@pizzapopcorn/unijs 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/unity.js +9 -7
- package/dist/unity.min.js +1 -1
- package/package.json +1 -1
package/dist/unity.js
CHANGED
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@@ -90,7 +90,6 @@
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}
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InvokeMethod(methodName, paramType = "", paramValue = "") {
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const { Unity } = require('./Unity');
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paramType = Unity.types[paramType] || paramType;
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this?.#invokeGameObjectEvent("gameObject.invokeMethod", { methodName: methodName, parameterType: paramType, parameterValue: paramValue });
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}
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@@ -137,11 +136,10 @@
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if(typeof payload === "object") payloadJson = JSON.stringify(payload);
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else if(typeof payload !== "string") payloadJson = payload.toString();
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const eventPayload = { eventName: eventName, hierarchyPath: this.hierarchyPath, payloadJson: payloadJson, listenDisabled: true };
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const { Unity } = require('./Unity');
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+
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const response = Unity.InvokeEvent(`GOEvent:${this.key}`, JSON.stringify(eventPayload));
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console.log(`Invoked Event: GOEvent:${this.key}`, eventPayload);
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if(Unity.internalLogs) console.log(`Invoked Event: GOEvent:${this.key}`, eventPayload);
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if(response === null || !response.hasOwnProperty("ok")){
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console.error(`Invalid JSON response from GameObject event callback: ${response}`);
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@@ -160,7 +158,7 @@
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}
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}
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class Unity {
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let Unity$1 = class Unity {
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/** @type {typeof GameObject} */
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static GameObject = GameObject;
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static internalLogs = false;
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@@ -201,6 +199,10 @@
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link.type = 'text/css';
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link.href = url + "/TemplateData/style.css";
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document.head.appendChild(link);
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+
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const indexScript = document.createElement("script");
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indexScript.src = url + "/index.js";
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document.body.appendChild(indexScript);
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};
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r.send();
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}
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@@ -336,8 +338,8 @@
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else console.log(`[Unity] ${message}`);
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}
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-
}
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};
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return Unity;
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return Unity$1;
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}));
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package/dist/unity.min.js
CHANGED
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@@ -1 +1 @@
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1
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-
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).Unity=t()}(this,function(){"use strict";class e{static keyGameObjects={};static#e={awake:{},start:{},enable:{},disable:{},destroy:{}};static GetKeyGameObject(t){return e.keyGameObjects.hasOwnProperty(t)?e.keyGameObjects[t]:(console.error(`GameObject with key '${t}' not found`),null)}static onAwake(t,n){e.#e.awake.hasOwnProperty(t)||(e.#e.awake[t]=new Set),e.#e.awake[t].add(n)}static onStart(t,n){e.#e.start.hasOwnProperty(t)||(e.#e.start[t]=new Set),e.#e.start[t].add(n)}static onEnable(t,n){e.#e.enable.hasOwnProperty(t)||(e.#e.enable[t]=new Set),e.#e.enable[t].add(n)}static onDisable(t,n){e.#e.disable.hasOwnProperty(t)||(e.#e.disable[t]=new Set),e.#e.disable[t].add(n)}static onDestroy(t,n){e.#e.destroy.hasOwnProperty(t)||(e.#e.destroy[t]=new Set),e.#e.destroy[t].add(n)}static _register(t,n){e.keyGameObjects[t]=new e(t,n)}static _receiveLifeCycleEvent(t,n){const s=e.keyGameObjects[t];if(!s)return;const a=e.#e[n][t];if(a)for(const e of a)e(s);"destroy"===n&&(s.transform=null,delete e.keyGameObjects[t])}constructor(e,t){this.key=e,this.name=t.name,this.transform=t.transform,this.hierarchyPath=t.hasOwnProperty("hierarchyPath")?t.hierarchyPath:""}SetActive(e){this?.#t("gameObject.setActive",e)}InvokeMethod(e,t="",n=""){
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!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).Unity=t()}(this,function(){"use strict";class e{static keyGameObjects={};static#e={awake:{},start:{},enable:{},disable:{},destroy:{}};static GetKeyGameObject(t){return e.keyGameObjects.hasOwnProperty(t)?e.keyGameObjects[t]:(console.error(`GameObject with key '${t}' not found`),null)}static onAwake(t,n){e.#e.awake.hasOwnProperty(t)||(e.#e.awake[t]=new Set),e.#e.awake[t].add(n)}static onStart(t,n){e.#e.start.hasOwnProperty(t)||(e.#e.start[t]=new Set),e.#e.start[t].add(n)}static onEnable(t,n){e.#e.enable.hasOwnProperty(t)||(e.#e.enable[t]=new Set),e.#e.enable[t].add(n)}static onDisable(t,n){e.#e.disable.hasOwnProperty(t)||(e.#e.disable[t]=new Set),e.#e.disable[t].add(n)}static onDestroy(t,n){e.#e.destroy.hasOwnProperty(t)||(e.#e.destroy[t]=new Set),e.#e.destroy[t].add(n)}static _register(t,n){e.keyGameObjects[t]=new e(t,n)}static _receiveLifeCycleEvent(t,n){const s=e.keyGameObjects[t];if(!s)return;const a=e.#e[n][t];if(a)for(const e of a)e(s);"destroy"===n&&(s.transform=null,delete e.keyGameObjects[t])}constructor(e,t){this.key=e,this.name=t.name,this.transform=t.transform,this.hierarchyPath=t.hasOwnProperty("hierarchyPath")?t.hierarchyPath:""}SetActive(e){this?.#t("gameObject.setActive",e)}InvokeMethod(e,t="",n=""){t=Unity.types[t]||t,this?.#t("gameObject.invokeMethod",{methodName:e,parameterType:t,parameterValue:n})}GetChild(t){const n="string"==typeof t?"gameObject.findChild":"gameObject.getChild",s=this?.#t(n,t);if(null!==s){const t=""===this.hierarchyPath?this.key:this.hierarchyPath;return s.hierarchyPath=t+"/"+s.name,new e(this.key,s)}return null}Translate(e,t,n){this?.#t("transform.translate",{x:e,y:t,z:n})}Rotate(e,t,n){this?.#t("transform.rotate",{x:e,y:t,z:n})}SetLocalScale(e,t,n){this?.#t("transform.setLocalScale",{x:e,y:t,z:n})}SetLocalPosition(e,t,n){this?.#t("transform.setLocalPosition",{x:e,y:t,z:n})}SetText(e){this?.#t("text.setText",e)}Destroy(){this?.#t("gameObject.destroy","")}#t(e,t){if(!this.transform)return null;let n=t;"object"==typeof t?n=JSON.stringify(t):"string"!=typeof t&&(n=t.toString());const s={eventName:e,hierarchyPath:this.hierarchyPath,payloadJson:n,listenDisabled:!0},a=Unity.InvokeEvent(`GOEvent:${this.key}`,JSON.stringify(s));if(Unity.internalLogs&&console.log(`Invoked Event: GOEvent:${this.key}`,s),null===a||!a.hasOwnProperty("ok"))return console.error(`Invalid JSON response from GameObject event callback: ${a}`),null;if(a.ok){let e=a.responseJson;try{e=JSON.parse(a.responseJson)}catch{}return e}return console.error(`Error invoking GameObject event: ${e}`,a.error),null}}return class t{static GameObject=e;static internalLogs=!1;static types={int:"System.Int32",float:"System.Single",double:"System.Double",bool:"System.Boolean",string:"System.String",char:"System.Char",byte:"System.Byte",long:"System.Int64",short:"System.Int16",decimal:"System.Decimal",object:"System.Object",customClass:(e,t="",n="Assembly-CSharp")=>`${""===t?e:`${t}.${e}`}, ${n}.dll`};static#n;static#s=!1;static#a=new Set;static#r={};static LoadInstance(e,n){t.#s=!1;const s=new XMLHttpRequest;s.open("GET",e+"/index.html",!0),s.onreadystatechange=function(){if(4!==s.readyState||200!==s.status)return;document.querySelector(`#${n}`).innerHTML=s.responseText;const t=document.createElement("link");t.rel="stylesheet",t.type="text/css",t.href=e+"/TemplateData/style.css",document.head.appendChild(t);const a=document.createElement("script");a.src=e+"/index.js",document.body.appendChild(a)},s.send()}static GetBuildVersion(){return t.InvokeEvent("InstanceEvent:GetBuildVersion")}static InvokeEvent(e,n=void 0){const s=t.#o(e,n);try{const n=JSON.parse(s);return n.hasOwnProperty("promiseId")&&(console.warn(`Event '${e}' returned a promise. Consider using InvokeEventAsync instead.`),t.onEvent(`PromiseResolvedEvent:${n.promiseId}`,e=>{delete t.#r[`PromiseResolvedEvent:${n.promiseId}`]})),n}catch{return s}}static async InvokeEventAsync(e,n=void 0){return new Promise(s=>{const a=t.#o(e,n);try{const e=JSON.parse(a);e.hasOwnProperty("promiseId")?t.onEvent(`PromiseResolvedEvent:${e.promiseId}`,n=>{s(n),delete t.#r[`PromiseResolvedEvent:${e.promiseId}`]}):s(e)}catch{s(a)}})}static async WaitForEndOfFrameAsync(){return new Promise(e=>{const n=crypto.randomUUID().toString(),s=`EndOfFrameEvent:${n}`;t.onEvent(s,()=>{e(),delete t.#r[s]}),t.InvokeEvent("InstanceEvent:WaitForEndOfFrame",n)})}static async LoadBundleAsync(e){await t.InvokeEventAsync("InstanceEvent:LoadBundle",e)}static async InstantiatePrefabFromBundleAsync(e,n,s=""){await t.InvokeEventAsync("InstanceEvent:InstantiatePrefabFromBundle",{bundleUrl:e,prefabName:n,parentKey:s})}static onInstanceReady(e){t.#s?e():t.#a.add(e)}static onEvent(e,n){t.#r.hasOwnProperty(e)||(t.#r[e]=new Set),t.#r[e].add(n)}static offEvent(e,n){t.#r.hasOwnProperty(e)&&t.#r[e].delete(n)}static#o(e,n){null==n&&(n="");let s=n;"object"==typeof n?s=JSON.stringify(n):"string"!=typeof n&&(s=n.toString());const a=t.#n(e,s);return t.#r[e]?.forEach(e=>e(s)),a}static _instanceReady(){t.#s=!0,t.#a.forEach(e=>e())}static _registerClientListener(e){t.#n=e}static _receiveEvent(e,n){let s=n;try{s=JSON.parse(n)}catch{}t.InvokeEvent(e,s)}static _logFromUnity(e,n){("internal"!==e||t.internalLogs)&&("error"===e?console.error(`[Unity] ${n}`):"warning"===e?console.warn(`[Unity] ${n}`):console.log(`[Unity] ${n}`))}}});
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