@pixodesk/svg-animator-web 1.0.40 → 1.0.41

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pixodesk/svg-animator-web",
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- "version": "1.0.40",
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+ "version": "1.0.41",
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  "description": "Pixodesk SVG animator for web browsers",
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  "license": "MIT",
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  "repository": {
@@ -33,7 +33,7 @@
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  "mangle-reserved.json"
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  ],
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  "dependencies": {
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- "@pixodesk/svg-animator-core": "^1.0.40"
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+ "@pixodesk/svg-animator-core": "^1.0.41"
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  },
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  "devDependencies": {
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  "eslint": "^9.0.0",
@@ -1 +0,0 @@
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- {"version":3,"sources":["../src/shared/PxAnimatorKeys.ts"],"sourcesContent":["/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\n/**\n * Wire keys shared by every entry point.\n *\n * These live here rather than in `PxAnimator.ts` on purpose: that module used to end with a\n * top-level `if (typeof window !== 'undefined')` block publishing `createAnimator` /\n * `loadTagAnimators` as globals. A module-level side effect cannot be tree-shaken, so\n * importing ANY symbol from `PxAnimator.ts` pulled the entire full player in with it —\n * which silently made the pre-rendered builds the same size as the full one until this\n * constant was moved out. See PRERENDERED-PLAYER-BUILDS.md.\n *\n * That block is gone (API review §4) and the package now declares `\"sideEffects\": false`, but\n * keeping these here costs nothing and removes the trap for good.\n */\n\n/**\n * Key under which `createAnimator` options carry the inline animation document. The editor\n * writes it into every exported SVG+JS — `createAnimator({\"doc\": …})` — so it is part of the\n * export format, which is why it is a named constant and not a literal.\n * @internal\n */\nexport const PX_ANIMATOR_DOC_KEY = 'doc';\n\n/** Key under which `createAnimator` options carry the per-instance `timeline` override. */\nexport const PX_ANIMATOR_TIMELINE_KEY = 'timeline';\n\n/** Key that makes the override start from the player's default timeline instead of the document's. */\nexport const PX_ANIMATOR_RESET_KEY = 'resetTimeline';\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyBO,IAAM,sBAAsB;","names":[]}