@pkmn/engine 0.1.0-dev.02b7f810 → 0.1.0-dev.04a96f24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +110 -72
- package/build/pkg/addon/browser.d.ts +3 -0
- package/build/pkg/addon/browser.js +44 -0
- package/build/pkg/addon/browser.js.map +1 -0
- package/build/pkg/addon/node.d.ts +3 -0
- package/build/pkg/addon/node.js +97 -0
- package/build/pkg/addon/node.js.map +1 -0
- package/build/pkg/addon/wasm.d.ts +2 -0
- package/build/pkg/addon/wasm.js +21 -0
- package/build/pkg/addon/wasm.js.map +1 -0
- package/build/pkg/addon.d.ts +24 -2
- package/build/pkg/addon.js +38 -60
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +27 -5
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +39 -22
- package/build/pkg/index.js +15 -10
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +24 -3
- package/build/pkg/protocol.js +127 -104
- package/build/pkg/protocol.js.map +1 -1
- package/build/tools/debug.js +36 -68
- package/build/tools/debug.js.map +1 -1
- package/build/tools/display/debug.jsx +141 -0
- package/build/tools/display/debug.jsx.map +1 -0
- package/build/tools/display/index.js +141 -0
- package/build/tools/display/index.js.map +1 -0
- package/build/tools/display/ui.jsx +349 -0
- package/build/tools/display/ui.jsx.map +1 -0
- package/build/tools/display/util.js +18 -0
- package/build/tools/display/util.js.map +1 -0
- package/build.zig +323 -152
- package/package.json +82 -32
- package/src/bin/install-pkmn-engine +40 -25
- package/src/bin/pkmn-debug +1 -1
- package/src/lib/common/array.zig +77 -0
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +58 -17
- package/src/lib/common/js.zig +120 -0
- package/src/lib/common/optional.zig +71 -0
- package/src/lib/common/options.zig +16 -3
- package/src/lib/common/protocol.zig +947 -407
- package/src/lib/common/rational.zig +449 -0
- package/src/lib/common/rng.zig +31 -24
- package/src/lib/common/util.zig +61 -0
- package/src/lib/gen1/calc.zig +953 -0
- package/src/lib/gen1/chance.zig +1185 -0
- package/src/lib/gen1/data/moves.zig +203 -193
- package/src/lib/gen1/data/species.zig +6 -8
- package/src/lib/gen1/data/types.zig +11 -12
- package/src/lib/gen1/data.zig +100 -89
- package/src/lib/gen1/helpers.zig +139 -50
- package/src/lib/gen1/mechanics.zig +1284 -885
- package/src/lib/gen2/calc.zig +153 -0
- package/src/lib/gen2/chance.zig +902 -0
- package/src/lib/gen2/data/items.zig +15 -23
- package/src/lib/gen2/data/moves.zig +665 -573
- package/src/lib/gen2/data/species.zig +3 -5
- package/src/lib/gen2/data/types.zig +138 -36
- package/src/lib/gen2/data.zig +134 -99
- package/src/lib/gen2/generated.zig +801 -0
- package/src/lib/gen2/helpers.zig +59 -44
- package/src/lib/gen2/mechanics.zig +3571 -30
- package/src/lib/node.zig +129 -0
- package/src/lib/pkmn.zig +92 -12
- package/src/lib/wasm.zig +12 -0
- package/src/tools/display/dom.ts +96 -0
- package/src/tools/display/ui.css +354 -0
- package/build/test/display.js +0 -382
- package/build/test/display.js.map +0 -1
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -791
- package/src/lib/gen2/README.md +0 -309
- package/src/test/display/pkmn.html.tmpl +0 -368
|
@@ -1,35 +1,28 @@
|
|
|
1
|
-
const
|
|
1
|
+
const DEBUG = @import("../common/debug.zig").print;
|
|
2
2
|
|
|
3
|
+
const chance = @import("chance.zig");
|
|
3
4
|
const common = @import("../common/data.zig");
|
|
4
|
-
const
|
|
5
|
-
const
|
|
5
|
+
const data = @import("data.zig");
|
|
6
|
+
const pkmn = @import("../pkmn.zig");
|
|
6
7
|
const protocol = @import("../common/protocol.zig");
|
|
7
8
|
const rng = @import("../common/rng.zig");
|
|
8
|
-
|
|
9
|
-
const data = @import("data.zig");
|
|
9
|
+
const std = @import("std");
|
|
10
10
|
|
|
11
11
|
const assert = std.debug.assert;
|
|
12
|
-
|
|
13
|
-
const expectEqual = std.testing.expectEqual;
|
|
14
|
-
|
|
15
|
-
const Choice = common.Choice;
|
|
16
|
-
const ID = common.ID;
|
|
17
|
-
const Player = common.Player;
|
|
18
|
-
const Result = common.Result;
|
|
19
|
-
|
|
20
|
-
const showdown = options.showdown;
|
|
21
|
-
|
|
22
12
|
const Boost = protocol.Boost;
|
|
13
|
+
const Choice = common.Choice;
|
|
23
14
|
const Damage = protocol.Damage;
|
|
24
|
-
const Heal = protocol.Heal;
|
|
25
|
-
|
|
26
|
-
const Gen12 = rng.Gen12;
|
|
27
|
-
|
|
28
|
-
const ActivePokemon = data.ActivePokemon;
|
|
29
15
|
const Effectiveness = data.Effectiveness;
|
|
16
|
+
const expectEqual = std.testing.expectEqual;
|
|
17
|
+
const Fail = protocol.Fail;
|
|
18
|
+
const Gen12 = rng.Gen12;
|
|
19
|
+
const Heal = protocol.Heal;
|
|
20
|
+
const ID = common.ID;
|
|
30
21
|
const Move = data.Move;
|
|
31
22
|
const MoveSlot = data.MoveSlot;
|
|
32
|
-
const
|
|
23
|
+
const Player = common.Player;
|
|
24
|
+
const Result = common.Result;
|
|
25
|
+
const showdown = pkmn.options.showdown;
|
|
33
26
|
const Side = data.Side;
|
|
34
27
|
const Species = data.Species;
|
|
35
28
|
const Stats = data.Stats;
|
|
@@ -56,50 +49,50 @@ const BOOSTS = &[_][2]u8{
|
|
|
56
49
|
|
|
57
50
|
const MAX_STAT_VALUE = 999;
|
|
58
51
|
|
|
59
|
-
pub fn update(battle: anytype, c1: Choice, c2: Choice,
|
|
52
|
+
pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
|
|
60
53
|
assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
|
|
61
|
-
if (battle.turn == 0) return start(battle,
|
|
62
|
-
|
|
63
|
-
var f1: ?Move = null;
|
|
64
|
-
var f2: ?Move = null;
|
|
54
|
+
if (battle.turn == 0) return start(battle, options);
|
|
65
55
|
|
|
66
|
-
|
|
67
|
-
|
|
56
|
+
var s1 = false;
|
|
57
|
+
var s2 = false;
|
|
68
58
|
|
|
69
|
-
if (
|
|
70
|
-
|
|
71
|
-
} else {
|
|
72
|
-
if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
|
|
73
|
-
}
|
|
59
|
+
if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
|
|
60
|
+
if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
|
|
74
61
|
|
|
75
62
|
var p1 = battle.side(.P1);
|
|
76
|
-
if (p1.active.volatiles.attacks == 0) {
|
|
77
|
-
p1.active.volatiles.Binding = false;
|
|
78
|
-
}
|
|
79
63
|
var p2 = battle.side(.P2);
|
|
80
|
-
|
|
81
|
-
|
|
64
|
+
|
|
65
|
+
const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
|
|
66
|
+
const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
|
|
67
|
+
|
|
68
|
+
if (try turnOrder(battle, c1, c2, options) == .P1) {
|
|
69
|
+
if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
|
|
70
|
+
} else {
|
|
71
|
+
if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
|
|
82
72
|
}
|
|
83
73
|
|
|
84
|
-
|
|
74
|
+
if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
|
|
75
|
+
if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
|
|
76
|
+
|
|
77
|
+
return endTurn(battle, options);
|
|
85
78
|
}
|
|
86
79
|
|
|
87
|
-
fn start(battle: anytype,
|
|
80
|
+
fn start(battle: anytype, options: anytype) !Result {
|
|
88
81
|
const p1 = battle.side(.P1);
|
|
89
82
|
const p2 = battle.side(.P2);
|
|
90
83
|
|
|
91
|
-
|
|
84
|
+
const p1_slot = findFirstAlive(p1);
|
|
92
85
|
assert(!showdown or p1_slot == 1);
|
|
93
86
|
if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
|
|
94
87
|
|
|
95
|
-
|
|
88
|
+
const p2_slot = findFirstAlive(p2);
|
|
96
89
|
assert(!showdown or p2_slot == 1);
|
|
97
90
|
if (p2_slot == 0) return Result.Win;
|
|
98
91
|
|
|
99
|
-
try switchIn(battle, .P1, p1_slot, true,
|
|
100
|
-
try switchIn(battle, .P2, p2_slot, true,
|
|
92
|
+
try switchIn(battle, .P1, p1_slot, true, options);
|
|
93
|
+
try switchIn(battle, .P2, p2_slot, true, options);
|
|
101
94
|
|
|
102
|
-
return endTurn(battle,
|
|
95
|
+
return endTurn(battle, options);
|
|
103
96
|
}
|
|
104
97
|
|
|
105
98
|
fn findFirstAlive(side: *const Side) u8 {
|
|
@@ -112,7 +105,7 @@ fn selectMove(
|
|
|
112
105
|
player: Player,
|
|
113
106
|
choice: Choice,
|
|
114
107
|
foe_choice: Choice,
|
|
115
|
-
|
|
108
|
+
skip_turn: *bool,
|
|
116
109
|
) ?Result {
|
|
117
110
|
if (choice.type == .Pass) return null;
|
|
118
111
|
|
|
@@ -121,20 +114,27 @@ fn selectMove(
|
|
|
121
114
|
const stored = side.stored();
|
|
122
115
|
|
|
123
116
|
assert(!isForced(side.active) or
|
|
124
|
-
(choice.type == .Move and choice.data == @
|
|
117
|
+
(choice.type == .Move and choice.data == @intFromBool(showdown)));
|
|
125
118
|
|
|
126
119
|
// pre-battle menu
|
|
127
|
-
if (volatiles.Recharging)
|
|
120
|
+
if (volatiles.Recharging) {
|
|
121
|
+
if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
122
|
+
return null;
|
|
123
|
+
}
|
|
128
124
|
if (volatiles.Rage) {
|
|
129
|
-
|
|
130
|
-
|
|
125
|
+
if (showdown) {
|
|
126
|
+
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
127
|
+
saveMove(battle, player, null);
|
|
128
|
+
}
|
|
131
129
|
return null;
|
|
132
130
|
}
|
|
133
131
|
// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
|
|
134
132
|
if (!showdown) volatiles.Flinch = false;
|
|
135
133
|
if (volatiles.Thrashing or volatiles.Charging) {
|
|
136
|
-
|
|
137
|
-
|
|
134
|
+
if (showdown) {
|
|
135
|
+
if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
136
|
+
saveMove(battle, player, null);
|
|
137
|
+
}
|
|
138
138
|
return null;
|
|
139
139
|
}
|
|
140
140
|
|
|
@@ -144,29 +144,26 @@ fn selectMove(
|
|
|
144
144
|
// pre-move select
|
|
145
145
|
if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
|
|
146
146
|
assert(showdown or choice.data == 0);
|
|
147
|
-
if (showdown)
|
|
147
|
+
if (showdown) {
|
|
148
|
+
if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
|
|
149
|
+
saveMove(battle, player, choice);
|
|
150
|
+
}
|
|
148
151
|
return null;
|
|
149
152
|
}
|
|
150
153
|
if (volatiles.Binding) {
|
|
151
|
-
from.* = side.last_used_move;
|
|
152
154
|
if (showdown) {
|
|
153
|
-
if (foe_choice.type == .Switch) from.* = null;
|
|
154
155
|
// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
|
|
155
156
|
// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
|
|
156
157
|
// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
|
|
157
158
|
// set the selected move will not actually be used, it will just be reported as having
|
|
158
159
|
// been used (this differs from how Pokémon Showdown works, but its impossible to
|
|
159
|
-
// replicate the incorrect behavior with the correct mechanisms)
|
|
160
|
+
// replicate the incorrect behavior with the correct mechanisms)
|
|
160
161
|
saveMove(battle, player, choice);
|
|
161
162
|
} else {
|
|
162
163
|
assert(choice.data == 0);
|
|
163
164
|
// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
|
|
164
165
|
if (foe_choice.type == .Switch) {
|
|
165
|
-
const
|
|
166
|
-
battle.last_selected_indexes.p1
|
|
167
|
-
else
|
|
168
|
-
battle.last_selected_indexes.p2;
|
|
169
|
-
const last = side.active.move(@intCast(u4, slot));
|
|
166
|
+
const last = side.active.move(battle.lastMove(player).index);
|
|
170
167
|
if (last.id == .Metronome) side.last_selected_move = last.id;
|
|
171
168
|
if (last.id == .MirrorMove) return Result.Error;
|
|
172
169
|
}
|
|
@@ -175,6 +172,7 @@ fn selectMove(
|
|
|
175
172
|
}
|
|
176
173
|
|
|
177
174
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
175
|
+
skip_turn.* = true;
|
|
178
176
|
if (showdown) {
|
|
179
177
|
saveMove(battle, player, choice);
|
|
180
178
|
} else {
|
|
@@ -189,16 +187,13 @@ fn selectMove(
|
|
|
189
187
|
if (choice.data == 0) {
|
|
190
188
|
const struggle = ok: {
|
|
191
189
|
for (side.active.moves, 0..) |move, i| {
|
|
192
|
-
if (move.pp > 0 and volatiles.
|
|
190
|
+
if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
|
|
193
191
|
}
|
|
194
192
|
break :ok true;
|
|
195
193
|
};
|
|
196
|
-
|
|
197
194
|
assert(struggle);
|
|
198
|
-
saveMove(battle, player, choice);
|
|
199
|
-
} else {
|
|
200
|
-
saveMove(battle, player, choice);
|
|
201
195
|
}
|
|
196
|
+
saveMove(battle, player, choice);
|
|
202
197
|
|
|
203
198
|
return null;
|
|
204
199
|
}
|
|
@@ -211,23 +206,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
|
|
|
211
206
|
if (c.data == 0) {
|
|
212
207
|
side.last_selected_move = .Struggle;
|
|
213
208
|
} else {
|
|
214
|
-
assert(showdown or side.active.volatiles.
|
|
209
|
+
assert(showdown or side.active.volatiles.disable_move != c.data);
|
|
215
210
|
const move = side.active.move(c.data);
|
|
216
211
|
// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
|
|
217
212
|
// sometimes required...), but a 0 PP move can be used automatically
|
|
218
213
|
assert(showdown or move.pp != 0);
|
|
219
214
|
|
|
220
215
|
side.last_selected_move = move.id;
|
|
221
|
-
|
|
222
|
-
battle.last_selected_indexes.p1 = @intCast(u4, c.data);
|
|
223
|
-
} else {
|
|
224
|
-
battle.last_selected_indexes.p2 = @intCast(u4, c.data);
|
|
225
|
-
}
|
|
216
|
+
battle.lastMove(player).index = @intCast(c.data);
|
|
226
217
|
}
|
|
227
218
|
}
|
|
228
219
|
}
|
|
229
220
|
|
|
230
|
-
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
|
|
221
|
+
fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
|
|
231
222
|
var side = battle.side(player);
|
|
232
223
|
var foe = battle.foe(player);
|
|
233
224
|
var active = &side.active;
|
|
@@ -240,11 +231,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
240
231
|
side.order[0] = side.order[slot - 1];
|
|
241
232
|
side.order[slot - 1] = out;
|
|
242
233
|
|
|
243
|
-
|
|
244
|
-
battle.last_selected_indexes.p1 = 1;
|
|
245
|
-
} else {
|
|
246
|
-
battle.last_selected_indexes.p2 = 1;
|
|
247
|
-
}
|
|
234
|
+
battle.lastMove(player).index = 1;
|
|
248
235
|
|
|
249
236
|
side.last_used_move = .None;
|
|
250
237
|
foe.last_used_move = .None;
|
|
@@ -257,20 +244,21 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
|
|
|
257
244
|
active.moves = incoming.moves;
|
|
258
245
|
|
|
259
246
|
statusModify(incoming.status, &active.stats);
|
|
247
|
+
options.chance.switched(player, slot);
|
|
260
248
|
|
|
261
249
|
foe.active.volatiles.Binding = false;
|
|
262
250
|
|
|
263
|
-
try log.switched(battle.active(player), incoming);
|
|
251
|
+
try options.log.switched(.{ battle.active(player), incoming });
|
|
264
252
|
|
|
265
253
|
if (showdown and incoming.status == Status.TOX) {
|
|
266
254
|
incoming.status = Status.init(.PSN);
|
|
267
255
|
// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
|
|
268
256
|
// rather not clutter up turnOrder just for this (incorrect) log message
|
|
269
|
-
try log.status(battle.active(player), incoming.status, .Silent);
|
|
257
|
+
try options.log.status(.{ battle.active(player), incoming.status, .Silent });
|
|
270
258
|
}
|
|
271
259
|
}
|
|
272
260
|
|
|
273
|
-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
261
|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
274
262
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
275
263
|
|
|
276
264
|
if (c1.type == .Pass) return .P2;
|
|
@@ -300,13 +288,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
300
288
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
301
289
|
if (spe1 == spe2) {
|
|
302
290
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
303
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
307
|
-
else
|
|
308
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
291
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
292
|
+
battle.rng.advance(1);
|
|
293
|
+
}
|
|
309
294
|
|
|
295
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
310
296
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
311
297
|
|
|
312
298
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -316,7 +302,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
316
302
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
317
303
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
318
304
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
319
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
305
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
320
306
|
// won the original coin flip
|
|
321
307
|
if (t1 and t2) return .P1;
|
|
322
308
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -329,34 +315,55 @@ fn doTurn(
|
|
|
329
315
|
battle: anytype,
|
|
330
316
|
player: Player,
|
|
331
317
|
player_choice: Choice,
|
|
332
|
-
|
|
318
|
+
player_rewrap: bool,
|
|
319
|
+
player_skip: bool,
|
|
333
320
|
foe_player: Player,
|
|
334
321
|
foe_choice: Choice,
|
|
335
|
-
|
|
336
|
-
|
|
322
|
+
foe_rewrap: bool,
|
|
323
|
+
foe_skip: bool,
|
|
324
|
+
options: anytype,
|
|
337
325
|
) !?Result {
|
|
338
326
|
assert(player_choice.type != .Pass);
|
|
339
327
|
|
|
340
328
|
var residual = true;
|
|
341
329
|
var replace = battle.side(player).stored().hp == 0;
|
|
342
|
-
if (try executeMove(
|
|
330
|
+
if (try executeMove(
|
|
331
|
+
battle,
|
|
332
|
+
player,
|
|
333
|
+
player_choice,
|
|
334
|
+
player_rewrap,
|
|
335
|
+
player_skip,
|
|
336
|
+
&residual,
|
|
337
|
+
options,
|
|
338
|
+
)) |r| return r;
|
|
343
339
|
if (!replace) {
|
|
344
340
|
if (player_choice.type != .Switch) {
|
|
345
|
-
if (try checkFaint(battle, foe_player,
|
|
341
|
+
if (try checkFaint(battle, foe_player, true, options)) |r| return r;
|
|
346
342
|
}
|
|
347
|
-
if (residual) try handleResidual(battle, player,
|
|
348
|
-
if (try checkFaint(battle, player,
|
|
343
|
+
if (residual) try handleResidual(battle, player, options);
|
|
344
|
+
if (try checkFaint(battle, player, false, options)) |r| return r;
|
|
349
345
|
} else if (foe_choice.type == .Pass) return null;
|
|
350
346
|
|
|
347
|
+
if (!showdown) options.chance.clearPending();
|
|
348
|
+
|
|
351
349
|
residual = true;
|
|
352
350
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
353
|
-
|
|
351
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
352
|
+
if (if (calc) null else try executeMove(
|
|
353
|
+
battle,
|
|
354
|
+
foe_player,
|
|
355
|
+
foe_choice,
|
|
356
|
+
foe_rewrap,
|
|
357
|
+
foe_skip,
|
|
358
|
+
&residual,
|
|
359
|
+
options,
|
|
360
|
+
)) |r| return r;
|
|
354
361
|
if (!replace) {
|
|
355
|
-
if (foe_choice.type != .Switch) {
|
|
356
|
-
if (try checkFaint(battle, player,
|
|
362
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
363
|
+
if (try checkFaint(battle, player, true, options)) |r| return r;
|
|
357
364
|
}
|
|
358
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
359
|
-
if (try checkFaint(battle, foe_player,
|
|
365
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
366
|
+
if (try checkFaint(battle, foe_player, false, options)) |r| return r;
|
|
360
367
|
}
|
|
361
368
|
|
|
362
369
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -373,29 +380,31 @@ fn executeMove(
|
|
|
373
380
|
battle: anytype,
|
|
374
381
|
player: Player,
|
|
375
382
|
choice: Choice,
|
|
376
|
-
|
|
383
|
+
rewrap: bool,
|
|
384
|
+
skip: bool,
|
|
377
385
|
residual: *bool,
|
|
378
|
-
|
|
386
|
+
options: anytype,
|
|
379
387
|
) !?Result {
|
|
380
388
|
var side = battle.side(player);
|
|
381
389
|
|
|
382
390
|
if (choice.type == .Switch) {
|
|
383
|
-
try switchIn(battle, player,
|
|
391
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
384
392
|
return null;
|
|
385
393
|
}
|
|
386
394
|
|
|
395
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
396
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
397
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
387
398
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
388
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
389
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
390
399
|
assert(!showdown);
|
|
391
400
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
392
|
-
try log.cant(battle.active(player), .Bound);
|
|
401
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
393
402
|
}
|
|
394
403
|
return null;
|
|
395
404
|
}
|
|
396
405
|
|
|
397
406
|
assert(choice.type == .Move);
|
|
398
|
-
var mslot = @intCast(
|
|
407
|
+
var mslot: u4 = @intCast(choice.data);
|
|
399
408
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
400
409
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
401
410
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -404,17 +413,16 @@ fn executeMove(
|
|
|
404
413
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
405
414
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
406
415
|
assert(!showdown);
|
|
407
|
-
mslot = @intCast(
|
|
408
|
-
battle.last_selected_indexes.p1
|
|
409
|
-
else
|
|
410
|
-
battle.last_selected_indexes.p2);
|
|
416
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
411
417
|
const stored = side.stored();
|
|
412
418
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
413
|
-
auto = side.
|
|
414
|
-
|
|
419
|
+
auto = isForced(&side.active) or
|
|
420
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
421
|
+
side.last_selected_move == .HyperBeam or
|
|
422
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
415
423
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
416
424
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
417
|
-
// index 1 and the current Pokémon has the same move in its first slot
|
|
425
|
+
// index 1 and the current Pokémon has the same move in its first slot
|
|
418
426
|
if (!auto) {
|
|
419
427
|
// side.active.moves(slot) is safe to check even though the slot in question might not
|
|
420
428
|
// technically be from this Pokémon because it must be exactly 1 to not desync and
|
|
@@ -428,15 +436,12 @@ fn executeMove(
|
|
|
428
436
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
429
437
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
430
438
|
assert(mslot == 1);
|
|
431
|
-
mslot = @intCast(
|
|
432
|
-
battle.last_selected_indexes.p1
|
|
433
|
-
else
|
|
434
|
-
battle.last_selected_indexes.p2);
|
|
439
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
435
440
|
}
|
|
436
441
|
|
|
437
442
|
var skip_can = false;
|
|
438
443
|
var skip_pp = false;
|
|
439
|
-
switch (try beforeMove(battle, player,
|
|
444
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
440
445
|
.done => return null,
|
|
441
446
|
.skip_can => skip_can = true,
|
|
442
447
|
.skip_pp => skip_pp = true,
|
|
@@ -444,22 +449,23 @@ fn executeMove(
|
|
|
444
449
|
.err => return @as(?Result, Result.Error),
|
|
445
450
|
}
|
|
446
451
|
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
452
|
+
const can = skip_can or
|
|
453
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
454
|
+
if (!can) return null;
|
|
450
455
|
|
|
451
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
456
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
452
457
|
}
|
|
453
458
|
|
|
454
|
-
const BeforeMove =
|
|
459
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
455
460
|
|
|
456
461
|
fn beforeMove(
|
|
457
462
|
battle: anytype,
|
|
458
463
|
player: Player,
|
|
459
|
-
|
|
464
|
+
skip: bool,
|
|
460
465
|
residual: *bool,
|
|
461
|
-
|
|
466
|
+
options: anytype,
|
|
462
467
|
) !BeforeMove {
|
|
468
|
+
var log = options.log;
|
|
463
469
|
var side = battle.side(player);
|
|
464
470
|
const foe = battle.foe(player);
|
|
465
471
|
var active = &side.active;
|
|
@@ -468,58 +474,74 @@ fn beforeMove(
|
|
|
468
474
|
var volatiles = &active.volatiles;
|
|
469
475
|
|
|
470
476
|
if (Status.is(stored.status, .SLP)) {
|
|
471
|
-
const
|
|
477
|
+
const before = stored.status;
|
|
478
|
+
const slf = Status.is(stored.status, .EXT);
|
|
472
479
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
480
|
+
if (options.calc.overridden(player, .sleep)) |obs| switch (obs) {
|
|
481
|
+
.started, .ended => stored.status = 0,
|
|
482
|
+
.continuing => if (Status.duration(stored.status) > 1) {
|
|
483
|
+
stored.status -= 1;
|
|
484
|
+
},
|
|
485
|
+
else => unreachable,
|
|
486
|
+
} else {
|
|
487
|
+
stored.status -= 1;
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
const duration = Status.duration(stored.status);
|
|
491
|
+
try options.chance.sleep(player, if (slf)
|
|
492
|
+
.None
|
|
493
|
+
else if (duration == 0) .ended else .continuing);
|
|
494
|
+
|
|
495
|
+
if (duration == 0) {
|
|
496
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
476
497
|
stored.status = 0; // clears EXT if present
|
|
477
498
|
} else {
|
|
478
|
-
try log.cant(ident, .Sleep);
|
|
499
|
+
try log.cant(.{ ident, .Sleep });
|
|
479
500
|
}
|
|
480
501
|
side.last_used_move = .None;
|
|
481
502
|
return .done;
|
|
482
503
|
}
|
|
483
504
|
|
|
484
505
|
if (Status.is(stored.status, .FRZ)) {
|
|
485
|
-
try log.cant(ident, .Freeze);
|
|
506
|
+
try log.cant(.{ ident, .Freeze });
|
|
486
507
|
side.last_used_move = .None;
|
|
487
508
|
return .done;
|
|
488
509
|
}
|
|
489
510
|
|
|
490
|
-
if (foe.active.volatiles.Binding) {
|
|
491
|
-
try log.cant(ident, .Bound);
|
|
511
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
512
|
+
try log.cant(.{ ident, .Bound });
|
|
492
513
|
return .done;
|
|
493
514
|
}
|
|
494
515
|
|
|
495
|
-
if (
|
|
496
|
-
|
|
497
|
-
|
|
516
|
+
if (volatiles.Flinch) {
|
|
517
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
518
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
519
|
+
if (!showdown) volatiles.Flinch = false;
|
|
520
|
+
try log.cant(.{ ident, .Flinch });
|
|
498
521
|
return .done;
|
|
499
522
|
}
|
|
500
523
|
|
|
501
524
|
if (volatiles.Recharging) {
|
|
502
525
|
volatiles.Recharging = false;
|
|
503
|
-
try log.cant(ident, .Recharge);
|
|
526
|
+
try log.cant(.{ ident, .Recharge });
|
|
504
527
|
return .done;
|
|
505
528
|
}
|
|
506
529
|
|
|
507
|
-
if (volatiles.
|
|
508
|
-
volatiles.
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
530
|
+
if (volatiles.disable_duration > 0) {
|
|
531
|
+
volatiles.disable_duration =
|
|
532
|
+
decrement(.disable, player, options, volatiles.disable_duration);
|
|
533
|
+
try options.chance.disable(
|
|
534
|
+
player,
|
|
535
|
+
if (volatiles.disable_duration == 0) .ended else .continuing,
|
|
536
|
+
);
|
|
537
|
+
|
|
538
|
+
if (volatiles.disable_duration == 0) {
|
|
539
|
+
volatiles.disable_move = 0;
|
|
540
|
+
try log.end(.{ ident, .Disable });
|
|
512
541
|
}
|
|
513
542
|
}
|
|
514
543
|
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
515
|
-
if (showdown and try disabled(side, ident,
|
|
516
|
-
|
|
517
|
-
// Pokémon Showdown checks for Flinch *after* instead of before
|
|
518
|
-
if (showdown and volatiles.Flinch) {
|
|
519
|
-
volatiles.Flinch = false;
|
|
520
|
-
try log.cant(ident, .Flinch);
|
|
521
|
-
return .done;
|
|
522
|
-
}
|
|
544
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
523
545
|
|
|
524
546
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
525
547
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -530,20 +552,26 @@ fn beforeMove(
|
|
|
530
552
|
|
|
531
553
|
if (volatiles.Confusion) {
|
|
532
554
|
assert(volatiles.confusion > 0);
|
|
555
|
+
if (options.calc.overridden(player, .confusion)) |obs| switch (obs) {
|
|
556
|
+
.started, .ended => volatiles.confusion = 0,
|
|
557
|
+
.continuing => if (volatiles.confusion > 1) {
|
|
558
|
+
volatiles.confusion -= 1;
|
|
559
|
+
},
|
|
560
|
+
.overwritten => {},
|
|
561
|
+
else => unreachable,
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
try options.chance.confusion(player, if (volatiles.confusion == 0) .ended else .continuing);
|
|
533
567
|
|
|
534
|
-
volatiles.confusion -= 1;
|
|
535
568
|
if (volatiles.confusion == 0) {
|
|
536
569
|
volatiles.Confusion = false;
|
|
537
|
-
try log.end(ident, .Confusion);
|
|
570
|
+
try log.end(.{ ident, .Confusion });
|
|
538
571
|
} else {
|
|
539
|
-
try log.activate(ident, .Confusion);
|
|
572
|
+
try log.activate(.{ ident, .Confusion });
|
|
540
573
|
|
|
541
|
-
|
|
542
|
-
!battle.rng.chance(u8, 128, 256)
|
|
543
|
-
else
|
|
544
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
545
|
-
|
|
546
|
-
if (confused) {
|
|
574
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
547
575
|
assert(!volatiles.MultiHit);
|
|
548
576
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
549
577
|
volatiles.Bide = false;
|
|
@@ -553,6 +581,9 @@ fn beforeMove(
|
|
|
553
581
|
volatiles.Charging = false;
|
|
554
582
|
volatiles.Binding = false;
|
|
555
583
|
volatiles.Invulnerable = false;
|
|
584
|
+
|
|
585
|
+
options.chance.observe(.attacking, player, .None);
|
|
586
|
+
options.chance.observe(.binding, player, .None);
|
|
556
587
|
{
|
|
557
588
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
558
589
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -560,7 +591,9 @@ fn beforeMove(
|
|
|
560
591
|
const def = foe.active.stats.def;
|
|
561
592
|
foe.active.stats.def = active.stats.def;
|
|
562
593
|
defer foe.active.stats.def = def;
|
|
563
|
-
if (!calcDamage(battle, player, player.foe(), null, false))
|
|
594
|
+
if (!calcDamage(battle, player, player.foe(), null, false, options)) {
|
|
595
|
+
return .err;
|
|
596
|
+
}
|
|
564
597
|
}
|
|
565
598
|
// Pokémon Showdown incorrectly changes the "target" of the confusion self-hit based
|
|
566
599
|
// on the targeting behavior of the confused Pokémon's selected move which results
|
|
@@ -572,8 +605,8 @@ fn beforeMove(
|
|
|
572
605
|
|
|
573
606
|
const uncapped = battle.last_damage;
|
|
574
607
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
575
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
576
|
-
// Pokémon Showdown thinks that
|
|
608
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
609
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
577
610
|
if (showdown) battle.last_damage = uncapped;
|
|
578
611
|
|
|
579
612
|
return .done;
|
|
@@ -581,90 +614,112 @@ fn beforeMove(
|
|
|
581
614
|
}
|
|
582
615
|
}
|
|
583
616
|
|
|
584
|
-
if (!showdown and try disabled(side, ident,
|
|
617
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
585
618
|
|
|
586
|
-
if (Status.is(stored.status, .PAR)) {
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
619
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
620
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
621
|
+
volatiles.Bide = false;
|
|
622
|
+
volatiles.Thrashing = false;
|
|
623
|
+
volatiles.Charging = false;
|
|
624
|
+
volatiles.Binding = false;
|
|
591
625
|
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
599
|
-
try log.cant(ident, .Paralysis);
|
|
600
|
-
return .done;
|
|
601
|
-
}
|
|
626
|
+
options.chance.observe(.attacking, player, .None);
|
|
627
|
+
options.chance.observe(.binding, player, .None);
|
|
628
|
+
|
|
629
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
630
|
+
try log.cant(.{ ident, .Paralysis });
|
|
631
|
+
return .done;
|
|
602
632
|
}
|
|
603
633
|
|
|
604
634
|
if (volatiles.Bide) {
|
|
605
635
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
606
636
|
|
|
607
|
-
|
|
637
|
+
if (showdown) {
|
|
638
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
639
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
640
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
641
|
+
volatiles.state +|= battle.last_damage;
|
|
642
|
+
} else {
|
|
643
|
+
volatiles.state +%= battle.last_damage;
|
|
644
|
+
}
|
|
608
645
|
|
|
609
|
-
|
|
646
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
647
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
610
648
|
|
|
611
|
-
volatiles.attacks -= 1;
|
|
612
649
|
if (volatiles.attacks != 0) {
|
|
613
|
-
try log.activate(ident, .Bide);
|
|
650
|
+
try log.activate(.{ ident, .Bide });
|
|
614
651
|
return .done;
|
|
615
652
|
}
|
|
616
653
|
|
|
617
654
|
volatiles.Bide = false;
|
|
618
|
-
try log.end(ident, .Bide);
|
|
655
|
+
try log.end(.{ ident, .Bide });
|
|
619
656
|
|
|
620
657
|
battle.last_damage = volatiles.state *% 2;
|
|
621
658
|
volatiles.state = 0;
|
|
622
659
|
|
|
623
660
|
if (battle.last_damage == 0) {
|
|
624
|
-
try log.fail(ident, .None);
|
|
661
|
+
try log.fail(.{ ident, .None });
|
|
625
662
|
return .done;
|
|
626
663
|
}
|
|
627
664
|
|
|
628
665
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
629
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
630
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
666
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
667
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
631
668
|
|
|
632
669
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
633
670
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
634
671
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
635
672
|
if (showdown) {
|
|
636
673
|
residual.* = false;
|
|
637
|
-
try handleResidual(battle, player,
|
|
674
|
+
try handleResidual(battle, player, options);
|
|
638
675
|
}
|
|
639
676
|
|
|
640
677
|
return .done;
|
|
641
678
|
}
|
|
642
679
|
|
|
643
680
|
if (volatiles.Thrashing) {
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
volatiles.attacks
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
|
|
681
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
682
|
+
|
|
683
|
+
volatiles.attacks = decrement(.attacking, player, options, volatiles.attacks);
|
|
684
|
+
try options.chance.attacking(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
685
|
+
|
|
686
|
+
if (volatiles.attacks == 0) {
|
|
687
|
+
const overwritten = volatiles.Confusion;
|
|
688
|
+
|
|
689
|
+
volatiles.Thrashing = false;
|
|
690
|
+
volatiles.Confusion = true;
|
|
691
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
692
|
+
|
|
693
|
+
// On Pokémon Showdown this could leak information to the opponent that thrashing has
|
|
694
|
+
// ended (the engine's protocol is always from the omniscient perspective and clients
|
|
695
|
+
// can be expected to recognize this pattern and pass the information only to the
|
|
696
|
+
// correct player)
|
|
697
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
698
|
+
options.chance.observe(.confusion, player, if (overwritten)
|
|
699
|
+
if (pkmn.options.overwrite) .overwritten else .continuing
|
|
700
|
+
else
|
|
701
|
+
.started);
|
|
702
|
+
if (!overwritten) options.calc.confusion(player);
|
|
653
703
|
}
|
|
704
|
+
|
|
705
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
706
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
707
|
+
if (showdown) side.last_used_move = side.last_selected_move;
|
|
708
|
+
|
|
654
709
|
return .skip_can;
|
|
655
710
|
}
|
|
656
711
|
|
|
657
712
|
if (volatiles.Binding) {
|
|
658
|
-
|
|
659
|
-
volatiles.attacks
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
side.last_selected_move,
|
|
663
|
-
battle.active(player.foe()),
|
|
664
|
-
side.last_selected_move,
|
|
665
|
-
);
|
|
713
|
+
volatiles.attacks = decrement(.binding, player, options, volatiles.attacks);
|
|
714
|
+
try options.chance.binding(player, if (volatiles.attacks == 0) .ended else .continuing);
|
|
715
|
+
|
|
716
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
666
717
|
if (showdown or battle.last_damage != 0) {
|
|
667
|
-
|
|
718
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
719
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
720
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
721
|
+
try buildRage(battle, player.foe(), options);
|
|
722
|
+
}
|
|
668
723
|
}
|
|
669
724
|
return .done;
|
|
670
725
|
}
|
|
@@ -678,56 +733,57 @@ fn canMove(
|
|
|
678
733
|
mslot: u4,
|
|
679
734
|
auto: bool,
|
|
680
735
|
skip_pp: bool,
|
|
681
|
-
from:
|
|
736
|
+
from: Move,
|
|
682
737
|
residual: *bool,
|
|
683
|
-
|
|
738
|
+
options: anytype,
|
|
684
739
|
) !bool {
|
|
685
740
|
var side = battle.side(player);
|
|
686
741
|
const player_ident = battle.active(player);
|
|
687
742
|
const move = Move.get(side.last_selected_move);
|
|
688
743
|
|
|
689
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
690
|
-
const special = from != null and (from.? == .Metronome and
|
|
691
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
692
|
-
|
|
693
|
-
var skip = skip_pp;
|
|
694
744
|
if (side.active.volatiles.Charging) {
|
|
695
745
|
side.active.volatiles.Charging = false;
|
|
696
746
|
side.active.volatiles.Invulnerable = false;
|
|
697
747
|
} else if (move.effect == .Charge) {
|
|
698
|
-
try log.move(player_ident, side.last_selected_move,
|
|
699
|
-
|
|
748
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
749
|
+
setCounterable(battle, player, side, move);
|
|
750
|
+
try Effects.charge(battle, player, options);
|
|
700
751
|
return false;
|
|
701
752
|
}
|
|
702
753
|
|
|
703
|
-
|
|
704
|
-
if (!
|
|
754
|
+
side.last_used_move = side.last_selected_move;
|
|
755
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
705
756
|
|
|
706
757
|
const target = if (move.target == .Self) player else player.foe();
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
710
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
711
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
712
|
-
// regrettable, but this information is more "nice to have" than required
|
|
713
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
714
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
758
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
759
|
+
setCounterable(battle, player, side, move);
|
|
715
760
|
|
|
716
761
|
if (move.effect.onBegin()) {
|
|
717
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
762
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
718
763
|
return false;
|
|
719
764
|
}
|
|
720
765
|
|
|
721
766
|
if (move.effect == .Thrashing) {
|
|
722
|
-
Effects.thrashing(battle, player);
|
|
767
|
+
Effects.thrashing(battle, player, options);
|
|
723
768
|
} else if (!showdown and move.effect == .Binding) {
|
|
724
769
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
725
|
-
Effects.binding(battle, player);
|
|
770
|
+
try Effects.binding(battle, player, false, options);
|
|
726
771
|
}
|
|
727
772
|
|
|
728
773
|
return true;
|
|
729
774
|
}
|
|
730
775
|
|
|
776
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
777
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
778
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
779
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
780
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
781
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
782
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
783
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
784
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
785
|
+
}
|
|
786
|
+
|
|
731
787
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
732
788
|
if (side.last_selected_move == .Struggle) return;
|
|
733
789
|
|
|
@@ -737,25 +793,30 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
737
793
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
738
794
|
if (volatiles.Bide) return;
|
|
739
795
|
|
|
740
|
-
|
|
741
|
-
|
|
796
|
+
var move_slot = active.move(mslot);
|
|
797
|
+
assert(move_slot.pp > 0 or auto);
|
|
798
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
742
799
|
if (volatiles.Transform) return;
|
|
743
800
|
|
|
744
|
-
|
|
745
|
-
|
|
801
|
+
move_slot = side.stored().move(mslot);
|
|
802
|
+
assert(move_slot.pp > 0 or auto);
|
|
803
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
746
804
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
747
805
|
}
|
|
748
806
|
|
|
749
|
-
fn incrementPP(side: *Side, mslot: u4) void {
|
|
807
|
+
fn incrementPP(side: *Side, player: Player, mslot: u4, options: anytype) void {
|
|
750
808
|
var active = &side.active;
|
|
751
809
|
const volatiles = &active.volatiles;
|
|
752
810
|
|
|
753
|
-
active.move(mslot).pp = @
|
|
811
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
754
812
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
755
813
|
if (showdown and volatiles.Transform) return;
|
|
756
814
|
|
|
815
|
+
const n = options.calc.overridden(player, .pp) orelse 1;
|
|
816
|
+
if (volatiles.Transform and !options.chance.pp(player, n)) return;
|
|
817
|
+
|
|
757
818
|
assert(mslot > 0 and mslot <= 4);
|
|
758
|
-
side.stored().moves[mslot - 1].pp = @
|
|
819
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% n;
|
|
759
820
|
}
|
|
760
821
|
|
|
761
822
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -763,10 +824,12 @@ fn doMove(
|
|
|
763
824
|
battle: anytype,
|
|
764
825
|
player: Player,
|
|
765
826
|
mslot: u4,
|
|
827
|
+
rewrap: bool,
|
|
766
828
|
auto: bool,
|
|
767
829
|
residual: *bool,
|
|
768
|
-
|
|
830
|
+
options: anytype,
|
|
769
831
|
) !?Result {
|
|
832
|
+
var log = options.log;
|
|
770
833
|
var side = battle.side(player);
|
|
771
834
|
const foe = battle.foe(player);
|
|
772
835
|
|
|
@@ -781,40 +844,44 @@ fn doMove(
|
|
|
781
844
|
var hits: u4 = 1;
|
|
782
845
|
var effectiveness = Effectiveness.neutral;
|
|
783
846
|
|
|
847
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
848
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
849
|
+
|
|
784
850
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
785
851
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
786
|
-
return specialDamage(battle, player, move,
|
|
852
|
+
return specialDamage(battle, player, move, options);
|
|
787
853
|
}
|
|
788
854
|
|
|
789
855
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
790
856
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
791
857
|
var miss = showdown and miss: {
|
|
792
858
|
immune = move.target != .Self and !status and !counter and
|
|
793
|
-
(@
|
|
794
|
-
@
|
|
859
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
860
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
795
861
|
if (immune and move.effect != .Binding) break :miss true;
|
|
796
862
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
797
863
|
battle.last_damage = 0;
|
|
798
864
|
break :miss true;
|
|
799
865
|
}
|
|
800
|
-
break :miss move.target != .Self and
|
|
866
|
+
break :miss (move.target != .Self and
|
|
867
|
+
!try moveHit(battle, player, move, &immune, &mist, options));
|
|
801
868
|
};
|
|
802
869
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
803
870
|
|
|
804
871
|
var late = showdown and move.effect != .Explode;
|
|
805
872
|
const skip = status or immune;
|
|
806
|
-
if ((!showdown or (!skip or counter)) and !miss)
|
|
873
|
+
if ((!showdown or (!skip or counter)) and !miss) damage: {
|
|
807
874
|
if (showdown and move.effect.isMulti()) {
|
|
808
|
-
Effects.multiHit(battle, player, move);
|
|
875
|
+
try Effects.multiHit(battle, player, move, options);
|
|
809
876
|
hits = side.active.volatiles.attacks;
|
|
810
877
|
late = false;
|
|
811
878
|
}
|
|
812
879
|
|
|
813
880
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
814
881
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
815
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
882
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
816
883
|
|
|
817
|
-
if (counter) return counterDamage(battle, player, move,
|
|
884
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
818
885
|
|
|
819
886
|
battle.last_damage = 0;
|
|
820
887
|
|
|
@@ -825,8 +892,9 @@ fn doMove(
|
|
|
825
892
|
ohko = if (!showdown) side.active.stats.spe >= foe.active.stats.spe else true;
|
|
826
893
|
// This can overflow after adjustDamage, but will still be sufficient to OHKO
|
|
827
894
|
battle.last_damage = if (ohko) 65535 else 0;
|
|
828
|
-
if (showdown) break :
|
|
829
|
-
} else if (!calcDamage(battle, player, player.foe(), move, crit)) {
|
|
895
|
+
if (showdown) break :damage; // skip adjustDamage / randomizeDamage
|
|
896
|
+
} else if (!calcDamage(battle, player, player.foe(), move, crit, options)) {
|
|
897
|
+
if (!showdown) try options.chance.commit(player, .err);
|
|
830
898
|
return @as(?Result, Result.Error);
|
|
831
899
|
}
|
|
832
900
|
if (battle.last_damage == 0) {
|
|
@@ -836,17 +904,16 @@ fn doMove(
|
|
|
836
904
|
effectiveness = adjustDamage(battle, player);
|
|
837
905
|
immune = effectiveness == 0;
|
|
838
906
|
}
|
|
839
|
-
randomizeDamage(battle);
|
|
907
|
+
try randomizeDamage(battle, player, options);
|
|
840
908
|
}
|
|
841
909
|
}
|
|
842
910
|
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
miss
|
|
848
|
-
|
|
849
|
-
(!moveHit(battle, player, move, &immune, &mist) or battle.last_damage == 0);
|
|
911
|
+
var missed: bool = undefined;
|
|
912
|
+
const zero = battle.last_damage == 0;
|
|
913
|
+
if (!showdown and !skip) {
|
|
914
|
+
missed = !try moveHit(battle, player, move, &immune, &mist, options);
|
|
915
|
+
miss = missed or zero;
|
|
916
|
+
}
|
|
850
917
|
|
|
851
918
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
852
919
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -854,11 +921,11 @@ fn doMove(
|
|
|
854
921
|
|
|
855
922
|
if (!showdown or !miss) {
|
|
856
923
|
if (move.effect == .MirrorMove) {
|
|
857
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
924
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
858
925
|
} else if (move.effect == .Metronome) {
|
|
859
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
926
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
860
927
|
} else if (move.effect.onEnd()) {
|
|
861
|
-
try onEnd(battle, player, move,
|
|
928
|
+
try onEnd(battle, player, move, options);
|
|
862
929
|
return null;
|
|
863
930
|
}
|
|
864
931
|
}
|
|
@@ -870,36 +937,60 @@ fn doMove(
|
|
|
870
937
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
871
938
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
872
939
|
if (ohko) {
|
|
873
|
-
try log.immune(foe_ident, .OHKO);
|
|
874
|
-
} else if (immune and !invulnerable) {
|
|
875
|
-
try log.immune(foe_ident, .None);
|
|
940
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
941
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
942
|
+
try log.immune(.{ foe_ident, .None });
|
|
943
|
+
if (!showdown) {
|
|
944
|
+
if (move.effect == .Binding) {
|
|
945
|
+
// Rather obnoxiously, the cartridge sets the Binding volatile in canMove and
|
|
946
|
+
// then simply clears it later on if the move happens to miss in moveHit.
|
|
947
|
+
// However, moveHit can return true and we'll still end up in the outer miss
|
|
948
|
+
// handling block because attacking into an immune Pokemon does zero damage
|
|
949
|
+
// (considered missing)
|
|
950
|
+
assert(zero);
|
|
951
|
+
// Thus we still need to actually save the hit result (but not the crit roll).
|
|
952
|
+
// Using .miss for this commit would accomplish what we want, but is somewhat
|
|
953
|
+
// misleading as its entirely possible the move actually did hit (and the target
|
|
954
|
+
// is now trapped) so we use the .binding value instead which is effectively
|
|
955
|
+
// identical, just doesn't claim to know about the actual results of the hit
|
|
956
|
+
// roll)
|
|
957
|
+
try options.chance.commit(player, .binding);
|
|
958
|
+
} else {
|
|
959
|
+
// The .glitch option allows for conditionally committing if we are in a
|
|
960
|
+
// division-by-zero freeze alternative timeline scenario
|
|
961
|
+
try options.chance.commit(player, .glitch);
|
|
962
|
+
}
|
|
963
|
+
}
|
|
876
964
|
} else if (mist) {
|
|
877
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
878
|
-
try log.fail(foe_ident, .None);
|
|
965
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
966
|
+
try log.fail(.{ foe_ident, .None });
|
|
879
967
|
} else {
|
|
880
|
-
try
|
|
881
|
-
try log.
|
|
968
|
+
if (!showdown) try options.chance.commit(player, if (zero and !missed) .hit else .miss);
|
|
969
|
+
try log.lastmiss(.{});
|
|
970
|
+
try log.miss(.{battle.active(player)});
|
|
882
971
|
}
|
|
883
972
|
if (move.effect == .JumpKick) {
|
|
884
973
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
885
|
-
assert(battle.last_damage == 0);
|
|
974
|
+
assert(showdown or battle.last_damage == 0);
|
|
886
975
|
battle.last_damage = 1;
|
|
887
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
976
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
888
977
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
889
978
|
} else if (move.effect == .Explode) {
|
|
890
979
|
try Effects.explode(battle, player);
|
|
891
|
-
try buildRage(battle, player.foe(),
|
|
980
|
+
try buildRage(battle, player.foe(), options);
|
|
892
981
|
} else if (showdown and move.effect == .Disable) {
|
|
893
|
-
try buildRage(battle, player.foe(),
|
|
982
|
+
try buildRage(battle, player.foe(), options);
|
|
894
983
|
}
|
|
895
984
|
return null;
|
|
985
|
+
} else if (!showdown) {
|
|
986
|
+
try options.chance.commit(player, .hit);
|
|
896
987
|
}
|
|
897
988
|
|
|
898
989
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
899
990
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
900
|
-
// it up above before damage calculation)
|
|
991
|
+
// it up above before damage calculation)
|
|
901
992
|
if (!showdown and move.effect.isMulti()) {
|
|
902
|
-
Effects.multiHit(battle, player, move);
|
|
993
|
+
try Effects.multiHit(battle, player, move, options);
|
|
903
994
|
hits = side.active.volatiles.attacks;
|
|
904
995
|
}
|
|
905
996
|
|
|
@@ -910,18 +1001,20 @@ fn doMove(
|
|
|
910
1001
|
var hit: u4 = 0;
|
|
911
1002
|
while (hit < hits) {
|
|
912
1003
|
if (hit == 0) {
|
|
913
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
1004
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
914
1005
|
if (effectiveness > Effectiveness.neutral) {
|
|
915
|
-
try log.supereffective(battle.active(player.foe()));
|
|
1006
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
916
1007
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
917
|
-
try log.resisted(battle.active(player.foe()));
|
|
1008
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
918
1009
|
}
|
|
919
1010
|
}
|
|
920
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
921
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
1011
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1012
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
922
1013
|
hit += 1;
|
|
923
1014
|
if (foe.stored().hp == 0) break;
|
|
924
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
1015
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
1016
|
+
try buildRage(battle, player.foe(), options);
|
|
1017
|
+
}
|
|
925
1018
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
926
1019
|
if (nullified) break;
|
|
927
1020
|
}
|
|
@@ -931,35 +1024,39 @@ fn doMove(
|
|
|
931
1024
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
932
1025
|
side.active.volatiles.attacks = 0;
|
|
933
1026
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
934
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1027
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
935
1028
|
}
|
|
936
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
937
|
-
} else if (showdown) {
|
|
1029
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
1030
|
+
} else if (showdown and move.effect == .Binding) {
|
|
938
1031
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
939
|
-
|
|
940
|
-
|
|
941
|
-
|
|
942
|
-
|
|
943
|
-
|
|
944
|
-
|
|
945
|
-
|
|
1032
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
1033
|
+
if (immune) {
|
|
1034
|
+
battle.last_damage = 0;
|
|
1035
|
+
assert(foe.stored().hp > 0);
|
|
1036
|
+
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
1037
|
+
if (sub) {
|
|
1038
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1039
|
+
} else {
|
|
1040
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1041
|
+
try buildRage(battle, player.foe(), options);
|
|
946
1042
|
}
|
|
1043
|
+
return null;
|
|
947
1044
|
}
|
|
948
1045
|
}
|
|
949
1046
|
|
|
950
1047
|
// Substitute being broken nullifies the move's effect completely so even
|
|
951
|
-
// if an effect was intended to "always happen" it will still get skipped
|
|
1048
|
+
// if an effect was intended to "always happen" it will still get skipped
|
|
952
1049
|
if (nullified) return null;
|
|
953
1050
|
|
|
954
1051
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
955
1052
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
956
|
-
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
957
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1053
|
+
// setup before the loop means we can avoid having to waste time doing no-op handler searches
|
|
1054
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
958
1055
|
|
|
959
1056
|
if (foe.stored().hp == 0) return null;
|
|
960
1057
|
|
|
961
1058
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
962
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1059
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
963
1060
|
|
|
964
1061
|
if (!move.effect.isSpecial()) {
|
|
965
1062
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -968,32 +1065,33 @@ fn doMove(
|
|
|
968
1065
|
// below). For Twineedle we change the data to that of one with PoisonChance1 given its
|
|
969
1066
|
// MultiHit behavior is complete after the loop above, though Pokémon Showdown handles the
|
|
970
1067
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
971
|
-
// puts the |-status| message before |-hitcount| instead of after
|
|
1068
|
+
// puts the |-status| message before |-hitcount| instead of after
|
|
972
1069
|
if (move.effect == .Twineedle) {
|
|
973
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1070
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
974
1071
|
} else if (move.effect == .Disable) {
|
|
975
|
-
const result = try Effects.disable(battle, player, move,
|
|
976
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1072
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1073
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
977
1074
|
return result;
|
|
978
1075
|
} else {
|
|
979
|
-
try moveEffect(battle, player, move,
|
|
1076
|
+
try moveEffect(battle, player, move, options);
|
|
980
1077
|
}
|
|
981
1078
|
}
|
|
982
1079
|
|
|
983
1080
|
return null;
|
|
984
1081
|
}
|
|
985
1082
|
|
|
986
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1083
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
987
1084
|
const side = battle.side(player);
|
|
988
1085
|
|
|
989
1086
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
990
|
-
var
|
|
991
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
992
|
-
|
|
993
|
-
|
|
994
|
-
|
|
995
|
-
|
|
996
|
-
|
|
1087
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1088
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1089
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1090
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
1091
|
+
|
|
1092
|
+
const spurious =
|
|
1093
|
+
!showdown and ((move.bp == 0 and move.effect != .OHKO) or move.target == .Depends);
|
|
1094
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), spurious, options);
|
|
997
1095
|
}
|
|
998
1096
|
|
|
999
1097
|
fn calcDamage(
|
|
@@ -1002,6 +1100,7 @@ fn calcDamage(
|
|
|
1002
1100
|
target_player: Player,
|
|
1003
1101
|
m: ?Move.Data,
|
|
1004
1102
|
crit: bool,
|
|
1103
|
+
options: anytype,
|
|
1005
1104
|
) bool {
|
|
1006
1105
|
// Confusion (indicated when m == null) just needs a 40 BP physical move
|
|
1007
1106
|
const cfz = m == null;
|
|
@@ -1013,28 +1112,8 @@ fn calcDamage(
|
|
|
1013
1112
|
|
|
1014
1113
|
const special = move.type.special();
|
|
1015
1114
|
|
|
1016
|
-
|
|
1017
|
-
var
|
|
1018
|
-
if (crit)
|
|
1019
|
-
if (special) side.stored().stats.spc
|
|
1020
|
-
else side.stored().stats.atk
|
|
1021
|
-
else
|
|
1022
|
-
if (special) side.active.stats.spc
|
|
1023
|
-
else side.active.stats.atk;
|
|
1024
|
-
var def: u32 =
|
|
1025
|
-
if (crit)
|
|
1026
|
-
if (special) target.stored().stats.spc
|
|
1027
|
-
else target.stored().stats.def
|
|
1028
|
-
else
|
|
1029
|
-
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1030
|
-
if (special)
|
|
1031
|
-
target.active.stats.spc *
|
|
1032
|
-
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1033
|
-
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1034
|
-
else
|
|
1035
|
-
target.active.stats.def *
|
|
1036
|
-
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1037
|
-
// zig fmt: on
|
|
1115
|
+
var atk = attack(side, crit, special);
|
|
1116
|
+
var def = defense(target, crit, special, cfz);
|
|
1038
1117
|
|
|
1039
1118
|
// Pokémon Showdown erroneously skips this for confusion's self-hit damage, but thankfully we
|
|
1040
1119
|
// will not overflow because the hit is only 40 BP and unboosted (the highest legal unboosted
|
|
@@ -1045,9 +1124,9 @@ fn calcDamage(
|
|
|
1045
1124
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1046
1125
|
}
|
|
1047
1126
|
|
|
1048
|
-
const lvl =
|
|
1127
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1049
1128
|
|
|
1050
|
-
def =
|
|
1129
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1051
1130
|
|
|
1052
1131
|
if (def == 0) return false;
|
|
1053
1132
|
|
|
@@ -1059,11 +1138,41 @@ fn calcDamage(
|
|
|
1059
1138
|
d = @min(997, d);
|
|
1060
1139
|
d += 2;
|
|
1061
1140
|
|
|
1062
|
-
|
|
1141
|
+
// Whether or not a critical hit occurred can change whether a division-by-zero freeze is
|
|
1142
|
+
// encountered so we need to make sure that in the event of a miss we commit the status of the
|
|
1143
|
+
// crit roll. The alternative to doing this extra work is to *always* commit the crit roll but
|
|
1144
|
+
// that results in counter intuitive probabilities in the common case
|
|
1145
|
+
if (pkmn.options.chance and !showdown) {
|
|
1146
|
+
atk = attack(side, !crit, special);
|
|
1147
|
+
def = defense(target, !crit, special, false);
|
|
1148
|
+
if ((atk > 255 or def > 255) and (def / 4) & 255 == 0) options.chance.glitch();
|
|
1149
|
+
}
|
|
1150
|
+
|
|
1151
|
+
battle.last_damage = @intCast(d);
|
|
1063
1152
|
|
|
1064
1153
|
return true;
|
|
1065
1154
|
}
|
|
1066
1155
|
|
|
1156
|
+
fn attack(side: *Side, crit: bool, special: bool) u32 {
|
|
1157
|
+
return if (crit)
|
|
1158
|
+
if (special) side.stored().stats.spc else side.stored().stats.atk
|
|
1159
|
+
else if (special) side.active.stats.spc else side.active.stats.atk;
|
|
1160
|
+
}
|
|
1161
|
+
|
|
1162
|
+
fn defense(target: *Side, crit: bool, special: bool, cfz: bool) u32 {
|
|
1163
|
+
return if (crit)
|
|
1164
|
+
if (special) target.stored().stats.spc else target.stored().stats.def
|
|
1165
|
+
else
|
|
1166
|
+
// GLITCH: not capped to MAX_STAT_VALUE, can be 999 * 2 = 1998
|
|
1167
|
+
if (special)
|
|
1168
|
+
target.active.stats.spc *
|
|
1169
|
+
@as(u2, if (target.active.volatiles.LightScreen) 2 else 1)
|
|
1170
|
+
else
|
|
1171
|
+
// Pokémon Showdown doesn't apply the opponent's Reflect to confusion's self-hit
|
|
1172
|
+
target.active.stats.def *
|
|
1173
|
+
@as(u2, if ((!showdown or !cfz) and target.active.volatiles.Reflect) 2 else 1);
|
|
1174
|
+
}
|
|
1175
|
+
|
|
1067
1176
|
fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
1068
1177
|
const side = battle.side(player);
|
|
1069
1178
|
const foe = battle.foe(player);
|
|
@@ -1073,9 +1182,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1073
1182
|
var d = battle.last_damage;
|
|
1074
1183
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1075
1184
|
|
|
1076
|
-
const neutral = @
|
|
1077
|
-
const eff1: u16 = @
|
|
1078
|
-
const eff2: u16 = @
|
|
1185
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1186
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1187
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1079
1188
|
|
|
1080
1189
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1081
1190
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1095,26 +1204,19 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1095
1204
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1096
1205
|
}
|
|
1097
1206
|
|
|
1098
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1207
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1099
1208
|
if (battle.last_damage <= 1) return;
|
|
1100
|
-
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
while (true) {
|
|
1105
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1106
|
-
if (r >= 217) break :loop r;
|
|
1107
|
-
}
|
|
1108
|
-
};
|
|
1109
|
-
|
|
1110
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1209
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1210
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1211
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1212
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1111
1213
|
}
|
|
1112
1214
|
|
|
1113
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1215
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1114
1216
|
const side = battle.side(player);
|
|
1115
1217
|
const foe = battle.foe(player);
|
|
1116
1218
|
|
|
1117
|
-
if (!try checkHit(battle, player, move,
|
|
1219
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1118
1220
|
|
|
1119
1221
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1120
1222
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1123,17 +1225,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1123
1225
|
.DragonRage => 40,
|
|
1124
1226
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1125
1227
|
.Psywave => power: {
|
|
1126
|
-
const max = @intCast(
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1130
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1131
|
-
if (max <= 1) return Result.Error;
|
|
1132
|
-
while (true) {
|
|
1133
|
-
const r = battle.rng.next();
|
|
1134
|
-
if (r < max) break :power r;
|
|
1135
|
-
}
|
|
1136
|
-
}
|
|
1228
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1229
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1230
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1231
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1137
1232
|
},
|
|
1138
1233
|
else => unreachable,
|
|
1139
1234
|
};
|
|
@@ -1141,57 +1236,53 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1141
1236
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1142
1237
|
|
|
1143
1238
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1144
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1145
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1239
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1240
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1146
1241
|
|
|
1147
1242
|
return null;
|
|
1148
1243
|
}
|
|
1149
1244
|
|
|
1150
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1245
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1151
1246
|
const foe = battle.foe(player);
|
|
1152
1247
|
|
|
1153
1248
|
if (battle.last_damage == 0) {
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1249
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1250
|
return null;
|
|
1156
1251
|
}
|
|
1157
1252
|
|
|
1158
|
-
// Pretend
|
|
1159
|
-
const foe_last_used_move =
|
|
1160
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1253
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1161
1254
|
const foe_last_selected_move =
|
|
1162
1255
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1163
|
-
.
|
|
1256
|
+
.Splash
|
|
1164
1257
|
else
|
|
1165
1258
|
foe.last_selected_move);
|
|
1166
1259
|
|
|
1167
|
-
const used =
|
|
1168
|
-
foe.last_used_move != .Counter and
|
|
1169
|
-
(foe_last_used_move.type == .Normal or
|
|
1170
|
-
foe_last_used_move.type == .Fighting);
|
|
1171
|
-
|
|
1260
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1172
1261
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1173
1262
|
foe.last_selected_move != .Counter and
|
|
1174
1263
|
(foe_last_selected_move.type == .Normal or
|
|
1175
1264
|
foe_last_selected_move.type == .Fighting);
|
|
1176
1265
|
|
|
1177
1266
|
if (!used and !selected) {
|
|
1178
|
-
try log.fail(battle.active(player), .None);
|
|
1267
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1179
1268
|
return null;
|
|
1180
1269
|
}
|
|
1181
1270
|
|
|
1182
1271
|
if (!used or !selected) {
|
|
1183
1272
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1184
1273
|
if (!showdown) return Result.Error;
|
|
1185
|
-
try log.fail(battle.active(player), .None);
|
|
1274
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1186
1275
|
return null;
|
|
1187
1276
|
}
|
|
1188
1277
|
|
|
1189
|
-
battle.last_damage
|
|
1278
|
+
battle.last_damage *|= 2;
|
|
1190
1279
|
|
|
1191
|
-
// Pokémon Showdown calls
|
|
1192
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1280
|
+
// Pokémon Showdown calls moveHit before Counter
|
|
1281
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1193
1282
|
|
|
1194
|
-
|
|
1283
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1284
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1285
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1195
1286
|
return null;
|
|
1196
1287
|
}
|
|
1197
1288
|
|
|
@@ -1200,7 +1291,7 @@ fn applyDamage(
|
|
|
1200
1291
|
target_player: Player,
|
|
1201
1292
|
sub_player: Player,
|
|
1202
1293
|
reason: Damage,
|
|
1203
|
-
|
|
1294
|
+
options: anytype,
|
|
1204
1295
|
) !bool {
|
|
1205
1296
|
assert(showdown or battle.last_damage != 0);
|
|
1206
1297
|
|
|
@@ -1215,19 +1306,20 @@ fn applyDamage(
|
|
|
1215
1306
|
subbed.active.volatiles.substitute = 0;
|
|
1216
1307
|
subbed.active.volatiles.Substitute = false;
|
|
1217
1308
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1218
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1309
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1310
|
+
if (reason != .Confusion) options.calc.capped(sub_player);
|
|
1219
1311
|
return true;
|
|
1220
1312
|
} else {
|
|
1221
1313
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1222
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1223
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1314
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1315
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1224
1316
|
return false;
|
|
1225
1317
|
}
|
|
1226
1318
|
}
|
|
1227
1319
|
|
|
1228
1320
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1229
1321
|
target.stored().hp -= battle.last_damage;
|
|
1230
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1322
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1231
1323
|
return false;
|
|
1232
1324
|
}
|
|
1233
1325
|
|
|
@@ -1235,73 +1327,81 @@ fn mirrorMove(
|
|
|
1235
1327
|
battle: anytype,
|
|
1236
1328
|
player: Player,
|
|
1237
1329
|
mslot: u4,
|
|
1330
|
+
rewrap: bool,
|
|
1238
1331
|
auto: bool,
|
|
1239
1332
|
residual: *bool,
|
|
1240
|
-
|
|
1241
|
-
) !?Result {
|
|
1333
|
+
options: anytype,
|
|
1334
|
+
) anyerror!?Result {
|
|
1242
1335
|
var side = battle.side(player);
|
|
1243
1336
|
const foe = battle.foe(player);
|
|
1244
1337
|
|
|
1245
1338
|
side.last_selected_move = foe.last_used_move;
|
|
1246
1339
|
|
|
1247
1340
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1248
|
-
try log.fail(battle.active(player), .None);
|
|
1341
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1249
1342
|
return null;
|
|
1343
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1344
|
+
incrementPP(side, player, mslot, options);
|
|
1250
1345
|
}
|
|
1251
1346
|
|
|
1252
|
-
|
|
1253
|
-
|
|
1254
|
-
|
|
1255
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1347
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1348
|
+
return null;
|
|
1349
|
+
}
|
|
1350
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1256
1351
|
}
|
|
1257
1352
|
|
|
1258
1353
|
fn metronome(
|
|
1259
1354
|
battle: anytype,
|
|
1260
1355
|
player: Player,
|
|
1261
1356
|
mslot: u4,
|
|
1357
|
+
rewrap: bool,
|
|
1262
1358
|
auto: bool,
|
|
1263
1359
|
residual: *bool,
|
|
1264
|
-
|
|
1265
|
-
) !?Result {
|
|
1360
|
+
options: anytype,
|
|
1361
|
+
) anyerror!?Result {
|
|
1266
1362
|
var side = battle.side(player);
|
|
1267
1363
|
|
|
1268
|
-
side.last_selected_move =
|
|
1269
|
-
|
|
1270
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1271
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1272
|
-
} else loop: {
|
|
1273
|
-
while (true) {
|
|
1274
|
-
const r = battle.rng.next();
|
|
1275
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1276
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1277
|
-
break :loop @intToEnum(Move, r);
|
|
1278
|
-
}
|
|
1279
|
-
};
|
|
1280
|
-
|
|
1281
|
-
incrementPP(side, mslot);
|
|
1364
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1365
|
+
incrementPP(side, player, mslot, options);
|
|
1282
1366
|
|
|
1283
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1284
|
-
|
|
1367
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1368
|
+
return null;
|
|
1369
|
+
}
|
|
1370
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1285
1371
|
}
|
|
1286
1372
|
|
|
1287
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1373
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1288
1374
|
var immune = false;
|
|
1289
1375
|
var mist = false;
|
|
1290
|
-
|
|
1376
|
+
|
|
1377
|
+
if (try moveHit(battle, player, move, &immune, &mist, options)) {
|
|
1378
|
+
if (!showdown) try options.chance.commit(player, .hit);
|
|
1379
|
+
return true;
|
|
1380
|
+
}
|
|
1381
|
+
|
|
1291
1382
|
assert(!immune);
|
|
1292
1383
|
if (mist) {
|
|
1293
1384
|
assert(!showdown);
|
|
1294
1385
|
const foe_ident = battle.active(player.foe());
|
|
1295
|
-
try log.activate(foe_ident, .Mist);
|
|
1296
|
-
try log.fail(foe_ident, .None);
|
|
1386
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1387
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1297
1388
|
} else {
|
|
1298
|
-
try log.lastmiss();
|
|
1299
|
-
try log.miss(battle.active(player));
|
|
1389
|
+
try options.log.lastmiss(.{});
|
|
1390
|
+
try options.log.miss(.{battle.active(player)});
|
|
1300
1391
|
}
|
|
1392
|
+
|
|
1393
|
+
if (!showdown) try options.chance.commit(player, .miss);
|
|
1301
1394
|
return false;
|
|
1302
1395
|
}
|
|
1303
1396
|
|
|
1304
|
-
fn moveHit(
|
|
1397
|
+
fn moveHit(
|
|
1398
|
+
battle: anytype,
|
|
1399
|
+
player: Player,
|
|
1400
|
+
move: Move.Data,
|
|
1401
|
+
immune: *bool,
|
|
1402
|
+
mist: *bool,
|
|
1403
|
+
options: anytype,
|
|
1404
|
+
) !bool {
|
|
1305
1405
|
var side = battle.side(player);
|
|
1306
1406
|
const foe = battle.foe(player);
|
|
1307
1407
|
|
|
@@ -1340,10 +1440,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1340
1440
|
const overwritten = overwrite and state > 0;
|
|
1341
1441
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1342
1442
|
|
|
1343
|
-
var accuracy = if (overwritten) state else
|
|
1344
|
-
var boost = BOOSTS[@
|
|
1443
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1444
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1345
1445
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1346
|
-
boost = BOOSTS[@
|
|
1446
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1347
1447
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1348
1448
|
accuracy = @min(255, @max(1, accuracy));
|
|
1349
1449
|
|
|
@@ -1352,10 +1452,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1352
1452
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1353
1453
|
|
|
1354
1454
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1355
|
-
break :miss
|
|
1356
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1357
|
-
else
|
|
1358
|
-
battle.rng.next() >= accuracy;
|
|
1455
|
+
break :miss !try Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1359
1456
|
};
|
|
1360
1457
|
|
|
1361
1458
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1365,16 +1462,20 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1365
1462
|
}
|
|
1366
1463
|
|
|
1367
1464
|
if (!miss) return true;
|
|
1368
|
-
battle.last_damage = 0;
|
|
1465
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1466
|
+
|
|
1369
1467
|
side.active.volatiles.Binding = false;
|
|
1468
|
+
options.chance.observe(.binding, player, .None);
|
|
1469
|
+
|
|
1370
1470
|
return false;
|
|
1371
1471
|
}
|
|
1372
1472
|
|
|
1373
1473
|
fn checkFaint(
|
|
1374
1474
|
battle: anytype,
|
|
1375
1475
|
player: Player,
|
|
1376
|
-
|
|
1377
|
-
|
|
1476
|
+
cap: bool,
|
|
1477
|
+
options: anytype,
|
|
1478
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1378
1479
|
const side = battle.side(player);
|
|
1379
1480
|
if (side.stored().hp > 0) return null;
|
|
1380
1481
|
|
|
@@ -1382,33 +1483,32 @@ fn checkFaint(
|
|
|
1382
1483
|
const foe_fainted = foe.stored().hp == 0;
|
|
1383
1484
|
|
|
1384
1485
|
const player_out = findFirstAlive(side) == 0;
|
|
1385
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1386
|
-
const
|
|
1387
|
-
const more = tie or player_out or foe_out;
|
|
1486
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1487
|
+
const more = player_out or foe_out;
|
|
1388
1488
|
|
|
1389
|
-
if (try faint(battle, player,
|
|
1390
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1489
|
+
if (try faint(battle, player, !(more or foe_fainted), cap, options)) |r| return r;
|
|
1490
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, false, options)) |r| return r;
|
|
1391
1491
|
|
|
1392
1492
|
assert(!side.active.volatiles.MultiHit);
|
|
1393
1493
|
assert(!foe.active.volatiles.MultiHit);
|
|
1394
1494
|
|
|
1395
|
-
if (
|
|
1396
|
-
try log.tie();
|
|
1495
|
+
if (player_out and foe_out) {
|
|
1496
|
+
try options.log.tie(.{});
|
|
1397
1497
|
return Result.Tie;
|
|
1398
1498
|
} else if (player_out) {
|
|
1399
|
-
try log.win(player.foe());
|
|
1499
|
+
try options.log.win(.{player.foe()});
|
|
1400
1500
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1401
1501
|
} else if (foe_out) {
|
|
1402
|
-
try log.win(player);
|
|
1502
|
+
try options.log.win(.{player});
|
|
1403
1503
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1404
1504
|
}
|
|
1405
1505
|
|
|
1406
1506
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1407
|
-
if (player == .P1) return
|
|
1408
|
-
return
|
|
1507
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1508
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1409
1509
|
}
|
|
1410
1510
|
|
|
1411
|
-
fn faint(battle: anytype, player: Player,
|
|
1511
|
+
fn faint(battle: anytype, player: Player, done: bool, cap: bool, options: anytype) !?Result {
|
|
1412
1512
|
var side = battle.side(player);
|
|
1413
1513
|
var foe = battle.foe(player);
|
|
1414
1514
|
assert(side.stored().hp == 0);
|
|
@@ -1441,32 +1541,33 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1441
1541
|
side.stored().stats.spe;
|
|
1442
1542
|
}
|
|
1443
1543
|
|
|
1444
|
-
try log.faint(battle.active(player), done);
|
|
1544
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1545
|
+
// We can only safely set capped if the faint occured as the direct result of an opponent's
|
|
1546
|
+
// move (as opposed to due to residual damage, recoil, Explosion, etc)
|
|
1547
|
+
if (cap) options.calc.capped(player);
|
|
1445
1548
|
return null;
|
|
1446
1549
|
}
|
|
1447
1550
|
|
|
1448
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1551
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1449
1552
|
var side = battle.side(player);
|
|
1450
1553
|
var stored = side.stored();
|
|
1451
1554
|
const ident = battle.active(player);
|
|
1452
1555
|
var volatiles = &side.active.volatiles;
|
|
1453
1556
|
|
|
1454
1557
|
const brn = Status.is(stored.status, .BRN);
|
|
1455
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1558
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1456
1559
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1457
|
-
|
|
1458
1560
|
if (volatiles.Toxic) {
|
|
1459
1561
|
volatiles.toxic += 1;
|
|
1460
1562
|
damage *= volatiles.toxic;
|
|
1461
1563
|
}
|
|
1564
|
+
damage = @min(damage, stored.hp);
|
|
1462
1565
|
|
|
1463
|
-
|
|
1464
|
-
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1469
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1566
|
+
if (!showdown or damage > 0) {
|
|
1567
|
+
stored.hp -= damage;
|
|
1568
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1569
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1570
|
+
}
|
|
1470
1571
|
}
|
|
1471
1572
|
|
|
1472
1573
|
if (volatiles.LeechSeed) {
|
|
@@ -1490,47 +1591,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1490
1591
|
const amount = @min(damage, stored.hp);
|
|
1491
1592
|
stored.hp -= amount;
|
|
1492
1593
|
|
|
1493
|
-
// As above, Pokémon Showdown uses
|
|
1494
|
-
if (amount > 0) {
|
|
1495
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1496
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1497
|
-
if (showdown) battle.last_damage = damage;
|
|
1498
|
-
}
|
|
1594
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1595
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1499
1596
|
|
|
1500
1597
|
const before = foe_stored.hp;
|
|
1501
1598
|
// Uncapped damage is added back to the foe
|
|
1502
1599
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1503
1600
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1504
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1601
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1505
1602
|
}
|
|
1506
1603
|
}
|
|
1507
1604
|
|
|
1508
|
-
fn endTurn(battle: anytype,
|
|
1605
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1509
1606
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1510
1607
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1511
1608
|
|
|
1512
|
-
|
|
1513
|
-
|
|
1609
|
+
battle.turn += 1;
|
|
1610
|
+
|
|
1611
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1612
|
+
try options.log.tie(.{});
|
|
1514
1613
|
return Result.Tie;
|
|
1515
1614
|
}
|
|
1516
1615
|
|
|
1517
|
-
battle.turn += 1;
|
|
1518
|
-
|
|
1519
1616
|
if (showdown and battle.turn >= 1000) {
|
|
1520
|
-
try log.tie();
|
|
1617
|
+
try options.log.tie(.{});
|
|
1521
1618
|
return Result.Tie;
|
|
1522
1619
|
} else if (battle.turn >= 65535) {
|
|
1523
1620
|
return Result.Error;
|
|
1524
1621
|
}
|
|
1525
1622
|
|
|
1526
|
-
try log.turn(battle.turn);
|
|
1623
|
+
try options.log.turn(.{battle.turn});
|
|
1527
1624
|
|
|
1528
1625
|
return Result.Default;
|
|
1529
1626
|
}
|
|
1530
1627
|
|
|
1531
1628
|
fn checkEBC(battle: anytype) bool {
|
|
1532
1629
|
for (battle.sides, 0..) |side, i| {
|
|
1533
|
-
const foe = battle.sides[~@
|
|
1630
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1534
1631
|
|
|
1535
1632
|
var foe_all_ghosts = true;
|
|
1536
1633
|
var foe_all_transform = true;
|
|
@@ -1582,105 +1679,126 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1582
1679
|
return false;
|
|
1583
1680
|
}
|
|
1584
1681
|
|
|
1585
|
-
|
|
1682
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1683
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1684
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1685
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1686
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1687
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1688
|
+
m
|
|
1689
|
+
else
|
|
1690
|
+
side.last_selected_move;
|
|
1691
|
+
if (m != .None and m == last) {
|
|
1692
|
+
side.active.volatiles.Charging = false;
|
|
1693
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1694
|
+
return true;
|
|
1695
|
+
}
|
|
1696
|
+
}
|
|
1697
|
+
return false;
|
|
1698
|
+
}
|
|
1699
|
+
|
|
1700
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1701
|
+
const side = battle.side(who);
|
|
1702
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1703
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1704
|
+
}
|
|
1705
|
+
}
|
|
1706
|
+
|
|
1707
|
+
fn onBegin(
|
|
1586
1708
|
battle: anytype,
|
|
1587
1709
|
player: Player,
|
|
1588
1710
|
move: Move.Data,
|
|
1589
1711
|
mslot: u8,
|
|
1590
1712
|
residual: *bool,
|
|
1591
|
-
|
|
1713
|
+
options: anytype,
|
|
1592
1714
|
) !void {
|
|
1593
|
-
assert(move.effect.onBegin());
|
|
1594
1715
|
return switch (move.effect) {
|
|
1595
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1596
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1597
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1598
|
-
.Haze => Effects.haze(battle, player,
|
|
1599
|
-
.Heal => Effects.heal(battle, player,
|
|
1600
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1601
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1602
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1603
|
-
.Mist => Effects.mist(battle, player,
|
|
1604
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1605
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1606
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1607
|
-
.Splash => Effects.splash(battle, player,
|
|
1608
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1609
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1610
|
-
.Transform => Effects.transform(battle, player,
|
|
1716
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1717
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1718
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1719
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1720
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1721
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1722
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1723
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1724
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1725
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1726
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1727
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1728
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1729
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1730
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1731
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1611
1732
|
else => unreachable,
|
|
1612
1733
|
};
|
|
1613
1734
|
}
|
|
1614
1735
|
|
|
1615
|
-
|
|
1616
|
-
assert(move.effect.onEnd());
|
|
1736
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1617
1737
|
return switch (move.effect) {
|
|
1618
|
-
.Bide => Effects.bide(battle, player,
|
|
1738
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1619
1739
|
// zig fmt: off
|
|
1620
1740
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1621
1741
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1622
|
-
Effects.boost(battle, player, move,
|
|
1742
|
+
Effects.boost(battle, player, move, options),
|
|
1623
1743
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1624
|
-
Effects.unboost(battle, player, move,
|
|
1744
|
+
Effects.unboost(battle, player, move, options),
|
|
1625
1745
|
// zig fmt: on
|
|
1626
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1746
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1627
1747
|
else => unreachable,
|
|
1628
1748
|
};
|
|
1629
1749
|
}
|
|
1630
1750
|
|
|
1631
|
-
|
|
1751
|
+
fn alwaysHappens(
|
|
1632
1752
|
battle: anytype,
|
|
1633
1753
|
player: Player,
|
|
1634
1754
|
move: Move.Data,
|
|
1635
1755
|
residual: *bool,
|
|
1636
|
-
|
|
1756
|
+
options: anytype,
|
|
1637
1757
|
) !void {
|
|
1638
|
-
assert(move.effect.alwaysHappens());
|
|
1639
1758
|
return switch (move.effect) {
|
|
1640
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1759
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1641
1760
|
.Explode => Effects.explode(battle, player),
|
|
1642
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1761
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1643
1762
|
.Rage => Effects.rage(battle, player),
|
|
1644
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1763
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1645
1764
|
.JumpKick, .Binding => {},
|
|
1646
1765
|
else => unreachable,
|
|
1647
1766
|
};
|
|
1648
1767
|
}
|
|
1649
1768
|
|
|
1650
|
-
|
|
1769
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1651
1770
|
return switch (move.effect) {
|
|
1652
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1653
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1654
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1655
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1656
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1771
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1772
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1773
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1774
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1775
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1657
1776
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1658
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1659
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1777
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1778
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1660
1779
|
// zig fmt: off
|
|
1661
1780
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1662
|
-
Effects.unboost(battle, player, move,
|
|
1781
|
+
Effects.unboost(battle, player, move, options),
|
|
1663
1782
|
// zig fmt: on
|
|
1664
1783
|
else => {},
|
|
1665
1784
|
};
|
|
1666
1785
|
}
|
|
1667
1786
|
|
|
1668
1787
|
pub const Effects = struct {
|
|
1669
|
-
fn bide(battle: anytype, player: Player,
|
|
1788
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1670
1789
|
var side = battle.side(player);
|
|
1671
1790
|
|
|
1672
1791
|
side.active.volatiles.Bide = true;
|
|
1673
1792
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1793
|
+
|
|
1674
1794
|
side.active.volatiles.state = 0;
|
|
1675
|
-
side.active.volatiles.attacks =
|
|
1676
|
-
|
|
1677
|
-
else
|
|
1678
|
-
(battle.rng.next() & 1) + 2);
|
|
1795
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1796
|
+
options.chance.observe(.attacking, player, .started);
|
|
1679
1797
|
|
|
1680
|
-
try log.start(battle.active(player), .Bide);
|
|
1798
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1681
1799
|
}
|
|
1682
1800
|
|
|
1683
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1801
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1802
|
var foe = battle.foe(player);
|
|
1685
1803
|
var foe_stored = foe.stored();
|
|
1686
1804
|
|
|
@@ -1691,96 +1809,91 @@ pub const Effects = struct {
|
|
|
1691
1809
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1692
1810
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1693
1811
|
assert(move.type == .Fire);
|
|
1694
|
-
try log.curestatus(
|
|
1812
|
+
try options.log.curestatus(.{
|
|
1813
|
+
battle.active(player.foe()),
|
|
1814
|
+
foe_stored.status,
|
|
1815
|
+
.Message,
|
|
1816
|
+
});
|
|
1695
1817
|
foe_stored.status = 0;
|
|
1696
1818
|
}
|
|
1697
1819
|
return;
|
|
1698
1820
|
}
|
|
1699
1821
|
|
|
1700
|
-
|
|
1701
|
-
|
|
1702
|
-
|
|
1703
|
-
|
|
1704
|
-
Gen12.percent(10)
|
|
1705
|
-
else
|
|
1706
|
-
Gen12.percent(30));
|
|
1707
|
-
if (!chance) return;
|
|
1822
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1823
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1824
|
+
return;
|
|
1825
|
+
}
|
|
1708
1826
|
|
|
1709
1827
|
foe_stored.status = Status.init(.BRN);
|
|
1710
1828
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1711
1829
|
|
|
1712
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1830
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1713
1831
|
}
|
|
1714
1832
|
|
|
1715
|
-
fn charge(battle: anytype, player: Player,
|
|
1833
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1716
1834
|
var side = battle.side(player);
|
|
1717
1835
|
var volatiles = &side.active.volatiles;
|
|
1718
1836
|
|
|
1719
1837
|
volatiles.Charging = true;
|
|
1720
1838
|
const move = side.last_selected_move;
|
|
1721
1839
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1722
|
-
try log.laststill();
|
|
1723
|
-
try log.prepare(battle.active(player), move);
|
|
1840
|
+
try options.log.laststill(.{});
|
|
1841
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1724
1842
|
}
|
|
1725
1843
|
|
|
1726
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1844
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1727
1845
|
var foe = battle.foe(player);
|
|
1728
1846
|
const sub = foe.active.volatiles.Substitute;
|
|
1729
1847
|
|
|
1730
1848
|
if (move.effect == .ConfusionChance) {
|
|
1731
|
-
|
|
1732
|
-
battle.rng.chance(u8, 25, 256)
|
|
1733
|
-
else
|
|
1734
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1735
|
-
if (!chance) return;
|
|
1849
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1736
1850
|
} else {
|
|
1737
1851
|
if (showdown) {
|
|
1738
|
-
if (!try checkHit(battle, player, move,
|
|
1739
|
-
|
|
1740
|
-
} else if (sub) {
|
|
1741
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1742
|
-
}
|
|
1852
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1853
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1743
1854
|
} else {
|
|
1744
|
-
if (sub) {
|
|
1745
|
-
|
|
1746
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1747
|
-
return;
|
|
1748
|
-
}
|
|
1855
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1856
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1749
1857
|
}
|
|
1750
1858
|
}
|
|
1751
1859
|
|
|
1752
1860
|
if (foe.active.volatiles.Confusion) return;
|
|
1753
1861
|
foe.active.volatiles.Confusion = true;
|
|
1754
|
-
foe.active.volatiles.confusion = @intCast(u3, if (showdown)
|
|
1755
|
-
battle.rng.range(u8, 2, 6)
|
|
1756
|
-
else
|
|
1757
|
-
(battle.rng.next() & 3) + 2);
|
|
1758
1862
|
|
|
1759
|
-
|
|
1863
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, options);
|
|
1864
|
+
options.chance.observe(.confusion, player.foe(), .started);
|
|
1865
|
+
options.calc.confusion(player.foe());
|
|
1866
|
+
|
|
1867
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1760
1868
|
}
|
|
1761
1869
|
|
|
1762
|
-
fn conversion(battle: anytype, player: Player,
|
|
1870
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1763
1871
|
const foe = battle.foe(player);
|
|
1764
1872
|
|
|
1765
1873
|
if (foe.active.volatiles.Invulnerable) {
|
|
1766
|
-
try log.lastmiss();
|
|
1767
|
-
return log.miss(battle.active(player));
|
|
1874
|
+
try options.log.lastmiss(.{});
|
|
1875
|
+
return options.log.miss(.{battle.active(player)});
|
|
1768
1876
|
}
|
|
1769
1877
|
|
|
1770
1878
|
battle.side(player).active.types = foe.active.types;
|
|
1771
|
-
return log.
|
|
1879
|
+
return options.log.start(.{
|
|
1880
|
+
battle.active(player),
|
|
1881
|
+
.TypeChange,
|
|
1882
|
+
foe.active.types,
|
|
1883
|
+
battle.active(player.foe()),
|
|
1884
|
+
});
|
|
1772
1885
|
}
|
|
1773
1886
|
|
|
1774
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1887
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1775
1888
|
var foe = battle.foe(player);
|
|
1776
1889
|
var volatiles = &foe.active.volatiles;
|
|
1777
1890
|
const foe_ident = battle.active(player.foe());
|
|
1778
1891
|
|
|
1779
1892
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1780
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1893
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1781
1894
|
|
|
1782
|
-
if (volatiles.
|
|
1783
|
-
try log.fail(foe_ident, .None);
|
|
1895
|
+
if (volatiles.disable_move != 0) {
|
|
1896
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1784
1897
|
return null;
|
|
1785
1898
|
}
|
|
1786
1899
|
|
|
@@ -1796,7 +1909,7 @@ pub const Effects = struct {
|
|
|
1796
1909
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1797
1910
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1798
1911
|
if (n == 0) {
|
|
1799
|
-
try log.fail(foe_ident, .None);
|
|
1912
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1800
1913
|
return null;
|
|
1801
1914
|
} else if (err) {
|
|
1802
1915
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1804,19 +1917,19 @@ pub const Effects = struct {
|
|
|
1804
1917
|
return Result.Error;
|
|
1805
1918
|
}
|
|
1806
1919
|
|
|
1807
|
-
volatiles.
|
|
1808
|
-
|
|
1809
|
-
|
|
1810
|
-
|
|
1811
|
-
(battle.rng.next() & 7) + 1);
|
|
1920
|
+
volatiles.disable_move =
|
|
1921
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1922
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1923
|
+
options.chance.observe(.disable, player.foe(), .started);
|
|
1812
1924
|
|
|
1813
|
-
|
|
1925
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1926
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1814
1927
|
return null;
|
|
1815
1928
|
}
|
|
1816
1929
|
|
|
1817
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1818
|
-
var
|
|
1819
|
-
|
|
1930
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1931
|
+
var stored = battle.side(player).stored();
|
|
1932
|
+
const ident = battle.active(player);
|
|
1820
1933
|
|
|
1821
1934
|
if (battle.last_damage == 0) {
|
|
1822
1935
|
assert(showdown);
|
|
@@ -1829,7 +1942,7 @@ pub const Effects = struct {
|
|
|
1829
1942
|
if (stored.hp == stored.stats.hp) return;
|
|
1830
1943
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1831
1944
|
|
|
1832
|
-
try log.
|
|
1945
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1833
1946
|
}
|
|
1834
1947
|
|
|
1835
1948
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1843,34 +1956,28 @@ pub const Effects = struct {
|
|
|
1843
1956
|
side.active.volatiles.LeechSeed = false;
|
|
1844
1957
|
}
|
|
1845
1958
|
|
|
1846
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1959
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1847
1960
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1848
1961
|
|
|
1849
1962
|
if (volatiles.Substitute) return;
|
|
1850
|
-
|
|
1851
|
-
|
|
1852
|
-
|
|
1853
|
-
else
|
|
1854
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1855
|
-
Gen12.percent(10)
|
|
1856
|
-
else
|
|
1857
|
-
Gen12.percent(30));
|
|
1858
|
-
if (!chance) return;
|
|
1963
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1964
|
+
return;
|
|
1965
|
+
}
|
|
1859
1966
|
|
|
1860
1967
|
volatiles.Flinch = true;
|
|
1861
1968
|
volatiles.Recharging = false;
|
|
1862
1969
|
}
|
|
1863
1970
|
|
|
1864
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1971
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1865
1972
|
var side = battle.side(player);
|
|
1866
1973
|
|
|
1867
1974
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1868
1975
|
side.active.volatiles.FocusEnergy = true;
|
|
1869
1976
|
|
|
1870
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1977
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1871
1978
|
}
|
|
1872
1979
|
|
|
1873
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1980
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1874
1981
|
var foe = battle.foe(player);
|
|
1875
1982
|
var foe_stored = foe.stored();
|
|
1876
1983
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1881,26 +1988,23 @@ pub const Effects = struct {
|
|
|
1881
1988
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1882
1989
|
}
|
|
1883
1990
|
|
|
1884
|
-
|
|
1885
|
-
|
|
1886
|
-
else
|
|
1887
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1888
|
-
if (!chance) return;
|
|
1889
|
-
|
|
1991
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1992
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1890
1993
|
// Freeze Clause Mod
|
|
1891
1994
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1892
1995
|
|
|
1893
1996
|
foe_stored.status = Status.init(.FRZ);
|
|
1894
1997
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1895
1998
|
|
|
1896
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1999
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1897
2000
|
}
|
|
1898
2001
|
|
|
1899
|
-
fn haze(battle: anytype, player: Player,
|
|
2002
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
2003
|
+
var log = options.log;
|
|
1900
2004
|
var side = battle.side(player);
|
|
1901
2005
|
var foe = battle.foe(player);
|
|
1902
2006
|
|
|
1903
|
-
|
|
2007
|
+
const side_stored = side.stored();
|
|
1904
2008
|
var foe_stored = foe.stored();
|
|
1905
2009
|
|
|
1906
2010
|
const player_ident = battle.active(player);
|
|
@@ -1912,96 +2016,101 @@ pub const Effects = struct {
|
|
|
1912
2016
|
side.active.stats = side_stored.stats;
|
|
1913
2017
|
foe.active.stats = foe_stored.stats;
|
|
1914
2018
|
|
|
1915
|
-
try log.activate(player_ident, .Haze);
|
|
1916
|
-
try log.clearallboost();
|
|
2019
|
+
try log.activate(.{ player_ident, .Haze });
|
|
2020
|
+
try log.clearallboost(.{});
|
|
1917
2021
|
|
|
1918
2022
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1919
2023
|
if (showdown) {
|
|
1920
2024
|
for (&battle.sides, 0..) |*s, i| {
|
|
1921
|
-
const p = @
|
|
2025
|
+
const p: Player = @enumFromInt(i);
|
|
1922
2026
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1923
2027
|
if (p != player and Status.any(s.stored().status)) {
|
|
1924
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2028
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1925
2029
|
s.stored().status = 0;
|
|
2030
|
+
options.chance.observe(.sleep, p, .None);
|
|
1926
2031
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1927
2032
|
s.stored().status = Status.init(.PSN);
|
|
1928
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
2033
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1929
2034
|
}
|
|
1930
|
-
try clearVolatiles(battle, p,
|
|
2035
|
+
try clearVolatiles(battle, p, options);
|
|
1931
2036
|
}
|
|
1932
2037
|
} else {
|
|
1933
2038
|
if (Status.any(foe_stored.status)) {
|
|
1934
2039
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1935
2040
|
foe.last_selected_move = .SKIP_TURN;
|
|
2041
|
+
options.chance.observe(.sleep, player.foe(), .None);
|
|
1936
2042
|
}
|
|
1937
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
2043
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1938
2044
|
foe_stored.status = 0;
|
|
1939
2045
|
}
|
|
1940
|
-
try clearVolatiles(battle, player,
|
|
1941
|
-
try clearVolatiles(battle, player.foe(),
|
|
2046
|
+
try clearVolatiles(battle, player, options);
|
|
2047
|
+
try clearVolatiles(battle, player.foe(), options);
|
|
1942
2048
|
}
|
|
1943
2049
|
}
|
|
1944
2050
|
|
|
1945
|
-
fn heal(battle: anytype, player: Player,
|
|
2051
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1946
2052
|
var side = battle.side(player);
|
|
1947
2053
|
var stored = side.stored();
|
|
1948
2054
|
const ident = battle.active(player);
|
|
1949
2055
|
|
|
1950
2056
|
// GLITCH: HP recovery move failure glitches
|
|
1951
2057
|
const delta = stored.stats.hp - stored.hp;
|
|
1952
|
-
if (delta == 0 or delta & 255 == 255
|
|
2058
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2059
|
+
return options.log.fail(.{ ident, .None });
|
|
2060
|
+
}
|
|
1953
2061
|
|
|
1954
2062
|
const rest = side.last_selected_move == .Rest;
|
|
1955
2063
|
if (rest) {
|
|
1956
2064
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1957
2065
|
if (showdown) battle.rng.advance(1);
|
|
1958
2066
|
stored.status = Status.slf(2);
|
|
1959
|
-
try log.
|
|
2067
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1960
2068
|
stored.hp = stored.stats.hp;
|
|
1961
2069
|
} else {
|
|
1962
2070
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1963
2071
|
}
|
|
1964
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2072
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1965
2073
|
}
|
|
1966
2074
|
|
|
1967
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2075
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1968
2076
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1969
|
-
try log.mustrecharge(battle.active(player));
|
|
2077
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1970
2078
|
}
|
|
1971
2079
|
|
|
1972
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2080
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1973
2081
|
var foe = battle.foe(player);
|
|
1974
2082
|
|
|
1975
2083
|
if (showdown) {
|
|
1976
2084
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1977
2085
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1978
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2086
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1979
2087
|
}
|
|
1980
|
-
if (!try checkHit(battle, player, move,
|
|
2088
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1981
2089
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1982
2090
|
} else {
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2091
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2092
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1985
|
-
try log.lastmiss();
|
|
1986
|
-
return log.miss(battle.active(player));
|
|
2093
|
+
try options.log.lastmiss(.{});
|
|
2094
|
+
return options.log.miss(.{battle.active(player)});
|
|
1987
2095
|
}
|
|
1988
2096
|
}
|
|
1989
2097
|
|
|
1990
2098
|
foe.active.volatiles.LeechSeed = true;
|
|
1991
2099
|
|
|
1992
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2100
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1993
2101
|
}
|
|
1994
2102
|
|
|
1995
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2103
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1996
2104
|
var side = battle.side(player);
|
|
2105
|
+
const ident = battle.active(player);
|
|
1997
2106
|
|
|
1998
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2107
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1999
2108
|
side.active.volatiles.LightScreen = true;
|
|
2000
2109
|
|
|
2001
|
-
try log.start(
|
|
2110
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2002
2111
|
}
|
|
2003
2112
|
|
|
2004
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2113
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2005
2114
|
var side = battle.side(player);
|
|
2006
2115
|
var foe = battle.foe(player);
|
|
2007
2116
|
|
|
@@ -2017,45 +2126,49 @@ pub const Effects = struct {
|
|
|
2017
2126
|
const has_mimic = has_mimic: {
|
|
2018
2127
|
for (side.active.moves, 0..) |m, i| {
|
|
2019
2128
|
if (m.id == .Mimic) {
|
|
2020
|
-
oslot = @intCast(
|
|
2129
|
+
oslot = @intCast(i + 1);
|
|
2021
2130
|
break :has_mimic true;
|
|
2022
2131
|
}
|
|
2023
2132
|
}
|
|
2024
2133
|
break :has_mimic false;
|
|
2025
2134
|
};
|
|
2026
|
-
|
|
2027
|
-
|
|
2028
|
-
|
|
2029
|
-
return
|
|
2135
|
+
if (!has_mimic) {
|
|
2136
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2137
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2138
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2030
2139
|
}
|
|
2031
2140
|
}
|
|
2032
|
-
if (!try checkHit(battle, player, move,
|
|
2141
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2033
2142
|
|
|
2034
|
-
const rslot =
|
|
2143
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2035
2144
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2036
2145
|
|
|
2037
|
-
try log.
|
|
2146
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2038
2147
|
}
|
|
2039
2148
|
|
|
2040
|
-
fn mist(battle: anytype, player: Player,
|
|
2149
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2041
2150
|
var side = battle.side(player);
|
|
2042
2151
|
|
|
2043
2152
|
if (side.active.volatiles.Mist) return;
|
|
2044
2153
|
side.active.volatiles.Mist = true;
|
|
2045
2154
|
|
|
2046
|
-
try log.start(battle.active(player), .Mist);
|
|
2155
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2047
2156
|
}
|
|
2048
2157
|
|
|
2049
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2158
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2050
2159
|
var side = battle.side(player);
|
|
2051
2160
|
|
|
2052
2161
|
assert(!side.active.volatiles.MultiHit);
|
|
2053
2162
|
side.active.volatiles.MultiHit = true;
|
|
2054
2163
|
|
|
2055
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2164
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2165
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2166
|
+
else
|
|
2167
|
+
2;
|
|
2056
2168
|
}
|
|
2057
2169
|
|
|
2058
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2170
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2171
|
+
var log = options.log;
|
|
2059
2172
|
var foe = battle.foe(player);
|
|
2060
2173
|
var foe_stored = foe.stored();
|
|
2061
2174
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2065,27 +2178,28 @@ pub const Effects = struct {
|
|
|
2065
2178
|
|
|
2066
2179
|
if (showdown) {
|
|
2067
2180
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2068
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2069
|
-
|
|
2181
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2182
|
+
return log.immune(.{ foe_ident, .None });
|
|
2183
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2070
2184
|
}
|
|
2071
2185
|
if (Status.any(foe_stored.status)) {
|
|
2072
|
-
return log.fail(
|
|
2186
|
+
return log.fail(.{
|
|
2073
2187
|
foe_ident,
|
|
2074
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2075
|
-
);
|
|
2188
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2189
|
+
});
|
|
2076
2190
|
}
|
|
2077
2191
|
if (!showdown) {
|
|
2078
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2079
|
-
if (!try checkHit(battle, player, move,
|
|
2192
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2193
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2080
2194
|
}
|
|
2081
2195
|
|
|
2082
2196
|
foe_stored.status = Status.init(.PAR);
|
|
2083
2197
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2084
2198
|
|
|
2085
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2199
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2086
2200
|
}
|
|
2087
2201
|
|
|
2088
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2202
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2089
2203
|
var foe = battle.foe(player);
|
|
2090
2204
|
var foe_stored = foe.stored();
|
|
2091
2205
|
|
|
@@ -2096,65 +2210,59 @@ pub const Effects = struct {
|
|
|
2096
2210
|
}
|
|
2097
2211
|
|
|
2098
2212
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2099
|
-
|
|
2100
|
-
|
|
2101
|
-
|
|
2102
|
-
|
|
2103
|
-
Gen12.percent(10)
|
|
2104
|
-
else
|
|
2105
|
-
Gen12.percent(30));
|
|
2106
|
-
if (!chance) return;
|
|
2213
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2214
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2215
|
+
return;
|
|
2216
|
+
}
|
|
2107
2217
|
|
|
2108
2218
|
foe_stored.status = Status.init(.PAR);
|
|
2109
2219
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2110
2220
|
|
|
2111
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2221
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2112
2222
|
}
|
|
2113
2223
|
|
|
2114
|
-
fn payDay(battle: anytype, player: Player,
|
|
2115
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2224
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2225
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2226
|
+
try options.log.fieldactivate(.{});
|
|
2227
|
+
}
|
|
2116
2228
|
}
|
|
2117
2229
|
|
|
2118
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2230
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2231
|
+
var log = options.log;
|
|
2119
2232
|
var foe = battle.foe(player);
|
|
2120
2233
|
var foe_stored = foe.stored();
|
|
2121
2234
|
const foe_ident = battle.active(player.foe());
|
|
2122
2235
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2123
2236
|
|
|
2124
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2237
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2125
2238
|
return;
|
|
2126
2239
|
} else if (foe.active.volatiles.Substitute) {
|
|
2127
2240
|
if (move.effect != .Poison) return;
|
|
2128
|
-
return log.fail(foe_ident, .None);
|
|
2241
|
+
return log.fail(.{ foe_ident, .None });
|
|
2129
2242
|
} else if (Status.any(foe_stored.status)) {
|
|
2130
2243
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2131
2244
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2132
2245
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2133
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2246
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2134
2247
|
if (!showdown)
|
|
2135
|
-
.Poison
|
|
2248
|
+
Fail.Poison
|
|
2136
2249
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2137
|
-
if (toxic) .Toxic else .Poison
|
|
2250
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2138
2251
|
else
|
|
2139
|
-
.None
|
|
2252
|
+
Fail.None
|
|
2140
2253
|
else
|
|
2141
|
-
.None);
|
|
2254
|
+
Fail.None });
|
|
2142
2255
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2143
2256
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2144
|
-
return log.immune(foe_ident, .None);
|
|
2257
|
+
return log.immune(.{ foe_ident, .None });
|
|
2145
2258
|
}
|
|
2146
2259
|
|
|
2147
2260
|
if (move.effect == .Poison) {
|
|
2148
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2261
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2149
2262
|
} else {
|
|
2150
|
-
|
|
2151
|
-
|
|
2152
|
-
|
|
2153
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2154
|
-
Gen12.percent(20)
|
|
2155
|
-
else
|
|
2156
|
-
Gen12.percent(40));
|
|
2157
|
-
if (!chance) return;
|
|
2263
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2264
|
+
return;
|
|
2265
|
+
}
|
|
2158
2266
|
}
|
|
2159
2267
|
|
|
2160
2268
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2164,7 +2272,7 @@ pub const Effects = struct {
|
|
|
2164
2272
|
foe.active.volatiles.toxic = 0;
|
|
2165
2273
|
}
|
|
2166
2274
|
|
|
2167
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2275
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2168
2276
|
}
|
|
2169
2277
|
|
|
2170
2278
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2173,28 +2281,37 @@ pub const Effects = struct {
|
|
|
2173
2281
|
volatiles.Rage = true;
|
|
2174
2282
|
}
|
|
2175
2283
|
|
|
2176
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2284
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2177
2285
|
var side = battle.side(player);
|
|
2178
2286
|
var stored = side.stored();
|
|
2179
2287
|
|
|
2180
|
-
|
|
2288
|
+
assert(showdown or battle.last_damage > 0);
|
|
2289
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2290
|
+
|
|
2291
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2181
2292
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2182
|
-
stored.hp = @intCast(
|
|
2293
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2183
2294
|
|
|
2184
|
-
try log.
|
|
2295
|
+
try options.log.damage(.{
|
|
2296
|
+
battle.active(player),
|
|
2297
|
+
stored,
|
|
2298
|
+
.RecoilOf,
|
|
2299
|
+
battle.active(player.foe()),
|
|
2300
|
+
});
|
|
2185
2301
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2186
2302
|
}
|
|
2187
2303
|
|
|
2188
|
-
fn reflect(battle: anytype, player: Player,
|
|
2304
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2189
2305
|
var side = battle.side(player);
|
|
2306
|
+
const ident = battle.active(player);
|
|
2190
2307
|
|
|
2191
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2308
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2192
2309
|
side.active.volatiles.Reflect = true;
|
|
2193
2310
|
|
|
2194
|
-
try log.start(
|
|
2311
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2195
2312
|
}
|
|
2196
2313
|
|
|
2197
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2314
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2198
2315
|
var foe = battle.foe(player);
|
|
2199
2316
|
var foe_stored = foe.stored();
|
|
2200
2317
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2205,13 +2322,13 @@ pub const Effects = struct {
|
|
|
2205
2322
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2206
2323
|
} else {
|
|
2207
2324
|
if (Status.any(foe_stored.status)) {
|
|
2208
|
-
return log.fail(
|
|
2325
|
+
return options.log.fail(.{
|
|
2209
2326
|
foe_ident,
|
|
2210
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2211
|
-
);
|
|
2327
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2328
|
+
});
|
|
2212
2329
|
}
|
|
2213
|
-
// If
|
|
2214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2330
|
+
// If moveHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2331
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2215
2332
|
}
|
|
2216
2333
|
|
|
2217
2334
|
// Sleep Clause Mod
|
|
@@ -2222,75 +2339,70 @@ pub const Effects = struct {
|
|
|
2222
2339
|
}
|
|
2223
2340
|
foe.active.volatiles.Recharging = false;
|
|
2224
2341
|
|
|
2225
|
-
|
|
2226
|
-
|
|
2227
|
-
else loop: {
|
|
2228
|
-
while (true) {
|
|
2229
|
-
const r = battle.rng.next() & 7;
|
|
2230
|
-
if (r != 0) break :loop r;
|
|
2231
|
-
}
|
|
2232
|
-
});
|
|
2342
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2343
|
+
options.chance.observe(.sleep, player.foe(), .started);
|
|
2233
2344
|
|
|
2234
|
-
|
|
2235
|
-
try log.
|
|
2345
|
+
const last = battle.side(player).last_selected_move;
|
|
2346
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2236
2347
|
}
|
|
2237
2348
|
|
|
2238
|
-
fn splash(battle: anytype, player: Player,
|
|
2239
|
-
try log.activate(battle.active(player), .Splash);
|
|
2349
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2350
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2240
2351
|
}
|
|
2241
2352
|
|
|
2242
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2353
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2243
2354
|
var side = battle.side(player);
|
|
2244
2355
|
if (side.active.volatiles.Substitute) {
|
|
2245
|
-
|
|
2246
|
-
return;
|
|
2356
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2247
2357
|
}
|
|
2248
2358
|
|
|
2249
2359
|
assert(side.stored().stats.hp <= 1023);
|
|
2250
2360
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2251
|
-
const hp = @intCast(
|
|
2361
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2252
2362
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2253
2363
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2254
2364
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2255
2365
|
// avoid having to convert to floating point)
|
|
2256
2366
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2257
2367
|
if (side.stored().hp < required_hp) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2368
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2260
2369
|
}
|
|
2261
2370
|
|
|
2262
2371
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2263
2372
|
side.stored().hp -= hp;
|
|
2264
2373
|
side.active.volatiles.substitute = hp + 1;
|
|
2265
2374
|
side.active.volatiles.Substitute = true;
|
|
2266
|
-
try log.start(battle.active(player), .Substitute);
|
|
2375
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2267
2376
|
if (hp > 0) {
|
|
2268
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2377
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2269
2378
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2270
2379
|
}
|
|
2271
2380
|
}
|
|
2272
2381
|
|
|
2273
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2274
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2275
|
-
|
|
2382
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2276
2383
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2277
|
-
|
|
2278
|
-
|
|
2384
|
+
if (showdown) {
|
|
2385
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2386
|
+
_ = try checkHit(battle, player, move, options);
|
|
2387
|
+
battle.last_damage = 0;
|
|
2388
|
+
} else {
|
|
2389
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2390
|
+
try options.log.laststill(.{});
|
|
2391
|
+
}
|
|
2279
2392
|
}
|
|
2280
2393
|
|
|
2281
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2394
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2282
2395
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2283
2396
|
assert(!volatiles.Thrashing);
|
|
2284
2397
|
assert(!volatiles.Bide);
|
|
2285
2398
|
|
|
2286
2399
|
volatiles.Thrashing = true;
|
|
2287
|
-
volatiles.attacks =
|
|
2288
|
-
|
|
2289
|
-
|
|
2290
|
-
(battle.rng.next() & 1) + 2);
|
|
2400
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2401
|
+
|
|
2402
|
+
options.chance.observe(.attacking, player, .started);
|
|
2291
2403
|
}
|
|
2292
2404
|
|
|
2293
|
-
fn transform(battle: anytype, player: Player,
|
|
2405
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2294
2406
|
var side = battle.side(player);
|
|
2295
2407
|
const foe = battle.foe(player);
|
|
2296
2408
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2316,10 +2428,10 @@ pub const Effects = struct {
|
|
|
2316
2428
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2317
2429
|
}
|
|
2318
2430
|
|
|
2319
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2431
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2320
2432
|
}
|
|
2321
2433
|
|
|
2322
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2434
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2323
2435
|
var side = battle.side(player);
|
|
2324
2436
|
var foe = battle.foe(player);
|
|
2325
2437
|
|
|
@@ -2327,12 +2439,17 @@ pub const Effects = struct {
|
|
|
2327
2439
|
side.active.volatiles.Binding = true;
|
|
2328
2440
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2329
2441
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2330
|
-
if (!showdown)
|
|
2442
|
+
if (!showdown) {
|
|
2443
|
+
foe.active.volatiles.Recharging = false;
|
|
2444
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2331
2445
|
|
|
2332
|
-
side.active.volatiles.attacks =
|
|
2446
|
+
side.active.volatiles.attacks =
|
|
2447
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2448
|
+
options.chance.observe(.binding, player, .started);
|
|
2333
2449
|
}
|
|
2334
2450
|
|
|
2335
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2451
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2452
|
+
var log = options.log;
|
|
2336
2453
|
var side = battle.side(player);
|
|
2337
2454
|
const ident = battle.active(player);
|
|
2338
2455
|
|
|
@@ -2342,87 +2459,87 @@ pub const Effects = struct {
|
|
|
2342
2459
|
switch (move.effect) {
|
|
2343
2460
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2344
2461
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2345
|
-
if (boosts.atk == 6) return
|
|
2462
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2346
2463
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2347
|
-
boosts.atk = @
|
|
2348
|
-
const reason = if (move.effect == .Rage)
|
|
2464
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2465
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2349
2466
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2350
2467
|
boosts.atk -= 1;
|
|
2351
2468
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, reason, n);
|
|
2353
|
-
try log.boost(ident,
|
|
2469
|
+
try log.boost(.{ ident, reason, n });
|
|
2470
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2354
2471
|
if (move.effect == .Rage) return;
|
|
2355
2472
|
}
|
|
2356
|
-
return
|
|
2473
|
+
return log.fail(.{ ident, .None });
|
|
2357
2474
|
}
|
|
2358
|
-
|
|
2359
|
-
const stat = unmodifiedStats(battle,
|
|
2475
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2476
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2360
2477
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2361
|
-
try log.boost(ident, reason, n);
|
|
2478
|
+
try log.boost(.{ ident, reason, n });
|
|
2362
2479
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2363
2480
|
if (showdown and move.effect == .Rage) return;
|
|
2364
2481
|
},
|
|
2365
2482
|
.DefenseUp1, .DefenseUp2 => {
|
|
2366
2483
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2367
|
-
if (boosts.def == 6) return
|
|
2484
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2368
2485
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2369
|
-
boosts.def = @intCast(
|
|
2486
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2370
2487
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2371
2488
|
boosts.def -= 1;
|
|
2372
2489
|
if (showdown) {
|
|
2373
|
-
try log.boost(ident, .Defense, n);
|
|
2374
|
-
try log.boost(ident, .Defense, -1);
|
|
2490
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2491
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2375
2492
|
}
|
|
2376
|
-
return
|
|
2493
|
+
return log.fail(.{ ident, .None });
|
|
2377
2494
|
}
|
|
2378
|
-
|
|
2379
|
-
const stat = unmodifiedStats(battle,
|
|
2495
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2496
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2380
2497
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2381
|
-
try log.boost(ident, .Defense, n);
|
|
2498
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2382
2499
|
},
|
|
2383
2500
|
.SpeedUp2 => {
|
|
2384
2501
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2385
|
-
if (boosts.spe == 6) return
|
|
2386
|
-
boosts.spe = @intCast(
|
|
2502
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2503
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2387
2504
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2388
2505
|
boosts.spe -= 1;
|
|
2389
2506
|
if (showdown) {
|
|
2390
|
-
try log.boost(ident, .Speed, 2);
|
|
2391
|
-
try log.boost(ident, .Speed, -1);
|
|
2507
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2508
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2392
2509
|
}
|
|
2393
|
-
return
|
|
2510
|
+
return log.fail(.{ ident, .None });
|
|
2394
2511
|
}
|
|
2395
|
-
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2512
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2513
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2397
2514
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(ident, .Speed, 2);
|
|
2515
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2399
2516
|
},
|
|
2400
2517
|
.SpecialUp1, .SpecialUp2 => {
|
|
2401
2518
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2402
|
-
if (boosts.spc == 6) return
|
|
2519
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2403
2520
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2404
|
-
boosts.spc = @intCast(
|
|
2521
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2405
2522
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2406
2523
|
boosts.spc -= 1;
|
|
2407
2524
|
if (showdown) {
|
|
2408
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2409
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2410
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2411
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2525
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2526
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2527
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2528
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2412
2529
|
}
|
|
2413
|
-
return
|
|
2530
|
+
return log.fail(.{ ident, .None });
|
|
2414
2531
|
}
|
|
2415
|
-
|
|
2416
|
-
const stat = unmodifiedStats(battle,
|
|
2532
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2533
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2417
2534
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2419
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2535
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2536
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2420
2537
|
},
|
|
2421
2538
|
.EvasionUp1 => {
|
|
2422
2539
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2423
|
-
if (boosts.evasion == 6) return
|
|
2424
|
-
boosts.evasion = @intCast(
|
|
2425
|
-
try log.boost(ident, .Evasion, 1);
|
|
2540
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2541
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2542
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2426
2543
|
},
|
|
2427
2544
|
else => unreachable,
|
|
2428
2545
|
}
|
|
@@ -2431,106 +2548,105 @@ pub const Effects = struct {
|
|
|
2431
2548
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2432
2549
|
}
|
|
2433
2550
|
|
|
2434
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2551
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2552
|
+
var log = options.log;
|
|
2435
2553
|
var foe = battle.foe(player);
|
|
2436
2554
|
const foe_ident = battle.active(player.foe());
|
|
2555
|
+
const secondary = move.effect.isStatDownChance();
|
|
2437
2556
|
|
|
2438
|
-
if (foe.active.volatiles.Substitute) {
|
|
2439
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2440
|
-
}
|
|
2557
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2441
2558
|
|
|
2442
|
-
if (
|
|
2443
|
-
const
|
|
2444
|
-
|
|
2445
|
-
|
|
2446
|
-
|
|
2447
|
-
if (!
|
|
2448
|
-
} else if (!showdown and !try checkHit(battle, player, move, log)) {
|
|
2449
|
-
return; // checkHit already checks for Invulnerable
|
|
2559
|
+
if (secondary) {
|
|
2560
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2561
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2562
|
+
} else {
|
|
2563
|
+
// checkHit already checks for Invulnerable
|
|
2564
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2450
2565
|
}
|
|
2451
2566
|
|
|
2452
2567
|
var stats = &foe.active.stats;
|
|
2453
2568
|
var boosts = &foe.active.boosts;
|
|
2569
|
+
const fail = showdown or !secondary;
|
|
2454
2570
|
|
|
2455
2571
|
switch (move.effect) {
|
|
2456
2572
|
.AttackDown1, .AttackDownChance => {
|
|
2457
2573
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2458
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.atk = @intCast(
|
|
2574
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2575
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2460
2576
|
if (stats.atk == 1) {
|
|
2461
2577
|
boosts.atk += 1;
|
|
2462
2578
|
if (showdown) {
|
|
2463
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2464
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2579
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2580
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2465
2581
|
}
|
|
2466
|
-
return
|
|
2582
|
+
return log.fail(.{ foe_ident, .None });
|
|
2467
2583
|
}
|
|
2468
|
-
|
|
2469
|
-
const stat = unmodifiedStats(battle,
|
|
2584
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2585
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2470
2586
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2471
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2587
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2472
2588
|
},
|
|
2473
2589
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2474
2590
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2475
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2591
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2476
2592
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2477
|
-
boosts.def = @intCast(
|
|
2593
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2478
2594
|
if (stats.def == 1) {
|
|
2479
2595
|
boosts.def += 1;
|
|
2480
2596
|
if (showdown) {
|
|
2481
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2482
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2597
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2598
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2483
2599
|
}
|
|
2484
|
-
return
|
|
2600
|
+
return log.fail(.{ foe_ident, .None });
|
|
2485
2601
|
}
|
|
2486
|
-
|
|
2487
|
-
const stat = unmodifiedStats(battle,
|
|
2602
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2603
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2488
2604
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2489
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2605
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2490
2606
|
},
|
|
2491
2607
|
.SpeedDown1, .SpeedDownChance => {
|
|
2492
2608
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2493
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2494
|
-
boosts.spe = @intCast(
|
|
2609
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2610
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2495
2611
|
if (stats.spe == 1) {
|
|
2496
2612
|
boosts.spe += 1;
|
|
2497
2613
|
if (showdown) {
|
|
2498
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2499
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2614
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2615
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2500
2616
|
}
|
|
2501
|
-
return
|
|
2617
|
+
return log.fail(.{ foe_ident, .None });
|
|
2502
2618
|
}
|
|
2503
|
-
|
|
2504
|
-
const stat = unmodifiedStats(battle,
|
|
2619
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2620
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2505
2621
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2506
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2622
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2507
2623
|
assert(boosts.spe >= -6);
|
|
2508
2624
|
},
|
|
2509
2625
|
.SpecialDownChance => {
|
|
2510
2626
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2511
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2512
|
-
boosts.spc = @intCast(
|
|
2627
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2628
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2513
2629
|
if (stats.spc == 1) {
|
|
2514
2630
|
boosts.spc += 1;
|
|
2515
2631
|
if (showdown) {
|
|
2516
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2517
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2518
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2519
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2632
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2633
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2634
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2635
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2520
2636
|
}
|
|
2521
|
-
return
|
|
2637
|
+
return log.fail(.{ foe_ident, .None });
|
|
2522
2638
|
}
|
|
2523
|
-
|
|
2524
|
-
const stat = unmodifiedStats(battle,
|
|
2639
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2640
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2525
2641
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2526
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2527
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2642
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2643
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2528
2644
|
},
|
|
2529
2645
|
.AccuracyDown1 => {
|
|
2530
2646
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2531
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2532
|
-
boosts.accuracy = @intCast(
|
|
2533
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2647
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2648
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2649
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2534
2650
|
},
|
|
2535
2651
|
else => unreachable,
|
|
2536
2652
|
}
|
|
@@ -2540,8 +2656,7 @@ pub const Effects = struct {
|
|
|
2540
2656
|
}
|
|
2541
2657
|
};
|
|
2542
2658
|
|
|
2543
|
-
fn unmodifiedStats(battle: anytype,
|
|
2544
|
-
const side = battle.side(who);
|
|
2659
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2545
2660
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2546
2661
|
const id = ID.from(side.active.volatiles.transform);
|
|
2547
2662
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2555,37 +2670,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2555
2670
|
}
|
|
2556
2671
|
}
|
|
2557
2672
|
|
|
2558
|
-
|
|
2673
|
+
fn isForced(active: anytype) bool {
|
|
2559
2674
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2560
2675
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2561
2676
|
}
|
|
2562
2677
|
|
|
2563
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2678
|
+
fn clearVolatiles(battle: anytype, who: Player, options: anytype) !void {
|
|
2679
|
+
var log = options.log;
|
|
2564
2680
|
var side = battle.side(who);
|
|
2565
2681
|
var volatiles = &side.active.volatiles;
|
|
2566
2682
|
const ident = battle.active(who);
|
|
2567
2683
|
|
|
2568
|
-
if (volatiles.
|
|
2569
|
-
volatiles.
|
|
2570
|
-
volatiles.
|
|
2571
|
-
|
|
2684
|
+
if (volatiles.disable_move != 0) {
|
|
2685
|
+
volatiles.disable_move = 0;
|
|
2686
|
+
volatiles.disable_duration = 0;
|
|
2687
|
+
options.chance.observe(.disable, who, .None);
|
|
2688
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2572
2689
|
}
|
|
2573
2690
|
if (volatiles.Confusion) {
|
|
2574
2691
|
// volatiles.confusion is left unchanged
|
|
2575
2692
|
volatiles.Confusion = false;
|
|
2576
|
-
|
|
2693
|
+
options.chance.observe(.confusion, who, .None);
|
|
2694
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2577
2695
|
}
|
|
2578
2696
|
if (volatiles.Mist) {
|
|
2579
2697
|
volatiles.Mist = false;
|
|
2580
|
-
try log.end(ident, .
|
|
2698
|
+
try log.end(.{ ident, .MistSilent });
|
|
2581
2699
|
}
|
|
2582
2700
|
if (volatiles.FocusEnergy) {
|
|
2583
2701
|
volatiles.FocusEnergy = false;
|
|
2584
|
-
try log.end(ident, .
|
|
2702
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2585
2703
|
}
|
|
2586
2704
|
if (volatiles.LeechSeed) {
|
|
2587
2705
|
volatiles.LeechSeed = false;
|
|
2588
|
-
try log.end(ident, .
|
|
2706
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2589
2707
|
}
|
|
2590
2708
|
if (!showdown and volatiles.Toxic) {
|
|
2591
2709
|
volatiles.Toxic = false;
|
|
@@ -2593,107 +2711,388 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2593
2711
|
}
|
|
2594
2712
|
if (volatiles.LightScreen) {
|
|
2595
2713
|
volatiles.LightScreen = false;
|
|
2596
|
-
try log.end(ident, .
|
|
2714
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2597
2715
|
}
|
|
2598
2716
|
if (volatiles.Reflect) {
|
|
2599
2717
|
volatiles.Reflect = false;
|
|
2600
|
-
try log.end(ident, .
|
|
2718
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2601
2719
|
}
|
|
2602
2720
|
if (showdown and volatiles.Toxic) {
|
|
2603
2721
|
volatiles.Toxic = false;
|
|
2604
2722
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2605
2723
|
volatiles.toxic = 0;
|
|
2606
|
-
try log.end(ident, .
|
|
2724
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2607
2725
|
}
|
|
2608
2726
|
}
|
|
2609
2727
|
|
|
2610
|
-
fn
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2728
|
+
fn decrement(
|
|
2729
|
+
comptime field: chance.Action.Field,
|
|
2730
|
+
player: Player,
|
|
2731
|
+
options: anytype,
|
|
2732
|
+
n: anytype,
|
|
2733
|
+
) @TypeOf(n) {
|
|
2734
|
+
return if (options.calc.overridden(player, field)) |obs| switch (obs) {
|
|
2735
|
+
.started, .ended => 0,
|
|
2736
|
+
.continuing => if (n > 1) n - 1 else n,
|
|
2737
|
+
else => unreachable,
|
|
2738
|
+
} else n - 1;
|
|
2739
|
+
}
|
|
2740
|
+
|
|
2741
|
+
pub const Rolls = struct {
|
|
2742
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2743
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2744
|
+
player == .P1
|
|
2745
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2746
|
+
battle.rng.speedTie()
|
|
2747
|
+
else if (showdown)
|
|
2748
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2617
2749
|
else
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
2623
|
-
|
|
2750
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2751
|
+
|
|
2752
|
+
try options.chance.speedTie(p1);
|
|
2753
|
+
return p1;
|
|
2754
|
+
}
|
|
2755
|
+
|
|
2756
|
+
fn criticalHit(
|
|
2757
|
+
battle: anytype,
|
|
2758
|
+
player: Player,
|
|
2759
|
+
rate: u8,
|
|
2760
|
+
spurious: bool,
|
|
2761
|
+
options: anytype,
|
|
2762
|
+
) !bool {
|
|
2763
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2764
|
+
val == .true
|
|
2765
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2766
|
+
battle.rng.criticalHit(player, rate)
|
|
2767
|
+
else if (showdown)
|
|
2768
|
+
battle.rng.chance(u8, rate, 256)
|
|
2769
|
+
else
|
|
2770
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2771
|
+
|
|
2772
|
+
if (!spurious) try options.chance.criticalHit(player, crit, rate);
|
|
2773
|
+
return crit;
|
|
2624
2774
|
}
|
|
2625
|
-
return false;
|
|
2626
|
-
}
|
|
2627
2775
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2776
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2777
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2778
|
+
val
|
|
2779
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2780
|
+
battle.rng.damage(player)
|
|
2781
|
+
else roll: {
|
|
2782
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2783
|
+
while (true) {
|
|
2784
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2785
|
+
if (r >= 217) break :roll r;
|
|
2786
|
+
}
|
|
2787
|
+
};
|
|
2788
|
+
|
|
2789
|
+
assert(roll >= 217 and roll <= 255);
|
|
2790
|
+
try options.chance.damage(player, roll);
|
|
2791
|
+
return roll;
|
|
2632
2792
|
}
|
|
2633
|
-
}
|
|
2634
2793
|
|
|
2635
|
-
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
|
|
2794
|
+
const uN = if (pkmn.options.miss) u8 else u9;
|
|
2795
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) !bool {
|
|
2796
|
+
const acc: uN = if (pkmn.options.miss) accuracy else @as(uN, accuracy) + 1;
|
|
2797
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2798
|
+
val == .true
|
|
2799
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2800
|
+
battle.rng.hit(player, acc)
|
|
2801
|
+
else if (showdown)
|
|
2802
|
+
battle.rng.chance(uN, acc, 256)
|
|
2803
|
+
else
|
|
2804
|
+
battle.rng.next() < acc;
|
|
2639
2805
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
battle.rng.range(u8, 2, 6)
|
|
2644
|
-
else
|
|
2645
|
-
(battle.rng.next() & 3) + 2);
|
|
2806
|
+
try options.chance.hit(player, ok, acc);
|
|
2807
|
+
return ok;
|
|
2808
|
+
}
|
|
2646
2809
|
|
|
2647
|
-
|
|
2648
|
-
|
|
2810
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2811
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2812
|
+
val == .true
|
|
2813
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2814
|
+
battle.rng.confused(player)
|
|
2815
|
+
else if (showdown)
|
|
2816
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2817
|
+
else
|
|
2818
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2649
2819
|
|
|
2650
|
-
|
|
2820
|
+
try options.chance.confused(player, cfz);
|
|
2821
|
+
return cfz;
|
|
2822
|
+
}
|
|
2651
2823
|
|
|
2652
|
-
fn
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2824
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2825
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2826
|
+
val == .true
|
|
2827
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2828
|
+
battle.rng.paralyzed(player)
|
|
2829
|
+
else if (showdown)
|
|
2830
|
+
battle.rng.chance(u8, 63, 256)
|
|
2831
|
+
else
|
|
2832
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2657
2833
|
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2834
|
+
try options.chance.paralyzed(player, par);
|
|
2835
|
+
return par;
|
|
2836
|
+
}
|
|
2837
|
+
|
|
2838
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2839
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2840
|
+
val == .true
|
|
2841
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2842
|
+
battle.rng.secondaryChance(player, 25)
|
|
2843
|
+
else if (showdown)
|
|
2844
|
+
battle.rng.chance(u8, 25, 256)
|
|
2845
|
+
else
|
|
2846
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2847
|
+
|
|
2848
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2849
|
+
return proc;
|
|
2850
|
+
}
|
|
2851
|
+
|
|
2852
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2853
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2854
|
+
|
|
2855
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2856
|
+
val == .true
|
|
2857
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2858
|
+
battle.rng.secondaryChance(player, rate)
|
|
2859
|
+
else if (showdown)
|
|
2860
|
+
battle.rng.chance(u8, rate, 256)
|
|
2861
|
+
else
|
|
2862
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2863
|
+
|
|
2864
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2865
|
+
return proc;
|
|
2866
|
+
}
|
|
2867
|
+
|
|
2868
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2869
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2870
|
+
|
|
2871
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2872
|
+
val == .true
|
|
2873
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2874
|
+
battle.rng.secondaryChance(player, rate)
|
|
2875
|
+
else if (showdown)
|
|
2876
|
+
battle.rng.chance(u8, rate, 256)
|
|
2877
|
+
else
|
|
2878
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2879
|
+
|
|
2880
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2881
|
+
return proc;
|
|
2882
|
+
}
|
|
2883
|
+
|
|
2884
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2885
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2886
|
+
val == .true
|
|
2887
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2888
|
+
battle.rng.secondaryChance(player, 85)
|
|
2889
|
+
else if (showdown)
|
|
2890
|
+
battle.rng.chance(u8, 85, 256)
|
|
2891
|
+
else
|
|
2892
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2893
|
+
|
|
2894
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2895
|
+
return proc;
|
|
2896
|
+
}
|
|
2897
|
+
|
|
2898
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2899
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2900
|
+
val
|
|
2901
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2902
|
+
battle.rng.metronome(player)
|
|
2903
|
+
else if (showdown)
|
|
2904
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2905
|
+
else move: {
|
|
2906
|
+
while (true) {
|
|
2907
|
+
const r = battle.rng.next();
|
|
2908
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2909
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2910
|
+
break :move @enumFromInt(r);
|
|
2665
2911
|
}
|
|
2912
|
+
};
|
|
2913
|
+
|
|
2914
|
+
try options.chance.metronome(player, move);
|
|
2915
|
+
return move;
|
|
2916
|
+
}
|
|
2917
|
+
|
|
2918
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2919
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2920
|
+
val - 1
|
|
2921
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2922
|
+
battle.rng.psywave(player)
|
|
2923
|
+
else if (showdown)
|
|
2924
|
+
battle.rng.range(u8, 0, max)
|
|
2925
|
+
else power: {
|
|
2926
|
+
while (true) {
|
|
2927
|
+
const r = battle.rng.next();
|
|
2928
|
+
if (r < max) break :power r;
|
|
2929
|
+
}
|
|
2930
|
+
};
|
|
2931
|
+
|
|
2932
|
+
assert(power < max);
|
|
2933
|
+
try options.chance.psywave(player, power, max);
|
|
2934
|
+
return power;
|
|
2935
|
+
}
|
|
2936
|
+
|
|
2937
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2938
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2939
|
+
if (val >= 1 and val <= 7) @as(u3, @intCast(val)) else null
|
|
2940
|
+
else
|
|
2941
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2942
|
+
battle.rng.sleepDuration(player)
|
|
2943
|
+
else if (showdown)
|
|
2944
|
+
battle.rng.range(u3, 1, 8)
|
|
2945
|
+
else duration: {
|
|
2946
|
+
while (true) {
|
|
2947
|
+
const r = battle.rng.next() & 7;
|
|
2948
|
+
if (r != 0) break :duration @intCast(r);
|
|
2949
|
+
}
|
|
2950
|
+
};
|
|
2951
|
+
|
|
2952
|
+
assert(duration >= 1 and duration <= 7);
|
|
2953
|
+
options.chance.duration(player, duration);
|
|
2954
|
+
return duration;
|
|
2955
|
+
}
|
|
2956
|
+
|
|
2957
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2958
|
+
const duration: u4 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2959
|
+
if (val >= 1 and val <= 8) val else null
|
|
2960
|
+
else
|
|
2961
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2962
|
+
battle.rng.disableDuration(player)
|
|
2963
|
+
else if (showdown)
|
|
2964
|
+
battle.rng.range(u4, 1, 9)
|
|
2965
|
+
else
|
|
2966
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2967
|
+
|
|
2968
|
+
assert(duration >= 1 and duration <= 8);
|
|
2969
|
+
options.chance.duration(player, duration);
|
|
2970
|
+
return duration;
|
|
2971
|
+
}
|
|
2972
|
+
|
|
2973
|
+
fn confusionDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2974
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2975
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
2976
|
+
else
|
|
2977
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2978
|
+
battle.rng.confusionDuration(player)
|
|
2979
|
+
else if (showdown)
|
|
2980
|
+
battle.rng.range(u3, 2, 6)
|
|
2981
|
+
else
|
|
2982
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2983
|
+
|
|
2984
|
+
assert(duration >= 2 and duration <= 5);
|
|
2985
|
+
options.chance.duration(player, duration);
|
|
2986
|
+
return duration;
|
|
2987
|
+
}
|
|
2988
|
+
|
|
2989
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2990
|
+
const duration: u3 = (if (options.calc.overridden(player, .duration)) |val|
|
|
2991
|
+
if (val >= 2 and val <= 3) @as(u3, @intCast(val)) else null
|
|
2992
|
+
else
|
|
2993
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2994
|
+
battle.rng.attackingDuration(player)
|
|
2995
|
+
else if (showdown)
|
|
2996
|
+
battle.rng.range(u3, 2, 4)
|
|
2997
|
+
else
|
|
2998
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2999
|
+
|
|
3000
|
+
assert(duration >= 2 and duration <= 3);
|
|
3001
|
+
options.chance.duration(player, duration);
|
|
3002
|
+
return duration;
|
|
3003
|
+
}
|
|
3004
|
+
|
|
3005
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
3006
|
+
|
|
3007
|
+
fn distribution(
|
|
3008
|
+
battle: anytype,
|
|
3009
|
+
comptime effect: Move.Effect,
|
|
3010
|
+
player: Player,
|
|
3011
|
+
options: anytype,
|
|
3012
|
+
) !u3 {
|
|
3013
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
3014
|
+
const n: u3 = (if (options.calc.overridden(player, roll)) |val|
|
|
3015
|
+
if (val >= 2 and val <= 5) @as(u3, @intCast(val)) else null
|
|
3016
|
+
else
|
|
3017
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
3018
|
+
battle.rng.distribution(player)
|
|
3019
|
+
else if (showdown)
|
|
3020
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
3021
|
+
else n: {
|
|
3022
|
+
const r = (battle.rng.next() & 3);
|
|
3023
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
3024
|
+
};
|
|
3025
|
+
|
|
3026
|
+
assert(n >= 2 and n <= 5);
|
|
3027
|
+
if (effect == .Binding) {
|
|
3028
|
+
options.chance.duration(player, n);
|
|
2666
3029
|
} else {
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
3030
|
+
try options.chance.multiHit(player, n);
|
|
3031
|
+
}
|
|
3032
|
+
return n;
|
|
3033
|
+
}
|
|
3034
|
+
|
|
3035
|
+
fn moveSlot(
|
|
3036
|
+
battle: anytype,
|
|
3037
|
+
player: Player,
|
|
3038
|
+
moves: []MoveSlot,
|
|
3039
|
+
check_pp: u4,
|
|
3040
|
+
options: anytype,
|
|
3041
|
+
) !u4 {
|
|
3042
|
+
// TODO: consider throwing error instead of rerolling?
|
|
3043
|
+
const slot: u4 = (if (options.calc.overridden(player, .move_slot)) |val|
|
|
3044
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
3045
|
+
val
|
|
3046
|
+
else
|
|
3047
|
+
null
|
|
3048
|
+
else
|
|
3049
|
+
null) orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
3050
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
3051
|
+
else slot: {
|
|
3052
|
+
if (showdown) {
|
|
3053
|
+
if (check_pp == 0) {
|
|
3054
|
+
var i: usize = moves.len;
|
|
3055
|
+
while (i > 0) {
|
|
3056
|
+
i -= 1;
|
|
3057
|
+
if (moves[i].id != .None) {
|
|
3058
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
3059
|
+
}
|
|
3060
|
+
}
|
|
3061
|
+
} else {
|
|
3062
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
3063
|
+
var i: usize = 0;
|
|
3064
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3065
|
+
if (moves[i].pp > 0) {
|
|
3066
|
+
r -= 1;
|
|
3067
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3068
|
+
}
|
|
3069
|
+
}
|
|
2673
3070
|
}
|
|
2674
3071
|
}
|
|
2675
|
-
return @intCast(u4, i + 1);
|
|
2676
|
-
}
|
|
2677
|
-
}
|
|
2678
3072
|
|
|
2679
|
-
|
|
2680
|
-
|
|
2681
|
-
|
|
3073
|
+
while (true) {
|
|
3074
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3075
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3076
|
+
}
|
|
3077
|
+
};
|
|
3078
|
+
|
|
3079
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3080
|
+
return slot;
|
|
2682
3081
|
}
|
|
2683
|
-
}
|
|
3082
|
+
};
|
|
2684
3083
|
|
|
2685
3084
|
test "RNG agreement" {
|
|
2686
3085
|
if (!showdown) return;
|
|
2687
3086
|
var expected: [256]u32 = undefined;
|
|
2688
3087
|
for (0..expected.len) |i| {
|
|
2689
|
-
expected[i] = @intCast(
|
|
3088
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2690
3089
|
}
|
|
2691
3090
|
|
|
2692
|
-
var spe
|
|
2693
|
-
var cfz
|
|
2694
|
-
var par
|
|
2695
|
-
var brn
|
|
2696
|
-
var eff
|
|
3091
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3092
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3093
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3094
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3095
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2697
3096
|
|
|
2698
3097
|
for (0..expected.len) |i| {
|
|
2699
3098
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2729,11 +3128,11 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2729
3128
|
const side = battle.side(player);
|
|
2730
3129
|
const foe = battle.foe(player);
|
|
2731
3130
|
|
|
2732
|
-
|
|
3131
|
+
const active = &side.active;
|
|
2733
3132
|
const stored = side.stored();
|
|
2734
3133
|
|
|
2735
3134
|
// While players are not given any input options on the cartridge in these cases,
|
|
2736
|
-
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
3135
|
+
// Pokémon Showdown instead produces a list with a single move that must be chosen
|
|
2737
3136
|
//
|
|
2738
3137
|
// Given that no input is allowed on the cartridge 'Pass' seems like it would be logical
|
|
2739
3138
|
// here when not in compatibility mode, but the engine needs to be able to differentiate
|
|
@@ -2741,9 +3140,9 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2741
3140
|
// passing due to being forced into using a move. Instead of introducing another option
|
|
2742
3141
|
// we simply repurpose Move with no move slot, even though pedantically this is not
|
|
2743
3142
|
// strictly correct as the player would not have been presented the option to move or
|
|
2744
|
-
// switch at all
|
|
3143
|
+
// switch at all
|
|
2745
3144
|
if (isForced(active)) {
|
|
2746
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3145
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2747
3146
|
n += 1;
|
|
2748
3147
|
return n;
|
|
2749
3148
|
}
|
|
@@ -2760,7 +3159,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2760
3159
|
// On the cartridge, all of these happen after "FIGHT" (indicating you are not
|
|
2761
3160
|
// switching) but before you are allowed to select a move. Pokémon Showdown instead
|
|
2762
3161
|
// either disables all other moves in the case of limited or requires you to select a
|
|
2763
|
-
// move normally if sleeping/frozen/bound
|
|
3162
|
+
// move normally if sleeping/frozen/bound
|
|
2764
3163
|
if (!showdown and (limited or foe.active.volatiles.Binding or
|
|
2765
3164
|
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP)))
|
|
2766
3165
|
{
|
|
@@ -2773,7 +3172,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2773
3172
|
// Pokémon Showdown handles Bide and Binding moves by checking if the move in question
|
|
2774
3173
|
// is present in the Pokémon's moveset (which means moves called via Metronome / Mirror
|
|
2775
3174
|
// Move will not result in forcing the subsequent use unless the user also had the
|
|
2776
|
-
// proc-ed move in their moveset) and disabling all other moves
|
|
3175
|
+
// proc-ed move in their moveset) and disabling all other moves
|
|
2777
3176
|
if (limited) {
|
|
2778
3177
|
assert(showdown);
|
|
2779
3178
|
assert(side.last_selected_move != .None);
|
|
@@ -2783,7 +3182,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2783
3182
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2784
3183
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2785
3184
|
const struggle =
|
|
2786
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3185
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2787
3186
|
const s = if (struggle) 0 else slot;
|
|
2788
3187
|
out[n] = .{ .type = .Move, .data = s };
|
|
2789
3188
|
n += 1;
|
|
@@ -2798,7 +3197,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2798
3197
|
const m = active.moves[slot - 1];
|
|
2799
3198
|
if (m.id == .None) break;
|
|
2800
3199
|
if (m.pp == 0) continue;
|
|
2801
|
-
if (active.volatiles.
|
|
3200
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2802
3201
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2803
3202
|
n += 1;
|
|
2804
3203
|
}
|