@pixi-ui-editor/runtime-pixi 0.18.0 → 0.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -67,6 +67,11 @@ export declare function addPageGroupViewPage(view: Container, page: Container):
67
67
  export declare function setOpacityGroupViewOpacity(view: Container, opacity: number | undefined): void;
68
68
  /** Enables or pauses editor-only automatic playback without affecting serialized node data. */
69
69
  export declare function setSpineViewAutoplay(view: Container, autoplay: boolean): void;
70
+ /**
71
+ * Переопределяет авторскую длительность кроссфейда (в секундах) для всех последующих переходов
72
+ * этого скелета — включая те, что игра запускает своим `state.setAnimation`.
73
+ */
74
+ export declare function setSpineViewAnimationMix(view: Container, mix: number): void;
70
75
  /** Activates authored bone/slot part connectors on one Spine node without mutating the document. */
71
76
  export declare function setSpineConnectorBonesActive(view: Container, active: boolean): void;
72
77
  /** Reasserts active connector matrices after a host performs live node-view updates. */
@@ -1 +1 @@
1
- {"version":3,"file":"controls.d.ts","sourceRoot":"","sources":["../src/controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAS,MAAM,iCAAiC,CAAC;AAC3E,OAAO,EAAE,KAAK,cAAc,EAAE,KAAK,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAiBpC,0EAA0E;AAC1E,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,CASnJ;AAED,kHAAkH;AAClH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CASrH;AAED,qGAAqG;AACrG,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,cAAc,GAAG,IAAI,CAE/E;AAED,4GAA4G;AAC5G,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAE9E;AAED,+GAA+G;AAC/G,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAE7E;AAED,yGAAyG;AACzG,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,cAAc,GAAG,IAAI,CAErF;AAED,sGAAsG;AACtG,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,GAAG,IAAI,CAEhF;AAED,iFAAiF;AACjF,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAEvE;AAED,6EAA6E;AAC7E,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAElF;AAED,yHAAyH;AACzH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzE;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAEnF;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,SAAS,GAAG,SAAS,EAAE,CAElE;AAED,qFAAqF;AACrF,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,GAAG,SAAS,EAAE,CAEzE;AAED,4FAA4F;AAC5F,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAE1F;AAED,yFAAyF;AACzF,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAE7F;AAED,+FAA+F;AAC/F,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI,CAEhG;AAED,4NAA4N;AAC5N,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAExE;AAED,gFAAgF;AAChF,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAExE;AAED,iIAAiI;AACjI,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAEjE;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAEzF;AAED;;;;;;GAMG;AACH,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAE7F;AAED,+FAA+F;AAC/F,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAG7E;AAED,oGAAoG;AACpG,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAEnF;AAED,wFAAwF;AACxF,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAI,CAE1F"}
1
+ {"version":3,"file":"controls.d.ts","sourceRoot":"","sources":["../src/controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAS,MAAM,iCAAiC,CAAC;AAC3E,OAAO,EAAE,KAAK,cAAc,EAAE,KAAK,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACjF,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAiBpC,0EAA0E;AAC1E,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,CASnJ;AAED,kHAAkH;AAClH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CASrH;AAED,qGAAqG;AACrG,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,cAAc,GAAG,IAAI,CAE/E;AAED,4GAA4G;AAC5G,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAE9E;AAED,+GAA+G;AAC/G,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAE7E;AAED,yGAAyG;AACzG,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,cAAc,GAAG,IAAI,CAErF;AAED,sGAAsG;AACtG,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,GAAG,IAAI,CAEhF;AAED,iFAAiF;AACjF,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAEvE;AAED,6EAA6E;AAC7E,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAElF;AAED,yHAAyH;AACzH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzE;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAEnF;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,SAAS,GAAG,SAAS,EAAE,CAElE;AAED,qFAAqF;AACrF,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,GAAG,SAAS,EAAE,CAEzE;AAED,4FAA4F;AAC5F,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAE1F;AAED,yFAAyF;AACzF,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAE7F;AAED,+FAA+F;AAC/F,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI,CAEhG;AAED,4NAA4N;AAC5N,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAExE;AAED,gFAAgF;AAChF,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAExE;AAED,iIAAiI;AACjI,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAEjE;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAEzF;AAED;;;;;;GAMG;AACH,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI,CAE7F;AAED,+FAA+F;AAC/F,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAG7E;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,SAAS,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAG3E;AAED,oGAAoG;AACpG,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CAEnF;AAED,wFAAwF;AACxF,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAI,CAE1F"}
package/dist/controls.js CHANGED
@@ -152,6 +152,15 @@ export function setSpineViewAutoplay(view, autoplay) {
152
152
  if (spine !== undefined)
153
153
  spine.autoUpdate = autoplay;
154
154
  }
155
+ /**
156
+ * Переопределяет авторскую длительность кроссфейда (в секундах) для всех последующих переходов
157
+ * этого скелета — включая те, что игра запускает своим `state.setAnimation`.
158
+ */
159
+ export function setSpineViewAnimationMix(view, mix) {
160
+ const spine = findSpineChild(view);
161
+ if (spine !== undefined)
162
+ spine.state.data.defaultMix = Math.max(0, mix);
163
+ }
155
164
  /** Activates authored bone/slot part connectors on one Spine node without mutating the document. */
156
165
  export function setSpineConnectorBonesActive(view, active) {
157
166
  if (view instanceof SpineNodeView)
@@ -1 +1 @@
1
- {"version":3,"file":"controls.js","sourceRoot":"","sources":["../src/controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,KAAK,EAAE,MAAM,iCAAiC,CAAC;AAG3E,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AACvF,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAEzD,SAAS,cAAc,CAAC,IAAe;IACrC,IAAI,IAAI,YAAY,QAAQ;QAAE,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC;IACrD,OAAO,IAAI,YAAY,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,EAAkB,EAAE,CAAC,KAAK,YAAY,KAAK,CAAC,CAAC;AAC9G,CAAC;AAED,0EAA0E;AAC1E,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,YAA0B,EAAE,SAAiB;IACjG,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,MAAM,KAAK,GAAG,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC;IACjE,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,IAAI,CAAC;QAAE,OAAO,SAAS,CAAC;IACvG,MAAM,GAAG,GAAG,YAAY,CAAC,GAAG,IAAI,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;IACtD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IAC3F,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;AACzE,CAAC;AAED,kHAAkH;AAClH,MAAM,UAAU,iBAAiB,CAAC,IAAe,EAAE,KAAa,EAAE,YAA0B,EAAE,SAAiB;IAC7G,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,MAAM,KAAK,GAAG,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC;IACjE,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,IAAI,CAAC;QAAE,OAAO;IAC7F,MAAM,GAAG,GAAG,YAAY,CAAC,GAAG,IAAI,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;IACtD,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IAC5E,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;AACnB,CAAC;AAED,qGAAqG;AACrG,MAAM,UAAU,kBAAkB,CAAC,IAAe,EAAE,KAAqB;IACvE,IAAI,IAAI,YAAY,cAAc;QAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AAC3D,CAAC;AAED,4GAA4G;AAC5G,MAAM,UAAU,sBAAsB,CAAC,IAAe,EAAE,OAAgB;IACtE,IAAI,IAAI,YAAY,gBAAgB;QAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;AACjE,CAAC;AAED,+GAA+G;AAC/G,MAAM,UAAU,wBAAwB,CAAC,IAAe,EAAE,KAAa;IACrE,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACnE,CAAC;AAED,yGAAyG;AACzG,MAAM,UAAU,wBAAwB,CAAC,IAAe,EAAE,KAAqB;IAC7E,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACjE,CAAC;AAED,sGAAsG;AACtG,MAAM,UAAU,gBAAgB,CAAC,IAAe,EAAE,SAAwB;IACxE,IAAI,IAAI,YAAY,aAAa,IAAI,IAAI,YAAY,cAAc,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;AAChJ,CAAC;AAED,iFAAiF;AACjF,MAAM,UAAU,kBAAkB,CAAC,IAAe,EAAE,KAAa;IAC/D,IAAI,IAAI,YAAY,cAAc;QAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACzD,CAAC;AAED,6EAA6E;AAC7E,MAAM,UAAU,0BAA0B,CAAC,IAAe,EAAE,QAAgB;IAC1E,IAAI,IAAI,YAAY,mBAAmB;QAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACpE,CAAC;AAED,yHAAyH;AACzH,MAAM,UAAU,qBAAqB,CAAC,IAAe,EAAE,IAAY;IACjE,IAAI,IAAI,YAAY,kBAAkB;QAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AAC3D,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAe,EAAE,SAAiB;IAC3E,IAAI,IAAI,YAAY,kBAAkB;QAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACrE,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,qBAAqB,CAAC,IAAe;IACnD,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;AAC7D,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,4BAA4B,CAAC,IAAe;IAC1D,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC;AACpE,CAAC;AAED,4FAA4F;AAC5F,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,KAAa;IACjE,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AAC5E,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,4BAA4B,CAAC,IAAe,EAAE,KAAyB;IACrF,IAAI,IAAI,YAAY,iBAAiB;QAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;AACnE,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,4BAA4B,CAAC,IAAe,EAAE,OAA4B;IACxF,IAAI,IAAI,YAAY,iBAAiB;QAAE,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;AACvE,CAAC;AAED,4NAA4N;AAC5N,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,IAAY;IAChE,IAAI,IAAI,YAAY,iBAAiB;QAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AAC1D,CAAC;AAED,gFAAgF;AAChF,MAAM,UAAU,oBAAoB,CAAC,IAAe;IAClD,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;AACnE,CAAC;AAED,iIAAiI;AACjI,MAAM,UAAU,yBAAyB,CAAC,IAAe;IACvD,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AAChE,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,IAAe;IACnE,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AAC5E,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAe,EAAE,OAA2B;IACrF,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;AACrE,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,QAAiB;IACrE,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,IAAI,KAAK,KAAK,SAAS;QAAE,KAAK,CAAC,UAAU,GAAG,QAAQ,CAAC;AACvD,CAAC;AAED,oGAAoG;AACpG,MAAM,UAAU,4BAA4B,CAAC,IAAe,EAAE,MAAe;IAC3E,IAAI,IAAI,YAAY,aAAa;QAAE,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC;AACxE,CAAC;AAED,wFAAwF;AACxF,MAAM,UAAU,0BAA0B,CAAC,SAAyC;IAClF,KAAK,MAAM,IAAI,IAAI,SAAS,CAAC,MAAM,EAAE;QAAE,IAAI,IAAI,YAAY,aAAa,IAAI,IAAI,CAAC,oBAAoB;YAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC;AACtI,CAAC","sourcesContent":["import { type SkeletonData, Spine } from \"@esotericsoftware/spine-pixi-v8\";\nimport { type ButtonStateKey, type LayoutPadding } from \"@pixi-ui-editor/schema\";\nimport { Container } from \"pixi.js\";\nimport { ButtonNodeView } from \"./views/ButtonNodeView.js\";\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\nimport { ItemTableNodeView } from \"./views/ItemTableNodeView.js\";\nimport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\nimport { PaginationNodeView } from \"./views/PaginationNodeView.js\";\nimport { StagedButtonNodeView } from \"./views/StagedButtonNodeView.js\";\nimport { ImageNodeView, OpacityGroupNodeView } from \"./views/basic.js\";\nimport { NodeView } from \"./views/NodeView.js\";\nimport { ProgressBarNodeView, SliderNodeView } from \"./views/ValueControlNodeViews.js\";\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\n\nfunction findSpineChild(view: Container): Spine | undefined {\n if (view instanceof NodeView) return view.getSpine();\n return view instanceof Spine ? view : view.children.find((child): child is Spine => child instanceof Spine);\n}\n\n/** Reads the current 1-based animation frame for an editor Spine node. */\nexport function getSpineViewPlayback(view: Container, skeletonData: SkeletonData, animation: string): { current: number; total: number } | undefined {\n const spine = findSpineChild(view);\n const track = spine?.state.tracks[0];\n const duration = skeletonData.findAnimation(animation)?.duration;\n if (track === null || track === undefined || duration === undefined || duration <= 0) return undefined;\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\n const total = Math.max(1, Math.round(duration * fps));\n const time = track.loop ? track.trackTime % duration : Math.min(track.trackTime, duration);\n return { current: Math.min(total, Math.floor(time * fps) + 1), total };\n}\n\n/** Seeks an editor Spine node to a 1-based animation frame without changing its serialized animation settings. */\nexport function setSpineViewFrame(view: Container, frame: number, skeletonData: SkeletonData, animation: string): void {\n const spine = findSpineChild(view);\n const track = spine?.state.tracks[0];\n const duration = skeletonData.findAnimation(animation)?.duration;\n if (track === null || track === undefined || duration === undefined || duration <= 0) return;\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\n const total = Math.max(1, Math.round(duration * fps));\n track.trackTime = Math.min(total, Math.max(1, Math.round(frame)) - 1) / fps;\n spine?.update(0);\n}\n\n/** Forces an editor-only button state; the node's serialized `enabled` and states stay untouched. */\nexport function setButtonViewState(view: Container, state: ButtonStateKey): void {\n if (view instanceof ButtonNodeView) view.setState(state);\n}\n\n/** Forces an editor-only checkbox checked state; the node's serialized `defaultChecked` stays untouched. */\nexport function setCheckboxViewChecked(view: Container, checked: boolean): void {\n if (view instanceof CheckboxNodeView) view.forceCheck(checked);\n}\n\n/** Forces an editor-only staged button preview stage; the document's `stages`/current stage stay untouched. */\nexport function setStagedButtonViewStage(view: Container, index: number): void {\n if (view instanceof StagedButtonNodeView) view.forceStage(index);\n}\n\n/** Forces an editor-only staged button visual state; the node's serialized `enabled` stays untouched. */\nexport function setStagedButtonViewState(view: Container, state: ButtonStateKey): void {\n if (view instanceof StagedButtonNodeView) view.setState(state);\n}\n\n/** Live-previews nine-slice border edits while dragging the canvas gizmo; commits only on release. */\nexport function previewNineSlice(view: Container, nineSlice: LayoutPadding): void {\n if (view instanceof ImageNodeView || view instanceof ButtonNodeView || view instanceof StagedButtonNodeView) view.previewNineSlice(nineSlice);\n}\n\n/** Applies an editor-only slider preview value without touching the document. */\nexport function setSliderViewValue(view: Container, value: number): void {\n if (view instanceof SliderNodeView) view.value = value;\n}\n\n/** Applies an editor-only progress preview without touching the document. */\nexport function setProgressBarViewProgress(view: Container, progress: number): void {\n if (view instanceof ProgressBarNodeView) view.progress = progress;\n}\n\n/** One-way sync from game code (or editor preview) into the widget: highlights a dot without emitting `onPageChange`. */\nexport function setPaginationViewPage(view: Container, page: number): void {\n if (view instanceof PaginationNodeView) view.page = page;\n}\n\n/**\n * Rebuilds the widget's dots for a runtime-known page count, e.g. once actual content length is known.\n * Ignored while the widget pages through authored `items`: there the item list already fixes the count.\n */\nexport function setPaginationViewPageCount(view: Container, pageCount: number): void {\n if (view instanceof PaginationNodeView) view.pageCount = pageCount;\n}\n\n/**\n * Все элементы таблицы в порядке иерархии, включая скрытые вместимостью — «что вообще есть».\n * Возвращает пустой список, если `view` не item-table.\n */\nexport function getItemTableViewItems(view: Container): Container[] {\n return view instanceof ItemTableNodeView ? view.items : [];\n}\n\n/** Элементы, показанные прямо сейчас: столько, сколько влезает в текущем профиле. */\nexport function getItemTableViewVisibleItems(view: Container): Container[] {\n return view instanceof ItemTableNodeView ? view.visibleItems : [];\n}\n\n/** Один элемент по индексу — адресация, на которой игровой код раскладывает свои данные. */\nexport function getItemTableViewItem(view: Container, index: number): Container | undefined {\n return view instanceof ItemTableNodeView ? view.itemAt(index) : undefined;\n}\n\n/** Транзиентно меняет вместимость; `undefined` возвращает авторское значение профиля. */\nexport function setItemTableViewVisibleCount(view: Container, count: number | undefined): void {\n if (view instanceof ItemTableNodeView) view.visibleCount = count;\n}\n\n/** Показывает или прячет все элементы разом; `undefined` возвращает управление вместимости. */\nexport function setItemTableViewItemsVisible(view: Container, visible: boolean | undefined): void {\n if (view instanceof ItemTableNodeView) view.setItemsVisible(visible);\n}\n\n/** Switches which direct child (\"page\") of a page group is shown; every other child is hidden. Out-of-range indices clamp into range, so passing whatever a caller has on hand can never throw or leave the group blank. */\nexport function setPageGroupViewPage(view: Container, page: number): void {\n if (view instanceof PageGroupNodeView) view.page = page;\n}\n\n/** Currently shown page index, or `undefined` if `view` is not a page group. */\nexport function getPageGroupViewPage(view: Container): number | undefined {\n return view instanceof PageGroupNodeView ? view.page : undefined;\n}\n\n/** Total number of pages (authored children plus any appended via `addPageGroupViewPage`); `0` if `view` is not a page group. */\nexport function getPageGroupViewPageCount(view: Container): number {\n return view instanceof PageGroupNodeView ? view.pageCount : 0;\n}\n\n/**\n * Appends a page built at runtime (e.g. the `root` from `buildPrefabView`/`loadPrefabView`, or any\n * hand-built `Container`) after the last one — for a dataset that grows during play (a spin history\n * list, a chat log, ...) rather than one fully known at authoring time. Fits the page to the group's\n * current rectangle and hides it until switched to. Returns the new page's index, or `undefined` if\n * `view` is not a page group. Keep `setPaginationViewPageCount` in sync with the resulting `pageCount`\n * if a `pagination` widget is showing this group's page count.\n */\nexport function addPageGroupViewPage(view: Container, page: Container): number | undefined {\n return view instanceof PageGroupNodeView ? view.addPage(page) : undefined;\n}\n\n/**\n * Fades a whole subtree by driving one opacity group, the cheap `CanvasGroup.alpha` equivalent: the\n * value multiplies into every descendant through PixiJS `worldAlpha`, so animating a fade is one write\n * per frame regardless of how many nodes are inside. The node's authored `opacity` stays untouched in\n * the document; pass `undefined` to hand control back to it. Tweening itself belongs to game code —\n * the runtime deliberately ships no animation engine, the same way `page-group` ships no swipe gesture.\n */\nexport function setOpacityGroupViewOpacity(view: Container, opacity: number | undefined): void {\n if (view instanceof OpacityGroupNodeView) view.setOpacity(opacity);\n}\n\n/** Enables or pauses editor-only automatic playback without affecting serialized node data. */\nexport function setSpineViewAutoplay(view: Container, autoplay: boolean): void {\n const spine = findSpineChild(view);\n if (spine !== undefined) spine.autoUpdate = autoplay;\n}\n\n/** Activates authored bone/slot part connectors on one Spine node without mutating the document. */\nexport function setSpineConnectorBonesActive(view: Container, active: boolean): void {\n if (view instanceof SpineNodeView) view.activeConnectorBones = active;\n}\n\n/** Reasserts active connector matrices after a host performs live node-view updates. */\nexport function refreshSpineConnectorBones(nodeViews: ReadonlyMap<string, Container>): void {\n for (const view of nodeViews.values()) if (view instanceof SpineNodeView && view.activeConnectorBones) view.refreshConnectorBones();\n}\n"]}
1
+ {"version":3,"file":"controls.js","sourceRoot":"","sources":["../src/controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,KAAK,EAAE,MAAM,iCAAiC,CAAC;AAG3E,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AACvF,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAEzD,SAAS,cAAc,CAAC,IAAe;IACrC,IAAI,IAAI,YAAY,QAAQ;QAAE,OAAO,IAAI,CAAC,QAAQ,EAAE,CAAC;IACrD,OAAO,IAAI,YAAY,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,KAAK,EAAkB,EAAE,CAAC,KAAK,YAAY,KAAK,CAAC,CAAC;AAC9G,CAAC;AAED,0EAA0E;AAC1E,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,YAA0B,EAAE,SAAiB;IACjG,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,MAAM,KAAK,GAAG,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC;IACjE,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,IAAI,CAAC;QAAE,OAAO,SAAS,CAAC;IACvG,MAAM,GAAG,GAAG,YAAY,CAAC,GAAG,IAAI,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;IACtD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IAC3F,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;AACzE,CAAC;AAED,kHAAkH;AAClH,MAAM,UAAU,iBAAiB,CAAC,IAAe,EAAE,KAAa,EAAE,YAA0B,EAAE,SAAiB;IAC7G,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,MAAM,KAAK,GAAG,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,QAAQ,CAAC;IACjE,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,IAAI,CAAC;QAAE,OAAO;IAC7F,MAAM,GAAG,GAAG,YAAY,CAAC,GAAG,IAAI,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC;IACtD,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IAC5E,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;AACnB,CAAC;AAED,qGAAqG;AACrG,MAAM,UAAU,kBAAkB,CAAC,IAAe,EAAE,KAAqB;IACvE,IAAI,IAAI,YAAY,cAAc;QAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AAC3D,CAAC;AAED,4GAA4G;AAC5G,MAAM,UAAU,sBAAsB,CAAC,IAAe,EAAE,OAAgB;IACtE,IAAI,IAAI,YAAY,gBAAgB;QAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;AACjE,CAAC;AAED,+GAA+G;AAC/G,MAAM,UAAU,wBAAwB,CAAC,IAAe,EAAE,KAAa;IACrE,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACnE,CAAC;AAED,yGAAyG;AACzG,MAAM,UAAU,wBAAwB,CAAC,IAAe,EAAE,KAAqB;IAC7E,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AACjE,CAAC;AAED,sGAAsG;AACtG,MAAM,UAAU,gBAAgB,CAAC,IAAe,EAAE,SAAwB;IACxE,IAAI,IAAI,YAAY,aAAa,IAAI,IAAI,YAAY,cAAc,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;AAChJ,CAAC;AAED,iFAAiF;AACjF,MAAM,UAAU,kBAAkB,CAAC,IAAe,EAAE,KAAa;IAC/D,IAAI,IAAI,YAAY,cAAc;QAAE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;AACzD,CAAC;AAED,6EAA6E;AAC7E,MAAM,UAAU,0BAA0B,CAAC,IAAe,EAAE,QAAgB;IAC1E,IAAI,IAAI,YAAY,mBAAmB;QAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;AACpE,CAAC;AAED,yHAAyH;AACzH,MAAM,UAAU,qBAAqB,CAAC,IAAe,EAAE,IAAY;IACjE,IAAI,IAAI,YAAY,kBAAkB;QAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AAC3D,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAe,EAAE,SAAiB;IAC3E,IAAI,IAAI,YAAY,kBAAkB;QAAE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;AACrE,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,qBAAqB,CAAC,IAAe;IACnD,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;AAC7D,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,4BAA4B,CAAC,IAAe;IAC1D,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC;AACpE,CAAC;AAED,4FAA4F;AAC5F,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,KAAa;IACjE,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AAC5E,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,4BAA4B,CAAC,IAAe,EAAE,KAAyB;IACrF,IAAI,IAAI,YAAY,iBAAiB;QAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;AACnE,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,4BAA4B,CAAC,IAAe,EAAE,OAA4B;IACxF,IAAI,IAAI,YAAY,iBAAiB;QAAE,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;AACvE,CAAC;AAED,4NAA4N;AAC5N,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,IAAY;IAChE,IAAI,IAAI,YAAY,iBAAiB;QAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;AAC1D,CAAC;AAED,gFAAgF;AAChF,MAAM,UAAU,oBAAoB,CAAC,IAAe;IAClD,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;AACnE,CAAC;AAED,iIAAiI;AACjI,MAAM,UAAU,yBAAyB,CAAC,IAAe;IACvD,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AAChE,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,IAAe;IACnE,OAAO,IAAI,YAAY,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;AAC5E,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAe,EAAE,OAA2B;IACrF,IAAI,IAAI,YAAY,oBAAoB;QAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;AACrE,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,QAAiB;IACrE,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,IAAI,KAAK,KAAK,SAAS;QAAE,KAAK,CAAC,UAAU,GAAG,QAAQ,CAAC;AACvD,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,wBAAwB,CAAC,IAAe,EAAE,GAAW;IACnE,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACnC,IAAI,KAAK,KAAK,SAAS;QAAE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;AAC1E,CAAC;AAED,oGAAoG;AACpG,MAAM,UAAU,4BAA4B,CAAC,IAAe,EAAE,MAAe;IAC3E,IAAI,IAAI,YAAY,aAAa;QAAE,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC;AACxE,CAAC;AAED,wFAAwF;AACxF,MAAM,UAAU,0BAA0B,CAAC,SAAyC;IAClF,KAAK,MAAM,IAAI,IAAI,SAAS,CAAC,MAAM,EAAE;QAAE,IAAI,IAAI,YAAY,aAAa,IAAI,IAAI,CAAC,oBAAoB;YAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC;AACtI,CAAC","sourcesContent":["import { type SkeletonData, Spine } from \"@esotericsoftware/spine-pixi-v8\";\nimport { type ButtonStateKey, type LayoutPadding } from \"@pixi-ui-editor/schema\";\nimport { Container } from \"pixi.js\";\nimport { ButtonNodeView } from \"./views/ButtonNodeView.js\";\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\nimport { ItemTableNodeView } from \"./views/ItemTableNodeView.js\";\nimport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\nimport { PaginationNodeView } from \"./views/PaginationNodeView.js\";\nimport { StagedButtonNodeView } from \"./views/StagedButtonNodeView.js\";\nimport { ImageNodeView, OpacityGroupNodeView } from \"./views/basic.js\";\nimport { NodeView } from \"./views/NodeView.js\";\nimport { ProgressBarNodeView, SliderNodeView } from \"./views/ValueControlNodeViews.js\";\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\n\nfunction findSpineChild(view: Container): Spine | undefined {\n if (view instanceof NodeView) return view.getSpine();\n return view instanceof Spine ? view : view.children.find((child): child is Spine => child instanceof Spine);\n}\n\n/** Reads the current 1-based animation frame for an editor Spine node. */\nexport function getSpineViewPlayback(view: Container, skeletonData: SkeletonData, animation: string): { current: number; total: number } | undefined {\n const spine = findSpineChild(view);\n const track = spine?.state.tracks[0];\n const duration = skeletonData.findAnimation(animation)?.duration;\n if (track === null || track === undefined || duration === undefined || duration <= 0) return undefined;\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\n const total = Math.max(1, Math.round(duration * fps));\n const time = track.loop ? track.trackTime % duration : Math.min(track.trackTime, duration);\n return { current: Math.min(total, Math.floor(time * fps) + 1), total };\n}\n\n/** Seeks an editor Spine node to a 1-based animation frame without changing its serialized animation settings. */\nexport function setSpineViewFrame(view: Container, frame: number, skeletonData: SkeletonData, animation: string): void {\n const spine = findSpineChild(view);\n const track = spine?.state.tracks[0];\n const duration = skeletonData.findAnimation(animation)?.duration;\n if (track === null || track === undefined || duration === undefined || duration <= 0) return;\n const fps = skeletonData.fps && skeletonData.fps > 0 ? skeletonData.fps : 60;\n const total = Math.max(1, Math.round(duration * fps));\n track.trackTime = Math.min(total, Math.max(1, Math.round(frame)) - 1) / fps;\n spine?.update(0);\n}\n\n/** Forces an editor-only button state; the node's serialized `enabled` and states stay untouched. */\nexport function setButtonViewState(view: Container, state: ButtonStateKey): void {\n if (view instanceof ButtonNodeView) view.setState(state);\n}\n\n/** Forces an editor-only checkbox checked state; the node's serialized `defaultChecked` stays untouched. */\nexport function setCheckboxViewChecked(view: Container, checked: boolean): void {\n if (view instanceof CheckboxNodeView) view.forceCheck(checked);\n}\n\n/** Forces an editor-only staged button preview stage; the document's `stages`/current stage stay untouched. */\nexport function setStagedButtonViewStage(view: Container, index: number): void {\n if (view instanceof StagedButtonNodeView) view.forceStage(index);\n}\n\n/** Forces an editor-only staged button visual state; the node's serialized `enabled` stays untouched. */\nexport function setStagedButtonViewState(view: Container, state: ButtonStateKey): void {\n if (view instanceof StagedButtonNodeView) view.setState(state);\n}\n\n/** Live-previews nine-slice border edits while dragging the canvas gizmo; commits only on release. */\nexport function previewNineSlice(view: Container, nineSlice: LayoutPadding): void {\n if (view instanceof ImageNodeView || view instanceof ButtonNodeView || view instanceof StagedButtonNodeView) view.previewNineSlice(nineSlice);\n}\n\n/** Applies an editor-only slider preview value without touching the document. */\nexport function setSliderViewValue(view: Container, value: number): void {\n if (view instanceof SliderNodeView) view.value = value;\n}\n\n/** Applies an editor-only progress preview without touching the document. */\nexport function setProgressBarViewProgress(view: Container, progress: number): void {\n if (view instanceof ProgressBarNodeView) view.progress = progress;\n}\n\n/** One-way sync from game code (or editor preview) into the widget: highlights a dot without emitting `onPageChange`. */\nexport function setPaginationViewPage(view: Container, page: number): void {\n if (view instanceof PaginationNodeView) view.page = page;\n}\n\n/**\n * Rebuilds the widget's dots for a runtime-known page count, e.g. once actual content length is known.\n * Ignored while the widget pages through authored `items`: there the item list already fixes the count.\n */\nexport function setPaginationViewPageCount(view: Container, pageCount: number): void {\n if (view instanceof PaginationNodeView) view.pageCount = pageCount;\n}\n\n/**\n * Все элементы таблицы в порядке иерархии, включая скрытые вместимостью — «что вообще есть».\n * Возвращает пустой список, если `view` не item-table.\n */\nexport function getItemTableViewItems(view: Container): Container[] {\n return view instanceof ItemTableNodeView ? view.items : [];\n}\n\n/** Элементы, показанные прямо сейчас: столько, сколько влезает в текущем профиле. */\nexport function getItemTableViewVisibleItems(view: Container): Container[] {\n return view instanceof ItemTableNodeView ? view.visibleItems : [];\n}\n\n/** Один элемент по индексу — адресация, на которой игровой код раскладывает свои данные. */\nexport function getItemTableViewItem(view: Container, index: number): Container | undefined {\n return view instanceof ItemTableNodeView ? view.itemAt(index) : undefined;\n}\n\n/** Транзиентно меняет вместимость; `undefined` возвращает авторское значение профиля. */\nexport function setItemTableViewVisibleCount(view: Container, count: number | undefined): void {\n if (view instanceof ItemTableNodeView) view.visibleCount = count;\n}\n\n/** Показывает или прячет все элементы разом; `undefined` возвращает управление вместимости. */\nexport function setItemTableViewItemsVisible(view: Container, visible: boolean | undefined): void {\n if (view instanceof ItemTableNodeView) view.setItemsVisible(visible);\n}\n\n/** Switches which direct child (\"page\") of a page group is shown; every other child is hidden. Out-of-range indices clamp into range, so passing whatever a caller has on hand can never throw or leave the group blank. */\nexport function setPageGroupViewPage(view: Container, page: number): void {\n if (view instanceof PageGroupNodeView) view.page = page;\n}\n\n/** Currently shown page index, or `undefined` if `view` is not a page group. */\nexport function getPageGroupViewPage(view: Container): number | undefined {\n return view instanceof PageGroupNodeView ? view.page : undefined;\n}\n\n/** Total number of pages (authored children plus any appended via `addPageGroupViewPage`); `0` if `view` is not a page group. */\nexport function getPageGroupViewPageCount(view: Container): number {\n return view instanceof PageGroupNodeView ? view.pageCount : 0;\n}\n\n/**\n * Appends a page built at runtime (e.g. the `root` from `buildPrefabView`/`loadPrefabView`, or any\n * hand-built `Container`) after the last one — for a dataset that grows during play (a spin history\n * list, a chat log, ...) rather than one fully known at authoring time. Fits the page to the group's\n * current rectangle and hides it until switched to. Returns the new page's index, or `undefined` if\n * `view` is not a page group. Keep `setPaginationViewPageCount` in sync with the resulting `pageCount`\n * if a `pagination` widget is showing this group's page count.\n */\nexport function addPageGroupViewPage(view: Container, page: Container): number | undefined {\n return view instanceof PageGroupNodeView ? view.addPage(page) : undefined;\n}\n\n/**\n * Fades a whole subtree by driving one opacity group, the cheap `CanvasGroup.alpha` equivalent: the\n * value multiplies into every descendant through PixiJS `worldAlpha`, so animating a fade is one write\n * per frame regardless of how many nodes are inside. The node's authored `opacity` stays untouched in\n * the document; pass `undefined` to hand control back to it. Tweening itself belongs to game code —\n * the runtime deliberately ships no animation engine, the same way `page-group` ships no swipe gesture.\n */\nexport function setOpacityGroupViewOpacity(view: Container, opacity: number | undefined): void {\n if (view instanceof OpacityGroupNodeView) view.setOpacity(opacity);\n}\n\n/** Enables or pauses editor-only automatic playback without affecting serialized node data. */\nexport function setSpineViewAutoplay(view: Container, autoplay: boolean): void {\n const spine = findSpineChild(view);\n if (spine !== undefined) spine.autoUpdate = autoplay;\n}\n\n/**\n * Переопределяет авторскую длительность кроссфейда (в секундах) для всех последующих переходов\n * этого скелета — включая те, что игра запускает своим `state.setAnimation`.\n */\nexport function setSpineViewAnimationMix(view: Container, mix: number): void {\n const spine = findSpineChild(view);\n if (spine !== undefined) spine.state.data.defaultMix = Math.max(0, mix);\n}\n\n/** Activates authored bone/slot part connectors on one Spine node without mutating the document. */\nexport function setSpineConnectorBonesActive(view: Container, active: boolean): void {\n if (view instanceof SpineNodeView) view.activeConnectorBones = active;\n}\n\n/** Reasserts active connector matrices after a host performs live node-view updates. */\nexport function refreshSpineConnectorBones(nodeViews: ReadonlyMap<string, Container>): void {\n for (const view of nodeViews.values()) if (view instanceof SpineNodeView && view.activeConnectorBones) view.refreshConnectorBones();\n}\n"]}
package/dist/layout.d.ts CHANGED
@@ -22,6 +22,7 @@ export type ResolvedSpineSettings = {
22
22
  autoplay: boolean;
23
23
  loop: boolean;
24
24
  animationSpeed: number;
25
+ animationMix: number;
25
26
  };
26
27
  export declare const DEFAULT_TEXT_STYLE: TextStyleDefinition;
27
28
  export declare const CANVAS_SCALER_MATCH_WIDTH_OR_HEIGHT = 0.5;
@@ -1 +1 @@
1
- {"version":3,"file":"layout.d.ts","sourceRoot":"","sources":["../src/layout.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,cAAc,EAAE,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,mBAAmB,EAAE,KAAK,QAAQ,EAAE,KAAK,mBAAmB,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAE/M,MAAM,MAAM,wBAAwB,GAAG;IACrC,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IAC/B,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,MAAM,MAAM,UAAU,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AAE3D,MAAM,MAAM,cAAc,GAAG;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC;AAEF,KAAK,SAAS,GAAG,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,OAAO,CAAA;CAAE,CAAC,CAAC;AACpD,MAAM,MAAM,qBAAqB,GAAG;IAAE,SAAS,EAAE,MAAM,GAAG,SAAS,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,cAAc,EAAE,MAAM,CAAA;CAAE,CAAC;AAEhI,eAAO,MAAM,kBAAkB,EAAE,mBAGhC,CAAC;AAEF,eAAO,MAAM,mCAAmC,MAAM,CAAC;AAGvD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,GAAG,cAAc,CAWxF;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC5B,UAAU,EAAE,UAAU,EACtB,mBAAmB,EAAE,UAAU,EAC/B,kBAAkB,SAAsC,GACvD,MAAM,CAMR;AAED,iGAAiG;AACjG,wBAAgB,oBAAoB,CAAC,UAAU,EAAE,UAAU,EAAE,mBAAmB,EAAE,UAAU,GAAG,UAAU,CAGxG;AAED,uFAAuF;AACvF,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,wBAAwB,CAOxG;AAED,kGAAkG;AAClG,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,GAAG,mBAAmB,GAAG,SAAS,CAI1G;AAED,+FAA+F;AAC/F,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,eAAe,GAAG,eAAe,CAWtG;AAED,mGAAmG;AACnG,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,GAAG,qBAAqB,CAQrG;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,CAAC,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,EAAE,UAAU,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,WAAW,CAAC,CAerH;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAE1D;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,eAAe,GAAG,eAAe,CAM1J;AAED,qFAAqF;AACrF,wBAAgB,eAAe,CAC7B,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EACrC,iBAAiB,EAAE,UAAU,GAAG,MAAM,CAAC,eAAe,EAAE,UAAU,CAAC,EACnE,IAAI,EAAE,UAAU,EAChB,OAAO,CAAC,EAAE,eAAe,GACxB;IAAE,OAAO,EAAE,eAAe,CAAC;IAAC,GAAG,EAAE,cAAc,CAAA;CAAE,GAAG,IAAI,CAM1D;AAED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,EAC/D,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,EAC9B,cAAc,CAAC,EAAE,mBAAmB,GACnC;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,CAmBtE"}
1
+ {"version":3,"file":"layout.d.ts","sourceRoot":"","sources":["../src/layout.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,cAAc,EAAE,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,mBAAmB,EAAE,KAAK,QAAQ,EAAE,KAAK,mBAAmB,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAE/M,MAAM,MAAM,wBAAwB,GAAG;IACrC,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IAC/B,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,MAAM,MAAM,UAAU,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AAE3D,MAAM,MAAM,cAAc,GAAG;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC;AAEF,KAAK,SAAS,GAAG,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,OAAO,CAAA;CAAE,CAAC,CAAC;AACpD,MAAM,MAAM,qBAAqB,GAAG;IAAE,SAAS,EAAE,MAAM,GAAG,SAAS,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,CAAA;CAAE,CAAC;AAEtJ,eAAO,MAAM,kBAAkB,EAAE,mBAGhC,CAAC;AAEF,eAAO,MAAM,mCAAmC,MAAM,CAAC;AAGvD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU,GAAG,cAAc,CAWxF;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC5B,UAAU,EAAE,UAAU,EACtB,mBAAmB,EAAE,UAAU,EAC/B,kBAAkB,SAAsC,GACvD,MAAM,CAMR;AAED,iGAAiG;AACjG,wBAAgB,oBAAoB,CAAC,UAAU,EAAE,UAAU,EAAE,mBAAmB,EAAE,UAAU,GAAG,UAAU,CAGxG;AAED,uFAAuF;AACvF,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,wBAAwB,CAOxG;AAED,kGAAkG;AAClG,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,GAAG,mBAAmB,GAAG,SAAS,CAI1G;AAED,+FAA+F;AAC/F,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,EAAE,OAAO,EAAE,eAAe,GAAG,eAAe,CAWtG;AAED,mGAAmG;AACnG,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,GAAG,qBAAqB,CASrG;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,CAAC,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,EAAE,UAAU,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,WAAW,CAAC,CAerH;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAE1D;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,eAAe,GAAG,eAAe,CAM1J;AAED,qFAAqF;AACrF,wBAAgB,eAAe,CAC7B,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EACrC,iBAAiB,EAAE,UAAU,GAAG,MAAM,CAAC,eAAe,EAAE,UAAU,CAAC,EACnE,IAAI,EAAE,UAAU,EAChB,OAAO,CAAC,EAAE,eAAe,GACxB;IAAE,OAAO,EAAE,eAAe,CAAC;IAAC,GAAG,EAAE,cAAc,CAAA;CAAE,GAAG,IAAI,CAM1D;AAED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,EAC/D,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,EAC9B,cAAc,CAAC,EAAE,mBAAmB,GACnC;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,SAAS,CAmBtE"}
package/dist/layout.js CHANGED
@@ -73,6 +73,7 @@ export function resolveSpineSettings(node, profile) {
73
73
  autoplay: override?.autoplay ?? node.autoplay ?? true,
74
74
  loop: override?.loop ?? node.loop ?? true,
75
75
  animationSpeed: override?.animationSpeed ?? node.animationSpeed ?? 1,
76
+ animationMix: override?.animationMix ?? node.animationMix ?? 0,
76
77
  };
77
78
  }
78
79
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"layout.js","sourceRoot":"","sources":["../src/layout.ts"],"names":[],"mappings":"AAoBA,MAAM,CAAC,MAAM,kBAAkB,GAAwB;IACrD,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS;IAC7F,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,EAAE,CAAC;CAC1F,CAAC;AAEF,MAAM,CAAC,MAAM,mCAAmC,GAAG,GAAG,CAAC;AACvD,MAAM,6BAA6B,GAAG,IAAI,CAAC;AAE3C;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAAC,QAAoB,EAAE,IAAgB;IACtE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACnF,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC;IACrC,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACvC,OAAO;QACL,KAAK;QACL,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC;QAC3B,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC;QAC7B,KAAK;QACL,MAAM;KACP,CAAC;AACJ,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,cAAc,CAC5B,UAAsB,EACtB,mBAA+B,EAC/B,kBAAkB,GAAG,mCAAmC;IAExD,MAAM,UAAU,GAAG,UAAU,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;IAChE,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;IACnE,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACvC,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACzC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC,GAAG,kBAAkB,CAAC,CAAC;AACvE,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,oBAAoB,CAAC,UAAsB,EAAE,mBAA+B;IAC1F,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IAC9D,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,KAAK,GAAG,KAAK,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,GAAG,KAAK,EAAE,CAAC;AAChF,CAAC;AAED,uFAAuF;AACvF,MAAM,UAAU,uBAAuB,CAAC,IAAY,EAAE,OAAwB;IAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC;IAEjD,OAAO;QACL,SAAS,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE,GAAG,QAAQ,EAAE,SAAS,EAAE;QACxD,OAAO,EAAE,QAAQ,EAAE,OAAO,IAAI,IAAI,CAAC,OAAO;KAC3C,CAAC;AACJ,CAAC;AAED,kGAAkG;AAClG,MAAM,UAAU,gBAAgB,CAAC,IAAc,EAAE,OAAwB;IACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;IACpD,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IACzE,OAAO,EAAE,GAAG,kBAAkB,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,QAAQ,EAAE,CAAC;AAC/D,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,sBAAsB,CAAC,IAAoB,EAAE,OAAwB;IACnF,OAAO;QACL,OAAO,EAAE,IAAI,CAAC,OAAO;QACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;QACvB,IAAI,EAAE,IAAI,CAAC,IAAI;QACf,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,aAAa,EAAE,IAAI,CAAC,aAAa;QACjC,aAAa,EAAE,IAAI,CAAC,aAAa;QACjC,QAAQ,EAAE,IAAI,CAAC,QAAQ;QACvB,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,OAAO,CAAC;KACvC,CAAC;AACJ,CAAC;AAED,mGAAmG;AACnG,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,OAAwB;IAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC;IAChD,OAAO;QACL,SAAS,EAAE,QAAQ,EAAE,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,EAAE,SAAS,IAAI,IAAI,CAAC,SAAS;QAC3F,QAAQ,EAAE,QAAQ,EAAE,QAAQ,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI;QACrD,IAAI,EAAE,QAAQ,EAAE,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI;QACzC,cAAc,EAAE,QAAQ,EAAE,cAAc,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC;KACrE,CAAC;AACJ,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,wBAAwB,CAAC,SAA8B,EAAE,UAAuB;IAC9F,IAAI,UAAU,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IAC/C,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC;IACvC,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC;IACvC,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,IAAI,CAAC;IAC1C,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,IAAI,CAAC;IAC1C,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,IAAI,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,IAAI,CAAC,CAAC;IACrC,OAAO;QACL,GAAG,SAAS;QACZ,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;QACnE,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC,CAAC;QACpE,KAAK,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK;QACzD,MAAM,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM;KAC7D,CAAC;AACJ,CAAC;AAED,8FAA8F;AAC9F,MAAM,UAAU,gBAAgB,CAAC,IAAgB;IAC/C,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1G,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,yBAAyB,CAAC,QAAqC,EAAE,KAAa,EAAE,MAAc,EAAE,OAAyB;IACvI,MAAM,UAAU,GAAG,QAAQ,CAAC,sBAAsB,CAAC,oBAAoB,CAAC;IACxE,MAAM,WAAW,GAAG,KAAK,GAAG,MAAM,CAAC;IACnC,IAAI,OAAO,KAAK,QAAQ,IAAI,WAAW,IAAI,UAAU,GAAG,CAAC,CAAC,GAAG,6BAA6B,CAAC;QAAE,OAAO,OAAO,CAAC;IAC5G,IAAI,OAAO,KAAK,SAAS,IAAI,WAAW,GAAG,UAAU,GAAG,CAAC,CAAC,GAAG,6BAA6B,CAAC;QAAE,OAAO,OAAO,CAAC;IAC5G,OAAO,WAAW,IAAI,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC;AAC1D,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,eAAe,CAC7B,QAAqC,EACrC,iBAAmE,EACnE,IAAgB,EAChB,OAAyB;IAEzB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IACzC,MAAM,OAAO,GAAG,yBAAyB,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACtF,MAAM,iBAAiB,GAAG,OAAO,IAAI,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IACxG,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC;QAAE,OAAO,IAAI,CAAC;IACtD,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,iBAAiB,CAAC,iBAAiB,EAAE,IAAI,CAAC,EAAE,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,mBAAmB,CACjC,MAA+D,EAC/D,SAA8B,EAC9B,cAAoC;IAEpC,MAAM,SAAS,GAAG,cAAc,IAAI,MAAM,CAAC;IAC3C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC,KAAK,IAAI,CAAC,IAAI,SAAS,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO,SAAS,CAAC;IACjN,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,cAAc,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;QACzG,OAAO,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC;YACxC,CAAC,CAAC;gBACE,MAAM,EAAE,KAAK;gBACb,MAAM,EAAE,KAAK;gBACb,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,GAAG,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,CAAC,GAAG,KAAK;gBAClF,CAAC,EAAE,CAAC,SAAS,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,CAAC,GAAG,KAAK;aACrF;YACH,CAAC,CAAC,SAAS,CAAC;IAChB,CAAC;IACD,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC9C,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAChD,OAAO,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;QACnF,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE;QAClE,CAAC,CAAC,SAAS,CAAC;AAChB,CAAC","sourcesContent":["import { type BitmapTextNode, type BitmapTextStyle, type LayoutProfileId, type ProjectDocument, type SpineReferenceFrame, type TextNode, type TextStyleDefinition, type UINode } from \"@pixi-ui-editor/schema\";\n\r\nexport type ResolvedProfileTransform = {\r\n transform: UINode[\"transform\"];\r\n visible: boolean;\r\n};\r\n\r\nexport type LayoutSize = { width: number; height: number };\n\nexport type FittedViewport = {\n scale: number;\n x: number;\n y: number;\n width: number;\n height: number;\n};\n\r\ntype SpineNode = Extract<UINode, { type: \"spine\" }>;\r\nexport type ResolvedSpineSettings = { animation: string | undefined; autoplay: boolean; loop: boolean; animationSpeed: number };\r\n\r\nexport const DEFAULT_TEXT_STYLE: TextStyleDefinition = {\r\n fontFamily: \"Arial\", fontSize: 24, fontWeight: \"normal\", fontStyle: \"normal\", fill: \"#FFFFFF\",\r\n align: \"left\", verticalAlign: \"top\", wordWrap: false, breakWords: false, letterSpacing: 0,\r\n};\r\n\r\nexport const CANVAS_SCALER_MATCH_WIDTH_OR_HEIGHT = 0.5;\nconst PROFILE_BREAKPOINT_HYSTERESIS = 0.05;\n\n/**\n * Uniformly contains an authored viewport inside a physical host without changing its aspect ratio.\n * Low-level primitive: callers with host measurements should use `resolveViewport`, which rejects\n * zero, non-finite, and otherwise degenerate sizes before any profile or fit is computed.\n */\nexport function fitViewportToHost(viewport: LayoutSize, host: LayoutSize): FittedViewport {\n const scale = Math.min(host.width / viewport.width, host.height / viewport.height);\n const width = viewport.width * scale;\n const height = viewport.height * scale;\n return {\n scale,\n x: (host.width - width) / 2,\n y: (host.height - height) / 2,\n width,\n height,\n };\n}\n\r\n/**\r\n * Unity Canvas Scaler's `Scale With Screen Size / Match Width Or Height` calculation.\r\n * Width and height are blended in logarithmic space, producing one uniform scale for the Canvas.\r\n */\r\nexport function getCanvasScale(\r\n screenSize: LayoutSize,\r\n referenceResolution: LayoutSize,\r\n matchWidthOrHeight = CANVAS_SCALER_MATCH_WIDTH_OR_HEIGHT,\r\n): number {\r\n const widthScale = screenSize.width / referenceResolution.width;\r\n const heightScale = screenSize.height / referenceResolution.height;\r\n const logWidth = Math.log2(widthScale);\r\n const logHeight = Math.log2(heightScale);\r\n return 2 ** (logWidth + (logHeight - logWidth) * matchWidthOrHeight);\r\n}\r\n\r\n/** Logical RectTransform space exposed by a scaled Canvas at the current screen aspect ratio. */\r\nexport function getCanvasLogicalSize(screenSize: LayoutSize, referenceResolution: LayoutSize): LayoutSize {\r\n const scale = getCanvasScale(screenSize, referenceResolution);\r\n return { width: screenSize.width / scale, height: screenSize.height / scale };\r\n}\r\n\r\n/** Resolves a node's base transform with a profile override applied field by field. */\r\nexport function resolveProfileTransform(node: UINode, profile: LayoutProfileId): ResolvedProfileTransform {\r\n const override = node.layoutOverrides?.[profile];\r\n\r\n return {\r\n transform: { ...node.transform, ...override?.transform },\r\n visible: override?.visible ?? node.visible,\r\n };\r\n}\r\n\r\n/** Resolves a text node's optional base style with the active profile's sparse style override. */\r\nexport function resolveTextStyle(node: TextNode, profile: LayoutProfileId): TextStyleDefinition | undefined {\n const override = node.textStyleOverrides?.[profile];\r\n if (node.style === undefined && override === undefined) return undefined;\r\n return { ...DEFAULT_TEXT_STYLE, ...node.style, ...override };\r\n}\n\n/** Resolves bitmap text's base visual presentation with the active sparse profile override. */\nexport function resolveBitmapTextStyle(node: BitmapTextNode, profile: LayoutProfileId): BitmapTextStyle {\n return {\n assetId: node.assetId,\n fontSize: node.fontSize,\n fill: node.fill,\n align: node.align,\n verticalAlign: node.verticalAlign,\n letterSpacing: node.letterSpacing,\n wordWrap: node.wordWrap,\n ...node.bitmapTextOverrides?.[profile],\n };\n}\n\r\n/** Resolves the authored initial Spine presentation; `null` explicitly clears a base animation. */\r\nexport function resolveSpineSettings(node: SpineNode, profile: LayoutProfileId): ResolvedSpineSettings {\r\n const override = node.spineOverrides?.[profile];\r\n return {\r\n animation: override?.animation === null ? undefined : override?.animation ?? node.animation,\r\n autoplay: override?.autoplay ?? node.autoplay ?? true,\r\n loop: override?.loop ?? node.loop ?? true,\r\n animationSpeed: override?.animationSpeed ?? node.animationSpeed ?? 1,\r\n };\r\n}\r\n\r\n/**\r\n * Resolves a Unity-style RectTransform in logical Canvas units.\r\n *\r\n * `x/y` are anchoredPosition (the pivot offset from the anchor reference), while `width/height`\r\n * are sizeDelta. A point anchor therefore keeps an absolute logical size; a split anchor adds its\r\n * share of the parent rectangle. Canvas Scaler is deliberately outside this function.\r\n */\r\nexport function resolveAnchoredTransform(transform: UINode[\"transform\"], parentSize?: LayoutSize): UINode[\"transform\"] {\r\n if (parentSize === undefined) return transform;\r\n const minX = transform.anchorMinX ?? 0;\r\n const minY = transform.anchorMinY ?? 0;\r\n const maxX = transform.anchorMaxX ?? minX;\r\n const maxY = transform.anchorMaxY ?? minY;\r\n const pivotX = transform.pivotX ?? 0;\r\n const pivotY = transform.pivotY ?? 0;\r\n return {\r\n ...transform,\r\n x: (minX + (maxX - minX) * pivotX) * parentSize.width + transform.x,\r\n y: (minY + (maxY - minY) * pivotY) * parentSize.height + transform.y,\r\n width: (maxX - minX) * parentSize.width + transform.width,\r\n height: (maxY - minY) * parentSize.height + transform.height,\r\n };\r\n}\r\n\r\n/** True when a viewport can safely participate in aspect-ratio and transform calculations. */\nexport function isUsableViewport(size: LayoutSize): boolean {\n return Number.isFinite(size.width) && size.width > 0 && Number.isFinite(size.height) && size.height > 0;\n}\n\n/**\n * Picks the layout profile using the document's aspect-ratio rule; the breakpoint itself is mobile.\n * Low-level primitive: it deliberately preserves the legacy result for degenerate numbers. Host code\n * should use `resolveViewport` instead. Passing `current` adds a five-percent dead zone around the\n * breakpoint so small resize oscillations do not repeatedly flip an already-live scene.\n */\nexport function resolveProfileForViewport(settings: ProjectDocument[\"settings\"], width: number, height: number, current?: LayoutProfileId): LayoutProfileId {\n const breakpoint = settings.layoutProfileSelection.mobileMaxAspectRatio;\n const aspectRatio = width / height;\n if (current === \"mobile\" && aspectRatio <= breakpoint * (1 + PROFILE_BREAKPOINT_HYSTERESIS)) return current;\n if (current === \"desktop\" && aspectRatio > breakpoint * (1 - PROFILE_BREAKPOINT_HYSTERESIS)) return current;\n return aspectRatio <= breakpoint ? \"mobile\" : \"desktop\";\n}\n\n/** Safely resolves both the selected profile and contain-fit for a measured host. */\nexport function resolveViewport(\n settings: ProjectDocument[\"settings\"],\n referenceViewport: LayoutSize | Record<LayoutProfileId, LayoutSize>,\n host: LayoutSize,\n current?: LayoutProfileId,\n): { profile: LayoutProfileId; fit: FittedViewport } | null {\n if (!isUsableViewport(host)) return null;\n const profile = resolveProfileForViewport(settings, host.width, host.height, current);\n const selectedReference = \"width\" in referenceViewport ? referenceViewport : referenceViewport[profile];\n if (!isUsableViewport(selectedReference)) return null;\n return { profile, fit: fitViewportToHost(selectedReference, host) };\n}\n\r\nexport function fitSpineToTransform(\r\n bounds: { x: number; y: number; width: number; height: number },\r\n transform: UINode[\"transform\"],\r\n referenceFrame?: SpineReferenceFrame,\r\n): { scaleX: number; scaleY: number; x: number; y: number } | undefined {\r\n const fitBounds = referenceFrame ?? bounds;\r\n if (!Number.isFinite(fitBounds.x) || !Number.isFinite(fitBounds.y) || !Number.isFinite(fitBounds.width) || !Number.isFinite(fitBounds.height) || fitBounds.width <= 0 || fitBounds.height <= 0) return undefined;\r\n if (referenceFrame !== undefined) {\r\n const scale = Math.min(transform.width / referenceFrame.width, transform.height / referenceFrame.height);\r\n return Number.isFinite(scale) && scale > 0\r\n ? {\r\n scaleX: scale,\r\n scaleY: scale,\r\n x: (transform.width - referenceFrame.width * scale) / 2 - referenceFrame.x * scale,\r\n y: (transform.height - referenceFrame.height * scale) / 2 - referenceFrame.y * scale,\r\n }\r\n : undefined;\r\n }\r\n const scaleX = transform.width / bounds.width;\r\n const scaleY = transform.height / bounds.height;\r\n return Number.isFinite(scaleX) && scaleX > 0 && Number.isFinite(scaleY) && scaleY > 0\r\n ? { scaleX, scaleY, x: -bounds.x * scaleX, y: -bounds.y * scaleY }\r\n : undefined;\r\n}\r\n"]}
1
+ {"version":3,"file":"layout.js","sourceRoot":"","sources":["../src/layout.ts"],"names":[],"mappings":"AAoBA,MAAM,CAAC,MAAM,kBAAkB,GAAwB;IACrD,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS;IAC7F,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,EAAE,CAAC;CAC1F,CAAC;AAEF,MAAM,CAAC,MAAM,mCAAmC,GAAG,GAAG,CAAC;AACvD,MAAM,6BAA6B,GAAG,IAAI,CAAC;AAE3C;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAAC,QAAoB,EAAE,IAAgB;IACtE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACnF,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC;IACrC,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;IACvC,OAAO;QACL,KAAK;QACL,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC;QAC3B,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC;QAC7B,KAAK;QACL,MAAM;KACP,CAAC;AACJ,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,cAAc,CAC5B,UAAsB,EACtB,mBAA+B,EAC/B,kBAAkB,GAAG,mCAAmC;IAExD,MAAM,UAAU,GAAG,UAAU,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;IAChE,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;IACnE,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACvC,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACzC,OAAO,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,SAAS,GAAG,QAAQ,CAAC,GAAG,kBAAkB,CAAC,CAAC;AACvE,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,oBAAoB,CAAC,UAAsB,EAAE,mBAA+B;IAC1F,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IAC9D,OAAO,EAAE,KAAK,EAAE,UAAU,CAAC,KAAK,GAAG,KAAK,EAAE,MAAM,EAAE,UAAU,CAAC,MAAM,GAAG,KAAK,EAAE,CAAC;AAChF,CAAC;AAED,uFAAuF;AACvF,MAAM,UAAU,uBAAuB,CAAC,IAAY,EAAE,OAAwB;IAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,OAAO,CAAC,CAAC;IAEjD,OAAO;QACL,SAAS,EAAE,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE,GAAG,QAAQ,EAAE,SAAS,EAAE;QACxD,OAAO,EAAE,QAAQ,EAAE,OAAO,IAAI,IAAI,CAAC,OAAO;KAC3C,CAAC;AACJ,CAAC;AAED,kGAAkG;AAClG,MAAM,UAAU,gBAAgB,CAAC,IAAc,EAAE,OAAwB;IACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;IACpD,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IACzE,OAAO,EAAE,GAAG,kBAAkB,EAAE,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,QAAQ,EAAE,CAAC;AAC/D,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,sBAAsB,CAAC,IAAoB,EAAE,OAAwB;IACnF,OAAO;QACL,OAAO,EAAE,IAAI,CAAC,OAAO;QACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;QACvB,IAAI,EAAE,IAAI,CAAC,IAAI;QACf,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,aAAa,EAAE,IAAI,CAAC,aAAa;QACjC,aAAa,EAAE,IAAI,CAAC,aAAa;QACjC,QAAQ,EAAE,IAAI,CAAC,QAAQ;QACvB,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC,OAAO,CAAC;KACvC,CAAC;AACJ,CAAC;AAED,mGAAmG;AACnG,MAAM,UAAU,oBAAoB,CAAC,IAAe,EAAE,OAAwB;IAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC;IAChD,OAAO;QACL,SAAS,EAAE,QAAQ,EAAE,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,EAAE,SAAS,IAAI,IAAI,CAAC,SAAS;QAC3F,QAAQ,EAAE,QAAQ,EAAE,QAAQ,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI;QACrD,IAAI,EAAE,QAAQ,EAAE,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI;QACzC,cAAc,EAAE,QAAQ,EAAE,cAAc,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC;QACpE,YAAY,EAAE,QAAQ,EAAE,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC;KAC/D,CAAC;AACJ,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,wBAAwB,CAAC,SAA8B,EAAE,UAAuB;IAC9F,IAAI,UAAU,KAAK,SAAS;QAAE,OAAO,SAAS,CAAC;IAC/C,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC;IACvC,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC;IACvC,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,IAAI,CAAC;IAC1C,MAAM,IAAI,GAAG,SAAS,CAAC,UAAU,IAAI,IAAI,CAAC;IAC1C,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,IAAI,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,IAAI,CAAC,CAAC;IACrC,OAAO;QACL,GAAG,SAAS;QACZ,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;QACnE,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC,CAAC;QACpE,KAAK,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,UAAU,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK;QACzD,MAAM,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM;KAC7D,CAAC;AACJ,CAAC;AAED,8FAA8F;AAC9F,MAAM,UAAU,gBAAgB,CAAC,IAAgB;IAC/C,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AAC1G,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,yBAAyB,CAAC,QAAqC,EAAE,KAAa,EAAE,MAAc,EAAE,OAAyB;IACvI,MAAM,UAAU,GAAG,QAAQ,CAAC,sBAAsB,CAAC,oBAAoB,CAAC;IACxE,MAAM,WAAW,GAAG,KAAK,GAAG,MAAM,CAAC;IACnC,IAAI,OAAO,KAAK,QAAQ,IAAI,WAAW,IAAI,UAAU,GAAG,CAAC,CAAC,GAAG,6BAA6B,CAAC;QAAE,OAAO,OAAO,CAAC;IAC5G,IAAI,OAAO,KAAK,SAAS,IAAI,WAAW,GAAG,UAAU,GAAG,CAAC,CAAC,GAAG,6BAA6B,CAAC;QAAE,OAAO,OAAO,CAAC;IAC5G,OAAO,WAAW,IAAI,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC;AAC1D,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,eAAe,CAC7B,QAAqC,EACrC,iBAAmE,EACnE,IAAgB,EAChB,OAAyB;IAEzB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IACzC,MAAM,OAAO,GAAG,yBAAyB,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACtF,MAAM,iBAAiB,GAAG,OAAO,IAAI,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IACxG,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC;QAAE,OAAO,IAAI,CAAC;IACtD,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,iBAAiB,CAAC,iBAAiB,EAAE,IAAI,CAAC,EAAE,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,mBAAmB,CACjC,MAA+D,EAC/D,SAA8B,EAC9B,cAAoC;IAEpC,MAAM,SAAS,GAAG,cAAc,IAAI,MAAM,CAAC;IAC3C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC,KAAK,IAAI,CAAC,IAAI,SAAS,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO,SAAS,CAAC;IACjN,IAAI,cAAc,KAAK,SAAS,EAAE,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,cAAc,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;QACzG,OAAO,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC;YACxC,CAAC,CAAC;gBACE,MAAM,EAAE,KAAK;gBACb,MAAM,EAAE,KAAK;gBACb,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,GAAG,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,CAAC,GAAG,KAAK;gBAClF,CAAC,EAAE,CAAC,SAAS,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,CAAC,GAAG,KAAK;aACrF;YACH,CAAC,CAAC,SAAS,CAAC;IAChB,CAAC;IACD,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC9C,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAChD,OAAO,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;QACnF,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,EAAE;QAClE,CAAC,CAAC,SAAS,CAAC;AAChB,CAAC","sourcesContent":["import { type BitmapTextNode, type BitmapTextStyle, type LayoutProfileId, type ProjectDocument, type SpineReferenceFrame, type TextNode, type TextStyleDefinition, type UINode } from \"@pixi-ui-editor/schema\";\r\n\r\nexport type ResolvedProfileTransform = {\r\n transform: UINode[\"transform\"];\r\n visible: boolean;\r\n};\r\n\r\nexport type LayoutSize = { width: number; height: number };\r\n\r\nexport type FittedViewport = {\r\n scale: number;\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n};\r\n\r\ntype SpineNode = Extract<UINode, { type: \"spine\" }>;\r\nexport type ResolvedSpineSettings = { animation: string | undefined; autoplay: boolean; loop: boolean; animationSpeed: number; animationMix: number };\r\n\r\nexport const DEFAULT_TEXT_STYLE: TextStyleDefinition = {\r\n fontFamily: \"Arial\", fontSize: 24, fontWeight: \"normal\", fontStyle: \"normal\", fill: \"#FFFFFF\",\r\n align: \"left\", verticalAlign: \"top\", wordWrap: false, breakWords: false, letterSpacing: 0,\r\n};\r\n\r\nexport const CANVAS_SCALER_MATCH_WIDTH_OR_HEIGHT = 0.5;\r\nconst PROFILE_BREAKPOINT_HYSTERESIS = 0.05;\r\n\r\n/**\r\n * Uniformly contains an authored viewport inside a physical host without changing its aspect ratio.\r\n * Low-level primitive: callers with host measurements should use `resolveViewport`, which rejects\r\n * zero, non-finite, and otherwise degenerate sizes before any profile or fit is computed.\r\n */\r\nexport function fitViewportToHost(viewport: LayoutSize, host: LayoutSize): FittedViewport {\r\n const scale = Math.min(host.width / viewport.width, host.height / viewport.height);\r\n const width = viewport.width * scale;\r\n const height = viewport.height * scale;\r\n return {\r\n scale,\r\n x: (host.width - width) / 2,\r\n y: (host.height - height) / 2,\r\n width,\r\n height,\r\n };\r\n}\r\n\r\n/**\r\n * Unity Canvas Scaler's `Scale With Screen Size / Match Width Or Height` calculation.\r\n * Width and height are blended in logarithmic space, producing one uniform scale for the Canvas.\r\n */\r\nexport function getCanvasScale(\r\n screenSize: LayoutSize,\r\n referenceResolution: LayoutSize,\r\n matchWidthOrHeight = CANVAS_SCALER_MATCH_WIDTH_OR_HEIGHT,\r\n): number {\r\n const widthScale = screenSize.width / referenceResolution.width;\r\n const heightScale = screenSize.height / referenceResolution.height;\r\n const logWidth = Math.log2(widthScale);\r\n const logHeight = Math.log2(heightScale);\r\n return 2 ** (logWidth + (logHeight - logWidth) * matchWidthOrHeight);\r\n}\r\n\r\n/** Logical RectTransform space exposed by a scaled Canvas at the current screen aspect ratio. */\r\nexport function getCanvasLogicalSize(screenSize: LayoutSize, referenceResolution: LayoutSize): LayoutSize {\r\n const scale = getCanvasScale(screenSize, referenceResolution);\r\n return { width: screenSize.width / scale, height: screenSize.height / scale };\r\n}\r\n\r\n/** Resolves a node's base transform with a profile override applied field by field. */\r\nexport function resolveProfileTransform(node: UINode, profile: LayoutProfileId): ResolvedProfileTransform {\r\n const override = node.layoutOverrides?.[profile];\r\n\r\n return {\r\n transform: { ...node.transform, ...override?.transform },\r\n visible: override?.visible ?? node.visible,\r\n };\r\n}\r\n\r\n/** Resolves a text node's optional base style with the active profile's sparse style override. */\r\nexport function resolveTextStyle(node: TextNode, profile: LayoutProfileId): TextStyleDefinition | undefined {\r\n const override = node.textStyleOverrides?.[profile];\r\n if (node.style === undefined && override === undefined) return undefined;\r\n return { ...DEFAULT_TEXT_STYLE, ...node.style, ...override };\r\n}\r\n\r\n/** Resolves bitmap text's base visual presentation with the active sparse profile override. */\r\nexport function resolveBitmapTextStyle(node: BitmapTextNode, profile: LayoutProfileId): BitmapTextStyle {\r\n return {\r\n assetId: node.assetId,\r\n fontSize: node.fontSize,\r\n fill: node.fill,\r\n align: node.align,\r\n verticalAlign: node.verticalAlign,\r\n letterSpacing: node.letterSpacing,\r\n wordWrap: node.wordWrap,\r\n ...node.bitmapTextOverrides?.[profile],\r\n };\r\n}\r\n\r\n/** Resolves the authored initial Spine presentation; `null` explicitly clears a base animation. */\r\nexport function resolveSpineSettings(node: SpineNode, profile: LayoutProfileId): ResolvedSpineSettings {\r\n const override = node.spineOverrides?.[profile];\r\n return {\r\n animation: override?.animation === null ? undefined : override?.animation ?? node.animation,\r\n autoplay: override?.autoplay ?? node.autoplay ?? true,\r\n loop: override?.loop ?? node.loop ?? true,\r\n animationSpeed: override?.animationSpeed ?? node.animationSpeed ?? 1,\r\n animationMix: override?.animationMix ?? node.animationMix ?? 0,\r\n };\r\n}\r\n\r\n/**\r\n * Resolves a Unity-style RectTransform in logical Canvas units.\r\n *\r\n * `x/y` are anchoredPosition (the pivot offset from the anchor reference), while `width/height`\r\n * are sizeDelta. A point anchor therefore keeps an absolute logical size; a split anchor adds its\r\n * share of the parent rectangle. Canvas Scaler is deliberately outside this function.\r\n */\r\nexport function resolveAnchoredTransform(transform: UINode[\"transform\"], parentSize?: LayoutSize): UINode[\"transform\"] {\r\n if (parentSize === undefined) return transform;\r\n const minX = transform.anchorMinX ?? 0;\r\n const minY = transform.anchorMinY ?? 0;\r\n const maxX = transform.anchorMaxX ?? minX;\r\n const maxY = transform.anchorMaxY ?? minY;\r\n const pivotX = transform.pivotX ?? 0;\r\n const pivotY = transform.pivotY ?? 0;\r\n return {\r\n ...transform,\r\n x: (minX + (maxX - minX) * pivotX) * parentSize.width + transform.x,\r\n y: (minY + (maxY - minY) * pivotY) * parentSize.height + transform.y,\r\n width: (maxX - minX) * parentSize.width + transform.width,\r\n height: (maxY - minY) * parentSize.height + transform.height,\r\n };\r\n}\r\n\r\n/** True when a viewport can safely participate in aspect-ratio and transform calculations. */\r\nexport function isUsableViewport(size: LayoutSize): boolean {\r\n return Number.isFinite(size.width) && size.width > 0 && Number.isFinite(size.height) && size.height > 0;\r\n}\r\n\r\n/**\r\n * Picks the layout profile using the document's aspect-ratio rule; the breakpoint itself is mobile.\r\n * Low-level primitive: it deliberately preserves the legacy result for degenerate numbers. Host code\r\n * should use `resolveViewport` instead. Passing `current` adds a five-percent dead zone around the\r\n * breakpoint so small resize oscillations do not repeatedly flip an already-live scene.\r\n */\r\nexport function resolveProfileForViewport(settings: ProjectDocument[\"settings\"], width: number, height: number, current?: LayoutProfileId): LayoutProfileId {\r\n const breakpoint = settings.layoutProfileSelection.mobileMaxAspectRatio;\r\n const aspectRatio = width / height;\r\n if (current === \"mobile\" && aspectRatio <= breakpoint * (1 + PROFILE_BREAKPOINT_HYSTERESIS)) return current;\r\n if (current === \"desktop\" && aspectRatio > breakpoint * (1 - PROFILE_BREAKPOINT_HYSTERESIS)) return current;\r\n return aspectRatio <= breakpoint ? \"mobile\" : \"desktop\";\r\n}\r\n\r\n/** Safely resolves both the selected profile and contain-fit for a measured host. */\r\nexport function resolveViewport(\r\n settings: ProjectDocument[\"settings\"],\r\n referenceViewport: LayoutSize | Record<LayoutProfileId, LayoutSize>,\r\n host: LayoutSize,\r\n current?: LayoutProfileId,\r\n): { profile: LayoutProfileId; fit: FittedViewport } | null {\r\n if (!isUsableViewport(host)) return null;\r\n const profile = resolveProfileForViewport(settings, host.width, host.height, current);\r\n const selectedReference = \"width\" in referenceViewport ? referenceViewport : referenceViewport[profile];\r\n if (!isUsableViewport(selectedReference)) return null;\r\n return { profile, fit: fitViewportToHost(selectedReference, host) };\r\n}\r\n\r\nexport function fitSpineToTransform(\r\n bounds: { x: number; y: number; width: number; height: number },\r\n transform: UINode[\"transform\"],\r\n referenceFrame?: SpineReferenceFrame,\r\n): { scaleX: number; scaleY: number; x: number; y: number } | undefined {\r\n const fitBounds = referenceFrame ?? bounds;\r\n if (!Number.isFinite(fitBounds.x) || !Number.isFinite(fitBounds.y) || !Number.isFinite(fitBounds.width) || !Number.isFinite(fitBounds.height) || fitBounds.width <= 0 || fitBounds.height <= 0) return undefined;\r\n if (referenceFrame !== undefined) {\r\n const scale = Math.min(transform.width / referenceFrame.width, transform.height / referenceFrame.height);\r\n return Number.isFinite(scale) && scale > 0\r\n ? {\r\n scaleX: scale,\r\n scaleY: scale,\r\n x: (transform.width - referenceFrame.width * scale) / 2 - referenceFrame.x * scale,\r\n y: (transform.height - referenceFrame.height * scale) / 2 - referenceFrame.y * scale,\r\n }\r\n : undefined;\r\n }\r\n const scaleX = transform.width / bounds.width;\r\n const scaleY = transform.height / bounds.height;\r\n return Number.isFinite(scaleX) && scaleX > 0 && Number.isFinite(scaleY) && scaleY > 0\r\n ? { scaleX, scaleY, x: -bounds.x * scaleX, y: -bounds.y * scaleY }\r\n : undefined;\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAsG,KAAK,gBAAgB,EAA2B,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,KAAK,EAAE,KAAK,mBAAmB,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAC3R,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,MAAM,EAAE,MAAM,SAAS,CAAC;AAE1D,OAAO,EAAqB,KAAK,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAG/E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAA2F,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AACvI,OAAO,EAAY,KAAK,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAe1E,OAAO,EAAE,iBAAiB,EAAE,KAAK,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAoB,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEjE,MAAM,MAAM,qBAAqB,GAAG;IAClC,iGAAiG;IACjG,WAAW,EAAE,oBAAoB,CAAC;IAClC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,MAAM,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAC3C,KAAK,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C;;;OAGG;IACH,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,iGAAiG;IACjG,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,YAAY,CAAC,EAAE,wBAAwB,CAAC;IACxC,iGAAiG;IACjG,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAAC,YAAY,EAAE,iBAAiB,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,eAAe,CAAA;CAAE,CAAC;AAS7J,yFAAyF;AACzF,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,OAAO,EAAE,qBAAqB,GAC7B,eAAe,CAuHjB;AAuBD;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,IAAI,CA0C9H;AAmED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,UAAU,CAAC,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAmBhN;AAED,qGAAqG;AACrG,wBAAgB,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAG7H;AAED,oGAAoG;AACpG,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI,CAalF;AAED,6GAA6G;AAC7G,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAEtF;AAED,MAAM,MAAM,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,iBAAiB,CAAA;CAAE,CAAC,EAAE,mBAAmB,GAAG,mBAAmB,CAAC,GAAG;IAAE,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAoB9J,+FAA+F;AAC/F,wBAAgB,eAAe,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,qBAAqB,EAAE,aAAa,GAAE,uBAA4B,GAAG,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAG5N;AAED,wGAAwG;AACxG,wBAAsB,cAAc,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,EAAE,aAAa,GAAE,uBAA4B,GAAG,OAAO,CAAC,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAAC,CAGnX;AAED,yFAAyF;AACzF,wBAAsB,aAAa,CACjC,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,cAAc,EAAE,eAAe,EAC/B,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,GAC/J,OAAO,CAAC,eAAe,CAAC,CAY1B"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAsG,KAAK,gBAAgB,EAA2B,KAAK,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,KAAK,EAAE,KAAK,mBAAmB,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAC3R,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,MAAM,EAAE,MAAM,SAAS,CAAC;AAE1D,OAAO,EAAqB,KAAK,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAG/E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAA2F,KAAK,UAAU,EAAE,MAAM,aAAa,CAAC;AACvI,OAAO,EAAY,KAAK,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAe1E,OAAO,EAAE,iBAAiB,EAAE,KAAK,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAoB,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEjE,MAAM,MAAM,qBAAqB,GAAG;IAClC,iGAAiG;IACjG,WAAW,EAAE,oBAAoB,CAAC;IAClC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,MAAM,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IAC3C,KAAK,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C;;;OAGG;IACH,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,iGAAiG;IACjG,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,YAAY,CAAC,EAAE,wBAAwB,CAAC;IACxC,iGAAiG;IACjG,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAAC,YAAY,EAAE,iBAAiB,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,eAAe,CAAA;CAAE,CAAC;AAS7J,yFAAyF;AACzF,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,OAAO,EAAE,qBAAqB,GAC7B,eAAe,CAuHjB;AAuBD;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,eAAe,EAAE,QAAQ,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,IAAI,CA0C9H;AAqED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,UAAU,CAAC,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,gBAAgB,EAAE,mBAAmB,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAmBhN;AAED,qGAAqG;AACrG,wBAAgB,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAG7H;AAED,oGAAoG;AACpG,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI,CAalF;AAED,6GAA6G;AAC7G,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,KAAK,GAAG,MAAM,EAAE,CAEtF;AAED,MAAM,MAAM,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,iBAAiB,CAAA;CAAE,CAAC,EAAE,mBAAmB,GAAG,mBAAmB,CAAC,GAAG;IAAE,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAoB9J,+FAA+F;AAC/F,wBAAgB,eAAe,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,qBAAqB,EAAE,aAAa,GAAE,uBAA4B,GAAG,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAG5N;AAED,wGAAwG;AACxG,wBAAsB,cAAc,CAAC,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,EAAE,aAAa,GAAE,uBAA4B,GAAG,OAAO,CAAC,eAAe,GAAG;IAAE,UAAU,EAAE,MAAM,CAAA;CAAE,CAAC,CAGnX;AAED,yFAAyF;AACzF,wBAAsB,aAAa,CACjC,QAAQ,EAAE,eAAe,EACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,eAAe,EACxB,cAAc,EAAE,eAAe,EAC/B,OAAO,EAAE;IAAE,WAAW,EAAE,oBAAoB,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,YAAY,CAAC,EAAE,wBAAwB,CAAC;IAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAAC,UAAU,CAAC,EAAE,eAAe,CAAA;CAAE,GAC/J,OAAO,CAAC,eAAe,CAAC,CAY1B"}
package/dist/scene.js CHANGED
@@ -237,7 +237,8 @@ function wireSpineConnectors(nodes, nodeViews) {
237
237
  * следующая не завела собственный обход с чуть другой областью видимости.
238
238
  *
239
239
  * Стрелки подключаются только в runtime-сцене: на authoring-канвасе контрол инертен, как и клик по
240
- * самой точке пагинатора. Вместимость таблицы, наоборот, видна и в редакторе это не интерактивность.
240
+ * самой точке пагинатора. Вместимость таблицы и видимость ноды-фона активной страницы пагинатора,
241
+ * наоборот, видны и в редакторе — это не интерактивность.
241
242
  */
242
243
  function wireNodeReferences(nodes, nodeViews, interaction) {
243
244
  const arrowView = (nodeId) => {
@@ -249,8 +250,10 @@ function wireNodeReferences(nodes, nodeViews, interaction) {
249
250
  if (node.type === "item-table" && view instanceof ItemTableNodeView) {
250
251
  view.setItems((node.items ?? []).map((itemId) => nodeViews.get(itemId)));
251
252
  }
252
- else if (node.type === "pagination" && view instanceof PaginationNodeView && interaction === "runtime") {
253
- view.setArrows({ previous: arrowView(node.prevButtonNodeId), next: arrowView(node.nextButtonNodeId) });
253
+ else if (node.type === "pagination" && view instanceof PaginationNodeView) {
254
+ if (interaction === "runtime")
255
+ view.setArrows({ previous: arrowView(node.prevButtonNodeId), next: arrowView(node.nextButtonNodeId) });
256
+ view.setActiveBackground(node.activeBackgroundNodeId === undefined ? undefined : nodeViews.get(node.activeBackgroundNodeId));
254
257
  }
255
258
  else if (node.type === "page-group" && view instanceof PageGroupNodeView && interaction === "runtime") {
256
259
  view.setArrows({ up: arrowView(node.pageUpButtonNodeId), down: arrowView(node.pageDownButtonNodeId) });
package/dist/scene.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"scene.js","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,gBAAgB,EAAE,0BAA0B,EAAE,qBAAqB,EAAiJ,MAAM,wBAAwB,CAAC;AAC3R,OAAO,EAAE,SAAS,EAAwB,MAAM,SAAS,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,iBAAiB,EAAwB,MAAM,sBAAsB,CAAC;AAC/E,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAE/D,OAAO,EAAE,oBAAoB,EAAE,cAAc,EAAE,wBAAwB,EAAE,uBAAuB,EAAmB,MAAM,aAAa,CAAC;AACvI,OAAO,EAAE,QAAQ,EAA6B,MAAM,qBAAqB,CAAC;AAC1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACtI,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,kBAAkB,EAAwB,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,OAAO,EAAE,iBAAiB,EAAiC,MAAM,mBAAmB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAiB,MAAM,gBAAgB,CAAC;AAgCjE,MAAM,uBAAuB,GAAG,IAAI,OAAO,EAAiD,CAAC;AAE7F,SAAS,sBAAsB,CAAC,QAAyB,EAAE,IAAY;IACrE,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO;QAAE,OAAO,SAAS,CAAC;IAC5C,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;IACjF,OAAO,KAAK,EAAE,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC;AACpE,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,cAAc,CAC5B,QAAyB,EACzB,OAAe,EACf,OAAwB,EACxB,OAA8B;IAE9B,oBAAoB,EAAE,CAAC;IACvB,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,OAAO,CAAC;IACxF,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,OAAO,CAAC,CAAC;IAE5E,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,MAAM,IAAI,KAAK,CAAC,UAAU,OAAO,2CAA2C,CAAC,CAAC;IAChF,CAAC;IAED,MAAM,SAAS,GAAG,IAAI,GAAG,EAAqB,CAAC;IAC/C,MAAM,gBAAgB,GAA8B,EAAE,CAAC;IACvD,sGAAsG;IACtG,MAAM,UAAU,GAAG,OAAO,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;IAEvG,6FAA6F;IAC7F,8EAA8E;IAC9E,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IAC5D,MAAM,mBAAmB,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IACrE,MAAM,WAAW,GAAG,cAAc,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IACpE,MAAM,UAAU,GAAG,oBAAoB,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IAEzE,wFAAwF;IACxF,MAAM,KAAK,GAAG,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACrD,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvE,MAAM,UAAU,GAAG,CAAC,QAAoB,EAAa,EAAE;QACrD,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QAEtE,MAAM,SAAS,GAAG,CAAC,MAAc,EAAE,UAAsB,EAAY,EAAE;YACrE,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAEnC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,IAAI,KAAK,CAAC,UAAU,OAAO,8BAA8B,MAAM,IAAI,CAAC,CAAC;YAC7E,CAAC;YAED,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YACxD,MAAM,SAAS,GAAG,wBAAwB,CAAC,QAAQ,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAC3E,MAAM,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,sBAAsB,CAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;YACnU,IAAI,aAAa,CAAC,IAAI,CAAC;gBAAE,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;YAC3E,+FAA+F;YAC/F,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;YACvC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;YAC7B,IAAI,IAAI,YAAY,uBAAuB;gBAAE,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEzE,+FAA+F;YAC/F,uGAAuG;YACvG,8FAA8F;YAC9F,iGAAiG;YACjG,oGAAoG;YACpG,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrF,MAAM,QAAQ,GAAG,UAAU,EAAE,IAAI,KAAK,aAAa,CAAC,CAAC,CAAC,0BAA0B,CAAqB,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YACtI,8FAA8F;YAC9F,0FAA0F;YAC1F,gGAAgG;YAChG,+FAA+F;YAC/F,sFAAsF;YACtF,8FAA8F;YAC9F,oCAAoC;YACpC,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI;gBACtC,CAAC,CAAC,QAAQ;gBACV,CAAC,CAAC,QAAQ,KAAK,SAAS;oBACtB,CAAC,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE;oBAC5D,CAAC,CAAC,UAAU,EAAE,IAAI,KAAK,YAAY;wBACjC,CAAC,CAAC,UAAU;wBACZ,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC;YAC7D,KAAK,MAAM,CAAC,UAAU,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC5D,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBACzC,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;gBAChD,IAAI,aAAa,CAAC,IAAI,CAAC,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,mBAAmB,EAAE,CAAC;oBAC1F,MAAM,UAAU,GAAG,IAAI,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;oBAChE,eAAe,CAAC,UAAU,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;oBACtD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;gBAClC,CAAC;qBAAM,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,kBAAkB,EAAE,CAAC;oBACxG,MAAM,UAAU,GAAG,IAAI,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;oBAChE,oFAAoF;oBACpF,gFAAgF;oBAChF,MAAM,GAAG,GAAG,uBAAuB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,CAAC;oBAClE,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;oBAC9E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBACjC,CAAC;qBAAM,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,iBAAiB,EAAE,CAAC;oBACtG,mFAAmF;oBACnF,2FAA2F;oBAC3F,MAAM,QAAQ,GAAG,IAAI,iBAAiB,CAAC,SAAS,CAAC,CAAC;oBAClD,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;oBAC7C,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gBAC7B,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC3B,CAAC;gBACD,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;oBAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC,OAAO,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;oBACpK,IAAI,QAAQ,CAAC,UAAU,KAAK,UAAU,IAAI,QAAQ,CAAC,eAAe,KAAK,SAAS,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,eAAe,KAAK,CAAC,IAAI,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;wBAC/K,MAAM,SAAS,GAAG,mBAAmB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;wBACrD,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,mBAAmB;4BAAE,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;oBACrG,CAAC;gBACH,CAAC;YACH,CAAC;YAED,OAAO,IAAI,CAAC;QACd,CAAC,CAAC;QAEF,MAAM,SAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAClC,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YAC3C,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC;QACtD,CAAC;QAED,OAAO,SAAS,CAAC;IACnB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC;IAC1C,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,cAAc,IAAI,WAAW,KAAK,SAAS,CAAC,CAAC;IAChH,uBAAuB,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;IACxD,2FAA2F;IAC3F,sEAAsE;IACtE,MAAM,YAAY,GAAG,IAAI,iBAAiB,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;IAC7F,kBAAkB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC3C,mBAAmB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC5C,kBAAkB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;IACxD,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,OAAO,EAAE,CAAC;AAC9D,CAAC;AAED,MAAM,qBAAqB,GAAG,4BAA4B,CAAC;AAE3D,qGAAqG;AACrG,SAAS,kBAAkB,CAAC,IAAyB,EAAE,IAA8C,EAAE,OAAwB,EAAE,SAAsC,EAAE,SAAyC;IAChN,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;QACpD,IAAI,KAAK,CAAC,KAAK,KAAK,qBAAqB;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;IAC7D,CAAC;IACD,MAAM,QAAQ,GAAG,0BAA0B,CAAqB,IAAI,EAAE,OAAO,CAAC,CAAC;IAC/E,KAAK,MAAM,CAAC,UAAU,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,EAAE,CAAC;QAC5D,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,SAAS,KAAK,SAAS,IAAI,SAAS,YAAY,QAAQ,IAAI,SAAS,CAAC,MAAM,YAAY,mBAAmB,EAAE,CAAC;YAChH,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC;QACD,IAAI,QAAQ,CAAC,UAAU,KAAK,UAAU,IAAI,QAAQ,CAAC,eAAe,KAAK,SAAS,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,eAAe,KAAK,CAAC,IAAI,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAC/K,MAAM,SAAS,GAAG,mBAAmB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YACrD,IAAI,SAAS,KAAK,SAAS;gBAAE,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QAC9D,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,YAAY,CAAC,IAAqB,EAAE,QAAyB,EAAE,OAAe,EAAE,OAAwB;IACtH,IAAI,IAAI,CAAC,OAAO,KAAK,OAAO;QAAE,OAAO;IACrC,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,OAAO,CAAC,CAAC;IAC5E,IAAI,KAAK,KAAK,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,UAAU,OAAO,2CAA2C,CAAC,CAAC;IAEvG,MAAM,KAAK,GAAG,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACrD,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACtE,MAAM,YAAY,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,SAAS,EAA8B,EAAE,CAAC,SAAS,YAAY,aAAa,IAAI,SAAS,CAAC,oBAAoB,CAAC,CAAC;IAC1K,KAAK,MAAM,KAAK,IAAI,YAAY;QAAE,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAErE,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IAC5D,MAAM,mBAAmB,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IACrE,MAAM,UAAU,GAAG,oBAAoB,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IAEzE,MAAM,UAAU,GAAG,CAAC,MAAc,EAAE,UAAsB,EAAQ,EAAE;QAClE,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,IAAI,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS;YAAE,OAAO;QACzD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACrF,cAAc,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,sBAAsB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;QAEvN,MAAM,SAAS,GAAG,wBAAwB,CAAC,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;QACzG,MAAM,QAAQ,GAAG,UAAU,EAAE,IAAI,KAAK,aAAa,CAAC,CAAC,CAAC,0BAA0B,CAAqB,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACtI,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI;YACtC,CAAC,CAAC,UAAU;YACZ,CAAC,CAAC,QAAQ,KAAK,SAAS;gBACtB,CAAC,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE;gBAC5D,CAAC,CAAC,UAAU,EAAE,IAAI,KAAK,YAAY;oBACjC,CAAC,CAAC,UAAU;oBACZ,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC;QAC7D,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ;YAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;QACpE,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,IAAI,QAAQ,YAAY,mBAAmB;YAAE,kBAAkB,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IACrJ,CAAC,CAAC;IAEF,IAAI,CAAC;QACH,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,WAAW;YAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,cAAc,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC,CAAC;QAC7E,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAqC,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3D,CAAC;YAAS,CAAC;QACT,KAAK,MAAM,KAAK,IAAI,YAAY;YAAE,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACtE,CAAC;AACH,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAwB,EAAE,SAAyC;IAC9F,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO;YAAE,SAAS;QACpC,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,CAAC,IAAI,YAAY,aAAa,CAAC;YAAE,SAAS;QAC/C,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,EAAE;YACnE,MAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;YACrD,OAAO,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,EAAE,CAAC,CAAC;QAChE,CAAC,CAAC,CAAC,CAAC;IACN,CAAC;AACH,CAAC;AAED;;;;;;;;GAQG;AACH,SAAS,kBAAkB,CAAC,KAAwB,EAAE,SAAyC,EAAE,WAAiC;IAChI,MAAM,SAAS,GAAG,CAAC,MAA0B,EAA+B,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACtE,OAAO,IAAI,YAAY,cAAc,IAAI,IAAI,YAAY,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;IACnG,CAAC,CAAC;IACF,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,YAAY,iBAAiB,EAAE,CAAC;YACpE,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC;aAAM,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,YAAY,kBAAkB,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;YACzG,IAAI,CAAC,SAAS,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;QACzG,CAAC;aAAM,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,YAAY,iBAAiB,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;YACxG,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,SAAS,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;QACzG,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;;GAIG;AACH,SAAS,kBAAkB,CAAC,KAAwB,EAAE,SAAyC;IAC7F,MAAM,OAAO,GAAG,IAAI,GAAG,EAA8B,CAAC;IACtD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI,KAAK,UAAU,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS;YAAE,SAAS;QACnE,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,CAAC,IAAI,YAAY,gBAAgB,CAAC;YAAE,SAAS;QAClD,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,EAAE,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;QACpD,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QACrC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC1B,CAAC;IACD,KAAK,MAAM,KAAK,IAAI,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;QACrC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;YAAE,SAAS;QAC/B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;YACzB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC/B,IAAI,CAAC,OAAO;oBAAE,OAAO;gBACrB,KAAK,MAAM,KAAK,IAAI,KAAK;oBAAE,IAAI,KAAK,KAAK,IAAI;wBAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,cAAc,CAAC,IAAe,EAAE,IAAY,EAAE,OAAwB,EAAE,UAAuB,EAAE,UAAmB,EAAE,MAAyB,EAAE,mBAAyC;IACxM,IAAI,aAAa,CAAC,IAAI,CAAC;QAAE,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;IAC3E,IAAI,CAAC,CAAC,IAAI,YAAY,QAAQ,CAAC;QAAE,OAAO;IACxC,IAAI,IAAI,YAAY,aAAa;QAAE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC;IAC/E,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,IAAI,MAAM,KAAK,SAAS,IAAI,gBAAgB,CAAC,MAAM,CAAC,IAAI,YAAY,IAAI,IAAI,IAAI,OAAQ,IAAiC,CAAC,UAAU,KAAK,UAAU;QAAG,IAAgG,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;IAC9S,IAAI,UAAU,KAAK,SAAS,IAAI,aAAa,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,MAAM,YAAY,mBAAmB,EAAE,CAAC;QACxG,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;SAAM,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,IAAI,IAAI,CAAC,MAAM,YAAY,mBAAmB,EAAE,CAAC;QACvH,MAAM,GAAG,GAAG,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;IAC5E,CAAC;SAAM,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,YAAY,iBAAiB,IAAI,UAAU,KAAK,SAAS,EAAE,CAAC;QAChJ,mGAAmG;QACnG,gGAAgG;QAChG,8FAA8F;QAC9F,mFAAmF;QACnF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;IAC9C,CAAC;SAAM,CAAC;QACN,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;IACzC,CAAC;AACH,CAAC;AAED,qGAAqG;AACrG,MAAM,UAAU,eAAe,CAAC,IAAe,EAAE,IAAY,EAAE,OAAwB,EAAE,SAA8B;IACrH,IAAI,aAAa,CAAC,IAAI,CAAC;QAAE,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;IAChI,IAAI,IAAI,YAAY,QAAQ;QAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;AACvH,CAAC;AAED,oGAAoG;AACpG,MAAM,UAAU,sBAAsB,CAAC,IAAe,EAAE,YAAoB;IAC1E,MAAM,UAAU,GAAG,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACrD,IAAI,UAAU,KAAK,SAAS,EAAE,CAAC;QAC7B,KAAK,MAAM,OAAO,IAAI,UAAU;YAAE,OAAO,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACxE,OAAO;IACT,CAAC;IACD,gGAAgG;IAChG,qFAAqF;IACrF,MAAM,KAAK,GAAG,CAAC,IAAe,EAAQ,EAAE;QACtC,IAAI,IAAI,YAAY,uBAAuB;YAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAChF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ;YAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC,CAAC;IACF,KAAK,CAAC,IAAI,CAAC,CAAC;AACd,CAAC;AAED,6GAA6G;AAC7G,MAAM,UAAU,oBAAoB,CAAC,QAAyB,EAAE,KAAY;IAC1E,OAAO,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,KAAK,CAAC;AACtD,CAAC;AAID,SAAS,WAAW,CAAC,QAAyB,EAAE,QAAgB,EAAE,aAAa,GAA4B,EAAE;IAC3G,MAAM,MAAM,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,QAAQ,CAAC,CAAC;IAC/E,IAAI,MAAM,KAAK,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,WAAW,QAAQ,2CAA2C,CAAC,CAAC;IAC1G,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACzH,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAC3H,MAAM,UAAU,GAAG,aAAa,CAAC,UAAU,IAAI,cAAc,EAAE,CAAC;IAChE,MAAM,QAAQ,GAAiD;QAC7D,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,iBAAiB,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE;QAClG,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;QAC5K,GAAG,CAAC,aAAa,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAAE,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,EAAE,CAAC;QACjI,GAAG,CAAC,aAAa,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAAE,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,EAAE,CAAC;KAClI,CAAC;IACF,MAAM,OAAO,GAAG,cAAc,EAAE,CAAC;IACjC,MAAM,QAAQ,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IACnC,MAAM,KAAK,GAAU,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,EAAE,kBAAkB,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,kBAAkB,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;IAC7O,OAAO,EAAE,QAAQ,EAAE,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC;AACjG,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,eAAe,CAAC,QAAyB,EAAE,QAAgB,EAAE,OAAwB,EAAE,OAA8B,EAAE,aAAa,GAA4B,EAAE;IAChL,MAAM,SAAS,GAAG,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IACjE,OAAO,EAAE,GAAG,cAAc,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,GAAG,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC;AACxJ,CAAC;AAED,wGAAwG;AACxG,MAAM,CAAC,KAAK,UAAU,cAAc,CAAC,QAAyB,EAAE,QAAgB,EAAE,OAAwB,EAAE,cAA+B,EAAE,OAAsI,EAAE,aAAa,GAA4B,EAAE;IAC9T,MAAM,SAAS,GAAG,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IACjE,OAAO,EAAE,GAAG,MAAM,aAAa,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,EAAE,GAAG,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC;AAC7K,CAAC;AAED,yFAAyF;AACzF,MAAM,CAAC,KAAK,UAAU,aAAa,CACjC,QAAyB,EACzB,OAAe,EACf,OAAwB,EACxB,cAA+B,EAC/B,OAAgK;IAEhK,yGAAyG;IACzG,0GAA0G;IAC1G,wFAAwF;IACxF,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC;IACjC,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;QAC/D,iBAAiB,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW,CAAC;QAClM,eAAe,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,CAAC;QACjE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,KAAK,CAAC;QAC/D,oBAAoB,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,WAAW,CAAC;KAC5E,CAAC,CAAC;IACH,OAAO,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,WAAW,EAAE,OAAO,CAAC,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;AACpO,CAAC","sourcesContent":["import { type SkeletonData } from \"@esotericsoftware/spine-pixi-v8\";\r\nimport { createStableId, isLayoutGroup, isParticleEffect, resolveLayoutGroupSettings, resolveOwnerNodeGraph, type EffectDefinition, type GridLayoutSettings, type LayoutProfileId, type ProjectDocument, type Scene, type SpineReferenceFrame, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container, Texture, type Ticker } from \"pixi.js\";\r\nimport { loadSceneSpines } from \"./assets/spine.js\";\r\nimport { loadSceneTextures, type FileUrlResolver } from \"./assets/textures.js\";\r\nimport { loadSceneFonts } from \"./assets/fonts.js\";\r\nimport { loadSceneBitmapFonts } from \"./assets/bitmapFonts.js\";\r\nimport type { SceneAssetCache } from \"./assets/cache.js\";\r\nimport { getCanvasLogicalSize, getCanvasScale, resolveAnchoredTransform, resolveProfileTransform, type LayoutSize } from \"./layout.js\";\r\nimport { NodeView, type SceneInteractionMode } from \"./views/NodeView.js\";\r\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\r\nimport { createNodeView } from \"./views/createNodeView.js\";\r\nimport { applyLayoutGroup, applyLayoutItem, createGridLineBreak, initializePixiLayout, LayoutItemContainer } from \"./layoutGroups.js\";\r\nimport { LayoutGroupNodeView } from \"./views/basic.js\";\r\nimport { PageItemContainer } from \"./pageGroup.js\";\r\nimport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\r\nimport { PaginationNodeView, type PaginationArrow } from \"./views/PaginationNodeView.js\";\r\nimport { ItemTableNodeView } from \"./views/ItemTableNodeView.js\";\r\nimport { ButtonNodeView } from \"./views/ButtonNodeView.js\";\r\nimport { StagedButtonNodeView } from \"./views/StagedButtonNodeView.js\";\r\nimport { ScrollItemContainer } from \"./scrollView.js\";\r\nimport { ScrollViewNodeView } from \"./views/ScrollViewNodeView.js\";\r\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\r\nimport { ParticleEmitterNodeView } from \"./views/ParticleEmitterNodeView.js\";\r\nimport { SceneLocalization, type SceneLocalizationOptions } from \"./localization.js\";\r\nimport { SceneViewport } from \"./SceneViewport.js\";\r\nimport { createSceneAudio, type AudioBus } from \"./audio/bus.js\";\r\n\r\nexport type BuildSceneViewOptions = {\r\n /** Explicit: an editor canvas must pass \"authoring\", Preview and the consuming app \"runtime\". */\r\n interaction: SceneInteractionMode;\r\n textures?: ReadonlyMap<string, Texture>;\r\n spines?: ReadonlyMap<string, SkeletonData>;\r\n fonts?: ReadonlyMap<string, string>;\r\n bitmapFonts?: ReadonlyMap<string, string>;\r\n /**\r\n * Шина звуковых событий (обычно `createRuntimeAudio(...)`). Без неё сцена не публикует звуковые\r\n * события вовсе — ровно так строится инертный authoring-канвас редактора.\r\n */\r\n audio?: AudioBus;\r\n /**\r\n * The host's own Application ticker, driving self-updating content such as Spine skeletons.\r\n * Without it they fall back to `Ticker.shared`, which runs a second rAF loop independent of the\r\n * renderer that draws them — see the same rule as `updateParticleEmitters`.\r\n */\r\n ticker?: Ticker;\r\n /** Called after Yoga changes a managed rectangle; authoring hosts use it to refresh overlays. */\r\n onLayout?: () => void;\r\n /**\r\n * Начальное состояние локализации. Опция необязательна: при наличии `Text.textKey` base locale\r\n * каталога применяется и без неё, а документ без ключей выглядит ровно как раньше.\r\n */\r\n localization?: SceneLocalizationOptions;\r\n /** Internal host boundary override: prefab views are spawnable content, not screen viewports. */\r\n clipToViewport?: boolean;\r\n};\r\n\r\nexport type SceneViewResult = { root: SceneViewport; nodeViews: Map<string, Container>; localization: SceneLocalization; readonly profile: LayoutProfileId };\nconst particleEmitterRegistry = new WeakMap<Container, readonly ParticleEmitterNodeView[]>();\r\n\r\nfunction spineReferenceFrameFor(document: ProjectDocument, node: UINode): SpineReferenceFrame | undefined {\r\n if (node.type !== \"spine\") return undefined;\r\n const asset = document.assets.find((candidate) => candidate.id === node.assetId);\r\n return asset?.type === \"spine\" ? asset.referenceFrame : undefined;\r\n}\r\n\r\n/** Builds a PixiJS display tree for a scene without depending on DOM or editor state. */\r\nexport function buildSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n options: BuildSceneViewOptions,\r\n): SceneViewResult {\r\n initializePixiLayout();\r\n const { interaction, textures, spines, fonts, bitmapFonts, ticker, onLayout } = options;\r\n const scene = document.scenes.find((candidate) => candidate.id === sceneId);\r\n\r\n if (scene === undefined) {\r\n throw new Error(`Scene '${sceneId}' does not exist in the project document.`);\r\n }\r\n\r\n const nodeViews = new Map<string, Container>();\r\n const particleEmitters: ParticleEmitterNodeView[] = [];\r\n // Резолв «id ассета → имя звука» живёт здесь: вьюхи знают только id, а документ — только эта функция.\r\n const sceneAudio = options.audio === undefined ? undefined : createSceneAudio(document, options.audio);\r\n\r\n // Materialized prefab children use instance-scoped IDs, so authoring and runtime can address\r\n // multiple instances independently without changing canonical definition IDs.\r\n const screenSize = scene.layout.referenceViewports[profile];\r\n const referenceResolution = scene.layout.preferredViewports[profile];\r\n const canvasScale = getCanvasScale(screenSize, referenceResolution);\r\n const canvasSize = getCanvasLogicalSize(screenSize, referenceResolution);\r\n\r\n // Единый резолвер иерархии: тот же граф, что видит редактор, включая вложенные пресеты.\r\n const owner = resolveOwnerNodeGraph(document, scene);\r\n const prefabIds = new Set(document.prefabs.map((prefab) => prefab.id));\r\n\r\n const buildOwner = (rootSize: LayoutSize): Container => {\r\n const nodesById = new Map(owner.nodes.map((node) => [node.id, node]));\r\n\r\n const buildNode = (nodeId: string, parentSize: LayoutSize): NodeView => {\r\n const node = nodesById.get(nodeId);\r\n\r\n if (node === undefined) {\r\n throw new Error(`Scene '${sceneId}' references missing node '${nodeId}'.`);\r\n }\r\n\r\n const resolved = resolveProfileTransform(node, profile);\r\n const transform = resolveAnchoredTransform(resolved.transform, parentSize);\r\n const view = createNodeView(node, interaction, textures, spines, (prefabId) => prefabIds.has(prefabId), fonts, sceneAudio, node.type === \"particle-emitter\" ? document.effects.find((effect) => effect.id === node.effectId && isParticleEffect(effect)) : undefined, spineReferenceFrameFor(document, node), ticker, bitmapFonts);\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n // Yoga owns only the group's inner layoutContent; the outer NodeView keeps authored transform.\r\n view.update(node, profile, parentSize);\r\n nodeViews.set(node.id, view);\r\n if (view instanceof ParticleEmitterNodeView) particleEmitters.push(view);\r\n\r\n // Прямые дети корня сцены разрешают якоря относительно логического Canvas, а не размера корня.\r\n // Прямой ребёнок grid-layout (сам `node` здесь) не владеет своим отрисованным размером: Unity-подобная\r\n // фиксированная ячейка полностью переопределяет authored transform (см. applyLayoutItem). Его\r\n // собственным потомкам нужен именно cellWidth/cellHeight, а не anchor-resolved authored-размер —\r\n // иначе они не отслеживают изменение Cell width/height и якорятся относительно устаревшего размера.\r\n const gridParent = node.parentId === null ? undefined : nodesById.get(node.parentId);\r\n const gridCell = gridParent?.type === \"grid-layout\" ? resolveLayoutGroupSettings<GridLayoutSettings>(gridParent, profile) : undefined;\r\n // Та же логика для прямого ребёнка page-group (страницы): `PageItemContainer`/`updateManaged`\r\n // растягивают её на весь resolved rectangle группы независимо от собственных anchors ноды\r\n // (см. NodeView.applyResolvedTransform, managedByLayout). Здесь `node` — сама страница, поэтому\r\n // это переопределённый размер, который она фактически получит, — `parentSize`, уже разрешённый\r\n // как rectangle page-group. Без этой ветки дети страницы якорились бы относительно её\r\n // anchor-resolved authored-размера, который может расходиться с фактическим rectangle группы,\r\n // особенно в другом layout-профиле.\r\n const childSize = node.parentId === null\r\n ? rootSize\r\n : gridCell !== undefined\r\n ? { width: gridCell.cellWidth, height: gridCell.cellHeight }\r\n : gridParent?.type === \"page-group\"\r\n ? parentSize\r\n : { width: transform.width, height: transform.height };\r\n for (const [childIndex, childId] of node.children.entries()) {\r\n const childNode = nodesById.get(childId);\r\n const childView = buildNode(childId, childSize);\r\n if (isLayoutGroup(node) && childNode !== undefined && view instanceof LayoutGroupNodeView) {\r\n const layoutItem = new LayoutItemContainer(childView, onLayout);\r\n applyLayoutItem(layoutItem, childNode, node, profile);\r\n view.addLayoutChild(layoutItem);\r\n } else if (node.type === \"scroll-view\" && childNode !== undefined && view instanceof ScrollViewNodeView) {\r\n const scrollItem = new ScrollItemContainer(childView, onLayout);\r\n // Как и у layout-item: собственный (не растянутый якорями) размер ребёнка — List не\r\n // предоставляет per-item override размера, в отличие от Yoga flexGrow/cellSize.\r\n const own = resolveProfileTransform(childNode, profile).transform;\r\n scrollItem.sync(childNode, profile, { width: own.width, height: own.height });\r\n view.addScrollItem(scrollItem);\r\n } else if (node.type === \"page-group\" && childNode !== undefined && view instanceof PageGroupNodeView) {\r\n // Unlike a scroll-view item, a page fills the group's own resolved rect completely\r\n // (`childSize`, computed above): a page is a full sub-screen, not content sized to itself.\r\n const pageItem = new PageItemContainer(childView);\r\n pageItem.sync(childNode, profile, childSize);\r\n view.addPageItem(pageItem);\r\n } else {\r\n view.addChild(childView);\r\n }\r\n if (node.type === \"grid-layout\") {\r\n const settings = node.layoutGroup.overrides?.[profile] === undefined ? node.layoutGroup.base : { ...node.layoutGroup.base, ...node.layoutGroup.overrides[profile] };\r\n if (settings.constraint !== \"flexible\" && settings.constraintCount !== undefined && (childIndex + 1) % settings.constraintCount === 0 && childIndex + 1 < node.children.length) {\r\n const lineBreak = createGridLineBreak(node, profile);\r\n if (lineBreak !== undefined && view instanceof LayoutGroupNodeView) view.addLayoutChild(lineBreak);\r\n }\r\n }\r\n }\r\n\r\n return view;\r\n };\r\n\r\n const ownerRoot = new Container();\r\n for (const rootNodeId of owner.rootNodeIds) {\r\n ownerRoot.addChild(buildNode(rootNodeId, rootSize));\r\n }\r\n\r\n return ownerRoot;\r\n };\r\n\r\n const canvasRoot = buildOwner(canvasSize);\r\n canvasRoot.scale.set(canvasScale);\r\n const hostRoot = new SceneViewport(canvasRoot, screenSize, options.clipToViewport ?? interaction === \"runtime\");\r\n particleEmitterRegistry.set(hostRoot, particleEmitters);\r\n // Контроллер применяет переводы сразу к уже созданным views, поэтому keyed Text показывает\r\n // базовую локаль без единого дополнительного вызова со стороны хоста.\r\n const localization = new SceneLocalization(document, scene, nodeViews, options.localization);\r\n wireCheckboxGroups(owner.nodes, nodeViews);\r\n wireSpineConnectors(owner.nodes, nodeViews);\r\n wireNodeReferences(owner.nodes, nodeViews, interaction);\r\n return { root: hostRoot, nodeViews, localization, profile };\n}\n\nconst GRID_LINE_BREAK_LABEL = \"__layout-grid-line-break__\";\n\n/** Recreates only technical Yoga line breaks while retaining every authored NodeView and wrapper. */\nfunction syncGridLineBreaks(view: LayoutGroupNodeView, node: Extract<UINode, { type: \"grid-layout\" }>, profile: LayoutProfileId, nodesById: ReadonlyMap<string, UINode>, nodeViews: ReadonlyMap<string, Container>): void {\n for (const child of [...view.layoutTarget.children]) {\n if (child.label === GRID_LINE_BREAK_LABEL) child.destroy();\n }\n const settings = resolveLayoutGroupSettings<GridLayoutSettings>(node, profile);\n for (const [childIndex, childId] of node.children.entries()) {\n const childNode = nodesById.get(childId);\n const childView = nodeViews.get(childId);\n if (childNode !== undefined && childView instanceof NodeView && childView.parent instanceof LayoutItemContainer) {\n view.addLayoutChild(childView.parent);\n }\n if (settings.constraint !== \"flexible\" && settings.constraintCount !== undefined && (childIndex + 1) % settings.constraintCount === 0 && childIndex + 1 < node.children.length) {\n const lineBreak = createGridLineBreak(node, profile);\n if (lineBreak !== undefined) view.addLayoutChild(lineBreak);\n }\n }\n}\n\n/**\n * Applies another layout profile to an already-built scene without loading assets or replacing views.\n * Runtime-only state owned by the views (button state, page, capacity overrides, scroll position) is\n * retained. Reapplying the live profile is an observable no-op.\n */\nexport function applyProfile(view: SceneViewResult, document: ProjectDocument, sceneId: string, profile: LayoutProfileId): void {\n if (view.profile === profile) return;\n const scene = document.scenes.find((candidate) => candidate.id === sceneId);\n if (scene === undefined) throw new Error(`Scene '${sceneId}' does not exist in the project document.`);\n\n const owner = resolveOwnerNodeGraph(document, scene);\n const nodesById = new Map(owner.nodes.map((node) => [node.id, node]));\n const activeSpines = [...view.nodeViews.values()].filter((candidate): candidate is SpineNodeView => candidate instanceof SpineNodeView && candidate.activeConnectorBones);\n for (const spine of activeSpines) spine.activeConnectorBones = false;\n\n const screenSize = scene.layout.referenceViewports[profile];\n const referenceResolution = scene.layout.preferredViewports[profile];\n const canvasSize = getCanvasLogicalSize(screenSize, referenceResolution);\n\n const updateNode = (nodeId: string, parentSize: LayoutSize): void => {\n const node = nodesById.get(nodeId);\n const nodeView = view.nodeViews.get(nodeId);\n if (node === undefined || nodeView === undefined) return;\n const parentNode = node.parentId === null ? undefined : nodesById.get(node.parentId);\n updateNodeView(nodeView, node, profile, parentSize, parentNode, node.type === \"particle-emitter\" ? document.effects.find((effect) => effect.id === node.effectId) : undefined, spineReferenceFrameFor(document, node));\n\n const transform = resolveAnchoredTransform(resolveProfileTransform(node, profile).transform, parentSize);\n const gridCell = parentNode?.type === \"grid-layout\" ? resolveLayoutGroupSettings<GridLayoutSettings>(parentNode, profile) : undefined;\n const childSize = node.parentId === null\n ? canvasSize\n : gridCell !== undefined\n ? { width: gridCell.cellWidth, height: gridCell.cellHeight }\n : parentNode?.type === \"page-group\"\n ? parentSize\n : { width: transform.width, height: transform.height };\n for (const childId of node.children) updateNode(childId, childSize);\n if (node.type === \"grid-layout\" && nodeView instanceof LayoutGroupNodeView) syncGridLineBreaks(nodeView, node, profile, nodesById, view.nodeViews);\n };\n\n try {\n for (const rootNodeId of owner.rootNodeIds) updateNode(rootNodeId, canvasSize);\n view.root.content.scale.set(getCanvasScale(screenSize, referenceResolution));\n view.root.setReferenceViewport(screenSize);\n (view as { profile: LayoutProfileId }).profile = profile;\n } finally {\n for (const spine of activeSpines) spine.activeConnectorBones = true;\n }\n}\n\r\nfunction wireSpineConnectors(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n for (const node of nodes) {\r\n if (node.type !== \"spine\") continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof SpineNodeView)) continue;\r\n view.setConnectorBones((node.connectors ?? []).flatMap((connector) => {\r\n const target = nodeViews.get(connector.targetNodeId);\r\n return target === undefined ? [] : [{ ...connector, target }];\r\n }));\r\n }\r\n}\r\n\r\n/**\r\n * Разрешает все ссылки «нода → нода» в живые views: элементы item table и кнопки-стрелки пагинатора.\r\n * Та же форма, что у `wireSpineConnectors`: документ хранит id, а во что он превратился, знает только\r\n * собранная сцена, поэтому сами виды никогда не резолвят id. Один проход на все виды ссылок, чтобы\r\n * следующая не завела собственный обход с чуть другой областью видимости.\r\n *\r\n * Стрелки подключаются только в runtime-сцене: на authoring-канвасе контрол инертен, как и клик по\r\n * самой точке пагинатора. Вместимость таблицы, наоборот, видна и в редакторе — это не интерактивность.\r\n */\r\nfunction wireNodeReferences(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>, interaction: SceneInteractionMode): void {\r\n const arrowView = (nodeId: string | undefined): PaginationArrow | undefined => {\r\n const view = nodeId === undefined ? undefined : nodeViews.get(nodeId);\r\n return view instanceof ButtonNodeView || view instanceof StagedButtonNodeView ? view : undefined;\r\n };\r\n for (const node of nodes) {\r\n const view = nodeViews.get(node.id);\r\n if (node.type === \"item-table\" && view instanceof ItemTableNodeView) {\r\n view.setItems((node.items ?? []).map((itemId) => nodeViews.get(itemId)));\r\n } else if (node.type === \"pagination\" && view instanceof PaginationNodeView && interaction === \"runtime\") {\r\n view.setArrows({ previous: arrowView(node.prevButtonNodeId), next: arrowView(node.nextButtonNodeId) });\r\n } else if (node.type === \"page-group\" && view instanceof PageGroupNodeView && interaction === \"runtime\") {\r\n view.setArrows({ up: arrowView(node.pageUpButtonNodeId), down: arrowView(node.pageDownButtonNodeId) });\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Authored `group` gives sibling checkboxes radio-button behavior: checking one force-unchecks its\r\n * live group-mates (same `parentId`, same `group`), without touching the document. Runs once per\r\n * scene build; `CheckboxNodeView.forceCheck` never re-emits `onCheck`, so this can't recurse.\r\n */\r\nfunction wireCheckboxGroups(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n const byGroup = new Map<string, CheckboxNodeView[]>();\r\n for (const node of nodes) {\r\n if (node.type !== \"checkbox\" || node.group === undefined) continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof CheckboxNodeView)) continue;\r\n const key = `${node.parentId ?? \"\"}::${node.group}`;\r\n const group = byGroup.get(key) ?? [];\r\n group.push(view);\r\n byGroup.set(key, group);\r\n }\r\n for (const group of byGroup.values()) {\r\n if (group.length < 2) continue;\r\n for (const view of group) {\r\n view.onCheck.connect((checked) => {\r\n if (!checked) return;\r\n for (const other of group) if (other !== view) other.forceCheck(false);\r\n });\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Applies a node's resolved transform, visibility, and content to an existing display object,\r\n * so editors can update views in place without rebuilding the scene tree.\r\n */\r\nexport function updateNodeView(view: Container, node: UINode, profile: LayoutProfileId, parentSize?: LayoutSize, parentNode?: UINode, effect?: EffectDefinition, spineReferenceFrame?: SpineReferenceFrame): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n if (!(view instanceof NodeView)) return;\r\n if (view instanceof SpineNodeView) view.setReferenceFrame(spineReferenceFrame);\r\n if (node.type === \"particle-emitter\" && effect !== undefined && isParticleEffect(effect) && \"syncEffect\" in view && typeof (view as { syncEffect?: unknown }).syncEffect === \"function\") (view as { syncEffect(effect: import(\"@pixi-ui-editor/schema\").ParticleEffectDefinition): void }).syncEffect(effect);\r\n if (parentNode !== undefined && isLayoutGroup(parentNode) && view.parent instanceof LayoutItemContainer) {\r\n applyLayoutItem(view.parent, node, parentNode, profile);\r\n } else if (parentNode !== undefined && parentNode.type === \"scroll-view\" && view.parent instanceof ScrollItemContainer) {\r\n const own = resolveProfileTransform(node, profile).transform;\r\n view.parent.sync(node, profile, { width: own.width, height: own.height });\r\n } else if (parentNode !== undefined && parentNode.type === \"page-group\" && view.parent instanceof PageItemContainer && parentSize !== undefined) {\r\n // A page is position-managed exactly like a layout/scroll item: it fills the group's own rectangle\r\n // (`parentSize`, the same value `buildSceneView` passes as `childSize`). Without this branch an\r\n // in-place update fell through to `view.update` and handed the page back its authored x/y and\r\n // anchors, so editing anything inside a page group knocked its pages out of place.\r\n view.parent.sync(node, profile, parentSize);\r\n } else {\r\n view.update(node, profile, parentSize);\r\n }\r\n}\r\n\r\n/** Previews a resolved editor rectangle without consulting content bounds or rebuilding the view. */\r\nexport function previewNodeView(view: Container, node: UINode, profile: LayoutProfileId, transform: UINode[\"transform\"]): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, undefined, { width: transform.width, height: transform.height });\r\n if (view instanceof NodeView) view.preview(node, transform, resolveProfileTransform(node, profile).visible, profile);\r\n}\r\n\r\n/** Hosts call this from their own Application ticker; runtime never subscribes to Ticker.shared. */\r\nexport function updateParticleEmitters(root: Container, deltaSeconds: number): void {\r\n const registered = particleEmitterRegistry.get(root);\r\n if (registered !== undefined) {\r\n for (const emitter of registered) emitter.updateParticles(deltaSeconds);\r\n return;\r\n }\r\n // Backward-compatible fallback for hosts that assemble a display tree manually instead of using\r\n // buildSceneView. Built scenes always take the O(emitter count) registry path above.\r\n const visit = (view: Container): void => {\r\n if (view instanceof ParticleEmitterNodeView) view.updateParticles(deltaSeconds);\r\n for (const child of view.children) visit(child);\r\n };\r\n visit(root);\r\n}\r\n\r\n/** Lists the nodes a scene renders, including nodes of prefab definitions its prefab instances expand to. */\r\nexport function collectRenderedNodes(document: ProjectDocument, scene: Scene): UINode[] {\r\n return resolveOwnerNodeGraph(document, scene).nodes;\r\n}\r\n\r\nexport type PrefabViewConfiguration = Pick<Extract<UINode, { type: \"prefab-instance\" }>, \"propertyOverrides\" | \"locallyAddedNodes\"> & { instanceId?: string };\r\n\r\nfunction prefabScene(document: ProjectDocument, prefabId: string, configuration: PrefabViewConfiguration = {}): { document: ProjectDocument; sceneId: string; instanceId: string } {\r\n const prefab = document.prefabs.find((candidate) => candidate.id === prefabId);\r\n if (prefab === undefined) throw new Error(`Prefab '${prefabId}' does not exist in the project document.`);\r\n const width = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.x) + Math.max(0, node.transform.width)));\r\n const height = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.y) + Math.max(0, node.transform.height)));\r\n const instanceId = configuration.instanceId ?? createStableId();\r\n const instance: Extract<UINode, { type: \"prefab-instance\" }> = {\r\n id: instanceId, name: prefab.name, type: \"prefab-instance\", prefabId, parentId: null, children: [],\r\n visible: true, transform: { x: 0, y: 0, width, height, scaleX: 1, scaleY: 1, rotation: 0, anchorMinX: 0, anchorMaxX: 0, anchorMinY: 0, anchorMaxY: 0, pivotX: 0, pivotY: 0 },\r\n ...(configuration.propertyOverrides === undefined ? {} : { propertyOverrides: structuredClone(configuration.propertyOverrides) }),\r\n ...(configuration.locallyAddedNodes === undefined ? {} : { locallyAddedNodes: structuredClone(configuration.locallyAddedNodes) }),\r\n };\r\n const sceneId = createStableId();\r\n const viewport = { width, height };\r\n const scene: Scene = { id: sceneId, name: prefab.name, rootNodeIds: [instance.id], nodes: [instance], layout: { referenceViewports: { desktop: viewport, mobile: viewport }, preferredViewports: { desktop: viewport, mobile: viewport } } };\r\n return { document: { ...document, scenes: [...document.scenes, scene] }, sceneId, instanceId };\r\n}\r\n\r\n/** Builds a fresh runtime prefab instance without requiring it to already exist in a scene. */\r\nexport function buildPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, options: BuildSceneViewOptions, configuration: PrefabViewConfiguration = {}): SceneViewResult & { instanceId: string } {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...buildSceneView(synthetic.document, synthetic.sceneId, profile, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a prefab's assets and returns a fresh display tree suitable for dynamic game-code spawning. */\r\nexport async function loadPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, resolveFileUrl: FileUrlResolver, options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; assetCache?: SceneAssetCache }, configuration: PrefabViewConfiguration = {}): Promise<SceneViewResult & { instanceId: string }> {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...await loadSceneView(synthetic.document, synthetic.sceneId, profile, resolveFileUrl, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a scene's textures and Spine data, then builds its display tree in one call. */\r\nexport async function loadSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n resolveFileUrl: FileUrlResolver,\r\n options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; clipToViewport?: boolean; assetCache?: SceneAssetCache },\r\n): Promise<SceneViewResult> {\r\n // Без assetCache каждый вызов начинает с пустых кэшей: для одиночной загрузки сцены это нормально, а вот\r\n // игровой код, который поднимает пресеты по одному, обязан передать собственный кэш — иначе один и тот же\r\n // скелет, атлас и текстура парсятся заново на каждую вьюху и дублируются в видеопамяти.\r\n const cache = options.assetCache;\r\n const [textures, spines, fonts, bitmapFonts] = await Promise.all([\r\n loadSceneTextures(document, sceneId, (asset) => (asset.type === \"image\" ? resolveFileUrl(asset.source.uri) : undefined), resolveFileUrl, cache?.textures, cache?.spritesheets, cache?.bitmapFonts),\r\n loadSceneSpines(document, sceneId, resolveFileUrl, cache?.spines),\r\n loadSceneFonts(document, sceneId, resolveFileUrl, cache?.fonts),\r\n loadSceneBitmapFonts(document, sceneId, resolveFileUrl, cache?.bitmapFonts),\r\n ]);\r\n return buildSceneView(document, sceneId, profile, { interaction: options.interaction, textures, spines, fonts, bitmapFonts, ticker: options.ticker, localization: options.localization, clipToViewport: options.clipToViewport });\r\n}\r\n"]}
1
+ {"version":3,"file":"scene.js","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,gBAAgB,EAAE,0BAA0B,EAAE,qBAAqB,EAAiJ,MAAM,wBAAwB,CAAC;AAC3R,OAAO,EAAE,SAAS,EAAwB,MAAM,SAAS,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,iBAAiB,EAAwB,MAAM,sBAAsB,CAAC;AAC/E,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAE/D,OAAO,EAAE,oBAAoB,EAAE,cAAc,EAAE,wBAAwB,EAAE,uBAAuB,EAAmB,MAAM,aAAa,CAAC;AACvI,OAAO,EAAE,QAAQ,EAA6B,MAAM,qBAAqB,CAAC;AAC1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAC/D,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACtI,OAAO,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,kBAAkB,EAAwB,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,OAAO,EAAE,iBAAiB,EAAiC,MAAM,mBAAmB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAiB,MAAM,gBAAgB,CAAC;AAgCjE,MAAM,uBAAuB,GAAG,IAAI,OAAO,EAAiD,CAAC;AAE7F,SAAS,sBAAsB,CAAC,QAAyB,EAAE,IAAY;IACrE,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO;QAAE,OAAO,SAAS,CAAC;IAC5C,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC;IACjF,OAAO,KAAK,EAAE,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC;AACpE,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,cAAc,CAC5B,QAAyB,EACzB,OAAe,EACf,OAAwB,EACxB,OAA8B;IAE9B,oBAAoB,EAAE,CAAC;IACvB,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,OAAO,CAAC;IACxF,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,OAAO,CAAC,CAAC;IAE5E,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,MAAM,IAAI,KAAK,CAAC,UAAU,OAAO,2CAA2C,CAAC,CAAC;IAChF,CAAC;IAED,MAAM,SAAS,GAAG,IAAI,GAAG,EAAqB,CAAC;IAC/C,MAAM,gBAAgB,GAA8B,EAAE,CAAC;IACvD,sGAAsG;IACtG,MAAM,UAAU,GAAG,OAAO,CAAC,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;IAEvG,6FAA6F;IAC7F,8EAA8E;IAC9E,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IAC5D,MAAM,mBAAmB,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IACrE,MAAM,WAAW,GAAG,cAAc,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IACpE,MAAM,UAAU,GAAG,oBAAoB,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IAEzE,wFAAwF;IACxF,MAAM,KAAK,GAAG,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACrD,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvE,MAAM,UAAU,GAAG,CAAC,QAAoB,EAAa,EAAE;QACrD,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QAEtE,MAAM,SAAS,GAAG,CAAC,MAAc,EAAE,UAAsB,EAAY,EAAE;YACrE,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YAEnC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,IAAI,KAAK,CAAC,UAAU,OAAO,8BAA8B,MAAM,IAAI,CAAC,CAAC;YAC7E,CAAC;YAED,MAAM,QAAQ,GAAG,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YACxD,MAAM,SAAS,GAAG,wBAAwB,CAAC,QAAQ,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAC3E,MAAM,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,IAAI,CAAC,QAAQ,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,sBAAsB,CAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;YACnU,IAAI,aAAa,CAAC,IAAI,CAAC;gBAAE,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;YAC3E,+FAA+F;YAC/F,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;YACvC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;YAC7B,IAAI,IAAI,YAAY,uBAAuB;gBAAE,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEzE,+FAA+F;YAC/F,uGAAuG;YACvG,8FAA8F;YAC9F,iGAAiG;YACjG,oGAAoG;YACpG,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrF,MAAM,QAAQ,GAAG,UAAU,EAAE,IAAI,KAAK,aAAa,CAAC,CAAC,CAAC,0BAA0B,CAAqB,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YACtI,8FAA8F;YAC9F,0FAA0F;YAC1F,gGAAgG;YAChG,+FAA+F;YAC/F,sFAAsF;YACtF,8FAA8F;YAC9F,oCAAoC;YACpC,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI;gBACtC,CAAC,CAAC,QAAQ;gBACV,CAAC,CAAC,QAAQ,KAAK,SAAS;oBACtB,CAAC,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE;oBAC5D,CAAC,CAAC,UAAU,EAAE,IAAI,KAAK,YAAY;wBACjC,CAAC,CAAC,UAAU;wBACZ,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC;YAC7D,KAAK,MAAM,CAAC,UAAU,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC5D,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBACzC,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;gBAChD,IAAI,aAAa,CAAC,IAAI,CAAC,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,mBAAmB,EAAE,CAAC;oBAC1F,MAAM,UAAU,GAAG,IAAI,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;oBAChE,eAAe,CAAC,UAAU,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;oBACtD,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;gBAClC,CAAC;qBAAM,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,kBAAkB,EAAE,CAAC;oBACxG,MAAM,UAAU,GAAG,IAAI,mBAAmB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;oBAChE,oFAAoF;oBACpF,gFAAgF;oBAChF,MAAM,GAAG,GAAG,uBAAuB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,SAAS,CAAC;oBAClE,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;oBAC9E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBACjC,CAAC;qBAAM,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,iBAAiB,EAAE,CAAC;oBACtG,mFAAmF;oBACnF,2FAA2F;oBAC3F,MAAM,QAAQ,GAAG,IAAI,iBAAiB,CAAC,SAAS,CAAC,CAAC;oBAClD,QAAQ,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;oBAC7C,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gBAC7B,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC3B,CAAC;gBACD,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;oBAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC,OAAO,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;oBACpK,IAAI,QAAQ,CAAC,UAAU,KAAK,UAAU,IAAI,QAAQ,CAAC,eAAe,KAAK,SAAS,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,eAAe,KAAK,CAAC,IAAI,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;wBAC/K,MAAM,SAAS,GAAG,mBAAmB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;wBACrD,IAAI,SAAS,KAAK,SAAS,IAAI,IAAI,YAAY,mBAAmB;4BAAE,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;oBACrG,CAAC;gBACH,CAAC;YACH,CAAC;YAED,OAAO,IAAI,CAAC;QACd,CAAC,CAAC;QAEF,MAAM,SAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAClC,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YAC3C,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC;QACtD,CAAC;QAED,OAAO,SAAS,CAAC;IACnB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC;IAC1C,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,cAAc,IAAI,WAAW,KAAK,SAAS,CAAC,CAAC;IAChH,uBAAuB,CAAC,GAAG,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;IACxD,2FAA2F;IAC3F,sEAAsE;IACtE,MAAM,YAAY,GAAG,IAAI,iBAAiB,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;IAC7F,kBAAkB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC3C,mBAAmB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAC5C,kBAAkB,CAAC,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;IACxD,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,OAAO,EAAE,CAAC;AAC9D,CAAC;AAED,MAAM,qBAAqB,GAAG,4BAA4B,CAAC;AAE3D,qGAAqG;AACrG,SAAS,kBAAkB,CAAC,IAAyB,EAAE,IAA8C,EAAE,OAAwB,EAAE,SAAsC,EAAE,SAAyC;IAChN,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;QACpD,IAAI,KAAK,CAAC,KAAK,KAAK,qBAAqB;YAAE,KAAK,CAAC,OAAO,EAAE,CAAC;IAC7D,CAAC;IACD,MAAM,QAAQ,GAAG,0BAA0B,CAAqB,IAAI,EAAE,OAAO,CAAC,CAAC;IAC/E,KAAK,MAAM,CAAC,UAAU,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,EAAE,CAAC;QAC5D,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,SAAS,KAAK,SAAS,IAAI,SAAS,YAAY,QAAQ,IAAI,SAAS,CAAC,MAAM,YAAY,mBAAmB,EAAE,CAAC;YAChH,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC;QACD,IAAI,QAAQ,CAAC,UAAU,KAAK,UAAU,IAAI,QAAQ,CAAC,eAAe,KAAK,SAAS,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,eAAe,KAAK,CAAC,IAAI,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAC/K,MAAM,SAAS,GAAG,mBAAmB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YACrD,IAAI,SAAS,KAAK,SAAS;gBAAE,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;QAC9D,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,YAAY,CAAC,IAAqB,EAAE,QAAyB,EAAE,OAAe,EAAE,OAAwB;IACtH,IAAI,IAAI,CAAC,OAAO,KAAK,OAAO;QAAE,OAAO;IACrC,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,OAAO,CAAC,CAAC;IAC5E,IAAI,KAAK,KAAK,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,UAAU,OAAO,2CAA2C,CAAC,CAAC;IAEvG,MAAM,KAAK,GAAG,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACrD,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IACtE,MAAM,YAAY,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,SAAS,EAA8B,EAAE,CAAC,SAAS,YAAY,aAAa,IAAI,SAAS,CAAC,oBAAoB,CAAC,CAAC;IAC1K,KAAK,MAAM,KAAK,IAAI,YAAY;QAAE,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAErE,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IAC5D,MAAM,mBAAmB,GAAG,KAAK,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;IACrE,MAAM,UAAU,GAAG,oBAAoB,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IAEzE,MAAM,UAAU,GAAG,CAAC,MAAc,EAAE,UAAsB,EAAQ,EAAE;QAClE,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,IAAI,KAAK,SAAS,IAAI,QAAQ,KAAK,SAAS;YAAE,OAAO;QACzD,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACrF,cAAc,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,sBAAsB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;QAEvN,MAAM,SAAS,GAAG,wBAAwB,CAAC,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;QACzG,MAAM,QAAQ,GAAG,UAAU,EAAE,IAAI,KAAK,aAAa,CAAC,CAAC,CAAC,0BAA0B,CAAqB,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACtI,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,KAAK,IAAI;YACtC,CAAC,CAAC,UAAU;YACZ,CAAC,CAAC,QAAQ,KAAK,SAAS;gBACtB,CAAC,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE;gBAC5D,CAAC,CAAC,UAAU,EAAE,IAAI,KAAK,YAAY;oBACjC,CAAC,CAAC,UAAU;oBACZ,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC;QAC7D,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ;YAAE,UAAU,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;QACpE,IAAI,IAAI,CAAC,IAAI,KAAK,aAAa,IAAI,QAAQ,YAAY,mBAAmB;YAAE,kBAAkB,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IACrJ,CAAC,CAAC;IAEF,IAAI,CAAC;QACH,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,WAAW;YAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,cAAc,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC,CAAC;QAC7E,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAqC,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3D,CAAC;YAAS,CAAC;QACT,KAAK,MAAM,KAAK,IAAI,YAAY;YAAE,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACtE,CAAC;AACH,CAAC;AAED,SAAS,mBAAmB,CAAC,KAAwB,EAAE,SAAyC;IAC9F,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI,KAAK,OAAO;YAAE,SAAS;QACpC,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,CAAC,IAAI,YAAY,aAAa,CAAC;YAAE,SAAS;QAC/C,IAAI,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,EAAE;YACnE,MAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;YACrD,OAAO,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,EAAE,CAAC,CAAC;QAChE,CAAC,CAAC,CAAC,CAAC;IACN,CAAC;AACH,CAAC;AAED;;;;;;;;;GASG;AACH,SAAS,kBAAkB,CAAC,KAAwB,EAAE,SAAyC,EAAE,WAAiC;IAChI,MAAM,SAAS,GAAG,CAAC,MAA0B,EAA+B,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACtE,OAAO,IAAI,YAAY,cAAc,IAAI,IAAI,YAAY,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;IACnG,CAAC,CAAC;IACF,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,YAAY,iBAAiB,EAAE,CAAC;YACpE,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC;aAAM,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,YAAY,kBAAkB,EAAE,CAAC;YAC5E,IAAI,WAAW,KAAK,SAAS;gBAAE,IAAI,CAAC,SAAS,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,CAAC;YACtI,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,sBAAsB,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC;QAC/H,CAAC;aAAM,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,YAAY,iBAAiB,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;YACxG,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,SAAS,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;QACzG,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;;GAIG;AACH,SAAS,kBAAkB,CAAC,KAAwB,EAAE,SAAyC;IAC7F,MAAM,OAAO,GAAG,IAAI,GAAG,EAA8B,CAAC;IACtD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI,KAAK,UAAU,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS;YAAE,SAAS;QACnE,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,CAAC,IAAI,YAAY,gBAAgB,CAAC;YAAE,SAAS;QAClD,MAAM,GAAG,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,EAAE,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;QACpD,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;QACrC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjB,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IAC1B,CAAC;IACD,KAAK,MAAM,KAAK,IAAI,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;QACrC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;YAAE,SAAS;QAC/B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;YACzB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC/B,IAAI,CAAC,OAAO;oBAAE,OAAO;gBACrB,KAAK,MAAM,KAAK,IAAI,KAAK;oBAAE,IAAI,KAAK,KAAK,IAAI;wBAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,cAAc,CAAC,IAAe,EAAE,IAAY,EAAE,OAAwB,EAAE,UAAuB,EAAE,UAAmB,EAAE,MAAyB,EAAE,mBAAyC;IACxM,IAAI,aAAa,CAAC,IAAI,CAAC;QAAE,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;IAC3E,IAAI,CAAC,CAAC,IAAI,YAAY,QAAQ,CAAC;QAAE,OAAO;IACxC,IAAI,IAAI,YAAY,aAAa;QAAE,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC;IAC/E,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,IAAI,MAAM,KAAK,SAAS,IAAI,gBAAgB,CAAC,MAAM,CAAC,IAAI,YAAY,IAAI,IAAI,IAAI,OAAQ,IAAiC,CAAC,UAAU,KAAK,UAAU;QAAG,IAAgG,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;IAC9S,IAAI,UAAU,KAAK,SAAS,IAAI,aAAa,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,MAAM,YAAY,mBAAmB,EAAE,CAAC;QACxG,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IAC1D,CAAC;SAAM,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,IAAI,KAAK,aAAa,IAAI,IAAI,CAAC,MAAM,YAAY,mBAAmB,EAAE,CAAC;QACvH,MAAM,GAAG,GAAG,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,KAAK,EAAE,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;IAC5E,CAAC;SAAM,IAAI,UAAU,KAAK,SAAS,IAAI,UAAU,CAAC,IAAI,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,YAAY,iBAAiB,IAAI,UAAU,KAAK,SAAS,EAAE,CAAC;QAChJ,mGAAmG;QACnG,gGAAgG;QAChG,8FAA8F;QAC9F,mFAAmF;QACnF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;IAC9C,CAAC;SAAM,CAAC;QACN,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC;IACzC,CAAC;AACH,CAAC;AAED,qGAAqG;AACrG,MAAM,UAAU,eAAe,CAAC,IAAe,EAAE,IAAY,EAAE,OAAwB,EAAE,SAA8B;IACrH,IAAI,aAAa,CAAC,IAAI,CAAC;QAAE,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;IAChI,IAAI,IAAI,YAAY,QAAQ;QAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,uBAAuB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;AACvH,CAAC;AAED,oGAAoG;AACpG,MAAM,UAAU,sBAAsB,CAAC,IAAe,EAAE,YAAoB;IAC1E,MAAM,UAAU,GAAG,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACrD,IAAI,UAAU,KAAK,SAAS,EAAE,CAAC;QAC7B,KAAK,MAAM,OAAO,IAAI,UAAU;YAAE,OAAO,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACxE,OAAO;IACT,CAAC;IACD,gGAAgG;IAChG,qFAAqF;IACrF,MAAM,KAAK,GAAG,CAAC,IAAe,EAAQ,EAAE;QACtC,IAAI,IAAI,YAAY,uBAAuB;YAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAChF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ;YAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC,CAAC;IACF,KAAK,CAAC,IAAI,CAAC,CAAC;AACd,CAAC;AAED,6GAA6G;AAC7G,MAAM,UAAU,oBAAoB,CAAC,QAAyB,EAAE,KAAY;IAC1E,OAAO,qBAAqB,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,KAAK,CAAC;AACtD,CAAC;AAID,SAAS,WAAW,CAAC,QAAyB,EAAE,QAAgB,EAAE,aAAa,GAA4B,EAAE;IAC3G,MAAM,MAAM,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,QAAQ,CAAC,CAAC;IAC/E,IAAI,MAAM,KAAK,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,WAAW,QAAQ,2CAA2C,CAAC,CAAC;IAC1G,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACzH,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAC3H,MAAM,UAAU,GAAG,aAAa,CAAC,UAAU,IAAI,cAAc,EAAE,CAAC;IAChE,MAAM,QAAQ,GAAiD;QAC7D,EAAE,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,iBAAiB,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE;QAClG,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;QAC5K,GAAG,CAAC,aAAa,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAAE,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,EAAE,CAAC;QACjI,GAAG,CAAC,aAAa,CAAC,iBAAiB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAAE,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,EAAE,CAAC;KAClI,CAAC;IACF,MAAM,OAAO,GAAG,cAAc,EAAE,CAAC;IACjC,MAAM,QAAQ,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IACnC,MAAM,KAAK,GAAU,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,EAAE,kBAAkB,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,kBAAkB,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;IAC7O,OAAO,EAAE,QAAQ,EAAE,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC;AACjG,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,eAAe,CAAC,QAAyB,EAAE,QAAgB,EAAE,OAAwB,EAAE,OAA8B,EAAE,aAAa,GAA4B,EAAE;IAChL,MAAM,SAAS,GAAG,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IACjE,OAAO,EAAE,GAAG,cAAc,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,GAAG,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC;AACxJ,CAAC;AAED,wGAAwG;AACxG,MAAM,CAAC,KAAK,UAAU,cAAc,CAAC,QAAyB,EAAE,QAAgB,EAAE,OAAwB,EAAE,cAA+B,EAAE,OAAsI,EAAE,aAAa,GAA4B,EAAE;IAC9T,MAAM,SAAS,GAAG,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IACjE,OAAO,EAAE,GAAG,MAAM,aAAa,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,EAAE,GAAG,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC;AAC7K,CAAC;AAED,yFAAyF;AACzF,MAAM,CAAC,KAAK,UAAU,aAAa,CACjC,QAAyB,EACzB,OAAe,EACf,OAAwB,EACxB,cAA+B,EAC/B,OAAgK;IAEhK,yGAAyG;IACzG,0GAA0G;IAC1G,wFAAwF;IACxF,MAAM,KAAK,GAAG,OAAO,CAAC,UAAU,CAAC;IACjC,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;QAC/D,iBAAiB,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,WAAW,CAAC;QAClM,eAAe,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,CAAC;QACjE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,KAAK,CAAC;QAC/D,oBAAoB,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,WAAW,CAAC;KAC5E,CAAC,CAAC;IACH,OAAO,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,WAAW,EAAE,OAAO,CAAC,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;AACpO,CAAC","sourcesContent":["import { type SkeletonData } from \"@esotericsoftware/spine-pixi-v8\";\r\nimport { createStableId, isLayoutGroup, isParticleEffect, resolveLayoutGroupSettings, resolveOwnerNodeGraph, type EffectDefinition, type GridLayoutSettings, type LayoutProfileId, type ProjectDocument, type Scene, type SpineReferenceFrame, type UINode } from \"@pixi-ui-editor/schema\";\r\nimport { Container, Texture, type Ticker } from \"pixi.js\";\r\nimport { loadSceneSpines } from \"./assets/spine.js\";\r\nimport { loadSceneTextures, type FileUrlResolver } from \"./assets/textures.js\";\r\nimport { loadSceneFonts } from \"./assets/fonts.js\";\r\nimport { loadSceneBitmapFonts } from \"./assets/bitmapFonts.js\";\r\nimport type { SceneAssetCache } from \"./assets/cache.js\";\r\nimport { getCanvasLogicalSize, getCanvasScale, resolveAnchoredTransform, resolveProfileTransform, type LayoutSize } from \"./layout.js\";\r\nimport { NodeView, type SceneInteractionMode } from \"./views/NodeView.js\";\r\nimport { CheckboxNodeView } from \"./views/CheckboxNodeView.js\";\r\nimport { createNodeView } from \"./views/createNodeView.js\";\r\nimport { applyLayoutGroup, applyLayoutItem, createGridLineBreak, initializePixiLayout, LayoutItemContainer } from \"./layoutGroups.js\";\r\nimport { LayoutGroupNodeView } from \"./views/basic.js\";\r\nimport { PageItemContainer } from \"./pageGroup.js\";\r\nimport { PageGroupNodeView } from \"./views/PageGroupNodeView.js\";\r\nimport { PaginationNodeView, type PaginationArrow } from \"./views/PaginationNodeView.js\";\r\nimport { ItemTableNodeView } from \"./views/ItemTableNodeView.js\";\r\nimport { ButtonNodeView } from \"./views/ButtonNodeView.js\";\r\nimport { StagedButtonNodeView } from \"./views/StagedButtonNodeView.js\";\r\nimport { ScrollItemContainer } from \"./scrollView.js\";\r\nimport { ScrollViewNodeView } from \"./views/ScrollViewNodeView.js\";\r\nimport { SpineNodeView } from \"./views/SpineNodeView.js\";\r\nimport { ParticleEmitterNodeView } from \"./views/ParticleEmitterNodeView.js\";\r\nimport { SceneLocalization, type SceneLocalizationOptions } from \"./localization.js\";\r\nimport { SceneViewport } from \"./SceneViewport.js\";\r\nimport { createSceneAudio, type AudioBus } from \"./audio/bus.js\";\r\n\r\nexport type BuildSceneViewOptions = {\r\n /** Explicit: an editor canvas must pass \"authoring\", Preview and the consuming app \"runtime\". */\r\n interaction: SceneInteractionMode;\r\n textures?: ReadonlyMap<string, Texture>;\r\n spines?: ReadonlyMap<string, SkeletonData>;\r\n fonts?: ReadonlyMap<string, string>;\r\n bitmapFonts?: ReadonlyMap<string, string>;\r\n /**\r\n * Шина звуковых событий (обычно `createRuntimeAudio(...)`). Без неё сцена не публикует звуковые\r\n * события вовсе — ровно так строится инертный authoring-канвас редактора.\r\n */\r\n audio?: AudioBus;\r\n /**\r\n * The host's own Application ticker, driving self-updating content such as Spine skeletons.\r\n * Without it they fall back to `Ticker.shared`, which runs a second rAF loop independent of the\r\n * renderer that draws them — see the same rule as `updateParticleEmitters`.\r\n */\r\n ticker?: Ticker;\r\n /** Called after Yoga changes a managed rectangle; authoring hosts use it to refresh overlays. */\r\n onLayout?: () => void;\r\n /**\r\n * Начальное состояние локализации. Опция необязательна: при наличии `Text.textKey` base locale\r\n * каталога применяется и без неё, а документ без ключей выглядит ровно как раньше.\r\n */\r\n localization?: SceneLocalizationOptions;\r\n /** Internal host boundary override: prefab views are spawnable content, not screen viewports. */\r\n clipToViewport?: boolean;\r\n};\r\n\r\nexport type SceneViewResult = { root: SceneViewport; nodeViews: Map<string, Container>; localization: SceneLocalization; readonly profile: LayoutProfileId };\r\nconst particleEmitterRegistry = new WeakMap<Container, readonly ParticleEmitterNodeView[]>();\r\n\r\nfunction spineReferenceFrameFor(document: ProjectDocument, node: UINode): SpineReferenceFrame | undefined {\r\n if (node.type !== \"spine\") return undefined;\r\n const asset = document.assets.find((candidate) => candidate.id === node.assetId);\r\n return asset?.type === \"spine\" ? asset.referenceFrame : undefined;\r\n}\r\n\r\n/** Builds a PixiJS display tree for a scene without depending on DOM or editor state. */\r\nexport function buildSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n options: BuildSceneViewOptions,\r\n): SceneViewResult {\r\n initializePixiLayout();\r\n const { interaction, textures, spines, fonts, bitmapFonts, ticker, onLayout } = options;\r\n const scene = document.scenes.find((candidate) => candidate.id === sceneId);\r\n\r\n if (scene === undefined) {\r\n throw new Error(`Scene '${sceneId}' does not exist in the project document.`);\r\n }\r\n\r\n const nodeViews = new Map<string, Container>();\r\n const particleEmitters: ParticleEmitterNodeView[] = [];\r\n // Резолв «id ассета → имя звука» живёт здесь: вьюхи знают только id, а документ — только эта функция.\r\n const sceneAudio = options.audio === undefined ? undefined : createSceneAudio(document, options.audio);\r\n\r\n // Materialized prefab children use instance-scoped IDs, so authoring and runtime can address\r\n // multiple instances independently without changing canonical definition IDs.\r\n const screenSize = scene.layout.referenceViewports[profile];\r\n const referenceResolution = scene.layout.preferredViewports[profile];\r\n const canvasScale = getCanvasScale(screenSize, referenceResolution);\r\n const canvasSize = getCanvasLogicalSize(screenSize, referenceResolution);\r\n\r\n // Единый резолвер иерархии: тот же граф, что видит редактор, включая вложенные пресеты.\r\n const owner = resolveOwnerNodeGraph(document, scene);\r\n const prefabIds = new Set(document.prefabs.map((prefab) => prefab.id));\r\n\r\n const buildOwner = (rootSize: LayoutSize): Container => {\r\n const nodesById = new Map(owner.nodes.map((node) => [node.id, node]));\r\n\r\n const buildNode = (nodeId: string, parentSize: LayoutSize): NodeView => {\r\n const node = nodesById.get(nodeId);\r\n\r\n if (node === undefined) {\r\n throw new Error(`Scene '${sceneId}' references missing node '${nodeId}'.`);\r\n }\r\n\r\n const resolved = resolveProfileTransform(node, profile);\r\n const transform = resolveAnchoredTransform(resolved.transform, parentSize);\r\n const view = createNodeView(node, interaction, textures, spines, (prefabId) => prefabIds.has(prefabId), fonts, sceneAudio, node.type === \"particle-emitter\" ? document.effects.find((effect) => effect.id === node.effectId && isParticleEffect(effect)) : undefined, spineReferenceFrameFor(document, node), ticker, bitmapFonts);\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n // Yoga owns only the group's inner layoutContent; the outer NodeView keeps authored transform.\r\n view.update(node, profile, parentSize);\r\n nodeViews.set(node.id, view);\r\n if (view instanceof ParticleEmitterNodeView) particleEmitters.push(view);\r\n\r\n // Прямые дети корня сцены разрешают якоря относительно логического Canvas, а не размера корня.\r\n // Прямой ребёнок grid-layout (сам `node` здесь) не владеет своим отрисованным размером: Unity-подобная\r\n // фиксированная ячейка полностью переопределяет authored transform (см. applyLayoutItem). Его\r\n // собственным потомкам нужен именно cellWidth/cellHeight, а не anchor-resolved authored-размер —\r\n // иначе они не отслеживают изменение Cell width/height и якорятся относительно устаревшего размера.\r\n const gridParent = node.parentId === null ? undefined : nodesById.get(node.parentId);\r\n const gridCell = gridParent?.type === \"grid-layout\" ? resolveLayoutGroupSettings<GridLayoutSettings>(gridParent, profile) : undefined;\r\n // Та же логика для прямого ребёнка page-group (страницы): `PageItemContainer`/`updateManaged`\r\n // растягивают её на весь resolved rectangle группы независимо от собственных anchors ноды\r\n // (см. NodeView.applyResolvedTransform, managedByLayout). Здесь `node` — сама страница, поэтому\r\n // это переопределённый размер, который она фактически получит, — `parentSize`, уже разрешённый\r\n // как rectangle page-group. Без этой ветки дети страницы якорились бы относительно её\r\n // anchor-resolved authored-размера, который может расходиться с фактическим rectangle группы,\r\n // особенно в другом layout-профиле.\r\n const childSize = node.parentId === null\r\n ? rootSize\r\n : gridCell !== undefined\r\n ? { width: gridCell.cellWidth, height: gridCell.cellHeight }\r\n : gridParent?.type === \"page-group\"\r\n ? parentSize\r\n : { width: transform.width, height: transform.height };\r\n for (const [childIndex, childId] of node.children.entries()) {\r\n const childNode = nodesById.get(childId);\r\n const childView = buildNode(childId, childSize);\r\n if (isLayoutGroup(node) && childNode !== undefined && view instanceof LayoutGroupNodeView) {\r\n const layoutItem = new LayoutItemContainer(childView, onLayout);\r\n applyLayoutItem(layoutItem, childNode, node, profile);\r\n view.addLayoutChild(layoutItem);\r\n } else if (node.type === \"scroll-view\" && childNode !== undefined && view instanceof ScrollViewNodeView) {\r\n const scrollItem = new ScrollItemContainer(childView, onLayout);\r\n // Как и у layout-item: собственный (не растянутый якорями) размер ребёнка — List не\r\n // предоставляет per-item override размера, в отличие от Yoga flexGrow/cellSize.\r\n const own = resolveProfileTransform(childNode, profile).transform;\r\n scrollItem.sync(childNode, profile, { width: own.width, height: own.height });\r\n view.addScrollItem(scrollItem);\r\n } else if (node.type === \"page-group\" && childNode !== undefined && view instanceof PageGroupNodeView) {\r\n // Unlike a scroll-view item, a page fills the group's own resolved rect completely\r\n // (`childSize`, computed above): a page is a full sub-screen, not content sized to itself.\r\n const pageItem = new PageItemContainer(childView);\r\n pageItem.sync(childNode, profile, childSize);\r\n view.addPageItem(pageItem);\r\n } else {\r\n view.addChild(childView);\r\n }\r\n if (node.type === \"grid-layout\") {\r\n const settings = node.layoutGroup.overrides?.[profile] === undefined ? node.layoutGroup.base : { ...node.layoutGroup.base, ...node.layoutGroup.overrides[profile] };\r\n if (settings.constraint !== \"flexible\" && settings.constraintCount !== undefined && (childIndex + 1) % settings.constraintCount === 0 && childIndex + 1 < node.children.length) {\r\n const lineBreak = createGridLineBreak(node, profile);\r\n if (lineBreak !== undefined && view instanceof LayoutGroupNodeView) view.addLayoutChild(lineBreak);\r\n }\r\n }\r\n }\r\n\r\n return view;\r\n };\r\n\r\n const ownerRoot = new Container();\r\n for (const rootNodeId of owner.rootNodeIds) {\r\n ownerRoot.addChild(buildNode(rootNodeId, rootSize));\r\n }\r\n\r\n return ownerRoot;\r\n };\r\n\r\n const canvasRoot = buildOwner(canvasSize);\r\n canvasRoot.scale.set(canvasScale);\r\n const hostRoot = new SceneViewport(canvasRoot, screenSize, options.clipToViewport ?? interaction === \"runtime\");\r\n particleEmitterRegistry.set(hostRoot, particleEmitters);\r\n // Контроллер применяет переводы сразу к уже созданным views, поэтому keyed Text показывает\r\n // базовую локаль без единого дополнительного вызова со стороны хоста.\r\n const localization = new SceneLocalization(document, scene, nodeViews, options.localization);\r\n wireCheckboxGroups(owner.nodes, nodeViews);\r\n wireSpineConnectors(owner.nodes, nodeViews);\r\n wireNodeReferences(owner.nodes, nodeViews, interaction);\r\n return { root: hostRoot, nodeViews, localization, profile };\r\n}\r\n\r\nconst GRID_LINE_BREAK_LABEL = \"__layout-grid-line-break__\";\r\n\r\n/** Recreates only technical Yoga line breaks while retaining every authored NodeView and wrapper. */\r\nfunction syncGridLineBreaks(view: LayoutGroupNodeView, node: Extract<UINode, { type: \"grid-layout\" }>, profile: LayoutProfileId, nodesById: ReadonlyMap<string, UINode>, nodeViews: ReadonlyMap<string, Container>): void {\r\n for (const child of [...view.layoutTarget.children]) {\r\n if (child.label === GRID_LINE_BREAK_LABEL) child.destroy();\r\n }\r\n const settings = resolveLayoutGroupSettings<GridLayoutSettings>(node, profile);\r\n for (const [childIndex, childId] of node.children.entries()) {\r\n const childNode = nodesById.get(childId);\r\n const childView = nodeViews.get(childId);\r\n if (childNode !== undefined && childView instanceof NodeView && childView.parent instanceof LayoutItemContainer) {\r\n view.addLayoutChild(childView.parent);\r\n }\r\n if (settings.constraint !== \"flexible\" && settings.constraintCount !== undefined && (childIndex + 1) % settings.constraintCount === 0 && childIndex + 1 < node.children.length) {\r\n const lineBreak = createGridLineBreak(node, profile);\r\n if (lineBreak !== undefined) view.addLayoutChild(lineBreak);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Applies another layout profile to an already-built scene without loading assets or replacing views.\r\n * Runtime-only state owned by the views (button state, page, capacity overrides, scroll position) is\r\n * retained. Reapplying the live profile is an observable no-op.\r\n */\r\nexport function applyProfile(view: SceneViewResult, document: ProjectDocument, sceneId: string, profile: LayoutProfileId): void {\r\n if (view.profile === profile) return;\r\n const scene = document.scenes.find((candidate) => candidate.id === sceneId);\r\n if (scene === undefined) throw new Error(`Scene '${sceneId}' does not exist in the project document.`);\r\n\r\n const owner = resolveOwnerNodeGraph(document, scene);\r\n const nodesById = new Map(owner.nodes.map((node) => [node.id, node]));\r\n const activeSpines = [...view.nodeViews.values()].filter((candidate): candidate is SpineNodeView => candidate instanceof SpineNodeView && candidate.activeConnectorBones);\r\n for (const spine of activeSpines) spine.activeConnectorBones = false;\r\n\r\n const screenSize = scene.layout.referenceViewports[profile];\r\n const referenceResolution = scene.layout.preferredViewports[profile];\r\n const canvasSize = getCanvasLogicalSize(screenSize, referenceResolution);\r\n\r\n const updateNode = (nodeId: string, parentSize: LayoutSize): void => {\r\n const node = nodesById.get(nodeId);\r\n const nodeView = view.nodeViews.get(nodeId);\r\n if (node === undefined || nodeView === undefined) return;\r\n const parentNode = node.parentId === null ? undefined : nodesById.get(node.parentId);\r\n updateNodeView(nodeView, node, profile, parentSize, parentNode, node.type === \"particle-emitter\" ? document.effects.find((effect) => effect.id === node.effectId) : undefined, spineReferenceFrameFor(document, node));\r\n\r\n const transform = resolveAnchoredTransform(resolveProfileTransform(node, profile).transform, parentSize);\r\n const gridCell = parentNode?.type === \"grid-layout\" ? resolveLayoutGroupSettings<GridLayoutSettings>(parentNode, profile) : undefined;\r\n const childSize = node.parentId === null\r\n ? canvasSize\r\n : gridCell !== undefined\r\n ? { width: gridCell.cellWidth, height: gridCell.cellHeight }\r\n : parentNode?.type === \"page-group\"\r\n ? parentSize\r\n : { width: transform.width, height: transform.height };\r\n for (const childId of node.children) updateNode(childId, childSize);\r\n if (node.type === \"grid-layout\" && nodeView instanceof LayoutGroupNodeView) syncGridLineBreaks(nodeView, node, profile, nodesById, view.nodeViews);\r\n };\r\n\r\n try {\r\n for (const rootNodeId of owner.rootNodeIds) updateNode(rootNodeId, canvasSize);\r\n view.root.content.scale.set(getCanvasScale(screenSize, referenceResolution));\r\n view.root.setReferenceViewport(screenSize);\r\n (view as { profile: LayoutProfileId }).profile = profile;\r\n } finally {\r\n for (const spine of activeSpines) spine.activeConnectorBones = true;\r\n }\r\n}\r\n\r\nfunction wireSpineConnectors(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n for (const node of nodes) {\r\n if (node.type !== \"spine\") continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof SpineNodeView)) continue;\r\n view.setConnectorBones((node.connectors ?? []).flatMap((connector) => {\r\n const target = nodeViews.get(connector.targetNodeId);\r\n return target === undefined ? [] : [{ ...connector, target }];\r\n }));\r\n }\r\n}\r\n\r\n/**\r\n * Разрешает все ссылки «нода → нода» в живые views: элементы item table и кнопки-стрелки пагинатора.\r\n * Та же форма, что у `wireSpineConnectors`: документ хранит id, а во что он превратился, знает только\r\n * собранная сцена, поэтому сами виды никогда не резолвят id. Один проход на все виды ссылок, чтобы\r\n * следующая не завела собственный обход с чуть другой областью видимости.\r\n *\r\n * Стрелки подключаются только в runtime-сцене: на authoring-канвасе контрол инертен, как и клик по\r\n * самой точке пагинатора. Вместимость таблицы и видимость ноды-фона активной страницы пагинатора,\r\n * наоборот, видны и в редакторе — это не интерактивность.\r\n */\r\nfunction wireNodeReferences(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>, interaction: SceneInteractionMode): void {\r\n const arrowView = (nodeId: string | undefined): PaginationArrow | undefined => {\r\n const view = nodeId === undefined ? undefined : nodeViews.get(nodeId);\r\n return view instanceof ButtonNodeView || view instanceof StagedButtonNodeView ? view : undefined;\r\n };\r\n for (const node of nodes) {\r\n const view = nodeViews.get(node.id);\r\n if (node.type === \"item-table\" && view instanceof ItemTableNodeView) {\r\n view.setItems((node.items ?? []).map((itemId) => nodeViews.get(itemId)));\r\n } else if (node.type === \"pagination\" && view instanceof PaginationNodeView) {\r\n if (interaction === \"runtime\") view.setArrows({ previous: arrowView(node.prevButtonNodeId), next: arrowView(node.nextButtonNodeId) });\r\n view.setActiveBackground(node.activeBackgroundNodeId === undefined ? undefined : nodeViews.get(node.activeBackgroundNodeId));\r\n } else if (node.type === \"page-group\" && view instanceof PageGroupNodeView && interaction === \"runtime\") {\r\n view.setArrows({ up: arrowView(node.pageUpButtonNodeId), down: arrowView(node.pageDownButtonNodeId) });\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Authored `group` gives sibling checkboxes radio-button behavior: checking one force-unchecks its\r\n * live group-mates (same `parentId`, same `group`), without touching the document. Runs once per\r\n * scene build; `CheckboxNodeView.forceCheck` never re-emits `onCheck`, so this can't recurse.\r\n */\r\nfunction wireCheckboxGroups(nodes: readonly UINode[], nodeViews: ReadonlyMap<string, Container>): void {\r\n const byGroup = new Map<string, CheckboxNodeView[]>();\r\n for (const node of nodes) {\r\n if (node.type !== \"checkbox\" || node.group === undefined) continue;\r\n const view = nodeViews.get(node.id);\r\n if (!(view instanceof CheckboxNodeView)) continue;\r\n const key = `${node.parentId ?? \"\"}::${node.group}`;\r\n const group = byGroup.get(key) ?? [];\r\n group.push(view);\r\n byGroup.set(key, group);\r\n }\r\n for (const group of byGroup.values()) {\r\n if (group.length < 2) continue;\r\n for (const view of group) {\r\n view.onCheck.connect((checked) => {\r\n if (!checked) return;\r\n for (const other of group) if (other !== view) other.forceCheck(false);\r\n });\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Applies a node's resolved transform, visibility, and content to an existing display object,\r\n * so editors can update views in place without rebuilding the scene tree.\r\n */\r\nexport function updateNodeView(view: Container, node: UINode, profile: LayoutProfileId, parentSize?: LayoutSize, parentNode?: UINode, effect?: EffectDefinition, spineReferenceFrame?: SpineReferenceFrame): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, parentSize);\r\n if (!(view instanceof NodeView)) return;\r\n if (view instanceof SpineNodeView) view.setReferenceFrame(spineReferenceFrame);\r\n if (node.type === \"particle-emitter\" && effect !== undefined && isParticleEffect(effect) && \"syncEffect\" in view && typeof (view as { syncEffect?: unknown }).syncEffect === \"function\") (view as { syncEffect(effect: import(\"@pixi-ui-editor/schema\").ParticleEffectDefinition): void }).syncEffect(effect);\r\n if (parentNode !== undefined && isLayoutGroup(parentNode) && view.parent instanceof LayoutItemContainer) {\r\n applyLayoutItem(view.parent, node, parentNode, profile);\r\n } else if (parentNode !== undefined && parentNode.type === \"scroll-view\" && view.parent instanceof ScrollItemContainer) {\r\n const own = resolveProfileTransform(node, profile).transform;\r\n view.parent.sync(node, profile, { width: own.width, height: own.height });\r\n } else if (parentNode !== undefined && parentNode.type === \"page-group\" && view.parent instanceof PageItemContainer && parentSize !== undefined) {\r\n // A page is position-managed exactly like a layout/scroll item: it fills the group's own rectangle\r\n // (`parentSize`, the same value `buildSceneView` passes as `childSize`). Without this branch an\r\n // in-place update fell through to `view.update` and handed the page back its authored x/y and\r\n // anchors, so editing anything inside a page group knocked its pages out of place.\r\n view.parent.sync(node, profile, parentSize);\r\n } else {\r\n view.update(node, profile, parentSize);\r\n }\r\n}\r\n\r\n/** Previews a resolved editor rectangle without consulting content bounds or rebuilding the view. */\r\nexport function previewNodeView(view: Container, node: UINode, profile: LayoutProfileId, transform: UINode[\"transform\"]): void {\r\n if (isLayoutGroup(node)) applyLayoutGroup(view, node, profile, undefined, { width: transform.width, height: transform.height });\r\n if (view instanceof NodeView) view.preview(node, transform, resolveProfileTransform(node, profile).visible, profile);\r\n}\r\n\r\n/** Hosts call this from their own Application ticker; runtime never subscribes to Ticker.shared. */\r\nexport function updateParticleEmitters(root: Container, deltaSeconds: number): void {\r\n const registered = particleEmitterRegistry.get(root);\r\n if (registered !== undefined) {\r\n for (const emitter of registered) emitter.updateParticles(deltaSeconds);\r\n return;\r\n }\r\n // Backward-compatible fallback for hosts that assemble a display tree manually instead of using\r\n // buildSceneView. Built scenes always take the O(emitter count) registry path above.\r\n const visit = (view: Container): void => {\r\n if (view instanceof ParticleEmitterNodeView) view.updateParticles(deltaSeconds);\r\n for (const child of view.children) visit(child);\r\n };\r\n visit(root);\r\n}\r\n\r\n/** Lists the nodes a scene renders, including nodes of prefab definitions its prefab instances expand to. */\r\nexport function collectRenderedNodes(document: ProjectDocument, scene: Scene): UINode[] {\r\n return resolveOwnerNodeGraph(document, scene).nodes;\r\n}\r\n\r\nexport type PrefabViewConfiguration = Pick<Extract<UINode, { type: \"prefab-instance\" }>, \"propertyOverrides\" | \"locallyAddedNodes\"> & { instanceId?: string };\r\n\r\nfunction prefabScene(document: ProjectDocument, prefabId: string, configuration: PrefabViewConfiguration = {}): { document: ProjectDocument; sceneId: string; instanceId: string } {\r\n const prefab = document.prefabs.find((candidate) => candidate.id === prefabId);\r\n if (prefab === undefined) throw new Error(`Prefab '${prefabId}' does not exist in the project document.`);\r\n const width = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.x) + Math.max(0, node.transform.width)));\r\n const height = Math.max(1, ...prefab.nodes.map((node) => Math.abs(node.transform.y) + Math.max(0, node.transform.height)));\r\n const instanceId = configuration.instanceId ?? createStableId();\r\n const instance: Extract<UINode, { type: \"prefab-instance\" }> = {\r\n id: instanceId, name: prefab.name, type: \"prefab-instance\", prefabId, parentId: null, children: [],\r\n visible: true, transform: { x: 0, y: 0, width, height, scaleX: 1, scaleY: 1, rotation: 0, anchorMinX: 0, anchorMaxX: 0, anchorMinY: 0, anchorMaxY: 0, pivotX: 0, pivotY: 0 },\r\n ...(configuration.propertyOverrides === undefined ? {} : { propertyOverrides: structuredClone(configuration.propertyOverrides) }),\r\n ...(configuration.locallyAddedNodes === undefined ? {} : { locallyAddedNodes: structuredClone(configuration.locallyAddedNodes) }),\r\n };\r\n const sceneId = createStableId();\r\n const viewport = { width, height };\r\n const scene: Scene = { id: sceneId, name: prefab.name, rootNodeIds: [instance.id], nodes: [instance], layout: { referenceViewports: { desktop: viewport, mobile: viewport }, preferredViewports: { desktop: viewport, mobile: viewport } } };\r\n return { document: { ...document, scenes: [...document.scenes, scene] }, sceneId, instanceId };\r\n}\r\n\r\n/** Builds a fresh runtime prefab instance without requiring it to already exist in a scene. */\r\nexport function buildPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, options: BuildSceneViewOptions, configuration: PrefabViewConfiguration = {}): SceneViewResult & { instanceId: string } {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...buildSceneView(synthetic.document, synthetic.sceneId, profile, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a prefab's assets and returns a fresh display tree suitable for dynamic game-code spawning. */\r\nexport async function loadPrefabView(document: ProjectDocument, prefabId: string, profile: LayoutProfileId, resolveFileUrl: FileUrlResolver, options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; assetCache?: SceneAssetCache }, configuration: PrefabViewConfiguration = {}): Promise<SceneViewResult & { instanceId: string }> {\r\n const synthetic = prefabScene(document, prefabId, configuration);\r\n return { ...await loadSceneView(synthetic.document, synthetic.sceneId, profile, resolveFileUrl, { ...options, clipToViewport: false }), instanceId: synthetic.instanceId };\r\n}\r\n\r\n/** Loads a scene's textures and Spine data, then builds its display tree in one call. */\r\nexport async function loadSceneView(\r\n document: ProjectDocument,\r\n sceneId: string,\r\n profile: LayoutProfileId,\r\n resolveFileUrl: FileUrlResolver,\r\n options: { interaction: SceneInteractionMode; ticker?: Ticker; localization?: SceneLocalizationOptions; clipToViewport?: boolean; assetCache?: SceneAssetCache },\r\n): Promise<SceneViewResult> {\r\n // Без assetCache каждый вызов начинает с пустых кэшей: для одиночной загрузки сцены это нормально, а вот\r\n // игровой код, который поднимает пресеты по одному, обязан передать собственный кэш — иначе один и тот же\r\n // скелет, атлас и текстура парсятся заново на каждую вьюху и дублируются в видеопамяти.\r\n const cache = options.assetCache;\r\n const [textures, spines, fonts, bitmapFonts] = await Promise.all([\r\n loadSceneTextures(document, sceneId, (asset) => (asset.type === \"image\" ? resolveFileUrl(asset.source.uri) : undefined), resolveFileUrl, cache?.textures, cache?.spritesheets, cache?.bitmapFonts),\r\n loadSceneSpines(document, sceneId, resolveFileUrl, cache?.spines),\r\n loadSceneFonts(document, sceneId, resolveFileUrl, cache?.fonts),\r\n loadSceneBitmapFonts(document, sceneId, resolveFileUrl, cache?.bitmapFonts),\r\n ]);\r\n return buildSceneView(document, sceneId, profile, { interaction: options.interaction, textures, spines, fonts, bitmapFonts, ticker: options.ticker, localization: options.localization, clipToViewport: options.clipToViewport });\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"ButtonNodeView.d.ts","sourceRoot":"","sources":["../../src/views/ButtonNodeView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,KAAK,cAAc,EAAE,KAAK,aAAa,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AACjH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAgD,OAAO,EAAE,MAAM,SAAS,CAAC;AAChF,OAAO,EAAE,QAAQ,EAAE,KAAK,oBAAoB,EAAE,MAAM,eAAe,CAAC;AACpE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD,MAAM,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,CAAC,CAAC;AAK7D;;;;;;;;GAQG;AACH,qBAAa,cAAe,SAAQ,QAAQ;IAC1C,OAAO,CAAC,MAAM,CAAe;IAC7B,OAAO,CAAC,UAAU,CAAqC;IACvD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAuB;IACnD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAC/C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,aAAa,CAAuB;IAC5C,OAAO,CAAC,YAAY,CAAU;IAE9B,YAAY,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,SAAS,EAAE,WAAW,EAAE,oBAAoB,EAAE,KAAK,CAAC,EAAE,UAAU,EAStI;IAED;;;;;;OAMG;IACH,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAI/B,OAAO,CAAC,MAAM,CAAC,eAAe;IAW9B,OAAO,CAAC,MAAM,CAAC,oBAAoB;IAKnC;;;;;;;;OAQG;IACH,OAAO,CAAC,WAAW;IAgCnB,uGAAuG;IACvG,OAAO,CAAC,YAAY;IAMpB,SAAS,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAmDxE;IAED,2FAA2F;IAC3F,gBAAgB,CAAC,SAAS,EAAE,aAAa,GAAG,IAAI,CAS/C;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,OAAO,EAEzB;IAED,IAAI,KAAK,IAAI,cAAc,CAE1B;IAED,mGAAmG;IACnG,QAAQ,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI,CAEpC;IAED,IAAI,OAAO,IAAI,WAAW,CAAC,SAAS,CAAC,CAAgC;IACrE,IAAI,MAAM,IAAI,WAAW,CAAC,QAAQ,CAAC,CAA+B;IAClE,IAAI,IAAI,IAAI,WAAW,CAAC,MAAM,CAAC,CAA6B;IAC5D,IAAI,OAAO,IAAI,WAAW,CAAC,SAAS,CAAC,CAAgC;IACrE,IAAI,KAAK,IAAI,WAAW,CAAC,OAAO,CAAC,CAA8B;CAChE"}
1
+ {"version":3,"file":"ButtonNodeView.d.ts","sourceRoot":"","sources":["../../src/views/ButtonNodeView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,KAAK,cAAc,EAAE,KAAK,aAAa,EAAE,KAAK,MAAM,EAAE,MAAM,wBAAwB,CAAC;AACjH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACvC,OAAO,EAAgD,OAAO,EAAE,MAAM,SAAS,CAAC;AAChF,OAAO,EAAE,QAAQ,EAAE,KAAK,oBAAoB,EAAE,MAAM,eAAe,CAAC;AACpE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD,MAAM,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,EAAE;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,CAAC,CAAC;AAK7D;;;;;;;;GAQG;AACH,qBAAa,cAAe,SAAQ,QAAQ;IAC1C,OAAO,CAAC,MAAM,CAAe;IAC7B,OAAO,CAAC,UAAU,CAAqC;IACvD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAuB;IACnD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAC/C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,aAAa,CAAuB;IAC5C,OAAO,CAAC,YAAY,CAAU;IAE9B,YAAY,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,SAAS,EAAE,WAAW,EAAE,oBAAoB,EAAE,KAAK,CAAC,EAAE,UAAU,EAStI;IAED;;;;;;OAMG;IACH,OAAO,CAAC,MAAM,CAAC,gBAAgB;IAI/B,OAAO,CAAC,MAAM,CAAC,eAAe;IAW9B,OAAO,CAAC,MAAM,CAAC,oBAAoB;IAKnC;;;;;;;;OAQG;IACH,OAAO,CAAC,WAAW;IAwCnB,uGAAuG;IACvG,OAAO,CAAC,YAAY;IAMpB,SAAS,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAuDxE;IAED,2FAA2F;IAC3F,gBAAgB,CAAC,SAAS,EAAE,aAAa,GAAG,IAAI,CAS/C;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,OAAO,EAEzB;IAED,IAAI,KAAK,IAAI,cAAc,CAE1B;IAED,mGAAmG;IACnG,QAAQ,CAAC,KAAK,EAAE,cAAc,GAAG,IAAI,CAEpC;IAED,IAAI,OAAO,IAAI,WAAW,CAAC,SAAS,CAAC,CAAgC;IACrE,IAAI,MAAM,IAAI,WAAW,CAAC,QAAQ,CAAC,CAA+B;IAClE,IAAI,IAAI,IAAI,WAAW,CAAC,MAAM,CAAC,CAA6B;IAC5D,IAAI,OAAO,IAAI,WAAW,CAAC,SAAS,CAAC,CAAgC;IACrE,IAAI,KAAK,IAAI,WAAW,CAAC,OAAO,CAAC,CAA8B;CAChE"}
@@ -65,6 +65,10 @@ export class ButtonNodeView extends NodeView {
65
65
  * pass has run). Only feeds the initial placeholder paint above — see its doc comment for why.
66
66
  */
67
67
  buildButton(node, size) {
68
+ // `FancyButton` always starts in `default`. An internal rebuild must stay invisible to hosts
69
+ // and to the Inspector's transient state preview: otherwise rebuilding after a nine-slice or
70
+ // asset-type change leaves the Inspector on (say) Hover while the canvas silently shows Normal.
71
+ const previousState = this.button === undefined ? undefined : this.state;
68
72
  const nineSlice = node.nineSlice;
69
73
  const resolvedSize = size ?? { width: node.transform.width, height: node.transform.height };
70
74
  const normalTexture = this.textureFor(node.states.normalAssetId);
@@ -94,6 +98,10 @@ export class ButtonNodeView extends NodeView {
94
98
  this.button = button;
95
99
  this.stateViews = stateViews;
96
100
  this.setContent(button);
101
+ if (previousState !== undefined) {
102
+ this.applyEnabled(this.enabledState);
103
+ this.button.setState(FANCY_STATE_BY_KEY[previousState]);
104
+ }
97
105
  }
98
106
  /** In authoring mode `enabled` may only drive the visuals: `FancyButton` couples it to `eventMode`. */
99
107
  applyEnabled(enabled) {
@@ -157,6 +165,10 @@ export class ButtonNodeView extends NodeView {
157
165
  }
158
166
  ButtonNodeView.applyStateAppearance(view, node, state);
159
167
  }
168
+ // Re-activate the current view after changing its appearance. Besides keeping FancyButton's
169
+ // visibility bookkeeping authoritative, this invalidates the shown branch immediately when
170
+ // Inspector color/opacity previews update an already-built button.
171
+ this.button.setState(this.button.state, true);
160
172
  }
161
173
  // Только на изменение документа: иначе любой пересчёт layout сбрасывал бы transient preview state.
162
174
  if (node.enabled !== this.enabledState)