@pixiv/types-vrm-0.0 1.0.0-beta.0 → 1.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +22 -0
- package/README.md +4 -0
- package/package.json +3 -2
- package/types/BlendShape.d.ts +7 -7
- package/types/BlendShapeBind.d.ts +8 -8
- package/types/BlendShapeGroup.d.ts +25 -25
- package/types/BlendShapeMaterialBind.d.ts +5 -5
- package/types/BlendShapePresetName.d.ts +4 -4
- package/types/FirstPerson.d.ts +27 -27
- package/types/FirstPersonDegreeMap.d.ts +17 -17
- package/types/FirstPersonMeshAnnotation.d.ts +4 -4
- package/types/Humanoid.d.ts +36 -36
- package/types/HumanoidBone.d.ts +32 -32
- package/types/HumanoidBoneName.d.ts +4 -4
- package/types/Material.d.ts +20 -20
- package/types/Meta.d.ts +55 -55
- package/types/SecondaryAnimation.d.ts +9 -9
- package/types/SecondaryAnimationCollider.d.ts +11 -11
- package/types/SecondaryAnimationColliderGroup.d.ts +8 -8
- package/types/SecondaryAnimationSpring.d.ts +42 -42
- package/types/VRM.d.ts +25 -25
- package/types/Vector3.d.ts +5 -5
- package/types/index.d.ts +19 -19
package/LICENSE
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@@ -0,0 +1,22 @@
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Copyright (c) 2019-2021 pixiv Inc.
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/README.md
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@@ -7,3 +7,7 @@ https://github.com/vrm-c/vrm-specification/tree/master/specification/0.0
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There should not be any implementation in this package. Just type definitions of the schema.
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The extension root is named `VRM` .
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[GitHub Repository](https://github.com/pixiv/three-vrm/tree/dev/packages/types-vrm-0.0)
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[Documentation](https://pixiv.github.io/three-vrm/packages/types-vrm-0.0/docs)
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package/package.json
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{
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"name": "@pixiv/types-vrm-0.0",
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"version": "1.0.0-beta.
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"version": "1.0.0-beta.11",
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"description": "Type definitions of VRM 0.0 schema",
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"license": "MIT",
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"author": "pixiv",
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"eslint --fix",
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"prettier --write"
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]
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}
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},
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"gitHead": "2afe570b1ea275d98ac5c2269796b7c803aa8584"
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}
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package/types/BlendShape.d.ts
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import type { BlendShapeGroup } from './BlendShapeGroup';
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/**
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* BlendShapeAvatar of UniVRM
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*/
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export interface BlendShape {
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blendShapeGroups?: BlendShapeGroup[];
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}
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import type { BlendShapeGroup } from './BlendShapeGroup';
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/**
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* BlendShapeAvatar of UniVRM
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*/
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export interface BlendShape {
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blendShapeGroups?: BlendShapeGroup[];
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}
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export interface BlendShapeBind {
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mesh?: number;
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index?: number;
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/**
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* SkinnedMeshRenderer.SetBlendShapeWeight
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*/
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weight?: number;
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}
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export interface BlendShapeBind {
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mesh?: number;
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index?: number;
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/**
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* SkinnedMeshRenderer.SetBlendShapeWeight
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*/
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weight?: number;
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}
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import type { BlendShapeBind } from './BlendShapeBind';
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import type { BlendShapeMaterialbind } from './BlendShapeMaterialBind';
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import type { BlendShapePresetName } from './BlendShapePresetName';
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export interface BlendShapeGroup {
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/**
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* Expression name
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*/
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name?: string;
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/**
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* Predefined Expression name
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*/
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presetName?: BlendShapePresetName;
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/**
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* Low level blendshape references.
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*/
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binds?: BlendShapeBind[];
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/**
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* Material animation references.
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*/
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materialValues?: BlendShapeMaterialbind[];
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/**
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* 0 or 1. Do not allow an intermediate value. Value should rounded
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*/
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isBinary?: boolean;
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}
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import type { BlendShapeBind } from './BlendShapeBind';
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import type { BlendShapeMaterialbind } from './BlendShapeMaterialBind';
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import type { BlendShapePresetName } from './BlendShapePresetName';
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export interface BlendShapeGroup {
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/**
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* Expression name
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*/
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name?: string;
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/**
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* Predefined Expression name
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*/
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presetName?: BlendShapePresetName;
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/**
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* Low level blendshape references.
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*/
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binds?: BlendShapeBind[];
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/**
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* Material animation references.
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*/
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materialValues?: BlendShapeMaterialbind[];
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/**
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* 0 or 1. Do not allow an intermediate value. Value should rounded
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*/
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isBinary?: boolean;
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}
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export interface BlendShapeMaterialbind {
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materialName?: string;
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propertyName?: string;
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targetValue?: number[];
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}
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export interface BlendShapeMaterialbind {
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materialName?: string;
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propertyName?: string;
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targetValue?: number[];
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}
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/**
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* Predefined Expression name
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*/
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export declare type BlendShapePresetName = 'a' | 'angry' | 'blink' | 'blink_l' | 'blink_r' | 'e' | 'fun' | 'i' | 'joy' | 'lookdown' | 'lookleft' | 'lookright' | 'lookup' | 'neutral' | 'o' | 'sorrow' | 'u' | 'unknown';
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/**
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* Predefined Expression name
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*/
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export declare type BlendShapePresetName = 'a' | 'angry' | 'blink' | 'blink_l' | 'blink_r' | 'e' | 'fun' | 'i' | 'joy' | 'lookdown' | 'lookleft' | 'lookright' | 'lookup' | 'neutral' | 'o' | 'sorrow' | 'u' | 'unknown';
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package/types/FirstPerson.d.ts
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import type { FirstPersonDegreeMap } from './FirstPersonDegreeMap';
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import type { FirstPersonMeshAnnotation } from './FirstPersonMeshAnnotation';
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import type { Vector3 } from './Vector3';
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export interface FirstPerson {
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/**
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* The bone whose rendering should be turned off in first-person view. Usually Head is
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* specified.
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*/
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firstPersonBone?: number;
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/**
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* The target position of the VR headset in first-person view. It is assumed that an offset
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* from the head bone to the VR headset is added.
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*/
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firstPersonBoneOffset?: Vector3;
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/**
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* Switch display / undisplay for each mesh in first-person view or the others.
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*/
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meshAnnotations?: FirstPersonMeshAnnotation[];
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/**
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* Eye controller mode.
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*/
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lookAtTypeName?: 'Bone' | 'BlendShape';
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lookAtHorizontalInner?: FirstPersonDegreeMap;
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lookAtHorizontalOuter?: FirstPersonDegreeMap;
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lookAtVerticalDown?: FirstPersonDegreeMap;
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lookAtVerticalUp?: FirstPersonDegreeMap;
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}
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import type { FirstPersonDegreeMap } from './FirstPersonDegreeMap';
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import type { FirstPersonMeshAnnotation } from './FirstPersonMeshAnnotation';
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import type { Vector3 } from './Vector3';
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export interface FirstPerson {
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/**
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* The bone whose rendering should be turned off in first-person view. Usually Head is
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* specified.
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*/
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firstPersonBone?: number;
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/**
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* The target position of the VR headset in first-person view. It is assumed that an offset
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* from the head bone to the VR headset is added.
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*/
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firstPersonBoneOffset?: Vector3;
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/**
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* Switch display / undisplay for each mesh in first-person view or the others.
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*/
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meshAnnotations?: FirstPersonMeshAnnotation[];
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/**
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* Eye controller mode.
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*/
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lookAtTypeName?: 'Bone' | 'BlendShape';
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lookAtHorizontalInner?: FirstPersonDegreeMap;
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lookAtHorizontalOuter?: FirstPersonDegreeMap;
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lookAtVerticalDown?: FirstPersonDegreeMap;
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lookAtVerticalUp?: FirstPersonDegreeMap;
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}
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/**
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* Eye controller setting.
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export interface FirstPersonDegreeMap {
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/**
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* None linear mapping params. time, value, inTangent, outTangent
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*/
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curve?: number[];
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/**
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*/
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/**
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* Look at map range degree from xRange.
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*/
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yRange?: number;
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}
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/**
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* Eye controller setting.
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*/
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export interface FirstPersonDegreeMap {
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/**
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* None linear mapping params. time, value, inTangent, outTangent
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*/
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curve?: number[];
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/**
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* Look at input clamp range degree.
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*/
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xRange?: number;
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/**
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* Look at map range degree from xRange.
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*/
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yRange?: number;
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}
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export interface FirstPersonMeshAnnotation {
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firstPersonFlag?: string;
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mesh?: number;
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}
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export interface FirstPersonMeshAnnotation {
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firstPersonFlag?: string;
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mesh?: number;
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}
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package/types/Humanoid.d.ts
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import type { HumanoidBone } from './HumanoidBone';
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export interface Humanoid {
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humanBones?: HumanoidBone[];
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/**
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* Unity's HumanDescription.armStretch
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*/
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armStretch?: number;
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/**
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* Unity's HumanDescription.legStretch
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*/
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legStretch?: number;
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/**
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* Unity's HumanDescription.upperArmTwist
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*/
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upperArmTwist?: number;
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/**
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* Unity's HumanDescription.lowerArmTwist
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*/
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lowerArmTwist?: number;
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/**
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* Unity's HumanDescription.upperLegTwist
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*/
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upperLegTwist?: number;
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/**
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* Unity's HumanDescription.lowerLegTwist
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*/
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lowerLegTwist?: number;
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/**
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* Unity's HumanDescription.feetSpacing
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feetSpacing?: number;
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/**
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* Unity's HumanDescription.hasTranslationDoF
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hasTranslationDoF?: boolean;
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}
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import type { HumanoidBone } from './HumanoidBone';
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export interface Humanoid {
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humanBones?: HumanoidBone[];
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/**
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* Unity's HumanDescription.armStretch
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*/
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armStretch?: number;
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/**
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* Unity's HumanDescription.legStretch
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*/
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legStretch?: number;
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/**
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* Unity's HumanDescription.upperArmTwist
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*/
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upperArmTwist?: number;
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/**
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* Unity's HumanDescription.lowerArmTwist
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*/
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lowerArmTwist?: number;
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/**
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* Unity's HumanDescription.upperLegTwist
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*/
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upperLegTwist?: number;
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/**
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* Unity's HumanDescription.lowerLegTwist
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*/
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lowerLegTwist?: number;
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/**
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* Unity's HumanDescription.feetSpacing
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*/
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feetSpacing?: number;
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/**
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* Unity's HumanDescription.hasTranslationDoF
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*/
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hasTranslationDoF?: boolean;
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36
|
+
}
|
package/types/HumanoidBone.d.ts
CHANGED
|
@@ -1,32 +1,32 @@
|
|
|
1
|
-
import type { HumanoidBoneName } from './HumanoidBoneName';
|
|
2
|
-
import type { Vector3 } from './Vector3';
|
|
3
|
-
export interface HumanoidBone {
|
|
4
|
-
/**
|
|
5
|
-
* Human bone name.
|
|
6
|
-
*/
|
|
7
|
-
bone?: HumanoidBoneName;
|
|
8
|
-
/**
|
|
9
|
-
* Reference node index
|
|
10
|
-
*/
|
|
11
|
-
node?: number;
|
|
12
|
-
/**
|
|
13
|
-
* Unity's HumanLimit.useDefaultValues
|
|
14
|
-
*/
|
|
15
|
-
useDefaultValues?: boolean;
|
|
16
|
-
/**
|
|
17
|
-
* Unity's HumanLimit.min
|
|
18
|
-
*/
|
|
19
|
-
min?: Vector3;
|
|
20
|
-
/**
|
|
21
|
-
* Unity's HumanLimit.max
|
|
22
|
-
*/
|
|
23
|
-
max?: Vector3;
|
|
24
|
-
/**
|
|
25
|
-
* Unity's HumanLimit.center
|
|
26
|
-
*/
|
|
27
|
-
center?: Vector3;
|
|
28
|
-
/**
|
|
29
|
-
* Unity's HumanLimit.axisLength
|
|
30
|
-
*/
|
|
31
|
-
axisLength?: number;
|
|
32
|
-
}
|
|
1
|
+
import type { HumanoidBoneName } from './HumanoidBoneName';
|
|
2
|
+
import type { Vector3 } from './Vector3';
|
|
3
|
+
export interface HumanoidBone {
|
|
4
|
+
/**
|
|
5
|
+
* Human bone name.
|
|
6
|
+
*/
|
|
7
|
+
bone?: HumanoidBoneName;
|
|
8
|
+
/**
|
|
9
|
+
* Reference node index
|
|
10
|
+
*/
|
|
11
|
+
node?: number;
|
|
12
|
+
/**
|
|
13
|
+
* Unity's HumanLimit.useDefaultValues
|
|
14
|
+
*/
|
|
15
|
+
useDefaultValues?: boolean;
|
|
16
|
+
/**
|
|
17
|
+
* Unity's HumanLimit.min
|
|
18
|
+
*/
|
|
19
|
+
min?: Vector3;
|
|
20
|
+
/**
|
|
21
|
+
* Unity's HumanLimit.max
|
|
22
|
+
*/
|
|
23
|
+
max?: Vector3;
|
|
24
|
+
/**
|
|
25
|
+
* Unity's HumanLimit.center
|
|
26
|
+
*/
|
|
27
|
+
center?: Vector3;
|
|
28
|
+
/**
|
|
29
|
+
* Unity's HumanLimit.axisLength
|
|
30
|
+
*/
|
|
31
|
+
axisLength?: number;
|
|
32
|
+
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Human bone name.
|
|
3
|
-
*/
|
|
4
|
-
export declare type HumanoidBoneName = 'chest' | 'head' | 'hips' | 'jaw' | 'leftEye' | 'leftFoot' | 'leftHand' | 'leftIndexDistal' | 'leftIndexIntermediate' | 'leftIndexProximal' | 'leftLittleDistal' | 'leftLittleIntermediate' | 'leftLittleProximal' | 'leftLowerArm' | 'leftLowerLeg' | 'leftMiddleDistal' | 'leftMiddleIntermediate' | 'leftMiddleProximal' | 'leftRingDistal' | 'leftRingIntermediate' | 'leftRingProximal' | 'leftShoulder' | 'leftThumbDistal' | 'leftThumbIntermediate' | 'leftThumbProximal' | 'leftToes' | 'leftUpperArm' | 'leftUpperLeg' | 'neck' | 'rightEye' | 'rightFoot' | 'rightHand' | 'rightIndexDistal' | 'rightIndexIntermediate' | 'rightIndexProximal' | 'rightLittleDistal' | 'rightLittleIntermediate' | 'rightLittleProximal' | 'rightLowerArm' | 'rightLowerLeg' | 'rightMiddleDistal' | 'rightMiddleIntermediate' | 'rightMiddleProximal' | 'rightRingDistal' | 'rightRingIntermediate' | 'rightRingProximal' | 'rightShoulder' | 'rightThumbDistal' | 'rightThumbIntermediate' | 'rightThumbProximal' | 'rightToes' | 'rightUpperArm' | 'rightUpperLeg' | 'spine' | 'upperChest';
|
|
1
|
+
/**
|
|
2
|
+
* Human bone name.
|
|
3
|
+
*/
|
|
4
|
+
export declare type HumanoidBoneName = 'chest' | 'head' | 'hips' | 'jaw' | 'leftEye' | 'leftFoot' | 'leftHand' | 'leftIndexDistal' | 'leftIndexIntermediate' | 'leftIndexProximal' | 'leftLittleDistal' | 'leftLittleIntermediate' | 'leftLittleProximal' | 'leftLowerArm' | 'leftLowerLeg' | 'leftMiddleDistal' | 'leftMiddleIntermediate' | 'leftMiddleProximal' | 'leftRingDistal' | 'leftRingIntermediate' | 'leftRingProximal' | 'leftShoulder' | 'leftThumbDistal' | 'leftThumbIntermediate' | 'leftThumbProximal' | 'leftToes' | 'leftUpperArm' | 'leftUpperLeg' | 'neck' | 'rightEye' | 'rightFoot' | 'rightHand' | 'rightIndexDistal' | 'rightIndexIntermediate' | 'rightIndexProximal' | 'rightLittleDistal' | 'rightLittleIntermediate' | 'rightLittleProximal' | 'rightLowerArm' | 'rightLowerLeg' | 'rightMiddleDistal' | 'rightMiddleIntermediate' | 'rightMiddleProximal' | 'rightRingDistal' | 'rightRingIntermediate' | 'rightRingProximal' | 'rightShoulder' | 'rightThumbDistal' | 'rightThumbIntermediate' | 'rightThumbProximal' | 'rightToes' | 'rightUpperArm' | 'rightUpperLeg' | 'spine' | 'upperChest';
|
package/types/Material.d.ts
CHANGED
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
export interface Material {
|
|
2
|
-
floatProperties?: {
|
|
3
|
-
[key: string]: any;
|
|
4
|
-
};
|
|
5
|
-
keywordMap?: {
|
|
6
|
-
[key: string]: any;
|
|
7
|
-
};
|
|
8
|
-
name?: string;
|
|
9
|
-
renderQueue?: number;
|
|
10
|
-
shader?: string;
|
|
11
|
-
tagMap?: {
|
|
12
|
-
[key: string]: any;
|
|
13
|
-
};
|
|
14
|
-
textureProperties?: {
|
|
15
|
-
[key: string]: any;
|
|
16
|
-
};
|
|
17
|
-
vectorProperties?: {
|
|
18
|
-
[key: string]: any;
|
|
19
|
-
};
|
|
20
|
-
}
|
|
1
|
+
export interface Material {
|
|
2
|
+
floatProperties?: {
|
|
3
|
+
[key: string]: any;
|
|
4
|
+
};
|
|
5
|
+
keywordMap?: {
|
|
6
|
+
[key: string]: any;
|
|
7
|
+
};
|
|
8
|
+
name?: string;
|
|
9
|
+
renderQueue?: number;
|
|
10
|
+
shader?: string;
|
|
11
|
+
tagMap?: {
|
|
12
|
+
[key: string]: any;
|
|
13
|
+
};
|
|
14
|
+
textureProperties?: {
|
|
15
|
+
[key: string]: any;
|
|
16
|
+
};
|
|
17
|
+
vectorProperties?: {
|
|
18
|
+
[key: string]: any;
|
|
19
|
+
};
|
|
20
|
+
}
|
package/types/Meta.d.ts
CHANGED
|
@@ -1,55 +1,55 @@
|
|
|
1
|
-
export interface Meta {
|
|
2
|
-
/**
|
|
3
|
-
* A person who can perform with this avatar
|
|
4
|
-
*/
|
|
5
|
-
allowedUserName?: 'OnlyAuthor' | 'ExplicitlyLicensedPerson' | 'Everyone';
|
|
6
|
-
/**
|
|
7
|
-
* Author of VRM model
|
|
8
|
-
*/
|
|
9
|
-
author?: string;
|
|
10
|
-
/**
|
|
11
|
-
* For commercial use
|
|
12
|
-
*/
|
|
13
|
-
commercialUssageName?: 'Disallow' | 'Allow';
|
|
14
|
-
/**
|
|
15
|
-
* Contact Information of VRM model author
|
|
16
|
-
*/
|
|
17
|
-
contactInformation?: string;
|
|
18
|
-
/**
|
|
19
|
-
* License type
|
|
20
|
-
*/
|
|
21
|
-
licenseName?: 'Redistribution_Prohibited' | 'CC0' | 'CC_BY' | 'CC_BY_NC' | 'CC_BY_SA' | 'CC_BY_NC_SA' | 'CC_BY_ND' | 'CC_BY_NC_ND' | 'Other';
|
|
22
|
-
/**
|
|
23
|
-
* If “Other” is selected, put the URL link of the license document here.
|
|
24
|
-
*/
|
|
25
|
-
otherLicenseUrl?: string;
|
|
26
|
-
/**
|
|
27
|
-
* If there are any conditions not mentioned above, put the URL link of the license document
|
|
28
|
-
* here.
|
|
29
|
-
*/
|
|
30
|
-
otherPermissionUrl?: string;
|
|
31
|
-
/**
|
|
32
|
-
* Reference of VRM model
|
|
33
|
-
*/
|
|
34
|
-
reference?: string;
|
|
35
|
-
/**
|
|
36
|
-
* Permission to perform sexual acts with this avatar
|
|
37
|
-
*/
|
|
38
|
-
sexualUssageName?: 'Disallow' | 'Allow';
|
|
39
|
-
/**
|
|
40
|
-
* Thumbnail of VRM model
|
|
41
|
-
*/
|
|
42
|
-
texture?: number;
|
|
43
|
-
/**
|
|
44
|
-
* Title of VRM model
|
|
45
|
-
*/
|
|
46
|
-
title?: string;
|
|
47
|
-
/**
|
|
48
|
-
* Version of VRM model
|
|
49
|
-
*/
|
|
50
|
-
version?: string;
|
|
51
|
-
/**
|
|
52
|
-
* Permission to perform violent acts with this avatar
|
|
53
|
-
*/
|
|
54
|
-
violentUssageName?: 'Disallow' | 'Allow';
|
|
55
|
-
}
|
|
1
|
+
export interface Meta {
|
|
2
|
+
/**
|
|
3
|
+
* A person who can perform with this avatar
|
|
4
|
+
*/
|
|
5
|
+
allowedUserName?: 'OnlyAuthor' | 'ExplicitlyLicensedPerson' | 'Everyone';
|
|
6
|
+
/**
|
|
7
|
+
* Author of VRM model
|
|
8
|
+
*/
|
|
9
|
+
author?: string;
|
|
10
|
+
/**
|
|
11
|
+
* For commercial use
|
|
12
|
+
*/
|
|
13
|
+
commercialUssageName?: 'Disallow' | 'Allow';
|
|
14
|
+
/**
|
|
15
|
+
* Contact Information of VRM model author
|
|
16
|
+
*/
|
|
17
|
+
contactInformation?: string;
|
|
18
|
+
/**
|
|
19
|
+
* License type
|
|
20
|
+
*/
|
|
21
|
+
licenseName?: 'Redistribution_Prohibited' | 'CC0' | 'CC_BY' | 'CC_BY_NC' | 'CC_BY_SA' | 'CC_BY_NC_SA' | 'CC_BY_ND' | 'CC_BY_NC_ND' | 'Other';
|
|
22
|
+
/**
|
|
23
|
+
* If “Other” is selected, put the URL link of the license document here.
|
|
24
|
+
*/
|
|
25
|
+
otherLicenseUrl?: string;
|
|
26
|
+
/**
|
|
27
|
+
* If there are any conditions not mentioned above, put the URL link of the license document
|
|
28
|
+
* here.
|
|
29
|
+
*/
|
|
30
|
+
otherPermissionUrl?: string;
|
|
31
|
+
/**
|
|
32
|
+
* Reference of VRM model
|
|
33
|
+
*/
|
|
34
|
+
reference?: string;
|
|
35
|
+
/**
|
|
36
|
+
* Permission to perform sexual acts with this avatar
|
|
37
|
+
*/
|
|
38
|
+
sexualUssageName?: 'Disallow' | 'Allow';
|
|
39
|
+
/**
|
|
40
|
+
* Thumbnail of VRM model
|
|
41
|
+
*/
|
|
42
|
+
texture?: number;
|
|
43
|
+
/**
|
|
44
|
+
* Title of VRM model
|
|
45
|
+
*/
|
|
46
|
+
title?: string;
|
|
47
|
+
/**
|
|
48
|
+
* Version of VRM model
|
|
49
|
+
*/
|
|
50
|
+
version?: string;
|
|
51
|
+
/**
|
|
52
|
+
* Permission to perform violent acts with this avatar
|
|
53
|
+
*/
|
|
54
|
+
violentUssageName?: 'Disallow' | 'Allow';
|
|
55
|
+
}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import type { SecondaryAnimationColliderGroup } from './SecondaryAnimationColliderGroup';
|
|
2
|
-
import type { SecondaryAnimationSpring } from './SecondaryAnimationSpring';
|
|
3
|
-
/**
|
|
4
|
-
* The setting of automatic animation of string-like objects such as tails and hairs.
|
|
5
|
-
*/
|
|
6
|
-
export interface SecondaryAnimation {
|
|
7
|
-
boneGroups?: SecondaryAnimationSpring[];
|
|
8
|
-
colliderGroups?: SecondaryAnimationColliderGroup[];
|
|
9
|
-
}
|
|
1
|
+
import type { SecondaryAnimationColliderGroup } from './SecondaryAnimationColliderGroup';
|
|
2
|
+
import type { SecondaryAnimationSpring } from './SecondaryAnimationSpring';
|
|
3
|
+
/**
|
|
4
|
+
* The setting of automatic animation of string-like objects such as tails and hairs.
|
|
5
|
+
*/
|
|
6
|
+
export interface SecondaryAnimation {
|
|
7
|
+
boneGroups?: SecondaryAnimationSpring[];
|
|
8
|
+
colliderGroups?: SecondaryAnimationColliderGroup[];
|
|
9
|
+
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import type { Vector3 } from './Vector3';
|
|
2
|
-
export interface SecondaryAnimationCollider {
|
|
3
|
-
/**
|
|
4
|
-
* The local coordinate from the node of the collider group.
|
|
5
|
-
*/
|
|
6
|
-
offset?: Vector3;
|
|
7
|
-
/**
|
|
8
|
-
* The radius of the collider.
|
|
9
|
-
*/
|
|
10
|
-
radius?: number;
|
|
11
|
-
}
|
|
1
|
+
import type { Vector3 } from './Vector3';
|
|
2
|
+
export interface SecondaryAnimationCollider {
|
|
3
|
+
/**
|
|
4
|
+
* The local coordinate from the node of the collider group.
|
|
5
|
+
*/
|
|
6
|
+
offset?: Vector3;
|
|
7
|
+
/**
|
|
8
|
+
* The radius of the collider.
|
|
9
|
+
*/
|
|
10
|
+
radius?: number;
|
|
11
|
+
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import type { SecondaryAnimationCollider } from './SecondaryAnimationCollider';
|
|
2
|
-
export interface SecondaryAnimationColliderGroup {
|
|
3
|
-
/**
|
|
4
|
-
* The node of the collider group for setting up collision detections.
|
|
5
|
-
*/
|
|
6
|
-
node?: number;
|
|
7
|
-
colliders?: SecondaryAnimationCollider[];
|
|
8
|
-
}
|
|
1
|
+
import type { SecondaryAnimationCollider } from './SecondaryAnimationCollider';
|
|
2
|
+
export interface SecondaryAnimationColliderGroup {
|
|
3
|
+
/**
|
|
4
|
+
* The node of the collider group for setting up collision detections.
|
|
5
|
+
*/
|
|
6
|
+
node?: number;
|
|
7
|
+
colliders?: SecondaryAnimationCollider[];
|
|
8
|
+
}
|
|
@@ -1,42 +1,42 @@
|
|
|
1
|
-
import type { Vector3 } from './Vector3';
|
|
2
|
-
export interface SecondaryAnimationSpring {
|
|
3
|
-
/**
|
|
4
|
-
* Annotation comment
|
|
5
|
-
*/
|
|
6
|
-
comment?: string;
|
|
7
|
-
/**
|
|
8
|
-
* The resilience of the swaying object (the power of returning to the initial pose).
|
|
9
|
-
*/
|
|
10
|
-
stiffiness?: number;
|
|
11
|
-
/**
|
|
12
|
-
* The strength of gravity.
|
|
13
|
-
*/
|
|
14
|
-
gravityPower?: number;
|
|
15
|
-
/**
|
|
16
|
-
* The direction of gravity. Set (0, -1, 0) for simulating the gravity. Set (1, 0, 0) for
|
|
17
|
-
* simulating the wind.
|
|
18
|
-
*/
|
|
19
|
-
gravityDir?: Vector3;
|
|
20
|
-
/**
|
|
21
|
-
* The resistance (deceleration) of automatic animation.
|
|
22
|
-
*/
|
|
23
|
-
dragForce?: number;
|
|
24
|
-
/**
|
|
25
|
-
* The reference point of a swaying object can be set at any location except the origin.
|
|
26
|
-
* When implementing UI moving with warp, the parent node to move with warp can be specified
|
|
27
|
-
* if you don't want to make the object swaying with warp movement.
|
|
28
|
-
*/
|
|
29
|
-
center?: number;
|
|
30
|
-
/**
|
|
31
|
-
* The radius of the sphere used for the collision detection with colliders.
|
|
32
|
-
*/
|
|
33
|
-
hitRadius?: number;
|
|
34
|
-
/**
|
|
35
|
-
* Specify the node index of the root bone of the swaying object.
|
|
36
|
-
*/
|
|
37
|
-
bones?: number[];
|
|
38
|
-
/**
|
|
39
|
-
* Specify the index of the collider group for collisions with swaying objects.
|
|
40
|
-
*/
|
|
41
|
-
colliderGroups?: number[];
|
|
42
|
-
}
|
|
1
|
+
import type { Vector3 } from './Vector3';
|
|
2
|
+
export interface SecondaryAnimationSpring {
|
|
3
|
+
/**
|
|
4
|
+
* Annotation comment
|
|
5
|
+
*/
|
|
6
|
+
comment?: string;
|
|
7
|
+
/**
|
|
8
|
+
* The resilience of the swaying object (the power of returning to the initial pose).
|
|
9
|
+
*/
|
|
10
|
+
stiffiness?: number;
|
|
11
|
+
/**
|
|
12
|
+
* The strength of gravity.
|
|
13
|
+
*/
|
|
14
|
+
gravityPower?: number;
|
|
15
|
+
/**
|
|
16
|
+
* The direction of gravity. Set (0, -1, 0) for simulating the gravity. Set (1, 0, 0) for
|
|
17
|
+
* simulating the wind.
|
|
18
|
+
*/
|
|
19
|
+
gravityDir?: Vector3;
|
|
20
|
+
/**
|
|
21
|
+
* The resistance (deceleration) of automatic animation.
|
|
22
|
+
*/
|
|
23
|
+
dragForce?: number;
|
|
24
|
+
/**
|
|
25
|
+
* The reference point of a swaying object can be set at any location except the origin.
|
|
26
|
+
* When implementing UI moving with warp, the parent node to move with warp can be specified
|
|
27
|
+
* if you don't want to make the object swaying with warp movement.
|
|
28
|
+
*/
|
|
29
|
+
center?: number;
|
|
30
|
+
/**
|
|
31
|
+
* The radius of the sphere used for the collision detection with colliders.
|
|
32
|
+
*/
|
|
33
|
+
hitRadius?: number;
|
|
34
|
+
/**
|
|
35
|
+
* Specify the node index of the root bone of the swaying object.
|
|
36
|
+
*/
|
|
37
|
+
bones?: number[];
|
|
38
|
+
/**
|
|
39
|
+
* Specify the index of the collider group for collisions with swaying objects.
|
|
40
|
+
*/
|
|
41
|
+
colliderGroups?: number[];
|
|
42
|
+
}
|
package/types/VRM.d.ts
CHANGED
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import type { BlendShape } from './BlendShape';
|
|
2
|
-
import type { FirstPerson } from './FirstPerson';
|
|
3
|
-
import type { Humanoid } from './Humanoid';
|
|
4
|
-
import type { Material } from './Material';
|
|
5
|
-
import type { Meta } from './Meta';
|
|
6
|
-
import type { SecondaryAnimation } from './SecondaryAnimation';
|
|
7
|
-
/**
|
|
8
|
-
* VRM extension is for 3d humanoid avatars (and models) in VR applications.
|
|
9
|
-
*/
|
|
10
|
-
export interface VRM {
|
|
11
|
-
/**
|
|
12
|
-
* Version of exporter that vrm created. UniVRM-0.46
|
|
13
|
-
*/
|
|
14
|
-
exporterVersion?: string;
|
|
15
|
-
/**
|
|
16
|
-
* Version of VRM specification. 0.0
|
|
17
|
-
*/
|
|
18
|
-
specVersion?: '0.0';
|
|
19
|
-
meta?: Meta;
|
|
20
|
-
humanoid?: Humanoid;
|
|
21
|
-
firstPerson?: FirstPerson;
|
|
22
|
-
blendShapeMaster?: BlendShape;
|
|
23
|
-
secondaryAnimation?: SecondaryAnimation;
|
|
24
|
-
materialProperties?: Material[];
|
|
25
|
-
}
|
|
1
|
+
import type { BlendShape } from './BlendShape';
|
|
2
|
+
import type { FirstPerson } from './FirstPerson';
|
|
3
|
+
import type { Humanoid } from './Humanoid';
|
|
4
|
+
import type { Material } from './Material';
|
|
5
|
+
import type { Meta } from './Meta';
|
|
6
|
+
import type { SecondaryAnimation } from './SecondaryAnimation';
|
|
7
|
+
/**
|
|
8
|
+
* VRM extension is for 3d humanoid avatars (and models) in VR applications.
|
|
9
|
+
*/
|
|
10
|
+
export interface VRM {
|
|
11
|
+
/**
|
|
12
|
+
* Version of exporter that vrm created. UniVRM-0.46
|
|
13
|
+
*/
|
|
14
|
+
exporterVersion?: string;
|
|
15
|
+
/**
|
|
16
|
+
* Version of VRM specification. 0.0
|
|
17
|
+
*/
|
|
18
|
+
specVersion?: '0.0';
|
|
19
|
+
meta?: Meta;
|
|
20
|
+
humanoid?: Humanoid;
|
|
21
|
+
firstPerson?: FirstPerson;
|
|
22
|
+
blendShapeMaster?: BlendShape;
|
|
23
|
+
secondaryAnimation?: SecondaryAnimation;
|
|
24
|
+
materialProperties?: Material[];
|
|
25
|
+
}
|
package/types/Vector3.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
export interface Vector3 {
|
|
2
|
-
x?: number;
|
|
3
|
-
y?: number;
|
|
4
|
-
z?: number;
|
|
5
|
-
}
|
|
1
|
+
export interface Vector3 {
|
|
2
|
+
x?: number;
|
|
3
|
+
y?: number;
|
|
4
|
+
z?: number;
|
|
5
|
+
}
|
package/types/index.d.ts
CHANGED
|
@@ -1,19 +1,19 @@
|
|
|
1
|
-
export type { BlendShape } from './BlendShape';
|
|
2
|
-
export type { BlendShapeBind } from './BlendShapeBind';
|
|
3
|
-
export type { BlendShapeGroup } from './BlendShapeGroup';
|
|
4
|
-
export type { BlendShapeMaterialbind } from './BlendShapeMaterialBind';
|
|
5
|
-
export type { BlendShapePresetName } from './BlendShapePresetName';
|
|
6
|
-
export type { FirstPerson } from './FirstPerson';
|
|
7
|
-
export type { FirstPersonDegreeMap } from './FirstPersonDegreeMap';
|
|
8
|
-
export type { FirstPersonMeshAnnotation } from './FirstPersonMeshAnnotation';
|
|
9
|
-
export type { Humanoid } from './Humanoid';
|
|
10
|
-
export type { HumanoidBone } from './HumanoidBone';
|
|
11
|
-
export type { HumanoidBoneName } from './HumanoidBoneName';
|
|
12
|
-
export type { Material } from './Material';
|
|
13
|
-
export type { Meta } from './Meta';
|
|
14
|
-
export type { SecondaryAnimation } from './SecondaryAnimation';
|
|
15
|
-
export type { SecondaryAnimationCollider } from './SecondaryAnimationCollider';
|
|
16
|
-
export type { SecondaryAnimationColliderGroup } from './SecondaryAnimationColliderGroup';
|
|
17
|
-
export type { SecondaryAnimationSpring } from './SecondaryAnimationSpring';
|
|
18
|
-
export type { Vector3 } from './Vector3';
|
|
19
|
-
export type { VRM } from './VRM';
|
|
1
|
+
export type { BlendShape } from './BlendShape';
|
|
2
|
+
export type { BlendShapeBind } from './BlendShapeBind';
|
|
3
|
+
export type { BlendShapeGroup } from './BlendShapeGroup';
|
|
4
|
+
export type { BlendShapeMaterialbind } from './BlendShapeMaterialBind';
|
|
5
|
+
export type { BlendShapePresetName } from './BlendShapePresetName';
|
|
6
|
+
export type { FirstPerson } from './FirstPerson';
|
|
7
|
+
export type { FirstPersonDegreeMap } from './FirstPersonDegreeMap';
|
|
8
|
+
export type { FirstPersonMeshAnnotation } from './FirstPersonMeshAnnotation';
|
|
9
|
+
export type { Humanoid } from './Humanoid';
|
|
10
|
+
export type { HumanoidBone } from './HumanoidBone';
|
|
11
|
+
export type { HumanoidBoneName } from './HumanoidBoneName';
|
|
12
|
+
export type { Material } from './Material';
|
|
13
|
+
export type { Meta } from './Meta';
|
|
14
|
+
export type { SecondaryAnimation } from './SecondaryAnimation';
|
|
15
|
+
export type { SecondaryAnimationCollider } from './SecondaryAnimationCollider';
|
|
16
|
+
export type { SecondaryAnimationColliderGroup } from './SecondaryAnimationColliderGroup';
|
|
17
|
+
export type { SecondaryAnimationSpring } from './SecondaryAnimationSpring';
|
|
18
|
+
export type { Vector3 } from './Vector3';
|
|
19
|
+
export type { VRM } from './VRM';
|