@pkmn/engine 0.1.0-dev.0eb29f53 → 0.1.0-dev.0f9e9648
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +153 -72
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +47 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +110 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +53 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +26 -4
- package/build/pkg/addon.js +41 -72
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +40 -5
- package/build/pkg/data/protocol.json +84 -13
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +18 -20
- package/build/pkg/gen1.js +76 -51
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +57 -103
- package/build/pkg/index.js +23 -70
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +53 -76
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +152 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +152 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +359 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +33 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +409 -142
- package/package.json +69 -120
- package/src/bin/install-pkmn-engine +42 -26
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/bindings/c.zig +255 -0
- package/src/lib/bindings/node.zig +121 -0
- package/src/lib/bindings/wasm.zig +59 -0
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -17
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +18 -3
- package/src/lib/common/protocol.zig +947 -407
- package/src/lib/common/rational.zig +522 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +76 -0
- package/src/lib/gen1/calc.zig +962 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +96 -85
- package/src/lib/gen1/helpers.zig +139 -50
- package/src/lib/gen1/mechanics.zig +1274 -839
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +130 -95
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3582 -30
- package/src/lib/node.zig +18 -0
- package/src/lib/pkmn.zig +90 -9
- package/src/lib/wasm.zig +17 -0
- package/src/tools/display/dom.ts +93 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -383
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -791
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
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@@ -1,35 +1,29 @@
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const
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const DEBUG = @import("../common/debug.zig").print;
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const builtin = @import("builtin");
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const chance = @import("chance.zig");
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const common = @import("../common/data.zig");
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const
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const
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const data = @import("data.zig");
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const pkmn = @import("../pkmn.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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const data = @import("data.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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const Boost = protocol.Boost;
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const Choice = common.Choice;
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const Damage = protocol.Damage;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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const ActivePokemon = data.ActivePokemon;
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const Effectiveness = data.Effectiveness;
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const expectEqual = std.testing.expectEqual;
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const Fail = protocol.Fail;
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const Gen12 = rng.Gen12;
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const Heal = protocol.Heal;
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const ID = common.ID;
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const Move = data.Move;
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const MoveSlot = data.MoveSlot;
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const
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const Player = common.Player;
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const Result = common.Result;
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const showdown = pkmn.options.showdown;
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const Side = data.Side;
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const Species = data.Species;
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const Stats = data.Stats;
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@@ -56,52 +50,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice, log: anytype) !Result {
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -146,37 +145,38 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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// set the selected move will not actually be used, it will just be reported as having
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// been used (this differs from how Pokémon Showdown works, but its impossible to
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// replicate the incorrect behavior with the correct mechanisms)
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// replicate the incorrect behavior with the correct mechanisms)
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saveMove(battle, player, choice);
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} else {
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove)
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if (last.id == .MirrorMove) {
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if (!pkmn.options.mod) return Result.Error;
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side.last_selected_move = last.id;
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}
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}
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}
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return null;
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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@@ -191,16 +191,13 @@ fn selectMove(
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -213,23 +210,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
|
|
221
218
|
|
|
222
219
|
side.last_selected_move = move.id;
|
|
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|
-
|
|
224
|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
225
|
-
} else {
|
|
226
|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
|
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|
-
}
|
|
220
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
228
221
|
}
|
|
229
222
|
}
|
|
230
223
|
}
|
|
231
224
|
|
|
232
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
225
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
233
226
|
var side = battle.side(player);
|
|
234
227
|
var foe = battle.foe(player);
|
|
235
228
|
var active = &side.active;
|
|
@@ -242,11 +235,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
242
235
|
side.order[0] = side.order[slot - 1];
|
|
243
236
|
side.order[slot - 1] = out;
|
|
244
237
|
|
|
245
|
-
|
|
246
|
-
battle.last_selected_indexes.p1 = 1;
|
|
247
|
-
} else {
|
|
248
|
-
battle.last_selected_indexes.p2 = 1;
|
|
249
|
-
}
|
|
238
|
+
battle.lastMove(player).index = 1;
|
|
250
239
|
|
|
251
240
|
side.last_used_move = .None;
|
|
252
241
|
foe.last_used_move = .None;
|
|
@@ -259,20 +248,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
259
248
|
active.moves = incoming.moves;
|
|
260
249
|
|
|
261
250
|
statusModify(incoming.status, &active.stats);
|
|
251
|
+
options.chance.switched(player, slot);
|
|
262
252
|
|
|
263
253
|
foe.active.volatiles.Binding = false;
|
|
264
254
|
|
|
265
|
-
try log.switched(battle.active(player), incoming);
|
|
255
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
266
256
|
|
|
267
257
|
if (showdown and incoming.status == Status.TOX) {
|
|
268
258
|
incoming.status = Status.init(.PSN);
|
|
269
259
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
270
260
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
271
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
261
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
272
262
|
}
|
|
273
263
|
}
|
|
274
264
|
|
|
275
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
265
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
276
266
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
277
267
|
|
|
278
268
|
if (c1.type == .Pass) return .P2;
|
|
@@ -302,9 +292,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
302
292
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
303
293
|
if (spe1 == spe2) {
|
|
304
294
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
305
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
295
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
296
|
+
battle.rng.advance(1);
|
|
297
|
+
}
|
|
306
298
|
|
|
307
|
-
const p1 = Rolls.speedTie(battle);
|
|
299
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
308
300
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
309
301
|
|
|
310
302
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -327,34 +319,55 @@ fn doTurn(
|
|
|
327
319
|
battle: anytype,
|
|
328
320
|
player: Player,
|
|
329
321
|
player_choice: Choice,
|
|
330
|
-
|
|
322
|
+
player_rewrap: bool,
|
|
323
|
+
player_skip: bool,
|
|
331
324
|
foe_player: Player,
|
|
332
325
|
foe_choice: Choice,
|
|
333
|
-
|
|
334
|
-
|
|
326
|
+
foe_rewrap: bool,
|
|
327
|
+
foe_skip: bool,
|
|
328
|
+
options: anytype,
|
|
335
329
|
) !?Result {
|
|
336
330
|
assert(player_choice.type != .Pass);
|
|
337
331
|
|
|
338
332
|
var residual = true;
|
|
339
333
|
var replace = battle.side(player).stored().hp == 0;
|
|
340
|
-
if (try executeMove(
|
|
334
|
+
if (try executeMove(
|
|
335
|
+
battle,
|
|
336
|
+
player,
|
|
337
|
+
player_choice,
|
|
338
|
+
player_rewrap,
|
|
339
|
+
player_skip,
|
|
340
|
+
&residual,
|
|
341
|
+
options,
|
|
342
|
+
)) |r| return r;
|
|
341
343
|
if (!replace) {
|
|
342
344
|
if (player_choice.type != .Switch) {
|
|
343
|
-
if (try checkFaint(battle, foe_player,
|
|
345
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
344
346
|
}
|
|
345
|
-
if (residual) try handleResidual(battle, player,
|
|
346
|
-
if (try checkFaint(battle, player,
|
|
347
|
+
if (residual) try handleResidual(battle, player, options);
|
|
348
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
347
349
|
} else if (foe_choice.type == .Pass) return null;
|
|
348
350
|
|
|
351
|
+
if (!showdown) options.chance.clearPending();
|
|
352
|
+
|
|
349
353
|
residual = true;
|
|
350
354
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
351
|
-
|
|
355
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
356
|
+
if (if (calc) null else try executeMove(
|
|
357
|
+
battle,
|
|
358
|
+
foe_player,
|
|
359
|
+
foe_choice,
|
|
360
|
+
foe_rewrap,
|
|
361
|
+
foe_skip,
|
|
362
|
+
&residual,
|
|
363
|
+
options,
|
|
364
|
+
)) |r| return r;
|
|
352
365
|
if (!replace) {
|
|
353
|
-
if (foe_choice.type != .Switch) {
|
|
354
|
-
if (try checkFaint(battle, player,
|
|
366
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
367
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
355
368
|
}
|
|
356
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
357
|
-
if (try checkFaint(battle, foe_player,
|
|
369
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
370
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
358
371
|
}
|
|
359
372
|
|
|
360
373
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -371,29 +384,31 @@ fn executeMove(
|
|
|
371
384
|
battle: anytype,
|
|
372
385
|
player: Player,
|
|
373
386
|
choice: Choice,
|
|
374
|
-
|
|
387
|
+
rewrap: bool,
|
|
388
|
+
skip: bool,
|
|
375
389
|
residual: *bool,
|
|
376
|
-
|
|
390
|
+
options: anytype,
|
|
377
391
|
) !?Result {
|
|
378
392
|
var side = battle.side(player);
|
|
379
393
|
|
|
380
394
|
if (choice.type == .Switch) {
|
|
381
|
-
try switchIn(battle, player,
|
|
395
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
382
396
|
return null;
|
|
383
397
|
}
|
|
384
398
|
|
|
399
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
400
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
401
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
385
402
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
386
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
387
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
388
403
|
assert(!showdown);
|
|
389
404
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
390
|
-
try log.cant(battle.active(player), .Bound);
|
|
405
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
391
406
|
}
|
|
392
407
|
return null;
|
|
393
408
|
}
|
|
394
409
|
|
|
395
410
|
assert(choice.type == .Move);
|
|
396
|
-
var mslot = @intCast(
|
|
411
|
+
var mslot: u4 = @intCast(choice.data);
|
|
397
412
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
398
413
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
399
414
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -402,17 +417,16 @@ fn executeMove(
|
|
|
402
417
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
403
418
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
404
419
|
assert(!showdown);
|
|
405
|
-
mslot = @intCast(
|
|
406
|
-
battle.last_selected_indexes.p1
|
|
407
|
-
else
|
|
408
|
-
battle.last_selected_indexes.p2);
|
|
420
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
409
421
|
const stored = side.stored();
|
|
410
422
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
411
|
-
auto =
|
|
412
|
-
|
|
423
|
+
auto = pkmn.options.mod or isForced(&side.active) or
|
|
424
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
425
|
+
side.last_selected_move == .HyperBeam or
|
|
426
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
413
427
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
414
428
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
415
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
429
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
416
430
|
if (!auto) {
|
|
417
431
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
418
432
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -426,15 +440,12 @@ fn executeMove(
|
|
|
426
440
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
427
441
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
428
442
|
assert(mslot == 1);
|
|
429
|
-
mslot = @intCast(
|
|
430
|
-
battle.last_selected_indexes.p1
|
|
431
|
-
else
|
|
432
|
-
battle.last_selected_indexes.p2);
|
|
443
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
433
444
|
}
|
|
434
445
|
|
|
435
446
|
var skip_can = false;
|
|
436
447
|
var skip_pp = false;
|
|
437
|
-
switch (try beforeMove(battle, player,
|
|
448
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
438
449
|
.done => return null,
|
|
439
450
|
.skip_can => skip_can = true,
|
|
440
451
|
.skip_pp => skip_pp = true,
|
|
@@ -442,22 +453,42 @@ fn executeMove(
|
|
|
442
453
|
.err => return @as(?Result, Result.Error),
|
|
443
454
|
}
|
|
444
455
|
|
|
445
|
-
|
|
446
|
-
|
|
456
|
+
// Pokémon Showdown incorrectly implements PP deduction when handling the Hyper Beam automatic
|
|
457
|
+
// selection glitch - if the move was proced due to Metronome / Mirror Move it either subtracts
|
|
458
|
+
// from the Hyper Beam slot if present or skips PP deduction entirely...
|
|
459
|
+
if (showdown and !skip_pp and side.last_selected_move == .HyperBeam and
|
|
460
|
+
side.last_selected_move != side.active.move(mslot).id)
|
|
461
|
+
{
|
|
462
|
+
assert(mslot == 1);
|
|
463
|
+
const has_beam = has_beam: {
|
|
464
|
+
for (side.active.moves, 0..) |m, i| {
|
|
465
|
+
if (m.id == .HyperBeam) {
|
|
466
|
+
mslot = @intCast(i + 1);
|
|
467
|
+
break :has_beam true;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
break :has_beam false;
|
|
471
|
+
};
|
|
472
|
+
if (!has_beam) skip_pp = true;
|
|
447
473
|
}
|
|
448
474
|
|
|
449
|
-
|
|
475
|
+
const can = skip_can or
|
|
476
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
477
|
+
if (!can) return null;
|
|
478
|
+
|
|
479
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
450
480
|
}
|
|
451
481
|
|
|
452
|
-
const BeforeMove =
|
|
482
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
453
483
|
|
|
454
484
|
fn beforeMove(
|
|
455
485
|
battle: anytype,
|
|
456
486
|
player: Player,
|
|
457
|
-
|
|
487
|
+
skip: bool,
|
|
458
488
|
residual: *bool,
|
|
459
|
-
|
|
489
|
+
options: anytype,
|
|
460
490
|
) !BeforeMove {
|
|
491
|
+
var log = options.log;
|
|
461
492
|
var side = battle.side(player);
|
|
462
493
|
const foe = battle.foe(player);
|
|
463
494
|
var active = &side.active;
|
|
@@ -466,77 +497,104 @@ fn beforeMove(
|
|
|
466
497
|
var volatiles = &active.volatiles;
|
|
467
498
|
|
|
468
499
|
if (Status.is(stored.status, .SLP)) {
|
|
469
|
-
const
|
|
500
|
+
const before = stored.status;
|
|
501
|
+
const slf = Status.is(stored.status, .EXT);
|
|
470
502
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
503
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
504
|
+
.started, .ended => stored.status = 0,
|
|
505
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
506
|
+
stored.status -= 1;
|
|
507
|
+
},
|
|
508
|
+
else => unreachable,
|
|
509
|
+
} else {
|
|
510
|
+
stored.status -= 1;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
const duration = Status.duration(stored.status);
|
|
514
|
+
try options.chance.sleep(player, if (slf)
|
|
515
|
+
.None
|
|
516
|
+
else if (duration == 0) .ended else .continuing);
|
|
517
|
+
|
|
518
|
+
if (duration == 0) {
|
|
519
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
474
520
|
stored.status = 0; // clears EXT if present
|
|
475
521
|
} else {
|
|
476
|
-
try log.cant(ident, .Sleep);
|
|
522
|
+
try log.cant(.{ ident, .Sleep });
|
|
477
523
|
}
|
|
478
524
|
side.last_used_move = .None;
|
|
479
525
|
return .done;
|
|
480
526
|
}
|
|
481
527
|
|
|
482
528
|
if (Status.is(stored.status, .FRZ)) {
|
|
483
|
-
try log.cant(ident, .Freeze);
|
|
529
|
+
try log.cant(.{ ident, .Freeze });
|
|
484
530
|
side.last_used_move = .None;
|
|
485
531
|
return .done;
|
|
486
532
|
}
|
|
487
533
|
|
|
488
|
-
if (foe.active.volatiles.Binding) {
|
|
489
|
-
try log.cant(ident, .Bound);
|
|
534
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
535
|
+
try log.cant(.{ ident, .Bound });
|
|
490
536
|
return .done;
|
|
491
537
|
}
|
|
492
538
|
|
|
493
|
-
if (
|
|
494
|
-
|
|
495
|
-
|
|
539
|
+
if (volatiles.Flinch) {
|
|
540
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
541
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
542
|
+
if (!showdown) volatiles.Flinch = false;
|
|
543
|
+
try log.cant(.{ ident, .Flinch });
|
|
496
544
|
return .done;
|
|
497
545
|
}
|
|
498
546
|
|
|
499
547
|
if (volatiles.Recharging) {
|
|
500
548
|
volatiles.Recharging = false;
|
|
501
|
-
try log.cant(ident, .Recharge);
|
|
549
|
+
try log.cant(.{ ident, .Recharge });
|
|
502
550
|
return .done;
|
|
503
551
|
}
|
|
504
552
|
|
|
505
|
-
if (volatiles.
|
|
506
|
-
volatiles.
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
553
|
+
if (volatiles.disable_duration > 0) {
|
|
554
|
+
volatiles.disable_duration =
|
|
555
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
556
|
+
try options.chance.disable(
|
|
557
|
+
player,
|
|
558
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
559
|
+
);
|
|
560
|
+
|
|
561
|
+
if (volatiles.disable_duration == 0) {
|
|
562
|
+
volatiles.disable_move = 0;
|
|
563
|
+
try log.end(.{ ident, .Disable });
|
|
510
564
|
}
|
|
511
565
|
}
|
|
512
566
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
513
|
-
if (showdown and try disabled(side, ident,
|
|
514
|
-
|
|
515
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
516
|
-
if (showdown and volatiles.Flinch) {
|
|
517
|
-
volatiles.Flinch = false;
|
|
518
|
-
try log.cant(ident, .Flinch);
|
|
519
|
-
return .done;
|
|
520
|
-
}
|
|
567
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
521
568
|
|
|
522
569
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
523
570
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
524
571
|
if (side.last_selected_move == .None) {
|
|
525
|
-
assert(!
|
|
572
|
+
assert(!pkmn.options.mod);
|
|
526
573
|
return .err;
|
|
527
574
|
}
|
|
528
575
|
|
|
529
576
|
if (volatiles.Confusion) {
|
|
530
577
|
assert(volatiles.confusion > 0);
|
|
578
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
579
|
+
.started, .ended => volatiles.confusion = 0,
|
|
580
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
581
|
+
volatiles.confusion -= 1;
|
|
582
|
+
},
|
|
583
|
+
.overwritten => {},
|
|
584
|
+
else => unreachable,
|
|
585
|
+
} else {
|
|
586
|
+
volatiles.confusion -= 1;
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
531
590
|
|
|
532
|
-
volatiles.confusion -= 1;
|
|
533
591
|
if (volatiles.confusion == 0) {
|
|
534
592
|
volatiles.Confusion = false;
|
|
535
|
-
try log.end(ident, .Confusion);
|
|
593
|
+
try log.end(.{ ident, .Confusion });
|
|
536
594
|
} else {
|
|
537
|
-
try log.activate(ident, .Confusion);
|
|
595
|
+
try log.activate(.{ ident, .Confusion });
|
|
538
596
|
|
|
539
|
-
if (Rolls.confused(battle)) {
|
|
597
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
540
598
|
assert(!volatiles.MultiHit);
|
|
541
599
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
542
600
|
volatiles.Bide = false;
|
|
@@ -546,6 +604,9 @@ fn beforeMove(
|
|
|
546
604
|
volatiles.Charging = false;
|
|
547
605
|
volatiles.Binding = false;
|
|
548
606
|
volatiles.Invulnerable = false;
|
|
607
|
+
|
|
608
|
+
options.chance.observe(.attacking, player, .None);
|
|
609
|
+
options.chance.observe(.binding, player, .None);
|
|
549
610
|
{
|
|
550
611
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
551
612
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -553,19 +614,14 @@ fn beforeMove(
|
|
|
553
614
|
const def = foe.active.stats.def;
|
|
554
615
|
foe.active.stats.def = active.stats.def;
|
|
555
616
|
defer foe.active.stats.def = def;
|
|
556
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
617
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
618
|
+
return .err;
|
|
619
|
+
}
|
|
557
620
|
}
|
|
558
|
-
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
559
|
-
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
560
|
-
// in the wrong behavior with respect to the Substitute + Confusion glitch
|
|
561
|
-
const target = if (showdown and Move.get(side.last_selected_move).target == .Self)
|
|
562
|
-
player
|
|
563
|
-
else
|
|
564
|
-
player.foe();
|
|
565
621
|
|
|
566
622
|
const uncapped = battle.last_damage;
|
|
567
623
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
568
|
-
_ = try applyDamage(battle, player,
|
|
624
|
+
_ = try applyDamage(battle, player, player.foe(), .Confusion, options);
|
|
569
625
|
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
570
626
|
if (showdown) battle.last_damage = uncapped;
|
|
571
627
|
|
|
@@ -574,83 +630,112 @@ fn beforeMove(
|
|
|
574
630
|
}
|
|
575
631
|
}
|
|
576
632
|
|
|
577
|
-
if (!showdown and try disabled(side, ident,
|
|
633
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
578
634
|
|
|
579
|
-
if (Status.is(stored.status, .PAR) and Rolls.paralyzed(battle)) {
|
|
635
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
580
636
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
581
637
|
volatiles.Bide = false;
|
|
582
638
|
volatiles.Thrashing = false;
|
|
583
639
|
volatiles.Charging = false;
|
|
584
640
|
volatiles.Binding = false;
|
|
641
|
+
|
|
642
|
+
options.chance.observe(.attacking, player, .None);
|
|
643
|
+
options.chance.observe(.binding, player, .None);
|
|
644
|
+
|
|
585
645
|
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
586
|
-
try log.cant(ident, .Paralysis);
|
|
646
|
+
try log.cant(.{ ident, .Paralysis });
|
|
587
647
|
return .done;
|
|
588
648
|
}
|
|
589
649
|
|
|
590
650
|
if (volatiles.Bide) {
|
|
591
651
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
592
652
|
|
|
593
|
-
|
|
653
|
+
if (showdown) {
|
|
654
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
655
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
656
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
657
|
+
volatiles.state +|= battle.last_damage;
|
|
658
|
+
} else {
|
|
659
|
+
volatiles.state +%= battle.last_damage;
|
|
660
|
+
}
|
|
594
661
|
|
|
595
|
-
|
|
662
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
663
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
596
664
|
|
|
597
|
-
volatiles.attacks -= 1;
|
|
598
665
|
if (volatiles.attacks != 0) {
|
|
599
|
-
try log.activate(ident, .Bide);
|
|
666
|
+
try log.activate(.{ ident, .Bide });
|
|
600
667
|
return .done;
|
|
601
668
|
}
|
|
602
669
|
|
|
603
670
|
volatiles.Bide = false;
|
|
604
|
-
try log.end(ident, .Bide);
|
|
671
|
+
try log.end(.{ ident, .Bide });
|
|
605
672
|
|
|
606
673
|
battle.last_damage = volatiles.state *% 2;
|
|
607
674
|
volatiles.state = 0;
|
|
608
675
|
|
|
609
676
|
if (battle.last_damage == 0) {
|
|
610
|
-
try log.fail(ident, .None);
|
|
677
|
+
try log.fail(.{ ident, .None });
|
|
611
678
|
return .done;
|
|
612
679
|
}
|
|
613
680
|
|
|
614
681
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
615
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
616
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
682
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
683
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
617
684
|
|
|
618
685
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
619
686
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
620
687
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
621
688
|
if (showdown) {
|
|
622
689
|
residual.* = false;
|
|
623
|
-
try handleResidual(battle, player,
|
|
690
|
+
try handleResidual(battle, player, options);
|
|
624
691
|
}
|
|
625
692
|
|
|
626
693
|
return .done;
|
|
627
694
|
}
|
|
628
695
|
|
|
629
696
|
if (volatiles.Thrashing) {
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
volatiles.attacks
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
697
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
698
|
+
|
|
699
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
700
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
701
|
+
|
|
702
|
+
if (volatiles.attacks == 0) {
|
|
703
|
+
const overwritten = volatiles.Confusion;
|
|
704
|
+
|
|
705
|
+
volatiles.Thrashing = false;
|
|
706
|
+
volatiles.Confusion = true;
|
|
707
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
708
|
+
|
|
709
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
710
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
711
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
712
|
+
// correct player)
|
|
713
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
714
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
715
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
716
|
+
else
|
|
717
|
+
.started);
|
|
718
|
+
if (!overwritten) options.calc.confusion(player);
|
|
639
719
|
}
|
|
720
|
+
|
|
721
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
722
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
723
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
724
|
+
|
|
640
725
|
return .skip_can;
|
|
641
726
|
}
|
|
642
727
|
|
|
643
728
|
if (volatiles.Binding) {
|
|
644
|
-
|
|
645
|
-
volatiles.attacks
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
side.last_selected_move,
|
|
649
|
-
battle.active(player.foe()),
|
|
650
|
-
side.last_selected_move,
|
|
651
|
-
);
|
|
729
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
730
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
731
|
+
|
|
732
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
652
733
|
if (showdown or battle.last_damage != 0) {
|
|
653
|
-
|
|
734
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
735
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
736
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
737
|
+
try buildRage(battle, player.foe(), options);
|
|
738
|
+
}
|
|
654
739
|
}
|
|
655
740
|
return .done;
|
|
656
741
|
}
|
|
@@ -664,56 +749,62 @@ fn canMove(
|
|
|
664
749
|
mslot: u4,
|
|
665
750
|
auto: bool,
|
|
666
751
|
skip_pp: bool,
|
|
667
|
-
from:
|
|
752
|
+
from: Move,
|
|
668
753
|
residual: *bool,
|
|
669
|
-
|
|
754
|
+
options: anytype,
|
|
670
755
|
) !bool {
|
|
671
756
|
var side = battle.side(player);
|
|
672
757
|
const player_ident = battle.active(player);
|
|
673
758
|
const move = Move.get(side.last_selected_move);
|
|
674
759
|
|
|
675
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
676
|
-
const special = from != null and (from.? == .Metronome and
|
|
677
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
678
|
-
|
|
679
|
-
var skip = skip_pp;
|
|
680
760
|
if (side.active.volatiles.Charging) {
|
|
681
761
|
side.active.volatiles.Charging = false;
|
|
682
762
|
side.active.volatiles.Invulnerable = false;
|
|
683
763
|
} else if (move.effect == .Charge) {
|
|
684
|
-
try log.move(player_ident, side.last_selected_move,
|
|
685
|
-
|
|
764
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
765
|
+
setCounterable(battle, player, side, move);
|
|
766
|
+
try Effects.charge(battle, player, options);
|
|
686
767
|
return false;
|
|
687
768
|
}
|
|
688
769
|
|
|
689
|
-
|
|
690
|
-
if (!
|
|
770
|
+
side.last_used_move = side.last_selected_move;
|
|
771
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
691
772
|
|
|
692
773
|
const target = if (move.target == .Self) player else player.foe();
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
696
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
697
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
698
|
-
// regrettable, but this information is more "nice to have" than required
|
|
699
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
700
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
774
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
775
|
+
setCounterable(battle, player, side, move);
|
|
701
776
|
|
|
702
777
|
if (move.effect.onBegin()) {
|
|
703
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
778
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
704
779
|
return false;
|
|
705
780
|
}
|
|
706
781
|
|
|
707
782
|
if (move.effect == .Thrashing) {
|
|
708
|
-
Effects.thrashing(battle, player);
|
|
709
|
-
} else if (
|
|
710
|
-
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
711
|
-
|
|
783
|
+
Effects.thrashing(battle, player, options);
|
|
784
|
+
} else if (move.effect == .Binding) {
|
|
785
|
+
// Pokémon Showdown handles this after hit/miss checks and damage calculation, though clears
|
|
786
|
+
// Recharging in onTryMove (required for the Hyper Beam automatic selection glitch)
|
|
787
|
+
if (showdown) {
|
|
788
|
+
battle.foe(player).active.volatiles.Recharging = false;
|
|
789
|
+
} else {
|
|
790
|
+
try Effects.binding(battle, player, false, options);
|
|
791
|
+
}
|
|
712
792
|
}
|
|
713
793
|
|
|
714
794
|
return true;
|
|
715
795
|
}
|
|
716
796
|
|
|
797
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
798
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
799
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
800
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
801
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
802
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
803
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
804
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
805
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
806
|
+
}
|
|
807
|
+
|
|
717
808
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
718
809
|
if (side.last_selected_move == .Struggle) return;
|
|
719
810
|
|
|
@@ -723,25 +814,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
723
814
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
724
815
|
if (volatiles.Bide) return;
|
|
725
816
|
|
|
726
|
-
|
|
727
|
-
|
|
817
|
+
var move_slot = active.move(mslot);
|
|
818
|
+
assert(move_slot.pp > 0 or auto);
|
|
819
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
728
820
|
if (volatiles.Transform) return;
|
|
729
821
|
|
|
730
|
-
|
|
731
|
-
|
|
822
|
+
move_slot = side.stored().move(mslot);
|
|
823
|
+
assert(move_slot.pp > 0 or auto);
|
|
824
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
732
825
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
733
826
|
}
|
|
734
827
|
|
|
735
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
828
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
736
829
|
var active = &side.active;
|
|
737
830
|
const volatiles = &active.volatiles;
|
|
738
831
|
|
|
739
|
-
active.move(mslot).pp = @
|
|
832
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
740
833
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
741
834
|
if (showdown and volatiles.Transform) return;
|
|
742
835
|
|
|
836
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
837
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
838
|
+
|
|
743
839
|
assert(mslot > 0 and mslot <= 4);
|
|
744
|
-
side.stored().moves[mslot - 1].pp = @
|
|
840
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
745
841
|
}
|
|
746
842
|
|
|
747
843
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -749,10 +845,12 @@ fn doMove(
|
|
|
749
845
|
battle: anytype,
|
|
750
846
|
player: Player,
|
|
751
847
|
mslot: u4,
|
|
848
|
+
rewrap: bool,
|
|
752
849
|
auto: bool,
|
|
753
850
|
residual: *bool,
|
|
754
|
-
|
|
851
|
+
options: anytype,
|
|
755
852
|
) !?Result {
|
|
853
|
+
var log = options.log;
|
|
756
854
|
var side = battle.side(player);
|
|
757
855
|
const foe = battle.foe(player);
|
|
758
856
|
|
|
@@ -767,40 +865,44 @@ fn doMove(
|
|
|
767
865
|
var hits: u4 = 1;
|
|
768
866
|
var effectiveness = Effectiveness.neutral;
|
|
769
867
|
|
|
868
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
869
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
870
|
+
|
|
770
871
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
771
872
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
772
|
-
return specialDamage(battle, player, move,
|
|
873
|
+
return specialDamage(battle, player, move, options);
|
|
773
874
|
}
|
|
774
875
|
|
|
775
876
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
776
877
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
777
878
|
var miss = showdown and miss: {
|
|
778
879
|
immune = move.target != .Self and !status and !counter and
|
|
779
|
-
(@
|
|
780
|
-
@
|
|
880
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
881
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
781
882
|
if (immune and move.effect != .Binding) break :miss true;
|
|
782
883
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
783
884
|
battle.last_damage = 0;
|
|
784
885
|
break :miss true;
|
|
785
886
|
}
|
|
786
|
-
break :miss move.target != .Self and
|
|
887
|
+
break :miss (move.target != .Self and
|
|
888
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
787
889
|
};
|
|
788
890
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
789
891
|
|
|
790
892
|
var late = showdown and move.effect != .Explode;
|
|
791
893
|
const skip = status or immune;
|
|
792
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
894
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
793
895
|
if (showdown and move.effect.isMulti()) {
|
|
794
|
-
Effects.multiHit(battle, player, move);
|
|
896
|
+
try Effects.multiHit(battle, player, move, options);
|
|
795
897
|
hits = side.active.volatiles.attacks;
|
|
796
898
|
late = false;
|
|
797
899
|
}
|
|
798
900
|
|
|
799
901
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
800
902
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
801
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
903
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
802
904
|
|
|
803
|
-
if (counter) return counterDamage(battle, player, move,
|
|
905
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
804
906
|
|
|
805
907
|
battle.last_damage = 0;
|
|
806
908
|
|
|
@@ -811,8 +913,9 @@ fn doMove(
|
|
|
811
913
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
812
914
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
813
915
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
814
|
-
if (showdown) break :
|
|
815
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
916
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
917
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
918
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
816
919
|
return @as(?Result, Result.Error);
|
|
817
920
|
}
|
|
818
921
|
if (battle.last_damage == 0) {
|
|
@@ -822,17 +925,16 @@ fn doMove(
|
|
|
822
925
|
effectiveness = adjustDamage(battle, player);
|
|
823
926
|
immune = effectiveness == 0;
|
|
824
927
|
}
|
|
825
|
-
randomizeDamage(battle);
|
|
928
|
+
try randomizeDamage(battle, player, options);
|
|
826
929
|
}
|
|
827
930
|
}
|
|
828
931
|
|
|
829
|
-
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
|
|
833
|
-
miss
|
|
834
|
-
|
|
835
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
932
|
+
var missed: bool = undefined;
|
|
933
|
+
const zero = battle.last_damage == 0;
|
|
934
|
+
if (!showdown and !skip) {
|
|
935
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
936
|
+
miss = missed or zero;
|
|
937
|
+
}
|
|
836
938
|
|
|
837
939
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
838
940
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -840,11 +942,11 @@ fn doMove(
|
|
|
840
942
|
|
|
841
943
|
if (!showdown or !miss) {
|
|
842
944
|
if (move.effect == .MirrorMove) {
|
|
843
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
945
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
844
946
|
} else if (move.effect == .Metronome) {
|
|
845
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
947
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
846
948
|
} else if (move.effect.onEnd()) {
|
|
847
|
-
try onEnd(battle, player, move,
|
|
949
|
+
try onEnd(battle, player, move, options);
|
|
848
950
|
return null;
|
|
849
951
|
}
|
|
850
952
|
}
|
|
@@ -856,36 +958,60 @@ fn doMove(
|
|
|
856
958
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
857
959
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
858
960
|
if (ohko) {
|
|
859
|
-
try log.immune(foe_ident, .OHKO);
|
|
860
|
-
} else if (immune and !invulnerable) {
|
|
861
|
-
try log.immune(foe_ident, .None);
|
|
961
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
962
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
963
|
+
try log.immune(.{ foe_ident, .None });
|
|
964
|
+
if (!showdown) {
|
|
965
|
+
if (move.effect == .Binding) {
|
|
966
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
967
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
968
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
969
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
970
|
+
// (considered missing)
|
|
971
|
+
assert(zero);
|
|
972
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
973
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
974
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
975
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
976
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
977
|
+
// roll)
|
|
978
|
+
try options.chance.commit(player, .binding);
|
|
979
|
+
} else {
|
|
980
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
981
|
+
// division-by-zero freeze alternative timeline scenario
|
|
982
|
+
try options.chance.commit(player, .glitch);
|
|
983
|
+
}
|
|
984
|
+
}
|
|
862
985
|
} else if (mist) {
|
|
863
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
864
|
-
try log.fail(foe_ident, .None);
|
|
986
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
987
|
+
try log.fail(.{ foe_ident, .None });
|
|
865
988
|
} else {
|
|
866
|
-
try
|
|
867
|
-
try log.
|
|
989
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
990
|
+
try log.lastmiss(.{});
|
|
991
|
+
try log.miss(.{battle.active(player)});
|
|
868
992
|
}
|
|
869
993
|
if (move.effect == .JumpKick) {
|
|
870
994
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
871
|
-
assert(battle.last_damage == 0);
|
|
995
|
+
assert(showdown or battle.last_damage == 0);
|
|
872
996
|
battle.last_damage = 1;
|
|
873
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
997
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
874
998
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
875
999
|
} else if (move.effect == .Explode) {
|
|
876
1000
|
try Effects.explode(battle, player);
|
|
877
|
-
try buildRage(battle, player.foe(),
|
|
1001
|
+
try buildRage(battle, player.foe(), options);
|
|
878
1002
|
} else if (showdown and move.effect == .Disable) {
|
|
879
|
-
try buildRage(battle, player.foe(),
|
|
1003
|
+
try buildRage(battle, player.foe(), options);
|
|
880
1004
|
}
|
|
881
1005
|
return null;
|
|
1006
|
+
} else if (!showdown) {
|
|
1007
|
+
try options.chance.commit(player, .hit);
|
|
882
1008
|
}
|
|
883
1009
|
|
|
884
1010
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
885
1011
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
886
|
-
// it up above before damage calculation)
|
|
1012
|
+
// it up above before damage calculation)
|
|
887
1013
|
if (!showdown and move.effect.isMulti()) {
|
|
888
|
-
Effects.multiHit(battle, player, move);
|
|
1014
|
+
try Effects.multiHit(battle, player, move, options);
|
|
889
1015
|
hits = side.active.volatiles.attacks;
|
|
890
1016
|
}
|
|
891
1017
|
|
|
@@ -896,18 +1022,20 @@ fn doMove(
|
|
|
896
1022
|
var hit: u4 = 0;
|
|
897
1023
|
while (hit < hits) {
|
|
898
1024
|
if (hit == 0) {
|
|
899
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1025
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
900
1026
|
if (effectiveness > Effectiveness.neutral) {
|
|
901
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1027
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
902
1028
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
903
|
-
try log.resisted(battle.active(player.foe()));
|
|
1029
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
904
1030
|
}
|
|
905
1031
|
}
|
|
906
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
907
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1032
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1033
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
908
1034
|
hit += 1;
|
|
909
1035
|
if (foe.stored().hp == 0) break;
|
|
910
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1036
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1037
|
+
try buildRage(battle, player.foe(), options);
|
|
1038
|
+
}
|
|
911
1039
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
912
1040
|
if (nullified) break;
|
|
913
1041
|
}
|
|
@@ -917,35 +1045,39 @@ fn doMove(
|
|
|
917
1045
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
918
1046
|
side.active.volatiles.attacks = 0;
|
|
919
1047
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
920
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1048
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
921
1049
|
}
|
|
922
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
923
|
-
} else if (showdown) {
|
|
1050
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1051
|
+
} else if (showdown and move.effect == .Binding) {
|
|
924
1052
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
925
|
-
|
|
926
|
-
|
|
927
|
-
|
|
928
|
-
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
|
|
1053
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1054
|
+
if (immune) {
|
|
1055
|
+
battle.last_damage = 0;
|
|
1056
|
+
assert(foe.stored().hp > 0);
|
|
1057
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1058
|
+
if (sub) {
|
|
1059
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1060
|
+
} else {
|
|
1061
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1062
|
+
try buildRage(battle, player.foe(), options);
|
|
932
1063
|
}
|
|
1064
|
+
return null;
|
|
933
1065
|
}
|
|
934
1066
|
}
|
|
935
1067
|
|
|
936
1068
|
// Substitute being broken nullifies the move's effect completely so even
|
|
937
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1069
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
938
1070
|
if (nullified) return null;
|
|
939
1071
|
|
|
940
1072
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
941
1073
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
942
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
943
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1074
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1075
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
944
1076
|
|
|
945
1077
|
if (foe.stored().hp == 0) return null;
|
|
946
1078
|
|
|
947
1079
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
948
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1080
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
949
1081
|
|
|
950
1082
|
if (!move.effect.isSpecial()) {
|
|
951
1083
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -954,31 +1086,33 @@ fn doMove(
|
|
|
954
1086
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
955
1087
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
956
1088
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
957
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1089
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
958
1090
|
if (move.effect == .Twineedle) {
|
|
959
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1091
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
960
1092
|
} else if (move.effect == .Disable) {
|
|
961
|
-
const result = try Effects.disable(battle, player, move,
|
|
962
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1093
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1094
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
963
1095
|
return result;
|
|
964
1096
|
} else {
|
|
965
|
-
try moveEffect(battle, player, move,
|
|
1097
|
+
try moveEffect(battle, player, move, options);
|
|
966
1098
|
}
|
|
967
1099
|
}
|
|
968
1100
|
|
|
969
1101
|
return null;
|
|
970
1102
|
}
|
|
971
1103
|
|
|
972
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1104
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
973
1105
|
const side = battle.side(player);
|
|
974
1106
|
|
|
975
1107
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
976
|
-
var
|
|
977
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
1108
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1109
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1110
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1111
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1112
|
+
|
|
1113
|
+
const spurious =
|
|
1114
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1115
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
982
1116
|
}
|
|
983
1117
|
|
|
984
1118
|
fn calcDamage(
|
|
@@ -987,6 +1121,7 @@ fn calcDamage(
|
|
|
987
1121
|
target_player: Player,
|
|
988
1122
|
m: ?Move.Data,
|
|
989
1123
|
crit: bool,
|
|
1124
|
+
options: anytype,
|
|
990
1125
|
) bool {
|
|
991
1126
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
992
1127
|
const cfz = m == null;
|
|
@@ -998,28 +1133,8 @@ fn calcDamage(
|
|
|
998
1133
|
|
|
999
1134
|
const special = move.type.special();
|
|
1000
1135
|
|
|
1001
|
-
|
|
1002
|
-
var
|
|
1003
|
-
if (crit)
|
|
1004
|
-
if (special) side.stored().stats.spc
|
|
1005
|
-
else side.stored().stats.atk
|
|
1006
|
-
else
|
|
1007
|
-
if (special) side.active.stats.spc
|
|
1008
|
-
else side.active.stats.atk;
|
|
1009
|
-
var def: u32 =
|
|
1010
|
-
if (crit)
|
|
1011
|
-
if (special) target.stored().stats.spc
|
|
1012
|
-
else target.stored().stats.def
|
|
1013
|
-
else
|
|
1014
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1015
|
-
if (special)
|
|
1016
|
-
target.active.stats.spc *
|
|
1017
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1018
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1019
|
-
else
|
|
1020
|
-
target.active.stats.def *
|
|
1021
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1022
|
-
// zig fmt: on
|
|
1136
|
+
var atk = attack(side, crit, special);
|
|
1137
|
+
var def = defense(target, crit, special, cfz);
|
|
1023
1138
|
|
|
1024
1139
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1025
1140
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1027,12 +1142,12 @@ fn calcDamage(
|
|
|
1027
1142
|
if ((!showdown or !cfz) and (atk > 255 or def > 255)) {
|
|
1028
1143
|
atk = @max((atk / 4) & 255, 1);
|
|
1029
1144
|
// GLITCH: not adjusted to be a min of 1 on cartridge (can lead to division-by-zero freeze)
|
|
1030
|
-
def = @max((def / 4) & 255, if (
|
|
1145
|
+
def = @max((def / 4) & 255, if (pkmn.options.mod) 1 else 0);
|
|
1031
1146
|
}
|
|
1032
1147
|
|
|
1033
|
-
const lvl =
|
|
1148
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1034
1149
|
|
|
1035
|
-
def =
|
|
1150
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1036
1151
|
|
|
1037
1152
|
if (def == 0) return false;
|
|
1038
1153
|
|
|
@@ -1044,11 +1159,41 @@ fn calcDamage(
|
|
|
1044
1159
|
d = @min(997, d);
|
|
1045
1160
|
d += 2;
|
|
1046
1161
|
|
|
1047
|
-
|
|
1162
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1163
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1164
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1165
|
+
// that results in counter intuitive probabilities in the common case
|
|
1166
|
+
if (pkmn.options.chance and !pkmn.options.mod and move.effect != .Explode) {
|
|
1167
|
+
atk = attack(side, !crit, special);
|
|
1168
|
+
def = defense(target, !crit, special, false);
|
|
1169
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
battle.last_damage = @intCast(d);
|
|
1048
1173
|
|
|
1049
1174
|
return true;
|
|
1050
1175
|
}
|
|
1051
1176
|
|
|
1177
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1178
|
+
return if (crit)
|
|
1179
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1180
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1184
|
+
return if (crit)
|
|
1185
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1186
|
+
else
|
|
1187
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1188
|
+
if (special)
|
|
1189
|
+
target.active.stats.spc *
|
|
1190
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1191
|
+
else
|
|
1192
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1193
|
+
target.active.stats.def *
|
|
1194
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1195
|
+
}
|
|
1196
|
+
|
|
1052
1197
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1053
1198
|
const side = battle.side(player);
|
|
1054
1199
|
const foe = battle.foe(player);
|
|
@@ -1058,9 +1203,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1058
1203
|
var d = battle.last_damage;
|
|
1059
1204
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1060
1205
|
|
|
1061
|
-
const neutral = @
|
|
1062
|
-
const eff1: u16 = @
|
|
1063
|
-
const eff2: u16 = @
|
|
1206
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1207
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1208
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1064
1209
|
|
|
1065
1210
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1066
1211
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1080,17 +1225,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1080
1225
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1081
1226
|
}
|
|
1082
1227
|
|
|
1083
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1228
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1084
1229
|
if (battle.last_damage <= 1) return;
|
|
1085
|
-
const random = Rolls.damage(battle);
|
|
1086
|
-
|
|
1230
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1231
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1232
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1233
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1087
1234
|
}
|
|
1088
1235
|
|
|
1089
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1236
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1090
1237
|
const side = battle.side(player);
|
|
1091
1238
|
const foe = battle.foe(player);
|
|
1092
1239
|
|
|
1093
|
-
if (!try checkHit(battle, player, move,
|
|
1240
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1094
1241
|
|
|
1095
1242
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1096
1243
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1099,68 +1246,68 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1099
1246
|
.DragonRage => 40,
|
|
1100
1247
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1101
1248
|
.Psywave => power: {
|
|
1102
|
-
const max = @intCast(
|
|
1249
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1103
1250
|
// GLITCH: Psywave infinite glitch loop
|
|
1104
|
-
if (!
|
|
1105
|
-
break :power Rolls.psywave(battle, max);
|
|
1251
|
+
if (!pkmn.options.mod and max <= 1) return Result.Error;
|
|
1252
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1106
1253
|
},
|
|
1107
1254
|
else => unreachable,
|
|
1108
1255
|
};
|
|
1109
1256
|
|
|
1110
|
-
if (battle.last_damage == 0) return if (
|
|
1257
|
+
if (battle.last_damage == 0) return if (pkmn.options.mod) null else Result.Error;
|
|
1111
1258
|
|
|
1112
1259
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1113
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1114
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1260
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1261
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1115
1262
|
|
|
1116
1263
|
return null;
|
|
1117
1264
|
}
|
|
1118
1265
|
|
|
1119
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1266
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1120
1267
|
const foe = battle.foe(player);
|
|
1121
1268
|
|
|
1122
1269
|
if (battle.last_damage == 0) {
|
|
1123
|
-
try log.fail(battle.active(player), .None);
|
|
1270
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1124
1271
|
return null;
|
|
1125
1272
|
}
|
|
1126
1273
|
|
|
1127
|
-
// Pretend
|
|
1128
|
-
const foe_last_used_move =
|
|
1129
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1274
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1130
1275
|
const foe_last_selected_move =
|
|
1131
1276
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1132
|
-
.
|
|
1277
|
+
.Splash
|
|
1133
1278
|
else
|
|
1134
1279
|
foe.last_selected_move);
|
|
1135
1280
|
|
|
1136
|
-
const used =
|
|
1137
|
-
foe.last_used_move != .Counter and
|
|
1138
|
-
(foe_last_used_move.type == .Normal or
|
|
1139
|
-
foe_last_used_move.type == .Fighting);
|
|
1140
|
-
|
|
1281
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1141
1282
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1142
1283
|
foe.last_selected_move != .Counter and
|
|
1143
1284
|
(foe_last_selected_move.type == .Normal or
|
|
1144
1285
|
foe_last_selected_move.type == .Fighting);
|
|
1145
1286
|
|
|
1146
1287
|
if (!used and !selected) {
|
|
1147
|
-
try log.fail(battle.active(player), .None);
|
|
1288
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1148
1289
|
return null;
|
|
1149
1290
|
}
|
|
1150
1291
|
|
|
1151
1292
|
if (!used or !selected) {
|
|
1152
1293
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1153
|
-
if (!
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1294
|
+
if (!pkmn.options.mod) return Result.Error;
|
|
1295
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1296
|
return null;
|
|
1156
1297
|
}
|
|
1157
1298
|
|
|
1158
|
-
|
|
1299
|
+
// NOTE: llvm/llvm-project#58557
|
|
1300
|
+
battle.last_damage = if (comptime builtin.target.cpu.arch.isWasm())
|
|
1301
|
+
@max(battle.last_damage *% 2, std.math.maxInt(u16))
|
|
1302
|
+
else
|
|
1303
|
+
battle.last_damage *| 2;
|
|
1159
1304
|
|
|
1160
|
-
// Pokémon Showdown calls
|
|
1161
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1305
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1306
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1162
1307
|
|
|
1163
|
-
|
|
1308
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1309
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1310
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1164
1311
|
return null;
|
|
1165
1312
|
}
|
|
1166
1313
|
|
|
@@ -1169,7 +1316,7 @@ fn applyDamage(
|
|
|
1169
1316
|
target_player: Player,
|
|
1170
1317
|
sub_player: Player,
|
|
1171
1318
|
reason: Damage,
|
|
1172
|
-
|
|
1319
|
+
options: anytype,
|
|
1173
1320
|
) !bool {
|
|
1174
1321
|
assert(showdown or battle.last_damage != 0);
|
|
1175
1322
|
|
|
@@ -1184,19 +1331,20 @@ fn applyDamage(
|
|
|
1184
1331
|
subbed.active.volatiles.substitute = 0;
|
|
1185
1332
|
subbed.active.volatiles.Substitute = false;
|
|
1186
1333
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1187
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1334
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1335
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1188
1336
|
return true;
|
|
1189
1337
|
} else {
|
|
1190
1338
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1191
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1192
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1339
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1340
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1193
1341
|
return false;
|
|
1194
1342
|
}
|
|
1195
1343
|
}
|
|
1196
1344
|
|
|
1197
1345
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1198
1346
|
target.stored().hp -= battle.last_damage;
|
|
1199
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1347
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1200
1348
|
return false;
|
|
1201
1349
|
}
|
|
1202
1350
|
|
|
@@ -1204,61 +1352,81 @@ fn mirrorMove(
|
|
|
1204
1352
|
battle: anytype,
|
|
1205
1353
|
player: Player,
|
|
1206
1354
|
mslot: u4,
|
|
1355
|
+
rewrap: bool,
|
|
1207
1356
|
auto: bool,
|
|
1208
1357
|
residual: *bool,
|
|
1209
|
-
|
|
1210
|
-
) !?Result {
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) anyerror!?Result {
|
|
1211
1360
|
var side = battle.side(player);
|
|
1212
1361
|
const foe = battle.foe(player);
|
|
1213
1362
|
|
|
1214
1363
|
side.last_selected_move = foe.last_used_move;
|
|
1215
1364
|
|
|
1216
1365
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1217
|
-
try log.fail(battle.active(player), .None);
|
|
1366
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1218
1367
|
return null;
|
|
1368
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1369
|
+
incrementPP(side, player, mslot, options);
|
|
1219
1370
|
}
|
|
1220
1371
|
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1372
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1373
|
+
return null;
|
|
1374
|
+
}
|
|
1375
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1225
1376
|
}
|
|
1226
1377
|
|
|
1227
1378
|
fn metronome(
|
|
1228
1379
|
battle: anytype,
|
|
1229
1380
|
player: Player,
|
|
1230
1381
|
mslot: u4,
|
|
1382
|
+
rewrap: bool,
|
|
1231
1383
|
auto: bool,
|
|
1232
1384
|
residual: *bool,
|
|
1233
|
-
|
|
1234
|
-
) !?Result {
|
|
1385
|
+
options: anytype,
|
|
1386
|
+
) anyerror!?Result {
|
|
1235
1387
|
var side = battle.side(player);
|
|
1236
1388
|
|
|
1237
|
-
side.last_selected_move = Rolls.metronome(battle);
|
|
1238
|
-
incrementPP(side, mslot);
|
|
1389
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1390
|
+
incrementPP(side, player, mslot, options);
|
|
1239
1391
|
|
|
1240
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1241
|
-
|
|
1392
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1393
|
+
return null;
|
|
1394
|
+
}
|
|
1395
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1242
1396
|
}
|
|
1243
1397
|
|
|
1244
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1398
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1245
1399
|
var immune = false;
|
|
1246
1400
|
var mist = false;
|
|
1247
|
-
|
|
1401
|
+
|
|
1402
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1403
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1404
|
+
return true;
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1248
1407
|
assert(!immune);
|
|
1249
1408
|
if (mist) {
|
|
1250
1409
|
assert(!showdown);
|
|
1251
1410
|
const foe_ident = battle.active(player.foe());
|
|
1252
|
-
try log.activate(foe_ident, .Mist);
|
|
1253
|
-
try log.fail(foe_ident, .None);
|
|
1411
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1412
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1254
1413
|
} else {
|
|
1255
|
-
try log.lastmiss();
|
|
1256
|
-
try log.miss(battle.active(player));
|
|
1414
|
+
try options.log.lastmiss(.{});
|
|
1415
|
+
try options.log.miss(.{battle.active(player)});
|
|
1257
1416
|
}
|
|
1417
|
+
|
|
1418
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1258
1419
|
return false;
|
|
1259
1420
|
}
|
|
1260
1421
|
|
|
1261
|
-
fn moveHit(
|
|
1422
|
+
fn moveHit(
|
|
1423
|
+
battle: anytype,
|
|
1424
|
+
player: Player,
|
|
1425
|
+
move: Move.Data,
|
|
1426
|
+
immune: *bool,
|
|
1427
|
+
mist: *bool,
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) !bool {
|
|
1262
1430
|
var side = battle.side(player);
|
|
1263
1431
|
const foe = battle.foe(player);
|
|
1264
1432
|
|
|
@@ -1297,10 +1465,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1297
1465
|
const overwritten = overwrite and state > 0;
|
|
1298
1466
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1299
1467
|
|
|
1300
|
-
var accuracy = if (overwritten) state else
|
|
1301
|
-
var boost = BOOSTS[@
|
|
1468
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1469
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1302
1470
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1303
|
-
boost = BOOSTS[@
|
|
1471
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1304
1472
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1305
1473
|
accuracy = @min(255, @max(1, accuracy));
|
|
1306
1474
|
|
|
@@ -1309,7 +1477,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1309
1477
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1310
1478
|
|
|
1311
1479
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1312
|
-
break :miss !Rolls.hit(battle, accuracy);
|
|
1480
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1313
1481
|
};
|
|
1314
1482
|
|
|
1315
1483
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1319,16 +1487,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1319
1487
|
}
|
|
1320
1488
|
|
|
1321
1489
|
if (!miss) return true;
|
|
1322
|
-
battle.last_damage = 0;
|
|
1490
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1491
|
+
|
|
1323
1492
|
side.active.volatiles.Binding = false;
|
|
1493
|
+
options.chance.observe(.binding, player, .None);
|
|
1494
|
+
|
|
1324
1495
|
return false;
|
|
1325
1496
|
}
|
|
1326
1497
|
|
|
1327
1498
|
fn checkFaint(
|
|
1328
1499
|
battle: anytype,
|
|
1329
1500
|
player: Player,
|
|
1330
|
-
|
|
1331
|
-
|
|
1501
|
+
cap: bool,
|
|
1502
|
+
options: anytype,
|
|
1503
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1332
1504
|
const side = battle.side(player);
|
|
1333
1505
|
if (side.stored().hp > 0) return null;
|
|
1334
1506
|
|
|
@@ -1336,33 +1508,32 @@ fn checkFaint(
|
|
|
1336
1508
|
const foe_fainted = foe.stored().hp == 0;
|
|
1337
1509
|
|
|
1338
1510
|
const player_out = findFirstAlive(side) == 0;
|
|
1339
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1340
|
-
const
|
|
1341
|
-
const more = tie or player_out or foe_out;
|
|
1511
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1512
|
+
const more = player_out or foe_out;
|
|
1342
1513
|
|
|
1343
|
-
if (try faint(battle, player,
|
|
1344
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1514
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1515
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1345
1516
|
|
|
1346
1517
|
assert(!side.active.volatiles.MultiHit);
|
|
1347
1518
|
assert(!foe.active.volatiles.MultiHit);
|
|
1348
1519
|
|
|
1349
|
-
if (
|
|
1350
|
-
try log.tie();
|
|
1520
|
+
if (player_out and foe_out) {
|
|
1521
|
+
try options.log.tie(.{});
|
|
1351
1522
|
return Result.Tie;
|
|
1352
1523
|
} else if (player_out) {
|
|
1353
|
-
try log.win(player.foe());
|
|
1524
|
+
try options.log.win(.{player.foe()});
|
|
1354
1525
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1355
1526
|
} else if (foe_out) {
|
|
1356
|
-
try log.win(player);
|
|
1527
|
+
try options.log.win(.{player});
|
|
1357
1528
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1358
1529
|
}
|
|
1359
1530
|
|
|
1360
1531
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1361
|
-
if (player == .P1) return
|
|
1362
|
-
return
|
|
1532
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1533
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1363
1534
|
}
|
|
1364
1535
|
|
|
1365
|
-
fn faint(battle: anytype, player: Player,
|
|
1536
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1366
1537
|
var side = battle.side(player);
|
|
1367
1538
|
var foe = battle.foe(player);
|
|
1368
1539
|
assert(side.stored().hp == 0);
|
|
@@ -1371,7 +1542,7 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1371
1542
|
assert(!foe_volatiles.MultiHit);
|
|
1372
1543
|
if (foe_volatiles.Bide) {
|
|
1373
1544
|
assert(!foe_volatiles.Thrashing and !foe_volatiles.Rage);
|
|
1374
|
-
foe_volatiles.state = if (
|
|
1545
|
+
foe_volatiles.state = if (pkmn.options.mod) 0 else foe_volatiles.state & 255;
|
|
1375
1546
|
if (foe_volatiles.state != 0) return Result.Error;
|
|
1376
1547
|
}
|
|
1377
1548
|
|
|
@@ -1395,32 +1566,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1395
1566
|
side.stored().stats.spe;
|
|
1396
1567
|
}
|
|
1397
1568
|
|
|
1398
|
-
try log.faint(battle.active(player), done);
|
|
1569
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1570
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1571
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1572
|
+
if (cap) options.calc.capped(player);
|
|
1399
1573
|
return null;
|
|
1400
1574
|
}
|
|
1401
1575
|
|
|
1402
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1576
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1403
1577
|
var side = battle.side(player);
|
|
1404
1578
|
var stored = side.stored();
|
|
1405
1579
|
const ident = battle.active(player);
|
|
1406
1580
|
var volatiles = &side.active.volatiles;
|
|
1407
1581
|
|
|
1408
1582
|
const brn = Status.is(stored.status, .BRN);
|
|
1409
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1583
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1410
1584
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1411
|
-
|
|
1412
1585
|
if (volatiles.Toxic) {
|
|
1413
1586
|
volatiles.toxic += 1;
|
|
1414
1587
|
damage *= volatiles.toxic;
|
|
1415
1588
|
}
|
|
1589
|
+
damage = @min(damage, stored.hp);
|
|
1416
1590
|
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
|
|
1420
|
-
|
|
1421
|
-
|
|
1422
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1423
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1591
|
+
if (!showdown or damage > 0) {
|
|
1592
|
+
stored.hp -= damage;
|
|
1593
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1594
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1595
|
+
}
|
|
1424
1596
|
}
|
|
1425
1597
|
|
|
1426
1598
|
if (volatiles.LeechSeed) {
|
|
@@ -1444,47 +1616,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1444
1616
|
const amount = @min(damage, stored.hp);
|
|
1445
1617
|
stored.hp -= amount;
|
|
1446
1618
|
|
|
1447
|
-
// As above, Pokémon Showdown uses
|
|
1448
|
-
if (amount > 0) {
|
|
1449
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1450
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1451
|
-
if (showdown) battle.last_damage = damage;
|
|
1452
|
-
}
|
|
1619
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1620
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1453
1621
|
|
|
1454
1622
|
const before = foe_stored.hp;
|
|
1455
1623
|
// Uncapped damage is added back to the foe
|
|
1456
1624
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1457
1625
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1458
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1626
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1459
1627
|
}
|
|
1460
1628
|
}
|
|
1461
1629
|
|
|
1462
|
-
fn endTurn(battle: anytype,
|
|
1630
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1463
1631
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1464
1632
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1465
1633
|
|
|
1466
|
-
|
|
1467
|
-
|
|
1634
|
+
battle.turn += 1;
|
|
1635
|
+
|
|
1636
|
+
if (pkmn.options.mod and pkmn.options.ebc and checkEBC(battle)) {
|
|
1637
|
+
try options.log.tie(.{});
|
|
1468
1638
|
return Result.Tie;
|
|
1469
1639
|
}
|
|
1470
1640
|
|
|
1471
|
-
battle.turn
|
|
1472
|
-
|
|
1473
|
-
if (showdown and battle.turn >= 1000) {
|
|
1474
|
-
try log.tie();
|
|
1641
|
+
if (pkmn.options.mod and battle.turn >= 1000) {
|
|
1642
|
+
try options.log.tie(.{});
|
|
1475
1643
|
return Result.Tie;
|
|
1476
1644
|
} else if (battle.turn >= 65535) {
|
|
1477
1645
|
return Result.Error;
|
|
1478
1646
|
}
|
|
1479
1647
|
|
|
1480
|
-
try log.turn(battle.turn);
|
|
1648
|
+
try options.log.turn(.{battle.turn});
|
|
1481
1649
|
|
|
1482
1650
|
return Result.Default;
|
|
1483
1651
|
}
|
|
1484
1652
|
|
|
1485
1653
|
fn checkEBC(battle: anytype) bool {
|
|
1486
1654
|
for (battle.sides, 0..) |side, i| {
|
|
1487
|
-
const foe = battle.sides[~@
|
|
1655
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1488
1656
|
|
|
1489
1657
|
var foe_all_ghosts = true;
|
|
1490
1658
|
var foe_all_transform = true;
|
|
@@ -1536,10 +1704,10 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1536
1704
|
return false;
|
|
1537
1705
|
}
|
|
1538
1706
|
|
|
1539
|
-
fn disabled(side: *Side, ident: ID,
|
|
1540
|
-
if (side.active.volatiles.
|
|
1707
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1708
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1541
1709
|
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1542
|
-
const m = side.active.moves[side.active.volatiles.
|
|
1710
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1543
1711
|
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1544
1712
|
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1545
1713
|
m
|
|
@@ -1547,127 +1715,115 @@ fn disabled(side: *Side, ident: ID, log: anytype) !bool {
|
|
|
1547
1715
|
side.last_selected_move;
|
|
1548
1716
|
if (m != .None and m == last) {
|
|
1549
1717
|
side.active.volatiles.Charging = false;
|
|
1550
|
-
try log.
|
|
1718
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1551
1719
|
return true;
|
|
1552
1720
|
}
|
|
1553
1721
|
}
|
|
1554
1722
|
return false;
|
|
1555
1723
|
}
|
|
1556
1724
|
|
|
1557
|
-
|
|
1725
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1558
1726
|
const side = battle.side(who);
|
|
1559
1727
|
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1560
|
-
try Effects.boost(battle, who, Move.get(.Rage),
|
|
1728
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1561
1729
|
}
|
|
1562
1730
|
}
|
|
1563
1731
|
|
|
1564
|
-
fn
|
|
1565
|
-
var volatiles = &active.volatiles;
|
|
1566
|
-
assert(volatiles.Thrashing);
|
|
1567
|
-
if (volatiles.attacks > 0) return false;
|
|
1568
|
-
|
|
1569
|
-
volatiles.Thrashing = false;
|
|
1570
|
-
volatiles.Confusion = true;
|
|
1571
|
-
volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1572
|
-
return true;
|
|
1573
|
-
}
|
|
1574
|
-
|
|
1575
|
-
inline fn onBegin(
|
|
1732
|
+
fn onBegin(
|
|
1576
1733
|
battle: anytype,
|
|
1577
1734
|
player: Player,
|
|
1578
1735
|
move: Move.Data,
|
|
1579
1736
|
mslot: u8,
|
|
1580
1737
|
residual: *bool,
|
|
1581
|
-
|
|
1738
|
+
options: anytype,
|
|
1582
1739
|
) !void {
|
|
1583
|
-
assert(move.effect.onBegin());
|
|
1584
1740
|
return switch (move.effect) {
|
|
1585
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1586
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1587
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1588
|
-
.Haze => Effects.haze(battle, player,
|
|
1589
|
-
.Heal => Effects.heal(battle, player,
|
|
1590
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1591
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1592
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1593
|
-
.Mist => Effects.mist(battle, player,
|
|
1594
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1595
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1596
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1597
|
-
.Splash => Effects.splash(battle, player,
|
|
1598
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1599
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1600
|
-
.Transform => Effects.transform(battle, player,
|
|
1741
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1742
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1743
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1744
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1745
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1746
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1747
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1748
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1749
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1750
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1751
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1752
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1753
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1754
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1755
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1756
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1601
1757
|
else => unreachable,
|
|
1602
1758
|
};
|
|
1603
1759
|
}
|
|
1604
1760
|
|
|
1605
|
-
|
|
1606
|
-
assert(move.effect.onEnd());
|
|
1761
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1607
1762
|
return switch (move.effect) {
|
|
1608
|
-
.Bide => Effects.bide(battle, player,
|
|
1763
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1609
1764
|
// zig fmt: off
|
|
1610
1765
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1611
1766
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1612
|
-
Effects.boost(battle, player, move,
|
|
1767
|
+
Effects.boost(battle, player, move, options),
|
|
1613
1768
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1614
|
-
Effects.unboost(battle, player, move,
|
|
1769
|
+
Effects.unboost(battle, player, move, options),
|
|
1615
1770
|
// zig fmt: on
|
|
1616
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1771
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1617
1772
|
else => unreachable,
|
|
1618
1773
|
};
|
|
1619
1774
|
}
|
|
1620
1775
|
|
|
1621
|
-
|
|
1776
|
+
fn alwaysHappens(
|
|
1622
1777
|
battle: anytype,
|
|
1623
1778
|
player: Player,
|
|
1624
1779
|
move: Move.Data,
|
|
1625
1780
|
residual: *bool,
|
|
1626
|
-
|
|
1781
|
+
options: anytype,
|
|
1627
1782
|
) !void {
|
|
1628
|
-
assert(move.effect.alwaysHappens());
|
|
1629
1783
|
return switch (move.effect) {
|
|
1630
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1784
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1631
1785
|
.Explode => Effects.explode(battle, player),
|
|
1632
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1786
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1633
1787
|
.Rage => Effects.rage(battle, player),
|
|
1634
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1788
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1635
1789
|
.JumpKick, .Binding => {},
|
|
1636
1790
|
else => unreachable,
|
|
1637
1791
|
};
|
|
1638
1792
|
}
|
|
1639
1793
|
|
|
1640
|
-
|
|
1794
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1641
1795
|
return switch (move.effect) {
|
|
1642
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1643
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1644
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1645
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1646
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1796
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1797
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1798
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1799
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1800
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1647
1801
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1648
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1649
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1802
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1803
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1650
1804
|
// zig fmt: off
|
|
1651
1805
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1652
|
-
Effects.unboost(battle, player, move,
|
|
1806
|
+
Effects.unboost(battle, player, move, options),
|
|
1653
1807
|
// zig fmt: on
|
|
1654
1808
|
else => {},
|
|
1655
1809
|
};
|
|
1656
1810
|
}
|
|
1657
1811
|
|
|
1658
1812
|
pub const Effects = struct {
|
|
1659
|
-
fn bide(battle: anytype, player: Player,
|
|
1813
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1660
1814
|
var side = battle.side(player);
|
|
1661
1815
|
|
|
1662
1816
|
side.active.volatiles.Bide = true;
|
|
1663
1817
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1818
|
+
|
|
1664
1819
|
side.active.volatiles.state = 0;
|
|
1665
|
-
side.active.volatiles.attacks = Rolls.
|
|
1820
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1821
|
+
options.chance.observe(.attacking, player, .started);
|
|
1666
1822
|
|
|
1667
|
-
try log.start(battle.active(player), .Bide);
|
|
1823
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1668
1824
|
}
|
|
1669
1825
|
|
|
1670
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1826
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1671
1827
|
var foe = battle.foe(player);
|
|
1672
1828
|
var foe_stored = foe.stored();
|
|
1673
1829
|
|
|
@@ -1678,83 +1834,91 @@ pub const Effects = struct {
|
|
|
1678
1834
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1679
1835
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1680
1836
|
assert(move.type == .Fire);
|
|
1681
|
-
try log.curestatus(
|
|
1837
|
+
try options.log.curestatus(.{
|
|
1838
|
+
battle.active(player.foe()),
|
|
1839
|
+
foe_stored.status,
|
|
1840
|
+
.Message,
|
|
1841
|
+
});
|
|
1682
1842
|
foe_stored.status = 0;
|
|
1683
1843
|
}
|
|
1684
1844
|
return;
|
|
1685
1845
|
}
|
|
1686
1846
|
|
|
1687
1847
|
if (foe.active.types.includes(move.type)) return;
|
|
1688
|
-
if (!Rolls.secondaryChance(battle, move.effect == .BurnChance1))
|
|
1848
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1849
|
+
return;
|
|
1850
|
+
}
|
|
1689
1851
|
|
|
1690
1852
|
foe_stored.status = Status.init(.BRN);
|
|
1691
1853
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1692
1854
|
|
|
1693
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1855
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1694
1856
|
}
|
|
1695
1857
|
|
|
1696
|
-
fn charge(battle: anytype, player: Player,
|
|
1858
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1697
1859
|
var side = battle.side(player);
|
|
1698
1860
|
var volatiles = &side.active.volatiles;
|
|
1699
1861
|
|
|
1700
1862
|
volatiles.Charging = true;
|
|
1701
1863
|
const move = side.last_selected_move;
|
|
1702
1864
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1703
|
-
try log.laststill();
|
|
1704
|
-
try log.prepare(battle.active(player), move);
|
|
1865
|
+
try options.log.laststill(.{});
|
|
1866
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1705
1867
|
}
|
|
1706
1868
|
|
|
1707
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1869
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1708
1870
|
var foe = battle.foe(player);
|
|
1709
1871
|
const sub = foe.active.volatiles.Substitute;
|
|
1710
1872
|
|
|
1711
1873
|
if (move.effect == .ConfusionChance) {
|
|
1712
|
-
if (!Rolls.confusionChance(battle)) return;
|
|
1874
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1713
1875
|
} else {
|
|
1714
1876
|
if (showdown) {
|
|
1715
|
-
if (!try checkHit(battle, player, move,
|
|
1716
|
-
|
|
1717
|
-
} else if (sub) {
|
|
1718
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1719
|
-
}
|
|
1877
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1878
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1720
1879
|
} else {
|
|
1721
|
-
if (sub) {
|
|
1722
|
-
|
|
1723
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1724
|
-
return;
|
|
1725
|
-
}
|
|
1880
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1881
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1726
1882
|
}
|
|
1727
1883
|
}
|
|
1728
1884
|
|
|
1729
1885
|
if (foe.active.volatiles.Confusion) return;
|
|
1730
1886
|
foe.active.volatiles.Confusion = true;
|
|
1731
|
-
foe.active.volatiles.confusion = Rolls.confusionDuration(battle);
|
|
1732
1887
|
|
|
1733
|
-
|
|
1888
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1889
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1890
|
+
options.calc.confusion(player.foe());
|
|
1891
|
+
|
|
1892
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1734
1893
|
}
|
|
1735
1894
|
|
|
1736
|
-
fn conversion(battle: anytype, player: Player,
|
|
1895
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1737
1896
|
const foe = battle.foe(player);
|
|
1738
1897
|
|
|
1739
1898
|
if (foe.active.volatiles.Invulnerable) {
|
|
1740
|
-
try log.lastmiss();
|
|
1741
|
-
return log.miss(battle.active(player));
|
|
1899
|
+
try options.log.lastmiss(.{});
|
|
1900
|
+
return options.log.miss(.{battle.active(player)});
|
|
1742
1901
|
}
|
|
1743
1902
|
|
|
1744
1903
|
battle.side(player).active.types = foe.active.types;
|
|
1745
|
-
return log.
|
|
1904
|
+
return options.log.start(.{
|
|
1905
|
+
battle.active(player),
|
|
1906
|
+
.TypeChange,
|
|
1907
|
+
foe.active.types,
|
|
1908
|
+
battle.active(player.foe()),
|
|
1909
|
+
});
|
|
1746
1910
|
}
|
|
1747
1911
|
|
|
1748
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1912
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1749
1913
|
var foe = battle.foe(player);
|
|
1750
1914
|
var volatiles = &foe.active.volatiles;
|
|
1751
1915
|
const foe_ident = battle.active(player.foe());
|
|
1752
1916
|
|
|
1753
1917
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1754
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1918
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1755
1919
|
|
|
1756
|
-
if (volatiles.
|
|
1757
|
-
try log.fail(foe_ident, .None);
|
|
1920
|
+
if (volatiles.disable_move != 0) {
|
|
1921
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1758
1922
|
return null;
|
|
1759
1923
|
}
|
|
1760
1924
|
|
|
@@ -1769,25 +1933,27 @@ pub const Effects = struct {
|
|
|
1769
1933
|
|
|
1770
1934
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1771
1935
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1772
|
-
if (n == 0) {
|
|
1773
|
-
try log.fail(foe_ident, .None);
|
|
1936
|
+
if (n == 0 or (pkmn.options.mod and err)) {
|
|
1937
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1774
1938
|
return null;
|
|
1775
1939
|
} else if (err) {
|
|
1776
1940
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
1777
|
-
assert(!showdown);
|
|
1778
1941
|
return Result.Error;
|
|
1779
1942
|
}
|
|
1780
1943
|
|
|
1781
|
-
volatiles.
|
|
1782
|
-
|
|
1944
|
+
volatiles.disable_move =
|
|
1945
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1946
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1947
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1783
1948
|
|
|
1784
|
-
|
|
1949
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1950
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1785
1951
|
return null;
|
|
1786
1952
|
}
|
|
1787
1953
|
|
|
1788
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1789
|
-
var
|
|
1790
|
-
|
|
1954
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
|
+
var stored = battle.side(player).stored();
|
|
1956
|
+
const ident = battle.active(player);
|
|
1791
1957
|
|
|
1792
1958
|
if (battle.last_damage == 0) {
|
|
1793
1959
|
assert(showdown);
|
|
@@ -1800,7 +1966,7 @@ pub const Effects = struct {
|
|
|
1800
1966
|
if (stored.hp == stored.stats.hp) return;
|
|
1801
1967
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1802
1968
|
|
|
1803
|
-
try log.
|
|
1969
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1804
1970
|
}
|
|
1805
1971
|
|
|
1806
1972
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1814,26 +1980,28 @@ pub const Effects = struct {
|
|
|
1814
1980
|
side.active.volatiles.LeechSeed = false;
|
|
1815
1981
|
}
|
|
1816
1982
|
|
|
1817
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1983
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1818
1984
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1819
1985
|
|
|
1820
1986
|
if (volatiles.Substitute) return;
|
|
1821
|
-
if (!Rolls.secondaryChance(battle, move.effect == .FlinchChance1))
|
|
1987
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1988
|
+
return;
|
|
1989
|
+
}
|
|
1822
1990
|
|
|
1823
1991
|
volatiles.Flinch = true;
|
|
1824
1992
|
volatiles.Recharging = false;
|
|
1825
1993
|
}
|
|
1826
1994
|
|
|
1827
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1995
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1828
1996
|
var side = battle.side(player);
|
|
1829
1997
|
|
|
1830
1998
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1831
1999
|
side.active.volatiles.FocusEnergy = true;
|
|
1832
2000
|
|
|
1833
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
2001
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1834
2002
|
}
|
|
1835
2003
|
|
|
1836
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2004
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1837
2005
|
var foe = battle.foe(player);
|
|
1838
2006
|
var foe_stored = foe.stored();
|
|
1839
2007
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1845,21 +2013,22 @@ pub const Effects = struct {
|
|
|
1845
2013
|
}
|
|
1846
2014
|
|
|
1847
2015
|
if (foe.active.types.includes(move.type)) return;
|
|
1848
|
-
if (!Rolls.secondaryChance(battle, true)) return;
|
|
2016
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1849
2017
|
// Freeze Clause Mod
|
|
1850
|
-
if (
|
|
2018
|
+
if (pkmn.options.mod) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1851
2019
|
|
|
1852
2020
|
foe_stored.status = Status.init(.FRZ);
|
|
1853
2021
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1854
2022
|
|
|
1855
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2023
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1856
2024
|
}
|
|
1857
2025
|
|
|
1858
|
-
fn haze(battle: anytype, player: Player,
|
|
2026
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2027
|
+
var log = options.log;
|
|
1859
2028
|
var side = battle.side(player);
|
|
1860
2029
|
var foe = battle.foe(player);
|
|
1861
2030
|
|
|
1862
|
-
|
|
2031
|
+
const side_stored = side.stored();
|
|
1863
2032
|
var foe_stored = foe.stored();
|
|
1864
2033
|
|
|
1865
2034
|
const player_ident = battle.active(player);
|
|
@@ -1871,96 +2040,101 @@ pub const Effects = struct {
|
|
|
1871
2040
|
side.active.stats = side_stored.stats;
|
|
1872
2041
|
foe.active.stats = foe_stored.stats;
|
|
1873
2042
|
|
|
1874
|
-
try log.activate(player_ident, .Haze);
|
|
1875
|
-
try log.clearallboost();
|
|
2043
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2044
|
+
try log.clearallboost(.{});
|
|
1876
2045
|
|
|
1877
2046
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1878
2047
|
if (showdown) {
|
|
1879
2048
|
for (&battle.sides, 0..) |*s, i| {
|
|
1880
|
-
const p = @
|
|
2049
|
+
const p: Player = @enumFromInt(i);
|
|
1881
2050
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1882
2051
|
if (p != player and Status.any(s.stored().status)) {
|
|
1883
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2052
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1884
2053
|
s.stored().status = 0;
|
|
2054
|
+
options.chance.observe(.sleep, p, .None);
|
|
1885
2055
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1886
2056
|
s.stored().status = Status.init(.PSN);
|
|
1887
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2057
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1888
2058
|
}
|
|
1889
|
-
try clearVolatiles(battle, p,
|
|
2059
|
+
try clearVolatiles(battle, p, options);
|
|
1890
2060
|
}
|
|
1891
2061
|
} else {
|
|
1892
2062
|
if (Status.any(foe_stored.status)) {
|
|
1893
2063
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1894
2064
|
foe.last_selected_move = .SKIP_TURN;
|
|
2065
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1895
2066
|
}
|
|
1896
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2067
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1897
2068
|
foe_stored.status = 0;
|
|
1898
2069
|
}
|
|
1899
|
-
try clearVolatiles(battle, player,
|
|
1900
|
-
try clearVolatiles(battle, player.foe(),
|
|
2070
|
+
try clearVolatiles(battle, player, options);
|
|
2071
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1901
2072
|
}
|
|
1902
2073
|
}
|
|
1903
2074
|
|
|
1904
|
-
fn heal(battle: anytype, player: Player,
|
|
2075
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1905
2076
|
var side = battle.side(player);
|
|
1906
2077
|
var stored = side.stored();
|
|
1907
2078
|
const ident = battle.active(player);
|
|
1908
2079
|
|
|
1909
2080
|
// GLITCH: HP recovery move failure glitches
|
|
1910
2081
|
const delta = stored.stats.hp - stored.hp;
|
|
1911
|
-
if (delta == 0 or delta & 255 == 255
|
|
2082
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2083
|
+
return options.log.fail(.{ ident, .None });
|
|
2084
|
+
}
|
|
1912
2085
|
|
|
1913
2086
|
const rest = side.last_selected_move == .Rest;
|
|
1914
2087
|
if (rest) {
|
|
1915
2088
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1916
2089
|
if (showdown) battle.rng.advance(1);
|
|
1917
2090
|
stored.status = Status.slf(2);
|
|
1918
|
-
try log.
|
|
2091
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1919
2092
|
stored.hp = stored.stats.hp;
|
|
1920
2093
|
} else {
|
|
1921
2094
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1922
2095
|
}
|
|
1923
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2096
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1924
2097
|
}
|
|
1925
2098
|
|
|
1926
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2099
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1927
2100
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1928
|
-
try log.mustrecharge(battle.active(player));
|
|
2101
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1929
2102
|
}
|
|
1930
2103
|
|
|
1931
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2104
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1932
2105
|
var foe = battle.foe(player);
|
|
1933
2106
|
|
|
1934
2107
|
if (showdown) {
|
|
1935
2108
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1936
2109
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1937
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2110
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1938
2111
|
}
|
|
1939
|
-
if (!try checkHit(battle, player, move,
|
|
2112
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1940
2113
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1941
2114
|
} else {
|
|
1942
|
-
if (!try checkHit(battle, player, move,
|
|
2115
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1943
2116
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1944
|
-
try log.lastmiss();
|
|
1945
|
-
return log.miss(battle.active(player));
|
|
2117
|
+
try options.log.lastmiss(.{});
|
|
2118
|
+
return options.log.miss(.{battle.active(player)});
|
|
1946
2119
|
}
|
|
1947
2120
|
}
|
|
1948
2121
|
|
|
1949
2122
|
foe.active.volatiles.LeechSeed = true;
|
|
1950
2123
|
|
|
1951
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2124
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1952
2125
|
}
|
|
1953
2126
|
|
|
1954
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2127
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1955
2128
|
var side = battle.side(player);
|
|
2129
|
+
const ident = battle.active(player);
|
|
1956
2130
|
|
|
1957
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2131
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1958
2132
|
side.active.volatiles.LightScreen = true;
|
|
1959
2133
|
|
|
1960
|
-
try log.start(
|
|
2134
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
1961
2135
|
}
|
|
1962
2136
|
|
|
1963
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2137
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
1964
2138
|
var side = battle.side(player);
|
|
1965
2139
|
var foe = battle.foe(player);
|
|
1966
2140
|
|
|
@@ -1976,46 +2150,49 @@ pub const Effects = struct {
|
|
|
1976
2150
|
const has_mimic = has_mimic: {
|
|
1977
2151
|
for (side.active.moves, 0..) |m, i| {
|
|
1978
2152
|
if (m.id == .Mimic) {
|
|
1979
|
-
oslot = @intCast(
|
|
2153
|
+
oslot = @intCast(i + 1);
|
|
1980
2154
|
break :has_mimic true;
|
|
1981
2155
|
}
|
|
1982
2156
|
}
|
|
1983
2157
|
break :has_mimic false;
|
|
1984
2158
|
};
|
|
1985
|
-
|
|
1986
|
-
|
|
1987
|
-
|
|
1988
|
-
return
|
|
2159
|
+
if (!has_mimic) {
|
|
2160
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2161
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2162
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1989
2163
|
}
|
|
1990
2164
|
}
|
|
1991
|
-
if (!try checkHit(battle, player, move,
|
|
2165
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1992
2166
|
|
|
1993
|
-
const rslot = Rolls.moveSlot(battle, &foe.active.moves, 0);
|
|
2167
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
1994
2168
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
1995
2169
|
|
|
1996
|
-
try log.
|
|
2170
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
1997
2171
|
}
|
|
1998
2172
|
|
|
1999
|
-
fn mist(battle: anytype, player: Player,
|
|
2173
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2000
2174
|
var side = battle.side(player);
|
|
2001
2175
|
|
|
2002
2176
|
if (side.active.volatiles.Mist) return;
|
|
2003
2177
|
side.active.volatiles.Mist = true;
|
|
2004
2178
|
|
|
2005
|
-
try log.start(battle.active(player), .Mist);
|
|
2179
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2006
2180
|
}
|
|
2007
2181
|
|
|
2008
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2182
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2009
2183
|
var side = battle.side(player);
|
|
2010
2184
|
|
|
2011
2185
|
assert(!side.active.volatiles.MultiHit);
|
|
2012
2186
|
side.active.volatiles.MultiHit = true;
|
|
2013
2187
|
|
|
2014
|
-
side.active.volatiles.attacks =
|
|
2015
|
-
|
|
2188
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2189
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2190
|
+
else
|
|
2191
|
+
2;
|
|
2016
2192
|
}
|
|
2017
2193
|
|
|
2018
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2194
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2195
|
+
var log = options.log;
|
|
2019
2196
|
var foe = battle.foe(player);
|
|
2020
2197
|
var foe_stored = foe.stored();
|
|
2021
2198
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2025,27 +2202,28 @@ pub const Effects = struct {
|
|
|
2025
2202
|
|
|
2026
2203
|
if (showdown) {
|
|
2027
2204
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2028
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2029
|
-
|
|
2205
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2206
|
+
return log.immune(.{ foe_ident, .None });
|
|
2207
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2030
2208
|
}
|
|
2031
2209
|
if (Status.any(foe_stored.status)) {
|
|
2032
|
-
return log.fail(
|
|
2210
|
+
return log.fail(.{
|
|
2033
2211
|
foe_ident,
|
|
2034
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2035
|
-
);
|
|
2212
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2213
|
+
});
|
|
2036
2214
|
}
|
|
2037
2215
|
if (!showdown) {
|
|
2038
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2039
|
-
if (!try checkHit(battle, player, move,
|
|
2216
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2217
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2040
2218
|
}
|
|
2041
2219
|
|
|
2042
2220
|
foe_stored.status = Status.init(.PAR);
|
|
2043
2221
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2044
2222
|
|
|
2045
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2223
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2046
2224
|
}
|
|
2047
2225
|
|
|
2048
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2226
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2049
2227
|
var foe = battle.foe(player);
|
|
2050
2228
|
var foe_stored = foe.stored();
|
|
2051
2229
|
|
|
@@ -2057,50 +2235,59 @@ pub const Effects = struct {
|
|
|
2057
2235
|
|
|
2058
2236
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2059
2237
|
if (foe.active.types.includes(move.type)) return;
|
|
2060
|
-
if (!Rolls.secondaryChance(battle, move.effect == .ParalyzeChance1))
|
|
2238
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2239
|
+
return;
|
|
2240
|
+
}
|
|
2061
2241
|
|
|
2062
2242
|
foe_stored.status = Status.init(.PAR);
|
|
2063
2243
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2064
2244
|
|
|
2065
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2245
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2066
2246
|
}
|
|
2067
2247
|
|
|
2068
|
-
fn payDay(battle: anytype, player: Player,
|
|
2069
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2248
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2249
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2250
|
+
try options.log.fieldactivate(.{});
|
|
2251
|
+
}
|
|
2070
2252
|
}
|
|
2071
2253
|
|
|
2072
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2254
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2255
|
+
var log = options.log;
|
|
2073
2256
|
var foe = battle.foe(player);
|
|
2074
2257
|
var foe_stored = foe.stored();
|
|
2075
2258
|
const foe_ident = battle.active(player.foe());
|
|
2076
2259
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2077
2260
|
|
|
2078
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2261
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2079
2262
|
return;
|
|
2080
2263
|
} else if (foe.active.volatiles.Substitute) {
|
|
2081
2264
|
if (move.effect != .Poison) return;
|
|
2082
|
-
return log.fail(foe_ident, .None);
|
|
2265
|
+
return log.fail(.{ foe_ident, .None });
|
|
2083
2266
|
} else if (Status.any(foe_stored.status)) {
|
|
2084
2267
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2085
2268
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2086
2269
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2087
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2270
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2088
2271
|
if (!showdown)
|
|
2089
|
-
.Poison
|
|
2272
|
+
Fail.Poison
|
|
2090
2273
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2091
|
-
if (toxic) .Toxic else .Poison
|
|
2274
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2092
2275
|
else
|
|
2093
|
-
.None
|
|
2276
|
+
Fail.None
|
|
2094
2277
|
else
|
|
2095
|
-
.None);
|
|
2278
|
+
Fail.None });
|
|
2096
2279
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2097
2280
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2098
|
-
return log.immune(foe_ident, .None);
|
|
2281
|
+
return log.immune(.{ foe_ident, .None });
|
|
2099
2282
|
}
|
|
2100
2283
|
|
|
2101
2284
|
if (move.effect == .Poison) {
|
|
2102
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2103
|
-
} else
|
|
2285
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2286
|
+
} else {
|
|
2287
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2288
|
+
return;
|
|
2289
|
+
}
|
|
2290
|
+
}
|
|
2104
2291
|
|
|
2105
2292
|
foe_stored.status = Status.init(.PSN);
|
|
2106
2293
|
if (toxic) {
|
|
@@ -2109,7 +2296,7 @@ pub const Effects = struct {
|
|
|
2109
2296
|
foe.active.volatiles.toxic = 0;
|
|
2110
2297
|
}
|
|
2111
2298
|
|
|
2112
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2299
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2113
2300
|
}
|
|
2114
2301
|
|
|
2115
2302
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2118,28 +2305,37 @@ pub const Effects = struct {
|
|
|
2118
2305
|
volatiles.Rage = true;
|
|
2119
2306
|
}
|
|
2120
2307
|
|
|
2121
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2308
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2122
2309
|
var side = battle.side(player);
|
|
2123
2310
|
var stored = side.stored();
|
|
2124
2311
|
|
|
2125
|
-
|
|
2312
|
+
assert(showdown or battle.last_damage > 0);
|
|
2313
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2314
|
+
|
|
2315
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2126
2316
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2127
|
-
stored.hp = @intCast(
|
|
2317
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2128
2318
|
|
|
2129
|
-
try log.
|
|
2319
|
+
try options.log.damage(.{
|
|
2320
|
+
battle.active(player),
|
|
2321
|
+
stored,
|
|
2322
|
+
.RecoilOf,
|
|
2323
|
+
battle.active(player.foe()),
|
|
2324
|
+
});
|
|
2130
2325
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2131
2326
|
}
|
|
2132
2327
|
|
|
2133
|
-
fn reflect(battle: anytype, player: Player,
|
|
2328
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2134
2329
|
var side = battle.side(player);
|
|
2330
|
+
const ident = battle.active(player);
|
|
2135
2331
|
|
|
2136
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2332
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2137
2333
|
side.active.volatiles.Reflect = true;
|
|
2138
2334
|
|
|
2139
|
-
try log.start(
|
|
2335
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2140
2336
|
}
|
|
2141
2337
|
|
|
2142
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2338
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2143
2339
|
var foe = battle.foe(player);
|
|
2144
2340
|
var foe_stored = foe.stored();
|
|
2145
2341
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2150,80 +2346,87 @@ pub const Effects = struct {
|
|
|
2150
2346
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2151
2347
|
} else {
|
|
2152
2348
|
if (Status.any(foe_stored.status)) {
|
|
2153
|
-
return log.fail(
|
|
2349
|
+
return options.log.fail(.{
|
|
2154
2350
|
foe_ident,
|
|
2155
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2156
|
-
);
|
|
2351
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2352
|
+
});
|
|
2157
2353
|
}
|
|
2158
|
-
// If
|
|
2159
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2354
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2355
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2160
2356
|
}
|
|
2161
2357
|
|
|
2162
2358
|
// Sleep Clause Mod
|
|
2163
|
-
if (
|
|
2359
|
+
if (pkmn.options.mod) {
|
|
2164
2360
|
for (foe.pokemon) |p| {
|
|
2165
2361
|
if (Status.is(p.status, .SLP) and !Status.is(p.status, .EXT)) return;
|
|
2166
2362
|
}
|
|
2167
2363
|
}
|
|
2168
2364
|
foe.active.volatiles.Recharging = false;
|
|
2169
2365
|
|
|
2170
|
-
foe_stored.status = Status.slp(Rolls.
|
|
2171
|
-
|
|
2366
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2367
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2368
|
+
|
|
2369
|
+
const last = battle.side(player).last_selected_move;
|
|
2370
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2172
2371
|
}
|
|
2173
2372
|
|
|
2174
|
-
fn splash(battle: anytype, player: Player,
|
|
2175
|
-
try log.activate(battle.active(player), .Splash);
|
|
2373
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2374
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2176
2375
|
}
|
|
2177
2376
|
|
|
2178
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2377
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2179
2378
|
var side = battle.side(player);
|
|
2180
2379
|
if (side.active.volatiles.Substitute) {
|
|
2181
|
-
|
|
2182
|
-
return;
|
|
2380
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2183
2381
|
}
|
|
2184
2382
|
|
|
2185
2383
|
assert(side.stored().stats.hp <= 1023);
|
|
2186
2384
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2187
|
-
const hp = @intCast(
|
|
2385
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2188
2386
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2189
2387
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2190
2388
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2191
2389
|
// avoid having to convert to floating point)
|
|
2192
2390
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2193
2391
|
if (side.stored().hp < required_hp) {
|
|
2194
|
-
|
|
2195
|
-
return;
|
|
2392
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2196
2393
|
}
|
|
2197
2394
|
|
|
2198
2395
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2199
2396
|
side.stored().hp -= hp;
|
|
2200
2397
|
side.active.volatiles.substitute = hp + 1;
|
|
2201
2398
|
side.active.volatiles.Substitute = true;
|
|
2202
|
-
try log.start(battle.active(player), .Substitute);
|
|
2399
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2203
2400
|
if (hp > 0) {
|
|
2204
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2401
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2205
2402
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2206
2403
|
}
|
|
2207
2404
|
}
|
|
2208
2405
|
|
|
2209
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2210
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2211
|
-
|
|
2406
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2212
2407
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2213
|
-
|
|
2214
|
-
|
|
2408
|
+
if (showdown) {
|
|
2409
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2410
|
+
_ = try checkHit(battle, player, move, options);
|
|
2411
|
+
battle.last_damage = 0;
|
|
2412
|
+
} else {
|
|
2413
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2414
|
+
try options.log.laststill(.{});
|
|
2415
|
+
}
|
|
2215
2416
|
}
|
|
2216
2417
|
|
|
2217
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2418
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2218
2419
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2219
2420
|
assert(!volatiles.Thrashing);
|
|
2220
2421
|
assert(!volatiles.Bide);
|
|
2221
2422
|
|
|
2222
2423
|
volatiles.Thrashing = true;
|
|
2223
|
-
volatiles.attacks = Rolls.
|
|
2424
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2425
|
+
|
|
2426
|
+
options.chance.observe(.attacking, player, .started);
|
|
2224
2427
|
}
|
|
2225
2428
|
|
|
2226
|
-
fn transform(battle: anytype, player: Player,
|
|
2429
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2227
2430
|
var side = battle.side(player);
|
|
2228
2431
|
const foe = battle.foe(player);
|
|
2229
2432
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2249,23 +2452,28 @@ pub const Effects = struct {
|
|
|
2249
2452
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2250
2453
|
}
|
|
2251
2454
|
|
|
2252
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2455
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2253
2456
|
}
|
|
2254
2457
|
|
|
2255
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2458
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2256
2459
|
var side = battle.side(player);
|
|
2257
2460
|
var foe = battle.foe(player);
|
|
2258
2461
|
|
|
2259
2462
|
if (side.active.volatiles.Binding) return;
|
|
2260
2463
|
side.active.volatiles.Binding = true;
|
|
2261
2464
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2262
|
-
// (Pokémon Showdown
|
|
2263
|
-
if (!showdown)
|
|
2465
|
+
// (Pokémon Showdown clears Recharging in onTryMove instead)
|
|
2466
|
+
if (!showdown) {
|
|
2467
|
+
foe.active.volatiles.Recharging = false;
|
|
2468
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2264
2469
|
|
|
2265
|
-
side.active.volatiles.attacks =
|
|
2470
|
+
side.active.volatiles.attacks =
|
|
2471
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2472
|
+
options.chance.observe(.binding, player, .started);
|
|
2266
2473
|
}
|
|
2267
2474
|
|
|
2268
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2475
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2476
|
+
var log = options.log;
|
|
2269
2477
|
var side = battle.side(player);
|
|
2270
2478
|
const ident = battle.active(player);
|
|
2271
2479
|
|
|
@@ -2275,87 +2483,87 @@ pub const Effects = struct {
|
|
|
2275
2483
|
switch (move.effect) {
|
|
2276
2484
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2277
2485
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2278
|
-
if (boosts.atk == 6) return
|
|
2486
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2279
2487
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2280
|
-
boosts.atk = @
|
|
2281
|
-
const reason = if (move.effect == .Rage)
|
|
2488
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2489
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2282
2490
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2283
2491
|
boosts.atk -= 1;
|
|
2284
2492
|
if (showdown) {
|
|
2285
|
-
try log.boost(ident, reason, n);
|
|
2286
|
-
try log.boost(ident,
|
|
2493
|
+
try log.boost(.{ ident, reason, n });
|
|
2494
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2287
2495
|
if (move.effect == .Rage) return;
|
|
2288
2496
|
}
|
|
2289
|
-
return
|
|
2497
|
+
return log.fail(.{ ident, .None });
|
|
2290
2498
|
}
|
|
2291
|
-
|
|
2499
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2292
2500
|
const stat = unmodifiedStats(battle, side).atk;
|
|
2293
2501
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2294
|
-
try log.boost(ident, reason, n);
|
|
2502
|
+
try log.boost(.{ ident, reason, n });
|
|
2295
2503
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2296
2504
|
if (showdown and move.effect == .Rage) return;
|
|
2297
2505
|
},
|
|
2298
2506
|
.DefenseUp1, .DefenseUp2 => {
|
|
2299
2507
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2300
|
-
if (boosts.def == 6) return
|
|
2508
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2301
2509
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2302
|
-
boosts.def = @intCast(
|
|
2510
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2303
2511
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2304
2512
|
boosts.def -= 1;
|
|
2305
2513
|
if (showdown) {
|
|
2306
|
-
try log.boost(ident, .Defense, n);
|
|
2307
|
-
try log.boost(ident, .Defense, -1);
|
|
2514
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2515
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2308
2516
|
}
|
|
2309
|
-
return
|
|
2517
|
+
return log.fail(.{ ident, .None });
|
|
2310
2518
|
}
|
|
2311
|
-
|
|
2519
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2312
2520
|
const stat = unmodifiedStats(battle, side).def;
|
|
2313
2521
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2314
|
-
try log.boost(ident, .Defense, n);
|
|
2522
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2315
2523
|
},
|
|
2316
2524
|
.SpeedUp2 => {
|
|
2317
2525
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2318
|
-
if (boosts.spe == 6) return
|
|
2319
|
-
boosts.spe = @intCast(
|
|
2526
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2527
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2320
2528
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2321
2529
|
boosts.spe -= 1;
|
|
2322
2530
|
if (showdown) {
|
|
2323
|
-
try log.boost(ident, .Speed, 2);
|
|
2324
|
-
try log.boost(ident, .Speed, -1);
|
|
2531
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2532
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2325
2533
|
}
|
|
2326
|
-
return
|
|
2534
|
+
return log.fail(.{ ident, .None });
|
|
2327
2535
|
}
|
|
2328
|
-
|
|
2536
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2329
2537
|
const stat = unmodifiedStats(battle, side).spe;
|
|
2330
2538
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2331
|
-
try log.boost(ident, .Speed, 2);
|
|
2539
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2332
2540
|
},
|
|
2333
2541
|
.SpecialUp1, .SpecialUp2 => {
|
|
2334
2542
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2335
|
-
if (boosts.spc == 6) return
|
|
2543
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2336
2544
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2337
|
-
boosts.spc = @intCast(
|
|
2545
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2338
2546
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2339
2547
|
boosts.spc -= 1;
|
|
2340
2548
|
if (showdown) {
|
|
2341
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2342
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2343
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2344
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2549
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2550
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2551
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2552
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2345
2553
|
}
|
|
2346
|
-
return
|
|
2554
|
+
return log.fail(.{ ident, .None });
|
|
2347
2555
|
}
|
|
2348
|
-
|
|
2556
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2349
2557
|
const stat = unmodifiedStats(battle, side).spc;
|
|
2350
2558
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2351
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2352
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2559
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2560
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2353
2561
|
},
|
|
2354
2562
|
.EvasionUp1 => {
|
|
2355
2563
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2356
|
-
if (boosts.evasion == 6) return
|
|
2357
|
-
boosts.evasion = @intCast(
|
|
2358
|
-
try log.boost(ident, .Evasion, 1);
|
|
2564
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2565
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2566
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2359
2567
|
},
|
|
2360
2568
|
else => unreachable,
|
|
2361
2569
|
}
|
|
@@ -2364,102 +2572,105 @@ pub const Effects = struct {
|
|
|
2364
2572
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2365
2573
|
}
|
|
2366
2574
|
|
|
2367
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2575
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2576
|
+
var log = options.log;
|
|
2368
2577
|
var foe = battle.foe(player);
|
|
2369
2578
|
const foe_ident = battle.active(player.foe());
|
|
2579
|
+
const secondary = move.effect.isStatDownChance();
|
|
2370
2580
|
|
|
2371
|
-
if (foe.active.volatiles.Substitute) {
|
|
2372
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2373
|
-
}
|
|
2581
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2374
2582
|
|
|
2375
|
-
if (
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2583
|
+
if (secondary) {
|
|
2584
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2585
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2586
|
+
} else {
|
|
2587
|
+
// checkHit already checks for Invulnerable
|
|
2588
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2379
2589
|
}
|
|
2380
2590
|
|
|
2381
2591
|
var stats = &foe.active.stats;
|
|
2382
2592
|
var boosts = &foe.active.boosts;
|
|
2593
|
+
const fail = showdown or !secondary;
|
|
2383
2594
|
|
|
2384
2595
|
switch (move.effect) {
|
|
2385
2596
|
.AttackDown1, .AttackDownChance => {
|
|
2386
2597
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2387
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2388
|
-
boosts.atk = @intCast(
|
|
2598
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2599
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2389
2600
|
if (stats.atk == 1) {
|
|
2390
2601
|
boosts.atk += 1;
|
|
2391
2602
|
if (showdown) {
|
|
2392
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2393
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2603
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2604
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2394
2605
|
}
|
|
2395
|
-
return
|
|
2606
|
+
return log.fail(.{ foe_ident, .None });
|
|
2396
2607
|
}
|
|
2397
|
-
|
|
2608
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2398
2609
|
const stat = unmodifiedStats(battle, foe).atk;
|
|
2399
2610
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2400
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2611
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2401
2612
|
},
|
|
2402
2613
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2403
2614
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2404
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2615
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2405
2616
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2406
|
-
boosts.def = @intCast(
|
|
2617
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2407
2618
|
if (stats.def == 1) {
|
|
2408
2619
|
boosts.def += 1;
|
|
2409
2620
|
if (showdown) {
|
|
2410
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2411
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2621
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2622
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2412
2623
|
}
|
|
2413
|
-
return
|
|
2624
|
+
return log.fail(.{ foe_ident, .None });
|
|
2414
2625
|
}
|
|
2415
|
-
|
|
2626
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2416
2627
|
const stat = unmodifiedStats(battle, foe).def;
|
|
2417
2628
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2629
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2419
2630
|
},
|
|
2420
2631
|
.SpeedDown1, .SpeedDownChance => {
|
|
2421
2632
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2422
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2423
|
-
boosts.spe = @intCast(
|
|
2633
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2634
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2424
2635
|
if (stats.spe == 1) {
|
|
2425
2636
|
boosts.spe += 1;
|
|
2426
2637
|
if (showdown) {
|
|
2427
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2428
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2638
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2639
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2429
2640
|
}
|
|
2430
|
-
return
|
|
2641
|
+
return log.fail(.{ foe_ident, .None });
|
|
2431
2642
|
}
|
|
2432
|
-
|
|
2643
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2433
2644
|
const stat = unmodifiedStats(battle, foe).spe;
|
|
2434
2645
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2435
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2646
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2436
2647
|
assert(boosts.spe >= -6);
|
|
2437
2648
|
},
|
|
2438
2649
|
.SpecialDownChance => {
|
|
2439
2650
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2440
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2441
|
-
boosts.spc = @intCast(
|
|
2651
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2652
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2442
2653
|
if (stats.spc == 1) {
|
|
2443
2654
|
boosts.spc += 1;
|
|
2444
2655
|
if (showdown) {
|
|
2445
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2446
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2447
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2448
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2656
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2657
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2658
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2659
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2449
2660
|
}
|
|
2450
|
-
return
|
|
2661
|
+
return log.fail(.{ foe_ident, .None });
|
|
2451
2662
|
}
|
|
2452
|
-
|
|
2663
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2453
2664
|
const stat = unmodifiedStats(battle, foe).spc;
|
|
2454
2665
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2455
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2456
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2666
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2667
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2457
2668
|
},
|
|
2458
2669
|
.AccuracyDown1 => {
|
|
2459
2670
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2460
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2461
|
-
boosts.accuracy = @intCast(
|
|
2462
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2671
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2672
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2673
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2463
2674
|
},
|
|
2464
2675
|
else => unreachable,
|
|
2465
2676
|
}
|
|
@@ -2483,37 +2694,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2483
2694
|
}
|
|
2484
2695
|
}
|
|
2485
2696
|
|
|
2486
|
-
|
|
2697
|
+
fn isForced(active: anytype) bool {
|
|
2487
2698
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2488
2699
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2489
2700
|
}
|
|
2490
2701
|
|
|
2491
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2702
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2703
|
+
var log = options.log;
|
|
2492
2704
|
var side = battle.side(who);
|
|
2493
2705
|
var volatiles = &side.active.volatiles;
|
|
2494
2706
|
const ident = battle.active(who);
|
|
2495
2707
|
|
|
2496
|
-
if (volatiles.
|
|
2497
|
-
volatiles.
|
|
2498
|
-
volatiles.
|
|
2499
|
-
|
|
2708
|
+
if (volatiles.disable_move != 0) {
|
|
2709
|
+
volatiles.disable_move = 0;
|
|
2710
|
+
volatiles.disable_duration = 0;
|
|
2711
|
+
options.chance.observe(.disable, who, .None);
|
|
2712
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2500
2713
|
}
|
|
2501
2714
|
if (volatiles.Confusion) {
|
|
2502
2715
|
// volatiles.confusion is left unchanged
|
|
2503
2716
|
volatiles.Confusion = false;
|
|
2504
|
-
|
|
2717
|
+
options.chance.observe(.confusion, who, .None);
|
|
2718
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2505
2719
|
}
|
|
2506
2720
|
if (volatiles.Mist) {
|
|
2507
2721
|
volatiles.Mist = false;
|
|
2508
|
-
try log.end(ident, .
|
|
2722
|
+
try log.end(.{ ident, .MistSilent });
|
|
2509
2723
|
}
|
|
2510
2724
|
if (volatiles.FocusEnergy) {
|
|
2511
2725
|
volatiles.FocusEnergy = false;
|
|
2512
|
-
try log.end(ident, .
|
|
2726
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2513
2727
|
}
|
|
2514
2728
|
if (volatiles.LeechSeed) {
|
|
2515
2729
|
volatiles.LeechSeed = false;
|
|
2516
|
-
try log.end(ident, .
|
|
2730
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2517
2731
|
}
|
|
2518
2732
|
if (!showdown and volatiles.Toxic) {
|
|
2519
2733
|
volatiles.Toxic = false;
|
|
@@ -2521,152 +2735,373 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2521
2735
|
}
|
|
2522
2736
|
if (volatiles.LightScreen) {
|
|
2523
2737
|
volatiles.LightScreen = false;
|
|
2524
|
-
try log.end(ident, .
|
|
2738
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2525
2739
|
}
|
|
2526
2740
|
if (volatiles.Reflect) {
|
|
2527
2741
|
volatiles.Reflect = false;
|
|
2528
|
-
try log.end(ident, .
|
|
2742
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2529
2743
|
}
|
|
2530
2744
|
if (showdown and volatiles.Toxic) {
|
|
2531
2745
|
volatiles.Toxic = false;
|
|
2532
2746
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2533
2747
|
volatiles.toxic = 0;
|
|
2534
|
-
try log.end(ident, .
|
|
2748
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2535
2749
|
}
|
|
2536
2750
|
}
|
|
2537
2751
|
|
|
2752
|
+
fn decrement(
|
|
2753
|
+
comptime field: chance.Action.Field,
|
|
2754
|
+
player: Player,
|
|
2755
|
+
options: anytype,
|
|
2756
|
+
n: anytype,
|
|
2757
|
+
) @TypeOf(n) {
|
|
2758
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2759
|
+
.started, .ended => 0,
|
|
2760
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2761
|
+
else => unreachable,
|
|
2762
|
+
} else n - 1;
|
|
2763
|
+
}
|
|
2764
|
+
|
|
2538
2765
|
pub const Rolls = struct {
|
|
2539
|
-
|
|
2540
|
-
if (
|
|
2541
|
-
|
|
2542
|
-
|
|
2766
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2767
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2768
|
+
player == .P1
|
|
2769
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2770
|
+
battle.rng.speedTie()
|
|
2771
|
+
else if (showdown)
|
|
2772
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2773
|
+
else
|
|
2774
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2775
|
+
|
|
2776
|
+
try options.chance.speedTie(p1);
|
|
2777
|
+
return p1;
|
|
2778
|
+
}
|
|
2779
|
+
|
|
2780
|
+
fn criticalHit(
|
|
2781
|
+
battle: anytype,
|
|
2782
|
+
player: Player,
|
|
2783
|
+
rate: u8,
|
|
2784
|
+
spurious: bool,
|
|
2785
|
+
options: anytype,
|
|
2786
|
+
) !bool {
|
|
2787
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2788
|
+
val == .true
|
|
2789
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2790
|
+
battle.rng.criticalHit(player, rate)
|
|
2791
|
+
else if (showdown)
|
|
2792
|
+
battle.rng.chance(u8, rate, 256)
|
|
2793
|
+
else
|
|
2794
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2795
|
+
|
|
2796
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2797
|
+
return crit;
|
|
2798
|
+
}
|
|
2799
|
+
|
|
2800
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2801
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2802
|
+
val
|
|
2803
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2804
|
+
battle.rng.damage(player)
|
|
2805
|
+
else roll: {
|
|
2806
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2807
|
+
while (true) {
|
|
2808
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2809
|
+
if (r >= 217) break :roll r;
|
|
2810
|
+
}
|
|
2811
|
+
};
|
|
2543
2812
|
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
return
|
|
2813
|
+
assert(roll >= 217 and roll <= 255);
|
|
2814
|
+
try options.chance.damage(player, roll);
|
|
2815
|
+
return roll;
|
|
2547
2816
|
}
|
|
2548
2817
|
|
|
2549
|
-
|
|
2550
|
-
|
|
2551
|
-
|
|
2552
|
-
|
|
2553
|
-
|
|
2554
|
-
|
|
2555
|
-
|
|
2818
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2819
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2820
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2821
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2822
|
+
val == .true
|
|
2823
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2824
|
+
battle.rng.hit(player, acc)
|
|
2825
|
+
else if (showdown)
|
|
2826
|
+
battle.rng.chance(uN, acc, 256)
|
|
2827
|
+
else
|
|
2828
|
+
battle.rng.next() < acc;
|
|
2556
2829
|
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
return battle.rng.next() < accuracy;
|
|
2830
|
+
try options.chance.hit(player, ok, acc);
|
|
2831
|
+
return ok;
|
|
2560
2832
|
}
|
|
2561
2833
|
|
|
2562
|
-
|
|
2563
|
-
|
|
2564
|
-
|
|
2565
|
-
|
|
2834
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2835
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2836
|
+
val == .true
|
|
2837
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2838
|
+
battle.rng.confused(player)
|
|
2839
|
+
else if (showdown)
|
|
2840
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2841
|
+
else
|
|
2842
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2566
2843
|
|
|
2567
|
-
|
|
2568
|
-
|
|
2569
|
-
return battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2844
|
+
try options.chance.confused(player, cfz);
|
|
2845
|
+
return cfz;
|
|
2570
2846
|
}
|
|
2571
2847
|
|
|
2572
|
-
|
|
2573
|
-
if (
|
|
2574
|
-
|
|
2575
|
-
|
|
2848
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2849
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2850
|
+
val == .true
|
|
2851
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2852
|
+
battle.rng.paralyzed(player)
|
|
2853
|
+
else if (showdown)
|
|
2854
|
+
battle.rng.chance(u8, 63, 256)
|
|
2855
|
+
else
|
|
2856
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2576
2857
|
|
|
2577
|
-
|
|
2578
|
-
|
|
2579
|
-
return battle.rng.next() < Gen12.percent(10);
|
|
2858
|
+
try options.chance.paralyzed(player, par);
|
|
2859
|
+
return par;
|
|
2580
2860
|
}
|
|
2581
2861
|
|
|
2582
|
-
|
|
2583
|
-
if (
|
|
2584
|
-
|
|
2585
|
-
|
|
2862
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2863
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2864
|
+
val == .true
|
|
2865
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2866
|
+
battle.rng.secondaryChance(player, 25)
|
|
2867
|
+
else if (showdown)
|
|
2868
|
+
battle.rng.chance(u8, 25, 256)
|
|
2869
|
+
else
|
|
2870
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2586
2871
|
|
|
2587
|
-
|
|
2588
|
-
|
|
2589
|
-
return battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2872
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2873
|
+
return proc;
|
|
2590
2874
|
}
|
|
2591
2875
|
|
|
2592
|
-
|
|
2593
|
-
if (
|
|
2594
|
-
|
|
2595
|
-
|
|
2596
|
-
|
|
2597
|
-
|
|
2876
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2877
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2878
|
+
|
|
2879
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2880
|
+
val == .true
|
|
2881
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2882
|
+
battle.rng.secondaryChance(player, rate)
|
|
2883
|
+
else if (showdown)
|
|
2884
|
+
battle.rng.chance(u8, rate, 256)
|
|
2885
|
+
else
|
|
2886
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2887
|
+
|
|
2888
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2889
|
+
return proc;
|
|
2598
2890
|
}
|
|
2599
2891
|
|
|
2600
|
-
|
|
2601
|
-
if (
|
|
2602
|
-
|
|
2892
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2893
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2894
|
+
|
|
2895
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2896
|
+
val == .true
|
|
2897
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2898
|
+
battle.rng.secondaryChance(player, rate)
|
|
2899
|
+
else if (showdown)
|
|
2900
|
+
battle.rng.chance(u8, rate, 256)
|
|
2901
|
+
else
|
|
2902
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2903
|
+
|
|
2904
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2905
|
+
return proc;
|
|
2603
2906
|
}
|
|
2604
2907
|
|
|
2605
|
-
fn
|
|
2606
|
-
if (
|
|
2607
|
-
|
|
2608
|
-
|
|
2609
|
-
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2624
|
-
|
|
2908
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2909
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2910
|
+
val == .true
|
|
2911
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2912
|
+
battle.rng.secondaryChance(player, 85)
|
|
2913
|
+
else if (showdown)
|
|
2914
|
+
battle.rng.chance(u8, 85, 256)
|
|
2915
|
+
else
|
|
2916
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2917
|
+
|
|
2918
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2919
|
+
return proc;
|
|
2920
|
+
}
|
|
2921
|
+
|
|
2922
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2923
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2924
|
+
val
|
|
2925
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2926
|
+
battle.rng.metronome(player)
|
|
2927
|
+
else if (showdown)
|
|
2928
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2929
|
+
else move: {
|
|
2930
|
+
while (true) {
|
|
2931
|
+
const r = battle.rng.next();
|
|
2932
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2933
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2934
|
+
break :move @enumFromInt(r);
|
|
2625
2935
|
}
|
|
2626
|
-
}
|
|
2936
|
+
};
|
|
2627
2937
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2938
|
+
try options.chance.metronome(player, move);
|
|
2939
|
+
return move;
|
|
2940
|
+
}
|
|
2941
|
+
|
|
2942
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2943
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2944
|
+
val - 1
|
|
2945
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2946
|
+
battle.rng.psywave(player)
|
|
2947
|
+
else if (showdown)
|
|
2948
|
+
battle.rng.range(u8, 0, max)
|
|
2949
|
+
else power: {
|
|
2950
|
+
while (true) {
|
|
2951
|
+
const r = battle.rng.next();
|
|
2952
|
+
if (r < max) break :power r;
|
|
2953
|
+
}
|
|
2954
|
+
};
|
|
2955
|
+
|
|
2956
|
+
assert(power < max);
|
|
2957
|
+
try options.chance.psywave(player, power, max);
|
|
2958
|
+
return power;
|
|
2632
2959
|
}
|
|
2633
2960
|
|
|
2634
|
-
|
|
2635
|
-
|
|
2636
|
-
|
|
2961
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2962
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2963
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2964
|
+
else
|
|
2965
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2966
|
+
battle.rng.sleepDuration(player)
|
|
2967
|
+
else if (showdown)
|
|
2968
|
+
battle.rng.range(u3, 1, 8)
|
|
2969
|
+
else duration: {
|
|
2970
|
+
while (true) {
|
|
2971
|
+
const r = battle.rng.next() & 7;
|
|
2972
|
+
if (r != 0) break :duration @intCast(r);
|
|
2973
|
+
}
|
|
2974
|
+
};
|
|
2975
|
+
|
|
2976
|
+
assert(duration >= 1 and duration <= 7);
|
|
2977
|
+
options.chance.duration(player, duration);
|
|
2978
|
+
return duration;
|
|
2637
2979
|
}
|
|
2638
2980
|
|
|
2639
|
-
|
|
2640
|
-
if (
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
|
|
2645
|
-
|
|
2646
|
-
|
|
2647
|
-
|
|
2648
|
-
|
|
2649
|
-
|
|
2650
|
-
|
|
2981
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2982
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2983
|
+
if (val >= 1 and val <= 8) val else null
|
|
2984
|
+
else
|
|
2985
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2986
|
+
battle.rng.disableDuration(player)
|
|
2987
|
+
else if (showdown)
|
|
2988
|
+
battle.rng.range(u4, 1, 9)
|
|
2989
|
+
else
|
|
2990
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2991
|
+
|
|
2992
|
+
assert(duration >= 1 and duration <= 8);
|
|
2993
|
+
options.chance.duration(player, duration);
|
|
2994
|
+
return duration;
|
|
2651
2995
|
}
|
|
2652
2996
|
|
|
2653
|
-
|
|
2654
|
-
if (
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
if (
|
|
2658
|
-
|
|
2997
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2998
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2999
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3000
|
+
else
|
|
3001
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
3002
|
+
battle.rng.confusionDuration(player)
|
|
3003
|
+
else if (showdown)
|
|
3004
|
+
battle.rng.range(u3, 2, 6)
|
|
3005
|
+
else
|
|
3006
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
3007
|
+
|
|
3008
|
+
assert(duration >= 2 and duration <= 5);
|
|
3009
|
+
options.chance.duration(player, duration);
|
|
3010
|
+
return duration;
|
|
2659
3011
|
}
|
|
2660
3012
|
|
|
2661
|
-
|
|
2662
|
-
if (
|
|
2663
|
-
|
|
2664
|
-
|
|
3013
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
3014
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
3018
|
+
battle.rng.attackingDuration(player)
|
|
3019
|
+
else if (showdown)
|
|
3020
|
+
battle.rng.range(u3, 2, 4)
|
|
3021
|
+
else
|
|
3022
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
3023
|
+
|
|
3024
|
+
assert(duration >= 2 and duration <= 3);
|
|
3025
|
+
options.chance.duration(player, duration);
|
|
3026
|
+
return duration;
|
|
2665
3027
|
}
|
|
2666
3028
|
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
3029
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3030
|
+
|
|
3031
|
+
fn distribution(
|
|
3032
|
+
battle: anytype,
|
|
3033
|
+
comptime effect: Move.Effect,
|
|
3034
|
+
player: Player,
|
|
3035
|
+
options: anytype,
|
|
3036
|
+
) !u3 {
|
|
3037
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3038
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3039
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3040
|
+
else
|
|
3041
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3042
|
+
battle.rng.distribution(player)
|
|
3043
|
+
else if (showdown)
|
|
3044
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3045
|
+
else n: {
|
|
3046
|
+
const r = (battle.rng.next() & 3);
|
|
3047
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3048
|
+
};
|
|
3049
|
+
|
|
3050
|
+
assert(n >= 2 and n <= 5);
|
|
3051
|
+
if (effect == .Binding) {
|
|
3052
|
+
options.chance.duration(player, n);
|
|
3053
|
+
} else {
|
|
3054
|
+
try options.chance.multiHit(player, n);
|
|
3055
|
+
}
|
|
3056
|
+
return n;
|
|
3057
|
+
}
|
|
3058
|
+
|
|
3059
|
+
fn moveSlot(
|
|
3060
|
+
battle: anytype,
|
|
3061
|
+
player: Player,
|
|
3062
|
+
moves: []MoveSlot,
|
|
3063
|
+
check_pp: u4,
|
|
3064
|
+
options: anytype,
|
|
3065
|
+
) !u4 {
|
|
3066
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3067
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3068
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3069
|
+
val
|
|
3070
|
+
else
|
|
3071
|
+
null
|
|
3072
|
+
else
|
|
3073
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3074
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3075
|
+
else slot: {
|
|
3076
|
+
if (showdown) {
|
|
3077
|
+
if (check_pp == 0) {
|
|
3078
|
+
var i: usize = moves.len;
|
|
3079
|
+
while (i > 0) {
|
|
3080
|
+
i -= 1;
|
|
3081
|
+
if (moves[i].id != .None) {
|
|
3082
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3083
|
+
}
|
|
3084
|
+
}
|
|
3085
|
+
} else {
|
|
3086
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3087
|
+
var i: usize = 0;
|
|
3088
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3089
|
+
if (moves[i].pp > 0) {
|
|
3090
|
+
r -= 1;
|
|
3091
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3092
|
+
}
|
|
3093
|
+
}
|
|
3094
|
+
}
|
|
3095
|
+
}
|
|
3096
|
+
|
|
3097
|
+
while (true) {
|
|
3098
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3099
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3100
|
+
}
|
|
3101
|
+
};
|
|
3102
|
+
|
|
3103
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3104
|
+
return slot;
|
|
2670
3105
|
}
|
|
2671
3106
|
};
|
|
2672
3107
|
|
|
@@ -2674,14 +3109,14 @@ test "RNG agreement" {
|
|
|
2674
3109
|
if (!showdown) return;
|
|
2675
3110
|
var expected: [256]u32 = undefined;
|
|
2676
3111
|
for (0..expected.len) |i| {
|
|
2677
|
-
expected[i] = @intCast(
|
|
3112
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2678
3113
|
}
|
|
2679
3114
|
|
|
2680
|
-
var spe
|
|
2681
|
-
var cfz
|
|
2682
|
-
var par
|
|
2683
|
-
var brn
|
|
2684
|
-
var eff
|
|
3115
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3116
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3117
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3118
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3119
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2685
3120
|
|
|
2686
3121
|
for (0..expected.len) |i| {
|
|
2687
3122
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2717,11 +3152,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2717
3152
|
const side = battle.side(player);
|
|
2718
3153
|
const foe = battle.foe(player);
|
|
2719
3154
|
|
|
2720
|
-
|
|
3155
|
+
const active = &side.active;
|
|
2721
3156
|
const stored = side.stored();
|
|
2722
3157
|
|
|
2723
3158
|
// While players are not given any input options on the cartridge in these cases,
|
|
2724
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3159
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2725
3160
|
//
|
|
2726
3161
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2727
3162
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2729,9 +3164,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2729
3164
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2730
3165
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2731
3166
|
// strictly correct as the player would not have been presented the option to move or
|
|
2732
|
-
// switch at all
|
|
3167
|
+
// switch at all
|
|
2733
3168
|
if (isForced(active)) {
|
|
2734
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3169
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2735
3170
|
n += 1;
|
|
2736
3171
|
return n;
|
|
2737
3172
|
}
|
|
@@ -2748,7 +3183,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2748
3183
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2749
3184
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2750
3185
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2751
|
-
// move normally if sleeping/frozen/bound
|
|
3186
|
+
// move normally if sleeping/frozen/bound
|
|
2752
3187
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2753
3188
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2754
3189
|
{
|
|
@@ -2761,7 +3196,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2761
3196
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2762
3197
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2763
3198
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2764
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3199
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2765
3200
|
if (limited) {
|
|
2766
3201
|
assert(showdown);
|
|
2767
3202
|
assert(side.last_selected_move != .None);
|
|
@@ -2771,7 +3206,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2771
3206
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2772
3207
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2773
3208
|
const struggle =
|
|
2774
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3209
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2775
3210
|
const s = if (struggle) 0 else slot;
|
|
2776
3211
|
out[n] = .{ .type = .Move, .data = s };
|
|
2777
3212
|
n += 1;
|
|
@@ -2786,14 +3221,14 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2786
3221
|
const m = active.moves[slot - 1];
|
|
2787
3222
|
if (m.id == .None) break;
|
|
2788
3223
|
if (m.pp == 0) continue;
|
|
2789
|
-
if (active.volatiles.
|
|
3224
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2790
3225
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2791
3226
|
n += 1;
|
|
2792
3227
|
}
|
|
2793
3228
|
// Struggle (Pokémon Showdown would use 'move 1' here)
|
|
2794
3229
|
if (n == before) {
|
|
2795
3230
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
2796
|
-
if (!
|
|
3231
|
+
if (!pkmn.options.mod) {
|
|
2797
3232
|
while (slot <= 4) : (slot += 1) {
|
|
2798
3233
|
if (active.moves[slot - 1].pp != 0) return n;
|
|
2799
3234
|
}
|