@pixerate/editor 0.69.0 → 0.71.0

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@@ -223,10 +223,11 @@ var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "clips",
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  var SHOT_KEYS = ["id", "label", "camera", "at", "run", "hold", "speed"];
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  var CAMERA_KEYS = ["x", "y", "width", "height", "frame", "padding", "ease", "ms", "geometric"];
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  var BASE_KEYS = ["type", "targets", "duration", "delay", "stagger", "with", "ease", "note", "repeat", "repeatMode", "steps"];
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+ var DRAW_ORDER_KEYS = ["order", "pace", "align", "sortBy", "origin"];
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  var COMMAND_KEYS = {
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- enter: [...BASE_KEYS, "style", "direction", "distance", "scale", "shape", "orientation"],
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- exit: [...BASE_KEYS, "style", "direction", "distance"],
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- draw: [...BASE_KEYS, "from", "to"],
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+ enter: [...BASE_KEYS, ...DRAW_ORDER_KEYS, "style", "direction", "distance", "scale", "shape", "orientation"],
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+ exit: [...BASE_KEYS, ...DRAW_ORDER_KEYS, "style", "direction", "distance"],
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+ draw: [...BASE_KEYS, ...DRAW_ORDER_KEYS, "from", "to", "comet"],
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  move: [...BASE_KEYS, "by", "to", "via", "pacing", "blend"],
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  rotate: [...BASE_KEYS, "by", "to", "blend"],
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  scale: [...BASE_KEYS, "to", "geometric", "blend"],
@@ -270,6 +271,14 @@ function commandShapeProblems(command2, where) {
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  if (command2[key] !== void 0 && !isNum(command2[key])) p(`"${key}" must be a number.`);
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  };
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  if (command2.with !== void 0 && command2.with !== "after" && command2.with !== "previous") p(`"with" must be "after" or "previous".`);
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+ if (DRAW_ORDER_KEYS.some((k) => command2[k] !== void 0)) {
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+ if (type === "enter" && command2.style !== "draw" || type === "exit" && command2.style !== "undraw") p(`"order", "pace", "align", "sortBy" and "origin" go with drawing: style "${type === "enter" ? "draw" : "undraw"}".`);
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+ if (command2.order !== void 0 && command2.order !== "together" && command2.order !== "sequence") p(`"order" must be "together" or "sequence" (one stroke after another).`);
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+ if (command2.pace !== void 0 && command2.pace !== "time" && command2.pace !== "speed") p(`"pace" must be "time" (each stroke takes the whole time) or "speed" (all at one speed).`);
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+ if (command2.align !== void 0 && command2.align !== "start" && command2.align !== "end") p(`"align" must be "start" or "end".`);
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+ if (command2.sortBy !== void 0 && command2.sortBy !== "document" && command2.sortBy !== "distance") p(`"sortBy" must be "document" or "distance".`);
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+ if (command2.origin !== void 0 && !isPoint(command2.origin)) p(`"origin" must be { "x": number, "y": number } (document units).`);
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+ }
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  if (command2.note !== void 0 && typeof command2.note !== "string") p(`"note" must be a string.`);
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  if (type === "wait") {
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  if (!isNum(command2.duration) || command2.duration < 0) p(`"duration" must be a number of milliseconds \u2265 0.`);
@@ -303,6 +312,8 @@ function commandShapeProblems(command2, where) {
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  case "draw":
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  fraction("from");
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  fraction("to");
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+ fraction("comet");
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+ if (command2.comet !== void 0 && (command2.from !== void 0 || command2.to !== void 0)) p(`"comet" runs the whole path; leave out "from" and "to".`);
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  break;
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  case "move":
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  if (command2.by === void 0 && command2.to === void 0) p(`give "by" (an offset) or "to" (a point).`);
@@ -1003,6 +1014,43 @@ function compileMotionScene(scene) {
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  return typeof v === "number" ? v : 0;
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  };
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  const ease = command2.ease;
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+ const drawWindows = (s, e, o) => {
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+ const order2 = o.order ?? "together";
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+ const pace = o.pace ?? "time";
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+ if (order2 === "together" && pace === "time") return null;
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+ const paths = entry.node.type === "path" ? [entry.node] : collectPathNodes(entry.node);
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+ let list = paths.map((p) => {
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+ const at = nodes.get(p.id);
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+ let first = { x: 0, y: 0 };
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+ try {
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+ const m = vectorPathWorldBezier(p, at?.parentWorld ?? IDENTITY_MATRIX, { effects: false })[0];
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+ if (m && m.type === "M") first = { x: m.x, y: m.y };
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+ } catch {
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+ }
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+ return { id: p.id, len: Math.max(1e-6, motionPathLength(p, at?.parentWorld)), first };
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+ });
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+ if (!list.length) return null;
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+ const span = Math.max(0, e - s);
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+ if (order2 === "sequence") {
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+ if (o.sortBy === "distance") {
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+ const b = entry.bounds;
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+ const origin = o.origin ?? (b ? { x: b.x + b.width / 2, y: b.y + b.height / 2 } : { x: 0, y: 0 });
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+ list = [...list].sort((a, c) => Math.hypot(a.first.x - origin.x, a.first.y - origin.y) - Math.hypot(c.first.x - origin.x, c.first.y - origin.y));
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+ }
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+ const total = list.reduce((sum, p) => sum + p.len, 0);
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+ let at = s;
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+ return list.map((p) => {
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+ const w = { id: p.id, start: at, end: at + span * p.len / total };
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+ at = w.end;
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+ return w;
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+ });
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+ }
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+ const longest = Math.max(...list.map((p) => p.len));
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+ return list.map((p) => {
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+ const d = span * p.len / longest;
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+ return o.align === "end" ? { id: p.id, start: e - d, end: e } : { id: p.id, start: s, end: s + d };
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+ });
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+ };
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  switch (command2.type) {
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  case "enter": {
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  const style = command2.style ?? "fade";
@@ -1015,7 +1063,9 @@ function compileMotionScene(scene) {
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  break;
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  }
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  if (style === "draw") {
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- seg("drawEnd", 1, ease ?? MOTION_EASE_IN_OUT, start, start + duration2 * 0.75, { from: 0 });
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+ const windows = drawWindows(start, start + duration2 * 0.75, command2);
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+ if (windows) for (const w of windows) push({ node: w.id, property: "drawEnd", start: w.start, end: w.end, from: 0, to: 1, ease: ease ?? MOTION_EASE_IN_OUT, ...where });
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+ else seg("drawEnd", 1, ease ?? MOTION_EASE_IN_OUT, start, start + duration2 * 0.75, { from: 0 });
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  seg("fillOpacity", 1, MOTION_EASE_OUT, start + duration2 * 0.6, end, { from: 0 });
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  break;
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  }
@@ -1049,7 +1099,9 @@ function compileMotionScene(scene) {
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  if (wipe) seg(wipe.property, wipe.to, ease ?? "ease-in", start, end, { from: wipe.from });
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  else if (style === "undraw") {
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  seg("fillOpacity", 0, "ease-in", start, start + duration2 * 0.4);
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- seg("drawEnd", 0, ease ?? MOTION_EASE_IN_OUT);
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+ const windows = drawWindows(start, end, command2);
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+ if (windows) for (const w of windows) push({ node: w.id, property: "drawEnd", start: w.start, end: w.end, from: valueAt(w.id, "drawEnd", w.start), to: 0, ease: ease ?? MOTION_EASE_IN_OUT, ...where });
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+ else seg("drawEnd", 0, ease ?? MOTION_EASE_IN_OUT);
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  } else if (style === "shrink") {
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  seg("scaleX", 0, ease ?? "ease-in");
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  seg("scaleY", 0, ease ?? "ease-in");
@@ -1064,8 +1116,18 @@ function compileMotionScene(scene) {
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  break;
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  }
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  case "draw": {
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- const drawn = tracks.has(motionTrackKey(node, "drawEnd"));
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- seg("drawEnd", command2.to ?? 1, ease ?? MOTION_EASE_IN_OUT, start, end, command2.from !== void 0 ? { from: command2.from } : drawn ? {} : { from: 0 });
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+ const e = ease ?? MOTION_EASE_IN_OUT;
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+ const comet = command2.comet !== void 0 ? Math.min(1, Math.max(0, command2.comet)) : void 0;
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+ const windows = drawWindows(start, end, command2) ?? [{ id: node, start, end }];
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+ for (const w of windows) {
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+ if (comet !== void 0) {
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+ push({ node: w.id, property: "drawEnd", start: w.start, end: w.end, from: 0, to: 1 + comet, ease: e, ...where });
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+ push({ node: w.id, property: "drawStart", start: w.start, end: w.end, from: -comet, to: 1, ease: e, ...where });
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+ continue;
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+ }
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+ const drawn = tracks.has(motionTrackKey(w.id, "drawEnd"));
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+ push({ node: w.id, property: "drawEnd", start: w.start, end: w.end, from: command2.from ?? (drawn ? valueAt(w.id, "drawEnd", w.start) : 0), to: command2.to ?? 1, ease: e, ...where });
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+ }
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  break;
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  }
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  case "move": {
@@ -1475,6 +1537,30 @@ function motionStageSvg(scene, time, options = {}) {
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  const bg = svgOptions.background !== false && scene.artwork.background ? /^\s*<rect[^>]*\/>/.exec(body)?.[0] ?? "" : "";
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  return `${current.slice(0, open)}${bg}${ghosts.join("")}${body.slice(bg.length)}${paths}</svg>`;
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  }
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+ function motionContactSheetSvg(scene, times, options = {}) {
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+ const { columns, labels = true, ...frameOptions } = options;
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+ const n = Math.max(1, times.length);
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+ const cols = Math.max(1, Math.min(n, Math.floor(columns ?? Math.ceil(Math.sqrt(n)))));
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+ const rows = Math.ceil(n / cols);
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+ const { width: w, height: h } = scene.artwork;
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+ const gap = Math.round(Math.max(w, h) * 0.04);
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+ const label = labels ? Math.round(Math.max(12, h * 0.08)) : 0;
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+ const timeline = compileMotionScene(scene);
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+ const W = cols * w + (cols + 1) * gap;
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+ const H = rows * (h + label) + (rows + 1) * gap;
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+ const prefix = frameOptions.idPrefix ?? "vg-";
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+ const cells = times.map((t, i) => {
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+ const x = gap + i % cols * (w + gap);
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+ const y = gap + Math.floor(i / cols) * (h + label + gap);
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+ const frame = motionStageSvg(scene, t, { ...frameOptions, idPrefix: `${prefix}f${i}-` });
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+ const view = /viewBox="([^"]*)"/.exec(frame)?.[1] ?? `0 0 ${w} ${h}`;
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+ const inner = innerSvg(frame).replace(new RegExp(` id="(?!${`${prefix}f${i}-`.replace(/[.*+?^${}()|[\]\\]/g, "\\$&")})[^"]*"`, "g"), "");
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+ const shot = timeline.shots.find((s) => t >= s.start && t < s.end) ?? timeline.shots[timeline.shots.length - 1];
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+ const caption = labels ? `<text x="${x + w / 2}" y="${y + h + label * 0.8}" font-family="system-ui, sans-serif" font-size="${Math.round(label * 0.7)}" text-anchor="middle" fill="#64748b">${(t / 1e3).toFixed(2)} s${shot ? ` \xB7 ${shot.id.replace(/[<&]/g, "")}` : ""}</text>` : "";
1560
+ return `<svg x="${x}" y="${y}" width="${w}" height="${h}" viewBox="${view}" overflow="hidden">${inner}</svg><rect x="${x}" y="${y}" width="${w}" height="${h}" fill="none" stroke="#cbd5e1"/>${caption}`;
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+ });
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+ return `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 ${W} ${H}" width="${W}" height="${H}"><rect width="${W}" height="${H}" fill="#f8fafc"/>${cells.join("")}</svg>`;
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+ }
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  // src/animation-editor/check.ts
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  var MOTION_MIN_CHANGE_MS = 120;
@@ -1510,7 +1596,11 @@ function visibleAt(timeline, id, time, node) {
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  const circle = clip("clipCircle");
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  if (Array.isArray(circle) && circle[2] <= 1e-4) return false;
1512
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  const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : collectPathNodes(node).some((p) => p.fill && p.fill !== "none");
1513
- return num("drawEnd", 1) > 0.01 || hasFill && num("fillOpacity", 1) > 0.01;
1599
+ const drawn = num("drawEnd", 1) > 0.01 && (node.type === "path" || collectPathNodes(node).length === 0 || collectPathNodes(node).some((p) => {
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+ const v = trackValue(timeline.tracks.get(motionTrackKey(p.id, "drawEnd")), time);
1601
+ return typeof v !== "number" || v > 0.01;
1602
+ }));
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+ return drawn || hasFill && num("fillOpacity", 1) > 0.01;
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  }
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  function checkMotionScene(scene) {
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  const issues = [];
@@ -1924,6 +2014,56 @@ function applyMotionEdits(scene, edits) {
1924
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  if (added.length) return { ok: false, error: `Nothing was changed: ${added.map(motionIssueLine).join(" ")}` };
1925
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  return { ok: true, scene: next, issues, hints: editHints(before, issues) };
1926
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  }
2017
+ var REF = /^\$(\d+|last)((?:\.[A-Za-z_]\w*|\[\d+\])+)$/;
2018
+ function resolveMotionEditRefs(scene, edits) {
2019
+ const outcomes = [];
2020
+ const resolved = [];
2021
+ let next = scene;
2022
+ for (let i = 0; i < edits.length; i++) {
2023
+ const where = `op ${i + 1} (${edits[i]?.op})`;
2024
+ let problem = null;
2025
+ const walk = (v) => {
2026
+ if (typeof v === "string") {
2027
+ if (v.startsWith("$$")) return v.slice(1);
2028
+ const m = REF.exec(v);
2029
+ if (!m) return v;
2030
+ const n = m[1] === "last" ? i - 1 : Number(m[1]);
2031
+ if (!(n >= 0 && n < i)) {
2032
+ problem = `${where}: "${v}" refers to op ${n + 1}, but only ops before this one (1 to ${i}) can be referred to.`;
2033
+ return v;
2034
+ }
2035
+ let value = outcomes[n];
2036
+ for (const part of m[2].match(/\.[A-Za-z_]\w*|\[\d+\]/g) ?? []) value = value == null ? void 0 : value[part.startsWith(".") ? part.slice(1) : part.slice(1, -1)];
2037
+ if (value === void 0) problem = `${where}: "${v}" has no value; op ${n + 1} made ${JSON.stringify(outcomes[n])}.`;
2038
+ return value;
2039
+ }
2040
+ if (Array.isArray(v)) return v.map(walk);
2041
+ if (v && typeof v === "object") return Object.fromEntries(Object.entries(v).map(([k, x]) => [k, walk(x)]));
2042
+ return v;
2043
+ };
2044
+ const edit = walk(edits[i]);
2045
+ if (problem) return { ok: false, error: `${problem} Nothing was changed.` };
2046
+ const before = next;
2047
+ try {
2048
+ next = applyOne(next, edit);
2049
+ } catch (error) {
2050
+ if (error instanceof EditError) return { ok: false, error: `${where}: ${error.message} Nothing was changed.` };
2051
+ throw error;
2052
+ }
2053
+ resolved.push(edit);
2054
+ const out = { op: edit.op };
2055
+ if (edit.op === "insert_shots") out.shots = edit.shots.map((s) => s.id);
2056
+ if ("shot" in edit && typeof edit.shot === "string") out.shot = edit.op === "update_shot" && edit.set?.id ? edit.set.id : edit.shot;
2057
+ if (edit.op === "add_commands") {
2058
+ const at = edit.at ?? before.shots.find((s) => s.id === edit.shot)?.run.length ?? 0;
2059
+ out.indexes = edit.commands.map((_, k) => at + k);
2060
+ }
2061
+ if (edit.op === "move_command") out.indexes = [edit.to];
2062
+ if (edit.op === "set_clip") out.clip = edit.name;
2063
+ outcomes.push(out);
2064
+ }
2065
+ return { ok: true, edits: resolved, outcomes };
2066
+ }
1927
2067
  function createMotionScene(artwork, init = {}) {
1928
2068
  return { version: 1, name: init.name ?? "animation", ...init, artwork, shots: init.shots ?? [] };
1929
2069
  }
@@ -2681,11 +2821,13 @@ function toLottie(scene, options = {}) {
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2821
  const widthFrom = owner(path, "strokeWidth");
2682
2822
  const fadeFrom = owner(path, "fillOpacity");
2683
2823
  const drawFrom = owner(path, "drawEnd");
2684
- if (drawFrom) {
2685
- const draw = track(drawFrom, "drawEnd");
2686
- items.push({ ty: "tm", nm: "Draw on", s: { a: 0, k: 0 }, e: animate(draw, (t) => [Math.min(1, Math.max(0, Number(trackValue(draw, t) ?? 1))) * 100]), o: { a: 0, k: 0 }, m: 1 });
2824
+ const tailFrom = owner(path, "drawStart");
2825
+ if (drawFrom || tailFrom) {
2826
+ const pct = (track2, fallback) => (t) => [Math.min(1, Math.max(0, Number(trackValue(track2, t) ?? fallback))) * 100];
2827
+ const head = drawFrom ? track(drawFrom, "drawEnd") : [];
2828
+ const tail = tailFrom ? track(tailFrom, "drawStart") : [];
2829
+ items.push({ ty: "tm", nm: "Draw on", s: tail.length ? animate(tail, pct(tail, 0)) : { a: 0, k: 0 }, e: head.length ? animate(head, pct(head, 1)) : { a: 0, k: 100 }, o: { a: 0, k: 0 }, m: 1 });
2687
2830
  }
2688
- if (owner(path, "drawStart")) notes.push(`"${path.id}": drawing from a start other than 0 is not exported.`);
2689
2831
  const stroke = paintOf(path.stroke, "stroke", path.id);
2690
2832
  if (stroke || strokeFrom) {
2691
2833
  const colour = strokeFrom ? track(strokeFrom, "stroke") : [];
@@ -3071,11 +3213,19 @@ var BLEND = (fallback) => ({
3071
3213
  enum: [...MOTION_BLENDS],
3072
3214
  description: `"add" makes it a layer over the pose that stacks with other changes (a shake on a slide); "replace" makes it a change the next one takes over from (default ${fallback}).`
3073
3215
  });
3216
+ var DRAW_ORDER = {
3217
+ order: { type: "string", enum: ["together", "sequence"], description: "For drawing a group or several paths: together (default) or sequence (one stroke after another, each for a time in proportion to its length)." },
3218
+ pace: { type: "string", enum: ["time", "speed"], description: "With together: time (default, every stroke takes the whole time) or speed (all at one speed, so short strokes take less)." },
3219
+ align: { type: "string", enum: ["start", "end"], description: "With pace speed: start them together (default) or finish them together." },
3220
+ sortBy: { type: "string", enum: ["document", "distance"], description: "With sequence: stacking order (default) or distance from origin (a radial reveal)." },
3221
+ origin: object({ x: { type: "number", description: "Document units." }, y: { type: "number", description: "Document units." } }, ["x", "y"], "With sortBy distance: where strokes are drawn out from (default the target's centre).")
3222
+ };
3074
3223
  var command = (type, description, extra = {}, required = []) => object({ type: { const: type, description }, ...BASE, ...extra }, ["type", "targets", ...required], description);
3075
3224
  var MOTION_COMMAND_SCHEMA = {
3076
3225
  description: `A command (one of ${MOTION_COMMAND_TYPES.join(", ")}). Commands in a shot play one after another unless "with": "previous".`,
3077
3226
  oneOf: [
3078
3227
  command("enter", "Brings hidden targets in; they are hidden before this shot.", {
3228
+ ...DRAW_ORDER,
3079
3229
  style: {
3080
3230
  type: "string",
3081
3231
  enum: [...MOTION_ENTER_STYLES],
@@ -3088,11 +3238,12 @@ var MOTION_COMMAND_SCHEMA = {
3088
3238
  orientation: { type: "string", enum: [...MOTION_SPLIT_ORIENTATIONS], description: "For split: horizontal (default) opens up and down from a horizontal line through the middle; vertical opens left and right." }
3089
3239
  }),
3090
3240
  command("exit", "Takes targets out.", {
3241
+ ...DRAW_ORDER,
3091
3242
  style: { type: "string", enum: [...MOTION_EXIT_STYLES], description: "fade (default), shrink, slide, undraw, or wipe (hides behind a travelling edge through a clip over the target's box: a wipe in, reversed)." },
3092
3243
  direction: { type: "string", enum: [...MOTION_DIRECTIONS], description: "For slide: direction of travel (default down). For wipe: the way the edge travels (default right, hiding from the left)." },
3093
3244
  distance: { type: "number", description: "For slide: document units (default 40)." }
3094
3245
  }),
3095
- command("draw", "Draws strokes on (or off) to a fraction of their length.", { to: FRACTION("Fraction drawn at the end (default 1)."), from: FRACTION("Fraction drawn at the start (default: what is drawn now).") }),
3246
+ command("draw", "Draws strokes on (or off) to a fraction of their length.", { ...DRAW_ORDER, comet: FRACTION("A travelling stroke this fraction of the length long: it runs along the path and off the end (leave out from and to)."), to: FRACTION("Fraction drawn at the end (default 1)."), from: FRACTION("Fraction drawn at the start (default: what is drawn now).") }),
3096
3247
  command("move", "Moves targets by an offset or so their centre lands on a point.", { via: { type: "array", items: POINT("A point the centre passes through."), minItems: 1, maxItems: 64, description: 'Waypoints (document units) the centre passes through on the way to "to" or "by", smoothly (velocity carries through each) and without overshooting any. Default length 700 ms + 400 per waypoint.' }, pacing: { type: "string", enum: ["even", "equal"], description: "With via: even (default) keeps the speed steady along the path; equal gives each stretch the same time." }, blend: BLEND("replace"), by: POINT("Offset in document units."), to: POINT("Point (document coordinates) for the centre.") }),
3097
3248
  command("rotate", "Turns targets about their centre (degrees, clockwise).", { blend: BLEND("replace"), by: { type: "number", description: "Degrees to turn by." }, to: { type: "number", description: "Angle to turn to, in degrees from rest." } }),
3098
3249
  command("scale", "Scales targets about their centre (1 = rest size).", { blend: BLEND("replace"), to: { description: "A factor, or { x, y } factors.", anyOf: [{ type: "number" }, POINT("Factors per axis.")] }, geometric: { type: "boolean", description: "Grow by a steady factor, which reads as an even zoom (default false)." } }, ["to"]),
@@ -3225,9 +3376,9 @@ var EDIT_OP = {
3225
3376
  object({ op: { const: "delete_shots", description: "Like delete_shots." }, shots: { type: "array", items: SHOT_ID, minItems: 1, description: "Shot ids." } }, ["op", "shots"]),
3226
3377
  object({ op: { const: "move_shot", description: "Like move_shot." }, shot: SHOT_ID, to: { type: "integer", minimum: 0, description: "New position (0 = first)." } }, ["op", "shot", "to"]),
3227
3378
  object({ op: { const: "add_commands", description: "Like add_commands." }, shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the shot's run (default: the end)." } }, ["op", "shot", "commands"]),
3228
- object({ op: { const: "update_command", description: "Like update_command." }, shot: SHOT_ID, command: { type: "integer", minimum: 0, description: "Index in the shot's run." }, set: { type: "object", description: "Command fields to replace." }, remove: { type: "array", items: { type: "string" }, description: "Command fields to clear." } }, ["op", "shot", "command"]),
3229
- object({ op: { const: "move_command", description: "Like move_command." }, shot: SHOT_ID, command: { type: "integer", minimum: 0, description: "Index in the shot's run." }, to: { type: "integer", minimum: 0, description: "New index in the run (0 = first)." } }, ["op", "shot", "command", "to"]),
3230
- object({ op: { const: "delete_commands", description: "Like delete_commands." }, shot: SHOT_ID, commands: { type: "array", items: { type: "integer", minimum: 0 }, minItems: 1, description: "Indexes in the shot's run." } }, ["op", "shot", "commands"]),
3379
+ object({ op: { const: "update_command", description: "Like update_command." }, shot: SHOT_ID, command: { anyOf: [{ type: "integer", minimum: 0 }, { type: "string", pattern: "^\\$(\\d+|last)[.\\[]" }], description: `Index in the shot's run, or a reference to an earlier op's outcome such as "$0.indexes[0]".` }, set: { type: "object", description: "Command fields to replace." }, remove: { type: "array", items: { type: "string" }, description: "Command fields to clear." } }, ["op", "shot", "command"]),
3380
+ object({ op: { const: "move_command", description: "Like move_command." }, shot: SHOT_ID, command: { anyOf: [{ type: "integer", minimum: 0 }, { type: "string", pattern: "^\\$(\\d+|last)[.\\[]" }], description: `Index in the shot's run, or a reference to an earlier op's outcome such as "$0.indexes[0]".` }, to: { type: "integer", minimum: 0, description: "New index in the run (0 = first)." } }, ["op", "shot", "command", "to"]),
3381
+ object({ op: { const: "delete_commands", description: "Like delete_commands." }, shot: SHOT_ID, commands: { type: "array", items: { anyOf: [{ type: "integer", minimum: 0 }, { type: "string", pattern: "^\\$(\\d+|last)[.\\[]" }], description: `An index, or a reference to an earlier op's outcome such as "$0.indexes[0]".` }, minItems: 1, description: "Indexes in the shot's run." } }, ["op", "shot", "commands"]),
3231
3382
  object({ op: { const: "set_controls", description: "Like set_controls." }, controls: { type: "array", items: CONTROL, description: "Controls (empty clears)." }, presets: { type: "array", items: PRESET, description: "Presets (empty clears)." } }, ["op", "controls"])
3232
3383
  ]
3233
3384
  };
@@ -3371,7 +3522,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3371
3522
  const renderFrame = {
3372
3523
  name: "render_animation_frame",
3373
3524
  title: "Render a frame",
3374
- description: 'Draws the animation at one moment without changing it, to check it: standalone SVG by default, or a PNG image (format "png") when the host can rasterize. Give a time in ms, or a shot and where in it.',
3525
+ description: 'Draws the animation at one moment (or, with times, several moments as one labelled contact sheet) without changing it, to check it: standalone SVG by default, or a PNG image (format "png") when the host can rasterize. Give a time in ms, or a shot and where in it.',
3375
3526
  inputSchema: object({
3376
3527
  time: MS("Time from the start"),
3377
3528
  shot: { ...SHOT_ID, description: 'Render a moment of this shot instead of "time".' },
@@ -3386,10 +3537,12 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3386
3537
  [],
3387
3538
  "Draw faded frames either side of the moment, to see motion in one picture."
3388
3539
  ),
3540
+ times: { type: "array", items: { type: "number", minimum: 0 }, minItems: 2, maxItems: 16, description: "Several moments (ms) to draw as one contact sheet, each labelled with its time and shot, instead of one frame. Overrides time and shot." },
3541
+ columns: { type: "integer", minimum: 1, maximum: 8, description: "With times: frames a row (default about square)." },
3389
3542
  motion_paths: { anyOf: [{ type: "boolean" }, { type: "array", items: { type: "string", minLength: 1 } }], description: "Draw where nodes travel (dashed, with a dot where each change starts or ends): true for every node whose place changes, or a list of ids." }
3390
3543
  }),
3391
3544
  annotations: { title: "Render a frame", ...READ },
3392
- handler: async ({ time, shot, at = "end", format = "svg", onion_skin, motion_paths }) => {
3545
+ handler: async ({ time, shot, at = "end", format = "svg", onion_skin, motion_paths, times, columns }) => {
3393
3546
  const s = scene();
3394
3547
  let t = time ?? controller.getState().time;
3395
3548
  if (shot !== void 0) {
@@ -3401,7 +3554,18 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3401
3554
  const known = new Set(describeMotionElements(s).map((e) => e.id));
3402
3555
  for (const id of motion_paths) if (!known.has(id)) throw new Error(`There is no element ${namedWithSuggestion(id, known)} to draw a motion path for.`);
3403
3556
  }
3404
- const svg = controller.toSvg(t, { pretty: false, ...onion_skin ? { onionSkin: onion_skin } : {}, ...motion_paths ? { motionPaths: motion_paths } : {} });
3557
+ const overlays = { ...onion_skin ? { onionSkin: onion_skin } : {}, ...motion_paths ? { motionPaths: motion_paths } : {} };
3558
+ if (times) {
3559
+ const sheet = motionContactSheetSvg(s, times, { pretty: false, ...overlays, ...columns ? { columns } : {} });
3560
+ if (format === "png") {
3561
+ if (!options.rasterize) throw new Error('This host cannot make PNG images; call render_animation_frame with format "svg".');
3562
+ const size = /width="(\d+)" height="(\d+)"/.exec(sheet);
3563
+ const image = await options.rasterize(sheet, { width: Number(size[1]), height: Number(size[2]) });
3564
+ return { content: [{ type: "image", data: image.data, mimeType: image.mimeType }] };
3565
+ }
3566
+ return { times, svg: sheet };
3567
+ }
3568
+ const svg = controller.toSvg(t, { pretty: false, ...overlays });
3405
3569
  if (format === "png") {
3406
3570
  if (!options.rasterize) throw new Error('This host cannot make PNG images; call render_animation_frame with format "svg".');
3407
3571
  const image = await options.rasterize(svg, { width: s.artwork.width, height: s.artwork.height });
@@ -3745,12 +3909,14 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3745
3909
  const editAnimation = {
3746
3910
  name: "edit_animation",
3747
3911
  title: "Make several edits at once",
3748
- description: 'Applies several edits in order as one undo step, all or nothing: if one fails, nothing changes and the error names the op ("op 2 (add_commands): \u2026"). With dry_run it only reports the timing and issues the edits would give.',
3912
+ description: `Applies several edits in order as one undo step, all or nothing: if one fails, nothing changes and the error names the op ("op 2 (add_commands): \u2026"). A later op can use what an earlier one made: "$0.indexes[0]" is the index of the first command op 1 added, "$last.shot" the shot the op before changed. Returns each op's outcome (shot, shots, indexes, clip), the timing and issues. With dry_run it only reports them.`,
3749
3913
  inputSchema: object({ ops: { type: "array", items: EDIT_OP, minItems: 1, description: "Edits, applied in order." }, dry_run: { type: "boolean", description: "Check without applying (default false)." } }, ["ops"]),
3750
3914
  annotations: { title: "Make several edits at once", ...WRITE },
3751
3915
  handler: ({ ops, dry_run = false }) => {
3752
- const result = controller.apply(ops, "Edit animation", { dryRun: dry_run });
3753
- return outcome(result, dry_run ? { dry_run: true, hint: "Nothing was applied; call again without dry_run to apply." } : {});
3916
+ const refs = resolveMotionEditRefs(controller.getScene(), ops);
3917
+ if (!refs.ok) throw new Error(refs.error);
3918
+ const result = controller.apply(refs.edits, "Edit animation", { dryRun: dry_run });
3919
+ return outcome(result, { outcomes: refs.outcomes, ...dry_run ? { dry_run: true, hint: "Nothing was applied; call again without dry_run to apply." } : {} });
3754
3920
  }
3755
3921
  };
3756
3922
  const writeAnimation = {
@@ -3840,6 +4006,7 @@ Commands
3840
4006
  - enter (fade, pop, grow, slide, draw) and exit (fade, shrink, slide, undraw) bring things in and out.
3841
4007
  - enter also reveals through a clip over the target's box: wipe (behind an edge travelling "direction", default right), iris (from the centre; "shape": circle or box) and split (from a line through the middle; "orientation": horizontal or vertical). exit wipe hides the same way. Reveals need a width and a height: use draw / undraw for a straight line.
3842
4008
  - draw draws strokes on to a fraction; move, rotate, scale and fade change the pose (about the centre); style blends solid colours and stroke width.
4009
+ - Drawing a group of strokes: "order": "sequence" draws them one after another (a signature, a diagram), "sortBy": "distance" from "origin" reveals outward, "pace": "speed" keeps one speed; draw with "comet": 0.2 sends a short stroke along a path and off the end.
3843
4010
  - Reuse motion: set_animation_clip defines a clip (commands targeting "$"), and { "type": "play", "clip": name, "targets": [...] } plays it on any nodes (with stagger and speed). copy_animation gives other nodes one node's motion.
3844
4011
  - move takes "via" waypoints for a curved, smooth path that passes exactly through each point (steady speed by default); use it instead of chaining moves, which stop at each point.
3845
4012
  - enter also has zoom (settles from larger) and rise (rises a short way, overshooting a touch); pop and zoom take a starting "scale".
@@ -3856,7 +4023,8 @@ Commands
3856
4023
  Working method
3857
4024
  1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id; or import_flair_effect to start from a Flair effect and edit it).
3858
4025
  2. Plan a few shots, each one idea. Add them with insert_shots (add_commands, update_command, move_command and delete_commands refine a shot), or edit_animation to make several edits as one step (dry_run first when unsure).
3859
- 3. To hit a length, fit_animation (keep the shots whose pace matters). check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result; add onion_skin or motion_paths to see the motion in one picture, or get_motion_path for the numbers.
4026
+ - In edit_animation, a later op can use what an earlier one made: "$0.indexes[0]" (the first command op 1 added), "$last.shot".
4027
+ 3. To hit a length, fit_animation (keep the shots whose pace matters). check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result, or with "times" for a contact sheet of several moments; add onion_skin or motion_paths to see the motion in one picture, or get_motion_path for the numbers.
3860
4028
  - For something the viewer plays (a button, a toggle, a step-by-step explainer), set "trigger" with set_animation_settings: click plays the next shot on each click and then starts over (make the last shot put things back for a toggle), hover or press plays and rewinds, scroll scrubs.
3861
4029
  4. To make a reusable Flair effect, set_animation_controls (colour controls stand for every use of their default colour) and export_flair_effect.
3862
4030
 
@@ -4209,6 +4377,7 @@ export {
4209
4377
  motionCommandRepeat,
4210
4378
  motionCommandRows,
4211
4379
  motionCommandSummary,
4380
+ motionContactSheetSvg,
4212
4381
  motionCueChoices,
4213
4382
  motionCueFromKey,
4214
4383
  motionCueKey,
@@ -4251,6 +4420,7 @@ export {
4251
4420
  parseMotionNarration,
4252
4421
  parseMotionScene,
4253
4422
  resolveMotionCamera,
4423
+ resolveMotionEditRefs,
4254
4424
  segmentProgress,
4255
4425
  segmentValue,
4256
4426
  shotShapeProblems,