@pixi-ui-editor/runtime-pixi 0.5.1 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/dist/controls.d.ts +19 -0
  2. package/dist/controls.d.ts.map +1 -1
  3. package/dist/controls.js +40 -0
  4. package/dist/controls.js.map +1 -1
  5. package/dist/index.d.ts +3 -0
  6. package/dist/index.d.ts.map +1 -1
  7. package/dist/index.js +3 -0
  8. package/dist/index.js.map +1 -1
  9. package/dist/layoutGroups.js.map +1 -1
  10. package/dist/pageGroup.d.ts +17 -0
  11. package/dist/pageGroup.d.ts.map +1 -0
  12. package/dist/pageGroup.js +20 -0
  13. package/dist/pageGroup.js.map +1 -0
  14. package/dist/scene.d.ts.map +1 -1
  15. package/dist/scene.js +23 -0
  16. package/dist/scene.js.map +1 -1
  17. package/dist/views/PageGroupNodeView.d.ts +42 -0
  18. package/dist/views/PageGroupNodeView.d.ts.map +1 -0
  19. package/dist/views/PageGroupNodeView.js +72 -0
  20. package/dist/views/PageGroupNodeView.js.map +1 -0
  21. package/dist/views/PaginationNodeView.d.ts +59 -0
  22. package/dist/views/PaginationNodeView.d.ts.map +1 -0
  23. package/dist/views/PaginationNodeView.js +238 -0
  24. package/dist/views/PaginationNodeView.js.map +1 -0
  25. package/dist/views/SpineNodeView.d.ts +23 -2
  26. package/dist/views/SpineNodeView.d.ts.map +1 -1
  27. package/dist/views/SpineNodeView.js +131 -2
  28. package/dist/views/SpineNodeView.js.map +1 -1
  29. package/dist/views/basic.d.ts.map +1 -1
  30. package/dist/views/basic.js +3 -1
  31. package/dist/views/basic.js.map +1 -1
  32. package/dist/views/createNodeView.d.ts.map +1 -1
  33. package/dist/views/createNodeView.js +9 -0
  34. package/dist/views/createNodeView.js.map +1 -1
  35. package/package.json +5 -3
  36. package/dist/assets/spine.test.d.ts +0 -2
  37. package/dist/assets/spine.test.d.ts.map +0 -1
  38. package/dist/assets/spine.test.js +0 -42
  39. package/dist/assets/spine.test.js.map +0 -1
  40. package/dist/index.test.d.ts +0 -2
  41. package/dist/index.test.d.ts.map +0 -1
  42. package/dist/index.test.js +0 -485
  43. package/dist/index.test.js.map +0 -1
  44. package/dist/particles.test.d.ts +0 -2
  45. package/dist/particles.test.d.ts.map +0 -1
  46. package/dist/particles.test.js +0 -210
  47. package/dist/particles.test.js.map +0 -1
  48. package/dist/test.setup.d.ts +0 -2
  49. package/dist/test.setup.d.ts.map +0 -1
  50. package/dist/test.setup.js +0 -6
  51. package/dist/test.setup.js.map +0 -1
  52. package/dist/views/ParticleEmitterNodeView.test.d.ts +0 -2
  53. package/dist/views/ParticleEmitterNodeView.test.d.ts.map +0 -1
  54. package/dist/views/ParticleEmitterNodeView.test.js +0 -148
  55. package/dist/views/ParticleEmitterNodeView.test.js.map +0 -1
@@ -22,6 +22,25 @@ export declare function previewNineSlice(view: Container, nineSlice: LayoutPaddi
22
22
  export declare function setSliderViewValue(view: Container, value: number): void;
23
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  /** Applies an editor-only progress preview without touching the document. */
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  export declare function setProgressBarViewProgress(view: Container, progress: number): void;
25
+ /** One-way sync from game code (or editor preview) into the widget: highlights a dot without emitting `onPageChange`. */
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+ export declare function setPaginationViewPage(view: Container, page: number): void;
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+ /** Rebuilds the widget's dots for a runtime-known page count, e.g. once actual content length is known. */
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+ export declare function setPaginationViewPageCount(view: Container, pageCount: number): void;
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+ /** Switches which direct child ("page") of a page group is shown; every other child is hidden. */
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+ export declare function setPageGroupViewPage(view: Container, page: number): void;
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+ /**
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+ * Appends a page built at runtime (e.g. the `root` from `buildPrefabView`/`loadPrefabView`, or any
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+ * hand-built `Container`) after the last one — for a dataset that grows during play (a spin history
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+ * list, a chat log, ...) rather than one fully known at authoring time. Fits the page to the group's
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+ * current rectangle and hides it until switched to. Returns the new page's index, or `undefined` if
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+ * `view` is not a page group. Keep `setPaginationViewPageCount` in sync with the resulting `pageCount`
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+ * if a `pagination` widget is showing this group's page count.
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+ */
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+ export declare function addPageGroupViewPage(view: Container, page: Container): number | undefined;
25
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  /** Enables or pauses editor-only automatic playback without affecting serialized node data. */
26
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  export declare function setSpineViewAutoplay(view: Container, autoplay: boolean): void;
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+ /** Activates authored bone/slot part connectors on one Spine node without mutating the document. */
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+ export declare function setSpineConnectorBonesActive(view: Container, active: boolean): void;
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+ /** Reasserts active connector matrices after a host performs live node-view updates. */
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+ export declare function refreshSpineConnectorBones(nodeViews: ReadonlyMap<string, Container>): void;
27
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  //# sourceMappingURL=controls.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"controls.d.ts","sourceRoot":"","sources":["../src/controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAS,MAAM,iCAAiC,CAAC;AAC3E,OAAO,EAAE,KAAK,cAAc,EAAE,KAAK,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAgBpC,0EAA0E;AAC1E,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,CASnJ;AAED,kHAAkH;AAClH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CASrH;AAED,qGAAqG;AACrG,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,cAAc,GAAG,IAAI,CAE/E;AAED,4GAA4G;AAC5G,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAE9E;AAED,+GAA+G;AAC/G,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAE7E;AAED,yGAAyG;AACzG,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,cAAc,GAAG,IAAI,CAErF;AAED,sGAAsG;AACtG,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,GAAG,IAAI,CAEhF;AAED,iFAAiF;AACjF,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAEvE;AAED,6EAA6E;AAC7E,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAElF;AAED,yHAAyH;AACzH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzE;AAED,2GAA2G;AAC3G,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAEnF;AAED,kGAAkG;AAClG,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAExE;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAEzF;AAED,+FAA+F;AAC/F,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAG7E;AAED,oGAAoG;AACpG,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAEnF;AAED,wFAAwF;AACxF,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAI,CAE1F"}
package/dist/controls.js CHANGED
@@ -1,10 +1,13 @@
1
1
  import { Spine } from "@esotericsoftware/spine-pixi-v8";
2
2
  import { ButtonNodeView } from "./views/ButtonNodeView.js";
3
3
  import { CheckboxNodeView } from "./views/CheckboxNodeView.js";
4
+ import { PageGroupNodeView } from "./views/PageGroupNodeView.js";
5
+ import { PaginationNodeView } from "./views/PaginationNodeView.js";
4
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  import { StagedButtonNodeView } from "./views/StagedButtonNodeView.js";
5
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  import { ImageNodeView } from "./views/basic.js";
6
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  import { NodeView } from "./views/NodeView.js";
7
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  import { ProgressBarNodeView, SliderNodeView } from "./views/ValueControlNodeViews.js";
10
+ import { SpineNodeView } from "./views/SpineNodeView.js";
8
11
  function findSpineChild(view) {
9
12
  if (view instanceof NodeView)
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  return view.getSpine();
@@ -69,10 +72,47 @@ export function setProgressBarViewProgress(view, progress) {
69
72
  if (view instanceof ProgressBarNodeView)
70
73
  view.progress = progress;
71
74
  }
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+ /** One-way sync from game code (or editor preview) into the widget: highlights a dot without emitting `onPageChange`. */
76
+ export function setPaginationViewPage(view, page) {
77
+ if (view instanceof PaginationNodeView)
78
+ view.page = page;
79
+ }
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+ /** Rebuilds the widget's dots for a runtime-known page count, e.g. once actual content length is known. */
81
+ export function setPaginationViewPageCount(view, pageCount) {
82
+ if (view instanceof PaginationNodeView)
83
+ view.pageCount = pageCount;
84
+ }
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+ /** Switches which direct child ("page") of a page group is shown; every other child is hidden. */
86
+ export function setPageGroupViewPage(view, page) {
87
+ if (view instanceof PageGroupNodeView)
88
+ view.page = page;
89
+ }
90
+ /**
91
+ * Appends a page built at runtime (e.g. the `root` from `buildPrefabView`/`loadPrefabView`, or any
92
+ * hand-built `Container`) after the last one — for a dataset that grows during play (a spin history
93
+ * list, a chat log, ...) rather than one fully known at authoring time. Fits the page to the group's
94
+ * current rectangle and hides it until switched to. Returns the new page's index, or `undefined` if
95
+ * `view` is not a page group. Keep `setPaginationViewPageCount` in sync with the resulting `pageCount`
96
+ * if a `pagination` widget is showing this group's page count.
97
+ */
98
+ export function addPageGroupViewPage(view, page) {
99
+ return view instanceof PageGroupNodeView ? view.addPage(page) : undefined;
100
+ }
72
101
  /** Enables or pauses editor-only automatic playback without affecting serialized node data. */
73
102
  export function setSpineViewAutoplay(view, autoplay) {
74
103
  const spine = findSpineChild(view);
75
104
  if (spine !== undefined)
76
105
  spine.autoUpdate = autoplay;
77
106
  }
107
+ /** Activates authored bone/slot part connectors on one Spine node without mutating the document. */
108
+ export function setSpineConnectorBonesActive(view, active) {
109
+ if (view instanceof SpineNodeView)
110
+ view.activeConnectorBones = active;
111
+ }
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+ /** Reasserts active connector matrices after a host performs live node-view updates. */
113
+ export function refreshSpineConnectorBones(nodeViews) {
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+ for (const view of nodeViews.values())
115
+ if (view instanceof SpineNodeView && view.activeConnectorBones)
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+ view.refreshConnectorBones();
117
+ }
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  //# sourceMappingURL=controls.js.map
@@ -1 +1 @@
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view : view.children.find((child): child is Spine => child instanceof Spine);\r\n}\r\n\r\n/** Reads the current 1-based animation frame for an editor Spine node. */\r\nexport function getSpineViewPlayback(view: Container, skeletonData: SkeletonData, animation: string): { current: number; total: number } | undefined {\r\n const spine = findSpineChild(view);\r\n const track = spine?.state.tracks[0];\r\n const duration = skeletonData.findAnimation(animation)?.duration;\r\n if (track === null || track === undefined || duration === undefined || duration <= 0) return undefined;\r\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\r\n const total = Math.max(1, Math.round(duration * fps));\r\n const time = track.loop ? track.trackTime % duration : Math.min(track.trackTime, duration);\r\n return { current: Math.min(total, Math.floor(time * fps) + 1), total };\r\n}\r\n\r\n/** Seeks an editor Spine node to a 1-based animation frame without changing its serialized animation settings. */\r\nexport function setSpineViewFrame(view: Container, frame: number, skeletonData: SkeletonData, animation: string): void {\r\n const spine = findSpineChild(view);\r\n const track = spine?.state.tracks[0];\r\n const duration = skeletonData.findAnimation(animation)?.duration;\r\n if (track === null || track === undefined || duration === undefined || duration <= 0) return;\r\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\r\n const total = Math.max(1, Math.round(duration * fps));\r\n track.trackTime = Math.min(total, Math.max(1, Math.round(frame)) - 1) / fps;\r\n spine?.update(0);\r\n}\r\n\r\n/** Forces an editor-only button state; the node's serialized `enabled` and states stay untouched. */\r\nexport function setButtonViewState(view: Container, state: ButtonStateKey): void {\r\n if (view instanceof ButtonNodeView) view.setState(state);\r\n}\r\n\r\n/** Forces an editor-only checkbox checked state; the node's serialized `defaultChecked` stays untouched. */\r\nexport function setCheckboxViewChecked(view: Container, checked: boolean): void {\r\n if (view instanceof CheckboxNodeView) view.forceCheck(checked);\r\n}\r\n\r\n/** Forces an editor-only staged button preview stage; the document's `stages`/current stage stay untouched. */\r\nexport function setStagedButtonViewStage(view: Container, index: number): void {\r\n if (view instanceof StagedButtonNodeView) view.forceStage(index);\r\n}\r\n\r\n/** Forces an editor-only staged button visual state; the node's serialized `enabled` stays untouched. */\r\nexport function setStagedButtonViewState(view: Container, state: ButtonStateKey): void {\r\n if (view instanceof StagedButtonNodeView) view.setState(state);\r\n}\r\n\r\n/** Live-previews nine-slice border edits while dragging the canvas gizmo; commits only on release. */\r\nexport function previewNineSlice(view: Container, nineSlice: LayoutPadding): void {\r\n if (view instanceof ImageNodeView || view instanceof ButtonNodeView || view instanceof StagedButtonNodeView) view.previewNineSlice(nineSlice);\r\n}\r\n\r\n/** Applies an editor-only slider preview value without touching the document. */\r\nexport function setSliderViewValue(view: Container, value: number): void {\r\n if (view instanceof SliderNodeView) view.value = value;\r\n}\r\n\r\n/** Applies an editor-only progress preview without touching the document. */\r\nexport function setProgressBarViewProgress(view: Container, progress: number): void {\r\n if (view instanceof ProgressBarNodeView) view.progress = progress;\r\n}\r\n\r\n/** Enables or pauses editor-only automatic playback without affecting serialized node data. */\r\nexport function setSpineViewAutoplay(view: Container, autoplay: boolean): void {\r\n const spine = findSpineChild(view);\r\n if (spine !== undefined) spine.autoUpdate = autoplay;\r\n}\r\n"]}
1
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{ type SkeletonData, Spine } from \"@esotericsoftware/spine-pixi-v8\";\r\nimport { type ButtonStateKey, type LayoutPadding } from \"@pixi-ui-editor/schema\";\r\nimport { Container } from \"pixi.js\";\r\nimport { ButtonNodeView } from \"./views/ButtonNodeView.js\";\r\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\r\nimport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\r\nimport { PaginationNodeView } from \"./views/PaginationNodeView.js\";\r\nimport { StagedButtonNodeView } from \"./views/StagedButtonNodeView.js\";\r\nimport { ImageNodeView } from \"./views/basic.js\";\r\nimport { NodeView } from \"./views/NodeView.js\";\r\nimport { ProgressBarNodeView, SliderNodeView } from \"./views/ValueControlNodeViews.js\";\r\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\r\n\r\nfunction findSpineChild(view: Container): Spine | undefined {\r\n if (view instanceof NodeView) return view.getSpine();\r\n return view instanceof Spine ? view : view.children.find((child): child is Spine => child instanceof Spine);\r\n}\r\n\r\n/** Reads the current 1-based animation frame for an editor Spine node. */\r\nexport function getSpineViewPlayback(view: Container, skeletonData: SkeletonData, animation: string): { current: number; total: number } | undefined {\r\n const spine = findSpineChild(view);\r\n const track = spine?.state.tracks[0];\r\n const duration = skeletonData.findAnimation(animation)?.duration;\r\n if (track === null || track === undefined || duration === undefined || duration <= 0) return undefined;\r\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\r\n const total = Math.max(1, Math.round(duration * fps));\r\n const time = track.loop ? track.trackTime % duration : Math.min(track.trackTime, duration);\r\n return { current: Math.min(total, Math.floor(time * fps) + 1), total };\r\n}\r\n\r\n/** Seeks an editor Spine node to a 1-based animation frame without changing its serialized animation settings. */\r\nexport function setSpineViewFrame(view: Container, frame: number, skeletonData: SkeletonData, animation: string): void {\r\n const spine = findSpineChild(view);\r\n const track = spine?.state.tracks[0];\r\n const duration = skeletonData.findAnimation(animation)?.duration;\r\n if (track === null || track === undefined || duration === undefined || duration <= 0) return;\r\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\r\n const total = Math.max(1, Math.round(duration * fps));\r\n track.trackTime = Math.min(total, Math.max(1, Math.round(frame)) - 1) / fps;\r\n spine?.update(0);\r\n}\r\n\r\n/** Forces an editor-only button state; the node's serialized `enabled` and states stay untouched. */\r\nexport function setButtonViewState(view: Container, state: ButtonStateKey): void {\r\n if (view instanceof ButtonNodeView) view.setState(state);\r\n}\r\n\r\n/** Forces an editor-only checkbox checked state; the node's serialized `defaultChecked` stays untouched. */\r\nexport function setCheckboxViewChecked(view: Container, checked: boolean): void {\r\n if (view instanceof CheckboxNodeView) view.forceCheck(checked);\r\n}\r\n\r\n/** Forces an editor-only staged button preview stage; the document's `stages`/current stage stay untouched. */\r\nexport function setStagedButtonViewStage(view: Container, index: number): void {\r\n if (view instanceof StagedButtonNodeView) view.forceStage(index);\r\n}\r\n\r\n/** Forces an editor-only staged button visual state; the node's serialized `enabled` stays untouched. */\r\nexport function setStagedButtonViewState(view: Container, state: ButtonStateKey): void {\r\n if (view instanceof StagedButtonNodeView) view.setState(state);\r\n}\r\n\r\n/** Live-previews nine-slice border edits while dragging the canvas gizmo; commits only on release. */\r\nexport function previewNineSlice(view: Container, nineSlice: LayoutPadding): void {\r\n if (view instanceof ImageNodeView || view instanceof ButtonNodeView || view instanceof StagedButtonNodeView) view.previewNineSlice(nineSlice);\r\n}\r\n\r\n/** Applies an editor-only slider preview value without touching the document. */\r\nexport function setSliderViewValue(view: Container, value: number): void {\r\n if (view instanceof SliderNodeView) view.value = value;\r\n}\r\n\r\n/** Applies an editor-only progress preview without touching the document. */\r\nexport function setProgressBarViewProgress(view: Container, progress: number): void {\r\n if (view instanceof ProgressBarNodeView) view.progress = progress;\r\n}\r\n\r\n/** One-way sync from game code (or editor preview) into the widget: highlights a dot without emitting `onPageChange`. */\r\nexport function setPaginationViewPage(view: Container, page: number): void {\r\n if (view instanceof PaginationNodeView) view.page = page;\r\n}\r\n\r\n/** Rebuilds the widget's dots for a runtime-known page count, e.g. once actual content length is known. */\r\nexport function setPaginationViewPageCount(view: Container, pageCount: number): void {\r\n if (view instanceof PaginationNodeView) view.pageCount = pageCount;\r\n}\r\n\r\n/** Switches which direct child (\"page\") of a page group is shown; every other child is hidden. */\r\nexport function setPageGroupViewPage(view: Container, page: number): void {\r\n if (view instanceof PageGroupNodeView) view.page = page;\r\n}\r\n\r\n/**\r\n * Appends a page built at runtime (e.g. the `root` from `buildPrefabView`/`loadPrefabView`, or any\r\n * hand-built `Container`) after the last one — for a dataset that grows during play (a spin history\r\n * list, a chat log, ...) rather than one fully known at authoring time. Fits the page to the group's\r\n * current rectangle and hides it until switched to. Returns the new page's index, or `undefined` if\r\n * `view` is not a page group. Keep `setPaginationViewPageCount` in sync with the resulting `pageCount`\r\n * if a `pagination` widget is showing this group's page count.\r\n */\r\nexport function addPageGroupViewPage(view: Container, page: Container): number | undefined {\r\n return view instanceof PageGroupNodeView ? view.addPage(page) : undefined;\r\n}\r\n\r\n/** Enables or pauses editor-only automatic playback without affecting serialized node data. */\r\nexport function setSpineViewAutoplay(view: Container, autoplay: boolean): void {\r\n const spine = findSpineChild(view);\r\n if (spine !== undefined) spine.autoUpdate = autoplay;\r\n}\r\n\r\n/** Activates authored bone/slot part connectors on one Spine node without mutating the document. */\r\nexport function setSpineConnectorBonesActive(view: Container, active: boolean): void {\r\n if (view instanceof SpineNodeView) view.activeConnectorBones = active;\r\n}\r\n\r\n/** Reasserts active connector matrices after a host performs live node-view updates. */\r\nexport function refreshSpineConnectorBones(nodeViews: ReadonlyMap<string, Container>): void {\r\n for (const view of nodeViews.values()) if (view instanceof SpineNodeView && view.activeConnectorBones) view.refreshConnectorBones();\r\n}\r\n"]}
package/dist/index.d.ts CHANGED
@@ -5,6 +5,7 @@ export * from "./layout.js";
5
5
  export { SceneViewport } from "./SceneViewport.js";
6
6
  export * from "./layoutGroups.js";
7
7
  export * from "./scrollView.js";
8
+ export * from "./pageGroup.js";
8
9
  export * from "./views/NodeView.js";
9
10
  export { ButtonNodeView } from "./views/ButtonNodeView.js";
10
11
  export { StagedButtonNodeView } from "./views/StagedButtonNodeView.js";
@@ -13,6 +14,8 @@ export { InputNodeView } from "./views/InputNodeView.js";
13
14
  export { ScrollViewNodeView } from "./views/ScrollViewNodeView.js";
14
15
  export { SpineNodeView } from "./views/SpineNodeView.js";
15
16
  export { ProgressBarNodeView, SliderNodeView } from "./views/ValueControlNodeViews.js";
17
+ export { PaginationNodeView } from "./views/PaginationNodeView.js";
18
+ export { PageGroupNodeView } from "./views/PageGroupNodeView.js";
16
19
  export { ParticleEmitterNodeView } from "./views/ParticleEmitterNodeView.js";
17
20
  export * from "./particles.js";
18
21
  export { collectNodeAssetIds } from "./views/createNodeView.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AACpE,YAAY,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AACvF,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,cAAc,gBAAgB,CAAC;AAC/B,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,YAAY,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAC7E,YAAY,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAClG,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,oBAAoB,EAAE,cAAc,EAAE,eAAe,EAAE,cAAc,EAAE,sBAAsB,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAC3K,cAAc,eAAe,CAAC;AAC9B,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,YAAY,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,YAAY,EAAE,MAAM,iCAAiC,CAAC;AACpE,YAAY,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AACzC,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AACvF,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,cAAc,gBAAgB,CAAC;AAC/B,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,YAAY,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAC7E,YAAY,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAClG,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,oBAAoB,EAAE,cAAc,EAAE,eAAe,EAAE,cAAc,EAAE,sBAAsB,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAC3K,cAAc,eAAe,CAAC;AAC9B,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,YAAY,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC"}
package/dist/index.js CHANGED
@@ -3,6 +3,7 @@ export * from "./layout.js";
3
3
  export { SceneViewport } from "./SceneViewport.js";
4
4
  export * from "./layoutGroups.js";
5
5
  export * from "./scrollView.js";
6
+ export * from "./pageGroup.js";
6
7
  export * from "./views/NodeView.js";
7
8
  export { ButtonNodeView } from "./views/ButtonNodeView.js";
8
9
  export { StagedButtonNodeView } from "./views/StagedButtonNodeView.js";
@@ -11,6 +12,8 @@ export { InputNodeView } from "./views/InputNodeView.js";
11
12
  export { ScrollViewNodeView } from "./views/ScrollViewNodeView.js";
12
13
  export { SpineNodeView } from "./views/SpineNodeView.js";
13
14
  export { ProgressBarNodeView, SliderNodeView } from "./views/ValueControlNodeViews.js";
15
+ export { PaginationNodeView } from "./views/PaginationNodeView.js";
16
+ export { PageGroupNodeView } from "./views/PageGroupNodeView.js";
14
17
  export { ParticleEmitterNodeView } from "./views/ParticleEmitterNodeView.js";
15
18
  export * from "./particles.js";
16
19
  export { collectNodeAssetIds } from "./views/createNodeView.js";
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAEA,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AACvF,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,cAAc,gBAAgB,CAAC;AAC/B,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAEtD,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAE7E,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,oBAAoB,EAAE,cAAc,EAAE,eAAe,EAAE,cAAc,EAAE,sBAAsB,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAC3K,cAAc,eAAe,CAAC;AAC9B,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAE1D,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC","sourcesContent":["export type { SkeletonData } from \"@esotericsoftware/spine-pixi-v8\";\r\nexport type { Sound } from \"@pixi/sound\";\r\nexport * from \"./document.js\";\r\nexport * from \"./layout.js\";\r\nexport { SceneViewport } from \"./SceneViewport.js\";\r\nexport * from \"./layoutGroups.js\";\r\nexport * from \"./scrollView.js\";\r\nexport * from \"./pageGroup.js\";\r\nexport * from \"./views/NodeView.js\";\r\nexport { ButtonNodeView } from \"./views/ButtonNodeView.js\";\r\nexport { StagedButtonNodeView } from \"./views/StagedButtonNodeView.js\";\r\nexport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\r\nexport { InputNodeView } from \"./views/InputNodeView.js\";\r\nexport { ScrollViewNodeView } from \"./views/ScrollViewNodeView.js\";\r\nexport { SpineNodeView } from \"./views/SpineNodeView.js\";\r\nexport { ProgressBarNodeView, SliderNodeView } from \"./views/ValueControlNodeViews.js\";\r\nexport { PaginationNodeView } from \"./views/PaginationNodeView.js\";\r\nexport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\r\nexport { ParticleEmitterNodeView } from \"./views/ParticleEmitterNodeView.js\";\r\nexport * from \"./particles.js\";\r\nexport { collectNodeAssetIds } from \"./views/createNodeView.js\";\r\nexport { SceneLocalization } from \"./localization.js\";\r\nexport type { SceneLocalizationOptions } from \"./localization.js\";\r\nexport { ImageNodeView, MaskNodeView, TextNodeView } from \"./views/basic.js\";\r\nexport type { BuildSceneViewOptions, PrefabViewConfiguration, SceneViewResult } from \"./scene.js\";\r\nexport { buildPrefabView, buildSceneView, collectRenderedNodes, loadPrefabView, previewNodeView, updateNodeView, updateParticleEmitters, loadSceneView } from \"./scene.js\";\r\nexport * from \"./controls.js\";\r\nexport { createSceneAssetCache } from \"./assets/cache.js\";\r\nexport type { SceneAssetCache } from \"./assets/cache.js\";\r\nexport * from \"./assets/textures.js\";\r\nexport * from \"./assets/spine.js\";\r\nexport * from \"./assets/fonts.js\";\r\nexport * from \"./assets/bitmapFonts.js\";\r\nexport * from \"./assets/sounds.js\";\r\n"]}
@@ -1 +1 @@
1
- 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\"@pixi/layout\";\r\nimport { isLayoutGroup, resolveLayoutGroupSettings, type LayoutAlignment, type LayoutGroupNode, type LayoutProfileId, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container } from \"pixi.js\";\r\nimport { resolveAnchoredTransform, resolveProfileTransform, type LayoutSize } from \"./layout.js\";\r\nimport { LayoutGroupNodeView } from \"./views/basic.js\";\r\nimport { NodeView } from \"./views/NodeView.js\";\r\n\r\n/** Importing @pixi/layout installs its renderer extension. Kept as a shared explicit contract for every host. */\r\nexport function initializePixiLayout(): void { /* @pixi/layout is installed by this module's side effect. */ }\r\n\r\nfunction alignmentParts(alignment: LayoutAlignment) {\r\n const [vertical, horizontal] = alignment.split(\"-\") as [\"upper\" | \"middle\" | \"lower\", \"left\" | \"center\" | \"right\"];\r\n return {\r\n horizontal: horizontal === \"left\" ? \"flex-start\" : horizontal === \"right\" ? \"flex-end\" : \"center\",\r\n vertical: vertical === \"upper\" ? \"flex-start\" : vertical === \"lower\" ? \"flex-end\" : \"center\",\r\n };\r\n}\r\n\r\nfunction layoutSize(node: UINode, profile: LayoutProfileId, parentSize?: LayoutSize): LayoutSize {\n const transform = resolveAnchoredTransform(resolveProfileTransform(node, profile).transform, parentSize);\n return { width: transform.width, height: transform.height };\n}\n\n/** Applies one declarative document group to Pixi Layout; no computed Yoga data crosses the document boundary. */\nexport function applyLayoutGroup(view: Container, node: LayoutGroupNode, profile: LayoutProfileId, parentSize?: LayoutSize, managedSize?: LayoutSize): void {\n const settings = resolveLayoutGroupSettings(node, profile) as LayoutGroupNode[\"layoutGroup\"][\"base\"];\n const size = managedSize ?? layoutSize(node, profile, parentSize);\n const common = { width: size.width, height: size.height, display: \"flex\" as const };\r\n if (node.type === \"horizontal-layout\" || node.type === \"vertical-layout\") {\r\n const linear = settings as Extract<LayoutGroupNode, { type: \"horizontal-layout\" | \"vertical-layout\" }> [\"layoutGroup\"][\"base\"];\r\n const target = view instanceof LayoutGroupNodeView ? view.layoutTarget : view;\r\n const alignment = alignmentParts(linear.childAlignment);\r\n target.layout = {\r\n ...common,\r\n justifyContent: node.type === \"horizontal-layout\" ? alignment.horizontal : alignment.vertical,\r\n alignItems: node.type === \"horizontal-layout\" ? alignment.vertical : alignment.horizontal,\r\n flexDirection: node.type === \"horizontal-layout\" ? (linear.reverseOrder ? \"row-reverse\" : \"row\") : (linear.reverseOrder ? \"column-reverse\" : \"column\"),\r\n gap: linear.spacing,\r\n paddingLeft: linear.padding.left, paddingRight: linear.padding.right, paddingTop: linear.padding.top, paddingBottom: linear.padding.bottom,\r\n } as never;\r\n return;\r\n }\r\n const grid = settings as Extract<LayoutGroupNode, { type: \"grid-layout\" }> [\"layoutGroup\"][\"base\"];\r\n const reverseX = grid.startCorner.endsWith(\"right\");\r\n const reverseY = grid.startCorner.startsWith(\"lower\");\r\n const fillsByRow = grid.constraint === \"fixed-column-count\" || (grid.constraint === \"flexible\" && grid.startAxis === \"horizontal\");\r\n const target = view instanceof LayoutGroupNodeView ? view.layoutTarget : view;\r\n const alignment = alignmentParts(grid.childAlignment);\r\n target.layout = {\r\n ...common,\r\n justifyContent: fillsByRow ? alignment.horizontal : alignment.vertical,\r\n alignItems: fillsByRow ? alignment.vertical : alignment.horizontal,\r\n alignContent: fillsByRow ? alignment.vertical : alignment.horizontal,\r\n flexDirection: fillsByRow ? (reverseX ? \"row-reverse\" : \"row\") : (reverseY ? \"column-reverse\" : \"column\"),\r\n flexWrap: reverseY && fillsByRow ? \"wrap-reverse\" : \"wrap\",\r\n columnGap: grid.spacingX, rowGap: grid.spacingY,\r\n paddingLeft: grid.padding.left, paddingRight: grid.padding.right, paddingTop: grid.padding.top, paddingBottom: grid.padding.bottom,\r\n } as never;\r\n}\r\n\r\n/**\r\n * Runtime-only Yoga owner for one direct child. The wrapper receives Yoga coordinates while the\r\n * serializable NodeView keeps the shared pivot/rotation/scale/content/hit-test contract.\r\n */\r\nexport class LayoutItemContainer extends Container {\r\n private node?: UINode;\r\n private profile: LayoutProfileId = \"desktop\";\r\n private fallbackSize: LayoutSize = { width: 0, height: 0 };\r\n\r\n constructor(readonly nodeView: NodeView, private readonly onLayoutChanged?: () => void) {\r\n super();\r\n super.addChild(nodeView);\r\n this.onLayout = () => this.applyComputedSize();\r\n }\r\n\r\n sync(node: UINode, profile: LayoutProfileId, fallbackSize: LayoutSize): void {\r\n this.node = node;\r\n this.profile = profile;\r\n this.fallbackSize = fallbackSize;\r\n this.visible = resolveProfileTransform(node, profile).visible;\r\n this.applyComputedSize();\r\n }\r\n\r\n private applyComputedSize(): void {\r\n if (this.node === undefined) return;\r\n const computed = this.layout?.computedLayout;\r\n const size = computed === undefined || computed.width <= 0 || computed.height <= 0\r\n ? this.fallbackSize\r\n : { width: computed.width, height: computed.height };\r\n if (isLayoutGroup(this.node)) applyLayoutGroup(this.nodeView, this.node, this.profile, undefined, size);\n this.nodeView.updateManaged(this.node, this.profile, size);\r\n this.onLayoutChanged?.();\r\n }\r\n}\r\n\r\n/** Marks a direct child's technical wrapper as layout-managed. */\r\nexport function applyLayoutItem(view: LayoutItemContainer, node: UINode, parent: LayoutGroupNode, profile: LayoutProfileId): void {\r\n // Anchors belong to authored positioning and are deliberately ignored while a parent layout owns\r\n // the rectangle. Width/height remain the child's logical intrinsic size, never Pixi content bounds.\r\n const transform = resolveProfileTransform(node, profile).transform;\r\n const own = { width: transform.width, height: transform.height };\r\n const item = node.layoutItem;\r\n const settings = resolveLayoutGroupSettings(parent, profile);\r\n const base = { position: \"relative\" as const, flexGrow: item?.flexGrow ?? 0, flexShrink: item?.flexShrink ?? 0, flexBasis: item?.flexBasis, alignSelf: item?.alignSelf };\r\n view.sync(node, profile, own);\r\n if (parent.type === \"grid-layout\") {\r\n const grid = settings as Extract<LayoutGroupNode, { type: \"grid-layout\" }> [\"layoutGroup\"][\"base\"];\r\n view.layout = { ...base, width: grid.cellWidth, height: grid.cellHeight } as never;\r\n return;\r\n }\r\n const linear = settings as Extract<LayoutGroupNode, { type: \"horizontal-layout\" | \"vertical-layout\" }> [\"layoutGroup\"][\"base\"];\r\n const horizontal = parent.type === \"horizontal-layout\";\r\n const expandsMain = horizontal\r\n ? linear.controlChildWidth && linear.forceExpandWidth\r\n : linear.controlChildHeight && linear.forceExpandHeight;\r\n const expandsCross = horizontal\r\n ? linear.controlChildHeight && linear.forceExpandHeight\r\n : linear.controlChildWidth && linear.forceExpandWidth;\r\n view.layout = {\r\n ...base,\r\n // The schema has no separate min/preferred size yet, so the logical authored rect is the safe\r\n // intrinsic fallback for both control modes. Force-expand may then replace the relevant axis.\r\n width: expandsCross && !horizontal ? undefined : own.width,\r\n height: expandsCross && horizontal ? undefined : own.height,\r\n ...(expandsMain ? { flexGrow: Math.max(1, item?.flexGrow ?? 0) } : {}),\r\n ...(expandsCross ? { alignSelf: item?.alignSelf ?? \"stretch\" } : {}),\r\n } as never;\r\n}\r\n\r\n/** A zero-visual Yoga flex item. Fixed Unity grid constraints need explicit line breaks; this is still solved entirely by Yoga. */\r\nexport function createGridLineBreak(parent: Extract<LayoutGroupNode, { type: \"grid-layout\" }>, profile: LayoutProfileId): Container | undefined {\r\n const grid = resolveLayoutGroupSettings(parent, profile) as Extract<LayoutGroupNode, { type: \"grid-layout\" }> [\"layoutGroup\"][\"base\"];\r\n if (grid.constraint === \"flexible\" || grid.constraintCount === undefined) return undefined;\r\n const lineBreak = new Container({ label: \"__layout-grid-line-break__\" });\r\n lineBreak.layout = (grid.constraint === \"fixed-column-count\"\r\n ? { flexBasis: \"100%\", width: \"100%\", height: 0 }\r\n : { flexBasis: \"100%\", height: \"100%\", width: 0 }) as never;\r\n return lineBreak;\r\n}\r\n\r\nexport function isLayoutManagedChild(node: UINode, nodes: readonly UINode[]): boolean {\r\n return node.parentId !== null && isLayoutGroup(nodes.find((candidate) => candidate.id === node.parentId) ?? node) && nodes.some((candidate) => candidate.id === node.parentId && isLayoutGroup(candidate));\r\n}\r\n"]}
1
+ 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\"@pixi/layout\";\r\nimport { isLayoutGroup, resolveLayoutGroupSettings, type LayoutAlignment, type LayoutGroupNode, type LayoutProfileId, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container } from \"pixi.js\";\r\nimport { resolveAnchoredTransform, resolveProfileTransform, type LayoutSize } from \"./layout.js\";\r\nimport { LayoutGroupNodeView } from \"./views/basic.js\";\r\nimport { NodeView } from \"./views/NodeView.js\";\r\n\r\n/** Importing @pixi/layout installs its renderer extension. Kept as a shared explicit contract for every host. */\r\nexport function initializePixiLayout(): void { /* @pixi/layout is installed by this module's side effect. */ }\r\n\r\nfunction alignmentParts(alignment: LayoutAlignment) {\r\n const [vertical, horizontal] = alignment.split(\"-\") as [\"upper\" | \"middle\" | \"lower\", \"left\" | \"center\" | \"right\"];\r\n return {\r\n horizontal: horizontal === \"left\" ? \"flex-start\" : horizontal === \"right\" ? \"flex-end\" : \"center\",\r\n vertical: vertical === \"upper\" ? \"flex-start\" : vertical === \"lower\" ? \"flex-end\" : \"center\",\r\n };\r\n}\r\n\r\nfunction layoutSize(node: UINode, profile: LayoutProfileId, parentSize?: LayoutSize): LayoutSize {\n const transform = resolveAnchoredTransform(resolveProfileTransform(node, profile).transform, parentSize);\n return { width: transform.width, height: transform.height };\n}\n\n/** Applies one declarative document group to Pixi Layout; no computed Yoga data crosses the document boundary. */\nexport function applyLayoutGroup(view: Container, node: LayoutGroupNode, profile: LayoutProfileId, parentSize?: LayoutSize, managedSize?: LayoutSize): void {\n const settings = resolveLayoutGroupSettings(node, profile) as LayoutGroupNode[\"layoutGroup\"][\"base\"];\n const size = managedSize ?? layoutSize(node, profile, parentSize);\n const common = { width: size.width, height: size.height, display: \"flex\" as const };\r\n if (node.type === \"horizontal-layout\" || node.type === \"vertical-layout\") {\r\n const linear = settings as Extract<LayoutGroupNode, { type: \"horizontal-layout\" | \"vertical-layout\" }> [\"layoutGroup\"][\"base\"];\r\n const target = view instanceof LayoutGroupNodeView ? view.layoutTarget : view;\r\n const alignment = alignmentParts(linear.childAlignment);\r\n target.layout = {\r\n ...common,\r\n justifyContent: node.type === \"horizontal-layout\" ? alignment.horizontal : alignment.vertical,\r\n alignItems: node.type === \"horizontal-layout\" ? alignment.vertical : alignment.horizontal,\r\n flexDirection: node.type === \"horizontal-layout\" ? (linear.reverseOrder ? \"row-reverse\" : \"row\") : (linear.reverseOrder ? \"column-reverse\" : \"column\"),\r\n gap: linear.spacing,\r\n paddingLeft: linear.padding.left, paddingRight: linear.padding.right, paddingTop: linear.padding.top, paddingBottom: linear.padding.bottom,\r\n } as never;\r\n return;\r\n }\r\n const grid = settings as Extract<LayoutGroupNode, { type: \"grid-layout\" }> [\"layoutGroup\"][\"base\"];\r\n const reverseX = grid.startCorner.endsWith(\"right\");\r\n const reverseY = grid.startCorner.startsWith(\"lower\");\r\n const fillsByRow = grid.constraint === \"fixed-column-count\" || (grid.constraint === \"flexible\" && grid.startAxis === \"horizontal\");\r\n const target = view instanceof LayoutGroupNodeView ? view.layoutTarget : view;\r\n const alignment = alignmentParts(grid.childAlignment);\r\n target.layout = {\r\n ...common,\r\n justifyContent: fillsByRow ? alignment.horizontal : alignment.vertical,\r\n alignItems: fillsByRow ? alignment.vertical : alignment.horizontal,\r\n alignContent: fillsByRow ? alignment.vertical : alignment.horizontal,\r\n flexDirection: fillsByRow ? (reverseX ? \"row-reverse\" : \"row\") : (reverseY ? \"column-reverse\" : \"column\"),\r\n flexWrap: reverseY && fillsByRow ? \"wrap-reverse\" : \"wrap\",\r\n columnGap: grid.spacingX, rowGap: grid.spacingY,\n paddingLeft: grid.padding.left, paddingRight: grid.padding.right, paddingTop: grid.padding.top, paddingBottom: grid.padding.bottom,\r\n } as never;\r\n}\r\n\r\n/**\r\n * Runtime-only Yoga owner for one direct child. The wrapper receives Yoga coordinates while the\r\n * serializable NodeView keeps the shared pivot/rotation/scale/content/hit-test contract.\r\n */\r\nexport class LayoutItemContainer extends Container {\r\n private node?: UINode;\r\n private profile: LayoutProfileId = \"desktop\";\r\n private fallbackSize: LayoutSize = { width: 0, height: 0 };\r\n\r\n constructor(readonly nodeView: NodeView, private readonly onLayoutChanged?: () => void) {\r\n super();\r\n super.addChild(nodeView);\r\n this.onLayout = () => this.applyComputedSize();\r\n }\r\n\r\n sync(node: UINode, profile: LayoutProfileId, fallbackSize: LayoutSize): void {\r\n this.node = node;\r\n this.profile = profile;\r\n this.fallbackSize = fallbackSize;\r\n this.visible = resolveProfileTransform(node, profile).visible;\r\n this.applyComputedSize();\r\n }\r\n\r\n private applyComputedSize(): void {\r\n if (this.node === undefined) return;\r\n const computed = this.layout?.computedLayout;\r\n const size = computed === undefined || computed.width <= 0 || computed.height <= 0\r\n ? this.fallbackSize\r\n : { width: computed.width, height: computed.height };\r\n if (isLayoutGroup(this.node)) applyLayoutGroup(this.nodeView, this.node, this.profile, undefined, size);\n this.nodeView.updateManaged(this.node, this.profile, size);\r\n this.onLayoutChanged?.();\r\n }\r\n}\r\n\r\n/** Marks a direct child's technical wrapper as layout-managed. */\r\nexport function applyLayoutItem(view: LayoutItemContainer, node: UINode, parent: LayoutGroupNode, profile: LayoutProfileId): void {\r\n // Anchors belong to authored positioning and are deliberately ignored while a parent layout owns\r\n // the rectangle. Width/height remain the child's logical intrinsic size, never Pixi content bounds.\r\n const transform = resolveProfileTransform(node, profile).transform;\r\n const own = { width: transform.width, height: transform.height };\r\n const item = node.layoutItem;\r\n const settings = resolveLayoutGroupSettings(parent, profile);\r\n const base = { position: \"relative\" as const, flexGrow: item?.flexGrow ?? 0, flexShrink: item?.flexShrink ?? 0, flexBasis: item?.flexBasis, alignSelf: item?.alignSelf };\r\n view.sync(node, profile, own);\r\n if (parent.type === \"grid-layout\") {\n const grid = settings as Extract<LayoutGroupNode, { type: \"grid-layout\" }> [\"layoutGroup\"][\"base\"];\n view.layout = { ...base, width: grid.cellWidth, height: grid.cellHeight } as never;\n return;\n }\n const linear = settings as Extract<LayoutGroupNode, { type: \"horizontal-layout\" | \"vertical-layout\" }> [\"layoutGroup\"][\"base\"];\r\n const horizontal = parent.type === \"horizontal-layout\";\r\n const expandsMain = horizontal\r\n ? linear.controlChildWidth && linear.forceExpandWidth\r\n : linear.controlChildHeight && linear.forceExpandHeight;\r\n const expandsCross = horizontal\r\n ? linear.controlChildHeight && linear.forceExpandHeight\r\n : linear.controlChildWidth && linear.forceExpandWidth;\r\n view.layout = {\r\n ...base,\r\n // The schema has no separate min/preferred size yet, so the logical authored rect is the safe\r\n // intrinsic fallback for both control modes. Force-expand may then replace the relevant axis.\r\n width: expandsCross && !horizontal ? undefined : own.width,\r\n height: expandsCross && horizontal ? undefined : own.height,\r\n ...(expandsMain ? { flexGrow: Math.max(1, item?.flexGrow ?? 0) } : {}),\r\n ...(expandsCross ? { alignSelf: item?.alignSelf ?? \"stretch\" } : {}),\r\n } as never;\r\n}\r\n\r\n/** A zero-visual Yoga flex item. Fixed Unity grid constraints need explicit line breaks; this is still solved entirely by Yoga. */\r\nexport function createGridLineBreak(parent: Extract<LayoutGroupNode, { type: \"grid-layout\" }>, profile: LayoutProfileId): Container | undefined {\r\n const grid = resolveLayoutGroupSettings(parent, profile) as Extract<LayoutGroupNode, { type: \"grid-layout\" }> [\"layoutGroup\"][\"base\"];\r\n if (grid.constraint === \"flexible\" || grid.constraintCount === undefined) return undefined;\r\n const lineBreak = new Container({ label: \"__layout-grid-line-break__\" });\r\n lineBreak.layout = (grid.constraint === \"fixed-column-count\"\r\n ? { flexBasis: \"100%\", width: \"100%\", height: 0 }\r\n : { flexBasis: \"100%\", height: \"100%\", width: 0 }) as never;\r\n return lineBreak;\r\n}\r\n\r\nexport function isLayoutManagedChild(node: UINode, nodes: readonly UINode[]): boolean {\r\n return node.parentId !== null && isLayoutGroup(nodes.find((candidate) => candidate.id === node.parentId) ?? node) && nodes.some((candidate) => candidate.id === node.parentId && isLayoutGroup(candidate));\r\n}\r\n"]}
@@ -0,0 +1,17 @@
1
+ import { type LayoutProfileId, type UINode } from "@pixi-ui-editor/schema";
2
+ import { Container } from "pixi.js";
3
+ import type { LayoutSize } from "./layout.js";
4
+ import { NodeView } from "./views/NodeView.js";
5
+ /**
6
+ * Runtime-only position owner for one direct page-group child: fills the group's whole resolved
7
+ * rectangle and is shown only while it is the active page. Position and visibility are this wrapper's
8
+ * job; the wrapped `NodeView` keeps its own pivot/rotation/scale/visibility contract via
9
+ * `updateManaged`, the same split a layout group's `LayoutItemContainer` and a scroll-view's
10
+ * `ScrollItemContainer` already use.
11
+ */
12
+ export declare class PageItemContainer extends Container {
13
+ readonly nodeView: NodeView;
14
+ constructor(nodeView: NodeView);
15
+ sync(node: UINode, profile: LayoutProfileId, size: LayoutSize): void;
16
+ }
17
+ //# sourceMappingURL=pageGroup.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pageGroup.d.ts","sourceRoot":"","sources":["../src/pageGroup.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,eAAe,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAC3E,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAE/C;;;;;;GAMG;AACH,qBAAa,iBAAkB,SAAQ,SAAS;IAClC,QAAQ,CAAC,QAAQ,EAAE,QAAQ;gBAAlB,QAAQ,EAAE,QAAQ;IAKvC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,UAAU,GAAG,IAAI;CAGrE"}
@@ -0,0 +1,20 @@
1
+ import { Container } from "pixi.js";
2
+ /**
3
+ * Runtime-only position owner for one direct page-group child: fills the group's whole resolved
4
+ * rectangle and is shown only while it is the active page. Position and visibility are this wrapper's
5
+ * job; the wrapped `NodeView` keeps its own pivot/rotation/scale/visibility contract via
6
+ * `updateManaged`, the same split a layout group's `LayoutItemContainer` and a scroll-view's
7
+ * `ScrollItemContainer` already use.
8
+ */
9
+ export class PageItemContainer extends Container {
10
+ nodeView;
11
+ constructor(nodeView) {
12
+ super();
13
+ this.nodeView = nodeView;
14
+ super.addChild(nodeView);
15
+ }
16
+ sync(node, profile, size) {
17
+ this.nodeView.updateManaged(node, profile, size);
18
+ }
19
+ }
20
+ //# sourceMappingURL=pageGroup.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pageGroup.js","sourceRoot":"","sources":["../src/pageGroup.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAIpC;;;;;;GAMG;AACH,MAAM,OAAO,iBAAkB,SAAQ,SAAS;IACzB;IAArB,YAAqB,QAAkB;QACrC,KAAK,EAAE,CAAC;QADW,aAAQ,GAAR,QAAQ,CAAU;QAErC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC3B,CAAC;IAED,IAAI,CAAC,IAAY,EAAE,OAAwB,EAAE,IAAgB;QAC3D,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IACnD,CAAC;CACF","sourcesContent":["import { type LayoutProfileId, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container } from \"pixi.js\";\r\nimport type { LayoutSize } from \"./layout.js\";\r\nimport { NodeView } from \"./views/NodeView.js\";\r\n\r\n/**\r\n * Runtime-only position owner for one direct page-group child: fills the group's whole resolved\r\n * rectangle and is shown only while it is the active page. Position and visibility are this wrapper's\r\n * job; the wrapped `NodeView` keeps its own pivot/rotation/scale/visibility contract via\r\n * `updateManaged`, the same split a layout group's `LayoutItemContainer` and a scroll-view's\r\n * `ScrollItemContainer` already use.\r\n */\r\nexport class PageItemContainer extends Container {\r\n constructor(readonly nodeView: NodeView) {\r\n super();\r\n super.addChild(nodeView);\r\n }\r\n\r\n sync(node: UINode, profile: LayoutProfileId, size: LayoutSize): void {\r\n this.nodeView.updateManaged(node, profile, size);\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAsG,KAAK,gBAAgB,EAA2B,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,KAAK,EAAE,KAAK,mBAAmB,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAC3R,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,MAAM,EAAE,MAAM,SAAS,CAAC;AAE1D,OAAO,EAAqB,KAAK,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAG/E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAA2F,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AACvI,OAAO,EAAY,KAAK,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAQ1E,OAAO,EAAE,iBAAiB,EAAE,KAAK,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEzC,MAAM,MAAM,qBAAqB,GAAG;IAClC,iGAAiG;IACjG,WAAW,EAAE,oBAAoB,CAAC;IAClC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,MAAM,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAC3C,KAAK,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,MAAM,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACpC;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,iGAAiG;IACjG,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,YAAY,CAAC,EAAE,wBAAwB,CAAC;IACxC,iGAAiG;IACjG,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAAC,YAAY,EAAE,iBAAiB,CAAA;CAAE,CAAC;AAQ1H,yFAAyF;AACzF,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,OAAO,EAAE,qBAAqB,GAC7B,eAAe,CAiGjB;AA6BD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,UAAU,CAAC,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAahN;AAED,qGAAqG;AACrG,wBAAgB,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAG7H;AAED,oGAAoG;AACpG,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI,CAGlF;AAED,6GAA6G;AAC7G,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAEtF;AAED,MAAM,MAAM,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,iBAAiB,CAAA;CAAE,CAAC,EAAE,mBAAmB,GAAG,mBAAmB,CAAC,GAAG;IAAE,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAoB9J,+FAA+F;AAC/F,wBAAgB,eAAe,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,qBAAqB,EAAE,aAAa,GAAE,uBAA4B,GAAG,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAG5N;AAED,wGAAwG;AACxG,wBAAsB,cAAc,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,EAAE,aAAa,GAAE,uBAA4B,GAAG,OAAO,CAAC,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAAC,CAGnX;AAED,yFAAyF;AACzF,wBAAsB,aAAa,CACjC,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,cAAc,EAAE,eAAe,EAC/B,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,GAC/J,OAAO,CAAC,eAAe,CAAC,CAY1B"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAsG,KAAK,gBAAgB,EAA2B,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,KAAK,EAAE,KAAK,mBAAmB,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAC3R,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,MAAM,EAAE,MAAM,SAAS,CAAC;AAE1D,OAAO,EAAqB,KAAK,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAG/E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAA2F,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AACvI,OAAO,EAAY,KAAK,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAU1E,OAAO,EAAE,iBAAiB,EAAE,KAAK,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEzC,MAAM,MAAM,qBAAqB,GAAG;IAClC,iGAAiG;IACjG,WAAW,EAAE,oBAAoB,CAAC;IAClC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,MAAM,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAC3C,KAAK,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,MAAM,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACpC;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,iGAAiG;IACjG,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,YAAY,CAAC,EAAE,wBAAwB,CAAC;IACxC,iGAAiG;IACjG,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAAC,YAAY,EAAE,iBAAiB,CAAA;CAAE,CAAC;AAQ1H,yFAAyF;AACzF,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,OAAO,EAAE,qBAAqB,GAC7B,eAAe,CAwGjB;AAyCD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,UAAU,CAAC,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAahN;AAED,qGAAqG;AACrG,wBAAgB,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAG7H;AAED,oGAAoG;AACpG,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI,CAGlF;AAED,6GAA6G;AAC7G,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAEtF;AAED,MAAM,MAAM,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,iBAAiB,CAAA;CAAE,CAAC,EAAE,mBAAmB,GAAG,mBAAmB,CAAC,GAAG;IAAE,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAoB9J,+FAA+F;AAC/F,wBAAgB,eAAe,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,qBAAqB,EAAE,aAAa,GAAE,uBAA4B,GAAG,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAG5N;AAED,wGAAwG;AACxG,wBAAsB,cAAc,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,EAAE,aAAa,GAAE,uBAA4B,GAAG,OAAO,CAAC,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAAC,CAGnX;AAED,yFAAyF;AACzF,wBAAsB,aAAa,CACjC,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,cAAc,EAAE,eAAe,EAC/B,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,GAC/J,OAAO,CAAC,eAAe,CAAC,CAY1B"}
package/dist/scene.js CHANGED
@@ -10,6 +10,8 @@ import { CheckboxNodeView } from "./views/CheckboxNodeView.js";
10
10
  import { createNodeView } from "./views/createNodeView.js";
11
11
  import { applyLayoutGroup, applyLayoutItem, createGridLineBreak, initializePixiLayout, LayoutItemContainer } from "./layoutGroups.js";
12
12
  import { LayoutGroupNodeView } from "./views/basic.js";
13
+ import { PageItemContainer } from "./pageGroup.js";
14
+ import { PageGroupNodeView } from "./views/PageGroupNodeView.js";
13
15
  import { ScrollItemContainer } from "./scrollView.js";
14
16
  import { ScrollViewNodeView } from "./views/ScrollViewNodeView.js";
15
17
  import { SpineNodeView } from "./views/SpineNodeView.js";
@@ -82,6 +84,13 @@ export function buildSceneView(document, sceneId, profile, options) {
82
84
  scrollItem.sync(childNode, profile, { width: own.width, height: own.height });
83
85
  view.addScrollItem(scrollItem);
84
86
  }
87
+ else if (node.type === "page-group" && childNode !== undefined && view instanceof PageGroupNodeView) {
88
+ // Unlike a scroll-view item, a page fills the group's own resolved rect completely
89
+ // (`childSize`, computed above): a page is a full sub-screen, not content sized to itself.
90
+ const pageItem = new PageItemContainer(childView);
91
+ pageItem.sync(childNode, profile, childSize);
92
+ view.addPageItem(pageItem);
93
+ }
85
94
  else {
86
95
  view.addChild(childView);
87
96
  }
@@ -109,8 +118,22 @@ export function buildSceneView(document, sceneId, profile, options) {
109
118
  // базовую локаль без единого дополнительного вызова со стороны хоста.
110
119
  const localization = new SceneLocalization(document, scene, nodeViews, options.localization);
111
120
  wireCheckboxGroups(owner.nodes, nodeViews);
121
+ wireSpineConnectors(owner.nodes, nodeViews);
112
122
  return { root: hostRoot, nodeViews, localization };
113
123
  }
124
+ function wireSpineConnectors(nodes, nodeViews) {
125
+ for (const node of nodes) {
126
+ if (node.type !== "spine")
127
+ continue;
128
+ const view = nodeViews.get(node.id);
129
+ if (!(view instanceof SpineNodeView))
130
+ continue;
131
+ view.setConnectorBones((node.connectors ?? []).flatMap((connector) => {
132
+ const target = nodeViews.get(connector.targetNodeId);
133
+ return target === undefined ? [] : [{ ...connector, target }];
134
+ }));
135
+ }
136
+ }
114
137
  /**
115
138
  * Authored `group` gives sibling checkboxes radio-button behavior: checking one force-unchecks its
116
139
  * live group-mates (same `parentId`, same `group`), without touching the document. Runs once per
package/dist/scene.js.map CHANGED
@@ -1 +1 @@
1
- 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{ type SkeletonData } from \"@esotericsoftware/spine-pixi-v8\";\r\nimport { createStableId, isLayoutGroup, isParticleEffect, resolveLayoutGroupSettings, resolveOwnerNodeGraph, type EffectDefinition, type GridLayoutSettings, type LayoutProfileId, type ProjectDocument, type Scene, type SpineReferenceFrame, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container, Texture, type Ticker } from \"pixi.js\";\r\nimport { loadSceneSpines } from \"./assets/spine.js\";\r\nimport { loadSceneTextures, type FileUrlResolver } from \"./assets/textures.js\";\r\nimport { loadSceneFonts } from \"./assets/fonts.js\";\r\nimport { loadSceneBitmapFonts } from \"./assets/bitmapFonts.js\";\r\nimport type { SceneAssetCache } from \"./assets/cache.js\";\r\nimport { getCanvasLogicalSize, getCanvasScale, resolveAnchoredTransform, resolveProfileTransform, type LayoutSize } from \"./layout.js\";\r\nimport { NodeView, type SceneInteractionMode } from \"./views/NodeView.js\";\r\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\r\nimport { createNodeView } from \"./views/createNodeView.js\";\r\nimport { applyLayoutGroup, applyLayoutItem, createGridLineBreak, initializePixiLayout, LayoutItemContainer } from \"./layoutGroups.js\";\r\nimport { LayoutGroupNodeView } from \"./views/basic.js\";\r\nimport { ScrollItemContainer } from \"./scrollView.js\";\r\nimport { ScrollViewNodeView } from \"./views/ScrollViewNodeView.js\";\r\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\r\nimport { SceneLocalization, type SceneLocalizationOptions } from \"./localization.js\";\r\nimport { SceneViewport } from \"./SceneViewport.js\";\r\nimport type { Sound } from \"@pixi/sound\";\r\n\r\nexport type BuildSceneViewOptions = {\r\n /** Explicit: an editor canvas must pass \"authoring\", Preview and the consuming app \"runtime\". */\r\n interaction: SceneInteractionMode;\r\n textures?: ReadonlyMap<string, Texture>;\r\n spines?: ReadonlyMap<string, SkeletonData>;\r\n fonts?: ReadonlyMap<string, string>;\r\n bitmapFonts?: ReadonlyMap<string, string>;\r\n sounds?: ReadonlyMap<string, Sound>;\r\n /**\r\n * The host's own Application ticker, driving self-updating content such as Spine skeletons.\r\n * Without it they fall back to `Ticker.shared`, which runs a second rAF loop independent of the\r\n * renderer that draws them — see the same rule as `updateParticleEmitters`.\r\n */\r\n ticker?: Ticker;\r\n /** Called after Yoga changes a managed rectangle; authoring hosts use it to refresh overlays. */\r\n onLayout?: () => void;\r\n /**\r\n * Начальное состояние локализации. Опция необязательна: при наличии `Text.textKey` base locale\r\n * каталога применяется и без неё, а документ без ключей выглядит ровно как раньше.\r\n */\r\n localization?: SceneLocalizationOptions;\r\n /** Internal host boundary override: prefab views are spawnable content, not screen viewports. */\r\n clipToViewport?: boolean;\r\n};\r\n\r\nexport type SceneViewResult = { root: SceneViewport; nodeViews: Map<string, Container>; localization: SceneLocalization };\r\n\r\nfunction spineReferenceFrameFor(document: ProjectDocument, node: UINode): SpineReferenceFrame | undefined {\r\n if (node.type !== \"spine\") return undefined;\r\n const asset = document.assets.find((candidate) => candidate.id === node.assetId);\r\n return asset?.type === \"spine\" ? asset.referenceFrame : undefined;\r\n}\r\n\r\n/** Builds a PixiJS display tree for a scene without depending on DOM or editor state. */\r\nexport function buildSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n options: BuildSceneViewOptions,\r\n): SceneViewResult {\r\n initializePixiLayout();\r\n const { interaction, textures, spines, fonts, bitmapFonts, sounds, ticker, onLayout } = options;\r\n const scene = document.scenes.find((candidate) => candidate.id === sceneId);\r\n\r\n if (scene === undefined) {\r\n throw new Error(`Scene '${sceneId}' does not exist in the project document.`);\r\n }\r\n\r\n const nodeViews = new Map<string, Container>();\r\n\r\n // Materialized prefab children use instance-scoped IDs, so authoring and runtime can address\r\n // multiple instances independently without changing canonical definition IDs.\r\n const screenSize = scene.layout.referenceViewports[profile];\r\n const referenceResolution = scene.layout.preferredViewports[profile];\r\n const canvasScale = getCanvasScale(screenSize, referenceResolution);\r\n const canvasSize = getCanvasLogicalSize(screenSize, referenceResolution);\r\n\r\n // Единый резолвер иерархии: тот же граф, что видит редактор, включая вложенные пресеты.\r\n const owner = resolveOwnerNodeGraph(document, scene);\r\n const prefabIds = new Set(document.prefabs.map((prefab) => prefab.id));\r\n\r\n const buildOwner = (rootSize: LayoutSize): Container => {\r\n const nodesById = new Map(owner.nodes.map((node) => [node.id, node]));\r\n\r\n const buildNode = (nodeId: string, parentSize: LayoutSize): NodeView => {\r\n const node = nodesById.get(nodeId);\r\n\r\n if (node === undefined) {\r\n throw new Error(`Scene '${sceneId}' references missing node '${nodeId}'.`);\r\n }\r\n\r\n const resolved = resolveProfileTransform(node, profile);\r\n const transform = resolveAnchoredTransform(resolved.transform, parentSize);\r\n const view = createNodeView(node, interaction, textures, spines, (prefabId) => prefabIds.has(prefabId), fonts, sounds, node.type === \"particle-emitter\" ? document.effects.find((effect) => effect.id === node.effectId && isParticleEffect(effect)) : undefined, spineReferenceFrameFor(document, node), ticker, bitmapFonts);\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n // Yoga owns only the group's inner layoutContent; the outer NodeView keeps authored transform.\r\n view.update(node, profile, parentSize);\r\n nodeViews.set(node.id, view);\r\n\r\n // Прямые дети корня сцены разрешают якоря относительно логического Canvas, а не размера корня.\r\n // Прямой ребёнок grid-layout (сам `node` здесь) не владеет своим отрисованным размером: Unity-подобная\r\n // фиксированная ячейка полностью переопределяет authored transform (см. applyLayoutItem). Его\r\n // собственным потомкам нужен именно cellWidth/cellHeight, а не anchor-resolved authored-размер —\r\n // иначе они не отслеживают изменение Cell width/height и якорятся относительно устаревшего размера.\r\n const gridParent = node.parentId === null ? undefined : nodesById.get(node.parentId);\r\n const gridCell = gridParent?.type === \"grid-layout\" ? resolveLayoutGroupSettings<GridLayoutSettings>(gridParent, profile) : undefined;\r\n const childSize = node.parentId === null\r\n ? rootSize\r\n : gridCell !== undefined\r\n ? { width: gridCell.cellWidth, height: gridCell.cellHeight }\r\n : { width: transform.width, height: transform.height };\r\n for (const [childIndex, childId] of node.children.entries()) {\r\n const childNode = nodesById.get(childId);\r\n const childView = buildNode(childId, childSize);\r\n if (isLayoutGroup(node) && childNode !== undefined && view instanceof LayoutGroupNodeView) {\r\n const layoutItem = new LayoutItemContainer(childView, onLayout);\r\n applyLayoutItem(layoutItem, childNode, node, profile);\r\n view.addLayoutChild(layoutItem);\r\n } else if (node.type === \"scroll-view\" && childNode !== undefined && view instanceof ScrollViewNodeView) {\r\n const scrollItem = new ScrollItemContainer(childView, onLayout);\r\n // Как и у layout-item: собственный (не растянутый якорями) размер ребёнка — List не\r\n // предоставляет per-item override размера, в отличие от Yoga flexGrow/cellSize.\r\n const own = resolveProfileTransform(childNode, profile).transform;\r\n scrollItem.sync(childNode, profile, { width: own.width, height: own.height });\r\n view.addScrollItem(scrollItem);\r\n } else {\r\n view.addChild(childView);\r\n }\r\n if (node.type === \"grid-layout\") {\r\n const settings = node.layoutGroup.overrides?.[profile] === undefined ? node.layoutGroup.base : { ...node.layoutGroup.base, ...node.layoutGroup.overrides[profile] };\r\n if (settings.constraint !== \"flexible\" && settings.constraintCount !== undefined && (childIndex + 1) % settings.constraintCount === 0 && childIndex + 1 < node.children.length) {\r\n const lineBreak = createGridLineBreak(node, profile);\r\n if (lineBreak !== undefined && view instanceof LayoutGroupNodeView) view.addLayoutChild(lineBreak);\r\n }\r\n }\r\n }\r\n\r\n return view;\r\n };\r\n\r\n const ownerRoot = new Container();\r\n for (const rootNodeId of owner.rootNodeIds) {\r\n ownerRoot.addChild(buildNode(rootNodeId, rootSize));\r\n }\r\n\r\n return ownerRoot;\r\n };\r\n\r\n const canvasRoot = buildOwner(canvasSize);\r\n canvasRoot.scale.set(canvasScale);\r\n const hostRoot = new SceneViewport(canvasRoot, screenSize, options.clipToViewport ?? interaction === \"runtime\");\r\n // Контроллер применяет переводы сразу к уже созданным views, поэтому keyed Text показывает\r\n // базовую локаль без единого дополнительного вызова со стороны хоста.\r\n const localization = new SceneLocalization(document, scene, nodeViews, options.localization);\r\n wireCheckboxGroups(owner.nodes, nodeViews);\r\n return { root: hostRoot, nodeViews, localization };\r\n}\r\n\r\n/**\r\n * Authored `group` gives sibling checkboxes radio-button behavior: checking one force-unchecks its\r\n * live group-mates (same `parentId`, same `group`), without touching the document. Runs once per\r\n * scene build; `CheckboxNodeView.forceCheck` never re-emits `onCheck`, so this can't recurse.\r\n */\r\nfunction wireCheckboxGroups(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n const byGroup = new Map<string, CheckboxNodeView[]>();\r\n for (const node of nodes) {\r\n if (node.type !== \"checkbox\" || node.group === undefined) continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof CheckboxNodeView)) continue;\r\n const key = `${node.parentId ?? \"\"}::${node.group}`;\r\n const group = byGroup.get(key) ?? [];\r\n group.push(view);\r\n byGroup.set(key, group);\r\n }\r\n for (const group of byGroup.values()) {\r\n if (group.length < 2) continue;\r\n for (const view of group) {\r\n view.onCheck.connect((checked) => {\r\n if (!checked) return;\r\n for (const other of group) if (other !== view) other.forceCheck(false);\r\n });\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Applies a node's resolved transform, visibility, and content to an existing display object,\r\n * so editors can update views in place without rebuilding the scene tree.\r\n */\r\nexport function updateNodeView(view: Container, node: UINode, profile: LayoutProfileId, parentSize?: LayoutSize, parentNode?: UINode, effect?: EffectDefinition, spineReferenceFrame?: SpineReferenceFrame): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n if (!(view instanceof NodeView)) return;\r\n if (view instanceof SpineNodeView) view.setReferenceFrame(spineReferenceFrame);\r\n if (node.type === \"particle-emitter\" && effect !== undefined && isParticleEffect(effect) && \"syncEffect\" in view && typeof (view as { syncEffect?: unknown }).syncEffect === \"function\") (view as { syncEffect(effect: import(\"@pixi-ui-editor/schema\").ParticleEffectDefinition): void }).syncEffect(effect);\r\n if (parentNode !== undefined && isLayoutGroup(parentNode) && view.parent instanceof LayoutItemContainer) {\r\n applyLayoutItem(view.parent, node, parentNode, profile);\r\n } else if (parentNode !== undefined && parentNode.type === \"scroll-view\" && view.parent instanceof ScrollItemContainer) {\r\n const own = resolveProfileTransform(node, profile).transform;\r\n view.parent.sync(node, profile, { width: own.width, height: own.height });\r\n } else {\r\n view.update(node, profile, parentSize);\r\n }\r\n}\r\n\r\n/** Previews a resolved editor rectangle without consulting content bounds or rebuilding the view. */\r\nexport function previewNodeView(view: Container, node: UINode, profile: LayoutProfileId, transform: UINode[\"transform\"]): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, undefined, { width: transform.width, height: transform.height });\r\n if (view instanceof NodeView) view.preview(node, transform, resolveProfileTransform(node, profile).visible, profile);\r\n}\r\n\r\n/** Hosts call this from their own Application ticker; runtime never subscribes to Ticker.shared. */\r\nexport function updateParticleEmitters(root: Container, deltaSeconds: number): void {\r\n const visit = (view: Container): void => { if (\"updateParticles\" in view && typeof (view as { updateParticles?: unknown }).updateParticles === \"function\") (view as { updateParticles(delta: number): void }).updateParticles(deltaSeconds); view.children.forEach(visit); };\r\n visit(root);\r\n}\r\n\r\n/** Lists the nodes a scene renders, including nodes of prefab definitions its prefab instances expand to. */\r\nexport function collectRenderedNodes(document: ProjectDocument, scene: Scene): UINode[] {\r\n return resolveOwnerNodeGraph(document, scene).nodes;\r\n}\r\n\r\nexport type PrefabViewConfiguration = Pick<Extract<UINode, { type: \"prefab-instance\" }>, \"propertyOverrides\" | \"locallyAddedNodes\"> & { instanceId?: string };\r\n\r\nfunction prefabScene(document: ProjectDocument, prefabId: string, configuration: PrefabViewConfiguration = {}): { document: ProjectDocument; sceneId: string; instanceId: string } {\r\n const prefab = document.prefabs.find((candidate) => candidate.id === prefabId);\r\n if (prefab === undefined) throw new Error(`Prefab '${prefabId}' does not exist in the project document.`);\r\n const width = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.x) + Math.max(0, node.transform.width)));\r\n const height = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.y) + Math.max(0, node.transform.height)));\r\n const instanceId = configuration.instanceId ?? createStableId();\r\n const instance: Extract<UINode, { type: \"prefab-instance\" }> = {\r\n id: instanceId, name: prefab.name, type: \"prefab-instance\", prefabId, parentId: null, children: [],\r\n visible: true, transform: { x: 0, y: 0, width, height, scaleX: 1, scaleY: 1, rotation: 0, anchorMinX: 0, anchorMaxX: 0, anchorMinY: 0, anchorMaxY: 0, pivotX: 0, pivotY: 0 },\r\n ...(configuration.propertyOverrides === undefined ? {} : { propertyOverrides: structuredClone(configuration.propertyOverrides) }),\r\n ...(configuration.locallyAddedNodes === undefined ? {} : { locallyAddedNodes: structuredClone(configuration.locallyAddedNodes) }),\r\n };\r\n const sceneId = createStableId();\r\n const viewport = { width, height };\r\n const scene: Scene = { id: sceneId, name: prefab.name, rootNodeIds: [instance.id], nodes: [instance], layout: { referenceViewports: { desktop: viewport, mobile: viewport }, preferredViewports: { desktop: viewport, mobile: viewport } } };\r\n return { document: { ...document, scenes: [...document.scenes, scene] }, sceneId, instanceId };\r\n}\r\n\r\n/** Builds a fresh runtime prefab instance without requiring it to already exist in a scene. */\r\nexport function buildPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, options: BuildSceneViewOptions, configuration: PrefabViewConfiguration = {}): SceneViewResult & { instanceId: string } {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...buildSceneView(synthetic.document, synthetic.sceneId, profile, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a prefab's assets and returns a fresh display tree suitable for dynamic game-code spawning. */\r\nexport async function loadPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, resolveFileUrl: FileUrlResolver, options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; assetCache?: SceneAssetCache }, configuration: PrefabViewConfiguration = {}): Promise<SceneViewResult & { instanceId: string }> {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...await loadSceneView(synthetic.document, synthetic.sceneId, profile, resolveFileUrl, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a scene's textures and Spine data, then builds its display tree in one call. */\r\nexport async function loadSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n resolveFileUrl: FileUrlResolver,\r\n options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; clipToViewport?: boolean; assetCache?: SceneAssetCache },\r\n): Promise<SceneViewResult> {\r\n // Без assetCache каждый вызов начинает с пустых кэшей: для одиночной загрузки сцены это нормально, а вот\r\n // игровой код, который поднимает пресеты по одному, обязан передать собственный кэш — иначе один и тот же\r\n // скелет, атлас и текстура парсятся заново на каждую вьюху и дублируются в видеопамяти.\r\n const cache = options.assetCache;\r\n const [textures, spines, fonts, bitmapFonts] = await Promise.all([\r\n loadSceneTextures(document, sceneId, (asset) => (asset.type === \"image\" ? resolveFileUrl(asset.source.uri) : undefined), resolveFileUrl, cache?.textures, cache?.spritesheets, cache?.bitmapFonts),\r\n loadSceneSpines(document, sceneId, resolveFileUrl, cache?.spines),\r\n loadSceneFonts(document, sceneId, resolveFileUrl, cache?.fonts),\r\n loadSceneBitmapFonts(document, sceneId, resolveFileUrl, cache?.bitmapFonts),\r\n ]);\r\n return buildSceneView(document, sceneId, profile, { interaction: options.interaction, textures, spines, fonts, bitmapFonts, ticker: options.ticker, localization: options.localization, clipToViewport: options.clipToViewport });\r\n}\r\n"]}
1
+ 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{ type SkeletonData } from \"@esotericsoftware/spine-pixi-v8\";\r\nimport { createStableId, isLayoutGroup, isParticleEffect, resolveLayoutGroupSettings, resolveOwnerNodeGraph, type EffectDefinition, type GridLayoutSettings, type LayoutProfileId, type ProjectDocument, type Scene, type SpineReferenceFrame, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container, Texture, type Ticker } from \"pixi.js\";\r\nimport { loadSceneSpines } from \"./assets/spine.js\";\r\nimport { loadSceneTextures, type FileUrlResolver } from \"./assets/textures.js\";\r\nimport { loadSceneFonts } from \"./assets/fonts.js\";\r\nimport { loadSceneBitmapFonts } from \"./assets/bitmapFonts.js\";\r\nimport type { SceneAssetCache } from \"./assets/cache.js\";\r\nimport { getCanvasLogicalSize, getCanvasScale, resolveAnchoredTransform, resolveProfileTransform, type LayoutSize } from \"./layout.js\";\r\nimport { NodeView, type SceneInteractionMode } from \"./views/NodeView.js\";\r\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\r\nimport { createNodeView } from \"./views/createNodeView.js\";\r\nimport { applyLayoutGroup, applyLayoutItem, createGridLineBreak, initializePixiLayout, LayoutItemContainer } from \"./layoutGroups.js\";\r\nimport { LayoutGroupNodeView } from \"./views/basic.js\";\r\nimport { PageItemContainer } from \"./pageGroup.js\";\r\nimport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\r\nimport { ScrollItemContainer } from \"./scrollView.js\";\r\nimport { ScrollViewNodeView } from \"./views/ScrollViewNodeView.js\";\r\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\r\nimport { SceneLocalization, type SceneLocalizationOptions } from \"./localization.js\";\r\nimport { SceneViewport } from \"./SceneViewport.js\";\r\nimport type { Sound } from \"@pixi/sound\";\r\n\r\nexport type BuildSceneViewOptions = {\r\n /** Explicit: an editor canvas must pass \"authoring\", Preview and the consuming app \"runtime\". */\r\n interaction: SceneInteractionMode;\r\n textures?: ReadonlyMap<string, Texture>;\r\n spines?: ReadonlyMap<string, SkeletonData>;\r\n fonts?: ReadonlyMap<string, string>;\r\n bitmapFonts?: ReadonlyMap<string, string>;\r\n sounds?: ReadonlyMap<string, Sound>;\r\n /**\r\n * The host's own Application ticker, driving self-updating content such as Spine skeletons.\r\n * Without it they fall back to `Ticker.shared`, which runs a second rAF loop independent of the\r\n * renderer that draws them — see the same rule as `updateParticleEmitters`.\r\n */\r\n ticker?: Ticker;\r\n /** Called after Yoga changes a managed rectangle; authoring hosts use it to refresh overlays. */\r\n onLayout?: () => void;\r\n /**\r\n * Начальное состояние локализации. Опция необязательна: при наличии `Text.textKey` base locale\r\n * каталога применяется и без неё, а документ без ключей выглядит ровно как раньше.\r\n */\r\n localization?: SceneLocalizationOptions;\r\n /** Internal host boundary override: prefab views are spawnable content, not screen viewports. */\r\n clipToViewport?: boolean;\r\n};\r\n\r\nexport type SceneViewResult = { root: SceneViewport; nodeViews: Map<string, Container>; localization: SceneLocalization };\r\n\r\nfunction spineReferenceFrameFor(document: ProjectDocument, node: UINode): SpineReferenceFrame | undefined {\r\n if (node.type !== \"spine\") return undefined;\r\n const asset = document.assets.find((candidate) => candidate.id === node.assetId);\r\n return asset?.type === \"spine\" ? asset.referenceFrame : undefined;\r\n}\r\n\r\n/** Builds a PixiJS display tree for a scene without depending on DOM or editor state. */\r\nexport function buildSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n options: BuildSceneViewOptions,\r\n): SceneViewResult {\r\n initializePixiLayout();\r\n const { interaction, textures, spines, fonts, bitmapFonts, sounds, ticker, onLayout } = options;\r\n const scene = document.scenes.find((candidate) => candidate.id === sceneId);\r\n\r\n if (scene === undefined) {\r\n throw new Error(`Scene '${sceneId}' does not exist in the project document.`);\r\n }\r\n\r\n const nodeViews = new Map<string, Container>();\r\n\r\n // Materialized prefab children use instance-scoped IDs, so authoring and runtime can address\r\n // multiple instances independently without changing canonical definition IDs.\r\n const screenSize = scene.layout.referenceViewports[profile];\r\n const referenceResolution = scene.layout.preferredViewports[profile];\r\n const canvasScale = getCanvasScale(screenSize, referenceResolution);\r\n const canvasSize = getCanvasLogicalSize(screenSize, referenceResolution);\r\n\r\n // Единый резолвер иерархии: тот же граф, что видит редактор, включая вложенные пресеты.\r\n const owner = resolveOwnerNodeGraph(document, scene);\r\n const prefabIds = new Set(document.prefabs.map((prefab) => prefab.id));\r\n\r\n const buildOwner = (rootSize: LayoutSize): Container => {\r\n const nodesById = new Map(owner.nodes.map((node) => [node.id, node]));\r\n\r\n const buildNode = (nodeId: string, parentSize: LayoutSize): NodeView => {\r\n const node = nodesById.get(nodeId);\r\n\r\n if (node === undefined) {\r\n throw new Error(`Scene '${sceneId}' references missing node '${nodeId}'.`);\r\n }\r\n\r\n const resolved = resolveProfileTransform(node, profile);\r\n const transform = resolveAnchoredTransform(resolved.transform, parentSize);\r\n const view = createNodeView(node, interaction, textures, spines, (prefabId) => prefabIds.has(prefabId), fonts, sounds, node.type === \"particle-emitter\" ? document.effects.find((effect) => effect.id === node.effectId && isParticleEffect(effect)) : undefined, spineReferenceFrameFor(document, node), ticker, bitmapFonts);\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n // Yoga owns only the group's inner layoutContent; the outer NodeView keeps authored transform.\r\n view.update(node, profile, parentSize);\r\n nodeViews.set(node.id, view);\r\n\r\n // Прямые дети корня сцены разрешают якоря относительно логического Canvas, а не размера корня.\r\n // Прямой ребёнок grid-layout (сам `node` здесь) не владеет своим отрисованным размером: Unity-подобная\r\n // фиксированная ячейка полностью переопределяет authored transform (см. applyLayoutItem). Его\r\n // собственным потомкам нужен именно cellWidth/cellHeight, а не anchor-resolved authored-размер —\r\n // иначе они не отслеживают изменение Cell width/height и якорятся относительно устаревшего размера.\r\n const gridParent = node.parentId === null ? undefined : nodesById.get(node.parentId);\r\n const gridCell = gridParent?.type === \"grid-layout\" ? resolveLayoutGroupSettings<GridLayoutSettings>(gridParent, profile) : undefined;\r\n const childSize = node.parentId === null\r\n ? rootSize\r\n : gridCell !== undefined\r\n ? { width: gridCell.cellWidth, height: gridCell.cellHeight }\r\n : { width: transform.width, height: transform.height };\r\n for (const [childIndex, childId] of node.children.entries()) {\r\n const childNode = nodesById.get(childId);\r\n const childView = buildNode(childId, childSize);\r\n if (isLayoutGroup(node) && childNode !== undefined && view instanceof LayoutGroupNodeView) {\r\n const layoutItem = new LayoutItemContainer(childView, onLayout);\r\n applyLayoutItem(layoutItem, childNode, node, profile);\r\n view.addLayoutChild(layoutItem);\r\n } else if (node.type === \"scroll-view\" && childNode !== undefined && view instanceof ScrollViewNodeView) {\r\n const scrollItem = new ScrollItemContainer(childView, onLayout);\r\n // Как и у layout-item: собственный (не растянутый якорями) размер ребёнка — List не\r\n // предоставляет per-item override размера, в отличие от Yoga flexGrow/cellSize.\r\n const own = resolveProfileTransform(childNode, profile).transform;\r\n scrollItem.sync(childNode, profile, { width: own.width, height: own.height });\r\n view.addScrollItem(scrollItem);\r\n } else if (node.type === \"page-group\" && childNode !== undefined && view instanceof PageGroupNodeView) {\r\n // Unlike a scroll-view item, a page fills the group's own resolved rect completely\r\n // (`childSize`, computed above): a page is a full sub-screen, not content sized to itself.\r\n const pageItem = new PageItemContainer(childView);\r\n pageItem.sync(childNode, profile, childSize);\r\n view.addPageItem(pageItem);\r\n } else {\r\n view.addChild(childView);\r\n }\r\n if (node.type === \"grid-layout\") {\r\n const settings = node.layoutGroup.overrides?.[profile] === undefined ? node.layoutGroup.base : { ...node.layoutGroup.base, ...node.layoutGroup.overrides[profile] };\r\n if (settings.constraint !== \"flexible\" && settings.constraintCount !== undefined && (childIndex + 1) % settings.constraintCount === 0 && childIndex + 1 < node.children.length) {\r\n const lineBreak = createGridLineBreak(node, profile);\r\n if (lineBreak !== undefined && view instanceof LayoutGroupNodeView) view.addLayoutChild(lineBreak);\r\n }\r\n }\r\n }\r\n\r\n return view;\r\n };\r\n\r\n const ownerRoot = new Container();\r\n for (const rootNodeId of owner.rootNodeIds) {\r\n ownerRoot.addChild(buildNode(rootNodeId, rootSize));\r\n }\r\n\r\n return ownerRoot;\r\n };\r\n\r\n const canvasRoot = buildOwner(canvasSize);\r\n canvasRoot.scale.set(canvasScale);\r\n const hostRoot = new SceneViewport(canvasRoot, screenSize, options.clipToViewport ?? interaction === \"runtime\");\r\n // Контроллер применяет переводы сразу к уже созданным views, поэтому keyed Text показывает\r\n // базовую локаль без единого дополнительного вызова со стороны хоста.\r\n const localization = new SceneLocalization(document, scene, nodeViews, options.localization);\r\n wireCheckboxGroups(owner.nodes, nodeViews);\r\n wireSpineConnectors(owner.nodes, nodeViews);\r\n return { root: hostRoot, nodeViews, localization };\r\n}\r\n\r\nfunction wireSpineConnectors(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n for (const node of nodes) {\r\n if (node.type !== \"spine\") continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof SpineNodeView)) continue;\r\n view.setConnectorBones((node.connectors ?? []).flatMap((connector) => {\r\n const target = nodeViews.get(connector.targetNodeId);\r\n return target === undefined ? [] : [{ ...connector, target }];\r\n }));\r\n }\r\n}\r\n\r\n/**\r\n * Authored `group` gives sibling checkboxes radio-button behavior: checking one force-unchecks its\r\n * live group-mates (same `parentId`, same `group`), without touching the document. Runs once per\r\n * scene build; `CheckboxNodeView.forceCheck` never re-emits `onCheck`, so this can't recurse.\r\n */\r\nfunction wireCheckboxGroups(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n const byGroup = new Map<string, CheckboxNodeView[]>();\r\n for (const node of nodes) {\r\n if (node.type !== \"checkbox\" || node.group === undefined) continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof CheckboxNodeView)) continue;\r\n const key = `${node.parentId ?? \"\"}::${node.group}`;\r\n const group = byGroup.get(key) ?? [];\r\n group.push(view);\r\n byGroup.set(key, group);\r\n }\r\n for (const group of byGroup.values()) {\r\n if (group.length < 2) continue;\r\n for (const view of group) {\r\n view.onCheck.connect((checked) => {\r\n if (!checked) return;\r\n for (const other of group) if (other !== view) other.forceCheck(false);\r\n });\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Applies a node's resolved transform, visibility, and content to an existing display object,\r\n * so editors can update views in place without rebuilding the scene tree.\r\n */\r\nexport function updateNodeView(view: Container, node: UINode, profile: LayoutProfileId, parentSize?: LayoutSize, parentNode?: UINode, effect?: EffectDefinition, spineReferenceFrame?: SpineReferenceFrame): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n if (!(view instanceof NodeView)) return;\r\n if (view instanceof SpineNodeView) view.setReferenceFrame(spineReferenceFrame);\r\n if (node.type === \"particle-emitter\" && effect !== undefined && isParticleEffect(effect) && \"syncEffect\" in view && typeof (view as { syncEffect?: unknown }).syncEffect === \"function\") (view as { syncEffect(effect: import(\"@pixi-ui-editor/schema\").ParticleEffectDefinition): void }).syncEffect(effect);\r\n if (parentNode !== undefined && isLayoutGroup(parentNode) && view.parent instanceof LayoutItemContainer) {\r\n applyLayoutItem(view.parent, node, parentNode, profile);\r\n } else if (parentNode !== undefined && parentNode.type === \"scroll-view\" && view.parent instanceof ScrollItemContainer) {\r\n const own = resolveProfileTransform(node, profile).transform;\r\n view.parent.sync(node, profile, { width: own.width, height: own.height });\r\n } else {\r\n view.update(node, profile, parentSize);\r\n }\r\n}\r\n\r\n/** Previews a resolved editor rectangle without consulting content bounds or rebuilding the view. */\r\nexport function previewNodeView(view: Container, node: UINode, profile: LayoutProfileId, transform: UINode[\"transform\"]): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, undefined, { width: transform.width, height: transform.height });\r\n if (view instanceof NodeView) view.preview(node, transform, resolveProfileTransform(node, profile).visible, profile);\r\n}\r\n\r\n/** Hosts call this from their own Application ticker; runtime never subscribes to Ticker.shared. */\r\nexport function updateParticleEmitters(root: Container, deltaSeconds: number): void {\r\n const visit = (view: Container): void => { if (\"updateParticles\" in view && typeof (view as { updateParticles?: unknown }).updateParticles === \"function\") (view as { updateParticles(delta: number): void }).updateParticles(deltaSeconds); view.children.forEach(visit); };\r\n visit(root);\r\n}\r\n\r\n/** Lists the nodes a scene renders, including nodes of prefab definitions its prefab instances expand to. */\r\nexport function collectRenderedNodes(document: ProjectDocument, scene: Scene): UINode[] {\r\n return resolveOwnerNodeGraph(document, scene).nodes;\r\n}\r\n\r\nexport type PrefabViewConfiguration = Pick<Extract<UINode, { type: \"prefab-instance\" }>, \"propertyOverrides\" | \"locallyAddedNodes\"> & { instanceId?: string };\r\n\r\nfunction prefabScene(document: ProjectDocument, prefabId: string, configuration: PrefabViewConfiguration = {}): { document: ProjectDocument; sceneId: string; instanceId: string } {\r\n const prefab = document.prefabs.find((candidate) => candidate.id === prefabId);\r\n if (prefab === undefined) throw new Error(`Prefab '${prefabId}' does not exist in the project document.`);\r\n const width = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.x) + Math.max(0, node.transform.width)));\r\n const height = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.y) + Math.max(0, node.transform.height)));\r\n const instanceId = configuration.instanceId ?? createStableId();\r\n const instance: Extract<UINode, { type: \"prefab-instance\" }> = {\r\n id: instanceId, name: prefab.name, type: \"prefab-instance\", prefabId, parentId: null, children: [],\r\n visible: true, transform: { x: 0, y: 0, width, height, scaleX: 1, scaleY: 1, rotation: 0, anchorMinX: 0, anchorMaxX: 0, anchorMinY: 0, anchorMaxY: 0, pivotX: 0, pivotY: 0 },\r\n ...(configuration.propertyOverrides === undefined ? {} : { propertyOverrides: structuredClone(configuration.propertyOverrides) }),\r\n ...(configuration.locallyAddedNodes === undefined ? {} : { locallyAddedNodes: structuredClone(configuration.locallyAddedNodes) }),\r\n };\r\n const sceneId = createStableId();\r\n const viewport = { width, height };\r\n const scene: Scene = { id: sceneId, name: prefab.name, rootNodeIds: [instance.id], nodes: [instance], layout: { referenceViewports: { desktop: viewport, mobile: viewport }, preferredViewports: { desktop: viewport, mobile: viewport } } };\r\n return { document: { ...document, scenes: [...document.scenes, scene] }, sceneId, instanceId };\r\n}\r\n\r\n/** Builds a fresh runtime prefab instance without requiring it to already exist in a scene. */\r\nexport function buildPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, options: BuildSceneViewOptions, configuration: PrefabViewConfiguration = {}): SceneViewResult & { instanceId: string } {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...buildSceneView(synthetic.document, synthetic.sceneId, profile, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a prefab's assets and returns a fresh display tree suitable for dynamic game-code spawning. */\r\nexport async function loadPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, resolveFileUrl: FileUrlResolver, options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; assetCache?: SceneAssetCache }, configuration: PrefabViewConfiguration = {}): Promise<SceneViewResult & { instanceId: string }> {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...await loadSceneView(synthetic.document, synthetic.sceneId, profile, resolveFileUrl, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a scene's textures and Spine data, then builds its display tree in one call. */\r\nexport async function loadSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n resolveFileUrl: FileUrlResolver,\r\n options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; clipToViewport?: boolean; assetCache?: SceneAssetCache },\r\n): Promise<SceneViewResult> {\r\n // Без assetCache каждый вызов начинает с пустых кэшей: для одиночной загрузки сцены это нормально, а вот\r\n // игровой код, который поднимает пресеты по одному, обязан передать собственный кэш — иначе один и тот же\r\n // скелет, атлас и текстура парсятся заново на каждую вьюху и дублируются в видеопамяти.\r\n const cache = options.assetCache;\r\n const [textures, spines, fonts, bitmapFonts] = await Promise.all([\r\n loadSceneTextures(document, sceneId, (asset) => (asset.type === \"image\" ? resolveFileUrl(asset.source.uri) : undefined), resolveFileUrl, cache?.textures, cache?.spritesheets, cache?.bitmapFonts),\r\n loadSceneSpines(document, sceneId, resolveFileUrl, cache?.spines),\r\n loadSceneFonts(document, sceneId, resolveFileUrl, cache?.fonts),\r\n loadSceneBitmapFonts(document, sceneId, resolveFileUrl, cache?.bitmapFonts),\r\n ]);\r\n return buildSceneView(document, sceneId, profile, { interaction: options.interaction, textures, spines, fonts, bitmapFonts, ticker: options.ticker, localization: options.localization, clipToViewport: options.clipToViewport });\r\n}\r\n"]}