@pkmn/data 0.9.6 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/index.d.mts CHANGED
@@ -200,7 +200,7 @@ type Restriction = 'Pentagon' | 'Plus' | 'Galar' | 'Paldea';
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  declare class Learnsets {
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  readonly cache: {
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  [speciesid: string]: {
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- [moveid: string]: string[];
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+ [moveid: string]: MoveSource[];
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  };
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  };
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  readonly gen: Generation;
package/build/index.d.ts CHANGED
@@ -200,7 +200,7 @@ type Restriction = 'Pentagon' | 'Plus' | 'Galar' | 'Paldea';
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  declare class Learnsets {
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  readonly cache: {
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  [speciesid: string]: {
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- [moveid: string]: string[];
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+ [moveid: string]: MoveSource[];
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  };
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  };
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  readonly gen: Generation;
package/build/index.js CHANGED
@@ -1,11 +1,8 @@
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  "use strict";Object.defineProperty(exports, "__esModule", {value: true});// index.ts
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  var DEFAULT_EXISTS = (d) => {
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- if (!d.exists)
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- return false;
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- if ("isNonstandard" in d && d.isNonstandard)
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- return false;
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- if (d.kind === "Ability" && d.id === "noability")
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- return false;
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+ if (!d.exists) return false;
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+ if ("isNonstandard" in d && d.isNonstandard) return false;
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+ if (d.kind === "Ability" && d.id === "noability") return false;
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  return !("tier" in d && ["Illegal", "Unreleased"].includes(d.tier));
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  };
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  var tr = (num, bits = 0) => bits ? (num >>> 0) % 2 ** bits : num >>> 0;
@@ -18,10 +15,8 @@ function assignWithout(a, b, exclude) {
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  return a;
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  }
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  function toID(text) {
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- if (text == null ? void 0 : text.id)
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- text = text.id;
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- if (typeof text !== "string" && typeof text !== "number")
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- return "";
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+ if (text == null ? void 0 : text.id) text = text.id;
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+ if (typeof text !== "string" && typeof text !== "number") return "";
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  return ("" + text).toLowerCase().replace(/[^a-z0-9]+/g, "");
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  }
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  var _Generations = class _Generations {
@@ -33,10 +28,8 @@ var _Generations = class _Generations {
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  }
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  get(g) {
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  const gen = typeof g === "string" ? parseInt(g.slice(g.search(/\d/))) : g;
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- if (isNaN(+gen))
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- throw new Error(`Invalid gen ${g}`);
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- if (this.cache[gen])
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- return this.cache[gen];
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+ if (isNaN(+gen)) throw new Error(`Invalid gen ${g}`);
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+ if (this.cache[gen]) return this.cache[gen];
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  return this.cache[gen] = new Generation(this.dex.forGen(gen), (d) => this.exists(d, gen));
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  }
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  *[Symbol.iterator]() {
@@ -86,8 +79,7 @@ var Abilities = class {
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  *[Symbol.iterator]() {
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  for (const ability in this.dex.data.Abilities) {
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  const a = this.get(ability);
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- if (a)
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- yield a;
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+ if (a) yield a;
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  }
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  }
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  };
@@ -103,8 +95,7 @@ var Items = class {
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  *[Symbol.iterator]() {
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  for (const item in this.dex.data.Items) {
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  const i = this.get(item);
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- if (i)
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- yield i;
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+ if (i) yield i;
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  }
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  }
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  };
@@ -120,8 +111,7 @@ var Moves = class {
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  *[Symbol.iterator]() {
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  for (const move in this.dex.data.Moves) {
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  const m = this.get(move);
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- if (m)
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- yield m;
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+ if (m) yield m;
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  }
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  }
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  };
@@ -134,19 +124,16 @@ var Species = class {
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  }
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  get(name) {
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  const species = this.dex.species.get(name);
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- if (!this.exists(species))
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- return void 0;
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+ if (!this.exists(species)) return void 0;
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  const id = species.speciesid || species.id;
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  const cached = this.cache[id];
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- if (cached)
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- return cached;
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+ if (cached) return cached;
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  return this.cache[id] = new Specie(this.dex, this.exists, species);
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  }
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  *[Symbol.iterator]() {
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  for (const species in this.dex.data.Species) {
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  const s = this.get(species);
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- if (s)
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- yield s;
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+ if (s) yield s;
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  }
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  }
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  };
@@ -166,26 +153,20 @@ var _Specie = class _Specie {
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  if (species.abilities[1] && this.dex.abilities.get(species.abilities[1]).gen <= this.dex.gen) {
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  this.abilities[1] = species.abilities[1];
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  }
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- if (this.dex.gen >= 5 && species.abilities.H)
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- this.abilities.H = species.abilities.H;
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- if (this.dex.gen >= 7 && species.abilities.S)
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- this.abilities.S = species.abilities.S;
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+ if (this.dex.gen >= 5 && species.abilities.H) this.abilities.H = species.abilities.H;
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+ if (this.dex.gen >= 7 && species.abilities.S) this.abilities.S = species.abilities.S;
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  } else {
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  this.abilities = { 0: "" };
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  }
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  this.evos = (_a = species.evos) == null ? void 0 : _a.filter((s) => exists(this.dex.species.get(s)));
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  this.nfe = !!((_b = this.evos) == null ? void 0 : _b.length);
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- if (!this.nfe)
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- this.evos = void 0;
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+ if (!this.nfe) this.evos = void 0;
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  this.cosmeticFormes = (_c = species.cosmeticFormes) == null ? void 0 : _c.filter((s) => exists(this.dex.species.get(s)));
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- if (!((_d = this.cosmeticFormes) == null ? void 0 : _d.length))
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- this.cosmeticFormes = void 0;
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+ if (!((_d = this.cosmeticFormes) == null ? void 0 : _d.length)) this.cosmeticFormes = void 0;
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  this.otherFormes = (_e = species.otherFormes) == null ? void 0 : _e.filter((s) => exists(this.dex.species.get(s)));
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- if (!((_f = this.otherFormes) == null ? void 0 : _f.length))
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- this.otherFormes = void 0;
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+ if (!((_f = this.otherFormes) == null ? void 0 : _f.length)) this.otherFormes = void 0;
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  this.formeOrder = (_g = species.formeOrder) == null ? void 0 : _g.filter((s) => exists(this.dex.species.get(s)));
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- if (!this.formeOrder || this.formeOrder.length <= 1)
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- this.formeOrder = void 0;
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+ if (!this.formeOrder || this.formeOrder.length <= 1) this.formeOrder = void 0;
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  this.formes = (_h = this.formeOrder) == null ? void 0 : _h.filter((s) => this.dex.species.get(s).isNonstandard !== "Gigantamax");
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  this.prevo = species.prevo && exists(this.dex.species.get(species.prevo)) ? species.prevo : void 0;
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  }
@@ -230,16 +211,14 @@ var Natures = class {
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  this.exists = exists;
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  }
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  get(name) {
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- if (this.dex.gen < 3)
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- return void 0;
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+ if (this.dex.gen < 3) return void 0;
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  const nature = this.dex.natures.get(name);
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  return this.exists(nature) ? nature : void 0;
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  }
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  *[Symbol.iterator]() {
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  for (const nature in this.dex.data.Natures) {
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  const n = this.get(nature);
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- if (n)
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- yield n;
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+ if (n) yield n;
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  }
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  }
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  };
@@ -275,21 +254,17 @@ var Types = class {
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  }, dex, this);
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  }
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  get(name) {
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- if (name === "???")
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- return this.unknown;
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+ if (name === "???") return this.unknown;
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  const type = this.dex.types.get(name);
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- if (!this.exists(type))
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- return void 0;
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+ if (!this.exists(type)) return void 0;
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  const cached = this.cache[type.id];
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- if (cached)
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- return cached;
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+ if (cached) return cached;
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  return this.cache[type.id] = new Type(type, this.dex, this);
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  }
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  *[Symbol.iterator]() {
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  for (const type in this.dex.data.Types) {
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  const t = this.get(type);
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- if (t)
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- yield t;
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+ if (t) yield t;
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  }
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  if (this.dex.gen >= 2 && this.dex.gen <= 4) {
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  yield this.unknown;
@@ -302,8 +277,7 @@ var Types = class {
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  return this.dex.getImmunity(source, target);
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  }
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  totalEffectiveness(source, target) {
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- if (!this.canDamage(source, target))
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- return 0;
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+ if (!this.canDamage(source, target)) return 0;
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  const e = `${this.dex.getEffectiveness(source, target)}`;
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  return EFFECTIVENESS[e];
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  }
@@ -349,12 +323,10 @@ var Learnsets = class {
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  return this.exists(learnset) ? learnset : void 0;
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  }
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  async *[Symbol.iterator]() {
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- if (!this.dex.data.Learnsets)
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- await this.dex.learnsets.get("LOAD");
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+ if (!this.dex.data.Learnsets) await this.dex.learnsets.get("LOAD");
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  for (const id in this.dex.data.Learnsets) {
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  const l = await this.get(id);
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- if (l)
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- yield l;
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+ if (l) yield l;
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  }
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  }
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  async *all(species) {
@@ -375,11 +347,9 @@ var Learnsets = class {
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  } else {
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  id = toID(species.battleOnly || species.changesFrom || species.prevo);
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  }
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- if (!id)
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- break;
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+ if (!id) break;
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  const s = this.gen.species.get(id);
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- if (!s)
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- break;
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+ if (!s) break;
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  species = s;
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  learnset = await this.get(id);
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  }
@@ -388,12 +358,10 @@ var Learnsets = class {
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  // checks/restriction enforcement requires @pkmn/sim's TeamValidator.
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  async learnable(name, restriction) {
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  const species = this.gen.species.get(name);
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- if (!species)
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- return void 0;
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+ if (!species) return void 0;
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  if (!restriction) {
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  const cached = this.cache[species.id];
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- if (cached)
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- return cached;
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+ if (cached) return cached;
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  }
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  const moves = {};
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  for await (const learnset of this.all(species)) {
@@ -404,18 +372,14 @@ var Learnsets = class {
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  const sources = learnset.learnset[moveid];
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  if (this.isLegal(move, sources, restriction || this.gen)) {
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  const filtered = sources.filter((s) => +s.charAt(0) <= this.gen.num);
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- if (!filtered.length)
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- continue;
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+ if (!filtered.length) continue;
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  if (moves[move.id]) {
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  const unique = [];
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- loop:
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- for (const source of filtered) {
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- const prefix = source.slice(0, 2);
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- for (const s of moves[move.id])
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- if (s.startsWith(prefix))
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- continue loop;
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- unique.push(source);
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- }
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+ loop: for (const source of filtered) {
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+ const prefix = source.slice(0, 2);
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+ for (const s of moves[move.id]) if (s.startsWith(prefix)) continue loop;
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+ unique.push(source);
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+ }
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  moves[move.id].push(...unique);
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  } else {
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  moves[move.id] = filtered;
@@ -425,8 +389,7 @@ var Learnsets = class {
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  }
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  }
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  }
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- if (!restriction)
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- this.cache[species.id] = moves;
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+ if (!restriction) this.cache[species.id] = moves;
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  return moves;
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  }
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  // BUG: this only covers what Pokémon Showdown deems "teambuilder legality" - proper legality
@@ -434,11 +397,9 @@ var Learnsets = class {
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  async canLearn(name, move, restriction) {
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  var _a;
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  const species = this.gen.species.get(name);
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- if (!species)
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- return false;
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+ if (!species) return false;
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  move = typeof move === "string" && this.gen.moves.get(move) || move;
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- if (typeof move === "string")
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- return false;
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+ if (typeof move === "string") return false;
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  for await (const learnset of this.all(species)) {
443
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  if (this.isLegal(move, (_a = learnset.learnset) == null ? void 0 : _a[move.id], restriction || this.gen)) {
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  return true;
@@ -449,19 +410,14 @@ var Learnsets = class {
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  // BUG: this only covers what Pokémon Showdown deems "teambuilder legality" - proper legality
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  // checks/restriction enforcement requires @pkmn/sim's TeamValidator.
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  isLegal(move, sources, gen) {
452
- if (!sources)
453
- return void 0;
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+ if (!sources) return void 0;
454
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  const gens = sources.map((x) => Number(x[0]));
455
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  const minGen = Math.min(...gens);
456
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  const vcOnly = minGen === 7 && sources.every((x) => x[0] !== "7" || x === "7V") || minGen === 8 && sources.every((x) => x[0] !== "8" || x === "8V");
457
- if (gen === "Pentagon")
458
- return gens.includes(6);
459
- if (gen === "Plus")
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- return gens.includes(7) && !vcOnly;
461
- if (gen === "Galar")
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- return gens.includes(8) && !vcOnly;
463
- if (gen === "Paldea")
464
- return gens.includes(9);
417
+ if (gen === "Pentagon") return gens.includes(6);
418
+ if (gen === "Plus") return gens.includes(7) && !vcOnly;
419
+ if (gen === "Galar") return gens.includes(8) && !vcOnly;
420
+ if (gen === "Paldea") return gens.includes(9);
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  if (this.gen.num >= 3 && minGen <= 4 && (GEN3_HMS.has(move.id) || GEN4_HMS.has(move.id))) {
466
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  let legalGens = "";
467
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  let available = false;
@@ -469,14 +425,12 @@ var Learnsets = class {
469
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  legalGens += "3";
470
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  available = true;
471
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  }
472
- if (available)
473
- available = !GEN3_HMS.has(move.id);
428
+ if (available) available = !GEN3_HMS.has(move.id);
474
429
  if (available || gens.includes(4)) {
475
430
  legalGens += "4";
476
431
  available = true;
477
432
  }
478
- if (available)
479
- available = !GEN4_HMS.has(move.id);
433
+ if (available) available = !GEN4_HMS.has(move.id);
480
434
  const minUpperGen = available ? 5 : Math.min(...gens.filter((g) => g > 4));
481
435
  legalGens += "0123456789".slice(minUpperGen);
482
436
  return legalGens.includes(`${gen.num}`);
@@ -527,8 +481,7 @@ var Stats = class {
527
481
  this.dex = dex;
528
482
  }
529
483
  calc(stat, base, iv = 31, ev, level = 100, nature) {
530
- if (ev === void 0)
531
- ev = this.dex.gen < 3 ? 252 : 0;
484
+ if (ev === void 0) ev = this.dex.gen < 3 ? 252 : 0;
532
485
  if (this.dex.gen < 3) {
533
486
  iv = this.toDV(iv) * 2;
534
487
  nature = void 0;
@@ -538,10 +491,8 @@ var Stats = class {
538
491
  } else {
539
492
  const val = tr(tr(2 * base + iv + tr(ev / 4)) * level / 100 + 5);
540
493
  if (nature !== void 0) {
541
- if (nature.plus === stat)
542
- return tr(tr(val * 110, 16) / 100);
543
- if (nature.minus === stat)
544
- return tr(tr(val * 90, 16) / 100);
494
+ if (nature.plus === stat) return tr(tr(val * 110, 16) / 100);
495
+ if (nature.minus === stat) return tr(tr(val * 90, 16) / 100);
545
496
  }
546
497
  return val;
547
498
  }
@@ -551,16 +502,13 @@ var Stats = class {
551
502
  }
552
503
  display(str, full = false) {
553
504
  let s = NAMES[str];
554
- if (s === void 0)
555
- return str;
556
- if (this.dex.gen === 1 && s === "spa")
557
- s = "spc";
505
+ if (s === void 0) return str;
506
+ if (this.dex.gen === 1 && s === "spa") s = "spc";
558
507
  return DISPLAY[s][+full];
559
508
  }
560
509
  fill(stats, val) {
561
510
  for (const stat of STATS) {
562
- if (!(stat in stats))
563
- stats[stat] = val;
511
+ if (!(stat in stats)) stats[stat] = val;
564
512
  }
565
513
  return stats;
566
514
  }
@@ -1 +1 @@
1
- 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exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n\n this.abilities = new Abilities(this.dex, this.exists);\n this.items = new Items(this.dex, this.exists);\n this.moves = new Moves(this.dex, this.exists);\n this.species = new Species(this.dex, this.exists);\n this.natures = new Natures(this.dex, this.exists);\n this.types = new Types(this.dex, this.exists);\n this.learnsets = new Learnsets(this, this.dex, this.exists);\n this.conditions = new Conditions(this.dex, this.exists);\n this.stats = new Stats(this.dex);\n }\n\n get num() {\n return this.dex.gen;\n }\n\n toString() {\n return `[Generation:${this.num}]`;\n }\n\n toJSON() {\n return this.toString();\n }\n}\n\nexport class Abilities {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const ability = this.dex.abilities.get(name);\n return this.exists(ability) ? ability : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const ability in this.dex.data.Abilities) {\n const a = this.get(ability);\n if (a) yield a;\n }\n }\n}\n\nexport class Items {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const item = this.dex.items.get(name);\n return this.exists(item) ? item : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const item in this.dex.data.Items) {\n const i = this.get(item);\n if (i) yield i;\n }\n }\n}\n\nexport class Moves {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const move = this.dex.moves.get(name);\n return this.exists(move) ? move : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const move in this.dex.data.Moves) {\n const m = this.get(move);\n if (m) yield m;\n }\n }\n}\n\nexport class Species {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Specie};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const species = this.dex.species.get(name);\n if (!this.exists(species)) return undefined;\n const id = (species as any).speciesid || species.id; // FIXME Event-only ability hack\n const cached = this.cache[id];\n if (cached) return cached;\n return (this.cache[id] = new Specie(this.dex, this.exists, species));\n }\n\n *[Symbol.iterator]() {\n for (const species in this.dex.data.Species) {\n const s = this.get(species);\n if (s) yield s;\n }\n }\n}\n\nexport class Specie implements DexSpecies {\n readonly id!: ID;\n readonly name!: SpeciesName;\n readonly fullname!: string;\n readonly exists!: boolean;\n readonly num!: number;\n readonly gen!: GenerationNum;\n readonly shortDesc!: string;\n readonly desc!: string;\n readonly isNonstandard!: Nonstandard | null;\n readonly duration?: number;\n\n readonly effectType!: 'Pokemon';\n readonly kind!: 'Species';\n readonly baseStats!: StatsTable;\n readonly baseSpecies!: SpeciesName;\n readonly baseForme!: FormeName | '';\n readonly forme!: FormeName | '';\n readonly abilities!: SpeciesAbility<AbilityName | ''>;\n readonly types!: [TypeName] | [TypeName, TypeName];\n readonly prevo?: SpeciesName | '';\n readonly evos?: SpeciesName[];\n readonly nfe: boolean;\n readonly eggGroups!: EggGroup[];\n readonly weightkg!: number;\n readonly weighthg!: number;\n readonly tags!: SpeciesTag[];\n readonly unreleasedHidden!: boolean | 'Past';\n readonly maleOnlyHidden!: boolean;\n readonly inheritsFrom!: ID;\n readonly tier!: Tier.Singles | Tier.Other;\n readonly doublesTier!: Tier.Doubles;\n\n readonly changesFrom?: SpeciesName;\n readonly cosmeticFormes?: SpeciesName[];\n readonly otherFormes?: SpeciesName[];\n readonly formeOrder?: SpeciesName[];\n readonly formes?: SpeciesName[];\n readonly genderRatio: {M: number; F: number};\n readonly isMega?: boolean;\n readonly isPrimal?: boolean;\n readonly battleOnly?: SpeciesName | SpeciesName[];\n readonly canGigantamax?: MoveName;\n readonly gmaxUnreleased?: boolean;\n readonly cannotDynamax?: boolean;\n readonly requiredAbility?: AbilityName;\n readonly requiredItem?: ItemName;\n readonly requiredItems?: ItemName[];\n readonly requiredMove?: MoveName;\n readonly gender?: GenderName;\n readonly maxHP?: number;\n readonly evoMove?: MoveName;\n readonly evoItem?: string;\n readonly evoRegion?: 'Alola' | 'Galar';\n readonly evoLevel?: number;\n readonly evoCondition?: string;\n readonly evoType?: EvoType;\n readonly condition?: Partial<Condition>;\n readonly canHatch!: boolean;\n\n /* private */ readonly dex: Dex;\n\n /* private */ static readonly EXCLUDE = new Set([\n 'abilities', 'cosmeticFormes', 'evos', 'formeOrder',\n 'gender', 'genderRatio', 'nfe', 'otherFormes', 'prevo',\n ]);\n\n constructor(dex: Dex, exists: BoundExistsFn, species: DexSpecies) {\n assignWithout(this, species, Specie.EXCLUDE);\n this.dex = dex;\n if (this.dex.gen >= 2) {\n this.gender = species.gender;\n this.genderRatio = species.genderRatio;\n } else {\n this.genderRatio = {M: 0, F: 0};\n }\n if (this.dex.gen >= 3) {\n this.abilities = {0: species.abilities[0]};\n // \"because PS\", Pokemon have the abilities that were added in Gen 4 in Gen 3 :bigthonk:\n if (species.abilities[1] &&\n this.dex.abilities.get(species.abilities[1]).gen <= this.dex.gen) {\n this.abilities[1] = species.abilities[1];\n }\n if (this.dex.gen >= 5 && species.abilities.H) this.abilities.H = species.abilities.H;\n if (this.dex.gen >= 7 && species.abilities.S) this.abilities.S = species.abilities.S;\n } else {\n this.abilities = {0: ''};\n }\n this.evos = species.evos?.filter(s => exists(this.dex.species.get(s)));\n this.nfe = !!this.evos?.length;\n if (!this.nfe) this.evos = undefined;\n this.cosmeticFormes = species.cosmeticFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.cosmeticFormes?.length) this.cosmeticFormes = undefined;\n this.otherFormes = species.otherFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.otherFormes?.length) this.otherFormes = undefined;\n this.formeOrder = species.formeOrder?.filter(s => exists(this.dex.species.get(s)));\n if (!this.formeOrder || this.formeOrder.length <= 1) this.formeOrder = undefined;\n this.formes = this.formeOrder?.filter(s =>\n this.dex.species.get(s).isNonstandard !== 'Gigantamax');\n this.prevo =\n species.prevo && exists(this.dex.species.get(species.prevo)) ? species.prevo : undefined;\n }\n\n get formeNum() {\n return (this.baseSpecies === this.name\n ? this.formeOrder ? this.formeOrder.findIndex(name => name === this.name) : 0\n : this.dex.species.get(this.baseSpecies).formeOrder!.findIndex(\n name => name === (this.isNonstandard === 'Gigantamax' ? this.baseSpecies : this.name)\n ));\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['dex']));\n }\n}\n\nexport class Conditions {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const condition = this.dex.conditions.get(name);\n return this.exists(condition) ? condition : undefined;\n }\n}\n\nexport class Natures {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n if (this.dex.gen < 3) return undefined;\n const nature = this.dex.natures.get(name);\n return this.exists(nature) ? nature : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const nature in this.dex.data.Natures) {\n const n = this.get(nature);\n if (n) yield n;\n }\n }\n}\n\nconst EFFECTIVENESS = {\n '-3': 0.125,\n '-2': 0.25,\n '-1': 0.5,\n '0': 1,\n '1': 2,\n '2': 4,\n '3': 8,\n};\n\ntype TypeTarget = {getTypes: () => TypeName[]} | {types: TypeName[]} | TypeName[] | TypeName;\n\nexport class Types {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Type};\n\n /* private */ readonly unknown: Type;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n // PS doesn't contain data for the '???' type\n this.unknown = new Type({\n effectType: 'Type',\n kind: 'Type',\n // Regrettably PS ID's can't represent '???'\n id: '',\n name: '???',\n // Technically this only exists as a true type in Gens 2-4, but there are moves dealing\n // typeless damage in Gen 1 so we include it there.\n exists: dex.gen <= 4,\n gen: 1,\n // This gets filled in for us by Type's constructor\n damageTaken: {} as {[t in Exclude<TypeName, '???'>]: number},\n HPivs: {},\n HPdvs: {},\n }, dex, this);\n }\n\n get(name: string) {\n if (name === '???') return this.unknown;\n const type = this.dex.types.get(name);\n if (!this.exists(type)) return undefined;\n const cached = this.cache[type.id];\n if (cached) return cached;\n return (this.cache[type.id] = new Type(type, this.dex, this));\n }\n\n *[Symbol.iterator]() {\n for (const type in this.dex.data.Types) {\n const t = this.get(type);\n if (t) yield t;\n }\n if (this.dex.gen >= 2 && this.dex.gen <= 4) {\n yield this.unknown;\n }\n }\n\n getHiddenPower(ivs: StatsTable) {\n return this.dex.getHiddenPower(ivs);\n }\n\n canDamage(source: {type: TypeName} | TypeName, target: TypeTarget) {\n return this.dex.getImmunity(source, target);\n }\n\n totalEffectiveness(source: {type: TypeName} | TypeName, target: TypeTarget) {\n if (!this.canDamage(source, target)) return 0;\n const e = `${this.dex.getEffectiveness(source, target)}`;\n // convert from PS's ridiculous encoding to something usable\n return EFFECTIVENESS[e as keyof typeof EFFECTIVENESS];\n }\n}\n\nexport type TypeEffectiveness = 0 | 0.5 | 1 | 2;\n\nconst DAMAGE_TAKEN = [1, 2, 0.5, 0] as TypeEffectiveness[];\nconst SPECIAL = ['Fire', 'Water', 'Grass', 'Electric', 'Ice', 'Psychic', 'Dark', 'Dragon'];\n\nexport class Type {\n readonly id!: ID;\n readonly name!: TypeName;\n readonly effectType!: 'Type';\n readonly kind!: 'Type';\n readonly exists!: boolean;\n readonly gen!: GenerationNum;\n readonly effectiveness: {[t in TypeName]: TypeEffectiveness};\n readonly HPivs!: Partial<StatsTable>;\n readonly HPdvs!: Partial<StatsTable>;\n readonly category?: Exclude<MoveCategory, 'Status'>;\n\n /* private */ readonly types: Types;\n\n constructor(type: DexType, dex: Dex, types: Types) {\n Object.assign(this, type);\n this.types = types;\n this.category =\n this.name === 'Fairy' ? undefined : SPECIAL.includes(this.name) ? 'Special' : 'Physical';\n // convert from PS's ridiculous encoding to something usable (plus damage taken -> dealt)\n this.effectiveness = {'???': 1} as {[t in TypeName]: TypeEffectiveness};\n for (const k in dex.data.Types) {\n const t = k.charAt(0).toUpperCase() + k.slice(1) as Exclude<TypeName, '???'>;\n this.effectiveness[t] = DAMAGE_TAKEN[dex.data.Types[k].damageTaken[this.name] || 0];\n }\n }\n\n canDamage(target: TypeTarget) {\n return this.types.canDamage(this.name, target);\n }\n\n totalEffectiveness(target: TypeTarget) {\n return this.types.totalEffectiveness(this.name, target);\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['types']));\n }\n}\n\nconst GEN3_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'flash', 'rocksmash', 'waterfall', 'dive'] as ID[]);\n// NOTE: Whirlpool and Defog are Gen 4 HMs but the HMs differ in DPPt vs. HGSS\nconst GEN4_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'rocksmash', 'waterfall', 'rockclimb'] as ID[]);\n\ntype Restriction = 'Pentagon' | 'Plus' | 'Galar' | 'Paldea';\n\nexport class Learnsets {\n /* private */ readonly cache = Object.create(null) as {\n [speciesid: string]: {[moveid: string]: MoveSource[]};\n };\n\n /* private */ readonly gen: Generation;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(gen: Generation, dex: Dex, exists: BoundExistsFn) {\n this.gen = gen;\n this.dex = dex;\n this.exists = exists;\n }\n\n async get(name: string) {\n const learnset = await this.dex.learnsets.get(toID(name));\n return this.exists(learnset) ? learnset : undefined;\n }\n\n async *[Symbol.iterator]() {\n if (!this.dex.data.Learnsets) await this.dex.learnsets.get('LOAD' as ID);\n for (const id in this.dex.data.Learnsets) {\n const l = await this.get(id);\n if (l) yield l;\n }\n }\n\n async* all(species: Specie) {\n let id = species.id;\n let learnset = await this.get(id);\n if (!learnset) {\n id = typeof species.battleOnly === 'string' && species.battleOnly !== species.baseSpecies\n ? toID(species.battleOnly)\n : toID(species.baseSpecies);\n learnset = await this.get(id);\n }\n\n while (learnset) {\n yield learnset;\n\n if (id === 'lycanrocdusk' || (species.id === 'rockruff' && id === 'rockruff')) {\n id = 'rockruffdusk' as ID;\n } else if (species.id === 'gastrodoneast') {\n id = 'gastrodon' as ID;\n } else if (species.id === 'pumpkaboosuper') {\n id = 'pumpkaboo' as ID;\n } else {\n id = toID(species.battleOnly || species.changesFrom || species.prevo);\n }\n\n if (!id) break;\n const s = this.gen.species.get(id);\n if (!s) break;\n species = s;\n learnset = await this.get(id);\n }\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async learnable(name: string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return undefined;\n\n if (!restriction) {\n const cached = this.cache[species.id];\n if (cached) return cached;\n }\n\n const moves: {[moveid: string]: MoveSource[]} = {};\n\n for await (const learnset of this.all(species)) {\n if (learnset.learnset) {\n for (const moveid in learnset.learnset) {\n const move = this.gen.moves.get(moveid);\n if (move) {\n const sources = learnset.learnset[moveid];\n if (this.isLegal(move, sources, restriction || this.gen)) {\n const filtered = sources.filter(s => +s.charAt(0) <= this.gen.num);\n if (!filtered.length) continue;\n if (moves[move.id]) {\n // If we simply add filtered to moves[move.id] we may end up with some duplicates or\n // situations where we have mixed learnset information. We assume that while\n // moves[move.id] and filtered are already deduped, their union might not be, and\n // thus iterate through looking for unique prefixes. For efficiency, instead of\n // appending each deduped source from filtered to moves[move.id] immediately and\n // making each subsequent iteration longer we make a list of the unique sources to\n // add at the end. This is only safe given our assumption that filtered is unique\n // internally to begin with.\n const unique = [];\n // These lists are all expected to be short arrays so this O(n^2) linear searching\n // is still expected to be faster runtime-wise than a more sophisticated approach\n loop: for (const source of filtered) {\n const prefix = source.slice(0, 2);\n // sadly Babel chokes on using an .every(...) here due to throwIfClosureRequired\n for (const s of moves[move.id]) if (s.startsWith(prefix)) continue loop;\n unique.push(source);\n }\n moves[move.id].push(...unique);\n } else {\n moves[move.id] = filtered;\n }\n }\n }\n }\n }\n }\n\n if (!restriction) this.cache[species.id] = moves;\n return moves;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async canLearn(name: string, move: Move | string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return false;\n\n move = typeof move === 'string' && this.gen.moves.get(move) || move;\n if (typeof move === 'string') return false;\n\n for await (const learnset of this.all(species)) {\n if (this.isLegal(move, learnset.learnset?.[move.id], restriction || this.gen)) {\n return true;\n }\n }\n\n return false;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n isLegal(move: Move, sources: MoveSource[] | undefined, gen: Generation | Restriction) {\n if (!sources) return undefined;\n\n const gens = sources.map(x => Number(x[0]));\n const minGen = Math.min(...gens);\n const vcOnly = (\n minGen === 7 && sources.every(x => x[0] !== '7' || x === '7V') ||\n minGen === 8 && sources.every(x => x[0] !== '8' || x === '8V')\n );\n\n if (gen === 'Pentagon') return gens.includes(6);\n if (gen === 'Plus') return gens.includes(7) && !vcOnly;\n if (gen === 'Galar') return gens.includes(8) && !vcOnly;\n if (gen === 'Paldea') return gens.includes(9);\n\n if (this.gen.num >= 3 && minGen <= 4 && (GEN3_HMS.has(move.id) || GEN4_HMS.has(move.id))) {\n let legalGens = '';\n let available = false;\n\n if (minGen === 3) {\n legalGens += '3';\n available = true;\n }\n if (available) available = !GEN3_HMS.has(move.id);\n\n if (available || gens.includes(4)) {\n legalGens += '4';\n available = true;\n }\n if (available) available = !GEN4_HMS.has(move.id);\n\n const minUpperGen = available ? 5 : Math.min(...gens.filter(g => g > 4));\n legalGens += '0123456789'.slice(minUpperGen);\n return legalGens.includes(`${gen.num}`);\n } else {\n return '0123456789'.slice(minGen).includes(`${gen.num}`);\n }\n }\n}\n\nconst STATS = ['hp', 'atk', 'def', 'spe', 'spa', 'spd'] as const;\n\nconst NAMES: Readonly<{[name: string]: StatID}> = {\n HP: 'hp', hp: 'hp',\n Attack: 'atk', Atk: 'atk', atk: 'atk',\n Defense: 'def', Def: 'def', def: 'def',\n 'Special Attack': 'spa', SpA: 'spa', SAtk: 'spa', SpAtk: 'spa', spa: 'spa',\n Special: 'spa', spc: 'spa', Spc: 'spa',\n 'Special Defense': 'spd', SpD: 'spd', SDef: 'spd', SpDef: 'spd', spd: 'spd',\n Speed: 'spe', Spe: 'spe', Spd: 'spe', spe: 'spe',\n};\n\nconst DISPLAY: Readonly<{[stat: string]: Readonly<[string, string]>}> = {\n hp: ['HP', 'HP'],\n atk: ['Atk', 'Attack'],\n def: ['Def', 'Defense'],\n spa: ['SpA', 'Special Attack'],\n spd: ['SpD', 'Special Defense'],\n spe: ['Spe', 'Speed'],\n spc: ['Spc', 'Special'],\n};\n\nexport class Stats {\n /* private */ readonly dex: Dex;\n\n constructor(dex: Dex) {\n this.dex = dex;\n }\n\n calc(stat: StatID, base: number, iv = 31, ev?: number, level = 100, nature?: Nature) {\n if (ev === undefined) ev = this.dex.gen < 3 ? 252 : 0;\n if (this.dex.gen < 3) {\n iv = this.toDV(iv) * 2;\n nature = undefined;\n }\n if (stat === 'hp') {\n return base === 1 ? base : tr(tr(2 * base + iv + tr(ev / 4) + 100) * level / 100 + 10);\n } else {\n const val = tr(tr(2 * base + iv + tr(ev / 4)) * level / 100 + 5);\n if (nature !== undefined) {\n if (nature.plus === stat) return tr(tr(val * 110, 16) / 100);\n if (nature.minus === stat) return tr(tr(val * 90, 16) / 100);\n }\n return val;\n }\n }\n\n get(s: string): StatID | undefined {\n return NAMES[s];\n }\n\n display(str: string, full = false): string {\n let s: StatID | 'spc' | undefined = NAMES[str];\n if (s === undefined) return str;\n if (this.dex.gen === 1 && s === 'spa') s = 'spc';\n return DISPLAY[s][+full];\n }\n\n fill<T>(stats: Partial<StatsTable<T>>, val: T): StatsTable<T> {\n for (const stat of STATS) {\n if (!(stat in stats)) stats[stat] = val;\n }\n return stats as StatsTable<T>;\n }\n\n getHPDV(ivs: Partial<StatsTable>): number {\n return (\n (this.toDV(ivs.atk === undefined ? 31 : ivs.atk) % 2) * 8 +\n (this.toDV(ivs.def === undefined ? 31 : ivs.def) % 2) * 4 +\n (this.toDV(ivs.spe === undefined ? 31 : ivs.spe) % 2) * 2 +\n (this.toDV(ivs.spa === undefined ? 31 : ivs.spa) % 2)\n );\n }\n\n *[Symbol.iterator](): IterableIterator<StatID> {\n for (const s of STATS) {\n yield s;\n }\n }\n\n toDV(iv: number): number {\n return Math.floor(iv / 2);\n }\n\n toIV(dv: number): number {\n return dv * 2 + 1;\n }\n}\n\nexport type {\n ID,\n As,\n Weather,\n FieldCondition,\n SideCondition,\n GenerationNum,\n GenderName,\n StatID,\n StatsTable,\n BoostID,\n BoostsTable,\n MoveCategory,\n MoveTarget,\n Nonstandard,\n EvoType,\n EggGroup,\n SideID,\n Player,\n GameType,\n HPColor,\n StatusName,\n NatureName,\n TypeName,\n HPTypeName,\n Tier,\n PokemonSet,\n AbilityName,\n ItemName,\n MoveName,\n SpeciesName,\n FormeName,\n EffectType,\n Effect,\n DataKind,\n Data,\n EffectData,\n HitEffect,\n SecondaryEffect,\n ConditionData,\n AbilityData,\n ItemData,\n MoveData,\n SpeciesData,\n MoveSource,\n EventInfoData,\n LearnsetData,\n TypeData,\n NatureData,\n BasicEffect,\n Condition,\n Ability,\n Item,\n Move,\n // Species,\n EventInfo,\n Learnset,\n // Type,\n Nature,\n GenID,\n Dex,\n} from '@pkmn/dex-types';\n"]}
1
+ 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(num >>> 0) % (2 ** bits) : num >>> 0;\n\nexport type ExistsFn = (d: Data, g: GenerationNum) => boolean;\ntype BoundExistsFn = (d: Data) => boolean;\n\nfunction assignWithout(a: {[key: string]: any}, b: {[key: string]: any}, exclude: Set<string>) {\n for (const key in b) {\n if (Object.prototype.hasOwnProperty.call(b, key) && !exclude.has(key)) {\n a[key] = b[key];\n }\n }\n return a;\n}\n\nexport function toID(text: any): ID {\n if (text?.id) text = text.id;\n if (typeof text !== 'string' && typeof text !== 'number') return '';\n return ('' + text).toLowerCase().replace(/[^a-z0-9]+/g, '') as ID;\n}\n\nexport class Generations {\n /* private */ readonly cache = Object.create(null) as {[num: number]: Generation};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: ExistsFn;\n\n static DEFAULT_EXISTS = DEFAULT_EXISTS;\n\n constructor(dex: Dex, exists = Generations.DEFAULT_EXISTS) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(g: string | number) {\n // May not 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exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n\n this.abilities = new Abilities(this.dex, this.exists);\n this.items = new Items(this.dex, this.exists);\n this.moves = new Moves(this.dex, this.exists);\n this.species = new Species(this.dex, this.exists);\n this.natures = new Natures(this.dex, this.exists);\n this.types = new Types(this.dex, this.exists);\n this.learnsets = new Learnsets(this, this.dex, this.exists);\n this.conditions = new Conditions(this.dex, this.exists);\n this.stats = new Stats(this.dex);\n }\n\n get num() {\n return this.dex.gen;\n }\n\n toString() {\n return `[Generation:${this.num}]`;\n }\n\n toJSON() {\n return this.toString();\n }\n}\n\nexport class Abilities {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const ability = this.dex.abilities.get(name);\n return this.exists(ability) ? ability : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const ability in this.dex.data.Abilities) {\n const a = this.get(ability);\n if (a) yield a;\n }\n }\n}\n\nexport class Items {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const item = this.dex.items.get(name);\n return this.exists(item) ? item : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const item in this.dex.data.Items) {\n const i = this.get(item);\n if (i) yield i;\n }\n }\n}\n\nexport class Moves {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const move = this.dex.moves.get(name);\n return this.exists(move) ? move : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const move in this.dex.data.Moves) {\n const m = this.get(move);\n if (m) yield m;\n }\n }\n}\n\nexport class Species {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Specie};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const species = this.dex.species.get(name);\n if (!this.exists(species)) return undefined;\n const id = (species as any).speciesid || species.id; // FIXME Event-only ability hack\n const cached = this.cache[id];\n if (cached) return cached;\n return (this.cache[id] = new Specie(this.dex, this.exists, species));\n }\n\n *[Symbol.iterator]() {\n for (const species in this.dex.data.Species) {\n const s = this.get(species);\n if (s) yield s;\n }\n }\n}\n\nexport class Specie implements DexSpecies {\n readonly id!: ID;\n readonly name!: SpeciesName;\n readonly fullname!: string;\n readonly exists!: boolean;\n readonly num!: number;\n readonly gen!: GenerationNum;\n readonly shortDesc!: string;\n readonly desc!: string;\n readonly isNonstandard!: Nonstandard | null;\n readonly duration?: number;\n\n readonly effectType!: 'Pokemon';\n readonly kind!: 'Species';\n readonly baseStats!: StatsTable;\n readonly baseSpecies!: SpeciesName;\n readonly baseForme!: FormeName | '';\n readonly forme!: FormeName | '';\n readonly abilities!: SpeciesAbility<AbilityName | ''>;\n readonly types!: [TypeName] | [TypeName, TypeName];\n readonly prevo?: SpeciesName | '';\n readonly evos?: SpeciesName[];\n readonly nfe: boolean;\n readonly eggGroups!: EggGroup[];\n readonly weightkg!: number;\n readonly weighthg!: number;\n readonly tags!: SpeciesTag[];\n readonly unreleasedHidden!: boolean | 'Past';\n readonly maleOnlyHidden!: boolean;\n readonly inheritsFrom!: ID;\n readonly tier!: Tier.Singles | Tier.Other;\n readonly doublesTier!: Tier.Doubles;\n\n readonly changesFrom?: SpeciesName;\n readonly cosmeticFormes?: SpeciesName[];\n readonly otherFormes?: SpeciesName[];\n readonly formeOrder?: SpeciesName[];\n readonly formes?: SpeciesName[];\n readonly genderRatio: {M: number; F: number};\n readonly isMega?: boolean;\n readonly isPrimal?: boolean;\n readonly battleOnly?: SpeciesName | SpeciesName[];\n readonly canGigantamax?: MoveName;\n readonly gmaxUnreleased?: boolean;\n readonly cannotDynamax?: boolean;\n readonly requiredAbility?: AbilityName;\n readonly requiredItem?: ItemName;\n readonly requiredItems?: ItemName[];\n readonly requiredMove?: MoveName;\n readonly gender?: GenderName;\n readonly maxHP?: number;\n readonly evoMove?: MoveName;\n readonly evoItem?: string;\n readonly evoRegion?: 'Alola' | 'Galar';\n readonly evoLevel?: number;\n readonly evoCondition?: string;\n readonly evoType?: EvoType;\n readonly condition?: Partial<Condition>;\n readonly canHatch!: boolean;\n\n /* private */ readonly dex: Dex;\n\n /* private */ static readonly EXCLUDE = new Set([\n 'abilities', 'cosmeticFormes', 'evos', 'formeOrder',\n 'gender', 'genderRatio', 'nfe', 'otherFormes', 'prevo',\n ]);\n\n constructor(dex: Dex, exists: BoundExistsFn, species: DexSpecies) {\n assignWithout(this, species, Specie.EXCLUDE);\n this.dex = dex;\n if (this.dex.gen >= 2) {\n this.gender = species.gender;\n this.genderRatio = species.genderRatio;\n } else {\n this.genderRatio = {M: 0, F: 0};\n }\n if (this.dex.gen >= 3) {\n this.abilities = {0: species.abilities[0]};\n // \"because PS\", Pokemon have the abilities that were added in Gen 4 in Gen 3 :bigthonk:\n if (species.abilities[1] &&\n this.dex.abilities.get(species.abilities[1]).gen <= this.dex.gen) {\n this.abilities[1] = species.abilities[1];\n }\n if (this.dex.gen >= 5 && species.abilities.H) this.abilities.H = species.abilities.H;\n if (this.dex.gen >= 7 && species.abilities.S) this.abilities.S = species.abilities.S;\n } else {\n this.abilities = {0: ''};\n }\n this.evos = species.evos?.filter(s => exists(this.dex.species.get(s)));\n this.nfe = !!this.evos?.length;\n if (!this.nfe) this.evos = undefined;\n this.cosmeticFormes = species.cosmeticFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.cosmeticFormes?.length) this.cosmeticFormes = undefined;\n this.otherFormes = species.otherFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.otherFormes?.length) this.otherFormes = undefined;\n this.formeOrder = species.formeOrder?.filter(s => exists(this.dex.species.get(s)));\n if (!this.formeOrder || this.formeOrder.length <= 1) this.formeOrder = undefined;\n this.formes = this.formeOrder?.filter(s =>\n this.dex.species.get(s).isNonstandard !== 'Gigantamax');\n this.prevo =\n species.prevo && exists(this.dex.species.get(species.prevo)) ? species.prevo : undefined;\n }\n\n get formeNum() {\n return (this.baseSpecies === this.name\n ? this.formeOrder ? this.formeOrder.findIndex(name => name === this.name) : 0\n : this.dex.species.get(this.baseSpecies).formeOrder!.findIndex(\n name => name === (this.isNonstandard === 'Gigantamax' ? this.baseSpecies : this.name)\n ));\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['dex']));\n }\n}\n\nexport class Conditions {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const condition = this.dex.conditions.get(name);\n return this.exists(condition) ? condition : undefined;\n }\n}\n\nexport class Natures {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n if (this.dex.gen < 3) return undefined;\n const nature = this.dex.natures.get(name);\n return this.exists(nature) ? nature : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const nature in this.dex.data.Natures) {\n const n = this.get(nature);\n if (n) yield n;\n }\n }\n}\n\nconst EFFECTIVENESS = {\n '-3': 0.125,\n '-2': 0.25,\n '-1': 0.5,\n '0': 1,\n '1': 2,\n '2': 4,\n '3': 8,\n};\n\ntype TypeTarget = {getTypes: () => TypeName[]} | {types: TypeName[]} | TypeName[] | TypeName;\n\nexport class Types {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Type};\n\n /* private */ readonly unknown: Type;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n // PS doesn't contain data for the '???' type\n this.unknown = new Type({\n effectType: 'Type',\n kind: 'Type',\n // Regrettably PS ID's can't represent '???'\n id: '',\n name: '???',\n // Technically this only exists as a true type in Gens 2-4, but there are moves dealing\n // typeless damage in Gen 1 so we include it there.\n exists: dex.gen <= 4,\n gen: 1,\n // This gets filled in for us by Type's constructor\n damageTaken: {} as {[t in Exclude<TypeName, '???'>]: number},\n HPivs: {},\n HPdvs: {},\n }, dex, this);\n }\n\n get(name: string) {\n if (name === '???') return this.unknown;\n const type = this.dex.types.get(name);\n if (!this.exists(type)) return undefined;\n const cached = this.cache[type.id];\n if (cached) return cached;\n return (this.cache[type.id] = new Type(type, this.dex, this));\n }\n\n *[Symbol.iterator]() {\n for (const type in this.dex.data.Types) {\n const t = this.get(type);\n if (t) yield t;\n }\n if (this.dex.gen >= 2 && this.dex.gen <= 4) {\n yield this.unknown;\n }\n }\n\n getHiddenPower(ivs: StatsTable) {\n return this.dex.getHiddenPower(ivs);\n }\n\n canDamage(source: {type: TypeName} | TypeName, target: TypeTarget) {\n return this.dex.getImmunity(source, target);\n }\n\n totalEffectiveness(source: {type: TypeName} | TypeName, target: TypeTarget) {\n if (!this.canDamage(source, target)) return 0;\n const e = `${this.dex.getEffectiveness(source, target)}`;\n // convert from PS's ridiculous encoding to something usable\n return EFFECTIVENESS[e as keyof typeof EFFECTIVENESS];\n }\n}\n\nexport type TypeEffectiveness = 0 | 0.5 | 1 | 2;\n\nconst DAMAGE_TAKEN = [1, 2, 0.5, 0] as TypeEffectiveness[];\nconst SPECIAL = ['Fire', 'Water', 'Grass', 'Electric', 'Ice', 'Psychic', 'Dark', 'Dragon'];\n\nexport class Type {\n readonly id!: ID;\n readonly name!: TypeName;\n readonly effectType!: 'Type';\n readonly kind!: 'Type';\n readonly exists!: boolean;\n readonly gen!: GenerationNum;\n readonly effectiveness: {[t in TypeName]: TypeEffectiveness};\n readonly HPivs!: Partial<StatsTable>;\n readonly HPdvs!: Partial<StatsTable>;\n readonly category?: Exclude<MoveCategory, 'Status'>;\n\n /* private */ readonly types: Types;\n\n constructor(type: DexType, dex: Dex, types: Types) {\n Object.assign(this, type);\n this.types = types;\n this.category =\n this.name === 'Fairy' ? undefined : SPECIAL.includes(this.name) ? 'Special' : 'Physical';\n // convert from PS's ridiculous encoding to something usable (plus damage taken -> dealt)\n this.effectiveness = {'???': 1} as {[t in TypeName]: TypeEffectiveness};\n for (const k in dex.data.Types) {\n const t = k.charAt(0).toUpperCase() + k.slice(1) as Exclude<TypeName, '???'>;\n this.effectiveness[t] = DAMAGE_TAKEN[dex.data.Types[k].damageTaken[this.name] || 0];\n }\n }\n\n canDamage(target: TypeTarget) {\n return this.types.canDamage(this.name, target);\n }\n\n totalEffectiveness(target: TypeTarget) {\n return this.types.totalEffectiveness(this.name, target);\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['types']));\n }\n}\n\nconst GEN3_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'flash', 'rocksmash', 'waterfall', 'dive'] as ID[]);\n// NOTE: Whirlpool and Defog are Gen 4 HMs but the HMs differ in DPPt vs. HGSS\nconst GEN4_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'rocksmash', 'waterfall', 'rockclimb'] as ID[]);\n\ntype Restriction = 'Pentagon' | 'Plus' | 'Galar' | 'Paldea';\n\nexport class Learnsets {\n /* private */ readonly cache = Object.create(null) as {\n [speciesid: string]: {[moveid: string]: MoveSource[]};\n };\n\n /* private */ readonly gen: Generation;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(gen: Generation, dex: Dex, exists: BoundExistsFn) {\n this.gen = gen;\n this.dex = dex;\n this.exists = exists;\n }\n\n async get(name: string) {\n const learnset = await this.dex.learnsets.get(toID(name));\n return this.exists(learnset) ? learnset : undefined;\n }\n\n async *[Symbol.iterator]() {\n if (!this.dex.data.Learnsets) await this.dex.learnsets.get('LOAD' as ID);\n for (const id in this.dex.data.Learnsets) {\n const l = await this.get(id);\n if (l) yield l;\n }\n }\n\n async* all(species: Specie) {\n let id = species.id;\n let learnset = await this.get(id);\n if (!learnset) {\n id = typeof species.battleOnly === 'string' && species.battleOnly !== species.baseSpecies\n ? toID(species.battleOnly)\n : toID(species.baseSpecies);\n learnset = await this.get(id);\n }\n\n while (learnset) {\n yield learnset;\n\n if (id === 'lycanrocdusk' || (species.id === 'rockruff' && id === 'rockruff')) {\n id = 'rockruffdusk' as ID;\n } else if (species.id === 'gastrodoneast') {\n id = 'gastrodon' as ID;\n } else if (species.id === 'pumpkaboosuper') {\n id = 'pumpkaboo' as ID;\n } else {\n id = toID(species.battleOnly || species.changesFrom || species.prevo);\n }\n\n if (!id) break;\n const s = this.gen.species.get(id);\n if (!s) break;\n species = s;\n learnset = await this.get(id);\n }\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async learnable(name: string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return undefined;\n\n if (!restriction) {\n const cached = this.cache[species.id];\n if (cached) return cached;\n }\n\n const moves: {[moveid: string]: MoveSource[]} = {};\n\n for await (const learnset of this.all(species)) {\n if (learnset.learnset) {\n for (const moveid in learnset.learnset) {\n const move = this.gen.moves.get(moveid);\n if (move) {\n const sources = learnset.learnset[moveid];\n if (this.isLegal(move, sources, restriction || this.gen)) {\n const filtered = sources.filter(s => +s.charAt(0) <= this.gen.num);\n if (!filtered.length) continue;\n if (moves[move.id]) {\n // If we simply add filtered to moves[move.id] we may end up with some duplicates or\n // situations where we have mixed learnset information. We assume that while\n // moves[move.id] and filtered are already deduped, their union might not be, and\n // thus iterate through looking for unique prefixes. For efficiency, instead of\n // appending each deduped source from filtered to moves[move.id] immediately and\n // making each subsequent iteration longer we make a list of the unique sources to\n // add at the end. This is only safe given our assumption that filtered is unique\n // internally to begin with.\n const unique = [];\n // These lists are all expected to be short arrays so this O(n^2) linear searching\n // is still expected to be faster runtime-wise than a more sophisticated approach\n loop: for (const source of filtered) {\n const prefix = source.slice(0, 2);\n // sadly Babel chokes on using an .every(...) here due to throwIfClosureRequired\n for (const s of moves[move.id]) if (s.startsWith(prefix)) continue loop;\n unique.push(source);\n }\n moves[move.id].push(...unique);\n } else {\n moves[move.id] = filtered;\n }\n }\n }\n }\n }\n }\n\n if (!restriction) this.cache[species.id] = moves;\n return moves;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async canLearn(name: string, move: Move | string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return false;\n\n move = typeof move === 'string' && this.gen.moves.get(move) || move;\n if (typeof move === 'string') return false;\n\n for await (const learnset of this.all(species)) {\n if (this.isLegal(move, learnset.learnset?.[move.id], restriction || this.gen)) {\n return true;\n }\n }\n\n return false;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n isLegal(move: Move, sources: MoveSource[] | undefined, gen: Generation | Restriction) {\n if (!sources) return undefined;\n\n const gens = sources.map(x => Number(x[0]));\n const minGen = Math.min(...gens);\n const vcOnly = (\n minGen === 7 && sources.every(x => x[0] !== '7' || x === '7V') ||\n minGen === 8 && sources.every(x => x[0] !== '8' || x === '8V')\n );\n\n if (gen === 'Pentagon') return gens.includes(6);\n if (gen === 'Plus') return gens.includes(7) && !vcOnly;\n if (gen === 'Galar') return gens.includes(8) && !vcOnly;\n if (gen === 'Paldea') return gens.includes(9);\n\n if (this.gen.num >= 3 && minGen <= 4 && (GEN3_HMS.has(move.id) || GEN4_HMS.has(move.id))) {\n let legalGens = '';\n let available = false;\n\n if (minGen === 3) {\n legalGens += '3';\n available = true;\n }\n if (available) available = !GEN3_HMS.has(move.id);\n\n if (available || gens.includes(4)) {\n legalGens += '4';\n available = true;\n }\n if (available) available = !GEN4_HMS.has(move.id);\n\n const minUpperGen = available ? 5 : Math.min(...gens.filter(g => g > 4));\n legalGens += '0123456789'.slice(minUpperGen);\n return legalGens.includes(`${gen.num}`);\n } else {\n return '0123456789'.slice(minGen).includes(`${gen.num}`);\n }\n }\n}\n\nconst STATS = ['hp', 'atk', 'def', 'spe', 'spa', 'spd'] as const;\n\nconst NAMES: Readonly<{[name: string]: StatID}> = {\n HP: 'hp', hp: 'hp',\n Attack: 'atk', Atk: 'atk', atk: 'atk',\n Defense: 'def', Def: 'def', def: 'def',\n 'Special Attack': 'spa', SpA: 'spa', SAtk: 'spa', SpAtk: 'spa', spa: 'spa',\n Special: 'spa', spc: 'spa', Spc: 'spa',\n 'Special Defense': 'spd', SpD: 'spd', SDef: 'spd', SpDef: 'spd', spd: 'spd',\n Speed: 'spe', Spe: 'spe', Spd: 'spe', spe: 'spe',\n};\n\nconst DISPLAY: Readonly<{[stat: string]: Readonly<[string, string]>}> = {\n hp: ['HP', 'HP'],\n atk: ['Atk', 'Attack'],\n def: ['Def', 'Defense'],\n spa: ['SpA', 'Special Attack'],\n spd: ['SpD', 'Special Defense'],\n spe: ['Spe', 'Speed'],\n spc: ['Spc', 'Special'],\n};\n\nexport class Stats {\n /* private */ readonly dex: Dex;\n\n constructor(dex: Dex) {\n this.dex = dex;\n }\n\n calc(stat: StatID, base: number, iv = 31, ev?: number, level = 100, nature?: Nature) {\n if (ev === undefined) ev = this.dex.gen < 3 ? 252 : 0;\n if (this.dex.gen < 3) {\n iv = this.toDV(iv) * 2;\n nature = undefined;\n }\n if (stat === 'hp') {\n return base === 1 ? base : tr(tr(2 * base + iv + tr(ev / 4) + 100) * level / 100 + 10);\n } else {\n const val = tr(tr(2 * base + iv + tr(ev / 4)) * level / 100 + 5);\n if (nature !== undefined) {\n if (nature.plus === stat) return tr(tr(val * 110, 16) / 100);\n if (nature.minus === stat) return tr(tr(val * 90, 16) / 100);\n }\n return val;\n }\n }\n\n get(s: string): StatID | undefined {\n return NAMES[s];\n }\n\n display(str: string, full = false): string {\n let s: StatID | 'spc' | undefined = NAMES[str];\n if (s === undefined) return str;\n if (this.dex.gen === 1 && s === 'spa') s = 'spc';\n return DISPLAY[s][+full];\n }\n\n fill<T>(stats: Partial<StatsTable<T>>, val: T): StatsTable<T> {\n for (const stat of STATS) {\n if (!(stat in stats)) stats[stat] = val;\n }\n return stats as StatsTable<T>;\n }\n\n getHPDV(ivs: Partial<StatsTable>): number {\n return (\n (this.toDV(ivs.atk === undefined ? 31 : ivs.atk) % 2) * 8 +\n (this.toDV(ivs.def === undefined ? 31 : ivs.def) % 2) * 4 +\n (this.toDV(ivs.spe === undefined ? 31 : ivs.spe) % 2) * 2 +\n (this.toDV(ivs.spa === undefined ? 31 : ivs.spa) % 2)\n );\n }\n\n *[Symbol.iterator](): IterableIterator<StatID> {\n for (const s of STATS) {\n yield s;\n }\n }\n\n toDV(iv: number): number {\n return Math.floor(iv / 2);\n }\n\n toIV(dv: number): number {\n return dv * 2 + 1;\n }\n}\n\nexport type {\n ID,\n As,\n Weather,\n FieldCondition,\n SideCondition,\n GenerationNum,\n GenderName,\n StatID,\n StatsTable,\n BoostID,\n BoostsTable,\n MoveCategory,\n MoveTarget,\n Nonstandard,\n EvoType,\n EggGroup,\n SideID,\n Player,\n GameType,\n HPColor,\n StatusName,\n NatureName,\n TypeName,\n HPTypeName,\n Tier,\n PokemonSet,\n AbilityName,\n ItemName,\n MoveName,\n SpeciesName,\n FormeName,\n EffectType,\n Effect,\n DataKind,\n Data,\n EffectData,\n HitEffect,\n SecondaryEffect,\n ConditionData,\n AbilityData,\n ItemData,\n MoveData,\n SpeciesData,\n MoveSource,\n EventInfoData,\n LearnsetData,\n TypeData,\n NatureData,\n BasicEffect,\n Condition,\n Ability,\n Item,\n Move,\n // Species,\n EventInfo,\n Learnset,\n // Type,\n Nature,\n GenID,\n Dex,\n} from '@pkmn/dex-types';\n"]}
package/build/index.mjs CHANGED
@@ -1,11 +1,8 @@
1
1
  // index.ts
2
2
  var DEFAULT_EXISTS = (d) => {
3
- if (!d.exists)
4
- return false;
5
- if ("isNonstandard" in d && d.isNonstandard)
6
- return false;
7
- if (d.kind === "Ability" && d.id === "noability")
8
- return false;
3
+ if (!d.exists) return false;
4
+ if ("isNonstandard" in d && d.isNonstandard) return false;
5
+ if (d.kind === "Ability" && d.id === "noability") return false;
9
6
  return !("tier" in d && ["Illegal", "Unreleased"].includes(d.tier));
10
7
  };
11
8
  var tr = (num, bits = 0) => bits ? (num >>> 0) % 2 ** bits : num >>> 0;
@@ -18,10 +15,8 @@ function assignWithout(a, b, exclude) {
18
15
  return a;
19
16
  }
20
17
  function toID(text) {
21
- if (text == null ? void 0 : text.id)
22
- text = text.id;
23
- if (typeof text !== "string" && typeof text !== "number")
24
- return "";
18
+ if (text == null ? void 0 : text.id) text = text.id;
19
+ if (typeof text !== "string" && typeof text !== "number") return "";
25
20
  return ("" + text).toLowerCase().replace(/[^a-z0-9]+/g, "");
26
21
  }
27
22
  var _Generations = class _Generations {
@@ -33,10 +28,8 @@ var _Generations = class _Generations {
33
28
  }
34
29
  get(g) {
35
30
  const gen = typeof g === "string" ? parseInt(g.slice(g.search(/\d/))) : g;
36
- if (isNaN(+gen))
37
- throw new Error(`Invalid gen ${g}`);
38
- if (this.cache[gen])
39
- return this.cache[gen];
31
+ if (isNaN(+gen)) throw new Error(`Invalid gen ${g}`);
32
+ if (this.cache[gen]) return this.cache[gen];
40
33
  return this.cache[gen] = new Generation(this.dex.forGen(gen), (d) => this.exists(d, gen));
41
34
  }
42
35
  *[Symbol.iterator]() {
@@ -86,8 +79,7 @@ var Abilities = class {
86
79
  *[Symbol.iterator]() {
87
80
  for (const ability in this.dex.data.Abilities) {
88
81
  const a = this.get(ability);
89
- if (a)
90
- yield a;
82
+ if (a) yield a;
91
83
  }
92
84
  }
93
85
  };
@@ -103,8 +95,7 @@ var Items = class {
103
95
  *[Symbol.iterator]() {
104
96
  for (const item in this.dex.data.Items) {
105
97
  const i = this.get(item);
106
- if (i)
107
- yield i;
98
+ if (i) yield i;
108
99
  }
109
100
  }
110
101
  };
@@ -120,8 +111,7 @@ var Moves = class {
120
111
  *[Symbol.iterator]() {
121
112
  for (const move in this.dex.data.Moves) {
122
113
  const m = this.get(move);
123
- if (m)
124
- yield m;
114
+ if (m) yield m;
125
115
  }
126
116
  }
127
117
  };
@@ -134,19 +124,16 @@ var Species = class {
134
124
  }
135
125
  get(name) {
136
126
  const species = this.dex.species.get(name);
137
- if (!this.exists(species))
138
- return void 0;
127
+ if (!this.exists(species)) return void 0;
139
128
  const id = species.speciesid || species.id;
140
129
  const cached = this.cache[id];
141
- if (cached)
142
- return cached;
130
+ if (cached) return cached;
143
131
  return this.cache[id] = new Specie(this.dex, this.exists, species);
144
132
  }
145
133
  *[Symbol.iterator]() {
146
134
  for (const species in this.dex.data.Species) {
147
135
  const s = this.get(species);
148
- if (s)
149
- yield s;
136
+ if (s) yield s;
150
137
  }
151
138
  }
152
139
  };
@@ -166,26 +153,20 @@ var _Specie = class _Specie {
166
153
  if (species.abilities[1] && this.dex.abilities.get(species.abilities[1]).gen <= this.dex.gen) {
167
154
  this.abilities[1] = species.abilities[1];
168
155
  }
169
- if (this.dex.gen >= 5 && species.abilities.H)
170
- this.abilities.H = species.abilities.H;
171
- if (this.dex.gen >= 7 && species.abilities.S)
172
- this.abilities.S = species.abilities.S;
156
+ if (this.dex.gen >= 5 && species.abilities.H) this.abilities.H = species.abilities.H;
157
+ if (this.dex.gen >= 7 && species.abilities.S) this.abilities.S = species.abilities.S;
173
158
  } else {
174
159
  this.abilities = { 0: "" };
175
160
  }
176
161
  this.evos = (_a = species.evos) == null ? void 0 : _a.filter((s) => exists(this.dex.species.get(s)));
177
162
  this.nfe = !!((_b = this.evos) == null ? void 0 : _b.length);
178
- if (!this.nfe)
179
- this.evos = void 0;
163
+ if (!this.nfe) this.evos = void 0;
180
164
  this.cosmeticFormes = (_c = species.cosmeticFormes) == null ? void 0 : _c.filter((s) => exists(this.dex.species.get(s)));
181
- if (!((_d = this.cosmeticFormes) == null ? void 0 : _d.length))
182
- this.cosmeticFormes = void 0;
165
+ if (!((_d = this.cosmeticFormes) == null ? void 0 : _d.length)) this.cosmeticFormes = void 0;
183
166
  this.otherFormes = (_e = species.otherFormes) == null ? void 0 : _e.filter((s) => exists(this.dex.species.get(s)));
184
- if (!((_f = this.otherFormes) == null ? void 0 : _f.length))
185
- this.otherFormes = void 0;
167
+ if (!((_f = this.otherFormes) == null ? void 0 : _f.length)) this.otherFormes = void 0;
186
168
  this.formeOrder = (_g = species.formeOrder) == null ? void 0 : _g.filter((s) => exists(this.dex.species.get(s)));
187
- if (!this.formeOrder || this.formeOrder.length <= 1)
188
- this.formeOrder = void 0;
169
+ if (!this.formeOrder || this.formeOrder.length <= 1) this.formeOrder = void 0;
189
170
  this.formes = (_h = this.formeOrder) == null ? void 0 : _h.filter((s) => this.dex.species.get(s).isNonstandard !== "Gigantamax");
190
171
  this.prevo = species.prevo && exists(this.dex.species.get(species.prevo)) ? species.prevo : void 0;
191
172
  }
@@ -230,16 +211,14 @@ var Natures = class {
230
211
  this.exists = exists;
231
212
  }
232
213
  get(name) {
233
- if (this.dex.gen < 3)
234
- return void 0;
214
+ if (this.dex.gen < 3) return void 0;
235
215
  const nature = this.dex.natures.get(name);
236
216
  return this.exists(nature) ? nature : void 0;
237
217
  }
238
218
  *[Symbol.iterator]() {
239
219
  for (const nature in this.dex.data.Natures) {
240
220
  const n = this.get(nature);
241
- if (n)
242
- yield n;
221
+ if (n) yield n;
243
222
  }
244
223
  }
245
224
  };
@@ -275,21 +254,17 @@ var Types = class {
275
254
  }, dex, this);
276
255
  }
277
256
  get(name) {
278
- if (name === "???")
279
- return this.unknown;
257
+ if (name === "???") return this.unknown;
280
258
  const type = this.dex.types.get(name);
281
- if (!this.exists(type))
282
- return void 0;
259
+ if (!this.exists(type)) return void 0;
283
260
  const cached = this.cache[type.id];
284
- if (cached)
285
- return cached;
261
+ if (cached) return cached;
286
262
  return this.cache[type.id] = new Type(type, this.dex, this);
287
263
  }
288
264
  *[Symbol.iterator]() {
289
265
  for (const type in this.dex.data.Types) {
290
266
  const t = this.get(type);
291
- if (t)
292
- yield t;
267
+ if (t) yield t;
293
268
  }
294
269
  if (this.dex.gen >= 2 && this.dex.gen <= 4) {
295
270
  yield this.unknown;
@@ -302,8 +277,7 @@ var Types = class {
302
277
  return this.dex.getImmunity(source, target);
303
278
  }
304
279
  totalEffectiveness(source, target) {
305
- if (!this.canDamage(source, target))
306
- return 0;
280
+ if (!this.canDamage(source, target)) return 0;
307
281
  const e = `${this.dex.getEffectiveness(source, target)}`;
308
282
  return EFFECTIVENESS[e];
309
283
  }
@@ -349,12 +323,10 @@ var Learnsets = class {
349
323
  return this.exists(learnset) ? learnset : void 0;
350
324
  }
351
325
  async *[Symbol.iterator]() {
352
- if (!this.dex.data.Learnsets)
353
- await this.dex.learnsets.get("LOAD");
326
+ if (!this.dex.data.Learnsets) await this.dex.learnsets.get("LOAD");
354
327
  for (const id in this.dex.data.Learnsets) {
355
328
  const l = await this.get(id);
356
- if (l)
357
- yield l;
329
+ if (l) yield l;
358
330
  }
359
331
  }
360
332
  async *all(species) {
@@ -375,11 +347,9 @@ var Learnsets = class {
375
347
  } else {
376
348
  id = toID(species.battleOnly || species.changesFrom || species.prevo);
377
349
  }
378
- if (!id)
379
- break;
350
+ if (!id) break;
380
351
  const s = this.gen.species.get(id);
381
- if (!s)
382
- break;
352
+ if (!s) break;
383
353
  species = s;
384
354
  learnset = await this.get(id);
385
355
  }
@@ -388,12 +358,10 @@ var Learnsets = class {
388
358
  // checks/restriction enforcement requires @pkmn/sim's TeamValidator.
389
359
  async learnable(name, restriction) {
390
360
  const species = this.gen.species.get(name);
391
- if (!species)
392
- return void 0;
361
+ if (!species) return void 0;
393
362
  if (!restriction) {
394
363
  const cached = this.cache[species.id];
395
- if (cached)
396
- return cached;
364
+ if (cached) return cached;
397
365
  }
398
366
  const moves = {};
399
367
  for await (const learnset of this.all(species)) {
@@ -404,18 +372,14 @@ var Learnsets = class {
404
372
  const sources = learnset.learnset[moveid];
405
373
  if (this.isLegal(move, sources, restriction || this.gen)) {
406
374
  const filtered = sources.filter((s) => +s.charAt(0) <= this.gen.num);
407
- if (!filtered.length)
408
- continue;
375
+ if (!filtered.length) continue;
409
376
  if (moves[move.id]) {
410
377
  const unique = [];
411
- loop:
412
- for (const source of filtered) {
413
- const prefix = source.slice(0, 2);
414
- for (const s of moves[move.id])
415
- if (s.startsWith(prefix))
416
- continue loop;
417
- unique.push(source);
418
- }
378
+ loop: for (const source of filtered) {
379
+ const prefix = source.slice(0, 2);
380
+ for (const s of moves[move.id]) if (s.startsWith(prefix)) continue loop;
381
+ unique.push(source);
382
+ }
419
383
  moves[move.id].push(...unique);
420
384
  } else {
421
385
  moves[move.id] = filtered;
@@ -425,8 +389,7 @@ var Learnsets = class {
425
389
  }
426
390
  }
427
391
  }
428
- if (!restriction)
429
- this.cache[species.id] = moves;
392
+ if (!restriction) this.cache[species.id] = moves;
430
393
  return moves;
431
394
  }
432
395
  // BUG: this only covers what Pokémon Showdown deems "teambuilder legality" - proper legality
@@ -434,11 +397,9 @@ var Learnsets = class {
434
397
  async canLearn(name, move, restriction) {
435
398
  var _a;
436
399
  const species = this.gen.species.get(name);
437
- if (!species)
438
- return false;
400
+ if (!species) return false;
439
401
  move = typeof move === "string" && this.gen.moves.get(move) || move;
440
- if (typeof move === "string")
441
- return false;
402
+ if (typeof move === "string") return false;
442
403
  for await (const learnset of this.all(species)) {
443
404
  if (this.isLegal(move, (_a = learnset.learnset) == null ? void 0 : _a[move.id], restriction || this.gen)) {
444
405
  return true;
@@ -449,19 +410,14 @@ var Learnsets = class {
449
410
  // BUG: this only covers what Pokémon Showdown deems "teambuilder legality" - proper legality
450
411
  // checks/restriction enforcement requires @pkmn/sim's TeamValidator.
451
412
  isLegal(move, sources, gen) {
452
- if (!sources)
453
- return void 0;
413
+ if (!sources) return void 0;
454
414
  const gens = sources.map((x) => Number(x[0]));
455
415
  const minGen = Math.min(...gens);
456
416
  const vcOnly = minGen === 7 && sources.every((x) => x[0] !== "7" || x === "7V") || minGen === 8 && sources.every((x) => x[0] !== "8" || x === "8V");
457
- if (gen === "Pentagon")
458
- return gens.includes(6);
459
- if (gen === "Plus")
460
- return gens.includes(7) && !vcOnly;
461
- if (gen === "Galar")
462
- return gens.includes(8) && !vcOnly;
463
- if (gen === "Paldea")
464
- return gens.includes(9);
417
+ if (gen === "Pentagon") return gens.includes(6);
418
+ if (gen === "Plus") return gens.includes(7) && !vcOnly;
419
+ if (gen === "Galar") return gens.includes(8) && !vcOnly;
420
+ if (gen === "Paldea") return gens.includes(9);
465
421
  if (this.gen.num >= 3 && minGen <= 4 && (GEN3_HMS.has(move.id) || GEN4_HMS.has(move.id))) {
466
422
  let legalGens = "";
467
423
  let available = false;
@@ -469,14 +425,12 @@ var Learnsets = class {
469
425
  legalGens += "3";
470
426
  available = true;
471
427
  }
472
- if (available)
473
- available = !GEN3_HMS.has(move.id);
428
+ if (available) available = !GEN3_HMS.has(move.id);
474
429
  if (available || gens.includes(4)) {
475
430
  legalGens += "4";
476
431
  available = true;
477
432
  }
478
- if (available)
479
- available = !GEN4_HMS.has(move.id);
433
+ if (available) available = !GEN4_HMS.has(move.id);
480
434
  const minUpperGen = available ? 5 : Math.min(...gens.filter((g) => g > 4));
481
435
  legalGens += "0123456789".slice(minUpperGen);
482
436
  return legalGens.includes(`${gen.num}`);
@@ -527,8 +481,7 @@ var Stats = class {
527
481
  this.dex = dex;
528
482
  }
529
483
  calc(stat, base, iv = 31, ev, level = 100, nature) {
530
- if (ev === void 0)
531
- ev = this.dex.gen < 3 ? 252 : 0;
484
+ if (ev === void 0) ev = this.dex.gen < 3 ? 252 : 0;
532
485
  if (this.dex.gen < 3) {
533
486
  iv = this.toDV(iv) * 2;
534
487
  nature = void 0;
@@ -538,10 +491,8 @@ var Stats = class {
538
491
  } else {
539
492
  const val = tr(tr(2 * base + iv + tr(ev / 4)) * level / 100 + 5);
540
493
  if (nature !== void 0) {
541
- if (nature.plus === stat)
542
- return tr(tr(val * 110, 16) / 100);
543
- if (nature.minus === stat)
544
- return tr(tr(val * 90, 16) / 100);
494
+ if (nature.plus === stat) return tr(tr(val * 110, 16) / 100);
495
+ if (nature.minus === stat) return tr(tr(val * 90, 16) / 100);
545
496
  }
546
497
  return val;
547
498
  }
@@ -551,16 +502,13 @@ var Stats = class {
551
502
  }
552
503
  display(str, full = false) {
553
504
  let s = NAMES[str];
554
- if (s === void 0)
555
- return str;
556
- if (this.dex.gen === 1 && s === "spa")
557
- s = "spc";
505
+ if (s === void 0) return str;
506
+ if (this.dex.gen === 1 && s === "spa") s = "spc";
558
507
  return DISPLAY[s][+full];
559
508
  }
560
509
  fill(stats, val) {
561
510
  for (const stat of STATS) {
562
- if (!(stat in stats))
563
- stats[stat] = val;
511
+ if (!(stat in stats)) stats[stat] = val;
564
512
  }
565
513
  return stats;
566
514
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../index.ts"],"sourcesContent":["import {\n AbilityName,\n Condition,\n Data,\n Dex,\n Species as DexSpecies,\n Type as DexType,\n EggGroup,\n EvoType,\n FormeName,\n GenderName,\n GenerationNum,\n ID,\n ItemName,\n Move,\n MoveCategory,\n MoveName,\n MoveSource,\n Nature,\n Nonstandard,\n SpeciesAbility,\n SpeciesName,\n SpeciesTag,\n StatID,\n StatsTable,\n Tier,\n TypeName,\n} from '@pkmn/dex-types';\n\nconst DEFAULT_EXISTS = (d: Data) => {\n if (!d.exists) return false;\n if ('isNonstandard' in d && d.isNonstandard) return false;\n if (d.kind === 'Ability' && d.id === 'noability') return false;\n return !('tier' in d && ['Illegal', 'Unreleased'].includes(d.tier));\n};\n\nconst tr = (num: number, bits = 0) => bits ? (num >>> 0) % (2 ** bits) : num >>> 0;\n\nexport type ExistsFn = (d: Data, g: GenerationNum) => boolean;\ntype BoundExistsFn = (d: Data) => boolean;\n\nfunction assignWithout(a: {[key: string]: any}, b: {[key: string]: any}, exclude: Set<string>) {\n for (const key in b) {\n if (Object.prototype.hasOwnProperty.call(b, key) && !exclude.has(key)) {\n a[key] = b[key];\n }\n }\n return a;\n}\n\nexport function toID(text: any): ID {\n if (text?.id) text = text.id;\n if (typeof text !== 'string' && typeof text !== 'number') return '';\n return ('' + text).toLowerCase().replace(/[^a-z0-9]+/g, '') as ID;\n}\n\nexport class Generations {\n /* private */ readonly cache = Object.create(null) as {[num: number]: Generation};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: ExistsFn;\n\n static DEFAULT_EXISTS = DEFAULT_EXISTS;\n\n constructor(dex: Dex, exists = Generations.DEFAULT_EXISTS) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(g: string | number) {\n // May not actually be a GenerationNum, but isNaN and Dex.forGen will validate the rest\n const gen = (typeof g === 'string' ? parseInt(g.slice(g.search(/\\d/))) : g) as GenerationNum;\n if (isNaN(+gen)) throw new Error(`Invalid gen ${g}`);\n if (this.cache[gen]) return this.cache[gen];\n return (this.cache[gen] = new Generation(this.dex.forGen(gen), d => this.exists(d, gen)));\n }\n\n *[Symbol.iterator]() {\n for (let gen = 1; gen <= 9; gen++) {\n yield this.get(gen as GenerationNum);\n }\n }\n}\n\nexport class Generation {\n readonly abilities: Abilities;\n readonly items: Items;\n readonly moves: Moves;\n readonly species: Species;\n readonly types: Types;\n readonly natures: Natures;\n readonly learnsets: Learnsets;\n readonly conditions: Conditions;\n readonly stats: Stats;\n\n readonly dex: Dex;\n\n /* private */ readonly exists: BoundExistsFn;\n\n static get(dex: Dex, g: string | number, exists = DEFAULT_EXISTS) {\n return new Generations(dex, exists).get(g);\n }\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n\n this.abilities = new Abilities(this.dex, this.exists);\n this.items = new Items(this.dex, this.exists);\n this.moves = new Moves(this.dex, this.exists);\n this.species = new Species(this.dex, this.exists);\n this.natures = new Natures(this.dex, this.exists);\n this.types = new Types(this.dex, this.exists);\n this.learnsets = new Learnsets(this, this.dex, this.exists);\n this.conditions = new Conditions(this.dex, this.exists);\n this.stats = new Stats(this.dex);\n }\n\n get num() {\n return this.dex.gen;\n }\n\n toString() {\n return `[Generation:${this.num}]`;\n }\n\n toJSON() {\n return this.toString();\n }\n}\n\nexport class Abilities {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const ability = this.dex.abilities.get(name);\n return this.exists(ability) ? ability : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const ability in this.dex.data.Abilities) {\n const a = this.get(ability);\n if (a) yield a;\n }\n }\n}\n\nexport class Items {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const item = this.dex.items.get(name);\n return this.exists(item) ? item : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const item in this.dex.data.Items) {\n const i = this.get(item);\n if (i) yield i;\n }\n }\n}\n\nexport class Moves {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const move = this.dex.moves.get(name);\n return this.exists(move) ? move : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const move in this.dex.data.Moves) {\n const m = this.get(move);\n if (m) yield m;\n }\n }\n}\n\nexport class Species {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Specie};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const species = this.dex.species.get(name);\n if (!this.exists(species)) return undefined;\n const id = (species as any).speciesid || species.id; // FIXME Event-only ability hack\n const cached = this.cache[id];\n if (cached) return cached;\n return (this.cache[id] = new Specie(this.dex, this.exists, species));\n }\n\n *[Symbol.iterator]() {\n for (const species in this.dex.data.Species) {\n const s = this.get(species);\n if (s) yield s;\n }\n }\n}\n\nexport class Specie implements DexSpecies {\n readonly id!: ID;\n readonly name!: SpeciesName;\n readonly fullname!: string;\n readonly exists!: boolean;\n readonly num!: number;\n readonly gen!: GenerationNum;\n readonly shortDesc!: string;\n readonly desc!: string;\n readonly isNonstandard!: Nonstandard | null;\n readonly duration?: number;\n\n readonly effectType!: 'Pokemon';\n readonly kind!: 'Species';\n readonly baseStats!: StatsTable;\n readonly baseSpecies!: SpeciesName;\n readonly baseForme!: FormeName | '';\n readonly forme!: FormeName | '';\n readonly abilities!: SpeciesAbility<AbilityName | ''>;\n readonly types!: [TypeName] | [TypeName, TypeName];\n readonly prevo?: SpeciesName | '';\n readonly evos?: SpeciesName[];\n readonly nfe: boolean;\n readonly eggGroups!: EggGroup[];\n readonly weightkg!: number;\n readonly weighthg!: number;\n readonly tags!: SpeciesTag[];\n readonly unreleasedHidden!: boolean | 'Past';\n readonly maleOnlyHidden!: boolean;\n readonly inheritsFrom!: ID;\n readonly tier!: Tier.Singles | Tier.Other;\n readonly doublesTier!: Tier.Doubles;\n\n readonly changesFrom?: SpeciesName;\n readonly cosmeticFormes?: SpeciesName[];\n readonly otherFormes?: SpeciesName[];\n readonly formeOrder?: SpeciesName[];\n readonly formes?: SpeciesName[];\n readonly genderRatio: {M: number; F: number};\n readonly isMega?: boolean;\n readonly isPrimal?: boolean;\n readonly battleOnly?: SpeciesName | SpeciesName[];\n readonly canGigantamax?: MoveName;\n readonly gmaxUnreleased?: boolean;\n readonly cannotDynamax?: boolean;\n readonly requiredAbility?: AbilityName;\n readonly requiredItem?: ItemName;\n readonly requiredItems?: ItemName[];\n readonly requiredMove?: MoveName;\n readonly gender?: GenderName;\n readonly maxHP?: number;\n readonly evoMove?: MoveName;\n readonly evoItem?: string;\n readonly evoRegion?: 'Alola' | 'Galar';\n readonly evoLevel?: number;\n readonly evoCondition?: string;\n readonly evoType?: EvoType;\n readonly condition?: Partial<Condition>;\n readonly canHatch!: boolean;\n\n /* private */ readonly dex: Dex;\n\n /* private */ static readonly EXCLUDE = new Set([\n 'abilities', 'cosmeticFormes', 'evos', 'formeOrder',\n 'gender', 'genderRatio', 'nfe', 'otherFormes', 'prevo',\n ]);\n\n constructor(dex: Dex, exists: BoundExistsFn, species: DexSpecies) {\n assignWithout(this, species, Specie.EXCLUDE);\n this.dex = dex;\n if (this.dex.gen >= 2) {\n this.gender = species.gender;\n this.genderRatio = species.genderRatio;\n } else {\n this.genderRatio = {M: 0, F: 0};\n }\n if (this.dex.gen >= 3) {\n this.abilities = {0: species.abilities[0]};\n // \"because PS\", Pokemon have the abilities that were added in Gen 4 in Gen 3 :bigthonk:\n if (species.abilities[1] &&\n this.dex.abilities.get(species.abilities[1]).gen <= this.dex.gen) {\n this.abilities[1] = species.abilities[1];\n }\n if (this.dex.gen >= 5 && species.abilities.H) this.abilities.H = species.abilities.H;\n if (this.dex.gen >= 7 && species.abilities.S) this.abilities.S = species.abilities.S;\n } else {\n this.abilities = {0: ''};\n }\n this.evos = species.evos?.filter(s => exists(this.dex.species.get(s)));\n this.nfe = !!this.evos?.length;\n if (!this.nfe) this.evos = undefined;\n this.cosmeticFormes = species.cosmeticFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.cosmeticFormes?.length) this.cosmeticFormes = undefined;\n this.otherFormes = species.otherFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.otherFormes?.length) this.otherFormes = undefined;\n this.formeOrder = species.formeOrder?.filter(s => exists(this.dex.species.get(s)));\n if (!this.formeOrder || this.formeOrder.length <= 1) this.formeOrder = undefined;\n this.formes = this.formeOrder?.filter(s =>\n this.dex.species.get(s).isNonstandard !== 'Gigantamax');\n this.prevo =\n species.prevo && exists(this.dex.species.get(species.prevo)) ? species.prevo : undefined;\n }\n\n get formeNum() {\n return (this.baseSpecies === this.name\n ? this.formeOrder ? this.formeOrder.findIndex(name => name === this.name) : 0\n : this.dex.species.get(this.baseSpecies).formeOrder!.findIndex(\n name => name === (this.isNonstandard === 'Gigantamax' ? this.baseSpecies : this.name)\n ));\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['dex']));\n }\n}\n\nexport class Conditions {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const condition = this.dex.conditions.get(name);\n return this.exists(condition) ? condition : undefined;\n }\n}\n\nexport class Natures {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n if (this.dex.gen < 3) return undefined;\n const nature = this.dex.natures.get(name);\n return this.exists(nature) ? nature : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const nature in this.dex.data.Natures) {\n const n = this.get(nature);\n if (n) yield n;\n }\n }\n}\n\nconst EFFECTIVENESS = {\n '-3': 0.125,\n '-2': 0.25,\n '-1': 0.5,\n '0': 1,\n '1': 2,\n '2': 4,\n '3': 8,\n};\n\ntype TypeTarget = {getTypes: () => TypeName[]} | {types: TypeName[]} | TypeName[] | TypeName;\n\nexport class Types {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Type};\n\n /* private */ readonly unknown: Type;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n // PS doesn't contain data for the '???' type\n this.unknown = new Type({\n effectType: 'Type',\n kind: 'Type',\n // Regrettably PS ID's can't represent '???'\n id: '',\n name: '???',\n // Technically this only exists as a true type in Gens 2-4, but there are moves dealing\n // typeless damage in Gen 1 so we include it there.\n exists: dex.gen <= 4,\n gen: 1,\n // This gets filled in for us by Type's constructor\n damageTaken: {} as {[t in Exclude<TypeName, '???'>]: number},\n HPivs: {},\n HPdvs: {},\n }, dex, this);\n }\n\n get(name: string) {\n if (name === '???') return this.unknown;\n const type = this.dex.types.get(name);\n if (!this.exists(type)) return undefined;\n const cached = this.cache[type.id];\n if (cached) return cached;\n return (this.cache[type.id] = new Type(type, this.dex, this));\n }\n\n *[Symbol.iterator]() {\n for (const type in this.dex.data.Types) {\n const t = this.get(type);\n if (t) yield t;\n }\n if (this.dex.gen >= 2 && this.dex.gen <= 4) {\n yield this.unknown;\n }\n }\n\n getHiddenPower(ivs: StatsTable) {\n return this.dex.getHiddenPower(ivs);\n }\n\n canDamage(source: {type: TypeName} | TypeName, target: TypeTarget) {\n return this.dex.getImmunity(source, target);\n }\n\n totalEffectiveness(source: {type: TypeName} | TypeName, target: TypeTarget) {\n if (!this.canDamage(source, target)) return 0;\n const e = `${this.dex.getEffectiveness(source, target)}`;\n // convert from PS's ridiculous encoding to something usable\n return EFFECTIVENESS[e as keyof typeof EFFECTIVENESS];\n }\n}\n\nexport type TypeEffectiveness = 0 | 0.5 | 1 | 2;\n\nconst DAMAGE_TAKEN = [1, 2, 0.5, 0] as TypeEffectiveness[];\nconst SPECIAL = ['Fire', 'Water', 'Grass', 'Electric', 'Ice', 'Psychic', 'Dark', 'Dragon'];\n\nexport class Type {\n readonly id!: ID;\n readonly name!: TypeName;\n readonly effectType!: 'Type';\n readonly kind!: 'Type';\n readonly exists!: boolean;\n readonly gen!: GenerationNum;\n readonly effectiveness: {[t in TypeName]: TypeEffectiveness};\n readonly HPivs!: Partial<StatsTable>;\n readonly HPdvs!: Partial<StatsTable>;\n readonly category?: Exclude<MoveCategory, 'Status'>;\n\n /* private */ readonly types: Types;\n\n constructor(type: DexType, dex: Dex, types: Types) {\n Object.assign(this, type);\n this.types = types;\n this.category =\n this.name === 'Fairy' ? undefined : SPECIAL.includes(this.name) ? 'Special' : 'Physical';\n // convert from PS's ridiculous encoding to something usable (plus damage taken -> dealt)\n this.effectiveness = {'???': 1} as {[t in TypeName]: TypeEffectiveness};\n for (const k in dex.data.Types) {\n const t = k.charAt(0).toUpperCase() + k.slice(1) as Exclude<TypeName, '???'>;\n this.effectiveness[t] = DAMAGE_TAKEN[dex.data.Types[k].damageTaken[this.name] || 0];\n }\n }\n\n canDamage(target: TypeTarget) {\n return this.types.canDamage(this.name, target);\n }\n\n totalEffectiveness(target: TypeTarget) {\n return this.types.totalEffectiveness(this.name, target);\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['types']));\n }\n}\n\nconst GEN3_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'flash', 'rocksmash', 'waterfall', 'dive'] as ID[]);\n// NOTE: Whirlpool and Defog are Gen 4 HMs but the HMs differ in DPPt vs. HGSS\nconst GEN4_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'rocksmash', 'waterfall', 'rockclimb'] as ID[]);\n\ntype Restriction = 'Pentagon' | 'Plus' | 'Galar' | 'Paldea';\n\nexport class Learnsets {\n /* private */ readonly cache = Object.create(null) as {\n [speciesid: string]: {[moveid: string]: MoveSource[]};\n };\n\n /* private */ readonly gen: Generation;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(gen: Generation, dex: Dex, exists: BoundExistsFn) {\n this.gen = gen;\n this.dex = dex;\n this.exists = exists;\n }\n\n async get(name: string) {\n const learnset = await this.dex.learnsets.get(toID(name));\n return this.exists(learnset) ? learnset : undefined;\n }\n\n async *[Symbol.iterator]() {\n if (!this.dex.data.Learnsets) await this.dex.learnsets.get('LOAD' as ID);\n for (const id in this.dex.data.Learnsets) {\n const l = await this.get(id);\n if (l) yield l;\n }\n }\n\n async* all(species: Specie) {\n let id = species.id;\n let learnset = await this.get(id);\n if (!learnset) {\n id = typeof species.battleOnly === 'string' && species.battleOnly !== species.baseSpecies\n ? toID(species.battleOnly)\n : toID(species.baseSpecies);\n learnset = await this.get(id);\n }\n\n while (learnset) {\n yield learnset;\n\n if (id === 'lycanrocdusk' || (species.id === 'rockruff' && id === 'rockruff')) {\n id = 'rockruffdusk' as ID;\n } else if (species.id === 'gastrodoneast') {\n id = 'gastrodon' as ID;\n } else if (species.id === 'pumpkaboosuper') {\n id = 'pumpkaboo' as ID;\n } else {\n id = toID(species.battleOnly || species.changesFrom || species.prevo);\n }\n\n if (!id) break;\n const s = this.gen.species.get(id);\n if (!s) break;\n species = s;\n learnset = await this.get(id);\n }\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async learnable(name: string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return undefined;\n\n if (!restriction) {\n const cached = this.cache[species.id];\n if (cached) return cached;\n }\n\n const moves: {[moveid: string]: MoveSource[]} = {};\n\n for await (const learnset of this.all(species)) {\n if (learnset.learnset) {\n for (const moveid in learnset.learnset) {\n const move = this.gen.moves.get(moveid);\n if (move) {\n const sources = learnset.learnset[moveid];\n if (this.isLegal(move, sources, restriction || this.gen)) {\n const filtered = sources.filter(s => +s.charAt(0) <= this.gen.num);\n if (!filtered.length) continue;\n if (moves[move.id]) {\n // If we simply add filtered to moves[move.id] we may end up with some duplicates or\n // situations where we have mixed learnset information. We assume that while\n // moves[move.id] and filtered are already deduped, their union might not be, and\n // thus iterate through looking for unique prefixes. For efficiency, instead of\n // appending each deduped source from filtered to moves[move.id] immediately and\n // making each subsequent iteration longer we make a list of the unique sources to\n // add at the end. This is only safe given our assumption that filtered is unique\n // internally to begin with.\n const unique = [];\n // These lists are all expected to be short arrays so this O(n^2) linear searching\n // is still expected to be faster runtime-wise than a more sophisticated approach\n loop: for (const source of filtered) {\n const prefix = source.slice(0, 2);\n // sadly Babel chokes on using an .every(...) here due to throwIfClosureRequired\n for (const s of moves[move.id]) if (s.startsWith(prefix)) continue loop;\n unique.push(source);\n }\n moves[move.id].push(...unique);\n } else {\n moves[move.id] = filtered;\n }\n }\n }\n }\n }\n }\n\n if (!restriction) this.cache[species.id] = moves;\n return moves;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async canLearn(name: string, move: Move | string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return false;\n\n move = typeof move === 'string' && this.gen.moves.get(move) || move;\n if (typeof move === 'string') return false;\n\n for await (const learnset of this.all(species)) {\n if (this.isLegal(move, learnset.learnset?.[move.id], restriction || this.gen)) {\n return true;\n }\n }\n\n return false;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n isLegal(move: Move, sources: MoveSource[] | undefined, gen: Generation | Restriction) {\n if (!sources) return undefined;\n\n const gens = sources.map(x => Number(x[0]));\n const minGen = Math.min(...gens);\n const vcOnly = (\n minGen === 7 && sources.every(x => x[0] !== '7' || x === '7V') ||\n minGen === 8 && sources.every(x => x[0] !== '8' || x === '8V')\n );\n\n if (gen === 'Pentagon') return gens.includes(6);\n if (gen === 'Plus') return gens.includes(7) && !vcOnly;\n if (gen === 'Galar') return gens.includes(8) && !vcOnly;\n if (gen === 'Paldea') return gens.includes(9);\n\n if (this.gen.num >= 3 && minGen <= 4 && (GEN3_HMS.has(move.id) || GEN4_HMS.has(move.id))) {\n let legalGens = '';\n let available = false;\n\n if (minGen === 3) {\n legalGens += '3';\n available = true;\n }\n if (available) available = !GEN3_HMS.has(move.id);\n\n if (available || gens.includes(4)) {\n legalGens += '4';\n available = true;\n }\n if (available) available = !GEN4_HMS.has(move.id);\n\n const minUpperGen = available ? 5 : Math.min(...gens.filter(g => g > 4));\n legalGens += '0123456789'.slice(minUpperGen);\n return legalGens.includes(`${gen.num}`);\n } else {\n return '0123456789'.slice(minGen).includes(`${gen.num}`);\n }\n }\n}\n\nconst STATS = ['hp', 'atk', 'def', 'spe', 'spa', 'spd'] as const;\n\nconst NAMES: Readonly<{[name: string]: StatID}> = {\n HP: 'hp', hp: 'hp',\n Attack: 'atk', Atk: 'atk', atk: 'atk',\n Defense: 'def', Def: 'def', def: 'def',\n 'Special Attack': 'spa', SpA: 'spa', SAtk: 'spa', SpAtk: 'spa', spa: 'spa',\n Special: 'spa', spc: 'spa', Spc: 'spa',\n 'Special Defense': 'spd', SpD: 'spd', SDef: 'spd', SpDef: 'spd', spd: 'spd',\n Speed: 'spe', Spe: 'spe', Spd: 'spe', spe: 'spe',\n};\n\nconst DISPLAY: Readonly<{[stat: string]: Readonly<[string, string]>}> = {\n hp: ['HP', 'HP'],\n atk: ['Atk', 'Attack'],\n def: ['Def', 'Defense'],\n spa: ['SpA', 'Special Attack'],\n spd: ['SpD', 'Special Defense'],\n spe: ['Spe', 'Speed'],\n spc: ['Spc', 'Special'],\n};\n\nexport class Stats {\n /* private */ readonly dex: Dex;\n\n constructor(dex: Dex) {\n this.dex = dex;\n }\n\n calc(stat: StatID, base: number, iv = 31, ev?: number, level = 100, nature?: Nature) {\n if (ev === undefined) ev = this.dex.gen < 3 ? 252 : 0;\n if (this.dex.gen < 3) {\n iv = this.toDV(iv) * 2;\n nature = undefined;\n }\n if (stat === 'hp') {\n return base === 1 ? base : tr(tr(2 * base + iv + tr(ev / 4) + 100) * level / 100 + 10);\n } else {\n const val = tr(tr(2 * base + iv + tr(ev / 4)) * level / 100 + 5);\n if (nature !== undefined) {\n if (nature.plus === stat) return tr(tr(val * 110, 16) / 100);\n if (nature.minus === stat) return tr(tr(val * 90, 16) / 100);\n }\n return val;\n }\n }\n\n get(s: string): StatID | undefined {\n return NAMES[s];\n }\n\n display(str: string, full = false): string {\n let s: StatID | 'spc' | undefined = NAMES[str];\n if (s === undefined) return str;\n if (this.dex.gen === 1 && s === 'spa') s = 'spc';\n return DISPLAY[s][+full];\n }\n\n fill<T>(stats: Partial<StatsTable<T>>, val: T): StatsTable<T> {\n for (const stat of STATS) {\n if (!(stat in stats)) stats[stat] = val;\n }\n return stats as StatsTable<T>;\n }\n\n getHPDV(ivs: Partial<StatsTable>): number {\n return (\n (this.toDV(ivs.atk === undefined ? 31 : ivs.atk) % 2) * 8 +\n (this.toDV(ivs.def === undefined ? 31 : ivs.def) % 2) * 4 +\n (this.toDV(ivs.spe === undefined ? 31 : ivs.spe) % 2) * 2 +\n (this.toDV(ivs.spa === undefined ? 31 : ivs.spa) % 2)\n );\n }\n\n *[Symbol.iterator](): IterableIterator<StatID> {\n for (const s of STATS) {\n yield s;\n }\n }\n\n toDV(iv: number): number {\n return Math.floor(iv / 2);\n }\n\n toIV(dv: number): number {\n return dv * 2 + 1;\n }\n}\n\nexport type {\n ID,\n As,\n Weather,\n FieldCondition,\n SideCondition,\n GenerationNum,\n GenderName,\n StatID,\n StatsTable,\n BoostID,\n BoostsTable,\n MoveCategory,\n MoveTarget,\n Nonstandard,\n EvoType,\n EggGroup,\n SideID,\n Player,\n GameType,\n HPColor,\n StatusName,\n NatureName,\n TypeName,\n HPTypeName,\n Tier,\n PokemonSet,\n AbilityName,\n ItemName,\n MoveName,\n SpeciesName,\n FormeName,\n EffectType,\n Effect,\n DataKind,\n Data,\n EffectData,\n HitEffect,\n SecondaryEffect,\n ConditionData,\n AbilityData,\n ItemData,\n MoveData,\n SpeciesData,\n MoveSource,\n EventInfoData,\n LearnsetData,\n TypeData,\n NatureData,\n BasicEffect,\n Condition,\n Ability,\n Item,\n Move,\n // Species,\n EventInfo,\n Learnset,\n // Type,\n Nature,\n GenID,\n Dex,\n} from 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(num >>> 0) % (2 ** bits) : num >>> 0;\n\nexport type ExistsFn = (d: Data, g: GenerationNum) => boolean;\ntype BoundExistsFn = (d: Data) => boolean;\n\nfunction assignWithout(a: {[key: string]: any}, b: {[key: string]: any}, exclude: Set<string>) {\n for (const key in b) {\n if (Object.prototype.hasOwnProperty.call(b, key) && !exclude.has(key)) {\n a[key] = b[key];\n }\n }\n return a;\n}\n\nexport function toID(text: any): ID {\n if (text?.id) text = text.id;\n if (typeof text !== 'string' && typeof text !== 'number') return '';\n return ('' + text).toLowerCase().replace(/[^a-z0-9]+/g, '') as ID;\n}\n\nexport class Generations {\n /* private */ readonly cache = Object.create(null) as {[num: number]: Generation};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: ExistsFn;\n\n static DEFAULT_EXISTS = DEFAULT_EXISTS;\n\n constructor(dex: Dex, exists = Generations.DEFAULT_EXISTS) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(g: string | number) {\n // May not 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exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n\n this.abilities = new Abilities(this.dex, this.exists);\n this.items = new Items(this.dex, this.exists);\n this.moves = new Moves(this.dex, this.exists);\n this.species = new Species(this.dex, this.exists);\n this.natures = new Natures(this.dex, this.exists);\n this.types = new Types(this.dex, this.exists);\n this.learnsets = new Learnsets(this, this.dex, this.exists);\n this.conditions = new Conditions(this.dex, this.exists);\n this.stats = new Stats(this.dex);\n }\n\n get num() {\n return this.dex.gen;\n }\n\n toString() {\n return `[Generation:${this.num}]`;\n }\n\n toJSON() {\n return this.toString();\n }\n}\n\nexport class Abilities {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const ability = this.dex.abilities.get(name);\n return this.exists(ability) ? ability : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const ability in this.dex.data.Abilities) {\n const a = this.get(ability);\n if (a) yield a;\n }\n }\n}\n\nexport class Items {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const item = this.dex.items.get(name);\n return this.exists(item) ? item : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const item in this.dex.data.Items) {\n const i = this.get(item);\n if (i) yield i;\n }\n }\n}\n\nexport class Moves {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const move = this.dex.moves.get(name);\n return this.exists(move) ? move : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const move in this.dex.data.Moves) {\n const m = this.get(move);\n if (m) yield m;\n }\n }\n}\n\nexport class Species {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Specie};\n\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const species = this.dex.species.get(name);\n if (!this.exists(species)) return undefined;\n const id = (species as any).speciesid || species.id; // FIXME Event-only ability hack\n const cached = this.cache[id];\n if (cached) return cached;\n return (this.cache[id] = new Specie(this.dex, this.exists, species));\n }\n\n *[Symbol.iterator]() {\n for (const species in this.dex.data.Species) {\n const s = this.get(species);\n if (s) yield s;\n }\n }\n}\n\nexport class Specie implements DexSpecies {\n readonly id!: ID;\n readonly name!: SpeciesName;\n readonly fullname!: string;\n readonly exists!: boolean;\n readonly num!: number;\n readonly gen!: GenerationNum;\n readonly shortDesc!: string;\n readonly desc!: string;\n readonly isNonstandard!: Nonstandard | null;\n readonly duration?: number;\n\n readonly effectType!: 'Pokemon';\n readonly kind!: 'Species';\n readonly baseStats!: StatsTable;\n readonly baseSpecies!: SpeciesName;\n readonly baseForme!: FormeName | '';\n readonly forme!: FormeName | '';\n readonly abilities!: SpeciesAbility<AbilityName | ''>;\n readonly types!: [TypeName] | [TypeName, TypeName];\n readonly prevo?: SpeciesName | '';\n readonly evos?: SpeciesName[];\n readonly nfe: boolean;\n readonly eggGroups!: EggGroup[];\n readonly weightkg!: number;\n readonly weighthg!: number;\n readonly tags!: SpeciesTag[];\n readonly unreleasedHidden!: boolean | 'Past';\n readonly maleOnlyHidden!: boolean;\n readonly inheritsFrom!: ID;\n readonly tier!: Tier.Singles | Tier.Other;\n readonly doublesTier!: Tier.Doubles;\n\n readonly changesFrom?: SpeciesName;\n readonly cosmeticFormes?: SpeciesName[];\n readonly otherFormes?: SpeciesName[];\n readonly formeOrder?: SpeciesName[];\n readonly formes?: SpeciesName[];\n readonly genderRatio: {M: number; F: number};\n readonly isMega?: boolean;\n readonly isPrimal?: boolean;\n readonly battleOnly?: SpeciesName | SpeciesName[];\n readonly canGigantamax?: MoveName;\n readonly gmaxUnreleased?: boolean;\n readonly cannotDynamax?: boolean;\n readonly requiredAbility?: AbilityName;\n readonly requiredItem?: ItemName;\n readonly requiredItems?: ItemName[];\n readonly requiredMove?: MoveName;\n readonly gender?: GenderName;\n readonly maxHP?: number;\n readonly evoMove?: MoveName;\n readonly evoItem?: string;\n readonly evoRegion?: 'Alola' | 'Galar';\n readonly evoLevel?: number;\n readonly evoCondition?: string;\n readonly evoType?: EvoType;\n readonly condition?: Partial<Condition>;\n readonly canHatch!: boolean;\n\n /* private */ readonly dex: Dex;\n\n /* private */ static readonly EXCLUDE = new Set([\n 'abilities', 'cosmeticFormes', 'evos', 'formeOrder',\n 'gender', 'genderRatio', 'nfe', 'otherFormes', 'prevo',\n ]);\n\n constructor(dex: Dex, exists: BoundExistsFn, species: DexSpecies) {\n assignWithout(this, species, Specie.EXCLUDE);\n this.dex = dex;\n if (this.dex.gen >= 2) {\n this.gender = species.gender;\n this.genderRatio = species.genderRatio;\n } else {\n this.genderRatio = {M: 0, F: 0};\n }\n if (this.dex.gen >= 3) {\n this.abilities = {0: species.abilities[0]};\n // \"because PS\", Pokemon have the abilities that were added in Gen 4 in Gen 3 :bigthonk:\n if (species.abilities[1] &&\n this.dex.abilities.get(species.abilities[1]).gen <= this.dex.gen) {\n this.abilities[1] = species.abilities[1];\n }\n if (this.dex.gen >= 5 && species.abilities.H) this.abilities.H = species.abilities.H;\n if (this.dex.gen >= 7 && species.abilities.S) this.abilities.S = species.abilities.S;\n } else {\n this.abilities = {0: ''};\n }\n this.evos = species.evos?.filter(s => exists(this.dex.species.get(s)));\n this.nfe = !!this.evos?.length;\n if (!this.nfe) this.evos = undefined;\n this.cosmeticFormes = species.cosmeticFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.cosmeticFormes?.length) this.cosmeticFormes = undefined;\n this.otherFormes = species.otherFormes?.filter(s => exists(this.dex.species.get(s)));\n if (!this.otherFormes?.length) this.otherFormes = undefined;\n this.formeOrder = species.formeOrder?.filter(s => exists(this.dex.species.get(s)));\n if (!this.formeOrder || this.formeOrder.length <= 1) this.formeOrder = undefined;\n this.formes = this.formeOrder?.filter(s =>\n this.dex.species.get(s).isNonstandard !== 'Gigantamax');\n this.prevo =\n species.prevo && exists(this.dex.species.get(species.prevo)) ? species.prevo : undefined;\n }\n\n get formeNum() {\n return (this.baseSpecies === this.name\n ? this.formeOrder ? this.formeOrder.findIndex(name => name === this.name) : 0\n : this.dex.species.get(this.baseSpecies).formeOrder!.findIndex(\n name => name === (this.isNonstandard === 'Gigantamax' ? this.baseSpecies : this.name)\n ));\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['dex']));\n }\n}\n\nexport class Conditions {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n const condition = this.dex.conditions.get(name);\n return this.exists(condition) ? condition : undefined;\n }\n}\n\nexport class Natures {\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n }\n\n get(name: string) {\n if (this.dex.gen < 3) return undefined;\n const nature = this.dex.natures.get(name);\n return this.exists(nature) ? nature : undefined;\n }\n\n *[Symbol.iterator]() {\n for (const nature in this.dex.data.Natures) {\n const n = this.get(nature);\n if (n) yield n;\n }\n }\n}\n\nconst EFFECTIVENESS = {\n '-3': 0.125,\n '-2': 0.25,\n '-1': 0.5,\n '0': 1,\n '1': 2,\n '2': 4,\n '3': 8,\n};\n\ntype TypeTarget = {getTypes: () => TypeName[]} | {types: TypeName[]} | TypeName[] | TypeName;\n\nexport class Types {\n /* private */ readonly cache = Object.create(null) as {[id: string]: Type};\n\n /* private */ readonly unknown: Type;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(dex: Dex, exists: BoundExistsFn) {\n this.dex = dex;\n this.exists = exists;\n // PS doesn't contain data for the '???' type\n this.unknown = new Type({\n effectType: 'Type',\n kind: 'Type',\n // Regrettably PS ID's can't represent '???'\n id: '',\n name: '???',\n // Technically this only exists as a true type in Gens 2-4, but there are moves dealing\n // typeless damage in Gen 1 so we include it there.\n exists: dex.gen <= 4,\n gen: 1,\n // This gets filled in for us by Type's constructor\n damageTaken: {} as {[t in Exclude<TypeName, '???'>]: number},\n HPivs: {},\n HPdvs: {},\n }, dex, this);\n }\n\n get(name: string) {\n if (name === '???') return this.unknown;\n const type = this.dex.types.get(name);\n if (!this.exists(type)) return undefined;\n const cached = this.cache[type.id];\n if (cached) return cached;\n return (this.cache[type.id] = new Type(type, this.dex, this));\n }\n\n *[Symbol.iterator]() {\n for (const type in this.dex.data.Types) {\n const t = this.get(type);\n if (t) yield t;\n }\n if (this.dex.gen >= 2 && this.dex.gen <= 4) {\n yield this.unknown;\n }\n }\n\n getHiddenPower(ivs: StatsTable) {\n return this.dex.getHiddenPower(ivs);\n }\n\n canDamage(source: {type: TypeName} | TypeName, target: TypeTarget) {\n return this.dex.getImmunity(source, target);\n }\n\n totalEffectiveness(source: {type: TypeName} | TypeName, target: TypeTarget) {\n if (!this.canDamage(source, target)) return 0;\n const e = `${this.dex.getEffectiveness(source, target)}`;\n // convert from PS's ridiculous encoding to something usable\n return EFFECTIVENESS[e as keyof typeof EFFECTIVENESS];\n }\n}\n\nexport type TypeEffectiveness = 0 | 0.5 | 1 | 2;\n\nconst DAMAGE_TAKEN = [1, 2, 0.5, 0] as TypeEffectiveness[];\nconst SPECIAL = ['Fire', 'Water', 'Grass', 'Electric', 'Ice', 'Psychic', 'Dark', 'Dragon'];\n\nexport class Type {\n readonly id!: ID;\n readonly name!: TypeName;\n readonly effectType!: 'Type';\n readonly kind!: 'Type';\n readonly exists!: boolean;\n readonly gen!: GenerationNum;\n readonly effectiveness: {[t in TypeName]: TypeEffectiveness};\n readonly HPivs!: Partial<StatsTable>;\n readonly HPdvs!: Partial<StatsTable>;\n readonly category?: Exclude<MoveCategory, 'Status'>;\n\n /* private */ readonly types: Types;\n\n constructor(type: DexType, dex: Dex, types: Types) {\n Object.assign(this, type);\n this.types = types;\n this.category =\n this.name === 'Fairy' ? undefined : SPECIAL.includes(this.name) ? 'Special' : 'Physical';\n // convert from PS's ridiculous encoding to something usable (plus damage taken -> dealt)\n this.effectiveness = {'???': 1} as {[t in TypeName]: TypeEffectiveness};\n for (const k in dex.data.Types) {\n const t = k.charAt(0).toUpperCase() + k.slice(1) as Exclude<TypeName, '???'>;\n this.effectiveness[t] = DAMAGE_TAKEN[dex.data.Types[k].damageTaken[this.name] || 0];\n }\n }\n\n canDamage(target: TypeTarget) {\n return this.types.canDamage(this.name, target);\n }\n\n totalEffectiveness(target: TypeTarget) {\n return this.types.totalEffectiveness(this.name, target);\n }\n\n toString() {\n return this.name;\n }\n\n toJSON() {\n return assignWithout({}, this, new Set(['types']));\n }\n}\n\nconst GEN3_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'flash', 'rocksmash', 'waterfall', 'dive'] as ID[]);\n// NOTE: Whirlpool and Defog are Gen 4 HMs but the HMs differ in DPPt vs. HGSS\nconst GEN4_HMS =\n new Set(['cut', 'fly', 'surf', 'strength', 'rocksmash', 'waterfall', 'rockclimb'] as ID[]);\n\ntype Restriction = 'Pentagon' | 'Plus' | 'Galar' | 'Paldea';\n\nexport class Learnsets {\n /* private */ readonly cache = Object.create(null) as {\n [speciesid: string]: {[moveid: string]: MoveSource[]};\n };\n\n /* private */ readonly gen: Generation;\n /* private */ readonly dex: Dex;\n /* private */ readonly exists: BoundExistsFn;\n\n constructor(gen: Generation, dex: Dex, exists: BoundExistsFn) {\n this.gen = gen;\n this.dex = dex;\n this.exists = exists;\n }\n\n async get(name: string) {\n const learnset = await this.dex.learnsets.get(toID(name));\n return this.exists(learnset) ? learnset : undefined;\n }\n\n async *[Symbol.iterator]() {\n if (!this.dex.data.Learnsets) await this.dex.learnsets.get('LOAD' as ID);\n for (const id in this.dex.data.Learnsets) {\n const l = await this.get(id);\n if (l) yield l;\n }\n }\n\n async* all(species: Specie) {\n let id = species.id;\n let learnset = await this.get(id);\n if (!learnset) {\n id = typeof species.battleOnly === 'string' && species.battleOnly !== species.baseSpecies\n ? toID(species.battleOnly)\n : toID(species.baseSpecies);\n learnset = await this.get(id);\n }\n\n while (learnset) {\n yield learnset;\n\n if (id === 'lycanrocdusk' || (species.id === 'rockruff' && id === 'rockruff')) {\n id = 'rockruffdusk' as ID;\n } else if (species.id === 'gastrodoneast') {\n id = 'gastrodon' as ID;\n } else if (species.id === 'pumpkaboosuper') {\n id = 'pumpkaboo' as ID;\n } else {\n id = toID(species.battleOnly || species.changesFrom || species.prevo);\n }\n\n if (!id) break;\n const s = this.gen.species.get(id);\n if (!s) break;\n species = s;\n learnset = await this.get(id);\n }\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async learnable(name: string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return undefined;\n\n if (!restriction) {\n const cached = this.cache[species.id];\n if (cached) return cached;\n }\n\n const moves: {[moveid: string]: MoveSource[]} = {};\n\n for await (const learnset of this.all(species)) {\n if (learnset.learnset) {\n for (const moveid in learnset.learnset) {\n const move = this.gen.moves.get(moveid);\n if (move) {\n const sources = learnset.learnset[moveid];\n if (this.isLegal(move, sources, restriction || this.gen)) {\n const filtered = sources.filter(s => +s.charAt(0) <= this.gen.num);\n if (!filtered.length) continue;\n if (moves[move.id]) {\n // If we simply add filtered to moves[move.id] we may end up with some duplicates or\n // situations where we have mixed learnset information. We assume that while\n // moves[move.id] and filtered are already deduped, their union might not be, and\n // thus iterate through looking for unique prefixes. For efficiency, instead of\n // appending each deduped source from filtered to moves[move.id] immediately and\n // making each subsequent iteration longer we make a list of the unique sources to\n // add at the end. This is only safe given our assumption that filtered is unique\n // internally to begin with.\n const unique = [];\n // These lists are all expected to be short arrays so this O(n^2) linear searching\n // is still expected to be faster runtime-wise than a more sophisticated approach\n loop: for (const source of filtered) {\n const prefix = source.slice(0, 2);\n // sadly Babel chokes on using an .every(...) here due to throwIfClosureRequired\n for (const s of moves[move.id]) if (s.startsWith(prefix)) continue loop;\n unique.push(source);\n }\n moves[move.id].push(...unique);\n } else {\n moves[move.id] = filtered;\n }\n }\n }\n }\n }\n }\n\n if (!restriction) this.cache[species.id] = moves;\n return moves;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n async canLearn(name: string, move: Move | string, restriction?: Restriction) {\n const species = this.gen.species.get(name);\n if (!species) return false;\n\n move = typeof move === 'string' && this.gen.moves.get(move) || move;\n if (typeof move === 'string') return false;\n\n for await (const learnset of this.all(species)) {\n if (this.isLegal(move, learnset.learnset?.[move.id], restriction || this.gen)) {\n return true;\n }\n }\n\n return false;\n }\n\n // BUG: this only covers what Pokémon Showdown deems \"teambuilder legality\" - proper legality\n // checks/restriction enforcement requires @pkmn/sim's TeamValidator.\n isLegal(move: Move, sources: MoveSource[] | undefined, gen: Generation | Restriction) {\n if (!sources) return undefined;\n\n const gens = sources.map(x => Number(x[0]));\n const minGen = Math.min(...gens);\n const vcOnly = (\n minGen === 7 && sources.every(x => x[0] !== '7' || x === '7V') ||\n minGen === 8 && sources.every(x => x[0] !== '8' || x === '8V')\n );\n\n if (gen === 'Pentagon') return gens.includes(6);\n if (gen === 'Plus') return gens.includes(7) && !vcOnly;\n if (gen === 'Galar') return gens.includes(8) && !vcOnly;\n if (gen === 'Paldea') return gens.includes(9);\n\n if (this.gen.num >= 3 && minGen <= 4 && (GEN3_HMS.has(move.id) || GEN4_HMS.has(move.id))) {\n let legalGens = '';\n let available = false;\n\n if (minGen === 3) {\n legalGens += '3';\n available = true;\n }\n if (available) available = !GEN3_HMS.has(move.id);\n\n if (available || gens.includes(4)) {\n legalGens += '4';\n available = true;\n }\n if (available) available = !GEN4_HMS.has(move.id);\n\n const minUpperGen = available ? 5 : Math.min(...gens.filter(g => g > 4));\n legalGens += '0123456789'.slice(minUpperGen);\n return legalGens.includes(`${gen.num}`);\n } else {\n return '0123456789'.slice(minGen).includes(`${gen.num}`);\n }\n }\n}\n\nconst STATS = ['hp', 'atk', 'def', 'spe', 'spa', 'spd'] as const;\n\nconst NAMES: Readonly<{[name: string]: StatID}> = {\n HP: 'hp', hp: 'hp',\n Attack: 'atk', Atk: 'atk', atk: 'atk',\n Defense: 'def', Def: 'def', def: 'def',\n 'Special Attack': 'spa', SpA: 'spa', SAtk: 'spa', SpAtk: 'spa', spa: 'spa',\n Special: 'spa', spc: 'spa', Spc: 'spa',\n 'Special Defense': 'spd', SpD: 'spd', SDef: 'spd', SpDef: 'spd', spd: 'spd',\n Speed: 'spe', Spe: 'spe', Spd: 'spe', spe: 'spe',\n};\n\nconst DISPLAY: Readonly<{[stat: string]: Readonly<[string, string]>}> = {\n hp: ['HP', 'HP'],\n atk: ['Atk', 'Attack'],\n def: ['Def', 'Defense'],\n spa: ['SpA', 'Special Attack'],\n spd: ['SpD', 'Special Defense'],\n spe: ['Spe', 'Speed'],\n spc: ['Spc', 'Special'],\n};\n\nexport class Stats {\n /* private */ readonly dex: Dex;\n\n constructor(dex: Dex) {\n this.dex = dex;\n }\n\n calc(stat: StatID, base: number, iv = 31, ev?: number, level = 100, nature?: Nature) {\n if (ev === undefined) ev = this.dex.gen < 3 ? 252 : 0;\n if (this.dex.gen < 3) {\n iv = this.toDV(iv) * 2;\n nature = undefined;\n }\n if (stat === 'hp') {\n return base === 1 ? base : tr(tr(2 * base + iv + tr(ev / 4) + 100) * level / 100 + 10);\n } else {\n const val = tr(tr(2 * base + iv + tr(ev / 4)) * level / 100 + 5);\n if (nature !== undefined) {\n if (nature.plus === stat) return tr(tr(val * 110, 16) / 100);\n if (nature.minus === stat) return tr(tr(val * 90, 16) / 100);\n }\n return val;\n }\n }\n\n get(s: string): StatID | undefined {\n return NAMES[s];\n }\n\n display(str: string, full = false): string {\n let s: StatID | 'spc' | undefined = NAMES[str];\n if (s === undefined) return str;\n if (this.dex.gen === 1 && s === 'spa') s = 'spc';\n return DISPLAY[s][+full];\n }\n\n fill<T>(stats: Partial<StatsTable<T>>, val: T): StatsTable<T> {\n for (const stat of STATS) {\n if (!(stat in stats)) stats[stat] = val;\n }\n return stats as StatsTable<T>;\n }\n\n getHPDV(ivs: Partial<StatsTable>): number {\n return (\n (this.toDV(ivs.atk === undefined ? 31 : ivs.atk) % 2) * 8 +\n (this.toDV(ivs.def === undefined ? 31 : ivs.def) % 2) * 4 +\n (this.toDV(ivs.spe === undefined ? 31 : ivs.spe) % 2) * 2 +\n (this.toDV(ivs.spa === undefined ? 31 : ivs.spa) % 2)\n );\n }\n\n *[Symbol.iterator](): IterableIterator<StatID> {\n for (const s of STATS) {\n yield s;\n }\n }\n\n toDV(iv: number): number {\n return Math.floor(iv / 2);\n }\n\n toIV(dv: number): number {\n return dv * 2 + 1;\n }\n}\n\nexport type {\n ID,\n As,\n Weather,\n FieldCondition,\n SideCondition,\n GenerationNum,\n GenderName,\n StatID,\n StatsTable,\n BoostID,\n BoostsTable,\n MoveCategory,\n MoveTarget,\n Nonstandard,\n EvoType,\n EggGroup,\n SideID,\n Player,\n GameType,\n HPColor,\n StatusName,\n NatureName,\n TypeName,\n HPTypeName,\n Tier,\n PokemonSet,\n AbilityName,\n ItemName,\n MoveName,\n SpeciesName,\n FormeName,\n EffectType,\n Effect,\n DataKind,\n Data,\n EffectData,\n HitEffect,\n SecondaryEffect,\n ConditionData,\n AbilityData,\n ItemData,\n MoveData,\n SpeciesData,\n MoveSource,\n EventInfoData,\n LearnsetData,\n TypeData,\n NatureData,\n BasicEffect,\n Condition,\n Ability,\n Item,\n Move,\n // Species,\n EventInfo,\n Learnset,\n // Type,\n Nature,\n GenID,\n Dex,\n} from 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@pkmn/data",
3
- "version": "0.9.6",
3
+ "version": "0.9.8",
4
4
  "description": "A forked implementation of the Pokémon Showdown client's data layer",
5
5
  "repository": "github:pkmn/ps",
6
6
  "license": "MIT",
@@ -16,12 +16,12 @@
16
16
  "build"
17
17
  ],
18
18
  "dependencies": {
19
- "@pkmn/dex-types": "^0.9.6"
19
+ "@pkmn/dex-types": "^0.9.8"
20
20
  },
21
21
  "devDependencies": {
22
- "@pkmn/dex": "^0.9.6",
23
- "@pkmn/mods": "^0.9.6",
24
- "@pkmn/sim": "^0.9.6",
22
+ "@pkmn/dex": "^0.9.8",
23
+ "@pkmn/mods": "^0.9.8",
24
+ "@pkmn/sim": "^0.9.8",
25
25
  "@smogon/calc": "^0.10.0"
26
26
  },
27
27
  "scripts": {