@pkmn/engine 0.1.0-dev.02b7f810 → 0.1.0-dev.047d6e71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -3
- package/README.md +103 -69
- package/build/pkg/addon.d.ts +2 -2
- package/build/pkg/addon.js +8 -7
- package/build/pkg/addon.js.map +1 -1
- package/build/pkg/data/ids.json +12 -12
- package/build/pkg/data/layout.json +27 -5
- package/build/pkg/data/protocol.json +69 -12
- package/build/pkg/data.d.ts +3 -2
- package/build/pkg/data.js.map +1 -1
- package/build/pkg/gen1.d.ts +5 -4
- package/build/pkg/gen1.js +49 -33
- package/build/pkg/gen1.js.map +1 -1
- package/build/pkg/index.d.ts +17 -13
- package/build/pkg/index.js.map +1 -1
- package/build/pkg/protocol.d.ts +4 -2
- package/build/pkg/protocol.js +61 -40
- package/build/pkg/protocol.js.map +1 -1
- package/build/test/display.js +31 -13
- package/build/test/display.js.map +1 -1
- package/build/tools/debug.js +3 -1
- package/build/tools/debug.js.map +1 -1
- package/build.zig +160 -127
- package/package.json +56 -26
- package/src/bin/install-pkmn-engine +24 -19
- package/src/lib/common/battle.zig +17 -0
- package/src/lib/common/data.zig +19 -31
- package/src/lib/common/debug.zig +21 -11
- package/src/lib/common/js.zig +118 -0
- package/src/lib/common/optional.zig +67 -0
- package/src/lib/common/options.zig +12 -3
- package/src/lib/common/protocol.zig +942 -403
- package/src/lib/common/rational.zig +357 -0
- package/src/lib/common/rng.zig +35 -26
- package/src/lib/common/util.zig +12 -0
- package/src/lib/gen1/calc.zig +426 -0
- package/src/lib/gen1/chance.zig +1060 -0
- package/src/lib/gen1/data/moves.zig +202 -190
- package/src/lib/gen1/data/species.zig +5 -5
- package/src/lib/gen1/data/types.zig +10 -10
- package/src/lib/gen1/data.zig +106 -92
- package/src/lib/gen1/helpers.zig +577 -32
- package/src/lib/gen1/mechanics.zig +1153 -818
- package/src/lib/gen2/calc.zig +143 -0
- package/src/lib/gen2/chance.zig +1314 -0
- package/src/lib/gen2/data/items.zig +14 -20
- package/src/lib/gen2/data/moves.zig +664 -570
- package/src/lib/gen2/data/species.zig +2 -2
- package/src/lib/gen2/data/types.zig +137 -34
- package/src/lib/gen2/data.zig +134 -96
- package/src/lib/gen2/generated.zig +806 -0
- package/src/lib/gen2/helpers.zig +16 -22
- package/src/lib/gen2/mechanics.zig +3591 -12
- package/src/lib/node.zig +131 -0
- package/src/lib/pkmn.zig +91 -9
- package/src/lib/wasm.zig +13 -0
- package/src/lib/binding/node.zig +0 -229
- package/src/lib/binding/wasm.zig +0 -10
- package/src/lib/gen1/README.md +0 -791
- package/src/lib/gen2/README.md +0 -309
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@@ -1,8 +1,9 @@
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const std = @import("std");
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+
const pkmn = @import("../pkmn.zig");
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+
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const common = @import("../common/data.zig");
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const DEBUG = @import("../common/debug.zig").print;
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-
const options = @import("../common/options.zig");
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const protocol = @import("../common/protocol.zig");
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const rng = @import("../common/rng.zig");
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@@ -12,15 +13,16 @@ const assert = std.debug.assert;
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const expectEqual = std.testing.expectEqual;
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const showdown = pkmn.options.showdown;
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const Choice = common.Choice;
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const ID = common.ID;
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const Player = common.Player;
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const Result = common.Result;
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const showdown = options.showdown;
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-
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const Boost = protocol.Boost;
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const Damage = protocol.Damage;
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const Fail = protocol.Fail;
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const Heal = protocol.Heal;
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const Gen12 = rng.Gen12;
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@@ -56,50 +58,50 @@ const BOOSTS = &[_][2]u8{
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const MAX_STAT_VALUE = 999;
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pub fn update(battle: anytype, c1: Choice, c2: Choice,
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pub fn update(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Result {
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assert(c1.type != .Pass or c2.type != .Pass or battle.turn == 0);
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if (battle.turn == 0) return start(battle,
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if (battle.turn == 0) return start(battle, options);
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var
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var
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var s1 = false;
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var s2 = false;
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if (selectMove(battle, .P1, c1, c2, &
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if (selectMove(battle, .P2, c2, c1, &
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if (turnOrder(battle, c1, c2) == .P1) {
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if (try doTurn(battle, .P1, c1, f1, .P2, c2, f2, log)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, f2, .P1, c1, f1, log)) |r| return r;
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}
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if (selectMove(battle, .P1, c1, c2, &s1)) |r| return r;
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if (selectMove(battle, .P2, c2, c1, &s2)) |r| return r;
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var p1 = battle.side(.P1);
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if (p1.active.volatiles.attacks == 0) {
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p1.active.volatiles.Binding = false;
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}
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var p2 = battle.side(.P2);
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-
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-
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const r1 = showdown and p1.active.volatiles.Binding and c2.type == .Switch;
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const r2 = showdown and p2.active.volatiles.Binding and c1.type == .Switch;
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if (try turnOrder(battle, c1, c2, options) == .P1) {
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if (try doTurn(battle, .P1, c1, r1, s1, .P2, c2, r2, s2, options)) |r| return r;
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} else {
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if (try doTurn(battle, .P2, c2, r2, s2, .P1, c1, r1, s1, options)) |r| return r;
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}
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if (p1.active.volatiles.attacks == 0) p1.active.volatiles.Binding = false;
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if (p2.active.volatiles.attacks == 0) p2.active.volatiles.Binding = false;
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return endTurn(battle, options);
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}
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-
fn start(battle: anytype,
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fn start(battle: anytype, options: anytype) !Result {
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const p1 = battle.side(.P1);
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const p2 = battle.side(.P2);
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-
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const p1_slot = findFirstAlive(p1);
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assert(!showdown or p1_slot == 1);
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if (p1_slot == 0) return if (findFirstAlive(p2) == 0) Result.Tie else Result.Lose;
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-
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const p2_slot = findFirstAlive(p2);
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assert(!showdown or p2_slot == 1);
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if (p2_slot == 0) return Result.Win;
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try switchIn(battle, .P1, p1_slot, true,
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try switchIn(battle, .P2, p2_slot, true,
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try switchIn(battle, .P1, p1_slot, true, options);
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try switchIn(battle, .P2, p2_slot, true, options);
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return endTurn(battle,
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return endTurn(battle, options);
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}
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fn findFirstAlive(side: *const Side) u8 {
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@@ -112,7 +114,7 @@ fn selectMove(
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player: Player,
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choice: Choice,
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foe_choice: Choice,
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skip_turn: *bool,
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) ?Result {
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if (choice.type == .Pass) return null;
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@@ -121,20 +123,27 @@ fn selectMove(
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const stored = side.stored();
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assert(!isForced(side.active) or
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(choice.type == .Move and choice.data == @
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(choice.type == .Move and choice.data == @intFromBool(showdown)));
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// pre-battle menu
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if (volatiles.Recharging)
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if (volatiles.Recharging) {
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if (showdown and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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return null;
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}
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if (volatiles.Rage) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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// Pokémon Showdown removes Flinch at the end-of-turn in its residual handler
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if (!showdown) volatiles.Flinch = false;
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if (volatiles.Thrashing or volatiles.Charging) {
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if (showdown) {
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if (battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, null);
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}
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return null;
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}
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@@ -144,13 +153,14 @@ fn selectMove(
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// pre-move select
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if (Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP) or volatiles.Bide) {
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assert(showdown or choice.data == 0);
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if (showdown)
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if (showdown) {
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if (volatiles.Bide and battle.foe(player).active.volatiles.Binding) skip_turn.* = true;
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saveMove(battle, player, choice);
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}
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return null;
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}
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if (volatiles.Binding) {
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from.* = side.last_used_move;
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if (showdown) {
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if (foe_choice.type == .Switch) from.* = null;
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// Pokémon Showdown overwrites Mirror Move with whatever was selected - really this
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// should set side.last_selected_move = last.id to reuse Mirror Move and fail in order
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// to satisfy the conditions of the Desync Clause Mod. However, because Binding is still
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@@ -162,11 +172,7 @@ fn selectMove(
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assert(choice.data == 0);
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// GLITCH: https://glitchcity.wiki/Partial_trapping_move_Mirror_Move_link_battle_glitch
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if (foe_choice.type == .Switch) {
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const
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battle.last_selected_indexes.p1
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else
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battle.last_selected_indexes.p2;
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const last = side.active.move(@intCast(u4, slot));
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const last = side.active.move(battle.lastMove(player).index);
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if (last.id == .Metronome) side.last_selected_move = last.id;
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if (last.id == .MirrorMove) return Result.Error;
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}
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}
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if (battle.foe(player).active.volatiles.Binding) {
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skip_turn.* = true;
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if (showdown) {
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saveMove(battle, player, choice);
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} else {
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if (choice.data == 0) {
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const struggle = ok: {
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for (side.active.moves, 0..) |move, i| {
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if (move.pp > 0 and volatiles.
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if (move.pp > 0 and volatiles.disable_move != i + 1) break :ok false;
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}
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break :ok true;
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};
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assert(struggle);
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saveMove(battle, player, choice);
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} else {
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saveMove(battle, player, choice);
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}
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saveMove(battle, player, choice);
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return null;
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}
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@@ -211,23 +215,19 @@ fn saveMove(battle: anytype, player: Player, choice: ?Choice) void {
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if (c.data == 0) {
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side.last_selected_move = .Struggle;
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} else {
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assert(showdown or side.active.volatiles.
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assert(showdown or side.active.volatiles.disable_move != c.data);
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const move = side.active.move(c.data);
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// You cannot *select* a move with 0 PP (except on Pokémon Showdown where that is
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// sometimes required...), but a 0 PP move can be used automatically
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assert(showdown or move.pp != 0);
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side.last_selected_move = move.id;
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battle.last_selected_indexes.p1 = @intCast(u4, c.data);
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} else {
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battle.last_selected_indexes.p2 = @intCast(u4, c.data);
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}
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battle.lastMove(player).index = @intCast(c.data);
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}
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}
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}
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool,
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fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, options: anytype) !void {
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var side = battle.side(player);
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var foe = battle.foe(player);
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var active = &side.active;
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@@ -240,11 +240,7 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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side.order[0] = side.order[slot - 1];
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side.order[slot - 1] = out;
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battle.last_selected_indexes.p1 = 1;
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} else {
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battle.last_selected_indexes.p2 = 1;
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}
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battle.lastMove(player).index = 1;
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side.last_used_move = .None;
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foe.last_used_move = .None;
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@@ -260,17 +256,18 @@ fn switchIn(battle: anytype, player: Player, slot: u8, initial: bool, log: anyty
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foe.active.volatiles.Binding = false;
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try log.switched(battle.active(player), incoming);
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try options.log.switched(.{ battle.active(player), incoming });
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options.chance.switched(player, side.order[0], out);
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if (showdown and incoming.status == Status.TOX) {
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incoming.status = Status.init(.PSN);
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// Technically, Pokémon Showdown adds these after *both* Pokémon have switched, but we'd
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// rather not clutter up turnOrder just for this (incorrect) log message
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try log.status(battle.active(player), incoming.status, .Silent);
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try options.log.status(.{ battle.active(player), incoming.status, .Silent });
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}
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}
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-
fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
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|
+
fn turnOrder(battle: anytype, c1: Choice, c2: Choice, options: anytype) !Player {
|
|
274
271
|
assert(c1.type != .Pass or c2.type != .Pass);
|
|
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272
|
|
|
276
273
|
if (c1.type == .Pass) return .P2;
|
|
@@ -300,13 +297,11 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
300
297
|
const spe2 = battle.side(.P2).active.stats.spe;
|
|
301
298
|
if (spe1 == spe2) {
|
|
302
299
|
// Pokémon Showdown's beforeTurnCallback shenanigans
|
|
303
|
-
if (showdown and m1 == .Counter and m2 == .Counter)
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
battle.rng.range(u8, 0, 2) == 0
|
|
307
|
-
else
|
|
308
|
-
battle.rng.next() < Gen12.percent(50) + 1;
|
|
300
|
+
if (showdown and !double_switch and m1 == .Counter and m2 == .Counter) {
|
|
301
|
+
battle.rng.advance(1);
|
|
302
|
+
}
|
|
309
303
|
|
|
304
|
+
const p1 = try Rolls.speedTie(battle, options);
|
|
310
305
|
if (!showdown) return if (p1) .P1 else .P2;
|
|
311
306
|
|
|
312
307
|
// Pokémon Showdown's "lockedmove" volatile's onBeforeTurn uses BattleQueue#changeAction,
|
|
@@ -316,7 +311,7 @@ fn turnOrder(battle: anytype, c1: Choice, c2: Choice) Player {
|
|
|
316
311
|
const t1 = battle.side(.P1).active.volatiles.Thrashing;
|
|
317
312
|
const t2 = battle.side(.P2).active.volatiles.Thrashing;
|
|
318
313
|
// If *both* sides are thrashing it really should be another speed tie, but we've patched
|
|
319
|
-
// that out and enforce host ordering of events, so P1 just goes first
|
|
314
|
+
// that out and enforce host ordering of events, so P1 just goes first regardless of who
|
|
320
315
|
// won the original coin flip
|
|
321
316
|
if (t1 and t2) return .P1;
|
|
322
317
|
return if (p1) if (t1 and !t2) .P2 else .P1 else if (t2 and !t1) .P1 else .P2;
|
|
@@ -329,34 +324,55 @@ fn doTurn(
|
|
|
329
324
|
battle: anytype,
|
|
330
325
|
player: Player,
|
|
331
326
|
player_choice: Choice,
|
|
332
|
-
|
|
327
|
+
player_rewrap: bool,
|
|
328
|
+
player_skip: bool,
|
|
333
329
|
foe_player: Player,
|
|
334
330
|
foe_choice: Choice,
|
|
335
|
-
|
|
336
|
-
|
|
331
|
+
foe_rewrap: bool,
|
|
332
|
+
foe_skip: bool,
|
|
333
|
+
options: anytype,
|
|
337
334
|
) !?Result {
|
|
338
335
|
assert(player_choice.type != .Pass);
|
|
339
336
|
|
|
340
337
|
var residual = true;
|
|
341
338
|
var replace = battle.side(player).stored().hp == 0;
|
|
342
|
-
if (try executeMove(
|
|
339
|
+
if (try executeMove(
|
|
340
|
+
battle,
|
|
341
|
+
player,
|
|
342
|
+
player_choice,
|
|
343
|
+
player_rewrap,
|
|
344
|
+
player_skip,
|
|
345
|
+
&residual,
|
|
346
|
+
options,
|
|
347
|
+
)) |r| return r;
|
|
343
348
|
if (!replace) {
|
|
344
349
|
if (player_choice.type != .Switch) {
|
|
345
|
-
if (try checkFaint(battle, foe_player,
|
|
350
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
346
351
|
}
|
|
347
|
-
if (residual) try handleResidual(battle, player,
|
|
348
|
-
if (try checkFaint(battle, player,
|
|
352
|
+
if (residual) try handleResidual(battle, player, options);
|
|
353
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
349
354
|
} else if (foe_choice.type == .Pass) return null;
|
|
350
355
|
|
|
356
|
+
options.chance.clearPending();
|
|
357
|
+
|
|
351
358
|
residual = true;
|
|
352
359
|
replace = battle.side(foe_player).stored().hp == 0;
|
|
353
|
-
|
|
360
|
+
const calc = pkmn.options.calc and foe_choice.type == .Pass;
|
|
361
|
+
if (if (calc) null else try executeMove(
|
|
362
|
+
battle,
|
|
363
|
+
foe_player,
|
|
364
|
+
foe_choice,
|
|
365
|
+
foe_rewrap,
|
|
366
|
+
foe_skip,
|
|
367
|
+
&residual,
|
|
368
|
+
options,
|
|
369
|
+
)) |r| return r;
|
|
354
370
|
if (!replace) {
|
|
355
|
-
if (foe_choice.type != .Switch) {
|
|
356
|
-
if (try checkFaint(battle, player,
|
|
371
|
+
if (!calc and foe_choice.type != .Switch) {
|
|
372
|
+
if (try checkFaint(battle, player, options)) |r| return r;
|
|
357
373
|
}
|
|
358
|
-
if (residual) try handleResidual(battle, foe_player,
|
|
359
|
-
if (try checkFaint(battle, foe_player,
|
|
374
|
+
if (residual) try handleResidual(battle, foe_player, options);
|
|
375
|
+
if (try checkFaint(battle, foe_player, options)) |r| return r;
|
|
360
376
|
}
|
|
361
377
|
|
|
362
378
|
// Flinch is bugged on Pokémon Showdown because it gets implemented with a duration which causes
|
|
@@ -373,29 +389,31 @@ fn executeMove(
|
|
|
373
389
|
battle: anytype,
|
|
374
390
|
player: Player,
|
|
375
391
|
choice: Choice,
|
|
376
|
-
|
|
392
|
+
rewrap: bool,
|
|
393
|
+
skip: bool,
|
|
377
394
|
residual: *bool,
|
|
378
|
-
|
|
395
|
+
options: anytype,
|
|
379
396
|
) !?Result {
|
|
380
397
|
var side = battle.side(player);
|
|
381
398
|
|
|
382
399
|
if (choice.type == .Switch) {
|
|
383
|
-
try switchIn(battle, player,
|
|
400
|
+
try switchIn(battle, player, choice.data, false, options);
|
|
384
401
|
return null;
|
|
385
402
|
}
|
|
386
403
|
|
|
404
|
+
// This is the correct place to check for SKIP_TURN and abort early, however since Pokémon
|
|
405
|
+
// Showdown overwrites the SKIP_TURN sentinel with its botched move select we need to add an
|
|
406
|
+
// additional skip boolean to accomplish the same thing in the Binding check of BeforeMove
|
|
387
407
|
if (side.last_selected_move == .SKIP_TURN) {
|
|
388
|
-
// Pokémon Showdown overwrites the SKIP_TURN sentinel with its botched move select,
|
|
389
|
-
// Binding instead gets handled in beforeMove after sleep and freeze
|
|
390
408
|
assert(!showdown);
|
|
391
409
|
if (battle.foe(player).active.volatiles.Binding) {
|
|
392
|
-
try log.cant(battle.active(player), .Bound);
|
|
410
|
+
try options.log.cant(.{ battle.active(player), .Bound });
|
|
393
411
|
}
|
|
394
412
|
return null;
|
|
395
413
|
}
|
|
396
414
|
|
|
397
415
|
assert(choice.type == .Move);
|
|
398
|
-
var mslot = @intCast(
|
|
416
|
+
var mslot: u4 = @intCast(choice.data);
|
|
399
417
|
// Sadly, we can't even check `Move.get(side.last_selected_move).effect == .Binding` here
|
|
400
418
|
// because Pokémon Showdown's Mirror Move implementation clobbers side.last_selected_move
|
|
401
419
|
var auto = showdown and side.last_selected_move != .None;
|
|
@@ -404,14 +422,13 @@ fn executeMove(
|
|
|
404
422
|
if (mslot == 0 and side.last_selected_move != .None and side.last_selected_move != .Struggle) {
|
|
405
423
|
// choice.data == 0 only happens with Struggle on Pokémon Showdown
|
|
406
424
|
assert(!showdown);
|
|
407
|
-
mslot = @intCast(
|
|
408
|
-
battle.last_selected_indexes.p1
|
|
409
|
-
else
|
|
410
|
-
battle.last_selected_indexes.p2);
|
|
425
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
411
426
|
const stored = side.stored();
|
|
412
427
|
// GLITCH: Struggle bypass PP underflow via Hyper Beam / Trapping-switch auto selection
|
|
413
|
-
auto = side.
|
|
414
|
-
|
|
428
|
+
auto = isForced(&side.active) or
|
|
429
|
+
side.active.volatiles.Binding or side.active.volatiles.Bide or
|
|
430
|
+
side.last_selected_move == .HyperBeam or
|
|
431
|
+
Status.is(stored.status, .FRZ) or Status.is(stored.status, .SLP);
|
|
415
432
|
// If it wasn't Hyper Beam or the continuation of a move effect then we must have just
|
|
416
433
|
// thawed, in which case we will desync unless the last_selected_move happened to be at
|
|
417
434
|
// index 1 and the current Pokémon has the same move in its first slot.
|
|
@@ -428,15 +445,12 @@ fn executeMove(
|
|
|
428
445
|
} else if (showdown and side.active.volatiles.Charging) {
|
|
429
446
|
// Incorrect mslot with Pokémon Showdown choice semantics so we need to recover from index
|
|
430
447
|
assert(mslot == 1);
|
|
431
|
-
mslot = @intCast(
|
|
432
|
-
battle.last_selected_indexes.p1
|
|
433
|
-
else
|
|
434
|
-
battle.last_selected_indexes.p2);
|
|
448
|
+
mslot = @intCast(battle.lastMove(player).index);
|
|
435
449
|
}
|
|
436
450
|
|
|
437
451
|
var skip_can = false;
|
|
438
452
|
var skip_pp = false;
|
|
439
|
-
switch (try beforeMove(battle, player,
|
|
453
|
+
switch (try beforeMove(battle, player, skip, residual, options)) {
|
|
440
454
|
.done => return null,
|
|
441
455
|
.skip_can => skip_can = true,
|
|
442
456
|
.skip_pp => skip_pp = true,
|
|
@@ -444,22 +458,23 @@ fn executeMove(
|
|
|
444
458
|
.err => return @as(?Result, Result.Error),
|
|
445
459
|
}
|
|
446
460
|
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
461
|
+
const can = skip_can or
|
|
462
|
+
try canMove(battle, player, mslot, auto, skip_pp, .None, residual, options);
|
|
463
|
+
if (!can) return null;
|
|
450
464
|
|
|
451
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
465
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
452
466
|
}
|
|
453
467
|
|
|
454
|
-
const BeforeMove =
|
|
468
|
+
const BeforeMove = enum { done, skip_can, skip_pp, ok, err };
|
|
455
469
|
|
|
456
470
|
fn beforeMove(
|
|
457
471
|
battle: anytype,
|
|
458
472
|
player: Player,
|
|
459
|
-
|
|
473
|
+
skip: bool,
|
|
460
474
|
residual: *bool,
|
|
461
|
-
|
|
475
|
+
options: anytype,
|
|
462
476
|
) !BeforeMove {
|
|
477
|
+
var log = options.log;
|
|
463
478
|
var side = battle.side(player);
|
|
464
479
|
const foe = battle.foe(player);
|
|
465
480
|
var active = &side.active;
|
|
@@ -468,58 +483,69 @@ fn beforeMove(
|
|
|
468
483
|
var volatiles = &active.volatiles;
|
|
469
484
|
|
|
470
485
|
if (Status.is(stored.status, .SLP)) {
|
|
471
|
-
const
|
|
486
|
+
const before = stored.status;
|
|
472
487
|
// Even if the EXT bit is set this will still correctly modify the sleep duration
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
488
|
+
if (options.calc.modify(player, .sleep)) |extend| {
|
|
489
|
+
if (!extend) stored.status = 0;
|
|
490
|
+
} else {
|
|
491
|
+
stored.status -= 1;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const duration = Status.duration(stored.status);
|
|
495
|
+
if (!Status.is(stored.status, .EXT)) {
|
|
496
|
+
try options.chance.sleep(player, duration);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (duration == 0) {
|
|
500
|
+
try log.curestatus(.{ ident, before, .Message });
|
|
476
501
|
stored.status = 0; // clears EXT if present
|
|
477
502
|
} else {
|
|
478
|
-
try log.cant(ident, .Sleep);
|
|
503
|
+
try log.cant(.{ ident, .Sleep });
|
|
479
504
|
}
|
|
480
505
|
side.last_used_move = .None;
|
|
481
506
|
return .done;
|
|
482
507
|
}
|
|
483
508
|
|
|
484
509
|
if (Status.is(stored.status, .FRZ)) {
|
|
485
|
-
try log.cant(ident, .Freeze);
|
|
510
|
+
try log.cant(.{ ident, .Freeze });
|
|
486
511
|
side.last_used_move = .None;
|
|
487
512
|
return .done;
|
|
488
513
|
}
|
|
489
514
|
|
|
490
|
-
if (foe.active.volatiles.Binding) {
|
|
491
|
-
try log.cant(ident, .Bound);
|
|
515
|
+
if (skip or foe.active.volatiles.Binding) {
|
|
516
|
+
try log.cant(.{ ident, .Bound });
|
|
492
517
|
return .done;
|
|
493
518
|
}
|
|
494
519
|
|
|
495
|
-
if (
|
|
496
|
-
|
|
497
|
-
|
|
520
|
+
if (volatiles.Flinch) {
|
|
521
|
+
// Pokémon Showdown doesn't clear Flinch until its imaginary "residual" phase, meaning
|
|
522
|
+
// Pokémon can sometimes flinch multiple times from the same original hit
|
|
523
|
+
if (!showdown) volatiles.Flinch = false;
|
|
524
|
+
try log.cant(.{ ident, .Flinch });
|
|
498
525
|
return .done;
|
|
499
526
|
}
|
|
500
527
|
|
|
501
528
|
if (volatiles.Recharging) {
|
|
502
529
|
volatiles.Recharging = false;
|
|
503
|
-
try log.cant(ident, .Recharge);
|
|
530
|
+
try log.cant(.{ ident, .Recharge });
|
|
504
531
|
return .done;
|
|
505
532
|
}
|
|
506
533
|
|
|
507
|
-
if (volatiles.
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
534
|
+
if (volatiles.disable_duration > 0) {
|
|
535
|
+
if (options.calc.modify(player, .disable)) |extend| {
|
|
536
|
+
if (!extend) volatiles.disable_duration = 0;
|
|
537
|
+
} else {
|
|
538
|
+
volatiles.disable_duration -= 1;
|
|
512
539
|
}
|
|
513
|
-
|
|
514
|
-
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
515
|
-
if (showdown and try disabled(side, ident, log)) return .done;
|
|
540
|
+
try options.chance.disable(player, volatiles.disable_duration);
|
|
516
541
|
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
return .done;
|
|
542
|
+
if (volatiles.disable_duration == 0) {
|
|
543
|
+
volatiles.disable_move = 0;
|
|
544
|
+
try log.end(.{ ident, .Disable });
|
|
545
|
+
}
|
|
522
546
|
}
|
|
547
|
+
// Pokémon Showdown's disable condition has a single onBeforeMove handler
|
|
548
|
+
if (showdown and try disabled(side, ident, options)) return .done;
|
|
523
549
|
|
|
524
550
|
// This can only happen if a Pokémon started the battle frozen/sleeping and was thawed/woken
|
|
525
551
|
// before the side had a selected a move - we simply need to assume this leads to a desync
|
|
@@ -531,19 +557,20 @@ fn beforeMove(
|
|
|
531
557
|
if (volatiles.Confusion) {
|
|
532
558
|
assert(volatiles.confusion > 0);
|
|
533
559
|
|
|
534
|
-
|
|
560
|
+
if (options.calc.modify(player, .confusion)) |extend| {
|
|
561
|
+
if (!extend) volatiles.confusion = 0;
|
|
562
|
+
} else {
|
|
563
|
+
volatiles.confusion -= 1;
|
|
564
|
+
}
|
|
565
|
+
try options.chance.confusion(player, volatiles.confusion);
|
|
566
|
+
|
|
535
567
|
if (volatiles.confusion == 0) {
|
|
536
568
|
volatiles.Confusion = false;
|
|
537
|
-
try log.end(ident, .Confusion);
|
|
569
|
+
try log.end(.{ ident, .Confusion });
|
|
538
570
|
} else {
|
|
539
|
-
try log.activate(ident, .Confusion);
|
|
571
|
+
try log.activate(.{ ident, .Confusion });
|
|
540
572
|
|
|
541
|
-
|
|
542
|
-
!battle.rng.chance(u8, 128, 256)
|
|
543
|
-
else
|
|
544
|
-
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
545
|
-
|
|
546
|
-
if (confused) {
|
|
573
|
+
if (try Rolls.confused(battle, player, options)) {
|
|
547
574
|
assert(!volatiles.MultiHit);
|
|
548
575
|
if (!volatiles.Rage) volatiles.state = 0;
|
|
549
576
|
volatiles.Bide = false;
|
|
@@ -553,6 +580,7 @@ fn beforeMove(
|
|
|
553
580
|
volatiles.Charging = false;
|
|
554
581
|
volatiles.Binding = false;
|
|
555
582
|
volatiles.Invulnerable = false;
|
|
583
|
+
options.chance.clearDurations(player, null);
|
|
556
584
|
{
|
|
557
585
|
// This feels (and is) disgusting but the cartridge literally just overwrites
|
|
558
586
|
// the opponent's defense with the user's defense and resets it after. As a
|
|
@@ -572,8 +600,8 @@ fn beforeMove(
|
|
|
572
600
|
|
|
573
601
|
const uncapped = battle.last_damage;
|
|
574
602
|
// Skipping adjustDamage / randomizeDamage / checkHit
|
|
575
|
-
_ = try applyDamage(battle, player, target, .Confusion,
|
|
576
|
-
// Pokémon Showdown thinks that
|
|
603
|
+
_ = try applyDamage(battle, player, target, .Confusion, options);
|
|
604
|
+
// Pokémon Showdown thinks that confusion damage is uncapped ¯\_(ツ)_/¯
|
|
577
605
|
if (showdown) battle.last_damage = uncapped;
|
|
578
606
|
|
|
579
607
|
return .done;
|
|
@@ -581,90 +609,108 @@ fn beforeMove(
|
|
|
581
609
|
}
|
|
582
610
|
}
|
|
583
611
|
|
|
584
|
-
if (!showdown and try disabled(side, ident,
|
|
585
|
-
|
|
586
|
-
if (Status.is(stored.status, .PAR)) {
|
|
587
|
-
const paralyzed = if (showdown)
|
|
588
|
-
battle.rng.chance(u8, 63, 256)
|
|
589
|
-
else
|
|
590
|
-
battle.rng.next() < Gen12.percent(25);
|
|
612
|
+
if (!showdown and try disabled(side, ident, options)) return .done;
|
|
591
613
|
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
614
|
+
if (Status.is(stored.status, .PAR) and try Rolls.paralyzed(battle, player, options)) {
|
|
615
|
+
if (!volatiles.Rage) volatiles.state = 0;
|
|
616
|
+
volatiles.Bide = false;
|
|
617
|
+
volatiles.Thrashing = false;
|
|
618
|
+
volatiles.Charging = false;
|
|
619
|
+
volatiles.Binding = false;
|
|
620
|
+
options.chance.clearDurations(player, null);
|
|
621
|
+
// GLITCH: Invulnerable is not cleared, resulting in permanent Fly/Dig invulnerability
|
|
622
|
+
try log.cant(.{ ident, .Paralysis });
|
|
623
|
+
return .done;
|
|
602
624
|
}
|
|
603
625
|
|
|
604
626
|
if (volatiles.Bide) {
|
|
605
627
|
assert(!volatiles.Thrashing and !volatiles.Rage);
|
|
606
628
|
|
|
607
|
-
|
|
629
|
+
if (showdown) {
|
|
630
|
+
// Pokémon Showdown doesn't implement Bide potentially overflowing in the event of
|
|
631
|
+
// OHKO-move damage, but we can fake this incorrect behavior by simply saturating the
|
|
632
|
+
// addition because 65535 is sufficient to faint any Pokémon anyway
|
|
633
|
+
volatiles.state +|= battle.last_damage;
|
|
634
|
+
} else {
|
|
635
|
+
volatiles.state +%= battle.last_damage;
|
|
636
|
+
}
|
|
608
637
|
|
|
609
|
-
|
|
638
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
639
|
+
if (!extend) volatiles.attacks = 0;
|
|
640
|
+
} else {
|
|
641
|
+
volatiles.attacks -= 1;
|
|
642
|
+
}
|
|
643
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
610
644
|
|
|
611
|
-
volatiles.attacks -= 1;
|
|
612
645
|
if (volatiles.attacks != 0) {
|
|
613
|
-
try log.activate(ident, .Bide);
|
|
646
|
+
try log.activate(.{ ident, .Bide });
|
|
614
647
|
return .done;
|
|
615
648
|
}
|
|
616
649
|
|
|
617
650
|
volatiles.Bide = false;
|
|
618
|
-
try log.end(ident, .Bide);
|
|
651
|
+
try log.end(.{ ident, .Bide });
|
|
619
652
|
|
|
620
653
|
battle.last_damage = volatiles.state *% 2;
|
|
621
654
|
volatiles.state = 0;
|
|
622
655
|
|
|
623
656
|
if (battle.last_damage == 0) {
|
|
624
|
-
try log.fail(ident, .None);
|
|
657
|
+
try log.fail(.{ ident, .None });
|
|
625
658
|
return .done;
|
|
626
659
|
}
|
|
627
660
|
|
|
628
661
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
629
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
630
|
-
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
662
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
663
|
+
if (foe.stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
631
664
|
|
|
632
665
|
// For reasons passing understanding, Pokémon Showdown still inflicts residual damage to
|
|
633
666
|
// Bide's user even if the above damage has caused the foe to faint. It's simpler to always
|
|
634
667
|
// run residual here regardless of whether the foe fainted and opt-out of the default flow
|
|
635
668
|
if (showdown) {
|
|
636
669
|
residual.* = false;
|
|
637
|
-
try handleResidual(battle, player,
|
|
670
|
+
try handleResidual(battle, player, options);
|
|
638
671
|
}
|
|
639
672
|
|
|
640
673
|
return .done;
|
|
641
674
|
}
|
|
642
675
|
|
|
643
676
|
if (volatiles.Thrashing) {
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
677
|
+
if (options.calc.modify(player, .attacking)) |extend| {
|
|
678
|
+
if (!extend) volatiles.attacks = 0;
|
|
679
|
+
} else {
|
|
680
|
+
volatiles.attacks -= 1;
|
|
681
|
+
}
|
|
682
|
+
try options.chance.attacking(player, volatiles.attacks);
|
|
683
|
+
|
|
684
|
+
if (!showdown and handleThrashing(battle, active, player, options)) {
|
|
685
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
649
686
|
}
|
|
650
|
-
try log.move(ident, side.last_selected_move, battle.active(player.foe())
|
|
651
|
-
if (showdown
|
|
652
|
-
|
|
687
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
688
|
+
if (showdown) {
|
|
689
|
+
// This shouldn't actually set last_used_move, but Pokémon Showdown sets last
|
|
690
|
+
// used in useMove and doesn't have the notion of skipping canMove semantics
|
|
691
|
+
side.last_used_move = side.last_selected_move;
|
|
692
|
+
if (handleThrashing(battle, active, player, options)) {
|
|
693
|
+
try log.start(.{ battle.active(player), .ConfusionSilent });
|
|
694
|
+
}
|
|
653
695
|
}
|
|
654
696
|
return .skip_can;
|
|
655
697
|
}
|
|
656
698
|
|
|
657
699
|
if (volatiles.Binding) {
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
|
|
665
|
-
);
|
|
700
|
+
if (options.calc.modify(player, .binding)) |extend| {
|
|
701
|
+
if (!extend) volatiles.attacks = 0;
|
|
702
|
+
} else {
|
|
703
|
+
volatiles.attacks -= 1;
|
|
704
|
+
}
|
|
705
|
+
try options.chance.binding(player, volatiles.attacks);
|
|
706
|
+
|
|
707
|
+
try log.move(.{ ident, side.last_selected_move, battle.active(player.foe()) });
|
|
666
708
|
if (showdown or battle.last_damage != 0) {
|
|
667
|
-
|
|
709
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
710
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
711
|
+
if (battle.foe(player).stored().hp > 0 and !sub) {
|
|
712
|
+
try buildRage(battle, player.foe(), options);
|
|
713
|
+
}
|
|
668
714
|
}
|
|
669
715
|
return .done;
|
|
670
716
|
}
|
|
@@ -678,56 +724,57 @@ fn canMove(
|
|
|
678
724
|
mslot: u4,
|
|
679
725
|
auto: bool,
|
|
680
726
|
skip_pp: bool,
|
|
681
|
-
from:
|
|
727
|
+
from: Move,
|
|
682
728
|
residual: *bool,
|
|
683
|
-
|
|
729
|
+
options: anytype,
|
|
684
730
|
) !bool {
|
|
685
731
|
var side = battle.side(player);
|
|
686
732
|
const player_ident = battle.active(player);
|
|
687
733
|
const move = Move.get(side.last_selected_move);
|
|
688
734
|
|
|
689
|
-
const foe_last = battle.foe(player).last_used_move;
|
|
690
|
-
const special = from != null and (from.? == .Metronome and
|
|
691
|
-
(from.? == .MirrorMove and !(foe_last == .None or foe_last == .MirrorMove)));
|
|
692
|
-
|
|
693
|
-
var skip = skip_pp;
|
|
694
735
|
if (side.active.volatiles.Charging) {
|
|
695
736
|
side.active.volatiles.Charging = false;
|
|
696
737
|
side.active.volatiles.Invulnerable = false;
|
|
697
738
|
} else if (move.effect == .Charge) {
|
|
698
|
-
try log.move(player_ident, side.last_selected_move,
|
|
699
|
-
|
|
739
|
+
try options.log.move(.{ player_ident, side.last_selected_move, ID{}, from });
|
|
740
|
+
setCounterable(battle, player, side, move);
|
|
741
|
+
try Effects.charge(battle, player, options);
|
|
700
742
|
return false;
|
|
701
743
|
}
|
|
702
744
|
|
|
703
|
-
|
|
704
|
-
if (!
|
|
745
|
+
side.last_used_move = side.last_selected_move;
|
|
746
|
+
if (!skip_pp) decrementPP(side, mslot, auto);
|
|
705
747
|
|
|
706
748
|
const target = if (move.target == .Self) player else player.foe();
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
// from side.last_used_move. However, this gets reset by the opponent switching or fainting,
|
|
710
|
-
// meaning sometimes we lose this information. from is still set because it not being null is
|
|
711
|
-
// relevant for control flow, but we don't have anything useful to put in the log. This is
|
|
712
|
-
// regrettable, but this information is more "nice to have" than required
|
|
713
|
-
const f = if (from != null and from.? == .None) null else from;
|
|
714
|
-
try log.move(player_ident, side.last_selected_move, battle.active(target), f);
|
|
749
|
+
try options.log.move(.{ player_ident, side.last_selected_move, battle.active(target), from });
|
|
750
|
+
setCounterable(battle, player, side, move);
|
|
715
751
|
|
|
716
752
|
if (move.effect.onBegin()) {
|
|
717
|
-
try onBegin(battle, player, move, mslot, residual,
|
|
753
|
+
try onBegin(battle, player, move, mslot, residual, options);
|
|
718
754
|
return false;
|
|
719
755
|
}
|
|
720
756
|
|
|
721
757
|
if (move.effect == .Thrashing) {
|
|
722
|
-
Effects.thrashing(battle, player);
|
|
758
|
+
Effects.thrashing(battle, player, options);
|
|
723
759
|
} else if (!showdown and move.effect == .Binding) {
|
|
724
760
|
// Pokémon Showdown handles this after hit/miss checks and damage calculation
|
|
725
|
-
Effects.binding(battle, player);
|
|
761
|
+
try Effects.binding(battle, player, false, options);
|
|
726
762
|
}
|
|
727
763
|
|
|
728
764
|
return true;
|
|
729
765
|
}
|
|
730
766
|
|
|
767
|
+
fn setCounterable(battle: anytype, player: Player, side: *Side, move: Move.Data) void {
|
|
768
|
+
// The Counter desync is caused by the cartridge not calling GetCurrentMove until now, meaning
|
|
769
|
+
// in cases where an early return happens the data for a players last selected move does not get
|
|
770
|
+
// reloaded and HandleCounterMove actually bases its success/failure off of stale information.
|
|
771
|
+
// This boolean state we track here doesn't exist on the cartridge because it instead manifests
|
|
772
|
+
// as the desync results from actually having two separate battle states that subtly disagree
|
|
773
|
+
const counterable = side.last_selected_move != .Counter and move.bp > 0 and
|
|
774
|
+
(move.type == .Normal or move.type == .Fighting);
|
|
775
|
+
battle.lastMove(player).counterable = @intFromBool(counterable);
|
|
776
|
+
}
|
|
777
|
+
|
|
731
778
|
fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
732
779
|
if (side.last_selected_move == .Struggle) return;
|
|
733
780
|
|
|
@@ -737,12 +784,14 @@ fn decrementPP(side: *Side, mslot: u4, auto: bool) void {
|
|
|
737
784
|
assert(!volatiles.Rage and !volatiles.Thrashing and !volatiles.MultiHit);
|
|
738
785
|
if (volatiles.Bide) return;
|
|
739
786
|
|
|
740
|
-
|
|
741
|
-
|
|
787
|
+
var move_slot = active.move(mslot);
|
|
788
|
+
assert(move_slot.pp > 0 or auto);
|
|
789
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
742
790
|
if (volatiles.Transform) return;
|
|
743
791
|
|
|
744
|
-
|
|
745
|
-
|
|
792
|
+
move_slot = side.stored().move(mslot);
|
|
793
|
+
assert(move_slot.pp > 0 or auto);
|
|
794
|
+
move_slot.pp = @as(u6, @intCast(move_slot.pp)) -% 1;
|
|
746
795
|
assert(active.move(mslot).pp == side.stored().move(mslot).pp);
|
|
747
796
|
}
|
|
748
797
|
|
|
@@ -750,12 +799,12 @@ fn incrementPP(side: *Side, mslot: u4) void {
|
|
|
750
799
|
var active = &side.active;
|
|
751
800
|
const volatiles = &active.volatiles;
|
|
752
801
|
|
|
753
|
-
active.move(mslot).pp = @
|
|
802
|
+
active.move(mslot).pp = @as(u6, @intCast(active.move(mslot).pp)) +% 1;
|
|
754
803
|
// GLITCH: No check for Transform means an empty/incorrect stored slot can get incremented
|
|
755
804
|
if (showdown and volatiles.Transform) return;
|
|
756
805
|
|
|
757
806
|
assert(mslot > 0 and mslot <= 4);
|
|
758
|
-
side.stored().moves[mslot - 1].pp = @
|
|
807
|
+
side.stored().moves[mslot - 1].pp = @as(u6, @intCast(side.stored().moves[mslot - 1].pp)) +% 1;
|
|
759
808
|
}
|
|
760
809
|
|
|
761
810
|
// Pokémon Showdown does hit/multi/crit/damage instead of crit/damage/hit/multi
|
|
@@ -763,10 +812,12 @@ fn doMove(
|
|
|
763
812
|
battle: anytype,
|
|
764
813
|
player: Player,
|
|
765
814
|
mslot: u4,
|
|
815
|
+
rewrap: bool,
|
|
766
816
|
auto: bool,
|
|
767
817
|
residual: *bool,
|
|
768
|
-
|
|
818
|
+
options: anytype,
|
|
769
819
|
) !?Result {
|
|
820
|
+
var log = options.log;
|
|
770
821
|
var side = battle.side(player);
|
|
771
822
|
const foe = battle.foe(player);
|
|
772
823
|
|
|
@@ -781,23 +832,27 @@ fn doMove(
|
|
|
781
832
|
var hits: u4 = 1;
|
|
782
833
|
var effectiveness = Effectiveness.neutral;
|
|
783
834
|
|
|
835
|
+
// Due to control flow shenanigans we need to clear last_damage for Pokémon Showdown
|
|
836
|
+
if (showdown and !counter) battle.last_damage = 0;
|
|
837
|
+
|
|
784
838
|
// The cartridge handles set damage moves in applyDamage but we short circuit to simplify things
|
|
785
839
|
if (move.effect == .SuperFang or move.effect == .SpecialDamage) {
|
|
786
|
-
return specialDamage(battle, player, move,
|
|
840
|
+
return specialDamage(battle, player, move, options);
|
|
787
841
|
}
|
|
788
842
|
|
|
789
843
|
// Pokémon Showdown runs invulnerability / immunity checks before checking accuracy - simply
|
|
790
844
|
// calling moveHit early covers most of that but we also need to check type immunity first
|
|
791
845
|
var miss = showdown and miss: {
|
|
792
846
|
immune = move.target != .Self and !status and !counter and
|
|
793
|
-
(@
|
|
794
|
-
@
|
|
847
|
+
(@intFromEnum(move.type.effectiveness(foe.active.types.type1)) == 0 or
|
|
848
|
+
@intFromEnum(move.type.effectiveness(foe.active.types.type2)) == 0);
|
|
795
849
|
if (immune and move.effect != .Binding) break :miss true;
|
|
796
850
|
if (move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe) {
|
|
797
851
|
battle.last_damage = 0;
|
|
798
852
|
break :miss true;
|
|
799
853
|
}
|
|
800
|
-
break :miss move.target != .Self and
|
|
854
|
+
break :miss (move.target != .Self and
|
|
855
|
+
!moveHit(battle, player, move, &immune, &mist, options));
|
|
801
856
|
};
|
|
802
857
|
assert(!immune or miss or (showdown and move.effect == .Binding));
|
|
803
858
|
|
|
@@ -805,16 +860,16 @@ fn doMove(
|
|
|
805
860
|
const skip = status or immune;
|
|
806
861
|
if ((!showdown or (!skip or counter)) and !miss) blk: {
|
|
807
862
|
if (showdown and move.effect.isMulti()) {
|
|
808
|
-
Effects.multiHit(battle, player, move);
|
|
863
|
+
try Effects.multiHit(battle, player, move, options);
|
|
809
864
|
hits = side.active.volatiles.attacks;
|
|
810
865
|
late = false;
|
|
811
866
|
}
|
|
812
867
|
|
|
813
868
|
// Cartridge rolls for crit even for moves that can't crit (Counter/Metronome/status/OHKO)
|
|
814
869
|
const check = !showdown or (!counter and move.effect != .OHKO);
|
|
815
|
-
if (check) crit = checkCriticalHit(battle, player, move);
|
|
870
|
+
if (check) crit = try checkCriticalHit(battle, player, move, options);
|
|
816
871
|
|
|
817
|
-
if (counter) return counterDamage(battle, player, move,
|
|
872
|
+
if (counter) return counterDamage(battle, player, move, options);
|
|
818
873
|
|
|
819
874
|
battle.last_damage = 0;
|
|
820
875
|
|
|
@@ -836,17 +891,15 @@ fn doMove(
|
|
|
836
891
|
effectiveness = adjustDamage(battle, player);
|
|
837
892
|
immune = effectiveness == 0;
|
|
838
893
|
}
|
|
839
|
-
randomizeDamage(battle);
|
|
894
|
+
try randomizeDamage(battle, player, options);
|
|
840
895
|
}
|
|
841
896
|
}
|
|
842
897
|
|
|
843
|
-
|
|
844
|
-
if (showdown and skip) battle.last_damage = 0;
|
|
845
|
-
|
|
898
|
+
const zero = battle.last_damage == 0;
|
|
846
899
|
miss = if (showdown or skip)
|
|
847
900
|
miss
|
|
848
901
|
else
|
|
849
|
-
(!moveHit(battle, player, move, &immune, &mist) or
|
|
902
|
+
(!moveHit(battle, player, move, &immune, &mist, options) or zero);
|
|
850
903
|
|
|
851
904
|
assert(showdown or miss or battle.last_damage > 0 or skip);
|
|
852
905
|
assert((!showdown and miss) or !(ohko and immune));
|
|
@@ -854,11 +907,11 @@ fn doMove(
|
|
|
854
907
|
|
|
855
908
|
if (!showdown or !miss) {
|
|
856
909
|
if (move.effect == .MirrorMove) {
|
|
857
|
-
return mirrorMove(battle, player, mslot, auto, residual,
|
|
910
|
+
return mirrorMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
858
911
|
} else if (move.effect == .Metronome) {
|
|
859
|
-
return metronome(battle, player, mslot, auto, residual,
|
|
912
|
+
return metronome(battle, player, mslot, rewrap, auto, residual, options);
|
|
860
913
|
} else if (move.effect.onEnd()) {
|
|
861
|
-
try onEnd(battle, player, move,
|
|
914
|
+
try onEnd(battle, player, move, options);
|
|
862
915
|
return null;
|
|
863
916
|
}
|
|
864
917
|
}
|
|
@@ -870,36 +923,41 @@ fn doMove(
|
|
|
870
923
|
ohko = (!showdown or (!immune and !invulnerable)) and
|
|
871
924
|
move.effect == .OHKO and side.active.stats.spe < foe.active.stats.spe;
|
|
872
925
|
if (ohko) {
|
|
873
|
-
try log.immune(foe_ident, .OHKO);
|
|
874
|
-
} else if (immune and !invulnerable) {
|
|
875
|
-
try log.immune(foe_ident, .None);
|
|
926
|
+
try log.immune(.{ foe_ident, .OHKO });
|
|
927
|
+
} else if (immune and !invulnerable and (!showdown or move.effect != .Binding)) {
|
|
928
|
+
try log.immune(.{ foe_ident, .None });
|
|
876
929
|
} else if (mist) {
|
|
877
|
-
if (!foe.active.volatiles.Substitute) try log.activate(foe_ident, .Mist);
|
|
878
|
-
try log.fail(foe_ident, .None);
|
|
930
|
+
if (!foe.active.volatiles.Substitute) try log.activate(.{ foe_ident, .Mist });
|
|
931
|
+
try log.fail(.{ foe_ident, .None });
|
|
879
932
|
} else {
|
|
880
|
-
try
|
|
881
|
-
try log.
|
|
933
|
+
if (showdown or !zero) try options.chance.commit(player, .miss);
|
|
934
|
+
try log.lastmiss(.{});
|
|
935
|
+
try log.miss(.{battle.active(player)});
|
|
882
936
|
}
|
|
883
937
|
if (move.effect == .JumpKick) {
|
|
884
938
|
// Recoil is supposed to be damage/8 but damage will always be 0 here
|
|
885
|
-
assert(battle.last_damage == 0);
|
|
939
|
+
assert(showdown or battle.last_damage == 0);
|
|
886
940
|
battle.last_damage = 1;
|
|
887
|
-
_ = try applyDamage(battle, player, player.foe(), .None,
|
|
941
|
+
_ = try applyDamage(battle, player, player.foe(), .None, options);
|
|
888
942
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
889
943
|
} else if (move.effect == .Explode) {
|
|
890
944
|
try Effects.explode(battle, player);
|
|
891
|
-
try buildRage(battle, player.foe(),
|
|
945
|
+
try buildRage(battle, player.foe(), options);
|
|
892
946
|
} else if (showdown and move.effect == .Disable) {
|
|
893
|
-
try buildRage(battle, player.foe(),
|
|
947
|
+
try buildRage(battle, player.foe(), options);
|
|
948
|
+
} else if (!showdown and immune and move.effect == .Binding) {
|
|
949
|
+
try options.chance.commit(player, .binding);
|
|
894
950
|
}
|
|
895
951
|
return null;
|
|
952
|
+
} else {
|
|
953
|
+
try options.chance.commit(player, .hit);
|
|
896
954
|
}
|
|
897
955
|
|
|
898
956
|
// On the cartridge MultiHit doesn't get set up until after damage has been applied for the
|
|
899
957
|
// first time but its more convenient and efficient to set it up here (Pokémon Showdown sets
|
|
900
958
|
// it up above before damage calculation).
|
|
901
959
|
if (!showdown and move.effect.isMulti()) {
|
|
902
|
-
Effects.multiHit(battle, player, move);
|
|
960
|
+
try Effects.multiHit(battle, player, move, options);
|
|
903
961
|
hits = side.active.volatiles.attacks;
|
|
904
962
|
}
|
|
905
963
|
|
|
@@ -910,18 +968,20 @@ fn doMove(
|
|
|
910
968
|
var hit: u4 = 0;
|
|
911
969
|
while (hit < hits) {
|
|
912
970
|
if (hit == 0) {
|
|
913
|
-
if (crit) try log.crit(battle.active(player.foe()));
|
|
971
|
+
if (crit) try log.crit(.{battle.active(player.foe())});
|
|
914
972
|
if (effectiveness > Effectiveness.neutral) {
|
|
915
|
-
try log.supereffective(battle.active(player.foe()));
|
|
973
|
+
try log.supereffective(.{battle.active(player.foe())});
|
|
916
974
|
} else if (effectiveness < Effectiveness.neutral) {
|
|
917
|
-
try log.resisted(battle.active(player.foe()));
|
|
975
|
+
try log.resisted(.{battle.active(player.foe())});
|
|
918
976
|
}
|
|
919
977
|
}
|
|
920
|
-
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
921
|
-
if (hit == 0 and ohko) try log.ohko();
|
|
978
|
+
if (!skip) nullified = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
979
|
+
if (hit == 0 and ohko) try log.ohko(.{});
|
|
922
980
|
hit += 1;
|
|
923
981
|
if (foe.stored().hp == 0) break;
|
|
924
|
-
if (!late and (!sub or move.effect == .Explode))
|
|
982
|
+
if (!late and (!sub or move.effect == .Explode)) {
|
|
983
|
+
try buildRage(battle, player.foe(), options);
|
|
984
|
+
}
|
|
925
985
|
// If the substitute breaks during a multi-hit attack, the attack ends
|
|
926
986
|
if (nullified) break;
|
|
927
987
|
}
|
|
@@ -931,17 +991,23 @@ fn doMove(
|
|
|
931
991
|
assert(nullified or foe.stored().hp == 0 or side.active.volatiles.attacks - hit == 0);
|
|
932
992
|
side.active.volatiles.attacks = 0;
|
|
933
993
|
if (showdown and move.effect == .Twineedle and !nullified and foe.stored().hp > 0) {
|
|
934
|
-
try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
994
|
+
try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
935
995
|
}
|
|
936
|
-
try log.hitcount(battle.active(player.foe()), hit);
|
|
996
|
+
try log.hitcount(.{ battle.active(player.foe()), hit });
|
|
937
997
|
} else if (showdown) {
|
|
938
998
|
// This should be handled much earlier but Pokémon Showdown does it here... ¯\_(ツ)_/¯
|
|
939
999
|
if (move.effect == .Binding) {
|
|
940
|
-
Effects.binding(battle, player);
|
|
1000
|
+
try Effects.binding(battle, player, rewrap, options);
|
|
941
1001
|
if (immune) {
|
|
942
1002
|
battle.last_damage = 0;
|
|
1003
|
+
assert(foe.stored().hp > 0);
|
|
943
1004
|
// Pokémon Showdown logs |-damage| here instead of |-immune| because logic...
|
|
944
|
-
|
|
1005
|
+
if (sub) {
|
|
1006
|
+
try log.activate(.{ battle.active(player.foe()), .Substitute });
|
|
1007
|
+
} else {
|
|
1008
|
+
try log.damage(.{ battle.active(player.foe()), foe.stored(), .None });
|
|
1009
|
+
try buildRage(battle, player.foe(), options);
|
|
1010
|
+
}
|
|
945
1011
|
return null;
|
|
946
1012
|
}
|
|
947
1013
|
}
|
|
@@ -954,12 +1020,12 @@ fn doMove(
|
|
|
954
1020
|
// On the cartridge, "always happen" effect handlers are called in the applyDamage loop above,
|
|
955
1021
|
// but this is only done to setup the MultiHit looping in the first place. Moving the MultiHit
|
|
956
1022
|
// setup before the loop means we can avoid having to waste time doing no-op handler searches.
|
|
957
|
-
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual,
|
|
1023
|
+
if (move.effect.alwaysHappens()) try alwaysHappens(battle, player, move, residual, options);
|
|
958
1024
|
|
|
959
1025
|
if (foe.stored().hp == 0) return null;
|
|
960
1026
|
|
|
961
1027
|
// Pokémon Showdown builds Rage at the wrong time for non-MultiHit move
|
|
962
|
-
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(),
|
|
1028
|
+
if (late and !sub and move.effect != .Disable) try buildRage(battle, player.foe(), options);
|
|
963
1029
|
|
|
964
1030
|
if (!move.effect.isSpecial()) {
|
|
965
1031
|
// On the cartridge Rage is not considered to be "special" and thus gets executed for a
|
|
@@ -970,30 +1036,29 @@ fn doMove(
|
|
|
970
1036
|
// Twineedle secondary effect in the MultiHit cleanup block above because it incorrectly
|
|
971
1037
|
// puts the |-status| message before |-hitcount| instead of after.
|
|
972
1038
|
if (move.effect == .Twineedle) {
|
|
973
|
-
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting),
|
|
1039
|
+
if (!showdown) try Effects.poison(battle, player, Move.get(.PoisonSting), options);
|
|
974
1040
|
} else if (move.effect == .Disable) {
|
|
975
|
-
const result = try Effects.disable(battle, player, move,
|
|
976
|
-
if (showdown) try buildRage(battle, player.foe(),
|
|
1041
|
+
const result = try Effects.disable(battle, player, move, options);
|
|
1042
|
+
if (showdown) try buildRage(battle, player.foe(), options);
|
|
977
1043
|
return result;
|
|
978
1044
|
} else {
|
|
979
|
-
try moveEffect(battle, player, move,
|
|
1045
|
+
try moveEffect(battle, player, move, options);
|
|
980
1046
|
}
|
|
981
1047
|
}
|
|
982
1048
|
|
|
983
1049
|
return null;
|
|
984
1050
|
}
|
|
985
1051
|
|
|
986
|
-
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data) bool {
|
|
1052
|
+
fn checkCriticalHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
987
1053
|
const side = battle.side(player);
|
|
988
1054
|
|
|
989
1055
|
// Base speed is used for the critical hit calculation, even when Transform-ed
|
|
990
|
-
var
|
|
991
|
-
// GLITCH: Focus Energy reduces critical hit
|
|
992
|
-
|
|
993
|
-
|
|
1056
|
+
var rate: u16 = Species.chance(side.stored().species);
|
|
1057
|
+
// GLITCH: Focus Energy reduces critical hit rate instead of increasing it
|
|
1058
|
+
rate = if (side.active.volatiles.FocusEnergy) rate / 2 else @min(rate * 2, 255);
|
|
1059
|
+
rate = if (move.effect == .HighCritical) @min(rate * 4, 255) else rate / 2;
|
|
994
1060
|
|
|
995
|
-
|
|
996
|
-
return std.math.rotl(u8, battle.rng.next(), 3) < chance;
|
|
1061
|
+
return Rolls.criticalHit(battle, player, @intCast(rate), options);
|
|
997
1062
|
}
|
|
998
1063
|
|
|
999
1064
|
fn calcDamage(
|
|
@@ -1045,9 +1110,9 @@ fn calcDamage(
|
|
|
1045
1110
|
def = @max((def / 4) & 255, if (showdown) 1 else 0);
|
|
1046
1111
|
}
|
|
1047
1112
|
|
|
1048
|
-
const lvl =
|
|
1113
|
+
const lvl: u32 = side.stored().level * @as(u2, if (crit) 2 else 1);
|
|
1049
1114
|
|
|
1050
|
-
def =
|
|
1115
|
+
def = if (move.effect == .Explode) @max(def / 2, 1) else def;
|
|
1051
1116
|
|
|
1052
1117
|
if (def == 0) return false;
|
|
1053
1118
|
|
|
@@ -1059,7 +1124,7 @@ fn calcDamage(
|
|
|
1059
1124
|
d = @min(997, d);
|
|
1060
1125
|
d += 2;
|
|
1061
1126
|
|
|
1062
|
-
battle.last_damage = @intCast(
|
|
1127
|
+
battle.last_damage = @intCast(d);
|
|
1063
1128
|
|
|
1064
1129
|
return true;
|
|
1065
1130
|
}
|
|
@@ -1073,9 +1138,9 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1073
1138
|
var d = battle.last_damage;
|
|
1074
1139
|
if (side.active.types.includes(move.type)) d +%= d / 2;
|
|
1075
1140
|
|
|
1076
|
-
const neutral = @
|
|
1077
|
-
const eff1: u16 = @
|
|
1078
|
-
const eff2: u16 = @
|
|
1141
|
+
const neutral = @intFromEnum(Effectiveness.Neutral);
|
|
1142
|
+
const eff1: u16 = @intFromEnum(move.type.effectiveness(types.type1));
|
|
1143
|
+
const eff2: u16 = @intFromEnum(move.type.effectiveness(types.type2));
|
|
1079
1144
|
|
|
1080
1145
|
// Type effectiveness matchup precedence only matters with (NVE, SE)
|
|
1081
1146
|
if (!showdown and (eff1 + eff2) == Effectiveness.mismatch and
|
|
@@ -1095,26 +1160,20 @@ fn adjustDamage(battle: anytype, player: Player) u16 {
|
|
|
1095
1160
|
return if (types.type1 == types.type2) eff1 * neutral else eff1 * eff2;
|
|
1096
1161
|
}
|
|
1097
1162
|
|
|
1098
|
-
fn randomizeDamage(battle: anytype) void {
|
|
1163
|
+
fn randomizeDamage(battle: anytype, player: Player, options: anytype) !void {
|
|
1099
1164
|
if (battle.last_damage <= 1) return;
|
|
1100
|
-
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
while (true) {
|
|
1105
|
-
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
1106
|
-
if (r >= 217) break :loop r;
|
|
1107
|
-
}
|
|
1108
|
-
};
|
|
1109
|
-
|
|
1110
|
-
battle.last_damage = @intCast(u16, @as(u32, battle.last_damage) *% random / 255);
|
|
1165
|
+
const random = try Rolls.damage(battle, player, options);
|
|
1166
|
+
options.calc.base(player.foe(), battle.last_damage);
|
|
1167
|
+
battle.last_damage = @intCast(@as(u32, battle.last_damage) *% random / 255);
|
|
1168
|
+
options.calc.final(player.foe(), battle.last_damage);
|
|
1111
1169
|
}
|
|
1112
1170
|
|
|
1113
|
-
fn specialDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1171
|
+
fn specialDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1114
1172
|
const side = battle.side(player);
|
|
1115
1173
|
const foe = battle.foe(player);
|
|
1116
1174
|
|
|
1117
|
-
if (!try checkHit(battle, player, move,
|
|
1175
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1176
|
+
try options.chance.commit(player, .hit);
|
|
1118
1177
|
|
|
1119
1178
|
battle.last_damage = switch (side.last_selected_move) {
|
|
1120
1179
|
.SuperFang => @max(foe.stored().hp / 2, 1),
|
|
@@ -1123,17 +1182,10 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1123
1182
|
.DragonRage => 40,
|
|
1124
1183
|
// GLITCH: if power = 0 then a desync occurs (or a miss on Pokémon Showdown)
|
|
1125
1184
|
.Psywave => power: {
|
|
1126
|
-
const max = @intCast(
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1130
|
-
// GLITCH: Psywave infinite glitch loop
|
|
1131
|
-
if (max <= 1) return Result.Error;
|
|
1132
|
-
while (true) {
|
|
1133
|
-
const r = battle.rng.next();
|
|
1134
|
-
if (r < max) break :power r;
|
|
1135
|
-
}
|
|
1136
|
-
}
|
|
1185
|
+
const max: u8 = @intCast(@as(u16, side.stored().level) * 3 / 2);
|
|
1186
|
+
// GLITCH: Psywave infinite glitch loop
|
|
1187
|
+
if (!showdown and max <= 1) return Result.Error;
|
|
1188
|
+
break :power try Rolls.psywave(battle, player, max, options);
|
|
1137
1189
|
},
|
|
1138
1190
|
else => unreachable,
|
|
1139
1191
|
};
|
|
@@ -1141,57 +1193,54 @@ fn specialDamage(battle: anytype, player: Player, move: Move.Data, log: anytype)
|
|
|
1141
1193
|
if (battle.last_damage == 0) return if (showdown) null else Result.Error;
|
|
1142
1194
|
|
|
1143
1195
|
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1144
|
-
_ = try applyDamage(battle, player.foe(), player.foe(), .None,
|
|
1145
|
-
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(),
|
|
1196
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1197
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1146
1198
|
|
|
1147
1199
|
return null;
|
|
1148
1200
|
}
|
|
1149
1201
|
|
|
1150
|
-
fn counterDamage(battle: anytype, player: Player, move: Move.Data,
|
|
1202
|
+
fn counterDamage(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1151
1203
|
const foe = battle.foe(player);
|
|
1152
1204
|
|
|
1153
1205
|
if (battle.last_damage == 0) {
|
|
1154
|
-
try log.fail(battle.active(player), .None);
|
|
1206
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1155
1207
|
return null;
|
|
1156
1208
|
}
|
|
1157
1209
|
|
|
1158
|
-
// Pretend
|
|
1159
|
-
const foe_last_used_move =
|
|
1160
|
-
Move.get(if (foe.last_used_move == .None) .Counter else foe.last_used_move);
|
|
1210
|
+
// Pretend Splash was used as a stand-in when no move has been used to fail below with 0 BP
|
|
1161
1211
|
const foe_last_selected_move =
|
|
1162
1212
|
Move.get(if (foe.last_selected_move == .None or foe.last_selected_move == .SKIP_TURN)
|
|
1163
|
-
.
|
|
1213
|
+
.Splash
|
|
1164
1214
|
else
|
|
1165
1215
|
foe.last_selected_move);
|
|
1166
1216
|
|
|
1167
|
-
const used =
|
|
1168
|
-
foe.last_used_move != .Counter and
|
|
1169
|
-
(foe_last_used_move.type == .Normal or
|
|
1170
|
-
foe_last_used_move.type == .Fighting);
|
|
1171
|
-
|
|
1217
|
+
const used = battle.lastMove(player.foe()).counterable != 0;
|
|
1172
1218
|
const selected = foe_last_selected_move.bp > 0 and
|
|
1173
1219
|
foe.last_selected_move != .Counter and
|
|
1174
1220
|
(foe_last_selected_move.type == .Normal or
|
|
1175
1221
|
foe_last_selected_move.type == .Fighting);
|
|
1176
1222
|
|
|
1177
1223
|
if (!used and !selected) {
|
|
1178
|
-
try log.fail(battle.active(player), .None);
|
|
1224
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1179
1225
|
return null;
|
|
1180
1226
|
}
|
|
1181
1227
|
|
|
1182
1228
|
if (!used or !selected) {
|
|
1183
1229
|
// GLITCH: Counter desync (covered by Desync Clause Mod on Pokémon Showdown)
|
|
1184
1230
|
if (!showdown) return Result.Error;
|
|
1185
|
-
try log.fail(battle.active(player), .None);
|
|
1231
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1186
1232
|
return null;
|
|
1187
1233
|
}
|
|
1188
1234
|
|
|
1189
|
-
battle.last_damage
|
|
1235
|
+
battle.last_damage *|= 2;
|
|
1190
1236
|
|
|
1191
1237
|
// Pokémon Showdown calls checkHit before Counter
|
|
1192
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
1238
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return null;
|
|
1239
|
+
try options.chance.commit(player, .hit);
|
|
1193
1240
|
|
|
1194
|
-
|
|
1241
|
+
const sub = showdown and foe.active.volatiles.Substitute;
|
|
1242
|
+
_ = try applyDamage(battle, player.foe(), player.foe(), .None, options);
|
|
1243
|
+
if (battle.foe(player).stored().hp > 0 and !sub) try buildRage(battle, player.foe(), options);
|
|
1195
1244
|
return null;
|
|
1196
1245
|
}
|
|
1197
1246
|
|
|
@@ -1200,7 +1249,7 @@ fn applyDamage(
|
|
|
1200
1249
|
target_player: Player,
|
|
1201
1250
|
sub_player: Player,
|
|
1202
1251
|
reason: Damage,
|
|
1203
|
-
|
|
1252
|
+
options: anytype,
|
|
1204
1253
|
) !bool {
|
|
1205
1254
|
assert(showdown or battle.last_damage != 0);
|
|
1206
1255
|
|
|
@@ -1215,19 +1264,20 @@ fn applyDamage(
|
|
|
1215
1264
|
subbed.active.volatiles.substitute = 0;
|
|
1216
1265
|
subbed.active.volatiles.Substitute = false;
|
|
1217
1266
|
// battle.last_damage is not updated with the amount of HP the Substitute had
|
|
1218
|
-
try log.end(battle.active(sub_player), .Substitute);
|
|
1267
|
+
try options.log.end(.{ battle.active(sub_player), .Substitute });
|
|
1268
|
+
options.calc.capped(target_player);
|
|
1219
1269
|
return true;
|
|
1220
1270
|
} else {
|
|
1221
1271
|
// Safe to truncate since less than subbed.volatiles.substitute which is a u8
|
|
1222
|
-
subbed.active.volatiles.substitute -= @intCast(
|
|
1223
|
-
try log.activate(battle.active(sub_player), .Substitute);
|
|
1272
|
+
subbed.active.volatiles.substitute -= @intCast(battle.last_damage);
|
|
1273
|
+
try options.log.activate(.{ battle.active(sub_player), .Substitute });
|
|
1224
1274
|
return false;
|
|
1225
1275
|
}
|
|
1226
1276
|
}
|
|
1227
1277
|
|
|
1228
1278
|
if (battle.last_damage > target.stored().hp) battle.last_damage = target.stored().hp;
|
|
1229
1279
|
target.stored().hp -= battle.last_damage;
|
|
1230
|
-
try log.damage(battle.active(target_player), target.stored(), reason);
|
|
1280
|
+
try options.log.damage(.{ battle.active(target_player), target.stored(), reason });
|
|
1231
1281
|
return false;
|
|
1232
1282
|
}
|
|
1233
1283
|
|
|
@@ -1235,73 +1285,78 @@ fn mirrorMove(
|
|
|
1235
1285
|
battle: anytype,
|
|
1236
1286
|
player: Player,
|
|
1237
1287
|
mslot: u4,
|
|
1288
|
+
rewrap: bool,
|
|
1238
1289
|
auto: bool,
|
|
1239
1290
|
residual: *bool,
|
|
1240
|
-
|
|
1241
|
-
) !?Result {
|
|
1291
|
+
options: anytype,
|
|
1292
|
+
) anyerror!?Result {
|
|
1242
1293
|
var side = battle.side(player);
|
|
1243
1294
|
const foe = battle.foe(player);
|
|
1244
1295
|
|
|
1245
1296
|
side.last_selected_move = foe.last_used_move;
|
|
1246
1297
|
|
|
1247
1298
|
if (foe.last_used_move == .None or foe.last_used_move == .MirrorMove) {
|
|
1248
|
-
try log.fail(battle.active(player), .None);
|
|
1299
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
1249
1300
|
return null;
|
|
1301
|
+
} else if (!showdown or foe.last_used_move != .Struggle) {
|
|
1302
|
+
incrementPP(side, mslot);
|
|
1250
1303
|
}
|
|
1251
1304
|
|
|
1252
|
-
|
|
1253
|
-
|
|
1254
|
-
|
|
1255
|
-
return doMove(battle, player, mslot, auto, residual,
|
|
1305
|
+
if (!try canMove(battle, player, mslot, auto, false, .MirrorMove, residual, options)) {
|
|
1306
|
+
return null;
|
|
1307
|
+
}
|
|
1308
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1256
1309
|
}
|
|
1257
1310
|
|
|
1258
1311
|
fn metronome(
|
|
1259
1312
|
battle: anytype,
|
|
1260
1313
|
player: Player,
|
|
1261
1314
|
mslot: u4,
|
|
1315
|
+
rewrap: bool,
|
|
1262
1316
|
auto: bool,
|
|
1263
1317
|
residual: *bool,
|
|
1264
|
-
|
|
1265
|
-
) !?Result {
|
|
1318
|
+
options: anytype,
|
|
1319
|
+
) anyerror!?Result {
|
|
1266
1320
|
var side = battle.side(player);
|
|
1267
1321
|
|
|
1268
|
-
side.last_selected_move =
|
|
1269
|
-
const r = battle.rng.range(u8, 0, @enumToInt(Move.Struggle) - 2);
|
|
1270
|
-
const mod = @as(u2, (if (r < @enumToInt(Move.Metronome) - 1) 1 else 2));
|
|
1271
|
-
break :blk @intToEnum(Move, r + mod);
|
|
1272
|
-
} else loop: {
|
|
1273
|
-
while (true) {
|
|
1274
|
-
const r = battle.rng.next();
|
|
1275
|
-
if (r == 0 or r == @enumToInt(Move.Metronome)) continue;
|
|
1276
|
-
if (r >= @enumToInt(Move.Struggle)) continue;
|
|
1277
|
-
break :loop @intToEnum(Move, r);
|
|
1278
|
-
}
|
|
1279
|
-
};
|
|
1280
|
-
|
|
1322
|
+
side.last_selected_move = try Rolls.metronome(battle, player, options);
|
|
1281
1323
|
incrementPP(side, mslot);
|
|
1282
1324
|
|
|
1283
|
-
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual,
|
|
1284
|
-
|
|
1325
|
+
if (!try canMove(battle, player, mslot, auto, false, .Metronome, residual, options)) {
|
|
1326
|
+
return null;
|
|
1327
|
+
}
|
|
1328
|
+
return doMove(battle, player, mslot, rewrap, auto, residual, options);
|
|
1285
1329
|
}
|
|
1286
1330
|
|
|
1287
|
-
fn checkHit(battle: anytype, player: Player, move: Move.Data,
|
|
1331
|
+
fn checkHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !bool {
|
|
1288
1332
|
var immune = false;
|
|
1289
1333
|
var mist = false;
|
|
1290
|
-
|
|
1334
|
+
|
|
1335
|
+
if (moveHit(battle, player, move, &immune, &mist, options)) return true;
|
|
1336
|
+
|
|
1291
1337
|
assert(!immune);
|
|
1292
1338
|
if (mist) {
|
|
1293
1339
|
assert(!showdown);
|
|
1294
1340
|
const foe_ident = battle.active(player.foe());
|
|
1295
|
-
try log.activate(foe_ident, .Mist);
|
|
1296
|
-
try log.fail(foe_ident, .None);
|
|
1341
|
+
try options.log.activate(.{ foe_ident, .Mist });
|
|
1342
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1297
1343
|
} else {
|
|
1298
|
-
try
|
|
1299
|
-
try log.
|
|
1344
|
+
try options.chance.commit(player, .miss);
|
|
1345
|
+
try options.log.lastmiss(.{});
|
|
1346
|
+
try options.log.miss(.{battle.active(player)});
|
|
1300
1347
|
}
|
|
1348
|
+
|
|
1301
1349
|
return false;
|
|
1302
1350
|
}
|
|
1303
1351
|
|
|
1304
|
-
fn moveHit(
|
|
1352
|
+
fn moveHit(
|
|
1353
|
+
battle: anytype,
|
|
1354
|
+
player: Player,
|
|
1355
|
+
move: Move.Data,
|
|
1356
|
+
immune: *bool,
|
|
1357
|
+
mist: *bool,
|
|
1358
|
+
options: anytype,
|
|
1359
|
+
) bool {
|
|
1305
1360
|
var side = battle.side(player);
|
|
1306
1361
|
const foe = battle.foe(player);
|
|
1307
1362
|
|
|
@@ -1340,10 +1395,10 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1340
1395
|
const overwritten = overwrite and state > 0;
|
|
1341
1396
|
assert(!overwritten or (0 < state and state <= 255 and !side.active.volatiles.Bide));
|
|
1342
1397
|
|
|
1343
|
-
var accuracy = if (overwritten) state else
|
|
1344
|
-
var boost = BOOSTS[@
|
|
1398
|
+
var accuracy: u16 = if (overwritten) state else move.accuracy;
|
|
1399
|
+
var boost = BOOSTS[@as(u4, @intCast(@as(i8, side.active.boosts.accuracy) + 6))];
|
|
1345
1400
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1346
|
-
boost = BOOSTS[@
|
|
1401
|
+
boost = BOOSTS[@as(u4, @intCast(@as(i8, -foe.active.boosts.evasion) + 6))];
|
|
1347
1402
|
accuracy = accuracy * boost[0] / boost[1];
|
|
1348
1403
|
accuracy = @min(255, @max(1, accuracy));
|
|
1349
1404
|
|
|
@@ -1352,10 +1407,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1352
1407
|
if (overwrite) side.active.volatiles.state = accuracy;
|
|
1353
1408
|
|
|
1354
1409
|
// GLITCH: max accuracy is 255 so 1/256 chance of miss
|
|
1355
|
-
break :miss
|
|
1356
|
-
!battle.rng.chance(u8, @intCast(u8, accuracy), 256)
|
|
1357
|
-
else
|
|
1358
|
-
battle.rng.next() >= accuracy;
|
|
1410
|
+
break :miss !Rolls.hit(battle, player, @intCast(accuracy), options);
|
|
1359
1411
|
};
|
|
1360
1412
|
|
|
1361
1413
|
// Pokémon Showdown reports miss instead of fail for moves blocked by Mist that 1/256 miss
|
|
@@ -1365,7 +1417,7 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1365
1417
|
}
|
|
1366
1418
|
|
|
1367
1419
|
if (!miss) return true;
|
|
1368
|
-
battle.last_damage = 0;
|
|
1420
|
+
if (!showdown or !foe.active.volatiles.Invulnerable) battle.last_damage = 0;
|
|
1369
1421
|
side.active.volatiles.Binding = false;
|
|
1370
1422
|
return false;
|
|
1371
1423
|
}
|
|
@@ -1373,8 +1425,8 @@ fn moveHit(battle: anytype, player: Player, move: Move.Data, immune: *bool, mist
|
|
|
1373
1425
|
fn checkFaint(
|
|
1374
1426
|
battle: anytype,
|
|
1375
1427
|
player: Player,
|
|
1376
|
-
|
|
1377
|
-
) @TypeOf(log).Error!?Result {
|
|
1428
|
+
options: anytype,
|
|
1429
|
+
) @TypeOf(options.log).Error!?Result {
|
|
1378
1430
|
const side = battle.side(player);
|
|
1379
1431
|
if (side.stored().hp > 0) return null;
|
|
1380
1432
|
|
|
@@ -1382,33 +1434,32 @@ fn checkFaint(
|
|
|
1382
1434
|
const foe_fainted = foe.stored().hp == 0;
|
|
1383
1435
|
|
|
1384
1436
|
const player_out = findFirstAlive(side) == 0;
|
|
1385
|
-
const foe_out = findFirstAlive(foe) == 0;
|
|
1386
|
-
const
|
|
1387
|
-
const more = tie or player_out or foe_out;
|
|
1437
|
+
const foe_out = foe_fainted and findFirstAlive(foe) == 0;
|
|
1438
|
+
const more = player_out or foe_out;
|
|
1388
1439
|
|
|
1389
|
-
if (try faint(battle, player,
|
|
1390
|
-
if (foe_fainted) if (try faint(battle, player.foe(),
|
|
1440
|
+
if (try faint(battle, player, !(more or foe_fainted), options)) |r| return r;
|
|
1441
|
+
if (foe_fainted) if (try faint(battle, player.foe(), !more, options)) |r| return r;
|
|
1391
1442
|
|
|
1392
1443
|
assert(!side.active.volatiles.MultiHit);
|
|
1393
1444
|
assert(!foe.active.volatiles.MultiHit);
|
|
1394
1445
|
|
|
1395
|
-
if (
|
|
1396
|
-
try log.tie();
|
|
1446
|
+
if (player_out and foe_out) {
|
|
1447
|
+
try options.log.tie(.{});
|
|
1397
1448
|
return Result.Tie;
|
|
1398
1449
|
} else if (player_out) {
|
|
1399
|
-
try log.win(player.foe());
|
|
1450
|
+
try options.log.win(.{player.foe()});
|
|
1400
1451
|
return if (player == .P1) Result.Lose else Result.Win;
|
|
1401
1452
|
} else if (foe_out) {
|
|
1402
|
-
try log.win(player);
|
|
1453
|
+
try options.log.win(.{player});
|
|
1403
1454
|
return if (player == .P1) Result.Win else Result.Lose;
|
|
1404
1455
|
}
|
|
1405
1456
|
|
|
1406
1457
|
const foe_choice: Choice.Type = if (foe_fainted) .Switch else .Pass;
|
|
1407
|
-
if (player == .P1) return
|
|
1408
|
-
return
|
|
1458
|
+
if (player == .P1) return .{ .p1 = .Switch, .p2 = foe_choice };
|
|
1459
|
+
return .{ .p1 = foe_choice, .p2 = .Switch };
|
|
1409
1460
|
}
|
|
1410
1461
|
|
|
1411
|
-
fn faint(battle: anytype, player: Player,
|
|
1462
|
+
fn faint(battle: anytype, player: Player, done: bool, options: anytype) !?Result {
|
|
1412
1463
|
var side = battle.side(player);
|
|
1413
1464
|
var foe = battle.foe(player);
|
|
1414
1465
|
assert(side.stored().hp == 0);
|
|
@@ -1441,32 +1492,31 @@ fn faint(battle: anytype, player: Player, log: anytype, done: bool) !?Result {
|
|
|
1441
1492
|
side.stored().stats.spe;
|
|
1442
1493
|
}
|
|
1443
1494
|
|
|
1444
|
-
try log.faint(battle.active(player), done);
|
|
1495
|
+
try options.log.faint(.{ battle.active(player), done });
|
|
1496
|
+
options.calc.capped(player);
|
|
1445
1497
|
return null;
|
|
1446
1498
|
}
|
|
1447
1499
|
|
|
1448
|
-
fn handleResidual(battle: anytype, player: Player,
|
|
1500
|
+
fn handleResidual(battle: anytype, player: Player, options: anytype) !void {
|
|
1449
1501
|
var side = battle.side(player);
|
|
1450
1502
|
var stored = side.stored();
|
|
1451
1503
|
const ident = battle.active(player);
|
|
1452
1504
|
var volatiles = &side.active.volatiles;
|
|
1453
1505
|
|
|
1454
1506
|
const brn = Status.is(stored.status, .BRN);
|
|
1455
|
-
if (brn or Status.is(stored.status, .PSN))
|
|
1507
|
+
if (brn or Status.is(stored.status, .PSN)) {
|
|
1456
1508
|
var damage = @max(stored.stats.hp / 16, 1);
|
|
1457
|
-
|
|
1458
1509
|
if (volatiles.Toxic) {
|
|
1459
1510
|
volatiles.toxic += 1;
|
|
1460
1511
|
damage *= volatiles.toxic;
|
|
1461
1512
|
}
|
|
1513
|
+
damage = @min(damage, stored.hp);
|
|
1462
1514
|
|
|
1463
|
-
|
|
1464
|
-
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
// Pokémon Showdown uses damageOf here but its not relevant in Generation I
|
|
1469
|
-
try log.damage(ident, stored, if (brn) Damage.Burn else Damage.Poison);
|
|
1515
|
+
if (!showdown or damage > 0) {
|
|
1516
|
+
stored.hp -= damage;
|
|
1517
|
+
// Pokémon Showdown uses damage [of] here but its not relevant in Generation I
|
|
1518
|
+
try options.log.damage(.{ ident, stored, if (brn) Damage.Burn else Damage.Poison });
|
|
1519
|
+
}
|
|
1470
1520
|
}
|
|
1471
1521
|
|
|
1472
1522
|
if (volatiles.LeechSeed) {
|
|
@@ -1490,47 +1540,43 @@ fn handleResidual(battle: anytype, player: Player, log: anytype) !void {
|
|
|
1490
1540
|
const amount = @min(damage, stored.hp);
|
|
1491
1541
|
stored.hp -= amount;
|
|
1492
1542
|
|
|
1493
|
-
// As above, Pokémon Showdown uses
|
|
1494
|
-
if (amount > 0) {
|
|
1495
|
-
try log.damage(ident, stored, .LeechSeed);
|
|
1496
|
-
// Pokémon Showdown erroneously updates last damage with uncapped Leech Seed damage
|
|
1497
|
-
if (showdown) battle.last_damage = damage;
|
|
1498
|
-
}
|
|
1543
|
+
// As above, Pokémon Showdown uses damage [of] but its not relevant
|
|
1544
|
+
if (amount > 0) try options.log.damage(.{ ident, stored, .LeechSeed });
|
|
1499
1545
|
|
|
1500
1546
|
const before = foe_stored.hp;
|
|
1501
1547
|
// Uncapped damage is added back to the foe
|
|
1502
1548
|
foe_stored.hp = @min(foe_stored.hp + damage, foe_stored.stats.hp);
|
|
1503
1549
|
// Pokémon Showdown uses the less specific heal here instead of drain... because reasons?
|
|
1504
|
-
if (foe_stored.hp > before) try log.heal(foe_ident, foe_stored, .Silent);
|
|
1550
|
+
if (foe_stored.hp > before) try options.log.heal(.{ foe_ident, foe_stored, .Silent });
|
|
1505
1551
|
}
|
|
1506
1552
|
}
|
|
1507
1553
|
|
|
1508
|
-
fn endTurn(battle: anytype,
|
|
1554
|
+
fn endTurn(battle: anytype, options: anytype) @TypeOf(options.log).Error!Result {
|
|
1509
1555
|
assert(!battle.side(.P1).active.volatiles.MultiHit);
|
|
1510
1556
|
assert(!battle.side(.P2).active.volatiles.MultiHit);
|
|
1511
1557
|
|
|
1512
|
-
|
|
1513
|
-
|
|
1558
|
+
battle.turn += 1;
|
|
1559
|
+
|
|
1560
|
+
if (showdown and pkmn.options.ebc and checkEBC(battle)) {
|
|
1561
|
+
try options.log.tie(.{});
|
|
1514
1562
|
return Result.Tie;
|
|
1515
1563
|
}
|
|
1516
1564
|
|
|
1517
|
-
battle.turn += 1;
|
|
1518
|
-
|
|
1519
1565
|
if (showdown and battle.turn >= 1000) {
|
|
1520
|
-
try log.tie();
|
|
1566
|
+
try options.log.tie(.{});
|
|
1521
1567
|
return Result.Tie;
|
|
1522
1568
|
} else if (battle.turn >= 65535) {
|
|
1523
1569
|
return Result.Error;
|
|
1524
1570
|
}
|
|
1525
1571
|
|
|
1526
|
-
try log.turn(battle.turn);
|
|
1572
|
+
try options.log.turn(.{battle.turn});
|
|
1527
1573
|
|
|
1528
1574
|
return Result.Default;
|
|
1529
1575
|
}
|
|
1530
1576
|
|
|
1531
1577
|
fn checkEBC(battle: anytype) bool {
|
|
1532
1578
|
for (battle.sides, 0..) |side, i| {
|
|
1533
|
-
const foe = battle.sides[~@
|
|
1579
|
+
const foe = battle.sides[~@as(u1, @intCast(i))];
|
|
1534
1580
|
|
|
1535
1581
|
var foe_all_ghosts = true;
|
|
1536
1582
|
var foe_all_transform = true;
|
|
@@ -1582,105 +1628,135 @@ fn checkEBC(battle: anytype) bool {
|
|
|
1582
1628
|
return false;
|
|
1583
1629
|
}
|
|
1584
1630
|
|
|
1585
|
-
|
|
1631
|
+
fn disabled(side: *Side, ident: ID, options: anytype) !bool {
|
|
1632
|
+
if (side.active.volatiles.disable_move != 0) {
|
|
1633
|
+
// A Pokémon that transforms after being disabled may end up with less move slots
|
|
1634
|
+
const m = side.active.moves[side.active.volatiles.disable_move - 1].id;
|
|
1635
|
+
// side.last_selected_move can be Struggle here on Pokemon Showdown we need an extra check
|
|
1636
|
+
const last = if (showdown and m == .Bide and side.active.volatiles.Bide)
|
|
1637
|
+
m
|
|
1638
|
+
else
|
|
1639
|
+
side.last_selected_move;
|
|
1640
|
+
if (m != .None and m == last) {
|
|
1641
|
+
side.active.volatiles.Charging = false;
|
|
1642
|
+
try options.log.cant(.{ ident, .Disable, last });
|
|
1643
|
+
return true;
|
|
1644
|
+
}
|
|
1645
|
+
}
|
|
1646
|
+
return false;
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
fn buildRage(battle: anytype, who: Player, options: anytype) !void {
|
|
1650
|
+
const side = battle.side(who);
|
|
1651
|
+
if (side.active.volatiles.Rage and side.active.boosts.atk < 6) {
|
|
1652
|
+
try Effects.boost(battle, who, Move.get(.Rage), options);
|
|
1653
|
+
}
|
|
1654
|
+
}
|
|
1655
|
+
|
|
1656
|
+
fn handleThrashing(battle: anytype, active: *ActivePokemon, player: Player, options: anytype) bool {
|
|
1657
|
+
var volatiles = &active.volatiles;
|
|
1658
|
+
assert(volatiles.Thrashing);
|
|
1659
|
+
if (volatiles.attacks > 0) return false;
|
|
1660
|
+
|
|
1661
|
+
volatiles.Thrashing = false;
|
|
1662
|
+
volatiles.Confusion = true;
|
|
1663
|
+
volatiles.confusion = Rolls.confusionDuration(battle, player, true, options);
|
|
1664
|
+
return true;
|
|
1665
|
+
}
|
|
1666
|
+
|
|
1667
|
+
fn onBegin(
|
|
1586
1668
|
battle: anytype,
|
|
1587
1669
|
player: Player,
|
|
1588
1670
|
move: Move.Data,
|
|
1589
1671
|
mslot: u8,
|
|
1590
1672
|
residual: *bool,
|
|
1591
|
-
|
|
1673
|
+
options: anytype,
|
|
1592
1674
|
) !void {
|
|
1593
|
-
assert(move.effect.onBegin());
|
|
1594
1675
|
return switch (move.effect) {
|
|
1595
|
-
.Confusion => Effects.confusion(battle, player, move,
|
|
1596
|
-
.Conversion => Effects.conversion(battle, player,
|
|
1597
|
-
.FocusEnergy => Effects.focusEnergy(battle, player,
|
|
1598
|
-
.Haze => Effects.haze(battle, player,
|
|
1599
|
-
.Heal => Effects.heal(battle, player,
|
|
1600
|
-
.LeechSeed => Effects.leechSeed(battle, player, move,
|
|
1601
|
-
.LightScreen => Effects.lightScreen(battle, player,
|
|
1602
|
-
.Mimic => Effects.mimic(battle, player, move, mslot,
|
|
1603
|
-
.Mist => Effects.mist(battle, player,
|
|
1604
|
-
.Paralyze => Effects.paralyze(battle, player, move,
|
|
1605
|
-
.Poison => Effects.poison(battle, player, move,
|
|
1606
|
-
.Reflect => Effects.reflect(battle, player,
|
|
1607
|
-
.Splash => Effects.splash(battle, player,
|
|
1608
|
-
.Substitute => Effects.substitute(battle, player, residual,
|
|
1609
|
-
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move,
|
|
1610
|
-
.Transform => Effects.transform(battle, player,
|
|
1676
|
+
.Confusion => Effects.confusion(battle, player, move, options),
|
|
1677
|
+
.Conversion => Effects.conversion(battle, player, options),
|
|
1678
|
+
.FocusEnergy => Effects.focusEnergy(battle, player, options),
|
|
1679
|
+
.Haze => Effects.haze(battle, player, options),
|
|
1680
|
+
.Heal => Effects.heal(battle, player, options),
|
|
1681
|
+
.LeechSeed => Effects.leechSeed(battle, player, move, options),
|
|
1682
|
+
.LightScreen => Effects.lightScreen(battle, player, options),
|
|
1683
|
+
.Mimic => Effects.mimic(battle, player, move, mslot, options),
|
|
1684
|
+
.Mist => Effects.mist(battle, player, options),
|
|
1685
|
+
.Paralyze => Effects.paralyze(battle, player, move, options),
|
|
1686
|
+
.Poison => Effects.poison(battle, player, move, options),
|
|
1687
|
+
.Reflect => Effects.reflect(battle, player, options),
|
|
1688
|
+
.Splash => Effects.splash(battle, player, options),
|
|
1689
|
+
.Substitute => Effects.substitute(battle, player, residual, options),
|
|
1690
|
+
.SwitchAndTeleport => Effects.switchAndTeleport(battle, player, move, options),
|
|
1691
|
+
.Transform => Effects.transform(battle, player, options),
|
|
1611
1692
|
else => unreachable,
|
|
1612
1693
|
};
|
|
1613
1694
|
}
|
|
1614
1695
|
|
|
1615
|
-
|
|
1616
|
-
assert(move.effect.onEnd());
|
|
1696
|
+
fn onEnd(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1617
1697
|
return switch (move.effect) {
|
|
1618
|
-
.Bide => Effects.bide(battle, player,
|
|
1698
|
+
.Bide => Effects.bide(battle, player, options),
|
|
1619
1699
|
// zig fmt: off
|
|
1620
1700
|
.AttackUp1, .AttackUp2, .DefenseUp1, .DefenseUp2,
|
|
1621
1701
|
.EvasionUp1, .SpecialUp1, .SpecialUp2, .SpeedUp2 =>
|
|
1622
|
-
Effects.boost(battle, player, move,
|
|
1702
|
+
Effects.boost(battle, player, move, options),
|
|
1623
1703
|
.AccuracyDown1, .AttackDown1, .DefenseDown1, .DefenseDown2, .SpeedDown1 =>
|
|
1624
|
-
Effects.unboost(battle, player, move,
|
|
1704
|
+
Effects.unboost(battle, player, move, options),
|
|
1625
1705
|
// zig fmt: on
|
|
1626
|
-
.Sleep => Effects.sleep(battle, player, move,
|
|
1706
|
+
.Sleep => Effects.sleep(battle, player, move, options),
|
|
1627
1707
|
else => unreachable,
|
|
1628
1708
|
};
|
|
1629
1709
|
}
|
|
1630
1710
|
|
|
1631
|
-
|
|
1711
|
+
fn alwaysHappens(
|
|
1632
1712
|
battle: anytype,
|
|
1633
1713
|
player: Player,
|
|
1634
1714
|
move: Move.Data,
|
|
1635
1715
|
residual: *bool,
|
|
1636
|
-
|
|
1716
|
+
options: anytype,
|
|
1637
1717
|
) !void {
|
|
1638
|
-
assert(move.effect.alwaysHappens());
|
|
1639
1718
|
return switch (move.effect) {
|
|
1640
|
-
.DrainHP, .DreamEater => Effects.drainHP(battle, player,
|
|
1719
|
+
.DrainHP, .DreamEater => Effects.drainHP(battle, player, options),
|
|
1641
1720
|
.Explode => Effects.explode(battle, player),
|
|
1642
|
-
.PayDay => Effects.payDay(battle, player,
|
|
1721
|
+
.PayDay => Effects.payDay(battle, player, options),
|
|
1643
1722
|
.Rage => Effects.rage(battle, player),
|
|
1644
|
-
.Recoil => Effects.recoil(battle, player, residual,
|
|
1723
|
+
.Recoil => Effects.recoil(battle, player, residual, options),
|
|
1645
1724
|
.JumpKick, .Binding => {},
|
|
1646
1725
|
else => unreachable,
|
|
1647
1726
|
};
|
|
1648
1727
|
}
|
|
1649
1728
|
|
|
1650
|
-
|
|
1729
|
+
fn moveEffect(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1651
1730
|
return switch (move.effect) {
|
|
1652
|
-
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move,
|
|
1653
|
-
.ConfusionChance => Effects.confusion(battle, player, move,
|
|
1654
|
-
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move),
|
|
1655
|
-
.FreezeChance => Effects.freezeChance(battle, player, move,
|
|
1656
|
-
.HyperBeam => Effects.hyperBeam(battle, player,
|
|
1731
|
+
.BurnChance1, .BurnChance2 => Effects.burnChance(battle, player, move, options),
|
|
1732
|
+
.ConfusionChance => Effects.confusion(battle, player, move, options),
|
|
1733
|
+
.FlinchChance1, .FlinchChance2 => Effects.flinchChance(battle, player, move, options),
|
|
1734
|
+
.FreezeChance => Effects.freezeChance(battle, player, move, options),
|
|
1735
|
+
.HyperBeam => Effects.hyperBeam(battle, player, options),
|
|
1657
1736
|
.MultiHit, .DoubleHit, .Twineedle => unreachable,
|
|
1658
|
-
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move,
|
|
1659
|
-
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move,
|
|
1737
|
+
.ParalyzeChance1, .ParalyzeChance2 => Effects.paralyzeChance(battle, player, move, options),
|
|
1738
|
+
.PoisonChance1, .PoisonChance2 => Effects.poison(battle, player, move, options),
|
|
1660
1739
|
// zig fmt: off
|
|
1661
1740
|
.AttackDownChance, .DefenseDownChance, .SpecialDownChance, .SpeedDownChance =>
|
|
1662
|
-
Effects.unboost(battle, player, move,
|
|
1741
|
+
Effects.unboost(battle, player, move, options),
|
|
1663
1742
|
// zig fmt: on
|
|
1664
1743
|
else => {},
|
|
1665
1744
|
};
|
|
1666
1745
|
}
|
|
1667
1746
|
|
|
1668
1747
|
pub const Effects = struct {
|
|
1669
|
-
fn bide(battle: anytype, player: Player,
|
|
1748
|
+
fn bide(battle: anytype, player: Player, options: anytype) !void {
|
|
1670
1749
|
var side = battle.side(player);
|
|
1671
1750
|
|
|
1672
1751
|
side.active.volatiles.Bide = true;
|
|
1673
1752
|
assert(!side.active.volatiles.Thrashing and !side.active.volatiles.Rage);
|
|
1674
1753
|
side.active.volatiles.state = 0;
|
|
1675
|
-
side.active.volatiles.attacks =
|
|
1676
|
-
battle.rng.range(u4, 2, 4)
|
|
1677
|
-
else
|
|
1678
|
-
(battle.rng.next() & 1) + 2);
|
|
1754
|
+
side.active.volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
1679
1755
|
|
|
1680
|
-
try log.start(battle.active(player), .Bide);
|
|
1756
|
+
try options.log.start(.{ battle.active(player), .Bide });
|
|
1681
1757
|
}
|
|
1682
1758
|
|
|
1683
|
-
fn burnChance(battle: anytype, player: Player, move: Move.Data,
|
|
1759
|
+
fn burnChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1684
1760
|
var foe = battle.foe(player);
|
|
1685
1761
|
var foe_stored = foe.stored();
|
|
1686
1762
|
|
|
@@ -1691,96 +1767,92 @@ pub const Effects = struct {
|
|
|
1691
1767
|
// GLITCH: Freeze top move selection desync can occur if thawed Pokémon is slower
|
|
1692
1768
|
if (Status.is(foe_stored.status, .FRZ)) {
|
|
1693
1769
|
assert(move.type == .Fire);
|
|
1694
|
-
try log.curestatus(
|
|
1770
|
+
try options.log.curestatus(.{
|
|
1771
|
+
battle.active(player.foe()),
|
|
1772
|
+
foe_stored.status,
|
|
1773
|
+
.Message,
|
|
1774
|
+
});
|
|
1695
1775
|
foe_stored.status = 0;
|
|
1696
1776
|
}
|
|
1697
1777
|
return;
|
|
1698
1778
|
}
|
|
1699
1779
|
|
|
1700
|
-
|
|
1701
|
-
|
|
1702
|
-
|
|
1703
|
-
|
|
1704
|
-
Gen12.percent(10)
|
|
1705
|
-
else
|
|
1706
|
-
Gen12.percent(30));
|
|
1707
|
-
if (!chance) return;
|
|
1780
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1781
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .BurnChance1, options)) {
|
|
1782
|
+
return;
|
|
1783
|
+
}
|
|
1708
1784
|
|
|
1709
1785
|
foe_stored.status = Status.init(.BRN);
|
|
1710
1786
|
foe.active.stats.atk = @max(foe.active.stats.atk / 2, 1);
|
|
1711
1787
|
|
|
1712
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
1788
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
1713
1789
|
}
|
|
1714
1790
|
|
|
1715
|
-
fn charge(battle: anytype, player: Player,
|
|
1791
|
+
fn charge(battle: anytype, player: Player, options: anytype) !void {
|
|
1716
1792
|
var side = battle.side(player);
|
|
1717
1793
|
var volatiles = &side.active.volatiles;
|
|
1718
1794
|
|
|
1719
1795
|
volatiles.Charging = true;
|
|
1720
1796
|
const move = side.last_selected_move;
|
|
1721
1797
|
if (move == .Fly or move == .Dig) volatiles.Invulnerable = true;
|
|
1722
|
-
try log.laststill();
|
|
1723
|
-
try log.prepare(battle.active(player), move);
|
|
1798
|
+
try options.log.laststill(.{});
|
|
1799
|
+
try options.log.prepare(.{ battle.active(player), move });
|
|
1724
1800
|
}
|
|
1725
1801
|
|
|
1726
|
-
fn confusion(battle: anytype, player: Player, move: Move.Data,
|
|
1802
|
+
fn confusion(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1727
1803
|
var foe = battle.foe(player);
|
|
1728
1804
|
const sub = foe.active.volatiles.Substitute;
|
|
1729
1805
|
|
|
1730
1806
|
if (move.effect == .ConfusionChance) {
|
|
1731
|
-
|
|
1732
|
-
battle.rng.chance(u8, 25, 256)
|
|
1733
|
-
else
|
|
1734
|
-
battle.rng.next() < Gen12.percent(10);
|
|
1735
|
-
if (!chance) return;
|
|
1807
|
+
if (!try Rolls.confusionChance(battle, player, options)) return;
|
|
1736
1808
|
} else {
|
|
1737
1809
|
if (showdown) {
|
|
1738
|
-
if (!try checkHit(battle, player, move,
|
|
1739
|
-
|
|
1740
|
-
} else if (sub) {
|
|
1741
|
-
return log.fail(battle.active(player.foe()), .None);
|
|
1742
|
-
}
|
|
1810
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1811
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1743
1812
|
} else {
|
|
1744
|
-
if (sub) {
|
|
1745
|
-
|
|
1746
|
-
} else if (!try checkHit(battle, player, move, log)) {
|
|
1747
|
-
return;
|
|
1748
|
-
}
|
|
1813
|
+
if (sub) return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
1814
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1749
1815
|
}
|
|
1816
|
+
try options.chance.commit(player, .hit);
|
|
1750
1817
|
}
|
|
1751
1818
|
|
|
1752
1819
|
if (foe.active.volatiles.Confusion) return;
|
|
1753
1820
|
foe.active.volatiles.Confusion = true;
|
|
1754
|
-
foe.active.volatiles.confusion =
|
|
1755
|
-
battle.rng.range(u8, 2, 6)
|
|
1756
|
-
else
|
|
1757
|
-
(battle.rng.next() & 3) + 2);
|
|
1821
|
+
foe.active.volatiles.confusion = Rolls.confusionDuration(battle, player, false, options);
|
|
1758
1822
|
|
|
1759
|
-
try log.start(battle.active(player.foe()), .Confusion);
|
|
1823
|
+
try options.log.start(.{ battle.active(player.foe()), .Confusion });
|
|
1760
1824
|
}
|
|
1761
1825
|
|
|
1762
|
-
fn conversion(battle: anytype, player: Player,
|
|
1826
|
+
fn conversion(battle: anytype, player: Player, options: anytype) !void {
|
|
1763
1827
|
const foe = battle.foe(player);
|
|
1764
1828
|
|
|
1765
1829
|
if (foe.active.volatiles.Invulnerable) {
|
|
1766
|
-
try log.lastmiss();
|
|
1767
|
-
return log.miss(battle.active(player));
|
|
1830
|
+
try options.log.lastmiss(.{});
|
|
1831
|
+
return options.log.miss(.{battle.active(player)});
|
|
1768
1832
|
}
|
|
1769
1833
|
|
|
1770
1834
|
battle.side(player).active.types = foe.active.types;
|
|
1771
|
-
return log.
|
|
1835
|
+
return options.log.start(.{
|
|
1836
|
+
battle.active(player),
|
|
1837
|
+
.TypeChange,
|
|
1838
|
+
foe.active.types,
|
|
1839
|
+
battle.active(player.foe()),
|
|
1840
|
+
});
|
|
1772
1841
|
}
|
|
1773
1842
|
|
|
1774
|
-
fn disable(battle: anytype, player: Player, move: Move.Data,
|
|
1843
|
+
fn disable(battle: anytype, player: Player, move: Move.Data, options: anytype) !?Result {
|
|
1775
1844
|
var foe = battle.foe(player);
|
|
1776
1845
|
var volatiles = &foe.active.volatiles;
|
|
1777
1846
|
const foe_ident = battle.active(player.foe());
|
|
1778
1847
|
|
|
1779
1848
|
// Pokémon Showdown handles hit/miss earlier in doMove
|
|
1780
|
-
if (!showdown
|
|
1849
|
+
if (!showdown) {
|
|
1850
|
+
if (!try checkHit(battle, player, move, options)) return null;
|
|
1851
|
+
try options.chance.commit(player, .hit);
|
|
1852
|
+
}
|
|
1781
1853
|
|
|
1782
|
-
if (volatiles.
|
|
1783
|
-
try log.fail(foe_ident, .None);
|
|
1854
|
+
if (volatiles.disable_move != 0) {
|
|
1855
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1784
1856
|
return null;
|
|
1785
1857
|
}
|
|
1786
1858
|
|
|
@@ -1796,7 +1868,7 @@ pub const Effects = struct {
|
|
|
1796
1868
|
// Technically this is still considered simply a "miss" on the cartridge,
|
|
1797
1869
|
// but diverging from Pokémon Showdown here would mostly just be pedantic
|
|
1798
1870
|
if (n == 0) {
|
|
1799
|
-
try log.fail(foe_ident, .None);
|
|
1871
|
+
try options.log.fail(.{ foe_ident, .None });
|
|
1800
1872
|
return null;
|
|
1801
1873
|
} else if (err) {
|
|
1802
1874
|
// GLITCH: Transform + Mirror Move / Metronome PP softlock
|
|
@@ -1804,19 +1876,18 @@ pub const Effects = struct {
|
|
|
1804
1876
|
return Result.Error;
|
|
1805
1877
|
}
|
|
1806
1878
|
|
|
1807
|
-
volatiles.
|
|
1808
|
-
|
|
1809
|
-
|
|
1810
|
-
else
|
|
1811
|
-
(battle.rng.next() & 7) + 1);
|
|
1879
|
+
volatiles.disable_move =
|
|
1880
|
+
@intCast(try Rolls.moveSlot(battle, player, &foe.active.moves, n, options));
|
|
1881
|
+
volatiles.disable_duration = Rolls.disableDuration(battle, player, options);
|
|
1812
1882
|
|
|
1813
|
-
|
|
1883
|
+
const id = foe.active.move(volatiles.disable_move).id;
|
|
1884
|
+
try options.log.start(.{ foe_ident, .Disable, id });
|
|
1814
1885
|
return null;
|
|
1815
1886
|
}
|
|
1816
1887
|
|
|
1817
|
-
fn drainHP(battle: anytype, player: Player,
|
|
1818
|
-
var
|
|
1819
|
-
|
|
1888
|
+
fn drainHP(battle: anytype, player: Player, options: anytype) !void {
|
|
1889
|
+
var stored = battle.side(player).stored();
|
|
1890
|
+
const ident = battle.active(player);
|
|
1820
1891
|
|
|
1821
1892
|
if (battle.last_damage == 0) {
|
|
1822
1893
|
assert(showdown);
|
|
@@ -1829,7 +1900,7 @@ pub const Effects = struct {
|
|
|
1829
1900
|
if (stored.hp == stored.stats.hp) return;
|
|
1830
1901
|
stored.hp = @min(stored.stats.hp, stored.hp + drain);
|
|
1831
1902
|
|
|
1832
|
-
try log.
|
|
1903
|
+
try options.log.heal(.{ ident, stored, .Drain, battle.active(player.foe()) });
|
|
1833
1904
|
}
|
|
1834
1905
|
|
|
1835
1906
|
fn explode(battle: anytype, player: Player) !void {
|
|
@@ -1843,34 +1914,28 @@ pub const Effects = struct {
|
|
|
1843
1914
|
side.active.volatiles.LeechSeed = false;
|
|
1844
1915
|
}
|
|
1845
1916
|
|
|
1846
|
-
fn flinchChance(battle: anytype, player: Player, move: Move.Data) void {
|
|
1917
|
+
fn flinchChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1847
1918
|
var volatiles = &battle.foe(player).active.volatiles;
|
|
1848
1919
|
|
|
1849
1920
|
if (volatiles.Substitute) return;
|
|
1850
|
-
|
|
1851
|
-
|
|
1852
|
-
|
|
1853
|
-
else
|
|
1854
|
-
battle.rng.next() < 1 + (if (move.effect == .FlinchChance1)
|
|
1855
|
-
Gen12.percent(10)
|
|
1856
|
-
else
|
|
1857
|
-
Gen12.percent(30));
|
|
1858
|
-
if (!chance) return;
|
|
1921
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .FlinchChance1, options)) {
|
|
1922
|
+
return;
|
|
1923
|
+
}
|
|
1859
1924
|
|
|
1860
1925
|
volatiles.Flinch = true;
|
|
1861
1926
|
volatiles.Recharging = false;
|
|
1862
1927
|
}
|
|
1863
1928
|
|
|
1864
|
-
fn focusEnergy(battle: anytype, player: Player,
|
|
1929
|
+
fn focusEnergy(battle: anytype, player: Player, options: anytype) !void {
|
|
1865
1930
|
var side = battle.side(player);
|
|
1866
1931
|
|
|
1867
1932
|
if (side.active.volatiles.FocusEnergy) return;
|
|
1868
1933
|
side.active.volatiles.FocusEnergy = true;
|
|
1869
1934
|
|
|
1870
|
-
try log.start(battle.active(player), .FocusEnergy);
|
|
1935
|
+
try options.log.start(.{ battle.active(player), .FocusEnergy });
|
|
1871
1936
|
}
|
|
1872
1937
|
|
|
1873
|
-
fn freezeChance(battle: anytype, player: Player, move: Move.Data,
|
|
1938
|
+
fn freezeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1874
1939
|
var foe = battle.foe(player);
|
|
1875
1940
|
var foe_stored = foe.stored();
|
|
1876
1941
|
const foe_ident = battle.active(player.foe());
|
|
@@ -1881,26 +1946,23 @@ pub const Effects = struct {
|
|
|
1881
1946
|
return if (showdown and !foe.active.types.includes(move.type)) battle.rng.advance(1);
|
|
1882
1947
|
}
|
|
1883
1948
|
|
|
1884
|
-
|
|
1885
|
-
|
|
1886
|
-
else
|
|
1887
|
-
battle.rng.next() < 1 + Gen12.percent(10);
|
|
1888
|
-
if (!chance) return;
|
|
1889
|
-
|
|
1949
|
+
if (foe.active.types.includes(move.type)) return;
|
|
1950
|
+
if (!try Rolls.secondaryChance(battle, player, true, options)) return;
|
|
1890
1951
|
// Freeze Clause Mod
|
|
1891
1952
|
if (showdown) for (foe.pokemon) |p| if (Status.is(p.status, .FRZ)) return;
|
|
1892
1953
|
|
|
1893
1954
|
foe_stored.status = Status.init(.FRZ);
|
|
1894
1955
|
// GLITCH: Hyper Beam recharging status is not cleared
|
|
1895
1956
|
|
|
1896
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
1957
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .None });
|
|
1897
1958
|
}
|
|
1898
1959
|
|
|
1899
|
-
fn haze(battle: anytype, player: Player,
|
|
1960
|
+
fn haze(battle: anytype, player: Player, options: anytype) !void {
|
|
1961
|
+
var log = options.log;
|
|
1900
1962
|
var side = battle.side(player);
|
|
1901
1963
|
var foe = battle.foe(player);
|
|
1902
1964
|
|
|
1903
|
-
|
|
1965
|
+
const side_stored = side.stored();
|
|
1904
1966
|
var foe_stored = foe.stored();
|
|
1905
1967
|
|
|
1906
1968
|
const player_ident = battle.active(player);
|
|
@@ -1912,96 +1974,100 @@ pub const Effects = struct {
|
|
|
1912
1974
|
side.active.stats = side_stored.stats;
|
|
1913
1975
|
foe.active.stats = foe_stored.stats;
|
|
1914
1976
|
|
|
1915
|
-
try log.activate(player_ident, .Haze);
|
|
1916
|
-
try log.clearallboost();
|
|
1977
|
+
try log.activate(.{ player_ident, .Haze });
|
|
1978
|
+
try log.clearallboost(.{});
|
|
1917
1979
|
|
|
1918
1980
|
// Pokémon Showdown clears P1 then P2 instead of status -> side -> foe
|
|
1919
1981
|
if (showdown) {
|
|
1920
1982
|
for (&battle.sides, 0..) |*s, i| {
|
|
1921
|
-
const p = @
|
|
1983
|
+
const p: Player = @enumFromInt(i);
|
|
1922
1984
|
// Pokémon Showdown incorrectly does not prevent sleep/freeze from moving
|
|
1923
1985
|
if (p != player and Status.any(s.stored().status)) {
|
|
1924
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1986
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1925
1987
|
s.stored().status = 0;
|
|
1926
1988
|
} else if (showdown and s.stored().status == Status.TOX) {
|
|
1927
1989
|
s.stored().status = Status.init(.PSN);
|
|
1928
|
-
try log.status(battle.active(p), s.stored().status, .None);
|
|
1990
|
+
try log.status(.{ battle.active(p), s.stored().status, .None });
|
|
1929
1991
|
}
|
|
1930
|
-
try clearVolatiles(battle, p,
|
|
1992
|
+
try clearVolatiles(battle, p, p != player, options);
|
|
1931
1993
|
}
|
|
1932
1994
|
} else {
|
|
1933
1995
|
if (Status.any(foe_stored.status)) {
|
|
1934
1996
|
if (Status.is(foe_stored.status, .FRZ) or Status.is(foe_stored.status, .SLP)) {
|
|
1935
1997
|
foe.last_selected_move = .SKIP_TURN;
|
|
1936
1998
|
}
|
|
1937
|
-
try log.curestatus(foe_ident, foe_stored.status, .Silent);
|
|
1999
|
+
try log.curestatus(.{ foe_ident, foe_stored.status, .Silent });
|
|
1938
2000
|
foe_stored.status = 0;
|
|
1939
2001
|
}
|
|
1940
|
-
try clearVolatiles(battle, player,
|
|
1941
|
-
try clearVolatiles(battle, player.foe(),
|
|
2002
|
+
try clearVolatiles(battle, player, false, options);
|
|
2003
|
+
try clearVolatiles(battle, player.foe(), true, options);
|
|
1942
2004
|
}
|
|
1943
2005
|
}
|
|
1944
2006
|
|
|
1945
|
-
fn heal(battle: anytype, player: Player,
|
|
2007
|
+
fn heal(battle: anytype, player: Player, options: anytype) !void {
|
|
1946
2008
|
var side = battle.side(player);
|
|
1947
2009
|
var stored = side.stored();
|
|
1948
2010
|
const ident = battle.active(player);
|
|
1949
2011
|
|
|
1950
2012
|
// GLITCH: HP recovery move failure glitches
|
|
1951
2013
|
const delta = stored.stats.hp - stored.hp;
|
|
1952
|
-
if (delta == 0 or delta & 255 == 255
|
|
2014
|
+
if (delta == 0 or (delta & 255 == 255 and stored.hp % 256 != 0)) {
|
|
2015
|
+
return options.log.fail(.{ ident, .None });
|
|
2016
|
+
}
|
|
1953
2017
|
|
|
1954
2018
|
const rest = side.last_selected_move == .Rest;
|
|
1955
2019
|
if (rest) {
|
|
1956
2020
|
// Adding the sleep status runs the sleep condition handler to roll duration
|
|
1957
2021
|
if (showdown) battle.rng.advance(1);
|
|
1958
2022
|
stored.status = Status.slf(2);
|
|
1959
|
-
try log.
|
|
2023
|
+
try options.log.status(.{ ident, stored.status, .From, Move.Rest });
|
|
1960
2024
|
stored.hp = stored.stats.hp;
|
|
1961
2025
|
} else {
|
|
1962
2026
|
stored.hp = @min(stored.stats.hp, stored.hp + (stored.stats.hp / 2));
|
|
1963
2027
|
}
|
|
1964
|
-
try log.heal(ident, stored, if (rest) Heal.Silent else Heal.None);
|
|
2028
|
+
try options.log.heal(.{ ident, stored, if (rest) Heal.Silent else Heal.None });
|
|
1965
2029
|
}
|
|
1966
2030
|
|
|
1967
|
-
fn hyperBeam(battle: anytype, player: Player,
|
|
2031
|
+
fn hyperBeam(battle: anytype, player: Player, options: anytype) !void {
|
|
1968
2032
|
battle.side(player).active.volatiles.Recharging = true;
|
|
1969
|
-
try log.mustrecharge(battle.active(player));
|
|
2033
|
+
try options.log.mustrecharge(.{battle.active(player)});
|
|
1970
2034
|
}
|
|
1971
2035
|
|
|
1972
|
-
fn leechSeed(battle: anytype, player: Player, move: Move.Data,
|
|
2036
|
+
fn leechSeed(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
1973
2037
|
var foe = battle.foe(player);
|
|
1974
2038
|
|
|
1975
2039
|
if (showdown) {
|
|
1976
2040
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
1977
2041
|
if (!foe.active.volatiles.Invulnerable and foe.active.types.includes(.Grass)) {
|
|
1978
|
-
return log.immune(battle.active(player.foe()), .None);
|
|
2042
|
+
return options.log.immune(.{ battle.active(player.foe()), .None });
|
|
1979
2043
|
}
|
|
1980
|
-
if (!try checkHit(battle, player, move,
|
|
2044
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1981
2045
|
if (foe.active.volatiles.LeechSeed) return;
|
|
1982
2046
|
} else {
|
|
1983
|
-
if (!try checkHit(battle, player, move,
|
|
2047
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
1984
2048
|
if (foe.active.types.includes(.Grass) or foe.active.volatiles.LeechSeed) {
|
|
1985
|
-
try log.lastmiss();
|
|
1986
|
-
return log.miss(battle.active(player));
|
|
2049
|
+
try options.log.lastmiss(.{});
|
|
2050
|
+
return options.log.miss(.{battle.active(player)});
|
|
1987
2051
|
}
|
|
1988
2052
|
}
|
|
1989
2053
|
|
|
2054
|
+
try options.chance.commit(player, .hit);
|
|
1990
2055
|
foe.active.volatiles.LeechSeed = true;
|
|
1991
2056
|
|
|
1992
|
-
try log.start(battle.active(player.foe()), .LeechSeed);
|
|
2057
|
+
try options.log.start(.{ battle.active(player.foe()), .LeechSeed });
|
|
1993
2058
|
}
|
|
1994
2059
|
|
|
1995
|
-
fn lightScreen(battle: anytype, player: Player,
|
|
2060
|
+
fn lightScreen(battle: anytype, player: Player, options: anytype) !void {
|
|
1996
2061
|
var side = battle.side(player);
|
|
2062
|
+
const ident = battle.active(player);
|
|
1997
2063
|
|
|
1998
|
-
if (side.active.volatiles.LightScreen) return log.fail(
|
|
2064
|
+
if (side.active.volatiles.LightScreen) return options.log.fail(.{ ident, .None });
|
|
1999
2065
|
side.active.volatiles.LightScreen = true;
|
|
2000
2066
|
|
|
2001
|
-
try log.start(
|
|
2067
|
+
try options.log.start(.{ ident, .LightScreen });
|
|
2002
2068
|
}
|
|
2003
2069
|
|
|
2004
|
-
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8,
|
|
2070
|
+
fn mimic(battle: anytype, player: Player, move: Move.Data, mslot: u8, options: anytype) !void {
|
|
2005
2071
|
var side = battle.side(player);
|
|
2006
2072
|
var foe = battle.foe(player);
|
|
2007
2073
|
|
|
@@ -2017,45 +2083,51 @@ pub const Effects = struct {
|
|
|
2017
2083
|
const has_mimic = has_mimic: {
|
|
2018
2084
|
for (side.active.moves, 0..) |m, i| {
|
|
2019
2085
|
if (m.id == .Mimic) {
|
|
2020
|
-
oslot = @intCast(
|
|
2086
|
+
oslot = @intCast(i + 1);
|
|
2021
2087
|
break :has_mimic true;
|
|
2022
2088
|
}
|
|
2023
2089
|
}
|
|
2024
2090
|
break :has_mimic false;
|
|
2025
2091
|
};
|
|
2026
|
-
|
|
2027
|
-
|
|
2028
|
-
|
|
2029
|
-
|
|
2092
|
+
if (!has_mimic) {
|
|
2093
|
+
// Invulnerable foes or 1/256 miss can trigger |-miss| instead of |-fail|
|
|
2094
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2095
|
+
try options.chance.commit(player, .hit);
|
|
2096
|
+
return options.log.fail(.{ battle.active(player.foe()), .None });
|
|
2030
2097
|
}
|
|
2031
2098
|
}
|
|
2032
|
-
if (!try checkHit(battle, player, move,
|
|
2099
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2100
|
+
try options.chance.commit(player, .hit);
|
|
2033
2101
|
|
|
2034
|
-
const rslot =
|
|
2102
|
+
const rslot = try Rolls.moveSlot(battle, player, &foe.active.moves, 0, options);
|
|
2035
2103
|
side.active.move(oslot).id = foe.active.move(rslot).id;
|
|
2036
2104
|
|
|
2037
|
-
try log.
|
|
2105
|
+
try options.log.start(.{ battle.active(player), .Mimic, side.active.move(oslot).id });
|
|
2038
2106
|
}
|
|
2039
2107
|
|
|
2040
|
-
fn mist(battle: anytype, player: Player,
|
|
2108
|
+
fn mist(battle: anytype, player: Player, options: anytype) !void {
|
|
2041
2109
|
var side = battle.side(player);
|
|
2042
2110
|
|
|
2043
2111
|
if (side.active.volatiles.Mist) return;
|
|
2044
2112
|
side.active.volatiles.Mist = true;
|
|
2045
2113
|
|
|
2046
|
-
try log.start(battle.active(player), .Mist);
|
|
2114
|
+
try options.log.start(.{ battle.active(player), .Mist });
|
|
2047
2115
|
}
|
|
2048
2116
|
|
|
2049
|
-
fn multiHit(battle: anytype, player: Player, move: Move.Data) void {
|
|
2117
|
+
fn multiHit(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2050
2118
|
var side = battle.side(player);
|
|
2051
2119
|
|
|
2052
2120
|
assert(!side.active.volatiles.MultiHit);
|
|
2053
2121
|
side.active.volatiles.MultiHit = true;
|
|
2054
2122
|
|
|
2055
|
-
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2123
|
+
side.active.volatiles.attacks = if (move.effect == .MultiHit)
|
|
2124
|
+
try Rolls.distribution(battle, .MultiHit, player, options)
|
|
2125
|
+
else
|
|
2126
|
+
2;
|
|
2056
2127
|
}
|
|
2057
2128
|
|
|
2058
|
-
fn paralyze(battle: anytype, player: Player, move: Move.Data,
|
|
2129
|
+
fn paralyze(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2130
|
+
var log = options.log;
|
|
2059
2131
|
var foe = battle.foe(player);
|
|
2060
2132
|
var foe_stored = foe.stored();
|
|
2061
2133
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2065,27 +2137,29 @@ pub const Effects = struct {
|
|
|
2065
2137
|
|
|
2066
2138
|
if (showdown) {
|
|
2067
2139
|
// Invulnerability trumps type immunity on Pokémon Showdown
|
|
2068
|
-
if (immune and !foe.active.volatiles.Invulnerable)
|
|
2069
|
-
|
|
2140
|
+
if (immune and !foe.active.volatiles.Invulnerable) {
|
|
2141
|
+
return log.immune(.{ foe_ident, .None });
|
|
2142
|
+
} else if (!try checkHit(battle, player, move, options)) return;
|
|
2070
2143
|
}
|
|
2071
2144
|
if (Status.any(foe_stored.status)) {
|
|
2072
|
-
return log.fail(
|
|
2145
|
+
return log.fail(.{
|
|
2073
2146
|
foe_ident,
|
|
2074
|
-
if (Status.is(foe_stored.status, .PAR)) .Paralysis else .None,
|
|
2075
|
-
);
|
|
2147
|
+
if (Status.is(foe_stored.status, .PAR)) Fail.Paralysis else Fail.None,
|
|
2148
|
+
});
|
|
2076
2149
|
}
|
|
2077
2150
|
if (!showdown) {
|
|
2078
|
-
if (immune) return log.immune(foe_ident, .None);
|
|
2079
|
-
if (!try checkHit(battle, player, move,
|
|
2151
|
+
if (immune) return log.immune(.{ foe_ident, .None });
|
|
2152
|
+
if (!try checkHit(battle, player, move, options)) return;
|
|
2080
2153
|
}
|
|
2154
|
+
try options.chance.commit(player, .hit);
|
|
2081
2155
|
|
|
2082
2156
|
foe_stored.status = Status.init(.PAR);
|
|
2083
2157
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2084
2158
|
|
|
2085
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2159
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2086
2160
|
}
|
|
2087
2161
|
|
|
2088
|
-
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data,
|
|
2162
|
+
fn paralyzeChance(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2089
2163
|
var foe = battle.foe(player);
|
|
2090
2164
|
var foe_stored = foe.stored();
|
|
2091
2165
|
|
|
@@ -2096,65 +2170,60 @@ pub const Effects = struct {
|
|
|
2096
2170
|
}
|
|
2097
2171
|
|
|
2098
2172
|
// Body Slam can't paralyze a Normal type Pokémon
|
|
2099
|
-
|
|
2100
|
-
|
|
2101
|
-
|
|
2102
|
-
|
|
2103
|
-
Gen12.percent(10)
|
|
2104
|
-
else
|
|
2105
|
-
Gen12.percent(30));
|
|
2106
|
-
if (!chance) return;
|
|
2173
|
+
if (foe.active.types.includes(move.type)) return;
|
|
2174
|
+
if (!try Rolls.secondaryChance(battle, player, move.effect == .ParalyzeChance1, options)) {
|
|
2175
|
+
return;
|
|
2176
|
+
}
|
|
2107
2177
|
|
|
2108
2178
|
foe_stored.status = Status.init(.PAR);
|
|
2109
2179
|
foe.active.stats.spe = @max(foe.active.stats.spe / 4, 1);
|
|
2110
2180
|
|
|
2111
|
-
try log.status(battle.active(player.foe()), foe_stored.status, .None);
|
|
2181
|
+
try options.log.status(.{ battle.active(player.foe()), foe_stored.status, .None });
|
|
2112
2182
|
}
|
|
2113
2183
|
|
|
2114
|
-
fn payDay(battle: anytype, player: Player,
|
|
2115
|
-
if (!showdown or !battle.foe(player).active.volatiles.Substitute)
|
|
2184
|
+
fn payDay(battle: anytype, player: Player, options: anytype) !void {
|
|
2185
|
+
if (!showdown or !battle.foe(player).active.volatiles.Substitute) {
|
|
2186
|
+
try options.log.fieldactivate(.{});
|
|
2187
|
+
}
|
|
2116
2188
|
}
|
|
2117
2189
|
|
|
2118
|
-
fn poison(battle: anytype, player: Player, move: Move.Data,
|
|
2190
|
+
fn poison(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2191
|
+
var log = options.log;
|
|
2119
2192
|
var foe = battle.foe(player);
|
|
2120
2193
|
var foe_stored = foe.stored();
|
|
2121
2194
|
const foe_ident = battle.active(player.foe());
|
|
2122
2195
|
const toxic = battle.side(player).last_selected_move == .Toxic;
|
|
2123
2196
|
|
|
2124
|
-
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move,
|
|
2197
|
+
if (showdown and move.effect == .Poison and !try checkHit(battle, player, move, options)) {
|
|
2125
2198
|
return;
|
|
2126
2199
|
} else if (foe.active.volatiles.Substitute) {
|
|
2127
2200
|
if (move.effect != .Poison) return;
|
|
2128
|
-
return log.fail(foe_ident, .None);
|
|
2201
|
+
return log.fail(.{ foe_ident, .None });
|
|
2129
2202
|
} else if (Status.any(foe_stored.status)) {
|
|
2130
2203
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2131
2204
|
// Pokémon Showdown considers Toxic to be a status even in Generation I and so
|
|
2132
2205
|
// will not include a fail reason for Toxic vs. Poison or vice-versa...
|
|
2133
|
-
return log.fail(foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2206
|
+
return log.fail(.{ foe_ident, if (Status.is(foe_stored.status, .PSN))
|
|
2134
2207
|
if (!showdown)
|
|
2135
|
-
.Poison
|
|
2208
|
+
Fail.Poison
|
|
2136
2209
|
else if (toxic == (foe_stored.status == Status.TOX))
|
|
2137
|
-
if (toxic) .Toxic else .Poison
|
|
2210
|
+
if (toxic) Fail.Toxic else Fail.Poison
|
|
2138
2211
|
else
|
|
2139
|
-
.None
|
|
2212
|
+
Fail.None
|
|
2140
2213
|
else
|
|
2141
|
-
.None);
|
|
2214
|
+
Fail.None });
|
|
2142
2215
|
} else if (foe.active.types.includes(.Poison)) {
|
|
2143
2216
|
if (move.effect != .Poison) return if (showdown) battle.rng.advance(1);
|
|
2144
|
-
return log.immune(foe_ident, .None);
|
|
2217
|
+
return log.immune(.{ foe_ident, .None });
|
|
2145
2218
|
}
|
|
2146
2219
|
|
|
2147
2220
|
if (move.effect == .Poison) {
|
|
2148
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2221
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2222
|
+
try options.chance.commit(player, .hit);
|
|
2149
2223
|
} else {
|
|
2150
|
-
|
|
2151
|
-
|
|
2152
|
-
|
|
2153
|
-
battle.rng.next() < 1 + (if (move.effect == .PoisonChance1)
|
|
2154
|
-
Gen12.percent(20)
|
|
2155
|
-
else
|
|
2156
|
-
Gen12.percent(40));
|
|
2157
|
-
if (!chance) return;
|
|
2224
|
+
if (!try Rolls.poisonChance(battle, player, move.effect == .PoisonChance1, options)) {
|
|
2225
|
+
return;
|
|
2226
|
+
}
|
|
2158
2227
|
}
|
|
2159
2228
|
|
|
2160
2229
|
foe_stored.status = Status.init(.PSN);
|
|
@@ -2164,7 +2233,7 @@ pub const Effects = struct {
|
|
|
2164
2233
|
foe.active.volatiles.toxic = 0;
|
|
2165
2234
|
}
|
|
2166
2235
|
|
|
2167
|
-
try log.status(foe_ident, foe_stored.status, .None);
|
|
2236
|
+
try log.status(.{ foe_ident, foe_stored.status, .None });
|
|
2168
2237
|
}
|
|
2169
2238
|
|
|
2170
2239
|
fn rage(battle: anytype, player: Player) !void {
|
|
@@ -2173,28 +2242,37 @@ pub const Effects = struct {
|
|
|
2173
2242
|
volatiles.Rage = true;
|
|
2174
2243
|
}
|
|
2175
2244
|
|
|
2176
|
-
fn recoil(battle: anytype, player: Player, residual: *bool,
|
|
2245
|
+
fn recoil(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2177
2246
|
var side = battle.side(player);
|
|
2178
2247
|
var stored = side.stored();
|
|
2179
2248
|
|
|
2180
|
-
|
|
2249
|
+
assert(showdown or battle.last_damage > 0);
|
|
2250
|
+
if (showdown and battle.last_damage == 0) return;
|
|
2251
|
+
|
|
2252
|
+
const damage: i16 = @intCast(@max(battle.last_damage /
|
|
2181
2253
|
@as(u8, if (side.last_selected_move == .Struggle) 2 else 4), 1));
|
|
2182
|
-
stored.hp = @intCast(
|
|
2254
|
+
stored.hp = @intCast(@max(@as(i16, @intCast(stored.hp)) - damage, 0));
|
|
2183
2255
|
|
|
2184
|
-
try log.
|
|
2256
|
+
try options.log.damage(.{
|
|
2257
|
+
battle.active(player),
|
|
2258
|
+
stored,
|
|
2259
|
+
.RecoilOf,
|
|
2260
|
+
battle.active(player.foe()),
|
|
2261
|
+
});
|
|
2185
2262
|
if (showdown and stored.hp == 0) residual.* = false;
|
|
2186
2263
|
}
|
|
2187
2264
|
|
|
2188
|
-
fn reflect(battle: anytype, player: Player,
|
|
2265
|
+
fn reflect(battle: anytype, player: Player, options: anytype) !void {
|
|
2189
2266
|
var side = battle.side(player);
|
|
2267
|
+
const ident = battle.active(player);
|
|
2190
2268
|
|
|
2191
|
-
if (side.active.volatiles.Reflect) return log.fail(
|
|
2269
|
+
if (side.active.volatiles.Reflect) return options.log.fail(.{ ident, .None });
|
|
2192
2270
|
side.active.volatiles.Reflect = true;
|
|
2193
2271
|
|
|
2194
|
-
try log.start(
|
|
2272
|
+
try options.log.start(.{ ident, .Reflect });
|
|
2195
2273
|
}
|
|
2196
2274
|
|
|
2197
|
-
fn sleep(battle: anytype, player: Player, move: Move.Data,
|
|
2275
|
+
fn sleep(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2198
2276
|
var foe = battle.foe(player);
|
|
2199
2277
|
var foe_stored = foe.stored();
|
|
2200
2278
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2205,13 +2283,14 @@ pub const Effects = struct {
|
|
|
2205
2283
|
// the Sleep Clause Mod might activate, causing us to not actually bypass
|
|
2206
2284
|
} else {
|
|
2207
2285
|
if (Status.any(foe_stored.status)) {
|
|
2208
|
-
return log.fail(
|
|
2286
|
+
return options.log.fail(.{
|
|
2209
2287
|
foe_ident,
|
|
2210
|
-
if (Status.is(foe_stored.status, .SLP)) .Sleep else .None,
|
|
2211
|
-
);
|
|
2288
|
+
if (Status.is(foe_stored.status, .SLP)) Fail.Sleep else Fail.None,
|
|
2289
|
+
});
|
|
2212
2290
|
}
|
|
2213
2291
|
// If checkHit in doMove didn't return true Pokémon Showdown wouldn't be in here
|
|
2214
|
-
if (!showdown and !try checkHit(battle, player, move,
|
|
2292
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2293
|
+
try options.chance.commit(player, .hit);
|
|
2215
2294
|
}
|
|
2216
2295
|
|
|
2217
2296
|
// Sleep Clause Mod
|
|
@@ -2222,75 +2301,68 @@ pub const Effects = struct {
|
|
|
2222
2301
|
}
|
|
2223
2302
|
foe.active.volatiles.Recharging = false;
|
|
2224
2303
|
|
|
2225
|
-
|
|
2226
|
-
|
|
2227
|
-
|
|
2228
|
-
while (true) {
|
|
2229
|
-
const r = battle.rng.next() & 7;
|
|
2230
|
-
if (r != 0) break :loop r;
|
|
2231
|
-
}
|
|
2232
|
-
});
|
|
2233
|
-
|
|
2234
|
-
foe_stored.status = Status.slp(duration);
|
|
2235
|
-
try log.statusFrom(foe_ident, foe_stored.status, battle.side(player).last_selected_move);
|
|
2304
|
+
foe_stored.status = Status.slp(Rolls.sleepDuration(battle, player, options));
|
|
2305
|
+
const last = battle.side(player).last_selected_move;
|
|
2306
|
+
try options.log.status(.{ foe_ident, foe_stored.status, .From, last });
|
|
2236
2307
|
}
|
|
2237
2308
|
|
|
2238
|
-
fn splash(battle: anytype, player: Player,
|
|
2239
|
-
try log.activate(battle.active(player), .Splash);
|
|
2309
|
+
fn splash(battle: anytype, player: Player, options: anytype) !void {
|
|
2310
|
+
try options.log.activate(.{ battle.active(player), .Splash });
|
|
2240
2311
|
}
|
|
2241
2312
|
|
|
2242
|
-
fn substitute(battle: anytype, player: Player, residual: *bool,
|
|
2313
|
+
fn substitute(battle: anytype, player: Player, residual: *bool, options: anytype) !void {
|
|
2243
2314
|
var side = battle.side(player);
|
|
2244
2315
|
if (side.active.volatiles.Substitute) {
|
|
2245
|
-
|
|
2246
|
-
return;
|
|
2316
|
+
return options.log.fail(.{ battle.active(player), .Substitute });
|
|
2247
2317
|
}
|
|
2248
2318
|
|
|
2249
2319
|
assert(side.stored().stats.hp <= 1023);
|
|
2250
2320
|
// Will be 0 if HP is <= 3 meaning that the user gets a 1 HP Substitute for "free"
|
|
2251
|
-
const hp = @intCast(
|
|
2321
|
+
const hp: u8 = @intCast(side.stored().stats.hp / 4);
|
|
2252
2322
|
// Pokénon Showdown incorrectly checks for 1/4 HP based on `target.maxhp / 4` which returns
|
|
2253
2323
|
// a floating point value and thus only correctly implements the Substitute 1/4 glitch when
|
|
2254
2324
|
// the target's HP is exactly divisible by 4 (here we're using an inlined divCeil routine to
|
|
2255
2325
|
// avoid having to convert to floating point)
|
|
2256
2326
|
const required_hp = if (showdown) @divFloor(side.stored().stats.hp - 1, 4) + 1 else hp;
|
|
2257
2327
|
if (side.stored().hp < required_hp) {
|
|
2258
|
-
|
|
2259
|
-
return;
|
|
2328
|
+
return options.log.fail(.{ battle.active(player), .Weak });
|
|
2260
2329
|
}
|
|
2261
2330
|
|
|
2262
2331
|
// GLITCH: can leave the user with 0 HP (faints later) because didn't check '<=' above
|
|
2263
2332
|
side.stored().hp -= hp;
|
|
2264
2333
|
side.active.volatiles.substitute = hp + 1;
|
|
2265
2334
|
side.active.volatiles.Substitute = true;
|
|
2266
|
-
try log.start(battle.active(player), .Substitute);
|
|
2335
|
+
try options.log.start(.{ battle.active(player), .Substitute });
|
|
2267
2336
|
if (hp > 0) {
|
|
2268
|
-
try log.damage(battle.active(player), side.stored(), .None);
|
|
2337
|
+
try options.log.damage(.{ battle.active(player), side.stored(), .None });
|
|
2269
2338
|
if (showdown and side.stored().hp == 0) residual.* = false;
|
|
2270
2339
|
}
|
|
2271
2340
|
}
|
|
2272
2341
|
|
|
2273
|
-
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data,
|
|
2274
|
-
if (!showdown or battle.side(player).last_selected_move == .Teleport) return;
|
|
2275
|
-
|
|
2342
|
+
fn switchAndTeleport(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2276
2343
|
// Whirlwind/Roar should not roll to hit/reset damage but Pokémon Showdown does anyway
|
|
2277
|
-
|
|
2278
|
-
|
|
2344
|
+
if (showdown) {
|
|
2345
|
+
if (battle.side(player).last_selected_move == .Teleport) return;
|
|
2346
|
+
if (try checkHit(battle, player, move, options)) {
|
|
2347
|
+
try options.chance.commit(player, .hit);
|
|
2348
|
+
}
|
|
2349
|
+
battle.last_damage = 0;
|
|
2350
|
+
} else {
|
|
2351
|
+
try options.log.fail(.{ battle.active(player), .None });
|
|
2352
|
+
try options.log.laststill(.{});
|
|
2353
|
+
}
|
|
2279
2354
|
}
|
|
2280
2355
|
|
|
2281
|
-
fn thrashing(battle: anytype, player: Player) void {
|
|
2356
|
+
fn thrashing(battle: anytype, player: Player, options: anytype) void {
|
|
2282
2357
|
var volatiles = &battle.side(player).active.volatiles;
|
|
2283
2358
|
assert(!volatiles.Thrashing);
|
|
2284
2359
|
assert(!volatiles.Bide);
|
|
2285
2360
|
|
|
2286
2361
|
volatiles.Thrashing = true;
|
|
2287
|
-
volatiles.attacks =
|
|
2288
|
-
battle.rng.range(u8, 2, 4)
|
|
2289
|
-
else
|
|
2290
|
-
(battle.rng.next() & 1) + 2);
|
|
2362
|
+
volatiles.attacks = Rolls.attackingDuration(battle, player, options);
|
|
2291
2363
|
}
|
|
2292
2364
|
|
|
2293
|
-
fn transform(battle: anytype, player: Player,
|
|
2365
|
+
fn transform(battle: anytype, player: Player, options: anytype) !void {
|
|
2294
2366
|
var side = battle.side(player);
|
|
2295
2367
|
const foe = battle.foe(player);
|
|
2296
2368
|
const foe_ident = battle.active(player.foe());
|
|
@@ -2316,10 +2388,10 @@ pub const Effects = struct {
|
|
|
2316
2388
|
side.active.moves[i].pp = if (m.id != .None) 5 else 0;
|
|
2317
2389
|
}
|
|
2318
2390
|
|
|
2319
|
-
try log.transform(battle.active(player), foe_ident);
|
|
2391
|
+
try options.log.transform(.{ battle.active(player), foe_ident });
|
|
2320
2392
|
}
|
|
2321
2393
|
|
|
2322
|
-
fn binding(battle: anytype, player: Player) void {
|
|
2394
|
+
fn binding(battle: anytype, player: Player, rewrap: bool, options: anytype) !void {
|
|
2323
2395
|
var side = battle.side(player);
|
|
2324
2396
|
var foe = battle.foe(player);
|
|
2325
2397
|
|
|
@@ -2327,12 +2399,16 @@ pub const Effects = struct {
|
|
|
2327
2399
|
side.active.volatiles.Binding = true;
|
|
2328
2400
|
// GLITCH: Hyper Beam automatic selection glitch if Recharging gets cleared on miss
|
|
2329
2401
|
// (Pokémon Showdown unitentionally patches this glitch, preventing automatic selection)
|
|
2330
|
-
if (!showdown)
|
|
2402
|
+
if (!showdown) {
|
|
2403
|
+
foe.active.volatiles.Recharging = false;
|
|
2404
|
+
} else if (foe.stored().hp == 0) return if (!rewrap) battle.rng.advance(1);
|
|
2331
2405
|
|
|
2332
|
-
side.active.volatiles.attacks =
|
|
2406
|
+
side.active.volatiles.attacks =
|
|
2407
|
+
try Rolls.distribution(battle, .Binding, player, options) - 1;
|
|
2333
2408
|
}
|
|
2334
2409
|
|
|
2335
|
-
fn boost(battle: anytype, player: Player, move: Move.Data,
|
|
2410
|
+
fn boost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2411
|
+
var log = options.log;
|
|
2336
2412
|
var side = battle.side(player);
|
|
2337
2413
|
const ident = battle.active(player);
|
|
2338
2414
|
|
|
@@ -2342,87 +2418,87 @@ pub const Effects = struct {
|
|
|
2342
2418
|
switch (move.effect) {
|
|
2343
2419
|
.AttackUp1, .AttackUp2, .Rage => {
|
|
2344
2420
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2345
|
-
if (boosts.atk == 6) return
|
|
2421
|
+
if (boosts.atk == 6) return log.fail(.{ ident, .None });
|
|
2346
2422
|
const n: u2 = if (move.effect == .AttackUp2) 2 else 1;
|
|
2347
|
-
boosts.atk = @
|
|
2348
|
-
const reason = if (move.effect == .Rage)
|
|
2423
|
+
boosts.atk = @as(i4, @intCast(@min(6, @as(i8, boosts.atk) + n)));
|
|
2424
|
+
const reason: Boost = if (move.effect == .Rage) .Rage else .Attack;
|
|
2349
2425
|
if (stats.atk == MAX_STAT_VALUE) {
|
|
2350
2426
|
boosts.atk -= 1;
|
|
2351
2427
|
if (showdown) {
|
|
2352
|
-
try log.boost(ident, reason, n);
|
|
2353
|
-
try log.boost(ident,
|
|
2428
|
+
try log.boost(.{ ident, reason, n });
|
|
2429
|
+
try log.boost(.{ ident, .Attack, -1 });
|
|
2354
2430
|
if (move.effect == .Rage) return;
|
|
2355
2431
|
}
|
|
2356
|
-
return
|
|
2432
|
+
return log.fail(.{ ident, .None });
|
|
2357
2433
|
}
|
|
2358
|
-
|
|
2359
|
-
const stat = unmodifiedStats(battle,
|
|
2434
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2435
|
+
const stat = unmodifiedStats(battle, side).atk;
|
|
2360
2436
|
stats.atk = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2361
|
-
try log.boost(ident, reason, n);
|
|
2437
|
+
try log.boost(.{ ident, reason, n });
|
|
2362
2438
|
// Pokémon Showdown doesn't re-apply status modifiers after Rage boosts
|
|
2363
2439
|
if (showdown and move.effect == .Rage) return;
|
|
2364
2440
|
},
|
|
2365
2441
|
.DefenseUp1, .DefenseUp2 => {
|
|
2366
2442
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2367
|
-
if (boosts.def == 6) return
|
|
2443
|
+
if (boosts.def == 6) return log.fail(.{ ident, .None });
|
|
2368
2444
|
const n: u2 = if (move.effect == .DefenseUp2) 2 else 1;
|
|
2369
|
-
boosts.def = @intCast(
|
|
2445
|
+
boosts.def = @intCast(@min(6, @as(i8, boosts.def) + n));
|
|
2370
2446
|
if (stats.def == MAX_STAT_VALUE) {
|
|
2371
2447
|
boosts.def -= 1;
|
|
2372
2448
|
if (showdown) {
|
|
2373
|
-
try log.boost(ident, .Defense, n);
|
|
2374
|
-
try log.boost(ident, .Defense, -1);
|
|
2449
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2450
|
+
try log.boost(.{ ident, .Defense, -1 });
|
|
2375
2451
|
}
|
|
2376
|
-
return
|
|
2452
|
+
return log.fail(.{ ident, .None });
|
|
2377
2453
|
}
|
|
2378
|
-
|
|
2379
|
-
const stat = unmodifiedStats(battle,
|
|
2454
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2455
|
+
const stat = unmodifiedStats(battle, side).def;
|
|
2380
2456
|
stats.def = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2381
|
-
try log.boost(ident, .Defense, n);
|
|
2457
|
+
try log.boost(.{ ident, .Defense, n });
|
|
2382
2458
|
},
|
|
2383
2459
|
.SpeedUp2 => {
|
|
2384
2460
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2385
|
-
if (boosts.spe == 6) return
|
|
2386
|
-
boosts.spe = @intCast(
|
|
2461
|
+
if (boosts.spe == 6) return log.fail(.{ ident, .None });
|
|
2462
|
+
boosts.spe = @intCast(@min(6, @as(i8, boosts.spe) + 2));
|
|
2387
2463
|
if (stats.spe == MAX_STAT_VALUE) {
|
|
2388
2464
|
boosts.spe -= 1;
|
|
2389
2465
|
if (showdown) {
|
|
2390
|
-
try log.boost(ident, .Speed, 2);
|
|
2391
|
-
try log.boost(ident, .Speed, -1);
|
|
2466
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2467
|
+
try log.boost(.{ ident, .Speed, -1 });
|
|
2392
2468
|
}
|
|
2393
|
-
return
|
|
2469
|
+
return log.fail(.{ ident, .None });
|
|
2394
2470
|
}
|
|
2395
|
-
|
|
2396
|
-
const stat = unmodifiedStats(battle,
|
|
2471
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2472
|
+
const stat = unmodifiedStats(battle, side).spe;
|
|
2397
2473
|
stats.spe = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2398
|
-
try log.boost(ident, .Speed, 2);
|
|
2474
|
+
try log.boost(.{ ident, .Speed, 2 });
|
|
2399
2475
|
},
|
|
2400
2476
|
.SpecialUp1, .SpecialUp2 => {
|
|
2401
2477
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2402
|
-
if (boosts.spc == 6) return
|
|
2478
|
+
if (boosts.spc == 6) return log.fail(.{ ident, .None });
|
|
2403
2479
|
const n: u2 = if (move.effect == .SpecialUp2) 2 else 1;
|
|
2404
|
-
boosts.spc = @intCast(
|
|
2480
|
+
boosts.spc = @intCast(@min(6, @as(i8, boosts.spc) + n));
|
|
2405
2481
|
if (stats.spc == MAX_STAT_VALUE) {
|
|
2406
2482
|
boosts.spc -= 1;
|
|
2407
2483
|
if (showdown) {
|
|
2408
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2409
|
-
try log.boost(ident, .SpecialAttack, -1);
|
|
2410
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2411
|
-
try log.boost(ident, .SpecialDefense, -1);
|
|
2484
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2485
|
+
try log.boost(.{ ident, .SpecialAttack, -1 });
|
|
2486
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2487
|
+
try log.boost(.{ ident, .SpecialDefense, -1 });
|
|
2412
2488
|
}
|
|
2413
|
-
return
|
|
2489
|
+
return log.fail(.{ ident, .None });
|
|
2414
2490
|
}
|
|
2415
|
-
|
|
2416
|
-
const stat = unmodifiedStats(battle,
|
|
2491
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2492
|
+
const stat = unmodifiedStats(battle, side).spc;
|
|
2417
2493
|
stats.spc = @min(MAX_STAT_VALUE, stat * mod[0] / mod[1]);
|
|
2418
|
-
try log.boost(ident, .SpecialAttack, n);
|
|
2419
|
-
try log.boost(ident, .SpecialDefense, n);
|
|
2494
|
+
try log.boost(.{ ident, .SpecialAttack, n });
|
|
2495
|
+
try log.boost(.{ ident, .SpecialDefense, n });
|
|
2420
2496
|
},
|
|
2421
2497
|
.EvasionUp1 => {
|
|
2422
2498
|
assert(boosts.evasion >= -6 and boosts.evasion <= 6);
|
|
2423
|
-
if (boosts.evasion == 6) return
|
|
2424
|
-
boosts.evasion = @intCast(
|
|
2425
|
-
try log.boost(ident, .Evasion, 1);
|
|
2499
|
+
if (boosts.evasion == 6) return log.fail(.{ ident, .None });
|
|
2500
|
+
boosts.evasion = @intCast(@min(6, @as(i8, boosts.evasion) + 1));
|
|
2501
|
+
try log.boost(.{ ident, .Evasion, 1 });
|
|
2426
2502
|
},
|
|
2427
2503
|
else => unreachable,
|
|
2428
2504
|
}
|
|
@@ -2431,106 +2507,106 @@ pub const Effects = struct {
|
|
|
2431
2507
|
statusModify(battle.foe(player).stored().status, &battle.foe(player).active.stats);
|
|
2432
2508
|
}
|
|
2433
2509
|
|
|
2434
|
-
fn unboost(battle: anytype, player: Player, move: Move.Data,
|
|
2510
|
+
fn unboost(battle: anytype, player: Player, move: Move.Data, options: anytype) !void {
|
|
2511
|
+
var log = options.log;
|
|
2435
2512
|
var foe = battle.foe(player);
|
|
2436
2513
|
const foe_ident = battle.active(player.foe());
|
|
2514
|
+
const secondary = move.effect.isStatDownChance();
|
|
2437
2515
|
|
|
2438
|
-
if (foe.active.volatiles.Substitute) {
|
|
2439
|
-
return if (!move.effect.isStatDownChance()) log.fail(foe_ident, .None);
|
|
2440
|
-
}
|
|
2516
|
+
if (foe.active.volatiles.Substitute) return if (!secondary) log.fail(.{ foe_ident, .None });
|
|
2441
2517
|
|
|
2442
|
-
if (
|
|
2443
|
-
const
|
|
2444
|
-
|
|
2445
|
-
|
|
2446
|
-
|
|
2447
|
-
if (!
|
|
2448
|
-
|
|
2449
|
-
return; // checkHit already checks for Invulnerable
|
|
2518
|
+
if (secondary) {
|
|
2519
|
+
const proc = try Rolls.unboost(battle, player, options);
|
|
2520
|
+
if (!proc or foe.active.volatiles.Invulnerable) return;
|
|
2521
|
+
} else {
|
|
2522
|
+
// checkHit already checks for Invulnerable
|
|
2523
|
+
if (!showdown and !try checkHit(battle, player, move, options)) return;
|
|
2524
|
+
try options.chance.commit(player, .hit);
|
|
2450
2525
|
}
|
|
2451
2526
|
|
|
2452
2527
|
var stats = &foe.active.stats;
|
|
2453
2528
|
var boosts = &foe.active.boosts;
|
|
2529
|
+
const fail = showdown or !secondary;
|
|
2454
2530
|
|
|
2455
2531
|
switch (move.effect) {
|
|
2456
2532
|
.AttackDown1, .AttackDownChance => {
|
|
2457
2533
|
assert(boosts.atk >= -6 and boosts.atk <= 6);
|
|
2458
|
-
if (boosts.atk == -6) return try log.fail(foe_ident, .None);
|
|
2459
|
-
boosts.atk = @intCast(
|
|
2534
|
+
if (boosts.atk == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2535
|
+
boosts.atk = @intCast(@max(-6, @as(i8, boosts.atk) - 1));
|
|
2460
2536
|
if (stats.atk == 1) {
|
|
2461
2537
|
boosts.atk += 1;
|
|
2462
2538
|
if (showdown) {
|
|
2463
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2464
|
-
try log.boost(foe_ident, .Attack, 1);
|
|
2539
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2540
|
+
try log.boost(.{ foe_ident, .Attack, 1 });
|
|
2465
2541
|
}
|
|
2466
|
-
return
|
|
2542
|
+
return log.fail(.{ foe_ident, .None });
|
|
2467
2543
|
}
|
|
2468
|
-
|
|
2469
|
-
const stat = unmodifiedStats(battle,
|
|
2544
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.atk) + 6))];
|
|
2545
|
+
const stat = unmodifiedStats(battle, foe).atk;
|
|
2470
2546
|
stats.atk = @max(1, stat * mod[0] / mod[1]);
|
|
2471
|
-
try log.boost(foe_ident, .Attack, -1);
|
|
2547
|
+
try log.boost(.{ foe_ident, .Attack, -1 });
|
|
2472
2548
|
},
|
|
2473
2549
|
.DefenseDown1, .DefenseDown2, .DefenseDownChance => {
|
|
2474
2550
|
assert(boosts.def >= -6 and boosts.def <= 6);
|
|
2475
|
-
if (boosts.def == -6) return try log.fail(foe_ident, .None);
|
|
2551
|
+
if (boosts.def == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2476
2552
|
const n: u2 = if (move.effect == .DefenseDown2) 2 else 1;
|
|
2477
|
-
boosts.def = @intCast(
|
|
2553
|
+
boosts.def = @intCast(@max(-6, @as(i8, boosts.def) - n));
|
|
2478
2554
|
if (stats.def == 1) {
|
|
2479
2555
|
boosts.def += 1;
|
|
2480
2556
|
if (showdown) {
|
|
2481
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2482
|
-
try log.boost(foe_ident, .Defense, 1);
|
|
2557
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2558
|
+
try log.boost(.{ foe_ident, .Defense, 1 });
|
|
2483
2559
|
}
|
|
2484
|
-
return
|
|
2560
|
+
return log.fail(.{ foe_ident, .None });
|
|
2485
2561
|
}
|
|
2486
|
-
|
|
2487
|
-
const stat = unmodifiedStats(battle,
|
|
2562
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.def) + 6))];
|
|
2563
|
+
const stat = unmodifiedStats(battle, foe).def;
|
|
2488
2564
|
stats.def = @max(1, stat * mod[0] / mod[1]);
|
|
2489
|
-
try log.boost(foe_ident, .Defense, -@as(i8, n));
|
|
2565
|
+
try log.boost(.{ foe_ident, .Defense, -@as(i8, n) });
|
|
2490
2566
|
},
|
|
2491
2567
|
.SpeedDown1, .SpeedDownChance => {
|
|
2492
2568
|
assert(boosts.spe >= -6 and boosts.spe <= 6);
|
|
2493
|
-
if (boosts.spe == -6) return try log.fail(foe_ident, .None);
|
|
2494
|
-
boosts.spe = @intCast(
|
|
2569
|
+
if (boosts.spe == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2570
|
+
boosts.spe = @intCast(@max(-6, @as(i8, boosts.spe) - 1));
|
|
2495
2571
|
if (stats.spe == 1) {
|
|
2496
2572
|
boosts.spe += 1;
|
|
2497
2573
|
if (showdown) {
|
|
2498
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2499
|
-
try log.boost(foe_ident, .Speed, 1);
|
|
2574
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2575
|
+
try log.boost(.{ foe_ident, .Speed, 1 });
|
|
2500
2576
|
}
|
|
2501
|
-
return
|
|
2577
|
+
return log.fail(.{ foe_ident, .None });
|
|
2502
2578
|
}
|
|
2503
|
-
|
|
2504
|
-
const stat = unmodifiedStats(battle,
|
|
2579
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spe) + 6))];
|
|
2580
|
+
const stat = unmodifiedStats(battle, foe).spe;
|
|
2505
2581
|
stats.spe = @max(1, stat * mod[0] / mod[1]);
|
|
2506
|
-
try log.boost(foe_ident, .Speed, -1);
|
|
2582
|
+
try log.boost(.{ foe_ident, .Speed, -1 });
|
|
2507
2583
|
assert(boosts.spe >= -6);
|
|
2508
2584
|
},
|
|
2509
2585
|
.SpecialDownChance => {
|
|
2510
2586
|
assert(boosts.spc >= -6 and boosts.spc <= 6);
|
|
2511
|
-
if (boosts.spc == -6) return try log.fail(foe_ident, .None);
|
|
2512
|
-
boosts.spc = @intCast(
|
|
2587
|
+
if (boosts.spc == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2588
|
+
boosts.spc = @intCast(@max(-6, @as(i8, boosts.spc) - 1));
|
|
2513
2589
|
if (stats.spc == 1) {
|
|
2514
2590
|
boosts.spc += 1;
|
|
2515
2591
|
if (showdown) {
|
|
2516
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2517
|
-
try log.boost(foe_ident, .SpecialAttack, 1);
|
|
2518
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2519
|
-
try log.boost(foe_ident, .SpecialDefense, 1);
|
|
2592
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2593
|
+
try log.boost(.{ foe_ident, .SpecialAttack, 1 });
|
|
2594
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2595
|
+
try log.boost(.{ foe_ident, .SpecialDefense, 1 });
|
|
2520
2596
|
}
|
|
2521
|
-
return
|
|
2597
|
+
return log.fail(.{ foe_ident, .None });
|
|
2522
2598
|
}
|
|
2523
|
-
|
|
2524
|
-
const stat = unmodifiedStats(battle,
|
|
2599
|
+
const mod = BOOSTS[@as(u4, @intCast(@as(i8, boosts.spc) + 6))];
|
|
2600
|
+
const stat = unmodifiedStats(battle, foe).spc;
|
|
2525
2601
|
stats.spc = @max(1, stat * mod[0] / mod[1]);
|
|
2526
|
-
try log.boost(foe_ident, .SpecialAttack, -1);
|
|
2527
|
-
try log.boost(foe_ident, .SpecialDefense, -1);
|
|
2602
|
+
try log.boost(.{ foe_ident, .SpecialAttack, -1 });
|
|
2603
|
+
try log.boost(.{ foe_ident, .SpecialDefense, -1 });
|
|
2528
2604
|
},
|
|
2529
2605
|
.AccuracyDown1 => {
|
|
2530
2606
|
assert(boosts.accuracy >= -6 and boosts.accuracy <= 6);
|
|
2531
|
-
if (boosts.accuracy == -6) return try log.fail(foe_ident, .None);
|
|
2532
|
-
boosts.accuracy = @intCast(
|
|
2533
|
-
try log.boost(foe_ident, .Accuracy, -1);
|
|
2607
|
+
if (boosts.accuracy == -6) return if (fail) try log.fail(.{ foe_ident, .None });
|
|
2608
|
+
boosts.accuracy = @intCast(@max(-6, @as(i8, boosts.accuracy) - 1));
|
|
2609
|
+
try log.boost(.{ foe_ident, .Accuracy, -1 });
|
|
2534
2610
|
},
|
|
2535
2611
|
else => unreachable,
|
|
2536
2612
|
}
|
|
@@ -2540,8 +2616,7 @@ pub const Effects = struct {
|
|
|
2540
2616
|
}
|
|
2541
2617
|
};
|
|
2542
2618
|
|
|
2543
|
-
fn unmodifiedStats(battle: anytype,
|
|
2544
|
-
const side = battle.side(who);
|
|
2619
|
+
fn unmodifiedStats(battle: anytype, side: *Side) *Stats(u16) {
|
|
2545
2620
|
if (!side.active.volatiles.Transform) return &side.stored().stats;
|
|
2546
2621
|
const id = ID.from(side.active.volatiles.transform);
|
|
2547
2622
|
return &battle.side(id.player).pokemon[id.id - 1].stats;
|
|
@@ -2555,37 +2630,40 @@ fn statusModify(status: u8, stats: *Stats(u16)) void {
|
|
|
2555
2630
|
}
|
|
2556
2631
|
}
|
|
2557
2632
|
|
|
2558
|
-
|
|
2633
|
+
fn isForced(active: anytype) bool {
|
|
2559
2634
|
return active.volatiles.Recharging or active.volatiles.Rage or
|
|
2560
2635
|
active.volatiles.Thrashing or active.volatiles.Charging;
|
|
2561
2636
|
}
|
|
2562
2637
|
|
|
2563
|
-
fn clearVolatiles(battle: anytype, who: Player,
|
|
2638
|
+
fn clearVolatiles(battle: anytype, who: Player, clear: bool, options: anytype) !void {
|
|
2639
|
+
var log = options.log;
|
|
2564
2640
|
var side = battle.side(who);
|
|
2565
2641
|
var volatiles = &side.active.volatiles;
|
|
2566
2642
|
const ident = battle.active(who);
|
|
2567
2643
|
|
|
2568
|
-
|
|
2569
|
-
|
|
2570
|
-
|
|
2571
|
-
|
|
2644
|
+
options.chance.clearDurations(who, clear);
|
|
2645
|
+
|
|
2646
|
+
if (volatiles.disable_move != 0) {
|
|
2647
|
+
volatiles.disable_move = 0;
|
|
2648
|
+
volatiles.disable_duration = 0;
|
|
2649
|
+
try log.end(.{ ident, .DisableSilent });
|
|
2572
2650
|
}
|
|
2573
2651
|
if (volatiles.Confusion) {
|
|
2574
2652
|
// volatiles.confusion is left unchanged
|
|
2575
2653
|
volatiles.Confusion = false;
|
|
2576
|
-
try log.end(ident, .ConfusionSilent);
|
|
2654
|
+
try log.end(.{ ident, .ConfusionSilent });
|
|
2577
2655
|
}
|
|
2578
2656
|
if (volatiles.Mist) {
|
|
2579
2657
|
volatiles.Mist = false;
|
|
2580
|
-
try log.end(ident, .
|
|
2658
|
+
try log.end(.{ ident, .MistSilent });
|
|
2581
2659
|
}
|
|
2582
2660
|
if (volatiles.FocusEnergy) {
|
|
2583
2661
|
volatiles.FocusEnergy = false;
|
|
2584
|
-
try log.end(ident, .
|
|
2662
|
+
try log.end(.{ ident, .FocusEnergySilent });
|
|
2585
2663
|
}
|
|
2586
2664
|
if (volatiles.LeechSeed) {
|
|
2587
2665
|
volatiles.LeechSeed = false;
|
|
2588
|
-
try log.end(ident, .
|
|
2666
|
+
try log.end(.{ ident, .LeechSeedSilent });
|
|
2589
2667
|
}
|
|
2590
2668
|
if (!showdown and volatiles.Toxic) {
|
|
2591
2669
|
volatiles.Toxic = false;
|
|
@@ -2593,107 +2671,364 @@ fn clearVolatiles(battle: anytype, who: Player, log: anytype) !void {
|
|
|
2593
2671
|
}
|
|
2594
2672
|
if (volatiles.LightScreen) {
|
|
2595
2673
|
volatiles.LightScreen = false;
|
|
2596
|
-
try log.end(ident, .
|
|
2674
|
+
try log.end(.{ ident, .LightScreenSilent });
|
|
2597
2675
|
}
|
|
2598
2676
|
if (volatiles.Reflect) {
|
|
2599
2677
|
volatiles.Reflect = false;
|
|
2600
|
-
try log.end(ident, .
|
|
2678
|
+
try log.end(.{ ident, .ReflectSilent });
|
|
2601
2679
|
}
|
|
2602
2680
|
if (showdown and volatiles.Toxic) {
|
|
2603
2681
|
volatiles.Toxic = false;
|
|
2604
2682
|
// Pokémon Showdown erroneously clears the toxic counter
|
|
2605
2683
|
volatiles.toxic = 0;
|
|
2606
|
-
try log.end(ident, .
|
|
2684
|
+
try log.end(.{ ident, .ToxicSilent });
|
|
2607
2685
|
}
|
|
2608
2686
|
}
|
|
2609
2687
|
|
|
2610
|
-
|
|
2611
|
-
|
|
2612
|
-
|
|
2613
|
-
|
|
2614
|
-
|
|
2615
|
-
|
|
2616
|
-
|
|
2688
|
+
pub const Rolls = struct {
|
|
2689
|
+
fn speedTie(battle: anytype, options: anytype) !bool {
|
|
2690
|
+
const p1 = if (options.calc.overridden(.P1, .speed_tie)) |player|
|
|
2691
|
+
player == .P1
|
|
2692
|
+
else if (@hasDecl(@TypeOf(battle.rng), "speedTie"))
|
|
2693
|
+
battle.rng.speedTie()
|
|
2694
|
+
else if (showdown)
|
|
2695
|
+
battle.rng.range(u8, 0, 2) == 0
|
|
2617
2696
|
else
|
|
2618
|
-
|
|
2619
|
-
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
return true;
|
|
2623
|
-
}
|
|
2697
|
+
battle.rng.next() < Gen12.percent(50) + 1;
|
|
2698
|
+
|
|
2699
|
+
try options.chance.speedTie(p1);
|
|
2700
|
+
return p1;
|
|
2624
2701
|
}
|
|
2625
|
-
return false;
|
|
2626
|
-
}
|
|
2627
2702
|
|
|
2628
|
-
|
|
2629
|
-
|
|
2630
|
-
|
|
2631
|
-
|
|
2703
|
+
fn criticalHit(battle: anytype, player: Player, rate: u8, options: anytype) !bool {
|
|
2704
|
+
const crit = if (options.calc.overridden(player, .critical_hit)) |val|
|
|
2705
|
+
val == .true
|
|
2706
|
+
else if (@hasDecl(@TypeOf(battle.rng), "criticalHit"))
|
|
2707
|
+
battle.rng.criticalHit(player, rate)
|
|
2708
|
+
else if (showdown)
|
|
2709
|
+
battle.rng.chance(u8, rate, 256)
|
|
2710
|
+
else
|
|
2711
|
+
std.math.rotl(u8, battle.rng.next(), 3) < rate;
|
|
2712
|
+
|
|
2713
|
+
try options.chance.criticalHit(player, crit, rate);
|
|
2714
|
+
return crit;
|
|
2632
2715
|
}
|
|
2633
|
-
}
|
|
2634
2716
|
|
|
2635
|
-
fn
|
|
2636
|
-
|
|
2637
|
-
|
|
2638
|
-
|
|
2717
|
+
fn damage(battle: anytype, player: Player, options: anytype) !u8 {
|
|
2718
|
+
const roll = if (options.calc.overridden(player, .damage)) |val|
|
|
2719
|
+
val
|
|
2720
|
+
else if (@hasDecl(@TypeOf(battle.rng), "damage"))
|
|
2721
|
+
battle.rng.damage(player)
|
|
2722
|
+
else roll: {
|
|
2723
|
+
if (showdown) break :roll battle.rng.range(u8, 217, 256);
|
|
2724
|
+
while (true) {
|
|
2725
|
+
const r = std.math.rotr(u8, battle.rng.next(), 1);
|
|
2726
|
+
if (r >= 217) break :roll r;
|
|
2727
|
+
}
|
|
2728
|
+
};
|
|
2639
2729
|
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
|
|
2644
|
-
else
|
|
2645
|
-
(battle.rng.next() & 3) + 2);
|
|
2730
|
+
assert(roll >= 217 and roll <= 255);
|
|
2731
|
+
try options.chance.damage(player, roll);
|
|
2732
|
+
return roll;
|
|
2733
|
+
}
|
|
2646
2734
|
|
|
2647
|
-
|
|
2648
|
-
|
|
2735
|
+
fn hit(battle: anytype, player: Player, accuracy: u8, options: anytype) bool {
|
|
2736
|
+
const ok = if (options.calc.overridden(player, .hit)) |val|
|
|
2737
|
+
val == .true
|
|
2738
|
+
else if (@hasDecl(@TypeOf(battle.rng), "hit"))
|
|
2739
|
+
battle.rng.hit(player, accuracy)
|
|
2740
|
+
else if (showdown)
|
|
2741
|
+
battle.rng.chance(u8, accuracy, 256)
|
|
2742
|
+
else
|
|
2743
|
+
battle.rng.next() < accuracy;
|
|
2649
2744
|
|
|
2650
|
-
|
|
2745
|
+
options.chance.hit(ok, accuracy);
|
|
2746
|
+
return ok;
|
|
2747
|
+
}
|
|
2651
2748
|
|
|
2652
|
-
fn
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2749
|
+
fn confused(battle: anytype, player: Player, options: anytype) !bool {
|
|
2750
|
+
const cfz = if (options.calc.overridden(player, .confused)) |val|
|
|
2751
|
+
val == .true
|
|
2752
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confused"))
|
|
2753
|
+
battle.rng.confused(player)
|
|
2754
|
+
else if (showdown)
|
|
2755
|
+
!battle.rng.chance(u8, 128, 256)
|
|
2756
|
+
else
|
|
2757
|
+
battle.rng.next() >= Gen12.percent(50) + 1;
|
|
2657
2758
|
|
|
2658
|
-
|
|
2659
|
-
|
|
2660
|
-
|
|
2661
|
-
|
|
2662
|
-
|
|
2663
|
-
|
|
2664
|
-
|
|
2759
|
+
try options.chance.confused(player, cfz);
|
|
2760
|
+
return cfz;
|
|
2761
|
+
}
|
|
2762
|
+
|
|
2763
|
+
fn paralyzed(battle: anytype, player: Player, options: anytype) !bool {
|
|
2764
|
+
const par = if (options.calc.overridden(player, .paralyzed)) |val|
|
|
2765
|
+
val == .true
|
|
2766
|
+
else if (@hasDecl(@TypeOf(battle.rng), "paralyzed"))
|
|
2767
|
+
battle.rng.paralyzed(player)
|
|
2768
|
+
else if (showdown)
|
|
2769
|
+
battle.rng.chance(u8, 63, 256)
|
|
2770
|
+
else
|
|
2771
|
+
battle.rng.next() < Gen12.percent(25);
|
|
2772
|
+
|
|
2773
|
+
try options.chance.paralyzed(player, par);
|
|
2774
|
+
return par;
|
|
2775
|
+
}
|
|
2776
|
+
|
|
2777
|
+
fn confusionChance(battle: anytype, player: Player, options: anytype) !bool {
|
|
2778
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2779
|
+
val == .true
|
|
2780
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2781
|
+
battle.rng.secondaryChance(player, 25)
|
|
2782
|
+
else if (showdown)
|
|
2783
|
+
battle.rng.chance(u8, 25, 256)
|
|
2784
|
+
else
|
|
2785
|
+
battle.rng.next() < Gen12.percent(10);
|
|
2786
|
+
|
|
2787
|
+
try options.chance.secondaryChance(player, proc, 25);
|
|
2788
|
+
return proc;
|
|
2789
|
+
}
|
|
2790
|
+
|
|
2791
|
+
fn secondaryChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2792
|
+
const rate: u8 = if (low) 26 else 77;
|
|
2793
|
+
|
|
2794
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2795
|
+
val == .true
|
|
2796
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2797
|
+
battle.rng.secondaryChance(player, rate)
|
|
2798
|
+
else if (showdown)
|
|
2799
|
+
battle.rng.chance(u8, rate, 256)
|
|
2800
|
+
else
|
|
2801
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(10) else Gen12.percent(30));
|
|
2802
|
+
|
|
2803
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2804
|
+
return proc;
|
|
2805
|
+
}
|
|
2806
|
+
|
|
2807
|
+
fn poisonChance(battle: anytype, player: Player, low: bool, options: anytype) !bool {
|
|
2808
|
+
const rate: u8 = if (low) 52 else 103;
|
|
2809
|
+
|
|
2810
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2811
|
+
val == .true
|
|
2812
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2813
|
+
battle.rng.secondaryChance(player, rate)
|
|
2814
|
+
else if (showdown)
|
|
2815
|
+
battle.rng.chance(u8, rate, 256)
|
|
2816
|
+
else
|
|
2817
|
+
battle.rng.next() < 1 + (if (low) Gen12.percent(20) else Gen12.percent(40));
|
|
2818
|
+
|
|
2819
|
+
try options.chance.secondaryChance(player, proc, rate);
|
|
2820
|
+
return proc;
|
|
2821
|
+
}
|
|
2822
|
+
|
|
2823
|
+
fn unboost(battle: anytype, player: Player, options: anytype) !bool {
|
|
2824
|
+
const proc = if (options.calc.overridden(player, .secondary_chance)) |val|
|
|
2825
|
+
val == .true
|
|
2826
|
+
else if (@hasDecl(@TypeOf(battle.rng), "secondaryChance"))
|
|
2827
|
+
battle.rng.secondaryChance(player, 85)
|
|
2828
|
+
else if (showdown)
|
|
2829
|
+
battle.rng.chance(u8, 85, 256)
|
|
2830
|
+
else
|
|
2831
|
+
battle.rng.next() < Gen12.percent(33) + 1;
|
|
2832
|
+
|
|
2833
|
+
try options.chance.secondaryChance(player, proc, 85);
|
|
2834
|
+
return proc;
|
|
2835
|
+
}
|
|
2836
|
+
|
|
2837
|
+
fn metronome(battle: anytype, player: Player, options: anytype) !Move {
|
|
2838
|
+
const move: Move = if (options.calc.overridden(player, .metronome)) |val|
|
|
2839
|
+
val
|
|
2840
|
+
else if (@hasDecl(@TypeOf(battle.rng), "metronome"))
|
|
2841
|
+
battle.rng.metronome(player)
|
|
2842
|
+
else if (showdown)
|
|
2843
|
+
Move.METRONOME[battle.rng.range(u8, 0, Move.METRONOME.len)]
|
|
2844
|
+
else move: {
|
|
2845
|
+
while (true) {
|
|
2846
|
+
const r = battle.rng.next();
|
|
2847
|
+
if (r == 0 or r == @intFromEnum(Move.Metronome)) continue;
|
|
2848
|
+
if (r >= @intFromEnum(Move.Struggle)) continue;
|
|
2849
|
+
break :move @enumFromInt(r);
|
|
2665
2850
|
}
|
|
2851
|
+
};
|
|
2852
|
+
|
|
2853
|
+
try options.chance.metronome(player, move);
|
|
2854
|
+
return move;
|
|
2855
|
+
}
|
|
2856
|
+
|
|
2857
|
+
fn psywave(battle: anytype, player: Player, max: u8, options: anytype) !u8 {
|
|
2858
|
+
const power = if (options.calc.overridden(player, .psywave)) |val|
|
|
2859
|
+
val - 1
|
|
2860
|
+
else if (@hasDecl(@TypeOf(battle.rng), "psywave"))
|
|
2861
|
+
battle.rng.psywave(player)
|
|
2862
|
+
else if (showdown)
|
|
2863
|
+
battle.rng.range(u8, 0, max)
|
|
2864
|
+
else power: {
|
|
2865
|
+
while (true) {
|
|
2866
|
+
const r = battle.rng.next();
|
|
2867
|
+
if (r < max) break :power r;
|
|
2868
|
+
}
|
|
2869
|
+
};
|
|
2870
|
+
|
|
2871
|
+
assert(power < max);
|
|
2872
|
+
try options.chance.psywave(player, power, max);
|
|
2873
|
+
return power;
|
|
2874
|
+
}
|
|
2875
|
+
|
|
2876
|
+
fn sleepDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2877
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2878
|
+
@intCast(val)
|
|
2879
|
+
else if (@hasDecl(@TypeOf(battle.rng), "sleepDuration"))
|
|
2880
|
+
battle.rng.sleepDuration(player)
|
|
2881
|
+
else if (showdown)
|
|
2882
|
+
battle.rng.range(u3, 1, 8)
|
|
2883
|
+
else duration: {
|
|
2884
|
+
while (true) {
|
|
2885
|
+
const r = battle.rng.next() & 7;
|
|
2886
|
+
if (r != 0) break :duration @intCast(r);
|
|
2887
|
+
}
|
|
2888
|
+
};
|
|
2889
|
+
|
|
2890
|
+
assert(duration >= 1 and duration <= 7);
|
|
2891
|
+
options.chance.duration(.sleep, player, player.foe(), duration);
|
|
2892
|
+
return duration;
|
|
2893
|
+
}
|
|
2894
|
+
|
|
2895
|
+
fn disableDuration(battle: anytype, player: Player, options: anytype) u4 {
|
|
2896
|
+
const duration: u4 = if (options.calc.overridden(player, .duration)) |val|
|
|
2897
|
+
val
|
|
2898
|
+
else if (@hasDecl(@TypeOf(battle.rng), "disableDuration"))
|
|
2899
|
+
battle.rng.disableDuration(player)
|
|
2900
|
+
else if (showdown)
|
|
2901
|
+
battle.rng.range(u4, 1, 9)
|
|
2902
|
+
else
|
|
2903
|
+
@intCast((battle.rng.next() & 7) + 1);
|
|
2904
|
+
|
|
2905
|
+
assert(duration >= 1 and duration <= 8);
|
|
2906
|
+
options.chance.duration(.disable, player, player.foe(), duration);
|
|
2907
|
+
return duration;
|
|
2908
|
+
}
|
|
2909
|
+
|
|
2910
|
+
fn confusionDuration(battle: anytype, player: Player, self: bool, options: anytype) u3 {
|
|
2911
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2912
|
+
@intCast(val)
|
|
2913
|
+
else if (@hasDecl(@TypeOf(battle.rng), "confusionDuration"))
|
|
2914
|
+
battle.rng.confusionDuration(player, self)
|
|
2915
|
+
else if (showdown)
|
|
2916
|
+
battle.rng.range(u3, 2, 6)
|
|
2917
|
+
else
|
|
2918
|
+
@intCast((battle.rng.next() & 3) + 2);
|
|
2919
|
+
|
|
2920
|
+
assert(duration >= 2 and duration <= 5);
|
|
2921
|
+
options.chance.duration(.confusion, player, if (self) player else player.foe(), duration);
|
|
2922
|
+
return duration;
|
|
2923
|
+
}
|
|
2924
|
+
|
|
2925
|
+
fn attackingDuration(battle: anytype, player: Player, options: anytype) u3 {
|
|
2926
|
+
const duration: u3 = if (options.calc.overridden(player, .duration)) |val|
|
|
2927
|
+
@intCast(val)
|
|
2928
|
+
else if (@hasDecl(@TypeOf(battle.rng), "attackingDuration"))
|
|
2929
|
+
battle.rng.attackingDuration(player)
|
|
2930
|
+
else if (showdown)
|
|
2931
|
+
battle.rng.range(u3, 2, 4)
|
|
2932
|
+
else
|
|
2933
|
+
@intCast((battle.rng.next() & 1) + 2);
|
|
2934
|
+
|
|
2935
|
+
assert(duration >= 2 and duration <= 3);
|
|
2936
|
+
options.chance.duration(.attacking, player, player, duration);
|
|
2937
|
+
return duration;
|
|
2938
|
+
}
|
|
2939
|
+
|
|
2940
|
+
const DISTRIBUTION = [_]u3{ 2, 2, 2, 3, 3, 3, 4, 5 };
|
|
2941
|
+
|
|
2942
|
+
fn distribution(
|
|
2943
|
+
battle: anytype,
|
|
2944
|
+
comptime effect: Move.Effect,
|
|
2945
|
+
player: Player,
|
|
2946
|
+
options: anytype,
|
|
2947
|
+
) !u3 {
|
|
2948
|
+
const roll = if (effect == .Binding) .duration else .multi_hit;
|
|
2949
|
+
const n: u3 = if (options.calc.overridden(player, roll)) |val|
|
|
2950
|
+
@intCast(val)
|
|
2951
|
+
else if (@hasDecl(@TypeOf(battle.rng), "distribution"))
|
|
2952
|
+
battle.rng.distribution(player)
|
|
2953
|
+
else if (showdown)
|
|
2954
|
+
DISTRIBUTION[battle.rng.range(u3, 0, DISTRIBUTION.len)]
|
|
2955
|
+
else n: {
|
|
2956
|
+
const r = (battle.rng.next() & 3);
|
|
2957
|
+
break :n @intCast((if (r < 2) r else battle.rng.next() & 3) + 2);
|
|
2958
|
+
};
|
|
2959
|
+
|
|
2960
|
+
assert(n >= 2 and n <= 5);
|
|
2961
|
+
if (effect == .Binding) {
|
|
2962
|
+
options.chance.duration(.binding, player, player, n);
|
|
2666
2963
|
} else {
|
|
2667
|
-
|
|
2668
|
-
|
|
2669
|
-
|
|
2670
|
-
|
|
2671
|
-
|
|
2672
|
-
|
|
2964
|
+
try options.chance.multiHit(player, n);
|
|
2965
|
+
}
|
|
2966
|
+
return n;
|
|
2967
|
+
}
|
|
2968
|
+
|
|
2969
|
+
fn moveSlot(
|
|
2970
|
+
battle: anytype,
|
|
2971
|
+
player: Player,
|
|
2972
|
+
moves: []MoveSlot,
|
|
2973
|
+
check_pp: u4,
|
|
2974
|
+
options: anytype,
|
|
2975
|
+
) !u4 {
|
|
2976
|
+
// TODO: consider throwing error instead of rerolling?
|
|
2977
|
+
const overridden = if (options.calc.overridden(player, .move_slot)) |val|
|
|
2978
|
+
if (moves[val - 1].id != .None and (check_pp == 0 or moves[val - 1].pp > 0))
|
|
2979
|
+
val
|
|
2980
|
+
else
|
|
2981
|
+
null
|
|
2982
|
+
else
|
|
2983
|
+
null;
|
|
2984
|
+
|
|
2985
|
+
const slot: u4 = overridden orelse if (@hasDecl(@TypeOf(battle.rng), "moveSlot"))
|
|
2986
|
+
battle.rng.moveSlot(player, moves, check_pp)
|
|
2987
|
+
else slot: {
|
|
2988
|
+
if (showdown) {
|
|
2989
|
+
if (check_pp == 0) {
|
|
2990
|
+
var i: usize = moves.len;
|
|
2991
|
+
while (i > 0) {
|
|
2992
|
+
i -= 1;
|
|
2993
|
+
if (moves[i].id != .None) {
|
|
2994
|
+
break :slot battle.rng.range(u4, 0, @as(u4, @intCast(i + 1))) + 1;
|
|
2995
|
+
}
|
|
2996
|
+
}
|
|
2997
|
+
} else {
|
|
2998
|
+
var r = battle.rng.range(u4, 0, check_pp) + 1;
|
|
2999
|
+
var i: usize = 0;
|
|
3000
|
+
while (i < moves.len and r > 0) : (i += 1) {
|
|
3001
|
+
if (moves[i].pp > 0) {
|
|
3002
|
+
r -= 1;
|
|
3003
|
+
if (r == 0) break :slot @intCast(i + 1);
|
|
3004
|
+
}
|
|
3005
|
+
}
|
|
2673
3006
|
}
|
|
2674
3007
|
}
|
|
2675
|
-
return @intCast(u4, i + 1);
|
|
2676
|
-
}
|
|
2677
|
-
}
|
|
2678
3008
|
|
|
2679
|
-
|
|
2680
|
-
|
|
2681
|
-
|
|
3009
|
+
while (true) {
|
|
3010
|
+
const r: u4 = @intCast(battle.rng.next() & 3);
|
|
3011
|
+
if (moves[r].id != .None and (check_pp == 0 or moves[r].pp > 0)) break :slot r + 1;
|
|
3012
|
+
}
|
|
3013
|
+
};
|
|
3014
|
+
|
|
3015
|
+
try options.chance.moveSlot(player, slot, moves, check_pp);
|
|
3016
|
+
return slot;
|
|
2682
3017
|
}
|
|
2683
|
-
}
|
|
3018
|
+
};
|
|
2684
3019
|
|
|
2685
3020
|
test "RNG agreement" {
|
|
2686
3021
|
if (!showdown) return;
|
|
2687
3022
|
var expected: [256]u32 = undefined;
|
|
2688
3023
|
for (0..expected.len) |i| {
|
|
2689
|
-
expected[i] = @intCast(
|
|
3024
|
+
expected[i] = @intCast(i * 0x1000000);
|
|
2690
3025
|
}
|
|
2691
3026
|
|
|
2692
|
-
var spe
|
|
2693
|
-
var cfz
|
|
2694
|
-
var par
|
|
2695
|
-
var brn
|
|
2696
|
-
var eff
|
|
3027
|
+
var spe: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3028
|
+
var cfz: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3029
|
+
var par: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3030
|
+
var brn: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
3031
|
+
var eff: rng.FixedRNG(1, expected.len) = .{ .rolls = expected };
|
|
2697
3032
|
|
|
2698
3033
|
for (0..expected.len) |i| {
|
|
2699
3034
|
try expectEqual(spe.range(u8, 0, 2) == 0, i < Gen12.percent(50) + 1);
|
|
@@ -2729,7 +3064,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2729
3064
|
const side = battle.side(player);
|
|
2730
3065
|
const foe = battle.foe(player);
|
|
2731
3066
|
|
|
2732
|
-
|
|
3067
|
+
const active = &side.active;
|
|
2733
3068
|
const stored = side.stored();
|
|
2734
3069
|
|
|
2735
3070
|
// While players are not given any input options on the cartridge in these cases,
|
|
@@ -2743,7 +3078,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2743
3078
|
// strictly correct as the player would not have been presented the option to move or
|
|
2744
3079
|
// switch at all.
|
|
2745
3080
|
if (isForced(active)) {
|
|
2746
|
-
out[n] = .{ .type = .Move, .data = @
|
|
3081
|
+
out[n] = .{ .type = .Move, .data = @intFromBool(showdown) };
|
|
2747
3082
|
n += 1;
|
|
2748
3083
|
return n;
|
|
2749
3084
|
}
|
|
@@ -2783,7 +3118,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2783
3118
|
if (m.id == if (active.volatiles.Bide) .Bide else side.last_selected_move) {
|
|
2784
3119
|
// Pokémon Showdown displays Struggle if limited to Bide but unable to pick
|
|
2785
3120
|
const struggle =
|
|
2786
|
-
m.id == .Bide and (m.pp == 0 or active.volatiles.
|
|
3121
|
+
m.id == .Bide and (m.pp == 0 or active.volatiles.disable_move == slot);
|
|
2787
3122
|
const s = if (struggle) 0 else slot;
|
|
2788
3123
|
out[n] = .{ .type = .Move, .data = s };
|
|
2789
3124
|
n += 1;
|
|
@@ -2798,7 +3133,7 @@ pub fn choices(battle: anytype, player: Player, request: Choice.Type, out: []Cho
|
|
|
2798
3133
|
const m = active.moves[slot - 1];
|
|
2799
3134
|
if (m.id == .None) break;
|
|
2800
3135
|
if (m.pp == 0) continue;
|
|
2801
|
-
if (active.volatiles.
|
|
3136
|
+
if (active.volatiles.disable_move == slot) continue;
|
|
2802
3137
|
out[n] = .{ .type = .Move, .data = slot };
|
|
2803
3138
|
n += 1;
|
|
2804
3139
|
}
|