@pkg-nec/emulatorjs 4.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.gitattributes +1 -0
- package/CHANGES.md +528 -0
- package/CODE_OF_CONDUCT.md +128 -0
- package/CONTRIBUTING.md +31 -0
- package/LICENSE +674 -0
- package/README.md +284 -0
- package/data/compression/README.md +11 -0
- package/data/compression/extract7z.js +1 -0
- package/data/compression/extractzip.js +1 -0
- package/data/compression/libunrar.js +519 -0
- package/data/compression/libunrar.wasm +0 -0
- package/data/cores/README.md +22 -0
- package/data/cores/package.json +65 -0
- package/data/emulator.css +1614 -0
- package/data/loader.js +170 -0
- package/data/localization/README.md +63 -0
- package/data/localization/af-FR.json +339 -0
- package/data/localization/ar-AR.json +301 -0
- package/data/localization/ben-BEN.json +301 -0
- package/data/localization/de-GER.json +301 -0
- package/data/localization/el-GR.json +301 -0
- package/data/localization/en-US.json +339 -0
- package/data/localization/es-ES.json +310 -0
- package/data/localization/fa-AF.json +310 -0
- package/data/localization/hi-HI.json +301 -0
- package/data/localization/it-IT.json +302 -0
- package/data/localization/ja-JA.json +301 -0
- package/data/localization/jv-JV.json +301 -0
- package/data/localization/ko-KO.json +336 -0
- package/data/localization/pt-BR.json +361 -0
- package/data/localization/retroarch.json +617 -0
- package/data/localization/ro-RO.json +310 -0
- package/data/localization/ru-RU.json +301 -0
- package/data/localization/tr-TR.json +310 -0
- package/data/localization/vi-VN.json +302 -0
- package/data/localization/zh-CN.json +351 -0
- package/data/src/GameManager.js +464 -0
- package/data/src/compression.js +142 -0
- package/data/src/emulator.js +6158 -0
- package/data/src/gamepad.js +167 -0
- package/data/src/nipplejs.js +1 -0
- package/data/src/shaders.js +236 -0
- package/data/src/socket.io.min.js +7 -0
- package/data/src/storage.js +125 -0
- package/data/version.json +5 -0
- package/docs/Logo-light.png +0 -0
- package/docs/Logo.png +0 -0
- package/docs/Logo.svg +4487 -0
- package/docs/contributors.json +46 -0
- package/docs/contributors.md +125 -0
- package/docs/favicon.ico +0 -0
- package/index.html +269 -0
- package/package.json +35 -0
package/.gitattributes
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package/CHANGES.md
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# Changes
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# 4.2.3
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Bug fix release
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- Redo image capture features (Thanks to [@allancoding](https://github.com/allancoding))
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- Fix issue with invalid button names (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Fix issues with canvas size
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- Update zh-CN translations (Thanks to [@incredibleIdea](https://github.com/incredibleIdea))
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# 4.2.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/a796c4a3866652d1b6cb74a2b90e9552955c2b13)
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- Prioritize gameName over gameUrl for the local storage identifier
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- Fix CSS parsing when setting a background image (Thanks to [@kellenmace](https://github.com/kellenmace))
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- Add `EJS_dontExtractBIOS` option (Thanks to [@pjft](https://github.com/pjft))
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- Delete old screenshot file before saving a new one (Thanks to [@gantoine](https://github.com/gantoine))
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- Add `saveSaveFiles` event for when save files are updated
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- Add `saveDatabaseLoaded` event, for when the `/data/saves` directory has been mounted
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- Add ability to set a system save interval
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- Add the ability to hide settings from the settings menu with the `EJS_hideSettings` option
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- Attempt to auto-detect system language and attempt to load that file.
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- Add `EJS_disableAutoLang` option to disable auto language detection in `loader.js`
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- Update Japanese translation file (Thanks to [@noel-forester](https://github.com/noel-forester))
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- Add dropdown selection for gamepads
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- Correct N64 virtual gamepad inputs
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- Change path to `retroarch.cfg`
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- Add `joystickInput` property for virtual gamepad buttons
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- Removed `this.listeners`
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- Update Korean translation file (Thanks to [@SooHyuck](https://github.com/SooHyuck))
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- Redo touchscreen detection (Thanks to [@allancoding](https://github.com/allancoding))
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- Redo toolbar visibility method (Thanks to [@allancoding](https://github.com/allancoding))
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- Add `dosbox_pure` core (requires threading)
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- Add toggle for direct keyboard input
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- Redo scrolling in settings menu
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- Redo about menu CSS
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- Add setting to enable/disable mouse lock
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- Properly handle failed save states
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- Fix unknown axis events being discarded
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- Write core settings file before loading the core (Some core settings are required to be loaded from here on startup)
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- Add option to disable `alt` key when using direct keyboard input
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- Cleanup famicom controls
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- Fix setting gamepad axis to input values 16 to 23
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- Rework internal method of getting user settings, add `this.getSettingValue` function
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- Add Romanian translation file (Thanks to [@jurcaalexandrucristian](https://github.com/jurcaalexandrucristian))
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- Fix build stack size when building cores
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- Fix CHD support
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# 4.2.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/13362ef0786990e93462f06505de772031cfc4c2)
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This was a bug-fix only release.
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- Core-fetch failsafe now fetches a pinned version (Thanks to [@gantoine](https://github.com/n-at))
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- Fixes video rotation on the arcade core (Thanks to [@allancoding](https://github.com/allancoding))
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- Updated French `af-FR` translation (Thanks to [@t3chnob0y](https://github.com/t3chnob0y))
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- Fixes switching between cores.
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- Change: Localstorage settings are now stored by game instead of by system.
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- Fixed gamepad input for c-down.
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- Fixed RetroArch always assuming save is `.srm`.
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- Fixed EJS exit event
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- Hide the "save/load save files" buttons if unsupported.
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- Corrects the order of the core list.
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- Corrects behaviour of the placement of bios/parent/patch files.
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- Fixed rar decompression.
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- Fixed picodrive core (`sega32x`)
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- Fixed libretro-uae core (`amiga`)
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# 4.2.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/8d42d53d4fdf0166f71eaa07529cadf93350b76e)
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In my opinion, this is the most stable release we've had in a while. Many features added in this release were just side affects of fixing up some bugs.
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- Let same_cdi core handle zipped bios file directly (Thanks to [@pastisme](https://github.com/pastisme))
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- Fix audio sliders/mute button (Thanks to [@n-at](https://github.com/n-at))
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- Add ability to rotate video (Thanks to [@allancoding](https://github.com/allancoding))
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- Added persian `fa-AF` language (Thanks to [@iits-reza](https://github.com/iits-reza))
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- Added more catches for a start-game error
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- Fixed default webgl2 option
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- Organized settings menu, by dividing entries into sub-menus
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- Fixed the EmulatorJS exit button
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- Added the ability to internally add configurable retroarch.cfg variables
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- Fixed default settings being saved to localstorage
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- Fixed in browser SRM saves (finally)
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- Read save state from WebAssembly Memory
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- Fixed an issue when loading PPSSPP assets
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- Refactored the internal downloadFile function to be promised based instead of callback based
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- Added checks if core requires threads or webgl2
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- Added ability to switch between cores in the settings menu
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- Added the ability to enable/disable threads if SharedArrayBuffer is defined
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- Added a PSP controller scheme for the control settings menu
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- Fixed the volume slider background height in firefox
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- Added handling for lightgun devices
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- Refactored the EmulatorJS `build-emulatorjs.sh` build script
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- Added `ppsspp` core
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# 4.1.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/4951a28de05e072acbe939f46147645a91664a07)
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- Fixed 2xScaleHQ and 2xScaleHQ shaders (Thanks to [@n-at](https://github.com/n-at))
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- Added Vietnamese (`vi-VN`) (Thanks to [@TimKieu](https://github.com/TimKieu))
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- Disable CUE generation for the PUAE core (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Updated German translation (Thanks to [@jonas0b1011001](https://github.com/jonas0b1011001))
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- Add missing calls to translate (Thanks to [@angelmarfil](https://github.com/angelmarfil))
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- Added Turkish (`tr-TR`) (Thanks to [@iGoodie](https://github.com/iGoodie))
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- Fixed Gamepad support for some older browsers (Thanks to [@ZhaoTonggang](https://github.com/ZhaoTonggang))
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- Default to webgl1 on lower end cores.
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- Added ability to switch between webgl1 and webgl2.
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- Check core compatibility with EmulatorJS.
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- Added core license to right-click menu.
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- Removed usage of `replaceAll`.
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- Added the ability to change settings on game start crash.
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- Added `exit` button, to properly shutdown and save files.
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- Fixed mouse on mobile devices.
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- Modularized EmulatorJS.
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- Fixed WHLoader hdf roms.
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- Added support for `File` objects (Thanks to [@pastisme](https://github.com/pastisme)).
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# 4.0.12 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/c3ba473d1afc278db136f8e1252d0456050d6047)
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- Fix scroll bar css (Thanks to [@allancoding](https://github.com/allancoding))
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- Flip the context menu instead of going off the page
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- Add hooks for save files (Thanks to [@gantoine](https://github.com/gantoine))
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- Add class for each virtual gamepad button
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- Add `EJS_forceLegacyCores` option
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- Add `EJS_noAutoFocus` (this is only for advanced developers, not likely an option you will use)
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- Added supported Amiga file extensions (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Display the file name of the ROM/disk when using M3U lists (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Added vsync option
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- Added advanced shader configuration support (Thanks to [@n-at](https://github.com/n-at))
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# 4.0.11 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/cafd80d023afa9562c7054e89a4240f3381d64ff)
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- Added the ability to disable localstorage using `EJS_disableLocalStorage`. (Thanks to [@n-at](https://github.com/n-at))
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- Added the ability to trigger `EJS_emulator.displayMessage` with a duration. (Thanks to [@allancoding](https://github.com/allancoding))
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- `EJS_emulator.gameManager.getState` now returns a Uint8Array instead of a promise.
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- Fixed broken save states from the 4.0.10 release.
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# 4.0.10 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/390605d2ab48db16c07c8fb4fc2815033af5c3a6)
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- Fixed bug with duplicate control inputs.
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- Fixed mobile settings menu positioning.
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- Ability to load custom files into the wasm instance.
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- Renamed the `mame2003` system to `mame`.
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- Removed mame disclaimers on `mame2003` core.
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- Added VICE cores for C64, C128, VIC20, Plus/4, and PET (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Added a padding between popup body and buttons.
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- Added ability to disabled cached databases.
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- Fixed screenshot for some cores.
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- Fixed game element not being focused after fullscreening.
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- Added missing Famicom controls.
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- Fixed volume slider shadow. (Thanks to [@allancoding](https://github.com/allancoding))
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# 4.0.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/ddb5c6092f12a63a46d74ea67e6469726665ebc2)
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- Repository history rewrite - expect faster cloning times.
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- Prevent Vice64 from creating cue files (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Chinese translation updated (Thanks to [@oyepriyansh](https://github.com/oyepriyansh))
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- Added button to open context menu (Thanks to [@andrigamerita](https://github.com/andrigamerita))
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- Fixed menu bar text placement for items on the right.
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- Fixed a bug in safari where fullscreen would not resize the game element.
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- Fixed a bug in safari where the bottom menu would be visible on initial page load.
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- Fixed game rom filename showing as "game" when the game name is set.
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- Added legacy nintendo 64 cores for browsers that don't support webgl2.
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# 4.0.8 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f579eb4c080f612723fd6a119b02173cafb37503)
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- Fixed typo in virtual gamepad dpad.
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- Added updated desmume core.
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- Fixed key mapping (Thanks to [@allancoding](https://github.com/allancoding))
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- Fixed adblock message (Thanks to [@allancoding](https://github.com/allancoding))
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- Added `EJS_startButtonName` option.
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- Re-Added ability to drag and drop save states.
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- Fixed cheats menu.
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- Added popup message for Safari mobile users if game is not running.
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- Added `EJS_softLoad` option.
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- Added amiga core.
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- Added c64 core.
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# 4.0.7 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f579eb4c080f612723fd6a119b02173cafb37503)
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- Added rewind (Thanks to [@n-at](https://github.com/n-at))
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- Added slowdown (Thanks to [@n-at](https://github.com/n-at))
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- Fixed "zone" object in front of settings menu.
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- Fixed virtual gamepad alignment.
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- Add `EJS_fullscreenOnLoaded` option.
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- Add virtual gamepad toggle to the control menu (for touchscreen devices)
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- Fix gamepad ID showing as "undefined".
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- Added threaded cores.
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- Added joystick translations (Thanks to [@allancoding](https://github.com/allancoding))
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- Fixed fullscreen button tooltip (Thanks to [@allancoding](https://github.com/allancoding))
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- Added TurboGrafx-16, SuperGrafx, PC Engine, neo geo pocket, WonderSwan, PC-FX, and ColecoVision support. (Thanks to [@n-at](https://github.com/n-at))
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- Fixed cue file loading (Thanks to [@n-at](https://github.com/n-at))
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- Fixed ability to hide volume slider (Thanks to [@n-at](https://github.com/n-at))
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- Added new mame2003_plus core (now default mame2003 core)
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- Use keycodes instead of labels (Thanks to [@allancoding](https://github.com/allancoding))
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# 4.0.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5e338e7a888480cea331f6d4656bc8986a7d6b28)
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- Fixed n64 on iOS safari
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- virtual gamepads for atari2600, atari7800, lynx, jaguar, vb, 3do (Thanks to [@n-at](https://github.com/n-at))
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- control buttons for gba, vb, 3do, atari2600, atari7800, lynx, jaguar (Thanks to [@n-at](https://github.com/n-at))
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- Added `EJS_controlScheme` (Thanks to [@n-at](https://github.com/n-at))
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- Added Fast Forward
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# 4.0.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5307e6294ed9df5daabd6958b2b307bae01f59f1)
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- Added `pcsx_rearmed` core
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- Made `pcsx_rearmed` core the default `psx` core (better compatibility)
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- Added `fbneo` core
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- Made `fbneo` core the default `arcade` core (better compatibility)
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- Added picodrive core (sega32x)
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- Cleaned up documentation
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- Fixed/updated rar de-compression
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- Added segaMD, segaCD, sega32x button labels and virtual gamepad (Thanks to [@n-at](https://github.com/n-at))
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- Added ability to use threads (pre compiled cores not yet available)
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- Fixed reversed gamepad button events (down was up, up was down)
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+
- Fixed Gamepad axis release not triggering
|
|
216
|
+
- Add ***highly beta*** psp core - see readme
|
|
217
|
+
|
|
218
|
+
# 4.0.4 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/41491a738cf92ef9cee7d53f323aa2ab9732c053)
|
|
219
|
+
|
|
220
|
+
- Fix cheats "x" button
|
|
221
|
+
- Optimize memory usage
|
|
222
|
+
- Added ability to set urls to blob/arraybuffer/uint8array if needed
|
|
223
|
+
|
|
224
|
+
# 4.0.3 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5219ab51227bc0fb60cbc7b60e476b0145c932c9)
|
|
225
|
+
|
|
226
|
+
- Remove RetroArch messages
|
|
227
|
+
- Center video at top
|
|
228
|
+
|
|
229
|
+
# 4.0.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/06fe386e780bb55ef6baa4fbc6addd486bee747a)
|
|
230
|
+
|
|
231
|
+
- Add link to RetroArch License on about page
|
|
232
|
+
- Fix gamepad support for legacy browsers
|
|
233
|
+
|
|
234
|
+
# 4.0.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/efbb9dd462ee0e4f2120a6947af312e02fcf657c)
|
|
235
|
+
|
|
236
|
+
Complete application re-write. Everything changed. Although some changes to note are:
|
|
237
|
+
|
|
238
|
+
- Optimization for smaller screens.
|
|
239
|
+
- No more dead code.
|
|
240
|
+
- Fix Gamepad for firefox.
|
|
241
|
+
- Store srm in browser.
|
|
242
|
+
- Ability to import/export srm files.
|
|
243
|
+
- No more old cores
|
|
244
|
+
|
|
245
|
+
And much much more was changed...
|
|
246
|
+
|
|
247
|
+
# 3.1.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f7fa5d41487a424233b40e903020455606d68fee)
|
|
248
|
+
|
|
249
|
+
- Fixed iOS bug for iPads
|
|
250
|
+
- Added netplay! (only working on old cores)
|
|
251
|
+
|
|
252
|
+
# 3.1.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/614f5cb55e2768199ba05b756b47d0ab7ab283fd)
|
|
253
|
+
|
|
254
|
+
- Added ability to drag and drop save states.
|
|
255
|
+
- Fixed some "update" and "cancel" and "close" button confustion
|
|
256
|
+
- Removed save state retroarch messages
|
|
257
|
+
- Beta netplay cleanup (not yet working)
|
|
258
|
+
- (Theoretically) fixed a bug that did not allow iOS devices to work
|
|
259
|
+
|
|
260
|
+
# 3.0.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/44c31371fb3c314cd8dea36ccbaad89fb3ab98e6)
|
|
261
|
+
|
|
262
|
+
- Fixed screen recording on devices that do not support getUserMedia api.
|
|
263
|
+
- Added C label buttons to nintendo 64 virtual gamepad.
|
|
264
|
+
- Fixed EJS_color bug.
|
|
265
|
+
- Savestates are pulled from the core itself, to always be correct.
|
|
266
|
+
- Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x)
|
|
267
|
+
- D-pad for virtual gamepad.
|
|
268
|
+
- Updated translation files to include new menu options.
|
|
269
|
+
- Ability to add more than one zone object to virtual gamepads.
|
|
270
|
+
- Added ability to set custom menu options.
|
|
271
|
+
- Virtual gamepad left handed mode.
|
|
272
|
+
- Fixed Screen record svg.
|
|
273
|
+
- Updated svg icons.
|
|
274
|
+
- Cache "clear all" button.
|
|
275
|
+
- Cache button moved to menu bar.
|
|
276
|
+
- Added feature that will display the current downloaded size when the content length is not available.
|
|
277
|
+
|
|
278
|
+
# 2.3.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/088942083e44510f07133f2074a2d63a8af477cd)
|
|
279
|
+
|
|
280
|
+
- Fixed incorrect variable referencing when update bios download data callback.
|
|
281
|
+
- Fixed rom storage size limits.
|
|
282
|
+
- Fixed download percent not showing with some files.
|
|
283
|
+
|
|
284
|
+
# 2.3.8 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5f176b963e4b2055983b82396378d1e3837a69c4)
|
|
285
|
+
|
|
286
|
+
- Remove broken shader.
|
|
287
|
+
- Add download percent message.
|
|
288
|
+
- Fixed UI "saving state" message not going away.
|
|
289
|
+
|
|
290
|
+
# 2.3.7 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/8b9607becfe0aaad42b8b8486c7d379821b72125)
|
|
291
|
+
|
|
292
|
+
- Add more shaders.
|
|
293
|
+
- Add bold fontsize option to custom virtual gamepad settings.
|
|
294
|
+
- No longer set "normalOptions" from localization file.
|
|
295
|
+
|
|
296
|
+
# 2.3.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/b2919bc2c3d2d4c9fe3ab4f4486790a376b7acfe)
|
|
297
|
+
|
|
298
|
+
- Remove default control mappings for gamepads.
|
|
299
|
+
- Upgraded invalid character regex to catch more characters.
|
|
300
|
+
|
|
301
|
+
# 2.3.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/a5a9916aba041e75ee73815376ed4fd2e22701bd)
|
|
302
|
+
|
|
303
|
+
- Use regex to detect and replace invalid characters in filename/gamename settings.
|
|
304
|
+
|
|
305
|
+
# 2.3.4 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/45d982b6362cfd29cb2eda9721066e03893ba0d8)
|
|
306
|
+
|
|
307
|
+
- Add new arcade core.
|
|
308
|
+
- Fix patch file game id set bug.
|
|
309
|
+
|
|
310
|
+
# 2.3.4 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/45d982b6362cfd29cb2eda9721066e03893ba0d8)
|
|
311
|
+
|
|
312
|
+
- Add new arcade core.
|
|
313
|
+
|
|
314
|
+
# 2.3.3 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/11bddd5a4277aa04f80b941f05cc024b3de58bfc)
|
|
315
|
+
|
|
316
|
+
- Make version in loader.js reasonable.
|
|
317
|
+
- Created function to return the game id to prevent unnecessary data stored.
|
|
318
|
+
|
|
319
|
+
# 2.3.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/e9e017435f2c41c6c2b127024cc88ac51bdf04d9)
|
|
320
|
+
|
|
321
|
+
- Fix reference error.
|
|
322
|
+
- Fix bug in custom virtual gamepad processor where if value is set to 0 it will see that as the value being missing.
|
|
323
|
+
|
|
324
|
+
# 2.3.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/0fd6d58e2011fa1a39bd2e11ba3d2f17773f0961)
|
|
325
|
+
|
|
326
|
+
- Use let instead of var.
|
|
327
|
+
|
|
328
|
+
# 2.3.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/2fd0f545285151524262cc799efef6d996d7c6c1)
|
|
329
|
+
|
|
330
|
+
- Added ability to customize virtual gamepad UI.
|
|
331
|
+
- Fixed bug where shader is not set on start.
|
|
332
|
+
|
|
333
|
+
# 2.2.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/018c39d4065b866487f8f18ca88c9488eab69a6d)
|
|
334
|
+
|
|
335
|
+
- Added feature to save save files to indexeddb every 5 minutes.
|
|
336
|
+
|
|
337
|
+
# 2.2.8 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/9860d662d02b56417044cca11937448041d9cf43)
|
|
338
|
+
|
|
339
|
+
- Re-write gamepad handler.
|
|
340
|
+
|
|
341
|
+
# 2.2.7 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/c03d18990b6536c1503bba2c640dbc13db982bb3)
|
|
342
|
+
|
|
343
|
+
- Removed un-needed FS proxy functions.
|
|
344
|
+
|
|
345
|
+
# 2.2.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/fd71b5dfc2bd44d8e1f0e7c6c7b3ee1a1127a696)
|
|
346
|
+
|
|
347
|
+
- Added fps counter.
|
|
348
|
+
- Fixed gba core aspect.
|
|
349
|
+
|
|
350
|
+
# 2.2.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/4b444ec23918149a6052807d778af82f79883c01)
|
|
351
|
+
|
|
352
|
+
- Added ability to set custom control mappings.
|
|
353
|
+
- Added ability to set custom default volume value.
|
|
354
|
+
- Fixed gamepad axis as button, gamepad varaible compared to incorrect value.
|
|
355
|
+
- Added ability to hide/show menu/context menu buttons.
|
|
356
|
+
- Added ability to set game url to other data types.
|
|
357
|
+
|
|
358
|
+
# 2.2.3 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/41eed05677b4927bd114613040bfe4572c92c4b4)
|
|
359
|
+
|
|
360
|
+
- Fixed rar unarchiving function reference.
|
|
361
|
+
- Updated rar header detection.
|
|
362
|
+
- Removed netplay.
|
|
363
|
+
|
|
364
|
+
# 2.2.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/19980deb12c3f0790176db6fc7b8b2de4069bf4e)
|
|
365
|
+
|
|
366
|
+
- Added core menu options for new cores.
|
|
367
|
+
- Added new mame2003 core.
|
|
368
|
+
- Added support for debug emscripten setting for new cores.
|
|
369
|
+
|
|
370
|
+
# 2.0.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/a72222c39a793c4ff470ebb2b71c04829fee4b5e)
|
|
371
|
+
|
|
372
|
+
- Control mapping for beta cores.
|
|
373
|
+
- Updated beta cores.
|
|
374
|
+
- Beta cores now the default option!
|
|
375
|
+
- Added a5200 core.
|
|
376
|
+
- Fixed save state for new n64 core.
|
|
377
|
+
|
|
378
|
+
# 1.2.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/8ab7bb3f49da373ed5d291c5f72039bbabf2fbc8)
|
|
379
|
+
|
|
380
|
+
- Moved virtual gamepad menu button to the top left as 3 lines.
|
|
381
|
+
- Added screen orientation lock.
|
|
382
|
+
- Added beta n64 core!
|
|
383
|
+
|
|
384
|
+
# 1.2.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/638658e6202fd39cb5c94bedcfa00ccdf8b25840)
|
|
385
|
+
|
|
386
|
+
- Updated beta core files.
|
|
387
|
+
|
|
388
|
+
# 1.1.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/fa153ba76791184d978f9fb8b69991b05b161bc8)
|
|
389
|
+
|
|
390
|
+
- Replaced axios module with custom script.
|
|
391
|
+
- Added pause/play for beta cores.
|
|
392
|
+
- Sepperated css into its own file.
|
|
393
|
+
- Renamed emu-min.js to emulator.min.js.
|
|
394
|
+
|
|
395
|
+
# 1.1.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/2767c635b8a6e05c57e054d2f9d01ae0c4ff6d47)
|
|
396
|
+
|
|
397
|
+
- Cleaned up fetch error function.
|
|
398
|
+
- Cleaned up virtual gamepad event listeners.
|
|
399
|
+
- Add code of conduct.
|
|
400
|
+
|
|
401
|
+
# 1.1.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/64731dd8219931155b4e698aa98dbf65c2120038)
|
|
402
|
+
|
|
403
|
+
- Fixed error where mame files were misnamed.
|
|
404
|
+
- Fixed bug where variable referenced was not defined in loader.js.
|
|
405
|
+
- Added .gitignore
|
|
406
|
+
- Added nodejs script to minify js files.
|
|
407
|
+
- Added audio to screen recording.
|
|
408
|
+
- Removed lots of dead code from emulator.js file.
|
|
409
|
+
- Update axios module.
|
|
410
|
+
- Added CORS error message
|
|
411
|
+
- Update nodejs buffer module.
|
|
412
|
+
|
|
413
|
+
# 1.1.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/715ded4ae23c2135bc9a8b9b7599f12c905393b3)
|
|
414
|
+
|
|
415
|
+
- Added minify feature.
|
|
416
|
+
- Added emulatorjs logo.
|
|
417
|
+
- Added beta nds and gb core.
|
|
418
|
+
- Fixed bug where when wasm was supported on the beta cores and not the old cores, a network error would appear if not using beta.
|
|
419
|
+
- Added volume setting and cheats to beta cores.
|
|
420
|
+
|
|
421
|
+
# 1.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/fde44b095bb89e299daaaa4c8d7deebc79019865)
|
|
422
|
+
|
|
423
|
+
- Official release of the beta cores.
|
|
424
|
+
- Ability to use beta cores in production.
|
|
425
|
+
- Ability to use the old emulatorjs netplay server.
|
|
426
|
+
- Set screen recording out file name to gamename if present.
|
|
427
|
+
- Set screenshot out file name to gamename if present.
|
|
428
|
+
- Fixed virtual gamepad bug where a function was referenced to as an array.
|
|
429
|
+
|
|
430
|
+
# 0.4.26 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/0709829a11266b6ab4bbbf3e61d6dd6d3c372133)
|
|
431
|
+
|
|
432
|
+
- Sepperated emulator.js file into 2 files.
|
|
433
|
+
- Added support for a custom netplay server.
|
|
434
|
+
- Fixed netplay room password input bug.
|
|
435
|
+
- Fixed bug on iOS where virtual gamepad zone was un-responsive.
|
|
436
|
+
- Added save state location feature.
|
|
437
|
+
- Added mame core setting.
|
|
438
|
+
- Added beta cores!
|
|
439
|
+
- Added localization.
|
|
440
|
+
- Re-wrote virtual gamepad code.
|
|
441
|
+
- Added EJS_terminate function.
|
|
442
|
+
- Exposed simulate_input function to window.
|
|
443
|
+
- Update webrtc adapter.
|
|
444
|
+
|
|
445
|
+
# 0.4.25 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/ef3200ef87bffe57241e05ae9646cc201142ec46)
|
|
446
|
+
|
|
447
|
+
- Moved load state on start from loader.js file to emulator.js file.
|
|
448
|
+
- Moved data path function from loader.js file to emulator.js file.
|
|
449
|
+
- Added ability to set custom path to data through `EJS_pathtodata` variable.
|
|
450
|
+
- Added support for custom paths.
|
|
451
|
+
- Expose the module and loader to window.
|
|
452
|
+
- Added `EJS_startOnLoaded` to start the emulator on load.
|
|
453
|
+
- Added quick save state slots.
|
|
454
|
+
- Added save state message.
|
|
455
|
+
- Only show save state slot in settings when save states are supported.
|
|
456
|
+
- Added ds pointer lock.
|
|
457
|
+
- Added menu button to virtual gamepad. Menu will only open when clicked on mobile.
|
|
458
|
+
- Created licenese
|
|
459
|
+
- Created official emulatorjs website.
|
|
460
|
+
|
|
461
|
+
# 0.4.24 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/73ff641616bcd10f088a004002183760832a1afc)
|
|
462
|
+
|
|
463
|
+
- Deobsfocuted emulator.js and loader.js files to the most of my extent.
|
|
464
|
+
- Added quick save/load hotkeys.
|
|
465
|
+
- Added ability to use gamepad axis as button.
|
|
466
|
+
- Fixed typo in controls title.
|
|
467
|
+
- Only show needed inputs per system in control settings.
|
|
468
|
+
- Re-write the loader.js file.
|
|
469
|
+
- Exposed some variables to window.
|
|
470
|
+
- Cleaned up context menu code.
|
|
471
|
+
- Cleaned up some syntax in emulator.js file.
|
|
472
|
+
- Declared `EJS_AdUrl` through loader.js file.
|
|
473
|
+
- Fixed bug where mapping an axis as a button didn't work.
|
|
474
|
+
- Added missing legacy n64 core.
|
|
475
|
+
- Updated n64 core.
|
|
476
|
+
|
|
477
|
+
# 0.4.23-07 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/83e148c82cbc8b4e835a808dcf84456975f82a7c)
|
|
478
|
+
|
|
479
|
+
- Removed not needed code.
|
|
480
|
+
- Added reset button to control settings.
|
|
481
|
+
- Added clear button to control settings.
|
|
482
|
+
- Added `EJS_AdUrl` option, the ability to add an ad to the emulator.
|
|
483
|
+
- Cleaned up some file fetching.
|
|
484
|
+
- Fixed RAR unarchiving.
|
|
485
|
+
|
|
486
|
+
# 0.4.23-05 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/018c787ccf6daca58c863d38fff61910f33f98ec)
|
|
487
|
+
|
|
488
|
+
- No longer cache games with the protocols of `file:`, and `chrome-extension:`.
|
|
489
|
+
- Changed default keymappings.
|
|
490
|
+
- Added screen recording button.
|
|
491
|
+
|
|
492
|
+
# 0.4.23-04 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/6464bbedc1cd58c023cd66656540fc174aedde8b)
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493
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+
|
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494
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+
- Added mame2003, snes2002, snes2005, snes2010, and vbanext cores.
|
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495
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+
- Added asmjs for all supported cores.
|
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496
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+
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497
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+
# 0.4.23-03 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/c883f267e1e56ed6b6472b891f78704c6e4b4c17)
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498
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+
|
|
499
|
+
- Start loader.js deobsfocuting.
|
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500
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+
- Deobsfocute extractzip.js.
|
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501
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+
- Added `EJS_gameName`, the ability to change the file name of save states.
|
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502
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+
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503
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+
# 0.4.23-02 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5d97620b25a81e49c6ba313e586fb37a5ce66002)
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504
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+
|
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505
|
+
- Start emulator.js deobsfocuting.
|
|
506
|
+
|
|
507
|
+
# 0.4.23-01 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/42a7e129cfded266b72539e8d1b5978d5e4119d8)
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508
|
+
|
|
509
|
+
- Added support for loading "blob:" urls.
|
|
510
|
+
- Added support for loading state on game start.
|
|
511
|
+
|
|
512
|
+
# 0.4.23 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5f5cf5cbba29cfd772d525a4c73a4bc5ea26654c)
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|
513
|
+
|
|
514
|
+
- Added update available message.
|
|
515
|
+
- Fixed a bug where the 'x' from the ad iframe was still visible on game start.
|
|
516
|
+
- Added a2600 and mame cores.
|
|
517
|
+
- Remove visible 'x'
|
|
518
|
+
- Add rar extraction support.
|
|
519
|
+
|
|
520
|
+
# 0.4.19 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/4fd22871663e5896bb5d0ce29a50ad508462387a)
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521
|
+
|
|
522
|
+
- Added support for 32x, 3do, a7800, arcade, bluemsx, jaguar, lynx, ngp, pce, saturn, sega, segacd, and ws cores.
|
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523
|
+
|
|
524
|
+
# Initial release [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/be2db16cba8bd85bf901cd89ca6de51414cea792)
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525
|
+
|
|
526
|
+
- Support for unzipping zip files.
|
|
527
|
+
- Support for unzipping 7zip files.
|
|
528
|
+
- Support for vb, snes, psx, nes, nds, n64, gba, and gb systems. Only support for WASM.
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# Contributor Covenant Code of Conduct
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## Our Pledge
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We as members, contributors, and leaders pledge to make participation in our
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community a harassment-free experience for everyone, regardless of age, body
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size, visible or invisible disability, ethnicity, sex characteristics, gender
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identity and expression, level of experience, education, socio-economic status,
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nationality, personal appearance, race, religion, or sexual identity
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and orientation.
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We pledge to act and interact in ways that contribute to an open, welcoming,
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diverse, inclusive, and healthy community.
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## Our Standards
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Examples of behavior that contributes to a positive environment for our
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community include:
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* Demonstrating empathy and kindness toward other people
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* Being respectful of differing opinions, viewpoints, and experiences
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* Giving and gracefully accepting constructive feedback
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* Accepting responsibility and apologizing to those affected by our mistakes,
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and learning from the experience
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* Focusing on what is best not just for us as individuals, but for the
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overall community
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Examples of unacceptable behavior include:
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* The use of sexualized language or imagery, and sexual attention or
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advances of any kind
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* Trolling, insulting or derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or email
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address, without their explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Enforcement Responsibilities
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Community leaders are responsible for clarifying and enforcing our standards of
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acceptable behavior and will take appropriate and fair corrective action in
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response to any behavior that they deem inappropriate, threatening, offensive,
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or harmful.
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Community leaders have the right and responsibility to remove, edit, or reject
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comments, commits, code, wiki edits, issues, and other contributions that are
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not aligned to this Code of Conduct, and will communicate reasons for moderation
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decisions when appropriate.
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## Scope
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This Code of Conduct applies within all community spaces, and also applies when
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an individual is officially representing the community in public spaces.
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Examples of representing our community include using an official e-mail address,
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posting via an official social media account, or acting as an appointed
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representative at an online or offline event.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported to the community leaders responsible for enforcement at
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ethan.a.obrien@gmail.com.
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All complaints will be reviewed and investigated promptly and fairly.
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All community leaders are obligated to respect the privacy and security of the
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reporter of any incident.
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## Enforcement Guidelines
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Community leaders will follow these Community Impact Guidelines in determining
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the consequences for any action they deem in violation of this Code of Conduct:
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### 1. Correction
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**Community Impact**: Use of inappropriate language or other behavior deemed
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unprofessional or unwelcome in the community.
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**Consequence**: A private, written warning from community leaders, providing
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clarity around the nature of the violation and an explanation of why the
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behavior was inappropriate. A public apology may be requested.
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### 2. Warning
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**Community Impact**: A violation through a single incident or series
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of actions.
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**Consequence**: A warning with consequences for continued behavior. No
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interaction with the people involved, including unsolicited interaction with
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those enforcing the Code of Conduct, for a specified period of time. This
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includes avoiding interactions in community spaces as well as external channels
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like social media. Violating these terms may lead to a temporary or
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permanent ban.
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### 3. Temporary Ban
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**Community Impact**: A serious violation of community standards, including
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sustained inappropriate behavior.
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**Consequence**: A temporary ban from any sort of interaction or public
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communication with the community for a specified period of time. No public or
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private interaction with the people involved, including unsolicited interaction
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with those enforcing the Code of Conduct, is allowed during this period.
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Violating these terms may lead to a permanent ban.
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### 4. Permanent Ban
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**Community Impact**: Demonstrating a pattern of violation of community
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standards, including sustained inappropriate behavior, harassment of an
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individual, or aggression toward or disparagement of classes of individuals.
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**Consequence**: A permanent ban from any sort of public interaction within
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the community.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage],
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version 2.0, available at
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https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
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Community Impact Guidelines were inspired by [Mozilla's code of conduct
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enforcement ladder](https://github.com/mozilla/diversity).
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[homepage]: https://www.contributor-covenant.org
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For answers to common questions about this code of conduct, see the FAQ at
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https://www.contributor-covenant.org/faq. Translations are available at
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https://www.contributor-covenant.org/translations.
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