@pkmn/engine 0.1.0-dev.04c4d944 → 0.1.0-dev.0cabf16e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +46 -19
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +43 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +96 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon.d.ts +2 -0
- package/build/pkg/addon.js +35 -58
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +2 -2
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.js +3 -3
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +24 -10
- package/build/pkg/index.js +15 -10
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +20 -1
- package/build/pkg/protocol.js +123 -102
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -68
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +132 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +233 -98
- package/package.json +68 -31
- package/src/bin/install-pkmn-engine +30 -20
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/data.zig +12 -24
- package/src/lib/common/debug.zig +39 -8
- package/src/lib/common/js.zig +4 -2
- package/src/lib/common/optional.zig +21 -10
- package/src/lib/common/options.zig +4 -0
- package/src/lib/common/protocol.zig +807 -327
- package/src/lib/common/rational.zig +125 -31
- package/src/lib/common/rng.zig +22 -13
- package/src/lib/common/util.zig +50 -1
- package/src/lib/gen1/calc.zig +677 -132
- package/src/lib/gen1/chance.zig +408 -283
- package/src/lib/gen1/data/moves.zig +192 -180
- package/src/lib/gen1/data/species.zig +3 -3
- package/src/lib/gen1/data/types.zig +7 -7
- package/src/lib/gen1/data.zig +48 -59
- package/src/lib/gen1/helpers.zig +88 -552
- package/src/lib/gen1/mechanics.zig +600 -543
- package/src/lib/gen2/calc.zig +161 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +12 -18
- package/src/lib/gen2/data/moves.zig +663 -569
- package/src/lib/gen2/data/species.zig +1 -1
- package/src/lib/gen2/data/types.zig +134 -31
- package/src/lib/gen2/data.zig +107 -79
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +49 -25
- package/src/lib/gen2/mechanics.zig +3560 -12
- package/src/lib/{binding/node.zig → node.zig} +10 -13
- package/src/lib/pkmn.zig +32 -15
- package/src/lib/{binding/wasm.zig → wasm.zig} +2 -1
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +359 -0
- package/build/test/display.js +0 -400
- package/build/test/display.js.map +0 -1
- package/src/lib/gen1/README.md +0 -892
- package/src/lib/gen2/README.md +0 -308
- package/src/test/display/pkmn.html.tmpl +0 -368
package/src/lib/gen1/calc.zig
CHANGED
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@@ -17,6 +17,7 @@ const assert = std.debug.assert;
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const expect = std.testing.expect;
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const expectEqual = std.testing.expectEqual;
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const expectEqualSlices = std.testing.expectEqualSlices;
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const enabled = pkmn.options.calc;
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@@ -29,15 +30,22 @@ const Optional = optional.Optional;
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const Rational = rational.Rational;
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const PointerType = util.PointerType;
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const
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const isPointerTo = util.isPointerTo;
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const Actions = chance.Actions;
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const Action = chance.Action;
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const Chance = chance.Chance;
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const
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const Confusion = chance.Confusion;
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const Duration = chance.Duration;
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const Durations = chance.Durations;
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const Observation = chance.Observation;
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const Sleeps = chance.Sleeps;
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const tty = true; // DEBUG
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const summary = false; // DEBUG
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const
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const Int = if (@hasField(std.builtin.Type, "int")) .int else .Int;
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const Enum = if (@hasField(std.builtin.Type, "enum")) .@"enum" else .Enum;
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/// Information relevant to damage calculation that occured during a Generation I battle `update`.
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pub const Summaries = extern struct {
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@@ -51,8 +59,8 @@ pub const Summaries = extern struct {
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}
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/// Returns the `Summary` for the given `player`.
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pub
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assert(
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pub fn get(self: anytype, player: Player) PointerType(@TypeOf(self), Summary) {
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assert(isPointerTo(self, Summaries));
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return if (player == .P1) &self.p1 else &self.p2;
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}
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};
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@@ -70,8 +78,10 @@ pub const Summary = extern struct {
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/// The final computed damage that gets applied to the Pokémon. May exceed the target's HP
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// (to determine the *actual* damage done compare the target's stored HP before and after).
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final: u16 = 0,
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/// Whether higher damage will saturate / result in the same outcome (e.g. additional
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/// gets ignored due to it already breaking a Substitute or causing the target
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/// Whether higher direct damage will saturate / result in the same outcome (e.g. additional
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/// direct damage gets ignored due to it already breaking a Substitute or causing the target
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/// to faint). Note that this field does not get set in scenarios where the target would
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/// only be guaranteed to faint due to some sort of subsequent recoil or residual damage.
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capped: bool = false,
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// NOTE: 15 bits padding
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@@ -86,25 +96,11 @@ pub const Summary = extern struct {
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}
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};
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/// TODO
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pub const Overrides = extern struct {
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/// TODO
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actions: Actions = .{},
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/// TODO
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durations: Durations = .{},
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-
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_: u32 = 0,
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-
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comptime {
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assert(@sizeOf(Overrides) == 24);
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}
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};
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/// Allows for forcing the value of specific RNG events during a Generation I battle `update` via
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/// `overrides` and tracks `summaries` of information relevant to damage calculation.
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pub const Calc = struct {
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/// Overrides the normal behavior of the RNG during an `update` to force specific outcomes.
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overrides:
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overrides: Actions = .{},
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/// Information relevant to damage calculation.
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summaries: Summaries = .{},
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@@ -115,26 +111,20 @@ pub const Calc = struct {
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) ?std.meta.FieldType(Action, field) {
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if (!enabled) return null;
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const overrides
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if (player == .P1) self.overrides.actions.p1 else self.overrides.actions.p2;
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const val = @field(overrides, @tagName(field));
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const val = @field(self.overrides.get(player), @tagName(field));
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return if (switch (@typeInfo(@TypeOf(val))) {
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-
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Enum => val != .None,
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Int => val != 0,
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else => unreachable,
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}) val else null;
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}
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pub fn
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if (!enabled) return
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-
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const durations = self.overrides.durations;
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const set = @field(if (player == .P1) durations.p1 else durations.p2, @tagName(field));
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if (set == 0) return null;
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pub fn confusion(self: *Calc, player: Player) void {
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if (!enabled) return;
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-
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if (self.overrides.get(player).confusion == .started) {
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self.overrides.get(player).confusion = .None;
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}
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}
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pub fn base(self: *Calc, player: Player, val: u16) void {
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@@ -158,7 +148,7 @@ pub const Calc = struct {
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/// Null object pattern implementation of Generation I `Calc` which does nothing, though damage
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/// calculator support should additionally be turned off entirely via `options.calc`.
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pub const NULL =
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pub const NULL: Null = .{};
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const Null = struct {
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pub fn overridden(
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return null;
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}
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pub fn
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_ = .{ self, player
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return null;
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pub fn confusion(self: Null, player: Player) void {
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_ = .{ self, player };
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}
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pub fn base(self: Null, player: Player, val: u16) void {
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};
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pub const Options = struct {
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-
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durations: Durations,
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seed: ?u64 = null,
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cap: bool = false,
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metronome: bool = false,
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};
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pub const MAX_FRONTIER = 49;
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pub fn transitions(
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battle: anytype,
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c1: Choice,
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@@ -212,29 +203,27 @@ pub fn transitions(
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) !?Stats {
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var stats: Stats = .{};
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var cap = options.cap;
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const cap = options.cap;
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var seen = std.AutoHashMap(Actions, void).init(allocator);
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defer seen.deinit();
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var frontier = std.ArrayList(Actions).init(allocator);
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defer frontier.deinit();
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const durations = options.durations;
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var opts = pkmn.battle.options(
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protocol.NULL,
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Chance(Rational(u128)){ .probability = .{}, .
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Calc{
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.p1 = actions.p1.durations,
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.p2 = actions.p2.durations,
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} } },
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Chance(Rational(u128)){ .probability = .{}, .durations = durations },
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Calc{},
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);
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var b = battle;
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_ = try b.update(c1, c2, &opts);
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stats.updates += 1;
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const p1 = b.side(.P1);
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const p2 = b.side(.P2);
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var p: Rational(u128) = .{ .p = 0, .q = 1 };
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try frontier.append(opts.chance.actions);
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@@ -248,85 +237,106 @@ pub fn transitions(
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var i: usize = 0;
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assert(frontier.items.len == 1);
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while (i < frontier.items.len) : (i += 1) {
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const f = frontier.items[i];
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const saved = stats.saved;
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try debug(writer, f, .{
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.shape = true,
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.color = i,
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.bold = true,
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.background = true,
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.indent = false,
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});
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var a: Actions = .{
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.p1 = .{ .metronome = p1_move, .pp = f.p1.pp, .duration = f.p1.duration },
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.p2 = .{ .metronome = p2_move, .pp = f.p2.pp, .duration = f.p2.duration },
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};
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-
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.
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for (Rolls.secondaryChance(template.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
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for (Rolls.secondaryChance(template.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
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for (Rolls.criticalHit(template.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
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for (Rolls.criticalHit(template.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
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-
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var p1_dmg = Rolls.damage(template.p1, p1_hit);
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for (Rolls.speedTie(f.p1)) |tie| { a.p1.speed_tie = tie; a.p2.speed_tie = tie;
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for (Rolls.sleep(f.p1, durations.p1)) |p1_slp| { a.p1.sleep = p1_slp;
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for (Rolls.sleep(f.p2, durations.p2)) |p2_slp| { a.p2.sleep = p2_slp;
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for (Rolls.disable(f.p1, durations.p1, p1_slp)) |p1_dis| { a.p1.disable = p1_dis;
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for (Rolls.disable(f.p2, durations.p2, p2_slp)) |p2_dis| { a.p2.disable = p2_dis;
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for (Rolls.attacking(f.p1, durations.p1)) |p1_atk| { a.p1.attacking = p1_atk;
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for (Rolls.attacking(f.p2, durations.p2)) |p2_atk| { a.p2.attacking = p2_atk;
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for (Rolls.confusion(f.p1, durations.p1, p1_atk, p1_slp)) |p1_cfz| { a.p1.confusion = p1_cfz;
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for (Rolls.confusion(f.p2, durations.p2, p2_atk, p2_slp)) |p2_cfz| { a.p2.confusion = p2_cfz;
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|
+
for (Rolls.confused(f.p1, p1_cfz)) |p1_cfzd| { a.p1.confused = p1_cfzd;
|
|
266
|
+
for (Rolls.confused(f.p2, p2_cfz)) |p2_cfzd| { a.p2.confused = p2_cfzd;
|
|
267
|
+
for (Rolls.paralyzed(f.p1, p1_cfzd)) |p1_par| { a.p1.paralyzed = p1_par;
|
|
268
|
+
for (Rolls.paralyzed(f.p2, p2_cfzd)) |p2_par| { a.p2.paralyzed = p2_par;
|
|
269
|
+
for (Rolls.binding(f.p1, durations.p1, p1_par)) |p1_bind| { a.p1.binding = p1_bind;
|
|
270
|
+
for (Rolls.binding(f.p2, durations.p2, p2_par)) |p2_bind| { a.p2.binding = p2_bind;
|
|
271
|
+
for (Rolls.hit(f.p1, p1_par)) |p1_hit| { a.p1.hit = p1_hit;
|
|
272
|
+
for (Rolls.hit(f.p2, p2_par)) |p2_hit| { a.p2.hit = p2_hit;
|
|
273
|
+
for (Rolls.psywave(f.p1, p1, p1_hit)) |p1_psywave| { a.p1.psywave = p1_psywave;
|
|
274
|
+
for (Rolls.psywave(f.p2, p2, p2_hit)) |p2_psywave| { a.p2.psywave = p2_psywave;
|
|
275
|
+
for (Rolls.moveSlot(f.p1, p1_hit)) |p1_slot| { a.p1.move_slot = p1_slot;
|
|
276
|
+
for (Rolls.moveSlot(f.p2, p2_hit)) |p2_slot| { a.p2.move_slot = p2_slot;
|
|
277
|
+
for (Rolls.multiHit(f.p1, p1_hit)) |p1_multi| { a.p1.multi_hit = p1_multi;
|
|
278
|
+
for (Rolls.multiHit(f.p2, p2_hit)) |p2_multi| { a.p2.multi_hit = p2_multi;
|
|
279
|
+
for (Rolls.secondaryChance(f.p1, p1_hit)) |p1_sec| { a.p1.secondary_chance = p1_sec;
|
|
280
|
+
for (Rolls.secondaryChance(f.p2, p2_hit)) |p2_sec| { a.p2.secondary_chance = p2_sec;
|
|
281
|
+
for (Rolls.criticalHit(f.p1, p1_hit)) |p1_crit| { a.p1.critical_hit = p1_crit;
|
|
282
|
+
for (Rolls.criticalHit(f.p2, p2_hit)) |p2_crit| { a.p2.critical_hit = p2_crit;
|
|
283
|
+
|
|
284
|
+
var p1_dmg = Rolls.damage(f.p1, p1_hit);
|
|
292
285
|
while (p1_dmg.min < p1_dmg.max) : (p1_dmg.min += 1) {
|
|
293
286
|
a.p1.damage = @intCast(p1_dmg.min);
|
|
294
|
-
var p1_min: u8 = 0;
|
|
295
287
|
|
|
296
|
-
var p2_dmg = Rolls.damage(
|
|
288
|
+
var p2_dmg = Rolls.damage(f.p2, p2_hit);
|
|
289
|
+
|
|
290
|
+
const p1_min: u9 = p1_dmg.min;
|
|
291
|
+
const p2_min: u9 = p2_dmg.min;
|
|
292
|
+
|
|
297
293
|
while (p2_dmg.min < p2_dmg.max) : (p2_dmg.min += 1) {
|
|
298
294
|
a.p2.damage = @intCast(p2_dmg.min);
|
|
299
295
|
|
|
300
|
-
opts.calc.overrides
|
|
301
|
-
opts.
|
|
296
|
+
opts.calc.overrides = a;
|
|
297
|
+
opts.calc.summaries = .{};
|
|
298
|
+
opts.chance = .{ .probability = .{}, .durations = durations };
|
|
302
299
|
const q = &opts.chance.probability;
|
|
303
300
|
|
|
304
301
|
b = battle;
|
|
305
302
|
_ = try b.update(c1, c2, &opts);
|
|
306
|
-
stats.updates += 1;
|
|
307
|
-
|
|
308
|
-
const p1_max: u8 = @intCast(p1_dmg.min);
|
|
309
|
-
const p2_max: u8 = @intCast(p2_dmg.min);
|
|
310
|
-
_ = cap;
|
|
311
303
|
|
|
312
|
-
|
|
313
|
-
// try Rolls.coalesce(.P1, @intCast(u8, p1_dmg.min), &opts.calc.summaries, cap);
|
|
314
|
-
// var p2_max =
|
|
315
|
-
// try Rolls.coalesce(.P2, @intCast(u8, p2_dmg.min), &opts.calc.summaries, cap);
|
|
304
|
+
stats.updates += 1;
|
|
316
305
|
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
306
|
+
const summaries = &opts.calc.summaries;
|
|
307
|
+
const p1_max: u9 = if (p2_dmg.min != p2_min)
|
|
308
|
+
p1_dmg.min
|
|
309
|
+
else
|
|
310
|
+
try Rolls.coalesce(.P1, @as(u8, @intCast(p1_dmg.min)), summaries, cap);
|
|
311
|
+
const p2_max: u9 =
|
|
312
|
+
try Rolls.coalesce(.P2, @as(u8, @intCast(p2_dmg.min)), summaries, cap);
|
|
313
|
+
|
|
314
|
+
if (opts.chance.actions.matches(f)) {
|
|
315
|
+
if (!map(opts.chance.actions).eql(a)) {
|
|
316
|
+
if (!summary) {
|
|
317
|
+
try debug(writer, opts.chance.actions, .{
|
|
318
|
+
.p1_max = p1_max,
|
|
319
|
+
.p2_max = p2_max,
|
|
320
|
+
.color = i,
|
|
321
|
+
.dim = true,
|
|
322
|
+
});
|
|
323
|
+
}
|
|
320
324
|
|
|
321
|
-
|
|
325
|
+
p1_dmg.min = p1_max;
|
|
322
326
|
p2_dmg.min = p2_max;
|
|
323
327
|
continue;
|
|
324
328
|
}
|
|
325
329
|
|
|
326
|
-
|
|
330
|
+
if (!summary) {
|
|
331
|
+
try debug(writer, opts.chance.actions, .{
|
|
332
|
+
.p1_max = p1_max,
|
|
333
|
+
.p2_max = p2_max,
|
|
334
|
+
.color = i,
|
|
335
|
+
});
|
|
336
|
+
}
|
|
327
337
|
|
|
328
|
-
for (
|
|
329
|
-
for (p2_dmg.min
|
|
338
|
+
for (p1_min..p1_max + 1) |p1d| {
|
|
339
|
+
for (p2_dmg.min..p2_max + 1) |p2d| {
|
|
330
340
|
var acts = opts.chance.actions;
|
|
331
341
|
acts.p1.damage = @intCast(p1d);
|
|
332
342
|
acts.p2.damage = @intCast(p2d);
|
|
@@ -337,7 +347,7 @@ pub fn transitions(
|
|
|
337
347
|
}
|
|
338
348
|
}
|
|
339
349
|
|
|
340
|
-
if (p1_max !=
|
|
350
|
+
if (p1_max != p1_min) try q.update(p1_max - p1_min + 1, 1);
|
|
341
351
|
if (p2_max != p2_dmg.min) try q.update(p2_max - p2_dmg.min + 1, 1);
|
|
342
352
|
try p.add(q);
|
|
343
353
|
stats.saved += 1;
|
|
@@ -347,27 +357,48 @@ pub fn transitions(
|
|
|
347
357
|
return error.TestUnexpectedResult;
|
|
348
358
|
}
|
|
349
359
|
} else {
|
|
350
|
-
try debug(writer, opts.chance.actions, false, .{ .dim = true });
|
|
351
|
-
|
|
352
360
|
if (!matches(opts.chance.actions, i, frontier.items)) {
|
|
353
361
|
try frontier.append(opts.chance.actions);
|
|
354
362
|
|
|
355
|
-
try debug(writer, opts.chance.actions,
|
|
363
|
+
try debug(writer, opts.chance.actions, .{
|
|
364
|
+
.p1_max = p1_max,
|
|
365
|
+
.p2_max = p2_max,
|
|
366
|
+
.dim = true,
|
|
367
|
+
.newline = false,
|
|
368
|
+
});
|
|
369
|
+
try writer.writeAll(" → ");
|
|
370
|
+
try debug(writer, opts.chance.actions, .{
|
|
371
|
+
.shape = true,
|
|
356
372
|
.color = frontier.items.len - 1,
|
|
357
373
|
.dim = true,
|
|
358
|
-
.background = true
|
|
374
|
+
.background = true,
|
|
375
|
+
.indent = false,
|
|
376
|
+
});
|
|
377
|
+
} else if (!summary) {
|
|
378
|
+
try debug(writer, opts.chance.actions, .{
|
|
379
|
+
.p1_max = p1_max,
|
|
380
|
+
.p2_max = p2_max,
|
|
381
|
+
.dim = true,
|
|
359
382
|
});
|
|
360
383
|
}
|
|
361
384
|
}
|
|
362
385
|
|
|
363
|
-
|
|
386
|
+
p1_dmg.min = p1_max;
|
|
364
387
|
p2_dmg.min = p2_max;
|
|
365
388
|
}
|
|
366
389
|
|
|
367
|
-
|
|
368
|
-
|
|
390
|
+
}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
391
|
+
|
|
392
|
+
assert(stats.saved > saved);
|
|
393
|
+
const old = @hasDecl(std.fmt, "formatFloatDecimal");
|
|
394
|
+
if (!old and @TypeOf(writer) != @TypeOf(std.io.null_writer)) {
|
|
395
|
+
p.reduce();
|
|
396
|
+
try writer.print(
|
|
397
|
+
" = {s} ({d:.2}%)\n\n",
|
|
398
|
+
.{p, 100 * @as(f128, @floatFromInt(p.p)) / @as(f128, @floatFromInt(p.q))},
|
|
399
|
+
);
|
|
400
|
+
}
|
|
369
401
|
|
|
370
|
-
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
371
402
|
}
|
|
372
403
|
|
|
373
404
|
assert(frontier.items.len == i);
|
|
@@ -388,7 +419,123 @@ pub fn transitions(
|
|
|
388
419
|
return stats;
|
|
389
420
|
}
|
|
390
421
|
|
|
391
|
-
|
|
422
|
+
pub fn update(
|
|
423
|
+
battle: anytype,
|
|
424
|
+
c1: Choice,
|
|
425
|
+
c2: Choice,
|
|
426
|
+
options: anytype,
|
|
427
|
+
allocator: std.mem.Allocator,
|
|
428
|
+
writer: anytype,
|
|
429
|
+
transition: bool,
|
|
430
|
+
) !Result {
|
|
431
|
+
const durations = options.chance.durations;
|
|
432
|
+
options.chance.reset();
|
|
433
|
+
|
|
434
|
+
if (!pkmn.options.chance or !pkmn.options.calc) return battle.update(c1, c2, options);
|
|
435
|
+
|
|
436
|
+
const original = battle.*;
|
|
437
|
+
|
|
438
|
+
// Perfom the actual update
|
|
439
|
+
const result = battle.update(c1, c2, options);
|
|
440
|
+
var overrides = options.chance.actions;
|
|
441
|
+
const updated = options.chance.durations;
|
|
442
|
+
|
|
443
|
+
if (@TypeOf(battle.rng) == data.PRNG) {
|
|
444
|
+
// Ensure we can encode the diffs in less than MAX_DIFFS bytes.
|
|
445
|
+
var buf: [helpers.MAX_DIFFS]u8 = undefined;
|
|
446
|
+
var stream: protocol.ByteStream = .{ .buffer = &buf };
|
|
447
|
+
const n = try helpers.diff(&original, battle, stream.writer());
|
|
448
|
+
|
|
449
|
+
// Applying the diff to the battle should take us back to the original copy
|
|
450
|
+
// of the battle (ignoring the RNG).
|
|
451
|
+
var patched = battle.*;
|
|
452
|
+
patched.rng = original.rng;
|
|
453
|
+
helpers.patch(&patched, buf[0..n]);
|
|
454
|
+
try expectEqual(original, patched);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
if (transition) {
|
|
458
|
+
// Ensure we can generate all transitions from the same original state
|
|
459
|
+
// (we must change the battle's RNG from a FixedRNG to a PRNG because
|
|
460
|
+
// the transitions function relies on RNG for discovery of states)
|
|
461
|
+
if (try transitions(unfix(original), c1, c2, allocator, writer, .{
|
|
462
|
+
.durations = durations,
|
|
463
|
+
.cap = true,
|
|
464
|
+
})) |stats| try expect(stats.frontier <= MAX_FRONTIER);
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
// Demonstrate that we can produce the same state by forcing the RNG to behave the
|
|
468
|
+
// same as we observed.
|
|
469
|
+
var override = pkmn.battle.options(
|
|
470
|
+
protocol.NULL,
|
|
471
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
472
|
+
Calc{ .overrides = overrides },
|
|
473
|
+
);
|
|
474
|
+
var copy = original;
|
|
475
|
+
var overridden = copy.update(c1, c2, &override);
|
|
476
|
+
try expectEqual(result, overridden);
|
|
477
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
478
|
+
try expectEqual(updated, override.chance.durations);
|
|
479
|
+
|
|
480
|
+
// The actual battle excluding its RNG field should match a copy updated with
|
|
481
|
+
// overridden RNG (the copy RNG may have advanced because of no-ops)
|
|
482
|
+
copy.rng = battle.rng;
|
|
483
|
+
try expectEqual(battle.*, copy);
|
|
484
|
+
|
|
485
|
+
// Demonstrate that even with the duration rolls changed, the duration
|
|
486
|
+
// fields on their own are sufficient to achieve the same outcomes
|
|
487
|
+
// NB: The actual battle bytes will differ because the durations won't match
|
|
488
|
+
overrides.p1.duration = if (overrides.p1.duration > 0) 2 else 0;
|
|
489
|
+
overrides.p2.duration = if (overrides.p2.duration > 0) 2 else 0;
|
|
490
|
+
|
|
491
|
+
override = pkmn.battle.options(
|
|
492
|
+
protocol.NULL,
|
|
493
|
+
Chance(Rational(u128)){ .probability = .{}, .durations = durations },
|
|
494
|
+
Calc{ .overrides = overrides },
|
|
495
|
+
);
|
|
496
|
+
copy = original;
|
|
497
|
+
overridden = copy.update(c1, c2, &override);
|
|
498
|
+
try expectEqual(result, overridden);
|
|
499
|
+
try expectEqualActions(overrides, override.chance.actions);
|
|
500
|
+
try expectEqual(updated, override.chance.durations);
|
|
501
|
+
|
|
502
|
+
return result;
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
fn expectEqualActions(expected: Actions, actual: Actions) !void {
|
|
506
|
+
return expectEqual(expected, actual) catch |e| switch (e) {
|
|
507
|
+
error.TestExpectedEqual => {
|
|
508
|
+
std.debug.print("expected {}, found {}\n", .{ expected, actual });
|
|
509
|
+
return e;
|
|
510
|
+
},
|
|
511
|
+
else => return e,
|
|
512
|
+
};
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
fn unfix(actual: anytype) data.Battle(data.PRNG) {
|
|
516
|
+
return .{
|
|
517
|
+
.sides = actual.sides,
|
|
518
|
+
.turn = actual.turn,
|
|
519
|
+
.last_damage = actual.last_damage,
|
|
520
|
+
.last_moves = actual.last_moves,
|
|
521
|
+
.rng = .{ .src = .{
|
|
522
|
+
.seed = if (pkmn.options.showdown)
|
|
523
|
+
0x12345678
|
|
524
|
+
else
|
|
525
|
+
.{ 123, 234, 56, 78, 9, 101, 112, 131, 4 },
|
|
526
|
+
} },
|
|
527
|
+
};
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
fn map(actions: Actions) Actions {
|
|
531
|
+
if (!pkmn.options.overwrite) return actions;
|
|
532
|
+
var a = actions;
|
|
533
|
+
if (a.p1.confusion == .overwritten) a.p1.confusion = .continuing;
|
|
534
|
+
if (a.p2.confusion == .overwritten) a.p2.confusion = .continuing;
|
|
535
|
+
return a;
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
fn matches(actions: Actions, i: usize, frontier: []Actions) bool {
|
|
392
539
|
for (frontier, 0..) |f, j| {
|
|
393
540
|
// TODO: is skipping this redundant check worth it?
|
|
394
541
|
if (i == j) continue;
|
|
@@ -405,23 +552,421 @@ fn err(comptime fmt: []const u8, v: anytype, seed: ?u64) void {
|
|
|
405
552
|
}
|
|
406
553
|
|
|
407
554
|
const Style = struct {
|
|
555
|
+
shape: bool = false,
|
|
556
|
+
p1_max: u9 = 0,
|
|
557
|
+
p2_max: u9 = 0,
|
|
408
558
|
color: ?usize = null,
|
|
409
559
|
bold: bool = false,
|
|
410
560
|
background: bool = false,
|
|
411
561
|
dim: bool = false,
|
|
562
|
+
newline: bool = true,
|
|
563
|
+
indent: bool = true,
|
|
412
564
|
};
|
|
413
565
|
|
|
414
|
-
fn debug(writer: anytype, actions: Actions,
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
566
|
+
fn debug(writer: anytype, actions: Actions, style: Style) !void {
|
|
567
|
+
if (style.indent) try writer.writeAll(" ");
|
|
568
|
+
if (tty) {
|
|
569
|
+
const mod: usize = if (style.dim) 2 else 1;
|
|
570
|
+
const background: usize = if (style.background) 4 else 3;
|
|
571
|
+
const color: usize = if (style.color) |c| (c % 6) + 1 else 7;
|
|
572
|
+
|
|
573
|
+
if (style.dim or style.bold) try writer.print("\x1b[{d}m", .{mod});
|
|
574
|
+
try writer.print("\x1b[{d}{d}m", .{ background, color });
|
|
575
|
+
const p1 = if (style.p1_max != 0 and style.p1_max != actions.p1.damage) style.p1_max else 0;
|
|
576
|
+
const p2 = if (style.p2_max != 0 and style.p2_max != actions.p2.damage) style.p2_max else 0;
|
|
577
|
+
if (p1 != 0 or p2 != 0) {
|
|
578
|
+
assert(!style.shape);
|
|
579
|
+
try format(writer, actions, p1, p2);
|
|
580
|
+
} else {
|
|
581
|
+
try actions.fmt(writer, style.shape);
|
|
582
|
+
}
|
|
583
|
+
try writer.writeAll("\x1b[0m");
|
|
584
|
+
} else {
|
|
585
|
+
if (style.dim) try writer.writeAll(" ");
|
|
586
|
+
try actions.fmt(writer, style.shape);
|
|
587
|
+
}
|
|
588
|
+
if (style.newline) try writer.writeByte('\n');
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
fn format(writer: anytype, actions: Actions, p1: u9, p2: u9) !void {
|
|
592
|
+
var input: [1024]u8 = undefined;
|
|
593
|
+
var output: [1024]u8 = undefined;
|
|
594
|
+
|
|
595
|
+
var stream = std.io.fixedBufferStream(&input);
|
|
596
|
+
try actions.fmt(&stream.writer(), false);
|
|
597
|
+
var len = stream.getWritten().len;
|
|
598
|
+
@memcpy(output[0..len], input[0..len]);
|
|
599
|
+
|
|
600
|
+
var find: [16]u8 = undefined;
|
|
601
|
+
var repl: [22]u8 = undefined;
|
|
602
|
+
if (p1 != 0 and actions.p1.damage != 0) {
|
|
603
|
+
const n = try std.fmt.bufPrint(&find, "P1 = (damage:{d}", .{actions.p1.damage});
|
|
604
|
+
const r = try std.fmt.bufPrint(&repl, "P1 = (damage:{d}…{d}", .{ actions.p1.damage, p1 });
|
|
605
|
+
assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
|
|
606
|
+
@memcpy(input[0 .. len + 6], output[0 .. len + 6]);
|
|
607
|
+
len += 6;
|
|
608
|
+
}
|
|
609
|
+
if (p2 != 0 and actions.p2.damage != 0) {
|
|
610
|
+
const n = try std.fmt.bufPrint(&find, "P2 = (damage:{d}", .{actions.p2.damage});
|
|
611
|
+
const r = try std.fmt.bufPrint(&repl, "P2 = (damage:{d}…{d}", .{ actions.p2.damage, p2 });
|
|
612
|
+
assert(std.mem.replace(u8, input[0..len], n, r, output[0 .. len + 6]) == 1);
|
|
613
|
+
len += 6;
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
try writer.writeAll(output[0..len]);
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
/// Helper functions that efficiently return valid ranges for various RNG events based on the
|
|
620
|
+
/// state of an `Action` and other events to be used to construct a "transitions" function.
|
|
621
|
+
pub const Rolls = struct {
|
|
622
|
+
const PLAYER_NONE = [_]Optional(Player){.None};
|
|
623
|
+
const PLAYERS = [_]Optional(Player){ .P1, .P2 };
|
|
624
|
+
|
|
625
|
+
/// Returns a slice with the correct range of values for speed ties given the `action` state.
|
|
626
|
+
pub fn speedTie(action: Action) []const Optional(Player) {
|
|
627
|
+
return if (action.speed_tie == .None) &PLAYER_NONE else &PLAYERS;
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
const OBS_NONE = [_]Optional(Observation){.None};
|
|
631
|
+
const OBS_STARTED = [_]Optional(Observation){.started};
|
|
632
|
+
const OBS_CONTINUING = [_]Optional(Observation){.continuing};
|
|
633
|
+
const OBS_ENDED = [_]Optional(Observation){.ended};
|
|
634
|
+
const OBS_ALL = [_]Optional(Observation){ .started, .continuing, .ended };
|
|
635
|
+
const OBS = [_]Optional(Observation){ .continuing, .ended };
|
|
636
|
+
|
|
637
|
+
/// Returns a slice with a range of values for sleep given the `action` state and observed
|
|
638
|
+
/// `durations`.
|
|
639
|
+
pub fn sleep(action: Action, duration: Duration) []const Optional(Observation) {
|
|
640
|
+
if (action.sleep == .None) return &OBS_NONE;
|
|
641
|
+
return if (Sleeps.get(duration.sleeps, 0) == 0 and action.speed_tie != .None)
|
|
642
|
+
&OBS_ALL
|
|
643
|
+
else switch (action.sleep) {
|
|
644
|
+
.started => &OBS_STARTED,
|
|
645
|
+
else => if (Sleeps.get(duration.sleeps, 0) >= 7) &OBS_ENDED else &OBS,
|
|
646
|
+
};
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
/// Returns a slice with a range of values for disable given the `action`, observed `durations`,
|
|
650
|
+
/// and the state of the `parent` (observation of the player's Pokémon sleep status).
|
|
651
|
+
pub fn disable(
|
|
652
|
+
action: Action,
|
|
653
|
+
duration: Duration,
|
|
654
|
+
parent: Optional(Observation),
|
|
655
|
+
) []const Optional(Observation) {
|
|
656
|
+
if (action.disable == .None) return &OBS_NONE;
|
|
657
|
+
return if (duration.disable == 0 and action.speed_tie != .None)
|
|
658
|
+
&OBS_ALL
|
|
659
|
+
else switch (action.disable) {
|
|
660
|
+
.started => &OBS_STARTED,
|
|
661
|
+
else => if (duration.disable >= 8)
|
|
662
|
+
&OBS_ENDED
|
|
663
|
+
else if (parent != .None and parent != .started)
|
|
664
|
+
&OBS_CONTINUING
|
|
665
|
+
else
|
|
666
|
+
&OBS,
|
|
667
|
+
};
|
|
668
|
+
}
|
|
669
|
+
|
|
670
|
+
const CFZ_NONE = [_]Optional(Confusion){.None};
|
|
671
|
+
const CFZ_STARTED = [_]Optional(Confusion){.started};
|
|
672
|
+
const CFZ_OVERWRITTEN = [_]Optional(Confusion){ .started, .overwritten };
|
|
673
|
+
const CFZ_CONTINUING = [_]Optional(Confusion){.continuing};
|
|
674
|
+
const CFZ_ENDED = [_]Optional(Confusion){.ended};
|
|
675
|
+
const CFZ = [_]Optional(Confusion){ .continuing, .ended };
|
|
676
|
+
|
|
677
|
+
/// FIXME
|
|
678
|
+
pub fn confusion(
|
|
679
|
+
action: Action,
|
|
680
|
+
duration: Duration,
|
|
681
|
+
sibling: Optional(Observation),
|
|
682
|
+
parent: Optional(Observation),
|
|
683
|
+
) []const Optional(Confusion) {
|
|
684
|
+
return switch (action.confusion) {
|
|
685
|
+
.None => &CFZ_NONE,
|
|
686
|
+
.started => if (sibling == .ended)
|
|
687
|
+
&CFZ_OVERWRITTEN
|
|
688
|
+
else
|
|
689
|
+
&CFZ_STARTED,
|
|
690
|
+
else => if (duration.confusion >= 5)
|
|
691
|
+
&CFZ_ENDED
|
|
692
|
+
else if ((parent != .None and parent != .started) or duration.confusion < 2)
|
|
693
|
+
&CFZ_CONTINUING
|
|
694
|
+
else
|
|
695
|
+
&CFZ,
|
|
696
|
+
};
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
/// FIXME
|
|
700
|
+
pub fn attacking(action: Action, duration: Duration) []const Optional(Observation) {
|
|
701
|
+
return switch (action.attacking) {
|
|
702
|
+
.None => &OBS_NONE,
|
|
703
|
+
.started => &OBS_STARTED,
|
|
704
|
+
else => if (duration.attacking >= 3)
|
|
705
|
+
&OBS_ENDED
|
|
706
|
+
else if (duration.attacking < 2)
|
|
707
|
+
&OBS_CONTINUING
|
|
708
|
+
else
|
|
709
|
+
&OBS,
|
|
710
|
+
};
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
/// Returns a slice with a range of values for binding given the `action`, observed `durations`,
|
|
714
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
715
|
+
pub fn binding(
|
|
716
|
+
action: Action,
|
|
717
|
+
duration: Duration,
|
|
718
|
+
parent: Optional(bool),
|
|
719
|
+
) []const Optional(Observation) {
|
|
720
|
+
if (parent == .true) return &OBS_NONE;
|
|
721
|
+
return switch (action.binding) {
|
|
722
|
+
.None => &OBS_NONE,
|
|
723
|
+
.started => &OBS_STARTED,
|
|
724
|
+
else => if (duration.binding >= 4) &OBS_ENDED else &OBS,
|
|
725
|
+
};
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
const BOOL_NONE = [_]Optional(bool){.None};
|
|
729
|
+
const BOOLS = [_]Optional(bool){ .false, .true };
|
|
730
|
+
|
|
731
|
+
/// Returns a slice with the correct range of values for hits given the `action` state
|
|
732
|
+
/// and the state of the `parent` (whether the player's Pokémon was fully paralyzed).
|
|
733
|
+
pub fn hit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
734
|
+
if (parent == .true) return &BOOL_NONE;
|
|
735
|
+
return if (action.hit == .None) &BOOL_NONE else &BOOLS;
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
/// Returns a slice with the correct range of values for critical hits given the `action` state
|
|
739
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
740
|
+
pub fn criticalHit(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
741
|
+
if (pkmn.options.showdown and parent == .false) return &BOOL_NONE;
|
|
742
|
+
return if (action.critical_hit == .None) &BOOL_NONE else &BOOLS;
|
|
743
|
+
}
|
|
744
|
+
|
|
745
|
+
/// Returns a slice with the correct range of values for secondary chances hits given the
|
|
746
|
+
/// `action` state and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
747
|
+
pub fn secondaryChance(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
748
|
+
if (parent == .false) return &BOOL_NONE;
|
|
749
|
+
return if (@field(action, "secondary_chance") == .None) &BOOL_NONE else &BOOLS;
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
/// The min and max bounds on iteration over damage rolls.
|
|
753
|
+
pub const Range = struct { min: u9, max: u9 };
|
|
754
|
+
|
|
755
|
+
/// Returns the range bounding damage rolls given the `action` state and the state of
|
|
756
|
+
/// the `parent` (whether the player's Pokémon's move hit).
|
|
757
|
+
pub fn damage(action: Action, parent: Optional(bool)) Range {
|
|
758
|
+
return if (parent == .false or action.damage == 0)
|
|
759
|
+
.{ .min = 0, .max = 1 }
|
|
760
|
+
else
|
|
761
|
+
.{ .min = 217, .max = 256 };
|
|
762
|
+
}
|
|
763
|
+
|
|
764
|
+
/// Returns the max damage roll which will produce the same damage as `roll`
|
|
765
|
+
/// given the base damage in `summaries`.
|
|
766
|
+
pub fn coalesce(player: Player, roll: u8, summaries: *Summaries, cap: bool) !u8 {
|
|
767
|
+
if (roll == 0) return roll;
|
|
768
|
+
|
|
769
|
+
const dmg = summaries.get(player.foe()).damage;
|
|
770
|
+
if (dmg.base == 0 or (cap and dmg.capped)) return 255;
|
|
771
|
+
|
|
772
|
+
// Closed form solution for max damage roll provided by Orion Taylor (taylorott)
|
|
773
|
+
return @min(255, roll + ((254 - ((@as(u32, dmg.base) * roll) % 255)) / dmg.base));
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
/// Returns a slice with the correct range of values for confused given the `action` state and
|
|
777
|
+
/// the state of the `parent` (observation of the player's Pokémon confusion status).
|
|
778
|
+
pub fn confused(action: Action, parent: Optional(Confusion)) []const Optional(bool) {
|
|
779
|
+
const done = parent == .None or parent == .ended;
|
|
780
|
+
return if (done or action.confused == .None) &BOOL_NONE else &BOOLS;
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
/// Returns a slice with the correct range of values for paralysis given the `action` state
|
|
784
|
+
/// and the state of the `parent` (whether the player's Pokémon was confused).
|
|
785
|
+
pub fn paralyzed(action: Action, parent: Optional(bool)) []const Optional(bool) {
|
|
786
|
+
if (parent == .true) return &BOOL_NONE;
|
|
787
|
+
return if (action.paralyzed == .None) &BOOL_NONE else &BOOLS;
|
|
788
|
+
}
|
|
789
|
+
|
|
790
|
+
const SLOT_NONE = [_]u4{0};
|
|
791
|
+
const SLOT = [_]u4{ 1, 2, 3, 4 };
|
|
792
|
+
|
|
793
|
+
/// Returns a slice with a range of values for move slots given the `action` state
|
|
794
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
795
|
+
///
|
|
796
|
+
/// These slots may or **may not be valid** as slots may be unset / have 0 PP.
|
|
797
|
+
pub fn moveSlot(action: Action, parent: Optional(bool)) []const u4 {
|
|
798
|
+
if (parent == .false) return &SLOT_NONE;
|
|
799
|
+
return if (action.move_slot == 0) &SLOT_NONE else &SLOT;
|
|
800
|
+
}
|
|
801
|
+
|
|
802
|
+
const MULTI_NONE = [_]u4{0};
|
|
803
|
+
const MULTI = [_]u4{ 2, 3, 4, 5 };
|
|
804
|
+
|
|
805
|
+
/// Returns a slice with the correct range of values for multi hit given the `action` state
|
|
806
|
+
/// and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
807
|
+
pub fn multiHit(action: Action, parent: Optional(bool)) []const u4 {
|
|
808
|
+
if (parent == .false) return &MULTI_NONE;
|
|
809
|
+
return if (action.multi_hit == 0) &MULTI_NONE else &MULTI;
|
|
810
|
+
}
|
|
811
|
+
|
|
812
|
+
const PSYWAVE_NONE = [_]u8{0};
|
|
813
|
+
const PSYWAVE = init: {
|
|
814
|
+
var rolls: [150]u8 = undefined;
|
|
815
|
+
for (0..150) |i| rolls[i] = i + 1;
|
|
816
|
+
break :init rolls;
|
|
817
|
+
};
|
|
818
|
+
|
|
819
|
+
/// Returns a slice with the correct range of values for psywave given the `action` state,
|
|
820
|
+
/// the `side`, and the state of the `parent` (whether the player's Pokémon's move hit).
|
|
821
|
+
pub fn psywave(
|
|
822
|
+
action: Action,
|
|
823
|
+
side: *data.Side,
|
|
824
|
+
parent: Optional(bool),
|
|
825
|
+
) []const u8 {
|
|
826
|
+
if (parent == .false) return &PSYWAVE_NONE;
|
|
827
|
+
return if (action.psywave == 0)
|
|
828
|
+
&PSYWAVE_NONE
|
|
829
|
+
else
|
|
830
|
+
PSYWAVE[0 .. @as(u16, side.stored().level) * 3 / 2];
|
|
831
|
+
}
|
|
832
|
+
|
|
833
|
+
const MOVE_NONE = [_]data.Move{.None};
|
|
834
|
+
|
|
835
|
+
/// Returns a slice with the correct range of values for metronome given the `action` state.
|
|
836
|
+
pub fn metronome(action: Action) []const data.Move {
|
|
837
|
+
return if (action.metronome == .None) &MOVE_NONE else &data.Move.METRONOME;
|
|
838
|
+
}
|
|
839
|
+
};
|
|
840
|
+
|
|
841
|
+
test "Rolls.speedTie" {
|
|
842
|
+
const actions: Actions = .{ .p1 = .{ .speed_tie = .P2 } };
|
|
843
|
+
try expectEqualSlices(Optional(Player), &.{ .P1, .P2 }, Rolls.speedTie(actions.p1));
|
|
844
|
+
try expectEqualSlices(Optional(Player), &.{.None}, Rolls.speedTie(actions.p2));
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
test "Rolls.sleep" {
|
|
848
|
+
return error.SkipZigTest; // TODO
|
|
849
|
+
}
|
|
850
|
+
|
|
851
|
+
test "Rolls.disable" {
|
|
852
|
+
return error.SkipZigTest; // TODO
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
test "Rolls.confusion" {
|
|
856
|
+
return error.SkipZigTest; // TODO
|
|
857
|
+
}
|
|
858
|
+
|
|
859
|
+
test "Rolls.atacking" {
|
|
860
|
+
return error.SkipZigTest; // TODO
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
test "Rolls.binding" {
|
|
864
|
+
return error.SkipZigTest; // TODO
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
test "Rolls.damage" {
|
|
868
|
+
const actions: Actions = .{ .p2 = .{ .damage = 221 } };
|
|
869
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p1, .None));
|
|
870
|
+
try expectEqual(Rolls.Range{ .min = 217, .max = 256 }, Rolls.damage(actions.p2, .None));
|
|
871
|
+
try expectEqual(Rolls.Range{ .min = 0, .max = 1 }, Rolls.damage(actions.p2, .false));
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
test "Rolls.coalesce" {
|
|
875
|
+
var summaries = Summaries{ .p1 = .{ .damage = .{ .base = 74, .final = 69, .capped = true } } };
|
|
876
|
+
try expectEqual(@as(u8, 0), try Rolls.coalesce(.P2, 0, &summaries, false));
|
|
877
|
+
try expectEqual(@as(u8, 241), try Rolls.coalesce(.P2, 238, &summaries, false));
|
|
878
|
+
try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 238, &summaries, true));
|
|
879
|
+
summaries.p1.damage.final = 74;
|
|
880
|
+
try expectEqual(@as(u8, 217), try Rolls.coalesce(.P2, 217, &summaries, false));
|
|
881
|
+
try expectEqual(@as(u8, 255), try Rolls.coalesce(.P2, 217, &summaries, true));
|
|
882
|
+
}
|
|
883
|
+
|
|
884
|
+
test "Rolls.hit" {
|
|
885
|
+
const actions: Actions = .{ .p2 = .{ .hit = .true } };
|
|
886
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p1, .None));
|
|
887
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .None));
|
|
888
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.hit(actions.p2, .true));
|
|
889
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.hit(actions.p2, .false));
|
|
890
|
+
}
|
|
891
|
+
|
|
892
|
+
test "Rolls.secondaryChance" {
|
|
893
|
+
const actions: Actions = .{ .p1 = .{ .secondary_chance = .true } };
|
|
894
|
+
try expectEqualSlices(
|
|
895
|
+
Optional(bool),
|
|
896
|
+
&.{ .false, .true },
|
|
897
|
+
Rolls.secondaryChance(actions.p1, .None),
|
|
898
|
+
);
|
|
899
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p1, .false));
|
|
900
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.secondaryChance(actions.p2, .None));
|
|
901
|
+
}
|
|
902
|
+
|
|
903
|
+
test "Rolls.criticalHit" {
|
|
904
|
+
const actions: Actions = .{ .p1 = .{ .critical_hit = .true } };
|
|
905
|
+
try expectEqualSlices(
|
|
906
|
+
Optional(bool),
|
|
907
|
+
&.{ .false, .true },
|
|
908
|
+
Rolls.criticalHit(actions.p1, .None),
|
|
909
|
+
);
|
|
910
|
+
try expectEqualSlices(
|
|
911
|
+
Optional(bool),
|
|
912
|
+
if (pkmn.options.showdown) &.{.None} else &.{ .false, .true },
|
|
913
|
+
Rolls.criticalHit(actions.p1, .false),
|
|
914
|
+
);
|
|
915
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.criticalHit(actions.p2, .None));
|
|
916
|
+
}
|
|
917
|
+
|
|
918
|
+
test "Rolls.confused" {
|
|
919
|
+
const actions: Actions = .{ .p2 = .{ .confused = .true } };
|
|
920
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p1, .None));
|
|
921
|
+
try expectEqualSlices(
|
|
922
|
+
Optional(bool),
|
|
923
|
+
&.{ .false, .true },
|
|
924
|
+
Rolls.confused(actions.p2, .continuing),
|
|
925
|
+
);
|
|
926
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.confused(actions.p2, .ended));
|
|
927
|
+
}
|
|
928
|
+
|
|
929
|
+
test "Rolls.paralyzed" {
|
|
930
|
+
const actions: Actions = .{ .p2 = .{ .paralyzed = .true } };
|
|
931
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p1, .None));
|
|
932
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .None));
|
|
933
|
+
try expectEqualSlices(Optional(bool), &.{ .false, .true }, Rolls.paralyzed(actions.p2, .false));
|
|
934
|
+
try expectEqualSlices(Optional(bool), &.{.None}, Rolls.paralyzed(actions.p2, .true));
|
|
935
|
+
}
|
|
936
|
+
|
|
937
|
+
test "Rolls.moveSlot" {
|
|
938
|
+
const actions: Actions = .{ .p2 = .{ .move_slot = 3 } };
|
|
939
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p1, .None));
|
|
940
|
+
try expectEqualSlices(u4, &.{ 1, 2, 3, 4 }, Rolls.moveSlot(actions.p2, .None));
|
|
941
|
+
try expectEqualSlices(u4, &.{0}, Rolls.moveSlot(actions.p2, .false));
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
test "Rolls.multiHit" {
|
|
945
|
+
const actions: Actions = .{ .p2 = .{ .multi_hit = 3 } };
|
|
946
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p1, .None));
|
|
947
|
+
try expectEqualSlices(u4, &.{ 2, 3, 4, 5 }, Rolls.multiHit(actions.p2, .None));
|
|
948
|
+
try expectEqualSlices(u4, &.{0}, Rolls.multiHit(actions.p2, .false));
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
test "Rolls.metronome" {
|
|
952
|
+
const actions: Actions = .{ .p2 = .{ .metronome = .Surf } };
|
|
953
|
+
try expectEqualSlices(data.Move, &.{.None}, Rolls.metronome(actions.p1));
|
|
954
|
+
try expectEqual(@as(data.Move, @enumFromInt(24)), Rolls.metronome(actions.p2)[23]);
|
|
955
|
+
}
|
|
956
|
+
|
|
957
|
+
test "Rolls.psywave" {
|
|
958
|
+
const actions: Actions = .{ .p2 = .{ .psywave = 79 } };
|
|
959
|
+
var side = helpers.Side.init(&[_]helpers.Pokemon{.{
|
|
960
|
+
.species = .Bulbasaur,
|
|
961
|
+
.level = 100,
|
|
962
|
+
.moves = &[_]data.Move{.Tackle},
|
|
963
|
+
}});
|
|
964
|
+
|
|
965
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p1, &side, .None));
|
|
966
|
+
var rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
967
|
+
try expectEqual(@as(u8, 150), rolls[rolls.len - 1]);
|
|
968
|
+
side.stored().level = 81;
|
|
969
|
+
rolls = Rolls.psywave(actions.p2, &side, .None);
|
|
970
|
+
try expectEqual(@as(u8, 121), rolls[rolls.len - 1]);
|
|
971
|
+
try expectEqualSlices(u8, &.{0}, Rolls.psywave(actions.p2, &side, .false));
|
|
427
972
|
}
|