@pixodesk/svg-animator-vue 1.0.21 → 1.0.24

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package/README.md CHANGED
@@ -85,7 +85,7 @@ Render a single frame at a specific point in time:
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  | `pause` | `boolean` | Pause current playback |
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  | `time` | `number` | Seek to a fraction (0–1) of the whole timeline (duration × iterations) |
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  | `timeMs` | `number` | Seek to a time in milliseconds |
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- | `mode` | `'auto' \| 'webapi' \| 'frames'` | Animation engine |
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+ | `mode` | `'auto' \| 'waapi' \| 'frames'` | Animation engine |
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  | `duration` | `number` | Duration override (ms) |
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  | `delay` | `number` | Delay before start (ms) |
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  | `iterations` | `number \| 'infinite'` | Loop count |
@@ -1 +1 @@
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- {"version":3,"sources":["../src/index.ts","../src/PixodeskSvgAnimator.ts","../src/PixodeskSvgCssAnimator.ts"],"sourcesContent":["/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport PixodeskSvgAnimator from './PixodeskSvgAnimator';\nexport { PixodeskSvgAnimator };\nexport type { VueAnimatorApi } from './PixodeskSvgAnimator';\n\nimport PixodeskSvgCssAnimator from './PixodeskSvgCssAnimator';\nexport { PixodeskSvgCssAnimator };","/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport type { PxAnimatedSvgDocument, PxAnimatorAPI, PxNode, PxPlatformAdapter, PxTrigger } from '@pixodesk/svg-animator-web';\nimport { camelCaseToKebabWordIfNeeded, createAnimator, FillMode, generateNewIds, getNormalizedProps, STYLE_ATTR_NAMES } from '@pixodesk/svg-animator-web';\nimport {\n computed, defineComponent, h, onMounted, onUnmounted, ref, shallowRef, type PropType, type VNode,\n watch,\n} from 'vue';\n\n\n// -- Public types -----------------------------------------------------------\n\nexport interface VueAnimatorApi {\n /** Returns true if the animation is currently running. */\n isPlaying(): boolean;\n\n /** Starts or resumes the animation. */\n play(): void;\n\n /** Pauses the animation at its current state. */\n pause(): void;\n\n /** Stops the animation and resets it to its initial state. */\n cancel(): void;\n\n /** Jumps to the end of the animation and holds the final state. */\n finish(): void;\n\n /** Changes the speed of the animation. 1 is normal, 2 is double, -1 is reverse. */\n setPlaybackRate(rate: number): void;\n\n /** Returns the current playback time in milliseconds. */\n getCurrentTime(): number | null;\n\n /** Jumps to a specific time (in milliseconds) in the animation. */\n setCurrentTime(time: number): void;\n}\n\n\n// -- Internal types ---------------------------------------------------------\n\nenum CompMode {\n static = 'static',\n autoplay = 'autoplay',\n play = 'play',\n fixedTime = 'fixedTime'\n}\n\n\n// -- Vue ↔ Animator bridge --------------------------------------------------\n\n/**\n * Creates a platform adapter that routes animator attribute updates\n * to the corresponding Vue-managed DOM element refs.\n */\nfunction createVueAdapter(elementRefs: Map<string, Element>) {\n const warnedSelectors = new Set<string>();\n\n const adapter: PxPlatformAdapter = {\n isConnected: () => true,\n setAttribute: (id, attrName, value) => {\n attrName = camelCaseToKebabWordIfNeeded(attrName);\n\n const element = elementRefs.get(id);\n\n if (!element && !warnedSelectors.has(id)) {\n warnedSelectors.add(id);\n console.warn('setAttribute: No elements found for id \"' + id + '\"');\n }\n\n if (element) {\n element.setAttribute(attrName, value);\n if (STYLE_ATTR_NAMES.has(attrName)) {\n (element as HTMLElement).style[attrName as any] = value;\n }\n }\n },\n };\n return adapter;\n}\n\n// FIXME: add model validation (e.g. isElementFileJson check)\n\n\n// -- Helper: apply doc overrides --------------------------------------------\n\ninterface DocOverrideProps {\n mode?: 'webapi' | 'frames' | 'auto';\n delay?: number;\n fill?: FillMode;\n iterations?: number | 'infinite';\n duration?: number;\n direction?: PlaybackDirection;\n frameRate?: number;\n startOn?: 'load' | 'mouseOver' | 'click' | 'scrollIntoView' | 'programmatic';\n outAction?: 'continue' | 'pause' | 'reset' | 'reverse';\n scrollIntoViewThreshold?: number;\n time?: number;\n timeMs?: number;\n}\n\nfunction applyDocOverrides(\n doc: PxAnimatedSvgDocument,\n props: DocOverrideProps,\n compMode: CompMode,\n): PxAnimatedSvgDocument {\n\n // In non-autoplay modes, override the document trigger to 'programmatic'\n // so the component can manage playback itself.\n if (compMode !== CompMode.autoplay) {\n const docStartOn = doc.animator?.trigger?.startOn;\n if (docStartOn && docStartOn !== 'programmatic') { // FIXME: use enum\n doc = {\n ...doc,\n animator: {\n ...doc.animator,\n trigger: { ...doc.animator?.trigger, startOn: 'programmatic' }\n }\n };\n }\n }\n\n // Apply timing overrides from props onto the document config.\n const { mode, duration, delay, iterations, fill, direction, frameRate } = props;\n if (\n mode !== undefined || duration !== undefined || delay !== undefined ||\n iterations !== undefined || fill !== undefined || direction !== undefined ||\n frameRate !== undefined\n ) {\n const animator = doc.animator || {};\n doc = {\n ...doc,\n animator: {\n ...animator,\n mode: mode !== undefined ? mode : animator.mode,\n duration: duration !== undefined ? duration : animator.duration,\n delay: delay !== undefined ? delay : animator.delay,\n iterations: iterations !== undefined ? iterations : animator.iterations,\n fill: fill !== undefined ? fill : animator.fill,\n direction: direction !== undefined ? direction : animator.direction,\n frameRate: frameRate !== undefined ? frameRate : animator.frameRate,\n }\n };\n }\n\n // Apply trigger overrides from props.\n const { startOn, outAction, scrollIntoViewThreshold } = props;\n if (startOn !== undefined || outAction !== undefined || scrollIntoViewThreshold !== undefined) {\n const trigger: PxTrigger = doc.animator?.trigger || {};\n doc = {\n ...doc,\n animator: {\n ...doc.animator,\n trigger: {\n ...trigger,\n startOn: startOn !== undefined ? startOn : trigger.startOn,\n outAction: outAction !== undefined ? outAction : trigger.outAction,\n scrollIntoViewThreshold: scrollIntoViewThreshold !== undefined ? scrollIntoViewThreshold : trigger.scrollIntoViewThreshold,\n }\n }\n };\n }\n\n return doc;\n}\n\n/**\n * Controlled-time mode: absolute seek target in ms. `time` is a fraction\n * (0–1) of the WHOLE timeline (duration × iterations); `timeMs` is absolute.\n * Applied through the animator API (setCurrentTime) so scrubbing does NOT\n * recreate the animator.\n */\nfunction calcSeekMs(doc: PxAnimatedSvgDocument, props: DocOverrideProps): number | undefined {\n let seekMs: number | undefined;\n const animator = doc.animator || {};\n if (props.time !== undefined) {\n const iterationsValue = props.iterations ?? animator.iterations;\n const iterationsCount = typeof iterationsValue === 'number' && iterationsValue >= 1 ? iterationsValue : 1;\n const singleDuration = props.duration ?? animator.duration ?? 1000; // engine default duration\n seekMs = props.time * singleDuration * iterationsCount;\n }\n if (props.timeMs !== undefined) seekMs = props.timeMs;\n return seekMs;\n}\n\n\n// -- Main public component --------------------------------------------------\n\n/**\n * Vue component for rendering and controlling Pixodesk SVG animations.\n *\n * Supports four mutually-exclusive control modes:\n *\n * 1. **Autoplay** – uses triggers from the animation document.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" autoplay />\n * ```\n *\n * 2. **Declarative play/pause** – controlled via boolean props.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" play :pause=\"false\" />\n * ```\n *\n * 3. **Imperative** – exposes a ref-based API for full programmatic control.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" ref=\"animator\" />\n * <button @click=\"$refs.animator.play()\">Play</button>\n * ```\n *\n * 4. **Controlled time** – renders a single frame at a given time.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" :time=\"0.5\" />\n * <PixodeskSvgAnimator :doc=\"animation\" :timeMs=\"500\" />\n * ```\n */\nconst PixodeskSvgAnimator = defineComponent({\n name: 'PixodeskSvgAnimator',\n\n props: {\n // -- Source\n doc: { type: Object as PropType<PxAnimatedSvgDocument>, required: true },\n\n // -- Rendering mode\n mode: { type: String as PropType<'webapi' | 'frames' | 'auto'> },\n\n // -- Timing overrides\n delay: { type: Number },\n fill: { type: String as PropType<FillMode> },\n iterations: { type: [Number, String] as PropType<number | 'infinite'> },\n duration: { type: Number },\n direction: { type: String as PropType<PlaybackDirection> },\n frameRate: { type: Number },\n\n // -- Trigger overrides\n startOn: { type: String as PropType<'load' | 'mouseOver' | 'click' | 'scrollIntoView' | 'programmatic'> },\n outAction: { type: String as PropType<'continue' | 'pause' | 'reset' | 'reverse'> },\n scrollIntoViewThreshold: { type: Number },\n\n // -- Declarative control\n autoplay: { type: Boolean, default: undefined },\n play: { type: Boolean, default: undefined },\n pause: { type: Boolean, default: undefined },\n\n // -- Controlled time\n time: { type: Number },\n timeMs: { type: Number },\n },\n\n emits: ['play', 'stop', 'pause', 'cancel', 'finish', 'remove'],\n\n setup(props, { expose, emit }) {\n const elementRefs = new Map<string, Element>();\n const apiRef = shallowRef<PxAnimatorAPI | null>(null);\n\n // -- Determine control mode ---------------------------------------------\n\n const compMode = computed<CompMode>(() => {\n if (props.autoplay) return CompMode.autoplay;\n if (props.time !== undefined || props.timeMs !== undefined) return CompMode.fixedTime;\n if (props.play !== undefined || props.pause !== undefined) return CompMode.play;\n return CompMode.static;\n });\n\n // -- Prepare the document with overrides --------------------------------\n\n const resolvedDoc = computed(() => {\n let doc = generateNewIds(props.doc);\n return applyDocOverrides(doc, props, compMode.value);\n });\n\n // -- Render the SVG node tree -------------------------------------------\n\n function renderNode(node: PxNode | undefined): VNode | null {\n if (!node) return null;\n\n const { type, animate, meta, children, ...attrs } = node;\n const normProps = getNormalizedProps(attrs);\n\n // Capture a ref to each element with an id.\n if (node['id']) {\n const nodeId = node['id'];\n normProps['ref'] = (el: Element | null) => {\n if (el) {\n elementRefs.set(nodeId, el);\n } else {\n elementRefs.delete(nodeId);\n }\n };\n }\n\n const childVNodes = children?.map(child => renderNode(child)).filter(Boolean) as VNode[] | undefined;\n return h(type, normProps, childVNodes);\n }\n\n // -- Animator lifecycle -------------------------------------------------\n\n function createApi() {\n destroyApi();\n const doc = resolvedDoc.value;\n if (!doc) return;\n\n // Route animator lifecycle events to Vue component events.\n // `stop` fires alongside any event that halts playback.\n const callbacks = {\n onPlay: () => emit('play'),\n onPause: () => { emit('pause'); emit('stop'); },\n onCancel: () => { emit('cancel'); emit('stop'); },\n onFinish: () => { emit('finish'); emit('stop'); },\n onRemove: () => { emit('remove'); emit('stop'); },\n };\n\n apiRef.value = createAnimator({ data: doc, adapter: createVueAdapter(elementRefs), callbacks });\n\n // (Re)apply the declarative control state to the fresh animator —\n // covers both the initial mount (e.g. `:play=\"true\"` from the\n // start) and doc swaps.\n syncPlayState();\n applySeek();\n }\n\n function destroyApi() {\n apiRef.value?.destroy();\n apiRef.value = null;\n }\n\n /** Declarative play/pause → animator calls. */\n function syncPlayState() {\n if (compMode.value !== CompMode.play) return;\n if (props.play && !props.pause) {\n apiRef.value?.play();\n } else if (props.pause) {\n apiRef.value?.pause();\n } else if (props.play === false) {\n // explicit play=false → jump to the end state\n apiRef.value?.finish();\n } else {\n // pause-only usage: pause switched off → resume\n apiRef.value?.play();\n }\n }\n\n /** Controlled-time mode: seek through the animator API (no recreate). */\n function applySeek() {\n if (compMode.value !== CompMode.fixedTime) return;\n const doc = resolvedDoc.value;\n if (!doc) return;\n const seekMs = calcSeekMs(doc, props);\n if (seekMs !== undefined) {\n apiRef.value?.setCurrentTime(seekMs);\n apiRef.value?.pause();\n }\n }\n\n // Create the animator once DOM refs are available.\n onMounted(() => createApi());\n\n // Recreate the animator when the resolved doc changes.\n // `flush: 'post'` — the animator must be created AFTER the DOM is\n // patched, otherwise the new root element isn't in the document yet\n // and trigger setup fails (autoplay would never resume after a doc swap).\n watch(resolvedDoc, () => createApi(), { flush: 'post' });\n\n // Sync declarative play/pause props with the animator.\n watch([compMode, () => props.play, () => props.pause], () => syncPlayState());\n\n // Scrubbing time/timeMs only seeks — the animator is NOT recreated.\n watch([compMode, () => props.time, () => props.timeMs], () => applySeek());\n\n onUnmounted(() => {\n destroyApi();\n });\n\n // -- Expose imperative API ----------------------------------------------\n\n const publicApi: VueAnimatorApi = {\n isPlaying: () => apiRef.value?.isPlaying() || false,\n play: () => apiRef.value?.play(),\n pause: () => apiRef.value?.pause(),\n cancel: () => apiRef.value?.cancel(),\n finish: () => apiRef.value?.finish(),\n setPlaybackRate: (rate: number) => apiRef.value?.setPlaybackRate(rate),\n getCurrentTime: () => apiRef.value?.getCurrentTime() ?? null,\n setCurrentTime: (time: number) => apiRef.value?.setCurrentTime(time),\n };\n\n expose(publicApi);\n\n // -- Render -------------------------------------------------------------\n\n return () => {\n const doc = resolvedDoc.value;\n return doc ? renderNode(doc) : null;\n };\n },\n});\n\nexport default PixodeskSvgAnimator;\n","/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport { OutAction, StartOn } from \"@pixodesk/svg-animator-web\";\nimport { computed, defineComponent, h, onMounted, onUnmounted, ref, useAttrs, type PropType } from 'vue';\n\n\ntype AnimState = 'idle' | 'paused' | 'playing';\n\n\n/**\n * Controls playback of a SVG+CSS animated file by toggling class names on a wrapper div.\n *\n * Intended for use with SVG files exported from the Pixodesk editor using the\n * **CSS Keyframes** flavor (no `<script>` tag). Import the SVG as a Vue component\n * via `vite-svg-loader` and pass it as the default slot:\n *\n * ```vue\n * <script setup>\n * import AnimationSvg from './animation.svg'; // vite-svg-loader\n * </script>\n *\n * <template>\n * <PixodeskSvgCssAnimator startOn=\"mouseOver\" outAction=\"pause\">\n * <AnimationSvg />\n * </PixodeskSvgCssAnimator>\n * </template>\n * ```\n *\n * The wrapper div carries one of three animation states via CSS class names:\n * - *(no class)* — idle, animation not started\n * - `px-anim-enabled` — started but paused\n * - `px-anim-enabled px-anim-playing` — actively playing\n *\n * @prop startOn - What triggers the animation to start:\n * - `'load'` — plays immediately on mount (default)\n * - `'mouseOver'` — plays on hover\n * - `'click'` — plays on click, toggles on second click\n * - `'scrollIntoView'` — plays when the element enters the viewport\n * @prop outAction - What happens when the trigger ends (hover/scroll out, second click):\n * - `'continue'` — keeps playing (default)\n * - `'pause'` — pauses at the current frame\n * - `'reset'` — resets to the beginning\n */\nconst PixodeskSvgCssAnimator = defineComponent({\n name: 'PixodeskSvgCssAnimator',\n\n inheritAttrs: false,\n\n props: {\n startOn: { type: String as PropType<StartOn>, default: 'load' },\n outAction: { type: String as PropType<OutAction>, default: 'continue' },\n },\n\n setup(props, { slots }) {\n const attrs = useAttrs();\n const state = ref<AnimState>(props.startOn === 'load' ? 'playing' : 'idle');\n const divRef = ref<HTMLDivElement | null>(null);\n\n const goOut = () => {\n state.value =\n props.outAction === 'reset' ? 'idle' :\n props.outAction === 'pause' ? 'paused' : 'playing';\n };\n\n let observerCleanup: (() => void) | undefined;\n\n onMounted(() => {\n if (props.startOn !== 'scrollIntoView') return;\n const el = divRef.value;\n if (!el) return;\n const outState: AnimState =\n props.outAction === 'reset' ? 'idle' :\n props.outAction === 'pause' ? 'paused' : 'playing';\n const observer = new IntersectionObserver(\n ([entry]) => { state.value = entry.isIntersecting ? 'playing' : outState; },\n { threshold: 0.1 }\n );\n observer.observe(el);\n observerCleanup = () => observer.disconnect();\n });\n\n onUnmounted(() => observerCleanup?.());\n\n const animClass = computed(() =>\n state.value === 'playing' ? 'px-anim-enabled px-anim-playing' :\n state.value === 'paused' ? 'px-anim-enabled' : ''\n );\n\n const handlers = computed(() =>\n props.startOn === 'mouseOver' ? {\n onMouseenter: () => { state.value = 'playing'; },\n onMouseleave: goOut,\n } :\n props.startOn === 'click' ? {\n onClick: () => state.value === 'playing' ? goOut() : (state.value = 'playing'),\n } : {}\n );\n\n return () => h('div', {\n ref: divRef,\n ...attrs,\n class: [attrs.class, animClass.value],\n ...handlers.value,\n }, slots.default?.());\n },\n});\n\nexport default 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See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport type { PxAnimatedSvgDocument, PxAnimatorAPI, PxNode, PxPlatformAdapter, PxTrigger } from '@pixodesk/svg-animator-web';\nimport { camelCaseToKebabWordIfNeeded, createAnimator, FillMode, generateNewIds, getNormalizedProps, STYLE_ATTR_NAMES } from '@pixodesk/svg-animator-web';\nimport {\n computed, defineComponent, h, onMounted, onUnmounted, ref, shallowRef, type PropType, type VNode,\n watch,\n} from 'vue';\n\n\n// -- Public types -----------------------------------------------------------\n\nexport interface VueAnimatorApi {\n /** Returns true if the animation is currently running. */\n isPlaying(): boolean;\n\n /** Starts or resumes the animation. */\n play(): void;\n\n /** Pauses the animation at its current state. */\n pause(): void;\n\n /** Stops the animation and resets it to its initial state. */\n cancel(): void;\n\n /** 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PixodeskSvgAnimator;\n","/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport { OutAction, StartOn } from \"@pixodesk/svg-animator-web\";\nimport { computed, defineComponent, h, onMounted, onUnmounted, ref, useAttrs, type PropType } from 'vue';\n\n\ntype AnimState = 'idle' | 'paused' | 'playing';\n\n\n/**\n * Controls playback of a SVG+CSS animated file by toggling class names on a wrapper div.\n *\n * Intended for use with SVG files exported from the Pixodesk editor using the\n * **CSS Keyframes** flavor (no `<script>` tag). Import the SVG as a Vue component\n * via `vite-svg-loader` and pass it as the default slot:\n *\n * ```vue\n * <script setup>\n * import AnimationSvg from './animation.svg'; // vite-svg-loader\n * </script>\n *\n * <template>\n * <PixodeskSvgCssAnimator startOn=\"mouseOver\" outAction=\"pause\">\n * <AnimationSvg />\n * </PixodeskSvgCssAnimator>\n * </template>\n * ```\n *\n * The wrapper div carries one of three animation states via CSS class names:\n * - *(no class)* — idle, animation not started\n * - `px-anim-enabled` — started but paused\n * - `px-anim-enabled px-anim-playing` — actively playing\n *\n * @prop startOn - What triggers the animation to start:\n * - `'load'` — plays immediately on mount (default)\n * - `'mouseOver'` — plays on hover\n * - `'click'` — plays on click, toggles on second click\n * - `'scrollIntoView'` — plays when the element enters the viewport\n * @prop outAction - What happens when the trigger ends (hover/scroll out, second click):\n * - `'continue'` — keeps playing (default)\n * - `'pause'` — pauses at the current frame\n * - `'reset'` — resets to the beginning\n */\nconst PixodeskSvgCssAnimator = defineComponent({\n name: 'PixodeskSvgCssAnimator',\n\n inheritAttrs: false,\n\n props: {\n startOn: { type: String as PropType<StartOn>, default: 'load' },\n outAction: { type: String as PropType<OutAction>, default: 'continue' },\n },\n\n setup(props, { slots }) {\n const attrs = useAttrs();\n const state = ref<AnimState>(props.startOn === 'load' ? 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package/dist/index.d.cts CHANGED
@@ -53,7 +53,7 @@ declare const PixodeskSvgAnimator: vue.DefineComponent<vue.ExtractPropTypes<{
53
53
  required: true;
54
54
  };
55
55
  mode: {
56
- type: PropType<"webapi" | "frames" | "auto">;
56
+ type: PropType<"waapi" | "frames" | "auto">;
57
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  };
58
58
  delay: {
59
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  type: NumberConstructor;
@@ -108,7 +108,7 @@ declare const PixodeskSvgAnimator: vue.DefineComponent<vue.ExtractPropTypes<{
108
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  required: true;
109
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  };
110
110
  mode: {
111
- type: PropType<"webapi" | "frames" | "auto">;
111
+ type: PropType<"waapi" | "frames" | "auto">;
112
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  };
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  delay: {
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  type: NumberConstructor;
package/dist/index.d.ts CHANGED
@@ -53,7 +53,7 @@ declare const PixodeskSvgAnimator: vue.DefineComponent<vue.ExtractPropTypes<{
53
53
  required: true;
54
54
  };
55
55
  mode: {
56
- type: PropType<"webapi" | "frames" | "auto">;
56
+ type: PropType<"waapi" | "frames" | "auto">;
57
57
  };
58
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  delay: {
59
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  type: NumberConstructor;
@@ -108,7 +108,7 @@ declare const PixodeskSvgAnimator: vue.DefineComponent<vue.ExtractPropTypes<{
108
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  required: true;
109
109
  };
110
110
  mode: {
111
- type: PropType<"webapi" | "frames" | "auto">;
111
+ type: PropType<"waapi" | "frames" | "auto">;
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  };
113
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  delay: {
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  type: NumberConstructor;
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/PixodeskSvgAnimator.ts","../src/PixodeskSvgCssAnimator.ts"],"sourcesContent":["/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport type { PxAnimatedSvgDocument, PxAnimatorAPI, PxNode, PxPlatformAdapter, PxTrigger } from '@pixodesk/svg-animator-web';\nimport { camelCaseToKebabWordIfNeeded, createAnimator, FillMode, generateNewIds, getNormalizedProps, STYLE_ATTR_NAMES } from '@pixodesk/svg-animator-web';\nimport {\n computed, defineComponent, h, onMounted, onUnmounted, ref, shallowRef, type PropType, type VNode,\n watch,\n} from 'vue';\n\n\n// -- Public types -----------------------------------------------------------\n\nexport interface VueAnimatorApi {\n /** Returns true if the animation is currently running. */\n isPlaying(): boolean;\n\n /** Starts or resumes the animation. */\n play(): void;\n\n /** Pauses the animation at its current state. */\n pause(): void;\n\n /** Stops the animation and resets it to its initial state. */\n cancel(): void;\n\n /** Jumps to the end of the animation and holds the final state. */\n finish(): void;\n\n /** Changes the speed of the animation. 1 is normal, 2 is double, -1 is reverse. */\n setPlaybackRate(rate: number): void;\n\n /** Returns the current playback time in milliseconds. */\n getCurrentTime(): number | null;\n\n /** Jumps to a specific time (in milliseconds) in the animation. */\n setCurrentTime(time: number): void;\n}\n\n\n// -- Internal types ---------------------------------------------------------\n\nenum CompMode {\n static = 'static',\n autoplay = 'autoplay',\n play = 'play',\n fixedTime = 'fixedTime'\n}\n\n\n// -- Vue ↔ Animator bridge --------------------------------------------------\n\n/**\n * Creates a platform adapter that routes animator attribute updates\n * to the corresponding Vue-managed DOM element refs.\n */\nfunction createVueAdapter(elementRefs: Map<string, Element>) {\n const warnedSelectors = new Set<string>();\n\n const adapter: PxPlatformAdapter = {\n isConnected: () => true,\n setAttribute: (id, attrName, value) => {\n attrName = camelCaseToKebabWordIfNeeded(attrName);\n\n const element = elementRefs.get(id);\n\n if (!element && !warnedSelectors.has(id)) {\n warnedSelectors.add(id);\n console.warn('setAttribute: No elements found for id \"' + id + '\"');\n }\n\n if (element) {\n element.setAttribute(attrName, value);\n if (STYLE_ATTR_NAMES.has(attrName)) {\n (element as HTMLElement).style[attrName as any] = value;\n }\n }\n },\n };\n return adapter;\n}\n\n// FIXME: add model validation (e.g. isElementFileJson check)\n\n\n// -- Helper: apply doc overrides --------------------------------------------\n\ninterface DocOverrideProps {\n mode?: 'webapi' | 'frames' | 'auto';\n delay?: number;\n fill?: FillMode;\n iterations?: number | 'infinite';\n duration?: number;\n direction?: PlaybackDirection;\n frameRate?: number;\n startOn?: 'load' | 'mouseOver' | 'click' | 'scrollIntoView' | 'programmatic';\n outAction?: 'continue' | 'pause' | 'reset' | 'reverse';\n scrollIntoViewThreshold?: number;\n time?: number;\n timeMs?: number;\n}\n\nfunction applyDocOverrides(\n doc: PxAnimatedSvgDocument,\n props: DocOverrideProps,\n compMode: CompMode,\n): PxAnimatedSvgDocument {\n\n // In non-autoplay modes, override the document trigger to 'programmatic'\n // so the component can manage playback itself.\n if (compMode !== CompMode.autoplay) {\n const docStartOn = doc.animator?.trigger?.startOn;\n if (docStartOn && docStartOn !== 'programmatic') { // FIXME: use enum\n doc = {\n ...doc,\n animator: {\n ...doc.animator,\n trigger: { ...doc.animator?.trigger, startOn: 'programmatic' }\n }\n };\n }\n }\n\n // Apply timing overrides from props onto the document config.\n const { mode, duration, delay, iterations, fill, direction, frameRate } = props;\n if (\n mode !== undefined || duration !== undefined || delay !== undefined ||\n iterations !== undefined || fill !== undefined || direction !== undefined ||\n frameRate !== undefined\n ) {\n const animator = doc.animator || {};\n doc = {\n ...doc,\n animator: {\n ...animator,\n mode: mode !== undefined ? mode : animator.mode,\n duration: duration !== undefined ? duration : animator.duration,\n delay: delay !== undefined ? delay : animator.delay,\n iterations: iterations !== undefined ? iterations : animator.iterations,\n fill: fill !== undefined ? fill : animator.fill,\n direction: direction !== undefined ? direction : animator.direction,\n frameRate: frameRate !== undefined ? frameRate : animator.frameRate,\n }\n };\n }\n\n // Apply trigger overrides from props.\n const { startOn, outAction, scrollIntoViewThreshold } = props;\n if (startOn !== undefined || outAction !== undefined || scrollIntoViewThreshold !== undefined) {\n const trigger: PxTrigger = doc.animator?.trigger || {};\n doc = {\n ...doc,\n animator: {\n ...doc.animator,\n trigger: {\n ...trigger,\n startOn: startOn !== undefined ? startOn : trigger.startOn,\n outAction: outAction !== undefined ? outAction : trigger.outAction,\n scrollIntoViewThreshold: scrollIntoViewThreshold !== undefined ? scrollIntoViewThreshold : trigger.scrollIntoViewThreshold,\n }\n }\n };\n }\n\n return doc;\n}\n\n/**\n * Controlled-time mode: absolute seek target in ms. `time` is a fraction\n * (0–1) of the WHOLE timeline (duration × iterations); `timeMs` is absolute.\n * Applied through the animator API (setCurrentTime) so scrubbing does NOT\n * recreate the animator.\n */\nfunction calcSeekMs(doc: PxAnimatedSvgDocument, props: DocOverrideProps): number | undefined {\n let seekMs: number | undefined;\n const animator = doc.animator || {};\n if (props.time !== undefined) {\n const iterationsValue = props.iterations ?? animator.iterations;\n const iterationsCount = typeof iterationsValue === 'number' && iterationsValue >= 1 ? iterationsValue : 1;\n const singleDuration = props.duration ?? animator.duration ?? 1000; // engine default duration\n seekMs = props.time * singleDuration * iterationsCount;\n }\n if (props.timeMs !== undefined) seekMs = props.timeMs;\n return seekMs;\n}\n\n\n// -- Main public component --------------------------------------------------\n\n/**\n * Vue component for rendering and controlling Pixodesk SVG animations.\n *\n * Supports four mutually-exclusive control modes:\n *\n * 1. **Autoplay** – uses triggers from the animation document.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" autoplay />\n * ```\n *\n * 2. **Declarative play/pause** – controlled via boolean props.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" play :pause=\"false\" />\n * ```\n *\n * 3. **Imperative** – exposes a ref-based API for full programmatic control.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" ref=\"animator\" />\n * <button @click=\"$refs.animator.play()\">Play</button>\n * ```\n *\n * 4. **Controlled time** – renders a single frame at a given time.\n * ```vue\n * <PixodeskSvgAnimator :doc=\"animation\" :time=\"0.5\" />\n * <PixodeskSvgAnimator :doc=\"animation\" :timeMs=\"500\" />\n * ```\n */\nconst PixodeskSvgAnimator = defineComponent({\n name: 'PixodeskSvgAnimator',\n\n props: {\n // -- Source\n doc: { type: Object as PropType<PxAnimatedSvgDocument>, required: true },\n\n // -- Rendering mode\n mode: { type: String as PropType<'webapi' | 'frames' | 'auto'> },\n\n // -- Timing overrides\n delay: { type: Number },\n fill: { type: String as PropType<FillMode> },\n iterations: { type: [Number, String] as PropType<number | 'infinite'> },\n duration: { type: Number },\n direction: { type: String as PropType<PlaybackDirection> },\n frameRate: { type: Number },\n\n // -- Trigger overrides\n startOn: { type: String as PropType<'load' | 'mouseOver' | 'click' | 'scrollIntoView' | 'programmatic'> },\n outAction: { type: String as PropType<'continue' | 'pause' | 'reset' | 'reverse'> },\n scrollIntoViewThreshold: { type: Number },\n\n // -- Declarative control\n autoplay: { type: Boolean, default: undefined },\n play: { type: Boolean, default: undefined },\n pause: { type: Boolean, default: undefined },\n\n // -- Controlled time\n time: { type: Number },\n timeMs: { type: Number },\n },\n\n emits: ['play', 'stop', 'pause', 'cancel', 'finish', 'remove'],\n\n setup(props, { expose, emit }) {\n const elementRefs = new Map<string, Element>();\n const apiRef = shallowRef<PxAnimatorAPI | null>(null);\n\n // -- Determine control mode ---------------------------------------------\n\n const compMode = computed<CompMode>(() => {\n if (props.autoplay) return CompMode.autoplay;\n if (props.time !== undefined || props.timeMs !== undefined) return CompMode.fixedTime;\n if (props.play !== undefined || props.pause !== undefined) return CompMode.play;\n return CompMode.static;\n });\n\n // -- Prepare the document with overrides --------------------------------\n\n const resolvedDoc = computed(() => {\n let doc = generateNewIds(props.doc);\n return applyDocOverrides(doc, props, compMode.value);\n });\n\n // -- Render the SVG node tree -------------------------------------------\n\n function renderNode(node: PxNode | undefined): VNode | null {\n if (!node) return null;\n\n const { type, animate, meta, children, ...attrs } = node;\n const normProps = getNormalizedProps(attrs);\n\n // Capture a ref to each element with an id.\n if (node['id']) {\n const nodeId = node['id'];\n normProps['ref'] = (el: Element | null) => {\n if (el) {\n elementRefs.set(nodeId, el);\n } else {\n elementRefs.delete(nodeId);\n }\n };\n }\n\n const childVNodes = children?.map(child => renderNode(child)).filter(Boolean) as VNode[] | undefined;\n return h(type, normProps, childVNodes);\n }\n\n // -- Animator lifecycle -------------------------------------------------\n\n function createApi() {\n destroyApi();\n const doc = resolvedDoc.value;\n if (!doc) return;\n\n // Route animator lifecycle events to Vue component events.\n // `stop` fires alongside any event that halts playback.\n const callbacks = {\n onPlay: () => emit('play'),\n onPause: () => { emit('pause'); emit('stop'); },\n onCancel: () => { emit('cancel'); emit('stop'); },\n onFinish: () => { emit('finish'); emit('stop'); },\n onRemove: () => { emit('remove'); emit('stop'); },\n };\n\n apiRef.value = createAnimator({ data: doc, adapter: createVueAdapter(elementRefs), callbacks });\n\n // (Re)apply the declarative control state to the fresh animator —\n // covers both the initial mount (e.g. `:play=\"true\"` from the\n // start) and doc swaps.\n syncPlayState();\n applySeek();\n }\n\n function destroyApi() {\n apiRef.value?.destroy();\n apiRef.value = null;\n }\n\n /** Declarative play/pause → animator calls. */\n function syncPlayState() {\n if (compMode.value !== CompMode.play) return;\n if (props.play && !props.pause) {\n apiRef.value?.play();\n } else if (props.pause) {\n apiRef.value?.pause();\n } else if (props.play === false) {\n // explicit play=false → jump to the end state\n apiRef.value?.finish();\n } else {\n // pause-only usage: pause switched off → resume\n apiRef.value?.play();\n }\n }\n\n /** Controlled-time mode: seek through the animator API (no recreate). */\n function applySeek() {\n if (compMode.value !== CompMode.fixedTime) return;\n const doc = resolvedDoc.value;\n if (!doc) return;\n const seekMs = calcSeekMs(doc, props);\n if (seekMs !== undefined) {\n apiRef.value?.setCurrentTime(seekMs);\n apiRef.value?.pause();\n }\n }\n\n // Create the animator once DOM refs are available.\n onMounted(() => createApi());\n\n // Recreate the animator when the resolved doc changes.\n // `flush: 'post'` — the animator must be created AFTER the DOM is\n // patched, otherwise the new root element isn't in the document yet\n // and trigger setup fails (autoplay would never resume after a doc swap).\n watch(resolvedDoc, () => createApi(), { flush: 'post' });\n\n // Sync declarative play/pause props with the animator.\n watch([compMode, () => props.play, () => props.pause], () => syncPlayState());\n\n // Scrubbing time/timeMs only seeks — the animator is NOT recreated.\n watch([compMode, () => props.time, () => props.timeMs], () => applySeek());\n\n onUnmounted(() => {\n destroyApi();\n });\n\n // -- Expose imperative API ----------------------------------------------\n\n const publicApi: VueAnimatorApi = {\n isPlaying: () => apiRef.value?.isPlaying() || false,\n play: () => apiRef.value?.play(),\n pause: () => apiRef.value?.pause(),\n cancel: () => apiRef.value?.cancel(),\n finish: () => apiRef.value?.finish(),\n setPlaybackRate: (rate: number) => apiRef.value?.setPlaybackRate(rate),\n getCurrentTime: () => apiRef.value?.getCurrentTime() ?? null,\n setCurrentTime: (time: number) => apiRef.value?.setCurrentTime(time),\n };\n\n expose(publicApi);\n\n // -- Render -------------------------------------------------------------\n\n return () => {\n const doc = resolvedDoc.value;\n return doc ? renderNode(doc) : null;\n };\n },\n});\n\nexport default PixodeskSvgAnimator;\n","/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport { OutAction, StartOn } from \"@pixodesk/svg-animator-web\";\nimport { computed, defineComponent, h, onMounted, onUnmounted, ref, useAttrs, type PropType } from 'vue';\n\n\ntype AnimState = 'idle' | 'paused' | 'playing';\n\n\n/**\n * Controls playback of a SVG+CSS animated file by toggling class names on a wrapper div.\n *\n * Intended for use with SVG files exported from the Pixodesk editor using the\n * **CSS Keyframes** flavor (no `<script>` tag). Import the SVG as a Vue component\n * via `vite-svg-loader` and pass it as the default slot:\n *\n * ```vue\n * <script setup>\n * import AnimationSvg from './animation.svg'; // vite-svg-loader\n * </script>\n *\n * <template>\n * <PixodeskSvgCssAnimator startOn=\"mouseOver\" outAction=\"pause\">\n * <AnimationSvg />\n * </PixodeskSvgCssAnimator>\n * </template>\n * ```\n *\n * The wrapper div carries one of three animation states via CSS class names:\n * - *(no class)* — idle, animation not started\n * - `px-anim-enabled` — started but paused\n * - `px-anim-enabled px-anim-playing` — actively playing\n *\n * @prop startOn - What triggers the animation to start:\n * - `'load'` — plays immediately on mount (default)\n * - `'mouseOver'` — plays on hover\n * - `'click'` — plays on click, toggles on second click\n * - `'scrollIntoView'` — plays when the element enters the viewport\n * @prop outAction - What happens when the trigger ends (hover/scroll out, second click):\n * - `'continue'` — keeps playing (default)\n * - `'pause'` — pauses at the current frame\n * - `'reset'` — resets to the beginning\n */\nconst PixodeskSvgCssAnimator = defineComponent({\n name: 'PixodeskSvgCssAnimator',\n\n inheritAttrs: false,\n\n props: {\n startOn: { type: String as PropType<StartOn>, default: 'load' },\n outAction: { type: String as PropType<OutAction>, default: 'continue' },\n },\n\n setup(props, { slots }) {\n const attrs = useAttrs();\n const state = ref<AnimState>(props.startOn === 'load' ? 'playing' : 'idle');\n const divRef = ref<HTMLDivElement | null>(null);\n\n const goOut = () => {\n state.value =\n props.outAction === 'reset' ? 'idle' :\n props.outAction === 'pause' ? 'paused' : 'playing';\n };\n\n let observerCleanup: (() => void) | undefined;\n\n onMounted(() => {\n if (props.startOn !== 'scrollIntoView') return;\n const el = divRef.value;\n if (!el) return;\n const outState: AnimState =\n props.outAction === 'reset' ? 'idle' :\n props.outAction === 'pause' ? 'paused' : 'playing';\n const observer = new IntersectionObserver(\n ([entry]) => { state.value = entry.isIntersecting ? 'playing' : outState; },\n { threshold: 0.1 }\n );\n observer.observe(el);\n observerCleanup = () => observer.disconnect();\n });\n\n onUnmounted(() => observerCleanup?.());\n\n const animClass = computed(() =>\n state.value === 'playing' ? 'px-anim-enabled px-anim-playing' :\n state.value === 'paused' ? 'px-anim-enabled' : ''\n );\n\n const handlers = computed(() =>\n props.startOn === 'mouseOver' ? {\n onMouseenter: () => { state.value = 'playing'; },\n onMouseleave: goOut,\n } :\n props.startOn === 'click' ? {\n onClick: () => state.value === 'playing' ? goOut() : (state.value = 'playing'),\n } : {}\n );\n\n return () => h('div', {\n ref: divRef,\n ...attrs,\n class: [attrs.class, animClass.value],\n ...handlers.value,\n }, slots.default?.());\n },\n});\n\nexport default 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See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport type { PxAnimatedSvgDocument, PxAnimatorAPI, PxNode, PxPlatformAdapter, PxTrigger } from '@pixodesk/svg-animator-web';\nimport { camelCaseToKebabWordIfNeeded, createAnimator, FillMode, generateNewIds, getNormalizedProps, STYLE_ATTR_NAMES } from '@pixodesk/svg-animator-web';\nimport {\n computed, defineComponent, h, onMounted, onUnmounted, ref, shallowRef, type PropType, type VNode,\n watch,\n} from 'vue';\n\n\n// -- Public types -----------------------------------------------------------\n\nexport interface VueAnimatorApi {\n /** Returns true if the animation is currently running. */\n isPlaying(): boolean;\n\n /** Starts or resumes the animation. */\n play(): void;\n\n /** Pauses the animation at its current state. */\n pause(): void;\n\n /** Stops the animation and resets it to its initial state. */\n cancel(): void;\n\n /** 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PixodeskSvgAnimator;\n","/*---------------------------------------------------------------------------------------\n * Copyright (c) Pixodesk LTD.\n * Licensed under the MIT License. See the LICENSE file in the project root for details.\n *---------------------------------------------------------------------------------------*/\n\nimport { OutAction, StartOn } from \"@pixodesk/svg-animator-web\";\nimport { computed, defineComponent, h, onMounted, onUnmounted, ref, useAttrs, type PropType } from 'vue';\n\n\ntype AnimState = 'idle' | 'paused' | 'playing';\n\n\n/**\n * Controls playback of a SVG+CSS animated file by toggling class names on a wrapper div.\n *\n * Intended for use with SVG files exported from the Pixodesk editor using the\n * **CSS Keyframes** flavor (no `<script>` tag). 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