@pkmn/engine 0.1.0-dev.10889360 → 0.1.0-dev.115ecc94

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@@ -1304,14 +1304,32 @@ pub const Effects = struct {
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  }
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  pub fn bellyDrum(battle: anytype, player: Player, state: *State, options: anytype) !void {
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- _ = .{ battle, player, state, options }; // TODO
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- // assert(!state.miss);
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- // var side = battle.side(player);
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- // try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
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- // TODO
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- // |-boost|p1a: Poliwag|atk|2|[silent]
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- // |-fail|p1a: Poliwag
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- //
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+ assert(!state.miss);
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+ var side = battle.side(player);
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+
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+ const ident = battle.active(player);
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+
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+ assert(side.active.boosts.atk >= -6 and side.active.boosts.atk <= 6);
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+ if (side.active.boosts.atk == 6 or side.active.boosts.atk == MAX_STAT_VALUE) {
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+ return options.log.fail(.{ ident, .None });
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+ }
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+
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+ const hp = @max(side.stored().stats.hp / 2, 1);
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+ if (side.stored().hp <= hp) {
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+ try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
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+ try options.log.boost(.{ ident, .Attack, @as(i8, 2), .Silent });
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+ return options.log.fail(.{ ident, .None });
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+ } else {
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+ side.stored().hp -= hp;
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+ try options.log.damage(.{ ident, side.stored(), .None });
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+
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+ const before = side.active.boosts.atk;
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+ var i: usize = 0;
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+ while (i < 6 and side.active.stats.atk < MAX_STAT_VALUE) : (i += 1) {
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+ try boostStat(battle, side, &side.active.stats, &side.active.boosts, "atk", 2);
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+ }
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+ try options.log.boost(.{ ident, .Attack, @as(i8, side.active.boosts.atk - before) });
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+ }
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  }
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  pub const bide = struct {
@@ -1596,8 +1614,16 @@ pub const Effects = struct {
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  try options.log.start(.{ foe_ident, .Encore, move.id });
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  }
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- pub fn explode(battle: anytype, player: Player, state: *State, options: anytype) !void {
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- _ = .{ battle, player, state, options }; // TODO
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+ pub fn explode(battle: anytype, player: Player, _: *State, _: anytype) !void {
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+ var side = battle.side(player);
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+ var stored = side.stored();
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+
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+ stored.hp = 0;
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+ // Pokémon Showdown sets the status to 0 on faint(), and we need to do the same to be able
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+ // to correctly implement Pokémon Showdown's dumb speed-based switch mechanics
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+ if (!showdown) stored.status = 0;
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+ side.active.volatiles.LeechSeed = false;
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+ side.active.volatiles.DestinyBond = false;
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  }
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  pub fn falseSwipe(battle: anytype, player: Player, state: *State, _: anytype) !void {
@@ -1723,8 +1749,26 @@ pub const Effects = struct {
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  foe.active.volatiles.frozen = true;
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  }
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- pub fn furyCutter(battle: anytype, player: Player, state: *State, options: anytype) !void {
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- _ = .{ battle, player, state, options }; // TODO
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+ // TODO FIXME showdown calls this before calcDamage (after checkHit) and modifies state.bp!
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+ pub fn furyCutter(battle: anytype, player: Player, state: *State, _: anytype) !void {
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+ var side = battle.side(player);
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+ var volatiles = &side.active.volatiles;
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+
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+ if (state.miss) {
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+ volatiles.fury_cutter = 0;
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+ return;
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+ }
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+
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+ assert(volatiles.fury_cutter >= 0 and volatiles.fury_cutter <= 5);
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+ if (volatiles.fury_cutter == 5) return;
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+ volatiles.fury_cutter += 1;
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+
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+ if (showdown) {
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+ state.bp *= 2;
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+ assert(state.bp <= 160);
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+ } else {
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+ state.damage *|= 2;
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+ }
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  }
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  pub fn futureSight(battle: anytype, player: Player, state: *State, options: anytype) !void {
@@ -1885,7 +1929,29 @@ pub const Effects = struct {
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  }
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  pub fn mimic(battle: anytype, player: Player, state: *State, options: anytype) !void {
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- _ = .{ battle, player, state, options }; // TODO
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+ var side = battle.side(player);
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+
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+ if (state.miss) {
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+ if (!showdown) return options.log.fail(.{ battle.active(player.foe()), .None });
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+ try options.log.lastmiss(.{});
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+ return options.log.miss(.{battle.active(player)});
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+ }
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+
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+ const move = battle.foe(player).lastMove(false);
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+ if (move == .None or move == .Struggle) {
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+ return options.log.fail(.{ battle.active(player.foe()), .None });
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+ }
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+
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+ var slot: u4 = 0;
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+ for (side.active.moves, 0..) |m, i| {
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+ if (m.id == move) return options.log.fail(.{ battle.active(player.foe()), .None });
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+ if (m.id == .Mimic) slot = @intCast(i + 1);
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+ }
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+ assert(slot != 0 and slot == state.mslot);
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+
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+ side.active.move(slot).id = move;
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+ side.active.move(slot).pp = 5;
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+ try options.log.start(.{ battle.active(player), .Mimic, move });
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  }
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  pub fn mirrorMove(
@@ -2393,17 +2459,37 @@ pub const Effects = struct {
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  }
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  pub fn spite(battle: anytype, player: Player, state: *State, options: anytype) !void {
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- _ = .{ battle, player, state, options }; // TODO
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- // var foe = battle.foe(player);
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+ var foe = battle.foe(player);
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- // if (state.miss) return options.log.fail(.{ battle.active(player), .None });
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+ const last = foe.lastMove(false);
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+ if (state.miss or last == .None or last == .Struggle) {
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+ return options.log.fail(.{ battle.active(player.foe()), .None });
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+ }
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- // const last = foe.lastMove(false);
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- // if (showdown) {
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- // const roll = try Rolls.spite(battle, player, options);
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- // } else {
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- // if (last != .None) {}
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- // }
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+ var slot: u4 = 0;
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+ for (foe.active.moves, 0..) |m, i| {
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+ if (m.id == last) slot = @intCast(i + 1);
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+ }
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+ // If the move was called via Metronome it might not exist
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+ if (slot == 0 or foe.active.move(slot).pp == 0) {
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+ return options.log.fail(.{ battle.active(player.foe()), .None });
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+ }
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+
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+ // Pokémon Showdown always deducts 4 instead of randomizing
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+ const pp = @min(
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+ foe.active.move(slot).pp,
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+ if (showdown) 4 else try Rolls.spite(battle, player, options),
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+ );
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+ foe.active.move(slot).pp -= pp;
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+ if (!foe.active.volatiles.Transform) {
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+ var move_slot = foe.stored().move(slot);
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+ assert(move_slot.pp > 0);
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+
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+ move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
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+ assert(foe.active.move(slot).pp == foe.stored().move(slot).pp);
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+ }
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+
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+ try options.log.activate(.{ battle.active(player.foe()), .Spite, last, pp });
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  }
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  pub fn splash(battle: anytype, player: Player, _: *State, options: anytype) !void {
@@ -3009,13 +3095,12 @@ pub const Rolls = struct {
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  return hits;
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  }
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- fn spite(battle: anytype, player: Player, options: anytype) !u8 {
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- const pp = if (options.calc.overridden(player, .spite)) |val|
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+ fn spite(battle: anytype, player: Player, options: anytype) !u3 {
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+ assert(!showdown);
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+ const pp: u3 = if (options.calc.overridden(player, .spite)) |val|
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  val + 1
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- else if (showdown)
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- battle.rng.range(u8, 2, 6)
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  else
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- (battle.rng.next() & 3) + 2;
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+ @intCast((battle.rng.next() & 3) + 2);
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  assert(pp >= 2 and pp <= 5);
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  try options.chance.spite(player, pp);
package/src/lib/pkmn.zig CHANGED
@@ -26,9 +26,7 @@ pub const Result = @import("common/data.zig").Result;
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  pub const PSRNG = @import("common/rng.zig").PSRNG;
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  /// Namespace for helpers related to protocol message logging.
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- pub const protocol = if (options.internal) struct {
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- pub usingnamespace @import("common/protocol.zig");
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- } else struct {
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+ pub const protocol = if (options.internal) @import("common/protocol.zig") else struct {
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  /// Logs protocol information to its `Writer` during a battle update when
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  /// `options.log` is enabled.
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  pub const Log = @import("common/protocol.zig").Log;
@@ -82,9 +80,7 @@ pub const gen1 = struct {
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  /// via `overrides` and tracks `summaries` of information relevant to damage calculation.
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  pub const Calc = @import("gen1/calc.zig").Calc;
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  /// Namespace for types associated with supported Generation I Pokémon damage calc features.
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- pub const calc = if (options.internal) struct {
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- pub usingnamespace @import("gen1/calc.zig");
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- } else struct {
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+ pub const calc = if (options.internal) @import("gen1/calc.zig") else struct {
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  /// TODO
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  pub const Overrides = @import("gen1/calc.zig").Overrides;
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  /// Information relevant to damage calculation that occured during a Generation I
@@ -114,9 +110,7 @@ pub const gen2 = struct {
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  pub const NULL = @import("gen2/chance.zig").NULL;
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  };
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  pub const Calc = @import("gen2/calc.zig").Calc;
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- pub const calc = if (options.internal) struct {
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- pub usingnamespace @import("gen2/calc.zig");
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- } else struct {
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+ pub const calc = if (options.internal) @import("gen2/calc.zig") else struct {
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  pub const Overrides = @import("gen2/calc.zig").Overrides;
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  pub const Summaries = @import("gen2/calc.zig").Summaries;
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  pub const Summary = @import("gen2/calc.zig").Summary;
@@ -127,9 +121,7 @@ pub const gen2 = struct {
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  // Internal APIs used by other pkmn libraries, not actually part of the public API.
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  // NOTE: `pub usingnamespace struct { ... }` here results in a (false?) dependency loop
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- pub const js = if (options.internal) struct {
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- pub usingnamespace @import("common/js.zig");
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- } else struct {};
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+ pub const js = if (options.internal) @import("common/js.zig") else struct {};
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  pub const bindings = if (options.internal) struct {
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  pub const node = @import("node.zig");
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  pub const wasm = @import("wasm.zig");
@@ -218,8 +218,9 @@
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  border-radius: 0 4px 4px 0;
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  }
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  .moves ul {
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- column-count: 2;
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- column-gap: 2em;
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+ display: grid;
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+ grid-template-columns: repeat(2, auto);
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+ gap: 0 2em;
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  }
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  .left {
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  padding-right: 32px;
@@ -268,7 +269,7 @@
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  }
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  @media(max-width: 1200px) {
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  .moves ul {
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- column-count: 1;
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+ grid-template-columns: repeat(1, auto);
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  }
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  }
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  @media(max-width: 1100px) {
@@ -283,7 +284,7 @@
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  margin-left: 5px;
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  }
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  .moves ul {
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- column-count: 2;
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+ grid-template-columns: repeat(2, auto);
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  }
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  .left {
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  padding-right: 0;
@@ -309,7 +310,6 @@
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  justify-content: center;
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  }
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  .moves ul {
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- column-count: 1;
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  display: inline-block;
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  padding: 0;
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  }