@pixerate/flair 0.35.2 → 0.36.0

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Files changed (42) hide show
  1. package/CHANGELOG.md +6 -0
  2. package/README.md +2 -2
  3. package/dist/catalog/index.d.ts +3 -3
  4. package/dist/catalog/index.js +2 -2
  5. package/dist/{chunk-VKIDRHBG.js → chunk-6B62CBTP.js} +49 -4
  6. package/dist/chunk-6B62CBTP.js.map +1 -0
  7. package/dist/{chunk-O5QKC2L7.js → chunk-D4GVMDHE.js} +6 -6
  8. package/dist/{chunk-MOLJPWME.js → chunk-G5M777AN.js} +3 -3
  9. package/dist/{chunk-N5HXMQOK.js → chunk-OIRDNPMD.js} +22 -7
  10. package/dist/chunk-OIRDNPMD.js.map +1 -0
  11. package/dist/{chunk-JETRHCP3.js → chunk-XAQ5FWKS.js} +4 -4
  12. package/dist/chunk-XAQ5FWKS.js.map +1 -0
  13. package/dist/{chunk-2O3RMSOE.js → chunk-XFTSWPSX.js} +3 -3
  14. package/dist/{chunk-IHUNCBMF.js → chunk-Z3LKEODP.js} +2 -2
  15. package/dist/cli.js +2 -2
  16. package/dist/editor/index.d.ts +2 -2
  17. package/dist/editor/index.js +3 -3
  18. package/dist/{effect-HL4XF4FD.js → effect-RXOSCAK2.js} +8 -8
  19. package/dist/embed/index.d.ts +2 -2
  20. package/dist/embed/index.js +4 -4
  21. package/dist/index.d.ts +2 -2
  22. package/dist/index.js +12 -4
  23. package/dist/index.js.map +1 -1
  24. package/dist/node.d.ts +2 -2
  25. package/dist/node.js +7 -7
  26. package/dist/react/index.d.ts +2 -2
  27. package/dist/react/index.js +5 -5
  28. package/dist/svelte/index.d.ts +2 -2
  29. package/dist/svelte/index.js +5 -5
  30. package/dist/{svg-DaKRPA9v.d.ts → svg-cunB0HBn.d.ts} +23 -6
  31. package/dist/{types-B4Wjzde0.d.ts → types-CVgiEJyP.d.ts} +1 -1
  32. package/dist/vector/index.d.ts +2 -2
  33. package/dist/vector/index.js +12 -4
  34. package/package.json +1 -1
  35. package/dist/chunk-JETRHCP3.js.map +0 -1
  36. package/dist/chunk-N5HXMQOK.js.map +0 -1
  37. package/dist/chunk-VKIDRHBG.js.map +0 -1
  38. /package/dist/{chunk-O5QKC2L7.js.map → chunk-D4GVMDHE.js.map} +0 -0
  39. /package/dist/{chunk-MOLJPWME.js.map → chunk-G5M777AN.js.map} +0 -0
  40. /package/dist/{chunk-2O3RMSOE.js.map → chunk-XFTSWPSX.js.map} +0 -0
  41. /package/dist/{chunk-IHUNCBMF.js.map → chunk-Z3LKEODP.js.map} +0 -0
  42. /package/dist/{effect-HL4XF4FD.js.map → effect-RXOSCAK2.js.map} +0 -0
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+ {"version":3,"sources":["../src/vector/svg.ts"],"sourcesContent":["/**\n * Drawing animated SVG pictures (see `SvgMotion`) in the DOM: a sanitising\n * parser, a view that applies frames, and a player that runs on a `Clock`.\n */\n\nimport { realClock, type Clock } from \"../time/clock.js\";\nimport {\n easeFunction,\n formatCount,\n STEP_MS,\n SVG_PICTURE,\n svgFrame,\n svgOpeningTag,\n type SvgEase,\n type SvgBox,\n type SvgMotion,\n} from \"./motion.js\";\n\nconst SVG_NS = \"http://www.w3.org/2000/svg\";\n\n/**\n * The `<svg>` in `markup`, parsed and made safe to show: no scripts, event\n * handlers, `<foreignObject>` or links outside itself. Undefined when it is\n * not an SVG.\n */\nexport function parseSvg(markup: string): SVGSVGElement | undefined {\n // Parsed as XML, an <svg> without its namespace is not an SVG at all.\n let source = markup.trim();\n const open = svgOpeningTag(source);\n if (!/\\sxmlns\\s*=/i.test(open)) source = source.replace(/^<svg/i, `<svg xmlns=\"${SVG_NS}\"`);\n if (/xlink:/.test(source) && !/\\sxmlns:xlink\\s*=/i.test(open))\n source = source.replace(/^<svg/i, '<svg xmlns:xlink=\"http://www.w3.org/1999/xlink\"');\n const doc = new DOMParser().parseFromString(source, \"image/svg+xml\");\n const svg = doc.documentElement;\n if (svg.namespaceURI !== SVG_NS || svg.localName !== \"svg\" || doc.querySelector(\"parsererror\"))\n return undefined;\n for (const bad of svg.querySelectorAll(\"script, foreignObject\")) bad.remove();\n for (const el of [svg, ...svg.querySelectorAll(\"*\")]) {\n for (const attr of [...el.attributes]) {\n const name = attr.name.toLowerCase();\n const link = name === \"href\" || name === \"xlink:href\" || name === \"src\";\n if (name.startsWith(\"on\") || (link && !/^(#|data:image\\/)/i.test(attr.value.trim())))\n el.removeAttribute(attr.name);\n }\n }\n return document.importNode(svg, true) as unknown as SVGSVGElement;\n}\n\n/** Live views made so far, for ids unique on the page (see {@link scopeIds}). */\nlet views = 0;\n\nconst URL_REF = /url\\(\\s*(['\"]?)#([^'\")\\s]+)\\1\\s*\\)/g;\n\n/**\n * Gives the ids a live picture refers to (by `url(#…)` in attributes and\n * styles, or `href=\"#…\"`: its gradients, filters, clips, masks, `<use>`d\n * shapes) `suffix`, and points the references at the new ids, so two\n * pictures on one page that both define `id=\"glow\"` each use their own.\n * Other ids stay as written. The original id is kept in `data-flair-id`;\n * returns how ids map.\n */\nfunction scopeIds(svg: Element, suffix: string): Map<string, string> {\n const all = [svg, ...svg.querySelectorAll(\"*\")];\n const referred = new Set<string>();\n for (const el of all) {\n const texts = [...el.attributes].map((a) => [a.name.toLowerCase(), a.value] as const);\n if (el.localName === \"style\") texts.push([\"\", el.textContent ?? \"\"]);\n for (const [name, value] of texts) {\n if ((name === \"href\" || name === \"xlink:href\") && value.startsWith(\"#\")) referred.add(value.slice(1));\n for (const m of value.matchAll(URL_REF)) referred.add(m[2]!);\n }\n }\n const ids = new Map<string, string>();\n for (const el of all) {\n if (!el.id || !referred.has(el.id) || ids.has(el.id)) continue;\n ids.set(el.id, `${el.id}-${suffix}`);\n el.setAttribute(\"data-flair-id\", el.id);\n el.id = `${el.id}-${suffix}`;\n }\n if (ids.size)\n for (const el of [svg, ...svg.querySelectorAll(\"*\")]) {\n for (const attr of [...el.attributes]) {\n const scoped = scopedRefs(attr.value, ids, attr.name);\n if (scoped !== attr.value) attr.value = scoped;\n }\n if (el.localName === \"style\" && el.textContent) el.textContent = scopedRefs(el.textContent, ids);\n }\n return ids;\n}\n\n/** `value` with its references to ids in `ids` pointed at their scoped ids. */\nfunction scopedRefs(value: string, ids: ReadonlyMap<string, string>, attr = \"\"): string {\n const name = attr.toLowerCase();\n if (name === \"href\" || name === \"xlink:href\") {\n const to = value.startsWith(\"#\") ? ids.get(value.slice(1)) : undefined;\n return to ? `#${to}` : value;\n }\n if (!value.includes(\"url(\")) return value;\n return value.replace(URL_REF, (whole, quote: string, id: string) => {\n const to = ids.get(id);\n return to ? `url(${quote}#${to}${quote})` : whole;\n });\n}\n\n/** Share of an element's size left round it when a `view` frames it. */\nconst VIEW_MARGIN = 0.12;\n\n/**\n * The box a `view` frames, in viewBox units: a box as given, an element's\n * box with a margin, widened to the picture's shape so the zoom does not\n * skew, or the whole picture for `null`.\n */\nfunction viewBox(view: SvgBox | string | null, whole: SvgBox, byId: Map<string, Element>): SvgBox {\n if (view === null) return whole;\n if (typeof view !== \"string\") return view;\n const el = byId.get(view) as SVGGraphicsElement | undefined;\n let box: DOMRect | undefined;\n try {\n box = el?.getBBox?.();\n } catch {\n // Not laid out (or not drawable): keep the whole picture.\n }\n if (!box || !(box.width > 0 || box.height > 0)) return whole;\n // In the picture's own units: through the element's transforms (a point\n // placed with one), which its box leaves out.\n try {\n const svg = el!.ownerSVGElement;\n const m = svg?.getScreenCTM()?.inverse().multiply(el!.getScreenCTM()!);\n if (m) {\n const corners = [\n [box.x, box.y],\n [box.x + box.width, box.y],\n [box.x, box.y + box.height],\n [box.x + box.width, box.y + box.height],\n ].map(([x, y]) => new DOMPoint(x, y).matrixTransform(m));\n const xs = corners.map((p) => p.x);\n const ys = corners.map((p) => p.y);\n box = new DOMRect(\n Math.min(...xs),\n Math.min(...ys),\n Math.max(...xs) - Math.min(...xs),\n Math.max(...ys) - Math.min(...ys),\n );\n }\n } catch {\n // Not laid out: keep its own box.\n }\n const aspect = whole[2] / whole[3];\n let w = box.width * (1 + 2 * VIEW_MARGIN);\n let h = box.height * (1 + 2 * VIEW_MARGIN);\n if (w / h > aspect) h = w / aspect;\n else w = h * aspect;\n return [box.x + box.width / 2 - w / 2, box.y + box.height / 2 - h / 2, w, h];\n}\n\n/**\n * Keeps the picture's `data-nonscaling` elements (a map's pins and labels)\n * the same size on screen as a `view` zooms: each is scaled round its own\n * origin by how far the picture is zoomed (so draw it round (0, 0) inside a\n * group that places it).\n */\nfunction keepSize(svg: SVGSVGElement, whole: SvgBox, nonscaling: Element[]) {\n if (!nonscaling.length) return;\n const width = Number((svg.getAttribute(\"viewBox\") ?? \"\").trim().split(/[\\s,]+/)[2]);\n const zoom = width > 0 ? width / whole[2] : 1;\n const transform = Math.abs(zoom - 1) < 1e-4 ? \"\" : `scale(${+zoom.toFixed(4)})`;\n for (const el of nonscaling)\n if ((el.getAttribute(\"transform\") ?? \"\") !== transform)\n if (transform) el.setAttribute(\"transform\", transform);\n else el.removeAttribute(\"transform\");\n}\n\n/** Applies a frame of the media's animations to `svg`. */\nfunction apply(\n svg: SVGSVGElement,\n whole: SvgBox,\n byId: Map<string, Element>,\n motion: SvgMotion,\n timeMs: number,\n steps: readonly number[],\n ids: ReadonlyMap<string, string> = new Map(),\n) {\n for (const [id, frame] of svgFrame(motion.animate ?? [], steps, timeMs)) {\n if (id === SVG_PICTURE && frame.view) {\n const a = viewBox(frame.view.from, whole, byId);\n const b = viewBox(frame.view.to, whole, byId);\n const u = frame.view.u;\n svg.setAttribute(\"viewBox\", a.map((n, i) => +(n + (b[i]! - n) * u).toFixed(2)).join(\" \"));\n continue;\n }\n const el = byId.get(id);\n if (!el) continue;\n for (const [name, value] of Object.entries(frame.attrs)) el.setAttribute(name, scopedRefs(value, ids, name));\n if (frame.draw !== undefined) {\n // A path length of 1 lets the dash be a fraction, with nothing measured.\n el.setAttribute(\"pathLength\", \"1\");\n el.setAttribute(\"stroke-dasharray\", \"1 1\");\n el.setAttribute(\"stroke-dashoffset\", String(1 - frame.draw));\n }\n if (frame.text !== undefined) el.textContent = frame.text;\n if (frame.solo !== undefined) {\n const children = Array.from(el.children);\n children.forEach((child, idx) => {\n if (child instanceof SVGElement || child instanceof HTMLElement) {\n if (idx === frame.solo) {\n child.removeAttribute(\"display\");\n } else {\n child.setAttribute(\"display\", \"none\");\n }\n }\n });\n }\n if (frame.along) {\n const path = byId.get(frame.along.path) as SVGGeometryElement | undefined;\n try {\n const length = path?.getTotalLength?.();\n if (path && length !== undefined) {\n const p = path.getPointAtLength(frame.along.at * length);\n el.setAttribute(\"transform\", `translate(${+p.x.toFixed(2)} ${+p.y.toFixed(2)})`);\n }\n } catch {\n // Not laid out: leave it where it is.\n }\n }\n }\n}\n\nconst VAR = /var\\(\\s*(--[\\w-]+)\\s*(?:,\\s*([^()]*(?:\\([^()]*\\)[^()]*)*))?\\)/g;\n\n/**\n * `copy` with the CSS variables in its attributes and styles replaced by\n * their values on `live` (its original, in the page), or their fallbacks:\n * an image of the SVG is drawn on its own, where the page's variables (a\n * host's palette) mean nothing.\n */\nfunction resolveVariables(live: SVGSVGElement, copy: SVGSVGElement) {\n const originals = [live, ...live.querySelectorAll(\"*\")];\n const copies = [copy, ...copy.querySelectorAll(\"*\")];\n copies.forEach((el, i) => {\n let style: CSSStyleDeclaration | undefined;\n for (const attr of [...el.attributes]) {\n if (!attr.value.includes(\"var(\")) continue;\n style ??= getComputedStyle(originals[i] ?? live);\n el.setAttribute(\n attr.name,\n attr.value.replace(\n VAR,\n (_, name: string, fallback?: string) =>\n style!.getPropertyValue(name).trim() || fallback?.trim() || \"\",\n ),\n );\n }\n });\n}\n\n/** An image of the picture as drawn now (its layers in order), at `pixels`. */\nasync function rasterize(layers: SVGSVGElement[], pixels: { width: number; height: number }): Promise<HTMLCanvasElement> {\n const canvas = document.createElement(\"canvas\");\n canvas.width = pixels.width;\n canvas.height = pixels.height;\n const defs = layers[0]?.querySelector(\"defs\");\n for (const [i, svg] of layers.entries()) {\n const copy = svg.cloneNode(true) as SVGSVGElement;\n resolveVariables(svg, copy);\n // A fixed layer's gradients and markers live in the picture's <defs>.\n if (i > 0 && defs) copy.prepend(defs.cloneNode(true));\n copy.setAttribute(\"xmlns\", SVG_NS);\n copy.setAttribute(\"width\", String(pixels.width));\n copy.setAttribute(\"height\", String(pixels.height));\n const url = URL.createObjectURL(\n new Blob([new XMLSerializer().serializeToString(copy)], { type: \"image/svg+xml\" }),\n );\n try {\n const image = new Image();\n image.src = url;\n await image.decode();\n canvas.getContext(\"2d\")!.drawImage(image, 0, 0, pixels.width, pixels.height);\n } finally {\n URL.revokeObjectURL(url);\n }\n }\n return canvas;\n}\n\n/**\n * Moves the picture's `data-fixed` elements (titles, legends, notes) into a\n * layer over it that keeps the original `viewBox`, so a `view` zooms the\n * picture under them while they stay put. Undefined when it has none.\n */\nfunction fixedLayer(svg: SVGSVGElement): SVGSVGElement | undefined {\n const fixed = [...svg.querySelectorAll(\"[data-fixed]\")].filter(\n (el) => !el.parentElement?.closest(\"[data-fixed]\"),\n );\n if (!fixed.length) return undefined;\n // The picture's own attributes (viewBox, fonts, fills) without its id.\n const layer = svg.cloneNode(false) as SVGSVGElement;\n layer.removeAttribute(\"id\");\n layer.setAttribute(\"aria-hidden\", \"true\");\n layer.style.cssText = \"position:absolute;inset:0;overflow:visible\";\n for (const el of fixed) layer.appendChild(el);\n return layer;\n}\n\nexport interface SvgViewOptions {\n /**\n * Called with the id of the innermost element with an id that is clicked:\n * its id in the motion's markup (in the page, ids carry a suffix that keeps\n * them unique, so several pictures can use the same ones).\n */\n onPick?: (id: string) => void;\n}\n\n/** An {@link SvgMotion} drawn into an element; call `draw` with a time to show it then. */\nexport interface SvgView {\n /** A `div` filled by the picture; put it anywhere. */\n readonly element: HTMLDivElement;\n /** Shows the picture at `timeMs`, with steps starting at `steps` (ms). */\n draw(timeMs: number, steps?: readonly number[]): void;\n /** An image of the picture as drawn now. */\n capture(pixels: { width: number; height: number }): Promise<HTMLCanvasElement | undefined>;\n}\n\n/** Shows an {@link SvgMotion} as a live view; with `onPick`, clicks report the id of the element clicked. */\nexport function svgView(motion: SvgMotion, options: SvgViewOptions = {}): SvgView {\n const element = document.createElement(\"div\");\n element.style.width = \"100%\";\n element.style.height = \"100%\";\n const { onPick } = options;\n if (onPick)\n element.addEventListener(\"click\", (event) => {\n // The innermost element with an id, up to the picture itself.\n for (let el = event.target as Element | null; el && el !== element; el = el.parentElement)\n if (el.id && el.localName !== \"svg\") return onPick(el.getAttribute(\"data-flair-id\") ?? el.id);\n });\n let svg: SVGSVGElement | undefined | null = null;\n let fixed: SVGSVGElement | undefined;\n let nonscaling: Element[] = [];\n let whole: SvgBox = [0, 0, 100, 100];\n const byId = new Map<string, Element>();\n let ids: ReadonlyMap<string, string> = new Map();\n const suffix = `f${++views}`;\n return {\n element,\n draw(timeMs, steps = []) {\n if (svg === null) {\n // Parsed on first use, so a view made and dropped costs nothing.\n svg = parseSvg(motion.svg);\n if (svg) {\n ids = scopeIds(svg, suffix);\n svg.setAttribute(\"width\", \"100%\");\n svg.setAttribute(\"height\", \"100%\");\n element.appendChild(svg);\n fixed = fixedLayer(svg);\n if (fixed) {\n element.style.position = \"relative\";\n element.appendChild(fixed);\n }\n for (const layer of [svg, fixed])\n for (const el of layer?.querySelectorAll(\"[id]\") ?? [])\n byId.set(el.getAttribute(\"data-flair-id\") ?? el.id, el);\n nonscaling = [...svg.querySelectorAll(\"[data-nonscaling]\")];\n const box = (svg.getAttribute(\"viewBox\") ?? \"\")\n .trim()\n .split(/[\\s,]+/)\n .map(Number);\n if (box.length === 4 && box.every(Number.isFinite)) whole = box as unknown as SvgBox;\n }\n }\n if (svg) {\n apply(svg, whole, byId, motion, timeMs, steps, ids);\n keepSize(svg, whole, nonscaling);\n }\n },\n capture: async (pixels) => (svg ? rasterize(fixed ? [svg, fixed] : [svg], pixels) : undefined),\n };\n}\n\n/** How long an {@link SvgMotion} runs: its last change's end, in ms (at least 1). */\nexport function svgDuration(motion: SvgMotion, steps: readonly number[] = []): number {\n let end = 0;\n for (const a of motion.animate ?? []) {\n const step = a.step ?? 0;\n const start = step <= 0 ? 0 : steps[step - 1];\n if (start === undefined) continue;\n end = Math.max(end, start + (a.delay ?? 0) + (a.ms ?? 800));\n }\n return Math.max(1, end);\n}\n\nexport interface SvgPlayerOptions extends SvgViewOptions {\n /** Time source (default: animation frames). Pass a `ManualClock` to step frames yourself. */\n clock?: Clock;\n /** Start playing at once (default `true`). */\n autoplay?: boolean;\n /**\n * Start again at the end (default `true`). When `false` it plays once and\n * stays on the last frame (hidden instead with `hideWhenPaused`).\n */\n loop?: boolean;\n /** Loop length in ms (default: the picture's own, see {@link svgDuration}, plus `hold`). */\n duration?: number;\n /** Ms to rest on the last frame before looping (default 600). */\n hold?: number;\n /** Playback speed (default 1). */\n speed?: number;\n /** Step start times in ms, for pictures that change on steps (default none). */\n steps?: readonly number[];\n /** Pause the animation loop when scrolled out of view via IntersectionObserver (default false). */\n pauseWhenHidden?: boolean;\n /** Wait to start playing until the element enters the viewport via IntersectionObserver (default false). When true, autoplay is deferred until first visible. */\n playOnEnter?: boolean;\n /** Hide the view (`visibility: hidden`) whenever playback is paused or reset (default false). */\n hideWhenPaused?: boolean;\n /**\n * Plays in answer to the pointer or the page instead of on its own (see\n * {@link SvgTrigger}): `\"hover\"` and `\"press\"` play to the end while\n * hovered or held and back to the start after; `\"click\"` plays the next\n * step on each click, starting over after the last; `\"scroll\"` follows\n * the trigger target's progress through the viewport (see `scrollRange`),\n * scrubbing back and forth as the page scrolls. `autoplay`, `loop` and\n * `steps` are ignored.\n */\n trigger?: SvgTrigger;\n /** The element whose pointer events trigger it, or whose scrolling a scroll trigger follows (default the container). */\n triggerTarget?: HTMLElement;\n /**\n * For a scroll trigger: the stretch of the target's progress through the\n * viewport (0 as its top comes in at the bottom, 1 as its bottom leaves at\n * the top) over which the picture plays from start to end (default\n * `[0.1, 0.6]`: from just after it comes into view to a little past the\n * middle).\n */\n scrollRange?: readonly [number, number];\n}\n\n/** What makes a triggered {@link SvgPlayer} play. */\nexport type SvgTrigger = \"hover\" | \"press\" | \"click\" | \"scroll\";\n\n/** The stretch of the viewport a scroll-triggered picture plays over (see `SvgPlayerOptions.scrollRange`). */\nexport const SCROLL_RANGE: readonly [number, number] = [0.1, 0.6];\n\n/**\n * Plays an {@link SvgMotion} inside `container`: loops by default, and can be\n * paused, sought and sped up. Dispose it to stop and remove the picture.\n */\nexport class SvgPlayer {\n readonly view: SvgView;\n private readonly clock: Clock;\n private steps: readonly number[];\n private readonly loop: boolean;\n private length: number;\n private readonly motion: SvgMotion;\n private readonly trigger?: SvgTrigger;\n private readonly triggerTarget?: HTMLElement;\n /** With a hover or press trigger: 1 playing to the end, -1 back to the start. */\n private direction = 1;\n /** With a click trigger: when each click came, in ms of playback. */\n private clicks: number[] = [];\n private readonly hideWhenPaused: boolean;\n private speed: number;\n private time = 0;\n private last = 0;\n private playing = false;\n private disposed = false;\n private wasPlayingBeforeHidden = false;\n private hasEnteredViewport = false;\n private intersectionObserver?: IntersectionObserver;\n private readonly scrollRange: readonly [number, number];\n /** A scroll trigger's pending update (one per frame). */\n private scrollFrame = 0;\n private followingScroll = false;\n\n constructor(\n private readonly container: HTMLElement,\n motion: SvgMotion,\n options: SvgPlayerOptions = {},\n ) {\n this.clock = options.clock ?? realClock;\n this.motion = motion;\n this.trigger = options.trigger;\n this.steps = this.trigger ? [] : (options.steps ?? []);\n this.loop = this.trigger ? false : (options.loop ?? true);\n this.speed = options.speed ?? 1;\n this.hideWhenPaused = Boolean(options.hideWhenPaused);\n this.scrollRange = options.scrollRange ?? SCROLL_RANGE;\n this.length = options.duration ?? svgDuration(motion, this.steps) + (options.hold ?? 600);\n this.view = svgView(motion, options);\n container.appendChild(this.view.element);\n this.view.draw(0, this.steps);\n\n const needsObserver =\n (options.pauseWhenHidden || options.playOnEnter) && typeof IntersectionObserver !== \"undefined\";\n\n if (needsObserver) {\n this.intersectionObserver = new IntersectionObserver(([entry]) => {\n if (!entry) return;\n if (entry.isIntersecting) {\n if (options.playOnEnter && !this.hasEnteredViewport) {\n this.hasEnteredViewport = true;\n if (options.autoplay ?? true) {\n this.play();\n }\n } else if (this.wasPlayingBeforeHidden) {\n this.wasPlayingBeforeHidden = false;\n this.play();\n }\n } else {\n if (this.playing && options.pauseWhenHidden) {\n this.wasPlayingBeforeHidden = true;\n this.pause();\n }\n }\n });\n this.intersectionObserver.observe(this.view.element);\n }\n\n if (this.trigger === \"scroll\") {\n this.length = options.duration ?? svgDuration(motion);\n this.triggerTarget = options.triggerTarget ?? container;\n this.followingScroll = true;\n this.listen(true);\n this.followScroll();\n return;\n }\n\n if (this.trigger) {\n // A click-triggered picture runs until its latest step is over, however many clicks.\n // Hovers and presses run to the last change and back, with no rest to wait through.\n this.length = this.trigger === \"click\" ? Infinity : (options.duration ?? svgDuration(motion));\n this.triggerTarget = options.triggerTarget ?? container;\n this.listen(true);\n return;\n }\n\n // Without IntersectionObserver (a server, a test), nothing would say it entered: play at once.\n const shouldAutoplay = (options.autoplay ?? true) && !(options.playOnEnter && needsObserver);\n if (shouldAutoplay) {\n this.play();\n } else if (this.hideWhenPaused) {\n this.view.element.style.visibility = \"hidden\";\n }\n }\n\n /** The loop length in ms. */\n get duration(): number {\n return this.length;\n }\n\n /** The time shown, in ms. */\n get currentTime(): number {\n return this.time;\n }\n\n get isPlaying(): boolean {\n return this.playing;\n }\n\n play(): void {\n if (this.playing || this.disposed) return;\n this.playing = true;\n if (this.hideWhenPaused) this.view.element.style.visibility = \"visible\";\n this.last = this.clock.now();\n void this.run();\n }\n\n pause(): void {\n this.playing = false;\n if (this.hideWhenPaused) this.view.element.style.visibility = \"hidden\";\n }\n\n /** Stops playback, rewinds to `0 ms`, and hides the view if `hideWhenPaused` is enabled. */\n reset(): void {\n this.playing = false;\n this.wasPlayingBeforeHidden = false;\n this.seek(0);\n if (this.hideWhenPaused) this.view.element.style.visibility = \"hidden\";\n }\n\n /** Shows the picture at `ms` (wrapped into the loop when looping). */\n seek(ms: number): void {\n this.time = this.loop\n ? 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@@ -12,7 +12,7 @@ import {
12
12
  getEffect,
13
13
  renderVectorEffect,
14
14
  textImage
15
- } from "./chunk-IHUNCBMF.js";
15
+ } from "./chunk-Z3LKEODP.js";
16
16
  import {
17
17
  parseColor
18
18
  } from "./chunk-VYOMXE6I.js";
@@ -20,7 +20,7 @@ import {
20
20
  SvgPlayer,
21
21
  svgDuration,
22
22
  svgView
23
- } from "./chunk-JETRHCP3.js";
23
+ } from "./chunk-XAQ5FWKS.js";
24
24
 
25
25
  // src/export/mp4mux.ts
26
26
  var AAC_RATES = [96e3, 88200, 64e3, 48e3, 44100, 32e3, 24e3, 22050, 16e3, 12e3, 11025, 8e3, 7350];
@@ -1126,4 +1126,4 @@ export {
1126
1126
  subjectValues,
1127
1127
  mountEffect
1128
1128
  };
1129
- //# sourceMappingURL=chunk-2O3RMSOE.js.map
1129
+ //# sourceMappingURL=chunk-XFTSWPSX.js.map
@@ -14,7 +14,7 @@ import {
14
14
  lerpAttr,
15
15
  morphPaths,
16
16
  morphSequence
17
- } from "./chunk-VKIDRHBG.js";
17
+ } from "./chunk-6B62CBTP.js";
18
18
 
19
19
  // src/catalog/inputs.ts
20
20
  var EFFECT_INPUTS = ["image", "video", "svg", "text", "mask", "path", "audio"];
@@ -28548,4 +28548,4 @@ export {
28548
28548
  effectControls,
28549
28549
  effectDefaults
28550
28550
  };
28551
- //# sourceMappingURL=chunk-IHUNCBMF.js.map
28551
+ //# sourceMappingURL=chunk-Z3LKEODP.js.map
package/dist/cli.js CHANGED
@@ -183,7 +183,7 @@ var collect = (value, previous) => [...previous, value];
183
183
  program.command("effects").description("List catalog effects with what they take (image, video, svg, text, mask, path) and how they answer the pointer").option("--accepts <inputs>", "Only effects that take all of these (image, video, svg, text, mask, path; comma-separated or repeated)", collect, []).option("--interaction <ways>", "Only effects that answer the pointer in one of these ways (hover, press, click, trail, pointer)", collect, []).option("--category <category>", "Only this category").option("--kind <kind>", "shader or vector").option("--search <words>", "Words to look for in the id, name, description and tags").option("--json", "Output JSON (id, name, kind, category, description, inputs, presets)", false).action(async (options) => {
184
184
  try {
185
185
  const { findEffects, effectInputs } = await import("./catalog/index.js");
186
- const { effectQueryFromFlags, describeEffect } = await import("./effect-HL4XF4FD.js");
186
+ const { effectQueryFromFlags, describeEffect } = await import("./effect-RXOSCAK2.js");
187
187
  const effects = findEffects(effectQueryFromFlags(options));
188
188
  if (options.json) {
189
189
  console.log(JSON.stringify(effects.map((e) => ({ id: e.id, name: e.name, kind: e.kind, category: e.category, description: e.description, inputs: effectInputs(e), presets: e.presets?.map((p) => p.name) ?? [] })), null, 2));
@@ -204,7 +204,7 @@ ${effects.length} effect${effects.length === 1 ? "" : "s"}. Render one with: fla
204
204
  program.command("render <effect>").description("Render a catalog effect, applied to a subject, to .mp4, .webm, .mov, .gif, .svg (vector effects) or .png frames").option("--image <path>", "A picture (file path or URL); repeat for effects that take two", collect, []).option("--svg <path>", "An SVG (file path, URL or markup)", collect, []).option("--text <text>", "Words, for a text effect or a text mask", collect, []).option("--font <family>", "CSS font family for --text drawn into a shader").option("--weight <weight>", "Font weight for --text drawn into a shader").option("--path <d>", "SVG path data, for a shape control", collect, []).option("--video <path>", "A video file, decoded to frames with ffmpeg", collect, []).option("--preset <name>", "A preset by name").option("--set <name=value>", "A control value (repeatable): --set uSpeed=2 --set uTint=#ff0080", collect, []).option("--size <WxH>", "Pixels, like 1280x720").option("--fps <fps>", "Frames per second", "30").option("--duration <seconds>", "Seconds (default: the effect's loop or play-through)").option("--alpha", "Keep transparency (webm, mov, gif, png, svg)", false).option("--background <css>", "Colour under transparent pixels without --alpha").option("--no-pointer", "Leave the pointer still (interactive effects otherwise get a scripted pointer)").option("-o, --out <outputPath>", "Output: .mp4, .webm, .mov, .gif, .svg, a .png pattern (out_%04d.png) or a folder").action(async (effectId, options) => {
205
205
  try {
206
206
  if (!options.out) throw new Error("Say where to write it: -o out.mp4 (or .webm, .mov, .gif, .svg, out_%04d.png, a folder/).");
207
- const { exportEffect, parseSets, parseSize, resolveEffect, subjectsFromFlags } = await import("./effect-HL4XF4FD.js");
207
+ const { exportEffect, parseSets, parseSize, resolveEffect, subjectsFromFlags } = await import("./effect-RXOSCAK2.js");
208
208
  const effect = resolveEffect(effectId);
209
209
  const subjects = subjectsFromFlags(options);
210
210
  const size = options.size ? parseSize(options.size) : void 0;
@@ -1,6 +1,6 @@
1
- import { i as VectorControl, f as EffectPreset, E as EffectDefinition } from '../types-B4Wjzde0.js';
1
+ import { i as VectorControl, f as EffectPreset, E as EffectDefinition } from '../types-CVgiEJyP.js';
2
2
  import { C as ControlValue, a as ControlDef, b as ControlType } from '../controls-Ec6P0Vpy.js';
3
- import { S as SvgMotion, C as Clock } from '../svg-DaKRPA9v.js';
3
+ import { S as SvgMotion, C as Clock } from '../svg-cunB0HBn.js';
4
4
  import { AnimationEasingPreset, AnimationEasing, AnimationTrack, AnimationKeyframe, cubicBezierAt as cubicBezierAt$1, evaluateEasing as evaluateEasing$1 } from '@pixerate/editor/animation';
5
5
  export { CubicBezierEasing, SpringEasing } from '@pixerate/editor/animation';
6
6
  import { CommandRegistry, CommandSpec } from '@pixerate/editor/commands';
@@ -16,7 +16,7 @@ import {
16
16
  renderVectorEffect,
17
17
  vectorControlIssues,
18
18
  vectorEffectControls
19
- } from "../chunk-IHUNCBMF.js";
19
+ } from "../chunk-Z3LKEODP.js";
20
20
  import "../chunk-EHDJ3CPJ.js";
21
21
  import {
22
22
  checkControlValue,
@@ -26,13 +26,13 @@ import {
26
26
  import {
27
27
  svgDuration,
28
28
  svgView
29
- } from "../chunk-JETRHCP3.js";
29
+ } from "../chunk-XAQ5FWKS.js";
30
30
  import {
31
31
  realClock
32
32
  } from "../chunk-WMZQCUFJ.js";
33
33
  import {
34
34
  svgMotionIssues
35
- } from "../chunk-VKIDRHBG.js";
35
+ } from "../chunk-6B62CBTP.js";
36
36
 
37
37
  // src/editor/timeline.ts
38
38
  import {
@@ -14,19 +14,19 @@ import {
14
14
  subjectsFromFlags,
15
15
  vectorTimeline,
16
16
  videoSeconds
17
- } from "./chunk-O5QKC2L7.js";
17
+ } from "./chunk-D4GVMDHE.js";
18
18
  import "./chunk-Z5EETGR4.js";
19
- import "./chunk-N5HXMQOK.js";
20
- import "./chunk-MOLJPWME.js";
21
- import "./chunk-2O3RMSOE.js";
19
+ import "./chunk-OIRDNPMD.js";
20
+ import "./chunk-G5M777AN.js";
21
+ import "./chunk-XFTSWPSX.js";
22
22
  import "./chunk-SMR2MJXB.js";
23
23
  import "./chunk-HDYBY3PQ.js";
24
- import "./chunk-IHUNCBMF.js";
24
+ import "./chunk-Z3LKEODP.js";
25
25
  import "./chunk-EHDJ3CPJ.js";
26
26
  import "./chunk-VYOMXE6I.js";
27
- import "./chunk-JETRHCP3.js";
27
+ import "./chunk-XAQ5FWKS.js";
28
28
  import "./chunk-WMZQCUFJ.js";
29
- import "./chunk-VKIDRHBG.js";
29
+ import "./chunk-6B62CBTP.js";
30
30
  export {
31
31
  checkEffectValues,
32
32
  defaultSize,
@@ -44,4 +44,4 @@ export {
44
44
  vectorTimeline,
45
45
  videoSeconds
46
46
  };
47
- //# sourceMappingURL=effect-HL4XF4FD.js.map
47
+ //# sourceMappingURL=effect-RXOSCAK2.js.map
@@ -1,6 +1,6 @@
1
1
  import { C as ControlValue } from '../controls-Ec6P0Vpy.js';
2
- import { b as SvgPlayer } from '../svg-DaKRPA9v.js';
3
- import { E as EffectDefinition } from '../types-B4Wjzde0.js';
2
+ import { b as SvgPlayer } from '../svg-cunB0HBn.js';
3
+ import { E as EffectDefinition } from '../types-CVgiEJyP.js';
4
4
  import { L as LiveSource, A as AudioSource, S as ShaderRenderer } from '../renderer-tk1nbVkW.js';
5
5
  import { R as RenderOptions } from '../frames-CGJudAbu.js';
6
6
 
@@ -3,15 +3,15 @@ import {
3
3
  recordEffect,
4
4
  recordingPlan,
5
5
  subjectValues
6
- } from "../chunk-2O3RMSOE.js";
6
+ } from "../chunk-XFTSWPSX.js";
7
7
  import "../chunk-SMR2MJXB.js";
8
8
  import "../chunk-HDYBY3PQ.js";
9
- import "../chunk-IHUNCBMF.js";
9
+ import "../chunk-Z3LKEODP.js";
10
10
  import "../chunk-EHDJ3CPJ.js";
11
11
  import "../chunk-VYOMXE6I.js";
12
- import "../chunk-JETRHCP3.js";
12
+ import "../chunk-XAQ5FWKS.js";
13
13
  import "../chunk-WMZQCUFJ.js";
14
- import "../chunk-VKIDRHBG.js";
14
+ import "../chunk-6B62CBTP.js";
15
15
  export {
16
16
  mountEffect,
17
17
  recordEffect,
package/dist/index.d.ts CHANGED
@@ -2,8 +2,8 @@ import { C as ControlValue } from './controls-Ec6P0Vpy.js';
2
2
  export { c as ControlCheck, a as ControlDef, b as ControlType, T as TextureSettings, d as checkControlValue, e as coerceControlValue, f as componentCount, g as controlValue, h as describeValue, i as hexToRgb, j as humanise, k as imageUrls, l as isImageUrl, p as parseColor, m as parseControls, r as rgbToHex } from './controls-Ec6P0Vpy.js';
3
3
  export { c as AUDIO_BANDS, d as AudioAnalysis, e as AudioAnalysisOptions, f as AudioBufferAnalysis, g as AudioBufferAnalysisOptions, a as AudioFrame, h as AudioSamples, A as AudioSource, B as BUILTIN_UNIFORMS, C as CompileError, i as CompileResult, b as CompileStatus, j as CompiledShader, F as FrameState, I as ImageLoadError, k as LiveAudio, L as LiveSource, R as RendererStats, l as SPECTRUM_BINS, m as SVG_EDGE, n as ShaderCompileError, S as ShaderRenderer, o as ShaderRendererOptions, T as TextureCache, p as TextureSource, V as VERTEX_SOURCE, q as analyseAudioBuffer, r as applyTextureSettings, s as compileShader, t as createContext, u as drawFrame, v as fft, w as formatCompileError, x as frequencyData, y as isSvgUrl, z as loadImage, D as parseCompileLog, E as preloadImages, G as releaseImages, H as resetGlCaches, J as rmsLevel, K as seekVideo, M as sharedAudioContext, N as sizeSvg, O as wrapSource } from './renderer-tk1nbVkW.js';
4
4
  export { H as HOVER_SECONDS, M as MAX_CLICKS, a as MAX_TRAIL, P as PointerTracker, R as RenderOptions, S as ShaderClick, b as ShaderFrames, c as ShaderFramesOptions, T as TRAIL_SECONDS, d as clicksUniform, t as trailUniform } from './frames-CGJudAbu.js';
5
- import { C as Clock } from './svg-DaKRPA9v.js';
6
- export { A as AnimateCountOptions, D as DataKey, E as EASES, c as EaseName, M as ManualClock, d as SCRAMBLE_MS, e as SCROLL_RANGE, f as STEP_MS, g as SVG_PICTURE, h as SvgAnimation, i as SvgBox, j as SvgElementFrame, S as SvgMotion, b as SvgPlayer, k as SvgPlayerOptions, a as SvgTrigger, l as SvgView, m as SvgViewOptions, n as animateCount, o as defaultDataKey, p as formatCount, q as jitter, r as lerpAttr, s as lerpData, t as pageHidden, u as parseSvg, v as realClock, w as stepData, x as stepProgress, y as stepStart, z as svgDuration, B as svgFrame, F as svgMotionIssues, G as svgOpeningTag, H as svgView, I as writtenText } from './svg-DaKRPA9v.js';
5
+ import { C as Clock } from './svg-cunB0HBn.js';
6
+ export { A as AnimateCountOptions, c as CubicBezier, D as DataKey, E as EASES, d as EaseName, M as ManualClock, e as SCRAMBLE_MS, f as SCROLL_RANGE, g as STEP_MS, h as SVG_PICTURE, i as SvgAnimation, j as SvgBox, k as SvgEase, l as SvgElementFrame, S as SvgMotion, b as SvgPlayer, m as SvgPlayerOptions, a as SvgTrigger, n as SvgView, o as SvgViewOptions, p as animateCount, q as cubicBezierEase, r as defaultDataKey, s as easeFunction, t as formatCount, u as isCubicBezier, v as isSvgEase, w as jitter, x as lerpAttr, y as lerpData, z as pageHidden, B as parseSvg, F as realClock, G as stepData, H as stepProgress, I as stepStart, J as svgDuration, K as svgFrame, L as svgMotionIssues, N as svgOpeningTag, O as svgView, P as writtenText } from './svg-cunB0HBn.js';
7
7
  export { AnimatedSvgOptions, BoxAlignment, BoxFit, FittedBoxResult, FormatUnitOptions, MorphOptions, StackLayoutOptions, SvgFrameMarkupOptions, SvgInlineLayout, UnitFormat, computeBoxFit, formatUnit, layoutStack, morphPaths, morphSequence, parseViewBox, remap, stepVariant, svgAnimatedMarkup, svgFrameMarkup, svgInlineLayout, svgViewBox } from './vector/index.js';
8
8
 
9
9
  /** Controls a registered thumbnail. */
package/dist/index.js CHANGED
@@ -114,13 +114,13 @@ import {
114
114
  } from "./chunk-H6L67KHI.js";
115
115
  import {
116
116
  svgAnimatedMarkup
117
- } from "./chunk-N5HXMQOK.js";
117
+ } from "./chunk-OIRDNPMD.js";
118
118
  import {
119
119
  parseViewBox,
120
120
  svgFrameMarkup,
121
121
  svgInlineLayout,
122
122
  svgViewBox
123
- } from "./chunk-MOLJPWME.js";
123
+ } from "./chunk-G5M777AN.js";
124
124
  import {
125
125
  SCROLL_SETTLE,
126
126
  SCROLL_SMOOTHING,
@@ -194,7 +194,7 @@ import {
194
194
  parseSvg,
195
195
  svgDuration,
196
196
  svgView
197
- } from "./chunk-JETRHCP3.js";
197
+ } from "./chunk-XAQ5FWKS.js";
198
198
  import {
199
199
  ManualClock,
200
200
  jitter,
@@ -206,8 +206,12 @@ import {
206
206
  SCRAMBLE_MS,
207
207
  STEP_MS,
208
208
  SVG_PICTURE,
209
+ cubicBezierEase,
209
210
  defaultDataKey,
211
+ easeFunction,
210
212
  formatCount,
213
+ isCubicBezier,
214
+ isSvgEase,
211
215
  lerpAttr,
212
216
  lerpData,
213
217
  morphPaths,
@@ -219,7 +223,7 @@ import {
219
223
  svgMotionIssues,
220
224
  svgOpeningTag,
221
225
  writtenText
222
- } from "./chunk-VKIDRHBG.js";
226
+ } from "./chunk-6B62CBTP.js";
223
227
 
224
228
  // src/time/retiming.ts
225
229
  function loopTime(t, duration, start = 0) {
@@ -1409,10 +1413,12 @@ export {
1409
1413
  createFrameRate,
1410
1414
  createLottieEase,
1411
1415
  createMotionPath,
1416
+ cubicBezierEase,
1412
1417
  cutsHalfway,
1413
1418
  defaultDataKey,
1414
1419
  describeValue,
1415
1420
  drawFrame,
1421
+ easeFunction,
1416
1422
  easeInOutCubic,
1417
1423
  easeProgress,
1418
1424
  effectGone,
@@ -1449,9 +1455,11 @@ export {
1449
1455
  interpolateOklab,
1450
1456
  interpolateOklch,
1451
1457
  isAngled,
1458
+ isCubicBezier,
1452
1459
  isDeleteCommand,
1453
1460
  isElementCommand,
1454
1461
  isImageUrl,
1462
+ isSvgEase,
1455
1463
  isSvgUrl,
1456
1464
  isUpdateCommand,
1457
1465
  jitter,