@pkmn/engine 0.1.0-dev.0eb29f53 → 0.1.0-dev.1220fbc5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +67 -56
- package/build/pkg/addon.d.ts +1 -1
- package/build/pkg/addon.js +7 -6
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +2 -2
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +48 -32
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +15 -12
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +60 -39
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +29 -12
- package/build/test/display.js.map +1 -1
- package/build.zig +106 -76
- package/package.json +42 -20
- package/src/bin/install-pkmn-engine +11 -6
- package/src/lib/binding/node.zig +46 -141
- package/src/lib/binding/wasm.zig +5 -3
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +788 -246
- package/src/lib/common/rational.zig +353 -0
- package/src/lib/common/rng.zig +24 -15
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/README.md +285 -182
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +4 -4
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +85 -71
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +947 -622
- package/src/lib/gen2/README.md +106 -85
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +123 -85
- package/src/lib/gen2/generated.zig +815 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3233 -12
- package/src/lib/pkmn.zig +65 -6
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,13 +13,13 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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@@ -56,37 +57,35 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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var r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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var r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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-
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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@@ -98,10 +97,10 @@ fn start(battle: anytype, log: anytype) !Result {
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -114,7 +113,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -123,20 +122,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,13 +152,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -242,11 +239,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -262,17 +255,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(battle.active(player), incoming);
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(battle.active(player), incoming.status, .Silent);
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}
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}
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
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assert(c1.type != .Pass or c2.type != .Pass);
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if (c1.type == .Pass) return .P2;
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@@ -302,9 +296,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
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const spe2 = battle.side(.P2).active.stats.spe;
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if (spe1 == spe2) {
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// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
299
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
300
|
+
battle.rng.advance(1);
|
|
301
|
+
}
|
|
306
302
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
303
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
304
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
305
|
|
|
310
306
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +323,55 @@ fn doTurn(
|
|
|
327
323
|
battle: anytype,
|
|
328
324
|
player: Player,
|
|
329
325
|
player_choice: Choice,
|
|
330
|
-
|
|
326
|
+
player_rewrap: bool,
|
|
327
|
+
player_skip: bool,
|
|
331
328
|
foe_player: Player,
|
|
332
329
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
330
|
+
foe_rewrap: bool,
|
|
331
|
+
foe_skip: bool,
|
|
332
|
+
options: anytype,
|
|
335
333
|
) !?Result {
|
|
336
334
|
assert(player_choice.type != .Pass);
|
|
337
335
|
|
|
338
336
|
var residual = true;
|
|
339
337
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
338
|
+
if (try executeMove(
|
|
339
|
+
battle,
|
|
340
|
+
player,
|
|
341
|
+
player_choice,
|
|
342
|
+
player_rewrap,
|
|
343
|
+
player_skip,
|
|
344
|
+
&residual,
|
|
345
|
+
options,
|
|
346
|
+
)) |r| return r;
|
|
341
347
|
if (!replace) {
|
|
342
348
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
349
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
344
350
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
351
|
+
if (residual) try handleResidual(battle, player, options);
|
|
352
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
347
353
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
354
|
|
|
355
|
+
options.chance.clearPending();
|
|
356
|
+
|
|
349
357
|
residual = true;
|
|
350
358
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
359
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
360
|
+
if (if (calc) null else try executeMove(
|
|
361
|
+
battle,
|
|
362
|
+
foe_player,
|
|
363
|
+
foe_choice,
|
|
364
|
+
foe_rewrap,
|
|
365
|
+
foe_skip,
|
|
366
|
+
&residual,
|
|
367
|
+
options,
|
|
368
|
+
)) |r| return r;
|
|
352
369
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
370
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
371
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
355
372
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
373
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
374
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
358
375
|
}
|
|
359
376
|
|
|
360
377
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +388,31 @@ fn executeMove(
|
|
|
371
388
|
battle: anytype,
|
|
372
389
|
player: Player,
|
|
373
390
|
choice: Choice,
|
|
374
|
-
|
|
391
|
+
rewrap: bool,
|
|
392
|
+
skip: bool,
|
|
375
393
|
residual: *bool,
|
|
376
|
-
|
|
394
|
+
options: anytype,
|
|
377
395
|
) !?Result {
|
|
378
396
|
var side = battle.side(player);
|
|
379
397
|
|
|
380
398
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
399
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
400
|
return null;
|
|
383
401
|
}
|
|
384
402
|
|
|
403
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
404
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
405
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
406
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
407
|
assert(!showdown);
|
|
389
408
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
409
|
+
try options.log.cant(battle.active(player), .Bound);
|
|
391
410
|
}
|
|
392
411
|
return null;
|
|
393
412
|
}
|
|
394
413
|
|
|
395
414
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
415
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
416
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
417
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
418
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,14 +421,13 @@ fn executeMove(
|
|
|
402
421
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
422
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
423
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
424
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
425
|
const stored = side.stored();
|
|
410
426
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto = side.
|
|
412
|
-
|
|
427
|
+
auto = isForced(&side.active) or
|
|
428
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
429
|
+
side.last_selected_move == .HyperBeam or
|
|
430
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
431
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
432
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
433
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -426,15 +444,12 @@ fn executeMove(
|
|
|
426
444
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
445
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
446
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
447
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
448
|
}
|
|
434
449
|
|
|
435
450
|
var skip_can = false;
|
|
436
451
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
452
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
453
|
.done => return null,
|
|
439
454
|
.skip_can => skip_can = true,
|
|
440
455
|
.skip_pp => skip_pp = true,
|
|
@@ -442,22 +457,23 @@ fn executeMove(
|
|
|
442
457
|
.err => return @as(?Result, Result.Error),
|
|
443
458
|
}
|
|
444
459
|
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
460
|
+
const can = skip_can or
|
|
461
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
462
|
+
if (!can) return null;
|
|
448
463
|
|
|
449
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
464
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
465
|
}
|
|
451
466
|
|
|
452
|
-
const BeforeMove =
|
|
467
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
468
|
|
|
454
469
|
fn beforeMove(
|
|
455
470
|
battle: anytype,
|
|
456
471
|
player: Player,
|
|
457
|
-
|
|
472
|
+
skip: bool,
|
|
458
473
|
residual: *bool,
|
|
459
|
-
|
|
474
|
+
options: anytype,
|
|
460
475
|
) !BeforeMove {
|
|
476
|
+
var log = options.log;
|
|
461
477
|
var side = battle.side(player);
|
|
462
478
|
const foe = battle.foe(player);
|
|
463
479
|
var active = &side.active;
|
|
@@ -466,11 +482,21 @@ fn beforeMove(
|
|
|
466
482
|
var volatiles = &active.volatiles;
|
|
467
483
|
|
|
468
484
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
485
|
+
const before = stored.status;
|
|
470
486
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
487
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
488
|
+
if (!extend) stored.status = 0;
|
|
489
|
+
} else {
|
|
490
|
+
stored.status -= 1;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
const duration = Status.duration(stored.status);
|
|
494
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
495
|
+
try options.chance.sleep(player, duration);
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if (duration == 0) {
|
|
499
|
+
try log.curestatus(ident, before, .Message);
|
|
474
500
|
stored.status = 0; // clears EXT if present
|
|
475
501
|
} else {
|
|
476
502
|
try log.cant(ident, .Sleep);
|
|
@@ -485,13 +511,15 @@ fn beforeMove(
|
|
|
485
511
|
return .done;
|
|
486
512
|
}
|
|
487
513
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
514
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
489
515
|
try log.cant(ident, .Bound);
|
|
490
516
|
return .done;
|
|
491
517
|
}
|
|
492
518
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
519
|
+
if (volatiles.Flinch) {
|
|
520
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
521
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
522
|
+
if (!showdown) volatiles.Flinch = false;
|
|
495
523
|
try log.cant(ident, .Flinch);
|
|
496
524
|
return .done;
|
|
497
525
|
}
|
|
@@ -502,22 +530,21 @@ fn beforeMove(
|
|
|
502
530
|
return .done;
|
|
503
531
|
}
|
|
504
532
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
533
|
+
if (volatiles.disable_duration > 0) {
|
|
534
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
535
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
536
|
+
} else {
|
|
537
|
+
volatiles.disable_duration -= 1;
|
|
538
|
+
}
|
|
539
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
540
|
+
|
|
541
|
+
if (volatiles.disable_duration == 0) {
|
|
542
|
+
volatiles.disable_move = 0;
|
|
509
543
|
try log.end(ident, .Disable);
|
|
510
544
|
}
|
|
511
545
|
}
|
|
512
546
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident,
|
|
514
|
-
|
|
515
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
516
|
-
if (showdown and volatiles.Flinch) {
|
|
517
|
-
volatiles.Flinch = false;
|
|
518
|
-
try log.cant(ident, .Flinch);
|
|
519
|
-
return .done;
|
|
520
|
-
}
|
|
547
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
521
548
|
|
|
522
549
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
523
550
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -529,14 +556,20 @@ fn beforeMove(
|
|
|
529
556
|
if (volatiles.Confusion) {
|
|
530
557
|
assert(volatiles.confusion > 0);
|
|
531
558
|
|
|
532
|
-
|
|
559
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
560
|
+
if (!extend) volatiles.confusion = 0;
|
|
561
|
+
} else {
|
|
562
|
+
volatiles.confusion -= 1;
|
|
563
|
+
}
|
|
564
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
565
|
+
|
|
533
566
|
if (volatiles.confusion == 0) {
|
|
534
567
|
volatiles.Confusion = false;
|
|
535
568
|
try log.end(ident, .Confusion);
|
|
536
569
|
} else {
|
|
537
570
|
try log.activate(ident, .Confusion);
|
|
538
571
|
|
|
539
|
-
if (Rolls.confused(battle)) {
|
|
572
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
540
573
|
assert(!volatiles.MultiHit);
|
|
541
574
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
542
575
|
volatiles.Bide = false;
|
|
@@ -546,6 +579,7 @@ fn beforeMove(
|
|
|
546
579
|
volatiles.Charging = false;
|
|
547
580
|
volatiles.Binding = false;
|
|
548
581
|
volatiles.Invulnerable = false;
|
|
582
|
+
options.chance.clearDurations(player, null);
|
|
549
583
|
{
|
|
550
584
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
551
585
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -565,7 +599,7 @@ fn beforeMove(
|
|
|
565
599
|
|
|
566
600
|
const uncapped = battle.last_damage;
|
|
567
601
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
568
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
602
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
569
603
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
570
604
|
if (showdown) battle.last_damage = uncapped;
|
|
571
605
|
|
|
@@ -574,14 +608,15 @@ fn beforeMove(
|
|
|
574
608
|
}
|
|
575
609
|
}
|
|
576
610
|
|
|
577
|
-
if (!showdown and try disabled(side, ident,
|
|
611
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
578
612
|
|
|
579
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
613
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
580
614
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
615
|
volatiles.Bide = false;
|
|
582
616
|
volatiles.Thrashing = false;
|
|
583
617
|
volatiles.Charging = false;
|
|
584
618
|
volatiles.Binding = false;
|
|
619
|
+
options.chance.clearDurations(player, null);
|
|
585
620
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
586
621
|
try log.cant(ident, .Paralysis);
|
|
587
622
|
return .done;
|
|
@@ -590,11 +625,24 @@ fn beforeMove(
|
|
|
590
625
|
if (volatiles.Bide) {
|
|
591
626
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
627
|
|
|
593
|
-
|
|
628
|
+
if (showdown) {
|
|
629
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
630
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
631
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
632
|
+
volatiles.state +|= battle.last_damage;
|
|
633
|
+
} else {
|
|
634
|
+
volatiles.state +%= battle.last_damage;
|
|
635
|
+
}
|
|
594
636
|
|
|
595
637
|
assert(volatiles.attacks > 0);
|
|
596
638
|
|
|
597
|
-
|
|
639
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
640
|
+
if (!extend) volatiles.attacks = 0;
|
|
641
|
+
} else {
|
|
642
|
+
volatiles.attacks -= 1;
|
|
643
|
+
}
|
|
644
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
645
|
+
|
|
598
646
|
if (volatiles.attacks != 0) {
|
|
599
647
|
try log.activate(ident, .Bide);
|
|
600
648
|
return .done;
|
|
@@ -612,15 +660,15 @@ fn beforeMove(
|
|
|
612
660
|
}
|
|
613
661
|
|
|
614
662
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
615
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
616
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
663
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
664
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
617
665
|
|
|
618
666
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
619
667
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
620
668
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
621
669
|
if (showdown) {
|
|
622
670
|
residual.* = false;
|
|
623
|
-
try handleResidual(battle, player,
|
|
671
|
+
try handleResidual(battle, player, options);
|
|
624
672
|
}
|
|
625
673
|
|
|
626
674
|
return .done;
|
|
@@ -628,29 +676,46 @@ fn beforeMove(
|
|
|
628
676
|
|
|
629
677
|
if (volatiles.Thrashing) {
|
|
630
678
|
assert(volatiles.attacks > 0);
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
679
|
+
|
|
680
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
681
|
+
if (!extend) volatiles.attacks = 0;
|
|
682
|
+
} else {
|
|
683
|
+
volatiles.attacks -= 1;
|
|
635
684
|
}
|
|
636
|
-
try
|
|
637
|
-
|
|
685
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
686
|
+
|
|
687
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
638
688
|
try log.start(battle.active(player), .ConfusionSilent);
|
|
639
689
|
}
|
|
690
|
+
try log.move(ident, side.last_selected_move, battle.active(player.foe()));
|
|
691
|
+
if (showdown) {
|
|
692
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
693
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
694
|
+
side.last_used_move = side.last_selected_move;
|
|
695
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
696
|
+
try log.start(battle.active(player), .ConfusionSilent);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
640
699
|
return .skip_can;
|
|
641
700
|
}
|
|
642
701
|
|
|
643
702
|
if (volatiles.Binding) {
|
|
644
703
|
assert(volatiles.attacks > 0);
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
);
|
|
704
|
+
|
|
705
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
706
|
+
if (!extend) volatiles.attacks = 0;
|
|
707
|
+
} else {
|
|
708
|
+
volatiles.attacks -= 1;
|
|
709
|
+
}
|
|
710
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
711
|
+
|
|
712
|
+
try log.move(battle.active(player), side.last_selected_move, battle.active(player.foe()));
|
|
652
713
|
if (showdown or battle.last_damage != 0) {
|
|
653
|
-
|
|
714
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
715
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
716
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
717
|
+
try buildRage(battle, player.foe(), options);
|
|
718
|
+
}
|
|
654
719
|
}
|
|
655
720
|
return .done;
|
|
656
721
|
}
|
|
@@ -664,56 +729,58 @@ fn canMove(
|
|
|
664
729
|
mslot: u4,
|
|
665
730
|
auto: bool,
|
|
666
731
|
skip_pp: bool,
|
|
667
|
-
from:
|
|
732
|
+
from: Move,
|
|
668
733
|
residual: *bool,
|
|
669
|
-
|
|
734
|
+
options: anytype,
|
|
670
735
|
) !bool {
|
|
671
736
|
var side = battle.side(player);
|
|
672
737
|
const player_ident = battle.active(player);
|
|
673
738
|
const move = Move.get(side.last_selected_move);
|
|
674
739
|
|
|
675
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
676
|
-
const special = from != null and (from.? == .Metronome and
|
|
677
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
678
|
-
|
|
679
740
|
var skip = skip_pp;
|
|
680
741
|
if (side.active.volatiles.Charging) {
|
|
681
742
|
side.active.volatiles.Charging = false;
|
|
682
743
|
side.active.volatiles.Invulnerable = false;
|
|
683
744
|
} else if (move.effect == .Charge) {
|
|
684
|
-
try log.
|
|
685
|
-
|
|
745
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, .{}, from);
|
|
746
|
+
setCounterable(battle, player, side, move);
|
|
747
|
+
try Effects.charge(battle, player, options);
|
|
686
748
|
return false;
|
|
687
749
|
}
|
|
688
750
|
|
|
689
|
-
|
|
751
|
+
side.last_used_move = side.last_selected_move;
|
|
690
752
|
if (!skip) decrementPP(side, mslot, auto);
|
|
691
753
|
|
|
692
754
|
const target = if (move.target == .Self) player else player.foe();
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
696
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
697
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
698
|
-
// regrettable, but this information is more "nice to have" than required
|
|
699
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
700
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
755
|
+
try options.log.moveFrom(player_ident, side.last_selected_move, battle.active(target), from);
|
|
756
|
+
setCounterable(battle, player, side, move);
|
|
701
757
|
|
|
702
758
|
if (move.effect.onBegin()) {
|
|
703
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
759
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
704
760
|
return false;
|
|
705
761
|
}
|
|
706
762
|
|
|
707
763
|
if (move.effect == .Thrashing) {
|
|
708
|
-
Effects.thrashing(battle, player);
|
|
764
|
+
Effects.thrashing(battle, player, options);
|
|
709
765
|
} else if (!showdown and move.effect == .Binding) {
|
|
710
766
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
711
|
-
Effects.binding(battle, player);
|
|
767
|
+
try Effects.binding(battle, player, false, options);
|
|
712
768
|
}
|
|
713
769
|
|
|
714
770
|
return true;
|
|
715
771
|
}
|
|
716
772
|
|
|
773
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
774
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
775
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
776
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
777
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
778
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
779
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
780
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
781
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
782
|
+
}
|
|
783
|
+
|
|
717
784
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
718
785
|
if (side.last_selected_move == .Struggle) return;
|
|
719
786
|
|
|
@@ -723,12 +790,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
723
790
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
724
791
|
if (volatiles.Bide) return;
|
|
725
792
|
|
|
726
|
-
|
|
727
|
-
|
|
793
|
+
var move_slot = active.move(mslot);
|
|
794
|
+
assert(move_slot.pp > 0 or auto);
|
|
795
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
728
796
|
if (volatiles.Transform) return;
|
|
729
797
|
|
|
730
|
-
|
|
731
|
-
|
|
798
|
+
move_slot = side.stored().move(mslot);
|
|
799
|
+
assert(move_slot.pp > 0 or auto);
|
|
800
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
732
801
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
733
802
|
}
|
|
734
803
|
|
|
@@ -736,12 +805,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
736
805
|
var active = &side.active;
|
|
737
806
|
const volatiles = &active.volatiles;
|
|
738
807
|
|
|
739
|
-
active.move(mslot).pp = @
|
|
808
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
740
809
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
741
810
|
if (showdown and volatiles.Transform) return;
|
|
742
811
|
|
|
743
812
|
assert(mslot > 0 and mslot <= 4);
|
|
744
|
-
side.stored().moves[mslot - 1].pp = @
|
|
813
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
745
814
|
}
|
|
746
815
|
|
|
747
816
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -749,10 +818,12 @@ fn doMove(
|
|
|
749
818
|
battle: anytype,
|
|
750
819
|
player: Player,
|
|
751
820
|
mslot: u4,
|
|
821
|
+
rewrap: bool,
|
|
752
822
|
auto: bool,
|
|
753
823
|
residual: *bool,
|
|
754
|
-
|
|
824
|
+
options: anytype,
|
|
755
825
|
) !?Result {
|
|
826
|
+
var log = options.log;
|
|
756
827
|
var side = battle.side(player);
|
|
757
828
|
const foe = battle.foe(player);
|
|
758
829
|
|
|
@@ -767,23 +838,27 @@ fn doMove(
|
|
|
767
838
|
var hits: u4 = 1;
|
|
768
839
|
var effectiveness = Effectiveness.neutral;
|
|
769
840
|
|
|
841
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
842
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
843
|
+
|
|
770
844
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
771
845
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
772
|
-
return specialDamage(battle, player, move,
|
|
846
|
+
return specialDamage(battle, player, move, options);
|
|
773
847
|
}
|
|
774
848
|
|
|
775
849
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
776
850
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
777
851
|
var miss = showdown and miss: {
|
|
778
852
|
immune = move.target != .Self and !status and !counter and
|
|
779
|
-
(@
|
|
780
|
-
@
|
|
853
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
854
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
781
855
|
if (immune and move.effect != .Binding) break :miss true;
|
|
782
856
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
783
857
|
battle.last_damage = 0;
|
|
784
858
|
break :miss true;
|
|
785
859
|
}
|
|
786
|
-
break :miss move.target != .Self and
|
|
860
|
+
break :miss (move.target != .Self and
|
|
861
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
787
862
|
};
|
|
788
863
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
789
864
|
|
|
@@ -791,16 +866,16 @@ fn doMove(
|
|
|
791
866
|
const skip = status or immune;
|
|
792
867
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
793
868
|
if (showdown and move.effect.isMulti()) {
|
|
794
|
-
Effects.multiHit(battle, player, move);
|
|
869
|
+
try Effects.multiHit(battle, player, move, options);
|
|
795
870
|
hits = side.active.volatiles.attacks;
|
|
796
871
|
late = false;
|
|
797
872
|
}
|
|
798
873
|
|
|
799
874
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
800
875
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
801
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
876
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
802
877
|
|
|
803
|
-
if (counter) return counterDamage(battle, player, move,
|
|
878
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
804
879
|
|
|
805
880
|
battle.last_damage = 0;
|
|
806
881
|
|
|
@@ -822,17 +897,15 @@ fn doMove(
|
|
|
822
897
|
effectiveness = adjustDamage(battle, player);
|
|
823
898
|
immune = effectiveness == 0;
|
|
824
899
|
}
|
|
825
|
-
randomizeDamage(battle);
|
|
900
|
+
try randomizeDamage(battle, player, options);
|
|
826
901
|
}
|
|
827
902
|
}
|
|
828
903
|
|
|
829
|
-
|
|
830
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
831
|
-
|
|
904
|
+
var zero = battle.last_damage == 0;
|
|
832
905
|
miss = if (showdown or skip)
|
|
833
906
|
miss
|
|
834
907
|
else
|
|
835
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
908
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
836
909
|
|
|
837
910
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
838
911
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -840,11 +913,11 @@ fn doMove(
|
|
|
840
913
|
|
|
841
914
|
if (!showdown or !miss) {
|
|
842
915
|
if (move.effect == .MirrorMove) {
|
|
843
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
916
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
844
917
|
} else if (move.effect == .Metronome) {
|
|
845
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
918
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
846
919
|
} else if (move.effect.onEnd()) {
|
|
847
|
-
try onEnd(battle, player, move,
|
|
920
|
+
try onEnd(battle, player, move, options);
|
|
848
921
|
return null;
|
|
849
922
|
}
|
|
850
923
|
}
|
|
@@ -857,35 +930,40 @@ fn doMove(
|
|
|
857
930
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
858
931
|
if (ohko) {
|
|
859
932
|
try log.immune(foe_ident, .OHKO);
|
|
860
|
-
} else if (immune and !invulnerable) {
|
|
933
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
861
934
|
try log.immune(foe_ident, .None);
|
|
862
935
|
} else if (mist) {
|
|
863
936
|
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
864
937
|
try log.fail(foe_ident, .None);
|
|
865
938
|
} else {
|
|
939
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
866
940
|
try log.lastmiss();
|
|
867
941
|
try log.miss(battle.active(player));
|
|
868
942
|
}
|
|
869
943
|
if (move.effect == .JumpKick) {
|
|
870
944
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
871
|
-
assert(battle.last_damage == 0);
|
|
945
|
+
assert(showdown or battle.last_damage == 0);
|
|
872
946
|
battle.last_damage = 1;
|
|
873
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
947
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
874
948
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
875
949
|
} else if (move.effect == .Explode) {
|
|
876
950
|
try Effects.explode(battle, player);
|
|
877
|
-
try buildRage(battle, player.foe(),
|
|
951
|
+
try buildRage(battle, player.foe(), options);
|
|
878
952
|
} else if (showdown and move.effect == .Disable) {
|
|
879
|
-
try buildRage(battle, player.foe(),
|
|
953
|
+
try buildRage(battle, player.foe(), options);
|
|
954
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
955
|
+
try options.chance.commit(player, .binding);
|
|
880
956
|
}
|
|
881
957
|
return null;
|
|
958
|
+
} else {
|
|
959
|
+
try options.chance.commit(player, .hit);
|
|
882
960
|
}
|
|
883
961
|
|
|
884
962
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
885
963
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
886
964
|
// it up above before damage calculation).
|
|
887
965
|
if (!showdown and move.effect.isMulti()) {
|
|
888
|
-
Effects.multiHit(battle, player, move);
|
|
966
|
+
try Effects.multiHit(battle, player, move, options);
|
|
889
967
|
hits = side.active.volatiles.attacks;
|
|
890
968
|
}
|
|
891
969
|
|
|
@@ -903,11 +981,13 @@ fn doMove(
|
|
|
903
981
|
try log.resisted(battle.active(player.foe()));
|
|
904
982
|
}
|
|
905
983
|
}
|
|
906
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
984
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
907
985
|
if (hit == 0 and ohko) try log.ohko();
|
|
908
986
|
hit += 1;
|
|
909
987
|
if (foe.stored().hp == 0) break;
|
|
910
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
988
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
989
|
+
try buildRage(battle, player.foe(), options);
|
|
990
|
+
}
|
|
911
991
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
912
992
|
if (nullified) break;
|
|
913
993
|
}
|
|
@@ -917,17 +997,23 @@ fn doMove(
|
|
|
917
997
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
918
998
|
side.active.volatiles.attacks = 0;
|
|
919
999
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
920
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1000
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
921
1001
|
}
|
|
922
1002
|
try log.hitcount(battle.active(player.foe()), hit);
|
|
923
1003
|
} else if (showdown) {
|
|
924
1004
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
925
1005
|
if (move.effect == .Binding) {
|
|
926
|
-
Effects.binding(battle, player);
|
|
1006
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
927
1007
|
if (immune) {
|
|
928
1008
|
battle.last_damage = 0;
|
|
1009
|
+
assert(foe.stored().hp > 0);
|
|
929
1010
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
930
|
-
|
|
1011
|
+
if (sub) {
|
|
1012
|
+
try log.activate(battle.active(player.foe()), .Substitute);
|
|
1013
|
+
} else {
|
|
1014
|
+
try log.damage(battle.active(player.foe()), foe.stored(), .None);
|
|
1015
|
+
try buildRage(battle, player.foe(), options);
|
|
1016
|
+
}
|
|
931
1017
|
return null;
|
|
932
1018
|
}
|
|
933
1019
|
}
|
|
@@ -940,12 +1026,12 @@ fn doMove(
|
|
|
940
1026
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
941
1027
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
942
1028
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
943
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1029
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
944
1030
|
|
|
945
1031
|
if (foe.stored().hp == 0) return null;
|
|
946
1032
|
|
|
947
1033
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
948
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1034
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
949
1035
|
|
|
950
1036
|
if (!move.effect.isSpecial()) {
|
|
951
1037
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -956,29 +1042,29 @@ fn doMove(
|
|
|
956
1042
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
957
1043
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
958
1044
|
if (move.effect == .Twineedle) {
|
|
959
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1045
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
960
1046
|
} else if (move.effect == .Disable) {
|
|
961
|
-
const result = try Effects.disable(battle, player, move,
|
|
962
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1047
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1048
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
963
1049
|
return result;
|
|
964
1050
|
} else {
|
|
965
|
-
try moveEffect(battle, player, move,
|
|
1051
|
+
try moveEffect(battle, player, move, options);
|
|
966
1052
|
}
|
|
967
1053
|
}
|
|
968
1054
|
|
|
969
1055
|
return null;
|
|
970
1056
|
}
|
|
971
1057
|
|
|
972
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1058
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
973
1059
|
const side = battle.side(player);
|
|
974
1060
|
|
|
975
1061
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
976
|
-
var
|
|
977
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
978
|
-
|
|
979
|
-
|
|
1062
|
+
var rate = @as(u16, Species.chance(side.stored().species));
|
|
1063
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1064
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1065
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
980
1066
|
|
|
981
|
-
return Rolls.criticalHit(battle,
|
|
1067
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
982
1068
|
}
|
|
983
1069
|
|
|
984
1070
|
fn calcDamage(
|
|
@@ -1044,7 +1130,7 @@ fn calcDamage(
|
|
|
1044
1130
|
d = @min(997, d);
|
|
1045
1131
|
d += 2;
|
|
1046
1132
|
|
|
1047
|
-
battle.last_damage = @intCast(
|
|
1133
|
+
battle.last_damage = @intCast(d);
|
|
1048
1134
|
|
|
1049
1135
|
return true;
|
|
1050
1136
|
}
|
|
@@ -1058,9 +1144,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1058
1144
|
var d = battle.last_damage;
|
|
1059
1145
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1060
1146
|
|
|
1061
|
-
const neutral = @
|
|
1062
|
-
const eff1: u16 = @
|
|
1063
|
-
const eff2: u16 = @
|
|
1147
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1148
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1149
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1064
1150
|
|
|
1065
1151
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1066
1152
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1080,17 +1166,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1080
1166
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1081
1167
|
}
|
|
1082
1168
|
|
|
1083
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1169
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1084
1170
|
if (battle.last_damage <= 1) return;
|
|
1085
|
-
const random = Rolls.damage(battle);
|
|
1086
|
-
|
|
1171
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1172
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1173
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1174
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1087
1175
|
}
|
|
1088
1176
|
|
|
1089
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1177
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1090
1178
|
const side = battle.side(player);
|
|
1091
1179
|
const foe = battle.foe(player);
|
|
1092
1180
|
|
|
1093
|
-
if (!try checkHit(battle, player, move,
|
|
1181
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1182
|
+
try options.chance.commit(player, .hit);
|
|
1094
1183
|
|
|
1095
1184
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1096
1185
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1099,10 +1188,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1099
1188
|
.DragonRage => 40,
|
|
1100
1189
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1101
1190
|
.Psywave => power: {
|
|
1102
|
-
const max = @intCast(
|
|
1191
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1103
1192
|
// GLITCH: Psywave infinite glitch loop
|
|
1104
1193
|
if (!showdown and max <= 1) return Result.Error;
|
|
1105
|
-
break :power Rolls.psywave(battle, max);
|
|
1194
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1106
1195
|
},
|
|
1107
1196
|
else => unreachable,
|
|
1108
1197
|
};
|
|
@@ -1110,57 +1199,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1110
1199
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1111
1200
|
|
|
1112
1201
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1113
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1114
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1202
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1203
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1204
|
|
|
1116
1205
|
return null;
|
|
1117
1206
|
}
|
|
1118
1207
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1208
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1209
|
const foe = battle.foe(player);
|
|
1121
1210
|
|
|
1122
1211
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1212
|
+
try options.log.fail(battle.active(player), .None);
|
|
1124
1213
|
return null;
|
|
1125
1214
|
}
|
|
1126
1215
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1216
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1217
|
const foe_last_selected_move =
|
|
1131
1218
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1219
|
+
.Splash
|
|
1133
1220
|
else
|
|
1134
1221
|
foe.last_selected_move);
|
|
1135
1222
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1223
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1224
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1225
|
foe.last_selected_move != .Counter and
|
|
1143
1226
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1227
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1228
|
|
|
1146
1229
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1230
|
+
try options.log.fail(battle.active(player), .None);
|
|
1148
1231
|
return null;
|
|
1149
1232
|
}
|
|
1150
1233
|
|
|
1151
1234
|
if (!used or !selected) {
|
|
1152
1235
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
1236
|
if (!showdown) return Result.Error;
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1237
|
+
try options.log.fail(battle.active(player), .None);
|
|
1155
1238
|
return null;
|
|
1156
1239
|
}
|
|
1157
1240
|
|
|
1158
|
-
battle.last_damage
|
|
1241
|
+
battle.last_damage *|= 2;
|
|
1159
1242
|
|
|
1160
1243
|
// Pokémon Showdown calls checkHit before Counter
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1244
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1245
|
+
try options.chance.commit(player, .hit);
|
|
1162
1246
|
|
|
1163
|
-
|
|
1247
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1248
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1249
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1250
|
return null;
|
|
1165
1251
|
}
|
|
1166
1252
|
|
|
@@ -1169,7 +1255,7 @@ fn applyDamage(
|
|
|
1169
1255
|
target_player: Player,
|
|
1170
1256
|
sub_player: Player,
|
|
1171
1257
|
reason: Damage,
|
|
1172
|
-
|
|
1258
|
+
options: anytype,
|
|
1173
1259
|
) !bool {
|
|
1174
1260
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1261
|
|
|
@@ -1184,19 +1270,20 @@ fn applyDamage(
|
|
|
1184
1270
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1271
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1272
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1273
|
+
try options.log.end(battle.active(sub_player), .Substitute);
|
|
1274
|
+
options.calc.capped(target_player);
|
|
1188
1275
|
return true;
|
|
1189
1276
|
} else {
|
|
1190
1277
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1278
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1279
|
+
try options.log.activate(battle.active(sub_player), .Substitute);
|
|
1193
1280
|
return false;
|
|
1194
1281
|
}
|
|
1195
1282
|
}
|
|
1196
1283
|
|
|
1197
1284
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1285
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1286
|
+
try options.log.damage(battle.active(target_player), target.stored(), reason);
|
|
1200
1287
|
return false;
|
|
1201
1288
|
}
|
|
1202
1289
|
|
|
@@ -1204,61 +1291,78 @@ fn mirrorMove(
|
|
|
1204
1291
|
battle: anytype,
|
|
1205
1292
|
player: Player,
|
|
1206
1293
|
mslot: u4,
|
|
1294
|
+
rewrap: bool,
|
|
1207
1295
|
auto: bool,
|
|
1208
1296
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1297
|
+
options: anytype,
|
|
1298
|
+
) anyerror!?Result {
|
|
1211
1299
|
var side = battle.side(player);
|
|
1212
1300
|
const foe = battle.foe(player);
|
|
1213
1301
|
|
|
1214
1302
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1303
|
|
|
1216
1304
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1305
|
+
try options.log.fail(battle.active(player), .None);
|
|
1218
1306
|
return null;
|
|
1307
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1308
|
+
incrementPP(side, mslot);
|
|
1219
1309
|
}
|
|
1220
1310
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1311
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1312
|
+
return null;
|
|
1313
|
+
}
|
|
1314
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1315
|
}
|
|
1226
1316
|
|
|
1227
1317
|
fn metronome(
|
|
1228
1318
|
battle: anytype,
|
|
1229
1319
|
player: Player,
|
|
1230
1320
|
mslot: u4,
|
|
1321
|
+
rewrap: bool,
|
|
1231
1322
|
auto: bool,
|
|
1232
1323
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1324
|
+
options: anytype,
|
|
1325
|
+
) anyerror!?Result {
|
|
1235
1326
|
var side = battle.side(player);
|
|
1236
1327
|
|
|
1237
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1328
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1238
1329
|
incrementPP(side, mslot);
|
|
1239
1330
|
|
|
1240
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1241
|
-
|
|
1331
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1332
|
+
return null;
|
|
1333
|
+
}
|
|
1334
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1335
|
}
|
|
1243
1336
|
|
|
1244
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1337
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1245
1338
|
var immune = false;
|
|
1246
1339
|
var mist = false;
|
|
1247
|
-
|
|
1340
|
+
|
|
1341
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1342
|
+
|
|
1248
1343
|
assert(!immune);
|
|
1249
1344
|
if (mist) {
|
|
1250
1345
|
assert(!showdown);
|
|
1251
1346
|
const foe_ident = battle.active(player.foe());
|
|
1252
|
-
try log.activate(foe_ident, .Mist);
|
|
1253
|
-
try log.fail(foe_ident, .None);
|
|
1347
|
+
try options.log.activate(foe_ident, .Mist);
|
|
1348
|
+
try options.log.fail(foe_ident, .None);
|
|
1254
1349
|
} else {
|
|
1255
|
-
try
|
|
1256
|
-
try log.
|
|
1350
|
+
try options.chance.commit(player, .miss);
|
|
1351
|
+
try options.log.lastmiss();
|
|
1352
|
+
try options.log.miss(battle.active(player));
|
|
1257
1353
|
}
|
|
1354
|
+
|
|
1258
1355
|
return false;
|
|
1259
1356
|
}
|
|
1260
1357
|
|
|
1261
|
-
fn moveHit(
|
|
1358
|
+
fn moveHit(
|
|
1359
|
+
battle: anytype,
|
|
1360
|
+
player: Player,
|
|
1361
|
+
move: Move.Data,
|
|
1362
|
+
immune: *bool,
|
|
1363
|
+
mist: *bool,
|
|
1364
|
+
options: anytype,
|
|
1365
|
+
) bool {
|
|
1262
1366
|
var side = battle.side(player);
|
|
1263
1367
|
const foe = battle.foe(player);
|
|
1264
1368
|
|
|
@@ -1297,10 +1401,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1297
1401
|
const overwritten = overwrite and state > 0;
|
|
1298
1402
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1299
1403
|
|
|
1300
|
-
var accuracy = if (overwritten) state else @as(u16,
|
|
1301
|
-
var boost = BOOSTS[@
|
|
1404
|
+
var accuracy = if (overwritten) state else @as(u16, move.accuracy);
|
|
1405
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1302
1406
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1303
|
-
boost = BOOSTS[@
|
|
1407
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1304
1408
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1305
1409
|
accuracy = @min(255, @max(1, accuracy));
|
|
1306
1410
|
|
|
@@ -1309,7 +1413,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1309
1413
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1310
1414
|
|
|
1311
1415
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1312
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1416
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1313
1417
|
};
|
|
1314
1418
|
|
|
1315
1419
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1319,7 +1423,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1319
1423
|
}
|
|
1320
1424
|
|
|
1321
1425
|
if (!miss) return true;
|
|
1322
|
-
battle.last_damage = 0;
|
|
1426
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1323
1427
|
side.active.volatiles.Binding = false;
|
|
1324
1428
|
return false;
|
|
1325
1429
|
}
|
|
@@ -1327,8 +1431,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1327
1431
|
fn checkFaint(
|
|
1328
1432
|
battle: anytype,
|
|
1329
1433
|
player: Player,
|
|
1330
|
-
|
|
1331
|
-
) @TypeOf(log).Error!?Result {
|
|
1434
|
+
options: anytype,
|
|
1435
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1332
1436
|
const side = battle.side(player);
|
|
1333
1437
|
if (side.stored().hp > 0) return null;
|
|
1334
1438
|
|
|
@@ -1336,33 +1440,32 @@ fn checkFaint(
|
|
|
1336
1440
|
const foe_fainted = foe.stored().hp == 0;
|
|
1337
1441
|
|
|
1338
1442
|
const player_out = findFirstAlive(side) == 0;
|
|
1339
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1340
|
-
const
|
|
1341
|
-
const more = tie or player_out or foe_out;
|
|
1443
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1444
|
+
const more = player_out or foe_out;
|
|
1342
1445
|
|
|
1343
|
-
if (try faint(battle, player,
|
|
1344
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1446
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1447
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1345
1448
|
|
|
1346
1449
|
assert(!side.active.volatiles.MultiHit);
|
|
1347
1450
|
assert(!foe.active.volatiles.MultiHit);
|
|
1348
1451
|
|
|
1349
|
-
if (
|
|
1350
|
-
try log.tie();
|
|
1452
|
+
if (player_out and foe_out) {
|
|
1453
|
+
try options.log.tie();
|
|
1351
1454
|
return Result.Tie;
|
|
1352
1455
|
} else if (player_out) {
|
|
1353
|
-
try log.win(player.foe());
|
|
1456
|
+
try options.log.win(player.foe());
|
|
1354
1457
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1355
1458
|
} else if (foe_out) {
|
|
1356
|
-
try log.win(player);
|
|
1459
|
+
try options.log.win(player);
|
|
1357
1460
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1358
1461
|
}
|
|
1359
1462
|
|
|
1360
1463
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1361
|
-
if (player == .P1) return
|
|
1362
|
-
return
|
|
1464
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1465
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1363
1466
|
}
|
|
1364
1467
|
|
|
1365
|
-
fn faint(battle: anytype, player: Player,
|
|
1468
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1366
1469
|
var side = battle.side(player);
|
|
1367
1470
|
var foe = battle.foe(player);
|
|
1368
1471
|
assert(side.stored().hp == 0);
|
|
@@ -1395,32 +1498,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1395
1498
|
side.stored().stats.spe;
|
|
1396
1499
|
}
|
|
1397
1500
|
|
|
1398
|
-
try log.faint(battle.active(player), done);
|
|
1501
|
+
try options.log.faint(battle.active(player), done);
|
|
1502
|
+
options.calc.capped(player);
|
|
1399
1503
|
return null;
|
|
1400
1504
|
}
|
|
1401
1505
|
|
|
1402
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1506
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1403
1507
|
var side = battle.side(player);
|
|
1404
1508
|
var stored = side.stored();
|
|
1405
1509
|
const ident = battle.active(player);
|
|
1406
1510
|
var volatiles = &side.active.volatiles;
|
|
1407
1511
|
|
|
1408
1512
|
const brn = Status.is(stored.status, .BRN);
|
|
1409
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1513
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1410
1514
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1411
|
-
|
|
1412
1515
|
if (volatiles.Toxic) {
|
|
1413
1516
|
volatiles.toxic += 1;
|
|
1414
1517
|
damage *= volatiles.toxic;
|
|
1415
1518
|
}
|
|
1519
|
+
damage = @min(damage, stored.hp);
|
|
1416
1520
|
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1423
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1521
|
+
if (!showdown or damage > 0) {
|
|
1522
|
+
stored.hp -= damage;
|
|
1523
|
+
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1524
|
+
try options.log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1525
|
+
}
|
|
1424
1526
|
}
|
|
1425
1527
|
|
|
1426
1528
|
if (volatiles.LeechSeed) {
|
|
@@ -1445,46 +1547,42 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1445
1547
|
stored.hp -= amount;
|
|
1446
1548
|
|
|
1447
1549
|
// As above, Pokémon Showdown uses damageOf but its not relevant
|
|
1448
|
-
if (amount > 0)
|
|
1449
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1450
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1451
|
-
if (showdown) battle.last_damage = damage;
|
|
1452
|
-
}
|
|
1550
|
+
if (amount > 0) try options.log.damage(ident, stored, .LeechSeed);
|
|
1453
1551
|
|
|
1454
1552
|
const before = foe_stored.hp;
|
|
1455
1553
|
// Uncapped damage is added back to the foe
|
|
1456
1554
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1457
1555
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1458
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1556
|
+
if (foe_stored.hp > before) try options.log.heal(foe_ident, foe_stored, .Silent);
|
|
1459
1557
|
}
|
|
1460
1558
|
}
|
|
1461
1559
|
|
|
1462
|
-
fn endTurn(battle: anytype,
|
|
1560
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1463
1561
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1464
1562
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1465
1563
|
|
|
1466
|
-
|
|
1467
|
-
|
|
1564
|
+
battle.turn += 1;
|
|
1565
|
+
|
|
1566
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1567
|
+
try options.log.tie();
|
|
1468
1568
|
return Result.Tie;
|
|
1469
1569
|
}
|
|
1470
1570
|
|
|
1471
|
-
battle.turn += 1;
|
|
1472
|
-
|
|
1473
1571
|
if (showdown and battle.turn >= 1000) {
|
|
1474
|
-
try log.tie();
|
|
1572
|
+
try options.log.tie();
|
|
1475
1573
|
return Result.Tie;
|
|
1476
1574
|
} else if (battle.turn >= 65535) {
|
|
1477
1575
|
return Result.Error;
|
|
1478
1576
|
}
|
|
1479
1577
|
|
|
1480
|
-
try log.turn(battle.turn);
|
|
1578
|
+
try options.log.turn(battle.turn);
|
|
1481
1579
|
|
|
1482
1580
|
return Result.Default;
|
|
1483
1581
|
}
|
|
1484
1582
|
|
|
1485
1583
|
fn checkEBC(battle: anytype) bool {
|
|
1486
1584
|
for (battle.sides, 0..) |side, i| {
|
|
1487
|
-
const foe = battle.sides[~@
|
|
1585
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1488
1586
|
|
|
1489
1587
|
var foe_all_ghosts = true;
|
|
1490
1588
|
var foe_all_transform = true;
|
|
@@ -1536,10 +1634,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1536
1634
|
return false;
|
|
1537
1635
|
}
|
|
1538
1636
|
|
|
1539
|
-
fn disabled(side: *Side, ident: ID,
|
|
1540
|
-
if (side.active.volatiles.
|
|
1637
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1638
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1541
1639
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1542
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1640
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1543
1641
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1544
1642
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1545
1643
|
m
|
|
@@ -1547,127 +1645,127 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1547
1645
|
side.last_selected_move;
|
|
1548
1646
|
if (m != .None and m == last) {
|
|
1549
1647
|
side.active.volatiles.Charging = false;
|
|
1550
|
-
try log.disabled(ident, last);
|
|
1648
|
+
try options.log.disabled(ident, last);
|
|
1551
1649
|
return true;
|
|
1552
1650
|
}
|
|
1553
1651
|
}
|
|
1554
1652
|
return false;
|
|
1555
1653
|
}
|
|
1556
1654
|
|
|
1557
|
-
|
|
1655
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1558
1656
|
const side = battle.side(who);
|
|
1559
1657
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1560
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1658
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1561
1659
|
}
|
|
1562
1660
|
}
|
|
1563
1661
|
|
|
1564
|
-
fn handleThrashing(battle: anytype, active: *ActivePokemon) bool {
|
|
1662
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1565
1663
|
var volatiles = &active.volatiles;
|
|
1566
1664
|
assert(volatiles.Thrashing);
|
|
1567
1665
|
if (volatiles.attacks > 0) return false;
|
|
1568
1666
|
|
|
1569
1667
|
volatiles.Thrashing = false;
|
|
1570
1668
|
volatiles.Confusion = true;
|
|
1571
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1669
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1572
1670
|
return true;
|
|
1573
1671
|
}
|
|
1574
1672
|
|
|
1575
|
-
|
|
1673
|
+
fn onBegin(
|
|
1576
1674
|
battle: anytype,
|
|
1577
1675
|
player: Player,
|
|
1578
1676
|
move: Move.Data,
|
|
1579
1677
|
mslot: u8,
|
|
1580
1678
|
residual: *bool,
|
|
1581
|
-
|
|
1679
|
+
options: anytype,
|
|
1582
1680
|
) !void {
|
|
1583
1681
|
assert(move.effect.onBegin());
|
|
1584
1682
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1683
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1684
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1685
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1686
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1687
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1688
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1689
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1690
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1691
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1692
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1693
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1694
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1695
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1696
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1697
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1698
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1699
|
else => unreachable,
|
|
1602
1700
|
};
|
|
1603
1701
|
}
|
|
1604
1702
|
|
|
1605
|
-
|
|
1703
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1606
1704
|
assert(move.effect.onEnd());
|
|
1607
1705
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1706
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1707
|
// zig fmt: off
|
|
1610
1708
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1709
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1710
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1711
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1712
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1713
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1714
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1715
|
else => unreachable,
|
|
1618
1716
|
};
|
|
1619
1717
|
}
|
|
1620
1718
|
|
|
1621
|
-
|
|
1719
|
+
fn alwaysHappens(
|
|
1622
1720
|
battle: anytype,
|
|
1623
1721
|
player: Player,
|
|
1624
1722
|
move: Move.Data,
|
|
1625
1723
|
residual: *bool,
|
|
1626
|
-
|
|
1724
|
+
options: anytype,
|
|
1627
1725
|
) !void {
|
|
1628
1726
|
assert(move.effect.alwaysHappens());
|
|
1629
1727
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1728
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1729
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1730
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1731
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1732
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1733
|
.JumpKick, .Binding => {},
|
|
1636
1734
|
else => unreachable,
|
|
1637
1735
|
};
|
|
1638
1736
|
}
|
|
1639
1737
|
|
|
1640
|
-
|
|
1738
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1739
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1740
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1741
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1743
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1744
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1745
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1746
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1747
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1748
|
// zig fmt: off
|
|
1651
1749
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1750
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1751
|
// zig fmt: on
|
|
1654
1752
|
else => {},
|
|
1655
1753
|
};
|
|
1656
1754
|
}
|
|
1657
1755
|
|
|
1658
1756
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1757
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1758
|
var side = battle.side(player);
|
|
1661
1759
|
|
|
1662
1760
|
side.active.volatiles.Bide = true;
|
|
1663
1761
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1664
1762
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks = Rolls.
|
|
1763
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1666
1764
|
|
|
1667
|
-
try log.start(battle.active(player), .Bide);
|
|
1765
|
+
try options.log.start(battle.active(player), .Bide);
|
|
1668
1766
|
}
|
|
1669
1767
|
|
|
1670
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1768
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1671
1769
|
var foe = battle.foe(player);
|
|
1672
1770
|
var foe_stored = foe.stored();
|
|
1673
1771
|
|
|
@@ -1678,83 +1776,97 @@ pub const Effects = struct {
|
|
|
1678
1776
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1679
1777
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1680
1778
|
assert(move.type == .Fire);
|
|
1681
|
-
try log.curestatus(
|
|
1779
|
+
try options.log.curestatus(
|
|
1780
|
+
battle.active(player.foe()),
|
|
1781
|
+
foe_stored.status,
|
|
1782
|
+
.Message,
|
|
1783
|
+
);
|
|
1682
1784
|
foe_stored.status = 0;
|
|
1683
1785
|
}
|
|
1684
1786
|
return;
|
|
1685
1787
|
}
|
|
1686
1788
|
|
|
1687
1789
|
if (foe.active.types.includes(move.type)) return;
|
|
1688
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1790
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1791
|
+
return;
|
|
1792
|
+
}
|
|
1689
1793
|
|
|
1690
1794
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1795
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1796
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1797
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1694
1798
|
}
|
|
1695
1799
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1800
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1801
|
var side = battle.side(player);
|
|
1698
1802
|
var volatiles = &side.active.volatiles;
|
|
1699
1803
|
|
|
1700
1804
|
volatiles.Charging = true;
|
|
1701
1805
|
const move = side.last_selected_move;
|
|
1702
1806
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1807
|
+
try options.log.laststill();
|
|
1808
|
+
try options.log.prepare(battle.active(player), move);
|
|
1705
1809
|
}
|
|
1706
1810
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1811
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1812
|
var foe = battle.foe(player);
|
|
1709
1813
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1814
|
|
|
1711
1815
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1816
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1713
1817
|
} else {
|
|
1714
1818
|
if (showdown) {
|
|
1715
|
-
if (!try checkHit(battle, player, move,
|
|
1819
|
+
if (!try checkHit(battle, player, move, options)) {
|
|
1716
1820
|
return;
|
|
1717
1821
|
} else if (sub) {
|
|
1718
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1822
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1719
1823
|
}
|
|
1720
1824
|
} else {
|
|
1721
1825
|
if (sub) {
|
|
1722
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1723
|
-
} else if (!try checkHit(battle, player, move,
|
|
1826
|
+
return options.log.fail(battle.active(player.foe()), .None);
|
|
1827
|
+
} else if (!try checkHit(battle, player, move, options)) {
|
|
1724
1828
|
return;
|
|
1725
1829
|
}
|
|
1726
1830
|
}
|
|
1831
|
+
try options.chance.commit(player, .hit);
|
|
1727
1832
|
}
|
|
1728
1833
|
|
|
1729
1834
|
if (foe.active.volatiles.Confusion) return;
|
|
1730
1835
|
foe.active.volatiles.Confusion = true;
|
|
1731
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1836
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1732
1837
|
|
|
1733
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1838
|
+
try options.log.start(battle.active(player.foe()), .Confusion);
|
|
1734
1839
|
}
|
|
1735
1840
|
|
|
1736
|
-
fn conversion(battle: anytype, player: Player,
|
|
1841
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1842
|
const foe = battle.foe(player);
|
|
1738
1843
|
|
|
1739
1844
|
if (foe.active.volatiles.Invulnerable) {
|
|
1740
|
-
try log.lastmiss();
|
|
1741
|
-
return log.miss(battle.active(player));
|
|
1845
|
+
try options.log.lastmiss();
|
|
1846
|
+
return options.log.miss(battle.active(player));
|
|
1742
1847
|
}
|
|
1743
1848
|
|
|
1744
1849
|
battle.side(player).active.types = foe.active.types;
|
|
1745
|
-
return log.typechange(
|
|
1850
|
+
return options.log.typechange(
|
|
1851
|
+
battle.active(player),
|
|
1852
|
+
foe.active.types,
|
|
1853
|
+
battle.active(player.foe()),
|
|
1854
|
+
);
|
|
1746
1855
|
}
|
|
1747
1856
|
|
|
1748
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1857
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1749
1858
|
var foe = battle.foe(player);
|
|
1750
1859
|
var volatiles = &foe.active.volatiles;
|
|
1751
1860
|
const foe_ident = battle.active(player.foe());
|
|
1752
1861
|
|
|
1753
1862
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1754
|
-
if (!showdown
|
|
1863
|
+
if (!showdown) {
|
|
1864
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1865
|
+
try options.chance.commit(player, .hit);
|
|
1866
|
+
}
|
|
1755
1867
|
|
|
1756
|
-
if (volatiles.
|
|
1757
|
-
try log.fail(foe_ident, .None);
|
|
1868
|
+
if (volatiles.disable_move != 0) {
|
|
1869
|
+
try options.log.fail(foe_ident, .None);
|
|
1758
1870
|
return null;
|
|
1759
1871
|
}
|
|
1760
1872
|
|
|
@@ -1770,7 +1882,7 @@ pub const Effects = struct {
|
|
|
1770
1882
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1771
1883
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1772
1884
|
if (n == 0) {
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1885
|
+
try options.log.fail(foe_ident, .None);
|
|
1774
1886
|
return null;
|
|
1775
1887
|
} else if (err) {
|
|
1776
1888
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1778,16 +1890,17 @@ pub const Effects = struct {
|
|
|
1778
1890
|
return Result.Error;
|
|
1779
1891
|
}
|
|
1780
1892
|
|
|
1781
|
-
volatiles.
|
|
1782
|
-
|
|
1893
|
+
volatiles.disable_move =
|
|
1894
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1895
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1783
1896
|
|
|
1784
|
-
|
|
1897
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1898
|
+
try options.log.startEffect(foe_ident, .Disable, id);
|
|
1785
1899
|
return null;
|
|
1786
1900
|
}
|
|
1787
1901
|
|
|
1788
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1789
|
-
var
|
|
1790
|
-
var stored = side.stored();
|
|
1902
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1903
|
+
var stored = battle.side(player).stored();
|
|
1791
1904
|
|
|
1792
1905
|
if (battle.last_damage == 0) {
|
|
1793
1906
|
assert(showdown);
|
|
@@ -1800,7 +1913,7 @@ pub const Effects = struct {
|
|
|
1800
1913
|
if (stored.hp == stored.stats.hp) return;
|
|
1801
1914
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1802
1915
|
|
|
1803
|
-
try log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1916
|
+
try options.log.drain(battle.active(player), stored, battle.active(player.foe()));
|
|
1804
1917
|
}
|
|
1805
1918
|
|
|
1806
1919
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1814,26 +1927,28 @@ pub const Effects = struct {
|
|
|
1814
1927
|
side.active.volatiles.LeechSeed = false;
|
|
1815
1928
|
}
|
|
1816
1929
|
|
|
1817
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1930
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1818
1931
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1819
1932
|
|
|
1820
1933
|
if (volatiles.Substitute) return;
|
|
1821
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1934
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1935
|
+
return;
|
|
1936
|
+
}
|
|
1822
1937
|
|
|
1823
1938
|
volatiles.Flinch = true;
|
|
1824
1939
|
volatiles.Recharging = false;
|
|
1825
1940
|
}
|
|
1826
1941
|
|
|
1827
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1942
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1828
1943
|
var side = battle.side(player);
|
|
1829
1944
|
|
|
1830
1945
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1831
1946
|
side.active.volatiles.FocusEnergy = true;
|
|
1832
1947
|
|
|
1833
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1948
|
+
try options.log.start(battle.active(player), .FocusEnergy);
|
|
1834
1949
|
}
|
|
1835
1950
|
|
|
1836
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1951
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
1952
|
var foe = battle.foe(player);
|
|
1838
1953
|
var foe_stored = foe.stored();
|
|
1839
1954
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1845,17 +1960,18 @@ pub const Effects = struct {
|
|
|
1845
1960
|
}
|
|
1846
1961
|
|
|
1847
1962
|
if (foe.active.types.includes(move.type)) return;
|
|
1848
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
1963
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1849
1964
|
// Freeze Clause Mod
|
|
1850
1965
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1851
1966
|
|
|
1852
1967
|
foe_stored.status = Status.init(.FRZ);
|
|
1853
1968
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1854
1969
|
|
|
1855
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1970
|
+
try options.log.status(foe_ident, foe_stored.status, .None);
|
|
1856
1971
|
}
|
|
1857
1972
|
|
|
1858
|
-
fn haze(battle: anytype, player: Player,
|
|
1973
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1974
|
+
var log = options.log;
|
|
1859
1975
|
var side = battle.side(player);
|
|
1860
1976
|
var foe = battle.foe(player);
|
|
1861
1977
|
|
|
@@ -1877,7 +1993,7 @@ pub const Effects = struct {
|
|
|
1877
1993
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1878
1994
|
if (showdown) {
|
|
1879
1995
|
for (&battle.sides, 0..) |*s, i| {
|
|
1880
|
-
const p = @
|
|
1996
|
+
const p: Player = @enumFromInt(i);
|
|
1881
1997
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1882
1998
|
if (p != player and Status.any(s.stored().status)) {
|
|
1883
1999
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
@@ -1886,7 +2002,7 @@ pub const Effects = struct {
|
|
|
1886
2002
|
s.stored().status = Status.init(.PSN);
|
|
1887
2003
|
try log.status(battle.active(p), s.stored().status, .None);
|
|
1888
2004
|
}
|
|
1889
|
-
try clearVolatiles(battle, p,
|
|
2005
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1890
2006
|
}
|
|
1891
2007
|
} else {
|
|
1892
2008
|
if (Status.any(foe_stored.status)) {
|
|
@@ -1896,71 +2012,76 @@ pub const Effects = struct {
|
|
|
1896
2012
|
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1897
2013
|
foe_stored.status = 0;
|
|
1898
2014
|
}
|
|
1899
|
-
try clearVolatiles(battle, player,
|
|
1900
|
-
try clearVolatiles(battle, player.foe(),
|
|
2015
|
+
try clearVolatiles(battle, player, false, options);
|
|
2016
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1901
2017
|
}
|
|
1902
2018
|
}
|
|
1903
2019
|
|
|
1904
|
-
fn heal(battle: anytype, player: Player,
|
|
2020
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
2021
|
var side = battle.side(player);
|
|
1906
2022
|
var stored = side.stored();
|
|
1907
2023
|
const ident = battle.active(player);
|
|
1908
2024
|
|
|
1909
2025
|
// GLITCH: HP recovery move failure glitches
|
|
1910
2026
|
const delta = stored.stats.hp - stored.hp;
|
|
1911
|
-
if (delta == 0 or delta & 255 == 255
|
|
2027
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2028
|
+
return try options.log.fail(ident, .None);
|
|
2029
|
+
}
|
|
1912
2030
|
|
|
1913
2031
|
const rest = side.last_selected_move == .Rest;
|
|
1914
2032
|
if (rest) {
|
|
1915
2033
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1916
2034
|
if (showdown) battle.rng.advance(1);
|
|
1917
2035
|
stored.status = Status.slf(2);
|
|
1918
|
-
try log.statusFrom(ident, stored.status, Move.Rest);
|
|
2036
|
+
try options.log.statusFrom(ident, stored.status, Move.Rest);
|
|
1919
2037
|
stored.hp = stored.stats.hp;
|
|
1920
2038
|
} else {
|
|
1921
2039
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1922
2040
|
}
|
|
1923
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2041
|
+
try options.log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
1924
2042
|
}
|
|
1925
2043
|
|
|
1926
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2044
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2045
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1928
|
-
try log.mustrecharge(battle.active(player));
|
|
2046
|
+
try options.log.mustrecharge(battle.active(player));
|
|
1929
2047
|
}
|
|
1930
2048
|
|
|
1931
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2049
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1932
2050
|
var foe = battle.foe(player);
|
|
1933
2051
|
|
|
1934
2052
|
if (showdown) {
|
|
1935
2053
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1936
2054
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1937
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2055
|
+
return options.log.immune(battle.active(player.foe()), .None);
|
|
1938
2056
|
}
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2057
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2058
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1941
2059
|
} else {
|
|
1942
|
-
if (!try checkHit(battle, player, move,
|
|
2060
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1943
2061
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1944
|
-
try log.lastmiss();
|
|
1945
|
-
return log.miss(battle.active(player));
|
|
2062
|
+
try options.log.lastmiss();
|
|
2063
|
+
return options.log.miss(battle.active(player));
|
|
1946
2064
|
}
|
|
1947
2065
|
}
|
|
1948
2066
|
|
|
2067
|
+
try options.chance.commit(player, .hit);
|
|
1949
2068
|
foe.active.volatiles.LeechSeed = true;
|
|
1950
2069
|
|
|
1951
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2070
|
+
try options.log.start(battle.active(player.foe()), .LeechSeed);
|
|
1952
2071
|
}
|
|
1953
2072
|
|
|
1954
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2073
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
2074
|
var side = battle.side(player);
|
|
1956
2075
|
|
|
1957
|
-
if (side.active.volatiles.LightScreen)
|
|
2076
|
+
if (side.active.volatiles.LightScreen) {
|
|
2077
|
+
return options.log.fail(battle.active(player), .None);
|
|
2078
|
+
}
|
|
1958
2079
|
side.active.volatiles.LightScreen = true;
|
|
1959
2080
|
|
|
1960
|
-
try log.start(battle.active(player), .LightScreen);
|
|
2081
|
+
try options.log.start(battle.active(player), .LightScreen);
|
|
1961
2082
|
}
|
|
1962
2083
|
|
|
1963
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2084
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1964
2085
|
var side = battle.side(player);
|
|
1965
2086
|
var foe = battle.foe(player);
|
|
1966
2087
|
|
|
@@ -1976,46 +2097,51 @@ pub const Effects = struct {
|
|
|
1976
2097
|
const has_mimic = has_mimic: {
|
|
1977
2098
|
for (side.active.moves, 0..) |m, i| {
|
|
1978
2099
|
if (m.id == .Mimic) {
|
|
1979
|
-
oslot = @intCast(
|
|
2100
|
+
oslot = @intCast(i + 1);
|
|
1980
2101
|
break :has_mimic true;
|
|
1981
2102
|
}
|
|
1982
2103
|
}
|
|
1983
2104
|
break :has_mimic false;
|
|
1984
2105
|
};
|
|
1985
|
-
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
|
|
2106
|
+
if (!has_mimic) {
|
|
2107
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2108
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2109
|
+
try options.chance.commit(player, .hit);
|
|
2110
|
+
return try options.log.fail(battle.active(player.foe()), .None);
|
|
1989
2111
|
}
|
|
1990
2112
|
}
|
|
1991
|
-
if (!try checkHit(battle, player, move,
|
|
2113
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2114
|
+
try options.chance.commit(player, .hit);
|
|
1992
2115
|
|
|
1993
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2116
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1994
2117
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1995
2118
|
|
|
1996
|
-
try log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
2119
|
+
try options.log.startEffect(battle.active(player), .Mimic, side.active.move(oslot).id);
|
|
1997
2120
|
}
|
|
1998
2121
|
|
|
1999
|
-
fn mist(battle: anytype, player: Player,
|
|
2122
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2000
2123
|
var side = battle.side(player);
|
|
2001
2124
|
|
|
2002
2125
|
if (side.active.volatiles.Mist) return;
|
|
2003
2126
|
side.active.volatiles.Mist = true;
|
|
2004
2127
|
|
|
2005
|
-
try log.start(battle.active(player), .Mist);
|
|
2128
|
+
try options.log.start(battle.active(player), .Mist);
|
|
2006
2129
|
}
|
|
2007
2130
|
|
|
2008
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2131
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2132
|
var side = battle.side(player);
|
|
2010
2133
|
|
|
2011
2134
|
assert(!side.active.volatiles.MultiHit);
|
|
2012
2135
|
side.active.volatiles.MultiHit = true;
|
|
2013
2136
|
|
|
2014
|
-
side.active.volatiles.attacks =
|
|
2015
|
-
|
|
2137
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2138
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2139
|
+
else
|
|
2140
|
+
2;
|
|
2016
2141
|
}
|
|
2017
2142
|
|
|
2018
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2143
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2144
|
+
var log = options.log;
|
|
2019
2145
|
var foe = battle.foe(player);
|
|
2020
2146
|
var foe_stored = foe.stored();
|
|
2021
2147
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2026,7 +2152,7 @@ pub const Effects = struct {
|
|
|
2026
2152
|
if (showdown) {
|
|
2027
2153
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2028
2154
|
if (immune and !foe.active.volatiles.Invulnerable) return log.immune(foe_ident, .None);
|
|
2029
|
-
if (!try checkHit(battle, player, move,
|
|
2155
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2030
2156
|
}
|
|
2031
2157
|
if (Status.any(foe_stored.status)) {
|
|
2032
2158
|
return log.fail(
|
|
@@ -2036,8 +2162,9 @@ pub const Effects = struct {
|
|
|
2036
2162
|
}
|
|
2037
2163
|
if (!showdown) {
|
|
2038
2164
|
if (immune) return log.immune(foe_ident, .None);
|
|
2039
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2040
2166
|
}
|
|
2167
|
+
try options.chance.commit(player, .hit);
|
|
2041
2168
|
|
|
2042
2169
|
foe_stored.status = Status.init(.PAR);
|
|
2043
2170
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
@@ -2045,7 +2172,7 @@ pub const Effects = struct {
|
|
|
2045
2172
|
try log.status(foe_ident, foe_stored.status, .None);
|
|
2046
2173
|
}
|
|
2047
2174
|
|
|
2048
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2175
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2049
2176
|
var foe = battle.foe(player);
|
|
2050
2177
|
var foe_stored = foe.stored();
|
|
2051
2178
|
|
|
@@ -2057,25 +2184,30 @@ pub const Effects = struct {
|
|
|
2057
2184
|
|
|
2058
2185
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2059
2186
|
if (foe.active.types.includes(move.type)) return;
|
|
2060
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2187
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2188
|
+
return;
|
|
2189
|
+
}
|
|
2061
2190
|
|
|
2062
2191
|
foe_stored.status = Status.init(.PAR);
|
|
2063
2192
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2064
2193
|
|
|
2065
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2194
|
+
try options.log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2066
2195
|
}
|
|
2067
2196
|
|
|
2068
|
-
fn payDay(battle: anytype, player: Player,
|
|
2069
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2197
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2198
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2199
|
+
try options.log.fieldactivate();
|
|
2200
|
+
}
|
|
2070
2201
|
}
|
|
2071
2202
|
|
|
2072
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2203
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2204
|
+
var log = options.log;
|
|
2073
2205
|
var foe = battle.foe(player);
|
|
2074
2206
|
var foe_stored = foe.stored();
|
|
2075
2207
|
const foe_ident = battle.active(player.foe());
|
|
2076
2208
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2077
2209
|
|
|
2078
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2210
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2079
2211
|
return;
|
|
2080
2212
|
} else if (foe.active.volatiles.Substitute) {
|
|
2081
2213
|
if (move.effect != .Poison) return;
|
|
@@ -2099,8 +2231,13 @@ pub const Effects = struct {
|
|
|
2099
2231
|
}
|
|
2100
2232
|
|
|
2101
2233
|
if (move.effect == .Poison) {
|
|
2102
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2103
|
-
|
|
2234
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2235
|
+
try options.chance.commit(player, .hit);
|
|
2236
|
+
} else {
|
|
2237
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2238
|
+
return;
|
|
2239
|
+
}
|
|
2240
|
+
}
|
|
2104
2241
|
|
|
2105
2242
|
foe_stored.status = Status.init(.PSN);
|
|
2106
2243
|
if (toxic) {
|
|
@@ -2118,28 +2255,36 @@ pub const Effects = struct {
|
|
|
2118
2255
|
volatiles.Rage = true;
|
|
2119
2256
|
}
|
|
2120
2257
|
|
|
2121
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2258
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2122
2259
|
var side = battle.side(player);
|
|
2123
2260
|
var stored = side.stored();
|
|
2124
2261
|
|
|
2125
|
-
|
|
2262
|
+
assert(showdown or battle.last_damage > 0);
|
|
2263
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2264
|
+
|
|
2265
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2126
2266
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2127
|
-
stored.hp = @intCast(
|
|
2267
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2128
2268
|
|
|
2129
|
-
try log.damageOf(
|
|
2269
|
+
try options.log.damageOf(
|
|
2270
|
+
battle.active(player),
|
|
2271
|
+
stored,
|
|
2272
|
+
.RecoilOf,
|
|
2273
|
+
battle.active(player.foe()),
|
|
2274
|
+
);
|
|
2130
2275
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2131
2276
|
}
|
|
2132
2277
|
|
|
2133
|
-
fn reflect(battle: anytype, player: Player,
|
|
2278
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2134
2279
|
var side = battle.side(player);
|
|
2135
2280
|
|
|
2136
|
-
if (side.active.volatiles.Reflect) return log.fail(battle.active(player), .None);
|
|
2281
|
+
if (side.active.volatiles.Reflect) return options.log.fail(battle.active(player), .None);
|
|
2137
2282
|
side.active.volatiles.Reflect = true;
|
|
2138
2283
|
|
|
2139
|
-
try log.start(battle.active(player), .Reflect);
|
|
2284
|
+
try options.log.start(battle.active(player), .Reflect);
|
|
2140
2285
|
}
|
|
2141
2286
|
|
|
2142
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2287
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2143
2288
|
var foe = battle.foe(player);
|
|
2144
2289
|
var foe_stored = foe.stored();
|
|
2145
2290
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2150,13 +2295,14 @@ pub const Effects = struct {
|
|
|
2150
2295
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2151
2296
|
} else {
|
|
2152
2297
|
if (Status.any(foe_stored.status)) {
|
|
2153
|
-
return log.fail(
|
|
2298
|
+
return options.log.fail(
|
|
2154
2299
|
foe_ident,
|
|
2155
2300
|
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2156
2301
|
);
|
|
2157
2302
|
}
|
|
2158
2303
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2159
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2304
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2305
|
+
try options.chance.commit(player, .hit);
|
|
2160
2306
|
}
|
|
2161
2307
|
|
|
2162
2308
|
// Sleep Clause Mod
|
|
@@ -2167,31 +2313,32 @@ pub const Effects = struct {
|
|
|
2167
2313
|
}
|
|
2168
2314
|
foe.active.volatiles.Recharging = false;
|
|
2169
2315
|
|
|
2170
|
-
foe_stored.status = Status.slp(Rolls.
|
|
2171
|
-
|
|
2316
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2317
|
+
const last = battle.side(player).last_selected_move;
|
|
2318
|
+
try options.log.statusFrom(foe_ident, foe_stored.status, last);
|
|
2172
2319
|
}
|
|
2173
2320
|
|
|
2174
|
-
fn splash(battle: anytype, player: Player,
|
|
2175
|
-
try log.activate(battle.active(player), .Splash);
|
|
2321
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2322
|
+
try options.log.activate(battle.active(player), .Splash);
|
|
2176
2323
|
}
|
|
2177
2324
|
|
|
2178
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2325
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2179
2326
|
var side = battle.side(player);
|
|
2180
2327
|
if (side.active.volatiles.Substitute) {
|
|
2181
|
-
try log.fail(battle.active(player), .Substitute);
|
|
2328
|
+
try options.log.fail(battle.active(player), .Substitute);
|
|
2182
2329
|
return;
|
|
2183
2330
|
}
|
|
2184
2331
|
|
|
2185
2332
|
assert(side.stored().stats.hp <= 1023);
|
|
2186
2333
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2187
|
-
const hp = @intCast(
|
|
2334
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2188
2335
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2189
2336
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2190
2337
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2191
2338
|
// avoid having to convert to floating point)
|
|
2192
2339
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2193
2340
|
if (side.stored().hp < required_hp) {
|
|
2194
|
-
try log.fail(battle.active(player), .Weak);
|
|
2341
|
+
try options.log.fail(battle.active(player), .Weak);
|
|
2195
2342
|
return;
|
|
2196
2343
|
}
|
|
2197
2344
|
|
|
@@ -2199,31 +2346,37 @@ pub const Effects = struct {
|
|
|
2199
2346
|
side.stored().hp -= hp;
|
|
2200
2347
|
side.active.volatiles.substitute = hp + 1;
|
|
2201
2348
|
side.active.volatiles.Substitute = true;
|
|
2202
|
-
try log.start(battle.active(player), .Substitute);
|
|
2349
|
+
try options.log.start(battle.active(player), .Substitute);
|
|
2203
2350
|
if (hp > 0) {
|
|
2204
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2351
|
+
try options.log.damage(battle.active(player), side.stored(), .None);
|
|
2205
2352
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2206
2353
|
}
|
|
2207
2354
|
}
|
|
2208
2355
|
|
|
2209
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2210
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2211
|
-
|
|
2356
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2212
2357
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2213
|
-
|
|
2214
|
-
|
|
2358
|
+
if (showdown) {
|
|
2359
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2360
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2361
|
+
try options.chance.commit(player, .hit);
|
|
2362
|
+
}
|
|
2363
|
+
battle.last_damage = 0;
|
|
2364
|
+
} else {
|
|
2365
|
+
try options.log.fail(battle.active(player), .None);
|
|
2366
|
+
try options.log.laststill();
|
|
2367
|
+
}
|
|
2215
2368
|
}
|
|
2216
2369
|
|
|
2217
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2370
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2218
2371
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2219
2372
|
assert(!volatiles.Thrashing);
|
|
2220
2373
|
assert(!volatiles.Bide);
|
|
2221
2374
|
|
|
2222
2375
|
volatiles.Thrashing = true;
|
|
2223
|
-
volatiles.attacks = Rolls.
|
|
2376
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2224
2377
|
}
|
|
2225
2378
|
|
|
2226
|
-
fn transform(battle: anytype, player: Player,
|
|
2379
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2227
2380
|
var side = battle.side(player);
|
|
2228
2381
|
const foe = battle.foe(player);
|
|
2229
2382
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2249,10 +2402,10 @@ pub const Effects = struct {
|
|
|
2249
2402
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2250
2403
|
}
|
|
2251
2404
|
|
|
2252
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2405
|
+
try options.log.transform(battle.active(player), foe_ident);
|
|
2253
2406
|
}
|
|
2254
2407
|
|
|
2255
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2408
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2256
2409
|
var side = battle.side(player);
|
|
2257
2410
|
var foe = battle.foe(player);
|
|
2258
2411
|
|
|
@@ -2260,12 +2413,16 @@ pub const Effects = struct {
|
|
|
2260
2413
|
side.active.volatiles.Binding = true;
|
|
2261
2414
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2262
2415
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2263
|
-
if (!showdown)
|
|
2416
|
+
if (!showdown) {
|
|
2417
|
+
foe.active.volatiles.Recharging = false;
|
|
2418
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2264
2419
|
|
|
2265
|
-
side.active.volatiles.attacks =
|
|
2420
|
+
side.active.volatiles.attacks =
|
|
2421
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2266
2422
|
}
|
|
2267
2423
|
|
|
2268
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2424
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2425
|
+
var log = options.log;
|
|
2269
2426
|
var side = battle.side(player);
|
|
2270
2427
|
const ident = battle.active(player);
|
|
2271
2428
|
|
|
@@ -2277,7 +2434,7 @@ pub const Effects = struct {
|
|
|
2277
2434
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2278
2435
|
if (boosts.atk == 6) return try log.fail(ident, .None);
|
|
2279
2436
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2280
|
-
boosts.atk = @
|
|
2437
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2281
2438
|
const reason = if (move.effect == .Rage) Boost.Rage else Boost.Attack;
|
|
2282
2439
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2283
2440
|
boosts.atk -= 1;
|
|
@@ -2288,7 +2445,7 @@ pub const Effects = struct {
|
|
|
2288
2445
|
}
|
|
2289
2446
|
return try log.fail(ident, .None);
|
|
2290
2447
|
}
|
|
2291
|
-
var mod = BOOSTS[@
|
|
2448
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2292
2449
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2293
2450
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2294
2451
|
try log.boost(ident, reason, n);
|
|
@@ -2299,7 +2456,7 @@ pub const Effects = struct {
|
|
|
2299
2456
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2300
2457
|
if (boosts.def == 6) return try log.fail(ident, .None);
|
|
2301
2458
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2302
|
-
boosts.def = @intCast(
|
|
2459
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2303
2460
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2304
2461
|
boosts.def -= 1;
|
|
2305
2462
|
if (showdown) {
|
|
@@ -2308,7 +2465,7 @@ pub const Effects = struct {
|
|
|
2308
2465
|
}
|
|
2309
2466
|
return try log.fail(ident, .None);
|
|
2310
2467
|
}
|
|
2311
|
-
var mod = BOOSTS[@
|
|
2468
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2312
2469
|
const stat = unmodifiedStats(battle, side).def;
|
|
2313
2470
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2314
2471
|
try log.boost(ident, .Defense, n);
|
|
@@ -2316,7 +2473,7 @@ pub const Effects = struct {
|
|
|
2316
2473
|
.SpeedUp2 => {
|
|
2317
2474
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2318
2475
|
if (boosts.spe == 6) return try log.fail(ident, .None);
|
|
2319
|
-
boosts.spe = @intCast(
|
|
2476
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2320
2477
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2321
2478
|
boosts.spe -= 1;
|
|
2322
2479
|
if (showdown) {
|
|
@@ -2325,7 +2482,7 @@ pub const Effects = struct {
|
|
|
2325
2482
|
}
|
|
2326
2483
|
return try log.fail(ident, .None);
|
|
2327
2484
|
}
|
|
2328
|
-
var mod = BOOSTS[@
|
|
2485
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2329
2486
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2330
2487
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2331
2488
|
try log.boost(ident, .Speed, 2);
|
|
@@ -2334,7 +2491,7 @@ pub const Effects = struct {
|
|
|
2334
2491
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2335
2492
|
if (boosts.spc == 6) return try log.fail(ident, .None);
|
|
2336
2493
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2337
|
-
boosts.spc = @intCast(
|
|
2494
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2338
2495
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2339
2496
|
boosts.spc -= 1;
|
|
2340
2497
|
if (showdown) {
|
|
@@ -2345,7 +2502,7 @@ pub const Effects = struct {
|
|
|
2345
2502
|
}
|
|
2346
2503
|
return try log.fail(ident, .None);
|
|
2347
2504
|
}
|
|
2348
|
-
var mod = BOOSTS[@
|
|
2505
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2349
2506
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2350
2507
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2351
2508
|
try log.boost(ident, .SpecialAttack, n);
|
|
@@ -2354,7 +2511,7 @@ pub const Effects = struct {
|
|
|
2354
2511
|
.EvasionUp1 => {
|
|
2355
2512
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2356
2513
|
if (boosts.evasion == 6) return try log.fail(ident, .None);
|
|
2357
|
-
boosts.evasion = @intCast(
|
|
2514
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2358
2515
|
try log.boost(ident, .Evasion, 1);
|
|
2359
2516
|
},
|
|
2360
2517
|
else => unreachable,
|
|
@@ -2364,28 +2521,32 @@ pub const Effects = struct {
|
|
|
2364
2521
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2365
2522
|
}
|
|
2366
2523
|
|
|
2367
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2524
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2525
|
+
var log = options.log;
|
|
2368
2526
|
var foe = battle.foe(player);
|
|
2369
2527
|
const foe_ident = battle.active(player.foe());
|
|
2528
|
+
const secondary = move.effect.isStatDownChance();
|
|
2370
2529
|
|
|
2371
|
-
if (foe.active.volatiles.Substitute)
|
|
2372
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2373
|
-
}
|
|
2530
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(foe_ident, .None);
|
|
2374
2531
|
|
|
2375
|
-
if (
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2532
|
+
if (secondary) {
|
|
2533
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2534
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2535
|
+
} else {
|
|
2536
|
+
// checkHit already checks for Invulnerable
|
|
2537
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2538
|
+
try options.chance.commit(player, .hit);
|
|
2379
2539
|
}
|
|
2380
2540
|
|
|
2381
2541
|
var stats = &foe.active.stats;
|
|
2382
2542
|
var boosts = &foe.active.boosts;
|
|
2543
|
+
const fail = showdown or !secondary;
|
|
2383
2544
|
|
|
2384
2545
|
switch (move.effect) {
|
|
2385
2546
|
.AttackDown1, .AttackDownChance => {
|
|
2386
2547
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2387
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2388
|
-
boosts.atk = @intCast(
|
|
2548
|
+
if (boosts.atk == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2549
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2389
2550
|
if (stats.atk == 1) {
|
|
2390
2551
|
boosts.atk += 1;
|
|
2391
2552
|
if (showdown) {
|
|
@@ -2394,16 +2555,16 @@ pub const Effects = struct {
|
|
|
2394
2555
|
}
|
|
2395
2556
|
return try log.fail(foe_ident, .None);
|
|
2396
2557
|
}
|
|
2397
|
-
var mod = BOOSTS[@
|
|
2558
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2398
2559
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2399
2560
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2400
2561
|
try log.boost(foe_ident, .Attack, -1);
|
|
2401
2562
|
},
|
|
2402
2563
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2403
2564
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2404
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2565
|
+
if (boosts.def == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2405
2566
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2406
|
-
boosts.def = @intCast(
|
|
2567
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2407
2568
|
if (stats.def == 1) {
|
|
2408
2569
|
boosts.def += 1;
|
|
2409
2570
|
if (showdown) {
|
|
@@ -2412,15 +2573,15 @@ pub const Effects = struct {
|
|
|
2412
2573
|
}
|
|
2413
2574
|
return try log.fail(foe_ident, .None);
|
|
2414
2575
|
}
|
|
2415
|
-
var mod = BOOSTS[@
|
|
2576
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2416
2577
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2417
2578
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2418
2579
|
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2419
2580
|
},
|
|
2420
2581
|
.SpeedDown1, .SpeedDownChance => {
|
|
2421
2582
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2422
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2423
|
-
boosts.spe = @intCast(
|
|
2583
|
+
if (boosts.spe == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2584
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2424
2585
|
if (stats.spe == 1) {
|
|
2425
2586
|
boosts.spe += 1;
|
|
2426
2587
|
if (showdown) {
|
|
@@ -2429,7 +2590,7 @@ pub const Effects = struct {
|
|
|
2429
2590
|
}
|
|
2430
2591
|
return try log.fail(foe_ident, .None);
|
|
2431
2592
|
}
|
|
2432
|
-
var mod = BOOSTS[@
|
|
2593
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2433
2594
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2434
2595
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2435
2596
|
try log.boost(foe_ident, .Speed, -1);
|
|
@@ -2437,8 +2598,8 @@ pub const Effects = struct {
|
|
|
2437
2598
|
},
|
|
2438
2599
|
.SpecialDownChance => {
|
|
2439
2600
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2440
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2441
|
-
boosts.spc = @intCast(
|
|
2601
|
+
if (boosts.spc == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2602
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2442
2603
|
if (stats.spc == 1) {
|
|
2443
2604
|
boosts.spc += 1;
|
|
2444
2605
|
if (showdown) {
|
|
@@ -2449,7 +2610,7 @@ pub const Effects = struct {
|
|
|
2449
2610
|
}
|
|
2450
2611
|
return try log.fail(foe_ident, .None);
|
|
2451
2612
|
}
|
|
2452
|
-
var mod = BOOSTS[@
|
|
2613
|
+
var mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2453
2614
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2454
2615
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2455
2616
|
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
@@ -2457,8 +2618,8 @@ pub const Effects = struct {
|
|
|
2457
2618
|
},
|
|
2458
2619
|
.AccuracyDown1 => {
|
|
2459
2620
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2460
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2461
|
-
boosts.accuracy = @intCast(
|
|
2621
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(foe_ident, .None);
|
|
2622
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2462
2623
|
try log.boost(foe_ident, .Accuracy, -1);
|
|
2463
2624
|
},
|
|
2464
2625
|
else => unreachable,
|
|
@@ -2483,19 +2644,22 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
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2483
2644
|
}
|
|
2484
2645
|
}
|
|
2485
2646
|
|
|
2486
|
-
|
|
2647
|
+
fn isForced(active: anytype) bool {
|
|
2487
2648
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2488
2649
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2489
2650
|
}
|
|
2490
2651
|
|
|
2491
|
-
fn clearVolatiles(battle: anytype, who: Player,
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|
2652
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
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2653
|
+
var log = options.log;
|
|
2492
2654
|
var side = battle.side(who);
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|
2493
2655
|
var volatiles = &side.active.volatiles;
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|
2494
2656
|
const ident = battle.active(who);
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2495
2657
|
|
|
2496
|
-
|
|
2497
|
-
|
|
2498
|
-
|
|
2658
|
+
options.chance.clearDurations(who, clear);
|
|
2659
|
+
|
|
2660
|
+
if (volatiles.disable_move != 0) {
|
|
2661
|
+
volatiles.disable_move = 0;
|
|
2662
|
+
volatiles.disable_duration = 0;
|
|
2499
2663
|
try log.end(ident, .DisableSilent);
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|
2500
2664
|
}
|
|
2501
2665
|
if (volatiles.Confusion) {
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|
@@ -2505,15 +2669,15 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
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|
2505
2669
|
}
|
|
2506
2670
|
if (volatiles.Mist) {
|
|
2507
2671
|
volatiles.Mist = false;
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|
2508
|
-
try log.end(ident, .
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|
2672
|
+
try log.end(ident, .MistSilent);
|
|
2509
2673
|
}
|
|
2510
2674
|
if (volatiles.FocusEnergy) {
|
|
2511
2675
|
volatiles.FocusEnergy = false;
|
|
2512
|
-
try log.end(ident, .
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|
2676
|
+
try log.end(ident, .FocusEnergySilent);
|
|
2513
2677
|
}
|
|
2514
2678
|
if (volatiles.LeechSeed) {
|
|
2515
2679
|
volatiles.LeechSeed = false;
|
|
2516
|
-
try log.end(ident, .
|
|
2680
|
+
try log.end(ident, .LeechSeedSilent);
|
|
2517
2681
|
}
|
|
2518
2682
|
if (!showdown and volatiles.Toxic) {
|
|
2519
2683
|
volatiles.Toxic = false;
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|
@@ -2521,152 +2685,313 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
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|
2521
2685
|
}
|
|
2522
2686
|
if (volatiles.LightScreen) {
|
|
2523
2687
|
volatiles.LightScreen = false;
|
|
2524
|
-
try log.end(ident, .
|
|
2688
|
+
try log.end(ident, .LightScreenSilent);
|
|
2525
2689
|
}
|
|
2526
2690
|
if (volatiles.Reflect) {
|
|
2527
2691
|
volatiles.Reflect = false;
|
|
2528
|
-
try log.end(ident, .
|
|
2692
|
+
try log.end(ident, .ReflectSilent);
|
|
2529
2693
|
}
|
|
2530
2694
|
if (showdown and volatiles.Toxic) {
|
|
2531
2695
|
volatiles.Toxic = false;
|
|
2532
2696
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2533
2697
|
volatiles.toxic = 0;
|
|
2534
|
-
try log.end(ident, .
|
|
2698
|
+
try log.end(ident, .ToxicSilent);
|
|
2535
2699
|
}
|
|
2536
2700
|
}
|
|
2537
2701
|
|
|
2538
2702
|
pub const Rolls = struct {
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|
2539
|
-
|
|
2540
|
-
if (
|
|
2541
|
-
|
|
2542
|
-
|
|
2703
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2704
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2705
|
+
player == .P1
|
|
2706
|
+
else if (showdown)
|
|
2707
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2708
|
+
else
|
|
2709
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2543
2710
|
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
2711
|
+
try options.chance.speedTie(p1);
|
|
2712
|
+
return p1;
|
|
2547
2713
|
}
|
|
2548
2714
|
|
|
2549
|
-
|
|
2550
|
-
if (
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2715
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2716
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2717
|
+
val == .true
|
|
2718
|
+
else if (showdown)
|
|
2719
|
+
battle.rng.chance(u8, rate, 256)
|
|
2720
|
+
else
|
|
2721
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2556
2722
|
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
return battle.rng.next() < accuracy;
|
|
2723
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2724
|
+
return crit;
|
|
2560
2725
|
}
|
|
2561
2726
|
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2727
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2728
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2729
|
+
val
|
|
2730
|
+
else roll: {
|
|
2731
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2732
|
+
while (true) {
|
|
2733
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2734
|
+
if (r >= 217) break :roll r;
|
|
2735
|
+
}
|
|
2736
|
+
};
|
|
2566
2737
|
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
return
|
|
2738
|
+
assert(roll >= 217 and roll <= 255);
|
|
2739
|
+
try options.chance.damage(player, roll);
|
|
2740
|
+
return roll;
|
|
2570
2741
|
}
|
|
2571
2742
|
|
|
2572
|
-
|
|
2573
|
-
if (
|
|
2574
|
-
|
|
2743
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2744
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2745
|
+
val == .true
|
|
2746
|
+
else if (showdown)
|
|
2747
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2748
|
+
else
|
|
2749
|
+
battle.rng.next() < accuracy;
|
|
2750
|
+
|
|
2751
|
+
options.chance.hit(ok, accuracy);
|
|
2752
|
+
return ok;
|
|
2575
2753
|
}
|
|
2576
2754
|
|
|
2577
|
-
|
|
2578
|
-
if (
|
|
2579
|
-
|
|
2755
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2756
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2757
|
+
val == .true
|
|
2758
|
+
else if (showdown)
|
|
2759
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2760
|
+
else
|
|
2761
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2762
|
+
|
|
2763
|
+
try options.chance.confused(player, cfz);
|
|
2764
|
+
return cfz;
|
|
2580
2765
|
}
|
|
2581
2766
|
|
|
2582
|
-
|
|
2583
|
-
if (
|
|
2584
|
-
|
|
2767
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2768
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2769
|
+
val == .true
|
|
2770
|
+
else if (showdown)
|
|
2771
|
+
battle.rng.chance(u8, 63, 256)
|
|
2772
|
+
else
|
|
2773
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2774
|
+
|
|
2775
|
+
try options.chance.paralyzed(player, par);
|
|
2776
|
+
return par;
|
|
2585
2777
|
}
|
|
2586
2778
|
|
|
2587
|
-
|
|
2588
|
-
if (
|
|
2589
|
-
|
|
2779
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2780
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2781
|
+
val == .true
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2590
2789
|
}
|
|
2591
2790
|
|
|
2592
|
-
|
|
2593
|
-
if (
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2791
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (showdown)
|
|
2797
|
+
battle.rng.chance(u8, rate, 256)
|
|
2798
|
+
else
|
|
2799
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2800
|
+
|
|
2801
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2802
|
+
return proc;
|
|
2598
2803
|
}
|
|
2599
2804
|
|
|
2600
|
-
|
|
2601
|
-
if (
|
|
2602
|
-
|
|
2805
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2806
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2807
|
+
|
|
2808
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2809
|
+
val == .true
|
|
2810
|
+
else if (showdown)
|
|
2811
|
+
battle.rng.chance(u8, rate, 256)
|
|
2812
|
+
else
|
|
2813
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2814
|
+
|
|
2815
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2816
|
+
return proc;
|
|
2603
2817
|
}
|
|
2604
2818
|
|
|
2605
|
-
fn
|
|
2606
|
-
if (
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2819
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2820
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2821
|
+
val == .true
|
|
2822
|
+
else if (showdown)
|
|
2823
|
+
battle.rng.chance(u8, 85, 256)
|
|
2824
|
+
else
|
|
2825
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2826
|
+
|
|
2827
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2828
|
+
return proc;
|
|
2829
|
+
}
|
|
2830
|
+
|
|
2831
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2832
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2833
|
+
val
|
|
2834
|
+
else if (showdown)
|
|
2835
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2836
|
+
else move: {
|
|
2837
|
+
while (true) {
|
|
2838
|
+
const r = battle.rng.next();
|
|
2839
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2840
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2841
|
+
break :move @enumFromInt(r);
|
|
2625
2842
|
}
|
|
2626
|
-
}
|
|
2843
|
+
};
|
|
2627
2844
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) return r + 1;
|
|
2631
|
-
}
|
|
2845
|
+
try options.chance.metronome(player, move);
|
|
2846
|
+
return move;
|
|
2632
2847
|
}
|
|
2633
2848
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2849
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2850
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2851
|
+
val - 1
|
|
2852
|
+
else if (showdown)
|
|
2853
|
+
battle.rng.range(u8, 0, max)
|
|
2854
|
+
else power: {
|
|
2855
|
+
while (true) {
|
|
2856
|
+
const r = battle.rng.next();
|
|
2857
|
+
if (r < max) break :power r;
|
|
2858
|
+
}
|
|
2859
|
+
};
|
|
2860
|
+
|
|
2861
|
+
assert(power < max);
|
|
2862
|
+
try options.chance.psywave(player, power, max);
|
|
2863
|
+
return power;
|
|
2637
2864
|
}
|
|
2638
2865
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2866
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2867
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2868
|
+
@intCast(val)
|
|
2869
|
+
else if (showdown)
|
|
2870
|
+
battle.rng.range(u3, 1, 8)
|
|
2871
|
+
else duration: {
|
|
2872
|
+
while (true) {
|
|
2873
|
+
const r = battle.rng.next() & 7;
|
|
2874
|
+
if (r != 0) break :duration @intCast(r);
|
|
2875
|
+
}
|
|
2876
|
+
};
|
|
2877
|
+
|
|
2878
|
+
assert(duration >= 1 and duration <= 7);
|
|
2879
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2880
|
+
return duration;
|
|
2651
2881
|
}
|
|
2652
2882
|
|
|
2653
|
-
|
|
2654
|
-
if (
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
2658
|
-
|
|
2883
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2884
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2885
|
+
val
|
|
2886
|
+
else if (showdown)
|
|
2887
|
+
battle.rng.range(u4, 1, 9)
|
|
2888
|
+
else
|
|
2889
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2890
|
+
|
|
2891
|
+
assert(duration >= 1 and duration <= 8);
|
|
2892
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2893
|
+
return duration;
|
|
2659
2894
|
}
|
|
2660
2895
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
2896
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2897
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2898
|
+
@intCast(val)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.range(u3, 2, 6)
|
|
2901
|
+
else
|
|
2902
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2903
|
+
|
|
2904
|
+
assert(duration >= 2 and duration <= 5);
|
|
2905
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2906
|
+
return duration;
|
|
2665
2907
|
}
|
|
2666
2908
|
|
|
2667
|
-
|
|
2668
|
-
if (
|
|
2669
|
-
|
|
2909
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2910
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2911
|
+
@intCast(val)
|
|
2912
|
+
else if (showdown)
|
|
2913
|
+
battle.rng.range(u3, 2, 4)
|
|
2914
|
+
else
|
|
2915
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2916
|
+
|
|
2917
|
+
assert(duration >= 2 and duration <= 3);
|
|
2918
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2919
|
+
return duration;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2923
|
+
|
|
2924
|
+
fn distribution(
|
|
2925
|
+
battle: anytype,
|
|
2926
|
+
comptime effect: Move.Effect,
|
|
2927
|
+
player: Player,
|
|
2928
|
+
options: anytype,
|
|
2929
|
+
) !u3 {
|
|
2930
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2931
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2932
|
+
@intCast(val)
|
|
2933
|
+
else if (showdown)
|
|
2934
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2935
|
+
else n: {
|
|
2936
|
+
const r = (battle.rng.next() & 3);
|
|
2937
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2938
|
+
};
|
|
2939
|
+
|
|
2940
|
+
assert(n >= 2 and n <= 5);
|
|
2941
|
+
if (effect == .Binding) {
|
|
2942
|
+
options.chance.duration(.binding, player, player, n);
|
|
2943
|
+
} else {
|
|
2944
|
+
try options.chance.multiHit(player, n);
|
|
2945
|
+
}
|
|
2946
|
+
return n;
|
|
2947
|
+
}
|
|
2948
|
+
|
|
2949
|
+
fn moveSlot(
|
|
2950
|
+
battle: anytype,
|
|
2951
|
+
player: Player,
|
|
2952
|
+
moves: []MoveSlot,
|
|
2953
|
+
check_pp: u4,
|
|
2954
|
+
options: anytype,
|
|
2955
|
+
) !u4 {
|
|
2956
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2957
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2958
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2959
|
+
val
|
|
2960
|
+
else
|
|
2961
|
+
null
|
|
2962
|
+
else
|
|
2963
|
+
null;
|
|
2964
|
+
|
|
2965
|
+
const slot: u4 = overridden orelse slot: {
|
|
2966
|
+
if (showdown) {
|
|
2967
|
+
if (check_pp == 0) {
|
|
2968
|
+
var i: usize = moves.len;
|
|
2969
|
+
while (i > 0) {
|
|
2970
|
+
i -= 1;
|
|
2971
|
+
if (moves[i].id != .None) {
|
|
2972
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2973
|
+
}
|
|
2974
|
+
}
|
|
2975
|
+
} else {
|
|
2976
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2977
|
+
var i: usize = 0;
|
|
2978
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
2979
|
+
if (moves[i].pp > 0) {
|
|
2980
|
+
r -= 1;
|
|
2981
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
2982
|
+
}
|
|
2983
|
+
}
|
|
2984
|
+
}
|
|
2985
|
+
}
|
|
2986
|
+
|
|
2987
|
+
while (true) {
|
|
2988
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
2989
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
2990
|
+
}
|
|
2991
|
+
};
|
|
2992
|
+
|
|
2993
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
2994
|
+
return slot;
|
|
2670
2995
|
}
|
|
2671
2996
|
};
|
|
2672
2997
|
|
|
@@ -2674,14 +2999,14 @@ test "RNG agreement" {
|
|
|
2674
2999
|
if (!showdown) return;
|
|
2675
3000
|
var expected: [256]u32 = undefined;
|
|
2676
3001
|
for (0..expected.len) |i| {
|
|
2677
|
-
expected[i] = @intCast(
|
|
3002
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2678
3003
|
}
|
|
2679
3004
|
|
|
2680
|
-
var spe
|
|
2681
|
-
var cfz
|
|
2682
|
-
var par
|
|
2683
|
-
var brn
|
|
2684
|
-
var eff
|
|
3005
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3006
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3007
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3008
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3009
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2685
3010
|
|
|
2686
3011
|
for (0..expected.len) |i| {
|
|
2687
3012
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2717,7 +3042,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2717
3042
|
const side = battle.side(player);
|
|
2718
3043
|
const foe = battle.foe(player);
|
|
2719
3044
|
|
|
2720
|
-
var active = side.active;
|
|
3045
|
+
var active = &side.active;
|
|
2721
3046
|
const stored = side.stored();
|
|
2722
3047
|
|
|
2723
3048
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2731,7 +3056,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2731
3056
|
// strictly correct as the player would not have been presented the option to move or
|
|
2732
3057
|
// switch at all.
|
|
2733
3058
|
if (isForced(active)) {
|
|
2734
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3059
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2735
3060
|
n += 1;
|
|
2736
3061
|
return n;
|
|
2737
3062
|
}
|
|
@@ -2771,7 +3096,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2771
3096
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2772
3097
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2773
3098
|
const struggle =
|
|
2774
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3099
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2775
3100
|
const s = if (struggle) 0 else slot;
|
|
2776
3101
|
out[n] = .{ .type = .Move, .data = s };
|
|
2777
3102
|
n += 1;
|
|
@@ -2786,7 +3111,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2786
3111
|
const m = active.moves[slot - 1];
|
|
2787
3112
|
if (m.id == .None) break;
|
|
2788
3113
|
if (m.pp == 0) continue;
|
|
2789
|
-
if (active.volatiles.
|
|
3114
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2790
3115
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2791
3116
|
n += 1;
|
|
2792
3117
|
}
|