@pixiv/three-vrm 1.0.0-beta.8 → 1.0.0

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package/README.md CHANGED
@@ -1,5 +1,7 @@
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  # `@pixiv/three-vrm`
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+ [![@pixiv/three-vrm on npm](https://img.shields.io/npm/v/@pixiv/three-vrm)](https://www.npmjs.com/package/@pixiv/three-vrm)
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+
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  Use [VRM](https://vrm.dev/) on [three.js](https://threejs.org/)
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  ![three-vrm](https://github.com/pixiv/three-vrm/raw/dev/three-vrm.png)
@@ -8,7 +10,19 @@ Use [VRM](https://vrm.dev/) on [three.js](https://threejs.org/)
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  [Examples](https://pixiv.github.io/three-vrm/packages/three-vrm/examples)
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- [Documentation](https://pixiv.github.io/three-vrm/packages/three-vrm/docs)
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+ [Documentations](https://github.com/pixiv/three-vrm/tree/dev/docs/README.md)
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+
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+ [API Reference](https://pixiv.github.io/three-vrm/packages/three-vrm/docs)
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+
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+ ## v1
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+
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+ **three-vrm v1 has been released!**
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+
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+ three-vrm v1 supports [VRM1.0](https://vrm.dev/vrm1/), which is a new version of VRM format (the previous version of VRM is also supported, don't worry!).
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+ It also adopts the GLTFLoader plugin system which is a relatively new feature of GLTFLoader.
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+
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+ There are a lot of breaking changes!
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+ See [the migration guide](https://github.com/pixiv/three-vrm/blob/dev/docs/migration-guide-1.0.md) for more info.
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  ## How to Use
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@@ -19,8 +33,8 @@ You will need:
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  - [Three.js build](https://github.com/mrdoob/three.js/blob/master/build/three.js)
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  - [GLTFLoader](https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/GLTFLoader.js)
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  - [A build of @pixiv/three-vrm](https://unpkg.com/browse/@pixiv/three-vrm/lib/)
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- - `.module` ones are ESM, otherwise it's UMD and injects its modules into global `THREE`
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- - `.min` ones are minified (for production), otherwise it's not minified and it comes with source maps
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+ - `.module` ones are ESM, otherwise it's UMD and injects its modules into global `THREE`
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+ - `.min` ones are minified (for production), otherwise it's not minified and it comes with source maps
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  Code like this:
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@@ -30,43 +44,37 @@ Code like this:
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  <script src="three-vrm.js"></script>
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  <script>
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- const scene = new THREE.Scene();
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-
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- const loader = new THREE.GLTFLoader();
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-
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- // Install GLTFLoader plugin
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- loader.register( ( parser ) => {
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-
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- return new THREE_VRM.VRMLoaderPlugin( parser );
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+ const scene = new THREE.Scene();
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- } );
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+ const loader = new THREE.GLTFLoader();
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- loader.load(
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-
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- // URL of the VRM you want to load
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- '/models/three-vrm-girl.vrm',
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-
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- // called when the resource is loaded
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- ( gltf ) => {
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+ // Install GLTFLoader plugin
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+ loader.register((parser) => {
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+ return new THREE_VRM.VRMLoaderPlugin(parser);
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+ });
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- // retrieve a VRM instance from gltf
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- const vrm = gltf.userData.vrm;
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+ loader.load(
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+ // URL of the VRM you want to load
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+ '/models/VRM1_Constraint_Twist_Sample.vrm',
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- // add the loaded vrm to the scene
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- scene.add( vrm.scene );
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+ // called when the resource is loaded
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+ (gltf) => {
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+ // retrieve a VRM instance from gltf
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+ const vrm = gltf.userData.vrm;
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- // deal with vrm features
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- console.log( vrm );
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+ // add the loaded vrm to the scene
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+ scene.add(vrm.scene);
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- },
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+ // deal with vrm features
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+ console.log(vrm);
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+ },
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- // called while loading is progressing
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- ( progress ) => console.log( 'Loading model...', 100.0 * ( progress.loaded / progress.total ), '%' ),
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+ // called while loading is progressing
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+ (progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
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- // called when loading has errors
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- ( error ) => console.error( error )
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-
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- );
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+ // called when loading has errors
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+ (error) => console.error(error),
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+ );
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  </script>
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  ```
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@@ -90,37 +98,31 @@ const scene = new THREE.Scene();
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  const loader = new GLTFLoader();
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  // Install GLTFLoader plugin
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- loader.register( ( parser ) => {
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-
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- return new VRMLoaderPlugin( parser );
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-
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- } );
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+ loader.register((parser) => {
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+ return new VRMLoaderPlugin(parser);
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+ });
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  loader.load(
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+ // URL of the VRM you want to load
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+ '/models/VRM1_Constraint_Twist_Sample.vrm',
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- // URL of the VRM you want to load
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- '/models/three-vrm-girl.vrm',
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-
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- // called when the resource is loaded
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- ( gltf ) => {
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-
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- // retrieve a VRM instance from gltf
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- const vrm = gltf.userData.vrm;
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-
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- // add the loaded vrm to the scene
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- scene.add( vrm.scene );
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-
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- // deal with vrm features
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- console.log( vrm );
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+ // called when the resource is loaded
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+ (gltf) => {
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+ // retrieve a VRM instance from gltf
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+ const vrm = gltf.userData.vrm;
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- },
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+ // add the loaded vrm to the scene
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+ scene.add(vrm.scene);
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- // called while loading is progressing
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- ( progress ) => console.log( 'Loading model...', 100.0 * ( progress.loaded / progress.total ), '%' ),
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+ // deal with vrm features
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+ console.log(vrm);
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+ },
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- // called when loading has errors
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- ( error ) => console.error( error )
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+ // called while loading is progressing
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+ (progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
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+ // called when loading has errors
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+ (error) => console.error(error),
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  );
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  ```
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