
|
}
|
|
@@ -2061,38 +2089,41 @@ pub const Effects = struct {
|
|
|
2061
2089
|
};
|
|
2062
2090
|
if (!has_mimic) {
|
|
2063
2091
|
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2064
|
-
if (!try checkHit(battle, player, move,
|
|
2065
|
-
return
|
|
2092
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2093
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2066
2094
|
}
|
|
2067
2095
|
}
|
|
2068
|
-
if (!try checkHit(battle, player, move,
|
|
2096
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2069
2097
|
|
|
2070
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2098
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2071
2099
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2072
2100
|
|
|
2073
|
-
try log.
|
|
2101
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2074
2102
|
}
|
|
2075
2103
|
|
|
2076
|
-
fn mist(battle: anytype, player: Player,
|
|
2104
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2077
2105
|
var side = battle.side(player);
|
|
2078
2106
|
|
|
2079
2107
|
if (side.active.volatiles.Mist) return;
|
|
2080
2108
|
side.active.volatiles.Mist = true;
|
|
2081
2109
|
|
|
2082
|
-
try log.start(battle.active(player), .Mist);
|
|
2110
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2083
2111
|
}
|
|
2084
2112
|
|
|
2085
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2113
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2086
2114
|
var side = battle.side(player);
|
|
2087
2115
|
|
|
2088
2116
|
assert(!side.active.volatiles.MultiHit);
|
|
2089
2117
|
side.active.volatiles.MultiHit = true;
|
|
2090
2118
|
|
|
2091
|
-
side.active.volatiles.attacks =
|
|
2092
|
-
|
|
2119
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2120
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2121
|
+
else
|
|
2122
|
+
2;
|
|
2093
2123
|
}
|
|
2094
2124
|
|
|
2095
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2125
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
|
+
var log = options.log;
|
|
2096
2127
|
var foe = battle.foe(player);
|
|
2097
2128
|
var foe_stored = foe.stored();
|
|
2098
2129
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2102,27 +2133,28 @@ pub const Effects = struct {
|
|
|
2102
2133
|
|
|
2103
2134
|
if (showdown) {
|
|
2104
2135
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2105
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2106
|
-
|
|
2136
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2137
|
+
return log.immune(.{ foe_ident, .None });
|
|
2138
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2107
2139
|
}
|
|
2108
2140
|
if (Status.any(foe_stored.status)) {
|
|
2109
|
-
return log.fail(
|
|
2141
|
+
return log.fail(.{
|
|
2110
2142
|
foe_ident,
|
|
2111
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2112
|
-
);
|
|
2143
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2144
|
+
});
|
|
2113
2145
|
}
|
|
2114
2146
|
if (!showdown) {
|
|
2115
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2116
|
-
if (!try checkHit(battle, player, move,
|
|
2147
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2148
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2117
2149
|
}
|
|
2118
2150
|
|
|
2119
2151
|
foe_stored.status = Status.init(.PAR);
|
|
2120
2152
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2121
2153
|
|
|
2122
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2154
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2123
2155
|
}
|
|
2124
2156
|
|
|
2125
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2157
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2126
2158
|
var foe = battle.foe(player);
|
|
2127
2159
|
var foe_stored = foe.stored();
|
|
2128
2160
|
|
|
@@ -2134,50 +2166,59 @@ pub const Effects = struct {
|
|
|
2134
2166
|
|
|
2135
2167
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2136
2168
|
if (foe.active.types.includes(move.type)) return;
|
|
2137
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2169
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2170
|
+
return;
|
|
2171
|
+
}
|
|
2138
2172
|
|
|
2139
2173
|
foe_stored.status = Status.init(.PAR);
|
|
2140
2174
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2141
2175
|
|
|
2142
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2176
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2143
2177
|
}
|
|
2144
2178
|
|
|
2145
|
-
fn payDay(battle: anytype, player: Player,
|
|
2146
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2179
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2180
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2181
|
+
try options.log.fieldactivate(.{});
|
|
2182
|
+
}
|
|
2147
2183
|
}
|
|
2148
2184
|
|
|
2149
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2185
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2186
|
+
var log = options.log;
|
|
2150
2187
|
var foe = battle.foe(player);
|
|
2151
2188
|
var foe_stored = foe.stored();
|
|
2152
2189
|
const foe_ident = battle.active(player.foe());
|
|
2153
2190
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2154
2191
|
|
|
2155
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2192
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2156
2193
|
return;
|
|
2157
2194
|
} else if (foe.active.volatiles.Substitute) {
|
|
2158
2195
|
if (move.effect != .Poison) return;
|
|
2159
|
-
return log.fail(foe_ident, .None);
|
|
2196
|
+
return log.fail(.{ foe_ident, .None });
|
|
2160
2197
|
} else if (Status.any(foe_stored.status)) {
|
|
2161
2198
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2162
2199
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2163
2200
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2164
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2201
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2165
2202
|
if (!showdown)
|
|
2166
|
-
.Poison
|
|
2203
|
+
Fail.Poison
|
|
2167
2204
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2168
|
-
if (toxic) .Toxic else .Poison
|
|
2205
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2169
2206
|
else
|
|
2170
|
-
.None
|
|
2207
|
+
Fail.None
|
|
2171
2208
|
else
|
|
2172
|
-
.None);
|
|
2209
|
+
Fail.None });
|
|
2173
2210
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2174
2211
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2175
|
-
return log.immune(foe_ident, .None);
|
|
2212
|
+
return log.immune(.{ foe_ident, .None });
|
|
2176
2213
|
}
|
|
2177
2214
|
|
|
2178
2215
|
if (move.effect == .Poison) {
|
|
2179
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2180
|
-
} else
|
|
2216
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2217
|
+
} else {
|
|
2218
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2219
|
+
return;
|
|
2220
|
+
}
|
|
2221
|
+
}
|
|
2181
2222
|
|
|
2182
2223
|
foe_stored.status = Status.init(.PSN);
|
|
2183
2224
|
if (toxic) {
|
|
@@ -2186,7 +2227,7 @@ pub const Effects = struct {
|
|
|
2186
2227
|
foe.active.volatiles.toxic = 0;
|
|
2187
2228
|
}
|
|
2188
2229
|
|
|
2189
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2230
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2190
2231
|
}
|
|
2191
2232
|
|
|
2192
2233
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2195,31 +2236,37 @@ pub const Effects = struct {
|
|
|
2195
2236
|
volatiles.Rage = true;
|
|
2196
2237
|
}
|
|
2197
2238
|
|
|
2198
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2239
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2199
2240
|
var side = battle.side(player);
|
|
2200
2241
|
var stored = side.stored();
|
|
2201
2242
|
|
|
2202
2243
|
assert(showdown or battle.last_damage > 0);
|
|
2203
2244
|
if (showdown and battle.last_damage == 0) return;
|
|
2204
2245
|
|
|
2205
|
-
const damage = @intCast(
|
|
2246
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2206
2247
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2207
|
-
stored.hp = @intCast(
|
|
2248
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2208
2249
|
|
|
2209
|
-
try log.
|
|
2250
|
+
try options.log.damage(.{
|
|
2251
|
+
battle.active(player),
|
|
2252
|
+
stored,
|
|
2253
|
+
.RecoilOf,
|
|
2254
|
+
battle.active(player.foe()),
|
|
2255
|
+
});
|
|
2210
2256
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2211
2257
|
}
|
|
2212
2258
|
|
|
2213
|
-
fn reflect(battle: anytype, player: Player,
|
|
2259
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2214
2260
|
var side = battle.side(player);
|
|
2261
|
+
const ident = battle.active(player);
|
|
2215
2262
|
|
|
2216
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2263
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2217
2264
|
side.active.volatiles.Reflect = true;
|
|
2218
2265
|
|
|
2219
|
-
try log.start(
|
|
2266
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2220
2267
|
}
|
|
2221
2268
|
|
|
2222
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2269
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2223
2270
|
var foe = battle.foe(player);
|
|
2224
2271
|
var foe_stored = foe.stored();
|
|
2225
2272
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2230,13 +2277,13 @@ pub const Effects = struct {
|
|
|
2230
2277
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2231
2278
|
} else {
|
|
2232
2279
|
if (Status.any(foe_stored.status)) {
|
|
2233
|
-
return log.fail(
|
|
2280
|
+
return options.log.fail(.{
|
|
2234
2281
|
foe_ident,
|
|
2235
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2236
|
-
);
|
|
2282
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2283
|
+
});
|
|
2237
2284
|
}
|
|
2238
|
-
// If
|
|
2239
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2285
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2286
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2240
2287
|
}
|
|
2241
2288
|
|
|
2242
2289
|
// Sleep Clause Mod
|
|
@@ -2247,63 +2294,66 @@ pub const Effects = struct {
|
|
|
2247
2294
|
}
|
|
2248
2295
|
foe.active.volatiles.Recharging = false;
|
|
2249
2296
|
|
|
2250
|
-
foe_stored.status = Status.slp(Rolls.sleepDuration(battle));
|
|
2251
|
-
|
|
2297
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2298
|
+
const last = battle.side(player).last_selected_move;
|
|
2299
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2252
2300
|
}
|
|
2253
2301
|
|
|
2254
|
-
fn splash(battle: anytype, player: Player,
|
|
2255
|
-
try log.activate(battle.active(player), .Splash);
|
|
2302
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2303
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2256
2304
|
}
|
|
2257
2305
|
|
|
2258
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2306
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2259
2307
|
var side = battle.side(player);
|
|
2260
2308
|
if (side.active.volatiles.Substitute) {
|
|
2261
|
-
|
|
2262
|
-
return;
|
|
2309
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2263
2310
|
}
|
|
2264
2311
|
|
|
2265
2312
|
assert(side.stored().stats.hp <= 1023);
|
|
2266
2313
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2267
|
-
const hp = @intCast(
|
|
2314
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2268
2315
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2269
2316
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2270
2317
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2271
2318
|
// avoid having to convert to floating point)
|
|
2272
2319
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2273
2320
|
if (side.stored().hp < required_hp) {
|
|
2274
|
-
|
|
2275
|
-
return;
|
|
2321
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2276
2322
|
}
|
|
2277
2323
|
|
|
2278
2324
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2279
2325
|
side.stored().hp -= hp;
|
|
2280
2326
|
side.active.volatiles.substitute = hp + 1;
|
|
2281
2327
|
side.active.volatiles.Substitute = true;
|
|
2282
|
-
try log.start(battle.active(player), .Substitute);
|
|
2328
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2283
2329
|
if (hp > 0) {
|
|
2284
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2330
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2285
2331
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2286
2332
|
}
|
|
2287
2333
|
}
|
|
2288
2334
|
|
|
2289
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2290
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2291
|
-
|
|
2335
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2292
2336
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2293
|
-
|
|
2294
|
-
|
|
2337
|
+
if (showdown) {
|
|
2338
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2339
|
+
_ = try checkHit(battle, player, move, options);
|
|
2340
|
+
battle.last_damage = 0;
|
|
2341
|
+
} else {
|
|
2342
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2343
|
+
try options.log.laststill(.{});
|
|
2344
|
+
}
|
|
2295
2345
|
}
|
|
2296
2346
|
|
|
2297
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2347
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2298
2348
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2299
2349
|
assert(!volatiles.Thrashing);
|
|
2300
2350
|
assert(!volatiles.Bide);
|
|
2301
2351
|
|
|
2302
2352
|
volatiles.Thrashing = true;
|
|
2303
|
-
volatiles.attacks = Rolls.
|
|
2353
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2304
2354
|
}
|
|
2305
2355
|
|
|
2306
|
-
fn transform(battle: anytype, player: Player,
|
|
2356
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2307
2357
|
var side = battle.side(player);
|
|
2308
2358
|
const foe = battle.foe(player);
|
|
2309
2359
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2329,10 +2379,10 @@ pub const Effects = struct {
|
|
|
2329
2379
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2330
2380
|
}
|
|
2331
2381
|
|
|
2332
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2382
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2333
2383
|
}
|
|
2334
2384
|
|
|
2335
|
-
fn binding(battle: anytype, player: Player, rewrap: bool) void {
|
|
2385
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2336
2386
|
var side = battle.side(player);
|
|
2337
2387
|
var foe = battle.foe(player);
|
|
2338
2388
|
|
|
@@ -2344,10 +2394,12 @@ pub const Effects = struct {
|
|
|
2344
2394
|
foe.active.volatiles.Recharging = false;
|
|
2345
2395
|
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2346
2396
|
|
|
2347
|
-
side.active.volatiles.attacks =
|
|
2397
|
+
side.active.volatiles.attacks =
|
|
2398
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2348
2399
|
}
|
|
2349
2400
|
|
|
2350
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2401
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2402
|
+
var log = options.log;
|
|
2351
2403
|
var side = battle.side(player);
|
|
2352
2404
|
const ident = battle.active(player);
|
|
2353
2405
|
|
|
@@ -2357,87 +2409,87 @@ pub const Effects = struct {
|
|
|
2357
2409
|
switch (move.effect) {
|
|
2358
2410
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2359
2411
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2360
|
-
if (boosts.atk == 6) return
|
|
2412
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2361
2413
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2362
|
-
boosts.atk = @
|
|
2363
|
-
const reason = if (move.effect == .Rage)
|
|
2414
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2415
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2364
2416
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2365
2417
|
boosts.atk -= 1;
|
|
2366
2418
|
if (showdown) {
|
|
2367
|
-
try log.boost(ident, reason, n);
|
|
2368
|
-
try log.boost(ident,
|
|
2419
|
+
try log.boost(.{ ident, reason, n });
|
|
2420
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2369
2421
|
if (move.effect == .Rage) return;
|
|
2370
2422
|
}
|
|
2371
|
-
return
|
|
2423
|
+
return log.fail(.{ ident, .None });
|
|
2372
2424
|
}
|
|
2373
|
-
|
|
2425
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2374
2426
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2375
2427
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2376
|
-
try log.boost(ident, reason, n);
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2377
2429
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2378
2430
|
if (showdown and move.effect == .Rage) return;
|
|
2379
2431
|
},
|
|
2380
2432
|
.DefenseUp1, .DefenseUp2 => {
|
|
2381
2433
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2382
|
-
if (boosts.def == 6) return
|
|
2434
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2383
2435
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2384
|
-
boosts.def = @intCast(
|
|
2436
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2385
2437
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2386
2438
|
boosts.def -= 1;
|
|
2387
2439
|
if (showdown) {
|
|
2388
|
-
try log.boost(ident, .Defense, n);
|
|
2389
|
-
try log.boost(ident, .Defense, -1);
|
|
2440
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2441
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2390
2442
|
}
|
|
2391
|
-
return
|
|
2443
|
+
return log.fail(.{ ident, .None });
|
|
2392
2444
|
}
|
|
2393
|
-
|
|
2445
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2394
2446
|
const stat = unmodifiedStats(battle, side).def;
|
|
2395
2447
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2396
|
-
try log.boost(ident, .Defense, n);
|
|
2448
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2397
2449
|
},
|
|
2398
2450
|
.SpeedUp2 => {
|
|
2399
2451
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2400
|
-
if (boosts.spe == 6) return
|
|
2401
|
-
boosts.spe = @intCast(
|
|
2452
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2453
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2402
2454
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2403
2455
|
boosts.spe -= 1;
|
|
2404
2456
|
if (showdown) {
|
|
2405
|
-
try log.boost(ident, .Speed, 2);
|
|
2406
|
-
try log.boost(ident, .Speed, -1);
|
|
2457
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2458
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2407
2459
|
}
|
|
2408
|
-
return
|
|
2460
|
+
return log.fail(.{ ident, .None });
|
|
2409
2461
|
}
|
|
2410
|
-
|
|
2462
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2411
2463
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2412
2464
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2413
|
-
try log.boost(ident, .Speed, 2);
|
|
2465
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2414
2466
|
},
|
|
2415
2467
|
.SpecialUp1, .SpecialUp2 => {
|
|
2416
2468
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2417
|
-
if (boosts.spc == 6) return
|
|
2469
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2418
2470
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2419
|
-
boosts.spc = @intCast(
|
|
2471
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2420
2472
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2421
2473
|
boosts.spc -= 1;
|
|
2422
2474
|
if (showdown) {
|
|
2423
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2424
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2425
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2426
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2475
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2476
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2477
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2478
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2427
2479
|
}
|
|
2428
|
-
return
|
|
2480
|
+
return log.fail(.{ ident, .None });
|
|
2429
2481
|
}
|
|
2430
|
-
|
|
2482
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2431
2483
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2432
2484
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2433
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2434
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2435
2487
|
},
|
|
2436
2488
|
.EvasionUp1 => {
|
|
2437
2489
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2438
|
-
if (boosts.evasion == 6) return
|
|
2439
|
-
boosts.evasion = @intCast(
|
|
2440
|
-
try log.boost(ident, .Evasion, 1);
|
|
2490
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2491
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2492
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2441
2493
|
},
|
|
2442
2494
|
else => unreachable,
|
|
2443
2495
|
}
|
|
@@ -2446,17 +2498,20 @@ pub const Effects = struct {
|
|
|
2446
2498
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2447
2499
|
}
|
|
2448
2500
|
|
|
2449
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2501
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2502
|
+
var log = options.log;
|
|
2450
2503
|
var foe = battle.foe(player);
|
|
2451
2504
|
const foe_ident = battle.active(player.foe());
|
|
2452
2505
|
const secondary = move.effect.isStatDownChance();
|
|
2453
2506
|
|
|
2454
|
-
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2507
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2455
2508
|
|
|
2456
2509
|
if (secondary) {
|
|
2457
|
-
|
|
2458
|
-
|
|
2459
|
-
|
|
2510
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2511
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2512
|
+
} else {
|
|
2513
|
+
// checkHit already checks for Invulnerable
|
|
2514
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2460
2515
|
}
|
|
2461
2516
|
|
|
2462
2517
|
var stats = &foe.active.stats;
|
|
@@ -2466,82 +2521,82 @@ pub const Effects = struct {
|
|
|
2466
2521
|
switch (move.effect) {
|
|
2467
2522
|
.AttackDown1, .AttackDownChance => {
|
|
2468
2523
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2469
|
-
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2470
|
-
boosts.atk = @intCast(
|
|
2524
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2525
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2471
2526
|
if (stats.atk == 1) {
|
|
2472
2527
|
boosts.atk += 1;
|
|
2473
2528
|
if (showdown) {
|
|
2474
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2475
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2529
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2530
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2476
2531
|
}
|
|
2477
|
-
return
|
|
2532
|
+
return log.fail(.{ foe_ident, .None });
|
|
2478
2533
|
}
|
|
2479
|
-
|
|
2534
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2480
2535
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2481
2536
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2482
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2537
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2483
2538
|
},
|
|
2484
2539
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2485
2540
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2486
|
-
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2541
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2487
2542
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2488
|
-
boosts.def = @intCast(
|
|
2543
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2489
2544
|
if (stats.def == 1) {
|
|
2490
2545
|
boosts.def += 1;
|
|
2491
2546
|
if (showdown) {
|
|
2492
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2493
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2548
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2494
2549
|
}
|
|
2495
|
-
return
|
|
2550
|
+
return log.fail(.{ foe_ident, .None });
|
|
2496
2551
|
}
|
|
2497
|
-
|
|
2552
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2498
2553
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2499
2554
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2500
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2555
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2501
2556
|
},
|
|
2502
2557
|
.SpeedDown1, .SpeedDownChance => {
|
|
2503
2558
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2504
|
-
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2505
|
-
boosts.spe = @intCast(
|
|
2559
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2560
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2506
2561
|
if (stats.spe == 1) {
|
|
2507
2562
|
boosts.spe += 1;
|
|
2508
2563
|
if (showdown) {
|
|
2509
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2510
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2564
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2565
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2511
2566
|
}
|
|
2512
|
-
return
|
|
2567
|
+
return log.fail(.{ foe_ident, .None });
|
|
2513
2568
|
}
|
|
2514
|
-
|
|
2569
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2515
2570
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2516
2571
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2517
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2572
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2518
2573
|
assert(boosts.spe >= -6);
|
|
2519
2574
|
},
|
|
2520
2575
|
.SpecialDownChance => {
|
|
2521
2576
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2522
|
-
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2523
|
-
boosts.spc = @intCast(
|
|
2577
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2578
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2524
2579
|
if (stats.spc == 1) {
|
|
2525
2580
|
boosts.spc += 1;
|
|
2526
2581
|
if (showdown) {
|
|
2527
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2528
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2529
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2530
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2583
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2584
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2585
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2531
2586
|
}
|
|
2532
|
-
return
|
|
2587
|
+
return log.fail(.{ foe_ident, .None });
|
|
2533
2588
|
}
|
|
2534
|
-
|
|
2589
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2535
2590
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2536
2591
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2537
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2538
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2539
2594
|
},
|
|
2540
2595
|
.AccuracyDown1 => {
|
|
2541
2596
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2542
|
-
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2543
|
-
boosts.accuracy = @intCast(
|
|
2544
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2597
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2598
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2599
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2545
2600
|
},
|
|
2546
2601
|
else => unreachable,
|
|
2547
2602
|
}
|
|
@@ -2565,37 +2620,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2565
2620
|
}
|
|
2566
2621
|
}
|
|
2567
2622
|
|
|
2568
|
-
|
|
2623
|
+
fn isForced(active: anytype) bool {
|
|
2569
2624
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2570
2625
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2571
2626
|
}
|
|
2572
2627
|
|
|
2573
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2628
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2629
|
+
var log = options.log;
|
|
2574
2630
|
var side = battle.side(who);
|
|
2575
2631
|
var volatiles = &side.active.volatiles;
|
|
2576
2632
|
const ident = battle.active(who);
|
|
2577
2633
|
|
|
2578
|
-
|
|
2579
|
-
|
|
2580
|
-
|
|
2581
|
-
|
|
2634
|
+
options.chance.clearDurations(who, clear);
|
|
2635
|
+
|
|
2636
|
+
if (volatiles.disable_move != 0) {
|
|
2637
|
+
volatiles.disable_move = 0;
|
|
2638
|
+
volatiles.disable_duration = 0;
|
|
2639
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2582
2640
|
}
|
|
2583
2641
|
if (volatiles.Confusion) {
|
|
2584
2642
|
// volatiles.confusion is left unchanged
|
|
2585
2643
|
volatiles.Confusion = false;
|
|
2586
|
-
try log.end(ident, .ConfusionSilent);
|
|
2644
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2587
2645
|
}
|
|
2588
2646
|
if (volatiles.Mist) {
|
|
2589
2647
|
volatiles.Mist = false;
|
|
2590
|
-
try log.end(ident, .
|
|
2648
|
+
try log.end(.{ ident, .MistSilent });
|
|
2591
2649
|
}
|
|
2592
2650
|
if (volatiles.FocusEnergy) {
|
|
2593
2651
|
volatiles.FocusEnergy = false;
|
|
2594
|
-
try log.end(ident, .
|
|
2652
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2595
2653
|
}
|
|
2596
2654
|
if (volatiles.LeechSeed) {
|
|
2597
2655
|
volatiles.LeechSeed = false;
|
|
2598
|
-
try log.end(ident, .
|
|
2656
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2599
2657
|
}
|
|
2600
2658
|
if (!showdown and volatiles.Toxic) {
|
|
2601
2659
|
volatiles.Toxic = false;
|
|
@@ -2603,152 +2661,357 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2603
2661
|
}
|
|
2604
2662
|
if (volatiles.LightScreen) {
|
|
2605
2663
|
volatiles.LightScreen = false;
|
|
2606
|
-
try log.end(ident, .
|
|
2664
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2607
2665
|
}
|
|
2608
2666
|
if (volatiles.Reflect) {
|
|
2609
2667
|
volatiles.Reflect = false;
|
|
2610
|
-
try log.end(ident, .
|
|
2668
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2611
2669
|
}
|
|
2612
2670
|
if (showdown and volatiles.Toxic) {
|
|
2613
2671
|
volatiles.Toxic = false;
|
|
2614
2672
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2615
2673
|
volatiles.toxic = 0;
|
|
2616
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2617
2675
|
}
|
|
2618
2676
|
}
|
|
2619
2677
|
|
|
2620
2678
|
pub const Rolls = struct {
|
|
2621
|
-
|
|
2622
|
-
if (
|
|
2623
|
-
|
|
2624
|
-
|
|
2679
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2680
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2681
|
+
player == .P1
|
|
2682
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2683
|
+
battle.rng.speedTie()
|
|
2684
|
+
else if (showdown)
|
|
2685
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2686
|
+
else
|
|
2687
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2688
|
+
|
|
2689
|
+
try options.chance.speedTie(p1);
|
|
2690
|
+
return p1;
|
|
2691
|
+
}
|
|
2692
|
+
|
|
2693
|
+
fn criticalHit(
|
|
2694
|
+
battle: anytype,
|
|
2695
|
+
player: Player,
|
|
2696
|
+
rate: u8,
|
|
2697
|
+
spurious: bool,
|
|
2698
|
+
options: anytype,
|
|
2699
|
+
) !bool {
|
|
2700
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2701
|
+
val == .true
|
|
2702
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2703
|
+
battle.rng.criticalHit(player, rate)
|
|
2704
|
+
else if (showdown)
|
|
2705
|
+
battle.rng.chance(u8, rate, 256)
|
|
2706
|
+
else
|
|
2707
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2708
|
+
|
|
2709
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2710
|
+
return crit;
|
|
2711
|
+
}
|
|
2712
|
+
|
|
2713
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2714
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2715
|
+
val
|
|
2716
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2717
|
+
battle.rng.damage(player)
|
|
2718
|
+
else roll: {
|
|
2719
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2720
|
+
while (true) {
|
|
2721
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2722
|
+
if (r >= 217) break :roll r;
|
|
2723
|
+
}
|
|
2724
|
+
};
|
|
2625
2725
|
|
|
2626
|
-
|
|
2627
|
-
|
|
2628
|
-
return
|
|
2726
|
+
assert(roll >= 217 and roll <= 255);
|
|
2727
|
+
try options.chance.damage(player, roll);
|
|
2728
|
+
return roll;
|
|
2629
2729
|
}
|
|
2630
2730
|
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
|
|
2731
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2732
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2733
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2734
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2735
|
+
val == .true
|
|
2736
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2737
|
+
battle.rng.hit(player, acc)
|
|
2738
|
+
else if (showdown)
|
|
2739
|
+
battle.rng.chance(uN, acc, 256)
|
|
2740
|
+
else
|
|
2741
|
+
battle.rng.next() < acc;
|
|
2638
2742
|
|
|
2639
|
-
|
|
2640
|
-
|
|
2641
|
-
return battle.rng.next() < accuracy;
|
|
2743
|
+
try options.chance.hit(player, ok, acc);
|
|
2744
|
+
return ok;
|
|
2642
2745
|
}
|
|
2643
2746
|
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2747
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2748
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2749
|
+
val == .true
|
|
2750
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2751
|
+
battle.rng.confused(player)
|
|
2752
|
+
else if (showdown)
|
|
2753
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2754
|
+
else
|
|
2755
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2648
2756
|
|
|
2649
|
-
|
|
2650
|
-
|
|
2651
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2757
|
+
try options.chance.confused(player, cfz);
|
|
2758
|
+
return cfz;
|
|
2652
2759
|
}
|
|
2653
2760
|
|
|
2654
|
-
|
|
2655
|
-
if (
|
|
2656
|
-
|
|
2657
|
-
|
|
2761
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2762
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2763
|
+
val == .true
|
|
2764
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2765
|
+
battle.rng.paralyzed(player)
|
|
2766
|
+
else if (showdown)
|
|
2767
|
+
battle.rng.chance(u8, 63, 256)
|
|
2768
|
+
else
|
|
2769
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2658
2770
|
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2771
|
+
try options.chance.paralyzed(player, par);
|
|
2772
|
+
return par;
|
|
2662
2773
|
}
|
|
2663
2774
|
|
|
2664
|
-
|
|
2665
|
-
if (
|
|
2666
|
-
|
|
2667
|
-
|
|
2775
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2776
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2777
|
+
val == .true
|
|
2778
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2779
|
+
battle.rng.secondaryChance(player, 25)
|
|
2780
|
+
else if (showdown)
|
|
2781
|
+
battle.rng.chance(u8, 25, 256)
|
|
2782
|
+
else
|
|
2783
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2668
2784
|
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2785
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2786
|
+
return proc;
|
|
2672
2787
|
}
|
|
2673
2788
|
|
|
2674
|
-
|
|
2675
|
-
if (
|
|
2676
|
-
|
|
2677
|
-
|
|
2678
|
-
|
|
2679
|
-
|
|
2789
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2790
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2791
|
+
|
|
2792
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2793
|
+
val == .true
|
|
2794
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2795
|
+
battle.rng.secondaryChance(player, rate)
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2680
2803
|
}
|
|
2681
2804
|
|
|
2682
|
-
|
|
2683
|
-
if (
|
|
2684
|
-
|
|
2805
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2806
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2807
|
+
|
|
2808
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2809
|
+
val == .true
|
|
2810
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2811
|
+
battle.rng.secondaryChance(player, rate)
|
|
2812
|
+
else if (showdown)
|
|
2813
|
+
battle.rng.chance(u8, rate, 256)
|
|
2814
|
+
else
|
|
2815
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2816
|
+
|
|
2817
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2818
|
+
return proc;
|
|
2685
2819
|
}
|
|
2686
2820
|
|
|
2687
|
-
fn
|
|
2688
|
-
if (
|
|
2689
|
-
|
|
2690
|
-
|
|
2691
|
-
|
|
2692
|
-
|
|
2693
|
-
|
|
2694
|
-
|
|
2695
|
-
|
|
2696
|
-
|
|
2697
|
-
|
|
2698
|
-
|
|
2699
|
-
|
|
2700
|
-
|
|
2701
|
-
|
|
2702
|
-
|
|
2703
|
-
|
|
2704
|
-
|
|
2705
|
-
|
|
2706
|
-
|
|
2821
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2822
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2823
|
+
val == .true
|
|
2824
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2825
|
+
battle.rng.secondaryChance(player, 85)
|
|
2826
|
+
else if (showdown)
|
|
2827
|
+
battle.rng.chance(u8, 85, 256)
|
|
2828
|
+
else
|
|
2829
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2830
|
+
|
|
2831
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2832
|
+
return proc;
|
|
2833
|
+
}
|
|
2834
|
+
|
|
2835
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2836
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2837
|
+
val
|
|
2838
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2839
|
+
battle.rng.metronome(player)
|
|
2840
|
+
else if (showdown)
|
|
2841
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2842
|
+
else move: {
|
|
2843
|
+
while (true) {
|
|
2844
|
+
const r = battle.rng.next();
|
|
2845
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2846
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2847
|
+
break :move @enumFromInt(r);
|
|
2707
2848
|
}
|
|
2708
|
-
}
|
|
2849
|
+
};
|
|
2709
2850
|
|
|
2710
|
-
|
|
2711
|
-
|
|
2712
|
-
|
|
2713
|
-
|
|
2714
|
-
|
|
2851
|
+
try options.chance.metronome(player, move);
|
|
2852
|
+
return move;
|
|
2853
|
+
}
|
|
2854
|
+
|
|
2855
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2856
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2857
|
+
val - 1
|
|
2858
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2859
|
+
battle.rng.psywave(player)
|
|
2860
|
+
else if (showdown)
|
|
2861
|
+
battle.rng.range(u8, 0, max)
|
|
2862
|
+
else power: {
|
|
2863
|
+
while (true) {
|
|
2864
|
+
const r = battle.rng.next();
|
|
2865
|
+
if (r < max) break :power r;
|
|
2866
|
+
}
|
|
2867
|
+
};
|
|
2715
2868
|
|
|
2716
|
-
|
|
2717
|
-
|
|
2718
|
-
return
|
|
2719
|
-
}
|
|
2869
|
+
assert(power < max);
|
|
2870
|
+
try options.chance.psywave(player, power, max);
|
|
2871
|
+
return power;
|
|
2872
|
+
}
|
|
2873
|
+
|
|
2874
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2875
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2876
|
+
@intCast(val)
|
|
2877
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2878
|
+
battle.rng.sleepDuration(player)
|
|
2879
|
+
else if (showdown)
|
|
2880
|
+
battle.rng.range(u3, 1, 8)
|
|
2881
|
+
else duration: {
|
|
2882
|
+
while (true) {
|
|
2883
|
+
const r = battle.rng.next() & 7;
|
|
2884
|
+
if (r != 0) break :duration @intCast(r);
|
|
2885
|
+
}
|
|
2886
|
+
};
|
|
2720
2887
|
|
|
2721
|
-
|
|
2722
|
-
|
|
2723
|
-
|
|
2724
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
2725
|
-
return @intToEnum(Move, r + mod);
|
|
2726
|
-
}
|
|
2727
|
-
while (true) {
|
|
2728
|
-
const r = battle.rng.next();
|
|
2729
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
2730
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
2731
|
-
return @intToEnum(Move, r);
|
|
2732
|
-
}
|
|
2888
|
+
assert(duration >= 1 and duration <= 7);
|
|
2889
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2890
|
+
return duration;
|
|
2733
2891
|
}
|
|
2734
2892
|
|
|
2735
|
-
|
|
2736
|
-
if (
|
|
2737
|
-
|
|
2738
|
-
|
|
2739
|
-
|
|
2740
|
-
|
|
2893
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2894
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2895
|
+
val
|
|
2896
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2897
|
+
battle.rng.disableDuration(player)
|
|
2898
|
+
else if (showdown)
|
|
2899
|
+
battle.rng.range(u4, 1, 9)
|
|
2900
|
+
else
|
|
2901
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2902
|
+
|
|
2903
|
+
assert(duration >= 1 and duration <= 8);
|
|
2904
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2905
|
+
return duration;
|
|
2741
2906
|
}
|
|
2742
2907
|
|
|
2743
|
-
|
|
2744
|
-
if (
|
|
2745
|
-
|
|
2746
|
-
|
|
2908
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2909
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2910
|
+
@intCast(val)
|
|
2911
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2912
|
+
battle.rng.confusionDuration(player, self)
|
|
2913
|
+
else if (showdown)
|
|
2914
|
+
battle.rng.range(u3, 2, 6)
|
|
2915
|
+
else
|
|
2916
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2917
|
+
|
|
2918
|
+
assert(duration >= 2 and duration <= 5);
|
|
2919
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2920
|
+
return duration;
|
|
2747
2921
|
}
|
|
2748
2922
|
|
|
2749
|
-
|
|
2750
|
-
if (
|
|
2751
|
-
|
|
2923
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2924
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2925
|
+
@intCast(val)
|
|
2926
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2927
|
+
battle.rng.attackingDuration(player)
|
|
2928
|
+
else if (showdown)
|
|
2929
|
+
battle.rng.range(u3, 2, 4)
|
|
2930
|
+
else
|
|
2931
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2932
|
+
|
|
2933
|
+
assert(duration >= 2 and duration <= 3);
|
|
2934
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2935
|
+
return duration;
|
|
2936
|
+
}
|
|
2937
|
+
|
|
2938
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2939
|
+
|
|
2940
|
+
fn distribution(
|
|
2941
|
+
battle: anytype,
|
|
2942
|
+
comptime effect: Move.Effect,
|
|
2943
|
+
player: Player,
|
|
2944
|
+
options: anytype,
|
|
2945
|
+
) !u3 {
|
|
2946
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2947
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2948
|
+
@intCast(val)
|
|
2949
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2950
|
+
battle.rng.distribution(player)
|
|
2951
|
+
else if (showdown)
|
|
2952
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2953
|
+
else n: {
|
|
2954
|
+
const r = (battle.rng.next() & 3);
|
|
2955
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2956
|
+
};
|
|
2957
|
+
|
|
2958
|
+
assert(n >= 2 and n <= 5);
|
|
2959
|
+
if (effect == .Binding) {
|
|
2960
|
+
options.chance.duration(.binding, player, player, n);
|
|
2961
|
+
} else {
|
|
2962
|
+
try options.chance.multiHit(player, n);
|
|
2963
|
+
}
|
|
2964
|
+
return n;
|
|
2965
|
+
}
|
|
2966
|
+
|
|
2967
|
+
fn moveSlot(
|
|
2968
|
+
battle: anytype,
|
|
2969
|
+
player: Player,
|
|
2970
|
+
moves: []MoveSlot,
|
|
2971
|
+
check_pp: u4,
|
|
2972
|
+
options: anytype,
|
|
2973
|
+
) !u4 {
|
|
2974
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2975
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2976
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2977
|
+
val
|
|
2978
|
+
else
|
|
2979
|
+
null
|
|
2980
|
+
else
|
|
2981
|
+
null;
|
|
2982
|
+
|
|
2983
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2984
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2985
|
+
else slot: {
|
|
2986
|
+
if (showdown) {
|
|
2987
|
+
if (check_pp == 0) {
|
|
2988
|
+
var i: usize = moves.len;
|
|
2989
|
+
while (i > 0) {
|
|
2990
|
+
i -= 1;
|
|
2991
|
+
if (moves[i].id != .None) {
|
|
2992
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2993
|
+
}
|
|
2994
|
+
}
|
|
2995
|
+
} else {
|
|
2996
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2997
|
+
var i: usize = 0;
|
|
2998
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2999
|
+
if (moves[i].pp > 0) {
|
|
3000
|
+
r -= 1;
|
|
3001
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3002
|
+
}
|
|
3003
|
+
}
|
|
3004
|
+
}
|
|
3005
|
+
}
|
|
3006
|
+
|
|
3007
|
+
while (true) {
|
|
3008
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3009
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3010
|
+
}
|
|
3011
|
+
};
|
|
3012
|
+
|
|
3013
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3014
|
+
return slot;
|
|
2752
3015
|
}
|
|
2753
3016
|
};
|
|
2754
3017
|
|
|
@@ -2756,14 +3019,14 @@ test "RNG agreement" {
|
|
|
2756
3019
|
if (!showdown) return;
|
|
2757
3020
|
var expected: [256]u32 = undefined;
|
|
2758
3021
|
for (0..expected.len) |i| {
|
|
2759
|
-
expected[i] = @intCast(
|
|
3022
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2760
3023
|
}
|
|
2761
3024
|
|
|
2762
|
-
var spe
|
|
2763
|
-
var cfz
|
|
2764
|
-
var par
|
|
2765
|
-
var brn
|
|
2766
|
-
var eff
|
|
3025
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3026
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3027
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3028
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3029
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2767
3030
|
|
|
2768
3031
|
for (0..expected.len) |i| {
|
|
2769
3032
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2799,11 +3062,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2799
3062
|
const side = battle.side(player);
|
|
2800
3063
|
const foe = battle.foe(player);
|
|
2801
3064
|
|
|
2802
|
-
|
|
3065
|
+
const active = &side.active;
|
|
2803
3066
|
const stored = side.stored();
|
|
2804
3067
|
|
|
2805
3068
|
// While players are not given any input options on the cartridge in these cases,
|
|
2806
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3069
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2807
3070
|
//
|
|
2808
3071
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2809
3072
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2811,9 +3074,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2811
3074
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2812
3075
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2813
3076
|
// strictly correct as the player would not have been presented the option to move or
|
|
2814
|
-
// switch at all
|
|
3077
|
+
// switch at all
|
|
2815
3078
|
if (isForced(active)) {
|
|
2816
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3079
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2817
3080
|
n += 1;
|
|
2818
3081
|
return n;
|
|
2819
3082
|
}
|
|
@@ -2830,7 +3093,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2830
3093
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2831
3094
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2832
3095
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2833
|
-
// move normally if sleeping/frozen/bound
|
|
3096
|
+
// move normally if sleeping/frozen/bound
|
|
2834
3097
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2835
3098
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2836
3099
|
{
|
|
@@ -2843,7 +3106,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2843
3106
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2844
3107
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2845
3108
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2846
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3109
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2847
3110
|
if (limited) {
|
|
2848
3111
|
assert(showdown);
|
|
2849
3112
|
assert(side.last_selected_move != .None);
|
|
@@ -2853,7 +3116,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2853
3116
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2854
3117
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2855
3118
|
const struggle =
|
|
2856
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3119
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2857
3120
|
const s = if (struggle) 0 else slot;
|
|
2858
3121
|
out[n] = .{ .type = .Move, .data = s };
|
|
2859
3122
|
n += 1;
|
|
@@ -2868,7 +3131,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2868
3131
|
const m = active.moves[slot - 1];
|
|
2869
3132
|
if (m.id == .None) break;
|
|
2870
3133
|
if (m.pp == 0) continue;
|
|
2871
|
-
if (active.volatiles.
|
|
3134
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2872
3135
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2873
3136
|
n += 1;
|
|
2874
3137
|
}
|