@pixerate/editor 0.68.0 → 0.69.0

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@@ -56,6 +56,7 @@ var _chunk2FHLHZALcjs = require('../chunk-2FHLHZAL.cjs');
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  // src/animation-editor/types.ts
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  var MOTION_TRIGGERS = ["click", "hover", "press", "scroll"];
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+ var MOTION_CLIP_TARGET = "$";
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  var MOTION_COMMAND_TYPES = [
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  "enter",
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  "exit",
@@ -67,6 +68,7 @@ var MOTION_COMMAND_TYPES = [
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  "style",
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  "morph",
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  "match",
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+ "play",
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  "follow",
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  "pulse",
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  "shake",
@@ -94,6 +96,8 @@ var MOTION_DEFAULT_DURATIONS = {
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  style: 500,
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  morph: 900,
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  match: 900,
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+ /** A clip's length comes from its commands (this is only a fallback). */
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+ play: 600,
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  follow: 1400,
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  pulse: 600,
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  shake: 500,
@@ -137,6 +141,7 @@ var MOTION_ISSUE_CODES = {
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  "unknown-path": { severity: "error", wording: "A follow command names a path the artwork does not have." },
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  "not-a-path": { severity: "error", wording: "A follow path must be a path node, not a group." },
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  "reveal-no-box": { severity: "warning", wording: "A wipe, iris or split cannot clip a node with no width or height (a lone straight line), so it fades instead." },
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+ "unknown-clip": { severity: "error", wording: "A play command names a clip the scene does not have." },
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  "unknown-shape": { severity: "error", wording: "A morph names a shape the artwork does not have." },
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  "match-self": { severity: "error", wording: "A match turns a group into itself or into a group it holds (or that holds it)." },
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  "match-unpaired": { severity: "note", wording: `Parts of a match's "into" group have no partner in the target, so they do not appear.` },
@@ -214,7 +219,7 @@ ${problems.map((p) => `- ${p}`).join("\n")}`);
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  this.problems = problems;
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  }
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  };
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- var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "loop", "trigger", "fps", "steps", "beat", "narration", "target", "controls", "presets"];
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+ var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "clips", "loop", "trigger", "fps", "steps", "beat", "narration", "target", "controls", "presets"];
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  var SHOT_KEYS = ["id", "label", "camera", "at", "run", "hold", "speed"];
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  var CAMERA_KEYS = ["x", "y", "width", "height", "frame", "padding", "ease", "ms", "geometric"];
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  var BASE_KEYS = ["type", "targets", "duration", "delay", "stagger", "with", "ease", "note", "repeat", "repeatMode", "steps"];
@@ -229,6 +234,7 @@ var COMMAND_KEYS = {
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  style: [...BASE_KEYS, "fill", "stroke", "strokeWidth"],
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  morph: [...BASE_KEYS, "into"],
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  match: [...BASE_KEYS, "into"],
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+ play: ["type", "targets", "delay", "stagger", "with", "note", "clip", "speed"],
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  follow: [...BASE_KEYS, "path", "rotate", "from", "to"],
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  pulse: [...BASE_KEYS, "amount", "count", "blend"],
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  shake: [...BASE_KEYS, "amount", "count", "axis", "blend"],
@@ -326,6 +332,10 @@ function commandShapeProblems(command2, where) {
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  if (command2.stroke !== void 0 && typeof command2.stroke !== "string") p(`"stroke" must be a CSS colour.`);
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  if (command2.strokeWidth !== void 0 && !(isNum(command2.strokeWidth) && command2.strokeWidth >= 0)) p(`"strokeWidth" must be a number \u2265 0.`);
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  break;
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+ case "play":
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+ if (typeof command2.clip !== "string" || !command2.clip) p(`"clip" must be the name of one of the scene's clips.`);
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+ if (command2.speed !== void 0 && !(isNum(command2.speed) && command2.speed >= 0.05 && command2.speed <= 20)) p(`"speed" must be a number from 0.05 to 20 (2 plays the clip twice as fast).`);
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+ break;
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  case "morph":
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  case "match":
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  if (typeof command2.into !== "string" || !command2.into) p(`"into" must be the id of a ${type === "match" ? "group to become" : "node whose shape to take"}.`);
@@ -363,6 +373,25 @@ function commandShapeProblems(command2, where) {
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  }
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  return problems;
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  }
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+ function clipsShapeProblems(clips) {
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+ if (!isObject(clips)) return ['Scene: "clips" must be an object of named clips { "pop": { "run": [ \u2026 ] } }.'];
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+ const problems = [];
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+ for (const [name, clip] of Object.entries(clips)) {
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+ const where = `Clip "${name}"`;
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+ if (!/^[A-Za-z_][\w-]*$/.test(name)) problems.push(`${where}: a clip name is letters, digits, "_" or "-" (e.g. "pop-in").`);
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+ if (!isObject(clip) || !Array.isArray(clip.run)) {
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+ problems.push(`${where} must be { "description"?, "run": [commands] }.`);
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+ continue;
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+ }
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+ unknownKeys(clip, ["description", "run"], where, problems);
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+ if (clip.description !== void 0 && typeof clip.description !== "string") problems.push(`${where}: "description" must be a string.`);
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+ clip.run.forEach((command2, i) => {
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+ if (isObject(command2) && command2.type === "play") problems.push(`${where}, command ${i + 1}: a clip cannot play another clip; copy its commands in instead.`);
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+ else problems.push(...commandShapeProblems(command2, `${where}, command ${i + 1}`));
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+ });
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+ }
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+ return problems;
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+ }
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  function shotShapeProblems(shot, where) {
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  if (!isObject(shot)) return [`${where} must be an object.`];
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  const problems = [];
@@ -410,6 +439,7 @@ function motionSceneShapeProblems(input) {
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  const art = input.artwork;
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  if (!isObject(art) || !isNum(art.width) || !isNum(art.height) || !(art.width > 0) || !(art.height > 0) || !Array.isArray(art.nodes))
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  problems.push('Scene: "artwork" must be a vector document { width, height, nodes }.');
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+ if (input.clips !== void 0) problems.push(...clipsShapeProblems(input.clips));
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  if (input.trigger !== void 0 && !MOTION_TRIGGERS.includes(input.trigger)) problems.push(`Scene: "trigger" must be one of ${MOTION_TRIGGERS.join(", ")}.`);
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  if (input.loop !== void 0 && !["none", "loop", "ping-pong"].includes(input.loop)) problems.push('Scene: "loop" must be "none", "loop" or "ping-pong".');
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  if (input.fps !== void 0 && !(isNum(input.fps) && input.fps > 0 && input.fps <= 120)) problems.push('Scene: "fps" must be a number from 1 to 120.');
@@ -793,8 +823,38 @@ function motionCommandRepeat(command2) {
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  function motionCommandDuration(command2, scene, target) {
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  return motionCycleDuration(command2, scene, target) * motionCommandRepeat(command2);
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  }
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+ function motionClipLayout(scene, clip, target, speed = 1) {
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+ const run = _optionalChain([scene, 'access', _22 => _22.clips, 'optionalAccess', _23 => _23[clip], 'optionalAccess', _24 => _24.run]);
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+ if (!run) return { items: [], length: 0 };
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+ const f = speed > 0 && Number.isFinite(speed) ? 1 / speed : 1;
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+ const items = [];
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+ let runEnd = 0;
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+ let prevStart = 0;
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+ run.forEach((raw, i) => {
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+ const base = raw.with === "previous" && i > 0 ? prevStart : runEnd;
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+ if (raw.type === "wait") {
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+ prevStart = base;
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+ runEnd = Math.max(runEnd, base + raw.duration * f);
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+ return;
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+ }
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+ if (raw.type === "play") return;
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+ const command2 = { ...raw, targets: raw.targets.map((t) => t === MOTION_CLIP_TARGET ? target : t) };
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+ const begin = base + (_nullishCoalesce(command2.delay, () => ( 0))) * f;
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+ let end = begin;
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+ command2.targets.forEach((t, k) => {
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+ const cycle = motionCycleDuration(command2, scene, t) * f;
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+ const s = begin + k * (_nullishCoalesce(command2.stagger, () => ( 0))) * f;
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+ items.push({ command: command2, target: t, start: s, cycle });
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+ end = Math.max(end, s + cycle * motionCommandRepeat(command2));
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+ });
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+ prevStart = begin;
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+ runEnd = Math.max(runEnd, end);
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+ });
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+ return { items, length: runEnd };
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+ }
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  function motionCycleDuration(command2, scene, target) {
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  if (command2.type === "wait") return command2.duration;
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+ if (command2.type === "play") return motionClipLayout(scene, command2.clip, _nullishCoalesce(target, () => ( MOTION_CLIP_TARGET)), command2.speed).length;
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  if (command2.duration !== void 0) return command2.duration;
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  if (command2.ease !== void 0) {
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  const ease = _chunk2FHLHZALcjs.resolveEasing.call(void 0, command2.ease);
@@ -806,7 +866,7 @@ function motionCycleDuration(command2, scene, target) {
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  const ms = length * MOTION_DRAW_MS_PER_UNIT;
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  return Math.round(Math.min(MOTION_DRAW_RANGE[1], Math.max(MOTION_DRAW_RANGE[0], ms)));
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  }
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- if (command2.type === "move" && _optionalChain([command2, 'access', _22 => _22.via, 'optionalAccess', _23 => _23.length])) return MOTION_DEFAULT_DURATIONS.move + 400 * command2.via.length;
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+ if (command2.type === "move" && _optionalChain([command2, 'access', _25 => _25.via, 'optionalAccess', _26 => _26.length])) return MOTION_DEFAULT_DURATIONS.move + 400 * command2.via.length;
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  return MOTION_DEFAULT_DURATIONS[command2.type];
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  }
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  var MOTION_EASE_OUT = { type: "cubic-bezier", x1: 1 / 3, y1: 1, x2: 2 / 3, y2: 1 };
@@ -884,6 +944,19 @@ function compileMotionScene(scene) {
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  const shot = scene.shots[timing.shotIndex];
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  const command2 = shot.run[timing.command];
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  if (command2.type === "wait") continue;
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+ if (command2.type === "play") {
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+ const f = motionShotTimeScale(shot);
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+ command2.targets.forEach((target, k) => {
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+ if (!nodes.has(target)) return;
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+ const at = timing.start + k * (_nullishCoalesce(command2.stagger, () => ( 0))) * f;
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+ for (const item of motionClipLayout(scene, command2.clip, target, (_nullishCoalesce(command2.speed, () => ( 1))) / f).items) {
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+ const entry = nodes.get(item.target);
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+ if (!entry) continue;
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+ jobs.push({ start: at + item.start, order: order++, run: () => compileRepeated(item.command, item.target, entry, at + item.start, item.cycle, timing) });
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+ }
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+ });
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+ continue;
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+ }
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  command2.targets.forEach((target, k) => {
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  const entry = nodes.get(target);
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  if (!entry) return;
@@ -935,7 +1008,7 @@ function compileMotionScene(scene) {
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  const style = _nullishCoalesce(command2.style, () => ( "fade"));
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  const opacity = rest("opacity");
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  const reveal = style === "wipe" ? motionRevealClip(entry, { style, direction: command2.direction }) : style === "iris" ? motionRevealClip(entry, { style, shape: command2.shape }) : style === "split" ? motionRevealClip(entry, { style, orientation: command2.orientation }) : null;
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- for (const p of ["clipRect", "clipCircle"]) if (p !== _optionalChain([reveal, 'optionalAccess', _24 => _24.property]) && tracks.has(motionTrackKey(node, p))) seg(p, rest(p), "linear", start, start);
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+ for (const p of ["clipRect", "clipCircle"]) if (p !== _optionalChain([reveal, 'optionalAccess', _27 => _27.property]) && tracks.has(motionTrackKey(node, p))) seg(p, rest(p), "linear", start, start);
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  if (reveal) {
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  seg("opacity", opacity, "linear", start, start);
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  seg(reveal.property, reveal.to, _nullishCoalesce(ease, () => ( MOTION_EASE_OUT)), start, end, { from: reveal.from });
@@ -997,15 +1070,15 @@ function compileMotionScene(scene) {
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  }
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  case "move": {
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  const e = _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT));
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- let dx = _nullishCoalesce(_optionalChain([command2, 'access', _25 => _25.by, 'optionalAccess', _26 => _26.x]), () => ( 0));
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- let dy = _nullishCoalesce(_optionalChain([command2, 'access', _27 => _27.by, 'optionalAccess', _28 => _28.y]), () => ( 0));
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+ let dx = _nullishCoalesce(_optionalChain([command2, 'access', _28 => _28.by, 'optionalAccess', _29 => _29.x]), () => ( 0));
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+ let dy = _nullishCoalesce(_optionalChain([command2, 'access', _30 => _30.by, 'optionalAccess', _31 => _31.y]), () => ( 0));
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  if (command2.to) {
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  const inv = _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld);
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  const target = _chunkYJLCBA7Vcjs.applyMatrix.call(void 0, inv, command2.to);
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  dx = target.x - (entry.center.x + num("x"));
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  dy = target.y - (entry.center.y + num("y"));
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  }
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- if (_optionalChain([command2, 'access', _29 => _29.via, 'optionalAccess', _30 => _30.length])) {
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+ if (_optionalChain([command2, 'access', _32 => _32.via, 'optionalAccess', _33 => _33.length])) {
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  const inv = _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld);
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  const x0 = num("x");
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  const y0 = num("y");
@@ -1116,7 +1189,7 @@ var MOTION_DRAW_EFFECT_ID = "~draw";
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  var TRANSFORM_PROPS = ["x", "y", "rotation", "scaleX", "scaleY", "follow"];
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  var tidy = (v) => Math.round(v * 1e6) / 1e6 || 0;
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  function applyMotionControlValues(scene, values) {
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- if (!values || !_optionalChain([scene, 'access', _31 => _31.controls, 'optionalAccess', _32 => _32.length])) return scene;
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+ if (!values || !_optionalChain([scene, 'access', _34 => _34.controls, 'optionalAccess', _35 => _35.length])) return scene;
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  const map = /* @__PURE__ */ new Map();
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  for (const control of scene.controls) {
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  const value = values[control.name];
@@ -1162,7 +1235,7 @@ function shapeIn(entry, shape) {
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  }
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  function shapeAt(entry, timeline, nodes, time) {
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  const track = timeline.tracks.get(motionTrackKey(entry.node.id, "shape"));
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- if (!_optionalChain([track, 'optionalAccess', _33 => _33.length])) return null;
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+ if (!_optionalChain([track, 'optionalAccess', _36 => _36.length])) return null;
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  const s = activeSegment(track, time);
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  const fromId = String(s ? s.from : track[0].from);
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  if (!s) return fromId === entry.node.id ? null : nodes.get(fromId) ? shapeIn(entry, nodes.get(fromId)) : null;
@@ -1185,8 +1258,8 @@ function motionFollowRoute(entry, path) {
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  }
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  function followAt(entry, timeline, nodes, time) {
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  const track = timeline.tracks.get(motionTrackKey(entry.node.id, "follow"));
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- const s = _nullishCoalesce(activeSegment(track, time), () => ( _optionalChain([track, 'optionalAccess', _34 => _34[0]])));
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- if (!_optionalChain([s, 'optionalAccess', _35 => _35.path])) return null;
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+ const s = _nullishCoalesce(activeSegment(track, time), () => ( _optionalChain([track, 'optionalAccess', _37 => _37[0]])));
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+ if (!_optionalChain([s, 'optionalAccess', _38 => _38.path])) return null;
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  const route = motionFollowRoute(entry, nodes.get(s.path));
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  const progress = Number(trackValue(track, time));
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  if (!route || !(progress >= 0)) return null;
@@ -1246,7 +1319,7 @@ function motionFrameAt(scene, time, options = {}) {
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  if (out.visible === void 0) delete out.visible;
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  }
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  const effectTracks = [...timeline.tracks.keys()].filter((k) => k.startsWith(`${id}\0effect:`));
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- if (effectTracks.length && _optionalChain([out, 'access', _36 => _36.effects, 'optionalAccess', _37 => _37.length])) {
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+ if (effectTracks.length && _optionalChain([out, 'access', _39 => _39.effects, 'optionalAccess', _40 => _40.length])) {
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  out = {
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  ...out,
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  effects: out.effects.map((effect) => {
@@ -1359,7 +1432,7 @@ function motionPath(scene, id, options = {}) {
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  const r = (n) => Math.round(n * 100) / 100;
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  const centreAt = (t) => {
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  const node = indexMotionNodes(motionFrameAtCache(scene, t)).get(id);
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- const b = _optionalChain([node, 'optionalAccess', _38 => _38.bounds]);
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+ const b = _optionalChain([node, 'optionalAccess', _41 => _41.bounds]);
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  return b ? { t: r(t), x: r(b.x + b.width / 2), y: r(b.y + b.height / 2) } : null;
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  };
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  const points = [];
@@ -1399,14 +1472,14 @@ function motionStageSvg(scene, time, options = {}) {
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  const open = current.indexOf(">") + 1;
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  const close = current.lastIndexOf("</svg>");
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  const body = current.slice(open, close);
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- const bg = svgOptions.background !== false && scene.artwork.background ? _nullishCoalesce(_optionalChain([/^\s*<rect[^>]*\/>/, 'access', _39 => _39.exec, 'call', _40 => _40(body), 'optionalAccess', _41 => _41[0]]), () => ( "")) : "";
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+ const bg = svgOptions.background !== false && scene.artwork.background ? _nullishCoalesce(_optionalChain([/^\s*<rect[^>]*\/>/, 'access', _42 => _42.exec, 'call', _43 => _43(body), 'optionalAccess', _44 => _44[0]]), () => ( "")) : "";
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  return `${current.slice(0, open)}${bg}${ghosts.join("")}${body.slice(bg.length)}${paths}</svg>`;
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  }
1405
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  // src/animation-editor/check.ts
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  var MOTION_MIN_CHANGE_MS = 120;
1408
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  var NUMERIC_PARAMS = (node, effectId) => {
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- const effect = _optionalChain([node, 'access', _42 => _42.effects, 'optionalAccess', _43 => _43.find, 'call', _44 => _44((e) => e.id === effectId)]);
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+ const effect = _optionalChain([node, 'access', _45 => _45.effects, 'optionalAccess', _46 => _46.find, 'call', _47 => _47((e) => e.id === effectId)]);
1410
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  if (!effect) return null;
1411
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  return Object.entries(effect.params).filter(([, v]) => typeof v === "number").map(([k]) => k);
1412
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  };
@@ -1483,6 +1556,8 @@ function checkMotionScene(scene) {
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  if (command2.type === "follow" && known(command2.path, "unknown-path", "path", where) && nodes.get(command2.path).node.type !== "path")
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  issues.push(motionIssue("not-a-path", `"${command2.path}" is a group; follow a single path node.`, { ...where, ids: [command2.path] }));
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  if (command2.type === "morph") known(command2.into, "unknown-shape", "shape", where);
1559
+ if (command2.type === "play" && !_optionalChain([scene, 'access', _48 => _48.clips, 'optionalAccess', _49 => _49[command2.clip]]))
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+ issues.push(motionIssue("unknown-clip", `There is no clip ${namedWithSuggestion(command2.clip, Object.keys(_nullishCoalesce(scene.clips, () => ( {}))))}; define it with set_animation_clip.`, where));
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  if (command2.type === "match" && known(command2.into, "unknown-shape", "group", where)) {
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  const into = nodes.get(command2.into);
1488
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  for (const id of targets) {
@@ -1555,6 +1630,12 @@ function checkMotionScene(scene) {
1555
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  }
1556
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  });
1557
1632
  });
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+ for (const [name, clip] of Object.entries(_nullishCoalesce(scene.clips, () => ( {}))))
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+ for (const command2 of clip.run)
1635
+ if (command2.type !== "wait") {
1636
+ for (const id of command2.targets)
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+ if (id !== MOTION_CLIP_TARGET && !nodes.has(id)) issues.push(motionIssue("unknown-target", `Clip "${name}" names ${namedWithSuggestion(id, [...nodes.keys()])}, which the artwork does not have; use "$" for the node the clip is played on.`, { ids: [id] }));
1638
+ }
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  if (scene.trigger) {
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  if ((_nullishCoalesce(scene.loop, () => ( "none"))) !== "none") issues.push(motionIssue("trigger-loop", `The scene plays on ${scene.trigger}, so its "${scene.loop}" loop does not apply; set loop to "none" or remove the trigger.`, {}));
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  if (scene.trigger === "click") {
@@ -1568,7 +1649,7 @@ function checkMotionScene(scene) {
1568
1649
  if (!shot.at) return;
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  const timing = timeline.shots[i];
1570
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  if (timing.cue === void 0) {
1571
- const what = shot.at.beat !== void 0 ? `beat ${shot.at.beat}, but the scene has no beat grid; set one with set_animation_settings ({ "beat": { "bpm": \u2026 } })` : `word ${shot.at.word}, but the narration has ${_nullishCoalesce(_optionalChain([scene, 'access', _45 => _45.narration, 'optionalAccess', _46 => _46.words, 'access', _47 => _47.length]), () => ( 0))} words (indexes from 0)`;
1652
+ const what = shot.at.beat !== void 0 ? `beat ${shot.at.beat}, but the scene has no beat grid; set one with set_animation_settings ({ "beat": { "bpm": \u2026 } })` : `word ${shot.at.word}, but the narration has ${_nullishCoalesce(_optionalChain([scene, 'access', _50 => _50.narration, 'optionalAccess', _51 => _51.words, 'access', _52 => _52.length]), () => ( 0))} words (indexes from 0)`;
1572
1653
  issues.push(motionIssue("unknown-cue", `Shot "${shot.id}" is cued to ${what}.`, { shot: shot.id }));
1573
1654
  } else if (timing.missedBy !== void 0) {
1574
1655
  const late = Math.round(timing.missedBy);
@@ -1601,7 +1682,7 @@ function checkMotionScene(scene) {
1601
1682
  const cam = frame.camera;
1602
1683
  const docIndex = indexMotionNodes(frame.document.nodes);
1603
1684
  for (const id of command2.targets) {
1604
- const b = _optionalChain([docIndex, 'access', _48 => _48.get, 'call', _49 => _49(id), 'optionalAccess', _50 => _50.bounds]);
1685
+ const b = _optionalChain([docIndex, 'access', _53 => _53.get, 'call', _54 => _54(id), 'optionalAccess', _55 => _55.bounds]);
1605
1686
  if (!b || reported.has(id) || !visibleAt(timeline, id, timing.end, nodes.get(id).node)) continue;
1606
1687
  const outside = b.x + b.width < cam.x || b.y + b.height < cam.y || b.x > cam.x + cam.width || b.y > cam.y + cam.height;
1607
1688
  if (outside) {
@@ -1638,6 +1719,7 @@ var MOTION_EDIT_OPS = [
1638
1719
  "move_command",
1639
1720
  "set_artwork",
1640
1721
  "set_controls",
1722
+ "set_clip",
1641
1723
  "replace_scene"
1642
1724
  ];
1643
1725
  var EditError = class extends Error {
@@ -1694,6 +1776,23 @@ function applyOne(scene, edit) {
1694
1776
  else if (edit.target !== void 0) next.target = edit.target;
1695
1777
  return next;
1696
1778
  }
1779
+ case "set_clip": {
1780
+ if (typeof edit.name !== "string" || !edit.name) fail('Give the clip a "name".');
1781
+ const clips = { ..._nullishCoalesce(scene.clips, () => ( {})) };
1782
+ if (edit.clip === null) {
1783
+ if (!clips[edit.name]) fail(`There is no clip ${namedWithSuggestion(edit.name, Object.keys(clips))} to delete.`);
1784
+ const playing = scene.shots.filter((s) => s.run.some((c) => c.type === "play" && c.clip === edit.name)).map((s) => `"${s.id}"`);
1785
+ if (playing.length) fail(`Clip "${edit.name}" is played in shot${playing.length > 1 ? "s" : ""} ${playing.join(", ")}; remove those play commands first.`);
1786
+ delete clips[edit.name];
1787
+ } else {
1788
+ const problems = clipsShapeProblems({ [edit.name]: edit.clip });
1789
+ if (problems.length) fail(problems.join(" "));
1790
+ clips[edit.name] = edit.clip;
1791
+ }
1792
+ const next = { ...scene, clips };
1793
+ if (!Object.keys(clips).length) delete next.clips;
1794
+ return next;
1795
+ }
1697
1796
  case "insert_shots": {
1698
1797
  if (!edit.shots.length) fail("Give at least one shot.");
1699
1798
  edit.shots.forEach((shot, i) => {
@@ -1807,9 +1906,9 @@ function applyMotionEdits(scene, edits) {
1807
1906
  let next = scene;
1808
1907
  for (let i = 0; i < list.length; i++) {
1809
1908
  const edit = list[i];
1810
- const prefix = list.length > 1 ? `op ${i + 1} (${_optionalChain([edit, 'optionalAccess', _51 => _51.op])}): ` : "";
1909
+ const prefix = list.length > 1 ? `op ${i + 1} (${_optionalChain([edit, 'optionalAccess', _56 => _56.op])}): ` : "";
1811
1910
  if (!edit || !MOTION_EDIT_OPS.includes(edit.op))
1812
- return { ok: false, error: `${prefix}Unknown op ${namedWithSuggestion(String(_optionalChain([edit, 'optionalAccess', _52 => _52.op])), MOTION_EDIT_OPS)}. Nothing was changed.` };
1911
+ return { ok: false, error: `${prefix}Unknown op ${namedWithSuggestion(String(_optionalChain([edit, 'optionalAccess', _57 => _57.op])), MOTION_EDIT_OPS)}. Nothing was changed.` };
1813
1912
  try {
1814
1913
  next = applyOne(next, edit);
1815
1914
  } catch (error) {
@@ -1969,7 +2068,7 @@ function toFlairSvgMotion(scene, options = {}) {
1969
2068
  const wrapper = freshId(`${id}--follow`);
1970
2069
  const centre = freshId(`${id}--follow-centre`);
1971
2070
  const c = entry.center;
1972
- const at = _optionalChain([motionNodeOffset, 'call', _53 => _53(entry, timeline, 0, nodes), 'optionalAccess', _54 => _54.follow]);
2071
+ const at = _optionalChain([motionNodeOffset, 'call', _58 => _58(entry, timeline, 0, nodes), 'optionalAccess', _59 => _59.follow]);
1973
2072
  const placed = at ? `translate(${f(at.x)} ${f(at.y)})${at.angle ? ` rotate(${f(at.angle)})` : ""}` : void 0;
1974
2073
  (wrap[id] ??= []).push({ id: wrapper, ...placed ? { transform: placed } : {} }, { id: centre, transform: `translate(${f(-c.x)} ${f(-c.y)})` });
1975
2074
  follows.push({ id, wrapper, routes: ids, segments: followSegments.filter((seg) => seg.path && ids.has(seg.path)) });
@@ -2029,7 +2128,7 @@ function toFlairSvgMotion(scene, options = {}) {
2029
2128
  exact: () => false,
2030
2129
  value: (t) => {
2031
2130
  const frame = motionFrameAt(scene, t, { draw: false, offsets: false });
2032
- const now = _chunkYJLCBA7Vcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _55 => _55(frame.document.nodes), 'access', _56 => _56.get, 'call', _57 => _57(id), 'optionalAccess', _58 => _58.node]));
2131
+ const now = _chunkYJLCBA7Vcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _60 => _60(frame.document.nodes), 'access', _61 => _61.get, 'call', _62 => _62(id), 'optionalAccess', _63 => _63.node]));
2033
2132
  if (!now || now.type !== "path") return "";
2034
2133
  const bezier = _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, now, _chunkYJLCBA7Vcjs.IDENTITY_MATRIX, { effects: false }), inverse);
2035
2134
  return _chunkO2UH7LZEcjs.bezierPathToSvg.call(void 0, bezier, { precision: Math.min(precision, 2) });
@@ -2050,8 +2149,8 @@ function toFlairSvgMotion(scene, options = {}) {
2050
2149
  ...delay > 0 ? { delay: round2(delay) } : {},
2051
2150
  ms: round2(ms),
2052
2151
  ease: written,
2053
- ..._optionalChain([segment, 'optionalAccess', _59 => _59.behavior]) ? { behavior: segment.behavior } : {},
2054
- ..._optionalChain([segment, 'optionalAccess', _60 => _60.steps]) ? { strobe: segment.steps } : {}
2152
+ ..._optionalChain([segment, 'optionalAccess', _64 => _64.behavior]) ? { behavior: segment.behavior } : {},
2153
+ ..._optionalChain([segment, 'optionalAccess', _65 => _65.steps]) ? { strobe: segment.steps } : {}
2055
2154
  };
2056
2155
  if (channel.kind === "view") animate.push({ ...base, view: to });
2057
2156
  else if (channel.kind === "draw") animate.push({ ...base, draw: [from, to] });
@@ -2140,7 +2239,7 @@ function toFlairSvgMotion(scene, options = {}) {
2140
2239
  let svg = _chunkYJLCBA7Vcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkYJLCBA7Vcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
2141
2240
  if (routes.length) svg = svg.replace(/^(<svg[^>]*>)/, `$1<defs>${routes.join("")}</defs>`);
2142
2241
  let motion = { svg, animate };
2143
- if (_optionalChain([scene, 'access', _61 => _61.controls, 'optionalAccess', _62 => _62.length])) {
2242
+ if (_optionalChain([scene, 'access', _66 => _66.controls, 'optionalAccess', _67 => _67.length])) {
2144
2243
  const declarations = scene.controls.map((c) => `{{${c.name}: color default=${c.default.toUpperCase()}${c.label ? ` label='${c.label.replace(/'/g, "\u2019")}'` : ""}}}`).join(" ");
2145
2244
  const swap = (text) => scene.controls.reduce((s, c) => s.replace(new RegExp(`${c.default}(?![0-9a-fA-F])`, "gi"), `{{${c.name}}}`), text);
2146
2245
  svg = svg.replace(/^(<svg[^>]*>)/, `$1<!-- ${declarations} -->`);
@@ -2162,7 +2261,7 @@ function toFlairVectorEffect(scene, options = {}) {
2162
2261
  tags: _nullishCoalesce(options.tags, () => ( [])),
2163
2262
  motion: out.motion,
2164
2263
  hold: out.hold,
2165
- ..._optionalChain([scene, 'access', _63 => _63.presets, 'optionalAccess', _64 => _64.length]) ? { presets: scene.presets } : {},
2264
+ ..._optionalChain([scene, 'access', _68 => _68.presets, 'optionalAccess', _69 => _69.length]) ? { presets: scene.presets } : {},
2166
2265
  ...out.trigger ? { trigger: out.trigger } : {}
2167
2266
  };
2168
2267
  }
@@ -2206,7 +2305,7 @@ function resolvePlaceholders(motion, notes) {
2206
2305
  const filled = text.replace(PLACEHOLDER, (_, name) => {
2207
2306
  const d = declared.get(name);
2208
2307
  if (!d) unknown.add(name);
2209
- return (_nullishCoalesce(_optionalChain([d, 'optionalAccess', _65 => _65.value]), () => ( ""))).replace(/"/g, '\\"');
2308
+ return (_nullishCoalesce(_optionalChain([d, 'optionalAccess', _70 => _70.value]), () => ( ""))).replace(/"/g, '\\"');
2210
2309
  });
2211
2310
  for (const name of unknown) notes.push(`Placeholder "{{${name}}}" has no declaration, so it was left empty.`);
2212
2311
  return { motion: JSON.parse(filled), controls };
@@ -2260,7 +2359,7 @@ function commandsFor(anim, nodes, entered, notes) {
2260
2359
  if (anim.along) {
2261
2360
  const path = nodes.get(anim.along);
2262
2361
  if (!path || path.node.type !== "path") notes.push(`${where} follows "${anim.along}", which is not a path in the artwork; the follow was skipped.`);
2263
- else out.push({ type: "follow", targets, path: anim.along, from: _nullishCoalesce(_optionalChain([anim, 'access', _66 => _66.at, 'optionalAccess', _67 => _67[0]]), () => ( 0)), to: _nullishCoalesce(_optionalChain([anim, 'access', _68 => _68.at, 'optionalAccess', _69 => _69[1]]), () => ( 1)), ...anim.orient ? { rotate: true } : {}, ...timing, ...ease(MOTION_EASE_IN_OUT) });
2362
+ else out.push({ type: "follow", targets, path: anim.along, from: _nullishCoalesce(_optionalChain([anim, 'access', _71 => _71.at, 'optionalAccess', _72 => _72[0]]), () => ( 0)), to: _nullishCoalesce(_optionalChain([anim, 'access', _73 => _73.at, 'optionalAccess', _74 => _74[1]]), () => ( 1)), ...anim.orient ? { rotate: true } : {}, ...timing, ...ease(MOTION_EASE_IN_OUT) });
2264
2363
  }
2265
2364
  for (const [attr, [a, b]] of Object.entries(_nullishCoalesce(anim.attrs, () => ( {})))) {
2266
2365
  if (attr === "opacity") {
@@ -2271,7 +2370,7 @@ function commandsFor(anim, nodes, entered, notes) {
2271
2370
  out.push({ type: "enter", targets, style: "fade", ...timing, ...ease(MOTION_EASE_OUT) });
2272
2371
  } else out.push({ type: "fade", targets, to: Math.min(1, Math.max(0, to)), ...timing, ...ease(MOTION_EASE_IN_OUT) });
2273
2372
  } else if (attr === "fill" || attr === "stroke") {
2274
- if (_optionalChain([behavior, 'optionalAccess', _70 => _70.type]) === "pulse") out.push({ type: "color-pulse", targets, color: String(b), paint: attr, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...ease("linear") });
2373
+ if (_optionalChain([behavior, 'optionalAccess', _75 => _75.type]) === "pulse") out.push({ type: "color-pulse", targets, color: String(b), paint: attr, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...ease("linear") });
2275
2374
  else {
2276
2375
  if (behavior) notes.push(`${where}: a ${attr} ${behavior.type} became a plain colour change.`);
2277
2376
  out.push({ type: "style", targets, [attr]: String(b), ...timing, ...ease(MOTION_EASE_IN_OUT) });
@@ -2554,7 +2653,7 @@ function toLottie(scene, options = {}) {
2554
2653
  const shapeSegments = [...timeline.tracks.entries()].filter(([k]) => k.startsWith(`${path.id}\0`) && (k.endsWith("\0shape") || k.includes("\0effect:"))).flatMap(([, v]) => v);
2555
2654
  const geometryAt = (t) => {
2556
2655
  if (!shapeSegments.length) return _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, path);
2557
- const now = _optionalChain([indexMotionNodes, 'call', _71 => _71(motionFrameAt(scene, t, { draw: false, offsets: false }).document.nodes), 'access', _72 => _72.get, 'call', _73 => _73(path.id), 'optionalAccess', _74 => _74.node]);
2656
+ const now = _optionalChain([indexMotionNodes, 'call', _76 => _76(motionFrameAt(scene, t, { draw: false, offsets: false }).document.nodes), 'access', _77 => _77.get, 'call', _78 => _78(path.id), 'optionalAccess', _79 => _79.node]);
2558
2657
  return now && now.type === "path" ? _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, _chunkYJLCBA7Vcjs.expandVectorAppearances.call(void 0, [now])[0]) : _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, path);
2559
2658
  };
2560
2659
  const rest = lottieContours(_chunkO2UH7LZEcjs.toBezierPath.call(void 0, geometryAt(0)), round2);
@@ -2600,7 +2699,7 @@ function toLottie(scene, options = {}) {
2600
2699
  lj: path.strokeLinejoin === "round" ? 2 : path.strokeLinejoin === "bevel" ? 3 : 1,
2601
2700
  ml: 4
2602
2701
  });
2603
- if (_optionalChain([path, 'access', _75 => _75.strokeDasharray, 'optionalAccess', _76 => _76.length])) notes.push(`"${path.id}": its dashes are not exported; the stroke is solid.`);
2702
+ if (_optionalChain([path, 'access', _80 => _80.strokeDasharray, 'optionalAccess', _81 => _81.length])) notes.push(`"${path.id}": its dashes are not exported; the stroke is solid.`);
2604
2703
  if (path.strokeAlign && path.strokeAlign !== "center") notes.push(`"${path.id}": its stroke is drawn centred (Lottie has no inside or outside strokes).`);
2605
2704
  }
2606
2705
  const fill = paintOf(path.fill, "fill", path.id);
@@ -2751,7 +2850,7 @@ var AnimationEditorController = (_class = class {
2751
2850
  time: p.time,
2752
2851
  playing: p.playing,
2753
2852
  loop: p.loop,
2754
- currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _77 => _77(timeline, p.time), 'optionalAccess', _78 => _78.id]), () => ( null)),
2853
+ currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _82 => _82(timeline, p.time), 'optionalAccess', _83 => _83.id]), () => ( null)),
2755
2854
  selection: this.selection,
2756
2855
  readOnly: this.readOnly,
2757
2856
  error: this.error,
@@ -2790,7 +2889,7 @@ var AnimationEditorController = (_class = class {
2790
2889
  this.applying = false;
2791
2890
  }
2792
2891
  this.notify();
2793
- _optionalChain([this, 'access', _79 => _79.onChange, 'optionalCall', _80 => _80(scene)]);
2892
+ _optionalChain([this, 'access', _84 => _84.onChange, 'optionalCall', _85 => _85(scene)]);
2794
2893
  }
2795
2894
  commit(label, next) {
2796
2895
  const before = this.scene;
@@ -3003,6 +3102,20 @@ var MOTION_COMMAND_SCHEMA = {
3003
3102
  stroke: { type: "string", description: "CSS colour (hex, rgb(), rgba())." },
3004
3103
  strokeWidth: { type: "number", minimum: 0, description: "Document units." }
3005
3104
  }),
3105
+ object(
3106
+ {
3107
+ type: { const: "play", description: 'Plays a clip (set_animation_clip) on the targets: its commands, with "$" standing for each target, timed as in a shot.' },
3108
+ targets: NODE_IDS,
3109
+ clip: { type: "string", minLength: 1, description: "The clip's name (get_animation lists them)." },
3110
+ speed: { type: "number", minimum: 0.05, maximum: 20, description: "Play it this many times as fast (default 1)." },
3111
+ delay: BASE.delay,
3112
+ stagger: BASE.stagger,
3113
+ with: BASE.with,
3114
+ note: BASE.note
3115
+ },
3116
+ ["type", "targets", "clip"],
3117
+ "Plays a clip on the targets."
3118
+ ),
3006
3119
  command("match", `Smart Animate: tweens a group into another group (usually hidden), part by part. Parts pair by name, then by id with the group ids taken out (card-a-title \u2194 card-b-title), then by kind in order; each takes its partner's shape, paint and place. Unpaired parts fade out; parts of "into" with no partner do not appear (check_animation lists them).`, { into: { type: "string", minLength: 1, description: "Id of the group to become." } }, ["into"]),
3007
3120
  command("morph", "Morphs each target into the shape (and paint) of another node, which usually stays hidden.", { into: { type: "string", minLength: 1, description: "Id of the node whose shape to take." } }, ["into"]),
3008
3121
  command("follow", "Moves targets along a path node, centre on the path.", {
@@ -3211,6 +3324,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3211
3324
  ...s.target ? { target: s.target } : {},
3212
3325
  ...includeElements ? { elements: describeMotionElements(s) } : {},
3213
3326
  shots: describeMotionShots(s),
3327
+ ...s.clips ? { clips: Object.fromEntries(Object.entries(s.clips).map(([name, c]) => [name, { ...c.description ? { description: c.description } : {}, commands: c.run.length, length: Math.round(motionClipLayout(s, name, "$").length) }])) } : {},
3214
3328
  ...s.controls ? { controls: s.controls } : {},
3215
3329
  ...s.presets ? { presets: s.presets } : {},
3216
3330
  issues: issueSummary(controller.getState().issues),
@@ -3312,9 +3426,9 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3312
3426
  handler: ({ from = 0, to, limit = 200 }) => {
3313
3427
  const s = scene();
3314
3428
  const timeline = compileMotionScene(s);
3315
- const words = _nullishCoalesce(_optionalChain([s, 'access', _81 => _81.narration, 'optionalAccess', _82 => _82.words]), () => ( []));
3429
+ const words = _nullishCoalesce(_optionalChain([s, 'access', _86 => _86.narration, 'optionalAccess', _87 => _87.words]), () => ( []));
3316
3430
  const end = _nullishCoalesce(to, () => ( Math.max(timeline.duration, words.length ? _nullishCoalesce(words[words.length - 1].end, () => ( words[words.length - 1].start)) : 0)));
3317
- const shotAt = (ms) => _optionalChain([timeline, 'access', _83 => _83.shots, 'access', _84 => _84.find, 'call', _85 => _85((x) => ms >= x.start && ms < x.end), 'optionalAccess', _86 => _86.id]);
3431
+ const shotAt = (ms) => _optionalChain([timeline, 'access', _88 => _88.shots, 'access', _89 => _89.find, 'call', _90 => _90((x) => ms >= x.start && ms < x.end), 'optionalAccess', _91 => _91.id]);
3318
3432
  const beats = [];
3319
3433
  if (s.beat && s.beat.bpm > 0) {
3320
3434
  const first = Math.max(0, Math.ceil(motionBeatAt(s.beat, from).beat - 1e-9));
@@ -3456,6 +3570,68 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3456
3570
  return apply(edits, "Fit to length", () => report);
3457
3571
  }
3458
3572
  };
3573
+ const setClip = {
3574
+ name: "set_animation_clip",
3575
+ title: "Define a reusable clip",
3576
+ description: `Defines, replaces or (with clip null) deletes a named clip: commands written against the target "$" that a play command plays on any node, e.g. a "pop-settle" or "attention" used many times. One undo step. Returns the clip's length and the timing.`,
3577
+ inputSchema: object(
3578
+ {
3579
+ name: { type: "string", pattern: "^[A-Za-z_][\\w-]*$", description: 'Clip name, e.g. "pop-settle".' },
3580
+ clip: {
3581
+ anyOf: [object({ description: { type: "string", description: "What it does, in a few words." }, run: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: 'Commands, timed as in a shot; target "$" for the node it is played on. Clips cannot play clips.' } }, ["run"]), { type: "null" }],
3582
+ description: "The clip, or null to delete it (refused while a play command uses it)."
3583
+ }
3584
+ },
3585
+ ["name", "clip"]
3586
+ ),
3587
+ annotations: { title: "Define a reusable clip", ...WRITE_IDEMPOTENT },
3588
+ handler: ({ name, clip }) => apply({ op: "set_clip", name, clip }, clip === null ? "Delete clip" : "Set clip", (s) => clip === null ? { deleted: name } : { clip: name, length: Math.round(motionClipLayout(s, name, "$").length) })
3589
+ };
3590
+ const copyAnimation = {
3591
+ name: "copy_animation",
3592
+ title: "Copy one node's animation to others",
3593
+ description: 'Copies every command that animates "from" (in all shots, or the ones given) so it also animates "to": each copy goes right after its original and starts with it. One undo step. Returns how many commands were copied per shot. For motion you will reuse often, a clip (set_animation_clip + play) is tidier.',
3594
+ inputSchema: object(
3595
+ {
3596
+ from: { type: "string", minLength: 1, description: "Element id whose commands to copy." },
3597
+ to: { type: "array", items: { type: "string", minLength: 1 }, minItems: 1, description: "Element ids to give the same motion." },
3598
+ shots: { type: "array", items: SHOT_ID, description: "Only these shots (default all)." },
3599
+ stagger: MS("Start each copy this much after the one before (default 0)")
3600
+ },
3601
+ ["from", "to"]
3602
+ ),
3603
+ annotations: { title: "Copy one node's animation to others", ...WRITE },
3604
+ handler: ({ from, to, shots, stagger }) => {
3605
+ const s = scene();
3606
+ const ids = describeMotionElements(s).map((e) => e.id);
3607
+ for (const id of [from, ...to]) if (!ids.includes(id)) throw new Error(`There is no element ${namedWithSuggestion(id, ids)}. Nothing was changed.`);
3608
+ if (to.includes(from)) throw new Error(`"to" includes "${from}" itself; give other elements. Nothing was changed.`);
3609
+ const only = shots ? new Set(shots) : null;
3610
+ if (only) {
3611
+ for (const id of only) if (!s.shots.some((x) => x.id === id)) throw new Error(`There is no shot ${namedWithSuggestion(id, s.shots.map((x) => x.id))}. Nothing was changed.`);
3612
+ }
3613
+ const copied = {};
3614
+ const edits = [];
3615
+ for (const shot of s.shots) {
3616
+ if (only && !only.has(shot.id)) continue;
3617
+ const run = [];
3618
+ let n = 0;
3619
+ for (const c of shot.run) {
3620
+ run.push(c);
3621
+ if (c.type === "wait" || !c.targets.includes(from)) continue;
3622
+ const { delay: _delay, ...rest } = c;
3623
+ run.push({ ...rest, targets: to, with: "previous", ...stagger ? { stagger } : {} });
3624
+ n++;
3625
+ }
3626
+ if (n) {
3627
+ copied[shot.id] = n;
3628
+ edits.push({ op: "update_shot", shot: shot.id, set: { run } });
3629
+ }
3630
+ }
3631
+ if (!edits.length) throw new Error(`No command animates "${from}"${only ? " in those shots" : ""}; nothing to copy.`);
3632
+ return apply(edits, "Copy animation", () => ({ copied }));
3633
+ }
3634
+ };
3459
3635
  const insertShots = {
3460
3636
  name: "insert_shots",
3461
3637
  title: "Add shots",
@@ -3502,7 +3678,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3502
3678
  inputSchema: object({ shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the run (default: the end)." } }, ["shot", "commands"]),
3503
3679
  annotations: { title: "Add commands to a shot", ...WRITE },
3504
3680
  handler: ({ shot, commands, at }) => {
3505
- const before = _nullishCoalesce(_optionalChain([scene, 'call', _87 => _87(), 'access', _88 => _88.shots, 'access', _89 => _89.find, 'call', _90 => _90((s) => s.id === shot), 'optionalAccess', _91 => _91.run, 'access', _92 => _92.length]), () => ( 0));
3681
+ const before = _nullishCoalesce(_optionalChain([scene, 'call', _92 => _92(), 'access', _93 => _93.shots, 'access', _94 => _94.find, 'call', _95 => _95((s) => s.id === shot), 'optionalAccess', _96 => _96.run, 'access', _97 => _97.length]), () => ( 0));
3506
3682
  const first = _nullishCoalesce(at, () => ( before));
3507
3683
  return apply({ op: "add_commands", shot, commands, at }, "Add commands", (s) => {
3508
3684
  const shots = describeMotionShots(s);
@@ -3632,7 +3808,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
3632
3808
  }
3633
3809
  };
3634
3810
  const reads = [getAnimation, getShot, findElements, getMotionPath, getTimingGrid, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, exportLottie, seekAnimation];
3635
- const writes = [setArtworkSvg, fitAnimation, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, moveCommand, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
3811
+ const writes = [setArtworkSvg, setClip, copyAnimation, fitAnimation, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, moveCommand, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
3636
3812
  return {
3637
3813
  id: _nullishCoalesce(options.id, () => ( "animation")),
3638
3814
  namespace: options.namespace,
@@ -3664,6 +3840,7 @@ Commands
3664
3840
  - enter (fade, pop, grow, slide, draw) and exit (fade, shrink, slide, undraw) bring things in and out.
3665
3841
  - enter also reveals through a clip over the target's box: wipe (behind an edge travelling "direction", default right), iris (from the centre; "shape": circle or box) and split (from a line through the middle; "orientation": horizontal or vertical). exit wipe hides the same way. Reveals need a width and a height: use draw / undraw for a straight line.
3666
3842
  - draw draws strokes on to a fraction; move, rotate, scale and fade change the pose (about the centre); style blends solid colours and stroke width.
3843
+ - Reuse motion: set_animation_clip defines a clip (commands targeting "$"), and { "type": "play", "clip": name, "targets": [...] } plays it on any nodes (with stagger and speed). copy_animation gives other nodes one node's motion.
3667
3844
  - move takes "via" waypoints for a curved, smooth path that passes exactly through each point (steady speed by default); use it instead of chaining moves, which stop at each point.
3668
3845
  - enter also has zoom (settles from larger) and rise (rises a short way, overshooting a touch); pop and zoom take a starting "scale".
3669
3846
  - morph turns a shape into another node's shape (keep the target hidden); match does the same for a whole group, part by part (Smart Animate: draw the end state as a second, hidden group whose parts share names with the first); follow moves along a path node (with "rotate", moves made meanwhile turn with the path).
@@ -3690,7 +3867,7 @@ var TIMING = /* @__PURE__ */ new Set(["duration", "delay", "stagger", "with", "e
3690
3867
  var COLORS = /* @__PURE__ */ new Set(["fill", "stroke", "color"]);
3691
3868
  var NODES = /* @__PURE__ */ new Set(["into", "path"]);
3692
3869
  function branch(type) {
3693
- return (_nullishCoalesce(MOTION_COMMAND_SCHEMA.oneOf, () => ( []))).find((b) => _optionalChain([b, 'access', _93 => _93.properties, 'optionalAccess', _94 => _94.type, 'optionalAccess', _95 => _95.const]) === type);
3870
+ return (_nullishCoalesce(MOTION_COMMAND_SCHEMA.oneOf, () => ( []))).find((b) => _optionalChain([b, 'access', _98 => _98.properties, 'optionalAccess', _99 => _99.type, 'optionalAccess', _100 => _100.const]) === type);
3694
3871
  }
3695
3872
  function unitOf(type, name) {
3696
3873
  if (name === "duration" || name === "delay" || name === "stagger") return "ms";
@@ -3725,7 +3902,7 @@ function kindOf(name, schema) {
3725
3902
  }
3726
3903
  function motionCommandFields(type) {
3727
3904
  const schema = branch(type);
3728
- if (!_optionalChain([schema, 'optionalAccess', _96 => _96.properties])) return [];
3905
+ if (!_optionalChain([schema, 'optionalAccess', _101 => _101.properties])) return [];
3729
3906
  const required = new Set(_nullishCoalesce(schema.required, () => ( [])));
3730
3907
  const fields = Object.entries(schema.properties).filter(([name]) => name !== "type").map(([name, s]) => {
3731
3908
  const kind = kindOf(name, s);
@@ -3782,7 +3959,7 @@ function defaultMotionCommand(type, targets, scene) {
3782
3959
  if (type === "wait") return { type: "wait", duration: 500 };
3783
3960
  if (!targets.length) return { error: "Pick a target first: click an element on the stage." };
3784
3961
  const nodes = [...indexMotionNodes(scene.artwork.nodes).values()];
3785
- const other = (pred) => _optionalChain([nodes, 'access', _97 => _97.find, 'call', _98 => _98((e) => !targets.includes(e.node.id) && pred(e)), 'optionalAccess', _99 => _99.node, 'access', _100 => _100.id]);
3962
+ const other = (pred) => _optionalChain([nodes, 'access', _102 => _102.find, 'call', _103 => _103((e) => !targets.includes(e.node.id) && pred(e)), 'optionalAccess', _104 => _104.node, 'access', _105 => _105.id]);
3786
3963
  const base = { targets: [...targets] };
3787
3964
  switch (type) {
3788
3965
  case "scale":
@@ -3803,14 +3980,18 @@ function defaultMotionCommand(type, targets, scene) {
3803
3980
  const into = _nullishCoalesce(other((e) => e.node.type === "group" && e.node.visible === false), () => ( other((e) => e.node.type === "group")));
3804
3981
  return into ? { type, ...base, into } : { error: "Match needs another group to become; group the end state (it can stay hidden)." };
3805
3982
  }
3983
+ case "play": {
3984
+ const clip = Object.keys(_nullishCoalesce(scene.clips, () => ( {})))[0];
3985
+ return clip ? { type, ...base, clip } : { error: 'Play needs a clip; define one first (set_animation_clip), with "$" as its target.' };
3986
+ }
3806
3987
  case "follow": {
3807
3988
  const path = _nullishCoalesce(other((e) => e.node.type === "path" && e.node.visible === false), () => ( other((e) => e.node.type === "path")));
3808
3989
  return path ? { type, ...base, path } : { error: "Follow needs a path to travel along; draw one (it can stay hidden)." };
3809
3990
  }
3810
3991
  case "effect": {
3811
3992
  for (const id of targets) {
3812
- const node = _optionalChain([nodes, 'access', _101 => _101.find, 'call', _102 => _102((e) => e.node.id === id), 'optionalAccess', _103 => _103.node]);
3813
- for (const effect of _nullishCoalesce(_optionalChain([node, 'optionalAccess', _104 => _104.effects]), () => ( []))) {
3993
+ const node = _optionalChain([nodes, 'access', _106 => _106.find, 'call', _107 => _107((e) => e.node.id === id), 'optionalAccess', _108 => _108.node]);
3994
+ for (const effect of _nullishCoalesce(_optionalChain([node, 'optionalAccess', _109 => _109.effects]), () => ( []))) {
3814
3995
  const param = Object.entries(effect.params).find(([, v]) => typeof v === "number");
3815
3996
  if (param) return { type, ...base, effect: effect.id, param: param[0], to: param[1] + 1 };
3816
3997
  }
@@ -3835,11 +4016,11 @@ function motionCommandRows(scene, shotId) {
3835
4016
  return scene.shots[index].run.map((command2, i) => {
3836
4017
  const t = timeline.commands.find((c) => c.shotIndex === index && c.command === i);
3837
4018
  const primitive = motionFlairPrimitive(command2);
3838
- return { index: i, command: command2, summary: motionCommandSummary(command2), start: _nullishCoalesce(_optionalChain([t, 'optionalAccess', _105 => _105.start]), () => ( 0)), end: _nullishCoalesce(_optionalChain([t, 'optionalAccess', _106 => _106.end]), () => ( 0)), ...primitive ? { flairPrimitive: primitive } : {} };
4019
+ return { index: i, command: command2, summary: motionCommandSummary(command2), start: _nullishCoalesce(_optionalChain([t, 'optionalAccess', _110 => _110.start]), () => ( 0)), end: _nullishCoalesce(_optionalChain([t, 'optionalAccess', _111 => _111.end]), () => ( 0)), ...primitive ? { flairPrimitive: primitive } : {} };
3839
4020
  });
3840
4021
  }
3841
4022
  function duplicateMotionCommandEdit(scene, shot, command2) {
3842
- const run = _nullishCoalesce(_optionalChain([scene, 'access', _107 => _107.shots, 'access', _108 => _108.find, 'call', _109 => _109((s) => s.id === shot), 'optionalAccess', _110 => _110.run]), () => ( []));
4023
+ const run = _nullishCoalesce(_optionalChain([scene, 'access', _112 => _112.shots, 'access', _113 => _113.find, 'call', _114 => _114((s) => s.id === shot), 'optionalAccess', _115 => _115.run]), () => ( []));
3843
4024
  return { op: "add_commands", shot, commands: run[command2] ? [structuredClone(run[command2])] : [], at: command2 + 1 };
3844
4025
  }
3845
4026
  var MOTION_EASE_CHOICES = [
@@ -3924,7 +4105,7 @@ function motionCueFromKey(key) {
3924
4105
  function motionCueChoices(scene, limit = 256) {
3925
4106
  const choices = [];
3926
4107
  const s = (ms) => `${(ms / 1e3).toFixed(2)} s`;
3927
- const end = Math.max(compileMotionScene(scene).duration, ..._nullishCoalesce(_optionalChain([scene, 'access', _111 => _111.narration, 'optionalAccess', _112 => _112.words, 'access', _113 => _113.map, 'call', _114 => _114((w) => _nullishCoalesce(w.end, () => ( w.start)))]), () => ( [0]))) + 2e3;
4108
+ const end = Math.max(compileMotionScene(scene).duration, ..._nullishCoalesce(_optionalChain([scene, 'access', _116 => _116.narration, 'optionalAccess', _117 => _117.words, 'access', _118 => _118.map, 'call', _119 => _119((w) => _nullishCoalesce(w.end, () => ( w.start)))]), () => ( [0]))) + 2e3;
3928
4109
  if (scene.beat && scene.beat.bpm > 0) {
3929
4110
  for (let beat = 0; choices.length < limit; beat++) {
3930
4111
  const time = motionBeatTime(scene.beat, beat);
@@ -3934,7 +4115,7 @@ function motionCueChoices(scene, limit = 256) {
3934
4115
  choices.push({ value: `beat:${beat}`, label: `Beat ${beat} (bar ${at.bar}.${at.beatInBar}) \xB7 ${s(time)}`, time });
3935
4116
  }
3936
4117
  }
3937
- _optionalChain([scene, 'access', _115 => _115.narration, 'optionalAccess', _116 => _116.words, 'access', _117 => _117.forEach, 'call', _118 => _118((w, i) => {
4118
+ _optionalChain([scene, 'access', _120 => _120.narration, 'optionalAccess', _121 => _121.words, 'access', _122 => _122.forEach, 'call', _123 => _123((w, i) => {
3938
4119
  if (choices.length < limit * 2) choices.push({ value: `word:${i}`, label: `Word ${i} \u201C${w.text}\u201D \xB7 ${s(w.start)}`, time: w.start });
3939
4120
  })]);
3940
4121
  return choices;
@@ -3943,7 +4124,7 @@ function motionShotCueTime(scene, cue) {
3943
4124
  return cue ? motionCueTime(scene, cue) : void 0;
3944
4125
  }
3945
4126
  function formatMotionNarration(narration) {
3946
- return (_nullishCoalesce(_optionalChain([narration, 'optionalAccess', _119 => _119.words]), () => ( []))).map((w) => `${w.start} ${w.text}`).join("\n");
4127
+ return (_nullishCoalesce(_optionalChain([narration, 'optionalAccess', _124 => _124.words]), () => ( []))).map((w) => `${w.start} ${w.text}`).join("\n");
3947
4128
  }
3948
4129
  function parseMotionNarration(text) {
3949
4130
  const lines = text.split("\n").map((l) => l.trim()).filter(Boolean);
@@ -4080,5 +4261,8 @@ function parseMotionNarration(text) {
4080
4261
 
4081
4262
 
4082
4263
 
4083
- exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.FLAIR_EXPORT_VERSION = FLAIR_EXPORT_VERSION; exports.MOTION_ADDITIVE_PROPERTIES = MOTION_ADDITIVE_PROPERTIES; exports.MOTION_BLENDS = MOTION_BLENDS; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_CHOICES = MOTION_EASE_CHOICES; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_REPEAT_MODES = MOTION_REPEAT_MODES; exports.MOTION_SPEED_RANGE = MOTION_SPEED_RANGE; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MOTION_TRIGGERS = MOTION_TRIGGERS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.defaultMotionCommand = defaultMotionCommand; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.duplicateMotionCommandEdit = duplicateMotionCommandEdit; exports.fitMotionRect = fitMotionRect; exports.fitMotionScene = fitMotionScene; exports.fitMotionSceneEdits = fitMotionSceneEdits; exports.flairAtLeast = flairAtLeast; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.formatMotionNarration = formatMotionNarration; exports.freshShotId = freshShotId; exports.fromFlairSvgMotion = fromFlairSvgMotion; exports.fromFlairVectorEffect = fromFlairVectorEffect; exports.highlightMotionSvg = highlightMotionSvg; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.matchMotionNodes = matchMotionNodes; exports.motionAddTrackKey = motionAddTrackKey; exports.motionBeatAt = motionBeatAt; exports.motionBeatTime = motionBeatTime; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionCommandFields = motionCommandFields; exports.motionCommandRepeat = motionCommandRepeat; exports.motionCommandRows = motionCommandRows; exports.motionCommandSummary = motionCommandSummary; exports.motionCueChoices = motionCueChoices; exports.motionCueFromKey = motionCueFromKey; exports.motionCueKey = motionCueKey; exports.motionCueTime = motionCueTime; exports.motionCycleDuration = motionCycleDuration; exports.motionEaseKey = motionEaseKey; exports.motionEasingCurve = motionEasingCurve; exports.motionEasingGuides = motionEasingGuides; exports.motionEasingPath = motionEasingPath; exports.motionFieldEdit = motionFieldEdit; exports.motionFieldLabel = motionFieldLabel; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionGhosts = motionGhosts; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionMovingIds = motionMovingIds; exports.motionNodeAtElement = motionNodeAtElement; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPath = motionPath; exports.motionPathLength = motionPathLength; exports.motionPathsSvg = motionPathsSvg; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionRulerTicks = motionRulerTicks; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionShotCueTime = motionShotCueTime; exports.motionShotTimeScale = motionShotTimeScale; exports.motionStageSvg = motionStageSvg; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionFieldInput = parseMotionFieldInput; exports.parseMotionNarration = parseMotionNarration; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.smoothMotionLegs = smoothMotionLegs; exports.smoothMotionTimes = smoothMotionTimes; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.toLottie = toLottie; exports.trackValue = trackValue; exports.withMotionLayers = withMotionLayers; exports.withViewBox = withViewBox;
4264
+
4265
+
4266
+
4267
+ exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.FLAIR_EXPORT_VERSION = FLAIR_EXPORT_VERSION; exports.MOTION_ADDITIVE_PROPERTIES = MOTION_ADDITIVE_PROPERTIES; exports.MOTION_BLENDS = MOTION_BLENDS; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_CLIP_TARGET = MOTION_CLIP_TARGET; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_CHOICES = MOTION_EASE_CHOICES; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_REPEAT_MODES = MOTION_REPEAT_MODES; exports.MOTION_SPEED_RANGE = MOTION_SPEED_RANGE; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MOTION_TRIGGERS = MOTION_TRIGGERS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.clipsShapeProblems = clipsShapeProblems; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.defaultMotionCommand = defaultMotionCommand; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.duplicateMotionCommandEdit = duplicateMotionCommandEdit; exports.fitMotionRect = fitMotionRect; exports.fitMotionScene = fitMotionScene; exports.fitMotionSceneEdits = fitMotionSceneEdits; exports.flairAtLeast = flairAtLeast; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.formatMotionNarration = formatMotionNarration; exports.freshShotId = freshShotId; exports.fromFlairSvgMotion = fromFlairSvgMotion; exports.fromFlairVectorEffect = fromFlairVectorEffect; exports.highlightMotionSvg = highlightMotionSvg; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.matchMotionNodes = matchMotionNodes; exports.motionAddTrackKey = motionAddTrackKey; exports.motionBeatAt = motionBeatAt; exports.motionBeatTime = motionBeatTime; exports.motionClipAttrs = motionClipAttrs; exports.motionClipLayout = motionClipLayout; exports.motionCommandDuration = motionCommandDuration; exports.motionCommandFields = motionCommandFields; exports.motionCommandRepeat = motionCommandRepeat; exports.motionCommandRows = motionCommandRows; exports.motionCommandSummary = motionCommandSummary; exports.motionCueChoices = motionCueChoices; exports.motionCueFromKey = motionCueFromKey; exports.motionCueKey = motionCueKey; exports.motionCueTime = motionCueTime; exports.motionCycleDuration = motionCycleDuration; exports.motionEaseKey = motionEaseKey; exports.motionEasingCurve = motionEasingCurve; exports.motionEasingGuides = motionEasingGuides; exports.motionEasingPath = motionEasingPath; exports.motionFieldEdit = motionFieldEdit; exports.motionFieldLabel = motionFieldLabel; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionGhosts = motionGhosts; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionMovingIds = motionMovingIds; exports.motionNodeAtElement = motionNodeAtElement; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPath = motionPath; exports.motionPathLength = motionPathLength; exports.motionPathsSvg = motionPathsSvg; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionRulerTicks = motionRulerTicks; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionShotCueTime = motionShotCueTime; exports.motionShotTimeScale = motionShotTimeScale; exports.motionStageSvg = motionStageSvg; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionFieldInput = parseMotionFieldInput; exports.parseMotionNarration = parseMotionNarration; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.smoothMotionLegs = smoothMotionLegs; exports.smoothMotionTimes = smoothMotionTimes; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.toLottie = toLottie; exports.trackValue = trackValue; exports.withMotionLayers = withMotionLayers; exports.withViewBox = withViewBox;
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