@pixerate/flair 0.21.0 → 0.21.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/README.md +1 -1
- package/dist/catalog/index.js +1 -1
- package/dist/{chunk-KD7E3RWF.js → chunk-ECBG5K6E.js} +871 -223
- package/dist/chunk-ECBG5K6E.js.map +1 -0
- package/dist/editor/index.js +1 -1
- package/dist/react/index.js +1 -1
- package/dist/svelte/index.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-KD7E3RWF.js.map +0 -1
package/CHANGELOG.md
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# @pixerate/flair
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## 0.21.1
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### Patch Changes
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- c07ff8a: Faster catalog shaders, looking the same: sand erosion about 10× faster per frame, boids, glass shatter and spark fountain 4–5×, volumetric clouds and image shatter 3–4×, confetti cannon, soap bubbles and flow particles about 3×, fur, sparkle trail and brush trail about 2×, and drip melt, ribbon trail, light painting, particle text, backlight glow, aura, oil paint and the particle-swap transition 1.2–1.8×. They skip work that cannot show (bounded searches, early outs, hashes and samples reused), so frames are the same to within a level or two, except flow particles' streaks (a cheaper, equivalent flow field) and small shading differences in volumetric clouds and aura.
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## 0.21.0
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### Minor Changes
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package/README.md
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| transition | liquid morph, displacement, luma fade, particle swap, ink bleed, pixel dissolve, comic panels, wipe, iris, block dissolve, grid wipe, glass wipe, twister, light leak, cross zoom |
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| loader / icon / data | spinner, bouncing dots, pulse ping, equalizer, progress ring, bar chart, line chart, stat counter, route, timeline track, success check, error cross, heartbeat, signature, confetti, flow network |
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Every shader is self-contained and compiles on WebGL2. Open [`#check`](https://pixerate.github.io/flair/#check) on the demo to compile the catalog on your own GPU.
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Every shader is self-contained and compiles on WebGL2. Open [`#check`](https://pixerate.github.io/flair/#check) on the demo to compile the catalog on your own GPU. [`#bench`](https://pixerate.github.io/flair/#bench) times every shader per frame on your GPU (`#bench?size=720&only=aurora,fur` for a size or a few effects; keep the tab in front, since a hidden tab or other drawing inflates every number).
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---
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package/dist/catalog/index.js
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