@pixiv/three-vrm 1.0.1 → 1.0.2

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@@ -83,7 +83,7 @@ PERFORMANCE OF THIS SOFTWARE.
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  ***************************************************************************** */
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  function He(e,t,i,n){return new(i||(i=Promise))((function(r,o){function s(e){try{l(n.next(e))}catch(e){o(e)}}function a(e){try{l(n.throw(e))}catch(e){o(e)}}function l(e){var t;e.done?r(e.value):(t=e.value,t instanceof i?t:new i((function(e){e(t)}))).then(s,a)}l((n=n.apply(e,t||[])).next())}))}Be.EXTENSION_NAME="VRMC_materials_mtoon";class ke{constructor(e){this.parser=e}get name(){return ke.EXTENSION_NAME}extendMaterialParams(e,t){return He(this,void 0,void 0,(function*(){const i=this._getHDREmissiveMultiplierExtension(e);if(null==i)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");const n=i.emissiveMultiplier;t.emissiveIntensity=n}))}_getHDREmissiveMultiplierExtension(e){var t,i;const n=null===(t=this.parser.json.materials)||void 0===t?void 0:t[e];if(null==n)return void console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);const r=null===(i=n.extensions)||void 0===i?void 0:i[ke.EXTENSION_NAME];return null!=r?r:void 0}}
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  /*!
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- * @pixiv/three-vrm-materials-v0compat v1.0.0
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+ * @pixiv/three-vrm-materials-v0compat v1.0.2
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  * VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
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  *
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  * Copyright (c) 2020-2021 pixiv Inc.
@@ -104,7 +104,7 @@ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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  PERFORMANCE OF THIS SOFTWARE.
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  ***************************************************************************** */
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- function We(e,t,i,n){return new(i||(i=Promise))((function(r,o){function s(e){try{l(n.next(e))}catch(e){o(e)}}function a(e){try{l(n.throw(e))}catch(e){o(e)}}function l(e){var t;e.done?r(e.value):(t=e.value,t instanceof i?t:new i((function(e){e(t)}))).then(s,a)}l((n=n.apply(e,t||[])).next())}))}function ze(e){return Math.pow(e,2.2)}ke.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";class je{constructor(e){var t;this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;const i=this.parser.json;i.extensionsUsed=null!==(t=i.extensionsUsed)&&void 0!==t?t:[],-1===i.extensionsUsed.indexOf("KHR_texture_transform")&&i.extensionsUsed.push("KHR_texture_transform")}get name(){return"VRMMaterialsV0CompatPlugin"}beforeRoot(){var e;return We(this,void 0,void 0,(function*(){const t=this.parser.json,i=null===(e=t.extensions)||void 0===e?void 0:e.VRM,n=null==i?void 0:i.materialProperties;n&&(this._populateRenderQueueMap(n),n.forEach(((e,i)=>{var n,r;const o=null===(n=t.materials)||void 0===n?void 0:n[i];if(null!=o)if("VRM/MToon"===e.shader){const n=this._parseV0MToonProperties(e,o);t.materials[i]=n}else if(null===(r=e.shader)||void 0===r?void 0:r.startsWith("VRM/Unlit")){const n=this._parseV0UnlitProperties(e,o);t.materials[i]=n}else"VRM_USE_GLTFSHADER"===e.shader||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${e.shader}`);else console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${i}] of glTF but the material doesn't exist`)})))}))}_parseV0MToonProperties(t,i){var n,r,o,s,a,l,u,d,h,c,p,m,f,v,g,_,x,M,y,T,R,w,E,P,L,S,A,b,I,U,O,V,C,N,D,F,B,H,k,W,z,j,Q,X;const G=null!==(r=null===(n=t.keywordMap)||void 0===n?void 0:n._ALPHABLEND_ON)&&void 0!==r&&r,Y=1===(null===(o=t.floatProperties)||void 0===o?void 0:o._ZWrite)&&G,q=this._v0ParseRenderQueue(t),$=null!==(a=null===(s=t.keywordMap)||void 0===s?void 0:s._ALPHATEST_ON)&&void 0!==a&&a,Z=G?"BLEND":$?"MASK":"OPAQUE",J=$?null===(l=t.floatProperties)||void 0===l?void 0:l._Cutoff:void 0,K=0===(null!==(d=null===(u=t.floatProperties)||void 0===u?void 0:u._CullMode)&&void 0!==d?d:2),ee=this._portTextureTransform(t),te=null===(c=null===(h=t.vectorProperties)||void 0===h?void 0:h._Color)||void 0===c?void 0:c.map(((e,t)=>3===t?e:ze(e))),ie=null===(p=t.textureProperties)||void 0===p?void 0:p._MainTex,ne=null!=ie?{index:ie,extensions:Object.assign({},ee)}:void 0,re=null===(m=t.floatProperties)||void 0===m?void 0:m._BumpScale,oe=null===(f=t.textureProperties)||void 0===f?void 0:f._BumpMap,se=null!=oe?{index:oe,scale:re,extensions:Object.assign({},ee)}:void 0,ae=null===(g=null===(v=t.vectorProperties)||void 0===v?void 0:v._EmissionColor)||void 0===g?void 0:g.map(ze),le=null===(_=t.textureProperties)||void 0===_?void 0:_._EmissionMap,ue=null!=le?{index:le,extensions:Object.assign({},ee)}:void 0,de=null===(M=null===(x=t.vectorProperties)||void 0===x?void 0:x._ShadeColor)||void 0===M?void 0:M.map(ze),he=null===(y=t.textureProperties)||void 0===y?void 0:y._ShadeTexture,ce=null!=he?{index:he,extensions:Object.assign({},ee)}:void 0;let pe=null!==(R=null===(T=t.floatProperties)||void 0===T?void 0:T._ShadeShift)&&void 0!==R?R:0,me=null!==(E=null===(w=t.floatProperties)||void 0===w?void 0:w._ShadeToony)&&void 0!==E?E:.9;me=e.MathUtils.lerp(me,1,.5+.5*pe),pe=-pe-(1-me);const fe=null===(P=t.floatProperties)||void 0===P?void 0:P._IndirectLightIntensity,ve=fe?1-fe:void 0,ge=null===(L=t.textureProperties)||void 0===L?void 0:L._SphereAdd,_e=null!=ge?{index:ge}:void 0,xe=null===(S=t.floatProperties)||void 0===S?void 0:S._RimLightingMix,Me=null===(A=t.textureProperties)||void 0===A?void 0:A._RimTexture,ye=null!=Me?{index:Me,extensions:Object.assign({},ee)}:void 0,Te=null===(I=null===(b=t.vectorProperties)||void 0===b?void 0:b._RimColor)||void 0===I?void 0:I.map(ze),Re=null===(U=t.floatProperties)||void 0===U?void 0:U._RimFresnelPower,we=null===(O=t.floatProperties)||void 0===O?void 0:O._RimLift,Ee=["none","worldCoordinates","screenCoordinates"][null!==(C=null===(V=t.floatProperties)||void 0===V?void 0:V._OutlineWidthMode)&&void 0!==C?C:0];let Pe=null!==(D=null===(N=t.floatProperties)||void 0===N?void 0:N._OutlineWidth)&&void 0!==D?D:0;Pe*=.01;const Le=null===(F=t.textureProperties)||void 0===F?void 0:F._OutlineWidthTexture,Se=null!=Le?{index:Le,extensions:Object.assign({},ee)}:void 0,Ae=null===(H=null===(B=t.vectorProperties)||void 0===B?void 0:B._OutlineColor)||void 0===H?void 0:H.map(ze),be=1===(null===(k=t.floatProperties)||void 0===k?void 0:k._OutlineColorMode)?null===(W=t.floatProperties)||void 0===W?void 0:W._OutlineLightingMix:0,Ie=null===(z=t.textureProperties)||void 0===z?void 0:z._UvAnimMaskTexture,Ue=null!=Ie?{index:Ie,extensions:Object.assign({},ee)}:void 0,Oe=null===(j=t.floatProperties)||void 0===j?void 0:j._UvAnimScrollX;let Ve=null===(Q=t.floatProperties)||void 0===Q?void 0:Q._UvAnimScrollY;null!=Ve&&(Ve=-Ve);const Ce={specVersion:"1.0",transparentWithZWrite:Y,renderQueueOffsetNumber:q,shadeColorFactor:de,shadeMultiplyTexture:ce,shadingShiftFactor:pe,shadingToonyFactor:me,giEqualizationFactor:ve,matcapTexture:_e,rimLightingMixFactor:xe,rimMultiplyTexture:ye,parametricRimColorFactor:Te,parametricRimFresnelPowerFactor:Re,parametricRimLiftFactor:we,outlineWidthMode:Ee,outlineWidthFactor:Pe,outlineWidthMultiplyTexture:Se,outlineColorFactor:Ae,outlineLightingMixFactor:be,uvAnimationMaskTexture:Ue,uvAnimationScrollXSpeedFactor:Oe,uvAnimationScrollYSpeedFactor:Ve,uvAnimationRotationSpeedFactor:null===(X=t.floatProperties)||void 0===X?void 0:X._UvAnimRotation};return Object.assign(Object.assign({},i),{pbrMetallicRoughness:{baseColorFactor:te,baseColorTexture:ne},normalTexture:se,emissiveTexture:ue,emissiveFactor:ae,alphaMode:Z,alphaCutoff:J,doubleSided:K,extensions:{VRMC_materials_mtoon:Ce}})}_parseV0UnlitProperties(e,t){var i,n,r,o;const s="VRM/UnlitTransparentZWrite"===e.shader,a="VRM/UnlitTransparent"===e.shader||s,l=this._v0ParseRenderQueue(e),u="VRM/UnlitCutout"===e.shader,d=a?"BLEND":u?"MASK":"OPAQUE",h=u?null===(i=e.floatProperties)||void 0===i?void 0:i._Cutoff:void 0,c=this._portTextureTransform(e),p=null===(r=null===(n=e.vectorProperties)||void 0===n?void 0:n._Color)||void 0===r?void 0:r.map(ze),m=null===(o=e.textureProperties)||void 0===o?void 0:o._MainTex,f=null!=m?{index:m,extensions:Object.assign({},c)}:void 0,v={specVersion:"1.0",transparentWithZWrite:s,renderQueueOffsetNumber:l,shadeColorFactor:p,shadeMultiplyTexture:f};return Object.assign(Object.assign({},t),{pbrMetallicRoughness:{baseColorFactor:p,baseColorTexture:f},alphaMode:d,alphaCutoff:h,extensions:{VRMC_materials_mtoon:v}})}_portTextureTransform(e){var t,i,n,r,o;const s=null===(t=e.vectorProperties)||void 0===t?void 0:t._MainTex;if(null==s)return{};const a=[null!==(i=null==s?void 0:s[0])&&void 0!==i?i:0,null!==(n=null==s?void 0:s[1])&&void 0!==n?n:0],l=[null!==(r=null==s?void 0:s[2])&&void 0!==r?r:1,null!==(o=null==s?void 0:s[3])&&void 0!==o?o:1];return a[1]=l[1]*(1-a[1])%1,{KHR_texture_transform:{offset:a,scale:l}}}_v0ParseRenderQueue(e){var t,i,n;const r=null!==(i=null===(t=e.keywordMap)||void 0===t?void 0:t._ALPHABLEND_ON)&&void 0!==i&&i,o=1===(null===(n=e.floatProperties)||void 0===n?void 0:n._ZWrite);let s=0;if(r){const t=e.renderQueue;null!=t&&(s=o?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return s}_populateRenderQueueMap(e){const t=new Set,i=new Set;e.forEach((e=>{var n,r,o;const s=null!==(r=null===(n=e.keywordMap)||void 0===n?void 0:n._ALPHABLEND_ON)&&void 0!==r&&r,a=1===(null===(o=e.floatProperties)||void 0===o?void 0:o._ZWrite);if(s){const n=e.renderQueue;null!=n&&(a?i.add(n):t.add(n))}})),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),i.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${i.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach(((e,i)=>{const n=Math.min(Math.max(i-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,n)})),Array.from(i).sort().forEach(((e,t)=>{const i=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,i)}))}}
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+ function We(e,t,i,n){return new(i||(i=Promise))((function(r,o){function s(e){try{l(n.next(e))}catch(e){o(e)}}function a(e){try{l(n.throw(e))}catch(e){o(e)}}function l(e){var t;e.done?r(e.value):(t=e.value,t instanceof i?t:new i((function(e){e(t)}))).then(s,a)}l((n=n.apply(e,t||[])).next())}))}function ze(e){return Math.pow(e,2.2)}ke.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";class je{constructor(e){var t;this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;const i=this.parser.json;i.extensionsUsed=null!==(t=i.extensionsUsed)&&void 0!==t?t:[],-1===i.extensionsUsed.indexOf("KHR_texture_transform")&&i.extensionsUsed.push("KHR_texture_transform")}get name(){return"VRMMaterialsV0CompatPlugin"}beforeRoot(){var e;return We(this,void 0,void 0,(function*(){const t=this.parser.json,i=null===(e=t.extensions)||void 0===e?void 0:e.VRM,n=null==i?void 0:i.materialProperties;n&&(this._populateRenderQueueMap(n),n.forEach(((e,i)=>{var n,r;const o=null===(n=t.materials)||void 0===n?void 0:n[i];if(null!=o)if("VRM/MToon"===e.shader){const n=this._parseV0MToonProperties(e,o);t.materials[i]=n}else if(null===(r=e.shader)||void 0===r?void 0:r.startsWith("VRM/Unlit")){const n=this._parseV0UnlitProperties(e,o);t.materials[i]=n}else"VRM_USE_GLTFSHADER"===e.shader||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${e.shader}`);else console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${i}] of glTF but the material doesn't exist`)})))}))}_parseV0MToonProperties(t,i){var n,r,o,s,a,l,u,d,h,c,p,m,f,v,g,_,x,M,y,T,R,w,E,P,L,S,A,b,I,U,O,V,C,N,D,F,B,H,k,W,z,j,Q,X;const G=null!==(r=null===(n=t.keywordMap)||void 0===n?void 0:n._ALPHABLEND_ON)&&void 0!==r&&r,Y=1===(null===(o=t.floatProperties)||void 0===o?void 0:o._ZWrite)&&G,q=this._v0ParseRenderQueue(t),$=null!==(a=null===(s=t.keywordMap)||void 0===s?void 0:s._ALPHATEST_ON)&&void 0!==a&&a,Z=G?"BLEND":$?"MASK":"OPAQUE",J=$?null===(l=t.floatProperties)||void 0===l?void 0:l._Cutoff:void 0,K=0===(null!==(d=null===(u=t.floatProperties)||void 0===u?void 0:u._CullMode)&&void 0!==d?d:2),ee=this._portTextureTransform(t),te=null===(c=null===(h=t.vectorProperties)||void 0===h?void 0:h._Color)||void 0===c?void 0:c.map(((e,t)=>3===t?e:ze(e))),ie=null===(p=t.textureProperties)||void 0===p?void 0:p._MainTex,ne=null!=ie?{index:ie,extensions:Object.assign({},ee)}:void 0,re=null===(m=t.floatProperties)||void 0===m?void 0:m._BumpScale,oe=null===(f=t.textureProperties)||void 0===f?void 0:f._BumpMap,se=null!=oe?{index:oe,scale:re,extensions:Object.assign({},ee)}:void 0,ae=null===(g=null===(v=t.vectorProperties)||void 0===v?void 0:v._EmissionColor)||void 0===g?void 0:g.map(ze),le=null===(_=t.textureProperties)||void 0===_?void 0:_._EmissionMap,ue=null!=le?{index:le,extensions:Object.assign({},ee)}:void 0,de=null===(M=null===(x=t.vectorProperties)||void 0===x?void 0:x._ShadeColor)||void 0===M?void 0:M.map(ze),he=null===(y=t.textureProperties)||void 0===y?void 0:y._ShadeTexture,ce=null!=he?{index:he,extensions:Object.assign({},ee)}:void 0;let pe=null!==(R=null===(T=t.floatProperties)||void 0===T?void 0:T._ShadeShift)&&void 0!==R?R:0,me=null!==(E=null===(w=t.floatProperties)||void 0===w?void 0:w._ShadeToony)&&void 0!==E?E:.9;me=e.MathUtils.lerp(me,1,.5+.5*pe),pe=-pe-(1-me);const fe=null===(P=t.floatProperties)||void 0===P?void 0:P._IndirectLightIntensity,ve=fe?1-fe:void 0,ge=null===(L=t.textureProperties)||void 0===L?void 0:L._SphereAdd,_e=null!=ge?[1,1,1]:void 0,xe=null!=ge?{index:ge}:void 0,Me=null===(S=t.floatProperties)||void 0===S?void 0:S._RimLightingMix,ye=null===(A=t.textureProperties)||void 0===A?void 0:A._RimTexture,Te=null!=ye?{index:ye,extensions:Object.assign({},ee)}:void 0,Re=null===(I=null===(b=t.vectorProperties)||void 0===b?void 0:b._RimColor)||void 0===I?void 0:I.map(ze),we=null===(U=t.floatProperties)||void 0===U?void 0:U._RimFresnelPower,Ee=null===(O=t.floatProperties)||void 0===O?void 0:O._RimLift,Pe=["none","worldCoordinates","screenCoordinates"][null!==(C=null===(V=t.floatProperties)||void 0===V?void 0:V._OutlineWidthMode)&&void 0!==C?C:0];let Le=null!==(D=null===(N=t.floatProperties)||void 0===N?void 0:N._OutlineWidth)&&void 0!==D?D:0;Le*=.01;const Se=null===(F=t.textureProperties)||void 0===F?void 0:F._OutlineWidthTexture,Ae=null!=Se?{index:Se,extensions:Object.assign({},ee)}:void 0,be=null===(H=null===(B=t.vectorProperties)||void 0===B?void 0:B._OutlineColor)||void 0===H?void 0:H.map(ze),Ie=1===(null===(k=t.floatProperties)||void 0===k?void 0:k._OutlineColorMode)?null===(W=t.floatProperties)||void 0===W?void 0:W._OutlineLightingMix:0,Ue=null===(z=t.textureProperties)||void 0===z?void 0:z._UvAnimMaskTexture,Oe=null!=Ue?{index:Ue,extensions:Object.assign({},ee)}:void 0,Ve=null===(j=t.floatProperties)||void 0===j?void 0:j._UvAnimScrollX;let Ce=null===(Q=t.floatProperties)||void 0===Q?void 0:Q._UvAnimScrollY;null!=Ce&&(Ce=-Ce);const Ne={specVersion:"1.0",transparentWithZWrite:Y,renderQueueOffsetNumber:q,shadeColorFactor:de,shadeMultiplyTexture:ce,shadingShiftFactor:pe,shadingToonyFactor:me,giEqualizationFactor:ve,matcapFactor:_e,matcapTexture:xe,rimLightingMixFactor:Me,rimMultiplyTexture:Te,parametricRimColorFactor:Re,parametricRimFresnelPowerFactor:we,parametricRimLiftFactor:Ee,outlineWidthMode:Pe,outlineWidthFactor:Le,outlineWidthMultiplyTexture:Ae,outlineColorFactor:be,outlineLightingMixFactor:Ie,uvAnimationMaskTexture:Oe,uvAnimationScrollXSpeedFactor:Ve,uvAnimationScrollYSpeedFactor:Ce,uvAnimationRotationSpeedFactor:null===(X=t.floatProperties)||void 0===X?void 0:X._UvAnimRotation};return Object.assign(Object.assign({},i),{pbrMetallicRoughness:{baseColorFactor:te,baseColorTexture:ne},normalTexture:se,emissiveTexture:ue,emissiveFactor:ae,alphaMode:Z,alphaCutoff:J,doubleSided:K,extensions:{VRMC_materials_mtoon:Ne}})}_parseV0UnlitProperties(e,t){var i,n,r,o;const s="VRM/UnlitTransparentZWrite"===e.shader,a="VRM/UnlitTransparent"===e.shader||s,l=this._v0ParseRenderQueue(e),u="VRM/UnlitCutout"===e.shader,d=a?"BLEND":u?"MASK":"OPAQUE",h=u?null===(i=e.floatProperties)||void 0===i?void 0:i._Cutoff:void 0,c=this._portTextureTransform(e),p=null===(r=null===(n=e.vectorProperties)||void 0===n?void 0:n._Color)||void 0===r?void 0:r.map(ze),m=null===(o=e.textureProperties)||void 0===o?void 0:o._MainTex,f=null!=m?{index:m,extensions:Object.assign({},c)}:void 0,v={specVersion:"1.0",transparentWithZWrite:s,renderQueueOffsetNumber:l,shadeColorFactor:p,shadeMultiplyTexture:f};return Object.assign(Object.assign({},t),{pbrMetallicRoughness:{baseColorFactor:p,baseColorTexture:f},alphaMode:d,alphaCutoff:h,extensions:{VRMC_materials_mtoon:v}})}_portTextureTransform(e){var t,i,n,r,o;const s=null===(t=e.vectorProperties)||void 0===t?void 0:t._MainTex;if(null==s)return{};const a=[null!==(i=null==s?void 0:s[0])&&void 0!==i?i:0,null!==(n=null==s?void 0:s[1])&&void 0!==n?n:0],l=[null!==(r=null==s?void 0:s[2])&&void 0!==r?r:1,null!==(o=null==s?void 0:s[3])&&void 0!==o?o:1];return a[1]=l[1]*(1-a[1])%1,{KHR_texture_transform:{offset:a,scale:l}}}_v0ParseRenderQueue(e){var t,i,n;const r=null!==(i=null===(t=e.keywordMap)||void 0===t?void 0:t._ALPHABLEND_ON)&&void 0!==i&&i,o=1===(null===(n=e.floatProperties)||void 0===n?void 0:n._ZWrite);let s=0;if(r){const t=e.renderQueue;null!=t&&(s=o?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return s}_populateRenderQueueMap(e){const t=new Set,i=new Set;e.forEach((e=>{var n,r,o;const s=null!==(r=null===(n=e.keywordMap)||void 0===n?void 0:n._ALPHABLEND_ON)&&void 0!==r&&r,a=1===(null===(o=e.floatProperties)||void 0===o?void 0:o._ZWrite);if(s){const n=e.renderQueue;null!=n&&(a?i.add(n):t.add(n))}})),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),i.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${i.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach(((e,i)=>{const n=Math.min(Math.max(i-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,n)})),Array.from(i).sort().forEach(((e,t)=>{const i=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,i)}))}}
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  /*!
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  * @pixiv/three-vrm-node-constraint v1.0.0
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  * Node constraint module for @pixiv/three-vrm
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pixiv/three-vrm",
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- "version": "1.0.1",
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+ "version": "1.0.2",
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  "description": "VRM file loader for three.js.",
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  "license": "MIT",
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  "author": "pixiv",
@@ -49,7 +49,7 @@
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  "@pixiv/three-vrm-core": "1.0.1",
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  "@pixiv/three-vrm-materials-hdr-emissive-multiplier": "1.0.0",
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  "@pixiv/three-vrm-materials-mtoon": "1.0.0",
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- "@pixiv/three-vrm-materials-v0compat": "1.0.0",
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+ "@pixiv/three-vrm-materials-v0compat": "1.0.2",
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  "@pixiv/three-vrm-node-constraint": "1.0.0",
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  "@pixiv/three-vrm-springbone": "1.0.0"
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  },
@@ -63,5 +63,5 @@
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  "@types/three": "^0.140.0",
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  "three": "^0.140.2"
65
65
  },
66
- "gitHead": "a55f5d81222cbf300ae30c92e825225de090fe73"
66
+ "gitHead": "a914501582754519697cda0fa2375657f6d41394"
67
67
  }